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1
Player = game:GetService("Players")["Webooz"]
2-
Player = game:GetService("Players")["Cobalt1164"]
2+
3
PlayerGui = Player.PlayerGui 
4
Backpack = Player.Backpack 
5
Torso = Character.Torso 
6
Head = Character.Head 
7
Humanoid = Character.Humanoid
8
LeftArm = Character["Left Arm"] 
9
LeftLeg = Character["Left Leg"] 
10
RightArm = Character["Right Arm"] 
11
RightLeg = Character["Right Leg"] 
12
LS = Torso["Left Shoulder"] 
13
LH = Torso["Left Hip"] 
14
RS = Torso["Right Shoulder"] 
15
RH = Torso["Right Hip"] 
16
Neck = Torso.Neck
17
it=Instance.new
18
vt=Vector3.new
19
cf=CFrame.new
20
euler=CFrame.fromEulerAnglesXYZ
21
angles=CFrame.Angles
22
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
23
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
24
attack = false 
25
attacktype = 1 
26
damage = 5 
27
oridamage = 50 
28
attackdebounce = false 
29
ssdebounce=false
30
MMouse=nil
31
combo=0
32
--player 
33
player = nil 
34
--save shoulders 
35
RSH, LSH = nil, nil 
36
--welds 
37
RW, LW = Instance.new("Weld"), Instance.new("Weld") 
38
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
39
40
41
if Character:findFirstChild("Void Gear Swords",true) ~= nil then 
42
Character:findFirstChild("Void Gear Swords",true).Parent = nil 
43
end 
44
45
46
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
47
local fp = it("Part")
48
fp.formFactor = formfactor 
49
fp.Parent = parent
50
fp.Reflectance = reflectance
51
fp.Transparency = transparency
52
fp.CanCollide = false 
53
fp.Locked=true
54
fp.BrickColor = brickcolor
55
fp.Name = name
56
fp.Size = size
57
fp.Position = Torso.Position 
58
fp.BottomSurface="Smooth"
59
fp.TopSurface="Smooth"
60
fp:BreakJoints()
61
return fp 
62
end 
63
64
function mesh(Mesh,part,meshtype,meshid,offset,scale)
65
local mesh = it(Mesh) 
66
mesh.Parent = part
67
if Mesh=="SpecialMesh" then
68
mesh.MeshType = meshtype
69
mesh.MeshId = meshid
70
end
71
mesh.Offset=offset
72
mesh.Scale=scale
73
return mesh
74
end
75
76
function weld(parent,part0,part1,c0)
77
local weld = it("Weld") 
78
weld.Parent = parent
79
weld.Part0 = part0 
80
weld.Part1 = part1 
81
weld.C0 = c0
82
return weld
83
end
84
85
local modelzorz = Instance.new("Model") 
86
modelzorz.Parent = Character 
87
modelzorz.Name = "Void Gear Swords" 
88
89
local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(0.3,0.5,0.3))
90
local prt2=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part2",vt(0.25,1.5,0.25))
91
local prt4=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part4",vt(0.3,0.6,0.21))
92
local prt5=part(3,modelzorz,0,0,BrickColor.new("Really Royal purple"),"Part5",vt(0.25,0.6,0.16))
93
local prt6=part(3,modelzorz,0.3,0,BrickColor.new("Alder"),"Part6",vt(0.25,3,0.16))
94
local prt7=part(3,modelzorz,0.3,0,BrickColor.new("Alder"),"Part7",vt(0.1,0.5,0.25))
95
local prt8=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part8",vt(0.2,1.5,0.2))
96
local prt9=part(3,modelzorz,0,1,BrickColor.new("Royal purple"),"Hitbox",vt(0.5,4,0.5))
97
98
local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
99
local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1,1,1))
100
local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1,1,1))
101
local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1,1,1))
102
local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1,1,0.25))
103
local msh7=mesh("SpecialMesh",prt7,"Wedge","",vt(0,0,0),vt(0.25,1,1))
104
local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,1,1))
105
106
local wld1=weld(prt1,prt1,Torso,euler(0,0,0.785)*cf(1,0,-0.5))
107
local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
108
local wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0))
109
local wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.01,0))
110
local wld6=weld(prt6,prt6,prt4,euler(0,0,0)*cf(0,-1.5,0))
111
local wld7=weld(prt7,prt7,prt6,euler(0,-1.57,0)*cf(0,-1.75,0))
112
local wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,0.5,0))
113
local wld9=weld(prt9,prt9,prt6,euler(0,0,0)*cf(0,0,0))
114
115
local aprt1=part(3,modelzorz,0,0,Torso.BrickColor,"aPart1",vt(0.3,0.5,0.3))
116
local aprt2=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"aPart2",vt(0.25,1.5,0.25))
117
local aprt4=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"aPart4",vt(0.3,0.6,0.21))
118
local aprt5=part(3,modelzorz,0,0,BrickColor.new("Really Royal purple"),"aPart5",vt(0.25,0.6,0.16))
119
local aprt6=part(3,modelzorz,0.3,0,BrickColor.new("Alder"),"aPart6",vt(0.25,3,0.16))
120
local aprt7=part(3,modelzorz,0.3,0,BrickColor.new("Alder"),"aPart7",vt(0.1,0.5,0.25))
121
local aprt8=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"aPart8",vt(0.2,1.5,0.2))
122
local aprt9=part(3,modelzorz,0,1,BrickColor.new("Royal purple"),"aHitbox",vt(0.5,4,0.5))
123
124
local amsh1=mesh("BlockMesh",aprt1,"","",vt(0,0,0),vt(1,1,1))
125
local amsh2=mesh("BlockMesh",aprt2,"","",vt(0,0,0),vt(1,1,1))
126
local amsh4=mesh("BlockMesh",aprt4,"","",vt(0,0,0),vt(1,1,1))
127
local amsh5=mesh("BlockMesh",aprt5,"","",vt(0,0,0),vt(1,1,1))
128
local amsh6=mesh("BlockMesh",aprt6,"","",vt(0,0,0),vt(1,1,0.25))
129
local amsh7=mesh("SpecialMesh",aprt7,"Wedge","",vt(0,0,0),vt(0.25,1,1))
130
local amsh8=mesh("CylinderMesh",aprt8,"","",vt(0,0,0),vt(1,1,1))
131
132
local awld1=weld(aprt1,aprt1,Torso,euler(0,0,0.785)*cf(-1,0,-0.5))
133
local awld2=weld(aprt2,aprt2,aprt1,euler(3.14,3.14,0)*cf(0,0,0))
134
local awld4=weld(aprt4,aprt4,aprt2,euler(0,0,0)*cf(0,-1,0))
135
local awld5=weld(aprt5,aprt5,aprt4,euler(0,0,0)*cf(0,-0.01,0))
136
local awld6=weld(aprt6,aprt6,aprt4,euler(0,0,0)*cf(0,-1.5,0))
137
local awld7=weld(aprt7,aprt7,aprt6,euler(0,-1.57,0)*cf(0,-1.75,0))
138
local awld8=weld(aprt8,aprt8,aprt6,euler(0,0,0)*cf(0,0.5,0))
139
local awld9=weld(aprt9,aprt9,aprt6,euler(0,0,0)*cf(0,0,0))
140
141
numb=0
142
numb2=0
143
for i=1,8 do
144
local prt3=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part3",vt(0.2,0.4,0.2))
145
local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1+numb2,1+numb2,1+numb2))
146
local wld3=weld(prt3,prt3,prt2,cf(0.8,0,0)*euler(0,0,1.57-numb))
147
local dprt3=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part3",vt(0.2,0.2,0.2))
148
local dmsh3=mesh("BlockMesh",dprt3,"","",vt(0,0,0),vt(0.8+numb2,1.01+numb2,1+numb2))
149
local dwld3=weld(dprt3,dprt3,prt3,euler(0,0,1.57)*cf(0.2,0,0))
150
151
local aprt3=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part3",vt(0.2,0.4,0.2))
152
local amsh3=mesh("BlockMesh",aprt3,"","",vt(0,0,0),vt(1+numb2,1+numb2,1+numb2))
153
local awld3=weld(aprt3,aprt3,aprt2,cf(0.8,0,0)*euler(0,0,1.57-numb))
154
local daprt3=part(3,modelzorz,0,0,BrickColor.new("Royal purple"),"Part3",vt(0.2,0.2,0.2))
155
local damsh3=mesh("BlockMesh",daprt3,"","",vt(0,0,0),vt(0.8+numb2,1.01+numb2,1+numb2))
156
local dawld3=weld(daprt3,daprt3,aprt3,euler(0,0,1.57)*cf(0.2,0,0))
157
numb2=numb2+0.01
158
numb=numb+0.3925
159
end
160
if (script.Parent.className ~= "HopperBin") then 
161
Tool = Instance.new("HopperBin") 
162
Tool.Parent = Backpack 
163
Tool.Name = "Void Gear Swords" 
164
script.Parent = Tool 
165
end 
166
Bin = script.Parent 
167
168
local bg = it("BodyGyro") 
169
bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
170
bg.P = 20e+003 
171
bg.Parent = nil 
172
173
so = function(id,par,vol,pit) 
174
coroutine.resume(coroutine.create(function()
175
local sou = Instance.new("Sound",par or workspace)
176
sou.Volume=vol
177
sou.Pitch=pit or 1
178
sou.SoundId=id
179
wait() 
180
sou:play() 
