SHOW:
|
|
- or go back to the newest paste.
1 | ||
2 | --Converted with ttyyuu12345's model to script plugin v4 | |
3 | function sandbox(var,func) | |
4 | local env = getfenv(func) | |
5 | local newenv = setmetatable({},{ | |
6 | __index = function(self,k) | |
7 | if k=="script" then | |
8 | return var | |
9 | else | |
10 | return env[k] | |
11 | end | |
12 | end, | |
13 | }) | |
14 | setfenv(func,newenv) | |
15 | return func | |
16 | end | |
17 | cors = {} | |
18 | mas = Instance.new("Model",game:GetService("Lighting")) | |
19 | Model0 = Instance.new("Model") | |
20 | - | Script1 = Instance.new("Script") |
20 | + | Part1 = Instance.new("Part") |
21 | Part2 = Instance.new("Part") | |
22 | Part3 = Instance.new("Part") | |
23 | Part4 = Instance.new("Part") | |
24 | Part5 = Instance.new("Part") | |
25 | Part6 = Instance.new("Part") | |
26 | Part7 = Instance.new("Part") | |
27 | Part8 = Instance.new("Part") | |
28 | - | Part9 = Instance.new("Part") |
28 | + | Script9 = Instance.new("Script") |
29 | Script10 = Instance.new("Script") | |
30 | - | BoolValue11 = Instance.new("BoolValue") |
30 | + | Model0.Name = "Purple Slime" |
31 | - | Model0.Name = "Particle Pellets" |
31 | + | |
32 | Part1.Name = "Slimey" | |
33 | - | Script1.Parent = Model0 |
33 | + | Part1.Parent = Model0 |
34 | - | table.insert(cors,sandbox(Script1,function() |
34 | + | Part1.BrickColor = BrickColor.new("Bright violet") |
35 | - | --Particle Slime V2 by timwood1104-- |
35 | + | Part1.Anchored = true |
36 | Part1.Locked = true | |
37 | - | -- V2 includes more customizable options including "range, combine and ooze"! Enjoi :D |
37 | + | Part1.FormFactor = Enum.FormFactor.Symmetric |
38 | Part1.Size = Vector3.new(1, 1, 1) | |
39 | Part1.CFrame = CFrame.new(-129.5, 0.500010014, -37.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
40 | Part1.BackSurface = Enum.SurfaceType.Glue | |
41 | Part1.BottomSurface = Enum.SurfaceType.Glue | |
42 | Part1.FrontSurface = Enum.SurfaceType.Glue | |
43 | Part1.LeftSurface = Enum.SurfaceType.Glue | |
44 | Part1.RightSurface = Enum.SurfaceType.Glue | |
45 | Part1.TopSurface = Enum.SurfaceType.Glue | |
46 | Part1.Color = Color3.new(0.419608, 0.196078, 0.486275) | |
47 | Part1.Position = Vector3.new(-129.5, 0.500010014, -37.5) | |
48 | Part1.Color = Color3.new(0.419608, 0.196078, 0.486275) | |
49 | - | speed = 6 -- How fast it goes, just put any number I guess :P |
49 | + | |
50 | - | range = 75 -- How far the slime "sees"; if it can't see ya it won't get ya! lol |
50 | + | |
51 | - | combine = false -- If there are multiple slimes of the same kind, they will combine together if this is true. |
51 | + | Part2.BrickColor = BrickColor.new("Bright violet") |
52 | - | ooze = true -- This is whether the slime will squeeze through thick walls or not. |
52 | + | Part2.Anchored = true |
53 | Part2.Locked = true | |
54 | Part2.FormFactor = Enum.FormFactor.Symmetric | |
55 | Part2.Size = Vector3.new(1, 1, 1) | |
56 | Part2.CFrame = CFrame.new(-129.5, 0.500010014, -36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
57 | - | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victim. |
57 | + | |
58 | Part2.BottomSurface = Enum.SurfaceType.Glue | |
59 | Part2.FrontSurface = Enum.SurfaceType.Glue | |
60 | Part2.LeftSurface = Enum.SurfaceType.Glue | |
61 | - | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < range then |
61 | + | |
62 | - | if T == nil then |
62 | + | |
63 | Part2.Color = Color3.new(0.419608, 0.196078, 0.486275) | |
64 | Part2.Position = Vector3.new(-129.5, 0.500010014, -36.5) | |
65 | - | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then |
65 | + | Part2.Color = Color3.new(0.419608, 0.196078, 0.486275) |
66 | - | T = g[i].Torso |
66 | + | |
67 | - | end |
67 | + | |
