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Character = Player.Character
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PlayerGui = Player.PlayerGui
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Backpack = Player.Backpack
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Torso = Character.Torso
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Head = Character.Head
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Humanoid = Character.Humanoid
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LeftArm = Character["Left Arm"]
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LeftLeg = Character["Left Leg"]
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RightArm = Character["Right Arm"]
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RightLeg = Character["Right Leg"]
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LS = Torso["Left Shoulder"]
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LH = Torso["Left Hip"]
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RS = Torso["Right Shoulder"]
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RH = Torso["Right Hip"]
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Face = Head.face
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Neck = Torso.Neck
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it = Instance.new
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attacktype = 1
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attacktype2 = 1
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vt = Vector3.new
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cf = CFrame.new
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cn = CFrame.new
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euler = CFrame.fromEulerAnglesXYZ
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angles = CFrame.Angles
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necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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RootPart = Character.HumanoidRootPart
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RootJoint = RootPart.RootJoint
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RootCF = euler(-1.57, 0, 3.14)
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attack = false
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attackdebounce = false
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trispeed = 0.2
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attackmode = "none"
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local idle = 0
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local Anim = "Idle"
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stance = false
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local ff = 2
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noleg = false
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evadecooldown = false
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Humanoid.Animator.Parent = nil
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equip = false
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Face.Texture = "http://www.roblox.com/asset/?id=0"
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attackspeed = 0.14
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df = false
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Swing = 1
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local sine = 0
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local change = 1
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local val = 0
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magic = false
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cam = workspace.CurrentCamera
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deb = game:GetService("Debris")
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RbxUtility = LoadLibrary("RbxUtility")
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Create = RbxUtility.Create
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local handee = Instance.new("Part")
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handee.Parent = Character
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handee.Size = Vector3.new(0.2, 0.2, 0.2)
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handee.Archivable = true
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handee.Transparency = 1
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handee.CanCollide = false
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handee.BrickColor = BrickColor.new("Cyan")
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handee.Material = "Neon"
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local handeeweld = Instance.new("Weld")
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handeeweld.Parent = handee
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handeeweld.Part0 = RightArm
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handeeweld.Part1 = handee
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handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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handeeweld.Part0 = RightArm
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function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
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	local wld = Instance.new("Weld", wp1)
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	wld.Part0 = wp0
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	wld.Part1 = wp1
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	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
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end
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function weld(model)
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	local parts, last = {}, nil
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	local function scan(parent)
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		for _, v in pairs(parent:GetChildren()) do
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			if v:IsA("BasePart") then
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				if last then
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					local w = Instance.new("Weld")
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					w.Name = ("%s_Weld"):format(v.Name)
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					w.Part0, w.Part1 = last, v
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					w.C0 = last.CFrame:inverse()
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					w.C1 = v.CFrame:inverse()
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					w.Parent = last
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				end
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				last = v
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				table.insert(parts, v)
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			end
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			scan(v)
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		end
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	end
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	scan(model)
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	for _, v in pairs(parts) do
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		v.Anchored = false
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		v.Locked = true
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		v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
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	end
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end
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for i, v in pairs(Character:GetChildren()) do
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	if v:IsA("Accoutrement") then
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		v:Destroy()
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	elseif v:IsA("Part") then
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		v.Transparency = 1
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	end
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end
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Model0 = Instance.new("Model")
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Part1 = Instance.new("Part")
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SpecialMesh2 = Instance.new("SpecialMesh")
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Part3 = Instance.new("Part")
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Part4 = Instance.new("Part")
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Part5 = Instance.new("Part")
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Part6 = Instance.new("Part")
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Part7 = Instance.new("Part")
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SpecialMesh8 = Instance.new("SpecialMesh")
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Part9 = Instance.new("Part")
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Part10 = Instance.new("Part")
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Part11 = Instance.new("Part")
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Part12 = Instance.new("Part")
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Part13 = Instance.new("Part")
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Part14 = Instance.new("Part")
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Part15 = Instance.new("Part")
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SpecialMesh16 = Instance.new("SpecialMesh")
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Part17 = Instance.new("Part")
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BlockMesh18 = Instance.new("BlockMesh")
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Part19 = Instance.new("Part")
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BlockMesh20 = Instance.new("BlockMesh")
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Part21 = Instance.new("Part")
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BlockMesh22 = Instance.new("BlockMesh")
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Part23 = Instance.new("Part")
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SpecialMesh24 = Instance.new("SpecialMesh")
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Part25 = Instance.new("Part")
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Part26 = Instance.new("Part")
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Model0.Parent = Character
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Part1.Parent = Model0
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Part1.BrickColor = BrickColor.new("Really black")
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Part1.Anchored = true
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Part1.CanCollide = false
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Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
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Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part1.BottomSurface = Enum.SurfaceType.Smooth
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Part1.TopSurface = Enum.SurfaceType.Smooth
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Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
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Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
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Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
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SpecialMesh2.Parent = Part1
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SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
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SpecialMesh2.MeshType = Enum.MeshType.Sphere
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SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
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Part3.Parent = Model0
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Part3.BrickColor = BrickColor.new("Deep blue")
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Part3.Anchored = true
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Part3.CanCollide = false
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Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
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Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part3.BottomSurface = Enum.SurfaceType.Smooth
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Part3.TopSurface = Enum.SurfaceType.Smooth
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Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
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Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
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Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
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Part4.Parent = Model0
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Part4.BrickColor = BrickColor.new("Institutional white")
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Part4.Anchored = true
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Part4.CanCollide = false
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Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
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Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part4.BottomSurface = Enum.SurfaceType.Smooth
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Part4.TopSurface = Enum.SurfaceType.Smooth
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Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
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Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
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Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
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Part5.Parent = Model0
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Part5.BrickColor = BrickColor.new("Deep blue")
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Part5.Rotation = Vector3.new(0, 0, -30)
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Part5.Anchored = true
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Part5.CanCollide = false
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Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
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Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
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Part5.BottomSurface = Enum.SurfaceType.Smooth
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Part5.TopSurface = Enum.SurfaceType.Smooth
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Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
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Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
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Part5.Orientation = Vector3.new(0, 0, -30)
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Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
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Part6.Parent = Model0
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Part6.BrickColor = BrickColor.new("Institutional white")
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Part6.Anchored = true
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Part6.CanCollide = false
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Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
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Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part6.BottomSurface = Enum.SurfaceType.Smooth
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Part6.TopSurface = Enum.SurfaceType.Smooth
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Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
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Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
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Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
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Part7.Parent = Model0
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Part7.BrickColor = BrickColor.new("Institutional white")
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Part7.Rotation = Vector3.new(0, 90, 0)
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Part7.Anchored = true
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Part7.CanCollide = false
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Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
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Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
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Part7.BottomSurface = Enum.SurfaceType.Smooth
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Part7.TopSurface = Enum.SurfaceType.Smooth
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Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
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Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
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Part7.Orientation = Vector3.new(0, 90, 0)
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Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
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SpecialMesh8.Parent = Part7
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SpecialMesh8.MeshType = Enum.MeshType.Wedge
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Part9.Name = "asd"
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Part9.Parent = Model0
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Part9.Transparency = 1
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Part9.Anchored = true
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Part9.CanCollide = false
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Part9.Size = Vector3.new(2, 2, 1)
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Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part9.BottomSurface = Enum.SurfaceType.Smooth
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Part9.TopSurface = Enum.SurfaceType.Smooth
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Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
232
Part10.Parent = Model0
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Part10.BrickColor = BrickColor.new("Institutional white")
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Part10.Anchored = true
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Part10.CanCollide = false
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Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
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Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
238
Part10.BottomSurface = Enum.SurfaceType.Smooth
239
Part10.TopSurface = Enum.SurfaceType.Smooth
240
Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
241
Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
242
Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
243
Part11.Parent = Model0
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Part11.BrickColor = BrickColor.new("Institutional white")
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Part11.Anchored = true
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Part11.CanCollide = false
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Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
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Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
249
Part11.BottomSurface = Enum.SurfaceType.Smooth
250
Part11.TopSurface = Enum.SurfaceType.Smooth
251
Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
252
Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
253
Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
254
Part12.Parent = Model0
255
Part12.BrickColor = BrickColor.new("Institutional white")
256
Part12.Anchored = true
257
Part12.CanCollide = false
258
Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
259
Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
260
Part12.BottomSurface = Enum.SurfaceType.Smooth
261
Part12.TopSurface = Enum.SurfaceType.Smooth
262
Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
263
Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
264
Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
265
Part13.Parent = Model0
266
Part13.BrickColor = BrickColor.new("Deep blue")
267
Part13.Anchored = true
268
Part13.CanCollide = false
269
Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
270
Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
271
Part13.BottomSurface = Enum.SurfaceType.Smooth
272
Part13.TopSurface = Enum.SurfaceType.Smooth
273
Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
274
Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
275
Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
276
Part14.Parent = Model0
277
Part14.BrickColor = BrickColor.new("Deep blue")
278
Part14.Anchored = true
279
Part14.CanCollide = false
280
Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
281
Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
282
Part14.BottomSurface = Enum.SurfaceType.Smooth
283
Part14.TopSurface = Enum.SurfaceType.Smooth
284
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
285
Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
286
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
287
Part15.Parent = Model0
288
Part15.BrickColor = BrickColor.new("Institutional white")
289
Part15.Rotation = Vector3.new(0, -90, 0)
290
Part15.Anchored = true
291
Part15.CanCollide = false
292
Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
293
Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
294
Part15.BottomSurface = Enum.SurfaceType.Smooth
295
Part15.TopSurface = Enum.SurfaceType.Smooth
296
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
297
Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
298
Part15.Orientation = Vector3.new(0, -90, 0)
299
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
300
SpecialMesh16.Parent = Part15
301
SpecialMesh16.MeshType = Enum.MeshType.Wedge
302
Part17.Parent = Model0
303
Part17.BrickColor = BrickColor.new("Really black")
304
Part17.Anchored = true
305
Part17.CanCollide = false
306
Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
307
Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
308
Part17.BottomSurface = Enum.SurfaceType.Smooth
309
Part17.TopSurface = Enum.SurfaceType.Smooth
310
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
311
Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
312
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
313
BlockMesh18.Parent = Part17
314
BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
315
BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
316
Part19.Parent = Model0
317
Part19.BrickColor = BrickColor.new("Really black")
318
Part19.Rotation = Vector3.new(0, 0, -30)
319
Part19.Anchored = true
320
Part19.CanCollide = false
321
Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
322
Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
323
Part19.BottomSurface = Enum.SurfaceType.Smooth
324
Part19.TopSurface = Enum.SurfaceType.Smooth
325
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
326
Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
327
Part19.Orientation = Vector3.new(0, 0, -30)
328
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
329
BlockMesh20.Parent = Part19
330
BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
331
BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
332
Part21.Parent = Model0
333
Part21.BrickColor = BrickColor.new("Really black")
334
Part21.Rotation = Vector3.new(0, 0, 15)
335
Part21.Anchored = true
336
Part21.CanCollide = false
337
Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
338
Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
339
Part21.BottomSurface = Enum.SurfaceType.Smooth
340
Part21.TopSurface = Enum.SurfaceType.Smooth
341
Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
342
Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
343
Part21.Orientation = Vector3.new(0, 0, 15)
344
Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
345
BlockMesh22.Parent = Part21
346
BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
347
BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
348
Part23.Parent = Model0
349
Part23.BrickColor = BrickColor.new("Really black")
350
Part23.Anchored = true
351
Part23.CanCollide = false
