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HenloMyDude

cookie jar yay

Jun 28th, 2020
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  1.  
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
  5.  
  6. plr = owner
  7. char = plr.Character
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. rl = char["Right Leg"]
  11. ll = char["Left Leg"]
  12. hed = char.Head
  13. root = char.HumanoidRootPart
  14. hum = char.Humanoid
  15. dancin = false
  16.  
  17. clerp = function(toclerp, cf, number)
  18. local joint = toclerp
  19. joint.C0 = joint.C0:Lerp(cf, number)
  20. end
  21.  
  22. clerp2 = function(toclerp, cf)
  23. local joint = toclerp
  24. joint.C0 = cf
  25. end
  26.  
  27. clerp3 = function(toclerp, cf, number)
  28. local joint = toclerp
  29. joint.C1 = joint.C1:Lerp(cf, number)
  30. end
  31.  
  32. Swait,swait = function(number)
  33. if number == 0 or number == nil then
  34. game:GetService("RunService").Heartbeat:Wait()
  35. else
  36. for i = 1,number do
  37. game:GetService("RunService").Heartbeat:Wait()
  38. end
  39. end
  40. end
  41.  
  42. ezweld = function(p, a, b, cf)
  43. local weld = Instance.new("Weld",p)
  44. weld.Part0 = a
  45. weld.Part1 = b
  46. weld.C0 = cf
  47. return weld
  48. end
  49.  
  50. NewSound = function(p, id, pit, vol, loop)
  51. local Sound = Instance.new("Sound",p)
  52. Sound.Pitch = pit
  53. Sound.Volume = vol
  54. Sound.SoundId = "rbxassetid://" ..id
  55. Sound.Looped = loop
  56. Sound:Play()
  57. return Sound
  58. end
  59.  
  60. IT = Instance.new
  61. Rad = math.rad
  62. Cos = math.cos
  63. Sin = math.sin
  64. BrickC = BrickColor.new
  65. C3 = Color3.new
  66. VT = Vector3.new
  67.  
  68. anim = "Idle"
  69. attack = false
  70. local RS = char.Torso["Right Shoulder"]
  71. local LS = char.Torso["Left Shoulder"]
  72. local RH = char.Torso["Right Hip"]
  73. local LH = char.Torso["Left Hip"]
  74. local neck = char.Torso["Neck"]
  75. local root = char.HumanoidRootPart
  76. local rootj = root.RootJoint
  77. local sine = 0
  78. local RSnor = RS.C0
  79. local LSnor = LS.C0
  80. local RHnor = RH.C0
  81. local LHnor = LH.C0
  82. local RSnor2 = RS.C1
  83. local LSnor2 = LS.C1
  84. local RHnor2 = RH.C1
  85. local LHnor2 = LH.C1
  86. local rootjnor = rootj.C0
  87. local necknor = neck.C0
  88. local rootjnor2 = rootj.C1
  89. local necknor2 = neck.C1
  90. local tors = char.Torso
  91. hum.Animator:remove()
  92. mouse = plr:GetMouse()
  93. hold = false
  94. Debris = game:GetService("Debris")
  95.  
  96. sped = 16
  97. keyhold = false
  98. spino = 0
  99. hito = true
  100.  
  101. SetTween = function(SPart,CFr,MoveStyle2,outorin2,AnimTime)
  102. local MoveStyle = Enum.EasingStyle[MoveStyle2]
  103. local outorin = Enum.EasingDirection[outorin2]
  104.  
  105.  
  106. local dahspeed=1
  107.  
  108. if SPart.Name=="Bullet" then
  109. dahspeed=1
  110. end
  111.  
  112. local tweeningInformation = TweenInfo.new(
  113. AnimTime/dahspeed,
  114. MoveStyle,
  115. outorin,
  116. 0,
  117. false,
  118. 0
  119. )
  120. local MoveCF = CFr
  121. local tweenanim = game:service("TweenService"):Create(SPart,tweeningInformation,MoveCF)
  122. tweenanim:Play()
  123. end
  124.  
  125. function RayCast(Position, Direction, Range, Ignore)
  126. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  127. end
  128.  
  129. local moo = Instance.new("Model")
  130. local fun = Instance.new("Part", moo)
  131. fun.Name = "coolepicdust"
  132. fun.Material = "SmoothPlastic"
  133. fun.CanCollide = false
  134. fun.Color = Color3.new(1, 1, 1)
  135. fun.Size = Vector3.new(1, 1, 1)
  136. fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  137. local md = true
  138.  
  139. beannumber = 1
  140.  
  141. local hoot = NewSound(hed, 1060413310, 1, 10, false)
  142. hoot:Stop()
  143.  
  144. spid = "fast"
  145.  
