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1 | --[[ | |
2 | Ninja MiniBoss ]] | |
3 | ||
4 | ModelName = "Ninja" | |
5 | attack = false | |
6 | attacktype = 1 | |
7 | Hitdeb = 0 | |
8 | Hitdeb2 = 0 | |
9 | - | name = "UilmateGate" |
9 | + | name = "eliteslayer816" |
10 | ---------------------------- | |
11 | --Customize mediafire | |
12 | Rage = 0 | |
13 | Rage = 200 | |
14 | mindamage = 10 | |
15 | maxdamage = 20 | |
16 | crtmaxdamage = 40 | |
17 | combo = 0 | |
18 | omindamage = mindamage | |
19 | omaxdamage = maxdamage | |
20 | ocrtmaxdamage = crtmaxdamage | |
21 | crtrate = 100/5 | |
22 | HP = 500 | |
23 | WS = 16 | |
24 | jump = 50 | |
25 | --100%/critpercentage | |
26 | ||
27 | oblkbrkr = 3 | |
28 | blockbreaker = oblkbrkr | |
29 | ||
30 | ||
31 | handlecolor = BrickColor.new("Black") | |
32 | bcolor = BrickColor.new("White") | |
33 | gemcolor = BrickColor.new("Black") | |
34 | ||
35 | ||
36 | ||
37 | ------------------------------------------------------------------------------------------------------------------------------------- | |
38 | ||
39 | ||
40 | ||
41 | ||
42 | ||
43 | if game.Workspace:findFirstChild(ModelName,true) ~= nil then | |
44 | game.Workspace:findFirstChild(ModelName,true).Parent = nil | |
45 | end | |
46 | ||
47 | ||
48 | ||
49 | ||
50 | ||
51 | ||
52 | local bodyholder = Instance.new("Model") | |
53 | bodyholder.Name = ModelName | |
54 | bodyholder.Parent = game.Workspace | |
55 | Character = bodyholder | |
56 | ||
57 | ev = Instance.new("BoolValue",bodyholder) | |
58 | ev.Name = "EquippedVal" | |
59 | ev.Value = false | |
60 | blk = Instance.new("BoolValue",bodyholder) | |
61 | blk.Name = "Block" | |
62 | blk.Value = false | |
63 | blkc = Instance.new("IntValue",blk) | |
64 | blkc.Name = "BlockPower" | |
65 | blkc.Value = blockpower | |
66 | SpawnPos = Instance.new("Vector3Value",script) | |
67 | SpawnPos.Name = "SpawnPos" | |
68 | SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0) | |
69 | ||
70 | local Head = Instance.new("Part") | |
71 | Head.formFactor = 3 | |
72 | Head.CanCollide = true | |
73 | Head.Name = "Head" | |
74 | Head.Locked = true | |
75 | Head.Size = Vector3.new(2,1,1) | |
76 | Head.Parent = bodyholder | |
77 | Head.BrickColor = BrickColor.new("Bright yellow") | |
78 | local smh = Instance.new("SpecialMesh",Head) | |
79 | smh.Scale = Vector3.new(1.25,1.25,1.25) | |
80 | local Torso = Instance.new("Part") | |
81 | Torso.formFactor = 3 | |
82 | Torso.CanCollide = true | |
83 | Torso.Name = "Torso" | |
84 | Torso.Locked = true | |
85 | Torso.Size = Vector3.new(2,2,1) | |
86 | Torso.Parent = bodyholder | |
87 | Torso.BrickColor = BrickColor.new("Black") | |
88 | Torso.Reflectance = 0.1 | |
89 | Torso.CFrame = CFrame.new(SpawnPos.Value) | |
90 | local RightArm = Instance.new("Part") | |
91 | RightArm.formFactor = 3 | |
92 | RightArm.CanCollide = true | |
93 | RightArm.Name = "Right Arm" | |
94 | RightArm.Locked = true | |
95 | RightArm.Size = Vector3.new(1,2,1) | |
96 | RightArm.Parent = bodyholder | |
97 | RightArm.BrickColor = BrickColor.new("Black") | |
98 | local LeftArm = Instance.new("Part") | |
99 | LeftArm.formFactor = 3 | |
100 | LeftArm.CanCollide = true | |
101 | LeftArm.Name = "Left Arm" | |
102 | LeftArm.Locked = true | |
103 | LeftArm.Size = Vector3.new(1,2,1) | |
104 | LeftArm.Parent = bodyholder | |
105 | LeftArm.BrickColor = BrickColor.new("Black") | |
106 | local RightLeg = Instance.new("Part") | |
107 | RightLeg.formFactor = 3 | |
108 | RightLeg.CanCollide = true | |
109 | RightLeg.Name = "Right Leg" | |
110 | RightLeg.Locked = true | |
111 | RightLeg.Size = Vector3.new(1,2,1) | |
112 | RightLeg.Parent = bodyholder | |
113 | RightLeg.BrickColor = BrickColor.new("Black") | |
114 | local LeftLeg = Instance.new("Part") | |
115 | LeftLeg.formFactor = 3 | |
116 | LeftLeg.CanCollide = true | |
117 | LeftLeg.Name = "Left Leg" | |
118 | LeftLeg.Locked = true | |
119 | LeftLeg.Size = Vector3.new(1,2,1) | |
120 | LeftLeg.Parent = bodyholder | |
121 | LeftLeg.BrickColor = BrickColor.new("Black") | |
122 | ||
123 | local hair = Instance.new("Part") | |
124 | hair.formFactor = "Plate" | |
125 | hair.CanCollide = false | |
126 | hair.Locked = true | |
127 | hair.Size = Vector3.new(1,0.8,1) | |
128 | hair.Parent = bodyholder | |
129 | local hm = Instance.new("SpecialMesh") | |
130 | hm.Parent = hair | |
131 | hm.MeshType = "FileMesh" | |
132 | hm.MeshId = "http://www.roblox.com/asset/?id=1286427" | |
133 | hm.TextureId = "http://www.roblox.com/asset/?id=1309894" | |
134 | hm.Scale = Vector3.new(1.1, 1.1, 1.1) | |
135 | local wh = Instance.new("Weld") | |
136 | wh.Parent = hair | |
137 | wh.Part0 = hair | |
138 | wh.Part1 = Head | |
139 | wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 0) | |
140 | wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
141 | ||
142 | local shirt = Instance.new("Shirt") | |
143 | shirt.Parent = bodyholder | |
144 | shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=14707726" | |
145 | local pants = Instance.new("Pants") | |
146 | pants.Parent = bodyholder | |
147 | pants.PantsTemplate = "http://www.roblox.com/asset/?id=14707085" | |
148 | --player | |
149 | player = nil | |
150 | --welds | |
151 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
152 | --what anim | |
153 | anim = "none" | |
154 | --save shoulders | |
155 | AoETrue = {} | |
156 | Neck = Instance.new("Motor") | |
157 | ||
158 | ||
159 | ||
160 | ||
161 | --derp | |
162 | RW.Part0 = Character.Torso | |
163 | RW.Part1 = Character["Right Arm"] | |
164 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
165 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
166 | RW.Parent = bodyholder | |
167 | -- | |
168 | LW.Part0 = Character.Torso | |
169 | LW.Part1 = Character["Left Arm"] | |
170 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
171 | LW.C1 = CFrame.new(0, 0.5, 0) | |
172 | LW.Parent = bodyholder | |
173 | -- | |
174 | RWL.Part0 = Character.Torso | |
175 | RWL.Part1 = Character["Right Leg"] | |
176 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
177 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
178 | RWL.Parent = bodyholder | |
179 | -- | |
180 | LWL.Part0 = Character.Torso | |
181 | LWL.Part1 = Character["Left Leg"] | |
182 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
183 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
184 | LWL.Parent = bodyholder | |
185 | -- | |
186 | Neck.Part0 = Character.Torso | |
187 | Neck.Part1 = Character.Head | |
188 | Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
189 | Neck.C1 = CFrame.new(0, -0.5, 0) | |
190 | Neck.Parent = bodyholder | |
191 | ||
192 | ---- | |
193 | ||
194 | -- | |
195 | ||
196 | RAP = Instance.new("Part") | |
197 | RAP.formFactor = 0 | |
198 | RAP.CanCollide = false | |
199 | RAP.Name = "RAPart" | |
200 | RAP.Locked = true | |
201 | RAP.Size = Vector3.new(1,1,1) | |
202 | RAP.Parent = bodyholder | |
203 | RAP.Transparency = 1 | |
204 | w = Instance.new("Weld") | |
205 | w.Parent = RAP | |
206 | w.Part0 = RAP | |