181
wait(6) 
182
sou:Remove() 
183
end))
184
end
185
186
function unequipweld() 
187
wld1.Part1=Torso
188
wld1.C0=euler(0,0,0.785)*cf(1,0,-0.5)
189
awld1.Part1=Torso
190
awld1.C0=euler(0,0,0.785)*cf(-1,0,-0.5)
191
end 
192
193
function equipweld() 
194
wld1.Part1=RightArm
195
wld1.C0=euler(1.57,0,-1.57)*cf(0,1,0)
196
awld1.Part1=LeftArm
197
awld1.C0=euler(-1.57,0,1.57)*cf(0,1,0)
198
end 
199
200
function hideanim() 
201
equipped=false
202
wait(0.1) 
203
bg.Parent=nil
204
unequipweld() 
205
end 
206
207
function equipanim() 
208
equipped=true
209
wait(0.1) 
210
equipweld() 
211
RW.C0=cf(1.5, 0.5, -0.25) * euler(1.5,0,0)
212
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6,0)
213
LW.C0=cf(-1.5, 0.5, 0) * euler(1,0,0)
214
LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0)
215
end 
216
217
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
218
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
219
end 
220
221
function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
222
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
223
prt.Anchored=true
224
prt.CFrame=cframe*cf(x2,y2,z2)
225
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
226
coroutine.resume(coroutine.create(function() 
227
for i=0,1,0.1 do
228
wait()
229
prt.CFrame=prt.CFrame
230
prt.Transparency=i
231
msh.Scale=msh.Scale+vt(x3,y3,z3)
232
end
233
prt.Parent=nil
234
end))
235
end
236
237
function SpecialEffect() 
238
local prt=part(3,workspace,1,0,BrickColor.new("Alder"),"Part",vt(1,1,1))
239
prt.Anchored=true
240
prt.CFrame=Torso.CFrame
241
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
242
coroutine.resume(coroutine.create(function(Part,Mesh) 
243
for i=0,1,0.2 do
244
wait(0)
245
Part.Transparency=i
246
Mesh.Scale=Mesh.Scale+vt(10,10,10)
247
end
248
prt.Parent=nil
249
end),prt,msh)
250
end 
251
252
function effect(Color,Ref,LP,P1,returnn)
253
local effectsmsh = Instance.new("BlockMesh")
254
effectsmsh.Scale = Vector3.new(0.2,1,0.2)
255
effectsmsh.Name = "Mesh"
256
local effectsg = Instance.new("Part")
257
effectsg.formFactor = 3
258
effectsg.CanCollide = false
259
effectsg.Name = "Eff"
260
effectsg.Locked = true
261
effectsg.Anchored = true
262
effectsg.Size = Vector3.new(0.5,1,0.5)
263
effectsg.Parent = workspace
264
effectsmsh.Parent = effectsg
265
effectsg.BrickColor = BrickColor.new(Color)
266
effectsg.Reflectance = Ref
267
local point1 = P1
268
local mg = (LP.p - point1.p).magnitude
269
effectsg.Size = Vector3.new(0.5,mg,0.5)
270
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
271
if returnn then return effectsg end
272
coroutine.resume(coroutine.create(function(Part,Mesh)
273
if not returnn then
274
for i = 0 , 1 , 0.05 do
275
wait()
276
Part.Transparency = 1*i
277
Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i)
278
end
279
wait()
280
Part.Parent = nil
281
end
282
end),effectsg,effectsmsh)
283
end
284
285
Damagefunc1=function(hit,Damage,Knockback)
286
        if hit.Parent==nil then
287
                return
288
        end
289
        CPlayer=Bin 
290
        h=hit.Parent:FindFirstChild("Humanoid")
291
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
292
        if attackdebounce == false then 
293
        attackdebounce = true 
294
        coroutine.resume(coroutine.create(function() 
295
        wait(0.2) 
296
        attackdebounce = false 
297
        end)) 
298
        Damage=Damage
299
--[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
300
                        return
301
                end]]
302
--                        hs(hit,1.2) 
303
                        c=Instance.new("ObjectValue")
304
                        c.Name="creator"
305
                        c.Value=game.Players.LocalPlayer
306
                        c.Parent=h
307
