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ROBLOX Smite Script

May 29th, 2018
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  1. wait(0.2)
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. Mouse = Player:GetMouse()
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23. local sick = Instance.new("Sound",Torso)
  24. sick.SoundId = "rbxassetid://1383202399"
  25. sick.Looped = true
  26. sick.Pitch = 1
  27. sick.Volume = 1
  28. sick:Play()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --||          USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 12
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82. local WHITELIST = {}
  83. local TAUNT = false
  84. local OFFSET = 0
  85. local FULL = false
  86.  
  87. --//=================================\\
  88. --\\=================================//
  89.  
  90.  
  91. --//=================================\\
  92. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  93. --\\=================================//
  94.  
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "ArtificialHB"
  97.  
  98. script:WaitForChild("ArtificialHB")
  99.  
  100. frame = Frame_Speed
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.ArtificialHB:Fire()
  106.  
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108.     tf = tf + s
  109.     if tf >= frame then
  110.         if allowframeloss then
  111.             script.ArtificialHB:Fire()
  112.             lastframe = tick()
  113.         else
  114.             for i = 1, math.floor(tf / frame) do
  115.                 script.ArtificialHB:Fire()
  116.             end
  117.         lastframe = tick()
  118.         end
  119.         if tossremainder then
  120.             tf = 0
  121.         else
  122.             tf = tf - frame * math.floor(tf / frame)
  123.         end
  124.     end
  125. end)
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129.  
  130. --//=================================\\
  131. --||          SOME FUNCTIONS
  132. --\\=================================//
  133.  
  134. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  135.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  136. end
  137.  
  138. function PositiveAngle(NUMBER)
  139.     if NUMBER >= 0 then
  140.         NUMBER = 0
  141.     end
  142.     return NUMBER
  143. end
  144.  
  145. function NegativeAngle(NUMBER)
  146.     if NUMBER <= 0 then
  147.         NUMBER = 0
  148.     end
  149.     return NUMBER
  150. end
  151.  
  152. function Swait(NUMBER)
  153.     if NUMBER == 0 or NUMBER == nil then
  154.         ArtificialHB.Event:wait()
  155.     else
  156.         for i = 1, NUMBER do
  157.             ArtificialHB.Event:wait()
  158.         end
  159.     end
  160. end
  161.  
  162. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  163.     local NEWMESH = IT(MESH)
  164.     if MESH == "SpecialMesh" then
  165.         NEWMESH.MeshType = MESHTYPE
  166.         if MESHID ~= "nil" and MESHID ~= "" then
  167.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  168.         end
  169.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  170.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  171.         end
  172.     end
  173.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  174.     NEWMESH.Scale = SCALE
  175.     NEWMESH.Parent = PARENT
  176.     return NEWMESH
  177. end
  178.  
  179. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  180.     local NEWPART = IT("Part")
  181.     NEWPART.formFactor = FORMFACTOR
  182.     NEWPART.Reflectance = REFLECTANCE
  183.     NEWPART.Transparency = TRANSPARENCY
  184.     NEWPART.CanCollide = false
  185.     NEWPART.Locked = true
  186.     NEWPART.Anchored = true
  187.     if ANCHOR == false then
  188.         NEWPART.Anchored = false
  189.     end
  190.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  191.     NEWPART.Name = NAME
  192.     NEWPART.Size = SIZE
  193.     NEWPART.Position = Torso.Position
  194.     NEWPART.Material = MATERIAL
  195.     NEWPART:BreakJoints()
  196.     NEWPART.Parent = PARENT
  197.     return NEWPART
  198. end
  199.  
  200.     local function weldBetween(a, b)
  201.         local weldd = Instance.new("ManualWeld")
  202.         weldd.Part0 = a
  203.         weldd.Part1 = b
  204.         weldd.C0 = CFrame.new()
  205.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  206.         weldd.Parent = a
  207.         return weldd
  208.     end
  209.  
  210.  
  211. function QuaternionFromCFrame(cf)
  212.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  213.     local trace = m00 + m11 + m22
  214.     if trace > 0 then
  215.         local s = math.sqrt(1 + trace)
  216.         local recip = 0.5 / s
  217.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  218.     else
  219.         local i = 0
  220.         if m11 > m00 then
  221.             i = 1
  222.         end
  223.         if m22 > (i == 0 and m00 or m11) then
  224.             i = 2
  225.         end
  226.         if i == 0 then
  227.             local s = math.sqrt(m00 - m11 - m22 + 1)
  228.             local recip = 0.5 / s
  229.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  230.         elseif i == 1 then
  231.             local s = math.sqrt(m11 - m22 - m00 + 1)
  232.             local recip = 0.5 / s
  233.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  234.         elseif i == 2 then
  235.             local s = math.sqrt(m22 - m00 - m11 + 1)
  236.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  237.         end
  238.     end
  239. end
  240.  
  241. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  242.     local xs, ys, zs = x + x, y + y, z + z
  243.     local wx, wy, wz = w * xs, w * ys, w * zs
  244.     local xx = x * xs
  245.     local xy = x * ys
  246.     local xz = x * zs
  247.     local yy = y * ys
  248.     local yz = y * zs
  249.     local zz = z * zs
  250.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  251. end
  252.  
