SHOW:
|
|
- or go back to the newest paste.
1 | Player = game:GetService("Players")["Webooz"] | |
2 | - | Player = game:GetService("Players")["Cobalt1164"] |
2 | + | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | LS = Torso["Left Shoulder"] | |
13 | LH = Torso["Left Hip"] | |
14 | RS = Torso["Right Shoulder"] | |
15 | RH = Torso["Right Hip"] | |
16 | Neck = Torso.Neck | |
17 | it=Instance.new | |
18 | vt=Vector3.new | |
19 | cf=CFrame.new | |
20 | euler=CFrame.fromEulerAnglesXYZ | |
21 | angles=CFrame.Angles | |
22 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
23 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
24 | attack = false | |
25 | attacktype = 1 | |
26 | damage = 5 | |
27 | oridamage = 50 | |
28 | attackdebounce = false | |
29 | ssdebounce=false | |
30 | MMouse=nil | |
31 | combo=0 | |
32 | --player | |
33 | player = nil | |
34 | --save shoulders | |
35 | RSH, LSH = nil, nil | |
36 | --welds | |
37 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
38 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
39 | ||
40 | ||
41 | if Character:findFirstChild("Void Gear Swords",true) ~= nil then | |
42 | Character:findFirstChild("Void Gear Swords",true).Parent = nil | |
43 | end | |
44 | ||
45 | ||
46 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
47 | local fp = it("Part") | |
48 | fp.formFactor = formfactor | |
49 | fp.Parent = parent | |
50 | fp.Reflectance = reflectance | |
51 | fp.Transparency = transparency | |
52 | fp.CanCollide = false | |
53 | fp.Locked=true | |
54 | fp.BrickColor = brickcolor | |
55 | fp.Name = name | |
56 | fp.Size = size | |
57 | fp.Position = Torso.Position | |
58 | fp.BottomSurface="Smooth" | |
59 | fp.TopSurface="Smooth" | |
60 | fp:BreakJoints() | |
61 | return fp | |
62 | end | |
63 | ||
64 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
65 | local mesh = it(Mesh) | |
66 | mesh.Parent = part | |
67 | if Mesh=="SpecialMesh" then | |
68 | mesh.MeshType = meshtype | |
69 | mesh.MeshId = meshid | |
70 | end | |
71 | mesh.Offset=offset | |
72 | mesh.Scale=scale | |
73 | return mesh | |
74 | end | |
75 | ||
76 | function weld(parent,part0,part1,c0) | |
77 | local weld = it("Weld") | |
78 | weld.Parent = parent | |
79 | weld.Part0 = part0 | |
80 | weld.Part1 = part1 | |
81 | weld.C0 = c0 | |
82 | return weld | |
83 | end | |
84 | ||
85 | local modelzorz = Instance.new("Model") | |
86 | modelzorz.Parent = Character | |
87 | modelzorz.Name = "Void Gear Swords" | |
88 | ||
89 | local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(0.3,0.5,0.3)) | |
90 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part2",vt(0.25,1.5,0.25)) | |
91 | local prt4=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part4",vt(0.3,0.6,0.21)) | |
92 | local prt5=part(3,modelzorz,0,0,BrickColor.new("Really Royal purple"),"Part5",vt(0.25,0.6,0.16)) | |
93 | local prt6=part(3,modelzorz,0.3,0,BrickColor.new("Alder"),"Part6",vt(0.25,3,0.16)) | |
94 | local prt7=part(3,modelzorz,0.3,0,BrickColor.new("Alder"),"Part7",vt(0.1,0.5,0.25)) | |
95 | local prt8=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part8",vt(0.2,1.5,0.2)) | |
96 | local prt9=part(3,modelzorz,0,1,BrickColor.new("Royal purple"),"Hitbox",vt(0.5,4,0.5)) | |
97 | ||
98 | local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1)) | |
99 | local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1,1,1)) | |
100 | local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1,1,1)) | |
101 | local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1,1,1)) | |
102 | local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1,1,0.25)) | |
103 | local msh7=mesh("SpecialMesh",prt7,"Wedge","",vt(0,0,0),vt(0.25,1,1)) | |
104 | local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,1,1)) | |
105 | ||
106 | local wld1=weld(prt1,prt1,Torso,euler(0,0,0.785)*cf(1,0,-0.5)) | |
107 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) | |
108 | local wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0)) | |
109 | local wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.01,0)) | |
