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9Simplicity9

Pandora; (Insanity Ver.)

Jun 1st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. print'Pandora Edit By UndeniableInfinity.'
  6. print'Script name: "INSANITY PANDORA"'
  7. print'Insanity Pandora is an edit which makes it more op.'
  8. print'The Upgrades are:'
  9. warn'More Magic Bullets, which is now named Bullet Hell.'
  10. warn'Much Bigger Impact Of "Warp Meteor" which is now named "Warp Apocalypse"'
  11. warn'"Times up", which is now named "Game Over" has now Ultra-Fast Wave/Pulse Killing.'
  12. warn'WAVES ARE NOW INSANELY FAST. at this point i do not know if anyone can touch you. except Ghosts.'
  13. warn'Chained Punch was only SLIGHTLY buffed.'
  14. warn'"Pandoras Box", which is now named "Insanity Box", has now;'
  15. warn'More "Ghosts" Spawn.'
  16. warn'Bigger Black Hole And Gravity Orb...thing.'
  17. warn'Bigger Box Explosion.'
  18. warn'Added Two Moves that came from OTHER Shackluster Scripts.'
  19. print'MOVES BELOW'
  20. warn'[Z] Bullet Hell'
  21. warn'[B] Game Over'
  22. warn'[V] Warp Apocalypse'
  23. warn'[C] Chained Punch'
  24. warn'[X] Insanity Box'
  25. warn'[Q] Isolation (Warden Lock)'
  26. warn'[E] Void Blast (Ravager Beam)'
  27. print'Welp, Thats it all covered up.'
  28. print'Credits to Shackluster, as there are some moves from other scripts he did too. this may be a Minor Mix, and kind of major edit.'
  29.  
  30. wait(0.2)
  31.  
  32. Player = game:GetService("Players").LocalPlayer
  33. PlayerGui = Player.PlayerGui
  34. Cam = workspace.CurrentCamera
  35. Backpack = Player.Backpack
  36. Character = Player.Character
  37. Humanoid = Character.Humanoid
  38. Mouse = Player:GetMouse()
  39. RootPart = Character["HumanoidRootPart"]
  40. Torso = Character["Torso"]
  41. Head = Character["Head"]
  42. RightArm = Character["Right Arm"]
  43. LeftArm = Character["Left Arm"]
  44. RightLeg = Character["Right Leg"]
  45. LeftLeg = Character["Left Leg"]
  46. RootJoint = RootPart["RootJoint"]
  47. Neck = Torso["Neck"]
  48. RightShoulder = Torso["Right Shoulder"]
  49. LeftShoulder = Torso["Left Shoulder"]
  50. RightHip = Torso["Right Hip"]
  51. LeftHip = Torso["Left Hip"]
  52. Character.Archivable = true
  53. Player:ClearCharacterAppearance()
  54.  
  55. IT = Instance.new
  56. CF = CFrame.new
  57. VT = Vector3.new
  58. RAD = math.rad
  59. C3 = Color3.new
  60. UD2 = UDim2.new
  61. BRICKC = BrickColor.new
  62. ANGLES = CFrame.Angles
  63. EULER = CFrame.fromEulerAnglesXYZ
  64. COS = math.cos
  65. ACOS = math.acos
  66. SIN = math.sin
  67. ASIN = math.asin
  68. ABS = math.abs
  69. MRANDOM = math.random
  70. FLOOR = math.floor
  71.  
  72. --//=================================\\
  73. --|| USEFUL VALUES
  74. --\\=================================//
  75.  
  76. Animation_Speed = 3
  77. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  78. local Speed = 20
  79. local SIZE = 1.4
  80. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  81. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  82. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  83. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  84. local DAMAGEMULTIPLIER = 1
  85. local ANIM = "Idle"
  86. local ATTACK = false
  87. local EQUIPPED = false
  88. local HOLD = false
  89. local COMBO = 1
  90. local Rooted = false
  91. local SINE = 0
  92. local KEYHOLD = false
  93. local CHANGE = 2 / Animation_Speed
  94. local WALKINGANIM = false
  95. local VALUE1 = false
  96. local VALUE2 = false
  97. local ROBLOXIDLEANIMATION = IT("Animation")
  98. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  99. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  100. local ATANIM = IT("Animation")
  101. ATANIM.Name = "Attack Animation"
  102. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  103. --ROBLOXIDLEANIMATION.Parent = Humanoid
  104. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  105. WEAPONGUI.Name = "Weapon GUI"
  106. local Weapon = IT("Model")
  107. Weapon.Name = "Adds"
  108. local Effects = IT("Folder", Weapon)
  109. Effects.Name = "Effects"
  110. local ANIMATOR = Humanoid.Animator
  111. local ANIMATE = Character.Animate
  112. local UNANCHOR = true
  113. local CLOCKLOOP = 0
  114. local SONG = 1382488262
  115. local CLOCKTARGET = nil
  116. local CLOCKSPEED = 50
  117. script.Parent = WEAPONGUI
  118. local CLONE = Character:Clone()
  119. CLONE.Parent = nil
  120. Character.Archivable = false
  121. local sick = Instance.new("Sound",Torso)
  122. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  123. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  124. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  125. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129.  
  130.  
  131. --//=================================\\
  132. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  133. --\\=================================//
  134.  
  135. ArtificialHB = Instance.new("BindableEvent", script)
  136. ArtificialHB.Name = "ArtificialHB"
  137.  
  138. script:WaitForChild("ArtificialHB")
  139.  
  140. frame = Frame_Speed
  141. tf = 0
  142. allowframeloss = false
  143. tossremainder = false
  144. lastframe = tick()
  145. script.ArtificialHB:Fire()
  146.  
  147. game:GetService("RunService").Heartbeat:connect(function(s, p)
  148. tf = tf + s
  149. if tf >= frame then
  150. if allowframeloss then
  151. script.ArtificialHB:Fire()
  152. lastframe = tick()
  153. else
  154. for i = 1, math.floor(tf / frame) do
  155. script.ArtificialHB:Fire()
  156. end
  157. lastframe = tick()
  158. end
  159. if tossremainder then
  160. tf = 0
  161. else
  162. tf = tf - frame * math.floor(tf / frame)
  163. end
  164. end
  165. end)
  166.  
  167. --//=================================\\
  168. --\\=================================//
  169.  
  170. --//=================================\\
  171. --|| SOME FUNCTIONS
  172. --\\=================================//
  173. function Reappear()
  174. for _, c in pairs(Character:GetChildren()) do
  175. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  176. c.Transparency = 0
  177. if c:FindFirstChildOfClass("Decal") then
  178. c:FindFirstChildOfClass("Decal").Transparency = 0
  179. end
  180. if c:FindFirstChildOfClass("ParticleEmitter") then
  181. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  182. end
  183. elseif c.ClassName == "Accessory" then
  184. c.Handle.Transparency = 0
  185. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  186. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  187. end
  188. end
  189. end
  190. end
  191.  
  192. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  193. if FLOOR ~= nil then
  194. coroutine.resume(coroutine.create(function()
  195. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  196. PART.CFrame = CF(POSITION)
  197. for i = 1, 45 do
  198. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  199. RingPiece.Material = FLOOR.Material
  200. RingPiece.Color = FLOOR.Color
  201. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  202. Debris:AddItem(RingPiece,SWAIT)
  203. end
  204. PART:remove()
  205. end))
  206. end
  207. end
  208.  
  209. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  210. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  211. local mesh = IT("SpecialMesh",wave)
  212. mesh.MeshType = "FileMesh"
  213. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  214. mesh.Scale = SIZE
  215. mesh.Offset = VT(0,0,0)
  216. wave.CFrame = CFRAME
  217. coroutine.resume(coroutine.create(function(PART)
  218. for i = 1, WAIT do
  219. Swait()
  220. mesh.Scale = mesh.Scale + GROW
  221. if DOESROT == true then
  222. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  223. end
  224. wave.Transparency = wave.Transparency + (0.5/WAIT)
  225. if wave.Transparency > 0.99 then
  226. wave:remove()
  227. end
  228. end
  229. end))
  230. end
  231.  
  232. function VanishPlayer()
  233. for _, c in pairs(Character:GetChildren()) do
  234. if c.ClassName == "Part" then
  235. c.Transparency = 1
  236. if c:FindFirstChildOfClass("Decal") then
  237. c:FindFirstChildOfClass("Decal").Transparency = 1
  238. end
  239. if c:FindFirstChildOfClass("ParticleEmitter") then
  240. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  241. end
  242. elseif c.ClassName == "Accessory" then
  243. c.Handle.Transparency = 1
  244. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  245. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  246. end
  247. end
  248. end
  249. end
  250.  
  251. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  252. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  253. end
  254.  
  255. function PositiveAngle(NUMBER)
  256. if NUMBER >= 0 then
  257. NUMBER = 0
  258. end
  259. return NUMBER
  260. end
  261.  
  262. function NegativeAngle(NUMBER)
  263. if NUMBER <= 0 then
  264. NUMBER = 0
  265. end
  266. return NUMBER
  267. end
  268.  
  269. function Swait(NUMBER)
  270. if NUMBER == 0 or NUMBER == nil then
  271. ArtificialHB.Event:wait()
  272. else
  273. for i = 1, NUMBER do
  274. ArtificialHB.Event:wait()
  275. end
  276. end
  277. end
  278.  
