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1 | wait(0.2) | |
2 | ||
3 | Player = game:GetService("Players").LocalPlayer | |
4 | PlayerGui = Player.PlayerGui | |
5 | Cam = workspace.CurrentCamera | |
6 | Backpack = Player.Backpack | |
7 | Character = Player.Character | |
8 | Humanoid = Character.Humanoid | |
9 | Mouse = Player:GetMouse() | |
10 | RootPart = Character["HumanoidRootPart"] | |
11 | Torso = Character["Torso"] | |
12 | Head = Character["Head"] | |
13 | RightArm = Character["Right Arm"] | |
14 | LeftArm = Character["Left Arm"] | |
15 | RightLeg = Character["Right Leg"] | |
16 | LeftLeg = Character["Left Leg"] | |
17 | RootJoint = RootPart["RootJoint"] | |
18 | Neck = Torso["Neck"] | |
19 | RightShoulder = Torso["Right Shoulder"] | |
20 | LeftShoulder = Torso["Left Shoulder"] | |
21 | RightHip = Torso["Right Hip"] | |
22 | LeftHip = Torso["Left Hip"] | |
23 | local sick = Instance.new("Sound",Torso) | |
24 | - | sick.SoundId = "rbxassetid://1383202399" |
24 | + | sick.SoundId = "rbxassetid://1837301637" |
25 | sick.Looped = true | |
26 | sick.Pitch = 1 | |
27 | - | sick.Volume = 1 |
27 | + | sick.Volume = 10 |
28 | sick:Play() | |
29 | ||
30 | IT = Instance.new | |
31 | CF = CFrame.new | |
32 | VT = Vector3.new | |
33 | RAD = math.rad | |
34 | C3 = Color3.new | |
35 | UD2 = UDim2.new | |
36 | BRICKC = BrickColor.new | |
37 | ANGLES = CFrame.Angles | |
38 | EULER = CFrame.fromEulerAnglesXYZ | |
39 | COS = math.cos | |
40 | ACOS = math.acos | |
41 | SIN = math.sin | |
42 | ASIN = math.asin | |
43 | ABS = math.abs | |
44 | MRANDOM = math.random | |
45 | FLOOR = math.floor | |
46 | ||
47 | --//=================================\\ | |
48 | --|| USEFUL VALUES | |
49 | --\\=================================// | |
50 | ||
51 | Animation_Speed = 3 | |
52 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
53 | local Speed = 12 | |
54 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
55 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
56 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
57 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
58 | local DAMAGEMULTIPLIER = 1 | |
59 | local ANIM = "Idle" | |
60 | local ATTACK = false | |
61 | local EQUIPPED = false | |
62 | local HOLD = false | |
63 | local COMBO = 1 | |
64 | local Rooted = false | |
65 | local SINE = 0 | |
66 | local KEYHOLD = false | |
67 | local CHANGE = 2 / Animation_Speed | |
68 | local WALKINGANIM = false | |
69 | local VALUE1 = false | |
70 | local VALUE2 = false | |
71 | local ROBLOXIDLEANIMATION = IT("Animation") | |
72 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
73 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
74 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
75 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
76 | WEAPONGUI.Name = "Weapon GUI" | |
77 | local Effects = IT("Folder", Character) | |
78 | Effects.Name = "Effects" | |
79 | local ANIMATOR = Humanoid.Animator | |
80 | local ANIMATE = Character.Animate | |
81 | local UNANCHOR = true | |
82 | local WHITELIST = {} | |
83 | local TAUNT = false | |
84 | local OFFSET = 0 | |
85 | local FULL = false | |
86 | ||
87 | --//=================================\\ | |
88 | --\\=================================// | |
89 | ||
90 | ||
91 | --//=================================\\ | |
92 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
93 | --\\=================================// | |
94 | ||
95 | ArtificialHB = Instance.new("BindableEvent", script) | |
96 | ArtificialHB.Name = "ArtificialHB" | |
97 | ||
98 | script:WaitForChild("ArtificialHB") | |
99 | ||
100 | frame = Frame_Speed | |
101 | tf = 0 | |
102 | allowframeloss = false | |
103 | tossremainder = false | |
104 | lastframe = tick() | |
105 | script.ArtificialHB:Fire() | |
106 | ||
107 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
108 | tf = tf + s | |
109 | if tf >= frame then | |
110 | if allowframeloss then | |
111 | script.ArtificialHB:Fire() | |
112 | lastframe = tick() | |
113 | else | |
114 | for i = 1, math.floor(tf / frame) do | |
115 | script.ArtificialHB:Fire() | |
116 | end | |
117 | lastframe = tick() | |
118 | end | |
119 | if tossremainder then | |
120 | tf = 0 | |
121 | else | |
122 | tf = tf - frame * math.floor(tf / frame) | |
123 | end | |
124 | end | |
125 | end) | |
126 | ||
127 | --//=================================\\ | |
128 | --\\=================================// | |
129 | ||
130 | --//=================================\\ | |
131 | --|| SOME FUNCTIONS | |
132 | --\\=================================// | |
133 | ||
134 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
135 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
136 | end | |
137 | ||
138 | function PositiveAngle(NUMBER) | |
139 | if NUMBER >= 0 then | |
140 | NUMBER = 0 | |
141 | end | |
142 | return NUMBER | |
143 | end | |
144 | ||
145 | function NegativeAngle(NUMBER) | |
146 | if NUMBER <= 0 then | |
147 | NUMBER = 0 | |
148 | end | |
149 | return NUMBER | |
150 | end | |
151 | ||
152 | function Swait(NUMBER) | |
153 | if NUMBER == 0 or NUMBER == nil then | |
154 | ArtificialHB.Event:wait() | |
155 | else | |
156 | for i = 1, NUMBER do | |
157 | ArtificialHB.Event:wait() | |
158 | end | |
159 | end | |
160 | end | |
161 | ||
162 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
163 | local NEWMESH = IT(MESH) | |
164 | if MESH == "SpecialMesh" then | |
165 | NEWMESH.MeshType = MESHTYPE | |
166 | if MESHID ~= "nil" and MESHID ~= "" then | |
167 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
168 | end | |
169 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
170 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
171 | end | |
172 | end | |
173 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
174 | NEWMESH.Scale = SCALE | |
175 | NEWMESH.Parent = PARENT | |
176 | return NEWMESH | |
177 | end | |
178 | ||
179 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
180 | local NEWPART = IT("Part") | |
181 | NEWPART.formFactor = FORMFACTOR | |
182 | NEWPART.Reflectance = REFLECTANCE | |
183 | NEWPART.Transparency = TRANSPARENCY | |
184 | NEWPART.CanCollide = false | |
185 | NEWPART.Locked = true | |
186 | NEWPART.Anchored = true | |
