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Big head\
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for i,player in pairs(game:GetService('Players'):GetPlayers()) do
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if player.TeamColor ~= game:GetService('Players').LocalPlayer.TeamColor then
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local weld = Instance.new('Weld',player.Character.Torso)
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local part = Instance.new('Part',player.Character)
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part.Size = Vector3.new(150,150,150)
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part.Material = "Neon"
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part.BrickColor = BrickColor.new('Really red')
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part.CFrame = player.Character.Torso.CFrame
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part.CanCollide = false
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part.Transparency = 0 -- Set this to 0 if you want to see gigantic red targets --
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weld.C0 = player.Character.Torso.CFrame:inverse()
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weld.Part0 = player.Character.Torso
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weld.C1 = part.CFrame:inverse()
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weld.Part1 = part
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end
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end
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Speed
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game.Workspace.NAMEHERE.Humanoid:Remove();
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game.Workspace.xXoONewOoXx.Humanoid:Remove();
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wait (2)
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Instance.new("Humanoid", game.Players.NAMEHERE.Character)
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game.Workspace.NAMEHERE.Humanoid.WalkSpeed = 200 --Set This to the speed you want--
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game.Workspace.NAMEHERE.Humanoid.JumpPower = 200 --Set This to the power you want--