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cat568

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Feb 1st, 2019
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7.     local rp = RealPlayer
  8.     script.Parent = rp.Character
  9.    
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent then
  34.             for _,f in pairs(t.Functions) do
  35.                 f(...)
  36.             end
  37.         end
  38.     end
  39.     m.TrigEvent = te
  40.     UIS.TrigEvent = te
  41.  
  42.     Event.OnServerEvent:Connect(function(plr,io)
  43.         if plr~=rp then return end
  44.         m.Target = io.Target
  45.         m.Hit = io.Hit
  46.         if not io.isMouse then
  47.             local b = io.UserInputState == Enum.UserInputState.Begin
  48.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50.             end
  51.             for _,t in pairs(CAS.Actions) do
  52.                 for _,k in pairs(t.Keys) do
  53.                     if k==io.KeyCode then
  54.                         t.Function(t.Name,io.UserInputState,io)
  55.                     end
  56.                 end
  57.             end
  58.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60.         end
  61.     end)
  62.     Event.Parent = NLS([==[
  63.     local Player = game:GetService("Players").LocalPlayer
  64.     local Event = script:WaitForChild("UserInput_Event")
  65.  
  66.     local Mouse = Player:GetMouse()
  67.     local UIS = game:GetService("UserInputService")
  68.     local input = function(io,a)
  69.         if a then return end
  70.         --Since InputObject is a client-side instance, we create and pass table instead
  71.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72.     end
  73.     UIS.InputBegan:Connect(input)
  74.     UIS.InputEnded:Connect(input)
  75.  
  76.     local h,t
  77.     --Give the server mouse data 30 times every second, but only if the values changed
  78.     --If player is not moving their mouse, client won't fire events
  79.     while wait(1/30) do
  80.         if h~=Mouse.Hit or t~=Mouse.Target then
  81.             h,t=Mouse.Hit,Mouse.Target
  82.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  83.         end
  84.     end]==],Player.Character)
  85.  
  86.     ----Sandboxed game object that allows the usage of client-side methods and services
  87.     --Real game object
  88.     local _rg = game
  89.  
  90.     --Metatable for fake service
  91.     local fsmt = {
  92.         __index = function(self,k)
  93.             local s = rawget(self,"_RealService")
  94.             if s then return s[k] end
  95.         end,
  96.         __newindex = function(self,k,v)
  97.             local s = rawget(self,"_RealService")
  98.             if s then s[k]=v end
  99.         end,
  100.         __call = function(self,...)
  101.             local s = rawget(self,"_RealService")
  102.             if s then return s(...) end
  103.         end
  104.     }
  105.     local function FakeService(t,RealService)
  106.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107.         return setmetatable(t,fsmt)
  108.     end
  109.  
  110.     --Fake game object
  111.     local g = {
  112.         GetService = function(self,s)
  113.             return self[s]
  114.         end,
  115.         Players = FakeService({
  116.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117.         },"Players"),
  118.         UserInputService = FakeService(UIS,"UserInputService"),
  119.         ContextActionService = FakeService(CAS,"ContextActionService"),
  120.     }
  121.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122.     g.service = g.GetService
  123.    
  124.     g.RunService = FakeService({
  125.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  126.         BindToRenderStep = function(self,name,_,fun)
  127.             self._btrs[name] = self.Heartbeat:Connect(fun)
  128.         end,
  129.         UnbindFromRenderStep = function(self,name)
  130.             self._btrs[name]:Disconnect()
  131.         end,
  132.     },"RunService")
  133.  
  134.     setmetatable(g,{
  135.         __index=function(self,s)
  136.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  137.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138.         end,
  139.         __newindex = fsmt.__newindex,
  140.         __call = fsmt.__call
  141.     })
  142.     --Changing owner to fake player object to support owner:GetMouse()
  143.     game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147. --http://www.roblox.com/asset/?id=16657069
  148. who = game.Players.LocalPlayer.Name
  149. players = game:GetService('Players')
  150. me = players[who]
  151. char = me.Character
  152.  
  153. local colors = {"Bright green", "Bright orange", "Bright yellow", "Bright red", "Cyan", "Bright blue", "Carnation pink", "Eggplant", "Fire yellow"}
  154.  
  155. pcall(function() char.Barf:remove() end)
  156. local mod = Instance.new("Model", char)
  157. mod.Name = "Barf"
  158.  
  159. local torso = Instance.new("Part")
  160. torso.Parent = mod
  161. torso.Anchored = false
  162. torso.CanCollide = false
  163. torso.BrickColor = BrickColor.new("Reddish brown")
  164. torso.Size = Vector3.new(2, 2, 1)
  165. torso.CFrame = CFrame.new(0, 0, 0)
  166. torso:BreakJoints()
  167. local torsom = Instance.new("SpecialMesh")
  168. torsom.Parent = torso
  169. torsom.MeshType = "FileMesh"
  170. torsom.MeshId = "http://www.roblox.com/asset/?id=0000000"
  171. torsom.Scale = Vector3.new(0.5, 0.5, 0.5)
  172. local torsow = Instance.new("Weld")
  173. torsow.Parent = mod
  174. torsow.Part0 = torso
  175. torsow.Part1 = char.Torso
  176. torsow.C0 = CFrame.new(0, 0.25, 1.5) * CFrame.Angles(0, 0, 0)
  177.  
  178. local head = Instance.new("Weld")
  179. head.Parent = mod
  180. head.Part0 = char["Head"]
  181. head.Part1 = char["Torso"]
  182. head.C0 = CFrame.new(0, -1.5, 0) * CFrame.Angles(0, 0, 0)
  183.  
  184. while wait(math.random(3, 10)) do
  185. for i = 0, 1, 0.1 do
  186. torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-00*i), 0, 0)
  187. head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20*i), 0, 0)
  188. wait()
  189. end
  190. bv = Instance.new("BodyAngularVelocity")
  191. bv.Parent = char.Torso
  192. bv.angularvelocity = Vector3.new(0, 20, 0)
  193. bv.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  194. bg = Instance.new("BodyGyro")
  195. bg.Parent = char.Torso
  196. bg.maxTorque = Vector3.new(10, 0, 0)
  197. for i = 0, math.random(15, 15), 0.1 do
  198. local barf = Instance.new("Part")
  199. barf.formFactor = "Custom"
  200. barf.Material = 'Neon'
  201. barf.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  202. barf.Parent = mod
  203. barf.Name = "BARF"
  204.  
  205.  
  206. barf.Size = Vector3.new(math.random(1, 1), math.random(1, 1), math.random(1, 1))
  207. barf.CanCollide = true
  208. barf.CFrame = torso.CFrame + Vector3.new(math.random(- 0.5, .5), math.random(2, 2), math.random(-0.5, 0.5))
  209. local bm = Instance.new("BlockMesh", barf)
  210. barf:BreakJoints()
  211. barf.CanCollide = true
  212. wait()
  213. end
  214. wait(math.random(0.5, 1.5))
  215. for i = 0, 1, 0.1 do
  216. torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-00+00*i), 0, 0)
  217. head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20-20*i), 0, 0)
  218. wait()
  219. end
  220. bv:remove()
  221. bg:remove()
  222.  
  223. wait(10)
  224. for _,v in pairs(mod:GetChildren()) do
  225. if v.Name == "BARF" then
  226. v:remove()
  227. end
  228. wait()
  229. end
  230. end
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