187 | if ANCHOR == false then | |
188 | NEWPART.Anchored = false | |
189 | end | |
190 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
191 | NEWPART.Name = NAME | |
192 | NEWPART.Size = SIZE | |
193 | NEWPART.Position = Torso.Position | |
194 | NEWPART.Material = MATERIAL | |
195 | NEWPART:BreakJoints() | |
196 | NEWPART.Parent = PARENT | |
197 | return NEWPART | |
198 | end | |
199 | ||
200 | local function weldBetween(a, b) | |
201 | local weldd = Instance.new("ManualWeld") | |
202 | weldd.Part0 = a | |
203 | weldd.Part1 = b | |
204 | weldd.C0 = CFrame.new() | |
205 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
206 | weldd.Parent = a | |
207 | return weldd | |
208 | end | |
209 | ||
210 | ||
211 | function QuaternionFromCFrame(cf) | |
212 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
213 | local trace = m00 + m11 + m22 | |
214 | if trace > 0 then | |
215 | local s = math.sqrt(1 + trace) | |
216 | local recip = 0.5 / s | |
217 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
218 | else | |
219 | local i = 0 | |
220 | if m11 > m00 then | |
221 | i = 1 | |
222 | end | |
223 | if m22 > (i == 0 and m00 or m11) then | |
224 | i = 2 | |
225 | end | |
226 | if i == 0 then | |
227 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
228 | local recip = 0.5 / s | |
229 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
230 | elseif i == 1 then | |
231 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
232 | local recip = 0.5 / s | |
233 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
234 | elseif i == 2 then | |
235 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
236 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
237 | end | |
238 | end | |
239 | end | |
240 | ||
241 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
242 | local xs, ys, zs = x + x, y + y, z + z | |
243 | local wx, wy, wz = w * xs, w * ys, w * zs | |
244 | local xx = x * xs | |
245 | local xy = x * ys | |
246 | local xz = x * zs | |
247 | local yy = y * ys | |
248 | local yz = y * zs | |
249 | local zz = z * zs | |
250 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
251 | end | |
252 | ||
253 | function QuaternionSlerp(a, b, t) | |
254 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
255 | local startInterp, finishInterp; | |
256 | if cosTheta >= 0.0001 then | |
257 | if (1 - cosTheta) > 0.0001 then | |
258 | local theta = ACOS(cosTheta) | |
259 | local invSinTheta = 1 / SIN(theta) | |
260 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
261 | finishInterp = SIN(t * theta) * invSinTheta | |
262 | else | |
263 | startInterp = 1 - t | |
264 | finishInterp = t | |
265 | end | |
266 | else | |
267 | if (1 + cosTheta) > 0.0001 then | |
268 | local theta = ACOS(-cosTheta) | |
269 | local invSinTheta = 1 / SIN(theta) | |
270 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
271 | finishInterp = SIN(t * theta) * invSinTheta | |
272 | else | |
273 | startInterp = t - 1 | |
274 | finishInterp = t | |
275 | end | |
276 | end | |
277 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
278 | end | |
279 | ||
280 | function Clerp(a, b, t) | |
281 | local qa = {QuaternionFromCFrame(a)} | |
282 | local qb = {QuaternionFromCFrame(b)} | |
283 | local ax, ay, az = a.x, a.y, a.z | |
284 | local bx, by, bz = b.x, b.y, b.z | |
285 | local _t = 1 - t | |
286 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
287 | end | |
288 | ||
289 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
290 | local frame = IT("Frame") | |
291 | frame.BackgroundTransparency = TRANSPARENCY | |
292 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
293 | frame.Position = POSITION | |
294 | frame.Size = SIZE | |
295 | frame.BackgroundColor3 = COLOR | |
296 | frame.BorderColor3 = BORDERCOLOR | |
297 | frame.Name = NAME | |
298 | frame.Parent = PARENT | |
299 | return frame | |
300 | end | |
301 | ||
302 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
303 | local label = IT("TextLabel") | |
304 | label.BackgroundTransparency = 1 | |
305 | label.Size = UD2(1, 0, 1, 0) | |
306 | label.Position = UD2(0, 0, 0, 0) | |
307 | label.TextColor3 = TEXTCOLOR | |
308 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
309 | label.TextTransparency = TRANSPARENCY | |
310 | label.FontSize = TEXTFONTSIZE | |
311 | label.Font = TEXTFONT | |
312 | label.BorderSizePixel = BORDERSIZEPIXEL | |
313 | label.TextScaled = false | |
314 | label.Text = TEXT | |
315 | label.Name = NAME | |
316 | label.Parent = PARENT | |
317 | return label | |
318 | end | |
319 | ||
320 | function NoOutlines(PART) | |
321 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
322 | end | |
323 | ||
324 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
325 | local NEWWELD = IT(TYPE) | |
326 | NEWWELD.Part0 = PART0 | |
327 | NEWWELD.Part1 = PART1 | |
328 | NEWWELD.C0 = C0 | |
329 | NEWWELD.C1 = C1 | |
330 | NEWWELD.Parent = PARENT | |
331 | return NEWWELD | |
332 | end | |
333 | ||
334 | local S = IT("Sound") | |
335 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
336 | local NEWSOUND = nil | |
337 | coroutine.resume(coroutine.create(function() | |
338 | NEWSOUND = S:Clone() | |
339 | NEWSOUND.Parent = PARENT | |
340 | NEWSOUND.Volume = VOLUME | |
341 | NEWSOUND.Pitch = PITCH | |
342 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
343 | NEWSOUND:play() | |
344 | if DOESLOOP == true then | |
345 | NEWSOUND.Looped = true | |
346 | else | |
347 | repeat wait(1) until NEWSOUND.Playing == false | |
348 | NEWSOUND:remove() | |
349 | end | |
350 | end)) | |
351 | return NEWSOUND | |
352 | end | |
353 | ||
354 | function CFrameFromTopBack(at, top, back) | |
355 | local right = top:Cross(back) | |
356 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
357 | end | |
358 | ||
359 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
360 | function WACKYEFFECT(Table) | |
361 | local TYPE = (Table.EffectType or "Sphere") | |
362 | local SIZE = (Table.Size or VT(1,1,1)) | |
363 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
364 | local TRANSPARENCY = (Table.Transparency or 0) | |
365 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
366 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
