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1 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
2 | local RealPlayer = Player | |
3 | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376 | |
4 | - | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end |
4 | + | then else print'bru' while wait() do error'stuP' end end |
5 | ||
6 | plr = owner | |
7 | char = plr.Character | |
8 | ra = char["Right Arm"] | |
9 | la = char["Left Arm"] | |
10 | rl = char["Right Leg"] | |
11 | ll = char["Left Leg"] | |
12 | hed = char.Head | |
13 | root = char.HumanoidRootPart | |
14 | hum = char.Humanoid | |
15 | dancin = false | |
16 | ||
17 | clerp = function(toclerp, cf, number) | |
18 | local joint = toclerp | |
19 | joint.C0 = joint.C0:Lerp(cf, number) | |
20 | end | |
21 | ||
22 | clerp2 = function(toclerp, cf) | |
23 | local joint = toclerp | |
24 | joint.C0 = cf | |
25 | end | |
26 | ||
27 | clerp3 = function(toclerp, cf, number) | |
28 | local joint = toclerp | |
29 | joint.C1 = joint.C1:Lerp(cf, number) | |
30 | end | |
31 | ||
32 | Swait,swait = function(number) | |
33 | if number == 0 or number == nil then | |
34 | game:GetService("RunService").Heartbeat:Wait() | |
35 | else | |
36 | for i = 1,number do | |
37 | game:GetService("RunService").Heartbeat:Wait() | |
38 | end | |
39 | end | |
40 | end | |
41 | ||
42 | ezweld = function(p, a, b, cf) | |
43 | local weld = Instance.new("Weld",p) | |
44 | weld.Part0 = a | |
45 | weld.Part1 = b | |
46 | weld.C0 = cf | |
47 | return weld | |
48 | end | |
49 | ||
50 | NewSound = function(p, id, pit, vol, loop) | |
51 | local Sound = Instance.new("Sound",p) | |
52 | Sound.Pitch = pit | |
53 | Sound.Volume = vol | |
54 | Sound.SoundId = "rbxassetid://" ..id | |
55 | Sound.Looped = loop | |
56 | Sound:Play() | |
57 | return Sound | |
58 | end | |
59 | ||
60 | IT = Instance.new | |
61 | Rad = math.rad | |
62 | Cos = math.cos | |
63 | Sin = math.sin | |
64 | BrickC = BrickColor.new | |
65 | C3 = Color3.new | |
66 | VT = Vector3.new | |
67 | ||
68 | anim = "Idle" | |
69 | attack = false | |
70 | local RS = char.Torso["Right Shoulder"] | |
71 | local LS = char.Torso["Left Shoulder"] | |
72 | local RH = char.Torso["Right Hip"] | |
73 | local LH = char.Torso["Left Hip"] | |
74 | local neck = char.Torso["Neck"] | |
75 | local root = char.HumanoidRootPart | |
76 | local rootj = root.RootJoint | |
77 | local sine = 0 | |
78 | local RSnor = RS.C0 | |
79 | local LSnor = LS.C0 | |
80 | local RHnor = RH.C0 | |
81 | local LHnor = LH.C0 | |
82 | local RSnor2 = RS.C1 | |
83 | local LSnor2 = LS.C1 | |
84 | local RHnor2 = RH.C1 | |
85 | local LHnor2 = LH.C1 | |
86 | local rootjnor = rootj.C0 | |
87 | local necknor = neck.C0 | |
88 | local rootjnor2 = rootj.C1 | |
89 | local necknor2 = neck.C1 | |
90 | local tors = char.Torso | |
91 | hum.Animator:remove() | |
92 | mouse = plr:GetMouse() | |
93 | hold = false | |
94 | Debris = game:GetService("Debris") | |
95 | ||
96 | sped = 16 | |
97 | keyhold = false | |
98 | spino = 0 | |
99 | hito = true | |
100 | ||
101 | SetTween = function(SPart,CFr,MoveStyle2,outorin2,AnimTime) | |
102 | local MoveStyle = Enum.EasingStyle[MoveStyle2] | |
103 | local outorin = Enum.EasingDirection[outorin2] | |
104 | ||
105 | ||
106 | local dahspeed=1 | |
107 | ||
108 | if SPart.Name=="Bullet" then | |
109 | dahspeed=1 | |
110 | end | |
111 | ||
112 | local tweeningInformation = TweenInfo.new( | |
113 | AnimTime/dahspeed, | |
114 | MoveStyle, | |
115 | outorin, | |
116 | 0, | |
117 | false, | |
118 | 0 | |
119 | ) | |
120 | local MoveCF = CFr | |
121 | local tweenanim = game:service("TweenService"):Create(SPart,tweeningInformation,MoveCF) | |
122 | tweenanim:Play() | |
123 | end | |
124 | ||
