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Fallen Cyber

Jun 14th, 2018
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  1. --//====================================================\\--
  2. --|| EDITED BY ADAM222334II
  3. --\\====================================================//--
  4.  
  5. print([[
  6. ___________________________________________________________
  7.  
  8. Hello skids, this is Fallen Cyber, an edit by adam222334II
  9. I still have a lot of stuff to add into this script edit so let's say this is
  10. just a demo edit
  11. I hope you all like this script edit. Peace out!
  12. ___________________________________________________________
  13. ]])
  14.  
  15. local l = game.Lighting
  16. local sky = Instance.new("Sky",l)
  17. l.TimeOfDay = "00:00:00"
  18. l.Brightness = 1
  19. l.Ambient = Color3.new(1, 1, 1)
  20.  
  21. game.Lighting.FogEnd = 100
  22. game.Lighting.FogStart = 0.5
  23. game.Lighting.OutdoorAmbient = Color3.fromRGB(15, 15, 15)
  24.  
  25. wait(0.2)
  26.  
  27. local msg = game:GetService("Chat")
  28. Player = game:GetService("Players").LocalPlayer
  29. PlayerGui = Player.PlayerGui
  30. Cam = workspace.CurrentCamera
  31. Backpack = Player.Backpack
  32. Character = Player.Character
  33. Humanoid = Character.Humanoid
  34. Mouse = Player:GetMouse()
  35. RootPart = Character["HumanoidRootPart"]
  36. Torso = Character["Torso"]
  37. Head = Character["Head"]
  38. RightArm = Character["Right Arm"]
  39. LeftArm = Character["Left Arm"]
  40. RightLeg = Character["Right Leg"]
  41. LeftLeg = Character["Left Leg"]
  42. RootJoint = RootPart["RootJoint"]
  43. Neck = Torso["Neck"]
  44. RightShoulder = Torso["Right Shoulder"]
  45. LeftShoulder = Torso["Left Shoulder"]
  46. RightHip = Torso["Right Hip"]
  47. LeftHip = Torso["Left Hip"]
  48. local sick = Instance.new("Sound",Character)
  49. sick.SoundId = "rbxassetid://795345879"
  50. sick.Looped = true
  51. sick.Volume = 3.5
  52.  
  53. IT = Instance.new
  54. CF = CFrame.new
  55. VT = Vector3.new
  56. RAD = math.rad
  57. C3 = Color3.new
  58. UD2 = UDim2.new
  59. BRICKC = BrickColor.new
  60. ANGLES = CFrame.Angles
  61. EULER = CFrame.fromEulerAnglesXYZ
  62. COS = math.cos
  63. ACOS = math.acos
  64. SIN = math.sin
  65. ASIN = math.asin
  66. ABS = math.abs
  67. MRANDOM = math.random
  68. FLOOR = math.floor
  69.  
  70. --//=================================\\
  71. --|| USEFUL VALUES
  72. --\\=================================//
  73.  
  74. Animation_Speed = 3
  75. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  76. local Speed = 45
  77. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  78. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  79. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  80. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  81. local DAMAGEMULTIPLIER = 1
  82. local ANIM = "Idle"
  83. local ATTACK = false
  84. local EQUIPPED = false
  85. local HOLD = false
  86. local COMBO = 1
  87. local Rooted = false
  88. local SINE = 0
  89. local KEYHOLD = false
  90. local CHANGE = 2 / Animation_Speed
  91. local WALKINGANIM = false
  92. local VALUE1 = false
  93. local VALUE2 = false
  94. local ROBLOXIDLEANIMATION = IT("Animation")
  95. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  96. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  97. --ROBLOXIDLEANIMATION.Parent = Humanoid
  98. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  99. WEAPONGUI.Name = "Weapon GUI"
  100. local Effects = IT("Folder", Character)
  101. Effects.Name = "Effects"
  102. local ANIMATOR = Humanoid.Animator
  103. local ANIMATE = Character.Animate
  104. local UNANCHOR = true
  105. local HITPOS = nil
  106. local HITFLOOR = nil
  107. local LEFTWINGS = {}
  108. local RIGHTWINGS = {}
  109. local BODY = {}
  110.  
  111. --//=================================\\
  112. --\\=================================//
  113.  
  114.  
  115. --//=================================\\
  116. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  117. --\\=================================//
  118.  
  119. ArtificialHB = Instance.new("BindableEvent", script)
  120. ArtificialHB.Name = "ArtificialHB"
  121.  
  122. script:WaitForChild("ArtificialHB")
  123.  
  124. frame = Frame_Speed
  125. tf = 0
  126. allowframeloss = false
  127. tossremainder = false
  128. lastframe = tick()
  129. script.ArtificialHB:Fire()
  130.  