367 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
368 | local ROTATION1 = (Table.RotationX or 0) | |
369 | local ROTATION2 = (Table.RotationY or 0) | |
370 | local ROTATION3 = (Table.RotationZ or 0) | |
371 | local MATERIAL = (Table.Material or "Neon") | |
372 | local COLOR = (Table.Color or C3(1,1,1)) | |
373 | local TIME = (Table.Time or 45) | |
374 | local SOUNDID = (Table.SoundID or nil) | |
375 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
376 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
377 | coroutine.resume(coroutine.create(function() | |
378 | local PLAYSSOUND = false | |
379 | local SOUND = nil | |
380 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
381 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
382 | PLAYSSOUND = true | |
383 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
384 | end | |
385 | EFFECT.Color = COLOR | |
386 | local MSH = nil | |
387 | if TYPE == "Sphere" then | |
388 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
389 | elseif TYPE == "Block" then | |
390 | MSH = IT("BlockMesh",EFFECT) | |
391 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
392 | elseif TYPE == "Wave" then | |
393 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
394 | elseif TYPE == "Ring" then | |
395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
396 | elseif TYPE == "Slash" then | |
397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
398 | elseif TYPE == "Round Slash" then | |
399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
400 | elseif TYPE == "Swirl" then | |
401 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
402 | elseif TYPE == "Skull" then | |
403 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
404 | elseif TYPE == "Crystal" then | |
405 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
406 | end | |
407 | if MSH ~= nil then | |
408 | local MOVESPEED = nil | |
409 | if MOVEDIRECTION ~= nil then | |
410 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
411 | end | |
412 | local GROWTH = SIZE - ENDSIZE | |
413 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
414 | if TYPE == "Block" then | |
415 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
416 | else | |
417 | EFFECT.CFrame = CFRAME | |
418 | end | |
419 | for LOOP = 1, TIME+1 do | |
420 | Swait() | |
421 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
422 | if TYPE == "Wave" then | |
423 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
424 | end | |
425 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
426 | if TYPE == "Block" then | |
427 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
428 | else | |
429 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
430 | end | |
431 | if MOVEDIRECTION ~= nil then | |
432 | local ORI = EFFECT.Orientation | |
433 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
434 | EFFECT.Orientation = ORI | |
435 | end | |
436 | end | |
437 | if PLAYSSOUND == false then | |
438 | EFFECT:remove() | |
439 | else | |
440 | SOUND.Stopped:Connect(function() | |
441 | EFFECT:remove() | |
442 | end) | |
443 | end | |
444 | else | |
445 | if PLAYSSOUND == false then | |
446 | EFFECT:remove() | |
447 | else | |
448 | repeat Swait() until SOUND.Playing == false | |
449 | EFFECT:remove() | |
450 | end | |
451 | end | |
452 | end)) | |
453 | end | |
454 | ||
455 | function MakeForm(PART,TYPE) | |
456 | if TYPE == "Cyl" then | |
457 | local MSH = IT("CylinderMesh",PART) | |
458 | elseif TYPE == "Ball" then | |
459 | local MSH = IT("SpecialMesh",PART) | |
460 | MSH.MeshType = "Sphere" | |
461 | elseif TYPE == "Wedge" then | |
462 | local MSH = IT("SpecialMesh",PART) | |
463 | MSH.MeshType = "Wedge" | |
464 | end | |
465 | end | |
466 | ||
467 | Debris = game:GetService("Debris") | |
468 | ||
469 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
470 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
471 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
472 | end | |
473 | ||
474 | local EyeSizes={ | |
475 | NumberSequenceKeypoint.new(0,1,0), | |
476 | NumberSequenceKeypoint.new(1,0,0) | |
477 | } | |
478 | local EyeTrans={ | |
479 | NumberSequenceKeypoint.new(0,0.8,0), | |
480 | NumberSequenceKeypoint.new(1,1,0) | |
481 | } | |
482 | local PE=Instance.new("ParticleEmitter",nil) | |
483 | PE.LightEmission=.8 | |
484 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
485 | PE.Size=NumberSequence.new(EyeSizes) | |
486 | PE.Transparency=NumberSequence.new(EyeTrans) | |
487 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
488 | PE.Rotation=NumberRange.new(0,360) | |
489 | PE.Rate=999 | |
490 | PE.VelocitySpread = 10000 | |
491 | PE.Acceleration = Vector3.new(0,0,0) | |
492 | PE.Drag = 5 | |
493 | PE.Speed = NumberRange.new(0,0,0) | |
494 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
495 | PE.ZOffset = -0 | |
496 | PE.Name = "PE" | |
497 | PE.Enabled = false | |
498 | ||
499 | function particles(art) | |
500 | local PARTICLES = PE:Clone() | |
501 | PARTICLES.Parent = art | |
502 | end | |
503 | ||
504 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
505 | if FLOOR ~= nil then | |
506 | coroutine.resume(coroutine.create(function() | |
507 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
508 | PART.CFrame = CF(POSITION) | |
509 | for i = 1, 45 do | |
510 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
511 | RingPiece.Material = FLOOR.Material | |
512 | RingPiece.Color = FLOOR.Color | |
513 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
514 | Debris:AddItem(RingPiece,SWAIT) | |
515 | end | |
516 | PART:remove() | |
517 | end)) | |
518 | end | |
519 | end | |
520 | ||
521 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
522 | if FLOOR ~= nil then | |
523 | for i = 1, AMOUNT do | |
524 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
525 | DEBREE.Material = FLOOR.Material | |
526 | DEBREE.Color = FLOOR.Color | |
527 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
528 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
529 | coroutine.resume(coroutine.create(function() | |
530 | Swait(15) | |
531 | DEBREE.Parent = workspace | |
532 | DEBREE.CanCollide = true | |
533 | Debris:AddItem(DEBREE,SWAIT) | |
534 | end)) | |
535 | end | |