                        game:GetService("Debris"):AddItem(c,.5)
308
                Damage=Damage+math.random(0,10)
309
--                h:TakeDamage(Damage)
310
                blocked=false
311
                block=hit.Parent:findFirstChild("Block")
312
                if block~=nil then
313
                print("herp")
314
                if block.Value>0 then
315
                blocked=true
316
                block.Value=block.Value-1
317
                print(block.Value)
318
                end
319
                end
320
                if blocked==false then
321
--                h:TakeDamage(Damage)
322
                h.Health=h.Health-Damage
323
                showDamage(hit.Parent,Damage,.5)
324
                else
325
                h:TakeDamage(1)
326
                showDamage(hit.Parent,1,.5)
327
                end
328
                vp=Instance.new("BodyVelocity")
329
                vp.P=500
330
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
331
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
332
                vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
333
                if Knockback>0 then
334
                        vp.Parent=hit.Parent.Torso
335
                end
336
                game:GetService("Debris"):AddItem(vp,.25)
337
                game:GetService("Debris"):AddItem(r,.5)
338
                                c=Instance.new("ObjectValue")
339
                        c.Name="creator"
340
                        c.Value=Player
341
                        c.Parent=h
342
                        game:GetService("Debris"):AddItem(c,.5)
343
                CRIT=false
344
                hitDeb=true
345
                AttackPos=6
346
        end
347
        end 
348
end
349
350
Damagefunc2=function(hit,Damage,Knockback)
351
        if attackdebounce == false then 
352
        attackdebounce = true 
353
        coroutine.resume(coroutine.create(function() 
354
        wait(0.1) 
355
        attackdebounce = false 
356
        end)) 
357
        if hit.Parent==nil then
358
                return
359
        end
360
        CPlayer=Bin 
361
        blocked=false
362
        h=hit.Parent:FindFirstChild("Humanoid")
363
        if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
364
                Damage=Damage
365
                        c=it("ObjectValue")
366
                        c.Name="creator"
367
                        c.Value=game.Players.LocalPlayer
368
                        c.Parent=h
369
                        game:GetService("Debris"):AddItem(c,.5)
370
--                        print(c.Value)
371
--[[                if math.random(0,99)+math.random()<=7.8 then
372
                        CRIT=true
373
                        Damage=Damage*2
374
                        s=it("Sound")
375
                        s.SoundId="http://www.roblox.com/asset/?id=2801263"
376
                        s.Volume=1
377
                        s.Pitch=2
378
                        s.Parent=hit
379
                        s.PlayOnRemove=true
380
                        s.Parent=nil
381
        
382
                end]]
383
                Damage=Damage+math.random(0,10)
384
--                Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
385
                blocked=false
386
                block=hit.Parent:findFirstChild("Block")
387
                if block~=nil then
388
                print("herp")
389
                if block.Value>0 then
390
                blocked=true
391
                block.Value=block.Value-3
392
                print(block.Value)
393
                end
394
                end
395
                if blocked==false then
396
--                h:TakeDamage(Damage)
397
                h.Health=h.Health-Damage