  279. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  280. local NEWMESH = IT(MESH)
  281. if MESH == "SpecialMesh" then
  282. NEWMESH.MeshType = MESHTYPE
  283. if MESHID ~= "nil" and MESHID ~= "" then
  284. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  285. end
  286. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  287. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  288. end
  289. end
  290. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  291. NEWMESH.Scale = SCALE
  292. NEWMESH.Parent = PARENT
  293. return NEWMESH
  294. end
  295.  
  296. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  297. local NEWPART = IT("Part")
  298. NEWPART.formFactor = FORMFACTOR
  299. NEWPART.Reflectance = REFLECTANCE
  300. NEWPART.Transparency = TRANSPARENCY
  301. NEWPART.CanCollide = false
  302. NEWPART.Locked = true
  303. NEWPART.Anchored = true
  304. if ANCHOR == false then
  305. NEWPART.Anchored = false
  306. end
  307. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  308. NEWPART.Name = NAME
  309. NEWPART.Size = SIZE
  310. NEWPART.Position = Torso.Position
  311. NEWPART.Material = MATERIAL
  312. NEWPART:BreakJoints()
  313. NEWPART.Parent = PARENT
  314. return NEWPART
  315. end
  316.  
  317. local function weldBetween(a, b)
  318. local weldd = Instance.new("ManualWeld")
  319. weldd.Part0 = a
  320. weldd.Part1 = b
  321. weldd.C0 = CFrame.new()
  322. weldd.C1 = b.CFrame:inverse() * a.CFrame
  323. weldd.Parent = a
  324. return weldd
  325. end
  326.  
  327.  
  328. function QuaternionFromCFrame(cf)
  329. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  330. local trace = m00 + m11 + m22
  331. if trace > 0 then
  332. local s = math.sqrt(1 + trace)
  333. local recip = 0.5 / s
  334. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  335. else
  336. local i = 0
  337. if m11 > m00 then
  338. i = 1
  339. end
  340. if m22 > (i == 0 and m00 or m11) then
  341. i = 2
  342. end
  343. if i == 0 then
  344. local s = math.sqrt(m00 - m11 - m22 + 1)
  345. local recip = 0.5 / s
  346. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  347. elseif i == 1 then
  348. local s = math.sqrt(m11 - m22 - m00 + 1)
  349. local recip = 0.5 / s
  350. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  351. elseif i == 2 then
  352. local s = math.sqrt(m22 - m00 - m11 + 1)
  353. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  354. end
  355. end
  356. end
  357.  
  358. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  359. local xs, ys, zs = x + x, y + y, z + z
  360. local wx, wy, wz = w * xs, w * ys, w * zs
  361. local xx = x * xs
  362. local xy = x * ys
  363. local xz = x * zs
  364. local yy = y * ys
  365. local yz = y * zs
  366. local zz = z * zs
  367. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  368. end
  369.  
  370. function QuaternionSlerp(a, b, t)
  371. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  372. local startInterp, finishInterp;
  373. if cosTheta >= 0.0001 then
  374. if (1 - cosTheta) > 0.0001 then
  375. local theta = ACOS(cosTheta)
  376. local invSinTheta = 1 / SIN(theta)
  377. startInterp = SIN((1 - t) * theta) * invSinTheta
  378. finishInterp = SIN(t * theta) * invSinTheta
  379. else
  380. startInterp = 1 - t
  381. finishInterp = t
  382. end
  383. else
  384. if (1 + cosTheta) > 0.0001 then
  385. local theta = ACOS(-cosTheta)
  386. local invSinTheta = 1 / SIN(theta)
  387. startInterp = SIN((t - 1) * theta) * invSinTheta
  388. finishInterp = SIN(t * theta) * invSinTheta
  389. else
  390. startInterp = t - 1
  391. finishInterp = t
  392. end
  393. end
  394. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  395. end
  396.  
  397. function Clerp(a, b, t)
  398. local qa = {QuaternionFromCFrame(a)}
  399. local qb = {QuaternionFromCFrame(b)}
  400. local ax, ay, az = a.x, a.y, a.z
  401. local bx, by, bz = b.x, b.y, b.z
  402. local _t = 1 - t
  403. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  404. end
  405.  
  406. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  407. local frame = IT("Frame")
  408. frame.BackgroundTransparency = TRANSPARENCY
  409. frame.BorderSizePixel = BORDERSIZEPIXEL
  410. frame.Position = POSITION
  411. frame.Size = SIZE
  412. frame.BackgroundColor3 = COLOR
  413. frame.BorderColor3 = BORDERCOLOR
  414. frame.Name = NAME
  415. frame.Parent = PARENT
  416. return frame
  417. end
  418.  
  419. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  420. local label = IT("TextLabel")
  421. label.BackgroundTransparency = 1
  422. label.Size = UD2(1, 0, 1, 0)
  423. label.Position = UD2(0, 0, 0, 0)
  424. label.TextColor3 = TEXTCOLOR
  425. label.TextStrokeTransparency = STROKETRANSPARENCY
  426. label.TextTransparency = TRANSPARENCY
  427. label.FontSize = TEXTFONTSIZE
  428. label.Font = TEXTFONT
  429. label.BorderSizePixel = BORDERSIZEPIXEL
  430. label.TextStrokeColor3 = C3(1,1,1)
  431. label.TextScaled = false
  432. label.Text = TEXT
  433. label.Name = NAME
  434. label.Parent = PARENT
  435. return label
  436. end
  437.  
  438. function NoOutlines(PART)
  439. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  440. end
  441.  
  442. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  443. local NEWWELD = IT(TYPE)
  444. NEWWELD.Part0 = PART0
  445. NEWWELD.Part1 = PART1
  446. NEWWELD.C0 = C0
  447. NEWWELD.C1 = C1
  448. NEWWELD.Parent = PARENT
  449. return NEWWELD
  450. end
  451.  
  452. local S = IT("Sound")
  453. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  454. local NEWSOUND = nil
  455. coroutine.resume(coroutine.create(function()
  456. NEWSOUND = S:Clone()
  457. NEWSOUND.Parent = PARENT
  458. NEWSOUND.Volume = VOLUME
  459. NEWSOUND.Pitch = PITCH
  460. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  461. NEWSOUND:play()
  462. if DOESLOOP == true then
  463. NEWSOUND.Looped = true
  464. else
  465. repeat wait(1) until NEWSOUND.Playing == false
  466. NEWSOUND:remove()
  467. end
  468. end))
  469. return NEWSOUND
  470. end
  471.  
  472. function CFrameFromTopBack(at, top, back)
  473. local right = top:Cross(back)
  474. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  475. end
  476.  
  477. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  478. function WACKYEFFECT(Table)
  479. local TYPE = (Table.EffectType or "Sphere")
  480. local SIZE = (Table.Size or VT(1,1,1))
  481. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  482. local TRANSPARENCY = (Table.Transparency or 0)
  483. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  484. local CFRAME = (Table.CFrame or Torso.CFrame)
  485. local MOVEDIRECTION = (Table.MoveToPos or nil)
  486. local ROTATION1 = (Table.RotationX or 0)
  487. local ROTATION2 = (Table.RotationY or 0)
  488. local ROTATION3 = (Table.RotationZ or 0)
  489. local MATERIAL = (Table.Material or "Neon")
  490. local COLOR = (Table.Color or C3(1,1,1))
  491. local TIME = (Table.Time or 45)
  492. local SOUNDID = (Table.SoundID or nil)
  493. local SOUNDPITCH = (Table.SoundPitch or nil)
  494. local SOUNDVOLUME = (Table.SoundVolume or nil)
  495. coroutine.resume(coroutine.create(function()
  496. local PLAYSSOUND = false
  497. local SOUND = nil
  498. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  499. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  500. PLAYSSOUND = true
  501. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  502. end
  503. EFFECT.Color = COLOR
  504. local MSH = nil
  505. if TYPE == "Sphere" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  507. elseif TYPE == "Block" then
  508. MSH = IT("BlockMesh",EFFECT)
  509. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  510. elseif TYPE == "Wave" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  512. elseif TYPE == "Ring" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  514. elseif TYPE == "Slash" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  516. elseif TYPE == "Round Slash" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  518. elseif TYPE == "Swirl" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  520. elseif TYPE == "Skull" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  522. elseif TYPE == "Crystal" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  524. end
  525. if MSH ~= nil then
  526. local MOVESPEED = nil
  527. if MOVEDIRECTION ~= nil then
  528. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  529. end
  530. local GROWTH = SIZE - ENDSIZE
  531. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  532. if TYPE == "Block" then
  533. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  534. else
  535. EFFECT.CFrame = CFRAME
  536. end
  537. for LOOP = 1, TIME+1 do
  538. Swait()
  539. MSH.Scale = MSH.Scale - GROWTH/TIME
  540. if TYPE == "Wave" then
  541. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  542. end
  543. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  544. if TYPE == "Block" then
  545. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  546. else
  547. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  548. end
  549. if MOVEDIRECTION ~= nil then
  550. local ORI = EFFECT.Orientation
  551. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  552. EFFECT.Orientation = ORI
  553. end
  554. end
  555. if PLAYSSOUND == false then
  556. EFFECT:remove()
  557. else
  558. repeat Swait() until SOUND.Playing == false
  559. EFFECT:remove()
  560. end
  561. else
  562. if PLAYSSOUND == false then
  563. EFFECT:remove()
  564. else
  565. repeat Swait() until SOUND.Playing == false
  566. EFFECT:remove()
  567. end
  568. end
  569. end))
  570. end
  571. function killnearest(position,range,maxstrength)
  572. for i,v in ipairs(workspace:GetChildren()) do
  573. local body = v:GetChildren()
  574. for part = 1, #body do
  575. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  576. if(body[part].Position - position).Magnitude < range then
  577. if v.ClassName == "Model" then
  578. v:BreakJoints()
  579. end
  580. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  581. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  582. end
  583. end
  584. end
  585. if v.ClassName == "Part" then
  586. if v.Anchored == false and (v.Position - position).Magnitude < range then
  587. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  588. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  589. end
  590. end
  591. end
  592. end
  593.  