536 | end | |
537 | end | |
538 | ||
539 | --//=================================\\ | |
540 | --|| WEAPON CREATION | |
541 | --\\=================================// | |
542 | ||
543 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
544 | PRT.Color = C3(0,0,0) | |
545 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
546 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
547 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
548 | PRT.Color = C3(0,0,0) | |
549 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
550 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
551 | for i = 1, 16 do | |
552 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
553 | FACE.Color = C3(0,0,0) | |
554 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
555 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
556 | end | |
557 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
558 | MakeForm(EYE,"Ball") | |
559 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
560 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
561 | MakeForm(EYE2,"Ball") | |
562 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
563 | local LASTPART = Head | |
564 | for i = 1, 20 do | |
565 | local MATH = (1-(i/25)) | |
566 | if LASTPART == Head then | |
567 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
568 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
569 | LASTPART = Horn | |
570 | Horn.Color = C3((i*3-3)/255,0,0) | |
571 | else | |
572 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
573 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
574 | LASTPART = Horn | |
575 | Horn.Color = C3((i*3-3)/255,0,0) | |
576 | end | |
577 | end | |
578 | local LASTPART = Head | |
579 | for i = 1, 20 do | |
580 | local MATH = (1-(i/25)) | |
581 | if LASTPART == Head then | |
582 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
583 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
584 | LASTPART = Horn | |
585 | Horn.Color = C3((i*3-3)/255,0,0) | |
586 | else | |
587 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
588 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
589 | LASTPART = Horn | |
590 | Horn.Color = C3((i*3-3)/255,0,0) | |
591 | end | |
592 | end | |
593 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
594 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
595 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
596 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
597 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
598 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
599 | ||
600 | local BODY = {} | |
601 | ||
602 | for _, c in pairs(Character:GetDescendants()) do | |
603 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
604 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
605 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
606 | end | |
607 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
608 | elseif c:IsA("JointInstance") then | |
609 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
610 | end | |
611 | end | |
612 | ||
613 | for e = 1, #BODY do | |
614 | if BODY[e] ~= nil then | |
615 | local STUFF = BODY[e] | |
616 | local PART = STUFF[1] | |
617 | local PARENT = STUFF[2] | |
618 | local MATERIAL = STUFF[3] | |
619 | local COLOR = STUFF[4] | |
620 | local TRANSPARENCY = STUFF[5] | |
621 | if PART.ClassName == "Part" and PART ~= RootPart then | |
622 | PART.Material = MATERIAL | |
623 | PART.Color = COLOR | |
624 | PART.Transparency = TRANSPARENCY | |
625 | end | |
626 | PART.AncestryChanged:Connect(function() | |
627 | PART.Parent = PARENT | |
628 | end) | |
629 | end | |
630 | end | |
631 | ||
632 | function refit() | |
633 | Character.Parent = workspace | |
634 | for e = 1, #BODY do | |
635 | if BODY[e] ~= nil then | |
636 | local STUFF = BODY[e] | |
637 | local PART = STUFF[1] | |
638 | local PARENT = STUFF[2] | |
639 | local MATERIAL = STUFF[3] | |
640 | local COLOR = STUFF[4] | |
641 | local TRANSPARENCY = STUFF[5] | |
642 | if PART.ClassName == "Part" and PART ~= RootPart then | |
643 | PART.Material = MATERIAL | |
644 | PART.Color = COLOR | |
645 | PART.Transparency = TRANSPARENCY | |
646 | end | |
647 | if PART.Parent ~= PARENT then | |
648 | Humanoid:remove() | |
649 | PART.Parent = PARENT | |
650 | Humanoid = IT("Humanoid",Character) | |
651 | end | |
652 | end | |
653 | end | |
654 | end | |
655 | ||
656 | local SKILLTEXTCOLOR = C3(0,0,0) | |
657 | local SKILLFONT = "Antique" | |
658 | local SKILLTEXTSIZE = 7 | |
659 | ||
660 | Humanoid.Died:connect(function() | |
661 | refit() | |
662 | end) | |
663 | ||
664 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
665 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
666 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
667 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
668 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
669 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
670 | ||
671 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
672 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
673 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3") | |
674 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4") | |
675 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5") | |
676 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6") | |
677 | ||
678 | function Blink() | |
679 | coroutine.resume(coroutine.create(function() | |
680 | if EYE ~= nil then | |
681 | for i = 1, 5 do | |
682 | Swait() | |
683 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
684 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
685 | end | |
686 | for i = 1, 7 do | |
687 | Swait() | |
688 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
689 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
690 | end | |
691 | EYE.Mesh.Scale = VT(1,1,1) | |
692 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
693 | end | |
694 | end)) | |
695 | end | |
696 | ||
697 | --//=================================\\ | |
698 | --|| DAMAGE FUNCTIONS | |
699 | --\\=================================// | |
700 | ||
701 | function StatLabel(CFRAME, TEXT, COLOR) | |
702 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
