Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --just put this on the top of a script and boom 89% works
- --note this does not work on big scripts
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --http://www.roblox.com/asset/?id=16657069
- who = game.Players.LocalPlayer.Name
- players = game:GetService('Players')
- me = players[who]
- char = me.Character
- local colors = {"Bright green", "Bright orange", "Bright yellow", "Bright red", "Cyan", "Bright blue", "Carnation pink", "Eggplant", "Fire yellow"}
- pcall(function() char.Barf:remove() end)
- local mod = Instance.new("Model", char)
- mod.Name = "Barf"
- local torso = Instance.new("Part")
- torso.Parent = mod
- torso.Anchored = false
- torso.CanCollide = false
- torso.BrickColor = BrickColor.new("Reddish brown")
- torso.Size = Vector3.new(2, 2, 1)
- torso.CFrame = CFrame.new(0, 0, 0)
- torso:BreakJoints()
- local torsom = Instance.new("SpecialMesh")
- torsom.Parent = torso
- torsom.MeshType = "FileMesh"
- torsom.MeshId = "http://www.roblox.com/asset/?id=0000000"
- torsom.Scale = Vector3.new(0.5, 0.5, 0.5)
- local torsow = Instance.new("Weld")
- torsow.Parent = mod
- torsow.Part0 = torso
- torsow.Part1 = char.Torso
- torsow.C0 = CFrame.new(0, 0.25, 1.5) * CFrame.Angles(0, 0, 0)
- local head = Instance.new("Weld")
- head.Parent = mod
- head.Part0 = char["Head"]
- head.Part1 = char["Torso"]
- head.C0 = CFrame.new(0, -1.5, 0) * CFrame.Angles(0, 0, 0)
- while wait(math.random(3, 10)) do
- for i = 0, 1, 0.1 do
- torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-00*i), 0, 0)
- head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20*i), 0, 0)
- wait()
- end
- bv = Instance.new("BodyAngularVelocity")
- bv.Parent = char.Torso
- bv.angularvelocity = Vector3.new(0, 20, 0)
- bv.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg = Instance.new("BodyGyro")
- bg.Parent = char.Torso
- bg.maxTorque = Vector3.new(10, 0, 0)
- for i = 0, math.random(15, 15), 0.1 do
- local barf = Instance.new("Part")
- barf.formFactor = "Custom"
- barf.Material = 'Neon'
- barf.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
- barf.Parent = mod
- barf.Name = "BARF"
- barf.Size = Vector3.new(math.random(1, 1), math.random(1, 1), math.random(1, 1))
- barf.CanCollide = true
- barf.CFrame = torso.CFrame + Vector3.new(math.random(- 0.5, .5), math.random(2, 2), math.random(-0.5, 0.5))
- local bm = Instance.new("BlockMesh", barf)
- barf:BreakJoints()
- barf.CanCollide = true
- wait()
- end
- wait(math.random(0.5, 1.5))
- for i = 0, 1, 0.1 do
- torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-00+00*i), 0, 0)
- head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20-20*i), 0, 0)
- wait()
- end
- bv:remove()
- bg:remove()
- wait(10)
- for _,v in pairs(mod:GetChildren()) do
- if v.Name == "BARF" then
- v:remove()
- end
- wait()
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement