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- --[[
- Ninja MiniBoss ]]
- ModelName = "Ninja"
- attack = false
- attacktype = 1
- Hitdeb = 0
- Hitdeb2 = 0
- name = "UilmateGate"
- ----------------------------
- --Customize mediafire
- Rage = 0
- Rage = 200
- mindamage = 10
- maxdamage = 20
- crtmaxdamage = 40
- combo = 0
- omindamage = mindamage
- omaxdamage = maxdamage
- ocrtmaxdamage = crtmaxdamage
- crtrate = 100/5
- HP = 500
- WS = 16
- jump = 50
- --100%/critpercentage
- oblkbrkr = 3
- blockbreaker = oblkbrkr
- handlecolor = BrickColor.new("Black")
- bcolor = BrickColor.new("White")
- gemcolor = BrickColor.new("Black")
- -------------------------------------------------------------------------------------------------------------------------------------
- if game.Workspace:findFirstChild(ModelName,true) ~= nil then
- game.Workspace:findFirstChild(ModelName,true).Parent = nil
- end
- local bodyholder = Instance.new("Model")
- bodyholder.Name = ModelName
- bodyholder.Parent = game.Workspace
- Character = bodyholder
- ev = Instance.new("BoolValue",bodyholder)
- ev.Name = "EquippedVal"
- ev.Value = false
- blk = Instance.new("BoolValue",bodyholder)
- blk.Name = "Block"
- blk.Value = false
- blkc = Instance.new("IntValue",blk)
- blkc.Name = "BlockPower"
- blkc.Value = blockpower
- SpawnPos = Instance.new("Vector3Value",script)
- SpawnPos.Name = "SpawnPos"
- SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0)
- local Head = Instance.new("Part")
- Head.formFactor = 3
- Head.CanCollide = true
- Head.Name = "Head"
- Head.Locked = true
- Head.Size = Vector3.new(2,1,1)
- Head.Parent = bodyholder
- Head.BrickColor = BrickColor.new("Bright yellow")
- local smh = Instance.new("SpecialMesh",Head)
- smh.Scale = Vector3.new(1.25,1.25,1.25)
- local Torso = Instance.new("Part")
- Torso.formFactor = 3
- Torso.CanCollide = true
- Torso.Name = "Torso"
- Torso.Locked = true
- Torso.Size = Vector3.new(2,2,1)
- Torso.Parent = bodyholder
- Torso.BrickColor = BrickColor.new("Black")
- Torso.Reflectance = 0.1
- Torso.CFrame = CFrame.new(SpawnPos.Value)
- local RightArm = Instance.new("Part")
- RightArm.formFactor = 3
- RightArm.CanCollide = true
- RightArm.Name = "Right Arm"
- RightArm.Locked = true
- RightArm.Size = Vector3.new(1,2,1)
- RightArm.Parent = bodyholder
- RightArm.BrickColor = BrickColor.new("Black")
- local LeftArm = Instance.new("Part")
- LeftArm.formFactor = 3
- LeftArm.CanCollide = true
- LeftArm.Name = "Left Arm"
- LeftArm.Locked = true
- LeftArm.Size = Vector3.new(1,2,1)
- LeftArm.Parent = bodyholder
- LeftArm.BrickColor = BrickColor.new("Black")
- local RightLeg = Instance.new("Part")
- RightLeg.formFactor = 3
- RightLeg.CanCollide = true
- RightLeg.Name = "Right Leg"
- RightLeg.Locked = true
- RightLeg.Size = Vector3.new(1,2,1)
- RightLeg.Parent = bodyholder
- RightLeg.BrickColor = BrickColor.new("Black")
- local LeftLeg = Instance.new("Part")
- LeftLeg.formFactor = 3
- LeftLeg.CanCollide = true
- LeftLeg.Name = "Left Leg"
- LeftLeg.Locked = true
- LeftLeg.Size = Vector3.new(1,2,1)
- LeftLeg.Parent = bodyholder
- LeftLeg.BrickColor = BrickColor.new("Black")
- local hair = Instance.new("Part")
- hair.formFactor = "Plate"
- hair.CanCollide = false
- hair.Locked = true
- hair.Size = Vector3.new(1,0.8,1)
- hair.Parent = bodyholder
- local hm = Instance.new("SpecialMesh")
- hm.Parent = hair
- hm.MeshType = "FileMesh"
- hm.MeshId = "http://www.roblox.com/asset/?id=1286427"
- hm.TextureId = "http://www.roblox.com/asset/?id=1309894"
- hm.Scale = Vector3.new(1.1, 1.1, 1.1)
- local wh = Instance.new("Weld")
- wh.Parent = hair
- wh.Part0 = hair
- wh.Part1 = Head
- wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 0)
- wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local shirt = Instance.new("Shirt")
- shirt.Parent = bodyholder
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=14707726"
- local pants = Instance.new("Pants")
- pants.Parent = bodyholder
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=14707085"
- --player
- player = nil
- --welds
- RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- --save shoulders
- AoETrue = {}
- Neck = Instance.new("Motor")
- --derp
- RW.Part0 = Character.Torso
- RW.Part1 = Character["Right Arm"]
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RW.Parent = bodyholder
- --
- LW.Part0 = Character.Torso
- LW.Part1 = Character["Left Arm"]