125 | function RayCast(Position, Direction, Range, Ignore) | |
126 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
127 | end | |
128 | ||
129 | local moo = Instance.new("Model") | |
130 | local fun = Instance.new("Part", moo) | |
131 | fun.Name = "coolepicdust" | |
132 | fun.Material = "SmoothPlastic" | |
133 | fun.CanCollide = false | |
134 | fun.Color = Color3.new(1, 1, 1) | |
135 | fun.Size = Vector3.new(1, 1, 1) | |
136 | fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
137 | local md = true | |
138 | ||
139 | beannumber = 1 | |
140 | ||
141 | local hoot = NewSound(hed, 1060413310, 1, 10, false) | |
142 | hoot:Stop() | |
143 | ||
144 | spid = "fast" | |
145 | ||
146 | sizo = 1 | |
147 | local part = Instance.new("Part",char) | |
148 | part.Size = Vector3.new(0.1, 0.1, 0.1) | |
149 | part.CanCollide = false | |
150 | local mesh = Instance.new("SpecialMesh",part) | |
151 | mesh.MeshId = "rbxassetid://4890019846" | |
152 | mesh.TextureId = "rbxassetid://4890019889" | |
153 | mesh.Scale = Vector3.new(1, 1, 1)*sizo | |
154 | mesh.Offset = Vector3.new(0, 0, 0) | |
155 | local weld = ezweld(char, part, tors, CFrame.new(0, -0.25, 0.65) * CFrame.Angles(0, Rad(180), 0)) | |
156 | ||
157 | rut = root | |
158 | animspeed = .1 | |
159 | ||
160 | script.Parent = workspace | |
161 | ||
162 | local nom = NewSound(nil, 1278031541, 1, 7, false) | |
163 | nom:Stop() | |
164 | ||
165 | function cookie() | |
166 | attack = true | |
167 | for i = 1,15 do | |
168 | Swait() | |
169 | clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15) | |
170 | clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15) | |
171 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(33 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-21)), 0.3) | |
172 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3) | |
173 | clerp(RH, RHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))-Rad(0 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15) | |
174 | clerp(LH, LHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))+Rad(0 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15) | |
175 | end | |
176 | for i = 1,6 do | |
177 | Swait() | |
178 | clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(0 * Sin(sine / (18.5*2))), Rad(-2)), 0.05) | |
179 | clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.05) | |
180 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(140)), 0.05) | |
181 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.05) | |
182 | clerp(RH, RHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))-Rad(0 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.05) | |
183 | clerp(LH, LHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))+Rad(0 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.05) | |
184 | end | |
185 | local cokie = Instance.new("Part", script) | |
186 | cokie.Size = Vector3.new(2.5, 0.25, 2.5) | |
187 | cokie.CFrame = ra.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, Rad(90)) | |
188 | cokie.Velocity = cokie.CFrame.lookVector * 35 + Vector3.new(0, 11, 0) | |
189 | local mesh = Instance.new("SpecialMesh", cokie) | |
190 | mesh.MeshId = "rbxassetid://4866593097" | |
191 | mesh.TextureId = "rbxassetid://4866593127" | |
192 | mesh.Scale = Vector3.new(2, 1, 2) | |
193 | coroutine.wrap(function() | |
194 | wait(.65) | |
195 | cokie.Touched:connect(function(hit) | |
196 | local dud = hit.Parent | |
197 | if dud and dud ~= workspace then | |
198 | for i,v in pairs (dud:children()) do | |
199 | if v:IsA("Humanoid") then | |
200 | cokie:Destroy() | |
201 | v.Health = v.Health + 25 | |
202 | nom.Parent = hit | |
203 | nom:Play() | |
204 | coroutine.wrap(function() | |
205 | wait(2.15) | |
206 | nom.Parent = nil | |
207 | nom:Stop() | |
208 | end)() | |