207 | w.Part1 = RightArm | |
208 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
209 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
210 | LAP = Instance.new("Part") | |
211 | LAP.formFactor = 0 | |
212 | LAP.CanCollide = false | |
213 | LAP.Name = "LAPart" | |
214 | LAP.Locked = true | |
215 | LAP.Size = Vector3.new(1,1,1) | |
216 | LAP.Parent = bodyholder | |
217 | LAP.Transparency = 1 | |
218 | wl = Instance.new("Weld") | |
219 | wl.Parent = LAP | |
220 | wl.Part0 = LAP | |
221 | wl.Part1 = LeftArm | |
222 | wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
223 | wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
224 | ||
225 | swordholder = Instance.new("Model") | |
226 | swordholder.Name = "Weapon" | |
227 | swordholder.Parent = bodyholder | |
228 | ||
229 | local prt1 = Instance.new("Part") | |
230 | prt1.formFactor = 1 | |
231 | prt1.Parent = swordholder | |
232 | prt1.CanCollide = false | |
233 | prt1.BrickColor = BrickColor.new("Pastel Blue") | |
234 | prt1.Name = "Handle" | |
235 | prt1.Transparency = 0 | |
236 | prt1.Size = Vector3.new(1,1,1) | |
237 | prt1.CFrame = Torso.CFrame | |
238 | local prt2 = Instance.new("Part") | |
239 | prt2.formFactor = 1 | |
240 | prt2.Parent = swordholder | |
241 | prt2.CanCollide = false | |
242 | prt2.BrickColor = BrickColor.new("Really black") | |
243 | prt2.Name = "Handle2" | |
244 | prt2.Transparency = 0 | |
245 | prt2.Size = Vector3.new(1,1,1) | |
246 | prt2.CFrame = Torso.CFrame | |
247 | local prt3 = Instance.new("Part") | |
248 | prt3.formFactor = 1 | |
249 | prt3.Parent = swordholder | |
250 | prt3.CanCollide = false | |
251 | prt3.BrickColor = BrickColor.new("Dark grey") | |
252 | prt3.Name = "Handle3" | |
253 | prt3.Transparency = 0 | |
254 | prt3.Size = Vector3.new(1,1,1) | |
255 | prt3.CFrame = Torso.CFrame | |
256 | local prt4 = Instance.new("Part") | |
257 | prt4.formFactor = 1 | |
258 | prt4.Parent = swordholder | |
259 | prt4.CanCollide = false | |
260 | prt4.BrickColor = BrickColor.new("Grey") | |
261 | prt4.Name = "Blade1" | |
262 | prt4.Reflectance = 0.4 | |
263 | prt4.Transparency = 0 | |
264 | prt4.Size = Vector3.new(1,3,1) | |
265 | prt4.CFrame = Torso.CFrame | |
266 | local prt5 = Instance.new("Part") | |
267 | prt5.formFactor = 1 | |
268 | prt5.Parent = swordholder | |
269 | prt5.CanCollide = false | |
270 | prt5.BrickColor = BrickColor.new("Really black") | |
271 | prt5.Name = "Blade2" | |
272 | prt5.Transparency = 0 | |
273 | prt5.Size = Vector3.new(1,1,1) | |
274 | prt5.CFrame = Torso.CFrame | |
275 | local prt6 = Instance.new("Part") | |
276 | prt6.formFactor = 1 | |
277 | prt6.Parent = swordholder | |
278 | prt6.CanCollide = false | |
279 | prt6.BrickColor = BrickColor.new("Grey") | |
280 | prt6.Name = "Blade3" | |
281 | prt6.Reflectance = 0.5 | |
282 | prt6.Transparency = 0 | |
283 | prt6.Size = Vector3.new(1,1,1) | |
284 | prt6.CFrame = Torso.CFrame | |
285 | local prt7 = Instance.new("Part") | |
286 | prt7.formFactor = 1 | |
287 | prt7.Parent = swordholder | |
288 | prt7.CanCollide = false | |
289 | prt7.BrickColor = BrickColor.new("Pastel Blue") | |
290 | prt7.Name = "Handle3" | |
291 | prt7.Transparency = 0 | |
292 | prt7.Size = Vector3.new(1,1,1) | |
293 | prt7.CFrame = Torso.CFrame | |
294 | local prt8 = Instance.new("Part") | |
295 | prt8.formFactor = 1 | |
296 | prt8.Parent = swordholder | |
297 | prt8.CanCollide = false | |
298 | prt8.BrickColor = BrickColor.new("Really black") | |
299 | prt8.Name = "Handle4" | |
300 | prt8.Transparency = 0 | |
301 | prt8.Size = Vector3.new(1,1,1) | |
302 | prt8.CFrame = Torso.CFrame | |
303 | local prt9 = Instance.new("Part") | |
304 | prt9.formFactor = 1 | |
305 | prt9.Parent = swordholder | |
306 | prt9.CanCollide = false | |
307 | prt9.BrickColor = BrickColor.new("Really black") | |
308 | prt9.Name = "Handle5" | |
309 | prt9.Transparency = 0 | |
310 | prt9.Size = Vector3.new(1,1,1) | |
311 | prt9.CFrame = Torso.CFrame | |
312 | local prt10 = Instance.new("Part") | |
313 | prt10.formFactor = 1 | |
314 | prt10.Parent = swordholder | |
315 | prt10.CanCollide = false | |
316 | prt10.BrickColor = BrickColor.new("Pastel Blue") | |
317 | prt10.Name = "Handle6" | |
318 | prt10.Transparency = 0 | |
319 | prt10.Size = Vector3.new(1,1,1) | |
320 | prt10.CFrame = Torso.CFrame | |
321 | local prt11 = Instance.new("Part") | |
322 | prt11.formFactor = 1 | |
323 | prt11.Parent = swordholder | |
324 | prt11.CanCollide = false | |
325 | prt11.BrickColor = BrickColor.new("Pastel Blue") | |
326 | prt11.Name = "Handle7" | |
327 | prt11.Transparency = 0 | |
328 | prt11.Size = Vector3.new(1,1,1) | |
329 | prt11.CFrame = Torso.CFrame | |
330 | local prt12 = Instance.new("Part") | |
331 | prt12.formFactor = 1 | |
332 | prt12.Parent = swordholder | |
333 | prt12.CanCollide = false | |
334 | prt12.BrickColor = BrickColor.new("Dark grey") | |
335 | prt12.Name = "Handle8" | |
336 | prt12.Transparency = 0 | |
337 | prt12.Size = Vector3.new(1,1,1) | |
338 | prt12.CFrame = Torso.CFrame | |
339 | local prt13 = Instance.new("Part") | |
340 | prt13.formFactor = 1 | |
341 | prt13.Parent = swordholder | |
342 | prt13.CanCollide = false | |
343 | prt13.BrickColor = BrickColor.new("Grey") | |
344 | prt13.Name = "Blade4" | |
345 | prt13.Reflectance = 0.4 | |
346 | prt13.Transparency = 0 | |
347 | prt13.Size = Vector3.new(1,1,1) | |
348 | prt13.CFrame = Torso.CFrame | |
349 | local prt14 = Instance.new("Part") | |
350 | prt14.formFactor = 1 | |
351 | prt14.Parent = swordholder | |
352 | prt14.CanCollide = false | |
353 | prt14.BrickColor = BrickColor.new("Grey") | |
354 | prt14.Name = "Blade5" | |
355 | prt14.Reflectance = 0.4 | |
356 | prt14.Transparency = 0 | |
357 | prt14.Size = Vector3.new(1,1,1) | |
358 | prt14.CFrame = Torso.CFrame | |
359 | local prt15 = Instance.new("Part") | |
360 | prt15.formFactor = 1 | |
361 | prt15.Parent = swordholder | |
362 | prt15.CanCollide = false | |
363 | prt15.BrickColor = BrickColor.new("Grey") | |
364 | prt15.Name = "Blade6" | |
365 | prt15.Reflectance = 0.4 | |
366 | prt15.Transparency = 0 | |
367 | prt15.Size = Vector3.new(1,1,1) | |
368 | prt15.CFrame = Torso.CFrame | |
369 | local prt16 = Instance.new("Part") | |
370 | prt16.formFactor = 1 | |
371 | prt16.Parent = swordholder | |
372 | prt16.CanCollide = false | |
373 | prt16.BrickColor = BrickColor.new("Grey") | |
374 | prt16.Name = "Blade7" | |
375 | prt16.Reflectance = 0.4 | |
376 | prt16.Transparency = 0 | |
377 | prt16.Size = Vector3.new(1,1,1) | |
378 | prt16.CFrame = Torso.CFrame | |
379 | swordholder:BreakJoints() | |
380 | ||
381 | local msh1 = Instance.new("CylinderMesh") | |
382 | msh1.Parent = prt1 | |
383 | msh1.Scale = Vector3.new(0.3,1,0.5) | |
384 | local msh2 = Instance.new("CylinderMesh") | |
385 | msh2.Parent = prt2 | |
386 | msh2.Scale = Vector3.new(0.3,0.1,0.5) | |
387 | local msh3 = Instance.new("BlockMesh") | |
388 | msh3.Parent = prt3 | |
389 | msh3.Scale = Vector3.new(0.4,0.3,0.4) | |
390 | local msh4 = Instance.new("BlockMesh") | |
391 | msh4.Parent = prt4 | |