  146. sizo = 1
  147. local part = Instance.new("Part",char)
  148. part.Size = Vector3.new(0.1, 0.1, 0.1)
  149. part.CanCollide = false
  150. local mesh = Instance.new("SpecialMesh",part)
  151. mesh.MeshId = "rbxassetid://4890019846"
  152. mesh.TextureId = "rbxassetid://4890019889"
  153. mesh.Scale = Vector3.new(1, 1, 1)*sizo
  154. mesh.Offset = Vector3.new(0, 0, 0)
  155. local weld = ezweld(char, part, tors, CFrame.new(0, -0.25, 0.65) * CFrame.Angles(0, Rad(180), 0))
  156.  
  157. rut = root
  158. animspeed = .1
  159.  
  160. script.Parent = workspace
  161.  
  162. local nom = NewSound(nil, 1278031541, 1, 7, false)
  163. nom:Stop()
  164.  
  165. function cookie()
  166. attack = true
  167. for i = 1,15 do
  168. Swait()
  169. clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  170. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  171. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(33 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-21)), 0.3)
  172. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
  173. clerp(RH, RHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))-Rad(0 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
  174. clerp(LH, LHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))+Rad(0 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
  175. end
  176. for i = 1,6 do
  177. Swait()
  178. clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(0 * Sin(sine / (18.5*2))), Rad(-2)), 0.05)
  179. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.05)
  180. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(140)), 0.05)
  181. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.05)
  182. clerp(RH, RHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))-Rad(0 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.05)
  183. clerp(LH, LHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))+Rad(0 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.05)
  184. end
  185. local cokie = Instance.new("Part", script)
  186. cokie.Size = Vector3.new(2.5, 0.25, 2.5)
  187. cokie.CFrame = ra.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, Rad(90))
  188. cokie.Velocity = cokie.CFrame.lookVector * 35 + Vector3.new(0, 11, 0)
  189. local mesh = Instance.new("SpecialMesh", cokie)
  190. mesh.MeshId = "rbxassetid://4866593097"
  191. mesh.TextureId = "rbxassetid://4866593127"
  192. mesh.Scale = Vector3.new(2, 1, 2)
  193. coroutine.wrap(function()
  194. wait(.65)
  195. cokie.Touched:connect(function(hit)
  196. local dud = hit.Parent
  197. if dud and dud ~= workspace then
  198. for i,v in pairs (dud:children()) do
  199. if v:IsA("Humanoid") then
  200. cokie:Destroy()
  201. v.Health = v.Health + 25
  202. nom.Parent = hit
  203. nom:Play()
  204. coroutine.wrap(function()
  205. wait(2.15)
  206. nom.Parent = nil
  207. nom:Stop()
  208. end)()
  209. end
  210. end
  211. end
  212. end)
  213. end)()
  214. Debris:AddItem(cokie, 11)
  215. for i = 1,8 do
  216. Swait()
  217. clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  218. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  219. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(90)), 0.3)
  220. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
  221. clerp(RH, RHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))-Rad(0 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
  222. clerp(LH, LHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))+Rad(0 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
  223. end
  224. attack = false
  225. end
  226.  
  227. mouse.Button1Down:connect(function()
  228. if attack == false then
  229. cookie()
  230. end
  231. end)
  232.  
  233. while true do
  234. Swait()
  235. sine = sine + 1
  236. local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
  237. local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
  238. local WALKSPEEDVALUE = 8 / (sped / 16)
  239. torsverticalvel = root.Velocity.y
  240. hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
  241. if TORSOVELOCITY < 1 and hitfloor ~= nil then
  242. anim = "Idle"
  243. if attack == false then
  244. clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  245. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  246. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
  247. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
  248. clerp(RH, RHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))-Rad(0 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
  249. clerp(LH, LHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))+Rad(0 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
  250. end
  251. elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
  252. anim = "Walk"
  253. if attack == false then
  254. --[[
  255. if not holdingtool then
  256. rs.C0 = rs.C0:Lerp(rsc0 * cf(rtdist/1.75,0,rtdist/4.5) * angles(0,-rtdist/1.5,0),.25)
  257. else
  258. rs.C0 = rs.C0:Lerp(rsc0 * cf(0,0,0) * angles(rad(90),0,0),.25)
  259. end