  594. function CheckTableForString(Table, String)
  595. for i, v in pairs(Table) do
  596. if string.find(string.lower(String), string.lower(v)) then
  597. return true
  598. end
  599. end
  600. return false
  601. end
  602.  
  603. function CheckIntangible(Hit)
  604. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  605. if Hit and Hit.Parent then
  606. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  607. return true
  608. end
  609. end
  610. return false
  611. end
  612.  
  613. function MakeForm(PART,TYPE)
  614. if TYPE == "Cyl" then
  615. local MSH = IT("CylinderMesh",PART)
  616. elseif TYPE == "Ball" then
  617. local MSH = IT("SpecialMesh",PART)
  618. MSH.MeshType = "Sphere"
  619. elseif TYPE == "Wedge" then
  620. local MSH = IT("SpecialMesh",PART)
  621. MSH.MeshType = "Wedge"
  622. end
  623. end
  624.  
  625. Debris = game:GetService("Debris")
  626.  
  627. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  628. local DIRECTION = CF(StartPos,EndPos).lookVector
  629. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  630. end
  631.  
  632. function turnto(position)
  633. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  634. end
  635.  
  636. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  637. PLAYMAINANIM = false
  638. if WhichPose == "Cast1" then
  639. for i=0, Time, 0.1 / Animation_Speed do
  640. Swait()
  641. if Magic == true then
  642. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  643. end
  644. if Gyro ~= nil and Gyro ~= false then
  645. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  646. end
  647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  653. end
  654. elseif WhichPose == "Cast2" then
  655. for i=0, Time, 0.1 / Animation_Speed do
  656. Swait()
  657. if Magic == true then
  658. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  659. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  660. end
  661. if Gyro ~= nil and Gyro ~= false then
  662. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  663. end
  664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  668. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  670. end
  671. elseif WhichPose == "RightArmUp" then
  672. for i=0, Time, 0.1 / Animation_Speed do
  673. Swait()
  674. if Magic == true then
  675. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  676. end
  677. if Gyro ~= nil and Gyro ~= false then
  678. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  679. end
  680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  686. end
  687. elseif WhichPose == "Taunt" then
  688. for i=0, Time, 0.1 / Animation_Speed do
  689. Swait()
  690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  696. end
  697. HATWELD.Part0 = RightArm
  698. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  699. CreateSound(221057812,Torso,10,1,false)
  700. for i=0, Time*2, 0.1 / Animation_Speed do
  701. Swait()
  702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  708. end
  709. for i=0, Time, 0.1 / Animation_Speed do
  710. Swait()
  711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  717. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  718. end
  719. HATWELD.Part0 = Head
  720. HATWELD.C0 = CF(0,0.35,0)
  721. elseif WhichPose == "Prepare key" then
  722. for i=0, Time, 0.1 / Animation_Speed do
  723. Swait()
  724. if Gyro ~= nil and Gyro ~= false then
  725. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  726. end
  727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  733. end
  734. elseif WhichPose == "Turn key" then
  735. for i=0, Time, 0.1 / Animation_Speed do
  736. Swait()
  737. if Gyro ~= nil and Gyro ~= false then
  738. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  739. end
  740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  746. end
  747. end
  748. PLAYMAINANIM = true
  749. end
  750.  
  751. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  752. function Lightning(Table)
  753. local Color = Table.Color or C3(1,1,1)
  754. local StartPos = Table.Start or Torso.Position
  755. local EndPos = Table.End or Mouse.Hit.p
  756. local SegmentLength = Table.SegmentL or 2
  757. local Thickness = Table.Thickness or 0.1
  758. local Dissapear = Table.DoesFade or false
  759. local Parent = Table.Ignore or Character
  760. local MaxDist = Table.MaxDist or 400
  761. local Branches = Table.Branches or false
  762. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  763. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  764. local LIGHTNINGMODEL = IT("Model",Effects)
  765. LIGHTNINGMODEL.Name = "Lightning"
  766. local LastBolt = nil
  767. for E = 1, DISTANCE do
  768. local ExtraSize = (DISTANCE-E)/15
  769. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  770. PART.Color = Color
  771. MakeForm(PART,"Cyl")
  772. if LastBolt == nil then
  773. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  774. else
  775. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  776. end
  777. LastBolt = PART
  778. if Branches == true then
  779. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  780. if CHOICE == 1 then
  781. local LASTBRANCH = nil
  782. for i = 1, MRANDOM(2,5) do
  783. local ExtraSize2 = ((DISTANCE-E)/25)/i
  784. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  785. PART.Color = Color
  786. MakeForm(PART,"Cyl")
  787. if LASTBRANCH == nil then
  788. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  789. else
  790. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  791. end
  792. LASTBRANCH = PART
  793. end
  794. end
  795. end
  796. end
  797. if Dissapear == true then
  798. coroutine.resume(coroutine.create(function()
  799. for i = 1, 10 do
  800. Swait()
  801. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  802. if c.ClassName == "Part" then
  803. c.Transparency = i/10
  804. end
  805. end
  806. end
  807. LIGHTNINGMODEL:remove()
  808. end))
  809. elseif Dissapear == false then
  810. Debris:AddItem(LIGHTNINGMODEL,0.1)
  811. end
  812. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  813. end
  814.  
  815. --//=================================\\
  816. --|| WEAPON CREATION
  817. --\\=================================//
  818.  
  819. RootPart.Size = RootPart.Size*SIZE
  820. Torso.Size = Torso.Size*SIZE
  821. RightArm.Size = RightArm.Size*SIZE
  822. RightLeg.Size = RightLeg.Size*SIZE
  823. LeftArm.Size = LeftArm.Size*SIZE
  824. LeftLeg.Size = LeftLeg.Size*SIZE
  825. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  826. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  827. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  828. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  829. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  830. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  831. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  832. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  833. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  834. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  835. Head.Size = Head.Size*SIZE
  836. RootJoint.Parent = RootPart
  837. Neck.Parent = Torso
  838. RightShoulder.Parent = Torso
  839. LeftShoulder.Parent = Torso
  840. RightHip.Parent = Torso
  841. LeftHip.Parent = Torso
  842.  
  843. Humanoid.DisplayDistanceType = "None"
  844. local naeeym2 = IT("BillboardGui",Character)
  845. naeeym2.AlwaysOnTop = true
  846. naeeym2.Size = UDim2.new(5,35,2,15)
  847. naeeym2.StudsOffset = Vector3.new(0,2,0)
  848. naeeym2.MaxDistance = 75
  849. naeeym2.Adornee = Character.Head
  850. naeeym2.Name = "Name"
  851. local tecks2 = IT("TextLabel",naeeym2)
  852. tecks2.BackgroundTransparency = 1
  853. tecks2.TextScaled = true
  854. tecks2.BorderSizePixel = 0
  855. tecks2.Text = "!Insanity! Pandora"
  856. tecks2.Font = "Fantasy"
  857. tecks2.TextSize = 30
  858. tecks2.TextStrokeTransparency = 0
  859. tecks2.TextColor3 = C3(1,1,1)
  860. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  861. tecks2.Size = UDim2.new(1,0,0.5,0)
  862. tecks2.Parent = naeeym2
  863. local top = Instance.new("Shirt")
  864. top.ShirtTemplate = "rbxassetid://1533635803"
  865. top.Parent = Character
  866. top.Name = "Cloth"
  867. local bottom = Instance.new("Pants")
  868. bottom.PantsTemplate = "rbxassetid://1460022985"
  869. bottom.Parent = Character
  870. bottom.Name = "Cloth"
  871. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  872. PRT.Color = C3(0,0,0)
  873. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  874. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  875. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  876. PRT.Color = C3(1,1,1)
  877. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  878. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  879. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
  880. PRT.Color = C3(159/255, 111/255, 183/255)
  881. MakeForm(PRT,"Ball")
  882. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  883. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false)
  884. PRT.Color = C3(159/255, 111/255, 183/255)
  885. MakeForm(PRT,"Ball")
  886. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  887. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  888. PRT.Color = C3(159/255, 111/255, 183/255)
  889. MakeForm(PRT,"Ball")
  890. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  891. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  892. PRT.Color = C3(159/255, 111/255, 183/255)
  893. MakeForm(PRT,"Ball")
  894. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  895. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  896. PRT.Color = C3(159/255, 111/255, 183/255)
  897. MakeForm(PRT,"Ball")
  898. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  899. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  900. PRT.Color = C3(159/255, 111/255, 183/255)
  901. MakeForm(PRT,"Ball")
  902. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  903.  