398
                showDamage(hit.Parent,Damage,.5)
399
                else
400
                h:TakeDamage(1)
401
                showDamage(hit.Parent,1,.5)
402
                end
403
--if blocked==false then
404
local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit
405
print(angle)
406
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
407
                rl=Instance.new("BodyAngularVelocity")
408
                rl.P=3000
409
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
410
                rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
411
                rl.Parent=hit
412
coroutine.resume(coroutine.create(function(vel) 
413
wait(1) 
414
vel:Remove() 
415
end),rl) 
416
--end
417
local bodyVelocity=Instance.new("BodyVelocity")
418
bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
419
bodyVelocity.P=5000
420
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
421
bodyVelocity.Parent=hit
422
coroutine.resume(coroutine.create(function(Vel) 
423
wait(0.7) 
424
Vel:Remove() 
425
end),bodyVelocity) 
426
                game:GetService("Debris"):AddItem(vp,1)
427
                                c=it("ObjectValue")
428
                        c.Name="creator"
429
                        c.Value=Player
430
                        c.Parent=h
431
                        game:GetService("Debris"):AddItem(c,.5)
432
                CRIT=false
433
                hitDeb=true
434
                AttackPos=6
435
        end
436
        end 
437
end
438
439
showDamage=function(Char,Dealt,du)
440
        m=Instance.new("Model")
441
        m.Name=tostring(Dealt)
442
        h=Instance.new("Humanoid")
443
        h.Health=0
444
        h.MaxHealth=0
445
        h.Parent=m
446
        c=Instance.new("Part")
447
        c.Transparency=0
448
        c.BrickColor=BrickColor:Red()
449
        if CRIT==true then
450
                c.BrickColor=BrickColor.new("Really red")
451
        end
452
        c.Name="Head"
453
        c.TopSurface=0
454
        c.BottomSurface=0
455
        c.formFactor="Plate"
456
        c.Size=Vector3.new(1,.4,1)
457
        ms=Instance.new("CylinderMesh")
458
        ms.Scale=Vector3.new(.8,.8,.8)
459
        if CRIT==true then
460
                ms.Scale=Vector3.new(1,1.25,1)
461
        end
462
        ms.Parent=c
463
        c.Reflectance=0
464
        Instance.new("BodyGyro").Parent=c
465
        c.Parent=m
466
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
467
        f=Instance.new("BodyPosition")
468
        f.P=2000
469
        f.D=100
470
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
471
        f.position=c.Position+Vector3.new(0,3,0)
472
        f.Parent=c
473
        game:GetService("Debris"):AddItem(m,.5+du)
474
        c.CanCollide=false
475
        m.Parent=workspace
476
        c.CanCollide=false
477
end
478
479
function oneslash()
480
attack=true
481
combo=1
482
for i=0,1,0.1 do
483
wait()
484
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+1*i,0,0)
485
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+0.2*i,0)
486
LW.C0=cf(-1.5, 0.5, 0) * euler(1+1.5*i,0,0)
487
LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0)
488
end
489
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
490
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
491
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
492
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
493
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) 
494
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) 
495
for i=0,1,0.2 do
496
wait()
497
RW.C0=cf(1.5, 0.5, 0) * euler(2.5-3*i,0,0.6*i)
498
LW.C0=cf(-1.5, 0.5, 0) * euler(2.5-3*i,0,-0.6*i)
499
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
500
effect("Alder",0.5,LastPoint,Point)