  253. function QuaternionSlerp(a, b, t)
  254.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  255.     local startInterp, finishInterp;
  256.     if cosTheta >= 0.0001 then
  257.         if (1 - cosTheta) > 0.0001 then
  258.             local theta = ACOS(cosTheta)
  259.             local invSinTheta = 1 / SIN(theta)
  260.             startInterp = SIN((1 - t) * theta) * invSinTheta
  261.             finishInterp = SIN(t * theta) * invSinTheta
  262.         else
  263.             startInterp = 1 - t
  264.             finishInterp = t
  265.         end
  266.     else
  267.         if (1 + cosTheta) > 0.0001 then
  268.             local theta = ACOS(-cosTheta)
  269.             local invSinTheta = 1 / SIN(theta)
  270.             startInterp = SIN((t - 1) * theta) * invSinTheta
  271.             finishInterp = SIN(t * theta) * invSinTheta
  272.         else
  273.             startInterp = t - 1
  274.             finishInterp = t
  275.         end
  276.     end
  277.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  278. end
  279.  
  280. function Clerp(a, b, t)
  281.     local qa = {QuaternionFromCFrame(a)}
  282.     local qb = {QuaternionFromCFrame(b)}
  283.     local ax, ay, az = a.x, a.y, a.z
  284.     local bx, by, bz = b.x, b.y, b.z
  285.     local _t = 1 - t
  286.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  287. end
  288.  
  289. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  290.     local frame = IT("Frame")
  291.     frame.BackgroundTransparency = TRANSPARENCY
  292.     frame.BorderSizePixel = BORDERSIZEPIXEL
  293.     frame.Position = POSITION
  294.     frame.Size = SIZE
  295.     frame.BackgroundColor3 = COLOR
  296.     frame.BorderColor3 = BORDERCOLOR
  297.     frame.Name = NAME
  298.     frame.Parent = PARENT
  299.     return frame
  300. end
  301.  
  302. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  303.     local label = IT("TextLabel")
  304.     label.BackgroundTransparency = 1
  305.     label.Size = UD2(1, 0, 1, 0)
  306.     label.Position = UD2(0, 0, 0, 0)
  307.     label.TextColor3 = TEXTCOLOR
  308.     label.TextStrokeTransparency = STROKETRANSPARENCY
  309.     label.TextTransparency = TRANSPARENCY
  310.     label.FontSize = TEXTFONTSIZE
  311.     label.Font = TEXTFONT
  312.     label.BorderSizePixel = BORDERSIZEPIXEL
  313.     label.TextScaled = false
  314.     label.Text = TEXT
  315.     label.Name = NAME
  316.     label.Parent = PARENT
  317.     return label
  318. end
  319.  
  320. function NoOutlines(PART)
  321.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  322. end
  323.  
  324. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  325.     local NEWWELD = IT(TYPE)
  326.     NEWWELD.Part0 = PART0
  327.     NEWWELD.Part1 = PART1
  328.     NEWWELD.C0 = C0
  329.     NEWWELD.C1 = C1
  330.     NEWWELD.Parent = PARENT
  331.     return NEWWELD
  332. end
  333.  
  334. local S = IT("Sound")
  335. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  336.     local NEWSOUND = nil
  337.     coroutine.resume(coroutine.create(function()
  338.         NEWSOUND = S:Clone()
  339.         NEWSOUND.Parent = PARENT
  340.         NEWSOUND.Volume = VOLUME
  341.         NEWSOUND.Pitch = PITCH
  342.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  343.         NEWSOUND:play()
  344.         if DOESLOOP == true then
  345.             NEWSOUND.Looped = true
  346.         else
  347.             repeat wait(1) until NEWSOUND.Playing == false
  348.             NEWSOUND:remove()
  349.         end
  350.     end))
  351.     return NEWSOUND
  352. end
  353.  
  354. function CFrameFromTopBack(at, top, back)
  355.     local right = top:Cross(back)
  356.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  357. end
  358.  