- LW.C0 = CFrame.new(-1.5, 0.5, 0)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Parent = bodyholder
- --
- RWL.Part0 = Character.Torso
- RWL.Part1 = Character["Right Leg"]
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
- RWL.C1 = CFrame.new(0.5, 1, 0)
- RWL.Parent = bodyholder
- --
- LWL.Part0 = Character.Torso
- LWL.Part1 = Character["Left Leg"]
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- LWL.Parent = bodyholder
- --
- Neck.Part0 = Character.Torso
- Neck.Part1 = Character.Head
- Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
- Neck.C1 = CFrame.new(0, -0.5, 0)
- Neck.Parent = bodyholder
- ----
- --
- RAP = Instance.new("Part")
- RAP.formFactor = 0
- RAP.CanCollide = false
- RAP.Name = "RAPart"
- RAP.Locked = true
- RAP.Size = Vector3.new(1,1,1)
- RAP.Parent = bodyholder
- RAP.Transparency = 1
- w = Instance.new("Weld")
- w.Parent = RAP
- w.Part0 = RAP
- w.Part1 = RightArm
- w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
- LAP = Instance.new("Part")
- LAP.formFactor = 0
- LAP.CanCollide = false
- LAP.Name = "LAPart"
- LAP.Locked = true
- LAP.Size = Vector3.new(1,1,1)
- LAP.Parent = bodyholder
- LAP.Transparency = 1
- wl = Instance.new("Weld")
- wl.Parent = LAP
- wl.Part0 = LAP
- wl.Part1 = LeftArm
- wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
- swordholder = Instance.new("Model")
- swordholder.Name = "Weapon"
- swordholder.Parent = bodyholder
- local prt1 = Instance.new("Part")
- prt1.formFactor = 1
- prt1.Parent = swordholder
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Pastel Blue")
- prt1.Name = "Handle"
- prt1.Transparency = 0
- prt1.Size = Vector3.new(1,1,1)
- prt1.CFrame = Torso.CFrame
- local prt2 = Instance.new("Part")
- prt2.formFactor = 1
- prt2.Parent = swordholder
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Really black")
- prt2.Name = "Handle2"
- prt2.Transparency = 0
- prt2.Size = Vector3.new(1,1,1)
- prt2.CFrame = Torso.CFrame
- local prt3 = Instance.new("Part")
- prt3.formFactor = 1
- prt3.Parent = swordholder
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Dark grey")
- prt3.Name = "Handle3"
- prt3.Transparency = 0
- prt3.Size = Vector3.new(1,1,1)
- prt3.CFrame = Torso.CFrame
- local prt4 = Instance.new("Part")
- prt4.formFactor = 1
- prt4.Parent = swordholder
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Grey")
- prt4.Name = "Blade1"
- prt4.Reflectance = 0.4
- prt4.Transparency = 0
- prt4.Size = Vector3.new(1,3,1)
- prt4.CFrame = Torso.CFrame
- local prt5 = Instance.new("Part")
- prt5.formFactor = 1
- prt5.Parent = swordholder
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Really black")
- prt5.Name = "Blade2"
- prt5.Transparency = 0
- prt5.Size = Vector3.new(1,1,1)
- prt5.CFrame = Torso.CFrame
- local prt6 = Instance.new("Part")
- prt6.formFactor = 1
- prt6.Parent = swordholder
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Grey")
- prt6.Name = "Blade3"
- prt6.Reflectance = 0.5
- prt6.Transparency = 0
- prt6.Size = Vector3.new(1,1,1)
- prt6.CFrame = Torso.CFrame
- local prt7 = Instance.new("Part")
- prt7.formFactor = 1
- prt7.Parent = swordholder
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Pastel Blue")
- prt7.Name = "Handle3"
- prt7.Transparency = 0
- prt7.Size = Vector3.new(1,1,1)
- prt7.CFrame = Torso.CFrame
- local prt8 = Instance.new("Part")
- prt8.formFactor = 1
- prt8.Parent = swordholder
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new("Really black")
- prt8.Name = "Handle4"
- prt8.Transparency = 0
- prt8.Size = Vector3.new(1,1,1)
- prt8.CFrame = Torso.CFrame
- local prt9 = Instance.new("Part")
- prt9.formFactor = 1
- prt9.Parent = swordholder
- prt9.CanCollide = false
- prt9.BrickColor = BrickColor.new("Really black")
- prt9.Name = "Handle5"
- prt9.Transparency = 0
- prt9.Size = Vector3.new(1,1,1)
- prt9.CFrame = Torso.CFrame
- local prt10 = Instance.new("Part")
- prt10.formFactor = 1
- prt10.Parent = swordholder
- prt10.CanCollide = false
- prt10.BrickColor = BrickColor.new("Pastel Blue")
- prt10.Name = "Handle6"
- prt10.Transparency = 0
- prt10.Size = Vector3.new(1,1,1)
- prt10.CFrame = Torso.CFrame
- local prt11 = Instance.new("Part")
- prt11.formFactor = 1
- prt11.Parent = swordholder
- prt11.CanCollide = false
- prt11.BrickColor = BrickColor.new("Pastel Blue")
- prt11.Name = "Handle7"
- prt11.Transparency = 0
- prt11.Size = Vector3.new(1,1,1)
- prt11.CFrame = Torso.CFrame
- local prt12 = Instance.new("Part")
