View difference between Paste ID: mJDF5YHm and CsL5LPuh
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1-
--[[cl/require(824084728) S = require(game.ReplicatedStorage.Script)S:Set("UsernameHere") S = require(game.ReplicatedStorage.Script)S:Get("Kunomai")]]--
1+
--[[cl/require(824084728) S = require(game.ReplicatedStorage.Script)S:Set("DragonBxllinGamver") S = require(game.ReplicatedStorage.Script)S:Get("Kunomai")]]--
2
3
--do the command within the box above to make it work and replace usernamehere with YOUR name
4
5
--Converted with PenguinAnonymous's model to script plugin v4
6
7
function sandbox(var,func)
8
	local env = getfenv(func)
9
	local newenv = setmetatable({},{
10
		__index = function(self,k)
11
			if k=="script" then
12
				return var
13
			else
14
				return env[k]
15
			end
16
		end,
17
	})
18
	setfenv(func,newenv)
19
	return func
20
end
21
cors = {}
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mas = Instance.new("Model",game:GetService("Lighting"))
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LocalScript0 = Instance.new("LocalScript")
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Model1 = Instance.new("Model")
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Model2 = Instance.new("Model")
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Model3 = Instance.new("Model")
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Part4 = Instance.new("Part")
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SpecialMesh5 = Instance.new("SpecialMesh")
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Part6 = Instance.new("Part")
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SpecialMesh7 = Instance.new("SpecialMesh")
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Part8 = Instance.new("Part")
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SpecialMesh9 = Instance.new("SpecialMesh")
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Part10 = Instance.new("Part")
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SpecialMesh11 = Instance.new("SpecialMesh")
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Part12 = Instance.new("Part")
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BlockMesh13 = Instance.new("BlockMesh")
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Part14 = Instance.new("Part")
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BlockMesh15 = Instance.new("BlockMesh")
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Part16 = Instance.new("Part")
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BlockMesh17 = Instance.new("BlockMesh")
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WedgePart18 = Instance.new("WedgePart")
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SpecialMesh19 = Instance.new("SpecialMesh")
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WedgePart20 = Instance.new("WedgePart")
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SpecialMesh21 = Instance.new("SpecialMesh")
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WedgePart22 = Instance.new("WedgePart")
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SpecialMesh23 = Instance.new("SpecialMesh")
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WedgePart24 = Instance.new("WedgePart")
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SpecialMesh25 = Instance.new("SpecialMesh")
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WedgePart26 = Instance.new("WedgePart")
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SpecialMesh27 = Instance.new("SpecialMesh")
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WedgePart28 = Instance.new("WedgePart")
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SpecialMesh29 = Instance.new("SpecialMesh")
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Part30 = Instance.new("Part")
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BlockMesh31 = Instance.new("BlockMesh")
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WedgePart32 = Instance.new("WedgePart")
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SpecialMesh33 = Instance.new("SpecialMesh")
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Part34 = Instance.new("Part")
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SpecialMesh35 = Instance.new("SpecialMesh")
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Part36 = Instance.new("Part")
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SpecialMesh37 = Instance.new("SpecialMesh")
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WedgePart38 = Instance.new("WedgePart")
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SpecialMesh39 = Instance.new("SpecialMesh")
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Part40 = Instance.new("Part")
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SpecialMesh41 = Instance.new("SpecialMesh")
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WedgePart42 = Instance.new("WedgePart")
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SpecialMesh43 = Instance.new("SpecialMesh")
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Part44 = Instance.new("Part")
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SpecialMesh45 = Instance.new("SpecialMesh")
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Part46 = Instance.new("Part")
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BlockMesh47 = Instance.new("BlockMesh")
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Part48 = Instance.new("Part")
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SpecialMesh49 = Instance.new("SpecialMesh")
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Part50 = Instance.new("Part")
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SpecialMesh51 = Instance.new("SpecialMesh")
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Part52 = Instance.new("Part")
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SpecialMesh53 = Instance.new("SpecialMesh")
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Part54 = Instance.new("Part")
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SpecialMesh55 = Instance.new("SpecialMesh")
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Part56 = Instance.new("Part")
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Part57 = Instance.new("Part")
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SpecialMesh58 = Instance.new("SpecialMesh")
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Part59 = Instance.new("Part")
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SpecialMesh60 = Instance.new("SpecialMesh")
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Part61 = Instance.new("Part")
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SpecialMesh62 = Instance.new("SpecialMesh")
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Part63 = Instance.new("Part")
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SpecialMesh64 = Instance.new("SpecialMesh")
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Part65 = Instance.new("Part")
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BlockMesh66 = Instance.new("BlockMesh")
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Part67 = Instance.new("Part")
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SpecialMesh68 = Instance.new("SpecialMesh")
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Part69 = Instance.new("Part")
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SpecialMesh70 = Instance.new("SpecialMesh")
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Part71 = Instance.new("Part")
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SpecialMesh72 = Instance.new("SpecialMesh")
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Part73 = Instance.new("Part")
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CylinderMesh74 = Instance.new("CylinderMesh")
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Part75 = Instance.new("Part")
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CylinderMesh76 = Instance.new("CylinderMesh")
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Part77 = Instance.new("Part")
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CylinderMesh78 = Instance.new("CylinderMesh")
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CylinderMesh80 = Instance.new("CylinderMesh")
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CylinderMesh82 = Instance.new("CylinderMesh")
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SpecialMesh84 = Instance.new("SpecialMesh")
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CylinderMesh98 = Instance.new("CylinderMesh")
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SpecialMesh100 = Instance.new("SpecialMesh")
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Part101 = Instance.new("Part")
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CylinderMesh102 = Instance.new("CylinderMesh")
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CylinderMesh108 = Instance.new("CylinderMesh")
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CylinderMesh110 = Instance.new("CylinderMesh")
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BlockMesh112 = Instance.new("BlockMesh")
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SpecialMesh116 = Instance.new("SpecialMesh")
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Part117 = Instance.new("Part")
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SpecialMesh118 = Instance.new("SpecialMesh")
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CylinderMesh120 = Instance.new("CylinderMesh")
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SpecialMesh122 = Instance.new("SpecialMesh")
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SpecialMesh126 = Instance.new("SpecialMesh")
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BlockMesh128 = Instance.new("BlockMesh")
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BlockMesh130 = Instance.new("BlockMesh")
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SpecialMesh132 = Instance.new("SpecialMesh")
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SpecialMesh177 = Instance.new("SpecialMesh")
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SpecialMesh184 = Instance.new("SpecialMesh")
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SpecialMesh187 = Instance.new("SpecialMesh")
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Part188 = Instance.new("Part")
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SpecialMesh189 = Instance.new("SpecialMesh")
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BlockMesh193 = Instance.new("BlockMesh")
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BlockMesh197 = Instance.new("BlockMesh")
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BlockMesh203 = Instance.new("BlockMesh")
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SpecialMesh209 = Instance.new("SpecialMesh")
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SpecialMesh211 = Instance.new("SpecialMesh")
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SpecialMesh213 = Instance.new("SpecialMesh")
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WedgePart214 = Instance.new("WedgePart")
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TextBox479 = Instance.new("TextBox")
503
TextLabel480 = Instance.new("TextLabel")
504
Frame481 = Instance.new("Frame")
505
TextBox482 = Instance.new("TextBox")
506
TextLabel483 = Instance.new("TextLabel")
507
Frame484 = Instance.new("Frame")
508
Frame485 = Instance.new("Frame")
509
TextLabel486 = Instance.new("TextLabel")
510
TextLabel487 = Instance.new("TextLabel")
511
TextLabel488 = Instance.new("TextLabel")
512
Frame489 = Instance.new("Frame")
513
TextLabel490 = Instance.new("TextLabel")
514
TextLabel491 = Instance.new("TextLabel")
515
Frame492 = Instance.new("Frame")
516
Frame493 = Instance.new("Frame")
517
LocalScript0.Name = "Kunomai"
518
LocalScript0.Parent = mas
519
table.insert(cors,sandbox(LocalScript0,function()
520
--[[Script by shadowbudderpony.
521
	You've already taken Chaos away from me, making me want to remake it under a new name.
522
	Are you really going to take this too? If so, Jump off a building into a helicopters propellers rotating at a very high speed.
523
    ----
524
    Decompiled by Foldzz.
525
    Unfortunately for you, i am going to take this too. No hard feelings, this is just what happens when you give your
526
    hard work to fake people. They end up spreading it :).
527
]]
528
local ArtificialHB = Instance.new("BindableEvent", script)
529
ArtificialHB.Name = "Heartbeat"
530
script:WaitForChild("Heartbeat")
531
532
script.Name = "Kunomai" -- Yes, I am indeed calling it Kunomai now. Screw you for trying to say otherwise!1!!!1
533
--Kunomai, the combination of the Japanese words "Kuno" and "Unmei". Kuno meaning "Anguish" and Unmei meaning "Fate".
534
local Player = game:GetService("Players").LocalPlayer
535
repeat wait() until Player
536
local Character = Player.Character
537
repeat wait() until Character
538
539
local Mouse = Player:GetMouse()
540
local LeftArm = Character:WaitForChild("Left Arm")
541
local RightArm = Character:WaitForChild("Right Arm")
542
local LeftLeg = Character:WaitForChild("Left Leg")
543
local RightLeg = Character:WaitForChild("Right Leg")
544
local Head = Character:WaitForChild("Head")
545
local Torso = Character:WaitForChild("Torso")
546
local RootPart = Character:WaitForChild("HumanoidRootPart")
547
local Humanoid = Character:WaitForChild("Humanoid")
548
local LeftShoulder = Torso:WaitForChild("Left Shoulder")
549
local RightShoulder = Torso:WaitForChild("Right Shoulder")
550
local LeftHip = Torso:WaitForChild("Left Hip")
551
local RightHip = Torso:WaitForChild("Right Hip")
552
local Neck = Torso:WaitForChild("Neck")
553
local RootJoint = RootPart:WaitForChild("RootJoint")
554
local Camera = workspace.CurrentCamera
555
local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
556
local Animate = Character:WaitForChild("Animate")
557
558
local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
559
FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS"
560
local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
561
FLeftHip.Name = "LH" FRightHip.Name = "RH"
562
local FRootJoint = Instance.new("Weld", RootPart)
563
FRootJoint.Name = "RJ"
564
565
local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
566
F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts"
567
568
local Drag_To_Part = Instance.new("Part", F3)
569
Drag_To_Part.Transparency = 1
570
Drag_To_Part.Name = "Drag-to-part"
571
Drag_To_Part.Size = Vector3.new(.2,.2,.2)
572
Drag_To_Part.Anchored = false
573
Drag_To_Part.CanCollide = false
574
Drag_To_Part.Locked = true
575
local DTPWeld = Instance.new("Weld", Drag_To_Part)
576
DTPWeld.Part0 = RootPart
577
DTPWeld.Part1 = Drag_To_Part
578
579
local retr = Instance.new("DoubleConstrainedValue")
580
retr.MaxValue = 100
581
retr.MinValue = 0
582
retr.Value = 0
583
584
local WepWeld = nil
585
local WepWeld2 = nil
586
587
local WepWeld3 = nil
588
local SheWeld = nil
589
590
local NLSC0 = LeftShoulder.C0
591
local NLSC1 = LeftShoulder.C1
592
local NRSC0 = RightShoulder.C0
593
local NRSC1 = RightShoulder.C1
594
local NLHC0 = LeftHip.C0
595
local NLHC1 = LeftHip.C1
596
local NRHC0 = RightHip.C0
597
local NRHC1 = RightHip.C1
598
local NNC0 = Neck.C0
599
local NNC1 = Neck.C1
600
local NRJC0 = RootJoint.C0
601
local NRJC1 = RootJoint.C1
602
603
local Handle, Hit_Box, Hit_Box2 = nil, nil, nil
604
local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil
605
606
local chatServ = game:GetService("Chat")
607
local runServ = game:GetService("RunService")
608
local debServ = game:GetService("Debris")
609
610
local CurrentSpeed = {16, 0}
611
local Current_Anim = "Idle"
612
local Attack_Num = 1
613
local Damage_Buff = 0
614
local Max_Health = 150
615
local Last_Health = Max_Health
616
local DragTable = {}
617
local InputCommand = ""
618
local InputFrameTable = {}
619
local EnemiesHit = {}
620
local MCD = {Retrive = {16, 16}, 
621
			 CondemningFlames = {13, 13}
622
			}
623
local HitCount = {false, 0, 0, {5, 5}}
624
local c1 = nil
625
local c2 = nil
626
local Target = nil
627
local ViewDirection = 0
628
local Mode = 1
629
local Form = 0
630
local viewMode = 0
631
local sine = 0
632
local change = 1
633
local Debounces =  {Equipped = false,
634
					Equipping = false,
635
					Attacking = false,
636
					Locked_On = false,
637
					Can_Double_Jump = false,
638
					AnimOverride = false,
639
					Guarding = false,
640
					Crouching = false,
641
					JumpAnim = false,
642
					DoubleJumpAnim = false,
643
					KeyStrokeEnabled = false,
644
					Successful_KeyStroke = false,
645
					KeyStroke_CoolDown = false,
646
					UIAction = false,
647
					ZeroGravity = false,
648
					DoubleJumping = false,
649
					Guarding = false,
650
					DisableJump = false,
651
					CanGuard = true,
652
					ProtectionEnabled = false
653
					}
654
local MorphInfo = {false, true}
655
local HitSounds = { 
656
					Sharp = {
657
							Small = 153092296, 
658
							MedL = 153092292, 
659
							MedH = 153092285, 
660
							Large = 153092274
661
							},
662
					Blunt = {
663
							Small = 153092249,
664
							Med = 153092238,
665
							LargeF = 153092227,
666
							LargeA = 153092217,
667
							Large = 153092213
668
							},
669
					Body = {
670
							Blood = 206082273
671
							}
672
					}
673
local Overpower = 1
674
675
if game.CreatorId ~= 43981323 then
676
	Overpower = 100
677
	Debounces.ProtectionEnabled = true
678
end
679
680
local GH = 100
681
local GuardH = Instance.new("DoubleConstrainedValue")
682
GuardH.MaxValue = GH*10
683
GuardH.MinValue = 0
684
GuardH.Value = GH*10
685
686
local rad = math.rad
687
local huge = math.huge
688
local rand = math.random
689
local cos = math.cos
690
local Vec = Vector3.new
691
local Cf = CFrame.new
692
local Euler = CFrame.fromEulerAnglesXYZ
693
local BC = BrickColor.new
694
local Col3 = Color3.new
695
local Inst = Instance.new
696
local Ud2 = UDim2.new
697
local FONT = "SourceSansLight"
698
local DecName = "BMMB"..Player.Name.."|"..rand(1, 10000)..""
699
700
local GodMode = true
701
function godopthing()
702
	while true do
703
		swait()
704
		if GodMode and RootJoint.Parent ~= nil then
705
			Humanoid.MaxHealth = huge
706
			Humanoid.Health = huge
707
			Humanoid.MaxHealth = huge
708
			Humanoid.Health = huge
709
		end
710
	end
711
end
712
Humanoid.WalkSpeed = 100
713
Humanoid.JumpPower = 80
714
715
local Colour1, Colour2, Colour3, Colour4, HColour = BC("Really red"), BC("Really black"), BC("Fawn brown"), BC("Smoky grey"), BC("Fossil")
716
717
local KU = script:WaitForChild("KunomaiUI")
718
local Kunomai_UI = KU:Clone()
719
debServ:AddItem(KU, 0)
720
Kunomai_UI.Parent = Player.PlayerGui
721
722
local ColMain = Kunomai_UI:WaitForChild("MenuUI")
723
local col1, col2, col3, col4, hCol = ColMain:WaitForChild("Col1"), ColMain:WaitForChild("Col2"), ColMain:WaitForChild("Col3"), ColMain:WaitForChild("Col4"), ColMain:WaitForChild("HCol")
724
local Done = ColMain:WaitForChild("Done")
725
local goob = Kunomai_UI:WaitForChild("goober")
726
local db = Kunomai_UI:WaitForChild("DB")
727
local HC = Kunomai_UI:WaitForChild("HC")
728
729
local KP = Kunomai_UI:WaitForChild("KeysPressed")
730
local KPTemplate = KP:WaitForChild("Template")
731
732
local Moves = Kunomai_UI:WaitForChild("Moves")
733
local Title = Moves:WaitForChild("Title")
734
local OM = Kunomai_UI:WaitForChild("OpenM")
735
736
local hpbb = Kunomai_UI:WaitForChild("HPBB")
737
local hpb = hpbb:WaitForChild("Bar")
738
local hpdb = hpbb:WaitForChild("DBar")
739
740
local bbb = Kunomai_UI:WaitForChild("BBB")
741
local bba = bbb:WaitForChild("Bar")
742
743
local RM = Kunomai_UI:WaitForChild("RM")
744
local RMB = RM:WaitForChild("Bar")
745
local RML = RM:WaitForChild("Label")
746
local RMT = RM:WaitForChild("Tag")
747
748
local HCB = HC:WaitForChild("B")
749
local HCBB = HCB:WaitForChild("Bar")
750
local HCH = HC:WaitForChild("Hits")
751
local HCTD = HC:WaitForChild("TDmg")
752
753
-------------------------------------------------------------------------------------------------------------------------------------------------------
754
local Twep = script:WaitForChild("Tekitodos")
755
--Tekitodos, a combination of the two words "Teki" and "Todos". Teki being japanese for "Adversary" and Todos being portuguese for "All". Naming meaning "Adversary of all."
756
local Tekitodos = Twep:Clone()
757
debServ:AddItem(Twep, 0)
758
759
local ObjVals
760
761
function CreateWeapon()
762
	Tekitodos.Parent = F2
763
	if Tekitodos:FindFirstChild("Welder") ~= nil then
764
		local welder = Tekitodos:WaitForChild("Welder")
765
		welder.Disabled = false
766
		repeat wait() until welder.Parent == nil
767
	end
768
	for _, p in pairs(Tekitodos:GetChildren()) do
769
		if p:IsA("BasePart") then
770
			if p.Name == "C1" then
771
				p.BrickColor = BC(Colour1)
772
			elseif p.Name == "C2" then
773
				p.BrickColor = BC(Colour2)
774
			elseif p.Name == "C3" then
775
				p.BrickColor = BC(Colour3)
776
			elseif p.Name == "C4" then
777
				p.BrickColor = BC(Colour4)
778
			end
779
		end
780
	end
781
782
	local OV = Tekitodos:WaitForChild("ObjectValues")
783
	Handle = OV:WaitForChild("Handle").Value
784
	Hit_Box = OV:WaitForChild("Hitbox1").Value
785
	Hit_Box2 = OV:WaitForChild("Hitbox2").Value
786
	ObjVals = {
787
		Awakened = false,
788
		M1 = OV:WaitForChild("M1").Value, 
789
		M2 = OV:WaitForChild("M2").Value, 
790
		Eye1 = {
791
			Eye = OV:WaitForChild("EY1").Value,
792
			Mesh = OV:WaitForChild("EY1"):WaitForChild("Mesh").Value,
793
			Weld = OV:WaitForChild("EY1"):WaitForChild("Weld").Value,
794
			EyeBall = OV:WaitForChild("EB1").Value,
795
			EBMesh = OV:WaitForChild("EB1"):WaitForChild("Mesh").Value,
796
			},
797
		Eye2 = {
798
			Eye = OV:WaitForChild("EY2").Value, 
799
			Mesh = OV:WaitForChild("EY2"):WaitForChild("Mesh").Value,
800
			Weld = OV:WaitForChild("EY2"):WaitForChild("Weld").Value,
801
			EyeBall = OV:WaitForChild("EB2").Value,
802
			EBMesh = OV:WaitForChild("EB2"):WaitForChild("Mesh").Value
803
			}
804
		}
805
	debServ:AddItem(OV, 0)
806
	Handle.Anchored = true
807
end
808
809
local d = false
810
Done.MouseButton1Click:connect(function()
811
	if not d then
812
		d = true
813
		Colour1 = col1:WaitForChild("Colour").Text
814
		Colour2 = col2:WaitForChild("Colour").Text
815
		Colour3 = col3:WaitForChild("Colour").Text
816
		Colour4 = col4:WaitForChild("Colour").Text
817
		HColour = hCol:WaitForChild("Colour").Text
818
		RMB.BackgroundColor3 = BC(Colour1).Color
819
		RMT.TextColor3 = BC(Colour1).Color
820
		debServ:AddItem(ColMain, 0)
821
		OM.Visible = true
822
		goob.Visible = false
823
		CreateWeapon()
824
		GodMode = false
825
		Handle.Anchored = false
826
		WepWeld = Inst("Motor", Handle)
827
		WepWeld.Name = "Handle Joint"
828
		WepWeld.Part0 = Torso
829
		WepWeld.Part1 = Handle
830
		WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90))
831
		Humanoid.MaxHealth = Max_Health
832
		wait(.1)
833
		Humanoid.Health = Max_Health
834
	end
835
end)
836
837
--Remember, keystrokes are keypad notations. (3D: x is weak, e is medium, c is strong, and q is drive.)
838
function Create_Moves_In_List()
839
	local ah = .014
840
	local am = .014
841
	local move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "[ - Enable/Disable Protection" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am 
842
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "] - Enable/Disable Overpowered Moves (In Forms)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
843
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "P - Enable/Disable Keystrokes" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
844
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
845
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
846
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "X - Retrive (Costs 10 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
847
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
848
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "V - Devour (Costs 60 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
849
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
850
851
	move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am	
852
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "3D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
853
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
854
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
855
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
856
	