  359. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  360. function WACKYEFFECT(Table)
  361.     local TYPE = (Table.EffectType or "Sphere")
  362.     local SIZE = (Table.Size or VT(1,1,1))
  363.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  364.     local TRANSPARENCY = (Table.Transparency or 0)
  365.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  366.     local CFRAME = (Table.CFrame or Torso.CFrame)
  367.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  368.     local ROTATION1 = (Table.RotationX or 0)
  369.     local ROTATION2 = (Table.RotationY or 0)
  370.     local ROTATION3 = (Table.RotationZ or 0)
  371.     local MATERIAL = (Table.Material or "Neon")
  372.     local COLOR = (Table.Color or C3(1,1,1))
  373.     local TIME = (Table.Time or 45)
  374.     local SOUNDID = (Table.SoundID or nil)
  375.     local SOUNDPITCH = (Table.SoundPitch or nil)
  376.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  377.     coroutine.resume(coroutine.create(function()
  378.         local PLAYSSOUND = false
  379.         local SOUND = nil
  380.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  381.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  382.             PLAYSSOUND = true
  383.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  384.         end
  385.         EFFECT.Color = COLOR
  386.         local MSH = nil
  387.         if TYPE == "Sphere" then
  388.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  389.         elseif TYPE == "Block" then
  390.             MSH = IT("BlockMesh",EFFECT)
  391.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  392.         elseif TYPE == "Wave" then
  393.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  394.         elseif TYPE == "Ring" then
  395.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  396.         elseif TYPE == "Slash" then
  397.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398.         elseif TYPE == "Round Slash" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400.         elseif TYPE == "Swirl" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  402.         elseif TYPE == "Skull" then
  403.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  404.         elseif TYPE == "Crystal" then
  405.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  406.         end
  407.         if MSH ~= nil then
  408.             local MOVESPEED = nil
  409.             if MOVEDIRECTION ~= nil then
  410.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  411.             end
  412.             local GROWTH = SIZE - ENDSIZE
  413.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  414.             if TYPE == "Block" then
  415.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  416.             else
  417.                 EFFECT.CFrame = CFRAME
  418.             end
  419.             for LOOP = 1, TIME+1 do
  420.                 Swait()
  421.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  422.                 if TYPE == "Wave" then
  423.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  424.                 end
  425.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  426.                 if TYPE == "Block" then
  427.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428.                 else
  429.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  430.                 end
  431.                 if MOVEDIRECTION ~= nil then
  432.                     local ORI = EFFECT.Orientation
  433.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  434.                     EFFECT.Orientation = ORI
  435.                 end
  436.             end
  437.             if PLAYSSOUND == false then
  438.                 EFFECT:remove()
  439.             else
  440.                 SOUND.Stopped:Connect(function()
  441.                     EFFECT:remove()
  442.                 end)
  443.             end
  444.         else
  445.             if PLAYSSOUND == false then
  446.                 EFFECT:remove()
  447.             else
  448.                 repeat Swait() until SOUND.Playing == false
  449.                 EFFECT:remove()
  450.             end
  451.         end
  452.     end))
  453. end
  454.  
  455. function MakeForm(PART,TYPE)
  456.     if TYPE == "Cyl" then
  457.         local MSH = IT("CylinderMesh",PART)
  458.     elseif TYPE == "Ball" then
  459.         local MSH = IT("SpecialMesh",PART)
  460.         MSH.MeshType = "Sphere"
  461.     elseif TYPE == "Wedge" then
  462.         local MSH = IT("SpecialMesh",PART)
  463.         MSH.MeshType = "Wedge"
  464.     end
  465. end
  466.  
  467. Debris = game:GetService("Debris")
  468.  
  469. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  470.     local DIRECTION = CF(StartPos,EndPos).lookVector
  471.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  472. end
  473.  
  474. local EyeSizes={
  475.     NumberSequenceKeypoint.new(0,1,0),
  476.     NumberSequenceKeypoint.new(1,0,0)
  477. }
  478. local EyeTrans={
  479.     NumberSequenceKeypoint.new(0,0.8,0),
  480.     NumberSequenceKeypoint.new(1,1,0)
  481. }
  482. local PE=Instance.new("ParticleEmitter",nil)
  483. PE.LightEmission=.8
  484. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  485. PE.Size=NumberSequence.new(EyeSizes)
  486. PE.Transparency=NumberSequence.new(EyeTrans)
  487. PE.Lifetime=NumberRange.new(0.35,1.5)
  488. PE.Rotation=NumberRange.new(0,360)
  489. PE.Rate=999
  490. PE.VelocitySpread = 10000
  491. PE.Acceleration = Vector3.new(0,0,0)
  492. PE.Drag = 5
  493. PE.Speed = NumberRange.new(0,0,0)
  494. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  495. PE.ZOffset = -0
  496. PE.Name = "PE"
  497. PE.Enabled = false
  498.  
  499. function particles(art)
  500.     local PARTICLES = PE:Clone()
  501.     PARTICLES.Parent = art
  502. end
  503.  
  504. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  505.     if FLOOR ~= nil then
  506.         coroutine.resume(coroutine.create(function()
  507.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  508.             PART.CFrame = CF(POSITION)
  509.             for i = 1, 45 do
  510.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  511.                 RingPiece.Material = FLOOR.Material
  512.                 RingPiece.Color = FLOOR.Color
  513.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  514.                 Debris:AddItem(RingPiece,SWAIT)
  515.             end
  516.             PART:remove()
  517.         end))
  518.     end
  519. end
  520.  
  521. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  522.     if FLOOR ~= nil then
  523.         for i = 1, AMOUNT do
  524.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  525.             DEBREE.Material = FLOOR.Material
  526.             DEBREE.Color = FLOOR.Color
  527.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  528.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  529.             coroutine.resume(coroutine.create(function()
  530.                 Swait(15)
  531.                 DEBREE.Parent = workspace
  532.                 DEBREE.CanCollide = true
  533.                 Debris:AddItem(DEBREE,SWAIT)
  534.             end))
  535.         end
  536.     end
  537. end
  538.  
  539. --//=================================\\
  540. --||         WEAPON CREATION
  541. --\\=================================//
  542.  