  131. game:GetService("RunService").Heartbeat:connect(function(s, p)
  132. tf = tf + s
  133. if tf >= frame then
  134. if allowframeloss then
  135. script.ArtificialHB:Fire()
  136. lastframe = tick()
  137. else
  138. for i = 1, math.floor(tf / frame) do
  139. script.ArtificialHB:Fire()
  140. end
  141. lastframe = tick()
  142. end
  143. if tossremainder then
  144. tf = 0
  145. else
  146. tf = tf - frame * math.floor(tf / frame)
  147. end
  148. end
  149. end)
  150.  
  151. --//=================================\\
  152. --\\=================================//
  153.  
  154. --//=================================\\
  155. --|| SOME FUNCTIONS
  156. --\\=================================//
  157.  
  158. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  159. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  160. end
  161.  
  162. function PositiveAngle(NUMBER)
  163. if NUMBER >= 0 then
  164. NUMBER = 0
  165. end
  166. return NUMBER
  167. end
  168.  
  169. function NegativeAngle(NUMBER)
  170. if NUMBER <= 0 then
  171. NUMBER = 0
  172. end
  173. return NUMBER
  174. end
  175.  
  176. function Swait(NUMBER)
  177. if NUMBER == 0 or NUMBER == nil then
  178. ArtificialHB.Event:wait()
  179. else
  180. for i = 1, NUMBER do
  181. ArtificialHB.Event:wait()
  182. end
  183. end
  184. end
  185.  
  186. function swait(num)
  187. if num == 0 or num == nil then
  188. ArtificialHB.Event:wait()
  189. else
  190. for i = 0, num do
  191. ArtificialHB.Event:wait()
  192. end
  193. end
  194. end
  195.  
  196.  
  197. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  198. local NEWMESH = IT(MESH)
  199. if MESH == "SpecialMesh" then
  200. NEWMESH.MeshType = MESHTYPE
  201. if MESHID ~= "nil" and MESHID ~= "" then
  202. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  203. end
  204. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  205. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  206. end
  207. end
  208. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  209. NEWMESH.Scale = SCALE
  210. NEWMESH.Parent = PARENT
  211. return NEWMESH
  212. end
  213.  
  214. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  215. local NEWPART = IT("Part")
  216. NEWPART.formFactor = FORMFACTOR
  217. NEWPART.Reflectance = REFLECTANCE
  218. NEWPART.Transparency = TRANSPARENCY
  219. NEWPART.CanCollide = false
  220. NEWPART.Locked = true
  221. NEWPART.Anchored = true
  222. if ANCHOR == false then
  223. NEWPART.Anchored = false
  224. end
  225. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  226. NEWPART.Name = NAME
  227. NEWPART.Size = SIZE
  228. NEWPART.Position = Torso.Position
  229. NEWPART.Material = MATERIAL
  230. NEWPART:BreakJoints()
  231. NEWPART.Parent = PARENT
  232. return NEWPART
  233. end
  234.  
  235. local function weldBetween(a, b)
  236. local weldd = Instance.new("ManualWeld")
  237. weldd.Part0 = a
  238. weldd.Part1 = b
  239. weldd.C0 = CFrame.new()
  240. weldd.C1 = b.CFrame:inverse() * a.CFrame
  241. weldd.Parent = a
  242. return weldd
  243. end
  244.  
  245.  
  246. function QuaternionFromCFrame(cf)
  247. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  248. local trace = m00 + m11 + m22
  249. if trace > 0 then
  250. local s = math.sqrt(1 + trace)
  251. local recip = 0.5 / s
  252. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  253. else
  254. local i = 0
  255. if m11 > m00 then
  256. i = 1
  257. end
  258. if m22 > (i == 0 and m00 or m11) then
  259. i = 2
  260. end
  261. if i == 0 then
  262. local s = math.sqrt(m00 - m11 - m22 + 1)
  263. local recip = 0.5 / s
  264. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  265. elseif i == 1 then
  266. local s = math.sqrt(m11 - m22 - m00 + 1)
  267. local recip = 0.5 / s
  268. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  269. elseif i == 2 then
  270. local s = math.sqrt(m22 - m00 - m11 + 1)
  271. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  272. end
  273. end
  274. end
  275.  
  276. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  277. local xs, ys, zs = x + x, y + y, z + z
  278. local wx, wy, wz = w * xs, w * ys, w * zs
  279. local xx = x * xs
  280. local xy = x * ys
  281. local xz = x * zs
  282. local yy = y * ys
  283. local yz = y * zs
  284. local zz = z * zs
  285. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  286. end
  287.  