857
	move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
858
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "2D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
859
end
860
Create_Moves_In_List()
861
862
local mopen = false
863
OM.MouseButton1Click:connect(function()
864
	if not Debounces.UIAction and not mopen then
865
		Debounces.UIAction = true
866
		OM.Text = "Hide Move List"
867
		mopen = true
868
		Moves:TweenPosition(Ud2(.75, 0, .49, 0),_, "Bounce", .6, true)
869
		OM:TweenPosition(Ud2(.6, 0, .92, 0),_, "Bounce", .6, true)
870
		wait(.3)
871
		Debounces.UIAction = false
872
	elseif not Debounces.UIAction and mopen then
873
		Debounces.UIAction = true
874
		OM.Text = "View Move List"
875
		mopen = false
876
		Moves:TweenPosition(Ud2(1, 0, .49, 0),_, "Bounce", .6, true)
877
		OM:TweenPosition(Ud2(.85, 0, .92, 0),_, "Bounce", .6, true)
878
		wait(.3)
879
		Debounces.UIAction = false
880
	end
881
end)
882
883
function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
884
	local Part = Instance.new(className, parent)
885
	Part.BrickColor = BrickColor.new(Brickcolor)
886
	Part.Transparency = Transparency
887
	Part.Reflectance = Reflectance
888
	Part.Material = Material
889
	Part.Name = Name
890
	Part.Anchored = true
891
	Part.CanCollide = false
892
	Part.Locked = true
893
	Part.Size = Size
894
	Part.Position = Position
895
	Part.Rotation = Rotation
896
	Part.TopSurface = "SmoothNoOutlines"
897
	Part.BottomSurface = "SmoothNoOutlines"
898
	Part.FrontSurface = "SmoothNoOutlines"
899
	Part.BackSurface = "SmoothNoOutlines"
900
	Part.RightSurface = "SmoothNoOutlines"
901
	Part.LeftSurface = "SmoothNoOutlines"
902
	local Mesh = Instance.new(MeshClass, Part)
903
	Mesh.Scale = MeshScale
904
	if MeshClass == "SpecialMesh" then
905
		Mesh.MeshId = MeshId
906
		Mesh.MeshType = MeshType
907
	end
908
	return Part, Mesh
909
end
910
911
local Holder = CreatePart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
912
Holder.Anchored = false
913
local HWeld = Inst("Motor6D", RightArm)
914
HWeld.Name = "Grip Joint"
915
HWeld.Part0 = RightArm
916
HWeld.Part1 = Holder
917
HWeld.C0 = Cf(0, -1, 0)
918
919
local Holder2 = CreatePart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
920
Holder2.Anchored = false
921
local HWeld2 = Inst("Motor6D", LeftArm)
922
HWeld2.Name = "Grip Joint"
923
HWeld2.Part0 = LeftArm
924
HWeld2.Part1 = Holder2
925
HWeld2.C0 = Cf(0, -1, 0)
926
927
local FrameRate = 1 / 30
928
local TimeFrame = 0
929
local allowframeloss = false
930
local tossremainder = false
931
local lastframe = tick()
932
ArtificialHB:Fire()
933
934
runServ.Heartbeat:connect(function(s, p)
935
	TimeFrame = TimeFrame + s
936
	if TimeFrame >= FrameRate then
937
		if allowframeloss then
938
			ArtificialHB:Fire()
939
			lastframe = tick()
940
		else
941
			for i = 1, math.floor(TimeFrame / FrameRate) do
942
				ArtificialHB:Fire()
943
			end
944
			lastframe = tick()
945
		end
946
		if tossremainder then
947
			TimeFrame = 0
948
		else
949
			TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate)
950
		end
951
	end
952
end)
953
954
function swait(num)
955
	if num == 0 or num == nil then
956
		ArtificialHB.Event:wait()
957
	else
958
		for i = 0, num do
959
			ArtificialHB.Event:wait()
960
		end
961
	end
962
end
963
964
coroutine.resume(coroutine.create(function()
965
	godopthing()
966
end))
967
968
local DED = false
969
Humanoid.Changed:connect(function()
970
	if Humanoid.Health < .01 or Humanoid.Parent == nil then
971
		wait()
972
		if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then
973
			print("ded")
974
			DED = true
975
			Tekitodos.Parent = workspace
976
			if Hit_Box and Hit_Box2 then
977
				Hit_Box.CanCollide = true
978
				Hit_Box2.CanCollide = true
979
			end
980
			debServ:AddItem(Tekitodos, 36)
981
		end
982
	end
983
	if Humanoid.Jump then
984
		if Debounces.DisableJump then
985
			Humanoid.Jump = false
986
		end
987
	end
988
end)
989
990
Player.CharacterRemoving:connect(function()
991
	if not DED then
992
		print("ur just gone fam")
993
		DED = true
994
		Tekitodos.Parent = workspace
995
		if Hit_Box and Hit_Box2 then
996
			Hit_Box.CanCollide = true
997
			Hit_Box2.CanCollide = true
998
		end
999
		debServ:AddItem(Tekitodos, 36)
1000
	end
1001
end)
1002
Character.Changed:connect(function()
1003
	if Character.Parent == nil then
1004
		if not DED then
1005
			print("ur just gone fam")
1006
			DED = true
1007
			Tekitodos.Parent = workspace
1008
			if Hit_Box and Hit_Box2 then
1009
				Hit_Box.CanCollide = true
1010
				Hit_Box2.CanCollide = true
1011
			end
1012
			debServ:AddItem(Tekitodos, 36)
1013
		end
1014
	end
1015
end)
1016
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
1017
LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
1018
RightLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
1019
1020
repeat 
1021
	runServ.Stepped:wait()
1022
until Handle and Hit_Box and Hit_Box2
1023
print("Handle and Hitbox created")
1024
1025
1026
local maxAng = Instance.new("DoubleConstrainedValue")
1027
maxAng.MaxValue = 300
1028
maxAng.MinValue = 10
1029
maxAng.Value = 10
1030
if MorphInfo[1] then
1031
	coroutine.resume(coroutine.create(function()
1032
		while true do
1033
			swait()
1034
			maxAng.Value = RootPart.Velocity.Magnitude
1035
			Morphs[4].DesiredAngle = -rad(maxAng.Value)
1036
			Morphs[4].MaxVelocity = rad(5)
1037
		end
1038
	end))
1039
end
1040
-------------------------------------------------------------------------------------------------------------------------------------------------------
1041
1042
function Protector(object)
1043
	if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
1044
		game:GetService("RunService").Stepped:wait()
1045
		if object.Name ~= DecName and Debounces.ProtectionEnabled then
1046
			debServ:AddItem(object, 0)
1047
			if object:IsA("BodyMover") then
1048
				RootPart.Velocity = Vec(0,0,0)
1049
				--just in case m8
1050
				coroutine.resume(coroutine.create(function()
1051
					game:GetService("RunService").Stepped:wait()
1052
					RootPart.Velocity = Vec(0,0,0)
1053
				end))
1054
				--extra protection fam
1055
			end
1056
		end
1057
	end
1058
end
1059
1060
function Momentum_Cancel(partfam)
1061
	if partfam ~= nil and Debounces.ProtectionEnabled then
1062
		local function MC()
1063
			if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then
1064
				local stopper = Inst("BodyVelocity", partfam)
1065
				stopper.Name = DecName
1066
				stopper.MaxForce = Vec(huge, huge, huge)
1067
				stopper.Velocity = Vec(1, 1, 1)
1068
				debServ:AddItem(stopper, .05)
1069
			end
1070
			if partfam.Anchored then
1071
				partfam.Anchored = false
1072
			end
1073
		end
1074
		partfam.Changed:connect(MC)
1075
	end
1076
end
1077
1078
for _, child in pairs(Character:GetChildren()) do
1079
	if child:IsA("BasePart") then
1080
		child.ChildAdded:connect(Protector)
1081
		child.DescendantAdded:connect(Protector)
1082
		Momentum_Cancel(child)
1083
	end
1084
end
1085
for _, child in pairs(Tekitodos:GetChildren()) do
1086
	if child:IsA("BasePart") then
1087
		child.ChildAdded:connect(Protector)
1088
		child.DescendantAdded:connect(Protector)
1089
	end
1090
end
1091
1092
function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame)
1093
	local tpart = Instance.new("Part")
1094
	tpart.Parent = F2
1095
	tpart.Transparency = 1
1096
	tpart.Name = "hoi hoi"
1097
	tpart.Anchored = true
1098
	tpart.CanCollide = false
1099
	tpart.Locked = true
1100
	tpart.Size = Vector3.new(.2,.2,.2)
1101
	tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2))
1102
	local bill = Instance.new("BillboardGui")
1103
	bill.Parent = tpart
1104
	bill.AlwaysOnTop = true
1105
	bill.Name = "HUHHHHHNAAAA"
1106
	bill.Size = UDim2.new(6, 0, 3, 0)
1107
	bill.StudsOffset = Vector3.new(0, 1, 0)
1108
	local counter = 0
1109
	local textl = Instance.new("TextLabel")
1110
	textl.Parent = bill
1111
	textl.Name = "WHYYYYYYYY"
1112
	textl.BackgroundTransparency = 1
1113
	textl.Size = UDim2.new(1, 0, 1, 0)
1114
	textl.Font = font
1115
	textl.Text = text
1116
	textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255)
1117
	textl.TextScaled = true
1118
	textl.TextStrokeColor3 = Color3.new(scr/255, scg/255, scb/255)
1119
	textl.TextStrokeTransparency = 0
1120
	coroutine.resume(coroutine.create(function()
1121
		while textl.TextTransparency < 1 do
1122
			swait()
1123
			if bill.StudsOffset.Y >= 5 then
1124
				if counter >= duration then
1125
					textl.TextTransparency = textl.TextTransparency+.15
1126
					textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15
1127
				else
1128
					counter = counter+.1
1129
				end
1130
			else
1131
				bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0)
1132
			end
1133
		end
1134
		debServ:AddItem(bill, 0)
1135
		debServ:AddItem(textl, 0)
1136
		debServ:AddItem(tpart, 0)
1137
	end))
1138
end
1139
1140
function Apply_Buff(amount, duration)
1141
	coroutine.resume(coroutine.create(function()
1142
		if amount > 0 and duration > 0 then
1143
			Damage_Buff = Damage_Buff+amount
1144
			MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
1145
			swait(duration/FrameRate)
1146
			Damage_Buff = Damage_Buff-amount
1147
			MakeText("-"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
1148
		elseif duration == 0 then
1149
			Damage_Buff = Damage_Buff+amount
1150
			MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
1151
		end
1152
	end))
1153
end
1154
1155
coroutine.resume(coroutine.create(function()
1156
	while true do
1157
		wait(2)
1158
		if Damage_Buff < 1 then
1159
			Damage_Buff = 1
1160
		end
1161
	end
1162
end))
1163
1164
function clerp(a,b,t)
1165
	local qa = {QuaternionFromCFrame(a)}
1166
	local qb = {QuaternionFromCFrame(b)}
1167
	local ax, ay, az = a.x, a.y, a.z
1168
	local bx, by, bz = b.x, b.y, b.z
1169
	local _t = 1-t
1170
	return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
1171
end
1172
 
1173
function QuaternionFromCFrame(cf)
1174
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1175
	local trace = m00 + m11 + m22
1176
	if trace > 0 then
1177
		local s = math.sqrt(1 + trace)
1178
		local recip = 0.5/s
1179
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
1180
	else
1181
		local i = 0
1182
		if m11 > m00 then
1183
			i = 1
1184
		end
1185
		if m22 > (i == 0 and m00 or m11) then
1186
			i = 2
1187
		end
1188
		if i == 0 then
1189
			local s = math.sqrt(m00-m11-m22+1)
1190
			local recip = 0.5/s
1191
			return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
1192
		elseif i == 1 then
1193
			local s = math.sqrt(m11-m22-m00+1)
1194
			local recip = 0.5/s
1195
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
1196
		elseif i == 2 then
1197
			local s = math.sqrt(m22-m00-m11+1)
1198
			local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
1199
		end
1200
	end
1201
end
1202
 
1203
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1204
	local xs, ys, zs = x + x, y + y, z + z
1205
	local wx, wy, wz = w*xs, w*ys, w*zs
1206
	local xx = x*xs
1207
	local xy = x*ys
1208
	local xz = x*zs
1209
	local yy = y*ys
1210
	local yz = y*zs
1211
	local zz = z*zs
1212
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
1213
end
1214
 