110 | local wld6=weld(prt6,prt6,prt4,euler(0,0,0)*cf(0,-1.5,0)) | |
111 | local wld7=weld(prt7,prt7,prt6,euler(0,-1.57,0)*cf(0,-1.75,0)) | |
112 | local wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,0.5,0)) | |
113 | local wld9=weld(prt9,prt9,prt6,euler(0,0,0)*cf(0,0,0)) | |
114 | ||
115 | local aprt1=part(3,modelzorz,0,0,Torso.BrickColor,"aPart1",vt(0.3,0.5,0.3)) | |
116 | local aprt2=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"aPart2",vt(0.25,1.5,0.25)) | |
117 | local aprt4=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"aPart4",vt(0.3,0.6,0.21)) | |
118 | local aprt5=part(3,modelzorz,0,0,BrickColor.new("Really Royal purple"),"aPart5",vt(0.25,0.6,0.16)) | |
119 | local aprt6=part(3,modelzorz,0.3,0,BrickColor.new("Alder"),"aPart6",vt(0.25,3,0.16)) | |
120 | local aprt7=part(3,modelzorz,0.3,0,BrickColor.new("Alder"),"aPart7",vt(0.1,0.5,0.25)) | |
121 | local aprt8=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"aPart8",vt(0.2,1.5,0.2)) | |
122 | local aprt9=part(3,modelzorz,0,1,BrickColor.new("Royal purple"),"aHitbox",vt(0.5,4,0.5)) | |
123 | ||
124 | local amsh1=mesh("BlockMesh",aprt1,"","",vt(0,0,0),vt(1,1,1)) | |
125 | local amsh2=mesh("BlockMesh",aprt2,"","",vt(0,0,0),vt(1,1,1)) | |
126 | local amsh4=mesh("BlockMesh",aprt4,"","",vt(0,0,0),vt(1,1,1)) | |
127 | local amsh5=mesh("BlockMesh",aprt5,"","",vt(0,0,0),vt(1,1,1)) | |
128 | local amsh6=mesh("BlockMesh",aprt6,"","",vt(0,0,0),vt(1,1,0.25)) | |
129 | local amsh7=mesh("SpecialMesh",aprt7,"Wedge","",vt(0,0,0),vt(0.25,1,1)) | |
130 | local amsh8=mesh("CylinderMesh",aprt8,"","",vt(0,0,0),vt(1,1,1)) | |
131 | ||
132 | local awld1=weld(aprt1,aprt1,Torso,euler(0,0,0.785)*cf(-1,0,-0.5)) | |
133 | local awld2=weld(aprt2,aprt2,aprt1,euler(3.14,3.14,0)*cf(0,0,0)) | |
134 | local awld4=weld(aprt4,aprt4,aprt2,euler(0,0,0)*cf(0,-1,0)) | |
135 | local awld5=weld(aprt5,aprt5,aprt4,euler(0,0,0)*cf(0,-0.01,0)) | |
136 | local awld6=weld(aprt6,aprt6,aprt4,euler(0,0,0)*cf(0,-1.5,0)) | |
137 | local awld7=weld(aprt7,aprt7,aprt6,euler(0,-1.57,0)*cf(0,-1.75,0)) | |
138 | local awld8=weld(aprt8,aprt8,aprt6,euler(0,0,0)*cf(0,0.5,0)) | |
139 | local awld9=weld(aprt9,aprt9,aprt6,euler(0,0,0)*cf(0,0,0)) | |
140 | ||
141 | numb=0 | |
142 | numb2=0 | |
143 | for i=1,8 do | |
144 | local prt3=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part3",vt(0.2,0.4,0.2)) | |
145 | local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1+numb2,1+numb2,1+numb2)) | |
146 | local wld3=weld(prt3,prt3,prt2,cf(0.8,0,0)*euler(0,0,1.57-numb)) | |
147 | local dprt3=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part3",vt(0.2,0.2,0.2)) | |
148 | local dmsh3=mesh("BlockMesh",dprt3,"","",vt(0,0,0),vt(0.8+numb2,1.01+numb2,1+numb2)) | |
149 | local dwld3=weld(dprt3,dprt3,prt3,euler(0,0,1.57)*cf(0.2,0,0)) | |
150 | ||
151 | local aprt3=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part3",vt(0.2,0.4,0.2)) | |
152 | local amsh3=mesh("BlockMesh",aprt3,"","",vt(0,0,0),vt(1+numb2,1+numb2,1+numb2)) | |
153 | local awld3=weld(aprt3,aprt3,aprt2,cf(0.8,0,0)*euler(0,0,1.57-numb)) | |
154 | local daprt3=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part3",vt(0.2,0.2,0.2)) | |
155 | local damsh3=mesh("BlockMesh",daprt3,"","",vt(0,0,0),vt(0.8+numb2,1.01+numb2,1+numb2)) | |
156 | local dawld3=weld(daprt3,daprt3,aprt3,euler(0,0,1.57)*cf(0.2,0,0)) | |
157 | numb2=numb2+0.01 | |
158 | numb=numb+0.3925 | |
159 | end | |
160 | if (script.Parent.className ~= "HopperBin") then | |
161 | Tool = Instance.new("HopperBin") | |
162 | Tool.Parent = Backpack | |
163 | Tool.Name = "Void Gear Swords" | |
164 | script.Parent = Tool | |
165 | end | |
166 | Bin = script.Parent | |
167 | ||
168 | local bg = it("BodyGyro") | |
169 | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
170 | bg.P = 20e+003 | |
171 | bg.Parent = nil | |
172 | ||
173 | so = function(id,par,vol,pit) | |
174 | coroutine.resume(coroutine.create(function() | |
175 | local sou = Instance.new("Sound",par or workspace) | |