- prt12.formFactor = 1
- prt12.Parent = swordholder
- prt12.CanCollide = false
- prt12.BrickColor = BrickColor.new("Dark grey")
- prt12.Name = "Handle8"
- prt12.Transparency = 0
- prt12.Size = Vector3.new(1,1,1)
- prt12.CFrame = Torso.CFrame
- local prt13 = Instance.new("Part")
- prt13.formFactor = 1
- prt13.Parent = swordholder
- prt13.CanCollide = false
- prt13.BrickColor = BrickColor.new("Grey")
- prt13.Name = "Blade4"
- prt13.Reflectance = 0.4
- prt13.Transparency = 0
- prt13.Size = Vector3.new(1,1,1)
- prt13.CFrame = Torso.CFrame
- local prt14 = Instance.new("Part")
- prt14.formFactor = 1
- prt14.Parent = swordholder
- prt14.CanCollide = false
- prt14.BrickColor = BrickColor.new("Grey")
- prt14.Name = "Blade5"
- prt14.Reflectance = 0.4
- prt14.Transparency = 0
- prt14.Size = Vector3.new(1,1,1)
- prt14.CFrame = Torso.CFrame
- local prt15 = Instance.new("Part")
- prt15.formFactor = 1
- prt15.Parent = swordholder
- prt15.CanCollide = false
- prt15.BrickColor = BrickColor.new("Grey")
- prt15.Name = "Blade6"
- prt15.Reflectance = 0.4
- prt15.Transparency = 0
- prt15.Size = Vector3.new(1,1,1)
- prt15.CFrame = Torso.CFrame
- local prt16 = Instance.new("Part")
- prt16.formFactor = 1
- prt16.Parent = swordholder
- prt16.CanCollide = false
- prt16.BrickColor = BrickColor.new("Grey")
- prt16.Name = "Blade7"
- prt16.Reflectance = 0.4
- prt16.Transparency = 0
- prt16.Size = Vector3.new(1,1,1)
- prt16.CFrame = Torso.CFrame
- swordholder:BreakJoints()
- local msh1 = Instance.new("CylinderMesh")
- msh1.Parent = prt1
- msh1.Scale = Vector3.new(0.3,1,0.5)
- local msh2 = Instance.new("CylinderMesh")
- msh2.Parent = prt2
- msh2.Scale = Vector3.new(0.3,0.1,0.5)
- local msh3 = Instance.new("BlockMesh")
- msh3.Parent = prt3
- msh3.Scale = Vector3.new(0.4,0.3,0.4)
- local msh4 = Instance.new("BlockMesh")
- msh4.Parent = prt4
- msh4.Scale = Vector3.new(0.1,1,0.3)
- local msh5 = Instance.new("CylinderMesh")
- msh5.Parent = prt5
- msh5.Scale = Vector3.new(0.2,1,0.5)
- local msh6 = Instance.new("SpecialMesh")
- msh6.Parent = prt6
- msh6.MeshType = "Wedge"
- msh6.Scale = Vector3.new(0.1,0.7,0.3)
- local msh7 = Instance.new("CylinderMesh")
- msh7.Parent = prt7
- msh7.Scale = Vector3.new(0.2,0.1,0.5)
- local msh8 = Instance.new("CylinderMesh")
- msh8.Parent = prt8
- msh8.Scale = Vector3.new(0.2,0.1,0.5)
- local msh9 = Instance.new("CylinderMesh")
- msh9.Parent = prt9
- msh9.Scale = Vector3.new(0.2,0.1,0.5)
- local msh10 = Instance.new("CylinderMesh")
- msh10.Parent = prt10
- msh10.Scale = Vector3.new(0.2,0.1,0.5)
- local msh11 = Instance.new("CylinderMesh")
- msh11.Parent = prt11
- msh11.Scale = Vector3.new(0.2,0.1,0.5)
- local msh12 = Instance.new("BlockMesh")
- msh12.Parent = prt12
- msh12.Scale = Vector3.new(0.2,0.2,0.3)
- local msh13 = Instance.new("BlockMesh")
- msh13.Parent = prt13
- msh13.Scale = Vector3.new(0.1,0.5,0.3)
- local msh14 = Instance.new("BlockMesh")
- msh14.Parent = prt14
- msh14.Scale = Vector3.new(0.1,0.1,0.1)
- local msh15 = Instance.new("BlockMesh")
- msh15.Parent = prt15
- msh15.Scale = Vector3.new(0.1,0.3,0.3)
- local msh16 = Instance.new("SpecialMesh")
- msh16.Parent = prt16
- msh16.MeshType = "Wedge"
- msh16.Scale = Vector3.new(0.1,0.5,0.3)
- local w1 = Instance.new("Weld")
- w1.Parent = prt1
- w1.Part0 = prt1
- w1.Part1 = RightArm
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w2 = Instance.new("Weld")
- w2.Parent = prt2
- w2.Part0 = prt2
- w2.Part1 = prt1
- w2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.66,0)
- w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w3 = Instance.new("Weld")
- w3.Parent = prt3
- w3.Part0 = prt3
- w3.Part1 = prt1
- w3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.78,0)
- w3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w4 = Instance.new("Weld")
- w4.Parent = prt4
- w4.Part0 = prt4
- w4.Part1 = prt3
- w4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.35,0)
- w4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w5 = Instance.new("Weld")
- w5.Parent = prt5
- w5.Part0 = prt5
- w5.Part1 = prt3
- w5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.77,0)
- w5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w6 = Instance.new("Weld")
- w6.Parent = prt6
- w6.Part0 = prt6
- w6.Part1 = prt4
- w6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.61,0)
- w6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w7 = Instance.new("Weld")
- w7.Parent = prt7
- w7.Part0 = prt7
- w7.Part1 = LeftArm
- w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- w7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w8 = Instance.new("Weld")
- w8.Parent = prt8
- w8.Part0 = prt8
- w8.Part1 = prt7
- w8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.12,0)
- w8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w9 = Instance.new("Weld")
- w9.Parent = prt9
- w9.Part0 = prt9
- w9.Part1 = prt7
- w9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.12,0)
- w9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w10 = Instance.new("Weld")
- w10.Parent = prt10
- w10.Part0 = prt10
- w10.Part1 = prt7
- w10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,0)
- w10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w11 = Instance.new("Weld")
- w11.Parent = prt11
- w11.Part0 = prt11
- w11.Part1 = prt7
- w11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.24,0)
- w11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w12 = Instance.new("Weld")
- w12.Parent = prt12
- w12.Part0 = prt12
- w12.Part1 = prt7
- w12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.4,0)
- w12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w13 = Instance.new("Weld")
- w13.Parent = prt13
- w13.Part0 = prt13
- w13.Part1 = prt12
- w13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.42,0)
- w13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w14 = Instance.new("Weld")
- w14.Parent = prt14
- w14.Part0 = prt14
- w14.Part1 = prt13
- w14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.35,0.1)
- w14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w15 = Instance.new("Weld")
- w15.Parent = prt15
- w15.Part0 = prt15
- w15.Part1 = prt14
- w15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,-0.1)
- w15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local w16 = Instance.new("Weld")
- w16.Parent = prt16
- w16.Part0 = prt16
- w16.Part1 = prt15
- w16.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,0.48,0)
- w16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- function unequipweld()
- end
- unequipweld()
- function equipweld()
- end
- function ss(parent,p) --Slash
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- function uss(parent,p) --unsheath
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- function ms(parent,p) --Metal Cling Sound
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
- SlashSound.Parent = parent
- SlashSound.Volume = 1
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- --
- --
- function returndmg()
- mindamage = omindamage
- maxdamage = omaxdamage
- crtmaxdamage = ocrtmaxdamage
- end
- function subdmg(sub)
- mindamage = omindamage - sub
- maxdamage = omaxdamage - sub
- crtmaxdamage = ocrtmaxdamage - sub
- end
- function prcntdmg(sub)
- mindamage = math.floor(omindamage - (omindamage*(sub/100)))
- maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
- crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function equipanim()
- attack = true
- for i = 0.1 , 1 , 0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, math.rad(0))
- RWL.C1 = CFrame.new(0.5, 1, 0)
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, math.rad(0))
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- end
- attack = false
- end
- function damagesplat(dmg,hit,crit,blocked)
- local mo = Instance.new("Model")
- mo.Name = dmg
- local pa = Instance.new("Part",mo)
- pa.formFactor = 3
- pa.Size = Vector3.new(0.8,0.3,0.8)
- if crit then
- pa.BrickColor = BrickColor.new("Bright yellow")
- elseif not crit then
- pa.BrickColor = BrickColor.new("Bright red")
- end
- if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
- pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
- pa.Name = "Head"
- local hah = Instance.new("Humanoid")
- hah.Parent = mo
- hah.MaxHealth = 0
- hah.Health = 0
- local bp = Instance.new("BodyPosition")
- bp.P = 14000
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Position + Vector3.new(0, 5, 0)
- coroutine.resume(coroutine.create(function()
- wait()
- mo.Parent = Character
- bp.Parent = pa
- wait(1.4)
- mo:remove()
- end))
- return pa
- end
- function damage(hum,dmg,critornot)
- local pa = damagesplat(dmg,hum.Torso,critornot)
- hum:TakeDamage(dmg)
- coroutine.resume(coroutine.create(function()
- tagHumanoid(hum,Player)
- wait(1)
- untagHumanoid(hum)
- end))
- return pa
- end
- function AddRage(add)
- Rage = Rage + add