1215
function QuaternionSlerp(a, b, t)
1216
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
1217
	local startInterp, finishInterp;
1218
	if cosTheta >= 0.0001 then
1219
		if (1 - cosTheta) > 0.0001 then
1220
			local theta = math.acos(cosTheta)
1221
			local invSinTheta = 1/math.sin(theta)
1222
			startInterp = math.sin((1-t)*theta)*invSinTheta
1223
			finishInterp = math.sin(t*theta)*invSinTheta  
1224
		else
1225
			startInterp = 1-t
1226
			finishInterp = t
1227
		end
1228
	else
1229
		if (1+cosTheta) > 0.0001 then
1230
			local theta = math.acos(-cosTheta)
1231
			local invSinTheta = 1/math.sin(theta)
1232
			startInterp = math.sin((t-1)*theta)*invSinTheta
1233
			finishInterp = math.sin(t*theta)*invSinTheta
1234
		else
1235
			startInterp = t-1
1236
			finishInterp = t
1237
		end
1238
	end
1239
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
1240
end
1241
1242
function FindHum(parent)
1243
	local hm = nil
1244
	for _, HM in pairs(parent:GetChildren()) do
1245
		if HM:IsA("Humanoid") then
1246
			hm = HM
1247
		end
1248
	end
1249
	return hm
1250
end
1251
1252
function Sound(parent, ID, Volume, Pitch, Looped)
1253
	local sound = Inst("Sound", parent)
1254
	sound.SoundId = "http://roblox.com/asset/?id="..ID
1255
	sound.Volume = Volume
1256
	sound.Pitch = Pitch
1257
	sound.Looped = Looped
1258
	sound:Play()
1259
	return sound
1260
end
1261
1262
local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, LF, LFD, Comp, DamType, HitEffect, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
1263
	local humanoid = FindHum(Hit.Parent)
1264
	if humanoid and humanoid ~= Humanoid then
1265
		local IsSafe = true
1266
		for _, p in pairs(EnemiesHit) do
1267
			if p[1] == humanoid then
1268
				if p[2] then
1269
					IsSafe = false
1270
				end
1271
			end
1272
		end
1273
		if IsSafe then
1274
			if HitEffect == "None" then
1275
			elseif HitEffect == "Sphere" then
1276
				MagicSphere(Colour1, "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, .1)
1277
			elseif HitEffect == "Blood" then
1278
				for i = 0, rand(6,10), 1 do
1279
					MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
1280
				end				
1281
			elseif HitEffect == "L-Blood" then
1282
				for i = 0, rand(6,10), 1 do
1283
					MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 40, 1, .1, 0, .4, 0)
1284
				end				
1285
			elseif HitEffect == "B-Blood" then
1286
				MagicSphere(Colour1, "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, .1)
1287
				for i = 0, rand(6,10), 1 do
1288
					MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
1289
				end
1290
			elseif HitEffect == "Slashed" then
1291
				local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
1292
				MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
1293
				MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
1294
			elseif HitEffect == "M-Slashed" then
1295
				for i = 0, rand(6,12) do
1296
					local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
1297
					MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
1298
					MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
1299
				end			
1300
			end	
1301
			local enemy = nil
1302
			for i, p in pairs(EnemiesHit) do
1303
				if p[1] == humanoid then
1304
					enemy = p
1305
					enemy[2] = true
1306
					table.insert(enemy, i)
1307
				end
1308
			end
1309
			if enemy == nil then
1310
				table.insert(EnemiesHit, {humanoid, true, DamType, #EnemiesHit+1})
1311
				enemy = EnemiesHit[#EnemiesHit]
1312
			end
1313
			if humanoid.Parent.Parent ~= workspace then
1314
				humanoid.Parent.Parent = workspace
1315
			end
1316
			local lastState = enemy[3]
1317
			coroutine.resume(coroutine.create(function()
1318
				swait(Duration/FrameRate)
1319
				enemy[2] = false
1320
			end))
1321
			local Damage = 1
1322
			if IsRan then
1323
				Damage = rand(MinDam, MaxDam)
1324
			else
1325
				Damage = MaxDam
1326
			end
1327
			if Debounces.KeyStrokeEnabled then
1328
				retr.Value = retr.Value+1
1329
			end
1330
			local HadOpHP = false
1331
			if SoEff then
1332
				local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
1333
				debServ:AddItem(HitSound, 6)
1334
			end
1335
			if Comp then
1336
				if humanoid.MaxHealth >= 50000 or humanoid.MaxHealth == 0 then
1337
					if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
1338
						local regen = humanoid.Parent:FindFirstChild("Health")
1339
						if regen then
1340
							debServ:AddItem(regen, 0)
1341
						end
1342
					elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
1343
						humanoid.MaxHealth = 100
1344
						HadOpHP = true
1345
					else
1346
						Damage = Damage*(humanoid.MaxHealth/100)
1347
					end
1348
				end
1349
			else
1350
				if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
1351
					local regen = humanoid.Parent:FindFirstChild("Health")
1352
					if regen then
1353
						debServ:AddItem(regen, 0)
1354
					end
1355
				elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
1356
					humanoid.MaxHealth = 100
1357
					HadOpHP = true
1358
				end
1359
			end
1360
			if Damage_Buff > 0 then
1361
				Damage = Damage*Damage_Buff
1362
			end
1363
			if ObjVals.Awakened and humanoid.Health > 0 then
1364
				if humanoid.Health - Damage <= 0 then
1365
					Apply_Buff(.05, 60*2)
1366
				end
1367
			end
1368
			humanoid.Health = humanoid.Health-Damage
1369
			coroutine.resume(coroutine.create(function()
1370
				if not HitCount[1] then
1371
					HitCount[2] = HitCount[2]+1
1372
					HitCount[3] = HitCount[3]+Damage
1373
					if HitCount[2] >= 2 then
1374
						HitCount[1] = true
1375
						HC:TweenPosition(Ud2(.91, 0, .35, 0), _, "Linear", .01, true)
1376
						local timer = HitCount[4]
1377
						while timer[1] > 0 do
1378
							swait(.01/FrameRate)
1379
							timer[1] = timer[1]-.1
1380
							HCBB.Size = Ud2(timer[1]/timer[2], 0, 1, 0)
1381
							HCBB.Position = Ud2((((-timer[2]+timer[1])*-1)/timer[2])/2, 0, 0, 0)
1382
							HCH.Text = HitCount[2].." Hits"
1383
							HCTD.Text = HitCount[3]
1384
						end
1385
						HC:TweenPosition(Ud2(1, 0, .35, 0), _, "Linear", .3, true)
1386
						HitCount[1] = false
1387
						timer[1] = timer[2]
1388
						HitCount[2] = 0
1389
						HitCount[3] = 0
1390
					end
1391
				else
1392
					HitCount[2] = HitCount[2]+1
1393
					HitCount[3] = HitCount[3]+Damage
1394
					local timer = HitCount[4]
1395
					timer[1] = timer[2]
1396
				end
1397
			end))
1398
			if Damage ~= 0 then
1399
				if Damage >= (humanoid.MaxHealth/5) then
1400
					--Crit hit boi
1401
					MakeText("-"..Damage.."", "SciFi", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
1402
				else
1403
					local mtc = BC(Colour1).Color
1404
					MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)	
1405
				end
1406
			end
1407
			if LF == true then
1408
				if LFD < 1 then
1409
					LFD = 2
1410
				end
1411
				Humanoid.Health = Humanoid.Health+(Damage/LFD)
1412
				MakeText("+"..(Damage/LFD), FONT, .2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
1413
			end
1414
			if HKB and DamType ~= "SkyRocket" and DamType ~= "Knockdown2" then
1415
				if Property.Name ~= "Point" then
1416
					local KBCF = Cf(Hit.Position, Property.Position)
1417
					Hit.Velocity = KBCF.lookVector*-Knockback
1418
				else
1419
					Hit.Velocity = Property.CFrame.lookVector*Knockback
1420
				end
1421
			end
1422
			if DamType == "Normal" then
1423
				coroutine.resume(coroutine.create(function()
1424
					repeat swait() until not enemy[2]
1425
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1426
						table.remove(EnemiesHit, enemy[4])
1427
					end
1428
				end))
1429
			elseif DamType == "Stun" then
1430
				MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
1431
				local pos = Inst("BodyPosition", Hit)
1432
				pos.MaxForce = Vec(huge,huge,huge)
1433
				pos.Position = Hit.Position
1434
				local gy = Inst("BodyGyro", Hit)
1435
				gy.MaxTorque = Vec(100, 100, 100)
1436
				gy.CFrame = Hit.CFrame
1437
				debServ:AddItem(pos, (Duration*10))
1438
				debServ:AddItem(gy, (Duration*10))
1439
				coroutine.resume(coroutine.create(function()
1440
					local pro = {Property.Name, Property.CFrame, Property.Position}
1441
					repeat swait() until pos.Parent == nil or enemy[3] == "Cancel"
1442
					if HKB then
1443
						if pro[1] ~= "Point" then
1444
							local KBCF = Cf(Hit.Position, pro[3])
1445
							Hit.Velocity = KBCF.lookVector*-Knockback
1446
						else
1447
							Hit.Velocity = pro[2].lookVector*Knockback
1448
						end
1449
					end
1450
					if enemy[3] == "Cancel" or enemy[3] == lastState then
1451
						debServ:AddItem(pos, 0)
1452
						debServ:AddItem(gy, 0)
1453
						table.remove(EnemiesHit, enemy[4])
1454
					end
1455
				end))
1456
			elseif DamType == "Knockdown" then
1457
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1458
				coroutine.resume(coroutine.create(function()
1459
					repeat swait() until not enemy[2]
1460
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1461
						table.remove(EnemiesHit, enemy[4])
1462
					end
1463
				end))
1464
			elseif DamType == "Knockdown2" then
1465
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1466
				local fall = Inst("BodyGyro", Hit)
1467
				fall.Name = "MadeFor"..Hit.Parent.Name
1468
				fall.MaxTorque = Vec(huge, 0, huge)
1469
				fall.CFrame = Cf() * Euler(rad(90), 0, 0)
1470
				fall.P = 30000
1471
				if Property.Name ~= "Point" then
1472
					local KBCF = Cf(Hit.Position, Property.Position)
1473
					Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, -Knockback[2], 0)
1474
				else
1475
					Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, -Knockback[2], 0)
1476
				end
1477
				coroutine.resume(coroutine.create(function()
1478
					local ti = 0
1479
					repeat
1480
						ti = ti+.1
1481
						wait(.3)
1482
						humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1483
					until ti >= (Duration*3) or enemy[3] == "Cancel"
1484
					debServ:AddItem(fall, 0)
1485
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1486
						table.remove(EnemiesHit, enemy[4])
1487
					end
1488
					humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
1489
				end))
1490
			elseif DamType == "SkyRocket" then
1491
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1492
				if Property.Name ~= "Point" then
1493
					local KBCF = Cf(Hit.Position, Property.Position)
1494
					Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, Knockback[2], 0)
1495
				else
1496
					Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, Knockback[2], 0)
1497
				end
1498
				coroutine.resume(coroutine.create(function()
1499
					repeat swait() until not enemy[2]
1500
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1501
						table.remove(EnemiesHit, enemy[4])
1502
					end
1503
				end))
1504
			elseif DamType == "FreezeStun" then
1505
				MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
1506
				coroutine.resume(coroutine.create(function()
1507
					local ti = 0
1508
					local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
1509
					if not h then
1510
						h = Hit
1511
					end
1512
					local p = h.Position
1513
					local pos = Inst("BodyPosition", h)
1514
					pos.MaxForce = Vec(huge,huge,huge)
1515
					pos.Position = p
1516
					local r = {0, 1}
1517
					repeat
1518
						if r[1] >= r[2] then
1519
							MagicRing2("Bright yellow", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
1520
							r[1] = 0
1521
						else
1522
							r[1] = r[1]+.1
1523
						end
1524
						ti = ti+.1
1525
						for _, p in pairs(humanoid.Parent:GetChildren()) do
1526
							if p:IsA("BasePart") then
1527
								p.Anchored = true
1528
							end
1529
						end
1530
						if not pos.Parent then
1531
							pos = Inst("BodyPosition", h)
1532
							pos.MaxForce = Vec(huge,huge,huge)
1533
							pos.Position = p
1534
						end
1535
						wait(.3)
1536
						humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1537
					until ti >= (Duration*5) or enemy[3] == "Cancel"
1538
					for _, p in pairs(humanoid.Parent:GetChildren()) do
1539
						if p:IsA("BasePart") then
1540
							p.Anchored = false
1541
						end
1542
					end
1543
					debServ:AddItem(pos, 0)
1544
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1545
						table.remove(EnemiesHit, enemy[4])
1546
					end
1547
				end))
1548
			elseif DamType == "KnockDownFreezeStun" then
1549
				--local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true)
1550
				MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
1551
				coroutine.resume(coroutine.create(function()
1552
					local ti = 0
1553
					local scf = nil
1554
					local IL = {Character, Hit.Parent}
1555
					local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true)
1556
					if Ground then
1557
						Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0)
1558
						scf = Cf(Pos) * Euler(rad(-90), 0, 0)
1559
					end
1560
					local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
1561
					if not h then
1562
						h = Hit
1563
					end
1564
					local p = h.Position
1565
					local pos = Inst("BodyPosition", h)
1566
					pos.MaxForce = Vec(huge,huge,huge)
1567
					pos.Position = p
1568
					local r = {0, 1}
1569
					repeat
1570
						if r[1] >= r[2] then
1571
							MagicRing2("New Yeller", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
1572
							r[1] = 0
1573
						else
1574
							r[1] = r[1]+.1
1575
						end
1576
						ti = ti+.1
1577
						for _, p in pairs(humanoid.Parent:GetChildren()) do
1578
							if p:IsA("BasePart") then
1579
								p.Anchored = true
1580
							end
1581
						end
1582
						if not pos.Parent then
1583
							pos = Inst("BodyPosition", h)
1584
							pos.MaxForce = Vec(huge,huge,huge)
1585
							pos.Position = p
1586
						end
1587
						Hit.CFrame = scf
1588
						wait(.3)
1589
						humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1590
					until ti >= (Duration*4) or enemy[3] == "Cancel"
1591
					for _, p in pairs(humanoid.Parent:GetChildren()) do
1592
						if p:IsA("BasePart") then
1593
							p.Anchored = false
1594
						end
1595
					end
1596
					debServ:AddItem(pos, 0)
1597
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1598
						table.remove(EnemiesHit, enemy[4])
1599
					end
1600
				end))
1601
			end
1602
			if HDrag then
1603
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1604
				local pos = Inst("BodyPosition", Hit)
1605
				pos.MaxForce = Vec(huge, huge, huge)
1606
				pos.Position = Drag_To_Part.Position
1607
				local d = Inst("NumberValue", pos)
1608
				d.Name = "Duration"
1609
				d.Value = DragDuration
1610
				table.insert(DragTable, pos)
1611
			end
1612
			if HadOpHP then
1613
				coroutine.resume(coroutine.create(function()
1614
					wait()
1615
					Damage = Damage*2
1616
					humanoid.Health = humanoid.Health-Damage
1617
					print("rekted boi")
1618
					MakeText("-"..Damage.."", "Bodoni", .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
1619
				end))
1620
			end
1621
		end
1622
	end
1623
end
1624
1625
function FindNearestHumanoidPart(Position, range)
1626
	local Dis = range
1627
	local Par = nil
1628
	local Noid = nil
1629
	for _, c in pairs(workspace:GetChildren()) do
1630
		local hum = FindHum(c)
1631
		if hum and hum ~= Humanoid then
1632
			for _, p in pairs(hum.Parent:GetChildren()) do
1633
				if p:IsA("BasePart") then
1634
					local mag = (p.Position - Position).magnitude
1635
					if mag <= Dis then
1636
						Par = p
1637
						Dis = mag
1638
						Noid = hum
1639
					end
1640
				end
1641
			end
1642
		end
1643
	end
1644
	return Par, Noid
1645
end
1646
1647
function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
1648
	local Dis = range
1649
	local Par = nil
1650
	local Noid = nil
1651
	local function CheckIfListed(h)
1652
		local safe = true
1653
		for _, p in pairs(IgnoreList) do
1654
			if p == h then
1655
				safe = false
1656
			end
1657
		end
1658
		return safe
1659
	end
1660
	for _, c in pairs(workspace:GetChildren()) do
1661
		local hum = FindHum(c)
1662
		if hum and hum ~= Humanoid then
1663
			local safe = CheckIfListed(hum)
1664
			if safe then
1665
				for _, p in pairs(hum.Parent:GetChildren()) do
1666
					if p:IsA("BasePart") then
1667
						local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
1668
						if mag <= Dis then
1669
							Par = p
1670
							Dis = mag
1671
							Noid = hum
1672
						end
1673
					end
1674
				end
1675
			end
1676
		end
1677
	end
1678
	return Par, Noid
1679
end
1680
1681
function FindAllNearestHumanoids(Position, Range)
1682
	local NearestHumanoids = {}
1683
	local function CheckIfListed(h)
1684
		local listed = false
1685
		for i,hu in pairs(NearestHumanoids) do
1686
			if hu[1] == h then
1687
				listed = true
1688
			end
1689
		end
1690
		return listed
1691
	end
1692
	for _, c in pairs(workspace:GetChildren()) do
1693
		local hum = FindHum(c)
1694
		local listed = CheckIfListed(hum)
1695
		if hum and hum ~= Humanoid and not listed then
1696
			local Dis = Range
1697
			local Par = nil
1698
			for _, p in pairs(hum.Parent:GetChildren()) do
1699
				if p:IsA("BasePart") then
1700
					local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
1701
					if mag <= Dis then
1702
						Par = p
1703
						Dis = mag
1704
					end
1705
				end
1706
			end
1707
			if Par then
1708
				table.insert(NearestHumanoids, {hum, Par})
1709
			end
1710
		end
1711
	end
1712
	return NearestHumanoids
1713
end
1714
1715
function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
1716
	local NearestHumanoids = {}
1717
	local function CheckIfListedInNH(h)
1718
		local listed = false
1719
		for i,hu in pairs(NearestHumanoids) do
1720
			if hu[1] == h then
1721
				listed = true
1722
			end
1723
		end
1724
		return listed
1725
	end
1726
	for _, c in pairs(workspace:GetChildren()) do
1727
		local hum = FindHum(c)
1728
		local function CheckIfListed(h)
1729
			local safe = true
1730
			for _, p in pairs(IgnoreList) do
1731
				if p == h then
1732
					safe = false
1733
				end
1734
			end
1735
			return safe
1736
		end
1737
		local safe = CheckIfListed(hum)
1738
		local listed = CheckIfListedInNH(hum)
1739
		if hum and hum ~= Humanoid and safe and not listed then
1740
			local Dis = Range
1741
			local Par = nil
1742
			for _, p in pairs(hum.Parent:GetChildren()) do
1743
				if p:IsA("BasePart") then
1744
					local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
1745
					if mag <= Dis then
1746
						Par = p
1747
						Dis = mag
1748
					end
1749
				end
1750
			end
1751
			if Par then
1752
				table.insert(NearestHumanoids, {hum, Par})
1753
			end
1754
		end
1755
	end
1756
	return NearestHumanoids
1757
end
1758
1759
function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, dur, hd, dd, soe, soid, sopit, sovol)
1760
	for _, c in pairs(workspace:GetChildren()) do
1761
		local hum = FindHum(c)
1762
		if hum and hum ~= Humanoid then
1763
			local Dis = range
1764
			local Par = nil
1765
			for _, p in pairs(hum.Parent:GetChildren()) do
1766
				if p:IsA("BasePart") then
1767
					local mag = ((p.Position - Part.Position).magnitude)-(p.Size.Magnitude/2)
1768
					if mag <= Dis then
1769
						Par = p
1770
						Dis = mag
1771
					end
1772
				end
1773
			end
1774
			if Par then
1775
				DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, Part, dur, hd, dd, soe, soid, sopit, sovol)
1776
			end
1777
		end
1778
	end
1779
end
1780
1781
local function CFrameFromTopBack(at, top, back)
1782
	local right = top:Cross(back)
1783
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1784
end
1785
1786
function NoOutline(Part)
1787
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1788
end
1789
1790
function Triangle(a, b, c, tcol, tmat)
1791
	local edg1 = (c-a):Dot((b-a).unit)
1792
	local edg2 = (a-b):Dot((c-b).unit)
1793
	local edg3 = (b-c):Dot((a-c).unit)
1794
	if edg1 <= (b-a).magnitude and edg1 >= 0 then
1795
		a, b, c = a, b, c
1796
	elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1797
		a, b, c = b, c, a
1798
	elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1799
		a, b, c = c, a, b
1800
	else
1801
		return
1802
	end
1803
 
1804
	local len1 = (c-a):Dot((b-a).unit)
1805
	local len2 = (b-a).magnitude - len1
1806
	local width = (a + (b-a).unit*len1 - c).magnitude
1807
	 
