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1-
m = game.Players.LocalPlayer
1+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
char = m.Character
2+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4-
function Random(num)
4+
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
5-
    local section=num % 1 * 3;
5+
6-
    local secondary=0.5 * math.pi * (section % 1);
6+
--[[
7-
    if section < 1 then
7+
8-
        return 1,1 - math.cos(secondary),1 - math.sin(secondary);
8+
Clockwork Arena made by zXzGamePROzXz.
9-
    elseif section < 2 then
9+
10-
        return 1 - math.sin(secondary),1,1 - math.cos(secondary);
10+
]] 
11-
    else
11+
12-
        return 1 - math.cos(secondary),1 - math.sin(secondary),1;
12+
it=Instance.new
13-
    end
13+
14
vt=Vector3.new
15
16-
--//Lol try to figure this one out//
16+
cf=CFrame.new
17-
function rainb(hue)
17+
18-
    local section = hue % 1 * 3
18+
euler=CFrame.fromEulerAnglesXYZ
19-
    local secondary = 0.5 * math.pi * (section % 1)
19+
20-
    if section < 1 then
20+
angles=CFrame.Angles
21-
        return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
21+
22-
    elseif section < 2 then
22+
teledebounce=false
23-
        return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
23+
24-
    else
24+
teledebounce2=false
25-
        return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
25+
26-
    end
26+
c=game.Players:children()
27
28
--[[for i=1,#c do
29-
Chillmusic = Instance.new("Sound", workspace)
29+
30-
Chillmusic.Parent = game.Chat
30+
if c[i].className=="Player" and c[i].Character:findFirstChild("Torso")~=nil then
31-
Chillmusic.Volume = 8
31+
32-
Chillmusic.SoundId = "rbxassetid://1221694420"
32+
c[i].Character.Torso.CFrame=c[i].Character.Torso.CFrame*cf(0,50,0)
33-
Chillmusic.Looped = true
33+
34-
Chillmusic:Play()
34+
35
36-
local txt = Instance.new("BillboardGui", char)
36+
end]]
37-
txt.Adornee = char.Head
37+
38-
txt.Name = "_status"
38+
 
39-
txt.Size = UDim2.new(2, 0, 1.2, 0)
39+
40-
txt.StudsOffset = Vector3.new(-9, 8, 0)
40+
if workspace:findFirstChild("Clockwork Arena",true) ~= nil then 
41-
local text = Instance.new("TextLabel", txt)
41+
42-
text.Size = UDim2.new(10, 0, 7, 0)
42+
workspace:findFirstChild("Clockwork Arena",true).Parent = nil 
43-
text.FontSize = "Size24"
43+
44-
text.TextScaled = true
44+
end 
45-
text.TextTransparency = 0
45+
46-
text.BackgroundTransparency = 1
46+
 
47-
text.TextTransparency = 0
47+
48-
text.TextStrokeTransparency = 0
48+
 
49-
text.Font = "Arcade"
49+
50-
text.TextStrokeColor3 = Color3.new(0, 0, 0)
50+
function part(formfactor,parent,reflectance,transparency,brickcolor,material,name,size,cframe)
51-
v = Instance.new("Part")
51+
52-
v.Name = "ColorBrick"
52+
local fp = it("Part")
53-
v.Parent = m.Character
53+
54-
v.FormFactor = "Symmetric"
54+
fp.formFactor = formfactor 
55-
v.Anchored = true
55+
56-
v.CanCollide = false
56+
fp.Parent = parent
57-
v.BottomSurface = "Smooth"
57+
58-
v.TopSurface = "Smooth"
58+
fp.Reflectance = reflectance
59-
v.Size = Vector3.new(10, 5, 3)
59+
60-
v.Transparency = 1
60+
fp.Transparency = transparency
61-
v.CFrame = char.Torso.CFrame
61+
62-
v.BrickColor = BrickColor.new("Really black")
62+
fp.CanCollide = true 
63-
v.Transparency = 1
63+
64-
spawn(function()
64+
fp.Anchored = true