352
Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
353
Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
354
Part23.BottomSurface = Enum.SurfaceType.Smooth
355
Part23.TopSurface = Enum.SurfaceType.Smooth
356
Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
357
Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
358
Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
359
SpecialMesh24.Parent = Part23
360
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
361
SpecialMesh24.MeshType = Enum.MeshType.Sphere
362
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
363
Part25.Parent = Model0
364
Part25.BrickColor = BrickColor.new("Deep blue")
365
Part25.Anchored = true
366
Part25.CanCollide = false
367
Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
368
Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
369
Part25.BottomSurface = Enum.SurfaceType.Smooth
370
Part25.TopSurface = Enum.SurfaceType.Smooth
371
Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
372
Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
373
Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
374
Part26.Parent = Model0
375
Part26.BrickColor = BrickColor.new("Deep blue")
376
Part26.Rotation = Vector3.new(0, 0, -15)
377
Part26.Anchored = true
378
Part26.CanCollide = false
379
Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
380
Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
381
Part26.BottomSurface = Enum.SurfaceType.Smooth
382
Part26.TopSurface = Enum.SurfaceType.Smooth
383
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
384
Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
385
Part26.Orientation = Vector3.new(0, 0, -15)
386
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
387
weld(Model0)
388
newWeld(Torso, Model0.asd, 0, 0, 0)
389
Model0 = Instance.new("Model")
390
Part1 = Instance.new("Part")
391
SpecialMesh2 = Instance.new("SpecialMesh")
392
Part3 = Instance.new("Part")
393
SpecialMesh4 = Instance.new("SpecialMesh")
394
Part5 = Instance.new("Part")
395
SpecialMesh6 = Instance.new("SpecialMesh")
396
Part7 = Instance.new("Part")
397
SpecialMesh8 = Instance.new("SpecialMesh")
398
Part9 = Instance.new("Part")
399
Part10 = Instance.new("Part")
400
SpecialMesh11 = Instance.new("SpecialMesh")
401
Part12 = Instance.new("Part")
402
SpecialMesh13 = Instance.new("SpecialMesh")
403
Part14 = Instance.new("Part")
404
SpecialMesh15 = Instance.new("SpecialMesh")
405
Part16 = Instance.new("Part")
406
SpecialMesh17 = Instance.new("SpecialMesh")
407
Part18 = Instance.new("Part")
408
Part19 = Instance.new("Part")
409
SpecialMesh20 = Instance.new("SpecialMesh")
410
Part21 = Instance.new("Part")
411
Part22 = Instance.new("Part")
412
SpecialMesh23 = Instance.new("SpecialMesh")
413
Part24 = Instance.new("Part")
414
SpecialMesh25 = Instance.new("SpecialMesh")
415
Part26 = Instance.new("Part")
416
SpecialMesh27 = Instance.new("SpecialMesh")
417
Part28 = Instance.new("Part")
418
SpecialMesh29 = Instance.new("SpecialMesh")
419
Part30 = Instance.new("Part")
420
Part31 = Instance.new("Part")
421
Model0.Parent = Character
422
Part1.Parent = Model0
423
Part1.BrickColor = BrickColor.new("Deep blue")
424
Part1.Rotation = Vector3.new(0, -90, 0)
425
Part1.Anchored = true
426
Part1.CanCollide = false
427
Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
428
Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
429
Part1.BottomSurface = Enum.SurfaceType.Smooth
430
Part1.TopSurface = Enum.SurfaceType.Smooth
431
Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
432
Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
433
Part1.Orientation = Vector3.new(0, -90, 0)
434
Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
435
SpecialMesh2.Parent = Part1
436
SpecialMesh2.MeshType = Enum.MeshType.Wedge
437
Part3.Parent = Model0
438
Part3.BrickColor = BrickColor.new("Deep blue")
439
Part3.Rotation = Vector3.new(0, -90, 0)
440
Part3.Anchored = true
441
Part3.CanCollide = false
442
Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
443
Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
444
Part3.BottomSurface = Enum.SurfaceType.Smooth
445
Part3.TopSurface = Enum.SurfaceType.Smooth
446
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
447
Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
448
Part3.Orientation = Vector3.new(0, -90, 0)
449
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
450
SpecialMesh4.Parent = Part3
451
SpecialMesh4.MeshType = Enum.MeshType.Wedge
452
Part5.Parent = Model0
453
Part5.BrickColor = BrickColor.new("Deep blue")
454
Part5.Rotation = Vector3.new(0, -90, 0)
455
Part5.Anchored = true
456
Part5.CanCollide = false
457
Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
458
Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
459
Part5.BottomSurface = Enum.SurfaceType.Smooth
460
Part5.TopSurface = Enum.SurfaceType.Smooth
461
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
462
Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
463
Part5.Orientation = Vector3.new(0, -90, 0)
464
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
465
SpecialMesh6.Parent = Part5
466
SpecialMesh6.MeshType = Enum.MeshType.Wedge
467
Part7.Parent = Model0
468
Part7.BrickColor = BrickColor.new("Deep blue")
469
Part7.Rotation = Vector3.new(0, -90, 0)
470
Part7.Anchored = true
471
Part7.CanCollide = false
472
Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
473
Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
474
Part7.BottomSurface = Enum.SurfaceType.Smooth
475
Part7.TopSurface = Enum.SurfaceType.Smooth
476
Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
477
Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
478
Part7.Orientation = Vector3.new(0, -90, 0)
479
Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
480
SpecialMesh8.Parent = Part7
481
SpecialMesh8.MeshType = Enum.MeshType.Wedge
482
Part9.Parent = Model0
483
Part9.BrickColor = BrickColor.new("New Yeller")
484
Part9.Rotation = Vector3.new(0, 90, 0)
485
Part9.Anchored = true
486
Part9.CanCollide = false
487
Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
488
Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
489
Part9.BottomSurface = Enum.SurfaceType.Smooth
490
Part9.TopSurface = Enum.SurfaceType.Smooth
491
Part9.Color = Color3.new(1, 1, 0)
492
Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
493
Part9.Orientation = Vector3.new(0, 90, 0)
494
Part9.Color = Color3.new(1, 1, 0)
495
Part10.Parent = Model0
496
Part10.BrickColor = BrickColor.new("Deep blue")
497
Part10.Rotation = Vector3.new(0, -90, 0)
498
Part10.Anchored = true
499
Part10.CanCollide = false
500
Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
501
Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
502
Part10.BottomSurface = Enum.SurfaceType.Smooth
503
Part10.TopSurface = Enum.SurfaceType.Smooth
504
Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
505
Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
506
Part10.Orientation = Vector3.new(0, -90, 0)
507
Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
508
SpecialMesh11.Parent = Part10
509
SpecialMesh11.MeshType = Enum.MeshType.Wedge
510
Part12.Parent = Model0
511
Part12.BrickColor = BrickColor.new("Deep blue")
512
Part12.Rotation = Vector3.new(0, -90, 0)
513
Part12.Anchored = true
514
Part12.CanCollide = false
515
Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
516
Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
517
Part12.BottomSurface = Enum.SurfaceType.Smooth
518
Part12.TopSurface = Enum.SurfaceType.Smooth
519
Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
520
Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
521
Part12.Orientation = Vector3.new(0, -90, 0)
522
Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
523
SpecialMesh13.Parent = Part12
524
SpecialMesh13.MeshType = Enum.MeshType.Wedge
525
Part14.Parent = Model0
526
Part14.BrickColor = BrickColor.new("Deep blue")
527
Part14.Rotation = Vector3.new(0, -90, 0)
528
Part14.Anchored = true
529
Part14.CanCollide = false
530
Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
531
Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
532
Part14.BottomSurface = Enum.SurfaceType.Smooth
533
Part14.TopSurface = Enum.SurfaceType.Smooth
534
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
535
Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
536
Part14.Orientation = Vector3.new(0, -90, 0)
537
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
538
SpecialMesh15.Parent = Part14
539
SpecialMesh15.MeshType = Enum.MeshType.Wedge
540
Part16.Parent = Model0
541
Part16.BrickColor = BrickColor.new("Deep blue")
542
Part16.Rotation = Vector3.new(0, -90, 0)
543
Part16.Anchored = true
544
Part16.CanCollide = false
545
Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
546
Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
547
Part16.BottomSurface = Enum.SurfaceType.Smooth
548
Part16.TopSurface = Enum.SurfaceType.Smooth
549
Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
550
Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
551
Part16.Orientation = Vector3.new(0, -90, 0)
552
Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
553
SpecialMesh17.Parent = Part16
554
SpecialMesh17.MeshType = Enum.MeshType.Wedge
555
Part18.Parent = Model0
556
Part18.BrickColor = BrickColor.new("Deep blue")
557
Part18.Anchored = true
558
Part18.CanCollide = false
559
Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
560
Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
561
Part18.BottomSurface = Enum.SurfaceType.Smooth
562
Part18.TopSurface = Enum.SurfaceType.Smooth
563
Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
564
Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
565
Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
566
Part19.Parent = Model0
567
Part19.BrickColor = BrickColor.new("Deep blue")
568
Part19.Rotation = Vector3.new(0, -90, 0)
569
Part19.Anchored = true
570
Part19.CanCollide = false
571
Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
572
Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
573
Part19.BottomSurface = Enum.SurfaceType.Smooth
574
Part19.TopSurface = Enum.SurfaceType.Smooth
575
Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
576
Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
577
Part19.Orientation = Vector3.new(0, -90, 0)
578
Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
579
SpecialMesh20.Parent = Part19
580
SpecialMesh20.MeshType = Enum.MeshType.Wedge
581
Part21.Name = "asd"
582
Part21.Parent = Model0
583
Part21.BrickColor = BrickColor.new("Institutional white")
584
Part21.Anchored = true
585
Part21.CanCollide = false
586
Part21.Size = Vector3.new(1, 2, 1)
587
Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
588
Part21.BottomSurface = Enum.SurfaceType.Smooth
589
Part21.TopSurface = Enum.SurfaceType.Smooth
590
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
591
Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
592
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
593
Part22.Parent = Model0
594
Part22.BrickColor = BrickColor.new("Deep blue")
595
Part22.Rotation = Vector3.new(0, -90, 0)
596
Part22.Anchored = true
597
Part22.CanCollide = false
598
Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
599
Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
600
Part22.BottomSurface = Enum.SurfaceType.Smooth
601
Part22.TopSurface = Enum.SurfaceType.Smooth
602
Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
603
Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
604
Part22.Orientation = Vector3.new(0, -90, 0)
605
Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
606
SpecialMesh23.Parent = Part22
607
SpecialMesh23.MeshType = Enum.MeshType.Wedge
608
Part24.Parent = Model0
609
Part24.BrickColor = BrickColor.new("Deep blue")
610
Part24.Rotation = Vector3.new(0, -90, 0)
611
Part24.Anchored = true
612
Part24.CanCollide = false
613
Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
614
Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
615
Part24.BottomSurface = Enum.SurfaceType.Smooth
616
Part24.TopSurface = Enum.SurfaceType.Smooth
617
Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
618
Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
619
Part24.Orientation = Vector3.new(0, -90, 0)
620
Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
621
SpecialMesh25.Parent = Part24
622
SpecialMesh25.MeshType = Enum.MeshType.Wedge
623
Part26.Parent = Model0
624
Part26.BrickColor = BrickColor.new("Deep blue")
625
Part26.Rotation = Vector3.new(0, -90, 0)
626
Part26.Anchored = true
627
Part26.CanCollide = false
628
Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
629
Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
630
Part26.BottomSurface = Enum.SurfaceType.Smooth
631
Part26.TopSurface = Enum.SurfaceType.Smooth
632
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
633
Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
634
Part26.Orientation = Vector3.new(0, -90, 0)
635
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
636
SpecialMesh27.Parent = Part26
637
SpecialMesh27.MeshType = Enum.MeshType.Wedge
638
Part28.Parent = Model0
639
Part28.BrickColor = BrickColor.new("Deep blue")
640
Part28.Rotation = Vector3.new(0, -90, 0)
641
Part28.Anchored = true
642
Part28.CanCollide = false
643
Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
644
Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
645
Part28.BottomSurface = Enum.SurfaceType.Smooth
646
Part28.TopSurface = Enum.SurfaceType.Smooth
647
Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
648
Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
649
Part28.Orientation = Vector3.new(0, -90, 0)
650
Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
651
SpecialMesh29.Parent = Part28
652
SpecialMesh29.MeshType = Enum.MeshType.Wedge
653
Part30.Parent = Model0
654
Part30.BrickColor = BrickColor.new("New Yeller")
655
Part30.Rotation = Vector3.new(0, 90, 0)
656
Part30.Anchored = true
657
Part30.CanCollide = false
658
Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
659
Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
660
Part30.BottomSurface = Enum.SurfaceType.Smooth
661
Part30.TopSurface = Enum.SurfaceType.Smooth
662
Part30.Color = Color3.new(0.682353, 1, 0)
663
Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
664
Part30.Orientation = Vector3.new(0, 90, 0)
665
Part30.Color = Color3.new(0.682353, 1, 0)
666
Part31.Parent = Model0
667
Part31.BrickColor = BrickColor.new("Deep blue")
668
Part31.Anchored = true
669
Part31.CanCollide = false
670
Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
671
Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
672
Part31.BottomSurface = Enum.SurfaceType.Smooth
673
Part31.TopSurface = Enum.SurfaceType.Smooth
674
Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
675
Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
676
Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
677
weld(Model0)
678
Model1 = Model0:Clone()
679
Model1.Parent = Character
680
newWeld(LeftArm, Model0.asd, 0, 0, 0)
681
newWeld(RightArm, Model1.asd, 0, 0, 0)
682
Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
683
Model0 = Instance.new("Model")
684
Part1 = Instance.new("Part")
685
Part2 = Instance.new("Part")
686
Part3 = Instance.new("Part")
687
Part4 = Instance.new("Part")
688
Part5 = Instance.new("Part")
689
Part6 = Instance.new("Part")
690
Part7 = Instance.new("Part")
691
Model0.Parent = Character
692
Part1.Name = "asd"
693
Part1.Parent = Model0
694
Part1.BrickColor = BrickColor.new("Institutional white")
695
Part1.Anchored = true
696
Part1.CanCollide = false
697
Part1.Size = Vector3.new(2, 2, 1)
698
Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
699
Part1.BottomSurface = Enum.SurfaceType.Smooth
700
Part1.TopSurface = Enum.SurfaceType.Smooth
701
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
702
Part1.Position = Vector3.new(-50, 26.1124992, -15)
703
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
704
Part2.Parent = Model0
705
Part2.BrickColor = BrickColor.new("Cyan")
706
Part2.Anchored = true
707
Part2.CanCollide = false
708
Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
709
Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
710
Part2.BottomSurface = Enum.SurfaceType.Smooth
711
Part2.TopSurface = Enum.SurfaceType.Smooth
712
Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
713
Part2.Position = Vector3.new(-50, 25.1749992, -15)
714
Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
715
Part3.Parent = Model0
716
Part3.BrickColor = BrickColor.new("Cyan")
717
Part3.Anchored = true
718
Part3.CanCollide = false
719
Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
720
Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
721
Part3.BottomSurface = Enum.SurfaceType.Smooth
722
Part3.TopSurface = Enum.SurfaceType.Smooth
723
Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
724
Part3.Position = Vector3.new(-50, 26.5249996, -15)
725
Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
726
Part4.Parent = Model0
727
Part4.BrickColor = BrickColor.new("Cyan")
728
Part4.Anchored = true
729
Part4.CanCollide = false
730
Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
731
Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
732
Part4.BottomSurface = Enum.SurfaceType.Smooth
733
Part4.TopSurface = Enum.SurfaceType.Smooth
734
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
735
Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
736
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
737
Part5.Parent = Model0
738
Part5.BrickColor = BrickColor.new("Cyan")
739
Part5.Anchored = true
740
Part5.CanCollide = false
741
Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
742
Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
743
Part5.BottomSurface = Enum.SurfaceType.Smooth
744
Part5.TopSurface = Enum.SurfaceType.Smooth
745
Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
746
Part5.Position = Vector3.new(-50, 25.3875008, -15)
747
Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
748
Part6.Parent = Model0
749
Part6.BrickColor = BrickColor.new("Cyan")
750
Part6.Anchored = true
751
Part6.CanCollide = false
752
Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
753
Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
754
Part6.BottomSurface = Enum.SurfaceType.Smooth
755
Part6.TopSurface = Enum.SurfaceType.Smooth
756
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
757
Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
758
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
759
Part7.Parent = Model0
760
Part7.BrickColor = BrickColor.new("Cyan")
761
Part7.Anchored = true
762
Part7.CanCollide = false
763
Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
764
Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
765
Part7.BottomSurface = Enum.SurfaceType.Smooth
766
Part7.TopSurface = Enum.SurfaceType.Smooth
767
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
768
Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
769
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
770
weld(Model0)
771
newWeld(Torso, Model0.asd, 0, 0, 0)
772
Model0 = Instance.new("Model")
773
Part1 = Instance.new("Part")
774
Part2 = Instance.new("Part")
775
Part3 = Instance.new("Part")
776
Part4 = Instance.new("Part")
777
BlockMesh5 = Instance.new("BlockMesh")
778
Part6 = Instance.new("Part")
779
Part7 = Instance.new("Part")
780
BlockMesh8 = Instance.new("BlockMesh")
781
Part9 = Instance.new("Part")
782
Model0.Parent = Character
783
Part1.Parent = Model0
784
Part1.BrickColor = BrickColor.new("Cyan")
785
Part1.Anchored = true
786
Part1.CanCollide = false
787
Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
788
Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
789
Part1.BottomSurface = Enum.SurfaceType.Smooth
790
Part1.TopSurface = Enum.SurfaceType.Smooth
791
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
792
Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
793
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
794
Part2.Name = "asd"
795
Part2.Parent = Model0
796
Part2.BrickColor = BrickColor.new("Institutional white")
797
Part2.Anchored = true
798
Part2.CanCollide = false
799
Part2.Size = Vector3.new(1, 2, 1)
800
Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
801
Part2.BottomSurface = Enum.SurfaceType.Smooth
802
Part2.TopSurface = Enum.SurfaceType.Smooth
803
Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
804
Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
805
Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
806
Part3.Parent = Model0
807
Part3.BrickColor = BrickColor.new("New Yeller")
808
Part3.Anchored = true
809
Part3.CanCollide = false
810
Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
811
Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
812
Part3.BottomSurface = Enum.SurfaceType.Smooth
813
Part3.TopSurface = Enum.SurfaceType.Smooth
814
Part3.Color = Color3.new(1, 1, 0)
815
Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
816
Part3.Color = Color3.new(1, 1, 0)
817
Part4.Parent = Model0
818
Part4.BrickColor = BrickColor.new("Cyan")
819
Part4.Anchored = true
820
Part4.CanCollide = false
821
Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
822
Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
823
Part4.BottomSurface = Enum.SurfaceType.Smooth
824
Part4.TopSurface = Enum.SurfaceType.Smooth
825
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
826
Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
827
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
828
BlockMesh5.Parent = Part4
829
BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
830
BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
831
Part6.Parent = Model0
832
Part6.BrickColor = BrickColor.new("Cyan")
833
Part6.Anchored = true
834
Part6.CanCollide = false
835
Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
836
Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
837
Part6.BottomSurface = Enum.SurfaceType.Smooth
838
Part6.TopSurface = Enum.SurfaceType.Smooth
839
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
840
Part6.Position = Vector3.new(-109.5, 25, -15)
841
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
842
Part7.Parent = Model0
843
Part7.BrickColor = BrickColor.new("Cyan")
844
Part7.Anchored = true
845
Part7.CanCollide = false
846
Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
847
Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
848
Part7.BottomSurface = Enum.SurfaceType.Smooth
849
Part7.TopSurface = Enum.SurfaceType.Smooth
850
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
851
Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
852
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
853
BlockMesh8.Parent = Part7
854
BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
855
BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
856
Part9.Parent = Model0
857
Part9.BrickColor = BrickColor.new("New Yeller")
858
Part9.Anchored = true
859
Part9.CanCollide = false
860
Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
861
Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
862
Part9.BottomSurface = Enum.SurfaceType.Smooth
863
Part9.TopSurface = Enum.SurfaceType.Smooth
864
Part9.Color = Color3.new(0.682353, 1, 0)
865
Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
866
Part9.Color = Color3.new(0.682353, 1, 0)
867
weld(Model0)
868
Model1 = Model0:Clone()
869
Model1.Parent = Character
870
newWeld(LeftLeg, Model0.asd, 0, 0, 0)
871
newWeld(RightLeg, Model1.asd, 0, 0, 0)
872
Model0 = Instance.new("Model")
873
Part1 = Instance.new("Part")
874
Part2 = Instance.new("Part")
875
BlockMesh3 = Instance.new("BlockMesh")
876
Part4 = Instance.new("Part")
877
Part56 = Instance.new("Part")
878
SpecialMesh6 = Instance.new("SpecialMesh")
879
Part7 = Instance.new("Part")
880
Part8 = Instance.new("Part")
881
Part9 = Instance.new("Part")
882
Part10 = Instance.new("Part")
883
Part11 = Instance.new("Part")
884
SpecialMesh12 = Instance.new("SpecialMesh")
885
Part13 = Instance.new("Part")
886
Part14 = Instance.new("Part")
887
Part156 = Instance.new("Part")
888
SpecialMesh16 = Instance.new("SpecialMesh")
889
Part17 = Instance.new("Part")
890
SpecialMesh18 = Instance.new("SpecialMesh")
891
Part19 = Instance.new("Part")
892
Part20 = Instance.new("Part")
893
Part21 = Instance.new("Part")
894
Part22 = Instance.new("Part")
895
Part23 = Instance.new("Part")
896
Part24 = Instance.new("Part")
897
SpecialMesh25 = Instance.new("SpecialMesh")
898
Part26 = Instance.new("Part")
899
Part27 = Instance.new("Part")
900
BlockMesh28 = Instance.new("BlockMesh")
901
Part29 = Instance.new("Part")
902
Part30 = Instance.new("Part")
903
Part31 = Instance.new("Part")
904
Part32 = Instance.new("Part")
905
Part33 = Instance.new("Part")