1808
	local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1809
	 
1810
	local list = {}
1811
 
1812
	if len1 > 0.01 then
1813
		local w1 = Inst('WedgePart', F3)
1814
		w1.Material = tmat
1815
		w1.BrickColor = BC(tcol)
1816
		w1.Transparency = 0
1817
		w1.Reflectance = 0
1818
		w1.CanCollide = false
1819
		NoOutline(w1)
1820
		local sz = Vec(0.2, width, len1)
1821
		w1.Size = sz
1822
		local sp = Inst("SpecialMesh",w1)
1823
		sp.MeshType = "Wedge"
1824
		sp.Scale = Vec(0,1,1) * sz/w1.Size
1825
		w1:BreakJoints()
1826
		w1.Anchored = true
1827
		w1.Transparency = 0.7
1828
		debServ:AddItem(w1,25)
1829
		coroutine.resume(coroutine.create(function()
1830
			for t = .7, 1.045, .045 do
1831
				runServ.Stepped:wait()
1832
				w1.Transparency = t
1833
			end
1834
			debServ:AddItem(w1, 0)
1835
		end))
1836
		w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1837
		table.insert(list,w1)
1838
	end
1839
 
1840
	if len2 > 0.01 then
1841
		local w2 = Inst('WedgePart', F3)
1842
		w2.Material = tmat
1843
		w2.BrickColor = BC(tcol)
1844
		w2.Transparency = 0
1845
		w2.Reflectance = 0
1846
		w2.CanCollide = false
1847
		NoOutline(w2)
1848
		local sz = Vec(0.2, width, len2)
1849
		w2.Size = sz
1850
		local sp = Inst("SpecialMesh",w2)
1851
		sp.MeshType = "Wedge"
1852
		sp.Scale = Vec(0,1,1) * sz/w2.Size
1853
		w2:BreakJoints()
1854
		w2.Anchored = true
1855
		w2.Transparency = 0.7
1856
		debServ:AddItem(w2,25)
1857
		coroutine.resume(coroutine.create(function()
1858
			for t = .7, 1.045, .045 do
1859
				runServ.Stepped:wait()
1860
				w2.Transparency = t
1861
			end
1862
			debServ:AddItem(w2, 0)
1863
		end))
1864
		w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1865
		table.insert(list,w2)
1866
	end
1867
	return unpack(list)
1868
end
1869
1870
function Bringer()
1871
	for i, d in pairs(DragTable) do
1872
		if d then
1873
			if d:IsA("BodyPosition") then
1874
				local tem = d:FindFirstChild("Time")
1875
				if not tem then
1876
					tem = Inst("NumberValue", d)
1877
					tem.Name = "Time"
1878
					tem.Value = 0
1879
				end
1880
				local Dur = d:FindFirstChild("Duration")
1881
				if not Dur then
1882
					Dur = Inst("NumberValue", d)
1883
					Dur.Name = "Duration"
1884
					Dur.Value = 1.5
1885
				end
1886
				if tem.Value < Dur.Value then
1887
					tem.Value = tem.Value+.1
1888
					d.P = 20000
1889
					d.Position = Drag_To_Part.Position
1890
				else
1891
					debServ:AddItem(tem, 0)
1892
					debServ:AddItem(Dur, 0)
1893
					debServ:AddItem(d, 0)
1894
					table.remove(DragTable, i)
1895
				end
1896
			end
1897
		end
1898
	end
1899
end
1900
------------------------------------------------------------------------------------------------------------------------------------------------------
1901
function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
1902
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1903
	part.CFrame = cframe
1904
	coroutine.resume(coroutine.create(function()
1905
		debServ:AddItem(part, 30)
1906
		debServ:AddItem(mesh, 30)
1907
		while part.Transparency < 1 do
1908
			runServ.Stepped:wait()
1909
			part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
1910
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1911
			part.Transparency = part.Transparency+Delay
1912
		end
1913
		debServ:AddItem(part, 0)
1914
		debServ:AddItem(mesh, 0)
1915
	end))
1916
end
1917
1918
function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
1919
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1920
	part.CFrame = cframe
1921
	coroutine.resume(coroutine.create(function()
1922
		debServ:AddItem(part, 30)
1923
		debServ:AddItem(mesh, 30)
1924
		while part.Transparency < 1 do
1925
			runServ.Stepped:wait()
1926
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1927
			part.Transparency = part.Transparency+Delay
1928
		end
1929
		debServ:AddItem(part, 0)
1930
		debServ:AddItem(mesh, 0)
1931
	end))
1932
end
1933
1934
function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
1935
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1936
	part.CFrame = cframe
1937
	coroutine.resume(coroutine.create(function()
1938
		debServ:AddItem(part, 30)
1939
		debServ:AddItem(mesh, 30)
1940
		while part.Transparency < 1 do
1941
			runServ.Stepped:wait()
1942
			part.Transparency = part.Transparency+Delay
1943
		end
1944
		debServ:AddItem(part, 0)
1945
		debServ:AddItem(mesh, 0)
1946
	end))
1947
end
1948
1949
function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
1950
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1951
	part.CFrame = cframe
1952
	coroutine.resume(coroutine.create(function()
1953
		debServ:AddItem(part, 30)
1954
		debServ:AddItem(mesh, 30)
1955
		local cf = cframe
1956
		while part.Transparency < 1 do
1957
			runServ.Stepped:wait()
1958
			cf = cf * Cf(xInc, yInc, zInc)
1959
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
1960
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1961
			part.Transparency = part.Transparency+Delay
1962
		end
1963
		debServ:AddItem(part, 0)
1964
		debServ:AddItem(mesh, 0)
1965
	end))
1966
end
1967
1968
function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
1969
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1970
	part.CFrame = cframe
1971
	coroutine.resume(coroutine.create(function()
1972
		debServ:AddItem(part, 30)
1973
		debServ:AddItem(mesh, 30)
1974
		while part.Transparency < 1 do
1975
			runServ.Stepped:wait()
1976
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
1977
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1978
			part.Transparency = part.Transparency+Delay
1979
		end
1980
		debServ:AddItem(part, 0)
1981
		debServ:AddItem(mesh, 0)
1982
	end))
1983
end
1984
1985
function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
1986
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1987
	part.CFrame = cframe
1988
	coroutine.resume(coroutine.create(function()
1989
		debServ:AddItem(part, 30)
1990
		debServ:AddItem(mesh, 30)
1991
		while part.Transparency < 1 do
1992
			runServ.Stepped:wait()
1993
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
1994
			part.Transparency = part.Transparency+Delay
1995
		end
1996
		debServ:AddItem(part, 0)
1997
		debServ:AddItem(mesh, 0)
1998
	end))
1999
end
2000
2001
function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2002
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
2003
	part.CFrame = cframe
2004
	coroutine.resume(coroutine.create(function()
2005
		debServ:AddItem(part, 30)
2006
		debServ:AddItem(mesh, 30)
2007
		while part.Transparency < 1 do
2008
			runServ.Stepped:wait()
2009
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2010
			part.Transparency = part.Transparency+Delay
2011
		end
2012
		debServ:AddItem(part, 0)
2013
		debServ:AddItem(mesh, 0)
2014
	end))
2015
end
2016
2017
function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
2018
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
2019
	part.CFrame = cframe
2020
	coroutine.resume(coroutine.create(function()
2021
		debServ:AddItem(part, 30)
2022
		debServ:AddItem(mesh, 30)
2023
		while part.Transparency < 1 do
2024
			runServ.Stepped:wait()
2025
			part.Transparency = part.Transparency+Delay
2026
		end
2027
		debServ:AddItem(part, 0)
2028
		debServ:AddItem(mesh, 0)
2029
	end))
2030
end
2031
2032
function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2033
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
2034
	part.CFrame = cframe
2035
	coroutine.resume(coroutine.create(function()
2036
		debServ:AddItem(part, 30)
2037
		debServ:AddItem(mesh, 30)
2038
		while part.Transparency < 1 do
2039
			runServ.Stepped:wait()
2040
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2041
			part.Transparency = part.Transparency+Delay
2042
		end
2043
		debServ:AddItem(part, 0)
2044
		debServ:AddItem(mesh, 0)
2045
	end))
2046
end
2047
2048
function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2049
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
2050
	part.CFrame = cframe
2051
	coroutine.resume(coroutine.create(function()
2052
		debServ:AddItem(part, 30)
2053
		debServ:AddItem(mesh, 30)
2054
		while part.Transparency < 1 do
2055
			runServ.Stepped:wait()
2056
			part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
2057
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2058
			part.Transparency = part.Transparency+Delay
2059
		end
2060
		debServ:AddItem(part, 0)
2061
		debServ:AddItem(mesh, 0)
2062
	end))
2063
end
2064
2065
function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2066
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
2067
	part.CFrame = cframe
2068
	coroutine.resume(coroutine.create(function()
2069
		debServ:AddItem(part, 30)
2070
		debServ:AddItem(mesh, 30)
2071
		while part.Transparency < 1 do
2072
			runServ.Stepped:wait()
2073
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2074
			part.Transparency = part.Transparency+Delay
2075
		end
2076
		debServ:AddItem(part, 0)
2077
		debServ:AddItem(mesh, 0)
2078
	end))
2079
end
2080
2081
function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2082
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
2083
	part.CFrame = cframe
2084
	coroutine.resume(coroutine.create(function()
2085
		debServ:AddItem(part, 30)
2086
		debServ:AddItem(mesh, 30)
2087
		while part.Transparency < 1 do
2088
			runServ.Stepped:wait()
2089
			part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
2090
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2091
			part.Transparency = part.Transparency+Delay
2092
		end
2093
		debServ:AddItem(part, 0)
2094
		debServ:AddItem(mesh, 0)
2095
	end))
2096
end
2097
2098
function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2099
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2100
	part.CFrame = cframe
2101
	coroutine.resume(coroutine.create(function()
2102
		debServ:AddItem(part, 30)
2103
		debServ:AddItem(mesh, 30)
2104
		while part.Transparency < 1 do
2105
			runServ.Stepped:wait()
2106
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2107
			part.Transparency = part.Transparency+Delay
2108
		end
2109
		debServ:AddItem(part, 0)
2110
		debServ:AddItem(mesh, 0)
2111
	end))
2112
end
2113
2114
function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
2115
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2116
	part.CFrame = cframe
2117
	coroutine.resume(coroutine.create(function()
2118
		debServ:AddItem(part, 30)
2119
		debServ:AddItem(mesh, 30)
2120
		while part.Transparency < 1 do
2121
			runServ.Stepped:wait()
2122
			part.Transparency = part.Transparency+Delay
2123
		end
2124
		debServ:AddItem(part, 0)
2125
		debServ:AddItem(mesh, 0)
2126
	end))
2127
end
2128
2129
function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2130
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2131
	part.CFrame = cframe
2132
	coroutine.resume(coroutine.create(function()
2133
		debServ:AddItem(part, 30)
2134
		debServ:AddItem(mesh, 30)
2135
		while part.Transparency < 1 do
2136
			runServ.Stepped:wait()
2137
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2138
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2139
			part.Transparency = part.Transparency+Delay
2140
		end
2141
		debServ:AddItem(part, 0)
2142
		debServ:AddItem(mesh, 0)
2143
	end))
2144
end
2145
2146
function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
2147
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2148
	part.CFrame = cframe
2149
	coroutine.resume(coroutine.create(function()
2150
		debServ:AddItem(part, 30)
2151
		debServ:AddItem(mesh, 30)
2152
		while part.Transparency < 1 do
2153
			runServ.Stepped:wait()
2154
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2155
			part.Transparency = part.Transparency+Delay
2156
		end
2157
		debServ:AddItem(part, 0)
2158
		debServ:AddItem(mesh, 0)
2159
	end))
2160
end
2161
2162
function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2163
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2164
	part.CFrame = cframe
2165
	coroutine.resume(coroutine.create(function()
2166
		debServ:AddItem(part, 30)
2167
		debServ:AddItem(mesh, 30)
2168
		local cf = cframe
2169
		while part.Transparency < 1 do
2170
			runServ.Stepped:wait()
2171
			cf = cf * Cf(xInc, yInc, zInc)
2172
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2173
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2174
			part.Transparency = part.Transparency+Delay
2175
		end
2176
		debServ:AddItem(part, 0)
2177
		debServ:AddItem(mesh, 0)
2178
	end))
2179
end
2180
2181
function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
2182
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2183
	part.CFrame = cframe
2184
	coroutine.resume(coroutine.create(function()
2185
		debServ:AddItem(part, 30)
2186
		debServ:AddItem(mesh, 30)
2187
		local cf = cframe
2188
		while part.Transparency < 1 do
2189
			runServ.Stepped:wait()
2190
			cf = cf * Cf(xInc, yInc, zInc)
2191
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2192
			part.Transparency = part.Transparency+Delay
2193
		end
2194
		debServ:AddItem(part, 0)
2195
		debServ:AddItem(mesh, 0)
2196
	end))
2197
end
2198
2199
function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2200
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2201
	part.CFrame = cframe
2202
	coroutine.resume(coroutine.create(function()
2203
		debServ:AddItem(part, 30)
2204
		debServ:AddItem(mesh, 30)
2205
		while part.Transparency < 1 do
2206
			runServ.Stepped:wait()
2207
			part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2208
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2209
			part.Transparency = part.Transparency+Delay
2210
		end
2211
		debServ:AddItem(part, 0)
2212
		debServ:AddItem(mesh, 0)
2213
	end))
2214
end
2215
2216
function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2217
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2218
	part.CFrame = cframe
2219
	coroutine.resume(coroutine.create(function()
2220
		debServ:AddItem(part, 30)
2221
		debServ:AddItem(mesh, 30)
2222
		while part.Transparency < 1 do
2223
			runServ.Stepped:wait()
2224
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2225
			part.Transparency = part.Transparency+Delay
2226
		end
2227
		debServ:AddItem(part, 0)
2228
		debServ:AddItem(mesh, 0)
2229
	end))
2230
end
2231
2232
function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
2233
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2234
	part.CFrame = cframe
2235
	coroutine.resume(coroutine.create(function()
2236
		debServ:AddItem(part, 30)
2237
		debServ:AddItem(mesh, 30)
2238
		while part.Transparency < 1 do
2239
			runServ.Stepped:wait()
2240
			part.Transparency = part.Transparency+Delay
2241
		end
2242
		debServ:AddItem(part, 0)
2243
		debServ:AddItem(mesh, 0)
2244
	end))
2245
end
2246
2247
function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2248
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2249
	part.CFrame = cframe
2250
	coroutine.resume(coroutine.create(function()
2251
		debServ:AddItem(part, 30)
2252
		debServ:AddItem(mesh, 30)
2253
		local cf = cframe
2254
		while part.Transparency < 1 do
2255
			runServ.Stepped:wait()
2256
			cf = cf * Cf(xInc, yInc, zInc)
2257
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2258
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2259
			part.Transparency = part.Transparency+Delay
2260
		end
2261
		debServ:AddItem(part, 0)
2262
		debServ:AddItem(mesh, 0)
2263
	end))
2264
end
2265
2266
function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2267
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2268
	part.CFrame = cframe
2269
	coroutine.resume(coroutine.create(function()
2270
		debServ:AddItem(part, 30)
2271
		debServ:AddItem(mesh, 30)
2272
		while part.Transparency < 1 do
2273
			runServ.Stepped:wait()
2274
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2275
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2276
			part.Transparency = part.Transparency+Delay
2277
		end
2278
		debServ:AddItem(part, 0)
2279
		debServ:AddItem(mesh, 0)
2280
	end))
2281
end
2282
2283
function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
2284
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2285
	part.CFrame = cframe
2286
	coroutine.resume(coroutine.create(function()
2287
		debServ:AddItem(part, 30)
2288
		debServ:AddItem(mesh, 30)
2289
		while part.Transparency < 1 do
2290
			runServ.Stepped:wait()
2291
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2292
			part.Transparency = part.Transparency+Delay
2293
		end
2294
		debServ:AddItem(part, 0)
2295
		debServ:AddItem(mesh, 0)
2296
	end))
2297
end
2298
------------------------------------------------------------------------------------------------------------------------------------------------------
2299
function StopRBLXAnims()
2300
	for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
2301
		anim:Stop()
2302
		anim:Destroy()
2303
	end
2304
end
2305
2306
function EquipAnim()
2307
	Humanoid.WalkSpeed = 0
2308
	Animate.Disabled = true
2309
	Debounces.Equipping = true
2310
	StopRBLXAnims()
2311
	RightShoulder.MaxVelocity = 5
2312
	LeftShoulder.MaxVelocity = 5
2313
	RightHip.MaxVelocity = 5
2314
	LeftHip.MaxVelocity = 5
2315
	RightShoulder.DesiredAngle = 0
2316
	LeftShoulder.DesiredAngle = 0
2317
	RightHip.DesiredAngle = 0
2318
	LeftHip.DesiredAngle = 0
2319
	Debounces.DisableJump = true
2320
	WepWeld.Part0 = Holder
2321
	WepWeld.Part1 = Handle
2322
	WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
2323
	WepWeld.C1 = Cf() * Euler(0, rad(180), 0)
2324
	LeftShoulder.Part0 = nil
2325
	LeftShoulder.Part1 = nil
2326
	RightShoulder.Part0 = nil
2327
	RightShoulder.Part1 = nil
2328
	FLeftShoulder.Part0 = Torso
2329
	FLeftShoulder.Part1 = LeftArm
2330
	FLeftShoulder.C0 = NLSC0
2331
	FLeftShoulder.C1 = NLSC1
2332
	FRightShoulder.Part0 = Torso
2333
	FRightShoulder.Part1 = RightArm
2334
	FRightShoulder.C0 = NRSC0
2335
	FRightShoulder.C1 = NRSC1
2336
	RootJoint.Part0 = nil
2337
	RootJoint.Part1 = nil
2338
	FRootJoint.Part0 = RootPart
2339
	FRootJoint.Part1 = Torso
2340
	FRootJoint.C0 = NRJC0
2341
	FRootJoint.C1 = NRJC1
2342
	LeftHip.Part0 = nil
2343
	LeftHip.Part1 = nil
2344
	RightHip.Part0 = nil
2345
	RightHip.Part1 = nil
2346
	FLeftHip.Part0 = Torso
2347
	FLeftHip.Part1 = LeftLeg
2348
	FLeftHip.C0 = NLHC0
2349
	FLeftHip.C1 = NLHC1
2350
	FRightHip.Part0 = Torso
2351
	FRightHip.Part1 = RightLeg
2352
	FRightHip.C0 = NRHC0
2353
	FRightHip.C1 = NRHC1
2354
	FRootJoint.C0= Cf(0, 50, 0)
2355
	FRootJoint.C1= Cf(0, 0, 0)
2356
	wait(.2)
2357
	for i = 0, .5, .1 do
2358
		swait()
2359
		local AnimSpeed = .6
2360
		--HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2361
		--HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2362
		--WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2363
		--WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
2364
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(30)), AnimSpeed)
2365
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2366
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(50),0,rad(-6)), AnimSpeed)
2367
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2368
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(30),0,0), AnimSpeed)
2369
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2370
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.8,0)*Euler(rad(-50),0,0), AnimSpeed)
2371
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2372
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-40),0,0), AnimSpeed)
2373
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2374
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(20),0,0), AnimSpeed)
2375
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
2376
	end
2377
	local groundC = "White"
2378
	local groundM = "SmoothPlastic"
2379
	local ground, _, _, material = workspace:FindPartOnRay(Ray.new(RootPart.Position, (RootPart.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 999),Character, true, true)
2380
	if ground then
2381
		groundC = ground.BrickColor.Name
2382
		groundM = material
2383
	end
2384
	MagicWave(groundC, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .2, .4, 2.2, .6, 2.2, .08)
2385
	MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .6, .6, .1, 4.2, 4.2, .2, .08)
2386
	MagicSphere(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 6, 6, 6, 20.2, 20.2, 20.2, .04)
2387
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 1, 1, .1, 4, 4, .2, .04)
2388
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .8, .8, .1, 4, 4, .2, .04)
2389
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .6, .6, .1, 4, 4, .2, .04)
2390
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .4, .1, 4, 4, .2, .04)
2391
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .2, .2, .1, 4, 4, .2, .04)
2392
	MagniDamage(RootPart, 25, true, 21, 22, true, 80, false, 0, true, "Knockdown", "Blood", .1, false, 0, true, HitSounds.Blunt.Med, 1, .5)
2393
	local SlamS = Sound(RootPart, "142070127", 1, 1, false)
2394
	debServ:AddItem(SlamS, 3)
2395
	for i = 0, rand(10, 15), 1 do
2396
		local size = rand(1, 5)
2397
		local part = CreatePart("Part", F3, groundC, groundM, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
2398
		part.CFrame = RootPart.CFrame * Cf(rand(-15, 15), -3, rand(-15, 15)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
2399
		coroutine.resume(coroutine.create(function()
2400
			wait(2)
2401
			for t = 0, 1, .1 do
2402
				runServ.Stepped:wait()
2403
				part.Transparency = t
2404
			end
2405
			debServ:AddItem(part, 0)
2406
		end))
2407
	end
2408
	wait(2)
2409
	for i = 0, 3, .1 do
2410
		swait()
2411
		local AnimSpeed = .1
2412
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-30),0,0), AnimSpeed)
2413
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2414
	end
2415
	chatServ:Chat(Head, "Let's get started.", 2)
2416
	wait(.5)
2417
	CurrentSpeed[1] = 8
2418
	Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2419
	Humanoid.JumpPower = 90
2420
	Debounces.Equipped = true
2421
	Debounces.Equipping = false
2422
	Debounces.DisableJump = false
2423
end
2424
2425
function ClickCombo()
2426
	Debounces.Attacking = true
2427
	if Mode == 0 then
2428
		