- if Rage > MaxRage then
- Rage = MaxRage
- end
- end
- function OT(hit) --Normal Damage
- if Hitdeb == 1 then return end
- if hit.Parent == nil then return end
- local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
- if hum.Health <= 0 then return end
- if hit.Parent:findFirstChild("Block") ~= nil then
- if hit.Parent.Block.Value then
- damagesplat(0,hum.Torso,false,true)
- Hitdeb = 1
- if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
- if hit.Parent.Block.BlockPower.Value <= 1 then
- hit.Parent.Block.Value = false
- elseif hit.Parent.Block.BlockPower.Value > 1 then
- local critrandomizer = math.random(crtrate)
- if critrandomizer ~= 1 then
- hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
- elseif critrandomizer == 1 then
- hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
- end
- end
- end
- return end end
- local critrandomizer = math.random(crtrate)
- if critrandomizer ~= 1 then
- local rndmdamage = math.random(mindamage,maxdamage)
- damage(hum,rndmdamage,false)
- elseif critrandomizer == 1 then
- local rndmdamage = math.random(maxdamage,crtmaxdamage)
- damage(hum,rndmdamage,true)
- end
- Hitdeb = 1
- end
- end
- function OT2(hit) --Normal Damage
- if Hitdeb2 == 1 then return end
- if hit.Parent == nil then return end
- local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
- if hum.Health <= 0 then return end
- if hit.Parent:findFirstChild("Block") ~= nil then
- if hit.Parent.Block.Value then
- damagesplat(0,hum.Torso,false,true)
- Hitdeb2 = 1
- if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
- if hit.Parent.Block.BlockPower.Value <= 1 then
- hit.Parent.Block.Value = false
- elseif hit.Parent.Block.BlockPower.Value > 1 then
- local critrandomizer = math.random(crtrate)
- if critrandomizer ~= 1 then
- hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
- elseif critrandomizer == 1 then
- hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
- end
- end
- end
- return end end
- local critrandomizer = math.random(crtrate)
- if critrandomizer ~= 1 then
- local rndmdamage = math.random(mindamage,maxdamage)*2
- damage(hum,rndmdamage,false)
- elseif critrandomizer == 1 then
- local rndmdamage = math.random(maxdamage,crtmaxdamage)*2
- damage(hum,rndmdamage,true)
- end
- Hitdeb2 = 1
- end
- end
- function AoE(p,magnitude)
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local mag = (head.Position - p).magnitude;
- if mag <= magnitude and c[i].Name ~= Character.Name then
- local foundd = false
- for ii = 1 , #AoETrue do
- if AoETrue[ii] == c[i].Name then
- foundd = true
- end
- end
- if foundd then
- end
- --
- if not foundd then
- local critrandomizer = math.random(crtrate)
- if critrandomizer ~= 1 then
- local rndmdamage = math.random(mindamage,maxdamage)
- damage(hum,rndmdamage,false)
- elseif critrandomizer == 1 then
- local rndmdamage = math.random(maxdamage,crtmaxdamage)
- damage(hum,rndmdamage,true)
- end
- table.insert(AoETrue,c[i].Name)
- end
- end
- end
- end
- end
- for ii = 1 , #AoETrue do
- table.remove(AoETrue,#AoETrue)
- end
- end
- --
- --
- function effect(Color,Ref,LP,P1)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,1,0.2)
- effectsg.Parent = bodyholder
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.2,mg,0.2)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
- end
- wait()
- effectsg.Parent = nil
- end))
- end
- --
- con,con2,con3 = nil,nil,nil
- conn,conn2,conn3 = nil,nil,nil
- function dmg1cnnct()
- if con ~= nil then
- con:disconnect()
- Hitdeb = 0
- end
- con = prt4.Touched:connect(OT)
- con2 = prt5.Touched:connect(OT)
- end
- function dmg1dc()
- if con ~= nil then
- con:disconnect()
- Hitdeb = 0
- end
- if con2 ~= nil then
- con2:disconnect()
- Hitdeb = 0
- end
- end
- function dmg2cnnct()
- if con ~= nil then
- con:disconnect()
- Hitdeb = 0
- end
- conn = prt14.Touched:connect(OT2)
- conn2 = prt15.Touched:connect(OT2)
- conn3 = prt16.Touched:connect(OT2)
- end
- function dmg2dc()
- if conn ~= nil then
- conn:disconnect()
- Hitdeb2 = 0
- end
- if conn2 ~= nil then
- conn2:disconnect()
- Hitdeb2 = 0
- end
- if conn3 ~= nil then
- conn3:disconnect()
- Hitdeb2 = 0
- end
- end
- function rptddmg(value,des,inc)
- coroutine.resume(coroutine.create(function()
- repeat
- wait(inc)
- Hitdeb = 0
- until value == des
- end))
- end
- function atktype(s,e)
- coroutine.resume(coroutine.create(function ()
- attacktype = e
- wait(0.25)
- attacktype = s