703 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
704 | local BODYGYRO = IT("BodyGyro", STATPART) | |
705 | game:GetService("Debris"):AddItem(STATPART ,5) | |
706 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
707 | BILLBOARDGUI.Adornee = STATPART | |
708 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
709 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
710 | BILLBOARDGUI.AlwaysOnTop = false | |
711 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
712 | TEXTLABEL.BackgroundTransparency = 1 | |
713 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
714 | TEXTLABEL.Text = TEXT | |
715 | TEXTLABEL.Font = SKILLFONT | |
716 | TEXTLABEL.FontSize="Size42" | |
717 | TEXTLABEL.TextColor3 = COLOR | |
718 | TEXTLABEL.TextStrokeTransparency = 0 | |
719 | TEXTLABEL.TextScaled = true | |
720 | TEXTLABEL.TextWrapped = true | |
721 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
722 | for i = 1, 50 do | |
723 | Swait() | |
724 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
725 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
726 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
727 | end | |
728 | THEPART.Parent = nil | |
729 | end),STATPART, TEXTLABEL) | |
730 | end | |
731 | ||
732 | --//=================================\\ | |
733 | --|| DAMAGING | |
734 | --\\=================================// | |
735 | ||
736 | function KillChildren(v) | |
737 | v:BreakJoints() | |
738 | for _, c in pairs(v:GetChildren()) do | |
739 | if c:IsA("BasePart") then | |
740 | if c.Transparency < 1 then | |
741 | if c:FindFirstChildOfClass("Decal") then | |
742 | c:FindFirstChildOfClass("Decal"):remove() | |
743 | end | |
744 | particles(c) | |
745 | c.PE.Enabled = true | |
746 | c.Parent = Effects | |
747 | c.CanCollide = false | |
748 | c.Material = "Neon" | |
749 | c.Color = C3(1,0,0) | |
750 | c.Transparency = 1 | |
751 | local grav = Instance.new("BodyPosition",c) | |
752 | grav.P = 20000 | |
753 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
754 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
755 | grav.Name = "GravityForce" | |
756 | coroutine.resume(coroutine.create(function() | |
757 | for i = 1, 20 do | |
758 | Swait() | |
759 | c.Transparency = c.Transparency + 1/20 | |
760 | end | |
761 | c.PE.Enabled = false | |
762 | Debris:AddItem(c,2) | |
763 | end)) | |
764 | end | |
765 | end | |
766 | end | |
767 | end | |
768 | ||
769 | function ApplyAoE(POSITION,RANGE) | |
770 | local CHILDREN = workspace:GetDescendants() | |
771 | for index, CHILD in pairs(CHILDREN) do | |
772 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
773 | local LISTED = false | |
774 | for LIST = 1, #WHITELIST do | |
775 | if WHITELIST[LIST] ~= nil then | |
776 | if CHILD.Name == WHITELIST[LIST] then | |
777 | LISTED = true | |
778 | end | |
779 | end | |
780 | end | |
781 | if LISTED == false then | |
782 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
783 | if HUM then | |
784 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
785 | if TORSO then | |
786 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
787 | KillChildren(CHILD) | |
788 | end | |
789 | end | |
790 | end | |
791 | end | |
792 | end | |
793 | end | |
794 | end | |
795 | ||
796 | --//=================================\\ | |
797 | --|| ATTACK FUNCTIONS AND STUFF | |
798 | --\\=================================// | |
799 | ||
800 | function Click() | |
801 | ATTACK = true | |
802 | Rooted = false | |
803 | local HIT = nil | |
804 | OFFSET = -45 | |
805 | for i=0, 1, 0.1 / Animation_Speed do | |
806 | Swait() | |
807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
809 | end | |
810 | OFFSET = 45 | |
811 | local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) | |
812 | PUNCH.CanCollide = true | |
813 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) | |
814 | TAUNT = true | |
815 | local TOUCH = PUNCH.Touched:Connect(function(hit) | |
816 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
817 | HIT = hit.Parent | |
818 | end | |
819 | end) | |
820 | for i=0, 0.3, 0.1 / Animation_Speed do | |
821 | Swait() | |
822 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
823 | if HIT ~= nil then | |
824 | break | |
825 | end | |
826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
829 | end | |
830 | PUNCH:remove() | |
831 | TOUCH:disconnect() | |
832 | if HIT ~= nil then | |
833 | for _, c in pairs(HIT:GetChildren()) do | |
834 | if c:IsA("BasePart") then | |
835 | c.Anchored = true | |
836 | end | |
837 | end | |
838 | Rooted = true | |
839 | CreateSound(649634100, Torso, 10, 0.8) | |
840 | CreateSound(1368573150, RightArm, 3, 1.5) | |
841 | for i=0, 0.6, 0.1 / Animation_Speed do | |
842 | Swait() | |
843 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) | |
845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
847 | end | |
848 | for _, c in pairs(HIT:GetChildren()) do | |
849 | if c:IsA("BasePart") then | |
850 | c.Anchored = false | |
851 | end | |
852 | end | |
853 | KillChildren(HIT) | |
854 | end | |
855 | OFFSET = 0 | |
856 | ATTACK = false | |
857 | Rooted = false | |
858 | TAUNT = false | |
859 | end | |
860 | ||
861 | function Whitelist() | |
862 | if Mouse.Target ~= nil then | |
863 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
864 | if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then | |
865 | table.insert(WHITELIST,Mouse.Target.Parent.Name) | |
866 | end | |
867 | end | |
868 | end | |
869 | end | |
870 | ||
871 | function Clear_Whitelist() | |
872 | if Mouse.Target ~= nil then | |
873 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
874 | for LIST = 1, #WHITELIST do | |
875 | if WHITELIST[LIST] ~= nil then | |
876 | if Mouse.Target.Parent.Name == WHITELIST[LIST] then | |
877 | table.remove(WHITELIST,LIST) | |
878 | for _, c in pairs(Cam:GetChildren()) do | |
879 | if c.Name == Mouse.Target.Parent.Name then | |
880 | c:remove() | |
881 | end | |
882 | end | |
883 | end | |
884 | end | |
885 | end | |
886 | end | |
887 | end | |
888 | end | |
889 | ||
890 | function SpawnSmite(POS) | |
891 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
892 | local EMITPOS = HITPOS | |
893 | if HITFLOOR ~= nil then | |
894 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
