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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | --//====================================================\\-- | |
143 | --|| CREATED BY SHACKLUSTER | |
144 | --\\====================================================//-- | |
145 | ||
146 | print'Pandora Edit By UndeniableInfinity.' | |
147 | print'Script name: "INSANITY PANDORA"' | |
148 | print'Insanity Pandora is an edit which makes it more op.' | |
149 | print'The Upgrades are:' | |
150 | warn'More Magic Bullets, which is now named Bullet Hell.' | |
151 | warn'Much Bigger Impact Of "Warp Meteor" which is now named "Warp Apocalypse"' | |
152 | warn'"Times up", which is now named "Game Over" has now Ultra-Fast Wave/Pulse Killing.' | |
153 | warn'WAVES ARE NOW INSANELY FAST. at this point i do not know if anyone can touch you. except Ghosts.' | |
154 | warn'Chained Punch was only SLIGHTLY buffed.' | |
155 | warn'"Pandoras Box", which is now named "Insanity Box", has now;' | |
156 | warn'More "Ghosts" Spawn.' | |
157 | warn'Bigger Black Hole And Gravity Orb...thing.' | |
158 | warn'Bigger Box Explosion.' | |
159 | warn'Added Two Moves that came from OTHER Shackluster Scripts.' | |
160 | print'MOVES BELOW' | |
161 | warn'[Z] Bullet Hell' | |
162 | warn'[B] Game Over' | |
163 | warn'[V] Warp Apocalypse' | |
164 | warn'[C] Chained Punch' | |
165 | warn'[X] Insanity Box' | |
166 | warn'[Q] Isolation (Warden Lock)' | |
167 | warn'[E] Void Blast (Ravager Beam)' | |
168 | print'Welp, Thats it all covered up.' | |
169 | print'Credits to Shackluster, as there are some moves from other scripts he did too. this may be a Minor Mix, and kind of major edit.' | |
170 | ||
171 | wait(0.2) | |
172 | ||
173 | Player = game:GetService("Players").LocalPlayer | |
174 | PlayerGui = Player.PlayerGui | |
175 | Cam = workspace.CurrentCamera | |
176 | Backpack = Player.Backpack | |
177 | Character = Player.Character | |
178 | Humanoid = Character.Humanoid | |
179 | Mouse = Player:GetMouse() | |
180 | RootPart = Character["HumanoidRootPart"] | |
181 | Torso = Character["Torso"] | |
182 | Head = Character["Head"] | |
183 | RightArm = Character["Right Arm"] | |
184 | LeftArm = Character["Left Arm"] | |
185 | RightLeg = Character["Right Leg"] | |
186 | LeftLeg = Character["Left Leg"] | |
187 | RootJoint = RootPart["RootJoint"] | |
188 | Neck = Torso["Neck"] | |
189 | RightShoulder = Torso["Right Shoulder"] | |
190 | LeftShoulder = Torso["Left Shoulder"] | |
191 | RightHip = Torso["Right Hip"] | |
192 | LeftHip = Torso["Left Hip"] | |
193 | Character.Archivable = true | |
194 | Player:ClearCharacterAppearance() | |
195 | ||
196 | IT = Instance.new | |
197 | CF = CFrame.new | |
198 | VT = Vector3.new | |
199 | RAD = math.rad | |
200 | C3 = Color3.new | |
201 | UD2 = UDim2.new | |
202 | BRICKC = BrickColor.new | |
203 | ANGLES = CFrame.Angles | |
204 | EULER = CFrame.fromEulerAnglesXYZ | |
205 | COS = math.cos | |
206 | ACOS = math.acos | |
207 | SIN = math.sin | |
208 | ASIN = math.asin | |
209 | ABS = math.abs | |
210 | MRANDOM = math.random | |
211 | FLOOR = math.floor | |
212 | ||
213 | --//=================================\\ | |
214 | --|| USEFUL VALUES | |
215 | --\\=================================// | |
216 | ||
217 | Animation_Speed = 3 | |
218 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
219 | local Speed = 20 | |
220 | local SIZE = 1.4 | |
221 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
222 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
223 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
224 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
225 | local DAMAGEMULTIPLIER = 1 | |
226 | local ANIM = "Idle" | |
227 | local ATTACK = false | |
228 | local EQUIPPED = false | |
229 | local HOLD = false | |
230 | local COMBO = 1 | |
231 | local Rooted = false | |
232 | local SINE = 0 | |
233 | local KEYHOLD = false | |
234 | local CHANGE = 2 / Animation_Speed | |
235 | local WALKINGANIM = false | |
236 | local VALUE1 = false | |
237 | local VALUE2 = false | |
238 | local ROBLOXIDLEANIMATION = IT("Animation") | |
239 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
240 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
241 | local ATANIM = IT("Animation") | |
242 | ATANIM.Name = "Attack Animation" | |
243 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
244 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
245 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
246 | WEAPONGUI.Name = "Weapon GUI" | |
247 | local Weapon = IT("Model") | |
248 | Weapon.Name = "Adds" | |
249 | local Effects = IT("Folder", Weapon) | |
250 | Effects.Name = "Effects" | |
251 | local ANIMATOR = Humanoid.Animator | |
252 | local ANIMATE = Character.Animate | |
253 | local UNANCHOR = true | |
254 | local CLOCKLOOP = 0 | |
255 | local SONG = 1382488262 | |
256 | local CLOCKTARGET = nil | |
257 | local CLOCKSPEED = 50 | |
258 | script.Parent = WEAPONGUI | |
259 | local CLONE = Character:Clone() | |
260 | CLONE.Parent = nil | |
261 | Character.Archivable = false | |
262 | local sick = Instance.new("Sound",Torso) | |
263 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
264 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
265 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
266 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
267 | ||
268 | --//=================================\\ | |
269 | --\\=================================// | |
270 | ||
271 | ||
272 | --//=================================\\ | |
273 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
274 | --\\=================================// | |
275 | ||
276 | ArtificialHB = Instance.new("BindableEvent", script) | |
277 | ArtificialHB.Name = "ArtificialHB" | |
278 | ||
279 | script:WaitForChild("ArtificialHB") | |
280 | ||
281 | frame = Frame_Speed | |
282 | tf = 0 | |
283 | allowframeloss = false | |
284 | tossremainder = false | |
285 | lastframe = tick() | |
286 | script.ArtificialHB:Fire() | |
287 | ||
288 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
289 | tf = tf + s | |
290 | if tf >= frame then | |
291 | if allowframeloss then | |
292 | script.ArtificialHB:Fire() | |
293 | lastframe = tick() | |
294 | else | |
295 | for i = 1, math.floor(tf / frame) do | |
296 | script.ArtificialHB:Fire() | |
297 | end | |
298 | lastframe = tick() | |
299 | end | |
300 | if tossremainder then | |
301 | tf = 0 | |
302 | else | |
303 | tf = tf - frame * math.floor(tf / frame) | |
304 | end | |
305 | end | |
306 | end) | |
307 | ||
308 | --//=================================\\ | |
309 | --\\=================================// | |
310 | ||
311 | --//=================================\\ | |
312 | --|| SOME FUNCTIONS | |
313 | --\\=================================// | |
314 | function Reappear() | |
315 | for _, c in pairs(Character:GetChildren()) do | |
316 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
317 | c.Transparency = 0 | |
318 | if c:FindFirstChildOfClass("Decal") then | |
319 | c:FindFirstChildOfClass("Decal").Transparency = 0 | |
320 | end | |
321 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
322 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = true | |
323 | end | |
324 | elseif c.ClassName == "Accessory" then | |
325 | c.Handle.Transparency = 0 | |
326 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then | |
327 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true | |
328 | end | |
329 | end | |
330 | end | |
331 | end | |
332 | ||
333 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
334 | if FLOOR ~= nil then | |
335 | coroutine.resume(coroutine.create(function() | |
336 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0)) | |
337 | PART.CFrame = CF(POSITION) | |
338 | for i = 1, 45 do | |
339 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE) | |
340 | RingPiece.Material = FLOOR.Material | |
341 | RingPiece.Color = FLOOR.Color | |
342 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
343 | Debris:AddItem(RingPiece,SWAIT) | |
344 | end | |
345 | PART:remove() | |
346 | end)) | |
347 | end | |
348 | end | |
349 | ||
350 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
351 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
352 | local mesh = IT("SpecialMesh",wave) | |
353 | mesh.MeshType = "FileMesh" | |
354 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
355 | mesh.Scale = SIZE | |
356 | mesh.Offset = VT(0,0,0) | |
357 | wave.CFrame = CFRAME | |
358 | coroutine.resume(coroutine.create(function(PART) | |
359 | for i = 1, WAIT do | |
360 | Swait() | |
361 | mesh.Scale = mesh.Scale + GROW | |
362 | if DOESROT == true then | |
363 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
364 | end | |
365 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
366 | if wave.Transparency > 0.99 then | |
367 | wave:remove() | |
368 | end | |
369 | end | |
370 | end)) | |
371 | end | |
372 | ||
373 | function VanishPlayer() | |
374 | for _, c in pairs(Character:GetChildren()) do | |
375 | if c.ClassName == "Part" then | |
376 | c.Transparency = 1 | |
377 | if c:FindFirstChildOfClass("Decal") then | |
378 | c:FindFirstChildOfClass("Decal").Transparency = 1 | |
379 | end | |
380 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
381 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
382 | end | |
383 | elseif c.ClassName == "Accessory" then | |
384 | c.Handle.Transparency = 1 | |
385 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then | |
386 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
387 | end | |
388 | end | |
389 | end | |
390 | end | |
391 | ||
392 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
393 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
394 | end | |
395 | ||
396 | function PositiveAngle(NUMBER) | |
397 | if NUMBER >= 0 then | |
398 | NUMBER = 0 | |
399 | end | |
400 | return NUMBER | |
401 | end | |
402 | ||
403 | function NegativeAngle(NUMBER) | |
404 | if NUMBER <= 0 then | |
405 | NUMBER = 0 | |
406 | end | |
407 | return NUMBER | |
408 | end | |
409 | ||
410 | function Swait(NUMBER) | |
411 | if NUMBER == 0 or NUMBER == nil then | |
412 | ArtificialHB.Event:wait() | |
413 | else | |
414 | for i = 1, NUMBER do | |
415 | ArtificialHB.Event:wait() | |
416 | end | |
417 | end | |
418 | end | |
419 | ||
420 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
421 | local NEWMESH = IT(MESH) | |
422 | if MESH == "SpecialMesh" then | |
423 | NEWMESH.MeshType = MESHTYPE | |
424 | if MESHID ~= "nil" and MESHID ~= "" then | |
425 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
426 | end | |
427 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
428 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
429 | end | |
430 | end | |
431 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
432 | NEWMESH.Scale = SCALE | |
433 | NEWMESH.Parent = PARENT | |
434 | return NEWMESH | |
435 | end | |
436 | ||
437 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
438 | local NEWPART = IT("Part") | |
439 | NEWPART.formFactor = FORMFACTOR | |
440 | NEWPART.Reflectance = REFLECTANCE | |
441 | NEWPART.Transparency = TRANSPARENCY | |
442 | NEWPART.CanCollide = false | |
443 | NEWPART.Locked = true | |
444 | NEWPART.Anchored = true | |
445 | if ANCHOR == false then | |
446 | NEWPART.Anchored = false | |
447 | end | |
448 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
449 | NEWPART.Name = NAME | |
450 | NEWPART.Size = SIZE | |