  288. function QuaternionSlerp(a, b, t)
  289. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  290. local startInterp, finishInterp;
  291. if cosTheta >= 0.0001 then
  292. if (1 - cosTheta) > 0.0001 then
  293. local theta = ACOS(cosTheta)
  294. local invSinTheta = 1 / SIN(theta)
  295. startInterp = SIN((1 - t) * theta) * invSinTheta
  296. finishInterp = SIN(t * theta) * invSinTheta
  297. else
  298. startInterp = 1 - t
  299. finishInterp = t
  300. end
  301. else
  302. if (1 + cosTheta) > 0.0001 then
  303. local theta = ACOS(-cosTheta)
  304. local invSinTheta = 1 / SIN(theta)
  305. startInterp = SIN((t - 1) * theta) * invSinTheta
  306. finishInterp = SIN(t * theta) * invSinTheta
  307. else
  308. startInterp = t - 1
  309. finishInterp = t
  310. end
  311. end
  312. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  313. end
  314.  
  315. function Clerp(a, b, t)
  316. local qa = {QuaternionFromCFrame(a)}
  317. local qb = {QuaternionFromCFrame(b)}
  318. local ax, ay, az = a.x, a.y, a.z
  319. local bx, by, bz = b.x, b.y, b.z
  320. local _t = 1 - t
  321. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  322. end
  323.  
  324. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  325. local frame = IT("Frame")
  326. frame.BackgroundTransparency = TRANSPARENCY
  327. frame.BorderSizePixel = BORDERSIZEPIXEL
  328. frame.Position = POSITION
  329. frame.Size = SIZE
  330. frame.BackgroundColor3 = COLOR
  331. frame.BorderColor3 = BORDERCOLOR
  332. frame.Name = NAME
  333. frame.Parent = PARENT
  334. return frame
  335. end
  336.  
  337. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  338. local label = IT("TextLabel")
  339. label.BackgroundTransparency = 1
  340. label.Size = UD2(1, 0, 1, 0)
  341. label.Position = UD2(0, 0, 0, 0)
  342. label.TextColor3 = TEXTCOLOR
  343. label.TextStrokeColor3 = BRICKC"Really white".Color
  344. label.TextStrokeTransparency = STROKETRANSPARENCY
  345. label.TextTransparency = TRANSPARENCY
  346. label.FontSize = TEXTFONTSIZE
  347. label.Font = TEXTFONT
  348. label.BorderSizePixel = BORDERSIZEPIXEL
  349. label.TextScaled = false
  350. label.Text = TEXT
  351. label.Name = NAME
  352. label.Parent = PARENT
  353. return label
  354. end
  355.  
  356. function NoOutlines(PART)
  357. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  358. end
  359.  
  360. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  361. local NEWWELD = IT(TYPE)
  362. NEWWELD.Part0 = PART0
  363. NEWWELD.Part1 = PART1
  364. NEWWELD.C0 = C0
  365. NEWWELD.C1 = C1
  366. NEWWELD.Parent = PARENT
  367. return NEWWELD
  368. end
  369.  
  370. local S = IT("Sound")
  371. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  372. local NEWSOUND = nil
  373. coroutine.resume(coroutine.create(function()
  374. NEWSOUND = S:Clone()
  375. NEWSOUND.Parent = PARENT
  376. NEWSOUND.Volume = VOLUME
  377. NEWSOUND.Pitch = PITCH
  378. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  379. NEWSOUND:play()
  380. NEWSOUND.Name = "Audio"
  381. if DOESLOOP == true then
  382. NEWSOUND.Looped = true
  383. else
  384. repeat Swait() until NEWSOUND.Playing == false
  385. NEWSOUND:remove()
  386. end
  387. end))
  388. return NEWSOUND
  389. end
  390.  
  391. function CFrameFromTopBack(at, top, back)
  392. local right = top:Cross(back)
  393. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  394. end
  395.  
