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1 | --//====================================================\\-- | |
2 | --|| EDITED BY ADAM222334II | |
3 | --\\====================================================//-- | |
4 | ||
5 | print([[ | |
6 | ___________________________________________________________ | |
7 | ||
8 | Hello skids, this is Fallen Cyber, an edit by adam222334II | |
9 | I still have a lot of stuff to add into this script edit so let's say this is | |
10 | just a demo edit | |
11 | I hope you all like this script edit. Peace out! | |
12 | ___________________________________________________________ | |
13 | ]]) | |
14 | ||
15 | local l = game.Lighting | |
16 | local sky = Instance.new("Sky",l) | |
17 | l.TimeOfDay = "00:00:00" | |
18 | l.Brightness = 1 | |
19 | l.Ambient = Color3.new(1, 1, 1) | |
20 | ||
21 | game.Lighting.FogEnd = 100 | |
22 | game.Lighting.FogStart = 0.5 | |
23 | - | game.Lighting.OutdoorAmbient = Color3.fromRGB(15, 15, 15) |
23 | + | game.Lighting.OutdoorAmbient = Color3.fromRGB(236, 232, 222) |
24 | ||
25 | wait(0.2) | |
26 | ||
27 | local msg = game:GetService("Chat") | |
28 | Player = game:GetService("Players").LocalPlayer | |
29 | PlayerGui = Player.PlayerGui | |
30 | Cam = workspace.CurrentCamera | |
31 | Backpack = Player.Backpack | |
32 | Character = Player.Character | |
33 | Humanoid = Character.Humanoid | |
34 | Mouse = Player:GetMouse() | |
35 | RootPart = Character["HumanoidRootPart"] | |
36 | Torso = Character["Torso"] | |
37 | Head = Character["Head"] | |
38 | RightArm = Character["Right Arm"] | |
39 | LeftArm = Character["Left Arm"] | |
40 | RightLeg = Character["Right Leg"] | |
41 | LeftLeg = Character["Left Leg"] | |
42 | RootJoint = RootPart["RootJoint"] | |
43 | Neck = Torso["Neck"] | |
44 | RightShoulder = Torso["Right Shoulder"] | |
45 | LeftShoulder = Torso["Left Shoulder"] | |
46 | RightHip = Torso["Right Hip"] | |
47 | LeftHip = Torso["Left Hip"] | |
48 | local sick = Instance.new("Sound",Character) | |
49 | sick.SoundId = "rbxassetid://795345879" | |
50 | sick.Looped = true | |
51 | sick.Volume = 3.5 | |
52 | ||
53 | IT = Instance.new | |
54 | CF = CFrame.new | |
55 | VT = Vector3.new | |
56 | RAD = math.rad | |
57 | C3 = Color3.new | |
58 | UD2 = UDim2.new | |
59 | BRICKC = BrickColor.new | |
60 | ANGLES = CFrame.Angles | |
61 | EULER = CFrame.fromEulerAnglesXYZ | |
62 | COS = math.cos | |
63 | ACOS = math.acos | |
64 | SIN = math.sin | |
65 | ASIN = math.asin | |
66 | ABS = math.abs | |
67 | MRANDOM = math.random | |
68 | FLOOR = math.floor | |
69 | ||
70 | --//=================================\\ | |
71 | --|| USEFUL VALUES | |
72 | --\\=================================// | |
73 | ||
74 | Animation_Speed = 3 | |
75 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
76 | local Speed = 45 | |
77 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
78 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
79 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
80 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
81 | local DAMAGEMULTIPLIER = 1 | |
82 | local ANIM = "Idle" | |
83 | local ATTACK = false | |
84 | local EQUIPPED = false | |
85 | local HOLD = false | |
86 | local COMBO = 1 | |
87 | local Rooted = false | |
88 | local SINE = 0 | |
89 | local KEYHOLD = false | |
90 | local CHANGE = 2 / Animation_Speed | |
91 | local WALKINGANIM = false | |
92 | local VALUE1 = false | |
93 | local VALUE2 = false | |
94 | local ROBLOXIDLEANIMATION = IT("Animation") | |
95 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
96 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
97 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
98 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
99 | WEAPONGUI.Name = "Weapon GUI" | |
100 | local Effects = IT("Folder", Character) | |
101 | Effects.Name = "Effects" | |
102 | local ANIMATOR = Humanoid.Animator | |
103 | local ANIMATE = Character.Animate | |
104 | local UNANCHOR = true | |
105 | local HITPOS = nil | |
106 | local HITFLOOR = nil | |
107 | local LEFTWINGS = {} | |
108 | local RIGHTWINGS = {} | |
109 | local BODY = {} | |
110 | ||
111 | --//=================================\\ | |
112 | --\\=================================// | |
113 | ||
114 | ||
115 | --//=================================\\ | |
116 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
117 | --\\=================================// | |
118 | ||
119 | ArtificialHB = Instance.new("BindableEvent", script) | |
120 | ArtificialHB.Name = "ArtificialHB" | |
121 | ||
122 | script:WaitForChild("ArtificialHB") | |
123 | ||
124 | frame = Frame_Speed | |
125 | tf = 0 | |
126 | allowframeloss = false | |
127 | tossremainder = false | |
128 | lastframe = tick() | |
129 | script.ArtificialHB:Fire() | |
130 | ||
131 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
132 | tf = tf + s | |
133 | if tf >= frame then | |
134 | if allowframeloss then | |
135 | script.ArtificialHB:Fire() | |
136 | lastframe = tick() | |
137 | else | |
138 | for i = 1, math.floor(tf / frame) do | |
139 | script.ArtificialHB:Fire() | |
140 | end | |
141 | lastframe = tick() | |
142 | end | |
143 | if tossremainder then | |
144 | tf = 0 | |
145 | else | |
146 | tf = tf - frame * math.floor(tf / frame) | |
147 | end | |
148 | end | |
149 | end) | |
150 | ||