- end))
- end
- walking = false
- jumping = false
- Target = nil
- function Walk()
- if walking then return end
- for i = 0.1 , 1 , 0.1 do
- if jumping then return end
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(0))
- RWL.C1 = CFrame.new(0.5, 1, 0)
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(0))
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- end
- repeat
- for i = 0.1 , 1 , 0.1 do
- if jumping then return end
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(0))
- RWL.C1 = CFrame.new(0.5, 1, 0)
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(0))
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- end
- for i = 0.1 , 1 , 0.1 do
- if jumping then return end
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(0))
- RWL.C1 = CFrame.new(0.5, 1, 0)
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(0))
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- end
- until not walking or jumping
- for i = 0.1 , 1 , 0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(0))
- RWL.C1 = CFrame.new(0.5, 1, 0)
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(0))
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- end
- end
- function Jump()
- if jumping then return end
- jumping = true
- local vel = Instance.new("BodyVelocity",Torso)
- vel.maxForce = Vector3.new(0,1,0) * math.huge
- vel.P = vel.P * 5
- vel.velocity = Vector3.new(0,jump,0)
- coroutine.resume(coroutine.create(function()
- wait() wait() wait() wait()
- vel.Parent=nil
- end))
- for i = 0.1 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0))
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0))
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0))
- RWL.C1 = CFrame.new(0.5, 1, 0)
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0))
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- end
- wait(1)
- for i = 0.1 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0))
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0))
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0))
- RWL.C1 = CFrame.new(0.5, 1, 0)
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0))
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- end
- jumping = false
- end
- function onehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1*i,0)
- end
- dmg1cnnct()
- for i = 0,1,0.2 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,1-2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1,0)
- end
- dmg1dc()
- attack = false
- combo = 1
- end
- function twohit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1+1.5*i,0,1-2+1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1-1*i,0)
- end
- dmg1cnnct()
- for i = 0,1,0.2 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1+1.5-2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- dmg1dc()
- attack = false
- combo = 2
- end
- function threehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5+0.4*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07*i,0,-1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57*i,0)
- end
- dmg1cnnct()
- for i = 0,1,0.2 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5+0.4-0.4*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07,0,-1.57+3.14*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57,0)
- end
- dmg1dc()
- attack = false
- combo = 3
- end
- function fourhit()
- attack = true
- dmg1cnnct()
- for i = 0,1,0.2 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90),0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,-0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57+1.57*i,0)
- end
- wait(0.1)
- dmg1dc()
- attack = false
- combo = 4
- end
- function fivehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.5+1.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-2.07*i,0,0.37-0.37*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- dmg2cnnct()
- for i = 0,1,0.2 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90),0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,1-2.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.2)
- dmg2dc()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- attack = false
- combo = 0
- end
- function WindCharge()
- attack = true
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- dmg1cnnct()
- lightning = true
- coroutine.resume(coroutine.create(function()
- Stun2(prt4,10,25,10)
- --Stun2(prt4,10,25,10)
- end))