  543. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  544. PRT.Color = C3(0,0,0)
  545. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  546. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  547. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  548. PRT.Color = C3(0,0,0)
  549. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  550. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  551. for i = 1, 16 do
  552.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  553.     FACE.Color = C3(0,0,0)
  554.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  555.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  556. end
  557. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  558. MakeForm(EYE,"Ball")
  559. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  560. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  561. MakeForm(EYE2,"Ball")
  562. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  563. local LASTPART = Head
  564. for i = 1, 20 do
  565.     local MATH = (1-(i/25))
  566.     if LASTPART == Head then
  567.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  568.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  569.         LASTPART = Horn
  570.         Horn.Color = C3((i*3-3)/255,0,0)
  571.     else
  572.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  573.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  574.         LASTPART = Horn
  575.         Horn.Color = C3((i*3-3)/255,0,0)
  576.     end
  577. end
  578. local LASTPART = Head
  579. for i = 1, 20 do
  580.     local MATH = (1-(i/25))
  581.     if LASTPART == Head then
  582.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  583.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  584.         LASTPART = Horn
  585.         Horn.Color = C3((i*3-3)/255,0,0)
  586.     else
  587.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  588.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  589.         LASTPART = Horn
  590.         Horn.Color = C3((i*3-3)/255,0,0)
  591.     end
  592. end
  593. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  594. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  595. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  596. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  597. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  598. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  599.  
  600. local BODY = {}
  601.  
  602. for _, c in pairs(Character:GetDescendants()) do
  603.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  604.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  605.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  606.         end
  607.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  608.     elseif c:IsA("JointInstance") then
  609.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  610.     end
  611. end
  612.  
  613. for e = 1, #BODY do
  614.     if BODY[e] ~= nil then
  615.         local STUFF = BODY[e]
  616.         local PART = STUFF[1]
  617.         local PARENT = STUFF[2]
  618.         local MATERIAL = STUFF[3]
  619.         local COLOR = STUFF[4]
  620.         local TRANSPARENCY = STUFF[5]
  621.         if PART.ClassName == "Part" and PART ~= RootPart then
  622.             PART.Material = MATERIAL
  623.             PART.Color = COLOR
  624.             PART.Transparency = TRANSPARENCY
  625.         end
  626.         PART.AncestryChanged:Connect(function()
  627.             PART.Parent = PARENT
  628.         end)
  629.     end
  630. end
  631.  
  632. function refit()
  633.     Character.Parent = workspace
  634.     for e = 1, #BODY do
  635.         if BODY[e] ~= nil then
  636.             local STUFF = BODY[e]
  637.             local PART = STUFF[1]
  638.             local PARENT = STUFF[2]
  639.             local MATERIAL = STUFF[3]
  640.             local COLOR = STUFF[4]
  641.             local TRANSPARENCY = STUFF[5]
  642.             if PART.ClassName == "Part" and PART ~= RootPart then
  643.                 PART.Material = MATERIAL
  644.                 PART.Color = COLOR
  645.                 PART.Transparency = TRANSPARENCY
  646.             end
  647.             if PART.Parent ~= PARENT then
  648.                 Humanoid:remove()
  649.                 PART.Parent = PARENT
  650.                 Humanoid = IT("Humanoid",Character)
  651.             end
  652.         end
  653.     end
  654. end
  655.  
  656. local SKILLTEXTCOLOR = C3(0,0,0)
  657. local SKILLFONT = "Antique"
  658. local SKILLTEXTSIZE = 7
  659.  
  660. Humanoid.Died:connect(function()
  661.     refit()
  662. end)
  663.  
  664. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  665. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  666. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  667. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  668. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  669. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  670.  
  671. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  672. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  673. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  674. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  675. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  676. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  677.  
  678. function Blink()
  679.     coroutine.resume(coroutine.create(function()
  680.         if EYE ~= nil then
  681.             for i = 1, 5 do
  682.                 Swait()
  683.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  684.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  685.             end
  686.             for i = 1, 7 do
  687.                 Swait()
  688.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  689.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  690.             end
  691.             EYE.Mesh.Scale = VT(1,1,1)
  692.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  693.         end
  694.     end))
  695. end
  696.  
  697. --//=================================\\
  698. --||         DAMAGE FUNCTIONS
  699. --\\=================================//
  700.  
  701. function StatLabel(CFRAME, TEXT, COLOR)
  702.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  703.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  704.     local BODYGYRO = IT("BodyGyro", STATPART)
  705.     game:GetService("Debris"):AddItem(STATPART ,5)
  706.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  707.     BILLBOARDGUI.Adornee = STATPART
  708.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  709.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  710.     BILLBOARDGUI.AlwaysOnTop = false
  711.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  712.     TEXTLABEL.BackgroundTransparency = 1
  713.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  714.     TEXTLABEL.Text = TEXT
  715.     TEXTLABEL.Font = SKILLFONT
  716.     TEXTLABEL.FontSize="Size42"
  717.     TEXTLABEL.TextColor3 = COLOR
  718.     TEXTLABEL.TextStrokeTransparency = 0
  719.     TEXTLABEL.TextScaled = true
  720.     TEXTLABEL.TextWrapped = true
  721.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  722.         for i = 1, 50 do
  723.             Swait()
  724.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  725.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  726.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  727.         end
  728.         THEPART.Parent = nil
  729.     end),STATPART, TEXTLABEL)
  730. end
  731.  
  732. --//=================================\\
  733. --||            DAMAGING
  734. --\\=================================//
  735.  