895 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
896 | EMITPOS = HITPOS | |
897 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
898 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
899 | EMITPOS = HITPOS | |
900 | end | |
901 | end | |
902 | if HITFLOOR ~= nil then | |
903 | ApplyAoE(EMITPOS,10) | |
904 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
905 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
906 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
907 | for i = 1, 5 do | |
908 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
909 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
910 | end | |
911 | end | |
912 | end | |
913 | ||
914 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
915 | coroutine.resume(coroutine.create(function() | |
916 | local METEOR = IT("Model",Effects) | |
917 | METEOR.Name = "Meteorite" | |
918 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
919 | METEOR.PrimaryPart = CENTER | |
920 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
921 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
922 | for i = 1, 15 do | |
923 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
924 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
925 | end | |
926 | if ISDEBREE ~= true then | |
927 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
928 | else | |
929 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
930 | end | |
931 | local IMPACT = false | |
932 | CreateSound(463593339, CENTER, 10, 0.6) | |
933 | if SIZE >= 3.5 then | |
934 | for i = 1, MRANDOM(3,7) do | |
935 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
936 | end | |
937 | end | |
938 | for i = 1, 200 do | |
939 | Swait() | |
940 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
941 | if HITFLOOR == nil then | |
942 | local ORI = CENTER.Orientation | |
943 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
944 | else | |
945 | if HITFLOOR.Anchored == true then | |
946 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
947 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
948 | end | |
949 | IMPACT = true | |
950 | break | |
951 | end | |
952 | end | |
953 | if IMPACT == true then | |
954 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
955 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
956 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
957 | ApplyAoE(CENTER.Position,30*SIZE) | |
958 | end | |
959 | METEOR:remove() | |
960 | end)) | |
961 | end | |
962 | ||
963 | function Smite() | |
964 | ATTACK = true | |
965 | Rooted = false | |
966 | CreateSound(1368573150, RightArm, 3, 1.5) | |
967 | for i=0, 0.6, 0.1 / Animation_Speed do | |
968 | Swait() | |
969 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
972 | end | |
973 | local POWER = 0 | |
974 | repeat | |
975 | Swait() | |
976 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
979 | POWER = POWER + 0.5 | |
980 | if POWER >= 85 then | |
981 | POWER = 85 | |
982 | end | |
983 | until KEYHOLD == false | |
984 | if POWER < 0.6 then | |
985 | SpawnSmite(Mouse.Hit.p) | |
986 | else | |
987 | if POWER < 15 then | |
988 | POWER = 15 | |
989 | end | |
990 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
991 | end | |
992 | ATTACK = false | |
993 | Rooted = false | |
994 | end | |
995 | ||
996 | function Meteor_Shower() | |
997 | ATTACK = true | |
998 | Rooted = false | |
999 | CreateSound(1368573150, RightArm, 3, 0.8) | |
1000 | CreateSound(649634100, Torso, 10, 0.8) | |
1001 | for i=0, 1.2, 0.1 / Animation_Speed do | |
1002 | Swait() | |
1003 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1006 | end | |
1007 | local POS = Mouse.Hit.p | |
1008 | CreateSound(463593339, Effects, 3, 1) | |
1009 | coroutine.resume(coroutine.create(function() | |
1010 | for i = 1, 35 do | |
1011 | wait(MRANDOM(5,150)/100) | |
1012 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
1013 | end | |
1014 | end)) | |
1015 | ATTACK = false | |
1016 | Rooted = false | |
1017 | end | |
1018 | ||
1019 | function Taunt() | |
1020 | ATTACK = true | |
1021 | Rooted = false | |
1022 | TAUNT = true | |
1023 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1024 | Swait() | |
1025 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1028 | end | |
1029 | for i=0, 3, 0.1 / Animation_Speed do | |
1030 | Swait() | |
1031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1034 | end | |
1035 | CreateSound(363808674, Torso, 10, 1.3) | |
1036 | for i=0, 1, 0.1 / Animation_Speed do | |
1037 | Swait() | |
1038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1041 | end | |
1042 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1043 | CreateSound(649634100, Torso, 10, 0.8) | |
1044 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1045 | Swait() | |
1046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1049 | end | |
1050 | ATTACK = false | |
1051 | Rooted = false | |
1052 | TAUNT = false | |
1053 | end | |
1054 | ||
1055 | function Teleport() | |
1056 | ATTACK = true | |
1057 | Rooted = false | |
1058 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1059 | Swait() | |
1060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1062 | end | |
1063 | for e = 1, #BODY do | |
1064 | if BODY[e] ~= nil then | |
1065 | local STUFF = BODY[e] | |
1066 | local PART = STUFF[1] | |
1067 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1068 | local PRT = PART:Clone() | |
1069 | PRT.Anchored = true | |
1070 | PRT.CanCollide = false | |
1071 | PRT.Material = "Neon" | |
1072 | PRT.Color = C3(1,0,0) | |
1073 | PRT.Name = "WarpEffect" | |
1074 | PRT.Parent = Effects | |
1075 | PRT.CFrame = PART.CFrame | |
1076 | PRT:BreakJoints() | |
1077 | if PRT:FindFirstChildOfClass("Sound") then | |
1078 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1079 | end | |
1080 | if PRT:FindFirstChildOfClass("Decal") then | |
1081 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1082 | end | |
1083 | coroutine.resume(coroutine.create(function() | |
1084 | for i = 1, 100 do | |
1085 | Swait() | |
1086 | PRT.Transparency = PRT.Transparency + 1/100 | |
1087 | end | |
1088 | PRT:remove() | |
1089 | end)) | |
1090 | end | |
1091 | end | |
1092 | end | |