906
BlockMesh34 = Instance.new("BlockMesh")
907
Part35 = Instance.new("Part")
908
Part36 = Instance.new("Part")
909
Part37 = Instance.new("Part")
910
Part38 = Instance.new("Part")
911
Part39 = Instance.new("Part")
912
SpecialMesh40 = Instance.new("SpecialMesh")
913
Part41 = Instance.new("Part")
914
BlockMesh42 = Instance.new("BlockMesh")
915
Part43 = Instance.new("Part")
916
Part44 = Instance.new("Part")
917
Part45 = Instance.new("Part")
918
Part46 = Instance.new("Part")
919
Part47 = Instance.new("Part")
920
BlockMesh48 = Instance.new("BlockMesh")
921
Part49 = Instance.new("Part")
922
BlockMesh50 = Instance.new("BlockMesh")
923
Part51 = Instance.new("Part")
924
Part52 = Instance.new("Part")
925
Part53 = Instance.new("Part")
926
SpecialMesh54 = Instance.new("SpecialMesh")
927
Part55 = Instance.new("Part")
928
SpecialMesh56 = Instance.new("SpecialMesh")
929
Part57 = Instance.new("Part")
930
Part58 = Instance.new("Part")
931
Part59 = Instance.new("Part")
932
Part60 = Instance.new("Part")
933
Part61 = Instance.new("Part")
934
Part62 = Instance.new("Part")
935
Part63 = Instance.new("Part")
936
Part64 = Instance.new("Part")
937
Part65 = Instance.new("Part")
938
Part66 = Instance.new("Part")
939
Part67 = Instance.new("Part")
940
Part68 = Instance.new("Part")
941
Part69 = Instance.new("Part")
942
Part70 = Instance.new("Part")
943
Part71 = Instance.new("Part")
944
BlockMesh72 = Instance.new("BlockMesh")
945
Part73 = Instance.new("Part")
946
Part74 = Instance.new("Part")
947
BlockMesh75 = Instance.new("BlockMesh")
948
Part76 = Instance.new("Part")
949
Part77 = Instance.new("Part")
950
Part78 = Instance.new("Part")
951
BlockMesh79 = Instance.new("BlockMesh")
952
Part80 = Instance.new("Part")
953
Part81 = Instance.new("Part")
954
Part82 = Instance.new("Part")
955
Part83 = Instance.new("Part")
956
SpecialMesh84 = Instance.new("SpecialMesh")
957
Part85 = Instance.new("Part")
958
BlockMesh86 = Instance.new("BlockMesh")
959
Part87 = Instance.new("Part")
960
Part88 = Instance.new("Part")
961
Part89 = Instance.new("Part")
962
Part90 = Instance.new("Part")
963
Part91 = Instance.new("Part")
964
Part92 = Instance.new("Part")
965
BlockMesh93 = Instance.new("BlockMesh")
966
Part94 = Instance.new("Part")
967
Part95 = Instance.new("Part")
968
Part96 = Instance.new("Part")
969
SpecialMesh97 = Instance.new("SpecialMesh")
970
Part98 = Instance.new("Part")
971
Part99 = Instance.new("Part")
972
Part100 = Instance.new("Part")
973
SpecialMesh101 = Instance.new("SpecialMesh")
974
Part102 = Instance.new("Part")
975
Part103 = Instance.new("Part")
976
Part104 = Instance.new("Part")
977
Part105 = Instance.new("Part")
978
SpecialMesh106 = Instance.new("SpecialMesh")
979
Part107 = Instance.new("Part")
980
Part108 = Instance.new("Part")
981
Part109 = Instance.new("Part")
982
Model0.Parent = Character
983
Part1.Parent = Model0
984
Part1.BrickColor = BrickColor.new("Institutional white")
985
Part1.Anchored = true
986
Part1.CanCollide = false
987
Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
988
Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
989
Part1.BottomSurface = Enum.SurfaceType.Smooth
990
Part1.TopSurface = Enum.SurfaceType.Smooth
991
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
992
Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
993
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
994
Part2.Parent = Model0
995
Part2.BrickColor = BrickColor.new("Dark stone grey")
996
Part2.Rotation = Vector3.new(-180, 0, -160)
997
Part2.Anchored = true
998
Part2.CanCollide = false
999
Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1000
Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1001
Part2.BottomSurface = Enum.SurfaceType.Smooth
1002
Part2.TopSurface = Enum.SurfaceType.Smooth
1003
Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
1004
Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
1005
Part2.Orientation = Vector3.new(0, -180, 20)
1006
Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
1007
BlockMesh3.Parent = Part2
1008
BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
1009
BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
1010
Part4.Parent = Model0
1011
Part4.BrickColor = BrickColor.new("Dark stone grey")
1012
Part4.Rotation = Vector3.new(-180, 0, -160)
1013
Part4.Anchored = true
1014
Part4.CanCollide = false
1015
Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
1016
Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1017
Part4.BottomSurface = Enum.SurfaceType.Smooth
1018
Part4.TopSurface = Enum.SurfaceType.Smooth
1019
Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
1020
Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
1021
Part4.Orientation = Vector3.new(0, -180, 20)
1022
Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
1023
Part56.Parent = Model0
1024
Part56.Material = Enum.Material.Neon
1025
Part56.BrickColor = BrickColor.new("New Yeller")
1026
Part56.Rotation = Vector3.new(-180, 0, -180)
1027
Part56.Anchored = true
1028
Part56.CanCollide = false
1029
Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
1030
Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
1031
Part56.BottomSurface = Enum.SurfaceType.Smooth
1032
Part56.TopSurface = Enum.SurfaceType.Smooth
1033
Part56.Color = Color3.new(0.682353, 1, 0)
1034
Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
1035
Part56.Orientation = Vector3.new(0, -180, 0)
1036
Part56.Color = Color3.new(0.682353, 1, 0)
1037
SpecialMesh6.Parent = Part56
1038
SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
1039
SpecialMesh6.MeshType = Enum.MeshType.Sphere
1040
SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
1041
Part7.Parent = Model0
1042
Part7.BrickColor = BrickColor.new("Burnt Sienna")
1043
Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1044
Part7.Anchored = true
1045
Part7.CanCollide = false
1046
Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1047
Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1048
Part7.BottomSurface = Enum.SurfaceType.Smooth
1049
Part7.TopSurface = Enum.SurfaceType.Smooth
1050
Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1051
Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
1052
Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1053
Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1054
Part8.Parent = Model0
1055
Part8.BrickColor = BrickColor.new("Royal purple")
1056
Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
1057
Part8.Anchored = true
1058
Part8.CanCollide = false
1059
Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1060
Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
1061
Part8.BottomSurface = Enum.SurfaceType.Smooth
1062
Part8.TopSurface = Enum.SurfaceType.Smooth
1063
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
1064
Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
1065
Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
1066
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
1067
Part9.Parent = Model0
1068
Part9.BrickColor = BrickColor.new("Dark stone grey")
1069
Part9.Rotation = Vector3.new(-180, 0, -160)
1070
Part9.Anchored = true
1071
Part9.CanCollide = false
1072
Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
1073
Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1074
Part9.BottomSurface = Enum.SurfaceType.Smooth
1075
Part9.TopSurface = Enum.SurfaceType.Smooth
1076
Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
1077
Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
1078
Part9.Orientation = Vector3.new(0, -180, 20)
1079
Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
1080
Part10.Parent = Model0
1081
Part10.BrickColor = BrickColor.new("Dark stone grey")
1082
Part10.Rotation = Vector3.new(-180, 0, -160)
1083
Part10.Anchored = true
1084
Part10.CanCollide = false
1085
Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
1086
Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1087
Part10.BottomSurface = Enum.SurfaceType.Smooth
1088
Part10.TopSurface = Enum.SurfaceType.Smooth
1089
Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
1090
Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
1091
Part10.Orientation = Vector3.new(0, -180, 20)
1092
Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
1093
Part11.Parent = Model0
1094
Part11.BrickColor = BrickColor.new("Navy blue")
1095
Part11.Rotation = Vector3.new(-180, 0, -180)
1096
Part11.Anchored = true
1097
Part11.CanCollide = false
1098
Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
1099
Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
1100
Part11.BottomSurface = Enum.SurfaceType.Smooth
1101
Part11.TopSurface = Enum.SurfaceType.Smooth
1102
Part11.Color = Color3.new(0, 0.12549, 0.376471)
1103
Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
1104
Part11.Orientation = Vector3.new(0, -180, 0)
1105
Part11.Color = Color3.new(0, 0.12549, 0.376471)
1106
SpecialMesh12.Parent = Part11
1107
SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
1108
SpecialMesh12.MeshType = Enum.MeshType.Sphere
1109
SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
1110
Part13.Parent = Model0
1111
Part13.BrickColor = BrickColor.new("Institutional white")
1112
Part13.Rotation = Vector3.new(15, 0, 0)
1113
Part13.Anchored = true
1114
Part13.CanCollide = false
1115
Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
1116
Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
1117
Part13.BottomSurface = Enum.SurfaceType.Smooth
1118
Part13.TopSurface = Enum.SurfaceType.Smooth
1119
Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
1120
Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
1121
Part13.Orientation = Vector3.new(15, 0, 0)
1122
Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
1123
Part14.Parent = Model0
1124
Part14.BrickColor = BrickColor.new("New Yeller")
1125
Part14.Rotation = Vector3.new(-180, 0, -160)
1126
Part14.Anchored = true
1127
Part14.CanCollide = false
1128
Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
1129
Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1130
Part14.BottomSurface = Enum.SurfaceType.Smooth
1131
Part14.TopSurface = Enum.SurfaceType.Smooth
1132
Part14.Color = Color3.new(0.682353, 1, 0)
1133
Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
1134
Part14.Orientation = Vector3.new(0, -180, 20)
1135
Part14.Color = Color3.new(0.682353, 1, 0)
1136
Part156.Parent = Model0
1137
Part156.Material = Enum.Material.Neon
1138
Part156.BrickColor = BrickColor.new("New Yeller")
1139
Part156.Anchored = true
1140
Part156.CanCollide = false
1141
Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
1142
Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1143
Part156.BottomSurface = Enum.SurfaceType.Smooth
1144
Part156.TopSurface = Enum.SurfaceType.Smooth
1145
Part156.Color = Color3.new(0.682353, 1, 0)
1146
Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
1147
Part156.Color = Color3.new(0.682353, 1, 0)
1148
SpecialMesh16.Parent = Part156
1149
SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
1150
SpecialMesh16.MeshType = Enum.MeshType.Sphere
1151
SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
1152
Part17.Parent = Model0
1153
Part17.BrickColor = BrickColor.new("Deep blue")
1154
Part17.Rotation = Vector3.new(-180, 0, 130)
1155
Part17.Anchored = true
1156
Part17.CanCollide = false
1157
Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
1158
Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
1159
Part17.BottomSurface = Enum.SurfaceType.Smooth
1160
Part17.TopSurface = Enum.SurfaceType.Smooth
1161
Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
1162
Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
1163
Part17.Orientation = Vector3.new(0, -180, -50)
1164
Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
1165
SpecialMesh18.Parent = Part17
1166
SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
1167
SpecialMesh18.MeshType = Enum.MeshType.Sphere
1168
SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
1169
Part19.Parent = Model0
1170
Part19.BrickColor = BrickColor.new("New Yeller")
1171
Part19.Rotation = Vector3.new(-180, 0, -160)
1172
Part19.Anchored = true
1173
Part19.CanCollide = false
1174
Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
1175
Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1176
Part19.BottomSurface = Enum.SurfaceType.Smooth
1177
Part19.TopSurface = Enum.SurfaceType.Smooth
1178
Part19.Color = Color3.new(0.682353, 1, 0)
1179
Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
1180
Part19.Orientation = Vector3.new(0, -180, 20)
1181
Part19.Color = Color3.new(0.682353, 1, 0)
1182
Part20.Parent = Model0
1183
Part20.BrickColor = BrickColor.new("Institutional white")
1184
Part20.Anchored = true
1185
Part20.CanCollide = false
1186
Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
1187
Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1188
Part20.BottomSurface = Enum.SurfaceType.Smooth
1189
Part20.TopSurface = Enum.SurfaceType.Smooth
1190
Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
1191
Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
1192
Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
1193
Part21.Parent = Model0
1194
Part21.BrickColor = BrickColor.new("Dark stone grey")
1195
Part21.Rotation = Vector3.new(-180, 0, -160)
1196
Part21.Anchored = true
1197
Part21.CanCollide = false
1198
Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
1199
Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1200
Part21.BottomSurface = Enum.SurfaceType.Smooth
1201
Part21.TopSurface = Enum.SurfaceType.Smooth
1202
Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
1203
Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
1204
Part21.Orientation = Vector3.new(0, -180, 20)
1205
Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
1206
Part22.Parent = Model0
1207
Part22.BrickColor = BrickColor.new("Institutional white")
1208
Part22.Rotation = Vector3.new(-90, 0, -174.289993)
1209
Part22.Anchored = true
1210
Part22.CanCollide = false
1211
Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
1212
Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
1213
Part22.BottomSurface = Enum.SurfaceType.Smooth
1214
Part22.TopSurface = Enum.SurfaceType.Smooth
1215
Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
1216
Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
1217
Part22.Orientation = Vector3.new(-90, -174.289993, 0)
1218
Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
1219
Part23.Parent = Model0
1220
Part23.BrickColor = BrickColor.new("Dark stone grey")
1221
Part23.Rotation = Vector3.new(-180, 0, -160)
1222
Part23.Anchored = true
1223
Part23.CanCollide = false
1224
Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
1225
Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1226
Part23.BottomSurface = Enum.SurfaceType.Smooth
1227
Part23.TopSurface = Enum.SurfaceType.Smooth
1228
Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
1229
Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
1230
Part23.Orientation = Vector3.new(0, -180, 20)
1231
Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
1232
Part24.Parent = Model0
1233
Part24.BrickColor = BrickColor.new("Really black")
1234
Part24.Rotation = Vector3.new(-180, 0, 175)
1235
Part24.Anchored = true
1236
Part24.CanCollide = false
1237
Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
1238
Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
1239
Part24.BottomSurface = Enum.SurfaceType.Smooth
1240
Part24.TopSurface = Enum.SurfaceType.Smooth
1241
Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1242
Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
1243
Part24.Orientation = Vector3.new(0, -180, -5)
1244
Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1245
SpecialMesh25.Parent = Part24
1246
SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
1247
SpecialMesh25.MeshType = Enum.MeshType.Sphere
1248
SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
1249
Part26.Parent = Model0
1250
Part26.BrickColor = BrickColor.new("Burnt Sienna")
1251
Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1252
Part26.Anchored = true
1253
Part26.CanCollide = false
1254
Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
1255
Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1256
Part26.BottomSurface = Enum.SurfaceType.Smooth
1257
Part26.TopSurface = Enum.SurfaceType.Smooth
1258
Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1259
Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
1260
Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1261
Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1262
Part27.Parent = Model0
1263
Part27.BrickColor = BrickColor.new("Dark stone grey")
1264
Part27.Rotation = Vector3.new(-180, 0, -160)
1265
Part27.Anchored = true
1266
Part27.CanCollide = false
1267
Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
1268
Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1269
Part27.BottomSurface = Enum.SurfaceType.Smooth
1270
Part27.TopSurface = Enum.SurfaceType.Smooth
1271
Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
1272
Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
1273
Part27.Orientation = Vector3.new(0, -180, 20)
1274
Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
1275
BlockMesh28.Parent = Part27
1276
BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
1277
BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
1278
Part29.Parent = Model0
1279
Part29.BrickColor = BrickColor.new("Burnt Sienna")
1280
Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1281
Part29.Anchored = true
1282
Part29.CanCollide = false
1283
Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
1284
Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1285
Part29.BottomSurface = Enum.SurfaceType.Smooth
1286
Part29.TopSurface = Enum.SurfaceType.Smooth
1287
Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1288
Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
1289
Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1290
Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1291
Part30.Parent = Model0
1292
Part30.BrickColor = BrickColor.new("Institutional white")
1293
Part30.Rotation = Vector3.new(-90, 0, 174.289993)
1294
Part30.Anchored = true
1295
Part30.CanCollide = false
1296
Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
1297
Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
1298
Part30.BottomSurface = Enum.SurfaceType.Smooth
1299
Part30.TopSurface = Enum.SurfaceType.Smooth
1300
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1301
Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
1302
Part30.Orientation = Vector3.new(-90, 174.289993, 0)
1303
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1304
Part31.Parent = Model0
1305
Part31.BrickColor = BrickColor.new("Burnt Sienna")
1306
Part31.Rotation = Vector3.new(-25, 0, 20)
1307
Part31.Anchored = true
1308
Part31.CanCollide = false
1309
Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1310
Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1311
Part31.BottomSurface = Enum.SurfaceType.Smooth
1312
Part31.TopSurface = Enum.SurfaceType.Smooth
1313
Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1314
Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
1315
Part31.Orientation = Vector3.new(-25, 0, 20)
1316
Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1317
Part32.Parent = Model0
1318
Part32.BrickColor = BrickColor.new("Burnt Sienna")
1319
Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1320
Part32.Anchored = true
1321
Part32.CanCollide = false
1322
Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1323
Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1324
Part32.BottomSurface = Enum.SurfaceType.Smooth
1325
Part32.TopSurface = Enum.SurfaceType.Smooth
1326
Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1327
Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
1328
Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1329
Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1330
Part33.Parent = Model0
1331
Part33.BrickColor = BrickColor.new("Institutional white")
1332
Part33.Anchored = true
1333
Part33.CanCollide = false
1334
Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
1335
Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1336
Part33.BottomSurface = Enum.SurfaceType.Smooth
1337
Part33.TopSurface = Enum.SurfaceType.Smooth
1338
Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
1339
Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
1340
Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
1341
BlockMesh34.Parent = Part33
1342
BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
1343
BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
1344
Part35.Parent = Model0
1345
Part35.BrickColor = BrickColor.new("Institutional white")
1346
Part35.Rotation = Vector3.new(-15, 0, 0)
1347
Part35.Anchored = true
1348
Part35.CanCollide = false
1349
Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
1350
Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1351
Part35.BottomSurface = Enum.SurfaceType.Smooth
1352
Part35.TopSurface = Enum.SurfaceType.Smooth
1353
Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
1354
Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
1355
Part35.Orientation = Vector3.new(-15, 0, 0)
1356
Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
1357
Part36.Parent = Model0
1358
Part36.BrickColor = BrickColor.new("New Yeller")
1359
Part36.Rotation = Vector3.new(-180, 0, -160)
1360
Part36.Anchored = true
1361
Part36.CanCollide = false
1362
Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
1363
Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1364
Part36.BottomSurface = Enum.SurfaceType.Smooth
1365
Part36.TopSurface = Enum.SurfaceType.Smooth
1366
Part36.Color = Color3.new(1, 1, 0)
1367
Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
1368
Part36.Orientation = Vector3.new(0, -180, 20)
1369
Part36.Color = Color3.new(1, 1, 0)
1370
Part37.Parent = Model0
1371
Part37.BrickColor = BrickColor.new("Burnt Sienna")
1372
Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1373
Part37.Anchored = true
1374
Part37.CanCollide = false
1375
Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1376
Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1377
Part37.BottomSurface = Enum.SurfaceType.Smooth
1378
Part37.TopSurface = Enum.SurfaceType.Smooth
1379
Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1380
Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
1381
Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1382
Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1383
Part38.Parent = Model0
1384
Part38.BrickColor = BrickColor.new("New Yeller")
1385
Part38.Rotation = Vector3.new(-180, 0, -160)
1386
Part38.Anchored = true
1387
Part38.CanCollide = false
1388
Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
1389
Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1390
Part38.BottomSurface = Enum.SurfaceType.Smooth
1391
Part38.TopSurface = Enum.SurfaceType.Smooth
1392
Part38.Color = Color3.new(0.682353, 1, 0)
1393
Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
1394
Part38.Orientation = Vector3.new(0, -180, 20)
1395
Part38.Color = Color3.new(0.682353, 1, 0)
1396
Part39.Parent = Model0
1397
Part39.BrickColor = BrickColor.new("Really black")
1398
Part39.Rotation = Vector3.new(0, 0, -5)
1399
Part39.Anchored = true
1400
Part39.CanCollide = false
1401
Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
1402
Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
1403
Part39.BottomSurface = Enum.SurfaceType.Smooth
1404
Part39.TopSurface = Enum.SurfaceType.Smooth
1405
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1406
Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
1407
Part39.Orientation = Vector3.new(0, 0, -5)
1408
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1409
SpecialMesh40.Parent = Part39
1410
SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
1411
SpecialMesh40.MeshType = Enum.MeshType.Sphere
1412
SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
1413
Part41.Parent = Model0
1414
Part41.BrickColor = BrickColor.new("Dark stone grey")
1415
Part41.Rotation = Vector3.new(-180, 0, -160)
1416
Part41.Anchored = true
1417
Part41.CanCollide = false
1418
Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1419
Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1420
Part41.BottomSurface = Enum.SurfaceType.Smooth
1421
Part41.TopSurface = Enum.SurfaceType.Smooth
1422
Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
1423
Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
1424
Part41.Orientation = Vector3.new(0, -180, 20)
1425
Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
1426
BlockMesh42.Parent = Part41
1427
BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
1428
BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
1429
Part43.Parent = Model0