392 | msh4.Scale = Vector3.new(0.1,1,0.3) | |
393 | local msh5 = Instance.new("CylinderMesh") | |
394 | msh5.Parent = prt5 | |
395 | msh5.Scale = Vector3.new(0.2,1,0.5) | |
396 | local msh6 = Instance.new("SpecialMesh") | |
397 | msh6.Parent = prt6 | |
398 | msh6.MeshType = "Wedge" | |
399 | msh6.Scale = Vector3.new(0.1,0.7,0.3) | |
400 | local msh7 = Instance.new("CylinderMesh") | |
401 | msh7.Parent = prt7 | |
402 | msh7.Scale = Vector3.new(0.2,0.1,0.5) | |
403 | local msh8 = Instance.new("CylinderMesh") | |
404 | msh8.Parent = prt8 | |
405 | msh8.Scale = Vector3.new(0.2,0.1,0.5) | |
406 | local msh9 = Instance.new("CylinderMesh") | |
407 | msh9.Parent = prt9 | |
408 | msh9.Scale = Vector3.new(0.2,0.1,0.5) | |
409 | local msh10 = Instance.new("CylinderMesh") | |
410 | msh10.Parent = prt10 | |
411 | msh10.Scale = Vector3.new(0.2,0.1,0.5) | |
412 | local msh11 = Instance.new("CylinderMesh") | |
413 | msh11.Parent = prt11 | |
414 | msh11.Scale = Vector3.new(0.2,0.1,0.5) | |
415 | local msh12 = Instance.new("BlockMesh") | |
416 | msh12.Parent = prt12 | |
417 | msh12.Scale = Vector3.new(0.2,0.2,0.3) | |
418 | local msh13 = Instance.new("BlockMesh") | |
419 | msh13.Parent = prt13 | |
420 | msh13.Scale = Vector3.new(0.1,0.5,0.3) | |
421 | local msh14 = Instance.new("BlockMesh") | |
422 | msh14.Parent = prt14 | |
423 | msh14.Scale = Vector3.new(0.1,0.1,0.1) | |
424 | local msh15 = Instance.new("BlockMesh") | |
425 | msh15.Parent = prt15 | |
426 | msh15.Scale = Vector3.new(0.1,0.3,0.3) | |
427 | local msh16 = Instance.new("SpecialMesh") | |
428 | msh16.Parent = prt16 | |
429 | msh16.MeshType = "Wedge" | |
430 | msh16.Scale = Vector3.new(0.1,0.5,0.3) | |
431 | ||
432 | local w1 = Instance.new("Weld") | |
433 | w1.Parent = prt1 | |
434 | w1.Part0 = prt1 | |
435 | w1.Part1 = RightArm | |
436 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
437 | w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
438 | local w2 = Instance.new("Weld") | |
439 | w2.Parent = prt2 | |
440 | w2.Part0 = prt2 | |
441 | w2.Part1 = prt1 | |
442 | w2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.66,0) | |
443 | w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
444 | local w3 = Instance.new("Weld") | |
445 | w3.Parent = prt3 | |
446 | w3.Part0 = prt3 | |
447 | w3.Part1 = prt1 | |
448 | w3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.78,0) | |
449 | w3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
450 | local w4 = Instance.new("Weld") | |
451 | w4.Parent = prt4 | |
452 | w4.Part0 = prt4 | |
453 | w4.Part1 = prt3 | |
454 | w4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.35,0) | |
455 | w4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
456 | local w5 = Instance.new("Weld") | |
457 | w5.Parent = prt5 | |
458 | w5.Part0 = prt5 | |
459 | w5.Part1 = prt3 | |
460 | w5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.77,0) | |
461 | w5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
462 | local w6 = Instance.new("Weld") | |
463 | w6.Parent = prt6 | |
464 | w6.Part0 = prt6 | |
465 | w6.Part1 = prt4 | |
466 | w6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.61,0) | |
467 | w6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
468 | local w7 = Instance.new("Weld") | |
469 | w7.Parent = prt7 | |
470 | w7.Part0 = prt7 | |
471 | w7.Part1 = LeftArm | |
472 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
473 | w7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
474 | local w8 = Instance.new("Weld") | |
475 | w8.Parent = prt8 | |
476 | w8.Part0 = prt8 | |
477 | w8.Part1 = prt7 | |
478 | w8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.12,0) | |
479 | w8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
480 | local w9 = Instance.new("Weld") | |
481 | w9.Parent = prt9 | |
482 | w9.Part0 = prt9 | |
483 | w9.Part1 = prt7 | |
484 | w9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.12,0) | |
485 | w9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
486 | local w10 = Instance.new("Weld") | |
487 | w10.Parent = prt10 | |
488 | w10.Part0 = prt10 | |
489 | w10.Part1 = prt7 | |
490 | w10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,0) | |
491 | w10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
492 | local w11 = Instance.new("Weld") | |
493 | w11.Parent = prt11 | |
494 | w11.Part0 = prt11 | |
495 | w11.Part1 = prt7 | |
496 | w11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.24,0) | |
497 | w11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
498 | local w12 = Instance.new("Weld") | |
499 | w12.Parent = prt12 | |
500 | w12.Part0 = prt12 | |
501 | w12.Part1 = prt7 | |
502 | w12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.4,0) | |
503 | w12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
504 | local w13 = Instance.new("Weld") | |
505 | w13.Parent = prt13 | |
506 | w13.Part0 = prt13 | |
507 | w13.Part1 = prt12 | |
508 | w13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.42,0) | |
509 | w13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
510 | local w14 = Instance.new("Weld") | |
511 | w14.Parent = prt14 | |
512 | w14.Part0 = prt14 | |
513 | w14.Part1 = prt13 | |
514 | w14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.35,0.1) | |
515 | w14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
516 | local w15 = Instance.new("Weld") | |
517 | w15.Parent = prt15 | |
518 | w15.Part0 = prt15 | |
519 | w15.Part1 = prt14 | |
520 | w15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,-0.1) | |
521 | w15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
522 | local w16 = Instance.new("Weld") | |
523 | w16.Parent = prt16 | |
524 | w16.Part0 = prt16 | |
525 | w16.Part1 = prt15 | |
526 | w16.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,0.48,0) | |
527 | w16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
528 | ||
529 | ||
530 | ||
531 | ||
532 | function unequipweld() | |
533 | ||
534 | end | |
535 | ||
536 | unequipweld() | |
537 | ||
538 | ||
539 | ||
540 | function equipweld() | |
541 | ||
542 | ||
543 | end | |
544 | ||
545 | ||
546 | function ss(parent,p) --Slash | |
547 | ||
548 | local SlashSound = Instance.new("Sound") | |
549 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
550 | SlashSound.Parent = parent | |
551 | SlashSound.Volume = .7 | |
552 | SlashSound.Pitch = p | |
553 | SlashSound.PlayOnRemove = true | |
554 | coroutine.resume(coroutine.create(function() | |
555 | wait() | |
556 | SlashSound.Parent = nil | |
557 | end)) | |
558 | end | |
559 | function uss(parent,p) --unsheath | |
560 | ||
561 | local SlashSound = Instance.new("Sound") | |
562 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
563 | SlashSound.Parent = parent | |
564 | SlashSound.Volume = .7 | |
565 | SlashSound.Pitch = p | |
566 | SlashSound.PlayOnRemove = true | |
567 | coroutine.resume(coroutine.create(function() | |
568 | wait() | |
569 | SlashSound.Parent = nil | |
570 | end)) | |
571 | end | |
572 | function ms(parent,p) --Metal Cling Sound | |
573 | ||
574 | local SlashSound = Instance.new("Sound") | |