65-
TweenService = game:GetService("TweenService")
65+
66-
Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
66+
fp.Locked=true
67-
Int = 0
67+
68-
while wait(2) do
68+
fp.BrickColor = brickcolor
69-
    if Int == #Colours then Int = 0 end
69+
70-
    Int = Int+1
70+
fp.Name = name
71-
    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
71+
72
fp.Size = size
73-
end)
73+
74-
v.Shape = "Block"
74+
fp.Material = material
75-
text.Text = "~»Chill Af«~"
75+
76-
Player = game:GetService("Players").LocalPlayer
76+
fp.CFrame = cframe
77-
Character = Player.Character
77+
78-
PlayerGui = Player.PlayerGui
78+
fp.BottomSurface="Smooth"
79-
Backpack = Player.Backpack
79+
80-
Torso = Character.Torso
80+
fp.TopSurface="Smooth"
81-
Head = Character.Head
81+
82-
Humanoid = Character.Humanoid
82+
fp:BreakJoints()
83-
m = Instance.new("Model", Character)
83+
84-
LeftArm = Character["Left Arm"]
84+
return fp 
85-
LeftLeg = Character["Left Leg"]
85+
86-
RightArm = Character["Right Arm"]
86+
end 
87-
RightLeg = Character["Right Leg"]
87+
88-
LS = Torso["Left Shoulder"]
88+
 
89-
LH = Torso["Left Hip"]
89+
90-
RS = Torso["Right Shoulder"]
90+
function mesh(Mesh,part,meshtype,meshid,offset,scale)
91-
RH = Torso["Right Hip"]
91+
92-
Face = Head.face
92+
local mesh = it(Mesh) 
93-
Neck = Torso.Neck
93+
94-
it = Instance.new
94+
mesh.Parent = part
95-
attacktype = 1
95+
96-
vt = Vector3.new
96+
if Mesh=="SpecialMesh" then
97-
cf = CFrame.new
97+
98-
bc = BrickColor.new
98+
mesh.MeshType = meshtype
99-
br = BrickColor.random
99+
100-
it = Instance.new
100+
mesh.MeshId = meshid
101-
euler = CFrame.fromEulerAnglesXYZ
101+
102-
angles = CFrame.Angles
102+
103-
cloaked = false
103+
104-
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
104+
mesh.Offset=offset
105-
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
105+
106-
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
106+
mesh.Scale=scale
107-
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
107+
108-
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
108+
return mesh
109-
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
109+
110-
RootPart = Character.HumanoidRootPart
110+
111-
RootJoint = RootPart.RootJoint
111+
112-
RootCF = euler(-1.57, 0, 3.14)
112+
 
113-
attack = false
113+
114-
attackdebounce = false
114+
function weld(parent,part0,part1,c0)
115-
equipped = false
115+
116-
trispeed = 0.2
116+
local weld = it("Weld") 
117-
attackmode = "none"
117+
118-
local idle = 0
118+
weld.Parent = parent
119-
local Anim = "Idle"
119+
120-
Head.face.Texture = "rbxassetid://206844132"
120+
weld.Part0 = part0 
121
122-
Humanoid.Animator.Parent = nil
122+
weld.Part1 = part1 
123-
Character.Animate.Parent = nil
123+
124-
function FindNearestTorso(Position, Distance, SinglePlayer)
124+
weld.C0 = c0
125-
	if SinglePlayer then
125+
126-
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
126+
return weld
127-
	end
127+
128-
	local List = {}
128+
129-
	for i, v in pairs(workspace:GetChildren()) do
129+
130-
		if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
130+
 
131-
			table.insert(List, v)
131+
132-
		end
132+
local modelzorz = Instance.new("Model") 
133-
	end
133+
134-
	return List
134+
modelzorz.Parent = workspace
135
136-
function lerp(a, b, t)
136+
modelzorz.Name = "Clockwork Arena" 