68 | Part3.BrickColor = BrickColor.new("Bright violet") | |
69 | Part3.Anchored = true | |
70 | Part3.Locked = true | |
71 | Part3.FormFactor = Enum.FormFactor.Symmetric | |
72 | Part3.Size = Vector3.new(1, 1, 1) | |
73 | Part3.CFrame = CFrame.new(-129.5, 1.50001001, -37.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
74 | Part3.BackSurface = Enum.SurfaceType.Glue | |
75 | Part3.BottomSurface = Enum.SurfaceType.Glue | |
76 | Part3.FrontSurface = Enum.SurfaceType.Glue | |
77 | Part3.LeftSurface = Enum.SurfaceType.Glue | |
78 | Part3.RightSurface = Enum.SurfaceType.Glue | |
79 | Part3.TopSurface = Enum.SurfaceType.Glue | |
80 | Part3.Color = Color3.new(0.419608, 0.196078, 0.486275) | |
81 | Part3.Position = Vector3.new(-129.5, 1.50001001, -37.5) | |
82 | Part3.Color = Color3.new(0.419608, 0.196078, 0.486275) | |
83 | Part4.Name = "Slimey" | |
84 | Part4.Parent = Model0 | |
85 | Part4.BrickColor = BrickColor.new("Bright violet") | |
86 | Part4.Anchored = true | |
87 | Part4.Locked = true | |
88 | Part4.FormFactor = Enum.FormFactor.Symmetric | |
89 | Part4.Size = Vector3.new(1, 1, 1) | |
90 | Part4.CFrame = CFrame.new(-129.5, 1.50001001, -36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
91 | Part4.BackSurface = Enum.SurfaceType.Glue | |
92 | Part4.BottomSurface = Enum.SurfaceType.Glue | |
93 | - | if combine == true then |
93 | + | |
94 | - | k = game.Workspace:getChildren() |
94 | + | |
95 | - | wait(math.random(1,10)/20) |
95 | + | |
96 | - | for i=1, #k do |
96 | + | |
97 | - | if k[i]:findFirstChild("Touch") ~= nil and k[i]:findFirstChild("Slimey") ~= nil and k[i] ~= script.Parent then |
97 | + | Part4.Color = Color3.new(0.419608, 0.196078, 0.486275) |
98 | - | if k[i]:findFirstChild("Slimey").BrickColor == script.Parent.Slimey.BrickColor then |
98 | + | Part4.Position = Vector3.new(-129.5, 1.50001001, -36.5) |
99 | - | h = k[i]:getChildren() |
99 | + | Part4.Color = Color3.new(0.419608, 0.196078, 0.486275) |
100 | - | for o=1, #h do |
100 | + | |
101 | - | if h[o].Name == "Slimey" then |
101 | + | |
102 | - | h[o].Parent = script.Parent |
102 | + | Part5.BrickColor = BrickColor.new("Bright violet") |
103 | Part5.Anchored = true | |
104 | Part5.Locked = true | |
105 | - | k[i]:remove() |
105 | + | |
106 | Part5.Size = Vector3.new(1, 1, 1) | |
107 | Part5.CFrame = CFrame.new(-128.5, 0.500010014, -36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
108 | Part5.BackSurface = Enum.SurfaceType.Glue | |
109 | Part5.BottomSurface = Enum.SurfaceType.Glue | |
110 | Part5.FrontSurface = Enum.SurfaceType.Glue | |
111 | Part5.LeftSurface = Enum.SurfaceType.Glue | |
112 | Part5.RightSurface = Enum.SurfaceType.Glue | |
113 | Part5.TopSurface = Enum.SurfaceType.Glue | |
114 | Part5.Color = Color3.new(0.419608, 0.196078, 0.486275) | |
115 | Part5.Position = Vector3.new(-128.5, 0.500010014, -36.5) | |
116 | Part5.Color = Color3.new(0.419608, 0.196078, 0.486275) | |
117 | - | if ooze == true then |
117 | + | |
118 | - | r = math.random(1,36) --This little bit is supposed to allow the slime to take bigger "steps" every |
118 | + | |
119 | Part6.BrickColor = BrickColor.new("Bright violet") | |
120 | Part6.Anchored = true | |
121 | Part6.Locked = true | |
122 | Part6.FormFactor = Enum.FormFactor.Symmetric | |
123 | Part6.Size = Vector3.new(1, 1, 1) | |
124 | Part6.CFrame = CFrame.new(-128.5, 1.50001001, -36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
125 | Part6.BackSurface = Enum.SurfaceType.Glue | |
126 | Part6.BottomSurface = Enum.SurfaceType.Glue | |
127 | Part6.FrontSurface = Enum.SurfaceType.Glue | |
128 | Part6.LeftSurface = Enum.SurfaceType.Glue | |
129 | Part6.RightSurface = Enum.SurfaceType.Glue | |
130 | - | if T ~= nil and script.Parent:findFirstChild("on") ~= nil then --If target exists, then attack! |