1430
Part43.BrickColor = BrickColor.new("New Yeller")
1431
Part43.Rotation = Vector3.new(-180, 0, -160)
1432
Part43.Anchored = true
1433
Part43.CanCollide = false
1434
Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
1435
Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1436
Part43.BottomSurface = Enum.SurfaceType.Smooth
1437
Part43.TopSurface = Enum.SurfaceType.Smooth
1438
Part43.Color = Color3.new(0.682353, 1, 0)
1439
Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
1440
Part43.Orientation = Vector3.new(0, -180, 20)
1441
Part43.Color = Color3.new(0.682353, 1, 0)
1442
Part44.Parent = Model0
1443
Part44.BrickColor = BrickColor.new("New Yeller")
1444
Part44.Rotation = Vector3.new(-180, 0, -160)
1445
Part44.Anchored = true
1446
Part44.CanCollide = false
1447
Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
1448
Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1449
Part44.BottomSurface = Enum.SurfaceType.Smooth
1450
Part44.TopSurface = Enum.SurfaceType.Smooth
1451
Part44.Color = Color3.new(1, 1, 0)
1452
Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
1453
Part44.Orientation = Vector3.new(0, -180, 20)
1454
Part44.Color = Color3.new(1, 1, 0)
1455
Part45.Parent = Model0
1456
Part45.BrickColor = BrickColor.new("Royal purple")
1457
Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
1458
Part45.Anchored = true
1459
Part45.CanCollide = false
1460
Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
1461
Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
1462
Part45.BottomSurface = Enum.SurfaceType.Smooth
1463
Part45.TopSurface = Enum.SurfaceType.Smooth
1464
Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
1465
Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
1466
Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
1467
Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
1468
Part46.Parent = Model0
1469
Part46.BrickColor = BrickColor.new("Burnt Sienna")
1470
Part46.Rotation = Vector3.new(-25, 0, 20)
1471
Part46.Anchored = true
1472
Part46.CanCollide = false
1473
Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
1474
Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1475
Part46.BottomSurface = Enum.SurfaceType.Smooth
1476
Part46.TopSurface = Enum.SurfaceType.Smooth
1477
Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1478
Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
1479
Part46.Orientation = Vector3.new(-25, 0, 20)
1480
Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1481
Part47.Parent = Model0
1482
Part47.BrickColor = BrickColor.new("Dark stone grey")
1483
Part47.Rotation = Vector3.new(-180, 0, -160)
1484
Part47.Anchored = true
1485
Part47.CanCollide = false
1486
Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1487
Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1488
Part47.BottomSurface = Enum.SurfaceType.Smooth
1489
Part47.TopSurface = Enum.SurfaceType.Smooth
1490
Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
1491
Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
1492
Part47.Orientation = Vector3.new(0, -180, 20)
1493
Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
1494
BlockMesh48.Parent = Part47
1495
BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
1496
BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
1497
Part49.Parent = Model0
1498
Part49.BrickColor = BrickColor.new("Dark stone grey")
1499
Part49.Rotation = Vector3.new(-180, 0, -160)
1500
Part49.Anchored = true
1501
Part49.CanCollide = false
1502
Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
1503
Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1504
Part49.BottomSurface = Enum.SurfaceType.Smooth
1505
Part49.TopSurface = Enum.SurfaceType.Smooth
1506
Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
1507
Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
1508
Part49.Orientation = Vector3.new(0, -180, 20)
1509
Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
1510
BlockMesh50.Parent = Part49
1511
BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
1512
BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
1513
Part51.Parent = Model0
1514
Part51.BrickColor = BrickColor.new("Burnt Sienna")
1515
Part51.Rotation = Vector3.new(-25, 0, 20)
1516
Part51.Anchored = true
1517
Part51.CanCollide = false
1518
Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1519
Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1520
Part51.BottomSurface = Enum.SurfaceType.Smooth
1521
Part51.TopSurface = Enum.SurfaceType.Smooth
1522
Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1523
Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
1524
Part51.Orientation = Vector3.new(-25, 0, 20)
1525
Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1526
Part52.Parent = Model0
1527
Part52.BrickColor = BrickColor.new("Burnt Sienna")
1528
Part52.Rotation = Vector3.new(-25, 0, 20)
1529
Part52.Anchored = true
1530
Part52.CanCollide = false
1531
Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1532
Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1533
Part52.BottomSurface = Enum.SurfaceType.Smooth
1534
Part52.TopSurface = Enum.SurfaceType.Smooth
1535
Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1536
Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
1537
Part52.Orientation = Vector3.new(-25, 0, 20)
1538
Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1539
Part53.Name = "Handle"
1540
Part53.Parent = Model0
1541
Part53.BrickColor = BrickColor.new("Cyan")
1542
Part53.Anchored = true
1543
Part53.CanCollide = false
1544
Part53.FormFactor = Enum.FormFactor.Custom
1545
Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
1546
Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1547
Part53.BottomSurface = Enum.SurfaceType.Smooth
1548
Part53.TopSurface = Enum.SurfaceType.Smooth
1549
Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1550
Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
1551
Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1552
SpecialMesh54.Parent = Part53
1553
SpecialMesh54.MeshId = "rbxassetid://167554431"
1554
SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
1555
SpecialMesh54.MeshType = Enum.MeshType.FileMesh
1556
SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
1557
Part55.Parent = Model0
1558
Part55.BrickColor = BrickColor.new("Dark stone grey")
1559
Part55.Rotation = Vector3.new(0, 90, 0)
1560
Part55.Anchored = true
1561
Part55.CanCollide = false
1562
Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
1563
Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
1564
Part55.BottomSurface = Enum.SurfaceType.Smooth
1565
Part55.TopSurface = Enum.SurfaceType.Smooth
1566
Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
1567
Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
1568
Part55.Orientation = Vector3.new(0, 90, 0)
1569
Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
1570
SpecialMesh56.Parent = Part55
1571
SpecialMesh56.MeshType = Enum.MeshType.Cylinder
1572
Part57.Parent = Model0
1573
Part57.BrickColor = BrickColor.new("Royal purple")
1574
Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
1575
Part57.Anchored = true
1576
Part57.CanCollide = false
1577
Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1578
Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
1579
Part57.BottomSurface = Enum.SurfaceType.Smooth
1580
Part57.TopSurface = Enum.SurfaceType.Smooth
1581
Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
1582
Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
1583
Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
1584
Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
1585
Part58.Parent = Model0
1586
Part58.BrickColor = BrickColor.new("Burnt Sienna")
1587
Part58.Rotation = Vector3.new(-25, 0, 20)
1588
Part58.Anchored = true
1589
Part58.CanCollide = false
1590
Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
1591
Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1592
Part58.BottomSurface = Enum.SurfaceType.Smooth
1593
Part58.TopSurface = Enum.SurfaceType.Smooth
1594
Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1595
Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
1596
Part58.Orientation = Vector3.new(-25, 0, 20)
1597
Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1598
Part59.Parent = Model0
1599
Part59.BrickColor = BrickColor.new("New Yeller")
1600
Part59.Rotation = Vector3.new(-180, 0, -160)
1601
Part59.Anchored = true
1602
Part59.CanCollide = false
1603
Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
1604
Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1605
Part59.BottomSurface = Enum.SurfaceType.Smooth
1606
Part59.TopSurface = Enum.SurfaceType.Smooth
1607
Part59.Color = Color3.new(0.682353, 1, 0)
1608
Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
1609
Part59.Orientation = Vector3.new(0, -180, 20)
1610
Part59.Color = Color3.new(0.682353, 1, 0)
1611
Part60.Parent = Model0
1612
Part60.BrickColor = BrickColor.new("Burnt Sienna")
1613
Part60.Rotation = Vector3.new(-25, 0, 20)
1614
Part60.Anchored = true
1615
Part60.CanCollide = false
1616
Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
1617
Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1618
Part60.BottomSurface = Enum.SurfaceType.Smooth
1619
Part60.TopSurface = Enum.SurfaceType.Smooth
1620
Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1621
Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
1622
Part60.Orientation = Vector3.new(-25, 0, 20)
1623
Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1624
Part61.Parent = Model0
1625
Part61.BrickColor = BrickColor.new("Burnt Sienna")
1626
Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1627
Part61.Anchored = true
1628
Part61.CanCollide = false
1629
Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1630
Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1631
Part61.BottomSurface = Enum.SurfaceType.Smooth
1632
Part61.TopSurface = Enum.SurfaceType.Smooth
1633
Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1634
Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
1635
Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1636
Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1637
Part62.Parent = Model0
1638
Part62.BrickColor = BrickColor.new("Burnt Sienna")
1639
Part62.Rotation = Vector3.new(-25, 0, 20)
1640
Part62.Anchored = true
1641
Part62.CanCollide = false
1642
Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
1643
Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1644
Part62.BottomSurface = Enum.SurfaceType.Smooth
1645
Part62.TopSurface = Enum.SurfaceType.Smooth
1646
Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1647
Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
1648
Part62.Orientation = Vector3.new(-25, 0, 20)
1649
Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1650
Part63.Parent = Model0
1651
Part63.BrickColor = BrickColor.new("Burnt Sienna")
1652
Part63.Rotation = Vector3.new(-25, 0, 20)
1653
Part63.Anchored = true
1654
Part63.CanCollide = false
1655
Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
1656
Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1657
Part63.BottomSurface = Enum.SurfaceType.Smooth
1658
Part63.TopSurface = Enum.SurfaceType.Smooth
1659
Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1660
Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
1661
Part63.Orientation = Vector3.new(-25, 0, 20)
1662
Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1663
Part64.Parent = Model0
1664
Part64.BrickColor = BrickColor.new("Royal purple")
1665
Part64.Rotation = Vector3.new(-25, 0, 20)
1666
Part64.Anchored = true
1667
Part64.CanCollide = false
1668
Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1669
Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1670
Part64.BottomSurface = Enum.SurfaceType.Smooth
1671
Part64.TopSurface = Enum.SurfaceType.Smooth
1672
Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
1673
Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
1674
Part64.Orientation = Vector3.new(-25, 0, 20)
1675
Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
1676
Part65.Parent = Model0
1677
Part65.BrickColor = BrickColor.new("Royal purple")
1678
Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1679
Part65.Anchored = true
1680
Part65.CanCollide = false
1681
Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1682
Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1683
Part65.BottomSurface = Enum.SurfaceType.Smooth
1684
Part65.TopSurface = Enum.SurfaceType.Smooth
1685
Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
1686
Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
1687
Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1688
Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
1689
Part66.Parent = Model0
1690
Part66.BrickColor = BrickColor.new("Burnt Sienna")
1691
Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1692
Part66.Anchored = true
1693
Part66.CanCollide = false
1694
Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
1695
Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1696
Part66.BottomSurface = Enum.SurfaceType.Smooth
1697
Part66.TopSurface = Enum.SurfaceType.Smooth
1698
Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1699
Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
1700
Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1701
Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1702
Part67.Parent = Model0
1703
Part67.BrickColor = BrickColor.new("New Yeller")
1704
Part67.Rotation = Vector3.new(-180, 0, -160)
1705
Part67.Anchored = true
1706
Part67.CanCollide = false
1707
Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
1708
Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1709
Part67.BottomSurface = Enum.SurfaceType.Smooth
1710
Part67.TopSurface = Enum.SurfaceType.Smooth
1711
Part67.Color = Color3.new(0.682353, 1, 0)
1712
Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
1713
Part67.Orientation = Vector3.new(0, -180, 20)
1714
Part67.Color = Color3.new(0.682353, 1, 0)
1715
Part68.Parent = Model0
1716
Part68.BrickColor = BrickColor.new("Burnt Sienna")
1717
Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1718
Part68.Anchored = true
1719
Part68.CanCollide = false
1720
Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
1721
Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1722
Part68.BottomSurface = Enum.SurfaceType.Smooth
1723
Part68.TopSurface = Enum.SurfaceType.Smooth
1724
Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1725
Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
1726
Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1727
Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1728
Part69.Parent = Model0
1729
Part69.BrickColor = BrickColor.new("Burnt Sienna")
1730
Part69.Rotation = Vector3.new(-25, 0, 20)
1731
Part69.Anchored = true
1732
Part69.CanCollide = false
1733
Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
1734
Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1735
Part69.BottomSurface = Enum.SurfaceType.Smooth
1736
Part69.TopSurface = Enum.SurfaceType.Smooth
1737
Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1738
Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
1739
Part69.Orientation = Vector3.new(-25, 0, 20)
1740
Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1741
Part70.Parent = Model0
1742
Part70.BrickColor = BrickColor.new("Burnt Sienna")
1743
Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1744
Part70.Anchored = true
1745
Part70.CanCollide = false
1746
Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
1747
Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1748
Part70.BottomSurface = Enum.SurfaceType.Smooth
1749
Part70.TopSurface = Enum.SurfaceType.Smooth
1750
Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1751
Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
1752
Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1753
Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1754
Part71.Parent = Model0
1755
Part71.BrickColor = BrickColor.new("Dark stone grey")
1756
Part71.Rotation = Vector3.new(-180, 0, -160)
1757
Part71.Anchored = true
1758
Part71.CanCollide = false
1759
Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
1760
Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1761
Part71.BottomSurface = Enum.SurfaceType.Smooth
1762
Part71.TopSurface = Enum.SurfaceType.Smooth
1763
Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
1764
Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
1765
Part71.Orientation = Vector3.new(0, -180, 20)
1766
Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
1767
BlockMesh72.Parent = Part71
1768
BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
1769
BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
1770
Part73.Parent = Model0
1771
Part73.BrickColor = BrickColor.new("Dark stone grey")
1772
Part73.Rotation = Vector3.new(-180, 0, -160)
1773
Part73.Anchored = true
1774
Part73.CanCollide = false
1775
Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
1776
Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1777
Part73.BottomSurface = Enum.SurfaceType.Smooth
1778
Part73.TopSurface = Enum.SurfaceType.Smooth
1779
Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
1780
Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
1781
Part73.Orientation = Vector3.new(0, -180, 20)
1782
Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
1783
Part74.Parent = Model0
1784
Part74.BrickColor = BrickColor.new("Dark stone grey")
1785
Part74.Rotation = Vector3.new(-180, 0, -160)
1786
Part74.Anchored = true
1787
Part74.CanCollide = false
1788
Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
1789
Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1790
Part74.BottomSurface = Enum.SurfaceType.Smooth
1791
Part74.TopSurface = Enum.SurfaceType.Smooth
1792
Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
1793
Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
1794
Part74.Orientation = Vector3.new(0, -180, 20)
1795
Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
1796
BlockMesh75.Parent = Part74
1797
BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
1798
BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
1799
Part76.Parent = Model0
1800
Part76.BrickColor = BrickColor.new("New Yeller")
1801
Part76.Rotation = Vector3.new(-180, 0, -160)
1802
Part76.Anchored = true
1803
Part76.CanCollide = false
1804
Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
1805
Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1806
Part76.BottomSurface = Enum.SurfaceType.Smooth
1807
Part76.TopSurface = Enum.SurfaceType.Smooth
1808
Part76.Color = Color3.new(1, 1, 0)
1809
Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
1810
Part76.Orientation = Vector3.new(0, -180, 20)
1811
Part76.Color = Color3.new(1, 1, 0)
1812
Part77.Parent = Model0
1813
Part77.BrickColor = BrickColor.new("Dark stone grey")
1814
Part77.Rotation = Vector3.new(-180, 0, -160)
1815
Part77.Anchored = true
1816
Part77.CanCollide = false
1817
Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
1818
Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1819
Part77.BottomSurface = Enum.SurfaceType.Smooth
1820
Part77.TopSurface = Enum.SurfaceType.Smooth
1821
Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
1822
Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
1823
Part77.Orientation = Vector3.new(0, -180, 20)
1824
Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
1825
Part78.Parent = Model0
1826
Part78.BrickColor = BrickColor.new("Dark stone grey")
1827
Part78.Rotation = Vector3.new(-180, 0, -160)
1828
Part78.Anchored = true
1829
Part78.CanCollide = false
1830
Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1831
Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1832
Part78.BottomSurface = Enum.SurfaceType.Smooth
1833
Part78.TopSurface = Enum.SurfaceType.Smooth
1834
Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
1835
Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
1836
Part78.Orientation = Vector3.new(0, -180, 20)
1837
Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
1838
BlockMesh79.Parent = Part78
1839
BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
1840
BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
1841
Part80.Parent = Model0
1842
Part80.BrickColor = BrickColor.new("New Yeller")
1843
Part80.Rotation = Vector3.new(-180, 0, -160)
1844
Part80.Anchored = true
1845
Part80.CanCollide = false
1846
Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
1847
Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1848
Part80.BottomSurface = Enum.SurfaceType.Smooth
1849
Part80.TopSurface = Enum.SurfaceType.Smooth
1850
Part80.Color = Color3.new(0.682353, 1, 0)
1851
Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
1852
Part80.Orientation = Vector3.new(0, -180, 20)
1853
Part80.Color = Color3.new(0.682353, 1, 0)
1854
Part81.Parent = Model0
1855
Part81.BrickColor = BrickColor.new("New Yeller")
1856
Part81.Rotation = Vector3.new(0, 0, -20)
1857
Part81.Anchored = true
1858
Part81.CanCollide = false
1859
Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
1860
Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
1861
Part81.BottomSurface = Enum.SurfaceType.Smooth
1862
Part81.TopSurface = Enum.SurfaceType.Smooth
1863
Part81.Color = Color3.new(1, 1, 0)
1864
Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
1865
Part81.Orientation = Vector3.new(0, 0, -20)
1866
Part81.Color = Color3.new(1, 1, 0)
1867
Part82.Parent = Model0
1868
Part82.BrickColor = BrickColor.new("New Yeller")
1869
Part82.Rotation = Vector3.new(0, 0, -20)
1870
Part82.Anchored = true
1871
Part82.CanCollide = false
1872
Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
1873
Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
1874
Part82.BottomSurface = Enum.SurfaceType.Smooth
1875
Part82.TopSurface = Enum.SurfaceType.Smooth
1876
Part82.Color = Color3.new(1, 1, 0)
1877
Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
1878
Part82.Orientation = Vector3.new(0, 0, -20)
1879
Part82.Color = Color3.new(1, 1, 0)
1880
Part83.Parent = Model0
1881
Part83.BrickColor = BrickColor.new("Navy blue")
1882
Part83.Anchored = true
1883
Part83.CanCollide = false
1884
Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
1885
Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
1886
Part83.BottomSurface = Enum.SurfaceType.Smooth
1887
Part83.TopSurface = Enum.SurfaceType.Smooth
1888
Part83.Color = Color3.new(0, 0.12549, 0.376471)
1889
Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
1890
Part83.Color = Color3.new(0, 0.12549, 0.376471)
1891
SpecialMesh84.Parent = Part83
1892
SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
1893
SpecialMesh84.MeshType = Enum.MeshType.Sphere
1894
SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
1895
Part85.Parent = Model0
1896
Part85.BrickColor = BrickColor.new("Navy blue")
1897
Part85.Rotation = Vector3.new(-180, 0, -180)
1898
Part85.Anchored = true
1899
Part85.CanCollide = false
1900
Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
1901
Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
1902
Part85.BottomSurface = Enum.SurfaceType.Smooth
1903
Part85.TopSurface = Enum.SurfaceType.Smooth
1904
Part85.Color = Color3.new(0, 0.12549, 0.376471)
1905
Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
1906
Part85.Orientation = Vector3.new(0, -180, 0)
1907
Part85.Color = Color3.new(0, 0.12549, 0.376471)
1908
BlockMesh86.Parent = Part85
1909
BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
1910
BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
1911
Part87.Parent = Model0
1912
Part87.BrickColor = BrickColor.new("Institutional white")
1913
Part87.Rotation = Vector3.new(0, 90, 0)
1914
Part87.Anchored = true
1915
Part87.CanCollide = false
1916
Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
1917
Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
1918
Part87.BottomSurface = Enum.SurfaceType.Smooth
1919
Part87.TopSurface = Enum.SurfaceType.Smooth
1920
Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
1921
Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
1922
Part87.Orientation = Vector3.new(0, 90, 0)
1923
Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
1924
Part88.Parent = Model0
1925
Part88.BrickColor = BrickColor.new("Royal purple")
1926
Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
1927
Part88.Anchored = true
1928
Part88.CanCollide = false
1929
Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
1930
Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
1931
Part88.BottomSurface = Enum.SurfaceType.Smooth
1932
Part88.TopSurface = Enum.SurfaceType.Smooth
1933
Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
1934
Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
1935
Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
1936
Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
