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1 | local plr = game.Players.LocalPlayer | |
2 | local char = plr.Character | |
3 | local mouse = plr:GetMouse() | |
4 | local torso = char.Torso | |
5 | local rs = torso["Right Shoulder"] | |
6 | local ls = torso["Left Shoulder"] | |
7 | local rh = torso["Right Hip"] | |
8 | local lh = torso["Left Hip"] | |
9 | local rj = char.HumanoidRootPart.RootJoint | |
10 | local neck = torso.Neck | |
11 | local animpose = "Idle" | |
12 | local attacking = false | |
13 | local cananim = true | |
14 | local rage = false | |
15 | local shield | |
16 | local sprint = false | |
17 | local canrage = true | |
18 | local legs = true | |
19 | local bc = char:WaitForChild("Body Colors") | |
20 | local multiplier = 1 | |
21 | local lac = char["Body Colors"].LeftArmColor | |
22 | local rac = char["Body Colors"].RightArmColor | |
23 | local rlc = char["Body Colors"].RightArmColor | |
24 | local llc = char["Body Colors"].LeftLegColor | |
25 | local hc = char["Body Colors"].HeadColor | |
26 | local tc = char["Body Colors"].TorsoColor | |
27 | local naeeym2 = Instance.new("BillboardGui",char) | |
28 | naeeym2.AlwaysOnTop = true | |
29 | naeeym2.Size = UDim2.new(5,35,2,35) | |
30 | - | mobs.SoundId = "rbxassetid://130775431" |
30 | + | naeeym2.StudsOffset = Vector3.new(0, 5, 0) |
31 | naeeym2.Adornee = char.Head | |
32 | naeeym2.Name = "Name" | |
33 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
34 | tecks2.BackgroundTransparency = 1 | |
35 | tecks2.TextScaled = true | |
36 | tecks2.BorderSizePixel = 0 | |
37 | tecks2.Text = "The Epic Saxophone" | |
38 | tecks2.Font = "Arcade" | |
39 | tecks2.TextSize = 30 | |
40 | tecks2.TextStrokeTransparency = 0 | |
41 | tecks2.TextColor3 = Color3.new(218/255, 165/255, 32/255) | |
42 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
43 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
44 | tecks2.Parent = naeeym2 | |
45 | function chatfunc(text) | |
46 | local chat = coroutine.wrap(function() | |
47 | if char:FindFirstChild("TalkingBillBoard")~= nil then | |
48 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
49 | end | |
50 | local naeeym2 = Instance.new("BillboardGui",char) | |
51 | naeeym2.Size = UDim2.new(0,100,0,40) | |
52 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
53 | naeeym2.Adornee = char.Head | |
54 | naeeym2.Name = "TalkingBillBoard" | |
55 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
56 | tecks2.BackgroundTransparency = 1 | |
57 | tecks2.BorderSizePixel = 0 | |
58 | tecks2.Text = "" | |
59 | tecks2.Font = "Arcade" | |
60 | tecks2.TextSize = 30 | |
61 | tecks2.TextStrokeTransparency = 0 | |
62 | tecks2.TextColor3 = Color3.new(218/255, 165/255, 32/255) | |
63 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
64 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
65 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
66 | tecks3.BackgroundTransparency = 1 | |
67 | tecks3.BorderSizePixel = 0 | |
68 | tecks3.Text = "" | |
69 | tecks3.Font = "Arcade" | |
70 | tecks3.TextSize = 30 | |
71 | tecks3.TextStrokeTransparency = 0 | |
72 | tecks3.TextColor3 = Color3.new(218/255, 165/255, 32/255) | |
73 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
74 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
75 | for i = 1,string.len(text),1 do | |
76 | tecks2.Text = string.sub(text,1,i) | |
77 | tecks3.Text = string.sub(text,1,i) | |
78 | wait(0.01) | |
79 | end | |
80 | wait(2) | |
81 | for i = 1, 50 do | |
82 | swait() | |
83 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
84 | tecks2.Rotation = tecks2.Rotation - .8 | |
85 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
86 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
87 | tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
88 | tecks3.Rotation = tecks2.Rotation + .8 | |
89 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
90 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
91 | end | |
92 | naeeym2:Destroy() | |
93 | end) | |
94 | chat() | |
95 | - | print("REMOVED " .. PLAYER.Name) |
95 | + | |
96 | function onChatted(msg) | |
97 | chatfunc(msg) | |
98 | end | |
99 | plr.Chatted:connect(onChatted) | |
100 | local humanoid = char:FindFirstChildOfClass("Humanoid") | |
101 | local huge = Vector3.new(math.huge, math.huge, math.huge) | |
102 | local mobs = Instance.new("Sound", char) | |
103 | mobs.SoundId = "rbxassetid://289180146" | |
104 | mobs.Looped = true | |
105 | mobs.Volume = 3 | |
106 | humanoid.MaxHealth = math.huge | |
