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1 | --just put this on the top of a script and boom 89% works | |
2 | --note this does not work on big scripts | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | ||
147 | --http://www.roblox.com/asset/?id=16657069 | |
148 | who = game.Players.LocalPlayer.Name | |
149 | players = game:GetService('Players') | |
150 | me = players[who] | |
151 | char = me.Character | |
152 | ||
153 | local colors = {"Bright green", "Bright orange", "Bright yellow", "Bright red", "Cyan", "Bright blue", "Carnation pink", "Eggplant", "Fire yellow"} | |
154 | ||
155 | pcall(function() char.Barf:remove() end) | |
156 | local mod = Instance.new("Model", char) | |
157 | mod.Name = "Barf" | |
158 | ||
159 | local torso = Instance.new("Part") | |
160 | torso.Parent = mod | |
161 | torso.Anchored = false | |
162 | torso.CanCollide = false | |
163 | torso.BrickColor = BrickColor.new("Reddish brown") | |
164 | torso.Size = Vector3.new(2, 2, 1) | |
165 | torso.CFrame = CFrame.new(0, 0, 0) | |
166 | torso:BreakJoints() | |
167 | local torsom = Instance.new("SpecialMesh") | |
168 | torsom.Parent = torso | |
169 | torsom.MeshType = "FileMesh" | |
170 | torsom.MeshId = "http://www.roblox.com/asset/?id=0000000" | |
171 | torsom.Scale = Vector3.new(0.5, 0.5, 0.5) | |
172 | local torsow = Instance.new("Weld") | |
173 | torsow.Parent = mod | |
174 | torsow.Part0 = torso | |
175 | torsow.Part1 = char.Torso | |
176 | torsow.C0 = CFrame.new(0, 0.25, 1.5) * CFrame.Angles(0, 0, 0) | |
177 | ||
178 | local head = Instance.new("Weld") | |
179 | head.Parent = mod | |
180 | head.Part0 = char["Head"] | |
181 | head.Part1 = char["Torso"] | |
182 | head.C0 = CFrame.new(0, -1.5, 0) * CFrame.Angles(0, 0, 0) | |
183 | ||
184 | while wait(math.random(3, 10)) do | |
185 | for i = 0, 1, 0.1 do | |
186 | torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-00*i), 0, 0) | |
187 | head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20*i), 0, 0) | |
188 | wait() | |
189 | end | |
190 | bv = Instance.new("BodyAngularVelocity") | |
191 | bv.Parent = char.Torso | |
192 | bv.angularvelocity = Vector3.new(0, 20, 0) | |
193 | bv.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
194 | bg = Instance.new("BodyGyro") | |
195 | bg.Parent = char.Torso | |
196 | bg.maxTorque = Vector3.new(10, 0, 0) | |
197 | for i = 0, math.random(15, 15), 0.1 do | |
198 | local barf = Instance.new("Part") | |
199 | barf.formFactor = "Custom" | |
200 | barf.Material = 'Neon' | |
201 | barf.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) | |
202 | barf.Parent = mod | |
203 | barf.Name = "BARF" | |
204 | ||
205 | ||
206 | barf.Size = Vector3.new(math.random(1, 1), math.random(1, 1), math.random(1, 1)) | |
207 | barf.CanCollide = true | |
208 | barf.CFrame = torso.CFrame + Vector3.new(math.random(- 0.5, .5), math.random(2, 2), math.random(-0.5, 0.5)) | |
209 | local bm = Instance.new("BlockMesh", barf) | |
210 | barf:BreakJoints() | |
211 | barf.CanCollide = true | |
212 | wait() | |
213 | end | |
214 | wait(math.random(0.5, 1.5)) | |
215 | for i = 0, 1, 0.1 do | |
216 | torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-00+00*i), 0, 0) | |
217 | head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20-20*i), 0, 0) | |
218 | wait() | |
219 | end | |
220 | bv:remove() | |
221 | bg:remove() | |
222 | ||
223 | - | wait(10) |
223 | + | |
224 | - | for _,v in pairs(mod:GetChildren()) do |
224 | + |