1937
Part89.Parent = Model0
1938
Part89.BrickColor = BrickColor.new("New Yeller")
1939
Part89.Rotation = Vector3.new(-180, 0, -160)
1940
Part89.Anchored = true
1941
Part89.CanCollide = false
1942
Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
1943
Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1944
Part89.BottomSurface = Enum.SurfaceType.Smooth
1945
Part89.TopSurface = Enum.SurfaceType.Smooth
1946
Part89.Color = Color3.new(1, 1, 0)
1947
Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
1948
Part89.Orientation = Vector3.new(0, -180, 20)
1949
Part89.Color = Color3.new(1, 1, 0)
1950
Part90.Parent = Model0
1951
Part90.BrickColor = BrickColor.new("New Yeller")
1952
Part90.Rotation = Vector3.new(-180, 0, -160)
1953
Part90.Anchored = true
1954
Part90.CanCollide = false
1955
Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
1956
Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1957
Part90.BottomSurface = Enum.SurfaceType.Smooth
1958
Part90.TopSurface = Enum.SurfaceType.Smooth
1959
Part90.Color = Color3.new(1, 1, 0)
1960
Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
1961
Part90.Orientation = Vector3.new(0, -180, 20)
1962
Part90.Color = Color3.new(1, 1, 0)
1963
Part91.Parent = Model0
1964
Part91.BrickColor = BrickColor.new("Burnt Sienna")
1965
Part91.Rotation = Vector3.new(-25, 0, 20)
1966
Part91.Anchored = true
1967
Part91.CanCollide = false
1968
Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1969
Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1970
Part91.BottomSurface = Enum.SurfaceType.Smooth
1971
Part91.TopSurface = Enum.SurfaceType.Smooth
1972
Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1973
Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
1974
Part91.Orientation = Vector3.new(-25, 0, 20)
1975
Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1976
Part92.Parent = Model0
1977
Part92.BrickColor = BrickColor.new("Navy blue")
1978
Part92.Anchored = true
1979
Part92.CanCollide = false
1980
Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
1981
Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
1982
Part92.BottomSurface = Enum.SurfaceType.Smooth
1983
Part92.TopSurface = Enum.SurfaceType.Smooth
1984
Part92.Color = Color3.new(0, 0.12549, 0.376471)
1985
Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
1986
Part92.Color = Color3.new(0, 0.12549, 0.376471)
1987
BlockMesh93.Parent = Part92
1988
BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
1989
BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
1990
Part94.Parent = Model0
1991
Part94.BrickColor = BrickColor.new("New Yeller")
1992
Part94.Rotation = Vector3.new(-180, 0, -160)
1993
Part94.Anchored = true
1994
Part94.CanCollide = false
1995
Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
1996
Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1997
Part94.BottomSurface = Enum.SurfaceType.Smooth
1998
Part94.TopSurface = Enum.SurfaceType.Smooth
1999
Part94.Color = Color3.new(0.682353, 1, 0)
2000
Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
2001
Part94.Orientation = Vector3.new(0, -180, 20)
2002
Part94.Color = Color3.new(0.682353, 1, 0)
2003
Part95.Parent = Model0
2004
Part95.BrickColor = BrickColor.new("Burnt Sienna")
2005
Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
2006
Part95.Anchored = true
2007
Part95.CanCollide = false
2008
Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
2009
Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
2010
Part95.BottomSurface = Enum.SurfaceType.Smooth
2011
Part95.TopSurface = Enum.SurfaceType.Smooth
2012
Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2013
Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
2014
Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
2015
Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2016
Part96.Parent = Model0
2017
Part96.BrickColor = BrickColor.new("Deep blue")
2018
Part96.Anchored = true
2019
Part96.CanCollide = false
2020
Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
2021
Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2022
Part96.BottomSurface = Enum.SurfaceType.Smooth
2023
Part96.TopSurface = Enum.SurfaceType.Smooth
2024
Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
2025
Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
2026
Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
2027
SpecialMesh97.Parent = Part96
2028
SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
2029
SpecialMesh97.MeshType = Enum.MeshType.Sphere
2030
SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
2031
Part98.Parent = Model0
2032
Part98.BrickColor = BrickColor.new("Burnt Sienna")
2033
Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
2034
Part98.Anchored = true
2035
Part98.CanCollide = false
2036
Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
2037
Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
2038
Part98.BottomSurface = Enum.SurfaceType.Smooth
2039
Part98.TopSurface = Enum.SurfaceType.Smooth
2040
Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2041
Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
2042
Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
2043
Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2044
Part99.Parent = Model0
2045
Part99.BrickColor = BrickColor.new("New Yeller")
2046
Part99.Rotation = Vector3.new(-180, 0, -160)
2047
Part99.Anchored = true
2048
Part99.CanCollide = false
2049
Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
2050
Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
2051
Part99.BottomSurface = Enum.SurfaceType.Smooth
2052
Part99.TopSurface = Enum.SurfaceType.Smooth
2053
Part99.Color = Color3.new(1, 1, 0)
2054
Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
2055
Part99.Orientation = Vector3.new(0, -180, 20)
2056
Part99.Color = Color3.new(1, 1, 0)
2057
Part100.Parent = Model0
2058
Part100.BrickColor = BrickColor.new("Deep blue")
2059
Part100.Rotation = Vector3.new(-180, 0, -180)
2060
Part100.Anchored = true
2061
Part100.CanCollide = false
2062
Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
2063
Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
2064
Part100.BottomSurface = Enum.SurfaceType.Smooth
2065
Part100.TopSurface = Enum.SurfaceType.Smooth
2066
Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
2067
Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
2068
Part100.Orientation = Vector3.new(0, -180, 0)
2069
Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
2070
SpecialMesh101.Parent = Part100
2071
SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
2072
SpecialMesh101.MeshType = Enum.MeshType.Sphere
2073
SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
2074
Part102.Parent = Model0
2075
Part102.BrickColor = BrickColor.new("Institutional white")
2076
Part102.Rotation = Vector3.new(0, 90, 0)
2077
Part102.Anchored = true
2078
Part102.CanCollide = false
2079
Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
2080
Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
2081
Part102.BottomSurface = Enum.SurfaceType.Smooth
2082
Part102.TopSurface = Enum.SurfaceType.Smooth
2083
Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
2084
Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
2085
Part102.Orientation = Vector3.new(0, 90, 0)
2086
Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
2087
Part103.Name = "Head"
2088
Part103.Parent = Model0
2089
Part103.BrickColor = BrickColor.new("Institutional white")
2090
Part103.Anchored = true
2091
Part103.CanCollide = false
2092
Part103.Size = Vector3.new(1.5, 0.75, 1.05000007)
2093
Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2094
Part103.BottomSurface = Enum.SurfaceType.Smooth
2095
Part103.TopSurface = Enum.SurfaceType.Smooth
2096
Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
2097
Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
2098
Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
2099
Part104.Parent = Model0
2100
Part104.BrickColor = BrickColor.new("Dark stone grey")
2101
Part104.Rotation = Vector3.new(-180, 0, -160)
2102
Part104.Anchored = true
2103
Part104.CanCollide = false
2104
Part104.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
2105
Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
2106
Part104.BottomSurface = Enum.SurfaceType.Smooth
2107
Part104.TopSurface = Enum.SurfaceType.Smooth
2108
Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
2109
Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
2110
Part104.Orientation = Vector3.new(0, -180, 20)
2111
Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
2112
Part105.Parent = Model0
2113
Part105.BrickColor = BrickColor.new("Deep blue")
2114
Part105.Rotation = Vector3.new(0, 0, -50)
2115
Part105.Anchored = true
2116
Part105.CanCollide = false
2117
Part105.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
2118
Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
2119
Part105.BottomSurface = Enum.SurfaceType.Smooth
2120
Part105.TopSurface = Enum.SurfaceType.Smooth
2121
Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
2122
Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
2123
Part105.Orientation = Vector3.new(0, 0, -50)
2124
Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
2125
SpecialMesh106.Parent = Part105
2126
SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
2127
SpecialMesh106.MeshType = Enum.MeshType.Sphere
2128
SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
2129
Part107.Parent = Model0
2130
Part107.BrickColor = BrickColor.new("New Yeller")
2131
Part107.Anchored = true
2132
Part107.CanCollide = false
2133
Part107.Size = Vector3.new(0.225000009, 0.150000006, 0.112500004)
2134
Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
2135
Part107.BottomSurface = Enum.SurfaceType.Smooth
2136
Part107.TopSurface = Enum.SurfaceType.Smooth
2137
Part107.Color = Color3.new(0.682353, 1, 0)
2138
Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
2139
Part107.Color = Color3.new(0.682353, 1, 0)
2140
Part108.Parent = Model0
2141
Part108.BrickColor = BrickColor.new("Burnt Sienna")
2142
Part108.Rotation = Vector3.new(-25, 0, 20)
2143
Part108.Anchored = true
2144
Part108.CanCollide = false
2145
Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
2146
Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
2147
Part108.BottomSurface = Enum.SurfaceType.Smooth
2148
Part108.TopSurface = Enum.SurfaceType.Smooth
2149
Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2150
Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
2151
Part108.Orientation = Vector3.new(-25, 0, 20)
2152
Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2153
Part109.Parent = Model0
2154
Part109.BrickColor = BrickColor.new("Institutional white")
2155
Part109.Anchored = true
2156
Part109.CanCollide = false
2157
Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
2158
Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
2159
Part109.BottomSurface = Enum.SurfaceType.Smooth
2160
Part109.TopSurface = Enum.SurfaceType.Smooth
2161
Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
2162
Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
2163
Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
2164
weld(Model0)
2165
newWeld(Head, Model0.Head, 0, 0.5, -0.25)
2166
furry_color = Color3.new(1, 1, 1)
2167
Model0 = Instance.new("Model")
2168
Part1 = Instance.new("Part")
2169
Part3 = Instance.new("Part")
2170
Part5 = Instance.new("Part")
2171
Part7 = Instance.new("Part")
2172
Part9 = Instance.new("Part")
2173
Part11 = Instance.new("Part")
2174
Part13 = Instance.new("Part")
2175
Part15 = Instance.new("Part")
2176
Part17 = Instance.new("Part")
2177
Part19 = Instance.new("Part")
2178
Part21 = Instance.new("Part")
2179
Part23 = Instance.new("Part")
2180
Part25 = Instance.new("Part")
2181
Part27 = Instance.new("Part")
2182
Part29 = Instance.new("Part")
2183
Part31 = Instance.new("Part")
2184
Part33 = Instance.new("Part")
2185
Part35 = Instance.new("Part")
2186
Part37 = Instance.new("Part")
2187
Part39 = Instance.new("Part")
2188
Part41 = Instance.new("Part")
2189
Part43 = Instance.new("Part")
2190
Part45 = Instance.new("Part")
2191
Model0.Name = "Tail"
2192
Model0.Parent = Character
2193
Part1.Name = "Origin"
2194
Part1.Parent = Model0
2195
Part1.BrickColor = BrickColor.new("Really red")
2196
Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
2197
Part1.FormFactor = Enum.FormFactor.Symmetric
2198
Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
2199
Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
2200
Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2201
Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2202
Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2203
Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2204
Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2205
Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2206
Part1.Color = furry_color
2207
Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
2208
Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
2209
Part1.Color = furry_color
2210
Part3.Parent = Model0
2211
Part3.BrickColor = BrickColor.new("Really red")
2212
Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
2213
Part3.FormFactor = Enum.FormFactor.Symmetric
2214
Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
2215
Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
2216
Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2217
Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2218
Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2219
Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2220
Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2221
Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2222
Part3.Color = furry_color
2223
Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
2224
Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
2225
Part3.Color = furry_color
2226
Part5.Parent = Model0
2227
Part5.BrickColor = BrickColor.new("Hot pink")
2228
Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
2229
Part5.FormFactor = Enum.FormFactor.Symmetric
2230
Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
2231
Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
2232
Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2233
Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2234
Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2235
Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2236
Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2237
Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2238
Part5.Color = furry_color
2239
Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
2240
Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
2241
Part5.Color = furry_color
2242
Part7.Parent = Model0
2243
Part7.BrickColor = BrickColor.new("New Yeller")
2244
Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
2245
Part7.FormFactor = Enum.FormFactor.Symmetric
2246
Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
2247
Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
2248
Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2249
Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2250
Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2251
Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2252
Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2253
Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2254
Part7.Color = furry_color
2255
Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
2256
Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
2257
Part7.Color = furry_color
2258
Part9.Parent = Model0
2259
Part9.BrickColor = BrickColor.new("New Yeller")
2260
Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
2261
Part9.FormFactor = Enum.FormFactor.Symmetric
2262
Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
2263
Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
2264
Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2265
Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2266
Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2267
Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2268
Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2269
Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2270
Part9.Color = furry_color
2271
Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
2272
Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
2273
Part9.Color = furry_color
2274
Part11.Parent = Model0
2275
Part11.BrickColor = BrickColor.new("Really red")
2276
Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
2277
Part11.FormFactor = Enum.FormFactor.Symmetric
2278
Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
2279
Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
2280
Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2281
Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2282
Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2283
Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2284
Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2285
Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2286
Part11.Color = furry_color
2287
Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
2288
Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
2289
Part11.Color = furry_color
2290
Part13.Parent = Model0
2291
Part13.BrickColor = BrickColor.new("Really red")
2292
Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
2293
Part13.FormFactor = Enum.FormFactor.Symmetric
2294
Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
2295
Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
2296
Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2297
Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2298
Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2299
Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2300
Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2301
Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2302
Part13.Color = furry_color
2303
Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
2304
Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
2305
Part13.Color = furry_color
2306
Part15.Parent = Model0
2307
Part15.BrickColor = BrickColor.new("Really red")
2308
Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
2309
Part15.FormFactor = Enum.FormFactor.Symmetric
2310
Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
2311
Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
2312
Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2313
Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2314
Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2315
Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2316
Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2317
Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2318
Part15.Color = furry_color
2319
Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
2320
Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
2321
Part15.Color = furry_color
2322
Part17.Parent = Model0
2323
Part17.BrickColor = BrickColor.new("Really red")
2324
Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
2325
Part17.FormFactor = Enum.FormFactor.Symmetric
2326
Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
2327
Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
2328
Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2329
Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2330
Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2331
Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2332
Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2333
Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2334
Part17.Color = furry_color
2335
Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
2336
Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
2337
Part17.Color = furry_color
2338
Part19.Parent = Model0
2339
Part19.BrickColor = BrickColor.new("New Yeller")
2340
Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
2341
Part19.FormFactor = Enum.FormFactor.Symmetric
2342
Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
2343
Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
2344
Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2345
Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2346
Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2347
Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2348
Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2349
Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2350
Part19.Color = furry_color
2351
Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
2352
Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
2353
Part19.Color = furry_color
2354
Part21.Parent = Model0
2355
Part21.BrickColor = BrickColor.new("Hot pink")
2356
Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
2357
Part21.FormFactor = Enum.FormFactor.Symmetric
2358
Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
2359
Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
2360
Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2361
Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2362
Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2363
Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2364
Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2365
Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2366
Part21.Color = furry_color
2367
Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
2368
Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
2369
Part21.Color = furry_color
2370
Part23.Parent = Model0
2371
Part23.BrickColor = BrickColor.new("Hot pink")
2372
Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
2373
Part23.FormFactor = Enum.FormFactor.Symmetric
2374
Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
2375
Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
2376
Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2377
Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2378
Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2379
Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2380
Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2381
Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2382
Part23.Color = furry_color
2383
Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
2384
Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
2385
Part23.Color = furry_color
2386
Part25.Parent = Model0
2387
Part25.BrickColor = BrickColor.new("Hot pink")
2388
Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
2389
Part25.FormFactor = Enum.FormFactor.Symmetric
2390
Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
2391
Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
2392
Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2393
Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2394
Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2395
Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2396
Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2397
Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2398
Part25.Color = furry_color
2399
Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
2400
Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
2401
Part25.Color = furry_color
2402
Part27.Parent = Model0
2403
Part27.BrickColor = BrickColor.new("Hot pink")
2404
Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
2405
Part27.FormFactor = Enum.FormFactor.Symmetric
2406
Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
2407
Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
2408
Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2409
Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2410
Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2411
Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2412
Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2413
Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2414
Part27.Color = furry_color
2415
Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
2416
Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
2417
Part27.Color = furry_color
2418
Part29.Parent = Model0
2419
Part29.BrickColor = BrickColor.new("Hot pink")
2420
Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
2421
Part29.FormFactor = Enum.FormFactor.Symmetric
2422
Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
2423
Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
2424
Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2425
Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2426
Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2427
Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2428
Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2429
Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2430
Part29.Color = furry_color
2431
Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
2432
Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
2433
Part29.Color = furry_color
2434
Part31.Parent = Model0
2435