176 | sou.Volume=vol | |
177 | sou.Pitch=pit or 1 | |
178 | sou.SoundId=id | |
179 | wait() | |
180 | sou:play() | |
181 | wait(6) | |
182 | sou:Remove() | |
183 | end)) | |
184 | end | |
185 | ||
186 | function unequipweld() | |
187 | wld1.Part1=Torso | |
188 | wld1.C0=euler(0,0,0.785)*cf(1,0,-0.5) | |
189 | awld1.Part1=Torso | |
190 | awld1.C0=euler(0,0,0.785)*cf(-1,0,-0.5) | |
191 | end | |
192 | ||
193 | function equipweld() | |
194 | wld1.Part1=RightArm | |
195 | wld1.C0=euler(1.57,0,-1.57)*cf(0,1,0) | |
196 | awld1.Part1=LeftArm | |
197 | awld1.C0=euler(-1.57,0,1.57)*cf(0,1,0) | |
198 | end | |
199 | ||
200 | function hideanim() | |
201 | equipped=false | |
202 | wait(0.1) | |
203 | bg.Parent=nil | |
204 | unequipweld() | |
205 | end | |
206 | ||
207 | function equipanim() | |
208 | equipped=true | |
209 | wait(0.1) | |
210 | equipweld() | |
211 | RW.C0=cf(1.5, 0.5, -0.25) * euler(1.5,0,0) | |
212 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.6,0) | |
213 | LW.C0=cf(-1.5, 0.5, 0) * euler(1,0,0) | |
214 | LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0) | |
215 | end | |
216 | ||
217 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
218 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
219 | end | |
220 | ||
221 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) | |
222 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
223 | prt.Anchored=true | |
224 | prt.CFrame=cframe*cf(x2,y2,z2) | |
225 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
226 | coroutine.resume(coroutine.create(function() | |
227 | for i=0,1,0.1 do | |
228 | wait() | |
229 | prt.CFrame=prt.CFrame | |
230 | prt.Transparency=i | |
231 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
232 | end | |
233 | prt.Parent=nil | |
234 | end)) | |
235 | end | |
236 | ||
237 | function SpecialEffect() | |
238 | local prt=part(3,workspace,1,0,BrickColor.new("Alder"),"Part",vt(1,1,1)) | |
239 | prt.Anchored=true | |
240 | prt.CFrame=Torso.CFrame | |
241 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
242 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
243 | for i=0,1,0.2 do | |
244 | wait(0) | |
245 | Part.Transparency=i | |
246 | Mesh.Scale=Mesh.Scale+vt(10,10,10) | |
247 | end | |
248 | prt.Parent=nil | |
249 | end),prt,msh) | |
250 | end | |
251 | ||
252 | function effect(Color,Ref,LP,P1,returnn) | |
253 | local effectsmsh = Instance.new("BlockMesh") | |
254 | effectsmsh.Scale = Vector3.new(0.2,1,0.2) | |
255 | effectsmsh.Name = "Mesh" | |
256 | local effectsg = Instance.new("Part") | |
257 | effectsg.formFactor = 3 | |
258 | effectsg.CanCollide = false | |
259 | effectsg.Name = "Eff" | |
260 | effectsg.Locked = true | |
261 | effectsg.Anchored = true | |
262 | effectsg.Size = Vector3.new(0.5,1,0.5) | |
263 | effectsg.Parent = workspace | |
264 | effectsmsh.Parent = effectsg | |
265 | effectsg.BrickColor = BrickColor.new(Color) | |
266 | effectsg.Reflectance = Ref | |
267 | local point1 = P1 | |
268 | local mg = (LP.p - point1.p).magnitude | |
269 | effectsg.Size = Vector3.new(0.5,mg,0.5) | |
270 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
271 | if returnn then return effectsg end | |
272 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
273 | if not returnn then | |
274 | for i = 0 , 1 , 0.05 do | |
275 | wait() | |
276 | Part.Transparency = 1*i | |
277 | Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i) | |
278 | end | |
279 | wait() | |
280 | Part.Parent = nil | |
281 | end | |
282 | end),effectsg,effectsmsh) | |
283 | end | |
284 | ||
285 | Damagefunc1=function(hit,Damage,Knockback) | |
286 | if hit.Parent==nil then | |
287 | return | |
288 | end | |
289 | CPlayer=Bin | |
290 | h=hit.Parent:FindFirstChild("Humanoid") | |
291 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
292 | if attackdebounce == false then | |
293 | attackdebounce = true | |
294 | coroutine.resume(coroutine.create(function() | |
295 | wait(0.2) | |
296 | attackdebounce = false | |
297 | end)) | |
298 | Damage=Damage | |