137-
	return a + (b - a) * t
137+
138
script.Parent=modelzorz
139-
function slerp(a, b, t)
139+
140-
	dot = a:Dot(b)
140+
CF=cf(0,0,0)
141-
	if dot > 0.99999 or dot < -0.99999 then
141+
142-
		return t <= 0.5 and a or b
142+
 
143-
	else
143+
144-
		r = math.acos(dot)
144+
local prt1=part(3,modelzorz,0,0,BrickColor.new("Dark orange"),"Slate","Part1",vt(400,10,400),CF)
145-
		return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
145+
146-
	end
146+
local prt1b=part(3,modelzorz,0,1,BrickColor.new("Dark orange"),"Slate","Part1",vt(0,0,0),CF*cf(0,20,0))
147
148-
function matrixInterpolate(a, b, t)
148+
light = Instance.new("PointLight")
149-
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
149+
150-
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
150+
light.Brightness = .8
151-
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
151+
152-
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
152+
light.Range = 150
153-
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
153+
154-
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
154+
light.Color = Color3.new(255,255,255)
155-
	local t = v1:Dot(v2)
155+
156-
	if not (t < 0) and t ~= 0 and not (t > 0) then
156+
light.Parent=prt1b
157-
		return CFrame.new()
157+
158-
	end
158+
numb=0 
159-
	return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
159+
160
numb2=0
161-
function genWeld(a, b)
161+
162-
	local w = Instance.new("Weld", a)
162+
for i=1,8 do
163-
	w.Part0 = a
163+
164-
	w.Part1 = b
164+
local prt2=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part2",vt(300,15,60),CF*euler(0,numb,0)*cf(0,-numb2,0)) 
165-
	return w
165+
166
numb=numb+0.3925
167-
function weld(a, b)
167+
168-
	local weld = Instance.new("Weld")
168+
numb2=numb2+0.01
169-
	weld.Name = "W"
169+
170-
	weld.Part0 = a
170+
171-
	weld.Part1 = b
171+
172-
	weld.C0 = a.CFrame:inverse() * b.CFrame
172+
numb=0 
173-
	weld.Parent = a
173+
174-
	return weld
174+
for i=1,16 do
175
176-
function Lerp(c1, c2, al)
176+
local prt3=part(3,modelzorz,0,0,BrickColor.new("Tr. Red"),"Slate","Part3",vt(100,10,2),CF*euler(0,numb,0)*cf(80,3-0.01,0))
177-
	local com1 = {
177+
178-
		c1.X,
178+
numb=numb+0.3925
179-
		c1.Y,
179+
180-
		c1.Z,
180+
181-
		c1:toEulerAnglesXYZ()
181+
182-
	}
182+
numb=0
183-
	local com2 = {
183+
184-
		c2.X,
184+
for i=1,4 do
185-
		c2.Y,
185+
186-
		c2.Z,
186+
local prt4=part(3,modelzorz,0,0,BrickColor.new("Tr. Red"),"Slate","Part4",vt(30,11,30),CF*euler(0,numb,0)*cf(80,2.5,0))
187-
		c2:toEulerAnglesXYZ()
187+
188-
	}
188+
local prt4b=part(3,modelzorz,0,1,BrickColor.new("Tr. Red"),"Slate","Part4",vt(0,0,0),CF*euler(0,numb,0)*cf(80,2.5+20,0))
189-
	for i, v in pairs(com1) do
189+
190-
		com1[i] = v + (com2[i] - v) * al
190+
light = Instance.new("PointLight")
191-
	end
191+
192-
	return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
192+
light.Brightness = .8
193
194-
function clerp(a, b, t)
194+
light.Range = 50
195-
	local qa = {
195+
196-
		QuaternionFromCFrame(a)
196+
light.Color = Color3.new(50,50,0)
197-
	}
197+
198-
	local qb = {
198+
light.Parent=prt4b
199-
		QuaternionFromCFrame(b)
199+
200-
	}
200+
numb2=0
201-
	local ax, ay, az = a.x, a.y, a.z
201+
202-
	local bx, by, bz = b.x, b.y, b.z
202+
for i=1,8 do
203-
	local _t = 1 - t
203+
204-