130 | + | |
131 | - | if script.Parent:findFirstChild("on").Value == true then |
131 | + | Part6.Color = Color3.new(0.419608, 0.196078, 0.486275) |
132 | - | p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys" |
132 | + | Part6.Position = Vector3.new(-128.5, 1.50001001, -36.5) |
133 | - | for i=1, #p do |
133 | + | Part6.Color = Color3.new(0.419608, 0.196078, 0.486275) |
134 | - | if p[i].Name == "Slimey" then |
134 | + | |
135 | - | if prev == nil then |
135 | + | |
136 | - | prev = p[i] |
136 | + | Part7.BrickColor = BrickColor.new("Bright violet") |
137 | - | prev2 = p[i] |
137 | + | Part7.Anchored = true |
138 | - | end |
138 | + | |
139 | - | if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then |
139 | + | |
140 | - | prev = p[i] -- This finds the Slimey closest to the target. |
140 | + | |
141 | - | end |
141 | + | Part7.CFrame = CFrame.new(-128.5, 1.50001001, -37.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
142 | - | if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then |
142 | + | |
143 | - | prev2 = p[i] -- This finds the Slimey farthest away from the target. |
143 | + | |
144 | - | end |
144 | + | |
145 | Part7.LeftSurface = Enum.SurfaceType.Glue | |
146 | Part7.RightSurface = Enum.SurfaceType.Glue | |
147 | - | fade(prev) --Make Slimey dissappear. VV- Make Slimey move closer to target. |
147 | + | |
148 | - | prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space)) |
148 | + | Part7.Color = Color3.new(0.419608, 0.196078, 0.486275) |
149 | - | unfade(prev) -- Make Slimey appear again. |
149 | + | Part7.Position = Vector3.new(-128.5, 1.50001001, -37.5) |
150 | Part7.Color = Color3.new(0.419608, 0.196078, 0.486275) | |
151 | Part8.Name = "Slimey" | |
152 | Part8.Parent = Model0 | |
153 | Part8.BrickColor = BrickColor.new("Bright violet") | |
154 | Part8.Anchored = true | |
155 | Part8.Locked = true | |
156 | Part8.FormFactor = Enum.FormFactor.Symmetric | |
157 | Part8.Size = Vector3.new(1, 1, 1) | |
158 | Part8.CFrame = CFrame.new(-128.5, 0.500010014, -37.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
159 | - | Part2.BrickColor = BrickColor.new("Bright bluish green") |
159 | + | |
160 | Part8.BottomSurface = Enum.SurfaceType.Glue | |
161 | Part8.FrontSurface = Enum.SurfaceType.Glue | |
162 | - | Part2.Shape = Enum.PartType.Ball |
162 | + | |
163 | Part8.RightSurface = Enum.SurfaceType.Glue | |
164 | - | Part2.CFrame = CFrame.new(-76.5, 0.50001502, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
164 | + | |
165 | Part8.Color = Color3.new(0.419608, 0.196078, 0.486275) | |
166 | Part8.Position = Vector3.new(-128.5, 0.500010014, -37.5) | |
167 | Part8.Color = Color3.new(0.419608, 0.196078, 0.486275) | |
168 | Script9.Parent = Model0 | |
169 | table.insert(cors,sandbox(Script9,function() | |
170 | --Particle Slime by timwood1104-- | |
171 | - | Part2.Color = Color3.new(0, 0.560784, 0.611765) |
171 | + | |
172 | - | Part2.Position = Vector3.new(-76.5, 0.50001502, -24.5) |
172 | + | |
173 | - | Part2.Color = Color3.new(0, 0.560784, 0.611765) |
173 | + | |
174 | -- To move closer to the target, the slime takes the particle farthest away and puts it in a random | |
175 | -- position closer to the target it is chasing. This causes the slime to move slowly, but surely towards it's | |
176 | - | Part3.BrickColor = BrickColor.new("Bright bluish green") |
176 | + | |
177 | -- constructs a specific tool to do so. Remember, I made this first! Enjoy :P | |
178 | ||
179 | - | Part3.Shape = Enum.PartType.Ball |
179 | + | |
180 | spaces = 2 -- How many spaces it travels per move(1-3 is the best, preferably 2) | |
181 | - | Part3.CFrame = CFrame.new(-76.5, 0.50001502, -23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