299 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
300 | return | |
301 | end]] | |
302 | -- hs(hit,1.2) | |
303 | c=Instance.new("ObjectValue") | |
304 | c.Name="creator" | |
305 | c.Value=game.Players.LocalPlayer | |
306 | c.Parent=h | |
307 | game:GetService("Debris"):AddItem(c,.5) | |
308 | Damage=Damage+math.random(0,10) | |
309 | -- h:TakeDamage(Damage) | |
310 | blocked=false | |
311 | block=hit.Parent:findFirstChild("Block") | |
312 | if block~=nil then | |
313 | print("herp") | |
314 | if block.Value>0 then | |
315 | blocked=true | |
316 | block.Value=block.Value-1 | |
317 | print(block.Value) | |
318 | end | |
319 | end | |
320 | if blocked==false then | |
321 | -- h:TakeDamage(Damage) | |
322 | h.Health=h.Health-Damage | |
323 | showDamage(hit.Parent,Damage,.5) | |
324 | else | |
325 | h:TakeDamage(1) | |
326 | showDamage(hit.Parent,1,.5) | |
327 | end | |
328 | vp=Instance.new("BodyVelocity") | |
329 | vp.P=500 | |
330 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
331 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
332 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
333 | if Knockback>0 then | |
334 | vp.Parent=hit.Parent.Torso | |
335 | end | |
336 | game:GetService("Debris"):AddItem(vp,.25) | |
337 | game:GetService("Debris"):AddItem(r,.5) | |
338 | c=Instance.new("ObjectValue") | |
339 | c.Name="creator" | |
340 | c.Value=Player | |
341 | c.Parent=h | |
342 | game:GetService("Debris"):AddItem(c,.5) | |
343 | CRIT=false | |
344 | hitDeb=true | |
345 | AttackPos=6 | |
346 | end | |
347 | end | |
348 | end | |
349 | ||
350 | Damagefunc2=function(hit,Damage,Knockback) | |
351 | if attackdebounce == false then | |
352 | attackdebounce = true | |
353 | coroutine.resume(coroutine.create(function() | |
354 | wait(0.1) | |
355 | attackdebounce = false | |
356 | end)) | |
357 | if hit.Parent==nil then | |
358 | return | |
359 | end | |
360 | CPlayer=Bin | |
361 | blocked=false | |
362 | h=hit.Parent:FindFirstChild("Humanoid") | |
363 | if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then | |
364 | Damage=Damage | |
365 | c=it("ObjectValue") | |
366 | c.Name="creator" | |
367 | c.Value=game.Players.LocalPlayer | |
368 | c.Parent=h | |
369 | game:GetService("Debris"):AddItem(c,.5) | |
370 | -- print(c.Value) | |
371 | --[[ if math.random(0,99)+math.random()<=7.8 then | |
372 | CRIT=true | |
373 | Damage=Damage*2 | |
374 | s=it("Sound") | |
375 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
376 | s.Volume=1 | |
377 | s.Pitch=2 | |
378 | s.Parent=hit | |
379 | s.PlayOnRemove=true | |
380 | s.Parent=nil | |
381 | ||
382 | end]] | |
383 | Damage=Damage+math.random(0,10) | |
384 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
385 | blocked=false | |
386 | block=hit.Parent:findFirstChild("Block") | |
387 | if block~=nil then | |
388 | print("herp") | |
389 | if block.Value>0 then | |
390 | blocked=true | |
391 | block.Value=block.Value-3 | |
392 | print(block.Value) | |
393 | end | |
394 | end | |
395 | if blocked==false then | |
396 | -- h:TakeDamage(Damage) | |
397 | h.Health=h.Health-Damage | |
398 | showDamage(hit.Parent,Damage,.5) | |
399 | else | |
400 | h:TakeDamage(1) | |
401 | showDamage(hit.Parent,1,.5) | |
402 | end | |
403 | --if blocked==false then | |
404 | local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit | |
405 | print(angle) | |
406 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
407 | rl=Instance.new("BodyAngularVelocity") | |
408 | rl.P=3000 | |
409 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
410 | rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
411 | rl.Parent=hit | |
412 | coroutine.resume(coroutine.create(function(vel) | |
413 | wait(1) | |
414 | vel:Remove() | |
415 | end),rl) | |
416 | --end | |
417 | local bodyVelocity=Instance.new("BodyVelocity") | |
418 | bodyVelocity.velocity=angle*40+Vector3.new(0,0,0) | |
419 | bodyVelocity.P=5000 | |
420 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
421 | bodyVelocity.Parent=hit | |
422 | coroutine.resume(coroutine.create(function(Vel) | |