  396. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  397. function WACKYEFFECT(Table)
  398. local TYPE = (Table.EffectType or "Sphere")
  399. local SIZE = (Table.Size or VT(1,1,1))
  400. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  401. local TRANSPARENCY = (Table.Transparency or 0)
  402. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  403. local CFRAME = (Table.CFrame or Torso.CFrame)
  404. local MOVEDIRECTION = (Table.MoveToPos or nil)
  405. local ROTATION1 = (Table.RotationX or 0)
  406. local ROTATION2 = (Table.RotationY or 0)
  407. local ROTATION3 = (Table.RotationZ or 0)
  408. local MATERIAL = (Table.Material or "Neon")
  409. local COLOR = (Table.Color or C3(1,1,1))
  410. local TIME = (Table.Time or 45)
  411. local SOUNDID = (Table.SoundID or nil)
  412. local SOUNDPITCH = (Table.SoundPitch or nil)
  413. local SOUNDVOLUME = (Table.SoundVolume or nil)
  414. coroutine.resume(coroutine.create(function()
  415. local PLAYSSOUND = false
  416. local SOUND = nil
  417. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  418. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  419. PLAYSSOUND = true
  420. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  421. end
  422. EFFECT.Color = COLOR
  423. local MSH = nil
  424. if TYPE == "Sphere" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  426. elseif TYPE == "Block" then
  427. MSH = IT("BlockMesh",EFFECT)
  428. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  429. elseif TYPE == "Box" then
  430. MSH = IT("BlockMesh",EFFECT)
  431. MSH.Scale = SIZE
  432. elseif TYPE == "Wave" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  434. elseif TYPE == "Ring" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  436. elseif TYPE == "Slash" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  438. elseif TYPE == "Round Slash" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  440. elseif TYPE == "Swirl" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  442. elseif TYPE == "Skull" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  444. elseif TYPE == "Crystal" then
  445. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  446. end
  447. if MSH ~= nil then
  448. local MOVESPEED = nil
  449. if MOVEDIRECTION ~= nil then
  450. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  451. end
  452. local GROWTH = SIZE - ENDSIZE
  453. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  454. if TYPE == "Block" then
  455. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  456. else
  457. EFFECT.CFrame = CFRAME
  458. end
  459. for LOOP = 1, TIME do
  460. Swait()
  461. MSH.Scale = MSH.Scale - GROWTH/TIME
  462. if TYPE == "Wave" then
  463. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  464. end
  465. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  466. if TYPE == "Block" then
  467. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  468. else
  469. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  470. end
  471. if MOVEDIRECTION ~= nil then
  472. local ORI = EFFECT.Orientation
  473. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  474. EFFECT.Orientation = ORI
  475. end
  476. end
  477. if PLAYSSOUND == false then
  478. EFFECT:remove()
  479. else
  480. repeat Swait() until SOUND.Playing == false
  481. EFFECT:remove()
  482. end
  483. else
  484. if PLAYSSOUND == false then
  485. EFFECT:remove()
  486. else
  487. repeat Swait() until SOUND.Playing == false
  488. EFFECT:remove()
  489. end
  490. end
  491. end))
  492. end
  493.  
  494. function Shatter(Part)
  495. if Part.Transparency == 0 then
  496. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  497. Debris:AddItem(SOUNDPART,5)
  498. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  499. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  500. local SIZESET = SIZE/4
  501. local XOffset = Part.Size.X*1.5/SIZESET
  502. local YOffset = Part.Size.Y*1.5/SIZESET
  503. local ZOffset = Part.Size.Z*1.5/SIZESET
  504. for x = 1, math.ceil(XOffset) do
  505. for y = 1, math.ceil(YOffset) do
  506. for z = 1, math.ceil(ZOffset) do
  507. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  508. SHARD.CanCollide = true
  509. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  510. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  511. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  512. end
  513. end
  514. end
  515. end
  516. Part:remove()
  517. end
  518.  
  519. function MakeForm(PART,TYPE)
  520. if TYPE == "Cyl" then
  521. local MSH = IT("CylinderMesh",PART)
  522. elseif TYPE == "Ball" then
  523. local MSH = IT("SpecialMesh",PART)
  524. MSH.MeshType = "Sphere"
  525. elseif TYPE == "Wedge" then
  526. local MSH = IT("SpecialMesh",PART)
  527. MSH.MeshType = "Wedge"
  528. end
  529. end
  530.  
  531. Debris = game:GetService("Debris")
  532.  
  533. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  534. local DIRECTION = CF(StartPos,EndPos).lookVector
  535. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  536. end
  537.  
  538. function turnto(position)
  539. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  540. end
  541.  
  542. --//=================================\\
  543. --|| WEAPON CREATION
  544. --\\=================================//
  545.  
  546. local ANGLE = 35
  547. --[[for i = 1, 5 do
  548. --local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.15,2+(i/2),0.15),false)
  549. --local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  550. --local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.25,1,0.25),false)
  551. --CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  552. --ANGLE = ANGLE - 15
  553. --table.insert(LEFTWINGS,WingWeld)
  554. end
  555. ]]
  556. ANGLE = 0.5
  557. for i = 1, 5 do
  558. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.15,2+(i/2),0.15),false)
  559. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  560. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.25,1,0.25),false)
  561. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  562. ANGLE = ANGLE - 20.5
  563. table.insert(RIGHTWINGS,WingWeld)
  564. end
  565.  
  566. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
  567. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  568. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  569. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  570.  
  571. local SKILLTEXTCOLOR = BRICKC"Really white".Color
  572. local SKILLFONT = "Antique"
  573. local SKILLTEXTSIZE = 10
  574.  