181 | + | speed = 8 -- How fast it goes, just put any number I guess :P |
182 | grabslime = true -- Whether the slime will grab Slimeys from Workspace or not; it doesn't affect much | |
183 | ------------- though. Basically, if there is any bricks in Workspace named "Slimey", it will add them to itself. | |
184 | ||
185 | ||
186 | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victem. | |
187 | g = game.Workspace:getChildren() | |
188 | - | Part3.Color = Color3.new(0, 0.560784, 0.611765) |
188 | + | |
189 | - | Part3.Position = Vector3.new(-76.5, 0.50001502, -23.5) |
189 | + | |
190 | - | Part3.Color = Color3.new(0, 0.560784, 0.611765) |
190 | + | if T == nil then |
191 | T = g[i].Torso | |
192 | else | |
193 | - | Part4.BrickColor = BrickColor.new("Bright bluish green") |
193 | + | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then |
194 | T = g[i].Torso | |
195 | end | |
196 | - | Part4.Shape = Enum.PartType.Ball |
196 | + | |
197 | end | |
198 | - | Part4.CFrame = CFrame.new(-76.5, 1.50001395, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
198 | + | |
199 | g[i].Parent = script.Parent | |
200 | end | |
201 | end | |
202 | end | |
203 | ||
204 | function fade(b)-- This lets a brick disappear by "fading" into invisibility, but you can't see the effect very | |
205 | - | Part4.Color = Color3.new(0, 0.560784, 0.611765) |
205 | + | |
206 | - | Part4.Position = Vector3.new(-76.5, 1.50001395, -24.5) |
206 | + | |
207 | - | Part4.Color = Color3.new(0, 0.560784, 0.611765) |
207 | + | |
208 | end | |
209 | b.Transparency = 1 | |
210 | - | Part5.BrickColor = BrickColor.new("Bright bluish green") |
210 | + | |
211 | ||
212 | function unfade(b) -- This lets a brick appear by "fading" into visibility, but you can't see the effect very | |
213 | - | Part5.Shape = Enum.PartType.Ball |
213 | + | |
214 | b.Transparency = b.Transparency - 0.01*speed*#p/4 | |
215 | - | Part5.CFrame = CFrame.new(-76.5, 1.50001395, -23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
215 | + | |
216 | end | |
217 | b.Transparency = 0 | |
218 | end | |
219 | ||
220 | while true do | |
221 | ||
222 | - | Part5.Color = Color3.new(0, 0.560784, 0.611765) |
222 | + | |
223 | - | Part5.Position = Vector3.new(-76.5, 1.50001395, -23.5) |
223 | + | |
224 | - | Part5.Color = Color3.new(0, 0.560784, 0.611765) |
224 | + | |
225 | r = math.random(1,20) --This little bit is supposed to allow the slime to take bigger "steps" every | |
226 | if r == 1 or r == 2 or r == 3 then -- once and a while, thus allowing it to travel through thick walls. | |
227 | - | Part6.BrickColor = BrickColor.new("Bright bluish green") |
227 | + | |
228 | elseif r == 4 or r == 5 then | |
229 | space = spaces + 2 | |
230 | - | Part6.Shape = Enum.PartType.Ball |
230 | + | |
231 | space = spaces + 3 | |
232 | - | Part6.CFrame = CFrame.new(-75.5, 0.50001502, -23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
232 | + | |
233 | space = spaces | |
234 | end | |
235 | ||
236 | if T ~= nil then --If target exists, then attack! | |
237 | p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys" | |
238 | for i=1, #p do | |
239 | - | Part6.Color = Color3.new(0, 0.560784, 0.611765) |
239 | + | if p[i].Name == "Slimey" then |
240 | - | Part6.Position = Vector3.new(-75.5, 0.50001502, -23.5) |
240 | + | if prev == nil then |
241 | - | Part6.Color = Color3.new(0, 0.560784, 0.611765) |
241 | + | prev = p[i] |
242 | prev2 = p[i] | |
243 | end | |
244 | - | Part7.BrickColor = BrickColor.new("Bright bluish green") |
244 | + | if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then |
245 | prev = p[i] -- This finds the Slimey closest to the target. | |
246 | end | |
247 | - | Part7.Shape = Enum.PartType.Ball |
247 | + | if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then |