151 | --//=================================\\ | |
152 | --\\=================================// | |
153 | ||
154 | --//=================================\\ | |
155 | --|| SOME FUNCTIONS | |
156 | --\\=================================// | |
157 | ||
158 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
159 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
160 | end | |
161 | ||
162 | function PositiveAngle(NUMBER) | |
163 | if NUMBER >= 0 then | |
164 | NUMBER = 0 | |
165 | end | |
166 | return NUMBER | |
167 | end | |
168 | ||
169 | function NegativeAngle(NUMBER) | |
170 | if NUMBER <= 0 then | |
171 | NUMBER = 0 | |
172 | end | |
173 | return NUMBER | |
174 | end | |
175 | ||
176 | function Swait(NUMBER) | |
177 | if NUMBER == 0 or NUMBER == nil then | |
178 | ArtificialHB.Event:wait() | |
179 | else | |
180 | for i = 1, NUMBER do | |
181 | ArtificialHB.Event:wait() | |
182 | end | |
183 | end | |
184 | end | |
185 | ||
186 | function swait(num) | |
187 | if num == 0 or num == nil then | |
188 | ArtificialHB.Event:wait() | |
189 | else | |
190 | for i = 0, num do | |
191 | ArtificialHB.Event:wait() | |
192 | end | |
193 | end | |
194 | end | |
195 | ||
196 | ||
197 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
198 | local NEWMESH = IT(MESH) | |
199 | if MESH == "SpecialMesh" then | |
200 | NEWMESH.MeshType = MESHTYPE | |
201 | if MESHID ~= "nil" and MESHID ~= "" then | |
202 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
203 | end | |
204 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
205 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
206 | end | |
207 | end | |
208 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
209 | NEWMESH.Scale = SCALE | |
210 | NEWMESH.Parent = PARENT | |
211 | return NEWMESH | |
212 | end | |
213 | ||
214 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
215 | local NEWPART = IT("Part") | |
216 | NEWPART.formFactor = FORMFACTOR | |
217 | NEWPART.Reflectance = REFLECTANCE | |
218 | NEWPART.Transparency = TRANSPARENCY | |
219 | NEWPART.CanCollide = false | |
220 | NEWPART.Locked = true | |
221 | NEWPART.Anchored = true | |
222 | if ANCHOR == false then | |
223 | NEWPART.Anchored = false | |
224 | end | |
225 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
226 | NEWPART.Name = NAME | |
227 | NEWPART.Size = SIZE | |
228 | NEWPART.Position = Torso.Position | |
229 | NEWPART.Material = MATERIAL | |
230 | NEWPART:BreakJoints() | |
231 | NEWPART.Parent = PARENT | |
232 | return NEWPART | |
233 | end | |
234 | ||
235 | local function weldBetween(a, b) | |
236 | local weldd = Instance.new("ManualWeld") | |
237 | weldd.Part0 = a | |
238 | weldd.Part1 = b | |
239 | weldd.C0 = CFrame.new() | |
240 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
241 | weldd.Parent = a | |
242 | return weldd | |
243 | end | |
244 | ||
245 | ||
246 | function QuaternionFromCFrame(cf) | |
247 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
248 | local trace = m00 + m11 + m22 | |
249 | if trace > 0 then | |
250 | local s = math.sqrt(1 + trace) | |
251 | local recip = 0.5 / s | |
252 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
253 | else | |
254 | local i = 0 | |
255 | if m11 > m00 then | |
256 | i = 1 | |
257 | end | |
258 | if m22 > (i == 0 and m00 or m11) then | |
259 | i = 2 | |
260 | end | |
261 | if i == 0 then | |
262 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
263 | local recip = 0.5 / s | |
264 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
265 | elseif i == 1 then | |
266 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
267 | local recip = 0.5 / s | |
268 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
269 | elseif i == 2 then | |
270 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
271 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
272 | end | |
273 | end | |
274 | end | |
275 | ||
276 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
277 | local xs, ys, zs = x + x, y + y, z + z | |
278 | local wx, wy, wz = w * xs, w * ys, w * zs | |
279 | local xx = x * xs | |
280 | local xy = x * ys | |
281 | local xz = x * zs | |
282 | local yy = y * ys | |
283 | local yz = y * zs | |
284 | local zz = z * zs | |
285 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
286 | end | |
287 | ||
288 | function QuaternionSlerp(a, b, t) | |
289 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
290 | local startInterp, finishInterp; | |
291 | if cosTheta >= 0.0001 then | |
292 | if (1 - cosTheta) > 0.0001 then | |
293 | local theta = ACOS(cosTheta) | |
294 | local invSinTheta = 1 / SIN(theta) | |
295 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
296 | finishInterp = SIN(t * theta) * invSinTheta | |
297 | else | |
298 | startInterp = 1 - t | |
299 | finishInterp = t | |
300 | end | |
301 | else | |
302 | if (1 + cosTheta) > 0.0001 then | |
303 | local theta = ACOS(-cosTheta) | |
304 | local invSinTheta = 1 / SIN(theta) | |
305 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
306 | finishInterp = SIN(t * theta) * invSinTheta | |
307 | else | |
308 | startInterp = t - 1 | |
309 | finishInterp = t | |
310 | end | |
311 | end | |
312 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
313 | end | |
314 | ||
315 | function Clerp(a, b, t) | |
316 | local qa = {QuaternionFromCFrame(a)} | |