  575. Circle = nil
  576. CircleParts = {}
  577. Equipped = false
  578.  
  579. local Aura = Instance.new('ParticleEmitter')
  580. Aura.Name = "Aura"
  581. Aura.Texture = "rbxassetid://131765579"
  582. Aura.Parent = CirclePart
  583. Aura.LightEmission = 0.3
  584. Aura.Transparency = NumberSequence.new(0,0.6,1)
  585. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  586. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  587. Aura.LockedToPart = false
  588. Aura.Lifetime = NumberRange.new(2)
  589. Aura.Rate = 25
  590. Aura.Speed = NumberRange.new(1)
  591. Aura.EmissionDirection = "Top"
  592.  
  593. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  594. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  595. end
  596. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  597. Torso = Character:FindFirstChild("Torso")
  598. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  599. return
  600. end
  601. Equipped = true
  602. Circle = Instance.new("Model")
  603. Circle.Name = "Circle"
  604. Angle = 0
  605. for i = 1, 1 do
  606. local CirclePart = Instance.new("Part")
  607. CirclePart.Name = "CirclePart"
  608. CirclePart.Transparency = 1
  609. CirclePart.BrickColor = BrickColor.new("Really black")
  610. CirclePart.Material = Enum.Material.Plastic
  611. CirclePart.Shape = Enum.PartType.Block
  612. CirclePart.FormFactor = Enum.FormFactor.Custom
  613. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  614. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  615. CirclePart.Anchored = true
  616. CirclePart.CanCollide = false
  617. CirclePart.Locked = true
  618. CirclePart.Size = Vector3.new(10, 0.1, 10)
  619.  
  620. local BlockMesh = Instance.new("BlockMesh")
  621. BlockMesh.Scale = Vector3.new(1.5, (1.5 + (0.05 * i)), 1.5)
  622. BlockMesh.Parent = CirclePart
  623. CirclePart.Parent = Circle
  624. local Star = Instance.new("Decal", CirclePart)
  625. Star.Texture = "http://www.roblox.com/asset/?id=124339738"
  626. Star.Face = "Top"
  627. local Light = Instance.new("PointLight", CirclePart)
  628. Light.Color = Color3.new(1,1,1)
  629. Light.Brightness = 100
  630. Light.Range = 25
  631. table.insert(CircleParts, CirclePart)
  632. end
  633. Spawn(function()
  634. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  635. if Angle == 360 then
  636. Angle = 0
  637. end
  638. Angle = Angle + 0.03
  639. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  640. if Hit then
  641. if not Circle.Parent then
  642. Circle.Parent = Character
  643. end
  644. for i, v in pairs(CircleParts) do
  645. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  646. end
  647. else
  648. Circle.Parent = nil
  649. end
  650. wait()
  651. end
  652. end)
  653. function chatfunc(text)
  654. local chat = coroutine.wrap(function()
  655. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  656. Character:FindFirstChild("TalkingBillBoard"):destroy()
  657. end
  658. local Bill = Instance.new("BillboardGui",Character)
  659. Bill.Size = UDim2.new(0,100,0,40)
  660. Bill.StudsOffset = Vector3.new(0,3.5,0)
  661. Bill.Adornee = Character.Head
  662. Bill.Name = "TalkingBillBoard"
  663. local Hehe = Instance.new("TextLabel",Bill)
  664. Hehe.BackgroundTransparency = 1
  665. Hehe.BorderSizePixel = 0
  666. Hehe.Text = ""
  667. Hehe.Font = "Antique"
  668. Hehe.TextSize = 40
  669. Hehe.TextStrokeTransparency = 0
  670. Hehe.Size = UDim2.new(1,0,0.5,0)
  671. coroutine.resume(coroutine.create(function()
  672. while Hehe ~= nil do
  673. swait()
  674. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  675. Hehe.Rotation = math.random(-5,5)
  676. Hehe.TextColor3 = Color3.new(1,1,1)
  677. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  678. end
  679. end))
  680. for i = 1,string.len(text),1 do
  681. swait()
  682. Hehe.Text = string.sub(text,1,i)
  683. end
  684. swait(90)--Re[math.random(1, 93)]
  685. for i = 0, 1, .025 do
  686. swait()
  687. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  688. Hehe.TextStrokeTransparency = i
  689. Hehe.TextTransparency = i
  690. end
  691. Bill:Destroy()
  692. end)
  693. chat()
  694. end
  695.  
  696. function onChatted(msg)
  697. chatfunc(msg)
  698. end
  699.  
  700. Player.Chatted:connect(onChatted)
  701.  