209 | end | |
210 | end | |
211 | end | |
212 | end) | |
213 | end)() | |
214 | Debris:AddItem(cokie, 11) | |
215 | for i = 1,8 do | |
216 | Swait() | |
217 | clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15) | |
218 | clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15) | |
219 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(90)), 0.3) | |
220 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3) | |
221 | clerp(RH, RHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))-Rad(0 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15) | |
222 | clerp(LH, LHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))+Rad(0 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15) | |
223 | end | |
224 | attack = false | |
225 | end | |
226 | ||
227 | mouse.Button1Down:connect(function() | |
228 | if attack == false then | |
229 | cookie() | |
230 | end | |
231 | end) | |
232 | ||
233 | while true do | |
234 | Swait() | |
235 | sine = sine + 1 | |
236 | local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6)) | |
237 | local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude | |
238 | local WALKSPEEDVALUE = 8 / (sped / 16) | |
239 | torsverticalvel = root.Velocity.y | |
240 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
241 | if TORSOVELOCITY < 1 and hitfloor ~= nil then | |
242 | anim = "Idle" | |
243 | if attack == false then | |
244 | clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15) | |
245 | clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15) | |
246 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3) | |
247 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3) | |
248 | clerp(RH, RHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))-Rad(0 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15) | |
249 | clerp(LH, LHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))+Rad(0 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15) | |
250 | end | |
251 | elseif TORSOVELOCITY > 1 and hitfloor ~= nil then | |
252 | anim = "Walk" | |
253 | if attack == false then | |
254 | --[[ | |
255 | if not holdingtool then | |
256 | rs.C0 = rs.C0:Lerp(rsc0 * cf(rtdist/1.75,0,rtdist/4.5) * angles(0,-rtdist/1.5,0),.25) | |
257 | else | |
258 | rs.C0 = rs.C0:Lerp(rsc0 * cf(0,0,0) * angles(rad(90),0,0),.25) | |
259 | end | |
260 | nec.C0 = nec.C0:Lerp(necc1 * cf(0,0,0)*angles(-rotfb/5.5+cos(sine/3.25)*rad(2.5),rotrl/2.75,cos(sine/3.25)*rad(2.5)),0.3) | |
261 | rootj.C0 = rootj.C0:Lerp(rootjnor * cf(0,sin(sine/3.25)/8.5,0)*angles(cos(sine/7.5)*rad(2.5),0,0)*angles(rotfb/5,0,rotrl/5),0.3) | |
262 | if not holdingtool then | |
263 | rs.C0 = rs.C0:Lerp(rsc1 * cf(0,0,0)*angles(rad(5)+cos(sine/7.5)*2*rad(30)*rotfb,-sin(sine/7.5)*2*rad(7.5),-.075),0.3) | |
264 | end | |
265 | ls.C0 = ls.C0:Lerp(LSnor * cf(0,0,0)*angles(rad(5)-cos(sine/7.5)*2*rad(30)*rotfb,-sin(sine/7.5)*2*rad(7.5),.075),0.3) | |
266 | rh.C0 = rh.C0:Lerp(RHnor * cf(0,sin(sine/7.5)/4,cos(sine/7.5)/2*legoff)*angles(-cos(sine/7.5)*rad(50)*rotfb,sin(sine/7.5)*2*rad(5),-.05-cos(sine/7.5)*2*rad(20)*rotrl),0.3) | |
267 | --cos(sine/7.5)*rad(50)*rotfb | |
268 | lh.C0 = lh.C0:Lerp(LHnor * cf(0,-sin(sine/7.5)/3,-cos(sine/7.5)/2*legoff) * angles(.05+cos(sine/7.5)*2*rad(20)*rotrl, sin(sine/7.5)*2*rad(5), 0),0.3) | |
269 | ]] | |
270 | clerp(rootj, rootjnor * CFrame.new(0, 0, -0.1+0.1 * Sin(sine / 3)) * CFrame.Angles(Rad(0), tors.RotVelocity.y/55, Rad(0)), 0.3) | |
271 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(tors.RotVelocity.y/55), Rad(0)), 0.3) | |
272 | clerp(RH, RHnor * CFrame.new(0.15 + 0.15 * Sin(sine / 6), 0, 0) * CFrame.Angles(Rad(tors.RotVelocity.y/55), Rad(0), Rad(-11-55 * Cos(sine / 6))), 0.3) | |