2429
	elseif Mode == 1 then
2430
		if Attack_Num == 1 then
2431
			Attack_Num = 2
2432
			for i = 0, 1, .1 do
2433
				swait() 
2434
				local AnimSpeed = .4
2435
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
2436
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2437
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2438
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2439
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
2440
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2441
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
2442
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2443
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
2444
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2445
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
2446
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2447
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
2448
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2449
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
2450
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2451
			end
2452
			local slash = Sound(Handle, "234365573", 1, .6, false)
2453
			debServ:AddItem(slash, 3)
2454
			c1 = nil
2455
			c2 = nil
2456
			RootPart.Velocity = RootPart.CFrame.lookVector*50
2457
			local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2458
			local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2459
			for i = 0, .8, .1 do
2460
				swait()
2461
				local x = Hit_Box
2462
				c2 = x.CFrame*Cf(0, .1, 0)
2463
				if c1 and (x.Position-c1.p).magnitude > .1 then
2464
					local h = 5
2465
					local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2466
					if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2467
					local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2468
					if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2469
					c1 = c2
2470
				elseif not c1 then
2471
					c1 = c2
2472
				end
2473
				local AnimSpeed = .4
2474
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
2475
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2476
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2477
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2478
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
2479
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
2480
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
2481
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2482
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
2483
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2484
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
2485
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2486
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
2487
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2488
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
2489
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2490
			end
2491
			hit:disconnect()
2492
			hit2:disconnect()
2493
		elseif Attack_Num == 2 then
2494
			Attack_Num = 3
2495
			for i = 0, 1, .1 do
2496
				swait() 
2497
				local AnimSpeed = .4
2498
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
2499
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2500
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
2501
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2502
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(120)), AnimSpeed)
2503
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-100),0,0), AnimSpeed)
2504
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.35,-.2)*Euler(rad(30),0,rad(20)), AnimSpeed)
2505
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2506
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,rad(-10),rad(-50)), AnimSpeed)
2507
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2508
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(70),0), AnimSpeed)
2509
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2510
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.3)*Euler(rad(4),rad(-30),rad(8)), AnimSpeed)
2511
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2512
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
2513
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2514
			end
2515
			local slash = Sound(Handle, "234365549", 1, .8, false)
2516
			debServ:AddItem(slash, 3)
2517
			c1 = nil
2518
			c2 = nil
2519
			RootPart.Velocity = RootPart.CFrame.lookVector*60
2520
			local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2521
			local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2522
			for i = 0, .8, .1 do
2523
				swait()
2524
				local x = Hit_Box
2525
				c2 = x.CFrame*Cf(0, .1, 0)
2526
				if c1 and (x.Position-c1.p).magnitude > .1 then
2527
					local h = 5
2528
					local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2529
					if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2530
					local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2531
					if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2532
					c1 = c2
2533
				elseif not c1 then
2534
					c1 = c2
2535
				end
2536
				local AnimSpeed = .4
2537
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
2538
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2539
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
2540
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2541
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
2542
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-10),0,0), AnimSpeed)
2543
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-30),0,rad(-25)), AnimSpeed)
2544
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2545
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(30)), AnimSpeed)
2546
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2547
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-20),rad(-30),0), AnimSpeed)
2548
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2549
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(-10),rad(10)), AnimSpeed)
2550
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2551
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,0)*Euler(rad(16),rad(30),rad(-10)), AnimSpeed)
2552
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2553
			end
2554
			hit:disconnect()
2555
			hit2:disconnect()
2556
		elseif Attack_Num == 3 then
2557
			Attack_Num = 4
2558
			Humanoid.WalkSpeed = 4
2559
			Debounces.DisableJump = true
2560
			local swing = Sound(RightLeg, "169445092", .7, .8, false)
2561
			debServ:AddItem(swing, 3)
2562
			for i = 0, 1.2, .1 do
2563
				swait()
2564
				MagniDamage(RightLeg, 4, true, 4, 5, false, {0, 52}, false, 0, false, "SkyRocket", "None", .5, false, 0, true, HitSounds.Sharp.Small, 1, .5)
2565
				local AnimSpeed = .4
2566
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
2567
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2568
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2569
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2570
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-25),0,rad(12)), AnimSpeed)
2571
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2572
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-25),0,rad(-12)), AnimSpeed)
2573
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2574
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,0), AnimSpeed)
2575
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2576
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), AnimSpeed)
2577
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2578
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.4)*Euler(rad(130),0,0), AnimSpeed)
2579
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2580
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-22),0,0), AnimSpeed)
2581
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2582
			end
2583
			local swing = Sound(RightLeg, "169445073", 1.2, .8, false)
2584
			debServ:AddItem(swing, 3)
2585
			for i = .5, 0, -.1 do
2586
				swait()
2587
				MagniDamage(RightLeg, i*8, false, 0, 0, false, {1, 4}, false, 0, true, "Knockdown2", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1, .5)
2588
				if i <= .3 then
2589
					Humanoid.WalkSpeed = 0
2590
				end
2591
				local AnimSpeed = .4
2592
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-5),0,0), AnimSpeed)
2593
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2594
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2595
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2596
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-30),0,rad(12)), AnimSpeed)
2597
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2598
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-30),0,rad(-12)), AnimSpeed)
2599
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2600
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,0), AnimSpeed)
2601
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2602
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
2603
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2604
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.6)*Euler(rad(22),0,0), AnimSpeed)
2605
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2606
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(12),0,0), AnimSpeed)
2607
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2608
			end
2609
			local ground = workspace:FindPartOnRay(Ray.new(RightLeg.Position, (RightLeg.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 2),Character, true, true)
2610
			if ground then
2611
				local SlamS = Sound(RightLeg, "142070127", 1, 1, false)
2612
				debServ:AddItem(SlamS, 3)
2613
				MagicWave(ground.BrickColor.Name, "SmoothPlastic", RightLeg.CFrame * Cf(0, -.8, 0), .1, .1, .1, .5, .1, .5, .08)
2614
				MagniDamage(RightLeg, 5, true, 5, 6, false, {20, -20}, false, 0, true, "Knockdown2", "L-Blood", .2, false, 0, true, "440145223", 1.3, .5)
2615
				swait(.2/FrameRate)
2616
			else
2617
				MagniDamage(RightLeg, 9, true, 1, 2, false, {0, 10}, false, 0, true, "Knockdown2", "Blood", .2, false, 0, true, HitSounds.Sharp.Small, 1, .5)
2618
				swait(.5/FrameRate)
2619
			end
2620
			Debounces.DisableJump = false
2621
			Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2622
		elseif Attack_Num == 4 then
2623
			Attack_Num = 1
2624
			Humanoid.WalkSpeed = 5
2625
			Debounces.DisableJump = true
2626
			for i = 0, 1.2, .1 do
2627
				swait() 
2628
				local AnimSpeed = .4
2629
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,.6)*Euler(rad(0),0,0), AnimSpeed)
2630
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2631
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
2632
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2633
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.4,-.4)*Euler(rad(160),0,0), AnimSpeed)
2634
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2635
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.3,0.8,-.95)*Euler(rad(130),0,rad(50)), AnimSpeed)
2636
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2637
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(40)), AnimSpeed)
2638
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2639
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), AnimSpeed)
2640
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2641
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(-5),0), AnimSpeed)
2642
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2643
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(20),0), AnimSpeed)
2644
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2645
			end
2646
			local slash = Sound(Handle, "234365549", 1, .5, false)
2647
			debServ:AddItem(slash, 3)
2648
			c1 = nil
2649
			c2 = nil
2650
			local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2651
			local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2652
			Humanoid.WalkSpeed = 0
2653
			for i = 0, .5, .1 do
2654
				swait() 
2655
				local x = Hit_Box2
2656
				c2 = x.CFrame*Cf(0, .1, 0)
2657
				if c1 and (x.Position-c1.p).magnitude > .1 then
2658
					local h = 5
2659
					local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2660
					if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2661
					local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2662
					if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2663
					c1 = c2
2664
				elseif not c1 then
2665
					c1 = c2
2666
				end
2667
				local AnimSpeed = .4
2668
				HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(150),0,rad(-40)), AnimSpeed)
2669
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), AnimSpeed)
2670
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2671
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2672
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), AnimSpeed)
2673
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), AnimSpeed)
2674
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), AnimSpeed)
2675
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), AnimSpeed)
2676
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-40)), AnimSpeed)
2677
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2678
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(0,rad(60),0), AnimSpeed)
2679
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
2680
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-50),rad(0),0), AnimSpeed)
2681
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2682
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(10),rad(0),0), AnimSpeed)
2683
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2684
			end
2685
			hit:disconnect()
2686
			hit2:disconnect()
2687
			local ground, pos = workspace:FindPartOnRay(Ray.new(Hit_Box.Position, (Hit_Box.CFrame * Euler(0, rad(-90), 0)).lookVector.Unit * 2), Character, true, true)
2688
			if ground then
2689
				local SlamS = Sound(Hit_Box, "157878578", .3, 1.5, false)
2690
				debServ:AddItem(SlamS, 3)
2691
				MagicWave(ground.BrickColor.Name, "SmoothPlastic", Cf(pos), .3, .3, .3, 1, .5, 1, .08)
2692
				MagniDamage(Hit_Box, 7, true, 6, 7, true, 50, false, 0, true, "Normal", "Blood", .1, false, 0, true, "440145223", 1.3, .5)			
2693
				for i = 0, rand(6, 12), 1 do
2694
					local size = rand(.2, .8)
2695
					local part = CreatePart("Part", F3, ground.BrickColor.Name, ground.Material.Name, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
2696
					part.CFrame = Cf(pos) * Cf(rand(-5, 5), 0, rand(-5, 5)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
2697
					coroutine.resume(coroutine.create(function()
2698
						wait(2)
2699
						for t = 0, 1, .1 do
2700
							runServ.Stepped:wait()
2701
							part.Transparency = t
2702
						end
2703
						debServ:AddItem(part, 0)
2704
					end))
2705
				end
2706
				swait(.2/FrameRate)
2707
			else
2708
				swait(.4/FrameRate)
2709
			end
2710
			Debounces.DisableJump = false
2711
			Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2712
		end
2713
	elseif Mode == 2 then
2714
		