  702. local naeeym2 = Instance.new("BillboardGui",Character)
  703. naeeym2.AlwaysOnTop = true
  704. naeeym2.Size = UDim2.new(5,35,2,15)
  705. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  706. naeeym2.Adornee = Character.Head
  707. naeeym2.Name = "Name"
  708. naeeym2.PlayerToHideFrom = None
  709. local tecks2 = Instance.new("TextLabel",naeeym2)
  710. tecks2.BackgroundTransparency = 1
  711. tecks2.TextScaled = true
  712. tecks2.BorderSizePixel = 0
  713. tecks2.Text = "Fallen Cyber"
  714. tecks2.Font = SKILLFONT
  715. tecks2.TextSize = 30
  716. tecks2.TextStrokeTransparency = 0
  717. tecks2.TextColor3 = C3(0,0,0)
  718. tecks2.TextStrokeColor3 = BRICKC"Really white".Color
  719. tecks2.Size = UDim2.new(1,0,0.5,0)
  720. tecks2.Parent = naeeym2
  721.  
  722. for _, c in pairs(Character:GetChildren()) do
  723. if c.ClassName == "Part" then
  724. table.insert(BODY,{c,Character})
  725. for _, q in pairs(c:GetChildren()) do
  726. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  727. table.insert(BODY,{q,c})
  728. end
  729. end
  730. end
  731. end
  732.  
  733. function refit()
  734. Character.Parent = workspace
  735. for e = 1, #BODY do
  736. if BODY[e] ~= nil then
  737. local STUFF = BODY[e]
  738. local PART = STUFF[1]
  739. local PARENT = STUFF[2]
  740. local Circle = STUFF[3]
  741. local BlockMesh = STUFF[4]
  742. PART.Parent = PARENT
  743. end
  744. end
  745. end
  746.  
  747. Humanoid.HealthChanged:connect(function()
  748. Humanoid.Parent = nil
  749. Humanoid.MaxHealth = "inf"
  750. Humanoid.Health = "inf"
  751. refit()
  752. Humanoid.Parent = Character
  753. end)
  754.  
  755. Humanoid.Died:connect(function()
  756. Humanoid.Parent = nil
  757. Humanoid.MaxHealth = "inf"
  758. Humanoid.Health = "inf"
  759. refit()
  760. Humanoid.Parent = Character
  761. end)
  762.  
  763. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  764. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  765. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  766. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  767.  
  768. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Pain", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  769. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Laser Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  770. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  771. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cube Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  772.  
  773. --//=================================\\
  774. --|| DAMAGING
  775. --\\=================================//
  776.  
  777. function killnearest(position,range,EFFECT)
  778. for i,v in ipairs(workspace:GetChildren()) do
  779. local body = v:GetChildren()
  780. for part = 1, #body do
  781. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  782. local SIZE = body[part].Size.Magnitude
  783. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  784. if v.ClassName == "Model" then
  785. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  786. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  787. v:BreakJoints()
  788. if EFFECT == "Glitch" then
  789. coroutine.resume(coroutine.create(function()
  790. local ORIGINPOS = body[part].CFrame
  791. local SIZE = body[part].Size
  792. for i = 1, 100 do
  793. Swait()
  794. local PART = body[part]
  795. PART.Anchored = true
  796. PART.Size = SIZE*MRANDOM(5,15)/10
  797. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  798. end
  799. body[part]:remove()
  800. end))
  801. elseif EFFECT == "Shatter" then
  802. for _, c in pairs(v:GetChildren()) do
  803. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  804. Shatter(c)
  805. end
  806. end
  807. end
  808. end
  809. end
  810. end
  811. end
  812. end
  813. end
  814. end
  815. end
  816.  
  817. --//=================================\\
  818. --|| ATTACK FUNCTIONS AND STUFF
  819. --\\=================================//
  820.  
  821. function CyberOutburst()
  822. if HITFLOOR ~= nil then
  823. ATTACK = true
  824. Rooted = true
  825. for i=0, 2, 0.1 / Animation_Speed do
  826. Swait()
  827. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  834. end
  835. for i=0, 2, 0.1 / Animation_Speed do
  836. Swait()
  837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  843. end
  844. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  845. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  846. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  847. for i=0, 0.4, 0.1 / Animation_Speed do
  848. Swait()
  849. killnearest(Torso.Position,45,"Glitch")
  850. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  851. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  858. end
  859. ATTACK = false
  860. Rooted = false
  861. end
  862. end
  863.  