  736. function KillChildren(v)
  737.     v:BreakJoints()
  738.     for _, c in pairs(v:GetChildren()) do
  739.         if c:IsA("BasePart") then
  740.             if c.Transparency < 1 then
  741.                 if c:FindFirstChildOfClass("Decal") then
  742.                     c:FindFirstChildOfClass("Decal"):remove()
  743.                 end
  744.                 particles(c)
  745.                 c.PE.Enabled = true
  746.                 c.Parent = Effects
  747.                 c.CanCollide = false
  748.                 c.Material = "Neon"
  749.                 c.Color = C3(1,0,0)
  750.                 c.Transparency = 1
  751.                 local grav = Instance.new("BodyPosition",c)
  752.                 grav.P = 20000
  753.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  754.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  755.                 grav.Name = "GravityForce"
  756.                 coroutine.resume(coroutine.create(function()
  757.                     for i = 1, 20 do
  758.                         Swait()
  759.                         c.Transparency = c.Transparency + 1/20
  760.                     end
  761.                     c.PE.Enabled = false
  762.                     Debris:AddItem(c,2)
  763.                 end))
  764.             end
  765.         end
  766.     end
  767. end
  768.  
  769. function ApplyAoE(POSITION,RANGE)
  770.     local CHILDREN = workspace:GetDescendants()
  771.     for index, CHILD in pairs(CHILDREN) do
  772.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  773.             local LISTED = false
  774.             for LIST = 1, #WHITELIST do
  775.                 if WHITELIST[LIST] ~= nil then
  776.                     if CHILD.Name == WHITELIST[LIST] then
  777.                         LISTED = true
  778.                     end
  779.                 end
  780.             end
  781.             if LISTED == false then
  782.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  783.                 if HUM then
  784.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  785.                     if TORSO then
  786.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  787.                             KillChildren(CHILD)
  788.                         end
  789.                     end
  790.                 end
  791.             end
  792.         end
  793.     end
  794. end
  795.  
  796. --//=================================\\
  797. --||    ATTACK FUNCTIONS AND STUFF
  798. --\\=================================//
  799.  
  800. function Click()
  801.     ATTACK = true
  802.     Rooted = false
  803.     local HIT = nil
  804.     OFFSET = -45
  805.     for i=0, 1, 0.1 / Animation_Speed do
  806.         Swait()
  807.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  808.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  809.     end
  810.     OFFSET = 45
  811.     local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  812.     PUNCH.CanCollide = true
  813.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  814.     TAUNT = true
  815.     local TOUCH = PUNCH.Touched:Connect(function(hit)
  816.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  817.             HIT = hit.Parent
  818.         end
  819.     end)
  820.     for i=0, 0.3, 0.1 / Animation_Speed do
  821.         Swait()
  822.         RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  823.         if HIT ~= nil then
  824.             break
  825.         end
  826.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  827.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  828.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  829.     end
  830.     PUNCH:remove()
  831.     TOUCH:disconnect()
  832.     if HIT ~= nil then
  833.         for _, c in pairs(HIT:GetChildren()) do
  834.             if c:IsA("BasePart") then
  835.                 c.Anchored = true
  836.             end
  837.         end
  838.         Rooted = true
  839.         CreateSound(649634100, Torso, 10, 0.8)
  840.         CreateSound(1368573150, RightArm, 3, 1.5)
  841.         for i=0, 0.6, 0.1 / Animation_Speed do
  842.             Swait()
  843.             WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  844.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  845.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  846.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  847.         end
  848.         for _, c in pairs(HIT:GetChildren()) do
  849.             if c:IsA("BasePart") then
  850.                 c.Anchored = false
  851.             end
  852.         end
  853.         KillChildren(HIT)
  854.     end
  855.     OFFSET = 0
  856.     ATTACK = false
  857.     Rooted = false
  858.     TAUNT = false
  859. end
  860.  
  861. function Whitelist()
  862.     if Mouse.Target ~= nil then
  863.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  864.             if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  865.                 table.insert(WHITELIST,Mouse.Target.Parent.Name)
  866.             end
  867.         end
  868.     end
  869. end
  870.  
  871. function Clear_Whitelist()
  872.     if Mouse.Target ~= nil then
  873.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  874.             for LIST = 1, #WHITELIST do
  875.                 if WHITELIST[LIST] ~= nil then
  876.                     if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  877.                         table.remove(WHITELIST,LIST)
  878.                         for _, c in pairs(Cam:GetChildren()) do
  879.                             if c.Name == Mouse.Target.Parent.Name then
  880.                                 c:remove()
  881.                             end
  882.                         end
  883.                     end
  884.                 end
  885.             end
  886.         end
  887.     end
  888. end
  889.  
  890. function SpawnSmite(POS)
  891.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  892.     local EMITPOS = HITPOS
  893.     if HITFLOOR ~= nil then
  894.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  895.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  896.             EMITPOS = HITPOS
  897.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  898.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  899.             EMITPOS = HITPOS
  900.         end
  901.     end
  902.     if HITFLOOR ~= nil then
  903.         ApplyAoE(EMITPOS,10)
  904.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  905.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  906.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  907.         for i = 1, 5 do
  908.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  909.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  910.         end
  911.     end
  912. end
  913.  