317 | local qb = {QuaternionFromCFrame(b)} | |
318 | local ax, ay, az = a.x, a.y, a.z | |
319 | local bx, by, bz = b.x, b.y, b.z | |
320 | local _t = 1 - t | |
321 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
322 | end | |
323 | ||
324 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
325 | local frame = IT("Frame") | |
326 | frame.BackgroundTransparency = TRANSPARENCY | |
327 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
328 | frame.Position = POSITION | |
329 | frame.Size = SIZE | |
330 | frame.BackgroundColor3 = COLOR | |
331 | frame.BorderColor3 = BORDERCOLOR | |
332 | frame.Name = NAME | |
333 | frame.Parent = PARENT | |
334 | return frame | |
335 | end | |
336 | ||
337 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
338 | local label = IT("TextLabel") | |
339 | label.BackgroundTransparency = 1 | |
340 | label.Size = UD2(1, 0, 1, 0) | |
341 | label.Position = UD2(0, 0, 0, 0) | |
342 | label.TextColor3 = TEXTCOLOR | |
343 | label.TextStrokeColor3 = BRICKC"Really white".Color | |
344 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
345 | label.TextTransparency = TRANSPARENCY | |
346 | label.FontSize = TEXTFONTSIZE | |
347 | label.Font = TEXTFONT | |
348 | label.BorderSizePixel = BORDERSIZEPIXEL | |
349 | label.TextScaled = false | |
350 | label.Text = TEXT | |
351 | label.Name = NAME | |
352 | label.Parent = PARENT | |
353 | return label | |
354 | end | |
355 | ||
356 | function NoOutlines(PART) | |
357 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
358 | end | |
359 | ||
360 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
361 | local NEWWELD = IT(TYPE) | |
362 | NEWWELD.Part0 = PART0 | |
363 | NEWWELD.Part1 = PART1 | |
364 | NEWWELD.C0 = C0 | |
365 | NEWWELD.C1 = C1 | |
366 | NEWWELD.Parent = PARENT | |
367 | return NEWWELD | |
368 | end | |
369 | ||
370 | local S = IT("Sound") | |
371 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
372 | local NEWSOUND = nil | |
373 | coroutine.resume(coroutine.create(function() | |
374 | NEWSOUND = S:Clone() | |
375 | NEWSOUND.Parent = PARENT | |
376 | NEWSOUND.Volume = VOLUME | |
377 | NEWSOUND.Pitch = PITCH | |
378 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
379 | NEWSOUND:play() | |
380 | NEWSOUND.Name = "Audio" | |
381 | if DOESLOOP == true then | |
382 | NEWSOUND.Looped = true | |
383 | else | |
384 | repeat Swait() until NEWSOUND.Playing == false | |
385 | NEWSOUND:remove() | |
386 | end | |
387 | end)) | |
388 | return NEWSOUND | |
389 | end | |
390 | ||
391 | function CFrameFromTopBack(at, top, back) | |
392 | local right = top:Cross(back) | |
393 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
394 | end | |
395 | ||
396 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
397 | function WACKYEFFECT(Table) | |
398 | local TYPE = (Table.EffectType or "Sphere") | |
399 | local SIZE = (Table.Size or VT(1,1,1)) | |
400 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
401 | local TRANSPARENCY = (Table.Transparency or 0) | |
402 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
403 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
404 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
405 | local ROTATION1 = (Table.RotationX or 0) | |
406 | local ROTATION2 = (Table.RotationY or 0) | |
407 | local ROTATION3 = (Table.RotationZ or 0) | |
408 | local MATERIAL = (Table.Material or "Neon") | |
409 | local COLOR = (Table.Color or C3(1,1,1)) | |
410 | local TIME = (Table.Time or 45) | |
411 | local SOUNDID = (Table.SoundID or nil) | |
412 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
413 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
414 | coroutine.resume(coroutine.create(function() | |
415 | local PLAYSSOUND = false | |
416 | local SOUND = nil | |
417 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
418 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
419 | PLAYSSOUND = true | |
420 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
421 | end | |
422 | EFFECT.Color = COLOR | |
423 | local MSH = nil | |
424 | if TYPE == "Sphere" then | |
425 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
426 | elseif TYPE == "Block" then | |
427 | MSH = IT("BlockMesh",EFFECT) | |
428 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
429 | elseif TYPE == "Box" then | |
430 | MSH = IT("BlockMesh",EFFECT) | |
431 | MSH.Scale = SIZE | |
432 | elseif TYPE == "Wave" then | |
433 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
434 | elseif TYPE == "Ring" then | |
435 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
436 | elseif TYPE == "Slash" then | |
437 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
438 | elseif TYPE == "Round Slash" then | |
439 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
440 | elseif TYPE == "Swirl" then | |
441 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
442 | elseif TYPE == "Skull" then | |
443 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
444 | elseif TYPE == "Crystal" then | |
445 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
446 | end | |
447 | if MSH ~= nil then | |
448 | local MOVESPEED = nil | |
449 | if MOVEDIRECTION ~= nil then | |
450 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
451 | end | |
452 | local GROWTH = SIZE - ENDSIZE | |
453 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