575 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
576 | SlashSound.Parent = parent | |
577 | SlashSound.Volume = 1 | |
578 | SlashSound.Pitch = p | |
579 | SlashSound.PlayOnRemove = true | |
580 | coroutine.resume(coroutine.create(function() | |
581 | wait() | |
582 | SlashSound.Parent = nil | |
583 | end)) | |
584 | end | |
585 | ||
586 | -- | |
587 | -- | |
588 | ||
589 | function returndmg() | |
590 | mindamage = omindamage | |
591 | maxdamage = omaxdamage | |
592 | crtmaxdamage = ocrtmaxdamage | |
593 | end | |
594 | ||
595 | function subdmg(sub) | |
596 | mindamage = omindamage - sub | |
597 | maxdamage = omaxdamage - sub | |
598 | crtmaxdamage = ocrtmaxdamage - sub | |
599 | end | |
600 | ||
601 | function prcntdmg(sub) | |
602 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
603 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
604 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
605 | end | |
606 | ||
607 | function tagHumanoid(humanoid, player) | |
608 | local creator_tag = Instance.new("ObjectValue") | |
609 | creator_tag.Value = player | |
610 | creator_tag.Name = "creator" | |
611 | creator_tag.Parent = humanoid | |
612 | end | |
613 | ||
614 | function untagHumanoid(humanoid) | |
615 | if humanoid ~= nil then | |
616 | local tag = humanoid:findFirstChild("creator") | |
617 | if tag ~= nil then | |
618 | tag.Parent = nil | |
619 | end | |
620 | end | |
621 | end | |
622 | ||
623 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
624 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
625 | end | |
626 | ||
627 | ||
628 | ||
629 | function equipanim() | |
630 | attack = true | |
631 | for i = 0.1 , 1 , 0.1 do | |
632 | wait() | |
633 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
634 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
635 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
636 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
637 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, math.rad(0)) | |
638 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
639 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, math.rad(0)) | |
640 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
641 | end | |
642 | attack = false | |
643 | end | |
644 | ||
645 | ||
646 | function damagesplat(dmg,hit,crit,blocked) | |
647 | local mo = Instance.new("Model") | |
648 | mo.Name = dmg | |
649 | local pa = Instance.new("Part",mo) | |
650 | pa.formFactor = 3 | |
651 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
652 | if crit then | |
653 | pa.BrickColor = BrickColor.new("Bright yellow") | |
654 | elseif not crit then | |
655 | pa.BrickColor = BrickColor.new("Bright red") | |
656 | end | |
657 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end | |
658 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
659 | pa.Name = "Head" | |
660 | local hah = Instance.new("Humanoid") | |
661 | hah.Parent = mo | |
662 | hah.MaxHealth = 0 | |
663 | hah.Health = 0 | |
664 | local bp = Instance.new("BodyPosition") | |
665 | bp.P = 14000 | |
666 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
667 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
668 | coroutine.resume(coroutine.create(function() | |
669 | wait() | |
670 | mo.Parent = Character | |
671 | bp.Parent = pa | |
672 | wait(1.4) | |
673 | mo:remove() | |
674 | end)) | |
675 | return pa | |
676 | end | |
677 | ||
678 | function damage(hum,dmg,critornot) | |
679 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
680 | hum:TakeDamage(dmg) | |
681 | coroutine.resume(coroutine.create(function() | |
682 | tagHumanoid(hum,Player) | |
683 | wait(1) | |
684 | untagHumanoid(hum) | |
685 | end)) | |
686 | return pa | |
687 | ||
688 | end | |
689 | ||
690 | function AddRage(add) | |
691 | Rage = Rage + add | |
692 | if Rage > MaxRage then | |
693 | Rage = MaxRage | |
694 | end | |
695 | end | |
696 | ||
697 | function OT(hit) --Normal Damage | |
698 | if Hitdeb == 1 then return end | |
699 | if hit.Parent == nil then return end | |
700 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
701 | if hum.Health <= 0 then return end | |
702 | if hit.Parent:findFirstChild("Block") ~= nil then | |
703 | if hit.Parent.Block.Value then | |
704 | damagesplat(0,hum.Torso,false,true) | |
705 | Hitdeb = 1 | |
706 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then | |
707 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
708 | hit.Parent.Block.Value = false | |
709 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
710 | local critrandomizer = math.random(crtrate) | |
711 | if critrandomizer ~= 1 then | |
712 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
713 | elseif critrandomizer == 1 then | |
714 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
715 | end | |
716 | end | |
717 | end | |
718 | return end end | |
719 | local critrandomizer = math.random(crtrate) | |
720 | if critrandomizer ~= 1 then | |
721 | local rndmdamage = math.random(mindamage,maxdamage) | |
722 | damage(hum,rndmdamage,false) | |
723 | elseif critrandomizer == 1 then | |
724 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
725 | damage(hum,rndmdamage,true) | |
726 | end | |
727 | Hitdeb = 1 | |
728 | end | |
729 | end | |
730 | ||
731 | function OT2(hit) --Normal Damage | |
732 | if Hitdeb2 == 1 then return end | |
733 | if hit.Parent == nil then return end | |
734 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
735 | if hum.Health <= 0 then return end | |
736 | if hit.Parent:findFirstChild("Block") ~= nil then | |
737 | if hit.Parent.Block.Value then | |
738 | damagesplat(0,hum.Torso,false,true) | |
739 | Hitdeb2 = 1 | |
740 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then | |
741 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
742 | hit.Parent.Block.Value = false | |
743 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
744 | local critrandomizer = math.random(crtrate) | |
745 | if critrandomizer ~= 1 then | |
746 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
747 | elseif critrandomizer == 1 then | |
748 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
749 | end | |
750 | end | |
751 | end | |
752 | return end end | |
753 | local critrandomizer = math.random(crtrate) | |
754 | if critrandomizer ~= 1 then | |
755 | local rndmdamage = math.random(mindamage,maxdamage)*2 | |
756 | damage(hum,rndmdamage,false) | |
757 | elseif critrandomizer == 1 then | |
758 | local rndmdamage = math.random(maxdamage,crtmaxdamage)*2 | |
759 | damage(hum,rndmdamage,true) | |
760 | end | |
761 | Hitdeb2 = 1 | |
762 | end | |
763 | end | |
764 | ||
765 | ||
766 | function AoE(p,magnitude) | |
767 | local c = game.Workspace:GetChildren(); | |
768 | for i = 1, #c do | |
769 | local hum = c[i]:findFirstChild("Humanoid") | |
770 | if hum ~= nil and hum.Health ~= 0 then | |
771 | local head = c[i]:findFirstChild("Head"); | |
772 | if head ~= nil then | |
773 | local mag = (head.Position - p).magnitude; | |
774 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
775 | local foundd = false | |