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
204+
local prt5=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part5",vt(10,5,5),prt4.CFrame*euler(0,numb2,0)*cf(8,3.5,0))
205
206-
function QuaternionFromCFrame(cf)
206+
numb2=numb2+0.785
207-
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
207+
208-
	local trace = m00 + m11 + m22
208+
209-
	if trace > 0 then
209+
210-
		local s = math.sqrt(1 + trace)
210+
numb=numb+1.57
211-
		local recip = 0.5 / s
211+
212-
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
212+
213-
	else
213+
214-
		local i = 0
214+
local prt6=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part6",vt(40,10,40),CF*cf(0,10,0))
215-
		if m00 < m11 then
215+
216-
			i = 1
216+
numb2=0
217-
		end
217+
218-
		if m22 > (i == 0 and m00 or m11) then
218+
for i=1,4 do
219-
			i = 2
219+
220-
		end
220+
numb=0
221-
		if i == 0 then
221+
222-
			local s = math.sqrt(m00 - m11 - m22 + 1)
222+
numb3=0
223-
			local recip = 0.5 / s
223+
224-
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
224+
for i=1,8 do
225-
		elseif i == 1 then
225+
226-
			local s = math.sqrt(m11 - m22 - m00 + 1)
226+
local prt6=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part6",vt(5,10,20+numb3),CF*euler(0,numb2,0)*cf(-20-numb,9.9-numb,0))
227-
			local recip = 0.5 / s
227+
228-
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
228+
numb=numb+1
229-
		elseif i == 2 then
229+
230-
			local s = math.sqrt(m22 - m00 - m11 + 1)
230+
numb3=numb3+0.01
231-
			local recip = 0.5 / s
231+
232-
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
232+
233-
		end
233+
234-
	end
234+
numb2=numb2+1.57
235
236-
function QuaternionToCFrame(px, py, pz, x, y, z, w)
236+
237-
	local xs, ys, zs = x + x, y + y, z + z
237+
238-
	local wx, wy, wz = w * xs, w * ys, w * zs
238+
numb=0
239-
	local xx = x * xs
239+
240-
	local xy = x * ys
240+
numb2=0
241-
	local xz = x * zs
241+
242-
	local yy = y * ys
242+
for i=1,8 do
243-
	local yz = y * zs
243+
244-
	local zz = z * zs
244+
local prt7=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part7",vt(15,5,10),CF*euler(0,numb,0)*cf(10,13-numb2,0))
245-
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
245+
246
numb=numb+0.785
247-
function QuaternionSlerp(a, b, t)
247+
248-
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
248+
numb2=numb2+0.01
249-
	local startInterp, finishInterp
249+
250-
	if cosTheta >= 1.0E-4 then
250+
251-
		if 1 - cosTheta > 1.0E-4 then
251+
252-
			local theta = math.acos(cosTheta)
252+
numb=0
253-
			local invSinTheta = 1 / math.sin(theta)
253+
254-
			startInterp = math.sin((1 - t) * theta) * invSinTheta
254+
for i=1,16 do
255-
			finishInterp = math.sin(t * theta) * invSinTheta
255+
256-
		else
256+
if i~=1 and i~=5 and i~=9 and i~=13 then
257-
			startInterp = 1 - t
257+
258-
			finishInterp = t
258+
local prt8=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part8",vt(30,12,70),CF*euler(0,numb,0)*cf(-180,10,0))
259-
		end
259+
260-
	elseif 1 + cosTheta > 1.0E-4 then
260+
local prt9=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part9",vt(20,13,60),prt8.CFrame)
261-
		local theta = math.acos(-cosTheta)
261+
262-
		local invSinTheta = 1 / math.sin(theta)
262+
numb2=0
263-
		startInterp = math.sin((t - 1) * theta) * invSinTheta
263+
264-
		finishInterp = math.sin(t * theta) * invSinTheta