423 | wait(0.7) | |
424 | Vel:Remove() | |
425 | end),bodyVelocity) | |
426 | game:GetService("Debris"):AddItem(vp,1) | |
427 | c=it("ObjectValue") | |
428 | c.Name="creator" | |
429 | c.Value=Player | |
430 | c.Parent=h | |
431 | game:GetService("Debris"):AddItem(c,.5) | |
432 | CRIT=false | |
433 | hitDeb=true | |
434 | AttackPos=6 | |
435 | end | |
436 | end | |
437 | end | |
438 | ||
439 | showDamage=function(Char,Dealt,du) | |
440 | m=Instance.new("Model") | |
441 | m.Name=tostring(Dealt) | |
442 | h=Instance.new("Humanoid") | |
443 | h.Health=0 | |
444 | h.MaxHealth=0 | |
445 | h.Parent=m | |
446 | c=Instance.new("Part") | |
447 | c.Transparency=0 | |
448 | c.BrickColor=BrickColor:Red() | |
449 | if CRIT==true then | |
450 | c.BrickColor=BrickColor.new("Really red") | |
451 | end | |
452 | c.Name="Head" | |
453 | c.TopSurface=0 | |
454 | c.BottomSurface=0 | |
455 | c.formFactor="Plate" | |
456 | c.Size=Vector3.new(1,.4,1) | |
457 | ms=Instance.new("CylinderMesh") | |
458 | ms.Scale=Vector3.new(.8,.8,.8) | |
459 | if CRIT==true then | |
460 | ms.Scale=Vector3.new(1,1.25,1) | |
461 | end | |
462 | ms.Parent=c | |
463 | c.Reflectance=0 | |
464 | Instance.new("BodyGyro").Parent=c | |
465 | c.Parent=m | |
466 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
467 | f=Instance.new("BodyPosition") | |
468 | f.P=2000 | |
469 | f.D=100 | |
470 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
471 | f.position=c.Position+Vector3.new(0,3,0) | |
472 | f.Parent=c | |
473 | game:GetService("Debris"):AddItem(m,.5+du) | |
474 | c.CanCollide=false | |
475 | m.Parent=workspace | |
476 | c.CanCollide=false | |
477 | end | |
478 | ||
479 | function oneslash() | |
480 | attack=true | |
481 | combo=1 | |
482 | for i=0,1,0.1 do | |
483 | wait() | |
484 | RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+1*i,0,0) | |
485 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+0.2*i,0) | |
486 | LW.C0=cf(-1.5, 0.5, 0) * euler(1+1.5*i,0,0) | |
487 | LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0) | |
488 | end | |
489 | local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
490 | local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
491 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) | |
492 | so("http://roblox.com/asset/?id=10209640",RightArm,1,1) | |
493 | con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
494 | con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
495 | for i=0,1,0.2 do | |
496 | wait() | |
497 | RW.C0=cf(1.5, 0.5, 0) * euler(2.5-3*i,0,0.6*i) | |
498 | LW.C0=cf(-1.5, 0.5, 0) * euler(2.5-3*i,0,-0.6*i) | |
499 | local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
500 | effect("Alder",0.5,LastPoint,Point) | |
501 | LastPoint=Point | |
502 | local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
503 | effect("Alder",0.5,LastPoint2,Point2) | |
504 | LastPoint2=Point2 | |
505 | end | |
506 | con1:disconnect() | |
507 | con2:disconnect() | |
508 | attack=false | |
509 | end | |
510 | function twoslash() | |
511 | attack=true | |
512 | combo=2 | |
513 | for i=0,1,0.1 do | |
514 | wait() | |
515 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+2.07*i,0,0.6-0.6*i) | |
516 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.4-0.87*i,0) | |
517 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+2.07*i,0,-0.6+0.6*i) | |
518 | LW.C1=cf(0, 0.5, 0) * euler(0,0.4+1.37*i,0) | |
519 | end | |
520 | local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
521 | local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
522 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) | |
523 | so("http://roblox.com/asset/?id=10209640",RightArm,1,1) | |
524 | con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
525 | con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
526 | for i=0,1,0.2 do | |
527 | wait() | |
528 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,2*i) | |
529 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.27-0.3*i,0) | |
530 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-2*i) | |