501
LastPoint=Point
502
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
503
effect("Alder",0.5,LastPoint2,Point2)
504
LastPoint2=Point2
505
end
506
con1:disconnect()
507
con2:disconnect()
508
attack=false
509
end
510
function twoslash()
511
attack=true
512
combo=2
513
for i=0,1,0.1 do
514
wait()
515
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+2.07*i,0,0.6-0.6*i)
516
RW.C1=cf(0, 0.5, 0) * euler(0,-0.4-0.87*i,0)
517
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+2.07*i,0,-0.6+0.6*i)
518
LW.C1=cf(0, 0.5, 0) * euler(0,0.4+1.37*i,0)
519
end
520
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
521
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
522
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
523
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
524
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) 
525
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) 
526
for i=0,1,0.2 do
527
wait()
528
RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,2*i)
529
RW.C1=cf(0, 0.5, 0) * euler(0,-1.27-0.3*i,0)
530
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-2*i)
531
LW.C1=cf(0, 0.5, 0) * euler(0,1.77-0.2*i,0)
532
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
533
effect("Alder",0.5,LastPoint,Point)
534
LastPoint=Point
535
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
536
effect("Alder",0.5,LastPoint2,Point2)
537
LastPoint2=Point2
538
end
539
con1:disconnect()
540
con2:disconnect()
541
attack=false
542
end
543
function threeslash()
544
attack=true
545
combo=3
546
for i=0,1,0.1 do
547
wait()
548
RW.C0=cf(1.5-1.5*i, 0.5, -1*i) * euler(1.57,0,2-3*i)
549
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57+0.93*i,0,-2+2*i)
550
LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
551
end
552
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
553
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
554
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) 
555
for i=0,1,0.2 do
556
wait()
557
RW.C0=cf(1.5*i, 0.5, -1+1*i) * euler(1.57,0,-1+3*i)
558
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
559
effect("Alder",0.5,LastPoint,Point)
560
LastPoint=Point
561
end
562
con1:disconnect()
563
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
564
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
565
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) 
566
for i=0,1,0.2 do
567
wait()
568
LW.C0=cf(-1.5, 0.5, 0) * euler(2.5-3*i,0,0)
569
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
570
effect("Alder",0.5,LastPoint2,Point2)
571
LastPoint2=Point2
572
end
573
con2:disconnect()
574
attack=false
575
end
576
577
function TornadoSlash()
578
attack=true
579
for i=0,1,0.1 do
580
wait()
581
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+0.07*i,0,1.57*i)
582
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+2.4*i,0)
583
LW.C0=cf(-1.5, 0.5, 0) * euler(1+0.57*i,0,-1.57*i)
584
LW.C1=cf(0, 0.5, 0) * euler(0,0.4+1.4*i,0)
585
end
586
bg.Parent=Torso
587
bg.cframe=Torso.CFrame
588
CF=Torso.CFrame
589
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
590
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
591
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
592
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
593
for i=1,3 do
594
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
595
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
596
for i=0,1,0.1 do
597
wait()
598
bg.cframe=CF*euler(0,6.283*i,0) 
599
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
600
effect("Alder",0.5,LastPoint,Point)
601
LastPoint=Point
602
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
603
effect("Alder",0.5,LastPoint2,Point2)
604
LastPoint2=Point2
605
end
606
end
607
con1:disconnect()
608
con2:disconnect()
609