Part31.BrickColor = BrickColor.new("Hot pink")
2436
Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
2437
Part31.FormFactor = Enum.FormFactor.Symmetric
2438
Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
2439
Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
2440
Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2441
Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2442
Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2443
Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2444
Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2445
Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2446
Part31.Color = furry_color
2447
Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
2448
Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
2449
Part31.Color = furry_color
2450
Part33.Parent = Model0
2451
Part33.BrickColor = BrickColor.new("New Yeller")
2452
Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
2453
Part33.FormFactor = Enum.FormFactor.Symmetric
2454
Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
2455
Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
2456
Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2457
Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2458
Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2459
Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2460
Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2461
Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2462
Part33.Color = furry_color
2463
Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
2464
Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
2465
Part33.Color = furry_color
2466
Part35.Parent = Model0
2467
Part35.BrickColor = BrickColor.new("Hot pink")
2468
Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
2469
Part35.FormFactor = Enum.FormFactor.Symmetric
2470
Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
2471
Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
2472
Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2473
Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2474
Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2475
Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2476
Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2477
Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2478
Part35.Color = furry_color
2479
Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
2480
Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
2481
Part35.Color = furry_color
2482
Part37.Parent = Model0
2483
Part37.BrickColor = BrickColor.new("Hot pink")
2484
Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
2485
Part37.FormFactor = Enum.FormFactor.Symmetric
2486
Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
2487
Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
2488
Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2489
Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2490
Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2491
Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2492
Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2493
Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2494
Part37.Color = furry_color
2495
Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
2496
Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
2497
Part37.Color = furry_color
2498
Part39.Parent = Model0
2499
Part39.BrickColor = BrickColor.new("New Yeller")
2500
Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
2501
Part39.FormFactor = Enum.FormFactor.Symmetric
2502
Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
2503
Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
2504
Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2505
Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2506
Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2507
Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2508
Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2509
Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2510
Part39.Color = furry_color
2511
Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
2512
Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
2513
Part39.Color = furry_color
2514
Part41.Parent = Model0
2515
Part41.BrickColor = BrickColor.new("Really red")
2516
Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
2517
Part41.FormFactor = Enum.FormFactor.Symmetric
2518
Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
2519
Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
2520
Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2521
Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2522
Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2523
Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2524
Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2525
Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2526
Part41.Color = furry_color
2527
Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
2528
Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
2529
Part41.Color = furry_color
2530
Part43.Parent = Model0
2531
Part43.BrickColor = BrickColor.new("Really red")
2532
Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
2533
Part43.FormFactor = Enum.FormFactor.Symmetric
2534
Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
2535
Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
2536
Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2537
Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2538
Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2539
Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2540
Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2541
Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2542
Part43.Color = furry_color
2543
Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
2544
Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
2545
Part43.Color = furry_color
2546
Part45.Parent = Model0
2547
Part45.BrickColor = BrickColor.new("Really red")
2548
Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
2549
Part45.FormFactor = Enum.FormFactor.Symmetric
2550
Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
2551
Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
2552
Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2553
Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2554
Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2555
Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2556
Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2557
Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2558
Part45.Color = furry_color
2559
Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
2560
Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
2561
Part45.Color = furry_color
2562
Weld2 = Instance.new("Weld")
2563
Weld4 = Instance.new("Weld")
2564
Weld6 = Instance.new("Weld")
2565
Weld8 = Instance.new("Weld")
2566
Weld10 = Instance.new("Weld")
2567
Weld12 = Instance.new("Weld")
2568
Weld14 = Instance.new("Weld")
2569
Weld16 = Instance.new("Weld")
2570
Weld18 = Instance.new("Weld")
2571
Weld20 = Instance.new("Weld")
2572
Weld22 = Instance.new("Weld")
2573
Weld24 = Instance.new("Weld")
2574
Weld26 = Instance.new("Weld")
2575
Weld28 = Instance.new("Weld")
2576
Weld30 = Instance.new("Weld")
2577
Weld32 = Instance.new("Weld")
2578
Weld34 = Instance.new("Weld")
2579
Weld36 = Instance.new("Weld")
2580
Weld38 = Instance.new("Weld")
2581
Weld40 = Instance.new("Weld")
2582
Weld42 = Instance.new("Weld")
2583
Weld44 = Instance.new("Weld")
2584
Weld2.Name = "Part_Weld"
2585
Weld2.Parent = Part1
2586
Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
2587
Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
2588
Weld2.Part0 = Part1
2589
Weld2.Part1 = Part3
2590
Weld4.Name = "Part_Weld"
2591
Weld4.Parent = Part3
2592
Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
2593
Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
2594
Weld4.Part0 = Part3
2595
Weld4.Part1 = Part5
2596
Weld6.Name = "Part_Weld"
2597
Weld6.Parent = Part5
2598
Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
2599
Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
2600
Weld6.Part0 = Part5
2601
Weld6.Part1 = Part7
2602
Weld10.Name = "Part_Weld"
2603
Weld10.Parent = Part9
2604
Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
2605
Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
2606
Weld10.Part0 = Part9
2607
Weld10.Part1 = Part11
2608
Weld12.Name = "Part_Weld"
2609
Weld12.Parent = Part11
2610
Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
2611
Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
2612
Weld12.Part0 = Part11
2613
Weld12.Part1 = Part13
2614
Weld14.Name = "Part_Weld"
2615
Weld14.Parent = Part13
2616
Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
2617
Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
2618
Weld14.Part0 = Part13
2619
Weld14.Part1 = Part15
2620
Weld18.Name = "Part_Weld"
2621
Weld18.Parent = Part17
2622
Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2623
Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2624
Weld18.Part0 = Part17
2625
Weld18.Part1 = Part19
2626
Weld20.Name = "Part_Weld"
2627
Weld20.Parent = Part19
2628
Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2629
Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2630
Weld20.Part0 = Part19
2631
Weld20.Part1 = Part21
2632
Weld22.Name = "Part_Weld"
2633
Weld22.Parent = Part21
2634
Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2635
Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
2636
Weld22.Part0 = Part21
2637
Weld22.Part1 = Part23
2638
Weld24.Name = "Part_Weld"
2639
Weld24.Parent = Part23
2640
Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
2641
Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
2642
Weld24.Part0 = Part23
2643
Weld24.Part1 = Part25
2644
Weld28.Name = "Part_Weld"
2645
Weld28.Parent = Part27
2646
Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
2647
Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
2648
Weld28.Part0 = Part27
2649
Weld28.Part1 = Part29
2650
Weld30.Name = "Part_Weld"
2651
Weld30.Parent = Part29
2652
Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
2653
Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2654
Weld30.Part0 = Part29
2655
Weld30.Part1 = Part31
2656
Weld32.Name = "Part_Weld"
2657
Weld32.Parent = Part31
2658
Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2659
Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2660
Weld32.Part0 = Part31
2661
Weld32.Part1 = Part33
2662
Weld34.Name = "Part_Weld"
2663
Weld34.Parent = Part33
2664
Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2665
Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
2666
Weld34.Part0 = Part33
2667
Weld34.Part1 = Part35
2668
Weld36.Name = "Part_Weld"
2669
Weld36.Parent = Part35
2670
Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
2671
Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
2672
Weld36.Part0 = Part35
2673
Weld36.Part1 = Part37
2674
Weld38.Name = "Part_Weld"
2675
Weld38.Parent = Part37
2676
Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
2677
Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
2678
Weld38.Part0 = Part37
2679
Weld38.Part1 = Part39
2680
Weld40.Name = "Part_Weld"
2681
Weld40.Parent = Part39
2682
Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
2683
Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
2684
Weld40.Part0 = Part39
2685
Weld40.Part1 = Part41
2686
Weld42.Name = "Part_Weld"
2687
Weld42.Parent = Part41
2688
Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
2689
Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
2690
Weld42.Part0 = Part41
2691
Weld42.Part1 = Part43
2692
Weld44.Name = "Part_Weld"
2693
Weld44.Parent = Part43
2694
Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
2695
Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
2696
Weld44.Part0 = Part43
2697
Weld44.Part1 = Part45
2698
tail = Part1
2699
tail2 = Part9
2700
tail3 = Part17
2701
tail4 = Part25
2702
newWeld(Torso, tail, 0, -0.6, -0.5)
2703
tail.Weld.C1 = CFrame.new(0, 0, -0.9)
2704
newWeld(Part7, tail2, 0, 0, 0)
2705
tail2.Weld.C1 = CFrame.new(0, 0, 0)
2706
newWeld(Part15, tail3, 0, 0, 0.2)
2707
tail3.Weld.C1 = CFrame.new(0, 0, 0)
2708
newWeld(Part27, tail4, 0, 0, -0.2)
2709
tail4.Weld.C1 = CFrame.new(0, 0, 0)
2710
music = Instance.new("Sound", Torso)
2711
music.Volume = 1
2712
music.TimePosition = 0
2713
music.Pitch = 1
2714
music.SoundId = "rbxassetid://1466277933"
2715
music.Looped = true
2716
music:Play()
2717
function so(id, par, vol, pit)
2718
	coroutine.resume(coroutine.create(function()
2719
		local sou = Instance.new("Sound", par or workspace)
2720
		sou.Volume = vol
2721
		sou.Pitch = pit or 1
2722
		sou.SoundId = id
2723
		swait()
2724
		sou:play()
2725
		game:GetService("Debris"):AddItem(sou, 8)
2726
	end))
2727
end
2728
RSH, LSH = nil, nil
2729
RW, LW = Instance.new("Weld"), Instance.new("Weld")
2730
RW.Name = "Right Shoulder"
2731
LW.Name = "Left Shoulder"
2732
LH = Torso["Left Hip"]
2733
RH = Torso["Right Hip"]
2734
TorsoColor = Torso.BrickColor
2735
function NoOutline(Part)
2736
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
2737
end
2738
player = Player
2739
ch = Character
2740
RSH = ch.Torso["Right Shoulder"]
2741
LSH = ch.Torso["Left Shoulder"]
2742
RSH.Parent = nil
2743
LSH.Parent = nil
2744
RW.Name = "Right Shoulder"
2745
RW.Part0 = ch.Torso
2746
RW.C0 = cf(1.5, 0.5, 0)
2747
RW.C1 = cf(0, 0.5, 0)
2748
RW.Part1 = ch["Right Arm"]
2749
RW.Parent = ch.Torso
2750
LW.Name = "Left Shoulder"
2751
LW.Part0 = ch.Torso
2752
LW.C0 = cf(-1.5, 0.5, 0)
2753
LW.C1 = cf(0, 0.5, 0)
2754
LW.Part1 = ch["Left Arm"]
2755
LW.Parent = ch.Torso
2756
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
2757
	local wld = Instance.new("Weld", wp1)
2758
	wld.Part0 = wp0
2759
	wld.Part1 = wp1
2760
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
2761
end
2762
newWeld(RootPart, Torso, 0, -1, 0)
2763
Torso.Weld.C1 = CFrame.new(0, -1, 0)
2764
newWeld(Torso, LeftLeg, -0.5, -1, 0)
2765
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
2766
newWeld(Torso, RightLeg, 0.5, -1, 0)
2767
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
2768
Player = game:GetService("Players").LocalPlayer
2769
Character = Player.Character
2770
mouse = Player:GetMouse()
2771
m = Instance.new("Model", Character)
2772
local weldBetween = function(a, b)
2773
	local weldd = Instance.new("ManualWeld")
2774
	weldd.Part0 = a
2775
	weldd.Part1 = b
2776
	weldd.C0 = CFrame.new()
2777
	weldd.C1 = b.CFrame:inverse() * a.CFrame
2778
	weldd.Parent = a
2779
	return weldd
2780
end
2781
ArtificialHB = Instance.new("BindableEvent", script)
2782
ArtificialHB.Name = "Heartbeat"
2783
script:WaitForChild("Heartbeat")
2784
frame = 0.016666666666666666
2785
tf = 0
2786
allowframeloss = false
2787
tossremainder = false
2788
lastframe = tick()
2789
script.Heartbeat:Fire()
2790
game:GetService("RunService").Heartbeat:connect(function(s, p)
2791
	tf = tf + s
2792
	if tf >= frame then
2793
		if allowframeloss then
2794
			script.Heartbeat:Fire()
2795
			lastframe = tick()
2796
		else
2797
			for i = 1, math.floor(tf / frame) do
2798
				script.Heartbeat:Fire()
2799
			end
2800
			lastframe = tick()
2801
		end
2802
		if tossremainder then
2803
			tf = 0
2804
		else
2805
			tf = tf - frame * math.floor(tf / frame)
2806
		end
2807
	end
2808
end)
2809
function swait(num)
2810
	if num == 0 or num == nil then
2811
		ArtificialHB.Event:wait()
2812
	else
2813
		for i = 0, num do
2814
			ArtificialHB.Event:wait()
2815
		end
2816
	end
2817
end
2818
function RemoveOutlines(part)
2819
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
2820
end
2821
CFuncs = {
2822
	Part = {
2823
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
2824
			local Part = Create("Part")({
2825
				Parent = Parent,
2826
				Reflectance = Reflectance,
2827
				Transparency = Transparency,
2828
				CanCollide = false,
2829
				Locked = true,
2830
				BrickColor = BrickColor.new(tostring(BColor)),
2831
				Name = Name,
2832
				Size = Size,
2833
				Material = Material
2834
			})
2835
			RemoveOutlines(Part)
2836
			return Part
2837
		end
2838
	},
2839
	Mesh = {
2840
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
2841
			local Msh = Create(Mesh)({
2842
				Parent = Part,
2843
				Offset = OffSet,
2844
				Scale = Scale
2845
			})
2846
			if Mesh == "SpecialMesh" then
2847
				Msh.MeshType = MeshType
2848
				Msh.MeshId = MeshId
2849
			end
2850
			return Msh
2851
		end
2852
	},
2853
	Mesh = {
2854
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
2855
			local Msh = Create(Mesh)({
2856
				Parent = Part,
2857
				Offset = OffSet,
2858
				Scale = Scale
2859
			})
2860
			if Mesh == "SpecialMesh" then
2861
				Msh.MeshType = MeshType
2862
				Msh.MeshId = MeshId
2863
			end
2864
			return Msh
2865
		end
2866
	},
2867
	Weld = {
2868
		Create = function(Parent, Part0, Part1, C0, C1)
2869
			local Weld = Create("Weld")({
2870
				Parent = Parent,
2871
				Part0 = Part0,
2872
				Part1 = Part1,
2873
				C0 = C0,
2874
				C1 = C1
2875
			})
2876
			return Weld
2877
		end
2878
	},
2879
	Sound = {
2880
		Create = function(id, par, vol, pit)
2881
			coroutine.resume(coroutine.create(function()
2882
				local S = Create("Sound")({
2883
					Volume = vol,
2884
					Pitch = pit or 1,
2885
					SoundId = id,
2886
					Parent = par or workspace
2887
				})
2888
				wait()
2889
				S:play()
2890
				game:GetService("Debris"):AddItem(S, 6)
2891
			end))
2892
		end
2893
	},
2894
	ParticleEmitter = {
2895
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
2896
			local fp = Create("ParticleEmitter")({
2897
				Parent = Parent,
2898
				Color = ColorSequence.new(Color1, Color2),
2899
				LightEmission = LightEmission,
2900
				Size = Size,
2901
				Texture = Texture,
2902
				Transparency = Transparency,
2903
				ZOffset = ZOffset,
2904
				Acceleration = Accel,
2905
				Drag = Drag,
2906
				LockedToPart = LockedToPart,
2907
				VelocityInheritance = VelocityInheritance,
2908
				EmissionDirection = EmissionDirection,
2909
				Enabled = Enabled,
2910
				Lifetime = LifeTime,
2911
				Rate = Rate,
2912
				Rotation = Rotation,
2913
				RotSpeed = RotSpeed,
2914
				Speed = Speed,
2915
				VelocitySpread = VelocitySpread
2916
			})
2917
			return fp
2918
		end
2919
	},
2920
	CreateTemplate = {}
2921
}
2922
EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
2923
Effects = {
2924
	Block = {
2925
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2926
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
2927
			prt.Anchored = true
2928
			prt.CFrame = cframe
2929
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2930
			game:GetService("Debris"):AddItem(prt, 2)
2931
			if Type == 1 or Type == nil then
2932
				table.insert(Effects, {
2933
					prt,
2934
					"Block1",
2935
					delay,
2936
					x3,
2937
					y3,
2938
					z3,
2939
					msh
2940
				})
2941
			elseif Type == 2 then
2942
				table.insert(Effects, {
2943
					prt,
2944
					"Block2",
2945
					delay,
2946
					x3,
2947
					y3,
2948
					z3,
2949
					msh
2950
				})
2951
			end
2952
		end
2953
	},
2954
	Cylinder = {
2955
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2956
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
2957
			prt.Anchored = true
2958
			prt.CFrame = cframe
2959
			local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2960
			game:GetService("Debris"):AddItem(prt, 10)
2961
			table.insert(Effects, {
2962
				prt,
2963
				"Cylinder",
2964
				delay,
2965
				x3,
2966
				y3,
2967
				z3,
2968
				msh
2969
			})
2970
		end
2971
	},
2972
	Head = {
2973
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2974
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
2975
			prt.Anchored = true
2976
			prt.CFrame = cframe
2977
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2978
			game:GetService("Debris"):AddItem(prt, 10)
2979
			table.insert(Effects, {
2980
				prt,
2981
				"Cylinder",
2982
				delay,
2983
				x3,
2984
				y3,
2985
				z3,
2986
				msh
2987
			})
2988
		end
2989
	},
2990
	Sphere = {
2991
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2992
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
2993
			prt.Anchored = true
2994
			prt.CFrame = cframe
2995
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2996
			game:GetService("Debris"):AddItem(prt, 10)
2997
			table.insert(Effects, {
2998
				prt,
2999
				"Cylinder",
3000
				delay,
3001
				x3,
3002
				y3,
3003
				z3,
3004
				msh
3005
			})
3006
		end
3007
	},
3008
	Elect = {
3009
		Create = function(cff, x, y, z)
3010
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
3011
			prt.Anchored = true
3012
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
3013
			prt.CFrame = CFrame.new(prt.Position)
3014
			game:GetService("Debris"):AddItem(prt, 2)
3015
			local xval = math.random() / 2
3016
			local yval = math.random() / 2
3017
			local zval = math.random() / 2
3018
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
3019
			table.insert(Effects, {
3020
				prt,
3021
				"Elec",
3022
				0.1,
3023
				x,
3024
				y,
3025
				z,
3026
				xval,
3027
				yval,
3028
				zval
3029
			})
3030
		end
3031
	},
3032
	Ring = {
3033
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
3034
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3035
			prt.Anchored = true
3036
			prt.CFrame = cframe
3037
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3038
			game:GetService("Debris"):AddItem(prt, 10)
3039
			table.insert(Effects, {
3040
				prt,
3041
				"Cylinder",
3042
				delay,
3043
				x3,
3044
				y3,
3045
				z3,
3046
				msh
3047
			})
3048
		end
3049
	},
3050
	Wave = {
3051
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
3052
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3053
			prt.Anchored = true
3054
			prt.CFrame = cframe
3055
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3056
			game:GetService("Debris"):AddItem(prt, 10)
3057
			table.insert(Effects, {
3058
				prt,
3059
				"Cylinder",
3060
				delay,
3061
				x3,
3062
				y3,
3063
				z3,
3064
				msh
3065
			})
3066
		end
3067
	},
3068
	Break = {
3069
		Create = function(brickcolor, cframe, x1, y1, z1)
3070
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
3071
			prt.Anchored = true
3072
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
3073
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3074
			local num = math.random(10, 50) / 1000
3075
			game:GetService("Debris"):AddItem(prt, 10)
3076
			table.insert(Effects, {
3077
				prt,
3078
				"Shatter",
3079
				num,
3080
				prt.CFrame,
3081
				math.random() - math.random(),
3082
				0,
3083
				math.random(50, 100) / 100
3084
			})
3085
		end
3086
	},
3087
	Fire = {
3088
		Create = function(brickcolor, cframe, x1, y1, z1, delay)
3089
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3090
			prt.Anchored = true
3091
			prt.CFrame = cframe
3092
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3093
			game:GetService("Debris"):AddItem(prt, 10)
3094
			table.insert(Effects, {
3095
				prt,
3096
				"Fire",
3097
				delay,
3098
				1,
3099
				1,
3100
				1,
3101
				msh
3102
			})
3103
		end
3104
	},
3105
	FireWave = {
3106
		Create = function(brickcolor, cframe, x1, y1, z1)
3107
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
3108
			prt.Anchored = true
3109
			prt.CFrame = cframe
3110
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3111
			local d = Create("Decal")({
3112
				Parent = prt,
3113
				Texture = "rbxassetid://26356434",
3114
				Face = "Top"
3115
			})
3116
			local d = Create("Decal")({
3117
				Parent = prt,
3118
				Texture = "rbxassetid://26356434",
3119
				Face = "Bottom"
3120
			})
3121
			game:GetService("Debris"):AddItem(prt, 10)
3122
			table.insert(Effects, {
3123
				prt,
3124
				"FireWave",
3125
				1,
3126
				30,
3127
				math.random(400, 600) / 100,
3128
				msh
3129
			})
3130
		end
3131
	},
3132
	Lightning = {
3133
		Create = function(p0, p1, tym, ofs, col, th, tra, last)
3134
			local magz = (p0 - p1).magnitude
3135
			local curpos = p0
3136
			local trz = {
3137
				-ofs,
3138
				ofs
3139
			}
3140
			for i = 1, tym do
3141
				local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
3142
				local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
3143
				local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
3144
				li.Material = "Neon"
3145
				if tym == i then
3146
					local magz2 = (curpos - p1).magnitude
3147
					li.Size = Vector3.new(th, th, magz2)
3148
					li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
3149
					table.insert(Effects, {
3150
						li,
3151
						"Disappear",
3152
						last
3153
					})
3154
				else
3155
					li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
3156
					curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
3157