531 | LW.C1=cf(0, 0.5, 0) * euler(0,1.77-0.2*i,0) | |
532 | local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
533 | effect("Alder",0.5,LastPoint,Point) | |
534 | LastPoint=Point | |
535 | local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
536 | effect("Alder",0.5,LastPoint2,Point2) | |
537 | LastPoint2=Point2 | |
538 | end | |
539 | con1:disconnect() | |
540 | con2:disconnect() | |
541 | attack=false | |
542 | end | |
543 | function threeslash() | |
544 | attack=true | |
545 | combo=3 | |
546 | for i=0,1,0.1 do | |
547 | wait() | |
548 | RW.C0=cf(1.5-1.5*i, 0.5, -1*i) * euler(1.57,0,2-3*i) | |
549 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57+0.93*i,0,-2+2*i) | |
550 | LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0) | |
551 | end | |
552 | local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
553 | so("http://roblox.com/asset/?id=10209640",RightArm,1,1) | |
554 | con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
555 | for i=0,1,0.2 do | |
556 | wait() | |
557 | RW.C0=cf(1.5*i, 0.5, -1+1*i) * euler(1.57,0,-1+3*i) | |
558 | local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
559 | effect("Alder",0.5,LastPoint,Point) | |
560 | LastPoint=Point | |
561 | end | |
562 | con1:disconnect() | |
563 | local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
564 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) | |
565 | con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
566 | for i=0,1,0.2 do | |
567 | wait() | |
568 | LW.C0=cf(-1.5, 0.5, 0) * euler(2.5-3*i,0,0) | |
569 | local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
570 | effect("Alder",0.5,LastPoint2,Point2) | |
571 | LastPoint2=Point2 | |
572 | end | |
573 | con2:disconnect() | |
574 | attack=false | |
575 | end | |
576 | ||
577 | function TornadoSlash() | |
578 | attack=true | |
579 | for i=0,1,0.1 do | |
580 | wait() | |
581 | RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+0.07*i,0,1.57*i) | |
582 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+2.4*i,0) | |
583 | LW.C0=cf(-1.5, 0.5, 0) * euler(1+0.57*i,0,-1.57*i) | |
584 | LW.C1=cf(0, 0.5, 0) * euler(0,0.4+1.4*i,0) | |
585 | end | |
586 | bg.Parent=Torso | |
587 | bg.cframe=Torso.CFrame | |
588 | CF=Torso.CFrame | |
589 | local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
590 | local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
591 | con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
592 | con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
593 | for i=1,3 do | |
594 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) | |
595 | so("http://roblox.com/asset/?id=10209640",RightArm,1,1) | |
596 | for i=0,1,0.1 do | |
597 | wait() | |
598 | bg.cframe=CF*euler(0,6.283*i,0) | |
599 | local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
600 | effect("Alder",0.5,LastPoint,Point) | |
601 | LastPoint=Point | |
602 | local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
603 | effect("Alder",0.5,LastPoint2,Point2) | |
604 | LastPoint2=Point2 | |
605 | end | |
606 | end | |
607 | con1:disconnect() | |
608 | con2:disconnect() | |
609 | bg.Parent=nil | |
610 | for i=0,1,0.1 do | |
611 | wait() | |
612 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,1.57-1.47*i) | |
613 | RW.C1=cf(0, 0.5, 0) * euler(0,1.8-2.5*i,0) | |
614 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.57+1.47*i) | |
615 | LW.C1=cf(0, 0.5, 0) * euler(0,1.8-1.1*i,0) | |
616 | end | |
617 | local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
618 | local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
619 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) | |
620 | so("http://roblox.com/asset/?id=10209640",RightArm,1,1) | |
621 | con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
622 | con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
623 | for i=0,1,0.2 do | |
624 | wait() | |
625 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-2*i,0,0.1+1*i) | |
626 | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-2*i,0,-0.1-1*i) | |