bg.Parent=nil
610
for i=0,1,0.1 do
611
wait()
612
RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,1.57-1.47*i)
613
RW.C1=cf(0, 0.5, 0) * euler(0,1.8-2.5*i,0)
614
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.57+1.47*i)
615
LW.C1=cf(0, 0.5, 0) * euler(0,1.8-1.1*i,0)
616
end
617
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
618
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
619
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
620
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
621
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
622
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
623
for i=0,1,0.2 do
624
wait()
625
RW.C0=cf(1.5, 0.5, 0) * euler(1.57-2*i,0,0.1+1*i)
626
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-2*i,0,-0.1-1*i)
627
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
628
effect("Alder",0.5,LastPoint,Point)
629
LastPoint=Point
630
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
631
effect("Alder",0.5,LastPoint2,Point2)
632
LastPoint2=Point2
633
end
634
con1:disconnect()
635
con2:disconnect()
636
wait(0.1)
637
for i=0,1,0.1 do
638
wait()
639
RW.C0=cf(1.5, 0.5, 0) * euler(-0.43+1.93*i,0,1.1-1.1*i)
640
RW.C1=cf(0, 0.5, 0) * euler(0,-0.7+0.1*i,0)
641
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.43+1.43*i,0,-1.1+1.1*i)
642
LW.C1=cf(0, 0.5, 0) * euler(0,0.7-0.3*i,0)
643
end
644
attack=false
645
end
646
647
function MultiSpin()
648
attack=true
649
for i=0,1,0.1 do
650
wait()
651
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+2*i,0,0)
652
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+0.6*i,0)
653
LW.C0=cf(-1.5, 0.5, 0) * euler(1+2.5*i,0,0)
654
LW.C1=cf(0, 0.5, 0) * euler(0,0.4-0.4*i,0)
655
end
656
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
657
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
658
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
659
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
660
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
661
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
662
--6.28
663
for i=0,1.05,0.05 do
664
wait()
665
if i==0.35 or i==0.65 then
666
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
667
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
668
end
669
wld1.C0=euler(1.57,(-6.28*3)*i,-1.57)*cf(0,1,0)
670
awld1.C0=euler(-1.57,(6.28*3)*i,1.57)*cf(0,1,0)
671
RW.C0=cf(1.5, 0.5, 0) * euler(3.5-4*i,0,0)
672
LW.C0=cf(-1.5, 0.5, 0) * euler(3.5-4*i,0,0)
673
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
674
effect("Alder",0.5,LastPoint,Point)
675
LastPoint=Point
676
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
677
effect("Alder",0.5,LastPoint2,Point2)
678
LastPoint2=Point2
679
end
680
con1:disconnect()
681
con2:disconnect()
682
for i=0,1,0.1 do
683
wait()
684
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+2*i,0,0)
685
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6*i,0)
686
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+1.5*i,0,0)
687
LW.C1=cf(0, 0.5, 0) * euler(0,0.4*i,0)
688
end
689
attack=false
690
end
691
692
function DashSlash()
693
attack=true
694
for i=0,1,0.1 do
695
wait()
696
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5-2*i,0,0.3*i)
697
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+1.6*i,0)
698
LW.C0=cf(-1.5, 0.5, 0) * euler(1-1.5*i,0,-0.3*i)
699
LW.C1=cf(0, 0.5, 0) * euler(0,0.4-1.4*i,0)
700
end
701
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
702
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
703
while holddash==true do
704
wait()
705
Humanoid.WalkSpeed=25
706
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
707
effect("Alder",0.5,LastPoint,Point)
708
LastPoint=Point
709
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
710