  914. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  915.     coroutine.resume(coroutine.create(function()
  916.         local METEOR = IT("Model",Effects)
  917.         METEOR.Name = "Meteorite"
  918.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  919.         METEOR.PrimaryPart = CENTER
  920.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  921.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  922.         for i = 1, 15 do
  923.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  924.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  925.         end
  926.         if ISDEBREE ~= true then
  927.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  928.         else
  929.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  930.         end
  931.         local IMPACT = false
  932.         CreateSound(463593339, CENTER, 10, 0.6)
  933.         if SIZE >= 3.5 then
  934.             for i = 1, MRANDOM(3,7) do
  935.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  936.             end
  937.         end
  938.         for i = 1, 200 do
  939.             Swait()
  940.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  941.             if HITFLOOR == nil then
  942.                 local ORI = CENTER.Orientation
  943.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  944.             else
  945.                 if HITFLOOR.Anchored == true then
  946.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  947.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  948.                 end
  949.                 IMPACT = true
  950.                 break
  951.             end
  952.         end
  953.         if IMPACT == true then
  954.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  955.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  956.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  957.             ApplyAoE(CENTER.Position,30*SIZE)
  958.         end
  959.         METEOR:remove()
  960.     end))
  961. end
  962.  
  963. function Smite()
  964.     ATTACK = true
  965.     Rooted = false
  966.     CreateSound(1368573150, RightArm, 3, 1.5)
  967.     for i=0, 0.6, 0.1 / Animation_Speed do
  968.         Swait()
  969.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  970.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  971.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  972.     end
  973.     local POWER = 0
  974.     repeat
  975.         Swait()
  976.         WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  977.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  979.         POWER = POWER + 0.5
  980.         if POWER >= 85 then
  981.             POWER = 85
  982.         end
  983.     until KEYHOLD == false
  984.     if POWER < 0.6 then
  985.         SpawnSmite(Mouse.Hit.p)
  986.     else
  987.         if POWER < 15 then
  988.             POWER = 15
  989.         end
  990.         SpawnMeteor(Mouse.Hit.p,POWER/15)
  991.     end
  992.     ATTACK = false
  993.     Rooted = false
  994. end
  995.  
  996. function Meteor_Shower()
  997.     ATTACK = true
  998.     Rooted = false
  999.     CreateSound(1368573150, RightArm, 3, 0.8)
  1000.     CreateSound(649634100, Torso, 10, 0.8)
  1001.     for i=0, 1.2, 0.1 / Animation_Speed do
  1002.         Swait()
  1003.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1004.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1006.     end
  1007.     local POS = Mouse.Hit.p
  1008.     CreateSound(463593339, Effects, 3, 1)
  1009.     coroutine.resume(coroutine.create(function()
  1010.         for i = 1, 35 do
  1011.             wait(MRANDOM(5,150)/100)
  1012.             SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1013.         end
  1014.     end))
  1015.     ATTACK = false
  1016.     Rooted = false
  1017. end
  1018.  
  1019. function Taunt()
  1020.     ATTACK = true
  1021.     Rooted = false
  1022.     TAUNT = true
  1023.     for i=0, 0.1, 0.1 / Animation_Speed do
  1024.         Swait()
  1025.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1026.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1027.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1028.     end
  1029.     for i=0, 3, 0.1 / Animation_Speed do
  1030.         Swait()
  1031.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1032.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1033.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1034.     end
  1035.     CreateSound(363808674, Torso, 10, 1.3)
  1036.     for i=0, 1, 0.1 / Animation_Speed do
  1037.         Swait()
  1038.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1039.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1040.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1041.     end
  1042.     WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1043.     CreateSound(649634100, Torso, 10, 0.8)
  1044.     for i=0, 0.01, 0.1 / Animation_Speed do
  1045.         Swait()
  1046.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1047.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1048.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1049.     end
  1050.     ATTACK = false
  1051.     Rooted = false
  1052.     TAUNT = false
  1053. end
  1054.  
  1055. function Teleport()
  1056.     ATTACK = true
  1057.     Rooted = false
  1058.     for i=0, 0.5, 0.1 / Animation_Speed do
  1059.         Swait()
  1060.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1062.     end
  1063.     for e = 1, #BODY do
  1064.         if BODY[e] ~= nil then
  1065.             local STUFF = BODY[e]
  1066.             local PART = STUFF[1]
  1067.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1068.                 local PRT = PART:Clone()
  1069.                 PRT.Anchored = true
  1070.                 PRT.CanCollide = false
  1071.                 PRT.Material = "Neon"
  1072.                 PRT.Color = C3(1,0,0)
  1073.                 PRT.Name = "WarpEffect"
  1074.                 PRT.Parent = Effects
  1075.                 PRT.CFrame = PART.CFrame
  1076.                 PRT:BreakJoints()
  1077.                 if PRT:FindFirstChildOfClass("Sound") then
  1078.                     PRT:FindFirstChildOfClass("Sound"):remove()
  1079.                 end
  1080.                 if PRT:FindFirstChildOfClass("Decal") then
  1081.                     PRT:FindFirstChildOfClass("Decal"):remove()
  1082.                 end
  1083.                 coroutine.resume(coroutine.create(function()
  1084.                     for i = 1, 100 do
  1085.                         Swait()
  1086.                         PRT.Transparency = PRT.Transparency + 1/100
  1087.                     end
  1088.                     PRT:remove()
  1089.                 end))
  1090.             end
  1091.         end
  1092.     end
  1093.     CreateSound(217767125, Torso, 10, 1)
  1094.     local POS = RootPart.Orientation
  1095.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1096.     RootPart.Orientation = POS
  1097.     RootJoint.Parent = RootPart
  1098.     for i=0, 0.5, 0.1 / Animation_Speed do
  1099.         Swait()
  1100.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1102.     end
  1103.     for i=0, 0.1, 0.1 / Animation_Speed do
  1104.         Swait()
  1105.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1106.     end
  1107.     ATTACK = false
  1108.     Rooted = false
  1109. end
  1110.  