776 | for ii = 1 , #AoETrue do | |
777 | if AoETrue[ii] == c[i].Name then | |
778 | ||
779 | foundd = true | |
780 | end | |
781 | end | |
782 | if foundd then | |
783 | ||
784 | end | |
785 | -- | |
786 | if not foundd then | |
787 | local critrandomizer = math.random(crtrate) | |
788 | if critrandomizer ~= 1 then | |
789 | local rndmdamage = math.random(mindamage,maxdamage) | |
790 | damage(hum,rndmdamage,false) | |
791 | elseif critrandomizer == 1 then | |
792 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
793 | damage(hum,rndmdamage,true) | |
794 | end | |
795 | table.insert(AoETrue,c[i].Name) | |
796 | end | |
797 | end | |
798 | end | |
799 | end | |
800 | end | |
801 | for ii = 1 , #AoETrue do | |
802 | table.remove(AoETrue,#AoETrue) | |
803 | end | |
804 | end | |
805 | ||
806 | -- | |
807 | ||
808 | ||
809 | -- | |
810 | ||
811 | function effect(Color,Ref,LP,P1) | |
812 | local effectsmsh = Instance.new("BlockMesh") | |
813 | effectsmsh.Scale = Vector3.new(1,1,1) | |
814 | effectsmsh.Name = "Mesh" | |
815 | local effectsg = Instance.new("Part") | |
816 | effectsg.formFactor = 3 | |
817 | effectsg.CanCollide = false | |
818 | effectsg.Name = "Eff" | |
819 | effectsg.Locked = true | |
820 | effectsg.Anchored = true | |
821 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
822 | effectsg.Parent = bodyholder | |
823 | effectsmsh.Parent = effectsg | |
824 | effectsg.BrickColor = BrickColor.new(Color) | |
825 | effectsg.Reflectance = Ref | |
826 | local point1 = P1 | |
827 | local mg = (LP.p - point1.p).magnitude | |
828 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
829 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
830 | coroutine.resume(coroutine.create(function() | |
831 | for i = 0 , 1 , 0.1 do | |
832 | wait() | |
833 | effectsg.Transparency = 1*i | |
834 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
835 | end | |
836 | wait() | |
837 | effectsg.Parent = nil | |
838 | end)) | |
839 | end | |
840 | -- | |
841 | ||
842 | ||
843 | con,con2,con3 = nil,nil,nil | |
844 | conn,conn2,conn3 = nil,nil,nil | |
845 | ||
846 | function dmg1cnnct() | |
847 | if con ~= nil then | |
848 | con:disconnect() | |
849 | Hitdeb = 0 | |
850 | end | |
851 | con = prt4.Touched:connect(OT) | |
852 | con2 = prt5.Touched:connect(OT) | |
853 | end | |
854 | ||
855 | function dmg1dc() | |
856 | if con ~= nil then | |
857 | con:disconnect() | |
858 | Hitdeb = 0 | |
859 | end | |
860 | if con2 ~= nil then | |
861 | con2:disconnect() | |
862 | Hitdeb = 0 | |
863 | end | |
864 | end | |
865 | ||
866 | function dmg2cnnct() | |
867 | if con ~= nil then | |
868 | con:disconnect() | |
869 | Hitdeb = 0 | |
870 | end | |
871 | conn = prt14.Touched:connect(OT2) | |
872 | conn2 = prt15.Touched:connect(OT2) | |
873 | conn3 = prt16.Touched:connect(OT2) | |
874 | end | |
875 | ||
876 | function dmg2dc() | |
877 | if conn ~= nil then | |
878 | conn:disconnect() | |
879 | Hitdeb2 = 0 | |
880 | end | |
881 | if conn2 ~= nil then | |
882 | conn2:disconnect() | |
883 | Hitdeb2 = 0 | |
884 | end | |
885 | if conn3 ~= nil then | |
886 | conn3:disconnect() | |
887 | Hitdeb2 = 0 | |
888 | end | |
889 | end | |
890 | ||
891 | function rptddmg(value,des,inc) | |
892 | coroutine.resume(coroutine.create(function() | |
893 | repeat | |
894 | wait(inc) | |
895 | Hitdeb = 0 | |
896 | until value == des | |
897 | end)) | |
898 | end | |
899 | ||
900 | function atktype(s,e) | |
901 | coroutine.resume(coroutine.create(function () | |
902 | attacktype = e | |
903 | wait(0.25) | |
904 | attacktype = s | |
905 | end)) | |
906 | end | |
907 | ||
908 | walking = false | |
909 | jumping = false | |
910 | Target = nil | |
911 | ||
912 | function Walk() | |
913 | if walking then return end | |
914 | for i = 0.1 , 1 , 0.1 do | |
915 | if jumping then return end | |
916 | wait() | |
917 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
918 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
919 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
920 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
921 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(0)) | |
922 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
923 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(0)) | |
924 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
925 | end | |
926 | repeat | |
927 | for i = 0.1 , 1 , 0.1 do | |
928 | if jumping then return end | |
929 | wait() | |
930 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
931 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
932 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
933 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
934 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(0)) | |
935 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
936 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(0)) | |
937 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
938 | end | |
939 | for i = 0.1 , 1 , 0.1 do | |
940 | if jumping then return end | |
941 | wait() | |
942 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
943 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
944 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
945 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
946 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(0)) | |
947 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
948 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(0)) | |
949 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
950 | end | |
951 | until not walking or jumping | |
952 | for i = 0.1 , 1 , 0.1 do | |
953 | wait() | |
954 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
955 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
956 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
957 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
958 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(0)) | |
959 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
960 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(0)) | |
961 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
962 | end | |
963 | end | |
964 | ||
965 | function Jump() | |
966 | if jumping then return end | |
967 | jumping = true | |
968 | local vel = Instance.new("BodyVelocity",Torso) | |
969 | vel.maxForce = Vector3.new(0,1,0) * math.huge | |
970 | vel.P = vel.P * 5 | |
971 | vel.velocity = Vector3.new(0,jump,0) | |
972 | coroutine.resume(coroutine.create(function() | |
973 | wait() wait() wait() wait() | |
974 | vel.Parent=nil | |
975 | end)) | |
976 | for i = 0.1 , 1 , 0.1 do | |
977 | wait() | |
978 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0)) | |
979 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
980 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0)) | |
981 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
982 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0)) | |
983 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
984 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0)) | |