451 | NEWPART.Position = Torso.Position | |
452 | NEWPART.Material = MATERIAL | |
453 | NEWPART:BreakJoints() | |
454 | NEWPART.Parent = PARENT | |
455 | return NEWPART | |
456 | end | |
457 | ||
458 | local function weldBetween(a, b) | |
459 | local weldd = Instance.new("ManualWeld") | |
460 | weldd.Part0 = a | |
461 | weldd.Part1 = b | |
462 | weldd.C0 = CFrame.new() | |
463 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
464 | weldd.Parent = a | |
465 | return weldd | |
466 | end | |
467 | ||
468 | ||
469 | function QuaternionFromCFrame(cf) | |
470 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
471 | local trace = m00 + m11 + m22 | |
472 | if trace > 0 then | |
473 | local s = math.sqrt(1 + trace) | |
474 | local recip = 0.5 / s | |
475 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
476 | else | |
477 | local i = 0 | |
478 | if m11 > m00 then | |
479 | i = 1 | |
480 | end | |
481 | if m22 > (i == 0 and m00 or m11) then | |
482 | i = 2 | |
483 | end | |
484 | if i == 0 then | |
485 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
486 | local recip = 0.5 / s | |
487 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
488 | elseif i == 1 then | |
489 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
490 | local recip = 0.5 / s | |
491 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
492 | elseif i == 2 then | |
493 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
494 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
495 | end | |
496 | end | |
497 | end | |
498 | ||
499 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
500 | local xs, ys, zs = x + x, y + y, z + z | |
501 | local wx, wy, wz = w * xs, w * ys, w * zs | |
502 | local xx = x * xs | |
503 | local xy = x * ys | |
504 | local xz = x * zs | |
505 | local yy = y * ys | |
506 | local yz = y * zs | |
507 | local zz = z * zs | |
508 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
509 | end | |
510 | ||
511 | function QuaternionSlerp(a, b, t) | |
512 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
513 | local startInterp, finishInterp; | |
514 | if cosTheta >= 0.0001 then | |
515 | if (1 - cosTheta) > 0.0001 then | |
516 | local theta = ACOS(cosTheta) | |
517 | local invSinTheta = 1 / SIN(theta) | |
518 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
519 | finishInterp = SIN(t * theta) * invSinTheta | |
520 | else | |
521 | startInterp = 1 - t | |
522 | finishInterp = t | |
523 | end | |
524 | else | |
525 | if (1 + cosTheta) > 0.0001 then | |
526 | local theta = ACOS(-cosTheta) | |
527 | local invSinTheta = 1 / SIN(theta) | |
528 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
529 | finishInterp = SIN(t * theta) * invSinTheta | |
530 | else | |
531 | startInterp = t - 1 | |
532 | finishInterp = t | |
533 | end | |
534 | end | |
535 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
536 | end | |
537 | ||
538 | function Clerp(a, b, t) | |
539 | local qa = {QuaternionFromCFrame(a)} | |
540 | local qb = {QuaternionFromCFrame(b)} | |
541 | local ax, ay, az = a.x, a.y, a.z | |
542 | local bx, by, bz = b.x, b.y, b.z | |
543 | local _t = 1 - t | |
544 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
545 | end | |
546 | ||
547 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
548 | local frame = IT("Frame") | |
549 | frame.BackgroundTransparency = TRANSPARENCY | |
550 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
551 | frame.Position = POSITION | |
552 | frame.Size = SIZE | |
553 | frame.BackgroundColor3 = COLOR | |
554 | frame.BorderColor3 = BORDERCOLOR | |
555 | frame.Name = NAME | |
556 | frame.Parent = PARENT | |
557 | return frame | |
558 | end | |
559 | ||
560 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
561 | local label = IT("TextLabel") | |
562 | label.BackgroundTransparency = 1 | |
563 | label.Size = UD2(1, 0, 1, 0) | |
564 | label.Position = UD2(0, 0, 0, 0) | |
565 | label.TextColor3 = TEXTCOLOR | |
566 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
567 | label.TextTransparency = TRANSPARENCY | |
568 | label.FontSize = TEXTFONTSIZE | |
569 | label.Font = TEXTFONT | |
570 | label.BorderSizePixel = BORDERSIZEPIXEL | |
571 | label.TextStrokeColor3 = C3(1,1,1) | |
572 | label.TextScaled = false | |
573 | label.Text = TEXT | |
574 | label.Name = NAME | |
575 | label.Parent = PARENT | |
576 | return label | |
577 | end | |
578 | ||
579 | function NoOutlines(PART) | |
580 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
581 | end | |
582 | ||
583 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
584 | local NEWWELD = IT(TYPE) | |
585 | NEWWELD.Part0 = PART0 | |
586 | NEWWELD.Part1 = PART1 | |
587 | NEWWELD.C0 = C0 | |
588 | NEWWELD.C1 = C1 | |
589 | NEWWELD.Parent = PARENT | |
590 | return NEWWELD | |
591 | end | |
592 | ||
593 | local S = IT("Sound") | |
594 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
595 | local NEWSOUND = nil | |
596 | coroutine.resume(coroutine.create(function() | |
597 | NEWSOUND = S:Clone() | |
598 | NEWSOUND.Parent = PARENT | |
599 | NEWSOUND.Volume = VOLUME | |
600 | NEWSOUND.Pitch = PITCH | |
601 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
602 | NEWSOUND:play() | |
603 | if DOESLOOP == true then | |
604 | NEWSOUND.Looped = true | |
605 | else | |
606 | repeat wait(1) until NEWSOUND.Playing == false | |
607 | NEWSOUND:remove() | |
608 | end | |
609 | end)) | |
610 | return NEWSOUND | |
611 | end | |
612 | ||
613 | function CFrameFromTopBack(at, top, back) | |
614 | local right = top:Cross(back) | |
615 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
616 | end | |
617 | ||
618 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
619 | function WACKYEFFECT(Table) | |
620 | local TYPE = (Table.EffectType or "Sphere") | |
621 | local SIZE = (Table.Size or VT(1,1,1)) | |
622 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
623 | local TRANSPARENCY = (Table.Transparency or 0) | |
624 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
625 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
626 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
627 | local ROTATION1 = (Table.RotationX or 0) | |
628 | local ROTATION2 = (Table.RotationY or 0) | |
629 | local ROTATION3 = (Table.RotationZ or 0) | |
630 | local MATERIAL = (Table.Material or "Neon") | |
631 | local COLOR = (Table.Color or C3(1,1,1)) | |
632 | local TIME = (Table.Time or 45) | |
633 | local SOUNDID = (Table.SoundID or nil) | |
634 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
635 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
636 | coroutine.resume(coroutine.create(function() | |
637 | local PLAYSSOUND = false | |
638 | local SOUND = nil | |
639 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
640 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
641 | PLAYSSOUND = true | |
642 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
643 | end | |
644 | EFFECT.Color = COLOR | |
645 | local MSH = nil | |
646 | if TYPE == "Sphere" then | |
647 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
648 | elseif TYPE == "Block" then | |
649 | MSH = IT("BlockMesh",EFFECT) | |
650 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
651 | elseif TYPE == "Wave" then | |
652 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
653 | elseif TYPE == "Ring" then | |
654 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
655 | elseif TYPE == "Slash" then | |
656 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
657 | elseif TYPE == "Round Slash" then | |
658 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
659 | elseif TYPE == "Swirl" then | |
660 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
661 | elseif TYPE == "Skull" then | |
662 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
663 | elseif TYPE == "Crystal" then | |
664 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
665 | end | |
666 | if MSH ~= nil then | |
667 | local MOVESPEED = nil | |
668 | if MOVEDIRECTION ~= nil then | |
669 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
670 | end | |
671 | local GROWTH = SIZE - ENDSIZE | |
672 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
673 | if TYPE == "Block" then | |
674 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
675 | else | |
676 | EFFECT.CFrame = CFRAME | |
677 | end | |
678 | for LOOP = 1, TIME+1 do | |
679 | Swait() | |
680 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
681 | if TYPE == "Wave" then | |
682 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
683 | end | |
684 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
685 | if TYPE == "Block" then | |
686 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
687 | else | |
688 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
689 | end | |
690 | if MOVEDIRECTION ~= nil then | |
691 | local ORI = EFFECT.Orientation | |
692 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
693 | EFFECT.Orientation = ORI | |
694 | end | |
695 | end | |
696 | if PLAYSSOUND == false then | |
697 | EFFECT:remove() | |
698 | else | |
699 | repeat Swait() until SOUND.Playing == false | |
700 | EFFECT:remove() | |
701 | end | |
702 | else | |
703 | if PLAYSSOUND == false then | |
704 | EFFECT:remove() | |
705 | else | |
706 | repeat Swait() until SOUND.Playing == false | |
707 | EFFECT:remove() | |
708 | end | |
709 | end | |
710 | end)) | |
711 | end | |
712 | function killnearest(position,range,maxstrength) | |
713 | for i,v in ipairs(workspace:GetChildren()) do | |
714 | local body = v:GetChildren() | |
715 | for part = 1, #body do | |
716 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
717 | if(body[part].Position - position).Magnitude < range then | |
718 | if v.ClassName == "Model" then | |
719 | v:BreakJoints() | |
720 | end | |
721 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
722 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
723 | end | |
724 | end | |
725 | end | |
726 | if v.ClassName == "Part" then | |
727 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
728 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
729 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
730 | end | |
731 | end | |
732 | end | |
733 | end | |
734 | ||
735 | function CheckTableForString(Table, String) | |
736 | for i, v in pairs(Table) do | |
737 | if string.find(string.lower(String), string.lower(v)) then | |
738 | return true | |
739 | end | |
740 | end | |
741 | return false | |
742 | end | |
743 | ||
744 | function CheckIntangible(Hit) | |
745 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
746 | if Hit and Hit.Parent then | |
747 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
748 | return true | |
749 | end | |
750 | end | |
751 | return false | |
752 | end | |
753 | ||
754 | function MakeForm(PART,TYPE) | |
755 | if TYPE == "Cyl" then | |
756 | local MSH = IT("CylinderMesh",PART) | |
757 | elseif TYPE == "Ball" then | |
758 | local MSH = IT("SpecialMesh",PART) | |
759 | MSH.MeshType = "Sphere" | |
760 | elseif TYPE == "Wedge" then | |
761 | local MSH = IT("SpecialMesh",PART) | |
762 | MSH.MeshType = "Wedge" | |
763 | end | |
764 | end | |
765 | ||
766 | Debris = game:GetService("Debris") | |
767 | ||
768 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
769 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
770 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
771 | end | |
772 | ||
773 | function turnto(position) | |