  904. local LASTPART = Head
  905. for i = 1, 24 do
  906. local MATH = (1-(i/30))
  907. if LASTPART == Head then
  908. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  909. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  910. LASTPART = Horn
  911. Horn.Color = C3(0,0,0)
  912. else
  913. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  914. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  915. LASTPART = Horn
  916. Horn.Color = C3(0,0,0)
  917. end
  918. end
  919. local LASTPART = Head
  920. for i = 1, 24 do
  921. local MATH = (1-(i/30))
  922. if LASTPART == Head then
  923. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  924. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  925. LASTPART = Horn
  926. Horn.Color = C3(0,0,0)
  927. else
  928. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  929. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  930. LASTPART = Horn
  931. Horn.Color = C3(0,0,0)
  932. end
  933. end
  934. local LASTPART = Head
  935. for i = 1, 8 do
  936. local MATH = (1-(i/14))
  937. if LASTPART == Head then
  938. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  939. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  940. LASTPART = Horn
  941. Horn.Color = C3(0,0,0)
  942. else
  943. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  944. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  945. LASTPART = Horn
  946. Horn.Color = C3(0,0,0)
  947. end
  948. end
  949. local LASTPART = Head
  950. for i = 1, 8 do
  951. local MATH = (1-(i/14))
  952. if LASTPART == Head then
  953. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  954. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  955. LASTPART = Horn
  956. Horn.Color = C3(0,0,0)
  957. else
  958. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  959. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  960. LASTPART = Horn
  961. Horn.Color = C3(0,0,0)
  962. end
  963. end
  964. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  965. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  966. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  967. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  968. MakeForm(PRT,"Cyl")
  969. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  970. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  971. MakeForm(PRT,"Cyl")
  972. PRT.Color = C3(159/255, 111/255, 183/255)
  973. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  974. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  975. MakeForm(RING,"Cyl")
  976. RING.Color = C3(0,0,0)
  977. for i = 1, 12 do
  978. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0)*SIZE,false)
  979. PRT.Color = C3(0,0,0)
  980. local MSH = IT("BlockMesh",PRT)
  981. MSH.Scale = VT(0.6,1,1)
  982. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  983. end
  984. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15)*SIZE,false)
  985. PRT.Color = C3(0,0,0)
  986. local MSH = IT("BlockMesh",PRT)
  987. MSH.Scale = VT(0.4,1,1)
  988. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  989. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  990. PRT.Color = C3(0,0,0)
  991. local MSH = IT("BlockMesh",PRT)
  992. MSH.Scale = VT(0.4,1,1)
  993. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  994. coroutine.resume(coroutine.create(function()
  995. while true do
  996. Swait()
  997. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  998. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  999. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1000. if CLOCKLOOP <= -150 then
  1001. if VALUE1 == false then
  1002. CLOCKLOOP = 0
  1003. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  1004. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1005. ApplyAoE(HITPOS,10,15,45,75,false)
  1006. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1007. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1008. if CLOCKTARGET ~= nil then
  1009. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1010. if CLOCKTARGET.Torso ~= nil then
  1011. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1012. end
  1013. if CLOCKTARGET.Health == 0 then
  1014. CLOCKTARGET = nil
  1015. end
  1016. end
  1017. end
  1018. end
  1019. end
  1020. end))
  1021.  
  1022. for _, c in pairs(Weapon:GetChildren()) do
  1023. if c.ClassName == "Part" then
  1024. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1025. end
  1026. end
  1027.  
  1028. Neck.Name = "Weld"
  1029. RootJoint.Name = "Weld"
  1030. RightShoulder.Name = "Weld"
  1031. LeftShoulder.Name = "Weld"
  1032. RightHip.Name = "Weld"
  1033. LeftHip.Name = "Weld"
  1034.  
  1035. local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255)
  1036. local SKILLFONT = "Fantasy"
  1037. local SKILLTEXTSIZE = 7
  1038.  
  1039. Weapon.Parent = Character
  1040. Humanoid.Parent = Character
  1041.  
  1042. Humanoid.Died:connect(function()
  1043. ATTACK = true
  1044. end)
  1045.  
  1046. --//=================================\\
  1047. --|| DAMAGING
  1048. --\\=================================//
  1049.  
  1050. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1051. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1052. defence.Name = ("HitBy"..Player.Name)
  1053. game:GetService("Debris"):AddItem(defence, 0.001)
  1054. Damage = Damage * DAMAGEMULTIPLIER
  1055. if Humanoid.Health ~= 0 then
  1056. local CritChance = MRANDOM(1,100)
  1057. if Damage > Humanoid.Health then
  1058. Damage = math.ceil(Humanoid.Health)
  1059. if Damage == 0 then
  1060. Damage = 0.1
  1061. end
  1062. end
  1063. Humanoid.Health = Humanoid.Health - Damage
  1064. end
  1065. end
  1066.  
  1067. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1068. local CHILDREN = workspace:GetDescendants()
  1069. for index, CHILD in pairs(CHILDREN) do
  1070. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1071. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1072. if HUM then
  1073. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1074. if TORSO then
  1075. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1076. if INSTAKILL == true then
  1077. CHILD:BreakJoints()
  1078. else
  1079. local DMG = MRANDOM(MINDMG,MAXDMG)
  1080. ApplyDamage(HUM,DMG,TORSO)
  1081. end
  1082. if FLING > 0 then
  1083. for _, c in pairs(CHILD:GetChildren()) do
  1084. if c:IsA("BasePart") then
  1085. local bv = Instance.new("BodyVelocity")
  1086. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1087. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1088. bv.Parent = c
  1089. Debris:AddItem(bv,0.05)
  1090. end
  1091. end
  1092. end
  1093. end
  1094. end
  1095. end
  1096. end
  1097. end
  1098. end
  1099.  
  1100. function MagicSphere2(size,waitt,cframe,color)
  1101. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1102. local mesh = IT("SpecialMesh",wave)
  1103. mesh.MeshType = "Sphere"
  1104. mesh.Scale = VT(size,size,size)
  1105. mesh.Offset = VT(0,0,0)
  1106. wave.CFrame = cframe
  1107. coroutine.resume(coroutine.create(function(PART)
  1108. for i = 1, waitt do
  1109. Swait()
  1110. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1111. wave.Transparency = wave.Transparency - (1/waitt)
  1112. end
  1113. wave:remove()
  1114. end))
  1115. end
  1116.  
  1117. function MagicSphere(size,waitt,cframe,color)
  1118. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1119. local mesh = IT("SpecialMesh",wave)
  1120. mesh.MeshType = "Sphere"
  1121. mesh.Scale = VT(size,size,size)
  1122. mesh.Offset = VT(0,0,0)
  1123. wave.CFrame = cframe
  1124. coroutine.resume(coroutine.create(function(PART)
  1125. for i = 1, waitt do
  1126. Swait()
  1127. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1128. wave.Transparency = wave.Transparency + (1/waitt)
  1129. if wave.Transparency > 0.99 then
  1130. wave:remove()
  1131. end
  1132. end
  1133. end))
  1134. end
  1135.  
  1136. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1137. local Direction = CFrame.new(StartPos, Vec).lookVector
  1138. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1139. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1140. if RayHit and CheckIntangible(RayHit) then
  1141. if DelayIfHit then
  1142. wait()
  1143. end
  1144. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1145. end
  1146. return RayHit, RayPos, RayNormal
  1147. end
  1148.  
  1149. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  1150. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1151. local mesh = IT("SpecialMesh",wave)
  1152. mesh.MeshType = "FileMesh"
  1153. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1154. mesh.Scale = VT(size,size,size)
  1155. wave.CFrame = cframe
  1156. coroutine.resume(coroutine.create(function(PART)
  1157. for i = 1, waitt do
  1158. Swait()
  1159. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1160. if doesrotate == true then
  1161. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1162. end
  1163. wave.Transparency = wave.Transparency + (0.5/waitt)
  1164. if wave.Transparency > 0.99 then
  1165. wave:remove()
  1166. end
  1167. end
  1168. end))
  1169. end
  1170.  
  1171. --//=================================\\
  1172. --|| ATTACK FUNCTIONS AND STUFF
  1173. --\\=================================//
  1174.  