454 | if TYPE == "Block" then | |
455 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
456 | else | |
457 | EFFECT.CFrame = CFRAME | |
458 | end | |
459 | for LOOP = 1, TIME do | |
460 | Swait() | |
461 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
462 | if TYPE == "Wave" then | |
463 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
464 | end | |
465 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
466 | if TYPE == "Block" then | |
467 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
468 | else | |
469 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
470 | end | |
471 | if MOVEDIRECTION ~= nil then | |
472 | local ORI = EFFECT.Orientation | |
473 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
474 | EFFECT.Orientation = ORI | |
475 | end | |
476 | end | |
477 | if PLAYSSOUND == false then | |
478 | EFFECT:remove() | |
479 | else | |
480 | repeat Swait() until SOUND.Playing == false | |
481 | EFFECT:remove() | |
482 | end | |
483 | else | |
484 | if PLAYSSOUND == false then | |
485 | EFFECT:remove() | |
486 | else | |
487 | repeat Swait() until SOUND.Playing == false | |
488 | EFFECT:remove() | |
489 | end | |
490 | end | |
491 | end)) | |
492 | end | |
493 | ||
494 | function Shatter(Part) | |
495 | if Part.Transparency == 0 then | |
496 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
497 | Debris:AddItem(SOUNDPART,5) | |
498 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
499 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
500 | local SIZESET = SIZE/4 | |
501 | local XOffset = Part.Size.X*1.5/SIZESET | |
502 | local YOffset = Part.Size.Y*1.5/SIZESET | |
503 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
504 | for x = 1, math.ceil(XOffset) do | |
505 | for y = 1, math.ceil(YOffset) do | |
506 | for z = 1, math.ceil(ZOffset) do | |
507 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
508 | SHARD.CanCollide = true | |
509 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
510 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
511 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
512 | end | |
513 | end | |
514 | end | |
515 | end | |
516 | Part:remove() | |
517 | end | |
518 | ||
519 | function MakeForm(PART,TYPE) | |
520 | if TYPE == "Cyl" then | |
521 | local MSH = IT("CylinderMesh",PART) | |
522 | elseif TYPE == "Ball" then | |
523 | local MSH = IT("SpecialMesh",PART) | |
524 | MSH.MeshType = "Sphere" | |
525 | elseif TYPE == "Wedge" then | |
526 | local MSH = IT("SpecialMesh",PART) | |
527 | MSH.MeshType = "Wedge" | |
528 | end | |
529 | end | |
530 | ||
531 | Debris = game:GetService("Debris") | |
532 | ||
533 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
534 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
535 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
536 | end | |
537 | ||
538 | function turnto(position) | |
539 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
540 | end | |
541 | ||
542 | --//=================================\\ | |
543 | --|| WEAPON CREATION | |
544 | --\\=================================// | |
545 | ||
546 | local ANGLE = 35 | |
547 | --[[for i = 1, 5 do | |
548 | --local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.15,2+(i/2),0.15),false) | |
549 | --local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0)) | |
550 | --local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.25,1,0.25),false) | |
551 | --CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0)) | |
552 | --ANGLE = ANGLE - 15 | |
553 | --table.insert(LEFTWINGS,WingWeld) | |
554 | end | |
555 | ]] | |
556 | ANGLE = 0.5 | |
557 | for i = 1, 5 do | |
558 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.15,2+(i/2),0.15),false) | |
559 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0)) | |
560 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.25,1,0.25),false) | |
561 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0)) | |
562 | ANGLE = ANGLE - 20.5 | |
563 | table.insert(RIGHTWINGS,WingWeld) | |
564 | end | |
565 | ||
566 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false) | |
567 | local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0)) | |
568 | local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false) | |
569 | local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0)) | |
570 | ||
571 | local SKILLTEXTCOLOR = BRICKC"Really white".Color | |
572 | local SKILLFONT = "Antique" | |
573 | local SKILLTEXTSIZE = 10 | |
574 | ||
575 | Circle = nil | |
576 | CircleParts = {} | |
577 | Equipped = false | |
578 | ||
579 | local Aura = Instance.new('ParticleEmitter') | |
580 | Aura.Name = "Aura" | |
581 | Aura.Texture = "rbxassetid://131765579" | |
582 | Aura.Parent = CirclePart | |
583 | Aura.LightEmission = 0.3 | |
584 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
585 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255)) | |
586 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
587 | Aura.LockedToPart = false | |
588 | Aura.Lifetime = NumberRange.new(2) | |
589 | Aura.Rate = 25 | |
590 | Aura.Speed = NumberRange.new(1) | |
591 | Aura.EmissionDirection = "Top" | |
592 | ||
593 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
594 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
595 | end | |
596 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
