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1
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
2
wait(1 / 60)
3
Effects = { }
4-
local Player = game.Players.localPlayer
4+
local Player = game.Players.contentdeleted93726
5
local Character = Player.Character
6
local Humanoid = Character.Humanoid
7
local mouse = Player:GetMouse()
8
local m = Instance.new('Model', Character)
9
m.Name = "WeaponModel"
10
local LeftArm = Character["Left Arm"]
11
local RightArm = Character["Right Arm"]
12
local LeftLeg = Character["Left Leg"]
13
local RightLeg = Character["Right Leg"]
14
local Head = Character.Head
15
local Torso = Character.Torso
16
local cam = game.Workspace.CurrentCamera
17
local RootPart = Character.HumanoidRootPart
18
local RootJoint = RootPart.RootJoint
19
local equipped = false
20
local attack = false
21
local Anim = 'Idle'
22
local idle = 0
23
local attacktype = 1
24
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
25
local velocity = RootPart.Velocity.y
26
local sine = 0
27
local change = 1
28
local grabbed = false
29
local cn = CFrame.new
30
local mr = math.rad
31
local angles = CFrame.Angles
32
local ud = UDim2.new
33
local c3 = Color3.new
34
35
Humanoid.Animator.Parent = nil
36
Character.Animate.Parent = nil
37
38
local newMotor = function(part0, part1, c0, c1)
39
	local w = Instance.new('Motor', part0)
40
	w.Part0 = part0
41
	w.Part1 = part1
42
	w.C0 = c0
43
	w.C1 = c1
44
	return w
45
end
46
47
function clerp(a, b, t)
48
	return a:lerp(b, t)
49
end
50
51
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
52
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
53
54
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
55
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
56
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
57
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
58
RootJoint.C1 = CFrame.new(0, 0, 0)
59
RootJoint.C0 = CFrame.new(0, 0, 0)
60
Torso.Neck.C1 = CFrame.new(0, 0, 0)
61
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
62
63
local rarmc1 = RW.C1
64
local larmc1 = LW.C1
65
local rlegc1 = RH.C1
66
local llegc1 = LH.C1
67
68
local resetc1 = false
69
70
function PlayAnimationFromTable(table, speed, bool)
71
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
72
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
73
	RW.C0 = clerp(RW.C0, table[3], speed) 
74
	LW.C0 = clerp(LW.C0, table[4], speed) 
75
	RH.C0 = clerp(RH.C0, table[5], speed) 
76
	LH.C0 = clerp(LH.C0, table[6], speed) 
77
	if bool == true then
78
		if resetc1 == false then
79
			resetc1 = true
80
			RootJoint.C1 = RootJoint.C1
81
			Torso.Neck.C1 = Torso.Neck.C1
82
			RW.C1 = rarmc1
83
			LW.C1 = larmc1
84
			RH.C1 = rlegc1
85
			LH.C1 = llegc1
86
		end
87
	end
88
end
89
90
--[[Credits to SazErenos for his Artificial Heartbeat]]--
91
92
ArtificialHB = Instance.new("BindableEvent", script)
93
ArtificialHB.Name = "Heartbeat"
94
95
script:WaitForChild("Heartbeat")
96
97
frame = 1 / 30
98
tf = 0
99
allowframeloss = false
100
tossremainder = false
101
lastframe = tick()
102
script.Heartbeat:Fire()
103
104
game:GetService("RunService").Heartbeat:connect(function(s, p)
105
	tf = tf + s
106
	if tf >= frame then
107
		if allowframeloss then
108
			script.Heartbeat:Fire()
109
			lastframe = tick()
110
		else
111
			for i = 1, math.floor(tf / frame) do
112
				script.Heartbeat:Fire()
113
			end
114
			lastframe = tick()
115
		end
116
		if tossremainder then
117
			tf = 0
118
		else
119
			tf = tf - frame * math.floor(tf / frame)
120
		end
121
	end
122
end)
123
124
function swait(num)
125
	if num == 0 or num == nil then
126
		ArtificialHB.Event:wait()
127
	else
128
		for i = 0, num do
129
			ArtificialHB.Event:wait()
130
		end
131
	end
132
end
133
134
local RbxUtility = LoadLibrary("RbxUtility")
135
local Create = RbxUtility.Create
136
137
function RemoveOutlines(part)
138
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
139
end
140
	