774 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
775 | end | |
776 | ||
777 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
778 | PLAYMAINANIM = false | |
779 | if WhichPose == "Cast1" then | |
780 | for i=0, Time, 0.1 / Animation_Speed do | |
781 | Swait() | |
782 | if Magic == true then | |
783 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
784 | end | |
785 | if Gyro ~= nil and Gyro ~= false then | |
786 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
787 | end | |
788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
794 | end | |
795 | elseif WhichPose == "Cast2" then | |
796 | for i=0, Time, 0.1 / Animation_Speed do | |
797 | Swait() | |
798 | if Magic == true then | |
799 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
800 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
801 | end | |
802 | if Gyro ~= nil and Gyro ~= false then | |
803 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
804 | end | |
805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
811 | end | |
812 | elseif WhichPose == "RightArmUp" then | |
813 | for i=0, Time, 0.1 / Animation_Speed do | |
814 | Swait() | |
815 | if Magic == true then | |
816 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
817 | end | |
818 | if Gyro ~= nil and Gyro ~= false then | |
819 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
820 | end | |
821 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
824 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
825 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
826 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
827 | end | |
828 | elseif WhichPose == "Taunt" then | |
829 | for i=0, Time, 0.1 / Animation_Speed do | |
830 | Swait() | |
831 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
835 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
836 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
837 | end | |
838 | HATWELD.Part0 = RightArm | |
839 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
840 | CreateSound(221057812,Torso,10,1,false) | |
841 | for i=0, Time*2, 0.1 / Animation_Speed do | |
842 | Swait() | |
843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
847 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
849 | end | |
850 | for i=0, Time, 0.1 / Animation_Speed do | |
851 | Swait() | |
852 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
858 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
859 | end | |
860 | HATWELD.Part0 = Head | |
861 | HATWELD.C0 = CF(0,0.35,0) | |
862 | elseif WhichPose == "Prepare key" then | |
863 | for i=0, Time, 0.1 / Animation_Speed do | |
864 | Swait() | |
865 | if Gyro ~= nil and Gyro ~= false then | |
866 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
867 | end | |
868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
874 | end | |
875 | elseif WhichPose == "Turn key" then | |
876 | for i=0, Time, 0.1 / Animation_Speed do | |
877 | Swait() | |
878 | if Gyro ~= nil and Gyro ~= false then | |
879 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
880 | end | |
881 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
887 | end | |
888 | end | |
889 | PLAYMAINANIM = true | |
890 | end | |
891 | ||
892 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
893 | function Lightning(Table) | |
894 | local Color = Table.Color or C3(1,1,1) | |
895 | local StartPos = Table.Start or Torso.Position | |
896 | local EndPos = Table.End or Mouse.Hit.p | |
897 | local SegmentLength = Table.SegmentL or 2 | |
898 | local Thickness = Table.Thickness or 0.1 | |
899 | local Dissapear = Table.DoesFade or false | |
900 | local Parent = Table.Ignore or Character | |
901 | local MaxDist = Table.MaxDist or 400 | |
902 | local Branches = Table.Branches or false | |
903 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
904 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
905 | local LIGHTNINGMODEL = IT("Model",Effects) | |
906 | LIGHTNINGMODEL.Name = "Lightning" | |
907 | local LastBolt = nil | |
908 | for E = 1, DISTANCE do | |
909 | local ExtraSize = (DISTANCE-E)/15 | |
910 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
911 | PART.Color = Color | |
912 | MakeForm(PART,"Cyl") | |
913 | if LastBolt == nil then | |
914 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
915 | else | |
916 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
917 | end | |
918 | LastBolt = PART | |
919 | if Branches == true then | |
920 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
921 | if CHOICE == 1 then | |
922 | local LASTBRANCH = nil | |
923 | for i = 1, MRANDOM(2,5) do | |
924 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
925 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
926 | PART.Color = Color | |
927 | MakeForm(PART,"Cyl") | |
928 | if LASTBRANCH == nil then | |
929 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
930 | else | |
931 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
932 | end | |
933 | LASTBRANCH = PART | |
934 | end | |
935 | end | |
936 | end | |
937 | end | |
938 | if Dissapear == true then | |
939 | coroutine.resume(coroutine.create(function() | |
940 | for i = 1, 10 do | |
941 | Swait() | |
942 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
943 | if c.ClassName == "Part" then | |
944 | c.Transparency = i/10 | |
945 | end | |
946 | end | |
947 | end | |
948 | LIGHTNINGMODEL:remove() | |
949 | end)) | |
950 | elseif Dissapear == false then | |
951 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
952 | end | |
953 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
954 | end | |
955 | ||
956 | --//=================================\\ | |
957 | --|| WEAPON CREATION | |
958 | --\\=================================// | |
959 | ||
960 | RootPart.Size = RootPart.Size*SIZE | |
961 | Torso.Size = Torso.Size*SIZE | |
962 | RightArm.Size = RightArm.Size*SIZE | |
963 | RightLeg.Size = RightLeg.Size*SIZE | |
964 | LeftArm.Size = LeftArm.Size*SIZE | |
965 | LeftLeg.Size = LeftLeg.Size*SIZE | |
966 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
967 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
968 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
969 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
970 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
971 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
972 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
973 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
974 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
975 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
976 | Head.Size = Head.Size*SIZE | |
977 | RootJoint.Parent = RootPart | |
978 | Neck.Parent = Torso | |
979 | RightShoulder.Parent = Torso | |
980 | LeftShoulder.Parent = Torso | |
981 | RightHip.Parent = Torso | |
982 | LeftHip.Parent = Torso | |
983 | ||
984 | Humanoid.DisplayDistanceType = "None" | |
985 | local naeeym2 = IT("BillboardGui",Character) | |
986 | naeeym2.AlwaysOnTop = true | |
987 | naeeym2.Size = UDim2.new(5,35,2,15) | |
988 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
989 | naeeym2.MaxDistance = 75 | |
990 | naeeym2.Adornee = Character.Head | |
991 | naeeym2.Name = "Name" | |
992 | local tecks2 = IT("TextLabel",naeeym2) | |
993 | tecks2.BackgroundTransparency = 1 | |
994 | tecks2.TextScaled = true | |
995 | tecks2.BorderSizePixel = 0 | |
996 | tecks2.Text = "!Insanity! Pandora" | |
997 | tecks2.Font = "Fantasy" | |
998 | tecks2.TextSize = 30 | |
999 | tecks2.TextStrokeTransparency = 0 | |
1000 | tecks2.TextColor3 = C3(1,1,1) | |
1001 | tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255) | |
1002 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1003 | tecks2.Parent = naeeym2 | |
1004 | local top = Instance.new("Shirt") | |
1005 | top.ShirtTemplate = "rbxassetid://1533635803" | |
1006 | top.Parent = Character | |
1007 | top.Name = "Cloth" | |
1008 | local bottom = Instance.new("Pants") | |
1009 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
1010 | bottom.Parent = Character | |
1011 | bottom.Name = "Cloth" | |
1012 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1013 | PRT.Color = C3(0,0,0) | |
1014 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1015 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1016 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1017 | PRT.Color = C3(1,1,1) | |
1018 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1019 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1020 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false) | |
1021 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1022 | MakeForm(PRT,"Ball") | |
1023 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1024 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false) | |
1025 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1026 | MakeForm(PRT,"Ball") | |
1027 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1028 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false) | |
1029 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1030 | MakeForm(PRT,"Ball") | |
1031 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1032 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false) | |
1033 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1034 | MakeForm(PRT,"Ball") | |
1035 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1036 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false) | |
1037 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1038 | MakeForm(PRT,"Ball") | |
1039 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1040 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false) | |
1041 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1042 | MakeForm(PRT,"Ball") | |
1043 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1044 | ||
1045 | local LASTPART = Head | |
1046 | for i = 1, 24 do | |
1047 | local MATH = (1-(i/30)) | |
1048 | if LASTPART == Head then | |
1049 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1050 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
1051 | LASTPART = Horn | |
1052 | Horn.Color = C3(0,0,0) | |
1053 | else | |
1054 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1055 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1056 | LASTPART = Horn | |
1057 | Horn.Color = C3(0,0,0) | |
1058 | end | |
1059 | end | |
1060 | local LASTPART = Head | |
1061 | for i = 1, 24 do | |
1062 | local MATH = (1-(i/30)) | |
1063 | if LASTPART == Head then | |
1064 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1065 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1066 | LASTPART = Horn | |
1067 | Horn.Color = C3(0,0,0) | |
1068 | else | |
1069 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1070 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1071 | LASTPART = Horn | |
1072 | Horn.Color = C3(0,0,0) | |
1073 | end | |
1074 | end | |
1075 | local LASTPART = Head | |
1076 | for i = 1, 8 do | |
1077 | local MATH = (1-(i/14)) | |
1078 | if LASTPART == Head then | |
1079 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1080 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
1081 | LASTPART = Horn | |
1082 | Horn.Color = C3(0,0,0) | |
1083 | else | |
1084 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1085 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1086 | LASTPART = Horn | |
1087 | Horn.Color = C3(0,0,0) | |
1088 | end | |
1089 | end | |
1090 | local LASTPART = Head | |
