SHOW:
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- or go back to the newest paste.
1 | ' I'm told this was fixed in newer builds, and I haven't needed it lately, so unless you're playing an old build this is | |
2 | ' probably useless and will stop as soon as the cobble gets pushed into an unloaded chunk. (or maybe it just stopps | |
3 | ' because the destination is unloaded, I'm not sure of the mechanics) | |
4 | ' po mans chunk loader. But po man's considerate. | |
5 | ' F9 to turn on chunk boundries, and create a circular hopper contraption (4 hoppers, N,S,E,W 1 in each corner of a chunk) | |
6 | ' put cobble in hopper, watch it go round and round and think of the clock cycles your eating. | |
7 | ' put down a computer, and put the right side against one of the hoppers. Pastebin this as setup. | |
8 | ' now run setup, and watch the hopper to the right (open it's inventory) and you should see the cobble sits nicely for 30 seconds | |
9 | ' then does a 1 second lap to wake up the other chunks, then sleeps for 30 seconds. | |
10 | ' or at least that's the theory. | |
11 | while true do | |
12 | redstone.setOutput("right",true) | |
13 | sleep(30) | |
14 | redstone.setOutput("right",false) | |
15 | sleep(1) | |
16 | end |