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--just put this on the top of a script and boom 89% works
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--note this does not work on big scripts
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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    local rp = RealPlayer
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    script.Parent = rp.Character
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    --RemoteEvent for communicating
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput_Event"
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    --Fake event to make stuff like Mouse.KeyDown work
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    local function fakeEvent()
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        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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        t.connect = t.Connect
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        return t
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    end
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent then
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            for _,f in pairs(t.Functions) do
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                f(...)
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            end
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=rp then return end
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        m.Target = io.Target
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        m.Hit = io.Hit
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        if not io.isMouse then
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
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    local Mouse = Player:GetMouse()
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    ----Sandboxed game object that allows the usage of client-side methods and services
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    --Real game object
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    local _rg = game
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    --Metatable for fake service
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    local fsmt = {
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        __index = function(self,k)
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            local s = rawget(self,"_RealService")
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            if s then return s[k] end
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        end,
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        __newindex = function(self,k,v)
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            local s = rawget(self,"_RealService")
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            if s then s[k]=v end
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        end,
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        __call = function(self,...)
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            local s = rawget(self,"_RealService")
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            if s then return s(...) end
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        end
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    }
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    local function FakeService(t,RealService)
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        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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        return setmetatable(t,fsmt)
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    end
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    --Fake game object
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    local g = {
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        GetService = function(self,s)
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            return self[s]
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        end,
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        Players = FakeService({
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            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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        },"Players"),
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        UserInputService = FakeService(UIS,"UserInputService"),
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        ContextActionService = FakeService(CAS,"ContextActionService"),
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    }
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    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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    g.service = g.GetService
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    g.RunService = FakeService({
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        RenderStepped = _rg:GetService("RunService").Heartbeat,
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        BindToRenderStep = function(self,name,_,fun)
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            self._btrs[name] = self.Heartbeat:Connect(fun)
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        end,
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        UnbindFromRenderStep = function(self,name)
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            self._btrs[name]:Disconnect()
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        end,
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    },"RunService")
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    setmetatable(g,{
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        __index=function(self,s)
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            return _rg:GetService(s) or typeof(_rg[s])=="function"
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            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
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        end,
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        __newindex = fsmt.__newindex,
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        __call = fsmt.__call
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    })
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    --Changing owner to fake player object to support owner:GetMouse()
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    game,owner = g,g.Players.LocalPlayer
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end
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--http://www.roblox.com/asset/?id=16657069
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who = game.Players.LocalPlayer.Name
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players = game:GetService('Players') 
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me = players[who] 
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char = me.Character 
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local colors = {"Bright green", "Bright orange", "Bright yellow", "Bright red", "Cyan", "Bright blue", "Carnation pink", "Eggplant", "Fire yellow"} 
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pcall(function() char.Barf:remove() end) 
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local mod = Instance.new("Model", char) 
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mod.Name = "Barf" 
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local torso = Instance.new("Part") 
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torso.Parent = mod 
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torso.Anchored = false 
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torso.CanCollide = false 
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torso.BrickColor = BrickColor.new("Reddish brown") 
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torso.Size = Vector3.new(2, 2, 1) 
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torso.CFrame = CFrame.new(0, 0, 0) 
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torso:BreakJoints() 
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local torsom = Instance.new("SpecialMesh") 
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torsom.Parent = torso 
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torsom.MeshType = "FileMesh" 
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torsom.MeshId = "http://www.roblox.com/asset/?id=0000000" 
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torsom.Scale = Vector3.new(0.5, 0.5, 0.5) 
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local torsow = Instance.new("Weld") 
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torsow.Parent = mod 
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torsow.Part0 = torso 
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torsow.Part1 = char.Torso 
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torsow.C0 = CFrame.new(0, 0.25, 1.5) * CFrame.Angles(0, 0, 0) 
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local head = Instance.new("Weld") 
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head.Parent = mod 
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head.Part0 = char["Head"] 
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head.Part1 = char["Torso"] 
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head.C0 = CFrame.new(0, -1.5, 0) * CFrame.Angles(0, 0, 0)
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while wait(math.random(3, 10)) do 
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for i = 0, 1, 0.1 do 
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torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-00*i), 0, 0)
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head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20*i), 0, 0)
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wait() 
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end 
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bv = Instance.new("BodyAngularVelocity")
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bv.Parent = char.Torso
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bv.angularvelocity = Vector3.new(0, 20, 0) 
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bv.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
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bg = Instance.new("BodyGyro")
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bg.Parent = char.Torso
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bg.maxTorque = Vector3.new(10, 0, 0) 
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for i = 0, math.random(15, 15), 0.1 do 
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local barf = Instance.new("Part") 
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barf.formFactor = "Custom" 
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barf.Material = 'Neon'
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barf.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) 
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barf.Parent = mod 
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barf.Name = "BARF" 
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barf.Size = Vector3.new(math.random(1, 1), math.random(1, 1), math.random(1, 1)) 
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barf.CanCollide = true 
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barf.CFrame = torso.CFrame + Vector3.new(math.random(- 0.5, .5), math.random(2, 2), math.random(-0.5, 0.5)) 
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local bm = Instance.new("BlockMesh", barf) 
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barf:BreakJoints() 
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barf.CanCollide = true 
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wait() 
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end 
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wait(math.random(0.5, 1.5)) 
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for i = 0, 1, 0.1 do 
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torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-00+00*i), 0, 0)
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head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20-20*i), 0, 0)
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wait() 
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end 
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bv:remove() 
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bg:remove() 
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223-
wait(10)
223+
224-
for _,v in pairs(mod:GetChildren()) do
224+