2715
	elseif Mode == 3 then
2716
		
2717
	elseif Mode == 4 then
2718
			
2719
	end
2720
	Debounces.Attacking = false
2721
	coroutine.resume(coroutine.create(function()
2722
		if Attack_Num ~= 1 then
2723
			local ln = Attack_Num
2724
			for i = 0, 20, .1 do
2725
				runServ.Stepped:wait()
2726
				if Attack_Num ~= ln then
2727
					--print("aa, u cliked!")
2728
					break
2729
				end
2730
			end
2731
			if Attack_Num == ln then
2732
				--print("ur slow fam")
2733
				Attack_Num = 1
2734
			end
2735
		end
2736
	end))
2737
end
2738
2739
function BlossomingDoom()
2740
	if retr.Value >= 15 then
2741
		Debounces.Attacking = true
2742
		Debounces.DisableJump = true
2743
		retr.Value = retr.Value-15
2744
		local released = false
2745
		local attacking = false
2746
		local bcount = {0, 1}
2747
		Mouse.KeyUp:connect(function(key)
2748
			if key == "z" then
2749
				released = true
2750
			end
2751
		end)
2752
		Humanoid.WalkSpeed = 0
2753
		coroutine.resume(coroutine.create(function()
2754
			while not attacking do
2755
				Humanoid.WalkSpeed = 0
2756
				swait()
2757
				local AnimSpeed = .4
2758
				change = .5
2759
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2760
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2761
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2762
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2763
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(50+2*cos(sine/6))), AnimSpeed)
2764
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
2765
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-50-2*cos(sine/6))), AnimSpeed)
2766
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
2767
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/6)),0,rad(40)), AnimSpeed)
2768
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2769
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
2770
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
2771
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1-.1*cos(sine/20),0)*Euler(rad(17),0,rad(5)), AnimSpeed)
2772
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(12),0), AnimSpeed)
2773
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7-.1*cos(sine/20),0)*Euler(rad(24),0,rad(-10)), AnimSpeed)
2774
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-25),0), AnimSpeed)
2775
			end
2776
		end))
2777
		swait(.1/FrameRate)
2778
		if retr.Value > 0 then
2779
			repeat
2780
				swait()
2781
				bcount[1] = bcount[1]+.1
2782
				if bcount[1] >= 2 then
2783
					bcount[2] = bcount[2]+1
2784
					bcount[1] = 0
2785
				end
2786
				if bcount[2] > 1 then
2787
					retr.Value = retr.Value-.4
2788
					for i = 0, rand(3,6), 1 do
2789
						MagicSphere4(Colour1, "Neon", (Hit_Box2.CFrame * Cf(-.5, 0, 0)) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .8, 8, .8, .2, 0, 3, 0)
2790
					end
2791
					if rand(1, 4) == 4 then
2792
						MagicSphere(Colour1, "Neon", Hit_Box2.CFrame * Cf(-.5, 0, 0), 2, 2, 2, 4, 4, 4, .1)
2793
					end
2794
				end
2795
			until released or retr.Value == 0 or bcount[2] >= 6
2796
		end
2797
		attacking = true
2798
		RootPart.Velocity = RootPart.CFrame.lookVector*-30
2799
		local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2800
		local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2801
		c1 = nil
2802
		c2 = nil
2803
		local slash = Sound(Handle, "234365573", 1, 1.1, false)
2804
		debServ:AddItem(slash, 3)
2805
		chatServ:Chat(Head, "Blossoming Doom!", 2)
2806
		for i = 0, .5, .1 do
2807
			swait()
2808
			local x = Hit_Box2
2809
			c2 = x.CFrame*Cf(0, .1, 0)
2810
			if c1 and (x.Position-c1.p).magnitude > .1 then
2811
				local h = 5
2812
				local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2813
				if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2814
				local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2815
				if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2816
				c1 = c2
2817
			elseif not c1 then
2818
				c1 = c2
2819
			end
2820
			local AnimSpeed = .4
2821
			HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
2822
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2823
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2824
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2825
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(170),0,rad(10)), AnimSpeed)
2826
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
2827
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-20)), AnimSpeed)
2828
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
2829
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(20)), AnimSpeed)
2830
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2831
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(10),0,0), AnimSpeed)
2832
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(20),0), AnimSpeed)
2833
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-15),0,rad(5)), AnimSpeed)
2834
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
2835
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-8),0,rad(-10)), AnimSpeed)
2836
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-20),0), AnimSpeed)
2837
		end
2838
		local look = RootPart.CFrame
2839
		local function Blossom(num)
2840
			coroutine.resume(coroutine.create(function()
2841
				local ed = bcount[2]
2842
				MagicRing2(Colour1, "Neon", look * Cf(0, -3, -6*num) * Euler(rad(90), 0, 0), 1, 1, 1, 1.5, 1.5, 0, .1)				
2843
				local orb = CreatePart("Part", F3, Colour1, "Neon", .5, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(6, 6, 6), "", "Sphere")
2844
				orb.CFrame = look * Cf(0, -3, -6*num)
2845
				orb.Anchored = false
2846
				orb.CanCollide = false
2847
				local lau = Sound(orb, 233091161, 1, .8, false)
2848
				debServ:AddItem(lau, 3)
2849
				local vel = Inst("BodyVelocity", orb)
2850
				vel.MaxForce = Vec(0, huge, 0)
2851
				vel.Velocity = Vec(0, 50, 0)
2852
				for i = .5, 1.025, .025 do
2853
					swait()
2854
					MagniDamage(orb, 5, false, 0, .1, false, {0, 65}, false, 0, true, "SkyRocket", "None", 0, false, 0, true, HitSounds.Sharp.Small, 1.4, .4)
2855
					orb.Transparency = i
2856
					MagicBlock(Colour2, "SmoothPlastic", orb.CFrame , 15, 15, 15, 4, 4, 4, .1)
2857
				end
2858
				orb.Anchored = true
2859
				MagicSphere(Colour1, "Neon", orb.CFrame , 50, 50, 50, 10, 10, 10, .1)
2860
				MagniDamage(orb, 20, false, 0, 8*(ed/3), false, {50, 30}, true, 4, true, "SkyRocket", "B-Blood", 0, false, 0, true, "440145223", 1.3, .5)
2861
				for i = 0, rand(10,12), 1 do				
2862
					MagicPettles(Colour1, "Neon", orb.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .15, 10, .15, .1, 4, .1, .04, 0, 2, 0)
2863
				end				
2864
				local boom = Sound(orb, "233091183", .6, .8, false)
2865
				debServ:AddItem(boom, 3)	
2866
				debServ:AddItem(orb, 3)
2867
			end))
2868
		end
2869
		coroutine.resume(coroutine.create(function()
2870
			for i = 1, bcount[2], 1 do
2871
				Blossom(i)
2872
				swait(.2/FrameRate)
2873
			end
2874
		end))
2875
		hit:disconnect()
2876
		hit2:disconnect()
2877
		swait(.5/FrameRate)
2878
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2879
		Debounces.Attacking = false
2880
		Debounces.DisableJump = false
2881
	end
2882
end
2883
2884
function Devour()
2885
	if retr.Value >= 60 then
2886
		Debounces.Attacking = true
2887
		Debounces.DisableJump = true
2888
		retr.Value = retr.Value-60
2889
		local released = false
2890
		local attacking = false
2891
		local ed = {0, 1}
2892
		Mouse.KeyUp:connect(function(key)
2893
			if key == "v" then
2894
				released = true
2895
			end
2896
		end)
2897
		for i = 0, 1, .1 do
2898
			Humanoid.WalkSpeed = 0
2899
			swait()
2900
			local AnimSpeed = .4
2901
			HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2902
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2903
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
2904
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2905
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(75)), AnimSpeed)
2906
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2907
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-20)), AnimSpeed)
2908
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2909
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(60)), AnimSpeed)
2910
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2911
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
2912
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
2913
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
2914
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2915
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
2916
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
2917
		end
2918
		chatServ:Chat(Head, "Awaken..", 2)
2919
		ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
2920
		ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
2921
		coroutine.resume(coroutine.create(function()
2922
			for i = 0, .85, .07 do
2923
				swait()
2924
				ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
2925
				ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
2926
			end
2927
		end))		
2928
		for i = 0, .9, .1 do
2929
			swait()
2930
			ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
2931
			ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
2932
		end
2933
		Humanoid.WalkSpeed = 3
2934
		if not released and retr.Value > 0 then
2935
			repeat swait()
2936
				ed[1] = ed[1]+.1
2937
				if ed[1] >= 3 then
2938
					ed[2] = ed[2]+1
2939
					ed[1] = 0
2940
				end
2941
				retr.Value = retr.Value-0.5
2942
				if Current_Anim == "Idle" then
2943
					local AnimSpeed = .4
2944
					change = .5
2945
					HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2946
					HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2947
					WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
2948
					WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2949
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
2950
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2951
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
2952
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2953
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
2954
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2955
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-6),0,0), AnimSpeed)
2956
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
2957
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8-.1*cos(sine/20),.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
2958
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2959
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9-.1*cos(sine/20),.5)*Euler(0,rad(50),0), AnimSpeed)
2960
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
2961
				elseif Current_Anim == "Dashing" then
2962
					local AnimSpeed = .4
2963
					change = .5
2964
					HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2965
					HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2966
					WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
2967
					WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2968
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
2969
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2970
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
2971
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2972
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
2973
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2974
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
2975
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
2976
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10+10*cos(sine/5))), AnimSpeed)
2977
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2978
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
2979
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5-10*cos(sine/5)),0,0), AnimSpeed)
2980
				end
2981
			until released or retr.Value == 0 or ed[2] >= 4
2982
		end
2983
		ObjVals.M1.DesiredAngle = rad(35)
2984
		ObjVals.M1.MaxVelocity = rad(2.5)
2985
		ObjVals.M2.DesiredAngle = rad(-35)
2986
		ObjVals.M2.MaxVelocity = rad(2.5)
2987
		local rawr = Sound(Handle, 511715134, 1, 1.5, false)
2988
		debServ:AddItem(rawr, 3)
2989
		chatServ:Chat(Head, "And..", 2)
2990
		ObjVals.Awakened = true
2991
		for i = 0, 3, .1 do
2992
			Humanoid.WalkSpeed = 0
2993
			swait()
2994
			local AnimSpeed = .4
2995
			HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2996
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2997
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
2998
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2999
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
3000
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3001
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
3002
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
3003
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
3004
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3005
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
3006
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
3007
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
3008
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3009
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
3010
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3011
		end
3012
		ObjVals.M1.DesiredAngle = rad(0)
3013
		ObjVals.M1.MaxVelocity = rad(.15)
3014
		ObjVals.M2.DesiredAngle = rad(0)
3015
		ObjVals.M2.MaxVelocity = rad(.15)
3016
		local point = CreatePart("Part", F2, "White", "SmoothPlastic", 1, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
3017
		point.Anchored = false
3018
		point.CanCollide = false
3019
		local w = Inst("Weld", point)
3020
		w.Part0 = RootPart
3021
		w.Part1 = point
3022
		w.C0 = Cf(-.5, .4, -6)
3023
		chatServ:Chat(Head, "Devour!", 2)
3024
		for i = 1, 0, -.1 do
3025
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, .5) * Euler(rad(-25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
3026
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, .5) * Euler(rad(-25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)	
3027
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, -.5) * Euler(rad(25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
3028
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, -.5) * Euler(rad(25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
3029
			RootPart.Velocity = RootPart.CFrame.lookVector*80
3030
			Humanoid.WalkSpeed = 0
3031
			swait()
3032
			if i > 0.1 then
3033
				MagniDamage(point, 4, false, 0, 0, true, 75, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
3034
			else
3035
				MagniDamage(point, 6, false, 0, 0, true, -10, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
3036
			end
3037
			local AnimSpeed = .4
3038
			HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
3039
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3040
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(90)), AnimSpeed)
3041
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed) 
3042
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
3043
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3044
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
3045
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
3046
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
3047
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3048
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.15,0)*Euler(0,0,0), AnimSpeed)
3049
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
3050
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10)), AnimSpeed)
3051
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3052
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3)), AnimSpeed)
3053
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3054
		end
3055
		RootPart.Velocity = RootPart.CFrame.lookVector*0
3056
		ObjVals.M1.MaxVelocity = rad(4)
3057
		ObjVals.M2.MaxVelocity = rad(4)
3058
		repeat swait() until ObjVals.M1.CurrentAngle < 0.2 and ObjVals.M2.CurrentAngle < 0.2
3059
		MagicSphere(Colour1, "Neon", point.CFrame , 30, 30, 30, 5, 5, 5, .05)
3060
		MagicRing2(Colour1, "Neon", point.CFrame * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
3061
		for i = 0, rand(10,12), 1 do				
3062
			MagicPettles(Colour1, "Neon", point.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
3063
		end	
3064
		local slam = Sound(Handle, 383635050, .4, 1.5, false)
3065
		debServ:AddItem(slam, 3)
3066
		repeat swait()
3067
		MagniDamage(point, 8, false, 0, 25*ed[2], true, 110, true, 3, true, "Stun", "B-Blood", .3, false, 0, true, HitSounds.Body.Blood, 1.3, .5)
3068
		until ObjVals.M1.CurrentAngle == 0 and ObjVals.M2.CurrentAngle == 0
3069
		ObjVals.Awakened = false
3070
		debServ:AddItem(point, 0)		
3071
		coroutine.resume(coroutine.create(function()
3072
			for i = .85, 0, -.07 do
3073
				swait()
3074
				ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
3075
				ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
3076
			end
3077
		end))		
3078
		for i = .9, 0, -.1 do
3079
			swait()
3080
			ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
3081
			ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
3082
		end
3083
		ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
3084
		ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
3085
		ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
3086
		ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
3087
		swait(.6/FrameRate)
3088
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3089
		Debounces.Attacking = false
3090
		Debounces.DisableJump = false
3091
	end
3092
end
3093
3094
function Retrive()
3095
	swait(.05/FrameRate)
3096
	local ang = 0
3097
	local k = Mouse.KeyDown:connect(function(key)
3098
		if key == "s" then
3099
			ang = 45
3100
		elseif key == "w" and Current_Anim == "Falling" then
3101
			ang = -45
3102
		end
3103
	end)
3104
	swait(.05/FrameRate)
3105
	if retr.Value >= 10 and MCD.Retrive[1] >= MCD.Retrive[2] then
3106
		Debounces.Attacking = true
3107
		Debounces.DisableJump = true
3108
		retr.Value = retr.Value-10
3109
		Humanoid.WalkSpeed = 0
3110
		for i = 0, 1.5, .1 do
3111
			swait()
3112
			RootPart.Velocity = Vec(0, 0, 0)
3113
			local AnimSpeed = .4
3114
			HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
3115
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3116
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
3117
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
3118
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
3119
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3120
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
3121
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
3122
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
3123
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3124
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6+ang),0,0), AnimSpeed)
3125
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
3126
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
3127
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3128
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
3129
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3130
		end
3131
		k:disconnect()
3132
		for i = 0, .5, .1 do
3133
			swait()
3134
			RootPart.Velocity = Vec(0, 0, 0)
3135
			local AnimSpeed = .55
3136
			HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
3137
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3138
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
3139
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed) 
3140
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
3141
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3142
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
3143
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
3144
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
3145
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3146
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
3147
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
3148
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
3149
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3150
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
3151
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3152
		end
3153
		MagicRing2("White", "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 1, 1, .1, 1, 1, .1, .07)
3154
		local l = Inst("Part", F2)
3155
		l.Anchored = true
3156
		l.CanCollide = false
3157
		l.Locked = true
3158
		l.Size = Vec(3.2,3.2,.2)
3159
		l.Transparency = 1
3160
		l.Position = Handle.Position
3161
		l.Rotation = RootPart.Rotation
3162
		local v = Inst("BodyVelocity", l)
3163
		v.MaxForce = Vec(huge, huge, huge)
3164
		local lo = (l.CFrame * Euler(rad(ang), 0, 0)).lookVector
3165
		v.Velocity = lo*20
3166
		coroutine.resume(coroutine.create(function()
3167
			swait(.2/FrameRate)
3168
			MagicRing2(Colour1, "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 2, 2, .1, 1, 1, .1, .07)
3169
			local bo = Sound(Handle, "144699494", 1, 1.5, false)
3170
			debServ:AddItem(bo, 3)
3171
			v.Velocity = lo*120
3172
		end))
3173
		WepWeld.Part0 = l
3174
		WepWeld.Part1 = Handle
3175
		WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
3176
		l.Anchored = false
3177
		local gg = Inst("BodyGyro", l)
3178
		gg.MaxTorque = Vec(0, 0, 0)
3179
		gg.CFrame = l.CFrame
3180
		gg.MaxTorque = Vec(0, 100, 0)
3181
		local throw = Sound(Holder, "166423113", 1, .4, false)
3182
		debServ:AddItem(throw, 3)
3183
		local look = (RootPart.CFrame * Euler(rad(ang), 0, 0)).lookVector
3184
		if Current_Anim ~= "Falling" then
3185
			look = RootPart.CFrame.lookVector
3186
		end
3187
		local s = -120
3188
		RootPart.Velocity = look*s
3189
		local hit = {false, false, {nil, nil}}
3190
		local timer = {0, 10}
3191
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3192
		repeat swait()
3193
			if s >= 0 then
3194
				Mode0Anims()
3195
			else
3196
				s = s+6
3197
				RootPart.Velocity = look*s
3198
			end
3199
			timer[1] = timer[1]+.1
3200
			local part, pos = workspace:FindPartOnRay(Ray.new(l.Position, l.CFrame.lookVector.Unit * -5.5), Character, true, true)
3201
			if part and not hit[1] then
3202
				local noid = FindHum(part.Parent)
3203
				if noid then
3204
					chatServ:Chat(Head, "You're mine!", 2)
3205
					hit[1] = true
3206
					hit[2] = true
3207
					local h = hit[3]
3208
					h[1] = noid
3209
					h[2] = part
3210
					DamageFunction(part, true, 8, 10, false, 0, false, 0, true, "FreezeStun", "B-Blood", RootPart, .21, false, _, true, HitSounds.Blunt.Med, 1.4, .4)
3211
					Debounces.KeyStrokeEnabled = true	
3212
				else
3213
					if part.CanCollide == true then
3214
						local wh = Sound(Handle, "247879481", 1, .8, false)
3215
						debServ:AddItem(wh, 3)
3216
						hit[1] = true
3217
					end
3218
				end
3219
			end
3220
		until hit[1] or timer[1] >= timer[2] or Handle.Position.Y < -250
3221
		Humanoid.WalkSpeed = 0
3222
		Handle.Anchored = true
3223
		WepWeld.Part0 = nil
3224
		WepWeld.Part1 = Handle
3225
		WepWeld.C0 = Cf() * Euler(0, 0, 0)
3226
		debServ:AddItem(l, 0)
3227
		debServ:AddItem(v, 0)
3228
		debServ:AddItem(gg, 0)
3229
		Handle.Velocity = Vec(0, 0, 0)
3230
		local other = false
3231
		coroutine.resume(coroutine.create(function()
3232
			repeat swait()
3233
				if InputCommand == "42642626D" and retr.Value >= 55 then
3234
					other = true
3235
					Debounces.Successful_KeyStroke = true
3236
					Debounces.KeyStrokeEnabled = false
3237
				end
3238
			until other or not Debounces.KeyStrokeEnabled
3239
		end))
3240
		if hit[1] then
3241
			local bp = Inst("BodyPosition", RootPart)
3242
			bp.Name = DecName
3243
			bp.Position = RootPart.Position
3244
			bp.MaxForce = Vec(huge, huge, huge)
3245
			for i = 0, 1.2, .1 do
3246
				swait()
3247
				local AnimSpeed = .4
3248
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
3249
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
3250
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
3251
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
3252
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3253
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3254
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(-20),0,0), AnimSpeed)
3255
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3256
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.5)*Euler(rad(-8),0,0), AnimSpeed)
3257
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3258
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-20),0,0), AnimSpeed)
3259
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3260
			end
3261
			chatServ:Chat(Head, "Retrive.", 2)
3262
			swait(.2/FrameRate)
3263
			for i = 0, .4, .1 do
3264
				swait()
3265
				local AnimSpeed = .55
3266
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-32),0,rad(20)), AnimSpeed)
3267
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
3268
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-32),0,rad(-20)), AnimSpeed)
3269
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
3270
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3271
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3272
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(25),0,0), AnimSpeed)
3273
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3274
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-35),0,rad(10)), AnimSpeed)
3275
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
3276
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-35),0,rad(-10)), AnimSpeed)
3277
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-15),0), AnimSpeed)
3278
			end
3279
			MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, -3, -3, -3, .06)
3280
			MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, -3, -3, -3, .06)
3281
			for i = 0, rand(15,20), 1 do				
3282
				MagicSphere4(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
3283
			end
3284
			local warp = Sound(RootPart, "181004943", 1, 1.2, false)
3285
			debServ:AddItem(warp, 3)
3286
			Humanoid.AutoRotate = false
3287
			swait(.4/FrameRate)			
3288
			HWeld.C0=Cf(-.4,-.7,0)*Euler(0,0,0)
3289
			HWeld.C1=Cf(0,0,0)*Euler(0,0,0)
3290
			WepWeld.C0=Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91))
3291
			WepWeld.C1=Cf(0,0,0)*Euler(0,rad(-90),0)
3292
			FRightShoulder.C0=Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60))
3293
			FRightShoulder.C1=Cf(0,0.5,0)*Euler(0,0,0)
3294