264+
for i=1,6 do
265-
	else
265+
266-
		startInterp = t - 1
266+
local prt9b=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part9b",vt(5,31,5),prt8.CFrame*cf(0,0,30+numb2)*euler(0,0,1.57))
267-
		finishInterp = t
267+
268-
	end
268+
local prt9c=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part9c",vt(3,32,3),prt9b.CFrame)
269-
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
269+
270
light = Instance.new("PointLight")
271-
function rayCast(Pos, Dir, Max, Ignore)
271+
272-
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
272+
light.Brightness = .8
273
274-
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
274+
light.Range = 30
275-
	local fp = it("Part")
275+
276-
	fp.formFactor = formfactor
276+
light.Color = Color3.new(255,255,255)
277-
	fp.Parent = parent
277+
278-
	fp.Reflectance = reflectance
278+
light.Parent=prt9c
279-
	fp.Transparency = transparency
279+
280-
	fp.CanCollide = false
280+
numb2=numb2-10
281-
	fp.Locked = true
281+
282-
	fp.BrickColor = brickcolor
282+
283-
	fp.Name = name
283+
284-
	fp.Size = size
284+
285-
	fp.Position = Torso.Position
285+
286-
	fp.BottomSurface = "Smooth"
286+
numb=numb+0.3925
287-
	fp.TopSurface = "Smooth"
287+
288-
	fp:BreakJoints()
288+
289-
	return fp
289+
290
numb=1.57
291-
function mesh(Mesh, part, meshtype, meshid, offset, scale)
291+
292-
	local mesh = it(Mesh)
292+
for i=1,3 do
293-
	mesh.Parent = part
293+
294-
	if Mesh == "SpecialMesh" then
294+
local prt10=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part10",vt(20,13,80),CF*euler(0,numb,0)*cf(-185,10,0))
295-
		mesh.MeshType = meshtype
295+
296-
		mesh.MeshId = meshid
296+
local prt11=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part10",vt(10,14,70),prt10.CFrame)
297-
	end
297+
298-
	mesh.Offset = offset
298+
numb2=0
299-
	mesh.Scale = scale
299+
300-
	return mesh
300+
for i=1,6 do
301
302-
function weld(parent, part0, part1, c0)
302+
local prt12=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part12",vt(2,11,80),prt10.CFrame*cf(11-numb2,numb2,0))
303-
	local weld = it("Weld")
303+
304-
	weld.Parent = parent
304+
numb2=numb2-2
305-
	weld.Part0 = part0
305+
306-
	weld.Part1 = part1
306+
307-
	weld.C0 = c0
307+
308-
	return weld
308+
numb=numb+1.57
309
310-
function rayCast(Pos, Dir, Max, Ignore)
310+
311-
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
311+
312
numb=0
313-
RSH, LSH = nil, nil
313+
314-
RW, LW = Instance.new("Weld"), Instance.new("Weld")
314+
numb2=0
315-
RW.Name = "Right Shoulder"
315+
316-
LW.Name = "Left Shoulder"
316+
for i=1,39 do
317-
LH = Torso["Left Hip"]
317+
318-
RH = Torso["Right Hip"]
318+
if i>=3 then
319-
TorsoColor = Torso.BrickColor
319+
320-
function NoOutline(Part)
320+
local prt13=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part13",vt(30,10,40),CF*euler(0,numb,0)*cf(-195,20+numb2,0))
321-
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
321+
322
local prt14=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part14",vt(20,11,30),prt13.CFrame)
323-
player = Player
323+
324-
ch = Character
324+
325-
RSH = ch.Torso["Right Shoulder"]
325+
326-
LSH = ch.Torso["Left Shoulder"]
326+
numb2=numb2+0.009
327-
RSH.Parent = nil
327+
328-
LSH.Parent = nil
328+
numb=numb+0.157
329-
RW.Name = "Right Shoulder"
329+
330-
RW.Part0 = ch.Torso