1091 | for i = 1, 8 do | |
1092 | local MATH = (1-(i/14)) | |
1093 | if LASTPART == Head then | |
1094 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1095 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1096 | LASTPART = Horn | |
1097 | Horn.Color = C3(0,0,0) | |
1098 | else | |
1099 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1100 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1101 | LASTPART = Horn | |
1102 | Horn.Color = C3(0,0,0) | |
1103 | end | |
1104 | end | |
1105 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1106 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1107 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1108 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1109 | MakeForm(PRT,"Cyl") | |
1110 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1111 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1112 | MakeForm(PRT,"Cyl") | |
1113 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1114 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1115 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1116 | MakeForm(RING,"Cyl") | |
1117 | RING.Color = C3(0,0,0) | |
1118 | for i = 1, 12 do | |
1119 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0)*SIZE,false) | |
1120 | PRT.Color = C3(0,0,0) | |
1121 | local MSH = IT("BlockMesh",PRT) | |
1122 | MSH.Scale = VT(0.6,1,1) | |
1123 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1124 | end | |
1125 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1126 | PRT.Color = C3(0,0,0) | |
1127 | local MSH = IT("BlockMesh",PRT) | |
1128 | MSH.Scale = VT(0.4,1,1) | |
1129 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1130 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1131 | PRT.Color = C3(0,0,0) | |
1132 | local MSH = IT("BlockMesh",PRT) | |
1133 | MSH.Scale = VT(0.4,1,1) | |
1134 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1135 | coroutine.resume(coroutine.create(function() | |
1136 | while true do | |
1137 | Swait() | |
1138 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
1139 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1140 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1141 | if CLOCKLOOP <= -150 then | |
1142 | if VALUE1 == false then | |
1143 | CLOCKLOOP = 0 | |
1144 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4}) | |
1145 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1146 | ApplyAoE(HITPOS,10,15,45,75,false) | |
1147 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1148 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1149 | if CLOCKTARGET ~= nil then | |
1150 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1151 | if CLOCKTARGET.Torso ~= nil then | |
1152 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1153 | end | |
1154 | if CLOCKTARGET.Health == 0 then | |
1155 | CLOCKTARGET = nil | |
1156 | end | |
1157 | end | |
1158 | end | |
1159 | end | |
1160 | end | |
1161 | end)) | |
1162 | ||
1163 | for _, c in pairs(Weapon:GetChildren()) do | |
1164 | if c.ClassName == "Part" then | |
1165 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1166 | end | |
1167 | end | |
1168 | ||
1169 | Neck.Name = "Weld" | |
1170 | RootJoint.Name = "Weld" | |
1171 | RightShoulder.Name = "Weld" | |
1172 | LeftShoulder.Name = "Weld" | |
1173 | RightHip.Name = "Weld" | |
1174 | LeftHip.Name = "Weld" | |
1175 | ||
1176 | local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255) | |
1177 | local SKILLFONT = "Fantasy" | |
1178 | local SKILLTEXTSIZE = 7 | |
1179 | ||
1180 | Weapon.Parent = Character | |
1181 | Humanoid.Parent = Character | |
1182 | ||
1183 | Humanoid.Died:connect(function() | |
1184 | ATTACK = true | |
1185 | end) | |
1186 | ||
1187 | --//=================================\\ | |
1188 | --|| DAMAGING | |
1189 | --\\=================================// | |
1190 | ||
1191 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1192 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1193 | defence.Name = ("HitBy"..Player.Name) | |
1194 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1195 | Damage = Damage * DAMAGEMULTIPLIER | |
1196 | if Humanoid.Health ~= 0 then | |
1197 | local CritChance = MRANDOM(1,100) | |
1198 | if Damage > Humanoid.Health then | |
1199 | Damage = math.ceil(Humanoid.Health) | |
1200 | if Damage == 0 then | |
1201 | Damage = 0.1 | |
1202 | end | |
1203 | end | |
1204 | Humanoid.Health = Humanoid.Health - Damage | |
1205 | end | |
1206 | end | |
1207 | ||
1208 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1209 | local CHILDREN = workspace:GetDescendants() | |
1210 | for index, CHILD in pairs(CHILDREN) do | |
1211 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1212 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1213 | if HUM then | |
1214 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1215 | if TORSO then | |
1216 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1217 | if INSTAKILL == true then | |
1218 | CHILD:BreakJoints() | |
1219 | else | |
1220 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1221 | ApplyDamage(HUM,DMG,TORSO) | |
1222 | end | |
1223 | if FLING > 0 then | |
1224 | for _, c in pairs(CHILD:GetChildren()) do | |
1225 | if c:IsA("BasePart") then | |
1226 | local bv = Instance.new("BodyVelocity") | |
1227 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1228 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1229 | bv.Parent = c | |
1230 | Debris:AddItem(bv,0.05) | |
1231 | end | |
1232 | end | |
1233 | end | |
1234 | end | |
1235 | end | |
1236 | end | |
1237 | end | |
1238 | end | |
1239 | end | |
1240 | ||
1241 | function MagicSphere2(size,waitt,cframe,color) | |
1242 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
1243 | local mesh = IT("SpecialMesh",wave) | |
1244 | mesh.MeshType = "Sphere" | |
1245 | mesh.Scale = VT(size,size,size) | |
1246 | mesh.Offset = VT(0,0,0) | |
1247 | wave.CFrame = cframe | |
1248 | coroutine.resume(coroutine.create(function(PART) | |
1249 | for i = 1, waitt do | |
1250 | Swait() | |
1251 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
1252 | wave.Transparency = wave.Transparency - (1/waitt) | |
1253 | end | |
1254 | wave:remove() | |
1255 | end)) | |
1256 | end | |
1257 | ||
1258 | function MagicSphere(size,waitt,cframe,color) | |
1259 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
1260 | local mesh = IT("SpecialMesh",wave) | |
1261 | mesh.MeshType = "Sphere" | |
1262 | mesh.Scale = VT(size,size,size) | |
1263 | mesh.Offset = VT(0,0,0) | |
1264 | wave.CFrame = cframe | |
1265 | coroutine.resume(coroutine.create(function(PART) | |
1266 | for i = 1, waitt do | |
1267 | Swait() | |
1268 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1269 | wave.Transparency = wave.Transparency + (1/waitt) | |
1270 | if wave.Transparency > 0.99 then | |
1271 | wave:remove() | |
1272 | end | |
1273 | end | |
1274 | end)) | |
1275 | end | |
1276 | ||
1277 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1278 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1279 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1280 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1281 | if RayHit and CheckIntangible(RayHit) then | |
1282 | if DelayIfHit then | |
1283 | wait() | |
1284 | end | |
1285 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1286 | end | |
1287 | return RayHit, RayPos, RayNormal | |
1288 | end | |
1289 | ||
1290 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
1291 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
1292 | local mesh = IT("SpecialMesh",wave) | |
1293 | mesh.MeshType = "FileMesh" | |
1294 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1295 | mesh.Scale = VT(size,size,size) | |
1296 | wave.CFrame = cframe | |
1297 | coroutine.resume(coroutine.create(function(PART) | |
1298 | for i = 1, waitt do | |
1299 | Swait() | |
1300 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1301 | if doesrotate == true then | |
1302 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1303 | end | |
1304 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1305 | if wave.Transparency > 0.99 then | |
1306 | wave:remove() | |
1307 | end | |
1308 | end | |
1309 | end)) | |
1310 | end | |
1311 | ||
1312 | --//=================================\\ | |
1313 | --|| ATTACK FUNCTIONS AND STUFF | |
1314 | --\\=================================// | |
1315 | ||
1316 | function MagicMissiles() | |
1317 | ATTACK = true | |
1318 | Rooted = true | |
1319 | local SELECTING = true | |
1320 | local SPOTS = {} | |
1321 | coroutine.resume(coroutine.create(function() | |
1322 | local LOOP = 0 | |
1323 | repeat | |
1324 | LOOP = LOOP + 1 | |
1325 | Swait() | |
1326 | if LOOP >= 20 then | |
1327 | LOOP = 0 | |
1328 | for i = 1, #SPOTS do | |
1329 | if SPOTS[i] ~= nil then | |
1330 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1331 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1332 | end | |
1333 | end | |
1334 | end | |
1335 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1339 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1341 | until SELECTING == false | |
1342 | Rooted = false | |
1343 | repeat | |
1344 | LOOP = LOOP + 1 | |
1345 | Swait() | |
1346 | if LOOP >= 20 then | |
1347 | LOOP = 0 | |
1348 | for i = 1, #SPOTS do | |
1349 | if SPOTS[i] ~= nil then | |
1350 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1351 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1352 | end | |
1353 | end | |
1354 | end | |
1355 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1356 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1357 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1359 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1361 | until ATTACK == false | |
1362 | end)) | |
1363 | repeat | |
1364 | repeat Swait() until HOLD == true | |
1365 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1366 | if DIST > 9999 then | |
1367 | DIST = 9999 | |
1368 | end | |
1369 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1370 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1371 | if HITFLOOR ~= nil then | |
1372 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
1373 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
1374 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1375 | end | |
1376 | repeat Swait() until HOLD == false | |
1377 | until #SPOTS == 15 | |
1378 | SELECTING = false | |
1379 | for i = 1, #SPOTS do | |
1380 | if SPOTS[i] ~= nil then | |
1381 | local POS = SPOTS[i] | |
1382 | coroutine.resume(coroutine.create(function() | |
1383 | local MISSILE = IT("Model",Effects) | |
1384 | MISSILE.Name = "Missile" | |
1385 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2)) | |
1386 | MakeForm(BASEPART,"Cyl") | |
1387 | MISSILE.PrimaryPart = BASEPART | |
1388 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
1389 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2)) | |
1390 | MakeForm(HEAD,"Ball") | |
1391 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
1392 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5)) | |
1393 | MakeForm(TAIL,"Cyl") | |
1394 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
1395 | for i = 1, 10 do | |
1396 | Swait() | |
1397 | for _, c in pairs(MISSILE:GetChildren()) do | |
1398 | if c.ClassName == "Part" then | |
1399 | c.Transparency = c.Transparency - 1/10 | |
1400 | end | |
1401 | end | |
1402 | end | |
1403 | for i = 1, 15*1.5 do | |
1404 | Swait() | |