			FLeftShoulder.C0=Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80))
3295
			FLeftShoulder.C1=Cf(0,0.5,0)*Euler(0,rad(30),0)
3296
			Neck.C0=NNC0 *Euler(rad(12),0,rad(-50))
3297
			Neck.C1=NNC1 *Euler(0,0,0)
3298
			FRootJoint.C0=Cf(0,-1.15,0)*Euler(0,0,0)
3299
			FRootJoint.C1=Cf(0,-1,0)*Euler(0,rad(-80),0)
3300
			FRightHip.C0=Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10))
3301
			FRightHip.C1=Cf(1,1,0)*Euler(rad(-5),0,0)
3302
			FLeftHip.C0=Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3))
3303
			FLeftHip.C1=Cf(-1,1,0)*Euler(0,0,0)
3304
			local aaa = false
3305
			if not Debounces.ProtectionEnabled then
3306
				aaa = true
3307
				Debounces.ProtectionEnabled = true
3308
			end
3309
			debServ:AddItem(bp, 0)
3310
			WepWeld.Part0 = Holder
3311
			WepWeld.Part1 = Handle
3312
			MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, 3, 3, 3, .06)
3313
			MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, 3, 3, 3, .06)
3314
			for i = 0, rand(15,20), 1 do				
3315
				MagicPettles(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
3316
			end
3317
			local back = Sound(RootPart, "181004943", 1, 2.2, false)
3318
			debServ:AddItem(back, 3)
3319
			swait(.2/FrameRate)
3320
			if aaa then
3321
				Debounces.ProtectionEnabled = false
3322
			end
3323
			Debounces.Can_Double_Jump = true
3324
			RootPart.Velocity = RootPart.CFrame.lookVector*1
3325
			swait(.2/FrameRate)
3326
			Debounces.KeyStrokeEnabled = false
3327
			Handle.Anchored = false
3328
			if hit[2] then
3329
				if other then
3330
					RootPart.Velocity = RootPart.CFrame.lookVector*-20
3331
					ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
3332
					ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
3333
					coroutine.resume(coroutine.create(function()
3334
						for i = 0, .85, .07 do
3335
							swait()
3336
							ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
3337
							ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
3338
						end
3339
					end))		
3340
					for i = 0, .9, .1 do
3341
						swait()
3342
						ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
3343
						ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
3344
					end
3345
					ObjVals.M1.DesiredAngle = rad(40)
3346
					ObjVals.M1.MaxVelocity = rad(2)
3347
					ObjVals.M2.DesiredAngle = rad(-40)
3348
					ObjVals.M2.MaxVelocity = rad(2)
3349
					local rawr = Sound(Handle, 511715134, 1, .9, false)
3350
					debServ:AddItem(rawr, 3)
3351
					local h = hit[3]
3352
					for i, p in pairs(EnemiesHit) do
3353
						if p[1] == h[1] then
3354
							p[2] = false
3355
							p[3] = "Cancel"
3356
						end
3357
					end
3358
					local g = Inst("BodyGyro", h[2])
3359
					g.MaxTorque = Vec(0, 500, 0)
3360
					g.P = 8000
3361
					g.CFrame = Cf(h[2].Position - RootPart.Position)
3362
					DamageFunction(h[2], false, 0, 5, false, 0, false, 0, false, "FreezeStun", "None", RootPart, 1, false, _, true, HitSounds.Body.Blood, 1.4, .4)
3363
					chatServ:Chat(Head, "Now...", 2)
3364
					for i = 0, 2.5, .1 do
3365
						swait()
3366
						local AnimSpeed = .3
3367
						HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
3368
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3369
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
3370
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
3371
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
3372
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3373
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
3374
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
3375
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
3376
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3377
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,10)*Euler(rad(-6+ang),0,0), AnimSpeed)
3378
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
3379
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
3380
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3381
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
3382
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3383
					end
3384
					chatServ:Chat(Head, "Tare..", 2)
3385
					swait(.5/FrameRate)
3386
					retr.Value = retr.Value-55
3387
					RootPart.CFrame = RootPart.CFrame * Cf(0, 0, -45)
3388
					local woosh = Sound(RootPart, 156386031, 1, 1.6, false)
3389
					debServ:AddItem(woosh, 6)
3390
					local nu = 5.5
3391
					for i = nu, -nu, -(nu/2.5) do
3392
						MagicSphere(Colour1, "Neon", RootPart.CFrame * Cf(0, i, 38) , 2.4, 2.4, 60, -.05, -.05, 20, .03)
3393
						MagicSphere(Colour2, "SmoothPlastic", RootPart.CFrame * Cf(0, i, 38) , 2.8, 2.8, 65, -.05, -.05, 20, .03)
3394
					end
3395
					ObjVals.M1.DesiredAngle = rad(0)
3396
					ObjVals.M1.MaxVelocity = rad(60)
3397
					ObjVals.M2.DesiredAngle = rad(0)
3398
					ObjVals.M2.MaxVelocity = rad(60)
3399
					ObjVals.Eye1.Weld.C0 = Cf(0, -.15, -0.003)
3400
					ObjVals.Eye2.Weld.C0 = Cf(0, -.15, 0.003)
3401
					local slam = Sound(Handle, 383635050, .6, 1.5, false)
3402
					debServ:AddItem(slam, 3)
3403
					MagicSphere(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) , 30, 30, 30, 5, 5, 5, .05)
3404
					MagicRing2(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
3405
					for i = 0, rand(10,12), 1 do				
3406
						MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
3407
					end	
3408
					for i = 0, .4, .1 do
3409
						swait()
3410
						local AnimSpeed = .8
3411
						HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
3412
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3413
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
3414
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed) 
3415
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
3416
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3417
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
3418
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
3419
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
3420
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3421
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(-.1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
3422
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
3423
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
3424
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3425
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
3426
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3427
					end
3428
					ObjVals.Awakened = true
3429
					for i, p in pairs(EnemiesHit) do
3430
						if p[1] == h[1] then
3431
							p[2] = false
3432
							p[3] = "Cancel"
3433
						end
3434
					end
3435
					debServ:AddItem(g, 0)
3436
					coroutine.resume(coroutine.create(function()
3437
						for i = 1, 20, 1 do
3438
							swait(.05/FrameRate)
3439
							DamageFunction(h[2], false, 0, 1.25, true, rand(-80, 80), true, 3, true, "Stun", "Slashed", RootPart, 0.04, false, _, true, HitSounds.Sharp.Small, 1.4, 1.6)
3440
						end
3441
						swait(.7/FrameRate)
3442
						local kachow = Sound(h[2], 233856079, 1, 1.6, false)
3443
						debServ:AddItem(kachow, 6)
3444
						MagicSphere(Colour1, "Neon", h[2].CFrame , 150, 150, 150, 5, 5, 5, .04)
3445
						for i = 1, 3, 1 do
3446
							MagicRing(Colour1, "Neon", h[2].CFrame , 8*i, 8*i, .5, 5, 5, .5, .04)
3447
						end
3448
						DamageFunction(h[2], false, 0, 20, false, {100, 70}, true, 3, true, "SkyRocket", "B-Blood", RootPart, .3, false, _, true, HitSounds.Blunt.Large, 1.4, 1.6)
3449
						ObjVals.Awakened = false
3450
					end))
3451
					swait(.3/FrameRate)
3452
					ObjVals.M1.DesiredAngle = rad(0)
3453
					ObjVals.M1.MaxVelocity = rad(2.2)
3454
					ObjVals.M2.DesiredAngle = rad(0)
3455
					ObjVals.M2.MaxVelocity = rad(2.2)
3456
					coroutine.resume(coroutine.create(function()
3457
						for i = .85, 0, -.07 do
3458
							swait()
3459
							ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
3460
							ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
3461
						end
3462
					end))		
3463
					for i = .9, 0, -.1 do
3464
						swait()
3465
						ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
3466
						ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
3467
					end
3468
					ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
3469
					ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
3470
					ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
3471
					ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
3472
					MCD.Retrive[1] = -.2
3473
				else	
3474
					RootPart.Velocity = RootPart.CFrame.lookVector*30
3475
					for i = 0, .4, .1 do
3476
						swait()
3477
						local AnimSpeed = .55
3478
						HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3479
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3480
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3481
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3482
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
3483
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
3484
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
3485
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3486
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
3487
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3488
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
3489
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3490
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
3491
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3492
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
3493
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3494
					end
3495
					local h = hit[3]
3496
					for i, p in pairs(EnemiesHit) do
3497
						if p[1] == h[1] then
3498
							p[2] = false
3499
							p[3] = "Cancel"
3500
						end
3501
					end
3502
					DamageFunction(h[2], true, 12, 13, true, 15, false, 0, true, "Normal", "None", RootPart, .5, false, _, true, HitSounds.Blunt.Small, 1.4, .4)
3503
					local slash = Sound(Handle, "234365573", 1, .6, false)
3504
					debServ:AddItem(slash, 3)
3505
					c1 = nil
3506
					c2 = nil
3507
					RootPart.Velocity = RootPart.CFrame.lookVector*-50
3508
					local hit3 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3509
					local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3510
					for i = 0, 2.5, .1 do
3511
						swait()
3512
						local x = Hit_Box
3513
						c2 = x.CFrame*Cf(0, .1, 0)
3514
						if c1 and (x.Position-c1.p).magnitude > .1 then
3515
							local h = 5
3516
							local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
3517
							if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
3518
							local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
3519
							if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
3520
							c1 = c2
3521
						elseif not c1 then
3522
							c1 = c2
3523
						end
3524
						local AnimSpeed = .4
3525
						HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
3526
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3527
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3528
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3529
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
3530
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3531
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
3532
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3533
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
3534
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3535
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
3536
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3537
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
3538
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3539
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
3540
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3541
					end
3542
					hit3:disconnect()
3543
					hit2:disconnect()
3544
					MCD.Retrive[1] = MCD.Retrive[2]/2.5
3545
				end
3546
			else
3547
				MCD.Retrive[1] = MCD.Retrive[2]/1.05
3548
			end
3549
			Humanoid.AutoRotate = true
3550
		else
3551
			Debounces.KeyStrokeEnabled = false
3552
			Handle.Anchored = false
3553
			WepWeld.Part0 = nil
3554
			WepWeld.Part1 = Handle
3555
			WepWeld.C0 = Cf() * Euler(0, 0, 0)
3556
			debServ:AddItem(l, 0)
3557
			debServ:AddItem(v, 0)
3558
			Handle.Velocity = Vec(0, 0, 0)
3559
			MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, -3, -3, -3, .06)
3560
			MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, -3, -3, -3, .06)
3561
			for i = 0, rand(15,20), 1 do				
3562
				MagicSphere4(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
3563
			end
3564
			local warp = Sound(Hit_Box, "181004943", 1, 1.2, false)
3565
			debServ:AddItem(warp, 3)
3566
			MCD.Retrive[1] = 0
3567
			coroutine.resume(coroutine.create(function()
3568
				swait(.2/FrameRate)
3569
				WepWeld.Part0 = Holder
3570
				WepWeld.Part1 = Handle
3571
				MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, 3, 3, 3, .06)
3572
				MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, 3, 3, 3, .06)
3573
				for i = 0, rand(15,20), 1 do				
3574
					MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
3575
				end
3576
				local back = Sound(Hit_Box, "181004943", 1, 2.2, false)
3577
				debServ:AddItem(back, 3)
3578
				local chance = rand(1, 5)
3579
				if chance == 1 then
3580
					chatServ:Chat(Head, "Damn..", 2)
3581
				elseif chance == 2 then
3582
					chatServ:Chat(Head, "Someone was lucky...", 2)
3583
				elseif chance == 3 then
3584
					chatServ:Chat(Head, "Impossible..", 2)
3585
				elseif chance == 4 then
3586
					chatServ:Chat(Head, "How'd I miss?", 2)
3587
				elseif chance == 5 then
3588
					chatServ:Chat(Head, "Nothing..", 2)
3589
				end
3590
			end))
3591
		end
3592
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3593
		Debounces.Attacking = false
3594
		Debounces.DisableJump = false
3595
	end
3596
end
3597
3598
function CondemningFlames()
3599
	Debounces.Attacking = true
3600
	Debounces.DisableJump = true
3601
	retr.Value = retr.Value-35
3602
	if Current_Anim == "Falling" or Current_Anim == "Jumping" then
3603
		Humanoid.WalkSpeed = 60
3604
		RootPart.Velocity = Vector3.new(0, 225, 0)
3605
		local j = Sound(RootPart,"158149887", .5, .9, false) 
3606
		debServ:AddItem(j, 2)
3607
		MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
3608
		local noscope = 0
3609
		for i = 0, 1.6, .1 do
3610
			swait()
3611
			if noscope ~= 360 then
3612
				noscope = noscope+30
3613
			end
3614
			local AnimSpeed = .4
3615
			HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
3616
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3617
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3618
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3619
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
3620
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3621
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
3622
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3623
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3624
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3625
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
3626
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3627
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3628
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3629
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
3630
		end
3631
	end
3632
	for i = 0, 2.5, .1 do
3633
		swait()
3634
		local AnimSpeed = .2
3635
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3636
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3637
		WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
3638
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed) 
3639
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,1.3,0.15)*Euler(rad(190),0,rad(-35)), AnimSpeed)
3640
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3641
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,1.3,0.15)*Euler(rad(190),0,rad(35)), AnimSpeed)
3642
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3643
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-6),0,0), AnimSpeed)
3644
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3645
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
3646
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3647
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.1)*Euler(rad(-10),rad(-8),rad(5)), AnimSpeed)
3648
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3649
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(rad(-10),rad(8),rad(-5)), AnimSpeed)
3650
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3651
	end
3652
	c1 = nil
3653
	c2 = nil
3654
	local slash = Sound(Handle, "234365549", 1, .7, false)
3655
	debServ:AddItem(slash, 3)
3656
	local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3657
	local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3658
	for i = 0, .5, .1 do
3659
		swait()
3660
		local x = Hit_Box
3661
		c2 = x.CFrame*Cf(0, .1, 0)
3662
		if c1 and (x.Position-c1.p).magnitude > .1 then
3663
			local h = 5
3664
			local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
3665
			if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
3666
			local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
3667
			if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
3668
			c1 = c2
3669
		elseif not c1 then
3670
			c1 = c2
3671
		end
3672
		local AnimSpeed = .5
3673
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3674
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3675
		WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
3676
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed) 
3677
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.5,-0.25)*Euler(rad(55),0,rad(-35)), AnimSpeed)
3678
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3679
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,0.5,-0.25)*Euler(rad(55),0,rad(35)), AnimSpeed)
3680
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3681
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(18),0,0), AnimSpeed)
3682
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3683
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-60),0,0), AnimSpeed)
3684
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3685
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.8)*Euler(rad(-20), 0, 0), AnimSpeed)
3686
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3687
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,-.7)*Euler(rad(40), 0, 0), AnimSpeed)
3688
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
3689
	end
3690
	if Current_Anim == "Falling" then
3691
		local hitG = false
3692
		repeat swait()
3693
			local x = Hit_Box
3694
			c2 = x.CFrame*Cf(0, .1, 0)
3695
			if c1 and (x.Position-c1.p).magnitude > .1 then
3696
				local h = 5
3697
				local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
3698
				if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
3699
				local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
3700
				if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
3701
				c1 = c2
3702
			elseif not c1 then
3703
				c1 = c2
3704
			end 
3705
		until Current_Anim ~= "Falling"
3706
	end
3707
	Humanoid.WalkSpeed = 0
3708
	hit:disconnect()
3709
	hit2:disconnect()
3710
	chatServ:Chat(Head, "Condemning Flames!", 2)
3711
	MCD.CondemningFlames[1] = 0
3712
	local position = Inst("Part", F3)
3713
	position.Anchored = true
3714
	position.CanCollide = false
3715
	position.Locked = true
3716
	position.Transparency = 1
3717
	position.CFrame = RootPart.CFrame * Cf(0, -3, -8)
3718
	debServ:AddItem(position, 3)
3719
	local blast = Sound(position, "165969964", 1, 1.3, false)
3720
	debServ:AddItem(blast, 3)
3721
	MagicRing2(Colour1, "Neon", position.CFrame * Euler(rad(90), 0, 0) , 4, 4, .5, 5, 5, .5, .04)
3722
	MagicBlast(Colour1, "Neon", position.CFrame * Cf(0, 4, 0) , 2, 10, 2, 3, 10, 3, .06)
3723
	MagicBlast(Colour2, "Neon", position.CFrame * Cf(0, 3, 0) , 1.5, 8, 1.5, -2.5, 8, -2.5, .04)
3724
	MagicBlock(Colour1, "Neon", position.CFrame, 35, 35, 35, 2, 2, 2, .04)
3725
	MagicBlock(Colour2, "SmoothPlastic", position.CFrame, 45, 45, 45, 2, 2, 2, .04)
3726
	MagicWave2(Colour1, "Neon", position.CFrame, 30, 60, 30, -4, -4, -4, .04)
3727
	local IgnoreList = {}
3728
	local rangie = 20
3729
	for i = 0, 4, 1 do
3730
		local po = Inst("Part")
3731
		po.Anchored = true
3732
		po.CanCollide = false
3733
		po.Locked = true
3734
		po.Transparency = 1
3735
		po.CFrame = position.CFrame * Cf(0, rangie*i, 0)
3736
		debServ:AddItem(po, .5)
3737
		MagniDamage(po, rangie, false, 0, 16, true, {40, 50}, true, 3, true, "SkyRocket", "Blood", .1, false, 0, true, HitSounds.Sharp.Large, 1.3, .5)
3738
		local fiyas = FindAllNearestHumanoidsWithIgnoreList(po.Position, rangie, IgnoreList)
3739
		for _, p in pairs(fiyas) do
3740
			if p then
3741
				local noid = p[1]
3742
				local par = p[2]
3743
				if noid and par then
3744
					table.insert(IgnoreList, noid)
3745
					coroutine.resume(coroutine.create(function()
3746
						local fire = true
3747
						coroutine.resume(coroutine.create(function()
3748
							repeat swait(.1/FrameRate)
3749
								if rand(0, 2) == 2 then
3750
									MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3751
								else
3752
									MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3753
								end
3754
								if rand(0, 2) == 2 then
3755
									MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3756
								else
3757
									MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3758
								end
3759
							until not fire
3760
						end))
3761
						for i = 1, 20, 1 do
3762
							swait(1/FrameRate)
3763
							if par and noid then
3764
								DamageFunction(par, false, 0, 2, false, 0, true, 1, true, "Normal", "None", RootPart, 0, false, _, false, _, _, _)
3765
							end							
3766
						end
3767
						fire = false
3768
					end))
3769
				end
3770
			end
3771
		end
3772
	end		
3773
	swait(.5/FrameRate)
3774
	MCD.CondemningFlames[1] = 0
3775
	Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3776
	Debounces.Attacking = false
3777
	Debounces.DisableJump = false
3778
end
3779
3780
function KeyStrokesAttacks()
3781
	if InputCommand == "26426D" then
3782
		if viewMode == 0 and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 then
3783
			if retr.Value >= 35 and MCD.CondemningFlames[1] >= MCD.CondemningFlames[2] then
3784
				Debounces.Successful_KeyStroke = true
3785
				CondemningFlames()
3786
			else
3787
				Debounces.KeyStroke_CoolDown = true
3788
			end
3789
		end
3790
	end
3791
end
3792
------------------------------------------------------------------------------------------------------------------------------------------------------
3793
3794
local Input_Time = .8
3795
local Input_MaxTime = .8
3796
local Input_Addition = .2
3797
local Input_Lose = .1
3798
local Max_Input = 12
3799
local Running_Timer = false
3800
3801
function Input_Timer()
3802
	if not Running_Timer then
3803
		--print("Timer Started")
3804
		Running_Timer = true
3805
		repeat wait() Input_Time = Input_Time-Input_Lose until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Debounces.KeyStroke_CoolDown
3806
		local function TweenTransCol(p, newCol, i)
3807
			p.TextColor3 = newCol
3808
			p:TweenPosition(Ud2(.125*i, 0, -3, 0),_, "Linear", .5, true)
3809
			debServ:AddItem(p, 1)
3810
			coroutine.resume(coroutine.create(function()
3811
				for i = 0, 1, .04 do
3812
					swait()
3813
					p.TextTransparency = i
3814
					p.TextStrokeTransparency = i
3815
				end
3816
			end))
3817
		end		
3818
		if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then
3819
			for i, p in pairs(InputFrameTable) do
3820
				if p:IsA("TextLabel") then
3821
					TweenTransCol(p, Col3(170/255, 0, 0), i)
3822
				end
3823
			end
3824
			InputFrameTable = {}
3825
			InputCommand = ""
3826
		end
3827
		if string.len(InputCommand) == Max_Input then
3828
			wait()
3829
			if not Debounces.Successful_KeyStroke then
3830
				for i, p in pairs(InputFrameTable) do
3831
					if p:IsA("TextLabel") then
3832
						TweenTransCol(p, Col3(170/255, 0, 0), i)
3833
					end
3834
				end
3835
				InputFrameTable = {}
3836
				InputCommand = ""
3837
			end
3838
		end
3839
		if Debounces.Successful_KeyStroke then
3840
			for i, p in pairs(InputFrameTable) do
3841
				if p:IsA("TextLabel") then
3842
					TweenTransCol(p, Col3(0, 1, 0), i)
3843
				end
3844
			end
3845
			InputFrameTable = {}
3846
			InputCommand = ""
3847
		end
3848
		if Debounces.KeyStroke_CoolDown then
3849
			for i, p in pairs(InputFrameTable) do
3850
				if p:IsA("TextLabel") then
3851
					TweenTransCol(p, Col3(1, 170/255, 0), i)
3852
				end
3853
			end
3854
			InputFrameTable = {}
3855
			InputCommand = ""
3856
		end
3857
		Debounces.Successful_KeyStroke = false
3858
		Debounces.KeyStroke_CoolDown = false
3859
		Input_Time = Input_MaxTime
3860
		Running_Timer = false
3861
	end
3862
end
3863
3864
Mouse.KeyDown:connect(function(key)
3865
	if Debounces.KeyStrokeEnabled and string.len(InputCommand) ~= Max_Input then
3866
		if viewMode == 0 then
3867
			if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" then
3868
				if key == "w" then
3869
					InputCommand = InputCommand.."8"
3870
				elseif key == "s" then
3871
					InputCommand = InputCommand.."2"
3872
				elseif key == "a" then
3873
					InputCommand = InputCommand.."4"
3874
				elseif key == "d" then
3875
					InputCommand = InputCommand.."6"
3876
				elseif key == "x" then
3877
					InputCommand = InputCommand.."A"
3878
				elseif key == "c" then
3879
					InputCommand = InputCommand.."B"
3880
				elseif key == "e" then
3881
					InputCommand = InputCommand.."C"
3882
				elseif key == "q" then
3883
					InputCommand = InputCommand.."D"
3884
				end
3885
				local newKP = KPTemplate:Clone()
3886
				newKP.Parent = KP
3887
				newKP.Text = string.upper(key)
3888
				if Input_Time < Input_MaxTime then
3889
					Input_Time = Input_Time+Input_Addition
3890
				end
3891
				table.insert(InputFrameTable, newKP)
3892
				for i, p in pairs(InputFrameTable) do
3893
					if p == newKP then
3894
						newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .08, true)
3895
					end
3896
				end
3897
				coroutine.resume(coroutine.create(function()
3898
					KeyStrokesAttacks()	
3899
				end))
3900
				Input_Timer()
3901
			end
3902
		end
3903
	end
3904
end)
3905
3906
--[[if Mode == 0 then
3907
			