627 | local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
628 | effect("Alder",0.5,LastPoint,Point) | |
629 | LastPoint=Point | |
630 | local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
631 | effect("Alder",0.5,LastPoint2,Point2) | |
632 | LastPoint2=Point2 | |
633 | end | |
634 | con1:disconnect() | |
635 | con2:disconnect() | |
636 | wait(0.1) | |
637 | for i=0,1,0.1 do | |
638 | wait() | |
639 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.43+1.93*i,0,1.1-1.1*i) | |
640 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.7+0.1*i,0) | |
641 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.43+1.43*i,0,-1.1+1.1*i) | |
642 | LW.C1=cf(0, 0.5, 0) * euler(0,0.7-0.3*i,0) | |
643 | end | |
644 | attack=false | |
645 | end | |
646 | ||
647 | function MultiSpin() | |
648 | attack=true | |
649 | for i=0,1,0.1 do | |
650 | wait() | |
651 | RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+2*i,0,0) | |
652 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+0.6*i,0) | |
653 | LW.C0=cf(-1.5, 0.5, 0) * euler(1+2.5*i,0,0) | |
654 | LW.C1=cf(0, 0.5, 0) * euler(0,0.4-0.4*i,0) | |
655 | end | |
656 | local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
657 | local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
658 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) | |
659 | so("http://roblox.com/asset/?id=10209640",RightArm,1,1) | |
660 | con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
661 | con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
662 | --6.28 | |
663 | for i=0,1.05,0.05 do | |
664 | wait() | |
665 | if i==0.35 or i==0.65 then | |
666 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) | |
667 | so("http://roblox.com/asset/?id=10209640",RightArm,1,1) | |
668 | end | |
669 | wld1.C0=euler(1.57,(-6.28*3)*i,-1.57)*cf(0,1,0) | |
670 | awld1.C0=euler(-1.57,(6.28*3)*i,1.57)*cf(0,1,0) | |
671 | RW.C0=cf(1.5, 0.5, 0) * euler(3.5-4*i,0,0) | |
672 | LW.C0=cf(-1.5, 0.5, 0) * euler(3.5-4*i,0,0) | |
673 | local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
674 | effect("Alder",0.5,LastPoint,Point) | |
675 | LastPoint=Point | |
676 | local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
677 | effect("Alder",0.5,LastPoint2,Point2) | |
678 | LastPoint2=Point2 | |
679 | end | |
680 | con1:disconnect() | |
681 | con2:disconnect() | |
682 | for i=0,1,0.1 do | |
683 | wait() | |
684 | RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+2*i,0,0) | |
685 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.6*i,0) | |
686 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+1.5*i,0,0) | |
687 | LW.C1=cf(0, 0.5, 0) * euler(0,0.4*i,0) | |
688 | end | |
689 | attack=false | |
690 | end | |
691 | ||
692 | function DashSlash() | |
693 | attack=true | |
694 | for i=0,1,0.1 do | |
695 | wait() | |
696 | RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5-2*i,0,0.3*i) | |
697 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+1.6*i,0) | |
698 | LW.C0=cf(-1.5, 0.5, 0) * euler(1-1.5*i,0,-0.3*i) | |
699 | LW.C1=cf(0, 0.5, 0) * euler(0,0.4-1.4*i,0) | |
700 | end | |
701 | local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
702 | local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
703 | while holddash==true do | |
704 | wait() | |
705 | Humanoid.WalkSpeed=25 | |
706 | local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0) | |
707 | effect("Alder",0.5,LastPoint,Point) | |
708 | LastPoint=Point | |
709 | local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0) | |
710 | effect("Alder",0.5,LastPoint2,Point2) | |
711 | LastPoint2=Point2 | |
712 | end | |
713 | Humanoid.WalkSpeed=16 | |
714 | for i=0,1,0.1 do | |
715 | wait() | |
716 | RW.C0=cf(1.5, 0.5, -0.25*i) * euler(-0.5+2*i,0,0.3-0.3*i) | |
717 | RW.C1=cf(0, 0.5, 0) * euler(0,1-1.6*i,0) | |
718 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+1.5*i,0,-0.3+0.3*i) | |
719 | LW.C1=cf(0, 0.5, 0) * euler(0,-1+1.4*i,0) | |
720 | end | |
721 | attack=false | |
722 | end | |
723 | ||
724 | function ChangeWeapon() | |