985 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
986 | end | |
987 | wait(1) | |
988 | for i = 0.1 , 1 , 0.1 do | |
989 | wait() | |
990 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0)) | |
991 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
992 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0)) | |
993 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
994 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0)) | |
995 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
996 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0)) | |
997 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
998 | end | |
999 | jumping = false | |
1000 | end | |
1001 | ||
1002 | function onehit() | |
1003 | attack = true | |
1004 | for i = 0,1,0.1 do | |
1005 | wait() | |
1006 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1007 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1008 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) | |
1009 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1*i,0) | |
1010 | end | |
1011 | dmg1cnnct() | |
1012 | for i = 0,1,0.2 do | |
1013 | wait() | |
1014 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
1015 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
1016 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1017 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,1-2*i) | |
1018 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
1019 | end | |
1020 | dmg1dc() | |
1021 | attack = false | |
1022 | combo = 1 | |
1023 | end | |
1024 | ||
1025 | function twohit() | |
1026 | attack = true | |
1027 | for i = 0,1,0.1 do | |
1028 | wait() | |
1029 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
1030 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
1031 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1032 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1+1.5*i,0,1-2+1*i) | |
1033 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1-1*i,0) | |
1034 | end | |
1035 | dmg1cnnct() | |
1036 | for i = 0,1,0.2 do | |
1037 | wait() | |
1038 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
1039 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
1040 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1041 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1+1.5-2*i,0,0) | |
1042 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1043 | end | |
1044 | dmg1dc() | |
1045 | attack = false | |
1046 | combo = 2 | |
1047 | end | |
1048 | ||
1049 | function threehit() | |
1050 | attack = true | |
1051 | for i = 0,1,0.1 do | |
1052 | wait() | |
1053 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
1054 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
1055 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1056 | RW.C0 = CFrame.new(1.5-0.5*i,0.5+0.4*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07*i,0,-1.57*i) | |
1057 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57*i,0) | |
1058 | end | |
1059 | dmg1cnnct() | |
1060 | for i = 0,1,0.2 do | |
1061 | wait() | |
1062 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
1063 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
1064 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1065 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5+0.4-0.4*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07,0,-1.57+3.14*i) | |
1066 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57,0) | |
1067 | end | |
1068 | dmg1dc() | |
1069 | attack = false | |
1070 | combo = 3 | |
1071 | end | |
1072 | ||
1073 | function fourhit() | |
1074 | attack = true | |
1075 | dmg1cnnct() | |
1076 | for i = 0,1,0.2 do | |
1077 | wait() | |
1078 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90),0,0) * CFrame.new(0,1,0) | |
1079 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,-0.5*i) | |
1080 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1081 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.2*i) | |
1082 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57+1.57*i,0) | |
1083 | end | |
1084 | wait(0.1) | |
1085 | dmg1dc() | |
1086 | attack = false | |
1087 | combo = 4 | |
1088 | end | |
1089 | ||
1090 | function fivehit() | |
1091 | attack = true | |
1092 | for i = 0,1,0.1 do | |
1093 | wait() | |
1094 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
1095 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.5+1.5*i) | |
1096 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0) | |
1097 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-2.07*i,0,0.37-0.37*i) | |
1098 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1099 | end | |
1100 | dmg2cnnct() | |
1101 | for i = 0,1,0.2 do | |
1102 | wait() | |
1103 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90),0,0) * CFrame.new(0,1,0) | |
1104 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,1-2.57*i) | |
1105 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57,0) | |
1106 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
1107 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1108 | end | |
1109 | wait(0.2) | |
1110 | dmg2dc() | |
1111 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
1112 | attack = false | |
1113 | combo = 0 | |
1114 | end | |
1115 | ||
1116 | function WindCharge() | |
1117 | attack = true | |
1118 | for i = 0,1,0.1 do | |
1119 | wait() | |
1120 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
1121 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1122 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1123 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,1*i) | |
1124 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1125 | end | |
1126 | dmg1cnnct() | |
1127 | lightning = true | |
1128 | coroutine.resume(coroutine.create(function() | |
1129 | Stun2(prt4,10,25,10) | |
1130 | --Stun2(prt4,10,25,10) | |
1131 | end)) | |
1132 | for i = 0,1,0.2 do | |
1133 | wait() | |
1134 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
1135 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i) | |
1136 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1137 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-1.43*i,0,1-0.5*i) | |
1138 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1139 | end | |
1140 | wait() | |
1141 | local vel = Instance.new("BodyVelocity") | |
1142 | vel.Parent = Character.Torso | |
1143 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
1144 | vel.velocity = Character.Head.CFrame.lookVector * 100 | |
1145 | wait(0.5) | |
1146 | vel.Parent = nil | |
1147 | lightning = false | |
1148 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
1149 | dmg1dc() | |
1150 | attack = false | |
1151 | end | |
1152 | ||
1153 | function Stab() | |
1154 | attack = true | |
1155 | dmg1cnnct() | |
1156 | for i = 0,1,0.2 do | |
1157 | wait() | |
1158 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
1159 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2*i,0,-0.2*i) | |
1160 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1161 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,0.5*i) | |