273 | clerp(LH, LHnor * CFrame.new(-0.15 - 0.15 * Sin(sine / 6), 0, 0) * CFrame.Angles(Rad(-tors.RotVelocity.y/55), Rad(0), Rad(11-55 * Cos(sine / 6))), 0.3) | |
274 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-7), Rad(0), Rad(55 * Cos(sine / 6))), 0.3) | |
275 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-7), Rad(0), Rad(55 * Cos(sine / 6))), 0.3) | |
276 | end | |
277 | if attack == false and md == true then | |
278 | md = false | |
279 | local hey = moo:Clone() | |
280 | hey.Parent = script | |
281 | local fun = hey.coolepicdust | |
282 | fun.Anchored = true | |
283 | fun.CFrame = root.CFrame * CFrame.new(0, -root.Size.y*1.5, 0) | |
284 | fun.Name = "coolepicdust" | |
285 | fun.Material = "SmoothPlastic" | |
286 | fun.CanCollide = false | |
287 | fun.Color = Color3.new(1, 1, 1) | |
288 | fun.Size = Vector3.new(1, 1, 1) | |
289 | fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
290 | coroutine.resume(coroutine.create(function() | |
291 | coroutine.resume(coroutine.create(function() | |
292 | wait(0.25) | |
293 | md = true | |
294 | end)) | |
295 | wait(0.15) | |
296 | for i = 1,35 do | |
297 | Swait() | |
298 | --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0) | |
299 | fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035) | |
300 | fun.Transparency = fun.Transparency + 0 | |
301 | end | |
302 | fun:Destroy() | |
303 | end)) | |
304 | end | |
305 | elseif torsverticalvel > 0.5 and hitfloor == nil then | |
306 | anim = "Jump" | |
307 | if attack == false and spid == "norm" then | |
308 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
309 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-15), Rad(0), Rad(0)), 0.15) | |
310 | clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.15) | |
311 | clerp(LH, LHnor * CFrame.new(0.35/2, 0.35/2, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(15)), 0.15) | |
312 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(160)), 0.15) | |
313 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(35)), 0.15) | |
314 | elseif attack == false and spid == "fast" then | |
315 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
316 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(0), Rad(0)), 0.15) | |
317 | clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.15) | |
318 | clerp(LH, LHnor * CFrame.new(-0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(15)), 0.15) | |
319 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(175)), 0.15) | |
320 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-175)), 0.15) | |
321 | end | |
322 | elseif torsverticalvel < 0.5 and hitfloor == nil then | |
323 | anim = "Fall" | |
324 | if attack == false and spid == "norm" then | |
325 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.2) | |
326 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.2) | |
327 | clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.15) | |
328 | clerp(LH, LHnor * CFrame.new(0.35/2, 0.35/2, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(15)), 0.15) | |
329 | clerp(RS, RSnor * CFrame.new(0, -0.5, 0.5) * CFrame.Angles(Rad(-85), Rad(0), Rad(0)), 0.2) | |
330 | clerp(LS, LSnor * CFrame.new(0, -0.5, 0.5) * CFrame.Angles(Rad(-85), Rad(0), Rad(0)), 0.2) | |
331 | elseif attack == false and spid == "fast" then | |
332 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
333 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(25), Rad(0), Rad(0)), 0.15) | |
334 | clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-25)), 0.15) | |
335 | clerp(LH, LHnor * CFrame.new(-0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
336 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(145)), 0.15) | |
337 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-145)), 0.15) | |
338 | end | |
339 | end | |
340 | end |