  864. function Technobeam()
  865. ATTACK = true
  866. Rooted = false
  867. local GYRO = IT("BodyGyro",RootPart)
  868. GYRO.D = 100
  869. GYRO.P = 2000
  870. GYRO.MaxTorque = VT(0,4000000,0)
  871. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  872. CreateSound("93724183", RightArm, 5, 1, false)
  873. for i=1, 35 do
  874. Swait()
  875. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  876. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  883. end
  884. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Lazer", VT(0,0,0))
  885. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  886. local TOCH = BEAM.Touched:Connect(function(hit)
  887. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  888. Shatter(hit)
  889. end
  890. end)
  891. local I = 0
  892. repeat
  893. Swait()
  894. I = I + 1
  895. if I <= 10 then
  896. BEAM.Transparency = BEAM.Transparency - 0.1
  897. end
  898. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  899. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  900. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  901. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  902. BEAM.Size = VT(2,2,DISTANCE)
  903. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  904. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  905. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  906. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  913. if ENDHIT ~= nil then
  914. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  915. Shatter(ENDHIT)
  916. end
  917. end
  918. until LOOP.Playing == false
  919. GYRO:remove()
  920. BEAM:remove()
  921. ATTACK = false
  922. Rooted = false
  923. end
  924.  
  925. function Technowarp()
  926. local FRAME = RootPart.Position
  927. for i = 1, 6 do
  928. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  929. end
  930. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  931. for i = 1, 6 do
  932. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  933. end
  934. end
  935.  
  936. function CyberSmash()
  937. ATTACK = true
  938. Rooted = false
  939. local GYRO = IT("BodyGyro",RootPart)
  940. GYRO.D = 100
  941. GYRO.P = 2000
  942. GYRO.MaxTorque = VT(0,4000000,0)
  943. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  944. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Block", VT(50,25,50))
  945. SMASH.CanCollide = true
  946. SMASH.Color = C3(1,1,1)
  947. local EF = Instance.new("SelectionBox",SMASH)
  948. EF.Adornee = SMASH
  949. EF.Color = BrickColor.new("Really white")
  950. EF.LineThickness = 0.2
  951. EF.Transparency = 1
  952. coroutine.resume(coroutine.create(function()
  953. for i = 1, 20 do
  954. Swait()
  955. SMASH.Transparency = SMASH.Transparency - 0.05
  956. EF.Transparency = SMASH.Transparency
  957. end
  958. end))
  959. repeat
  960. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  961. Swait()
  962. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  969. until HOLD == true and SMASH.Transparency < 0.99
  970. for i = 1, 25 do
  971. chatfunc("I will never let you live", 2.5)
  972. Swait()
  973. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  980. end
  981. local TOCH = SMASH.Touched:Connect(function(hit)
  982. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  983. Shatter(hit)
  984. end
  985. end)
  986. local n0 = nil
  987. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  988. if HITFLOOR ~= nil then
  989. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  990. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  991. if HITFLOOR.Parent.ClassName == "Model" then
  992. HITFLOOR.Parent:BreakJoints()
  993. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  994. HITFLOOR.Parent.Parent:BreakJoints()
  995. end
  996. end
  997. local POS = HITPOS
  998. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  999. end
  1000. end
  1001. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  1002. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  1003. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  1004. for i = 1, 25 do
  1005. Swait()
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1012. end
  1013. coroutine.resume(coroutine.create(function()
  1014. wait(0.2)
  1015. TOCH:disconnect()
  1016. wait(1.8)
  1017. for i = 1, 100 do
  1018. Swait()
  1019. SMASH.Transparency = i/100
  1020. end
  1021. for i = 1, 10 do
  1022. Swait()
  1023. EF.Transparency = EF.Transparency + 0.1
  1024. end
  1025. SMASH:remove()
  1026. end))
  1027. GYRO:remove()
  1028. ATTACK = false
  1029. Rooted = false
  1030. end
  1031.  
  1032. --//=================================\\
  1033. --|| ASSIGN THINGS TO KEYS
  1034. --\\=================================//
  1035.  
  1036. function MouseDown(Mouse)
  1037. HOLD = true
  1038. if ATTACK == false then
  1039. end
  1040. end
  1041.  
  1042. function MouseUp(Mouse)
  1043. HOLD = false
  1044. end
  1045.  
  1046. function KeyDown(Key)
  1047. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1048. KEYHOLD = true
  1049. if Key == "z" and ATTACK == false then
  1050. CyberOutburst()
  1051. end
  1052.  
  1053. if Key == "b" and ATTACK == false then
  1054. Technobeam()
  1055. end
  1056.  
  1057. if Key == "c" and ATTACK == false then
  1058. Technowarp()
  1059. end
  1060.  
  1061. if Key == "v" and ATTACK == false then
  1062. CyberSmash()
  1063. end
  1064.  
  1065. if Key == "t" then
  1066. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  1067. chatfunc("My attacks will tear you apart", 3)
  1068. TAUNT.TimePosition = 1.1
  1069. end
  1070. end
  1071. end
  1072.  