  1175. function MagicMissiles()
  1176. ATTACK = true
  1177. Rooted = true
  1178. local SELECTING = true
  1179. local SPOTS = {}
  1180. coroutine.resume(coroutine.create(function()
  1181. local LOOP = 0
  1182. repeat
  1183. LOOP = LOOP + 1
  1184. Swait()
  1185. if LOOP >= 20 then
  1186. LOOP = 0
  1187. for i = 1, #SPOTS do
  1188. if SPOTS[i] ~= nil then
  1189. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1190. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1191. end
  1192. end
  1193. end
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. until SELECTING == false
  1201. Rooted = false
  1202. repeat
  1203. LOOP = LOOP + 1
  1204. Swait()
  1205. if LOOP >= 20 then
  1206. LOOP = 0
  1207. for i = 1, #SPOTS do
  1208. if SPOTS[i] ~= nil then
  1209. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1210. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1211. end
  1212. end
  1213. end
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. until ATTACK == false
  1221. end))
  1222. repeat
  1223. repeat Swait() until HOLD == true
  1224. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1225. if DIST > 9999 then
  1226. DIST = 9999
  1227. end
  1228. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1229. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1230. if HITFLOOR ~= nil then
  1231. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1232. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1233. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1234. end
  1235. repeat Swait() until HOLD == false
  1236. until #SPOTS == 15
  1237. SELECTING = false
  1238. for i = 1, #SPOTS do
  1239. if SPOTS[i] ~= nil then
  1240. local POS = SPOTS[i]
  1241. coroutine.resume(coroutine.create(function()
  1242. local MISSILE = IT("Model",Effects)
  1243. MISSILE.Name = "Missile"
  1244. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1245. MakeForm(BASEPART,"Cyl")
  1246. MISSILE.PrimaryPart = BASEPART
  1247. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1248. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1249. MakeForm(HEAD,"Ball")
  1250. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1251. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1252. MakeForm(TAIL,"Cyl")
  1253. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1254. for i = 1, 10 do
  1255. Swait()
  1256. for _, c in pairs(MISSILE:GetChildren()) do
  1257. if c.ClassName == "Part" then
  1258. c.Transparency = c.Transparency - 1/10
  1259. end
  1260. end
  1261. end
  1262. for i = 1, 15*1.5 do
  1263. Swait()
  1264. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1265. end
  1266. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1267. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1268. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1269. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1270. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1271. MISSILE:remove()
  1272. end))
  1273. end
  1274. end
  1275. wait(0.6)
  1276. ATTACK = false
  1277. Rooted = false
  1278. end
  1279.  
  1280.  
  1281.  
  1282. function TimesUp()
  1283. CLOCKTARGET = nil
  1284. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1285. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1286. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1287. if TORSO then
  1288. ATTACK = true
  1289. Rooted = false
  1290. coroutine.resume(coroutine.create(function()
  1291. repeat
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. until ATTACK == false
  1300. end))
  1301. if Effects:FindFirstChild("NeonDoll") then
  1302. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1303. end
  1304. wait(0.5)
  1305. local FAKECHARACTER = IT("Model",Effects)
  1306. FAKECHARACTER.Name = "NeonDoll"
  1307. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1308. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1309. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1310. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1311. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1312. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1313. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1314. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1315. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1316. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1317. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1318. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1319. CreateSound(201858045, TORS, 5, 0.4, false)
  1320. for i = 1, 150 do
  1321. Swait()
  1322. CLOCKSPEED = 100
  1323. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1324. if c.ClassName == "Part" then
  1325. c.Transparency = c.Transparency - 0.5/150
  1326. end
  1327. end
  1328. end
  1329. CLOCKTARGET = HUM
  1330. coroutine.resume(coroutine.create(function()
  1331. repeat Swait() CLOCKSPEED = 100 until CLOCKTARGET == nil
  1332. for i = 1, 25 do
  1333. Swait()
  1334. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1335. if c.ClassName == "Part" then
  1336. c.Transparency = c.Transparency + 0.5/25
  1337. end
  1338. end
  1339. end
  1340. CLOCKSPEED = 100
  1341. FAKECHARACTER:remove()
  1342. end))
  1343. wait(0.5)
  1344. ATTACK = false
  1345. Rooted = false
  1346. end
  1347. end
  1348. end
  1349.  
  1350. function ChainPunch()
  1351. ATTACK = true
  1352. Rooted = false
  1353. local GYRO = IT("BodyGyro",RootPart)
  1354. GYRO.D = 25
  1355. GYRO.P = 2000
  1356. GYRO.MaxTorque = VT(0,40000,0)
  1357. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1358. repeat
  1359. Swait()
  1360. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. until HOLD == true
  1368. local POS = Mouse.Hit.p
  1369. local CHAINS = false
  1370. local CHAINLINKS = {}
  1371. local A = IT("Attachment",RightArm)
  1372. A.Position = VT(1,-1,0)*SIZE
  1373. A.Orientation = VT(-90, -89.982, 0)
  1374. local B = IT("Attachment",RightArm)
  1375. B.Position = VT(-1,-1,0)*SIZE
  1376. B.Orientation = VT(-90, 89.988, 0)
  1377. local C = IT("Attachment",RightArm)
  1378. C.Position = VT(0.5,-1.3,0)*SIZE
  1379. C.Orientation = VT(-90, -89.982, 0)
  1380. local D = IT("Attachment",RightArm)
  1381. D.Position = VT(-0.5,-1.3,0)*SIZE
  1382. D.Orientation = VT(-90, 89.988, 0)
  1383. local LIGHT = IT("Attachment",RightArm)
  1384. LIGHT.Position = VT(0,-1,0)*SIZE
  1385. local LIGHT2 = IT("PointLight",LIGHT)
  1386. LIGHT2.Range = 7
  1387. LIGHT2.Brightness = 5
  1388. LIGHT2.Color = SKILLTEXTCOLOR
  1389. for i = 1, 2 do
  1390. local TWIST = -2
  1391. local START = A
  1392. local END = B
  1393. if i == 1 then
  1394. START = B
  1395. END = A
  1396. end
  1397. local ChainLink = IT("Beam",Torso)
  1398. ChainLink.Texture = "rbxassetid://73042633"
  1399. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1400. ChainLink.TextureSpeed = 1
  1401. ChainLink.Width0 = 1
  1402. ChainLink.Width1 = 1
  1403. ChainLink.TextureLength = 2.5
  1404. ChainLink.Attachment0 = START
  1405. ChainLink.Attachment1 = END
  1406. ChainLink.CurveSize0 = TWIST
  1407. ChainLink.CurveSize1 = TWIST
  1408. --ChainLink.FaceCamera = true
  1409. ChainLink.Segments = 45
  1410. ChainLink.Transparency = NumberSequence.new(1)
  1411. table.insert(CHAINLINKS,ChainLink)
  1412. end
  1413. for i = 1, 2 do
  1414. local TWIST = -1
  1415. local START = C
  1416. local END = D
  1417. if i == 1 then
  1418. START = D
  1419. END = C
  1420. end
  1421. local ChainLink = IT("Beam",Torso)
  1422. ChainLink.Texture = "rbxassetid://73042633"
  1423. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1424. ChainLink.TextureSpeed = 1
  1425. ChainLink.Width0 = 1
  1426. ChainLink.Width1 = 1
  1427. ChainLink.TextureLength = 5
  1428. ChainLink.Attachment0 = START
  1429. ChainLink.Attachment1 = END
  1430. ChainLink.CurveSize0 = TWIST
  1431. ChainLink.CurveSize1 = TWIST
  1432. --ChainLink.FaceCamera = true
  1433. ChainLink.Segments = 25
  1434. ChainLink.LightEmission = 0.5
  1435. ChainLink.Transparency = NumberSequence.new(1)
  1436. table.insert(CHAINLINKS,ChainLink)
  1437. end
  1438. coroutine.resume(coroutine.create(function()
  1439. repeat
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. until CHAINS == true
  1448. repeat
  1449. Swait()
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. until ATTACK == false
  1457. for e = 1, 15 do
  1458. Swait()
  1459. for i = 1, #CHAINLINKS do
  1460. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1461. end
  1462. end
  1463. A:remove()
  1464. B:remove()
  1465. C:remove()
  1466. D:remove()
  1467. end))
  1468. CreateSound(233856115, RightArm, 5, 1.2, false)
  1469. for e = 1, 15 do
  1470. Swait()
  1471. for i = 1, #CHAINLINKS do
  1472. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1473. end
  1474. end
  1475. CHAINS = true
  1476. Rooted = true
  1477. wait(0.25)
  1478. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1479. FIST.Color = C3(1, 215/255, 1)
  1480. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1481. local LIGHT3 = IT("PointLight",FIST)
  1482. LIGHT3.Range = 7
  1483. LIGHT3.Brightness = 5
  1484. LIGHT3.Color = SKILLTEXTCOLOR
  1485. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1486. local FISTA = IT("Attachment",FIST)
  1487. FISTA.Position = VT(0.062, 0.977, 0)
  1488. local ChainLink = IT("Beam",Torso)
  1489. ChainLink.Texture = "rbxassetid://73042633"
  1490. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1491. ChainLink.TextureSpeed = 0
  1492. ChainLink.Width0 = 3
  1493. ChainLink.Width1 = 3
  1494. ChainLink.TextureLength = 12
  1495. ChainLink.Attachment0 = LIGHT
  1496. ChainLink.Attachment1 = FISTA
  1497. ChainLink.FaceCamera = true
  1498. ChainLink.Segments = 45
  1499. ChainLink.LightEmission = 0.5
  1500. ChainLink.Transparency = NumberSequence.new(0.25)
  1501. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1502. for i = 1, 85 do
  1503. Swait()
  1504. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1505. ChainLink.TextureLength = 12+(i*2)
  1506. ApplyAoE(FIST.Position,40,15,20,100,false)
  1507. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(20,0,20), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1508. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1509. if HITFLOOR ~= nil then
  1510. HITFLOOR:BreakJoints()
  1511. coroutine.resume(coroutine.create(function()
  1512. for i = 1, 15 do
  1513. Swait()
  1514. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1515. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1516. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,3,60), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1517. end
  1518. end))
  1519. break
  1520. end
  1521. end
  1522. coroutine.resume(coroutine.create(function()
  1523. for i = 1, 50 do
  1524. Swait()
  1525. FIST.Transparency = FIST.Transparency + 0.5/50
  1526. LIGHT3.Range = LIGHT3.Range - 7/50
  1527. end
  1528. FIST:remove()
  1529. end))
  1530. LIGHT:remove()
  1531. GYRO:remove()
  1532. ATTACK = false
  1533. Rooted = false
  1534. end
  1535.  