597 | Torso = Character:FindFirstChild("Torso") | |
598 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
599 | return | |
600 | end | |
601 | Equipped = true | |
602 | Circle = Instance.new("Model") | |
603 | Circle.Name = "Circle" | |
604 | Angle = 0 | |
605 | for i = 1, 1 do | |
606 | local CirclePart = Instance.new("Part") | |
607 | CirclePart.Name = "CirclePart" | |
608 | CirclePart.Transparency = 1 | |
609 | CirclePart.BrickColor = BrickColor.new("Really black") | |
610 | CirclePart.Material = Enum.Material.Plastic | |
611 | CirclePart.Shape = Enum.PartType.Block | |
612 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
613 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
614 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
615 | CirclePart.Anchored = true | |
616 | CirclePart.CanCollide = false | |
617 | CirclePart.Locked = true | |
618 | CirclePart.Size = Vector3.new(10, 0.1, 10) | |
619 | ||
620 | local BlockMesh = Instance.new("BlockMesh") | |
621 | BlockMesh.Scale = Vector3.new(1.5, (1.5 + (0.05 * i)), 1.5) | |
622 | BlockMesh.Parent = CirclePart | |
623 | CirclePart.Parent = Circle | |
624 | local Star = Instance.new("Decal", CirclePart) | |
625 | Star.Texture = "http://www.roblox.com/asset/?id=124339738" | |
626 | Star.Face = "Top" | |
627 | local Light = Instance.new("PointLight", CirclePart) | |
628 | Light.Color = Color3.new(1,1,1) | |
629 | Light.Brightness = 100 | |
630 | Light.Range = 25 | |
631 | table.insert(CircleParts, CirclePart) | |
632 | end | |
633 | Spawn(function() | |
634 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
635 | if Angle == 360 then | |
636 | Angle = 0 | |
637 | end | |
638 | Angle = Angle + 0.03 | |
639 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
640 | if Hit then | |
641 | if not Circle.Parent then | |
642 | Circle.Parent = Character | |
643 | end | |
644 | for i, v in pairs(CircleParts) do | |
645 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
646 | end | |
647 | else | |
648 | Circle.Parent = nil | |
649 | end | |
650 | wait() | |
651 | end | |
652 | end) | |
653 | function chatfunc(text) | |
654 | local chat = coroutine.wrap(function() | |
655 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
656 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
657 | end | |
658 | local Bill = Instance.new("BillboardGui",Character) | |
659 | Bill.Size = UDim2.new(0,100,0,40) | |
660 | Bill.StudsOffset = Vector3.new(0,3.5,0) | |
661 | Bill.Adornee = Character.Head | |
662 | Bill.Name = "TalkingBillBoard" | |
663 | local Hehe = Instance.new("TextLabel",Bill) | |
664 | Hehe.BackgroundTransparency = 1 | |
665 | Hehe.BorderSizePixel = 0 | |
666 | Hehe.Text = "" | |
667 | Hehe.Font = "Antique" | |
668 | Hehe.TextSize = 40 | |
669 | Hehe.TextStrokeTransparency = 0 | |
670 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
671 | coroutine.resume(coroutine.create(function() | |
672 | while Hehe ~= nil do | |
673 | swait() | |
674 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
675 | Hehe.Rotation = math.random(-5,5) | |
676 | Hehe.TextColor3 = Color3.new(1,1,1) | |
677 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
678 | end | |
679 | end)) | |
680 | for i = 1,string.len(text),1 do | |
681 | swait() | |
682 | Hehe.Text = string.sub(text,1,i) | |
683 | end | |
684 | swait(90)--Re[math.random(1, 93)] | |
685 | for i = 0, 1, .025 do | |
686 | swait() | |
687 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
688 | Hehe.TextStrokeTransparency = i | |
689 | Hehe.TextTransparency = i | |
690 | end | |
691 | Bill:Destroy() | |
692 | end) | |
693 | chat() | |
694 | end | |
695 | ||
696 | function onChatted(msg) | |
697 | chatfunc(msg) | |
698 | end | |
699 | ||
700 | Player.Chatted:connect(onChatted) | |
701 | ||
702 | local naeeym2 = Instance.new("BillboardGui",Character) | |
703 | naeeym2.AlwaysOnTop = true | |
704 | naeeym2.Size = UDim2.new(5,35,2,15) | |
705 | naeeym2.StudsOffset = Vector3.new(0,1.2,0) | |
706 | naeeym2.Adornee = Character.Head | |
707 | naeeym2.Name = "Name" | |
708 | naeeym2.PlayerToHideFrom = None | |
709 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
710 | tecks2.BackgroundTransparency = 1 | |
711 | tecks2.TextScaled = true | |
712 | tecks2.BorderSizePixel = 0 | |
713 | tecks2.Text = "Fallen Cyber" | |
714 | tecks2.Font = SKILLFONT | |
715 | tecks2.TextSize = 30 | |
716 | tecks2.TextStrokeTransparency = 0 | |
717 | tecks2.TextColor3 = C3(0,0,0) | |
718 | tecks2.TextStrokeColor3 = BRICKC"Really white".Color | |
719 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
720 | tecks2.Parent = naeeym2 | |
721 | ||
722 | for _, c in pairs(Character:GetChildren()) do | |
723 | if c.ClassName == "Part" then | |
724 | table.insert(BODY,{c,Character}) | |
725 | for _, q in pairs(c:GetChildren()) do | |
726 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
727 | table.insert(BODY,{q,c}) | |
728 | end | |
729 | end | |
730 | end | |
731 | end | |
732 | ||
733 | function refit() | |
734 | Character.Parent = workspace | |
735 | for e = 1, #BODY do | |
736 | if BODY[e] ~= nil then | |
737 | local STUFF = BODY[e] | |
738 | local PART = STUFF[1] | |
739 | local PARENT = STUFF[2] | |
740 | local Circle = STUFF[3] | |
741 | local BlockMesh = STUFF[4] | |
742 | PART.Parent = PARENT | |
743 | end | |
744 | end | |