141
CFuncs = {	
142
	["Part"] = {
143
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
144
			local Part = Create("Part"){
145
				Parent = Parent,
146
				Reflectance = Reflectance,
147
				Transparency = Transparency,
148
				CanCollide = false,
149
				Locked = true,
150
				BrickColor = BrickColor.new(tostring(BColor)),
151
				Name = Name,
152
				Size = Size,
153
				Material = Material,
154
			}
155
			RemoveOutlines(Part)
156
			return Part
157
		end;
158
	};
159
	
160
	["Mesh"] = {
161
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
162
			local Msh = Create(Mesh){
163
				Parent = Part,
164
				Offset = OffSet,
165
				Scale = Scale,
166
			}
167
			if Mesh == "SpecialMesh" then
168
				Msh.MeshType = MeshType
169
				Msh.MeshId = MeshId
170
			end
171
			return Msh
172
		end;
173
	};
174
	
175
	["Mesh"] = {
176
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
177
			local Msh = Create(Mesh){
178
				Parent = Part,
179
				Offset = OffSet,
180
				Scale = Scale,
181
			}
182
			if Mesh == "SpecialMesh" then
183
				Msh.MeshType = MeshType
184
				Msh.MeshId = MeshId
185
			end
186
			return Msh
187
		end;
188
	};
189
	
190
	["Weld"] = {
191
		Create = function(Parent, Part0, Part1, C0, C1)
192
			local Weld = Create("Weld"){
193
				Parent = Parent,
194
				Part0 = Part0,
195
				Part1 = Part1,
196
				C0 = C0,
197
				C1 = C1,
198
			}
199
			return Weld
200
		end;
201
	};
202
203
	["Sound"] = {
204
		Create = function(id, par, vol, pit) 
205
			coroutine.resume(coroutine.create(function()
206
				local S = Create("Sound"){
207
					Volume = vol,
208
					Pitch = pit or 1,
209
					SoundId = id,
210
					Parent = par or workspace,
211
				}
212
				Instance.new("DistortionSoundEffect", S).Level = 1
213
				wait() 
214
				S:play() 
215
				game:GetService("Debris"):AddItem(S, 10)
216
			end))
217
		end;
218
	};
219
	