1162 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1163 | end | |
1164 | wait(0.1) | |
1165 | dmg1dc() | |
1166 | for i = 0,1,0.2 do | |
1167 | wait() | |
1168 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
1169 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2+0.2*i,0,-0.2+0.2*i) | |
1170 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1171 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0.5-0.5*i) | |
1172 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1173 | end | |
1174 | attack = false | |
1175 | end | |
1176 | ||
1177 | local gairo = Instance.new("BodyGyro") | |
1178 | gairo.Parent = nil | |
1179 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1180 | gairo.P = 20e+003 | |
1181 | ||
1182 | function WindKatanaWheelSpin() | |
1183 | attack = true | |
1184 | for i = 0,1,0.1 do | |
1185 | wait() | |
1186 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0) | |
1187 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0) | |
1188 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
1189 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1190 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
1191 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1192 | end | |
1193 | lightning = true | |
1194 | coroutine.resume(coroutine.create(function() | |
1195 | Stun2(prt6,1,1,1) | |
1196 | end)) | |
1197 | dmg1cnnct() | |
1198 | dmg2cnnct() | |
1199 | cf = Head.CFrame | |
1200 | gairo.Parent = Head | |
1201 | gairo.cframe = Head.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1202 | for i = 0,1,0.03 do | |
1203 | wait() | |
1204 | gairo.cframe = gairo.cframe * CFrame.fromEulerAnglesXYZ(0,0.8,0) | |
1205 | end | |
1206 | gairo.cframe = cf | |
1207 | dmg1dc() | |
1208 | dmg2dc() | |
1209 | lightning = false | |
1210 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90),math.rad(90),0) * CFrame.new(0,1,0) | |
1211 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90),math.rad(90),0) * CFrame.new(0,1,0) | |
1212 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57-0.5) | |
1213 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1214 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57+0.5) | |
1215 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1216 | wait(3) | |
1217 | gairo.Parent = nil | |
1218 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
1219 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
1220 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1221 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1222 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1223 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1224 | attack = false | |
1225 | end | |
1226 | ||
1227 | function SlashShockwave() | |
1228 | attack = true | |
1229 | for i = 0,1,0.1 do | |
1230 | wait() | |
1231 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57*i,0,0) * CFrame.new(0,1,0) | |
1232 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
1233 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1234 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i,0,0) | |
1235 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1236 | end | |
1237 | wait(0.1) | |
1238 | local slash = Instance.new("Part") | |
1239 | slash.Parent = swordholder | |
1240 | slash.Position = Torso.Position | |
1241 | slash.Anchored = true | |
1242 | slash.Transparency = 0.2 | |
1243 | slash.CanCollide = false | |
1244 | slash.Size = Vector3.new(1,1,1) | |
1245 | slash.BrickColor = BrickColor.new("White") | |
1246 | slash.CFrame = Torso.CFrame * CFrame.new(1.5,-3,-4) | |
1247 | local testbrick = Instance.new("Part") | |
1248 | testbrick.Parent = swordholder | |
1249 | testbrick.Anchored = true | |
1250 | testbrick.Transparency = 1 | |
1251 | testbrick.CFrame = Torso.CFrame * CFrame.new(1.5,0,-4) | |
1252 | coroutine.resume(coroutine.create(function() | |
1253 | wait(0.1) | |
1254 | local c = game.Workspace:GetChildren() | |
1255 | for i = 1, #c do | |
1256 | local hum = c[i]:findFirstChild("Humanoid") | |
1257 | if hum ~= nil and hum.Health ~= 0 then | |
1258 | local head = c[i]:findFirstChild("Head") | |
1259 | if head ~= nil then | |
1260 | local targ = head.Position - testbrick.Position | |
1261 | local mag = targ.magnitude | |
1262 | if mag <= 3 and c[i].Name ~= Character.Name then | |
1263 | coroutine.resume(coroutine.create(function(Part,BodPos) | |
1264 | Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-20 | |
1265 | coroutine.resume(coroutine.create(function() | |
1266 | wait(0.5) | |
1267 | bodyVelocity:Remove() | |
1268 | end)) | |
1269 | coroutine.resume(coroutine.create(function() | |
1270 | wait(1) | |
1271 | Gyro:Remove() | |
1272 | end)) | |
1273 | end),head,fb) | |
1274 | end | |
1275 | end | |
1276 | end | |
1277 | end | |
1278 | testbrick.Parent = nil | |
1279 | end)) | |
1280 | local lolmesh = Instance.new("SpecialMesh") | |
1281 | lolmesh.Parent = slash | |
1282 | lolmesh.Scale = Vector3.new(0.6,1,0.6) | |
1283 | lolmesh.MeshType = "Sphere" | |
1284 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1285 | for i = 0, 1, 0.2 do | |
1286 | wait(0) | |
1287 | Mesh.Scale = Mesh.Scale + Vector3.new(0,0.7,0) | |
1288 | end | |
1289 | wait(0.5) | |
1290 | for i = 0,1,0.1 do | |
1291 | wait() | |
1292 | Part.Transparency = Part.Transparency + 0.1 | |
1293 | end | |
1294 | Part.Parent = nil | |
1295 | end),slash,lolmesh) | |
1296 | coroutine.resume(coroutine.create(function() | |
1297 | CF = -4 | |
1298 | scale = 0.6 | |
1299 | scale2 = 0.7 | |
1300 | for i = 0,10 do | |
1301 | wait(0.1) | |
1302 | CF = CF * 1.2 | |
1303 | scale = scale + 0.1 | |
1304 | scale2 = scale2 + 0.2 | |
1305 | local slash = Instance.new("Part") | |
1306 | slash.Parent = swordholder | |
1307 | slash.Position = Torso.Position | |
1308 | slash.Anchored = true | |
1309 | slash.Transparency = 0.2 | |
1310 | slash.CanCollide = false | |
1311 | slash.Size = Vector3.new(1,1,1) | |
1312 | slash.BrickColor = BrickColor.new("White") | |
1313 | slash.CFrame = Torso.CFrame * CFrame.new(1+math.random(),-3,CF) | |
1314 | local testbrick = Instance.new("Part") | |
1315 | testbrick.Parent = swordholder | |
1316 | testbrick.Anchored = true | |
1317 | testbrick.Transparency = 1 | |
1318 | testbrick.CFrame = Torso.CFrame * CFrame.new(1+math.random(),0,CF) | |
1319 | coroutine.resume(coroutine.create(function() | |
1320 | wait(0.1) | |
1321 | local c = game.Workspace:GetChildren() | |
1322 | for i = 1, #c do | |
1323 | local hum = c[i]:findFirstChild("Humanoid") | |
1324 | if hum ~= nil and hum.Health ~= 0 then | |
1325 | local head = c[i]:findFirstChild("Head") | |
1326 | if head ~= nil then | |
1327 | local targ = head.Position - testbrick.Position | |
1328 | local mag = targ.magnitude | |
1329 | if mag <= 3 and c[i].Name ~= Character.Name then | |
1330 | coroutine.resume(coroutine.create(function(Part,BodPos) | |
1331 | Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-20 | |
1332 | coroutine.resume(coroutine.create(function() | |
1333 | wait(0.5) | |
1334 | bodyVelocity:Remove() | |
1335 | end)) | |