107 | wait() | |
108 | humanoid.Health = math.huge | |
109 | humanoid.Name = "BOOM BOOM BOOOMMMM!" | |
110 | mobs:Play() | |
111 | if char:FindFirstChild("Animate") then | |
112 | char.Animate:Destroy() | |
113 | end | |
114 | if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then | |
115 | char:FindFirstChildOfClass("Humanoid").Animator:Destroy() | |
116 | end | |
117 | function legsonly() | |
118 | spawn(function() | |
119 | for i = 0, 10 do | |
120 | wait(0.001) | |
121 | if attacking then | |
122 | break | |
123 | end | |
124 | end | |
125 | if not attacking then | |
126 | legs = false | |
127 | end | |
128 | end) | |
129 | end | |
130 | function swait(t) | |
131 | if t == nil or t == 0 then | |
132 | game:service("RunService").Stepped:wait(0) | |
133 | else | |
134 | for i = 0, t do | |
135 | game:service("RunService").Stepped:wait(0) | |
136 | end | |
137 | end | |
138 | end | |
139 | function KICK(PLAYER) | |
140 | spawn(function() | |
141 | local function SKICK() | |
142 | if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then | |
143 | PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000) | |
144 | do | |
145 | local SP = Instance.new("SkateboardPlatform", PLAYER.Character) | |
146 | SP.Position = PLAYER.Character.HumanoidRootPart.Position | |
147 | SP.Transparency = 1 | |
148 | spawn(function() | |
149 | repeat | |
150 | swait() | |
151 | if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then | |
152 | SP.Position = PLAYER.Character.HumanoidRootPart.Position | |
153 | end | |
154 | until not game:GetService("Players"):FindFirstChild(PLAYER.Name) | |
155 | end) | |
156 | PLAYER.Character.Torso.Anchored = true | |
157 | end | |
158 | end | |
159 | end | |
160 | spawn(function() | |
161 | repeat | |
162 | wait() | |
163 | if PLAYER ~= nil then | |
164 | SKICK() | |
165 | end | |
166 | until not game:GetService("Players"):FindFirstChild(PLAYER.Name) | |
167 | if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then | |
168 | print("Sax'd " .. PLAYER.Name) | |
169 | end | |
170 | end) | |
171 | end) | |
172 | end | |
173 | function hurt(hit, dmg) | |
174 | if hit.Parent then | |
175 | if hit.Parent:IsA("LocalScript") then | |
176 | print("bocks!11") | |
177 | hit.Parent:Destroy() | |
178 | end | |
179 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid") | |
180 | if hum and hum.Parent.Name ~= plr.Name then | |
181 | if dmg == "Kill" or hum.Health > 100000 then | |
182 | hit.Parent:BreakJoints() | |
183 | return true | |
184 | else | |
185 | if math.random(0, 100) == 50 then | |
186 | hum.Health = hum.Health - dmg * multiplier * 200000.06 | |
187 | else | |
188 | hum.Health = hum.Health - dmg * multiplier | |
189 | end | |
190 | return true | |
191 | end | |
192 | end | |
193 | end | |
194 | - | gun.Size = Vector3.new(3.175, 1.916, 0.465) |
194 | + | |
195 | function soundeffect(id, volume, speed, parent) | |
196 | spawn(function() | |
197 | - | m.MeshId = "rbxassetid://545652923" |
197 | + | |
198 | - | m.TextureId = "rbxassetid://468351348" |
198 | + | |
199 | - | m.Scale = Vector3.new(0.1, 0.1, 0.1) |
199 | + | |
200 | s.PlaybackSpeed = speed | |
201 | s.Parent = parent | |
202 | s:Play() | |
203 | repeat | |
204 | wait() | |
205 | until not s.Playing | |
206 | s:Destroy() | |
207 | end) | |
208 | end | |
209 | function gethum(obj) | |
210 | if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then | |
211 | return obj.Parent:FindFirstChildOfClass("Humanoid") | |
212 | - | p.BrickColor = BrickColor.new("Institutional white") |
212 | + | |
213 | end | |
214 | function smooth(obj) | |
215 | local sides = { | |
216 | "Left", | |
217 | "Right", | |
218 | "Top", | |
219 | "Bottom", | |
220 | "Front", | |
221 | "Back" | |
222 | } | |
223 | for i, v in pairs(sides) do | |
224 | obj[v .. "Surface"] = "SmoothNoOutlines" | |
225 | end | |
226 | end | |
227 | function fade(obj, dest, grow) | |
228 | spawn(function() | |
229 | local oldcf = obj.CFrame | |
230 | for i = 0, 10 do | |
231 | if grow then | |
232 | obj.Size = obj.Size + Vector3.new(1, 1, 1) | |
233 | obj.CFrame = oldcf | |
234 | end | |
235 | obj.Transparency = obj.Transparency + 0.1 | |
236 | swait() | |
237 | end | |
238 | if dest then | |
239 | obj:Destroy() | |
240 | end | |
241 | end) | |
242 | end | |
243 | local keyamount = 0 | |
244 | mouse.KeyDown:connect(function(key) | |
245 | if key == "w" or key == "a" or key == "s" or key == "d" then | |
246 | keyamount = keyamount + 1 | |
247 | if animpose ~= "Falling" then | |
248 | if keyamount > 3 then | |