220
	["ParticleEmitter"] = {
221
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
222
			local fp = Create("ParticleEmitter"){
223
				Parent = Parent,
224
				Color = ColorSequence.new(Color1, Color2),
225
				LightEmission = LightEmission,
226
				Size = Size,
227
				Texture = Texture,
228
				Transparency = Transparency,
229
				ZOffset = ZOffset,
230
				Acceleration = Accel,
231
				Drag = Drag,
232
				LockedToPart = LockedToPart,
233
				VelocityInheritance = VelocityInheritance,
234
				EmissionDirection = EmissionDirection,
235
				Enabled = Enabled,
236
				Lifetime = LifeTime,
237
				Rate = Rate,
238
				Rotation = Rotation,
239
				RotSpeed = RotSpeed,
240
				Speed = Speed,
241
				VelocitySpread = VelocitySpread,
242
			}
243
			return fp
244
		end;
245
	};
246
}
247
248
function rayCast(Position, Direction, Range, Ignore)
249
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
250
end 
251
252
local function GetNearest(obj, distance)
253
	local last, lastx = distance + 1
254
	for i, v in pairs(workspace:GetChildren()) do
255
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
256
			local t = v.Torso
257
			local dist = (t.Position - obj.Position).magnitude
258
			if dist <= distance then
259
				if dist < last then
260
					last = dist
261
					lastx = v
262
				end
263
			end
264
		end
265
	end
266
	return lastx
267
end
268
269
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
270
271
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
272
	for i, v in pairs(hit:GetChildren()) do 
273
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
274
			local find = v:FindFirstChild("DebounceHit")
275
			if not find then
276
				if v.Parent:findFirstChild("Head") then
277
					local BillG = Create("BillboardGui"){
278
						Parent = v.Parent.Head,
279
						Size = UDim2.new(1, 0, 1, 0),
280
						Adornee = v.Parent.Head,
281
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
282
					}
283
					local TL = Create("TextLabel"){
284
						Parent = BillG,
285
						Size = UDim2.new(3, 3, 3, 3),
286
						BackgroundTransparency = 1,
287
						Text = tostring(damage).."-",
288
						TextColor3 = Color1.Color,
289
						TextStrokeColor3 = Color2.Color,
290
						TextStrokeTransparency = 0,
291
						TextXAlignment = Enum.TextXAlignment.Center,
292
						TextYAlignment = Enum.TextYAlignment.Center,
293
						FontSize = Enum.FontSize.Size18,
294
						Font = "ArialBold",
295
					}
296
					coroutine.resume(coroutine.create(function()
297
						swait(1)
298
						for i = 0, 1, .1 do
299
							swait(.1)
300
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
301
						end
302
						BillG:Destroy()
303
					end))
304
				end
305
				v.Health = v.Health - damage
306
				local bool = Create("BoolValue"){
307
					Parent = v,
308
					Name = "DebounceHit",
309
				}
310
				if HSound ~= nil and HPitch ~= nil then
311
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
312
				end
313
				game:GetService("Debris"):AddItem(bool, cooldown)
314
			end
315
		end
316
	end
317
end
318
319
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
320
	for _, c in pairs(workspace:children()) do
321
		local hum = c:findFirstChild("Humanoid")
322
		if hum ~= nil then
323
			local head = c:findFirstChild("Torso")
324
			if head ~= nil then
325
				local targ = head.Position - Part.Position
326
				local mag = targ.magnitude
327
				if mag <= magni and c.Name ~= Player.Name then 
328
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
329
				end
330
			end
331
		end
332
	end
333
end
334
335
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
336
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
337
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
338
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
339
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
340
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
341
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
342
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
343
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
344
Part.Mesh.TextureId = "rbxassetid://435840335"
345
346
EffectModel = Instance.new("Model", Character)
347
EffectModel.Name = "Effects"
348
349
Effects = {
350
	["Block"] = {
351
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
352
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
353
			prt.Anchored = true
354
			prt.CFrame = cframe
355
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
356
			game:GetService("Debris"):AddItem(prt, 10)
357
			if Type == 1 or Type == nil then
358
				table.insert(Effects, {
359
					prt,
360
					"Block1",
361
					delay,
362
					x3,
363
					y3,
364
					z3,
365
					msh
366
				})
367
			elseif Type == 2 then
368
				table.insert(Effects, {
369
					prt,
370
					"Block2",
371
					delay,
372
					x3,
373
					y3,
374
					z3,
375
					msh
376
				})
377
			end
378
		end;
379
	};
380
	
381
	["Cylinder"] = {
382
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
383
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
384
			prt.Anchored = true
385
			prt.CFrame = cframe
386
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
387
			game:GetService("Debris"):AddItem(prt, 2)
388
			Effects[#Effects + 1] = {
389
				prt,
390
				"Cylinder",
391
				delay,
392
				x3,
393
				y3,
394
				z3
395
			}
396
		end;
397
	};
398
	
399
	["Sphere"] = {
400
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
401
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
402
			prt.Anchored = true
403
			prt.CFrame = cframe
404
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
405
			game:GetService("Debris"):AddItem(prt, 10)
406
			table.insert(Effects, {
407
				prt,
408
				"Cylinder",
409
				delay,
410
				x3,
411
				y3,
412
				z3,
413
				msh
414
			})
415
		end;
416
	};
417
	
418
	["Elec"] = {
419
		Create = function(cff, x, y, z)
420
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
421
			prt.Anchored = true
422
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
423
			prt.CFrame = CFrame.new(prt.Position)
424
			game:GetService("Debris"):AddItem(prt, 2)
425
			local xval = math.random() / 2
426
			local yval = math.random() / 2
427
			local zval = math.random() / 2
428
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
429
			table.insert(Effects, {
430
				prt,
431
				"Elec",
432
				0.1,
433
				x,
434
				y,
435
				z,
436
				xval,
437
				yval,
438
				zval
439
			})
440
		end;
441
442
	};
443
	