  1536. function WarpMeteor()
  1537. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1538. if DIST > 180 then
  1539. DIST = 180
  1540. end
  1541. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1542. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1543. if HITFLOOR then
  1544. local POS = HITPOS
  1545. ATTACK = true
  1546. Rooted = true
  1547. local WARPED = false
  1548. local SMASHED = false
  1549. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1550. coroutine.resume(coroutine.create(function()
  1551. repeat
  1552. Swait()
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. until WARPED == true
  1560. repeat
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. until SMASHED == true
  1569. repeat
  1570. Swait()
  1571. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. until ATTACK == false
  1578. end))
  1579. VALUE1 = true
  1580. CreateSound(233856115, Torso, 5, 1.6, false)
  1581. for i = 1, 25 do
  1582. Swait()
  1583. for _, c in pairs(Character:GetChildren()) do
  1584. if c.ClassName == "Part" then
  1585. c.Transparency = c.Transparency + 1/25
  1586. end
  1587. end
  1588. for _, c in pairs(Weapon:GetChildren()) do
  1589. if c.ClassName == "Part" then
  1590. c.Transparency = c.Transparency + 1/25
  1591. end
  1592. end
  1593. end
  1594. UNANCHOR = false
  1595. RootPart.Anchored = true
  1596. RootPart.Velocity = VT(0,0,0)
  1597. local ROOTPOS = RootPart.Position
  1598. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1599. WARPED = true
  1600. for i = 1, 25 do
  1601. Swait()
  1602. for _, c in pairs(Character:GetChildren()) do
  1603. if c.ClassName == "Part" then
  1604. c.Transparency = c.Transparency - 1/25
  1605. end
  1606. end
  1607. for _, c in pairs(Weapon:GetChildren()) do
  1608. if c.ClassName == "Part" then
  1609. c.Transparency = c.Transparency - 1/25
  1610. end
  1611. end
  1612. end
  1613. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1614. SHELL.CFrame = RootPart.CFrame
  1615. MakeForm(SHELL,"Ball")
  1616. CreateSound(402981977, SHELL, 5, 1.6, false)
  1617. for i = 1, 10 do
  1618. Swait()
  1619. SHELL.Transparency = SHELL.Transparency - 1/10
  1620. SHELL.Size = SHELL.Size + VT(2,2,2)*1.8
  1621. end
  1622. for i = 1, math.ceil(75/2) do
  1623. Swait()
  1624. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1625. SHELL.CFrame = CF(RootPart.Position)
  1626. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(10,6,10), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1627. end
  1628. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1629. SHELL.CFrame = CF(RootPart.Position)
  1630. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(100,100,100)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1631. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1632. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1633. for i = 1, 5 do
  1634. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(50,5,50)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1635. end
  1636. SHELL:remove()
  1637. ApplyAoE(RootPart.Position,75,35,75,300,false)
  1638. SMASHED = true
  1639. wait(1)
  1640. VALUE1 = false
  1641. UNANCHOR = true
  1642. ATTACK = false
  1643. Rooted = false
  1644. end
  1645. end
  1646.  
  1647. function PandorasBox()
  1648. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1649. if HITFLOOR ~= nil then
  1650. ATTACK = true
  1651. Rooted = true
  1652. local RINGSPIN = true
  1653. local CONSTRUCTING = true
  1654. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1655. RING.Color = C3(0,0,0)
  1656. MakeForm(RING,"Cyl")
  1657. RING.CFrame = CF(HITPOS)
  1658. CreateSound(402981977, RING, 5, 1.2, false)
  1659. coroutine.resume(coroutine.create(function()
  1660. repeat
  1661. Swait()
  1662. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. until CONSTRUCTING == false
  1670. repeat
  1671. Swait()
  1672. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1673. until RINGSPIN == false
  1674. for i = 1, 25 do
  1675. Swait()
  1676. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1677. RING.Size = RING.Size - VT(0.15,0,0.15)
  1678. --DECAL.Transparency = DECAL.Transparency + 1/25
  1679. RING.Transparency = RING.Transparency + 1/25
  1680. end
  1681. RING:remove()
  1682. end))
  1683. for i = 1, 15 do
  1684. Swait()
  1685. RING.Size = RING.Size + VT(0.75,0,0.75)
  1686. RING.Transparency = RING.Transparency - 1/15
  1687. end
  1688. local BOXSPIN = true
  1689. local PANDORASBOX = IT("Model",Effects)
  1690. PANDORASBOX.Name = "Pandora's Box"
  1691. local BOX = IT("Model",PANDORASBOX)
  1692. BOX.Name = "Body"
  1693. local LID = IT("Model",PANDORASBOX)
  1694. LID.Name = "Lid"
  1695. --BUILDING THE BOX--
  1696. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1697. BASE.Color = C3(0,0,0)
  1698. PANDORASBOX.PrimaryPart = BASE
  1699. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1700. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1701. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1702. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1703. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1704. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1705. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1706. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1707. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1708. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1709. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1710. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1711. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1712. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1713. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1714. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1715. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1716. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1717. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1718. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1719. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1720. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1721. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1722. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1723. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1724. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1725. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1726. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1727. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1728. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1729. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1730. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1731. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1732. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1733. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1734. -------------
  1735. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1736. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1737. LID.PrimaryPart = LIDPART
  1738. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1739. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1740. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1741. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1742. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1743. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1744. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1745. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1746. local DECAL = IT("Decal",LIDPART)
  1747. DECAL.Face = "Top"
  1748. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1749. DECAL.Color3 = C3(0,0,0)
  1750. --BUILDING THE BOX--
  1751. coroutine.resume(coroutine.create(function()
  1752. repeat
  1753. Swait()
  1754. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1755. until BOXSPIN == false
  1756. end))
  1757. for i = 1, 25 do
  1758. Swait()
  1759. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1760. end
  1761. wait(0.5)
  1762. BOXSPIN = false
  1763. CONSTRUCTING = false
  1764. coroutine.resume(coroutine.create(function()
  1765. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1766. --[[for i = 1, 45 do
  1767. Swait()
  1768. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1769. end-
  1770. LID:remove()]]--
  1771. for _, c in pairs(LID:GetChildren()) do
  1772. if c.ClassName == "Part" then
  1773. c.Anchored = false
  1774. c.CanCollide = true
  1775. if c ~= LIDPART then
  1776. weldBetween(LIDPART,c)
  1777. end
  1778. end
  1779. end
  1780. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1781. Debris:AddItem(LID,15)
  1782. wait(0.5)
  1783. local RANDOMEFFECT = MRANDOM(1,4)
  1784. if RANDOMEFFECT == 1 then
  1785. for i = 1, 45 do
  1786. wait((2-(i/15))/15)
  1787. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1788. end
  1789. wait(1)
  1790. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1791. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1792. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1793. for i = 1, 5 do
  1794. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,6,60)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1795. end
  1796. ApplyAoE(BASE.Position,50,1,200,375,false)
  1797. ApplyAoE(BASE.Position,250,35,75,475,false)
  1798. elseif RANDOMEFFECT == 2 then
  1799. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1800. FIELD.CFrame = BASE.CFrame
  1801. MakeForm(FIELD,"Ball")
  1802. for i = 1, 50 do
  1803. Swait()
  1804. FIELD.Size = FIELD.Size + VT(1,1,1)
  1805. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1806. end
  1807. wait(0.2)
  1808. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1809. coroutine.resume(coroutine.create(function()
  1810. for i = 1, 75 do
  1811. Swait()
  1812. LOOP.Volume = LOOP.Volume + 10/75
  1813. LOOP.Parent = FIELD
  1814. local CHILDREN = workspace:GetDescendants()
  1815. for index, CHILD in pairs(CHILDREN) do
  1816. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1817. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1818. if HUM then
  1819. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1820. if TORSO then
  1821. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1822. HUM.Health = HUM.Health - 0.1
  1823. TORSO.Velocity = VT(0,5,0)
  1824. HUM.PlatformStand = true
  1825. if TORSO.RotVelocity.Magnitude < 15 then
  1826. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1827. end
  1828. end
  1829. end
  1830. end
  1831. end
  1832. end
  1833. FIELD.Size = FIELD.Size + VT(6,6,6)
  1834. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1835. end
  1836. for i = 1, 500 do
  1837. Swait()
  1838. LOOP.Parent = FIELD
  1839. local CHILDREN = workspace:GetDescendants()
  1840. for index, CHILD in pairs(CHILDREN) do
  1841. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1842. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1843. if HUM then
  1844. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1845. if TORSO then
  1846. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1847. TORSO.Velocity = VT(0,5,0)
  1848. HUM.Health = HUM.Health - 0.1
  1849. HUM.PlatformStand = true
  1850. if TORSO.RotVelocity.Magnitude < 15 then
  1851. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1852. end
  1853. end
  1854. end
  1855. end
  1856. end
  1857. end
  1858. end
  1859. for i = 1, 25 do
  1860. Swait()
  1861. LOOP.Volume = LOOP.Volume + 10/25
  1862. LOOP.Parent = FIELD
  1863. local CHILDREN = workspace:GetDescendants()
  1864. for index, CHILD in pairs(CHILDREN) do
  1865. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1866. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1867. if HUM then
  1868. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1869. if TORSO then
  1870. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1871. TORSO.Velocity = VT(0,5,0)