248 | prev2 = p[i] -- This finds the Slimey farthest away from the target. | |
249 | - | Part7.CFrame = CFrame.new(-75.5, 1.50001395, -23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
249 | + | |
250 | end | |
251 | end | |
252 | fade(prev) --Make Slimey dissappear. VV- Make Slimey move closer to target. | |
253 | prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space)) | |
254 | unfade(prev) -- Make Slimey appear again. | |
255 | end | |
256 | - | Part7.Color = Color3.new(0, 0.560784, 0.611765) |
256 | + | |
257 | - | Part7.Position = Vector3.new(-75.5, 1.50001395, -23.5) |
257 | + | |
258 | - | Part7.Color = Color3.new(0, 0.560784, 0.611765) |
258 | + | |
259 | ||
260 | end)) | |
261 | - | Part8.BrickColor = BrickColor.new("Bright bluish green") |
261 | + | |
262 | Script10.Parent = Model0 | |
263 | table.insert(cors,sandbox(Script10,function() | |
264 | - | Part8.Shape = Enum.PartType.Ball |
264 | + | |
265 | function onTouched(p) | |
266 | - | Part8.CFrame = CFrame.new(-75.5, 1.50001395, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
266 | + | |
267 | ting = true | |
268 | if p.Name == "Left Arm" or p.Name == "Right Arm" or p.Name == "Left Leg" or p.Name == "Right Leg" or p.Name == "Head" or p.Name == "Torso" or p.Name == "zarm" then | |
269 | p.Anchored = true | |
270 | reflect(p) | |
271 | part = Instance.new("Part") | |
272 | part.Parent = game.Workspace | |
273 | - | Part8.Color = Color3.new(0, 0.560784, 0.611765) |
273 | + | |
274 | - | Part8.Position = Vector3.new(-75.5, 1.50001395, -24.5) |
274 | + | |
275 | - | Part8.Color = Color3.new(0, 0.560784, 0.611765) |
275 | + | |
276 | - | Part9.Name = "Slimey" |
276 | + | |
277 | - | Part9.Parent = Model0 |
277 | + | |
278 | - | Part9.BrickColor = BrickColor.new("Bright bluish green") |
278 | + | |
279 | - | Part9.Locked = true |
279 | + | |
280 | - | Part9.FormFactor = Enum.FormFactor.Symmetric |
280 | + | |
281 | - | Part9.Shape = Enum.PartType.Ball |
281 | + | |
282 | - | Part9.Size = Vector3.new(1, 1, 1) |
282 | + | |
283 | - | Part9.CFrame = CFrame.new(-75.5, 0.50001502, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
283 | + | |
284 | - | Part9.BackSurface = Enum.SurfaceType.Glue |
284 | + | |
285 | - | Part9.BottomSurface = Enum.SurfaceType.Glue |
285 | + | |
286 | - | Part9.FrontSurface = Enum.SurfaceType.Glue |
286 | + | |
287 | - | Part9.LeftSurface = Enum.SurfaceType.Glue |
287 | + | |
288 | - | Part9.RightSurface = Enum.SurfaceType.Glue |
288 | + | |
289 | - | Part9.TopSurface = Enum.SurfaceType.Glue |
289 | + | |
290 | - | Part9.Color = Color3.new(0, 0.560784, 0.611765) |
290 | + | |
291 | - | Part9.Position = Vector3.new(-75.5, 0.50001502, -24.5) |
291 | + | |
292 | - | Part9.Color = Color3.new(0, 0.560784, 0.611765) |
292 | + | |
293 | end | |
294 | end | |
295 | ||
296 | function reflect(b) | |
297 | while b.Reflectance < 1 do | |
298 | b.Reflectance = b.Reflectance + 0.05 | |
299 | wait(0.01) | |
300 | end | |
301 | - | p.Anchored = false --OMG!! |
301 | + | |
302 | end | |
303 | ||
304 | function unreflect(b) | |
305 | while b.Reflectance > 0 do | |
306 | b.Reflectance = b.Reflectance - 0.05 | |
307 | wait(0.01) | |
308 | - | part.Shape = "Ball" |
308 | + | |
309 | b.Reflectance = 0 | |
310 | end | |
311 | ||
312 | e = script.Parent:getChildren() | |
313 | for i=1, #e do | |
314 | if e[i].Name == "Slimey" then | |
315 | e[i].Touched:connect(onTouched) | |
316 | end | |
317 | end | |
318 | ||
319 | end)) | |
320 | for i,v in pairs(mas:GetChildren()) do | |
321 | v.Parent = workspace | |
322 | pcall(function() v:MakeJoints() end) | |
323 | end | |
324 | mas:Destroy() | |
325 | for i,v in pairs(cors) do | |
326 | spawn(function() | |
327 | pcall(v) | |
328 | end) | |
329 | end |