1093 | CreateSound(217767125, Torso, 10, 1) | |
1094 | local POS = RootPart.Orientation | |
1095 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1096 | RootPart.Orientation = POS | |
1097 | RootJoint.Parent = RootPart | |
1098 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1099 | Swait() | |
1100 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1101 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1102 | end | |
1103 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1104 | Swait() | |
1105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1106 | end | |
1107 | ATTACK = false | |
1108 | Rooted = false | |
1109 | end | |
1110 | ||
1111 | function Equivalent_Pain() | |
1112 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1113 | if HITFLOOR then | |
1114 | ATTACK = true | |
1115 | Rooted = true | |
1116 | FULL = true | |
1117 | local GYRO = IT("BodyGyro",RootPart) | |
1118 | GYRO.D = 25 | |
1119 | GYRO.P = 20000 | |
1120 | GYRO.MaxTorque = VT(0,math.huge,0) | |
1121 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1122 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1123 | Swait() | |
1124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1128 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1130 | end | |
1131 | GYRO:remove() | |
1132 | CreateSound(12222200, RightArm, 10, 1) | |
1133 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1134 | Swait() | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1141 | end | |
1142 | CreateSound(289842971, RightArm, 10, 1) | |
1143 | coroutine.resume(coroutine.create(function() | |
1144 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character) | |
1145 | local ECHO = POS | |
1146 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1147 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1148 | ECHO = POS | |
1149 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1150 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1151 | ECHO = POS | |
1152 | end | |
1153 | if ECHO.Y == HITPOS.Y then | |
1154 | local DISTANCE = (HITPOS - ECHO).Magnitude/3 | |
1155 | local CFRAME = CF(HITPOS,ECHO) | |
1156 | local RANGE = math.ceil(DISTANCE) | |
1157 | for i = 1, RANGE-1 do | |
1158 | Swait(3) | |
1159 | local A = CFRAME*CF(0,0,-i*3) | |
1160 | ApplyAoE(A.p,4) | |
1161 | CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65) | |
1162 | end | |
1163 | local SIZE = 3 | |
1164 | local POS = CFRAME*CF(0,0,-RANGE*3).p | |
1165 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10}) | |
1166 | WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
1167 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
1168 | for i = 1, 9 do | |
1169 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
1170 | end | |
1171 | for i = 1, 9 do | |
1172 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
1173 | end | |
1174 | ApplyAoE(POS,30*SIZE) | |
1175 | CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5) | |
1176 | CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
1177 | end | |
1178 | end)) | |
1179 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1180 | Swait() | |
1181 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
1182 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1185 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1186 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1187 | end | |
1188 | FULL = false | |
1189 | ATTACK = false | |
1190 | Rooted = false | |
1191 | end | |
1192 | end | |
1193 | ||
1194 | --//=================================\\ | |
1195 | --|| ASSIGN THINGS TO KEYS | |
1196 | --\\=================================// | |
1197 | ||
1198 | function MouseDown(Mouse) | |
1199 | if ATTACK == false then | |
1200 | Click() | |
1201 | end | |
1202 | end | |
1203 | ||
1204 | function MouseUp(Mouse) | |
1205 | HOLD = false | |
1206 | end | |
1207 | ||
1208 | function KeyDown(Key) | |
1209 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1210 | KEYHOLD = true | |
1211 | if Key == "z" and ATTACK == false then | |
1212 | Whitelist() | |
1213 | end | |
1214 | ||
1215 | if Key == "b" and ATTACK == false then | |
1216 | Clear_Whitelist() | |
1217 | end | |
1218 | ||
1219 | if Key == "c" and ATTACK == false then | |
1220 | Smite() | |
1221 | end | |
1222 | ||
1223 | if Key == "x" and ATTACK == false then | |
1224 | Meteor_Shower() | |
1225 | end | |
1226 | ||
1227 | if Key == "t" and ATTACK == false then | |
1228 | Taunt() | |
1229 | end | |
1230 | ||
1231 | if Key == "q" and ATTACK == false then | |
1232 | Teleport() | |
1233 | end | |
1234 | ||
1235 | if Key == "p" and ATTACK == false then | |
1236 | Equivalent_Pain() | |
1237 | end | |
1238 | end | |
1239 | end | |
1240 | ||
1241 | function KeyUp(Key) | |
1242 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1243 | KEYHOLD = false | |
1244 | end | |
1245 | end | |
1246 | ||
1247 | Mouse.Button1Down:connect(function(NEWKEY) | |
1248 | MouseDown(NEWKEY) | |
1249 | end) | |
1250 | Mouse.Button1Up:connect(function(NEWKEY) | |
1251 | MouseUp(NEWKEY) | |
1252 | end) | |
1253 | Mouse.KeyDown:connect(function(NEWKEY) | |
1254 | KeyDown(NEWKEY) | |
1255 | end) | |
1256 | Mouse.KeyUp:connect(function(NEWKEY) | |
1257 | KeyUp(NEWKEY) | |
1258 | end) | |
1259 | ||
1260 | --//=================================\\ | |
1261 | --\\=================================// | |
1262 | ||
1263 | ||
1264 | function unanchor() | |
1265 | if UNANCHOR == true then | |
1266 | g = Character:GetChildren() | |
1267 | for i = 1, #g do | |
1268 | if g[i].ClassName == "Part" then | |
1269 | g[i].Anchored = false | |
1270 | end | |
1271 | end | |
1272 | end | |
1273 | end | |
1274 | ||
1275 | ||
1276 | --//=================================\\ | |
1277 | --|| WRAP THE WHOLE SCRIPT UP | |
1278 | --\\=================================// | |
1279 | ||
1280 | Humanoid.Changed:connect(function(Jump) | |
1281 | if Jump == "Jump" and (Disable_Jump == true) then | |
1282 | Humanoid.Jump = false | |
1283 | end | |
1284 | end) | |
1285 | ||
1286 | local BLINKLOOP = 0 | |
1287 | script.Parent = WEAPONGUI | |
1288 | ANIMATE.Parent = nil | |
1289 | ||
1290 | while true do | |
1291 | Swait() | |
1292 | if Humanoid then | |
1293 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1294 | IDLEANIMATION:Play() | |