  1872. HUM.Health = HUM.Health - 0.1
  1873. HUM.PlatformStand = false
  1874. if TORSO.RotVelocity.Magnitude < 15 then
  1875. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1876. end
  1877. end
  1878. end
  1879. end
  1880. end
  1881. end
  1882. FIELD.Size = FIELD.Size - VT(9,9,9)
  1883. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1884. end
  1885. FIELD:remove()
  1886. end))
  1887. elseif RANDOMEFFECT == 3 then
  1888. for i = 1, 20 do
  1889. wait(0.15)
  1890. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1891. coroutine.resume(coroutine.create(function()
  1892. local MINION = CLONE:Clone()
  1893. MINION.Parent = Effects
  1894. MINION.Name = "Shadow"
  1895. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1896. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1897. for _, c in pairs(MINION:GetChildren()) do
  1898. if c.ClassName == "Part" then
  1899. c.Material = "Neon"
  1900. c.Color = C3(0,0,0)
  1901. c.Transparency = 0.25
  1902. if c.Name == "Head" then
  1903. c:ClearAllChildren()
  1904. local MSH = IT("BlockMesh",c)
  1905. MSH.Scale = VT(0.5,1,1)
  1906. end
  1907. end
  1908. end
  1909. local TORSO = MINION.Torso
  1910. local HUMAN = MINION.Humanoid
  1911. HUMAN.WalkSpeed = 20
  1912. HUMAN.MaxHealth = math.huge
  1913. HUMAN.Health = math.huge
  1914. HUMAN.DisplayDistanceType = "None"
  1915. HUMAN.Died:connect(function()
  1916. MINION:remove()
  1917. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1918. end)
  1919. wait(1)
  1920. local findNearestTorso = function(POS)
  1921. local list = game.Workspace:GetDescendants()
  1922. local torso = nil
  1923. local dist = 500
  1924. local temp = nil
  1925. local human = nil
  1926. local temp2 = nil
  1927. for x = 1, #list do
  1928. temp2 = list[x]
  1929. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1930. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1931. human = temp2:findFirstChildOfClass("Humanoid")
  1932. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1933. if (temp.Position - POS).magnitude < dist then
  1934. torso = temp
  1935. dist = (temp.Position - POS).magnitude
  1936. end
  1937. end
  1938. end
  1939. end
  1940. return torso, dist
  1941. end
  1942. for i = 1, 40 do
  1943. if HUMAN.Health == 0 then
  1944. break
  1945. end
  1946. wait(0.3)
  1947. local target,dist= findNearestTorso(TORSO.Position)
  1948. if target then
  1949. HUMAN:MoveTo(target.Position)
  1950. if dist < 25 then
  1951. CreateSound(348663022, TORSO, 10, 1, true)
  1952. wait(2)
  1953. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1954. --ANIM:Play()
  1955. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1956. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1957. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1958. for i = 1, 5 do
  1959. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1960. end
  1961. break
  1962. end
  1963. end
  1964. end
  1965. MINION:remove()
  1966. end))
  1967. end
  1968. elseif RANDOMEFFECT == 4 then
  1969. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1970. FIELD.Color = C3(0,0,0)
  1971. FIELD.CFrame = BASE.CFrame
  1972. MakeForm(FIELD,"Ball")
  1973. FIELD.CanCollide = true
  1974. for i = 1, 50 do
  1975. Swait()
  1976. FIELD.Size = FIELD.Size + VT(1,1,1)
  1977. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1978. end
  1979. wait(0.2)
  1980. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1981. coroutine.resume(coroutine.create(function()
  1982. local E = 0
  1983. for i = 1, 75 do
  1984. E = E + 1
  1985. Swait()
  1986. if E >= 60 then
  1987. E = 0
  1988. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*80, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1989. end
  1990. LOOP.Volume = LOOP.Volume + 10/75
  1991. LOOP.Parent = FIELD
  1992. local CHILDREN = workspace:GetDescendants()
  1993. for index, CHILD in pairs(CHILDREN) do
  1994. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1995. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1996. if HUM then
  1997. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1998. if TORSO then
  1999. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2000. for _, c in pairs(CHILD:GetChildren()) do
  2001. if c:IsA("BasePart") then
  2002. local bv = Instance.new("BodyVelocity")
  2003. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2004. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2005. bv.Parent = c
  2006. Debris:AddItem(bv,0.05)
  2007. end
  2008. end
  2009. HUM.Health = HUM.Health - 0.3
  2010. end
  2011. end
  2012. end
  2013. end
  2014. end
  2015. FIELD.Size = FIELD.Size + VT(10,10,10)/5
  2016. end
  2017. for i = 1, 180 do
  2018. E = E + 1
  2019. Swait()
  2020. if E >= 60 then
  2021. E = 0
  2022. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*60, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2023. end
  2024. LOOP.Parent = FIELD
  2025. local CHILDREN = workspace:GetDescendants()
  2026. for index, CHILD in pairs(CHILDREN) do
  2027. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2028. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2029. if HUM then
  2030. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2031. if TORSO then
  2032. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2033. for _, c in pairs(CHILD:GetChildren()) do
  2034. if c:IsA("BasePart") then
  2035. local bv = Instance.new("BodyVelocity")
  2036. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2037. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2038. bv.Parent = c
  2039. Debris:AddItem(bv,0.05)
  2040. end
  2041. end
  2042. HUM.Health = HUM.Health - 0.3
  2043. end
  2044. end
  2045. end
  2046. end
  2047. end
  2048. end
  2049. ApplyAoE(FIELD.Position,40,100,20,400,false)
  2050. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2051. for i = 1, 5 do
  2052. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2053. end
  2054. FIELD:remove()
  2055. end))
  2056. elseif RANDOMEFFECT == 5 then
  2057. end
  2058. wait(0.5)
  2059. for i = 1, 25 do
  2060. Swait()
  2061. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2062. end
  2063. PANDORASBOX:remove()
  2064. RINGSPIN = false
  2065. end))
  2066. ATTACK = false
  2067. Rooted = false
  2068. end
  2069. end
  2070.  
  2071. function Taunt()
  2072. ATTACK = true
  2073. local LAUGH = nil
  2074. coroutine.resume(coroutine.create(function()
  2075. repeat
  2076. Swait()
  2077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2083. until LAUGH ~= nil
  2084. repeat
  2085. Swait()
  2086. LAUGH.Parent = Head
  2087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2091. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2093. until LAUGH.Playing == false
  2094. ATTACK = false
  2095. end))
  2096. wait(0.1)
  2097. sick:Pause()
  2098. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  2099. wait(1)
  2100. sick:Resume()
  2101. end
  2102.  
  2103. function Prison_Key()
  2104. if Mouse.Target ~= nil then
  2105. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2106. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2107. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2108. local GYRO = IT("BodyGyro",RootPart)
  2109. GYRO.D = 750
  2110. GYRO.P = 20000
  2111. GYRO.MaxTorque = VT(0,40000000,0)
  2112. local grav = Instance.new("BodyPosition",TORSO)
  2113. grav.D = 15
  2114. grav.P = 20000
  2115. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2116. grav.position = TORSO.Position
  2117. local GYRO2 = IT("BodyGyro",TORSO)
  2118. GYRO2.D = 750
  2119. GYRO2.P = 20000
  2120. GYRO2.MaxTorque = VT(0,40000000,0)
  2121. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2122. grav.Name = "Jail"
  2123. local LOCKPARTS = {}
  2124. ATTACK = true
  2125. Rooted = false
  2126. local LOCK = IT("Model",Effects)
  2127. LOCK.Name = "Lock"
  2128. local LOCK2 = IT("Model",LOCK)
  2129. LOCK2.Name = "Metal"
  2130. --CREATE LOCK--
  2131. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  2132. LOCK.PrimaryPart = BASE
  2133. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  2134. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  2135. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  2136. MakeForm(PRT,"Cyl")
  2137. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  2138. PRT.Color = C3(0,0,0)
  2139. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  2140. MakeForm(PRT,"Cyl")
  2141. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  2142. PRT.Color = C3(0,0,0)
  2143. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  2144. for i = 1, 45 do
  2145. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2146. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  2147. end
  2148. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2149. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  2150. LOCK2.PrimaryPart = PRT
  2151. ---------------
  2152. local CHILDREN = LOCK:GetDescendants()
  2153. for index, CHILD in pairs(CHILDREN) do
  2154. if CHILD:IsA("BasePart") then
  2155. CHILD.Transparency = 1
  2156. end
  2157. end
  2158. for i = 1, 75 do
  2159. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  2160. Swait()
  2161. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2162. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2163. local CHILDREN = LOCK:GetDescendants()
  2164. for index, CHILD in pairs(CHILDREN) do
  2165. if CHILD:IsA("BasePart") then
  2166. CHILD.Transparency = CHILD.Transparency - 1/75
  2167. end
  2168. end
  2169. end
  2170. HUM.DisplayDistanceType = "None"
  2171. local KEY = IT("Model",Effects)
  2172. KEY.Name = "Key"
  2173. --CREATE KEY--
  2174. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
  2175. KEY.PrimaryPart = KBASE
  2176. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  2177. local WLD = weldBetween(RightArm,KBASE)
  2178. for i = 1, 45 do
  2179. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
  2180. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  2181. weldBetween(KBASE,PRT)
  2182. end
  2183. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  2184. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  2185. weldBetween(KBASE,PRT)
  2186. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  2187. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  2188. weldBetween(KBASE,PRT)
  2189. --------------
  2190. Rooted = true
  2191. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  2192. coroutine.resume(coroutine.create(function()
  2193. for i = 1, 10 do
  2194. Swait()
  2195. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2196. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2197. end
  2198. CreateSound(1149318312,BASE,5,1,false)
  2199. CreateSound(160772554,BASE,3,1,false)
  2200. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  2201. for i = 1, 4 do
  2202. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2203. end
  2204. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2205. wait(1)
  2206. TORSO.Parent.Parent = LOCK
  2207. for i = 1, 75 do
  2208. Swait()
  2209. local CHILDREN = KEY:GetDescendants()
  2210. for index, CHILD in pairs(CHILDREN) do
  2211. if CHILD:IsA("BasePart") then
  2212. CHILD.Transparency = i/25
  2213. end
  2214. end
  2215. local CHILDREN = LOCK:GetDescendants()
  2216. for index, CHILD in pairs(CHILDREN) do
  2217. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  2218. CHILD.Transparency = CHILD.Transparency + 1/75
  2219. elseif CHILD.ClassName == "Decal" then
  2220. CHILD.Transparency = CHILD.Transparency + 1/75
  2221. end
  2222. end
  2223. end
  2224. TORSO.Parent:ClearAllChildren()
  2225. KEY:remove()
  2226. LOCK:remove()
  2227. end))
  2228. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  2229. GYRO:remove()
  2230. ATTACK = false
  2231. Rooted = false
  2232. end
  2233. end
  2234. end
  2235.  