1405 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
1406 | end | |
1407 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
1408 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1409 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
1410 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1411 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1412 | MISSILE:remove() | |
1413 | end)) | |
1414 | end | |
1415 | end | |
1416 | wait(0.6) | |
1417 | ATTACK = false | |
1418 | Rooted = false | |
1419 | end | |
1420 | ||
1421 | ||
1422 | ||
1423 | function TimesUp() | |
1424 | CLOCKTARGET = nil | |
1425 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1426 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1427 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1428 | if TORSO then | |
1429 | ATTACK = true | |
1430 | Rooted = false | |
1431 | coroutine.resume(coroutine.create(function() | |
1432 | repeat | |
1433 | Swait() | |
1434 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1435 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1436 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1437 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1438 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1439 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1440 | until ATTACK == false | |
1441 | end)) | |
1442 | if Effects:FindFirstChild("NeonDoll") then | |
1443 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
1444 | end | |
1445 | wait(0.5) | |
1446 | local FAKECHARACTER = IT("Model",Effects) | |
1447 | FAKECHARACTER.Name = "NeonDoll" | |
1448 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false) | |
1449 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
1450 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
1451 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
1452 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
1453 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
1454 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
1455 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
1456 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
1457 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
1458 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false) | |
1459 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
1460 | CreateSound(201858045, TORS, 5, 0.4, false) | |
1461 | for i = 1, 150 do | |
1462 | Swait() | |
1463 | CLOCKSPEED = 100 | |
1464 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
1465 | if c.ClassName == "Part" then | |
1466 | c.Transparency = c.Transparency - 0.5/150 | |
1467 | end | |
1468 | end | |
1469 | end | |
1470 | CLOCKTARGET = HUM | |
1471 | coroutine.resume(coroutine.create(function() | |
1472 | repeat Swait() CLOCKSPEED = 100 until CLOCKTARGET == nil | |
1473 | for i = 1, 25 do | |
1474 | Swait() | |
1475 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
1476 | if c.ClassName == "Part" then | |
1477 | c.Transparency = c.Transparency + 0.5/25 | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | CLOCKSPEED = 100 | |
1482 | FAKECHARACTER:remove() | |
1483 | end)) | |
1484 | wait(0.5) | |
1485 | ATTACK = false | |
1486 | Rooted = false | |
1487 | end | |
1488 | end | |
1489 | end | |
1490 | ||
1491 | function ChainPunch() | |
1492 | ATTACK = true | |
1493 | Rooted = false | |
1494 | local GYRO = IT("BodyGyro",RootPart) | |
1495 | GYRO.D = 25 | |
1496 | GYRO.P = 2000 | |
1497 | GYRO.MaxTorque = VT(0,40000,0) | |
1498 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1499 | repeat | |
1500 | Swait() | |
1501 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1502 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1506 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1508 | until HOLD == true | |
1509 | local POS = Mouse.Hit.p | |
1510 | local CHAINS = false | |
1511 | local CHAINLINKS = {} | |
1512 | local A = IT("Attachment",RightArm) | |
1513 | A.Position = VT(1,-1,0)*SIZE | |
1514 | A.Orientation = VT(-90, -89.982, 0) | |
1515 | local B = IT("Attachment",RightArm) | |
1516 | B.Position = VT(-1,-1,0)*SIZE | |
1517 | B.Orientation = VT(-90, 89.988, 0) | |
1518 | local C = IT("Attachment",RightArm) | |
1519 | C.Position = VT(0.5,-1.3,0)*SIZE | |
1520 | C.Orientation = VT(-90, -89.982, 0) | |
1521 | local D = IT("Attachment",RightArm) | |
1522 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
1523 | D.Orientation = VT(-90, 89.988, 0) | |
1524 | local LIGHT = IT("Attachment",RightArm) | |
1525 | LIGHT.Position = VT(0,-1,0)*SIZE | |
1526 | local LIGHT2 = IT("PointLight",LIGHT) | |
1527 | LIGHT2.Range = 7 | |
1528 | LIGHT2.Brightness = 5 | |
1529 | LIGHT2.Color = SKILLTEXTCOLOR | |
1530 | for i = 1, 2 do | |
1531 | local TWIST = -2 | |
1532 | local START = A | |
1533 | local END = B | |
1534 | if i == 1 then | |
1535 | START = B | |
1536 | END = A | |
1537 | end | |
1538 | local ChainLink = IT("Beam",Torso) | |
1539 | ChainLink.Texture = "rbxassetid://73042633" | |
1540 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1541 | ChainLink.TextureSpeed = 1 | |
1542 | ChainLink.Width0 = 1 | |
1543 | ChainLink.Width1 = 1 | |
1544 | ChainLink.TextureLength = 2.5 | |
1545 | ChainLink.Attachment0 = START | |
1546 | ChainLink.Attachment1 = END | |
1547 | ChainLink.CurveSize0 = TWIST | |
1548 | ChainLink.CurveSize1 = TWIST | |
1549 | --ChainLink.FaceCamera = true | |
1550 | ChainLink.Segments = 45 | |
1551 | ChainLink.Transparency = NumberSequence.new(1) | |
1552 | table.insert(CHAINLINKS,ChainLink) | |
1553 | end | |
1554 | for i = 1, 2 do | |
1555 | local TWIST = -1 | |
1556 | local START = C | |
1557 | local END = D | |
1558 | if i == 1 then | |
1559 | START = D | |
1560 | END = C | |
1561 | end | |
1562 | local ChainLink = IT("Beam",Torso) | |
1563 | ChainLink.Texture = "rbxassetid://73042633" | |
1564 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1565 | ChainLink.TextureSpeed = 1 | |
1566 | ChainLink.Width0 = 1 | |
1567 | ChainLink.Width1 = 1 | |
1568 | ChainLink.TextureLength = 5 | |
1569 | ChainLink.Attachment0 = START | |
1570 | ChainLink.Attachment1 = END | |
1571 | ChainLink.CurveSize0 = TWIST | |
1572 | ChainLink.CurveSize1 = TWIST | |
1573 | --ChainLink.FaceCamera = true | |
1574 | ChainLink.Segments = 25 | |
1575 | ChainLink.LightEmission = 0.5 | |
1576 | ChainLink.Transparency = NumberSequence.new(1) | |
1577 | table.insert(CHAINLINKS,ChainLink) | |
1578 | end | |
1579 | coroutine.resume(coroutine.create(function() | |
1580 | repeat | |
1581 | Swait() | |
1582 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1586 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1588 | until CHAINS == true | |
1589 | repeat | |
1590 | Swait() | |
1591 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1592 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1594 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1595 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1596 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1597 | until ATTACK == false | |
1598 | for e = 1, 15 do | |
1599 | Swait() | |
1600 | for i = 1, #CHAINLINKS do | |
1601 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
1602 | end | |
1603 | end | |
1604 | A:remove() | |
1605 | B:remove() | |
1606 | C:remove() | |
1607 | D:remove() | |
1608 | end)) | |
1609 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
1610 | for e = 1, 15 do | |
1611 | Swait() | |
1612 | for i = 1, #CHAINLINKS do | |
1613 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
1614 | end | |
1615 | end | |
1616 | CHAINS = true | |
1617 | Rooted = true | |
1618 | wait(0.25) | |
1619 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2)) | |
1620 | FIST.Color = C3(1, 215/255, 1) | |
1621 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1622 | local LIGHT3 = IT("PointLight",FIST) | |
1623 | LIGHT3.Range = 7 | |
1624 | LIGHT3.Brightness = 5 | |
1625 | LIGHT3.Color = SKILLTEXTCOLOR | |
1626 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
1627 | local FISTA = IT("Attachment",FIST) | |
1628 | FISTA.Position = VT(0.062, 0.977, 0) | |
1629 | local ChainLink = IT("Beam",Torso) | |
1630 | ChainLink.Texture = "rbxassetid://73042633" | |
1631 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1632 | ChainLink.TextureSpeed = 0 | |
1633 | ChainLink.Width0 = 3 | |
1634 | ChainLink.Width1 = 3 | |
1635 | ChainLink.TextureLength = 12 | |
1636 | ChainLink.Attachment0 = LIGHT | |
1637 | ChainLink.Attachment1 = FISTA | |
1638 | ChainLink.FaceCamera = true | |
1639 | ChainLink.Segments = 45 | |
1640 | ChainLink.LightEmission = 0.5 | |
1641 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1642 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
1643 | for i = 1, 85 do | |
1644 | Swait() | |
1645 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
1646 | ChainLink.TextureLength = 12+(i*2) | |
1647 | ApplyAoE(FIST.Position,40,15,20,100,false) | |
1648 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(20,0,20), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1649 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
1650 | if HITFLOOR ~= nil then | |
1651 | HITFLOOR:BreakJoints() | |
1652 | coroutine.resume(coroutine.create(function() | |
1653 | for i = 1, 15 do | |
1654 | Swait() | |
1655 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
1656 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
1657 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,3,60), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1658 | end | |
1659 | end)) | |
1660 | break | |
1661 | end | |
1662 | end | |
1663 | coroutine.resume(coroutine.create(function() | |
1664 | for i = 1, 50 do | |
1665 | Swait() | |
1666 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
1667 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
1668 | end | |
1669 | FIST:remove() | |
1670 | end)) | |
1671 | LIGHT:remove() | |
1672 | GYRO:remove() | |
1673 | ATTACK = false | |
1674 | Rooted = false | |
1675 | end | |
1676 | ||
1677 | function WarpMeteor() | |
1678 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1679 | if DIST > 180 then | |
1680 | DIST = 180 | |
1681 | end | |
1682 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1683 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
1684 | if HITFLOOR then | |
1685 | local POS = HITPOS | |
1686 | ATTACK = true | |
1687 | Rooted = true | |
1688 | local WARPED = false | |
1689 | local SMASHED = false | |
1690 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1691 | coroutine.resume(coroutine.create(function() | |
1692 | repeat | |
1693 | Swait() | |
1694 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1698 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1699 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1700 | until WARPED == true | |
1701 | repeat | |
1702 | Swait() | |
1703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1707 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1709 | until SMASHED == true | |
1710 | repeat | |
1711 | Swait() | |
1712 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1716 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1718 | until ATTACK == false | |
1719 | end)) | |
1720 | VALUE1 = true | |
1721 | CreateSound(233856115, Torso, 5, 1.6, false) | |
1722 | for i = 1, 25 do | |
1723 | Swait() | |
1724 | for _, c in pairs(Character:GetChildren()) do | |
1725 | if c.ClassName == "Part" then | |
1726 | c.Transparency = c.Transparency + 1/25 | |