effect("Alder",0.5,LastPoint2,Point2)
711
LastPoint2=Point2
712
end
713
Humanoid.WalkSpeed=16
714
for i=0,1,0.1 do
715
wait()
716
RW.C0=cf(1.5, 0.5, -0.25*i) * euler(-0.5+2*i,0,0.3-0.3*i)
717
RW.C1=cf(0, 0.5, 0) * euler(0,1-1.6*i,0)
718
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+1.5*i,0,-0.3+0.3*i)
719
LW.C1=cf(0, 0.5, 0) * euler(0,-1+1.4*i,0)
720
end
721
attack=false
722
end
723
724
function ChangeWeapon()
725
attack=true
726
for i=0,1,0.1 do
727
wait()
728
wld1.C0=euler(1.57,0.4*i,-1.57)*cf(0,1,0)
729
awld1.C0=euler(-1.57,0.4*i,1.57-3.14*i)*cf(0,1,0)
730
RW.C0=cf(1.5-0.5*i, 0.5, -0.25-0.25*i) * euler(1.5+0.07*i,0,-0.4*i)
731
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+2.17*i,0)
732
LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1+0.57*i,0,0.4*i)
733
LW.C1=cf(0, 0.5, 0) * euler(0,0.4-1.97*i,0)
734
end
735
for i=0,1,0.1 do
736
wait()
737
wld1.C0=euler(1.57,0.4+0.2*i,-1.57)*cf(0,1,0)
738
awld1.C0=euler(-1.57,0.4+0.2*i,-1.57)*cf(0,1,0)
739
RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.57,0,-0.4-0.2*i)
740
LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.57,0,0.4+0.2*i)
741
end
742
awld1.Part1=prt1
743
awld1.C0=cf(0,0,0)
744
for i=0,1,0.1 do
745
wait()
746
wld1.C0=euler(1.57,0.6-0.6*i,-1.57)*cf(0,1,0)
747
RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(1.57-0.57*i,0,-0.6)
748
RW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
749
LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.57*i,0,0.6-0.4*i)
750
LW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.57*i,0)
751
end
752
attack=false
753
end
754
755
function ob1d(mouse) 
756
if attack == true then return end 
757
hold=true
758
--attack=true
759
if combo==0 then
760
oneslash()
761
elseif combo==1 then
762
twoslash()
763
elseif combo==2 then
764
threeslash()
765
end
766
coroutine.resume(coroutine.create(function() 
767
wait(0.5)
768
if attack==false then
769
combo=0
770
wld1.C0=euler(1.57,0,-1.57)*cf(0,1,0)
771
awld1.C0=euler(-1.57,0,1.57)*cf(0,1,0)
772
RW.C0=cf(1.5, 0.5, -0.25) * euler(1.5,0,0)
773
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6,0)
774
LW.C0=cf(-1.5, 0.5, 0) * euler(1,0,0)
775
LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0)
776
end
777
end))
778
end 
779
780
function ob1u(mouse) 
781
hold = false 
782
end 
783
784
buttonhold = false 
785
786
eul=0
787
holddash=false
788
function key(key) 
789
if attack == true then return end 
790
if key=="z" then
791
TornadoSlash()
792
end
793
if key=="x" then
794
MultiSpin()
795
end
796
if key=="c" then
797
holddash=true
798
DashSlash()
799
end
800
if key=="v" then
801
ChangeWeapon()
802
end
803
combo=0
804
end 
805
806
function key2(key) 
807
if key=="c" then
808
holddash=false
809
end
810
end 
811
812
function s(mouse) 
813
mouse.Button1Down:connect(function() ob1d(mouse) end) 
814
mouse.Button1Up:connect(function() ob1u(mouse) end) 
815
mouse.KeyDown:connect(key) 
816
mouse.KeyUp:connect(key2) 
817
unsheathed = true 
818
player = Player 
819
ch = Character 
820
MMouse = mouse 
821
RSH = ch.Torso["Right Shoulder"] 
822
LSH = ch.Torso["Left Shoulder"] 
823
-- 
824
RSH.Parent = nil 
825
LSH.Parent = nil 
826
-- 
827
RW.Part0 = ch.Torso 
828
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
829
RW.C1 = CFrame.new(0, 0.5, 0) 
830
RW.Part1 = ch["Right Arm"] 
831
RW.Parent = ch.Torso 
832
--_G.R = RW 
833
-- 
834
LW.Part0 = ch.Torso 
835
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
836
LW.C1 = CFrame.new(0, 0.5, 0) 
837
LW.Part1 = ch["Left Arm"] 
838
LW.Parent = ch.Torso 
839
--_G.L = LW 
840
--
841
equipanim() 
842
end 
843
844
function ds(mouse) 
845
hideanim() 
846
wait(0) 
847
RW.Parent = nil 
848
LW.Parent = nil 
849
RSH.Parent = player.Character.Torso 
850
LSH.Parent = player.Character.Torso 
851
end