745 | end | |
746 | ||
747 | Humanoid.HealthChanged:connect(function() | |
748 | Humanoid.Parent = nil | |
749 | Humanoid.MaxHealth = "inf" | |
750 | Humanoid.Health = "inf" | |
751 | refit() | |
752 | Humanoid.Parent = Character | |
753 | end) | |
754 | ||
755 | Humanoid.Died:connect(function() | |
756 | Humanoid.Parent = nil | |
757 | Humanoid.MaxHealth = "inf" | |
758 | Humanoid.Health = "inf" | |
759 | refit() | |
760 | Humanoid.Parent = Character | |
761 | end) | |
762 | ||
763 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
764 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
765 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
766 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
767 | ||
768 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Pain", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
769 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Laser Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
770 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
771 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cube Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
772 | ||
773 | --//=================================\\ | |
774 | --|| DAMAGING | |
775 | --\\=================================// | |
776 | ||
777 | function killnearest(position,range,EFFECT) | |
778 | for i,v in ipairs(workspace:GetChildren()) do | |
779 | local body = v:GetChildren() | |
780 | for part = 1, #body do | |
781 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
782 | local SIZE = body[part].Size.Magnitude | |
783 | if(body[part].Position - position).Magnitude < range + SIZE/2 then | |
784 | if v.ClassName == "Model" then | |
785 | if v:FindFirstChildOfClass("Humanoid") ~= nil then | |
786 | if v:FindFirstChildOfClass("Humanoid").Health > 0 then | |
787 | v:BreakJoints() | |
788 | if EFFECT == "Glitch" then | |
789 | coroutine.resume(coroutine.create(function() | |
790 | local ORIGINPOS = body[part].CFrame | |
791 | local SIZE = body[part].Size | |
792 | for i = 1, 100 do | |
793 | Swait() | |
794 | local PART = body[part] | |
795 | PART.Anchored = true | |
796 | PART.Size = SIZE*MRANDOM(5,15)/10 | |
797 | PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15) | |
798 | end | |
799 | body[part]:remove() | |
800 | end)) | |
801 | elseif EFFECT == "Shatter" then | |
802 | for _, c in pairs(v:GetChildren()) do | |
803 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
804 | Shatter(c) | |
805 | end | |
806 | end | |
807 | end | |
808 | end | |
809 | end | |
810 | end | |
811 | end | |
812 | end | |
813 | end | |
814 | end | |
815 | end | |
816 | ||
817 | --//=================================\\ | |
818 | --|| ATTACK FUNCTIONS AND STUFF | |
819 | --\\=================================// | |
820 | ||
821 | function CyberOutburst() | |
822 | if HITFLOOR ~= nil then | |
823 | ATTACK = true | |
824 | Rooted = true | |
825 | for i=0, 2, 0.1 / Animation_Speed do | |
826 | Swait() | |
827 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
828 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
834 | end | |
835 | for i=0, 2, 0.1 / Animation_Speed do | |
836 | Swait() | |
837 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
841 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
842 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
843 | end | |
844 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6}) | |
845 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4}) | |
846 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2}) | |
847 | for i=0, 0.4, 0.1 / Animation_Speed do | |
848 | Swait() | |
849 | killnearest(Torso.Position,45,"Glitch") | |
850 | WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
851 | WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
852 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
858 | end | |
859 | ATTACK = false | |
860 | Rooted = false | |
861 | end | |
862 | end | |
863 | ||
864 | function Technobeam() | |
865 | ATTACK = true | |
866 | Rooted = false | |
867 | local GYRO = IT("BodyGyro",RootPart) | |
868 | GYRO.D = 100 | |
869 | GYRO.P = 2000 | |
870 | GYRO.MaxTorque = VT(0,4000000,0) | |
871 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
872 | CreateSound("93724183", RightArm, 5, 1, false) | |
873 | for i=1, 35 do | |
874 | Swait() | |
875 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
876 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
877 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
883 | end | |
884 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Lazer", VT(0,0,0)) | |
885 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false) | |
886 | local TOCH = BEAM.Touched:Connect(function(hit) | |
887 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
888 | Shatter(hit) | |
889 | end | |
890 | end) | |
891 | local I = 0 | |
892 | repeat | |
893 | Swait() | |
894 | I = I + 1 | |
895 | if I <= 10 then | |
896 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
897 | end | |
898 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
899 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
900 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
901 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
902 | BEAM.Size = VT(2,2,DISTANCE) | |
903 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