1727 | end | |
1728 | end | |
1729 | for _, c in pairs(Weapon:GetChildren()) do | |
1730 | if c.ClassName == "Part" then | |
1731 | c.Transparency = c.Transparency + 1/25 | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | UNANCHOR = false | |
1736 | RootPart.Anchored = true | |
1737 | RootPart.Velocity = VT(0,0,0) | |
1738 | local ROOTPOS = RootPart.Position | |
1739 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
1740 | WARPED = true | |
1741 | for i = 1, 25 do | |
1742 | Swait() | |
1743 | for _, c in pairs(Character:GetChildren()) do | |
1744 | if c.ClassName == "Part" then | |
1745 | c.Transparency = c.Transparency - 1/25 | |
1746 | end | |
1747 | end | |
1748 | for _, c in pairs(Weapon:GetChildren()) do | |
1749 | if c.ClassName == "Part" then | |
1750 | c.Transparency = c.Transparency - 1/25 | |
1751 | end | |
1752 | end | |
1753 | end | |
1754 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0)) | |
1755 | SHELL.CFrame = RootPart.CFrame | |
1756 | MakeForm(SHELL,"Ball") | |
1757 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
1758 | for i = 1, 10 do | |
1759 | Swait() | |
1760 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
1761 | SHELL.Size = SHELL.Size + VT(2,2,2)*1.8 | |
1762 | end | |
1763 | for i = 1, math.ceil(75/2) do | |
1764 | Swait() | |
1765 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
1766 | SHELL.CFrame = CF(RootPart.Position) | |
1767 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(10,6,10), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1768 | end | |
1769 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
1770 | SHELL.CFrame = CF(RootPart.Position) | |
1771 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(100,100,100)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1772 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1773 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1774 | for i = 1, 5 do | |
1775 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(50,5,50)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1776 | end | |
1777 | SHELL:remove() | |
1778 | ApplyAoE(RootPart.Position,75,35,75,300,false) | |
1779 | SMASHED = true | |
1780 | wait(1) | |
1781 | VALUE1 = false | |
1782 | UNANCHOR = true | |
1783 | ATTACK = false | |
1784 | Rooted = false | |
1785 | end | |
1786 | end | |
1787 | ||
1788 | function PandorasBox() | |
1789 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1790 | if HITFLOOR ~= nil then | |
1791 | ATTACK = true | |
1792 | Rooted = true | |
1793 | local RINGSPIN = true | |
1794 | local CONSTRUCTING = true | |
1795 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
1796 | RING.Color = C3(0,0,0) | |
1797 | MakeForm(RING,"Cyl") | |
1798 | RING.CFrame = CF(HITPOS) | |
1799 | CreateSound(402981977, RING, 5, 1.2, false) | |
1800 | coroutine.resume(coroutine.create(function() | |
1801 | repeat | |
1802 | Swait() | |
1803 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1808 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1810 | until CONSTRUCTING == false | |
1811 | repeat | |
1812 | Swait() | |
1813 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1814 | until RINGSPIN == false | |
1815 | for i = 1, 25 do | |
1816 | Swait() | |
1817 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1818 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
1819 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
1820 | RING.Transparency = RING.Transparency + 1/25 | |
1821 | end | |
1822 | RING:remove() | |
1823 | end)) | |
1824 | for i = 1, 15 do | |
1825 | Swait() | |
1826 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
1827 | RING.Transparency = RING.Transparency - 1/15 | |
1828 | end | |
1829 | local BOXSPIN = true | |
1830 | local PANDORASBOX = IT("Model",Effects) | |
1831 | PANDORASBOX.Name = "Pandora's Box" | |
1832 | local BOX = IT("Model",PANDORASBOX) | |
1833 | BOX.Name = "Body" | |
1834 | local LID = IT("Model",PANDORASBOX) | |
1835 | LID.Name = "Lid" | |
1836 | --BUILDING THE BOX-- | |
1837 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2)) | |
1838 | BASE.Color = C3(0,0,0) | |
1839 | PANDORASBOX.PrimaryPart = BASE | |
1840 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
1841 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1842 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
1843 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1844 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
1845 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1846 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
1847 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1848 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
1849 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1850 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
1851 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1852 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
1853 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1854 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
1855 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1856 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
1857 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1858 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
1859 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1860 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
1861 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1862 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
1863 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1864 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
1865 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
1866 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
1867 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
1868 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
1869 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
1870 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
1871 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
1872 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
1873 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
1874 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
1875 | ------------- | |
1876 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
1877 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
1878 | LID.PrimaryPart = LIDPART | |
1879 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1880 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
1881 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1882 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
1883 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1884 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
1885 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1886 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
1887 | local DECAL = IT("Decal",LIDPART) | |
1888 | DECAL.Face = "Top" | |
1889 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
1890 | DECAL.Color3 = C3(0,0,0) | |
1891 | --BUILDING THE BOX-- | |
1892 | coroutine.resume(coroutine.create(function() | |
1893 | repeat | |
1894 | Swait() | |
1895 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
1896 | until BOXSPIN == false | |
1897 | end)) | |
1898 | for i = 1, 25 do | |
1899 | Swait() | |
1900 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
1901 | end | |
1902 | wait(0.5) | |
1903 | BOXSPIN = false | |
1904 | CONSTRUCTING = false | |
1905 | coroutine.resume(coroutine.create(function() | |
1906 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
1907 | --[[for i = 1, 45 do | |
1908 | Swait() | |
1909 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
1910 | end- | |
1911 | LID:remove()]]-- | |
1912 | for _, c in pairs(LID:GetChildren()) do | |
1913 | if c.ClassName == "Part" then | |
1914 | c.Anchored = false | |
1915 | c.CanCollide = true | |
1916 | if c ~= LIDPART then | |
1917 | weldBetween(LIDPART,c) | |
1918 | end | |
1919 | end | |
1920 | end | |
1921 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
1922 | Debris:AddItem(LID,15) | |
1923 | wait(0.5) | |
1924 | local RANDOMEFFECT = MRANDOM(1,4) | |
1925 | if RANDOMEFFECT == 1 then | |
1926 | for i = 1, 45 do | |
1927 | wait((2-(i/15))/15) | |
1928 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
1929 | end | |
1930 | wait(1) | |
1931 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1932 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
1933 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1934 | for i = 1, 5 do | |
1935 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,6,60)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1936 | end | |
1937 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
1938 | ApplyAoE(BASE.Position,250,35,75,475,false) | |
1939 | elseif RANDOMEFFECT == 2 then | |
1940 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
1941 | FIELD.CFrame = BASE.CFrame | |
1942 | MakeForm(FIELD,"Ball") | |
1943 | for i = 1, 50 do | |
1944 | Swait() | |
1945 | FIELD.Size = FIELD.Size + VT(1,1,1) | |
1946 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
1947 | end | |
1948 | wait(0.2) | |
1949 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
1950 | coroutine.resume(coroutine.create(function() | |
1951 | for i = 1, 75 do | |
1952 | Swait() | |
1953 | LOOP.Volume = LOOP.Volume + 10/75 | |
1954 | LOOP.Parent = FIELD | |
1955 | local CHILDREN = workspace:GetDescendants() | |
1956 | for index, CHILD in pairs(CHILDREN) do | |
1957 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1958 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1959 | if HUM then | |
1960 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1961 | if TORSO then | |
1962 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
1963 | HUM.Health = HUM.Health - 0.1 | |
1964 | TORSO.Velocity = VT(0,5,0) | |
1965 | HUM.PlatformStand = true | |
1966 | if TORSO.RotVelocity.Magnitude < 15 then | |
1967 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
1968 | end | |
1969 | end | |
1970 | end | |
1971 | end | |
1972 | end | |
1973 | end | |
1974 | FIELD.Size = FIELD.Size + VT(6,6,6) | |
1975 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
1976 | end | |
1977 | for i = 1, 500 do | |
1978 | Swait() | |
1979 | LOOP.Parent = FIELD | |
1980 | local CHILDREN = workspace:GetDescendants() | |
1981 | for index, CHILD in pairs(CHILDREN) do | |
1982 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1983 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1984 | if HUM then | |
1985 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1986 | if TORSO then | |
1987 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
1988 | TORSO.Velocity = VT(0,5,0) | |
1989 | HUM.Health = HUM.Health - 0.1 | |
1990 | HUM.PlatformStand = true | |
1991 | if TORSO.RotVelocity.Magnitude < 15 then | |
1992 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
1993 | end | |
1994 | end | |
1995 | end | |
1996 | end | |
1997 | end | |
1998 | end | |
1999 | end | |
2000 | for i = 1, 25 do | |
2001 | Swait() | |
2002 | LOOP.Volume = LOOP.Volume + 10/25 | |
2003 | LOOP.Parent = FIELD | |
2004 | local CHILDREN = workspace:GetDescendants() | |
2005 | for index, CHILD in pairs(CHILDREN) do | |
2006 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2007 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2008 | if HUM then | |