  2236. function RavagingOverthrower()
  2237. ATTACK = true
  2238. Rooted = true
  2239. for i=0, 1, 0.1 / Animation_Speed do
  2240. Swait()
  2241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2245. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2247. end
  2248. CreateSound("348663022", Torso, 5, 1)
  2249. local StartPos = RootPart.CFrame * CF(0,10,0).p
  2250. for i = 1, 5 do
  2251. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  2252. Swait(15)
  2253. end
  2254. local soundeffect = IT("Sound",Torso)
  2255. soundeffect.SoundId = "rbxassetid://487186990"
  2256. soundeffect.Looped = true
  2257. soundeffect.Volume = 10
  2258. soundeffect.Playing = true
  2259. repeat
  2260. turnto(Mouse.Hit.p)
  2261. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  2262. MagicSphere(25/10,25,CF(StartPos),"Royal purple")
  2263. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  2264. local distance = (StartPos - RayPos).magnitude
  2265. local RayBeam = IT("Part",Effects)
  2266. RayBeam.Material = "Neon"
  2267. RayBeam.Anchored = true
  2268. RayBeam.BrickColor = BRICKC"Royal purple"
  2269. local mesh = IT("SpecialMesh",RayBeam)
  2270. mesh.MeshType = "Cylinder"
  2271. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  2272. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  2273. MagicSphere(15,5,CF(RayPos),"Royal purple")
  2274. killnearest(RayPos,15,100)
  2275. for i = 1, 3 do
  2276. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  2277. end
  2278. Swait()
  2279. if KEYHOLD == false then
  2280. coroutine.resume(coroutine.create(function()
  2281. for i = 1, 5 do
  2282. RayBeam.Transparency = RayBeam.Transparency + 1/5
  2283. Swait()
  2284. end
  2285. RayBeam:remove()
  2286. end))
  2287. else
  2288. RayBeam:remove()
  2289. end
  2290. until KEYHOLD == false
  2291. soundeffect:remove()
  2292. ATTACK = false
  2293. Rooted = false
  2294. end
  2295.  
  2296.  
  2297. --//=================================\\
  2298. --|| ASSIGN THINGS TO KEYS
  2299. --\\=================================//
  2300.  
  2301. function MouseDown(Mouse)
  2302. HOLD = true
  2303. if ATTACK == false then
  2304. end
  2305. end
  2306.  
  2307. function MouseUp(Mouse)
  2308. HOLD = false
  2309. end
  2310.  
  2311. function KeyDown(Key)
  2312. KEYHOLD = true
  2313. if Key == "z" and ATTACK == false then
  2314. MagicMissiles()
  2315. end
  2316.  
  2317. if Key == "b" and ATTACK == false then
  2318. TimesUp()
  2319. end
  2320.  
  2321. if Key == "c" and ATTACK == false then
  2322. ChainPunch()
  2323. end
  2324.  
  2325. if Key == "v" and ATTACK == false then
  2326. WarpMeteor()
  2327. end
  2328.  
  2329. if Key == "x" and ATTACK == false then
  2330. PandorasBox()
  2331. end
  2332.  
  2333. if Key == "t" and ATTACK == false then
  2334. Taunt()
  2335. end
  2336.  
  2337. if Key == "q" and ATTACK == false then
  2338. Prison_Key()
  2339. end
  2340.  
  2341. if Key == "e" and ATTACK == false then
  2342. RavagingOverthrower()
  2343. end
  2344. if Key == "r" and ATTACK == false then
  2345. end
  2346. end
  2347.  
  2348. function KeyUp(Key)
  2349. KEYHOLD = false
  2350. end
  2351.  
  2352. Mouse.Button1Down:connect(function(NEWKEY)
  2353. MouseDown(NEWKEY)
  2354. end)
  2355. Mouse.Button1Up:connect(function(NEWKEY)
  2356. MouseUp(NEWKEY)
  2357. end)
  2358. Mouse.KeyDown:connect(function(NEWKEY)
  2359. KeyDown(NEWKEY)
  2360. end)
  2361. Mouse.KeyUp:connect(function(NEWKEY)
  2362. KeyUp(NEWKEY)
  2363. end)
  2364.  
  2365. --//=================================\\
  2366. --\\=================================//
  2367.  
  2368.  
  2369. function unanchor()
  2370. if UNANCHOR == true then
  2371. RootPart.Anchored = false
  2372. end
  2373. g = Character:GetChildren()
  2374. for i = 1, #g do
  2375. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2376. g[i].Anchored = false
  2377. end
  2378. end
  2379. g = Weapon:GetChildren()
  2380. for i = 1, #g do
  2381. if g[i].ClassName == "Part" then
  2382. g[i].Anchored = false
  2383. end
  2384. end
  2385. end
  2386.  
  2387.  
  2388. --//=================================\\
  2389. --|| WRAP THE WHOLE SCRIPT UP
  2390. --\\=================================//
  2391.  
  2392. Humanoid.Changed:connect(function(Jump)
  2393. if Jump == "Jump" and (Disable_Jump == true) then
  2394. Humanoid.Jump = false
  2395. end
  2396. end)
  2397.  
  2398. while true do
  2399. Swait()
  2400. script.Parent = WEAPONGUI
  2401. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2402. v:Stop();
  2403. end
  2404. ANIMATE.Parent = nil
  2405. SINE = SINE + CHANGE*1.5
  2406. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2407. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2408. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2409. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2410. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2411. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2412. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2413. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2414. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2415. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2416. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2417. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. end
  2421. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2422. ANIM = "Jump"
  2423. if ATTACK == false then
  2424. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2428. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2430. end
  2431. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2432. ANIM = "Fall"
  2433. if ATTACK == false then
  2434. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2438. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2440. end
  2441. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2442. ANIM = "Idle"
  2443. if ATTACK == false then
  2444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2448. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450. end
  2451. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2452. ANIM = "Walk"
  2453. if ATTACK == false then
  2454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2458. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2460. end
  2461. end
  2462. unanchor()
  2463. Humanoid.MaxHealth = "inf"
  2464. Humanoid.Health = "inf"
  2465. if Rooted == false then
  2466. Disable_Jump = false
  2467. Humanoid.WalkSpeed = Speed
  2468. elseif Rooted == true then
  2469. Disable_Jump = true
  2470. Humanoid.WalkSpeed = 0
  2471. end
  2472. for _, c in pairs(Character:GetChildren()) do
  2473. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2474. c.Material = "Fabric"
  2475. if c:FindFirstChildOfClass("ParticleEmitter") then
  2476. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2477. end
  2478. if c ~= Head then
  2479. c.Color = C3(0,0,0)
  2480. else
  2481. c.Color = C3(1,1,1)
  2482. end
  2483. if c == Head then
  2484. if c:FindFirstChild("face") then
  2485. c.face:remove()
  2486. end
  2487. end
  2488. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2489. c:remove()
  2490. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2491. c:remove()
  2492. end
  2493. end
  2494. sick.SoundId = "rbxassetid://"..SONG
  2495. sick.Looped = true
  2496. sick.Pitch = 1
  2497. sick.Volume = 5
  2498. sick.Parent = Torso
  2499. sick:Resume()
  2500. --sick.Playing = false
  2501. Humanoid.Name = "Pandora = "..Player.Name
  2502. end
  2503.  
  2504. --//=================================\\
  2505. --\\=================================//
  2506.  
  2507.  
  2508.  
  2509.  
  2510.  
  2511. --//====================================================\\--
  2512. --|| END OF SCRIPT
  2513. --\\====================================================//--
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