1295 | end | |
1296 | SINE = SINE + CHANGE*2 | |
1297 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1298 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1299 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1300 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
1301 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1302 | HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1303 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1304 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then | |
1305 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1306 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1307 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
1308 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
1309 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then | |
1310 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1311 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1312 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1313 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1314 | end | |
1315 | if FULL == false then | |
1316 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1317 | ANIM = "Jump" | |
1318 | if ATTACK == false then | |
1319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1321 | end | |
1322 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1323 | if TAUNT == false then | |
1324 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1325 | end | |
1326 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1327 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1328 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1329 | ANIM = "Fall" | |
1330 | if ATTACK == false then | |
1331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1333 | end | |
1334 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed) | |
1335 | if TAUNT == false then | |
1336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1337 | end | |
1338 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1339 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1340 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1341 | ANIM = "Idle" | |
1342 | if ATTACK == false then | |
1343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1345 | end | |
1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
1347 | if TAUNT == false then | |
1348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1349 | end | |
1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1352 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1353 | ANIM = "Walk" | |
1354 | if ATTACK == false then | |
1355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
1356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1357 | end | |
1358 | if TAUNT == false then | |
1359 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1360 | end | |
1361 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
1362 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1363 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1364 | end | |
1365 | end | |
1366 | unanchor() | |
1367 | Humanoid.MaxHealth = "inf" | |
1368 | Humanoid.Health = "inf" | |
1369 | if Rooted == false then | |
1370 | Disable_Jump = false | |
1371 | Humanoid.WalkSpeed = Speed | |
1372 | elseif Rooted == true then | |
1373 | Disable_Jump = true | |
1374 | Humanoid.WalkSpeed = 0 | |
1375 | end | |
1376 | sick.Volume = 2 | |
1377 | sick.Pitch = 1 | |
1378 | sick.Playing = true | |
1379 | sick.Parent = Torso | |
1380 | Humanoid.Name = MRANDOM(100000000,999999999) | |
1381 | Humanoid.PlatformStand = false | |
1382 | for _, c in pairs(Cam:GetChildren()) do | |
1383 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
1384 | c:remove() | |
1385 | end | |
1386 | end | |
1387 | for LIST = 1, #WHITELIST do | |
1388 | if WHITELIST[LIST] ~= nil then | |
1389 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
1390 | if CHARACTER then | |
1391 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
1392 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
1393 | if TORSO then | |
1394 | CreateSound(201858045, Cam, 3, 1) | |
1395 | local GUI = Instance.new("BillboardGui",Cam) | |
1396 | GUI.Name = WHITELIST[LIST] | |
1397 | GUI.Size = UDim2.new(5,0,5,0) | |
1398 | GUI.Adornee = TORSO | |
1399 | local GUI2 = IT("ImageLabel",GUI) | |
1400 | GUI2.BackgroundTransparency = 1 | |
1401 | GUI2.BorderSizePixel = 0 | |
1402 | GUI2.ImageTransparency = 1 | |
1403 | GUI2.Size = UDim2.new(1,0,1,0) | |
1404 | GUI2.SizeConstraint = "RelativeYY" | |
1405 | GUI.AlwaysOnTop = true | |
1406 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
1407 | end | |
1408 | else | |
1409 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
1410 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
1411 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
1412 | end | |
1413 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
1414 | if TORSO then | |
1415 | GUI.Adornee = TORSO | |
1416 | end | |
1417 | end | |
1418 | else | |
1419 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
1420 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
1421 | end | |
1422 | end | |
1423 | else | |
1424 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
1425 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
1426 | end | |
1427 | table.remove(WHITELIST,LIST) | |
1428 | end | |
1429 | end | |
1430 | if Character:FindFirstChildOfClass("Accessory") then | |
1431 | Character:FindFirstChildOfClass("Accessory"):remove() | |
1432 | elseif Character:FindFirstChildOfClass("Hat") then | |
1433 | Character:FindFirstChildOfClass("Hat"):remove() | |
1434 | end | |
1435 | if Head:FindFirstChild("face") then | |
1436 | Head.face.Texture = "rbxassetid://403870689" | |
1437 | end | |
1438 | BLINKLOOP = BLINKLOOP + 1 | |
1439 | if BLINKLOOP >=650 then | |
1440 | BLINKLOOP = 0 | |
1441 | Blink() | |
1442 | end | |
1443 | Humanoid.DisplayDistanceType = "None" | |
1444 | Humanoid.PlatformStand = false | |
1445 | refit() | |
1446 | for _, c in pairs(Torso:GetChildren()) do | |
1447 | if c:IsA("JointInstance") or c.ClassName == "Sound" then | |
1448 | else | |
1449 | c:remove() | |
1450 | end | |
1451 | end | |
1452 | end |