330+
331-
RW.C0 = cf(1.5, 0.5, 0)
331+
332-
RW.C1 = cf(0, 0.5, 0)
332+
numb=0
333-
RW.Part1 = ch["Right Arm"]
333+
334-
RW.Parent = ch.Torso
334+
for i=1,40 do
335-
LW.Name = "Left Shoulder"
335+
336-
LW.Part0 = ch.Torso
336+
local prt15=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part15",vt(30,10,40),CF*euler(0,numb,0)*cf(-220,30.5+numb2,0))
337-
LW.C0 = cf(-1.5, 0.5, 0)
337+
338-
LW.C1 = cf(0, 0.5, 0)
338+
numb3=0
339-
LW.Part1 = ch["Left Arm"]
339+
340-
LW.Parent = ch.Torso
340+
local prt9b=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part9b",vt(5,35,5),prt15.CFrame*cf(0,0,0)*euler(0,0,1.57))
341-
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
341+
342-
	local wld = Instance.new("Weld", wp1)
342+
local prt9c=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part9c",vt(3,36,3),prt9b.CFrame)
343-
	wld.Part0 = wp0
343+
344-
	wld.Part1 = wp1
344+
light = Instance.new("PointLight")
345-
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
345+
346
light.Brightness = .8
347-
newWeld(RootPart, Torso, 0, -1, 0)
347+
348-
Torso.Weld.C1 = CFrame.new(0, -1, 0)
348+
light.Range = 30
349-
newWeld(Torso, LeftLeg, -0.5, -1, 0)
349+
350-
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
350+
light.Color = Color3.new(255,255,255)
351-
newWeld(Torso, RightLeg, 0.5, -1, 0)
351+
352-
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
352+
light.Parent=prt9c
353-
Player = game:GetService("Players").LocalPlayer
353+
354-
Character = Player.Character
354+
local prt16=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part16",vt(29.9,11,39.9),prt15.CFrame)
355-
mouse = Player:GetMouse()
355+
356-
m = Instance.new("Model", Character)
356+
local prt17=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part17",vt(10,3,10),prt15.CFrame*cf(0,6,0))
357-
local weldBetween = function(a, b)
357+
358-
	local weldd = Instance.new("ManualWeld")
358+
local prt18=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part18",vt(5,5,5),prt15.CFrame)
359-
	weldd.Part0 = a
359+
360-
	weldd.Part1 = b
360+
prt18.Shape="Cylinder"
361-
	weldd.C0 = CFrame.new()
361+
362-
	weldd.C1 = b.CFrame:inverse() * a.CFrame
362+
prt18.CFrame=prt17.CFrame*cf(0,3,0)*euler(0,0,1.57)
363-
	weldd.Parent = a
363+
364-
	return weldd
364+
local prt19=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part19",vt(10,3,10),prt18.CFrame*euler(0,0,-1.57)*cf(0,3,0))
365
366-
ArtificialHB = Instance.new("BindableEvent", script)
366+
local prt20=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part20",vt(30,10,40),prt19.CFrame*cf(0,6,0))
367-
ArtificialHB.Name = "Heartbeat"
367+
368-
script:WaitForChild("Heartbeat")
368+
local prt21=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part21",vt(29.9,11,39.9),prt20.CFrame)
369-
frame = 0.016666666666666666
369+
370-
tf = 0
370+
local prt22=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part22",vt(150,20,40),prt21.CFrame*cf(50,12,0))
371-
allowframeloss = false
371+
372-
tossremainder = false
372+
local prt23=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part23",vt(50,50,90),prt22.CFrame*cf(49,30,0)*euler(0,0,0.5))
373-
lastframe = tick()
373+
374-
script.Heartbeat:Fire()
374+
local prt24=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part24",vt(80,20,20),prt23.CFrame*cf(40,10,0))
375-