249 | keyamount = 0 | |
250 | end | |
251 | animpose = "Walking" | |
252 | end | |
253 | end | |
254 | end) | |
255 | mouse.KeyUp:connect(function(key) | |
256 | if key == "w" or key == "a" or key == "s" or key == "d" then | |
257 | keyamount = keyamount - 1 | |
258 | if keyamount < 0 then | |
259 | keyamount = 0 | |
260 | end | |
261 | if keyamount == 0 then | |
262 | animpose = "Idle" | |
263 | end | |
264 | end | |
265 | end) | |
266 | local gun = Instance.new("Part") | |
267 | gun.Size = Vector3.new(2, 2, 2) | |
268 | gun.CanCollide = false | |
269 | local m = Instance.new("SpecialMesh", gun) | |
270 | m.MeshId = "rbxassetid://44410178" | |
271 | m.TextureId = "rbxassetid://44410320" | |
272 | m.Scale = Vector3.new(2, 2, 2) | |
273 | gun.CFrame = char.Torso.CFrame | |
274 | gun.Parent = char | |
275 | local gunw = Instance.new("Weld", gun) | |
276 | gunw.Part0 = gun | |
277 | gunw.Part1 = char["Right Arm"] | |
278 | gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1) | |
279 | mouse.Button1Down:connect(function() | |
280 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
281 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
282 | local p = Instance.new("Part") | |
283 | p.CanCollide = false | |
284 | p.Anchored = false | |
285 | p.BrickColor = BrickColor.new("Gold") | |
286 | p.Size = Vector3.new(0.2, 0.2, mag) | |
287 | smooth(p) | |
288 | p.Material = "Neon" | |
289 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
290 | local m = Instance.new("SpecialMesh", p) | |
291 | m.MeshType = "Brick" | |
292 | p.Parent = workspace | |
293 | p.Touched:connect(function(hit) | |
294 | hurt(hit, "Kill") | |
295 | if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then | |
296 | elseif hit.Parent and hit.Parent.Name ~= plr.Name then | |
297 | fade(hit, true) | |
298 | end | |
299 | end) | |
300 | local bp = Instance.new("BodyPosition", p) | |
301 | bp.MaxForce = huge | |
302 | bp.Position = p.Position | |
303 | local saved = p.CFrame | |
304 | for i = 1, 10 do | |
305 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
306 | p.CFrame = saved | |
307 | p.Velocity = Vector3.new(0, 0, 100) | |
308 | p.Transparency = p.Transparency + 0.1 | |
309 | wait() | |
310 | end | |
311 | p:Destroy() | |
312 | end) | |
313 | mouse.KeyDown:connect(function(key) | |
314 | if key == "l" then | |
315 | function a(b) | |
316 | pcall(function() | |
317 | for i, v in pairs(b:children()) do | |
318 | pcall(function() | |
319 | if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then | |
320 | v.Anchored = false | |
321 | end | |
322 | if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then | |
323 | v:Destroy() | |
324 | end | |
325 | if v:IsA("ParticleEmitter") then | |
326 | v:Destroy() | |
327 | end | |
328 | a(v) | |
329 | end) | |
330 | end | |
331 | end) | |
332 | end | |
333 | a(game) | |
334 | end | |
335 | if key == "q" then | |
336 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
337 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
338 | local p = Instance.new("Part") | |
339 | p.CanCollide = false | |
340 | p.Anchored = false | |
341 | p.BrickColor = BrickColor.new("Really red") | |
342 | p.Size = Vector3.new(0.2, 0.2, mag) | |
343 | smooth(p) | |
344 | p.Material = "Neon" | |
345 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
346 | local m = Instance.new("SpecialMesh", p) | |
347 | m.MeshType = "Brick" | |
348 | p.Parent = workspace | |
349 | p.Touched:connect(function(hit) | |
350 | if gethum(hit) then | |
351 | for i, v in pairs(hit.Parent:children()) do | |
352 | if v:IsA("Model") then | |
353 | v:BreakJoints() | |
354 | end | |
355 | local ok = false | |
356 | for i, e in pairs({ | |
357 | "Right Arm", | |
358 | "Left Arm", | |
359 | "Right Leg", | |
360 | "Left Leg", | |
361 | "Head", | |
362 | "Torso", | |
363 | "HumanoidRootPart" | |
364 | }) do | |
365 | if v.Name == e then | |
366 | ok = true | |
367 | end | |
368 | end | |
369 | if v:IsA("BasePart") and not ok then | |
370 | fade(v, true) | |
371 | end | |
372 | end | |
373 | end | |
374 | if hit:FindFirstChildOfClass("TouchTransmitter") then | |
375 | hit:FindFirstChildOfClass("TouchTransmitter"):Destroy() | |
376 | end | |
377 | end) | |
378 | local bp = Instance.new("BodyPosition", p) | |
379 | bp.MaxForce = huge | |
380 | bp.Position = p.Position | |
381 | local saved = p.CFrame | |
382 | for i = 1, 10 do | |
383 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
384 | p.CFrame = saved | |
385 | p.Velocity = Vector3.new(0, 0, 100) | |