- for i = 0,1,0.2 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-1.43*i,0,1-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait()
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Character.Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity = Character.Head.CFrame.lookVector * 100
- wait(0.5)
- vel.Parent = nil
- lightning = false
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- dmg1dc()
- attack = false
- end
- function Stab()
- attack = true
- dmg1cnnct()
- for i = 0,1,0.2 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2*i,0,-0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- dmg1dc()
- for i = 0,1,0.2 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2+0.2*i,0,-0.2+0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0.5-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- attack = false
- end
- local gairo = Instance.new("BodyGyro")
- gairo.Parent = nil
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- function WindKatanaWheelSpin()
- attack = true
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0)
- w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- lightning = true
- coroutine.resume(coroutine.create(function()
- Stun2(prt6,1,1,1)
- end))
- dmg1cnnct()
- dmg2cnnct()
- cf = Head.CFrame
- gairo.Parent = Head
- gairo.cframe = Head.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- for i = 0,1,0.03 do
- wait()
- gairo.cframe = gairo.cframe * CFrame.fromEulerAnglesXYZ(0,0.8,0)
- end
- gairo.cframe = cf
- dmg1dc()
- dmg2dc()
- lightning = false
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90),math.rad(90),0) * CFrame.new(0,1,0)
- w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90),math.rad(90),0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57-0.5)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57+0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(3)
- gairo.Parent = nil
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- attack = false
- end
- function SlashShockwave()
- attack = true
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- local slash = Instance.new("Part")
- slash.Parent = swordholder
- slash.Position = Torso.Position
- slash.Anchored = true
- slash.Transparency = 0.2
- slash.CanCollide = false
- slash.Size = Vector3.new(1,1,1)
- slash.BrickColor = BrickColor.new("White")
- slash.CFrame = Torso.CFrame * CFrame.new(1.5,-3,-4)
- local testbrick = Instance.new("Part")
- testbrick.Parent = swordholder
- testbrick.Anchored = true
- testbrick.Transparency = 1
- testbrick.CFrame = Torso.CFrame * CFrame.new(1.5,0,-4)
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - testbrick.Position
- local mag = targ.magnitude
- if mag <= 3 and c[i].Name ~= Character.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-20
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- bodyVelocity:Remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:Remove()
- end))
- end),head,fb)
- end
- end
- end
- end
- testbrick.Parent = nil
- end))
- local lolmesh = Instance.new("SpecialMesh")
- lolmesh.Parent = slash
- lolmesh.Scale = Vector3.new(0.6,1,0.6)
- lolmesh.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0, 1, 0.2 do
- wait(0)
- Mesh.Scale = Mesh.Scale + Vector3.new(0,0.7,0)
- end
- wait(0.5)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- end
- Part.Parent = nil
- end),slash,lolmesh)
- coroutine.resume(coroutine.create(function()
- CF = -4
- scale = 0.6
- scale2 = 0.7
- for i = 0,10 do
- wait(0.1)
- CF = CF * 1.2
- scale = scale + 0.1
- scale2 = scale2 + 0.2
- local slash = Instance.new("Part")
- slash.Parent = swordholder
- slash.Position = Torso.Position
- slash.Anchored = true
- slash.Transparency = 0.2
- slash.CanCollide = false
- slash.Size = Vector3.new(1,1,1)
- slash.BrickColor = BrickColor.new("White")
- slash.CFrame = Torso.CFrame * CFrame.new(1+math.random(),-3,CF)
- local testbrick = Instance.new("Part")
- testbrick.Parent = swordholder
- testbrick.Anchored = true
- testbrick.Transparency = 1
- testbrick.CFrame = Torso.CFrame * CFrame.new(1+math.random(),0,CF)
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - testbrick.Position
- local mag = targ.magnitude
- if mag <= 3 and c[i].Name ~= Character.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-20
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- bodyVelocity:Remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:Remove()
- end))
- end),head,fb)
- end
- end
- end
- end
- testbrick.Parent = nil