904 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
905 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
906 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
907 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
911 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
913 | if ENDHIT ~= nil then | |
914 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
915 | Shatter(ENDHIT) | |
916 | end | |
917 | end | |
918 | until LOOP.Playing == false | |
919 | GYRO:remove() | |
920 | BEAM:remove() | |
921 | ATTACK = false | |
922 | Rooted = false | |
923 | end | |
924 | ||
925 | function Technowarp() | |
926 | local FRAME = RootPart.Position | |
927 | for i = 1, 6 do | |
928 | WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2}) | |
929 | end | |
930 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z)) | |
931 | for i = 1, 6 do | |
932 | WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2}) | |
933 | end | |
934 | end | |
935 | ||
936 | function CyberSmash() | |
937 | ATTACK = true | |
938 | Rooted = false | |
939 | local GYRO = IT("BodyGyro",RootPart) | |
940 | GYRO.D = 100 | |
941 | GYRO.P = 2000 | |
942 | GYRO.MaxTorque = VT(0,4000000,0) | |
943 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
944 | local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Block", VT(50,25,50)) | |
945 | SMASH.CanCollide = true | |
946 | SMASH.Color = C3(1,1,1) | |
947 | local EF = Instance.new("SelectionBox",SMASH) | |
948 | EF.Adornee = SMASH | |
949 | EF.Color = BrickColor.new("Really white") | |
950 | EF.LineThickness = 0.2 | |
951 | EF.Transparency = 1 | |
952 | coroutine.resume(coroutine.create(function() | |
953 | for i = 1, 20 do | |
954 | Swait() | |
955 | SMASH.Transparency = SMASH.Transparency - 0.05 | |
956 | EF.Transparency = SMASH.Transparency | |
957 | end | |
958 | end)) | |
959 | repeat | |
960 | SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0) | |
961 | Swait() | |
962 | GYRO.cframe = CF(RootPart.Position,SMASH.Position) | |
963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
969 | until HOLD == true and SMASH.Transparency < 0.99 | |
970 | for i = 1, 25 do | |
971 | chatfunc("I will never let you live", 2.5) | |
972 | Swait() | |
973 | SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0) | |
974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
980 | end | |
981 | local TOCH = SMASH.Touched:Connect(function(hit) | |
982 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
983 | Shatter(hit) | |
984 | end | |
985 | end) | |
986 | local n0 = nil | |
987 | local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character) | |
988 | if HITFLOOR ~= nil then | |
989 | if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then | |
990 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
991 | if HITFLOOR.Parent.ClassName == "Model" then | |
992 | HITFLOOR.Parent:BreakJoints() | |
993 | elseif HITFLOOR.Parent.Parent.ClassName == "Model" then | |
994 | HITFLOOR.Parent.Parent:BreakJoints() | |
995 | end | |
996 | end | |
997 | local POS = HITPOS | |
998 | n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent) | |
999 | end | |
1000 | end | |
1001 | killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter") | |
1002 | SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0)) | |
1003 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10}) | |
1004 | for i = 1, 25 do | |
1005 | Swait() | |
1006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
1012 | end | |
1013 | coroutine.resume(coroutine.create(function() | |
1014 | wait(0.2) | |
1015 | TOCH:disconnect() | |
1016 | wait(1.8) | |
1017 | for i = 1, 100 do | |
1018 | Swait() | |
1019 | SMASH.Transparency = i/100 | |
1020 | end | |
1021 | for i = 1, 10 do | |
1022 | Swait() | |
1023 | EF.Transparency = EF.Transparency + 0.1 | |
1024 | end | |
1025 | SMASH:remove() | |
1026 | end)) | |
1027 | GYRO:remove() | |
1028 | ATTACK = false | |
1029 | Rooted = false | |
1030 | end | |
1031 | ||
1032 | --//=================================\\ | |
1033 | --|| ASSIGN THINGS TO KEYS | |
1034 | --\\=================================// | |
1035 | ||
1036 | function MouseDown(Mouse) | |
1037 | HOLD = true | |
1038 | if ATTACK == false then | |
1039 | end | |
1040 | end | |
1041 | ||
1042 | function MouseUp(Mouse) | |
1043 | HOLD = false | |
1044 | end | |
1045 | ||
1046 | function KeyDown(Key) | |
1047 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1048 | KEYHOLD = true | |
1049 | if Key == "z" and ATTACK == false then | |
1050 | CyberOutburst() | |
1051 | end | |
1052 | ||
1053 | if Key == "b" and ATTACK == false then | |
1054 | Technobeam() | |
1055 | end | |
1056 | ||
1057 | if Key == "c" and ATTACK == false then | |
1058 | Technowarp() | |
1059 | end | |
1060 | ||
1061 | if Key == "v" and ATTACK == false then | |
1062 | CyberSmash() | |
1063 | end | |
1064 | ||
1065 | if Key == "t" then | |
1066 | local TAUNT = CreateSound("132392118", Head, 10, 0.8) | |
1067 | chatfunc("My attacks will tear you apart", 3) | |
1068 | TAUNT.TimePosition = 1.1 | |
1069 | end | |
1070 | end | |
1071 | end | |
1072 | ||
1073 | function KeyUp(Key) | |
1074 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1075 | KEYHOLD = false | |
1076 | end | |
1077 | end | |
1078 | ||
1079 | Mouse.Button1Down:connect(function(NEWKEY) | |