1336 | coroutine.resume(coroutine.create(function() | |
1337 | wait(1) | |
1338 | Gyro:Remove() | |
1339 | end)) | |
1340 | end),head,fb) | |
1341 | end | |
1342 | end | |
1343 | end | |
1344 | end | |
1345 | testbrick.Parent = nil | |
1346 | end)) | |
1347 | local lolmesh = Instance.new("SpecialMesh") | |
1348 | lolmesh.Parent = slash | |
1349 | lolmesh.Scale = Vector3.new(scale,1,scale) | |
1350 | lolmesh.MeshType = "Sphere" | |
1351 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1352 | Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1353 | for i = 0, 1, 0.2 do | |
1354 | wait(0) | |
1355 | Mesh.Scale = Mesh.Scale + Vector3.new(0,scale2,0) | |
1356 | end | |
1357 | wait(0.5) | |
1358 | for i = 0,1,0.1 do | |
1359 | wait() | |
1360 | Part.Transparency = Part.Transparency + 0.1 | |
1361 | end | |
1362 | Part.Parent = nil | |
1363 | end),slash,lolmesh) | |
1364 | end | |
1365 | end)) | |
1366 | for i = 0,1,0.2 do | |
1367 | wait() | |
1368 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57-1.57*i,0,0) * CFrame.new(0,1,0) | |
1369 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) | |
1370 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1371 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+2*i,0,0) | |
1372 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1373 | end | |
1374 | attack = false | |
1375 | end | |
1376 | ||
1377 | function returnwelds() | |
1378 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
1379 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1380 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
1381 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1382 | end | |
1383 | ||
1384 | Stun2=function(Feh,x,y,z) | |
1385 | coroutine.resume(coroutine.create(function(part) | |
1386 | --[[ if part.Parent:FindFirstChild("Torso")==nil then | |
1387 | return | |
1388 | end]] | |
1389 | Torsoh2=part | |
1390 | End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
1391 | ST2=Torsoh2.Position | |
1392 | --[[ p=Instance.new("BodyPosition") | |
1393 | p.P=3000 | |
1394 | p.D=100 | |
1395 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
1396 | p.position=Torsoh2.Position | |
1397 | p.Parent=Torsoh2]] | |
1398 | while part.Parent ~= nil and lightning == true do | |
1399 | -- f1:Play() | |
1400 | -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
1401 | Start2=End2 | |
1402 | End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,math.random(-y,y)/10,math.random(-z,z)/10) | |
1403 | e=Instance.new("Part") | |
1404 | e.TopSurface=0 | |
1405 | e.BottomSurface=0 | |
1406 | e.CanCollide=false | |
1407 | e.Anchored=true | |
1408 | e.formFactor="Symmetric" | |
1409 | e.Size=Vector3.new(1,1,1) | |
1410 | Look2=(End2.p-Start2.p).unit | |
1411 | m=Instance.new("BlockMesh") | |
1412 | m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude) | |
1413 | m.Parent=e | |
1414 | e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99) | |
1415 | e.Reflectance=.3 | |
1416 | e.Name="Zap" | |
1417 | e.BrickColor=BrickColor.new("White") | |
1418 | e.Parent=part.Parent | |
1419 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
1420 | wait() | |
1421 | end | |
1422 | wait(.25) | |
1423 | -- p.Parent=nil | |
1424 | end),Feh) | |
1425 | end | |
1426 | ||
1427 | function Attackk(mag) | |
1428 | if attack then return end | |
1429 | if mag <= 6 then | |
1430 | local rndm = math.random(1,2) | |
1431 | if rndm == 1 then | |
1432 | coroutine.resume(coroutine.create(function() | |
1433 | if combo == 0 then | |
1434 | onehit() | |
1435 | elseif combo == 1 then | |
1436 | twohit() | |
1437 | elseif combo == 2 then | |
1438 | threehit() | |
1439 | elseif combo == 3 then | |
1440 | fourhit() | |
1441 | elseif combo == 4 then | |
1442 | fivehit() | |
1443 | end | |
1444 | end)) | |
1445 | elseif rndm == 2 and combo == 0 then | |
1446 | coroutine.resume(coroutine.create(function() | |
1447 | Stab() | |
1448 | end)) | |
1449 | end | |
1450 | elseif mag > 10 then | |
1451 | local rndm = math.random(1,3) | |
1452 | if rndm == 1 then | |
1453 | coroutine.resume(coroutine.create(function() | |
1454 | WindKatanaWheelSpin() | |
1455 | end)) | |
1456 | elseif rndm == 2 then | |
1457 | coroutine.resume(coroutine.create(function() | |
1458 | WindCharge() | |
1459 | end)) | |
1460 | elseif rndm == 3 then | |
1461 | coroutine.resume(coroutine.create(function() | |
1462 | SlashShockwave() | |
1463 | end)) | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | ||
1468 | local BG = Instance.new("BodyGyro",Torso) | |
1469 | BG.cframe = Torso.CFrame | |
1470 | BG.maxTorque = Vector3.new(0, math.huge,0) | |
1471 | BGSpin = 0 | |
1472 | ||
1473 | function FindTarget() | |
1474 | local c = game.Workspace:GetChildren(); | |
1475 | local nearestmag = 1500 | |
1476 | local nearestprsn = nil | |
1477 | for i = 1, #c do | |
1478 | local hum = c[i]:findFirstChild("Humanoid") | |
1479 | if hum ~= nil and hum.Health ~= 0 then | |
1480 | local head = c[i]:findFirstChild("Head"); | |
1481 | if head ~= nil then | |
1482 | local mag = (head.Position - Torso.Position).magnitude; | |
1483 | if mag <= 1500 and c[i].Name ~= Character.Name then | |
1484 | if mag < nearestmag then | |
1485 | nearestmag = mag | |
1486 | nearestprsn = c[i] | |
1487 | end | |
1488 | end | |
1489 | end | |
1490 | end | |
1491 | end | |
1492 | Target = nearestprsn | |
1493 | end | |
1494 | ||
1495 | ||
1496 | ||
1497 | ||
1498 | local Humanoid = Instance.new("Humanoid",bodyholder) | |
1499 | Humanoid.MaxHealth = HP | |
1500 | ||
1501 | equipanim() | |
1502 | wait(1) | |
1503 | bodyholder:MakeJoints() | |
1504 | Humanoid.Health = HP | |
1505 | Humanoid.WalkSpeed = WS | |
1506 | wait(1) | |
1507 | bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value) | |
1508 | Humanoid.Health = HP | |
1509 | script.Parent = Character | |
1510 | ||
1511 | ||
1512 | ||
1513 | repeat | |
1514 | wait(0.1) | |
1515 | FindTarget() | |
1516 | if Target ~= nil then | |
1517 | BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0) | |
1518 | local mag = (Torso.Position-Target.Torso.Position).magnitude | |
1519 | if mag <= 40 then | |
1520 | Attackk(mag) | |
1521 | end | |
1522 | -- | |
1523 | pcall(function() | |
1524 | Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -1,Target.Torso) | |
1525 | end) | |
1526 | if Target.Torso.Position.y > Torso.Position.y+5 then | |
1527 | coroutine.resume(coroutine.create(Jump)) | |
1528 | end | |
1529 | -- | |
1530 | else | |
1531 | BG.cframe = Torso.cframe | |
1532 | Humanoid:MoveTo(Torso.Position,Torso) | |
1533 | end | |
1534 | if true then | |
1535 | if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then | |
1536 | coroutine.resume(coroutine.create(Walk)) | |
1537 | walking = true | |
1538 | elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then | |
1539 | walking = false | |
1540 | end | |
1541 | else | |
1542 | walking = false | |
1543 | end | |
1544 | until Humanoid.Health <= 0 | |
1545 | ||
1546 | wait(5) | |
1547 | Character.Parent = nil | |
1548 | ||
1549 | --mediafire |