725 | attack=true | |
726 | for i=0,1,0.1 do | |
727 | wait() | |
728 | wld1.C0=euler(1.57,0.4*i,-1.57)*cf(0,1,0) | |
729 | awld1.C0=euler(-1.57,0.4*i,1.57-3.14*i)*cf(0,1,0) | |
730 | RW.C0=cf(1.5-0.5*i, 0.5, -0.25-0.25*i) * euler(1.5+0.07*i,0,-0.4*i) | |
731 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+2.17*i,0) | |
732 | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1+0.57*i,0,0.4*i) | |
733 | LW.C1=cf(0, 0.5, 0) * euler(0,0.4-1.97*i,0) | |
734 | end | |
735 | for i=0,1,0.1 do | |
736 | wait() | |
737 | wld1.C0=euler(1.57,0.4+0.2*i,-1.57)*cf(0,1,0) | |
738 | awld1.C0=euler(-1.57,0.4+0.2*i,-1.57)*cf(0,1,0) | |
739 | RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.57,0,-0.4-0.2*i) | |
740 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.57,0,0.4+0.2*i) | |
741 | end | |
742 | awld1.Part1=prt1 | |
743 | awld1.C0=cf(0,0,0) | |
744 | for i=0,1,0.1 do | |
745 | wait() | |
746 | wld1.C0=euler(1.57,0.6-0.6*i,-1.57)*cf(0,1,0) | |
747 | RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(1.57-0.57*i,0,-0.6) | |
748 | RW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0) | |
749 | LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.57*i,0,0.6-0.4*i) | |
750 | LW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.57*i,0) | |
751 | end | |
752 | attack=false | |
753 | end | |
754 | ||
755 | function ob1d(mouse) | |
756 | if attack == true then return end | |
757 | hold=true | |
758 | --attack=true | |
759 | if combo==0 then | |
760 | oneslash() | |
761 | elseif combo==1 then | |
762 | twoslash() | |
763 | elseif combo==2 then | |
764 | threeslash() | |
765 | end | |
766 | coroutine.resume(coroutine.create(function() | |
767 | wait(0.5) | |
768 | if attack==false then | |
769 | combo=0 | |
770 | wld1.C0=euler(1.57,0,-1.57)*cf(0,1,0) | |
771 | awld1.C0=euler(-1.57,0,1.57)*cf(0,1,0) | |
772 | RW.C0=cf(1.5, 0.5, -0.25) * euler(1.5,0,0) | |
773 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.6,0) | |
774 | LW.C0=cf(-1.5, 0.5, 0) * euler(1,0,0) | |
775 | LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0) | |
776 | end | |
777 | end)) | |
778 | end | |
779 | ||
780 | function ob1u(mouse) | |
781 | hold = false | |
782 | end | |
783 | ||
784 | buttonhold = false | |
785 | ||
786 | eul=0 | |
787 | holddash=false | |
788 | function key(key) | |
789 | if attack == true then return end | |
790 | if key=="z" then | |
791 | TornadoSlash() | |
792 | end | |
793 | if key=="x" then | |
794 | MultiSpin() | |
795 | end | |
796 | if key=="c" then | |
797 | holddash=true | |
798 | DashSlash() | |
799 | end | |
800 | if key=="v" then | |
801 | ChangeWeapon() | |
802 | end | |
803 | combo=0 | |
804 | end | |
805 | ||
806 | function key2(key) | |
807 | if key=="c" then | |
808 | holddash=false | |
809 | end | |
810 | end | |
811 | ||
812 | function s(mouse) | |
813 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
814 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
815 | mouse.KeyDown:connect(key) | |
816 | mouse.KeyUp:connect(key2) | |
817 | unsheathed = true | |
818 | player = Player | |
819 | ch = Character | |
820 | MMouse = mouse | |
821 | RSH = ch.Torso["Right Shoulder"] | |
822 | LSH = ch.Torso["Left Shoulder"] | |
823 | -- | |
824 | RSH.Parent = nil | |
825 | LSH.Parent = nil | |
826 | -- | |
827 | RW.Part0 = ch.Torso | |
828 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
829 | RW.C1 = CFrame.new(0, 0.5, 0) | |
830 | RW.Part1 = ch["Right Arm"] | |
831 | RW.Parent = ch.Torso | |
832 | --_G.R = RW | |
833 | -- | |
834 | LW.Part0 = ch.Torso | |
835 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
836 | LW.C1 = CFrame.new(0, 0.5, 0) | |
837 | LW.Part1 = ch["Left Arm"] | |
838 | LW.Parent = ch.Torso | |
839 | --_G.L = LW | |
840 | -- | |
841 | equipanim() | |
842 | end | |
843 | ||
844 | function ds(mouse) | |
845 | hideanim() | |
846 | wait(0) | |
847 | RW.Parent = nil | |
848 | LW.Parent = nil | |
849 | RSH.Parent = player.Character.Torso | |
850 | LSH.Parent = player.Character.Torso | |
851 | end |