1080 | MouseDown(NEWKEY) | |
1081 | end) | |
1082 | Mouse.Button1Up:connect(function(NEWKEY) | |
1083 | MouseUp(NEWKEY) | |
1084 | end) | |
1085 | Mouse.KeyDown:connect(function(NEWKEY) | |
1086 | KeyDown(NEWKEY) | |
1087 | end) | |
1088 | Mouse.KeyUp:connect(function(NEWKEY) | |
1089 | KeyUp(NEWKEY) | |
1090 | end) | |
1091 | ||
1092 | --//=================================\\ | |
1093 | --\\=================================// | |
1094 | ||
1095 | ||
1096 | function unanchor() | |
1097 | if UNANCHOR == true then | |
1098 | g = Character:GetChildren() | |
1099 | for i = 1, #g do | |
1100 | if g[i].ClassName == "Part" then | |
1101 | g[i].Anchored = false | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | ||
1107 | ||
1108 | --//=================================\\ | |
1109 | --|| WRAP THE WHOLE SCRIPT UP | |
1110 | --\\=================================// | |
1111 | ||
1112 | Humanoid.Changed:connect(function(Jump) | |
1113 | if Jump == "Jump" and (Disable_Jump == true) then | |
1114 | Humanoid.Jump = false | |
1115 | end | |
1116 | end) | |
1117 | ||
1118 | Humanoid.HipHeight = 2 | |
1119 | ||
1120 | while true do | |
1121 | Swait() | |
1122 | refit() | |
1123 | Character.Parent = workspace | |
1124 | Humanoid.Parent = Character | |
1125 | ANIMATE.Parent = nil | |
1126 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1127 | IDLEANIMATION:Play() | |
1128 | SINE = SINE + CHANGE | |
1129 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1130 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1131 | HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
1132 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1133 | EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed) | |
1134 | EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed) | |
1135 | --[[for LW = 1, #LEFTWINGS do | |
1136 | --if LEFTWINGS[LW] ~= nil then | |
1137 | --LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1138 | end | |
1139 | end | |
1140 | ]] | |
1141 | for RW = 1, #RIGHTWINGS do | |
1142 | if RIGHTWINGS[RW] ~= nil then | |
1143 | RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1144 | end | |
1145 | end | |
1146 | if ATTACK == false then | |
1147 | if TORSOVELOCITY < 1 then | |
1148 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1151 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1152 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1153 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1154 | elseif TORSOVELOCITY > 1 then | |
1155 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1159 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1160 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
1161 | end | |
1162 | end | |
1163 | for _, c in pairs(Character:GetChildren()) do | |
1164 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1165 | c.Material = "Neon" | |
1166 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1167 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1168 | end | |
1169 | if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then | |
1170 | local EF = Instance.new("SelectionBox",c) | |
1171 | EF.Adornee = c | |
1172 | EF.Color = BrickColor.new("Really white") | |
1173 | EF.LineThickness = 0.01 | |
1174 | EF.Transparency = 0 | |
1175 | EF.Name = "BoxEffect" | |
1176 | end | |
1177 | c.Color = C3(0,0,0) | |
1178 | if c == Head then | |
1179 | if c:FindFirstChild("Hood") == nil then | |
1180 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "16952952", "1648794868", VT(1,1,1)*1.1, VT(0,0.3,0)) | |
1181 | M.Name = "Hood" | |
1182 | end | |
1183 | if c:FindFirstChild("face") then | |
1184 | c.face:remove() | |
1185 | end | |
1186 | end | |
1187 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1188 | c:remove() | |
1189 | end | |
1190 | end | |
1191 | if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then | |
1192 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p | |
1193 | local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character) | |
1194 | if BOXFLOOR ~= nil then | |
1195 | WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1196 | end | |
1197 | end | |
1198 | unanchor() | |
1199 | Humanoid.MaxHealth = "inf" | |
1200 | Humanoid.Health = "inf" | |
1201 | if Rooted == false then | |
1202 | Disable_Jump = false | |
1203 | Humanoid.WalkSpeed = Speed | |
1204 | elseif Rooted == true then | |
1205 | Disable_Jump = true | |
1206 | Humanoid.WalkSpeed = 0 | |
1207 | end | |
1208 | for _, c in pairs(workspace:GetChildren()) do | |
1209 | if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then | |
1210 | end | |
1211 | end | |
1212 | script.Parent = WEAPONGUI | |
1213 | Humanoid.Name = "Monarch" | |
1214 | sick.Parent = Effects | |
1215 | sick.Pitch = 1 | |
1216 | sick:Resume() | |
1217 | for _, q in pairs(Head:GetChildren()) do | |
1218 | if q.ClassName == "Sound" and q.Name ~= "Audio" then | |
1219 | q:remove() | |
1220 | end | |
1221 | end | |
1222 | Humanoid.DisplayDistanceType = "None" | |
1223 | end | |
1224 | ||
1225 | --//=================================\\ | |
1226 | --\\=================================// | |
1227 | ||
1228 | ||
1229 | ||
1230 | ||
1231 | ||
1232 | --//====================================================\\-- | |
1233 | --|| END OF SCRIPT | |
1234 | --\\====================================================//-- |