  1111. function Equivalent_Pain()
  1112.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1113.         if HITFLOOR then
  1114.         ATTACK = true
  1115.         Rooted = true
  1116.         FULL = true
  1117.         local GYRO = IT("BodyGyro",RootPart)
  1118.         GYRO.D = 25
  1119.         GYRO.P = 20000
  1120.         GYRO.MaxTorque = VT(0,math.huge,0)
  1121.         for i=0, 0.3, 0.1 / Animation_Speed do
  1122.             GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1123.             Swait()
  1124.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1125.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1127.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1128.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1129.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1130.         end
  1131.         GYRO:remove()
  1132.         CreateSound(12222200, RightArm, 10, 1)
  1133.         for i=0, 0.4, 0.1 / Animation_Speed do
  1134.             Swait()
  1135.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1136.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1138.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1139.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1140.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1141.         end
  1142.         CreateSound(289842971, RightArm, 10, 1)
  1143.         coroutine.resume(coroutine.create(function()
  1144.             local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1145.             local ECHO = POS
  1146.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1147.                 HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1148.                 ECHO = POS
  1149.             elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1150.                 HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1151.                 ECHO = POS
  1152.             end
  1153.             if ECHO.Y == HITPOS.Y then
  1154.                 local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1155.                 local CFRAME = CF(HITPOS,ECHO)
  1156.                 local RANGE = math.ceil(DISTANCE)
  1157.                 for i = 1, RANGE-1 do
  1158.                     Swait(3)
  1159.                     local A = CFRAME*CF(0,0,-i*3)
  1160.                     ApplyAoE(A.p,4)
  1161.                     CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1162.                 end
  1163.                 local SIZE = 3
  1164.                 local POS = CFRAME*CF(0,0,-RANGE*3).p
  1165.                 WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1166.                 WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1167.                 WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1168.                 for i = 1, 9 do
  1169.                     WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1170.                 end
  1171.                 for i = 1, 9 do
  1172.                     WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1173.                 end
  1174.                 ApplyAoE(POS,30*SIZE)
  1175.                 CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1176.                 CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1177.             end
  1178.         end))
  1179.         for i=0, 0.6, 0.1 / Animation_Speed do
  1180.             Swait()
  1181.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1182.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1184.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1185.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1186.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1187.         end
  1188.         FULL = false
  1189.         ATTACK = false
  1190.         Rooted = false
  1191.     end
  1192. end
  1193.  
  1194. --//=================================\\
  1195. --||      ASSIGN THINGS TO KEYS
  1196. --\\=================================//
  1197.  
  1198. function MouseDown(Mouse)
  1199.     if ATTACK == false then
  1200.         Click()
  1201.     end
  1202. end
  1203.  
  1204. function MouseUp(Mouse)
  1205. HOLD = false
  1206. end
  1207.  
  1208. function KeyDown(Key)
  1209.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1210.         KEYHOLD = true
  1211.         if Key == "z" and ATTACK == false then
  1212.             Whitelist()
  1213.         end
  1214.    
  1215.         if Key == "b" and ATTACK == false then
  1216.             Clear_Whitelist()
  1217.         end
  1218.    
  1219.         if Key == "c" and ATTACK == false then
  1220.             Smite()
  1221.         end
  1222.    
  1223.         if Key == "x" and ATTACK == false then
  1224.             Meteor_Shower()
  1225.         end
  1226.    
  1227.         if Key == "t" and ATTACK == false then
  1228.             Taunt()
  1229.         end
  1230.  
  1231.         if Key == "q" and ATTACK == false then
  1232.             Teleport()
  1233.         end
  1234.  
  1235.         if Key == "p" and ATTACK == false then
  1236.             Equivalent_Pain()
  1237.         end
  1238.     end
  1239. end
  1240.  
  1241. function KeyUp(Key)
  1242.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1243.         KEYHOLD = false
  1244.     end
  1245. end
  1246.  
  1247.     Mouse.Button1Down:connect(function(NEWKEY)
  1248.         MouseDown(NEWKEY)
  1249.     end)
  1250.     Mouse.Button1Up:connect(function(NEWKEY)
  1251.         MouseUp(NEWKEY)
  1252.     end)
  1253.     Mouse.KeyDown:connect(function(NEWKEY)
  1254.         KeyDown(NEWKEY)
  1255.     end)
  1256.     Mouse.KeyUp:connect(function(NEWKEY)
  1257.         KeyUp(NEWKEY)
  1258.     end)
  1259.  
  1260. --//=================================\\
  1261. --\\=================================//
  1262.  
  1263.  