					game.Debris:AddItem(li, 10)
3158
					table.insert(Effects, {
3159
						li,
3160
						"Disappear",
3161
						last
3162
					})
3163
				end
3164
			end
3165
		end
3166
	},
3167
	EffectTemplate = {}
3168
}
3169
function New(Object, Parent, Name, Data)
3170
	local Object = Instance.new(Object)
3171
	for Index, Value in pairs(Data or {}) do
3172
		Object[Index] = Value
3173
	end
3174
	Object.Parent = Parent
3175
	Object.Name = Name
3176
	return Object
3177
end
3178
function clerp(a, b, t)
3179
	local qa = {
3180
		QuaternionFromCFrame(a)
3181
	}
3182
	local qb = {
3183
		QuaternionFromCFrame(b)
3184
	}
3185
	local ax, ay, az = a.x, a.y, a.z
3186
	local bx, by, bz = b.x, b.y, b.z
3187
	local _t = 1 - t
3188
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
3189
end
3190
function QuaternionFromCFrame(cf)
3191
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
3192
	local trace = m00 + m11 + m22
3193
	if trace > 0 then
3194
		local s = math.sqrt(1 + trace)
3195
		local recip = 0.5 / s
3196
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
3197
	else
3198
		local i = 0
3199
		if m00 < m11 then
3200
			i = 1
3201
		end
3202
		if m22 > (i == 0 and m00 or m11) then
3203
			i = 2
3204
		end
3205
		if i == 0 then
3206
			local s = math.sqrt(m00 - m11 - m22 + 1)
3207
			local recip = 0.5 / s
3208
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
3209
		elseif i == 1 then
3210
			local s = math.sqrt(m11 - m22 - m00 + 1)
3211
			local recip = 0.5 / s
3212
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
3213
		elseif i == 2 then
3214
			local s = math.sqrt(m22 - m00 - m11 + 1)
3215
			local recip = 0.5 / s
3216
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
3217
		end
3218
	end
3219
end
3220
function QuaternionToCFrame(px, py, pz, x, y, z, w)
3221
	local xs, ys, zs = x + x, y + y, z + z
3222
	local wx, wy, wz = w * xs, w * ys, w * zs
3223
	local xx = x * xs
3224
	local xy = x * ys
3225
	local xz = x * zs
3226
	local yy = y * ys
3227
	local yz = y * zs
3228
	local zz = z * zs
3229
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
3230
end
3231
function QuaternionSlerp(a, b, t)
3232
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
3233
	local startInterp, finishInterp
3234
	if cosTheta >= 1.0E-4 then
3235
		if 1 - cosTheta > 1.0E-4 then
3236
			local theta = math.acos(cosTheta)
3237
			local invSinTheta = 1 / math.sin(theta)
3238
			startInterp = math.sin((1 - t) * theta) * invSinTheta
3239
			finishInterp = math.sin(t * theta) * invSinTheta
3240
		else
3241
			startInterp = 1 - t
3242
			finishInterp = t
3243
		end
3244
	elseif 1 + cosTheta > 1.0E-4 then
3245
		local theta = math.acos(-cosTheta)
3246
		local invSinTheta = 1 / math.sin(theta)
3247
		startInterp = math.sin((t - 1) * theta) * invSinTheta
3248
		finishInterp = math.sin(t * theta) * invSinTheta
3249
	else
3250
		startInterp = t - 1
3251
		finishInterp = t
3252
	end
3253
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
3254
end
3255
function weld5(part0, part1, c0, c1)
3256
	weeld = Instance.new("Weld", part0)
3257
	weeld.Part0 = part0
3258
	weeld.Part1 = part1
3259
	weeld.C0 = c0
3260
	weeld.C1 = c1
3261
	return weeld
3262
end
3263
function rayCast(Pos, Dir, Max, Ignore)
3264
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
3265
end
3266
function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
3267
	if hit.Parent == nil then
3268
		return
3269
	end
3270
	h = hit.Parent:FindFirstChild("Humanoid")
3271
	for _, v in pairs(hit.Parent:children()) do
3272
		if v:IsA("Humanoid") then
3273
			h = v
3274
		end
3275
	end
3276
	if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
3277
		h = hit.Parent.Parent:FindFirstChild("Humanoid")
3278
	end
3279
	if hit.Parent.className == "Hat" then
3280
		hit = hit.Parent.Parent:findFirstChild("Head")
3281
	end
3282
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
3283
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
3284
			return
3285
		end
3286
		c = Instance.new("ObjectValue")
3287
		c.Name = "creator"
3288
		c.Value = game:service("Players").LocalPlayer
3289
		c.Parent = h
3290
		game:GetService("Debris"):AddItem(c, 0.5)
3291
		Damage = math.random(minim, maxim)
3292
		blocked = false
3293
		block = hit.Parent:findFirstChild("Block")
3294
		if block ~= nil then
3295
			print(block.className)
3296
			if block.className == "NumberValue" and block.Value > 0 then
3297
				blocked = true
3298
				if decreaseblock == nil then
3299
					block.Value = block.Value - 1
3300
				end
3301
			end
3302
			if block.className == "IntValue" and block.Value > 0 then
3303
				blocked = true
3304
				if decreaseblock ~= nil then
3305
					block.Value = block.Value - 1
3306
				end
3307
			end
3308
		end
3309
		if blocked == false then
3310
			h.Health = h.Health - Damage
3311
			showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
3312
		else
3313
			h.Health = h.Health - Damage / 2
3314
			showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
3315
		end
3316
		h.Health = h.Health - Damage
3317
		if Type == "Knockdown" then
3318
			hum = hit.Parent.Humanoid
3319
			hum.PlatformStand = true
3320
			coroutine.resume(coroutine.create(function(HHumanoid)
3321
				swait(5)
3322
				HHumanoid.PlatformStand = false
3323
			end), hum)
3324
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
3325
			local bodvol = Instance.new("BodyVelocity")
3326
			bodvol.velocity = angle * knockback
3327
			bodvol.P = 5000
3328
			bodvol.maxForce = Vector3.new(8000, 8000, 8000)
3329
			bodvol.Parent = hit
3330
			rl = Instance.new("BodyAngularVelocity")
3331
			rl.P = 30000
3332
			rl.maxTorque = Vector3.new(0, 10, 10) * 5000
3333
			rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
3334
			rl.Parent = hit
3335
			game:GetService("Debris"):AddItem(bodvol, 0.5)
3336
			game:GetService("Debris"):AddItem(rl, 0.5)
3337
		elseif Type == "Normal" then
3338
			vp = Instance.new("BodyVelocity")
3339
			vp.P = 500
3340
			vp.maxForce = Vector3.new(math.huge, 0, math.huge)
3341
			if KnockbackType == 1 then
3342
				vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
3343
			elseif KnockbackType == 2 then
3344
				vp.velocity = Property.CFrame.lookVector * knockback
3345
			end
3346
			if knockback > 0 then
3347
				vp.Parent = hit.Parent.Torso
3348
			end
3349
			game:GetService("Debris"):AddItem(vp, 0.5)
3350
		elseif Type == "Up" then
3351
			local bodyVelocity = Instance.new("BodyVelocity")
3352
			bodyVelocity.velocity = vt(0, 4, 0)
3353
			bodyVelocity.P = 1000
3354
			bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3355
			bodyVelocity.Parent = hit
3356
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
3357
			rl = Instance.new("BodyAngularVelocity")
3358
			rl.P = 3000
3359
			rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
3360
			rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
3361
			rl.Parent = hit
3362
			game:GetService("Debris"):AddItem(rl, 0.5)
3363
		elseif Type == "Slam" then
3364
			local bodyVelocity2 = Instance.new("BodyVelocity")
3365
			bodyVelocity2.velocity = vt(0, 4, 0)
3366
			bodyVelocity2.P = 1000
3367
			bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3368
			bodyVelocity2.Parent = hit
3369
			game:GetService("Debris"):AddItem(bodyVelocity2, 1)
3370
			rl2 = Instance.new("BodyAngularVelocity")
3371
			rl2.P = 3000
3372
			rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
3373
			rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
3374
			rl2.Parent = hit
3375
			game:GetService("Debris"):AddItem(rl2, 0.5)
3376
		elseif Type == "Snare" then
3377
			bp = Instance.new("BodyPosition")
3378
			bp.P = 2000
3379
			bp.D = 100
3380
			bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3381
			bp.position = hit.Parent.Torso.Position
3382
			bp.Parent = hit.Parent.Torso
3383
			game:GetService("Debris"):AddItem(bp, 1)
3384
		elseif Type == "Target" and Targetting == false then
3385
			ZTarget = hit.Parent.Torso
3386
			coroutine.resume(coroutine.create(function(Part)
3387
				so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
3388
				swait(5)
3389
				so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
3390
			end), ZTarget)
3391
			TargHum = ZTarget.Parent:findFirstChild("Humanoid")
3392
			targetgui = Instance.new("BillboardGui")
3393
			targetgui.Parent = ZTarget
3394
			targetgui.Size = UDim2.new(10, 100, 10, 100)
3395
			targ = Instance.new("ImageLabel")
3396
			targ.Parent = targetgui
3397
			targ.BackgroundTransparency = 1
3398
			targ.Image = "rbxassetid://4834067"
3399
			targ.Size = UDim2.new(1, 0, 1, 0)
3400
			cam.CameraType = "Scriptable"
3401
			cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
3402
			dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
3403
			workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
3404
			Targetting = true
3405
			RocketTarget = ZTarget
3406
			for i = 1, Property do
3407
				if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
3408
					swait()
3409
				end
3410
				cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
3411
				dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
3412
				cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
3413
			end
3414
			Targetting = false
3415
			RocketTarget = nil
3416
			targetgui.Parent = nil
3417
			cam.CameraType = "Custom"
3418
		end
3419
		debounce = Instance.new("BoolValue")
3420
		debounce.Name = "DebounceHit"
3421
		debounce.Parent = hit.Parent
3422
		debounce.Value = true
3423
		game:GetService("Debris"):AddItem(debounce, Delay)
3424
		c = Instance.new("ObjectValue")
3425
		c.Name = "creator"
3426
		c.Value = Player
3427
		c.Parent = h
3428
		game:GetService("Debris"):AddItem(c, 0.5)
3429
		CRIT = false
3430
		hitDeb = true
3431
		AttackPos = 6
3432
	end
3433
end
3434
function showDamage(Char, Dealt, du, Color)
3435
	m = Instance.new("Model")
3436
	m.Name = tostring(Dealt)
3437
	h = Instance.new("Humanoid")
3438
	h.Health = 0
3439
	h.MaxHealth = 0
3440
	h.Parent = m
3441
	c = Instance.new("Part")
3442
	c.Transparency = 0
3443
	c.BrickColor = Color
3444
	c.Name = "Head"
3445
	c.TopSurface = 0
3446
	c.Material = "Neon"
3447
	c.BrickColor = BrickColor.new("Toothpaste")
3448
	c.BottomSurface = 0
3449
	c.formFactor = "Plate"
3450
	c.Size = Vector3.new(1, 0.4, 1)
3451
	ms = Instance.new("CylinderMesh")
3452
	ms.Scale = Vector3.new(0.8, 0.8, 0.8)
3453
	if CRIT == true then
3454
		ms.Scale = Vector3.new(1, 1.25, 1)
3455
	end
3456
	ms.Parent = c
3457
	c.Reflectance = 0
3458
	Instance.new("BodyGyro").Parent = c
3459
	c.Parent = m
3460
	if Char:findFirstChild("Head") ~= nil then
3461
		c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
3462
	elseif Char.Parent:findFirstChild("Head") ~= nil then
3463
		c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
3464
	end
3465
	f = Instance.new("BodyPosition")
3466
	f.P = 2000
3467
	f.D = 100
3468
	f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3469
	f.position = c.Position + Vector3.new(0, 3, 0)
3470
	f.Parent = c
3471
	game:GetService("Debris"):AddItem(m, 0.5 + du)
3472
	c.CanCollide = false
3473
	m.Parent = workspace
3474
	c.CanCollide = false
3475
end
3476
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
3477
	local Part = Create("Part")({
3478
		formFactor = FormFactor,
3479
		Parent = Parent,
3480
		Reflectance = Reflectance,
3481
		Transparency = Transparency,
3482
		CanCollide = false,
3483
		Locked = true,
3484
		BrickColor = BrickColor.new(tostring(BColor)),
3485
		Name = Name,
3486
		Size = Size,
3487
		Material = Material
3488
	})
3489
	RemoveOutlines(Part)
3490
	return Part
3491
end
3492
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
3493
	local Msh = Create(Mesh)({
3494
		Parent = Part,
3495
		Offset = OffSet,
3496
		Scale = Scale
3497
	})
3498
	if Mesh == "SpecialMesh" then
3499
		Msh.MeshType = MeshType
3500
		Msh.MeshId = MeshId
3501
	end
3502
	return Msh
3503
end
3504
function CreateWeld(Parent, Part0, Part1, C0, C1)
3505
	local Weld = Create("Weld")({
3506
		Parent = Parent,
3507
		Part0 = Part0,
3508
		Part1 = Part1,
3509
		C0 = C0,
3510
		C1 = C1
3511
	})
3512
	return Weld
3513
end
3514
function attackone()
3515
	attack = true
3516
	for i = 0, 2, attackspeed + 0.16 do
3517
		swait()
3518
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
3519
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
3520
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
3521
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
3522
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
3523
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
3524
	end
3525
	so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
3526
	RootPart.Velocity = RootPart.CFrame.lookVector * 34
3527
	con5 = Humanoid.Touched:connect(function(hit)
3528
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3529
			attackdebounce = true
3530
			Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1)
3531
			so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
3532
			wait(0.2)
3533
			attackdebounce = false
3534
		end
3535
	end)
3536
	for i = 0, 1, attackspeed do
3537
		swait()
3538
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
3539
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
3540
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
3541
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
3542
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
3543
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
3544
	end
3545
	attack = false
3546
	con5:Disconnect()
3547
end
3548
function attacktwo()
3549
	attack = true
3550
	for i = 0, 2, 0.15 do
3551
		swait()
3552
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
3553
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
3554
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
3555
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
3556
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
3557
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
3558
	end
3559
	so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
3560
	RootPart.Velocity = RootPart.CFrame.lookVector * 45
3561
	con5 = Humanoid.Touched:connect(function(hit)
3562
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3563
			attackdebounce = true
3564
			Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1)
3565
			so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
3566
			wait(0.3)
3567
			attackdebounce = false
3568
		end
3569
	end)
3570
	for i = 0, 1, 0.07 do
3571
		swait()
3572
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
3573
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
3574
		RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
3575
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
3576
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
3577
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
3578
	end
3579
	con5:Disconnect()
3580
	attack = false
3581
end
3582
function attackthree()
3583
	attack = true
3584
	noleg = true
3585
	for i = 0, 2.3, 0.16 do
3586
		swait()
3587
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
3588
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
3589
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
3590
		LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
3591
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
3592
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
3593
	end
3594
	con5 = Humanoid.Touched:connect(function(hit)
3595
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3596
			attackdebounce = true
3597
			Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1)
3598
			so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
3599
			wait(0.17)
3600
			attackdebounce = false
3601
		end
3602
	end)
3603
	so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
3604
	so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
3605
	for i = 0, 3.17, 0.11 do
3606
		swait()
3607
		RootPart.Velocity = RootPart.CFrame.lookVector * 45
3608
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
3609
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
3610
		RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
3611
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
3612
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
3613
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
3614
	end
3615
	for i = 0, 1, attackspeed do
3616
		swait()
3617
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
3618
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
3619
		RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
3620
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
3621
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
3622
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
3623
	end
3624
	noleg = false
3625
	attack = false
3626
	con5:Disconnect()
3627
end
3628
function Fdash()
3629
	evadecooldown = true
3630
	attack = true
3631
	so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
3632
	Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
3633
	Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
3634
	Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
3635
	Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
3636
	Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
3637
	Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
3638
	Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
3639
	Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
3640
	for i = 0, 2, 0.064 do
3641
		swait()
3642
		RootPart.Velocity = RootPart.CFrame.lookVector * 145
3643
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
3644
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
3645
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
3646
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
3647
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3648
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3649
	end
3650
	attack = false
3651
	wait(0.13)
3652
	evadecooldown = false
3653
end
3654
function Adash()
3655
	evadecooldown = true
3656
	attack = true
3657
	so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
3658
	Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
3659
	Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
3660
	Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
3661
	Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
3662
	Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
3663
	for i = 0, 2, 0.064 do
3664
		swait()
3665
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
3666
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
3667
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
3668
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
3669
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3670
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3671
	end
3672
	attack = false
3673
	wait(0.13)
3674
	evadecooldown = false
3675
end
3676
function Ldash()
3677
	evadecooldown = true
3678
	attack = true
3679
	so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
3680
	for i = 0, 2, 0.064 do
3681
		swait()
3682
		RootPart.Velocity = RootPart.CFrame.rightVector * -75
3683
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
3684
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
3685
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
3686
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
3687
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
3688
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
3689
	end
3690
	attack = false
3691
	wait(0.13)
3692
	evadecooldown = false
3693
end
3694
function Rdash()
3695
	evadecooldown = true
3696
	attack = true
3697
	so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
3698
	for i = 0, 2, 0.064 do
3699
		swait()
3700
		RootPart.Velocity = RootPart.CFrame.rightVector * 75
3701
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
3702
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
3703
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
3704
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
3705
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
3706
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
3707
	end
3708
	attack = false
3709
	wait(0.13)
3710
	evadecooldown = false
3711
end
3712
function Bdash()
3713
	evadecooldown = true
3714
	attack = true
3715
	for i = 0, 8.4, 0.21 do
3716
		swait()
3717
		RootPart.Velocity = RootPart.CFrame.lookVector * -90
3718
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
3719
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
3720
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
3721
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
3722
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3723
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3724
	end
3725
	attack = false
3726
	wait(0.9)
3727
	evadecooldown = false
3728
end
3729
function bullets()
3730
	local X = Instance.new("Part", Workspace)
3731
	local O = Instance.new("ObjectValue", X)
3732
	O.Name = "creator"
3733
	X.Locked = true
3734
	X.Name = "Shell"
3735
	X.Anchored = false
3736
	X.CanCollide = false
3737
	X.Transparency = 0.24
3738
	X.Reflectance = 0
3739
	X.BottomSurface = 0
3740
	X.TopSurface = 0
3741
	X.Shape = 0
3742
	local V = Instance.new("ObjectValue", X)
3743
	V.Value = Character
3744
	V.Name = "creator"
3745
	X.BrickColor = BrickColor.new("Cyan")
3746
	X.Size = Vector3.new(2, 2, 2)
3747
	X.Material = "Neon"
3748
	local Z = Instance.new("SpecialMesh", X)
3749
	Z.MeshType = "Sphere"
3750
	Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
3751
	X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
3752
	local bv = Instance.new("BodyVelocity", X)
3753
	bv.maxForce = Vector3.new(99999, 99999, 99999)
3754
	X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
3755
	bv.velocity = X.CFrame.lookVector * 445
3756
	so("http://roblox.com/asset/?id=200633327", X, 1, 1)
3757
	local X2 = Instance.new("Part", Workspace)
3758
	local O2 = Instance.new("ObjectValue", X2)
3759
	O2.Name = "creator"
3760
	X2.Locked = true
3761
	X2.Name = "Shell"
3762
	X2.Anchored = false
3763
	X2.CanCollide = false
3764
	X2.Transparency = 0.24
3765
	X2.Reflectance = 0
3766
	X2.BottomSurface = 0
3767
	X2.TopSurface = 0
3768
	X2.Shape = 0
3769
	local V2 = Instance.new("ObjectValue", X2)
3770
	V2.Value = Character
3771
	V2.Name = "creator"
3772
	X2.BrickColor = BrickColor.new("New Yeller")
3773
	X2.Size = Vector3.new(2, 2, 2)
3774
	X2.Material = "Neon"
3775
	local Z2 = Instance.new("SpecialMesh", X2)
3776
	Z2.MeshType = "Sphere"
3777
	Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
3778
	X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
3779
	local bv2 = Instance.new("BodyVelocity", X2)
3780
	bv2.maxForce = Vector3.new(99999, 99999, 99999)
3781
	X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
3782
	bv2.velocity = X2.CFrame.lookVector * 345
3783
	so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
3784
	local X3 = Instance.new("Part", Workspace)
3785
	local O3 = Instance.new("ObjectValue", X3)
3786
	O3.Name = "creator"
3787
	X3.Locked = true
3788
	X3.Name = "Shell"
3789
	X3.Anchored = false
3790
	X3.CanCollide = false
3791
	X3.Transparency = 0.24
3792
	X3.Reflectance = 0
3793
	X3.BottomSurface = 0
3794
	X3.TopSurface = 0
3795
	X3.Shape = 0
3796
	local V3 = Instance.new("ObjectValue", X3)
3797
	V3.Value = Character
3798
	V3.Name = "creator"
3799
	X3.BrickColor = BrickColor.new("White")
3800
	X3.Size = Vector3.new(2, 2, 2)
3801
	X3.Material = "Neon"
3802
	local Z3 = Instance.new("SpecialMesh", X3)
3803
	Z3.MeshType = "Sphere"
3804
	Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
3805
	X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
3806
	local bv3 = Instance.new("BodyVelocity", X3)
3807
	bv3.maxForce = Vector3.new(99999, 99999, 99999)
3808
	X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
3809
	bv3.velocity = X3.CFrame.lookVector * 545
3810
	so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
3811
	local con5 = X.Touched:connect(function(hit)
3812
		Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3813
		X:Destroy()
3814
		so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3815
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
3816
			Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
3817
			Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3818
			so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3819
			X:Destroy()
3820
		end
3821
	end)
3822
	local con5 = X2.Touched:connect(function(hit)
3823
		Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3824
		X2:Destroy()
3825
		so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3826
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
3827
			Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
3828
			Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3829
			so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3830
			X2:Destroy()
3831
		end
3832
	end)
3833
	local con5 = X3.Touched:connect(function(hit)
3834
		Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3835
		X3:Destroy()
3836
		so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3837
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
3838
			Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
3839
			Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3840
			so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3841
			X3:Destroy()
3842
		end
3843
	end)
3844
end
3845
function Fkickcombo()
3846
	attack = true
3847
	for i = 0, 2.3, 0.16 do
3848
		swait()
3849
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
3850
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
3851
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
3852
		LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
3853
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
3854
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
3855
	end
3856
	con5 = Humanoid.Touched:connect(function(hit)
3857
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3858
			attackdebounce = true
3859
			Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1)
3860
			so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
3861
			wait(0.14)
3862
			attackdebounce = false
3863
		end
3864
	end)
3865
	so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
3866
	noleg = true
3867
	for i = 0, 3.3, 0.11 do
3868
		swait()
3869
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
3870
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
3871
		RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
3872
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
3873
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
3874
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
3875
	end
3876
	attack = false
3877
	noleg = false
3878
	con5:disconnect()
3879
end
3880
function Magicform()
3881
	df = true
3882
	attack = true
3883
	music.TimePosition = 0
3884
	music.SoundId = "rbxassetid://1228696343"
3885
	swait(1)
3886
	for i = 0, 4, 0.1 do
3887
		swait()
3888
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
3889
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
3890
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
3891
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
3892
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
3893
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
3894
	end
3895
	so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
3896
	Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3897
	Part56.BrickColor = BrickColor.new("Cyan")
3898
	Part156.BrickColor = BrickColor.new("Cyan")
3899
	for i = 0, 4, 0.1 do
3900
		swait()
3901
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
3902
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
3903
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
3904
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
3905
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
3906
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
3907
	end
3908
	attack = false
3909
end
3910
function Magicrevert()
3911
	df = false
3912
	attack = true
3913
	music.TimePosition = 0
3914
	music.SoundId = "rbxassetid://1343241846"
3915
	swait(1)
3916
	for i = 0, 4, 0.1 do
3917
		swait()
3918
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
3919
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
3920
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
3921
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
3922
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
3923
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
3924
	end
3925
	so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
3926
	Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3927
	Part56.BrickColor = BrickColor.new("New Yeller")
3928
	Part156.BrickColor = BrickColor.new("New Yeller")
3929
	for i = 0, 4, 0.1 do
3930
		swait()
3931
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
3932
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
3933
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
3934
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
3935
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
3936
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
3937
	end
3938
	attack = false
3939
end
3940
function Sphere1()
3941
	magic = true
3942
	while magic == true do
3943
		do
3944
			local thing = Instance.new("BodyGyro", RootPart)
3945
			thing.D = 30
3946
			thing.P = 3000
3947
			thing.MaxTorque = vt(math.huge, math.huge, 0)
3948
			thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
3949
			attack = true
3950
			Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
3951
			for i = 0, 1.6, 0.22 do
3952
				swait()
3953
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2)
3954
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2)
3955
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
3956
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2)
3957
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2)
3958
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2)
3959
			end
3960
			local X = Instance.new("Part", Workspace)
3961
			local O = Instance.new("ObjectValue", X)
3962
			O.Name = "creator"
3963
			X.Locked = true
3964
			X.Name = "Shell"
3965
			X.Anchored = false
3966
			X.CanCollide = false
3967
			X.Transparency = 0.24
3968
			X.Reflectance = 0
3969
			X.BottomSurface = 0
3970
			X.TopSurface = 0
3971
			X.Shape = 0
3972
			local V = Instance.new("ObjectValue", X)
3973
			V.Value = char
3974
			V.Name = "creator"
3975
			X.BrickColor = BrickColor.new("Cyan")
3976
			X.Size = Vector3.new(2, 2, 2)
3977
			X.Material = "Neon"
3978
			local Z = Instance.new("SpecialMesh", X)
3979
			Z.MeshType = "Sphere"
3980
			Z.Scale = Vector3.new(1.5, 1.5, 2)
3981
			X.CFrame = handee.CFrame * CFrame.new(0, -5, -1)
3982
			local bv = Instance.new("BodyVelocity", X)
3983
			bv.maxForce = Vector3.new(99999, 99999, 99999)
3984
			X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
3985
			bv.velocity = X.CFrame.lookVector * 245
3986
			RootPart.Velocity = RootPart.CFrame.lookVector * -43
3987
			Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0)
3988
			game:service("Debris"):AddItem(X, 9)
3989
			local con5 = X.Touched:connect(function(hit)
3990
				Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3991
				X:Destroy()
3992
				so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3993
				if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3994
					attackdebounce = true
3995
					Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
3996
					Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3997
					so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3998
					X:Destroy()
3999
					wait()
4000
					attackdebounce = false
4001
				end
4002
			end)
4003
			Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
4004
			for i = 0, 2.86, 0.22 do
4005
				swait()
4006
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
4007
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
4008
				RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
4009
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
4010
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
4011
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
4012
			end
4013
			thing:Destroy()
4014
			attack = false
4015
		end
4016
	end
4017
end
4018
function Sphere2()
4019
	attack = true
4020
	local thing = Instance.new("BodyGyro", RootPart)
4021
	thing.D = 30
4022
	thing.P = 3000
4023
	thing.MaxTorque = vt(math.huge, math.huge, 0)
4024
	Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
4025
	for i = 0, 2.86, 0.22 do
4026
		swait()
4027
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
4028
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
4029
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
4030
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
4031
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
4032
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
4033
	end
4034
	for i = 1, 215 do
4035
		thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
4036
		bullets()
4037
		swait()
4038
		bullets()
4039
		bullets()
4040
		wait(0.2)
4041
		bullets()
4042
		bullets()
4043
		RootPart.Velocity = RootPart.CFrame.lookVector * -23
4044
	end
4045
	thing:Destroy()
4046
	attack = false
4047
end
4048
function laser()
4049
	local thing = Instance.new("BodyGyro", RootPart)
4050
	thing.D = 0
4051
	thing.P = 7000
4052
	thing.MaxTorque = vt(math.huge, math.huge, 0)
4053
	thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
4054
	attack = true
4055
	so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1)
4056
	for i = 0, 1, 0.1 do
4057
		swait()
4058
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
4059
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
4060
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
4061
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
4062
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
4063
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
4064
	end
4065
	local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
4066
	local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
4067
	local beam = Instance.new("Part", workspace)
4068
	beam.BrickColor = BrickColor.new("Navy blue")
4069
	beam.FormFactor = "Custom"
4070
	beam.Material = "Neon"
4071
	beam.Transparency = 0
4072
	beam.Anchored = true
4073
	beam.Locked = true
4074
	beam.CanCollide = false
4075
	local beam1 = Instance.new("Part", workspace)
4076
	beam1.BrickColor = BrickColor.new("Navy blue")
4077
	beam1.FormFactor = "Custom"
4078
	beam1.Material = "Neon"
4079
	beam1.Transparency = 0
4080
	beam1.Anchored = false
4081
	beam1.Locked = true
4082
	beam1.CanCollide = false
4083
	local distance = (handee.CFrame.p - position).magnitude
4084
	beam.Size = Vector3.new(1.71, 1.71, distance)
4085
	beam1.Size = Vector3.new(2.71, 2.71, distance)
4086
	beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4087
	beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4088
	local Z = Instance.new("SpecialMesh", beam)
4089
	Z.MeshType = "Sphere"
4090
	local Z1 = Instance.new("SpecialMesh", beam1)
4091
	Z1.MeshType = "Sphere"
4092
	local bv = Instance.new("BodyVelocity", beam1)
4093
	bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
4094
	beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p)
4095
	bv.velocity = beam1.CFrame.lookVector * 350
4096
	so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1)
4097
	Torso.Anchored = true
4098
	Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02)
4099
	Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
4100
	if part then
4101
		local humanoid = part.Parent:FindFirstChild("Humanoid")
4102
		humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid")
4103
		if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
4104
			attackdebounce = true
4105
			Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1)
4106
			swait()
4107
			attackdebounce = false
4108
		end
4109
	end
4110
	for i = 0, 3.8, 0.1 do
4111
		swait()
4112
		beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0)
4113
		beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0)
4114
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
4115
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
4116
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
4117
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
4118
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
4119
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
4120
	end
4121
	for i = 0, 3.8, 0.1 do
4122
		swait()
4123
		beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0)
4124
		beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0)
4125
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
4126
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
4127
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
4128
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
4129
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
4130
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
4131
	end
4132
	Torso.Anchored = false
4133
	game:GetService("Debris"):AddItem(beam, 0.1)
4134
	game:GetService("Debris"):AddItem(beam1, 0.1)
4135
	attack = false
4136
	thing:Destroy()
4137
end
4138
mouse.Button1Down:connect(function()
4139
	if attack == false and attacktype == 1 and df == false then
4140
		attacktype = 2
4141
		attackone()
4142
	elseif attack == false and attacktype == 2 and df == false then
4143
		attacktype = 3
4144
		attacktwo()
4145
	elseif attack == false and attacktype == 3 and df == false then
4146
		attacktype = 1
4147
		attackthree()
4148
	elseif attack == false and attacktype == 4 and df == false then
4149
		attacktype = 1
4150
		attackfour()
4151
	elseif attack == false and attacktype2 == 1 and df == true then
4152
		attacktype = 1
4153
		Sphere1()
4154
	end
4155
end)
4156
mouse.Button1Up:connect(function()
4157
	if attack == true and df == true then
4158
		magic = false
4159
	end
4160
end)
4161
mouse.KeyDown:connect(function(key)
4162
	if key == "f" and attack == false and evadecooldown == false then
4163
		Fdash()
4164
	end
4165
end)
4166
mouse.KeyDown:connect(function(key)
4167
	if key == "g" and attack == false and evadecooldown == false then
4168
		Adash()
4169
	end
4170
end)
4171
mouse.KeyDown:connect(function(key)
4172
	if key == "e" and attack == false and evadecooldown == false then
4173
		Ldash()
4174
	end
4175
end)
4176
mouse.KeyDown:connect(function(key)
4177
	if key == "r" and attack == false and evadecooldown == false then
4178
		Rdash()
4179
	end
4180
end)
4181
mouse.KeyDown:connect(function(key)
4182
	if key == "q" and attack == false and df == false then
4183
		Fkickcombo()
4184
	end
4185
end)
4186
mouse.KeyDown:connect(function(key)
4187
	if key == "t" and attack == false then
4188
		Bdash()
4189
	end
4190
end)
4191
mouse.KeyDown:connect(function(key)
4192
	if key == "y" and attack == false and df == false then
4193
		Magicform()
4194
	end
4195
end)
4196
mouse.KeyDown:connect(function(key)
4197
	if key == "u" and attack == false and df == true then
4198
		Magicrevert()
4199
	end
4200
end)
4201
mouse.KeyDown:connect(function(key)
4202
	if key == "l" and attack == false and df == true then
4203
		laser()
4204
	end
4205
end)
4206
mouse.KeyDown:connect(function(key)
4207
	if key == "h" and attack == false and df == true then
4208
		Sphere2()
4209
	end
4210
end)
4211
mouse.KeyDown:connect(function(key)
4212
	if string.byte(key) == 32 then
4213
		local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2)
4214
		local hit, position, normal = workspace:FindPartOnRay(ray, character)
4215
		if hit and hit ~= lastwall then
4216
			print("walljump")
4217
			local velo = Instance.new("BodyVelocity", Torso)
4218
			velo.MaxForce = Vector3.new(400000, 400000, 400000)
4219
			velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0)
4220
			game.Debris:AddItem(velo, 0.1)
4221
			lastwall = hit
4222
			wait(0.4)
4223
			lastwall = nil
4224
		end
4225
	end
4226
end)
4227
for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do
4228
	if v:IsA("BasePart") then
4229
		local BF = Instance.new("BodyForce", v)
4230
		BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 1.121, 0)
4231
	end
4232
end
4233
mouse.KeyDown:connect(function(key)
4234
	if string.byte(key) == 48 then
4235
		Swing = 2
4236
		if df == true then
4237
			Character.Humanoid.WalkSpeed = 38.82
4238
		end
4239
		if df == false then
4240
			Character.Humanoid.WalkSpeed = 28.82
4241
		end
4242
	end
4243
end)
4244
mouse.KeyUp:connect(function(key)
4245
	if string.byte(key) == 48 then
4246
		Swing = 1
4247
		Character.Humanoid.WalkSpeed = 8
4248
	end
4249
end)
4250
Humanoid.JumpPower = 43.3
4251
Character.Humanoid.WalkSpeed = 8
4252
while true do
4253
	swait()
4254
	sine = sine + change
4255
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
4256
	local velderp = RootPart.Velocity.y
4257
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
4258
	if attack == true or attack == false then
4259
		if attack == false then
4260
			idle = idle + 1
4261
		else
4262
			idle = 0
4263
		end
4264
		if not (idle >= 500) or attack == false then
4265
		end
4266
		if RootPart.Velocity.y > 1 and hitfloor == nil then
4267
			Anim = "Jump"
4268
			if attack == false then
4269
				change = 1
4270
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4271
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
4272
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
4273
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1)
4274
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1)
4275
			end
4276
			if attack == false then
4277
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
4278
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1)
4279
			end
4280
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
4281
			Anim = "Fall"
4282
			change = 1
4283
			if attack == false then
4284
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4285
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
4286
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
4287
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
4288
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
4289
			end
4290
			if attack == false or attack == true then
4291
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
4292
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
4293
			end
4294
		elseif torvel < 1 and hitfloor ~= nil then
4295
			Anim = "Idle"
4296
			change = 1.54
4297
			if attack == false and equip == false then
4298
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4299
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1)
4300
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1)
4301
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
4302
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
4303
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1)
4304
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1)
4305
			end
4306
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
4307
			Anim = "Walk"
4308
			change = 0.76
4309
			if attack == false and equip == false then
4310
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4311
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1)
4312
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1)
4313
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1)
4314
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1)
4315
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1)
4316
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1)
4317
			end
4318
			if attack == true and noleg == false then
4319
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1)
4320
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1)
4321
			end
4322
		elseif torvel >= 25 and hitfloor ~= nil then
4323
			Anim = "Run"
4324
			if df == false then
4325
				change = 1
4326
			end
4327
			if df == true then
4328
				change = 1.35
4329
			end
4330
			if attack == false and equip == false then
4331
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4332
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1)
4333
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1)
4334
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15)
4335
				LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15)
4336
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
4337
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
4338
			end
4339
			if attack == true and noleg == false then
4340
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
4341
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
4342
			end
4343
		end
4344
	end
4345
	if 0 < #Effects then
4346
		for e = 1, #Effects do
4347
			if Effects[e] ~= nil then
4348
				local Thing = Effects[e]
4349
				if Thing ~= nil then
4350
					local Part = Thing[1]
4351
					local Mode = Thing[2]
4352
					local Delay = Thing[3]
4353
					local IncX = Thing[4]
4354
					local IncY = Thing[5]
4355
					local IncZ = Thing[6]
4356
					if Thing[2] == "Shoot" then
4357
						local Look = Thing[1]
4358
						local move = 30
4359
						if Thing[8] == 3 then
4360
							move = 10
4361
						end
4362
						local hit, pos = rayCast(Thing[4], Thing[1], move, m)
4363
						if Thing[10] ~= nil then
4364
							da = pos
4365
							cf2 = CFrame.new(Thing[4], Thing[10].Position)
4366
							cfa = CFrame.new(Thing[4], pos)
4367
							tehCF = cfa:lerp(cf2, 0.2)
4368
							Thing[1] = tehCF.lookVector
4369
						end
4370
						local mag = (Thing[4] - pos).magnitude
4371
						Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
4372
						if Thing[8] == 2 then
4373
							Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
4374
						end
4375
						Thing[4] = Thing[4] + Look * move
4376
						Thing[3] = Thing[3] - 1
4377
						if 2 < Thing[5] then
4378
							Thing[5] = Thing[5] - 0.3
4379
							Thing[6] = Thing[6] - 0.3
4380
						end
4381
						if hit ~= nil then
4382
							Thing[3] = 0
4383
							if Thing[8] == 1 or Thing[8] == 3 then
4384
								Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
4385
							elseif Thing[8] == 2 then
4386
								Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
4387
								if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
4388
									ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
4389
									ref.Anchored = true
4390
									ref.CFrame = CFrame.new(pos)
4391
									CFuncs.Sound.Create("161006093", ref, 1, 1.2)
4392
									game:GetService("Debris"):AddItem(ref, 0.2)
4393
									Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
4394
									Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
4395
									MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
4396
								end
4397
							end
4398
							ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
4399
							ref.Anchored = true
4400
							ref.CFrame = CFrame.new(pos)
4401
							Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
4402
							game:GetService("Debris"):AddItem(ref, 1)
4403
						end
4404
						if Thing[3] <= 0 then
4405
							table.remove(Effects, e)
4406
						end
4407
					end
4408
					if Thing[2] == "FireWave" then
4409
						if Thing[3] <= Thing[4] then
4410
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
4411
							Thing[3] = Thing[3] + 1
4412
							Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
4413
						else
4414
							Part.Parent = nil
4415
							table.remove(Effects, e)
4416
						end
4417
					end
4418
					if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
4419
						if Thing[1].Transparency <= 1 then
4420
							if Thing[2] == "Block1" then
4421
								Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4422
								Mesh = Thing[7]
4423
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4424
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4425
							elseif Thing[2] == "Block2" then
4426
								Thing[1].CFrame = Thing[1].CFrame
4427
								Mesh = Thing[7]
4428
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4429
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4430
							elseif Thing[2] == "Fire" then
4431
								Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
4432
								Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4433
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4434
							elseif Thing[2] == "Cylinder" then
4435
								Mesh = Thing[7]
4436
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4437
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4438
							elseif Thing[2] == "Blood" then
4439
								Mesh = Thing[7]
4440
								Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
4441
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4442
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4443
							elseif Thing[2] == "Elec" then
4444
								Mesh = Thing[10]
4445
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
4446
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4447
							elseif Thing[2] == "Disappear" then
4448
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4449
							elseif Thing[2] == "Shatter" then
4450
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4451
								Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
4452
								Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
4453
								Thing[6] = Thing[6] + Thing[5]
4454
							end
4455
						else
4456
							Part.Parent = nil
4457
							table.remove(Effects, e)
4458
						end
4459
					end
4460
				end
4461
			end
4462
		end
4463
	end
4464
end