- end))
- local lolmesh = Instance.new("SpecialMesh")
- lolmesh.Parent = slash
- lolmesh.Scale = Vector3.new(scale,1,scale)
- lolmesh.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(Part,Mesh)
- Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- for i = 0, 1, 0.2 do
- wait(0)
- Mesh.Scale = Mesh.Scale + Vector3.new(0,scale2,0)
- end
- wait(0.5)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- end
- Part.Parent = nil
- end),slash,lolmesh)
- end
- end))
- for i = 0,1,0.2 do
- wait()
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57-1.57*i,0,0) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- attack = false
- end
- function returnwelds()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- Stun2=function(Feh,x,y,z)
- coroutine.resume(coroutine.create(function(part)
- --[[ if part.Parent:FindFirstChild("Torso")==nil then
- return
- end]]
- Torsoh2=part
- End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10)
- ST2=Torsoh2.Position
- --[[ p=Instance.new("BodyPosition")
- p.P=3000
- p.D=100
- p.maxForce=Vector3.new(math.huge,0,math.huge)
- p.position=Torsoh2.Position
- p.Parent=Torsoh2]]
- while part.Parent ~= nil and lightning == true do
- -- f1:Play()
- -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
- Start2=End2
- End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,math.random(-y,y)/10,math.random(-z,z)/10)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.formFactor="Symmetric"
- e.Size=Vector3.new(1,1,1)
- Look2=(End2.p-Start2.p).unit
- m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
- m.Parent=e
- e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
- e.Reflectance=.3
- e.Name="Zap"
- e.BrickColor=BrickColor.new("White")
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
- wait()
- end
- wait(.25)
- -- p.Parent=nil
- end),Feh)
- end
- function Attackk(mag)
- if attack then return end
- if mag <= 6 then
- local rndm = math.random(1,2)
- if rndm == 1 then
- coroutine.resume(coroutine.create(function()
- if combo == 0 then
- onehit()
- elseif combo == 1 then
- twohit()
- elseif combo == 2 then
- threehit()
- elseif combo == 3 then
- fourhit()
- elseif combo == 4 then
- fivehit()
- end
- end))
- elseif rndm == 2 and combo == 0 then
- coroutine.resume(coroutine.create(function()
- Stab()
- end))
- end
- elseif mag > 10 then
- local rndm = math.random(1,3)
- if rndm == 1 then
- coroutine.resume(coroutine.create(function()
- WindKatanaWheelSpin()
- end))
- elseif rndm == 2 then
- coroutine.resume(coroutine.create(function()
- WindCharge()
- end))
- elseif rndm == 3 then
- coroutine.resume(coroutine.create(function()
- SlashShockwave()
- end))
- end
- end
- end
- local BG = Instance.new("BodyGyro",Torso)
- BG.cframe = Torso.CFrame
- BG.maxTorque = Vector3.new(0, math.huge,0)
- BGSpin = 0
- function FindTarget()
- local c = game.Workspace:GetChildren();
- local nearestmag = 1500
- local nearestprsn = nil
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local mag = (head.Position - Torso.Position).magnitude;
- if mag <= 1500 and c[i].Name ~= Character.Name then
- if mag < nearestmag then
- nearestmag = mag
- nearestprsn = c[i]
- end
- end
- end
- end
- end
- Target = nearestprsn
- end
- local Humanoid = Instance.new("Humanoid",bodyholder)
- Humanoid.MaxHealth = HP
- equipanim()
- wait(1)
- bodyholder:MakeJoints()
- Humanoid.Health = HP
- Humanoid.WalkSpeed = WS
- wait(1)
- bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value)
- Humanoid.Health = HP
- script.Parent = Character
- repeat
- wait(0.1)
- FindTarget()
- if Target ~= nil then
- BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
- local mag = (Torso.Position-Target.Torso.Position).magnitude
- if mag <= 40 then
- Attackk(mag)
- end
- --
- pcall(function()
- Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -1,Target.Torso)
- end)
- if Target.Torso.Position.y > Torso.Position.y+5 then
- coroutine.resume(coroutine.create(Jump))
- end
- --
- else
- BG.cframe = Torso.cframe
- Humanoid:MoveTo(Torso.Position,Torso)
- end
- if true then
- if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
- coroutine.resume(coroutine.create(Walk))
- walking = true
- elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
- walking = false
- end
- else
- walking = false
- end
- until Humanoid.Health <= 0
- wait(5)
- Character.Parent = nil
- --mediafire
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