  1264. function unanchor()
  1265.     if UNANCHOR == true then
  1266.         g = Character:GetChildren()
  1267.         for i = 1, #g do
  1268.             if g[i].ClassName == "Part" then
  1269.                 g[i].Anchored = false
  1270.             end
  1271.         end
  1272.     end
  1273. end
  1274.  
  1275.  
  1276. --//=================================\\
  1277. --||    WRAP THE WHOLE SCRIPT UP
  1278. --\\=================================//
  1279.  
  1280. Humanoid.Changed:connect(function(Jump)
  1281.     if Jump == "Jump" and (Disable_Jump == true) then
  1282.         Humanoid.Jump = false
  1283.     end
  1284. end)
  1285.  
  1286. local BLINKLOOP = 0
  1287. script.Parent = WEAPONGUI
  1288. ANIMATE.Parent = nil
  1289.  
  1290. while true do
  1291.     Swait()
  1292.     if Humanoid then
  1293.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1294.         IDLEANIMATION:Play()
  1295.     end
  1296.     SINE = SINE + CHANGE*2
  1297.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1298.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1299.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1300.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1301.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1302.     HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1303.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1304.     if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1305.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1306.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1307.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1308.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1309.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1310.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1311.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1312.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1314.     end
  1315.     if FULL == false then
  1316.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1317.             ANIM = "Jump"
  1318.             if ATTACK == false then
  1319.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1320.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1321.             end
  1322.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1323.             if TAUNT == false then
  1324.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1325.             end
  1326.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1327.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1328.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1329.             ANIM = "Fall"
  1330.             if ATTACK == false then
  1331.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1333.             end
  1334.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1335.             if TAUNT == false then
  1336.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1337.             end
  1338.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1339.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1340.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1341.             ANIM = "Idle"
  1342.             if ATTACK == false then
  1343.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1344.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1345.             end
  1346.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1347.             if TAUNT == false then
  1348.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1349.             end
  1350.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1351.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1352.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1353.             ANIM = "Walk"
  1354.             if ATTACK == false then
  1355.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1356.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1357.             end
  1358.             if TAUNT == false then
  1359.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1360.             end
  1361.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1362.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1363.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1364.         end
  1365.     end
  1366.     unanchor()
  1367.     Humanoid.MaxHealth = "inf"
  1368.     Humanoid.Health = "inf"
  1369.     if Rooted == false then
  1370.         Disable_Jump = false
  1371.         Humanoid.WalkSpeed = Speed
  1372.     elseif Rooted == true then
  1373.         Disable_Jump = true
  1374.         Humanoid.WalkSpeed = 0
  1375.     end
  1376.     sick.Volume = 2
  1377.     sick.Pitch = 1
  1378.     sick.Playing = true
  1379.     sick.Parent = Torso
  1380.     Humanoid.Name = MRANDOM(100000000,999999999)
  1381.     Humanoid.PlatformStand = false
  1382.     for _, c in pairs(Cam:GetChildren()) do
  1383.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1384.             c:remove()
  1385.         end
  1386.     end
  1387.     for LIST = 1, #WHITELIST do
  1388.         if WHITELIST[LIST] ~= nil then
  1389.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1390.             if CHARACTER then
  1391.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1392.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1393.                     if TORSO then
  1394.                         CreateSound(201858045, Cam, 3, 1)  
  1395.                         local GUI = Instance.new("BillboardGui",Cam)
  1396.                         GUI.Name = WHITELIST[LIST]
  1397.                         GUI.Size = UDim2.new(5,0,5,0)
  1398.                         GUI.Adornee = TORSO
  1399.                         local GUI2 = IT("ImageLabel",GUI)
  1400.                         GUI2.BackgroundTransparency = 1
  1401.                         GUI2.BorderSizePixel = 0
  1402.                         GUI2.ImageTransparency = 1
  1403.                         GUI2.Size = UDim2.new(1,0,1,0)
  1404.                         GUI2.SizeConstraint = "RelativeYY"
  1405.                         GUI.AlwaysOnTop = true
  1406.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1407.                     end
  1408.                 else
  1409.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1410.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  1411.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1412.                     end
  1413.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1414.                     if TORSO then
  1415.                         GUI.Adornee = TORSO
  1416.                     end
  1417.                 end
  1418.             else
  1419.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  1420.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1421.                 end
  1422.             end
  1423.         else
  1424.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  1425.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1426.             end
  1427.             table.remove(WHITELIST,LIST)
  1428.         end
  1429.     end
  1430.     if Character:FindFirstChildOfClass("Accessory") then
  1431.         Character:FindFirstChildOfClass("Accessory"):remove()
  1432.     elseif Character:FindFirstChildOfClass("Hat") then
  1433.         Character:FindFirstChildOfClass("Hat"):remove()
  1434.     end
  1435.     if Head:FindFirstChild("face") then
  1436.         Head.face.Texture = "rbxassetid://403870689"
  1437.     end
  1438.     BLINKLOOP = BLINKLOOP + 1
  1439.     if BLINKLOOP >=650 then
  1440.         BLINKLOOP = 0
  1441.         Blink()
  1442.     end
  1443.     Humanoid.DisplayDistanceType = "None"
  1444.     Humanoid.PlatformStand = false
  1445.     refit()
  1446.     for _, c in pairs(Torso:GetChildren()) do
  1447.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1448.         else
  1449.             c:remove()
  1450.         end
  1451.     end
  1452. end
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