2009 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2010 | if TORSO then | |
2011 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
2012 | TORSO.Velocity = VT(0,5,0) | |
2013 | HUM.Health = HUM.Health - 0.1 | |
2014 | HUM.PlatformStand = false | |
2015 | if TORSO.RotVelocity.Magnitude < 15 then | |
2016 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2017 | end | |
2018 | end | |
2019 | end | |
2020 | end | |
2021 | end | |
2022 | end | |
2023 | FIELD.Size = FIELD.Size - VT(9,9,9) | |
2024 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
2025 | end | |
2026 | FIELD:remove() | |
2027 | end)) | |
2028 | elseif RANDOMEFFECT == 3 then | |
2029 | for i = 1, 20 do | |
2030 | wait(0.15) | |
2031 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
2032 | coroutine.resume(coroutine.create(function() | |
2033 | local MINION = CLONE:Clone() | |
2034 | MINION.Parent = Effects | |
2035 | MINION.Name = "Shadow" | |
2036 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
2037 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
2038 | for _, c in pairs(MINION:GetChildren()) do | |
2039 | if c.ClassName == "Part" then | |
2040 | c.Material = "Neon" | |
2041 | c.Color = C3(0,0,0) | |
2042 | c.Transparency = 0.25 | |
2043 | if c.Name == "Head" then | |
2044 | c:ClearAllChildren() | |
2045 | local MSH = IT("BlockMesh",c) | |
2046 | MSH.Scale = VT(0.5,1,1) | |
2047 | end | |
2048 | end | |
2049 | end | |
2050 | local TORSO = MINION.Torso | |
2051 | local HUMAN = MINION.Humanoid | |
2052 | HUMAN.WalkSpeed = 20 | |
2053 | HUMAN.MaxHealth = math.huge | |
2054 | HUMAN.Health = math.huge | |
2055 | HUMAN.DisplayDistanceType = "None" | |
2056 | HUMAN.Died:connect(function() | |
2057 | MINION:remove() | |
2058 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
2059 | end) | |
2060 | wait(1) | |
2061 | local findNearestTorso = function(POS) | |
2062 | local list = game.Workspace:GetDescendants() | |
2063 | local torso = nil | |
2064 | local dist = 500 | |
2065 | local temp = nil | |
2066 | local human = nil | |
2067 | local temp2 = nil | |
2068 | for x = 1, #list do | |
2069 | temp2 = list[x] | |
2070 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
2071 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2072 | human = temp2:findFirstChildOfClass("Humanoid") | |
2073 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2074 | if (temp.Position - POS).magnitude < dist then | |
2075 | torso = temp | |
2076 | dist = (temp.Position - POS).magnitude | |
2077 | end | |
2078 | end | |
2079 | end | |
2080 | end | |
2081 | return torso, dist | |
2082 | end | |
2083 | for i = 1, 40 do | |
2084 | if HUMAN.Health == 0 then | |
2085 | break | |
2086 | end | |
2087 | wait(0.3) | |
2088 | local target,dist= findNearestTorso(TORSO.Position) | |
2089 | if target then | |
2090 | HUMAN:MoveTo(target.Position) | |
2091 | if dist < 25 then | |
2092 | CreateSound(348663022, TORSO, 10, 1, true) | |
2093 | wait(2) | |
2094 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
2095 | --ANIM:Play() | |
2096 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
2097 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
2098 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
2099 | for i = 1, 5 do | |
2100 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2101 | end | |
2102 | break | |
2103 | end | |
2104 | end | |
2105 | end | |
2106 | MINION:remove() | |
2107 | end)) | |
2108 | end | |
2109 | elseif RANDOMEFFECT == 4 then | |
2110 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
2111 | FIELD.Color = C3(0,0,0) | |
2112 | FIELD.CFrame = BASE.CFrame | |
2113 | MakeForm(FIELD,"Ball") | |
2114 | FIELD.CanCollide = true | |
2115 | for i = 1, 50 do | |
2116 | Swait() | |
2117 | FIELD.Size = FIELD.Size + VT(1,1,1) | |
2118 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2119 | end | |
2120 | wait(0.2) | |
2121 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
2122 | coroutine.resume(coroutine.create(function() | |
2123 | local E = 0 | |
2124 | for i = 1, 75 do | |
2125 | E = E + 1 | |
2126 | Swait() | |
2127 | if E >= 60 then | |
2128 | E = 0 | |
2129 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*80, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2130 | end | |
2131 | LOOP.Volume = LOOP.Volume + 10/75 | |
2132 | LOOP.Parent = FIELD | |
2133 | local CHILDREN = workspace:GetDescendants() | |
2134 | for index, CHILD in pairs(CHILDREN) do | |
2135 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2136 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2137 | if HUM then | |
2138 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2139 | if TORSO then | |
2140 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2141 | for _, c in pairs(CHILD:GetChildren()) do | |
2142 | if c:IsA("BasePart") then | |
2143 | local bv = Instance.new("BodyVelocity") | |
2144 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2145 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2146 | bv.Parent = c | |
2147 | Debris:AddItem(bv,0.05) | |
2148 | end | |
2149 | end | |
2150 | HUM.Health = HUM.Health - 0.3 | |
2151 | end | |
2152 | end | |
2153 | end | |
2154 | end | |
2155 | end | |
2156 | FIELD.Size = FIELD.Size + VT(10,10,10)/5 | |
2157 | end | |
2158 | for i = 1, 180 do | |
2159 | E = E + 1 | |
2160 | Swait() | |
2161 | if E >= 60 then | |
2162 | E = 0 | |
2163 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*60, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2164 | end | |
2165 | LOOP.Parent = FIELD | |
2166 | local CHILDREN = workspace:GetDescendants() | |
2167 | for index, CHILD in pairs(CHILDREN) do | |
2168 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2169 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2170 | if HUM then | |
2171 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2172 | if TORSO then | |
2173 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2174 | for _, c in pairs(CHILD:GetChildren()) do | |
2175 | if c:IsA("BasePart") then | |
2176 | local bv = Instance.new("BodyVelocity") | |
2177 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2178 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2179 | bv.Parent = c | |
2180 | Debris:AddItem(bv,0.05) | |
2181 | end | |
2182 | end | |
2183 | HUM.Health = HUM.Health - 0.3 | |
2184 | end | |
2185 | end | |
2186 | end | |
2187 | end | |
2188 | end | |
2189 | end | |
2190 | ApplyAoE(FIELD.Position,40,100,20,400,false) | |
2191 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
2192 | for i = 1, 5 do | |
2193 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2194 | end | |
2195 | FIELD:remove() | |
2196 | end)) | |
2197 | elseif RANDOMEFFECT == 5 then | |
2198 | end | |
2199 | wait(0.5) | |
2200 | for i = 1, 25 do | |
2201 | Swait() | |
2202 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
2203 | end | |
2204 | PANDORASBOX:remove() | |
2205 | RINGSPIN = false | |
2206 | end)) | |
2207 | ATTACK = false | |
2208 | Rooted = false | |
2209 | end | |
2210 | end | |
2211 | ||
2212 | function Taunt() | |
2213 | ATTACK = true | |
2214 | local LAUGH = nil | |
2215 | coroutine.resume(coroutine.create(function() | |
2216 | repeat | |
2217 | Swait() | |
2218 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2220 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2221 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2222 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2223 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2224 | until LAUGH ~= nil | |
2225 | repeat | |
2226 | Swait() | |
2227 | LAUGH.Parent = Head | |
2228 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2229 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2231 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2232 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2233 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2234 | until LAUGH.Playing == false | |
2235 | ATTACK = false | |
2236 | end)) | |
2237 | wait(0.1) | |
2238 | sick:Pause() | |
2239 | LAUGH = CreateSound(525166232, Head, 10, 1, false) | |
2240 | wait(1) | |
2241 | sick:Resume() | |
2242 | end | |
2243 | ||
2244 | function Prison_Key() | |
2245 | if Mouse.Target ~= nil then | |
2246 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2247 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2248 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2249 | local GYRO = IT("BodyGyro",RootPart) | |
2250 | GYRO.D = 750 | |
2251 | GYRO.P = 20000 | |
2252 | GYRO.MaxTorque = VT(0,40000000,0) | |
2253 | local grav = Instance.new("BodyPosition",TORSO) | |
2254 | grav.D = 15 | |
2255 | grav.P = 20000 | |
2256 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2257 | grav.position = TORSO.Position | |
2258 | local GYRO2 = IT("BodyGyro",TORSO) | |
2259 | GYRO2.D = 750 | |
2260 | GYRO2.P = 20000 | |
2261 | GYRO2.MaxTorque = VT(0,40000000,0) | |
2262 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
2263 | grav.Name = "Jail" | |
2264 | local LOCKPARTS = {} | |
2265 | ATTACK = true | |
2266 | Rooted = false | |
2267 | local LOCK = IT("Model",Effects) | |
2268 | LOCK.Name = "Lock" | |
2269 | local LOCK2 = IT("Model",LOCK) | |
2270 | LOCK2.Name = "Metal" | |
2271 | --CREATE LOCK-- | |
2272 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
2273 | LOCK.PrimaryPart = BASE | |
2274 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
2275 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
2276 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
2277 | MakeForm(PRT,"Cyl") | |
2278 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
2279 | PRT.Color = C3(0,0,0) | |
2280 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
2281 | MakeForm(PRT,"Cyl") | |
2282 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
2283 | PRT.Color = C3(0,0,0) | |
2284 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
2285 | for i = 1, 45 do | |
2286 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
2287 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
2288 | end | |
2289 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
2290 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
2291 | LOCK2.PrimaryPart = PRT | |
2292 | --------------- | |
2293 | local CHILDREN = LOCK:GetDescendants() | |
2294 | for index, CHILD in pairs(CHILDREN) do | |
2295 | if CHILD:IsA("BasePart") then | |
2296 | CHILD.Transparency = 1 | |
2297 | end | |
2298 | end | |
2299 | for i = 1, 75 do | |
2300 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
2301 | Swait() | |
2302 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
2303 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
2304 | local CHILDREN = LOCK:GetDescendants() | |
2305 | for index, CHILD in pairs(CHILDREN) do | |
2306 | if CHILD:IsA("BasePart") then | |
2307 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
2308 | end | |
2309 | end | |
2310 | end | |
2311 | HUM.DisplayDistanceType = "None" | |
2312 | local KEY = IT("Model",Effects) | |
2313 | KEY.Name = "Key" | |
2314 | --CREATE KEY-- | |
2315 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
2316 | KEY.PrimaryPart = KBASE | |
2317 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
2318 | local WLD = weldBetween(RightArm,KBASE) | |
2319 | for i = 1, 45 do | |
2320 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
2321 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
2322 | weldBetween(KBASE,PRT) | |
2323 | end | |
2324 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