386 | p.Transparency = p.Transparency + 0.1 | |
387 | wait() | |
388 | end | |
389 | p:Destroy() | |
390 | end | |
391 | if key == "e" then | |
392 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
393 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
394 | local p = Instance.new("Part") | |
395 | p.CanCollide = false | |
396 | p.Anchored = false | |
397 | p.BrickColor = BrickColor.new("New Yeller") | |
398 | p.Size = Vector3.new(0.2, 0.2, mag) | |
399 | smooth(p) | |
400 | p.Material = "Neon" | |
401 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
402 | local m = Instance.new("SpecialMesh", p) | |
403 | m.MeshType = "Brick" | |
404 | p.Parent = workspace | |
405 | p.Touched:connect(function(hit) | |
406 | if gethum(hit) then | |
407 | local target = game.Players:FindFirstChild(hit.Parent.Name) | |
408 | if target then | |
409 | KICK(target) | |
410 | end | |
411 | end | |
412 | end) | |
413 | local bp = Instance.new("BodyPosition", p) | |
414 | bp.MaxForce = huge | |
415 | bp.Position = p.Position | |
416 | local saved = p.CFrame | |
417 | for i = 1, 10 do | |
418 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
419 | p.CFrame = saved | |
420 | p.Velocity = Vector3.new(0, 0, 100) | |
421 | p.Transparency = p.Transparency + 0.1 | |
422 | wait() | |
423 | end | |
424 | p:Destroy() | |
425 | end | |
426 | if key == "r" then | |
427 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
428 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
429 | local p = Instance.new("Part") | |
430 | p.CanCollide = false | |
431 | p.Anchored = false | |
432 | p.BrickColor = BrickColor.new("Lime green") | |
433 | p.Size = Vector3.new(0.2, 0.2, mag) | |
434 | smooth(p) | |
435 | p.Material = "Neon" | |
436 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
437 | local m = Instance.new("SpecialMesh", p) | |
438 | m.MeshType = "Brick" | |
439 | p.Parent = workspace | |
440 | p.Touched:connect(function(hit) | |
441 | local hum = gethum(hit) | |
442 | if hum then | |
443 | hum.Health = hum.MaxHealth | |
444 | end | |
445 | end) | |
446 | local bp = Instance.new("BodyPosition", p) | |
447 | bp.MaxForce = huge | |
448 | bp.Position = p.Position | |
449 | local saved = p.CFrame | |
450 | for i = 1, 10 do | |
451 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
452 | p.CFrame = saved | |
453 | p.Velocity = Vector3.new(0, 0, 100) | |
454 | p.Transparency = p.Transparency + 0.1 | |
455 | wait() | |
456 | end | |
457 | p:Destroy() | |
458 | end | |
459 | end) | |
460 | game:GetService("RunService").Stepped:connect(function() | |
461 | local x, z | |
462 | local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector | |
463 | x = dir.X | |
464 | z = dir.Z | |
465 | local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z)) | |
466 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5) | |
467 | humanoid.AutoRotate = false | |
468 | end) | |
469 | while wait() do | |
470 | if animpose == "Walking" and cananim and legs then | |
471 | for i = 0, 0.7, 0.1 do | |
472 | if animpose == "Walking" and cananim and legs then | |
473 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
474 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
475 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
476 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
477 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4) | |
478 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4) | |
479 | wait() | |
480 | else | |
481 | break | |
482 | end | |
483 | end | |
484 | for i = 0, 0.7, 0.1 do | |
485 | if animpose == "Walking" and cananim and legs then | |
486 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
487 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
488 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
489 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
490 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4) | |
491 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4) | |
492 | wait() | |
493 | else | |
494 | break | |
495 | end | |
496 | end | |
497 | end | |
498 | if animpose == "Idle" and cananim and legs then | |
499 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
500 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
501 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
502 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
503 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5) | |
504 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5) | |
505 | end | |
506 | end |