  260. nec.C0 = nec.C0:Lerp(necc1 * cf(0,0,0)*angles(-rotfb/5.5+cos(sine/3.25)*rad(2.5),rotrl/2.75,cos(sine/3.25)*rad(2.5)),0.3)
  261. rootj.C0 = rootj.C0:Lerp(rootjnor * cf(0,sin(sine/3.25)/8.5,0)*angles(cos(sine/7.5)*rad(2.5),0,0)*angles(rotfb/5,0,rotrl/5),0.3)
  262. if not holdingtool then
  263. rs.C0 = rs.C0:Lerp(rsc1 * cf(0,0,0)*angles(rad(5)+cos(sine/7.5)*2*rad(30)*rotfb,-sin(sine/7.5)*2*rad(7.5),-.075),0.3)
  264. end
  265. ls.C0 = ls.C0:Lerp(LSnor * cf(0,0,0)*angles(rad(5)-cos(sine/7.5)*2*rad(30)*rotfb,-sin(sine/7.5)*2*rad(7.5),.075),0.3)
  266. rh.C0 = rh.C0:Lerp(RHnor * cf(0,sin(sine/7.5)/4,cos(sine/7.5)/2*legoff)*angles(-cos(sine/7.5)*rad(50)*rotfb,sin(sine/7.5)*2*rad(5),-.05-cos(sine/7.5)*2*rad(20)*rotrl),0.3)
  267. --cos(sine/7.5)*rad(50)*rotfb
  268. lh.C0 = lh.C0:Lerp(LHnor * cf(0,-sin(sine/7.5)/3,-cos(sine/7.5)/2*legoff) * angles(.05+cos(sine/7.5)*2*rad(20)*rotrl, sin(sine/7.5)*2*rad(5), 0),0.3)
  269. ]]
  270. clerp(rootj, rootjnor * CFrame.new(0, 0, -0.1+0.1 * Sin(sine / 3)) * CFrame.Angles(Rad(0), tors.RotVelocity.y/55, Rad(0)), 0.3)
  271. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(tors.RotVelocity.y/55), Rad(0)), 0.3)
  272. clerp(RH, RHnor * CFrame.new(0.15 + 0.15 * Sin(sine / 6), 0, 0) * CFrame.Angles(Rad(tors.RotVelocity.y/55), Rad(0), Rad(-11-55 * Cos(sine / 6))), 0.3)
  273. clerp(LH, LHnor * CFrame.new(-0.15 - 0.15 * Sin(sine / 6), 0, 0) * CFrame.Angles(Rad(-tors.RotVelocity.y/55), Rad(0), Rad(11-55 * Cos(sine / 6))), 0.3)
  274. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-7), Rad(0), Rad(55 * Cos(sine / 6))), 0.3)
  275. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-7), Rad(0), Rad(55 * Cos(sine / 6))), 0.3)
  276. end
  277. if attack == false and md == true then
  278. md = false
  279. local hey = moo:Clone()
  280. hey.Parent = script
  281. local fun = hey.coolepicdust
  282. fun.Anchored = true
  283. fun.CFrame = root.CFrame * CFrame.new(0, -root.Size.y*1.5, 0)
  284. fun.Name = "coolepicdust"
  285. fun.Material = "SmoothPlastic"
  286. fun.CanCollide = false
  287. fun.Color = Color3.new(1, 1, 1)
  288. fun.Size = Vector3.new(1, 1, 1)
  289. fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  290. coroutine.resume(coroutine.create(function()
  291. coroutine.resume(coroutine.create(function()
  292. wait(0.25)
  293. md = true
  294. end))
  295. wait(0.15)
  296. for i = 1,35 do
  297. Swait()
  298. --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0)
  299. fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035)
  300. fun.Transparency = fun.Transparency + 0
  301. end
  302. fun:Destroy()
  303. end))
  304. end
  305. elseif torsverticalvel > 0.5 and hitfloor == nil then
  306. anim = "Jump"
  307. if attack == false and spid == "norm" then
  308. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.15)
  309. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-15), Rad(0), Rad(0)), 0.15)
  310. clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.15)
  311. clerp(LH, LHnor * CFrame.new(0.35/2, 0.35/2, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(15)), 0.15)
  312. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(160)), 0.15)
  313. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(35)), 0.15)
  314. elseif attack == false and spid == "fast" then
  315. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.15)
  316. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(0), Rad(0)), 0.15)
  317. clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.15)
  318. clerp(LH, LHnor * CFrame.new(-0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(15)), 0.15)
  319. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(175)), 0.15)
  320. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-175)), 0.15)
  321. end
  322. elseif torsverticalvel < 0.5 and hitfloor == nil then
  323. anim = "Fall"
  324. if attack == false and spid == "norm" then
  325. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.2)
  326. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.2)
  327. clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.15)
  328. clerp(LH, LHnor * CFrame.new(0.35/2, 0.35/2, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(15)), 0.15)
  329. clerp(RS, RSnor * CFrame.new(0, -0.5, 0.5) * CFrame.Angles(Rad(-85), Rad(0), Rad(0)), 0.2)
  330. clerp(LS, LSnor * CFrame.new(0, -0.5, 0.5) * CFrame.Angles(Rad(-85), Rad(0), Rad(0)), 0.2)
  331. elseif attack == false and spid == "fast" then
  332. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.15)
  333. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(25), Rad(0), Rad(0)), 0.15)
  334. clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-25)), 0.15)
  335. clerp(LH, LHnor * CFrame.new(-0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.15)
  336. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(145)), 0.15)
  337. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-145)), 0.15)
  338. end
  339. end
  340. end
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