2325 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
2326 | weldBetween(KBASE,PRT) | |
2327 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
2328 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
2329 | weldBetween(KBASE,PRT) | |
2330 | -------------- | |
2331 | Rooted = true | |
2332 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
2333 | coroutine.resume(coroutine.create(function() | |
2334 | for i = 1, 10 do | |
2335 | Swait() | |
2336 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
2337 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
2338 | end | |
2339 | CreateSound(1149318312,BASE,5,1,false) | |
2340 | CreateSound(160772554,BASE,3,1,false) | |
2341 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
2342 | for i = 1, 4 do | |
2343 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2344 | end | |
2345 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
2346 | wait(1) | |
2347 | TORSO.Parent.Parent = LOCK | |
2348 | for i = 1, 75 do | |
2349 | Swait() | |
2350 | local CHILDREN = KEY:GetDescendants() | |
2351 | for index, CHILD in pairs(CHILDREN) do | |
2352 | if CHILD:IsA("BasePart") then | |
2353 | CHILD.Transparency = i/25 | |
2354 | end | |
2355 | end | |
2356 | local CHILDREN = LOCK:GetDescendants() | |
2357 | for index, CHILD in pairs(CHILDREN) do | |
2358 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
2359 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
2360 | elseif CHILD.ClassName == "Decal" then | |
2361 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
2362 | end | |
2363 | end | |
2364 | end | |
2365 | TORSO.Parent:ClearAllChildren() | |
2366 | KEY:remove() | |
2367 | LOCK:remove() | |
2368 | end)) | |
2369 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
2370 | GYRO:remove() | |
2371 | ATTACK = false | |
2372 | Rooted = false | |
2373 | end | |
2374 | end | |
2375 | end | |
2376 | ||
2377 | function RavagingOverthrower() | |
2378 | ATTACK = true | |
2379 | Rooted = true | |
2380 | for i=0, 1, 0.1 / Animation_Speed do | |
2381 | Swait() | |
2382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2386 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2388 | end | |
2389 | CreateSound("348663022", Torso, 5, 1) | |
2390 | local StartPos = RootPart.CFrame * CF(0,10,0).p | |
2391 | for i = 1, 5 do | |
2392 | MagicSphere2(25,25,CF(StartPos),"Royal purple") | |
2393 | Swait(15) | |
2394 | end | |
2395 | local soundeffect = IT("Sound",Torso) | |
2396 | soundeffect.SoundId = "rbxassetid://487186990" | |
2397 | soundeffect.Looped = true | |
2398 | soundeffect.Volume = 10 | |
2399 | soundeffect.Playing = true | |
2400 | repeat | |
2401 | turnto(Mouse.Hit.p) | |
2402 | MagicSphere2(25,25,CF(StartPos),"Royal purple") | |
2403 | MagicSphere(25/10,25,CF(StartPos),"Royal purple") | |
2404 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
2405 | local distance = (StartPos - RayPos).magnitude | |
2406 | local RayBeam = IT("Part",Effects) | |
2407 | RayBeam.Material = "Neon" | |
2408 | RayBeam.Anchored = true | |
2409 | RayBeam.BrickColor = BRICKC"Royal purple" | |
2410 | local mesh = IT("SpecialMesh",RayBeam) | |
2411 | mesh.MeshType = "Cylinder" | |
2412 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
2413 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
2414 | MagicSphere(15,5,CF(RayPos),"Royal purple") | |
2415 | killnearest(RayPos,15,100) | |
2416 | for i = 1, 3 do | |
2417 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
2418 | end | |
2419 | Swait() | |
2420 | if KEYHOLD == false then | |
2421 | coroutine.resume(coroutine.create(function() | |
2422 | for i = 1, 5 do | |
2423 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
2424 | Swait() | |
2425 | end | |
2426 | RayBeam:remove() | |
2427 | end)) | |
2428 | else | |
2429 | RayBeam:remove() | |
2430 | end | |
2431 | until KEYHOLD == false | |
2432 | soundeffect:remove() | |
2433 | ATTACK = false | |
2434 | Rooted = false | |
2435 | end | |
2436 | ||
2437 | ||
2438 | --//=================================\\ | |
2439 | --|| ASSIGN THINGS TO KEYS | |
2440 | --\\=================================// | |
2441 | ||
2442 | function MouseDown(Mouse) | |
2443 | HOLD = true | |
2444 | if ATTACK == false then | |
2445 | end | |
2446 | end | |
2447 | ||
2448 | function MouseUp(Mouse) | |
2449 | HOLD = false | |
2450 | end | |
2451 | ||
2452 | function KeyDown(Key) | |
2453 | KEYHOLD = true | |
2454 | if Key == "z" and ATTACK == false then | |
2455 | MagicMissiles() | |
2456 | end | |
2457 | ||
2458 | if Key == "b" and ATTACK == false then | |
2459 | TimesUp() | |
2460 | end | |
2461 | ||
2462 | if Key == "c" and ATTACK == false then | |
2463 | ChainPunch() | |
2464 | end | |
2465 | ||
2466 | if Key == "v" and ATTACK == false then | |
2467 | WarpMeteor() | |
2468 | end | |
2469 | ||
2470 | if Key == "x" and ATTACK == false then | |
2471 | PandorasBox() | |
2472 | end | |
2473 | ||
2474 | if Key == "t" and ATTACK == false then | |
2475 | Taunt() | |
2476 | end | |
2477 | ||
2478 | if Key == "q" and ATTACK == false then | |
2479 | Prison_Key() | |
2480 | end | |
2481 | ||
2482 | if Key == "e" and ATTACK == false then | |
2483 | RavagingOverthrower() | |
2484 | end | |
2485 | if Key == "r" and ATTACK == false then | |
2486 | end | |
2487 | end | |
2488 | ||
2489 | function KeyUp(Key) | |
2490 | KEYHOLD = false | |
2491 | end | |
2492 | ||
2493 | Mouse.Button1Down:connect(function(NEWKEY) | |
2494 | MouseDown(NEWKEY) | |
2495 | end) | |
2496 | Mouse.Button1Up:connect(function(NEWKEY) | |
2497 | MouseUp(NEWKEY) | |
2498 | end) | |
2499 | Mouse.KeyDown:connect(function(NEWKEY) | |
2500 | KeyDown(NEWKEY) | |
2501 | end) | |
2502 | Mouse.KeyUp:connect(function(NEWKEY) | |
2503 | KeyUp(NEWKEY) | |
2504 | end) | |
2505 | ||
2506 | --//=================================\\ | |
2507 | --\\=================================// | |
2508 | ||
2509 | ||
2510 | function unanchor() | |
2511 | if UNANCHOR == true then | |
2512 | RootPart.Anchored = false | |
2513 | end | |
2514 | g = Character:GetChildren() | |
2515 | for i = 1, #g do | |
2516 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
2517 | g[i].Anchored = false | |
2518 | end | |
2519 | end | |
2520 | g = Weapon:GetChildren() | |
2521 | for i = 1, #g do | |
2522 | if g[i].ClassName == "Part" then | |
2523 | g[i].Anchored = false | |
2524 | end | |
2525 | end | |
2526 | end | |
2527 | ||
2528 | ||
2529 | --//=================================\\ | |
2530 | --|| WRAP THE WHOLE SCRIPT UP | |
2531 | --\\=================================// | |
2532 | ||
2533 | Humanoid.Changed:connect(function(Jump) | |
2534 | if Jump == "Jump" and (Disable_Jump == true) then | |
2535 | Humanoid.Jump = false | |
2536 | end | |
2537 | end) | |
2538 | ||
2539 | while true do | |
2540 | Swait() | |
2541 | script.Parent = WEAPONGUI | |
2542 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2543 | v:Stop(); | |
2544 | end | |
2545 | ANIMATE.Parent = nil | |
2546 | SINE = SINE + CHANGE*1.5 | |
2547 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2548 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2549 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2550 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
2551 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2552 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2553 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2554 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2555 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2556 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2557 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2558 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2559 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2560 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2561 | end | |
2562 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2563 | ANIM = "Jump" | |
2564 | if ATTACK == false then | |
2565 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2566 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2567 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2568 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2569 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2570 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2571 | end | |
2572 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2573 | ANIM = "Fall" | |
2574 | if ATTACK == false then | |
2575 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2576 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2577 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2578 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2579 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2580 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2581 | end | |
2582 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2583 | ANIM = "Idle" | |
2584 | if ATTACK == false then | |
2585 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2586 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2587 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2588 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2589 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2590 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2591 | end | |
2592 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2593 | ANIM = "Walk" | |
2594 | if ATTACK == false then | |
2595 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2596 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
2597 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2598 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2599 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2600 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2601 | end | |
2602 | end | |
2603 | unanchor() | |
2604 | Humanoid.MaxHealth = "inf" | |
2605 | Humanoid.Health = "inf" | |
2606 | if Rooted == false then | |
2607 | Disable_Jump = false | |
2608 | Humanoid.WalkSpeed = Speed | |
2609 | elseif Rooted == true then | |
2610 | Disable_Jump = true | |
2611 | Humanoid.WalkSpeed = 0 | |
2612 | end | |
2613 | for _, c in pairs(Character:GetChildren()) do | |
2614 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
2615 | c.Material = "Fabric" | |
2616 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2617 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2618 | end | |
2619 | if c ~= Head then | |
2620 | c.Color = C3(0,0,0) | |
2621 | else | |
2622 | c.Color = C3(1,1,1) | |
2623 | end | |
2624 | if c == Head then | |
2625 | if c:FindFirstChild("face") then | |
2626 | c.face:remove() | |
2627 | end | |
2628 | end | |
2629 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2630 | c:remove() | |
2631 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2632 | c:remove() | |
2633 | end | |
2634 | end | |
2635 | sick.SoundId = "rbxassetid://"..SONG | |
2636 | sick.Looped = true | |
2637 | sick.Pitch = 1 | |
2638 | sick.Volume = 5 | |
2639 | sick.Parent = Torso | |
2640 | sick:Resume() | |
2641 | --sick.Playing = false | |
2642 | Humanoid.Name = "Pandora = "..Player.Name | |
2643 | end | |
2644 | ||
2645 | --//=================================\\ | |
2646 | --\\=================================// | |
2647 | ||
2648 | ||
2649 | ||
2650 | ||
2651 | ||
2652 | --//====================================================\\-- | |
2653 | --|| END OF SCRIPT | |
2654 | --\\====================================================//-- |