444
	["Ring"] = {
445
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
446
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
447
			prt.Anchored = true
448
			prt.CFrame = cframe
449
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
450
			game:GetService("Debris"):AddItem(prt, 10)
451
			table.insert(Effects, {
452
				prt,
453
				"Cylinder",
454
				delay,
455
				x3,
456
				y3,
457
				z3,
458
				msh
459
			})
460
		end;
461
	};
462
463
464
	["Wave"] = {
465
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
466
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
467
			prt.Anchored = true
468
			prt.CFrame = cframe
469
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
470
			game:GetService("Debris"):AddItem(prt, 10)
471
			table.insert(Effects, {
472
				prt,
473
				"Cylinder",
474
				delay,
475
				x3,
476
				y3,
477
				z3,
478
				msh
479
			})
480
		end;
481
	};
482
483
	["Break"] = {
484
		Create = function(brickcolor, cframe, x1, y1, z1)
485
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
486
			prt.Anchored = true
487
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
488
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
489
			local num = math.random(10, 50) / 1000
490
			game:GetService("Debris"):AddItem(prt, 10)
491
			table.insert(Effects, {
492
				prt,
493
				"Shatter",
494
				num,
495
				prt.CFrame,
496
				math.random() - math.random(),
497
				0,
498
				math.random(50, 100) / 100
499
			})
500
		end;
501
	};
502
}
503
504
Shoot2 = function(orgpos)
505
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
506
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
507
	table.insert(Effects, {
508
		MouseLook.lookVector,
509
		"Shoot2",
510
		50,
511
		orgpos,
512
		5,
513
		7,
514
		0,
515
		1,
516
		2
517
	})
518
end
519
520
function attackone()
521
	attack = true
522
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
523
	for i = 0, 1, 0.025 do
524
		swait()
525
		PlayAnimationFromTable({
526
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
527
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
528
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
529
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
530
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
531
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
532
		}, .3, false)
533
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
534
	end
535
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
536
	CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)
537
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
538
	Shoot2(Barrel.Position)
539
	for i = 0, 1, 0.15 do
540
		swait()
541
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
542
		PlayAnimationFromTable({
543
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
544
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
545
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
546
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
547
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
548
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
549
		}, .6, false)
550
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
551
	end
552
	for i = 0, 1, 0.15 do
553
		swait()
554
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
555
		PlayAnimationFromTable({
556
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
557
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
558
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
559
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
560
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
561
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
562
		}, .2, false)
563
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
564
	end
565
	for i = 0, 1, 0.05 do
566
		swait()
567
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
568
		PlayAnimationFromTable({
569
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
570
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
571
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
572
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
573
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
574
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
575
		}, .3, false)
576
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
577
	end
578
	for i = 0, 1, 0.13 do
579
		swait()
580
		PlayAnimationFromTable({
581
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
582
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
583
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
584
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
585
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
586
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
587
		}, .3, false)
588
	end
589
	attack = false
590
end
591
592
--[[Attacks]]--
593
594
mouse.Button1Down:connect(function()
595
	if attack == false and attacktype == 1 then
596
		attackone()
597
	end
598
end)
599
600
mouse.KeyDown:connect(function(k)
601
	k = k:lower()
602
	if attack == false and k == '' then
603
	