  1073. function KeyUp(Key)
  1074. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1075. KEYHOLD = false
  1076. end
  1077. end
  1078.  
  1079. Mouse.Button1Down:connect(function(NEWKEY)
  1080. MouseDown(NEWKEY)
  1081. end)
  1082. Mouse.Button1Up:connect(function(NEWKEY)
  1083. MouseUp(NEWKEY)
  1084. end)
  1085. Mouse.KeyDown:connect(function(NEWKEY)
  1086. KeyDown(NEWKEY)
  1087. end)
  1088. Mouse.KeyUp:connect(function(NEWKEY)
  1089. KeyUp(NEWKEY)
  1090. end)
  1091.  
  1092. --//=================================\\
  1093. --\\=================================//
  1094.  
  1095.  
  1096. function unanchor()
  1097. if UNANCHOR == true then
  1098. g = Character:GetChildren()
  1099. for i = 1, #g do
  1100. if g[i].ClassName == "Part" then
  1101. g[i].Anchored = false
  1102. end
  1103. end
  1104. end
  1105. end
  1106.  
  1107.  
  1108. --//=================================\\
  1109. --|| WRAP THE WHOLE SCRIPT UP
  1110. --\\=================================//
  1111.  
  1112. Humanoid.Changed:connect(function(Jump)
  1113. if Jump == "Jump" and (Disable_Jump == true) then
  1114. Humanoid.Jump = false
  1115. end
  1116. end)
  1117.  
  1118. Humanoid.HipHeight = 2
  1119.  
  1120. while true do
  1121. Swait()
  1122. refit()
  1123. Character.Parent = workspace
  1124. Humanoid.Parent = Character
  1125. ANIMATE.Parent = nil
  1126. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1127. IDLEANIMATION:Play()
  1128. SINE = SINE + CHANGE
  1129. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1130. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1131. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1132. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1133. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1134. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  1135. --[[for LW = 1, #LEFTWINGS do
  1136. --if LEFTWINGS[LW] ~= nil then
  1137. --LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1138. end
  1139. end
  1140. ]]
  1141. for RW = 1, #RIGHTWINGS do
  1142. if RIGHTWINGS[RW] ~= nil then
  1143. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1144. end
  1145. end
  1146. if ATTACK == false then
  1147. if TORSOVELOCITY < 1 then
  1148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1154. elseif TORSOVELOCITY > 1 then
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1161. end
  1162. end
  1163. for _, c in pairs(Character:GetChildren()) do
  1164. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1165. c.Material = "Neon"
  1166. if c:FindFirstChildOfClass("ParticleEmitter") then
  1167. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1168. end
  1169. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1170. local EF = Instance.new("SelectionBox",c)
  1171. EF.Adornee = c
  1172. EF.Color = BrickColor.new("Really white")
  1173. EF.LineThickness = 0.01
  1174. EF.Transparency = 0
  1175. EF.Name = "BoxEffect"
  1176. end
  1177. c.Color = C3(0,0,0)
  1178. if c == Head then
  1179. if c:FindFirstChild("Hood") == nil then
  1180. local M = CreateMesh("SpecialMesh", c, "FileMesh", "16952952", "1648794868", VT(1,1,1)*1.1, VT(0,0.3,0))
  1181. M.Name = "Hood"
  1182. end
  1183. if c:FindFirstChild("face") then
  1184. c.face:remove()
  1185. end
  1186. end
  1187. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1188. c:remove()
  1189. end
  1190. end
  1191. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1192. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1193. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1194. if BOXFLOOR ~= nil then
  1195. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1196. end
  1197. end
  1198. unanchor()
  1199. Humanoid.MaxHealth = "inf"
  1200. Humanoid.Health = "inf"
  1201. if Rooted == false then
  1202. Disable_Jump = false
  1203. Humanoid.WalkSpeed = Speed
  1204. elseif Rooted == true then
  1205. Disable_Jump = true
  1206. Humanoid.WalkSpeed = 0
  1207. end
  1208. for _, c in pairs(workspace:GetChildren()) do
  1209. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1210. end
  1211. end
  1212. script.Parent = WEAPONGUI
  1213. Humanoid.Name = "Monarch"
  1214. sick.Parent = Effects
  1215. sick.Pitch = 1
  1216. sick:Resume()
  1217. for _, q in pairs(Head:GetChildren()) do
  1218. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1219. q:remove()
  1220. end
  1221. end
  1222. Humanoid.DisplayDistanceType = "None"
  1223. end
  1224.  
  1225. --//=================================\\
  1226. --\\=================================//
  1227.  
  1228.  
  1229.  
  1230.  
  1231.  
  1232. --//====================================================\\--
  1233. --|| END OF SCRIPT
  1234. --\\====================================================//--
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