game:GetService("RunService").Heartbeat:connect(function(s, p)
375+
376-
	tf = tf + s
376+
local prt25=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part25",vt(5,40,20),prt24.CFrame*cf(20,0,0))
377-
	if tf >= frame then
377+
378-
		if allowframeloss then
378+
local prt26=part(3,modelzorz,0,0.8,BrickColor.new("Bright blue"),"Plastic","Part26",vt(1,80,20),prt24.CFrame*cf(60,0,0)*euler(0,0,1.07))
379-
			script.Heartbeat:Fire()
379+
380-
			lastframe = tick()
380+
numb=numb+0.157
381-
		else
381+
382-
			for i = 1, math.floor(tf / frame) do
382+
383-
				script.Heartbeat:Fire()
383+
384-
			end
384+
numb=0
385-
			lastframe = tick()
385+
386-
		end
386+
for i=1,6 do
387-
		if tossremainder then
387+
388-
			tf = 0
388+
local prt27=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Plastic","Part27",vt(13,50,13),CF*euler(0,numb,0)*cf(120,25,0))
389-
		else
389+
390-
			tf = tf - frame * math.floor(tf / frame)
390+
local msh27=mesh("CylinderMesh",prt27,"","",vt(0,0,0),vt(1,1,1))
391-
		end
391+
392-
	end
392+
local prt28=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part28",vt(15,15,15),CF*euler(0,numb,0)*cf(120,10,0))
393-
end)
393+
394-
function swait(num)
394+
local prt29=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part29",vt(10,16,10),prt28.CFrame*euler(1.57,0.785,0))
395-
	if num == 0 or num == nil then
395+
396-
		ArtificialHB.Event:wait()
396+
local prt30=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part30",vt(10,16,10),prt28.CFrame*euler(0.785,0,1.57))
397-
	else
397+
398-
		for i = 0, num do
398+
numb2=0
399-
			ArtificialHB.Event:wait()
399+
400-
		end
400+
for i=1,6 do
401-
	end
401+
402
local prt31=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part31",vt(15,50,1),prt27.CFrame*euler(0,numb2,0))
403-
mouse.KeyDown:connect(function(key)
403+
404-
	if key == "c" then
404+
numb2=numb2+0.785
405-
		repeat
405+
406-
			swait()
406+
407-
			Chillmusic.Volume = Chillmusic.Volume - 0.05
407+
408-
		until Chillmusic.Volume == 0
408+
local prt32=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part32",vt(15,15,15),CF*euler(0,numb,0)*cf(120,47.5,0))
409-
		Chillmusic:Stop()
409+
410-
		swait()
410+
local prt33=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part33",vt(10,16,10),prt32.CFrame*euler(1.57,0.785,0))
411-
		Chillmusic2:Play()
411+
412-
		Chillmusic.Volume = 1
412+
local prt34=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part34",vt(10,16,10),prt32.CFrame*euler(0.785,0,1.57))
413-
	end
413+
414-
end)
414+
local spawn = Instance.new("SpawnLocation") 
415-
mouse.KeyDown:connect(function(key)
415+
416-
	if key == "f" then
416+
light = Instance.new("PointLight")
417-
		text.Text = "Guys why not just chill?"
417+
418-
		wait(1)
418+
light.Brightness = .8
419-
		text.Text = "It's just the way life should be."
419+
420-
		wait(1)
420+
light.Range = 100
421-
		text.Text = "Chill is life."
421+
422-
		wait(1)
422+
light.Parent=spawn
423-
		text.Text = "Chill is love."
423+
424-
		wait(1)
424+
spawn.Parent = modelzorz
425-
		text.Text = "Chill is for the best."
425+
426-
		wait(1)
426+
spawn.CanCollide = false 
427-
		text.Text = "Maybe if you were chill you wouldn't be a skid..."
427+
428-
		wait(3)
428+
spawn.Anchored = true 
429-
		text.Text = "But some people cant handle the chill can they."