604
	end
605
end)
606
607
while true do
608
	swait()
609
	for i, v in pairs(Character:GetChildren()) do
610
		if v:IsA("Part") then
611
			v.Material = "SmoothPlastic"
612
		elseif v:IsA("Accessory") then
613
			v:WaitForChild("Handle").Material = "SmoothPlastic"
614
		end
615
	end
616
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
617
	velocity = RootPart.Velocity.y
618
	sine = sine + change
619
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
620
	if equipped == true or equipped == false then
621
		if RootPart.Velocity.y > 1 and hit == nil then 
622
			Anim = "Jump"
623
			if attack == false then
624
				PlayAnimationFromTable({
625
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
626
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
627
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
628
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
629
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
630
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
631
				}, .3, false)
632
			end
633
		elseif RootPart.Velocity.y < -1 and hit == nil then 
634
			Anim = "Fall"
635
			if attack == false then
636
				PlayAnimationFromTable({
637
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
638
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
639
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
640
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
641
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
642
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
643
				}, .3, false)
644
			end
645
		elseif Torsovelocity < 1 and hit ~= nil then
646
			Anim = "Idle"
647
			if attack == false then
648
				change = 1
649
				PlayAnimationFromTable({
650
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
651
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
652
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
653
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
654
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
655
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
656
				}, .3, false)
657
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
658
			end
659
		elseif Torsovelocity > 2 and hit ~= nil then
660
			Anim = "Walk"
661
			if attack == false then
662
				change = 3
663
				PlayAnimationFromTable({
664
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
665
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
666
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
667
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
668
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
669
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
670
				}, .3, false)
671
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
672
			end
673
		end
674
	end
675
	if 0 < #Effects then
676
		for e = 1, #Effects do
677
			if Effects[e] ~= nil then
678
				local Thing = Effects[e]
679
				if Thing ~= nil then
680
					local Part = Thing[1]
681
					local Mode = Thing[2]
682
					local Delay = Thing[3]
683
					local IncX = Thing[4]
684
					local IncY = Thing[5]
685
					local IncZ = Thing[6]
686
					if Thing[2] == "Shoot" then
687
						local Look = Thing[1]
688
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
689
						local mag = (Thing[4] - pos).magnitude
690
						Thing[9] = Thing[9] + 0.5
691
						Thing[5] = Thing[5] + 0.2
692
						Thing[6] = Thing[6] + 0.2
693
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
694
						Thing[4] = Thing[4] + Look * 15
695
						Thing[3] = Thing[3] - 1
696
						if hit ~= nil then
697
							Thing[3] = 0
698
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
699
							ref.Anchored = true
700
							ref.CFrame = CFrame.new(pos)
701
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
702
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
703
							game:GetService("Debris"):AddItem(ref, 1)
704
						end
705
						if Thing[3] <= 0 then
706
							table.remove(Effects, e)
707
						end
708
					end
709
					do
710
						if Thing[2] == "Shoot2" then
711
							local Look = Thing[1]
712
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
713
							local mag = (Thing[4] - pos).magnitude
714
							Thing[9] = Thing[9] + 0.5
715
							Thing[5] = Thing[5] + 0.2
716
							Thing[6] = Thing[6] + 0.2
717
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
718
							Thing[4] = Thing[4] + Look * 3
719
							Thing[3] = Thing[3] + 5
720
							if hit ~= nil then
721
								Thing[3] = 0
722
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
723
								ref.Anchored = true
724
								ref.CFrame = CFrame.new(pos)
725
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
726
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
727
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
728
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
729
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
730
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
731
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
732
								local e = Instance.new("Explosion", ref)
733
								e.Position = ref.Position
734
								e.BlastRadius = 400
735
								e.DestroyJointRadiusPercent = 20
736
								e.Visible = false
737
								e.ExplosionType = "CratersAndDebris"
738
								game:GetService("Debris"):AddItem(ref, 10)
739
							end
740
							if Thing[3] <= 0 then
741
								table.remove(Effects, e)
742
							end
743
						end
744
						do
745
							do
746
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
747
									if Thing[1].Transparency <= 1 then
748
										if Thing[2] == "Block1" then
749
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
750
											Mesh = Thing[7]
751
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
752
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
753
										else
754
											if Thing[2] == "Block2" then
755
												Thing[1].CFrame = Thing[1].CFrame
756
												Mesh = Thing[7]
757
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
758
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
759
											else
760
												if Thing[2] == "Block3" then
761
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
762
													Mesh = Thing[7]
763
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
764
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
765
												else
766
													if Thing[2] == "Cylinder" then
767
														Mesh = Thing[7]
768
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
769
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
770
													else
771
														if Thing[2] == "Cylinder2" then
772
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
773
															Mesh = Thing[7]
774
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
775
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
776
														else
777
															if Thing[2] == "Blood" then
778
																Mesh = Thing[7]
779
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
780
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
781
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
782
															else
783
																if Thing[2] == "Elec" then
784
																	Mesh = Thing[10]
785
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
786
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
787
																else
788
																	if Thing[2] == "Disappear" then
789
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
790
																	end
791
																end
792
															end
793
														end
794
													end
795
												end
796
											end
797
										end
798
									else
799
										Part.Parent = nil
800
										table.remove(Effects, e)
801
									end
802
								end
803
							end
804
						end
805
					end
806
				end
807
			end
808
		end
809
	end