429+
430-
		wait(3)
430+
spawn.Transparency = 1
431-
		text.Text = "Chill Af"
431+
432-
	end
432+
spawn.CFrame=CF*euler(0,numb,0)*cf(140,0,0)
433-
end)
433+
434-
mouse.KeyDown:connect(function(key)
434+
numb=numb+1.04666666
435-
	if key == "v" then
435+
436-
		repeat
436+
437-
			swait()
437+
438-
			Chillmusic2.Volume = Chillmusic2.Volume - 0.05
438+
local prt35=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part35",vt(60,30,40),CF*cf(-180,15,30))
439-
		until Chillmusic2.Volume == 0
439+
440-
		Chillmusic2:Stop()
440+
local prt35a=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part35a",vt(10,20,5),CF*cf(-150,15,15))
441-
		swait()
441+
442-
		Chillmusic:Play()
442+
local prt36=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part36",vt(60,30,40),CF*cf(-180,15,-30))
443-
		Chillmusic2.Volume = 1
443+
444-
	end
444+
local prt3ba=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part3ba",vt(10,20,5),CF*cf(-150,15,-15))
445-
end)
445+
446-
mouse.KeyDown:connect(function(key)
446+
 
447-
	if key == "b" then
447+
448-
		text.Text = "Be back scrubs."
448+
local Torso1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Torso",vt(2,2,1),CF*cf(-155,33,-15)*euler(0,1.57,0))
449-
		wait(1)
449+
450-
		text.Text = "Afk nibba..."
450+
local LArm1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Arm",vt(1,2,1),Torso1.CFrame*cf(0.8,0,0.5+0.2)*euler(-1,0,-1))
451-
	end
451+
452-
end)
452+
local RArm1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Reft Arm",vt(1,2,1),Torso1.CFrame*cf(-0.8,0,0.5+0.2)*euler(-1,0,1))
453-
mouse.KeyDown:connect(function(key)
453+
454-
	if key == "n" then
454+
local LLeg1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Leg",vt(1,2,1),Torso1.CFrame*cf(0.5,-2,0))
455-
		text.Text = "K back you nubs's!"
455+
456-
		wait(1)
456+
local RLeg1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Right Leg",vt(1,2,1),Torso1.CFrame*cf(-0.5,-2,0))
457-
		text.Text = "Chill Af"
457+
458-
	end
458+
local Head1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Head",vt(1,1,1),Torso1.CFrame*cf(0,1.5,0))
459-
end)
459+
460-
m = Instance.new("ForceField", Character)
460+
 
461-
m.Visible = false
461+
462-
Character.Humanoid.WalkSpeed = 4
462+
local Torso2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Torso",vt(2,2,1),CF*cf(-155,33,15)*euler(0,1.57,0))
463-
mouse.KeyDown:connect(function(key)
463+
464-
	if string.byte(key) == 48 then
464+
local LArm2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Arm",vt(1,2,1),Torso2.CFrame*cf(0.8,0,0.5+0.2)*euler(-1,0,-1))
465-
		Swing = 2
465+
466-
		Character.Humanoid.WalkSpeed = 40
466+
local RArm2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Reft Arm",vt(1,2,1),Torso2.CFrame*cf(-0.8,0,0.5+0.2)*euler(-1,0,1))
467-
	end
467+
468-
end)
468+
local LLeg2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Leg",vt(1,2,1),Torso2.CFrame*cf(0.5,-2,0))
469-
mouse.KeyUp:connect(function(key)
469+
470-
	if string.byte(key) == 48 then
470+
local RLeg2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Right Leg",vt(1,2,1),Torso2.CFrame*cf(-0.5,-2,0))
471-
		Swing = 1
471+
472-
		Character.Humanoid.WalkSpeed = 4
472+
local Head2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Head",vt(1,1,1),Torso2.CFrame*cf(0,1.5,0))
473-
	end
473+
474-
end)
474+
 
475-
local sine = 0
475+
476-
local change = 1
476+
print("truta193's Clockwork Arena loaded.")
477-
local val = 0
477+
478-
spawn(function()
478+
--workspace.Fenrier.Torso.CFrame=teleprt2.CFrame*cf(0,150,0)
479-
while true do
479+
480-
	swait()
480+
481-
	sine = sine + change
481+
--truta193