3908
		elseif Mode == 1 then
3909
			
3910
		elseif Mode == 2 then
3911
			
3912
		elseif Mode == 3 then
3913
			
3914
		elseif Mode == 4 then
3915
			
3916
end--]]
3917
3918
Mouse.Button1Down:connect(function()
3919
	if Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
3920
		ClickCombo()
3921
	end
3922
end)
3923
3924
Mouse.KeyDown:connect(function(key)
3925
	--print("Key:", key)
3926
	if key == "0" and Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
3927
		if Current_Anim == "Walking" or Current_Anim == "Idle" then		
3928
			Debounces.Dashing = true
3929
			Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45
3930
			swait(.1/FrameRate)
3931
			repeat runServ.Stepped:wait() Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45 until Current_Anim == "Idle" or Current_Anim == "Falling" or Current_Anim == "Jumping" or Debounces.Attacking or Debounces.Equipping or Debounces.Successful_KeyStroke or not Debounces.Dashing
3932
			Debounces.Dashing = false		
3933
			if Humanoid.WalkSpeed > CurrentSpeed[1] then
3934
				Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3935
			end
3936
		--[[elseif Current_Anim == "Dashing" then
3937
			Debounces.Dashing = false		
3938
			if Humanoid.WalkSpeed > CurrentSpeed[1] then
3939
				Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3940
			end--]]
3941
		end
3942
	end
3943
	if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump then
3944
		Debounces.Can_Double_Jump = false
3945
		Debounces.DoubleJumping = true
3946
		RootPart.Velocity = Vec(0, 140, 0)
3947
		local noscope = 0
3948
		if not Debounces.DoubleJumpAnim then
3949
			Debounces.AnimOverride = true
3950
			Debounces.DoubleJumpAnim = true
3951
			Current_Anim = "Double Jumping"
3952
			local j = Sound(RootPart,"158149887", .5, 1, false) 
3953
			debServ:AddItem(j, 2)
3954
			MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
3955
			if Mode == 0 then
3956
				local noscope = 0
3957
				for i = 0, 1.5, .1 do
3958
					swait()
3959
					if noscope ~= 360 then
3960
						noscope = noscope+30
3961
					end
3962
					if not Debounces.Attacking then
3963
						local AnimSpeed = .4
3964
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
3965
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3966
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
3967
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3968
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3969
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3970
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
3971
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3972
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3973
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3974
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
3975
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3976
					end
3977
				end
3978
			elseif Mode == 1 then
3979
				local noscope = 0
3980
				for i = 0, 1.6, .1 do
3981
					swait()
3982
					if noscope ~= 360 then
3983
						noscope = noscope+30
3984
					end
3985
					if not Debounces.Attacking then
3986
						local AnimSpeed = .4
3987
						HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
3988
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3989
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3990
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3991
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
3992
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3993
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
3994
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3995
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3996
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3997
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
3998
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3999
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
4000
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4001
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
4002
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4003
					end
4004
				end
4005
			elseif Mode == 2 then
4006
				
4007
			elseif Mode == 3 then
4008
				
4009
			elseif Mode == 4 then
4010
				
4011
			end
4012
			Current_Anim = "Falling"
4013
			Debounces.DoubleJumpAnim = false
4014
			Debounces.AnimOverride = false
4015
		end
4016
		Debounces.DoubleJumping = false
4017
	end
4018
	if key == "p" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode < 2 then
4019
		swait()
4020
		Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled
4021
	end
4022
	if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4023
		BlossomingDoom()
4024
	end
4025
	if key == "v" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4026
		Devour()
4027
	end
4028
	if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4029
		Retrive()
4030
	end
4031
	if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4032
		
4033
	end
4034
	if key == "h" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then
4035
		retr.Value = retr.MaxValue
4036
	end
4037
	if key == "[" then
4038
		Debounces.ProtectionEnabled = not Debounces.ProtectionEnabled
4039
		local hint = Inst("Hint", Player.PlayerGui)
4040
		local add = "Enabled"
4041
		if not Debounces.ProtectionEnabled then
4042
			add = "Disabled"
4043
		end
4044
		hint.Text = "Protection: "..add
4045
		debServ:AddItem(hint, .7)
4046
	end
4047
	if key == "]" then
4048
		if Overpower == 1 then
4049
			Overpower = 100
4050
			local hint = Inst("Hint", Player.PlayerGui)
4051
			hint.Text = "Overpowered moves enabled."
4052
			debServ:AddItem(hint, .7)
4053
		else
4054
			Overpower = 1
4055
			local hint = Inst("Hint", Player.PlayerGui)
4056
			hint.Text = "Overpowered moves disabled."
4057
			debServ:AddItem(hint, .7)
4058
		end
4059
	end
4060
end)
4061
4062
coroutine.resume(coroutine.create(function()
4063
	while true do
4064
		if not Debounces.KeyStrokeEnabled then
4065
			swait(.7/FrameRate)
4066
			retr.Value = retr.Value+1
4067
		else
4068
			swait()
4069
		end
4070
	end
4071
end))
4072
4073
retr.Changed:connect(function()
4074
	RMB:TweenSize(Ud2((retr.Value/retr.MaxValue), 0, 1, 0),_, "Linear", .3, true)
4075
	RML.Text = retr.Value
4076
end)
4077
4078
4079
local chb = false
4080
local LH = Humanoid.Health
4081
4082
coroutine.resume(coroutine.create(function()
4083
	while true do
4084
		runServ.Stepped:wait()
4085
		if GuardH.Value == GuardH.MaxValue then
4086
			for i = 0, 1.2, .1 do
4087
				runServ.Stepped:wait()
4088
				bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 0, 1), .15)
4089
			end
4090
			runServ.Stepped:wait()
4091
			for i = 0, 1.2, .1 do
4092
				runServ.Stepped:wait()
4093
				bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 170/255, 127/255), .15)
4094
			end
4095
		else
4096
			for i = 0, 1.2, .1 do
4097
				runServ.Stepped:wait()
4098
				bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(1, 170/255, 0), .15)
4099
			end
4100
		end
4101
	end
4102
end))
4103
4104
local cvh = false
4105
GuardH.Changed:connect(function()
4106
	if not cvh then
4107
		cvh = true
4108
		bba:TweenSize(Ud2((GuardH.Value/GuardH.MaxValue), 0, 1, 0),_, "Linear", .3, true)
4109
		wait(.05)
4110
		cvh = false
4111
	end
4112
end)
4113
4114
Humanoid.Changed:connect(function(prop)
4115
	if not GodMode then
4116
		if Humanoid.Health == Humanoid.MaxHealth then
4117
			for i = 0, 1, .1 do
4118
				runServ.Stepped:wait()
4119
				hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(0, 1, 127/255), .2)
4120
			end
4121
		elseif Humanoid.Health < Humanoid.MaxHealth and Humanoid.Health > (Humanoid.MaxHealth/4) then
4122
			for i = 0, 1, .1 do
4123
				runServ.Stepped:wait()
4124
				hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 170/255, 0), .2)
4125
			end
4126
		elseif Humanoid.Health <= (Humanoid.MaxHealth/4) then
4127
			for i = 0, 1, .1 do
4128
				runServ.Stepped:wait()
4129
				hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 25/255, 0), .2)
4130
			end
4131
		end
4132
		if Humanoid.Health ~= LH then
4133
			if not chb then
4134
				if Humanoid.Health < LH then
4135
					chb = true
4136
					local lh = Humanoid.Health
4137
					hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
4138
					local T = 0
4139
					repeat 
4140
						T = T+.1
4141
						runServ.Stepped:wait()
4142
						if Humanoid.Health < lh then
4143
							lh = Humanoid.Health
4144
							hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
4145
							T = 0
4146
						end
4147
					until T >= 2
4148
					hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
4149
					LH = Humanoid.Health
4150
					chb = false
4151
				else
4152
					chb = true
4153
					hpb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
4154
					hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
4155
					LH = Humanoid.Health
4156
					wait(.3)
4157
					chb = false
4158
				end
4159
			end
4160
		end
4161
	end
4162
end)
4163
4164
runServ.RenderStepped:connect(function()
4165
	Bringer()
4166
	db.Text = "Dmg*("..Damage_Buff..")"
4167
	if Debounces.KeyStrokeEnabled then
4168
		KPTemplate.TextColor3 = Col3(1, 1, 1)
4169
		KPTemplate.Text = ">"
4170
	else
4171
		KPTemplate.TextColor3 = Col3(1, 0, 0)
4172
		KPTemplate.Text = "X"
4173
	end
4174
	if not GodMode then
4175
		Humanoid.MaxHealth = Max_Health
4176
	end
4177
	if Debounces.ProtectionEnabled then
4178
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
4179
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
4180
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
4181
	else
4182
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
4183
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
4184
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
4185
	end
4186
end)
4187
4188
local SSS = 1
4189
Humanoid.Running:connect(function(speed)
4190
	if speed > SSS then
4191
		if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed[1] + CurrentSpeed[2] then
4192
			Current_Anim = "Walking"
4193
		else
4194
			Current_Anim = "Dashing"
4195
		end
4196
		Debounces.Can_Double_Jump = false
4197
	elseif speed < SSS or speed == 0 then
4198
		Current_Anim = "Idle"
4199
		Debounces.Dashing = false
4200
		Debounces.Can_Double_Jump = false
4201
	end
4202
end)
4203
Humanoid.FreeFalling:connect(function()
4204
	if Current_Anim ~= "Falling" then
4205
		Current_Anim = "Falling"
4206
		Debounces.Can_Double_Jump = true
4207
	end
4208
end)
4209
Humanoid.Jumping:connect(function()
4210
	Current_Anim = "Jumping"
4211
	if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then
4212
		Debounces.Can_Double_Jump = true
4213
		Debounces.AnimOverride = true
4214
		Debounces.JumpAnim = true
4215
		if Mode == 0 then
4216
			for i = 0, .8, .1 do
4217
				swait()
4218
				if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
4219
					local AnimSpeed = .4
4220
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
4221
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
4222
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
4223
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
4224
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
4225
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4226
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
4227
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4228
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
4229
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4230
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
4231
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4232
				end
4233
			end
4234
		elseif Mode == 1 then
4235
			for i = 0, .8, .1 do
4236
				swait()
4237
				if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
4238
					local AnimSpeed = .4
4239
					HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
4240
					HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4241
					WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4242
					WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4243
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
4244
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
4245
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
4246
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
4247
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
4248
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4249
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
4250
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4251
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
4252
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4253
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
4254
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4255
				end
4256
			end
4257
		elseif Mode == 2 then
4258
			
4259
		elseif Mode == 3 then
4260
			
4261
		elseif Mode == 4 then
4262
			
4263
		end
4264
		Current_Anim = "Falling"
4265
		Debounces.JumpAnim = false
4266
		Debounces.AnimOverride = false
4267
	end
4268
end)
4269
4270
Humanoid.Swimming:connect(function()
4271
	Current_Anim = "Walking"
4272
	Debounces.Can_Double_Jump = true
4273
end)
4274
4275
Humanoid.Changed:connect(function()
4276
	if Humanoid.PlatformStand and Debounces.ProtectionEnabled then
4277
		Humanoid.PlatformStand = false
4278
	end
4279
end)
4280
4281
EquipAnim()
4282
4283
function Mode0Anims()
4284
	if Current_Anim == "Idle" then
4285
		local AnimSpeed = .4
4286
		change = .5
4287
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
4288
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
4289
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
4290
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
4291
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
4292
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4293
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
4294
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
4295
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
4296
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4297
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
4298
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
4299
	elseif Current_Anim == "Walking" then
4300
		local AnimSpeed = .4
4301
		change = .65 
4302
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(10-30*cos(sine/5)),0,rad(8)), AnimSpeed)
4303
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4304
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
4305
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4306
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
4307
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4308
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
4309
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4310
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
4311
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4312
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
4313
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4314
	elseif Current_Anim == "Dashing" then
4315
		local AnimSpeed = .4
4316
		change = 1
4317
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,0)*Euler(rad(20-60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
4318
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
4319
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
4320
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
4321
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
4322
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4323
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
4324
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4325
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
4326
		FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4327
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
4328
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4329
	elseif Current_Anim == "Falling" then
4330
		local AnimSpeed = .4
4331
		change = .8
4332
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
4333
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
4334
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
4335
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
4336
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
4337
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4338
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
4339
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4340
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
4341
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4342
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
4343
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4344
	end
4345
end
4346
4347
function Mode1Anims()
4348
	if Current_Anim == "Idle" then
4349
		local AnimSpeed = .4
4350
		change = .5
4351
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5-2*cos(sine/10)),0,0), AnimSpeed)
4352
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4353
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4354
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4355
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
4356
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
4357
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
4358
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
4359
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
4360
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4361
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
4362
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
4363
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
4364
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4365
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
4366
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
4367
	elseif Current_Anim == "Walking" then
4368
		local AnimSpeed = .4
4369
		change = .65
4370
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6),0,0), AnimSpeed)
4371
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4372
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4373
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4374
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(12),0,rad(8)), AnimSpeed)
4375
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4376
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
4377
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4378
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
4379
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4380
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
4381
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4382
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
4383
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4384
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
4385
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4386
	elseif Current_Anim == "Dashing" then
4387
		local AnimSpeed = .4
4388
		change = 1
4389
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
4390
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4391
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4392
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4393
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(-10),0,rad(12+4*cos(sine/10))), AnimSpeed)
4394
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(70),0), AnimSpeed)
4395
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(-4+30*cos(sine/3))), AnimSpeed)
4396
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10*cos(sine/3)),0), AnimSpeed)
4397
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
4398
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4399
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
4400
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4401
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
4402
		FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4403
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
4404
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4405
	elseif Current_Anim == "Falling" then
4406
		local AnimSpeed = .4
4407
		change = .8
4408
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
4409
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4410
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4411
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4412
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
4413
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
4414
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
4415
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
4416
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
4417
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4418
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
4419
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4420
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
4421
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4422
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
4423
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4424
	end
4425
end
4426
4427
function Mode2Anims()
4428
	if Current_Anim == "Idle" then
4429
	elseif Current_Anim == "Walking" then
4430
	elseif Current_Anim == "Dashing" then
4431
	elseif Current_Anim == "Falling" then
4432
	end
4433
end
4434
4435
function Mode3Anims()
4436
	if Current_Anim == "Idle" then
4437
	elseif Current_Anim == "Walking" then
4438
	elseif Current_Anim == "Dashing" then
4439
	elseif Current_Anim == "Falling" then
4440
	end
4441
end
4442
4443
function Mode4Anims()
4444
	if Current_Anim == "Idle" then
4445
	elseif Current_Anim == "Walking" then
4446
	elseif Current_Anim == "Dashing" then
4447
	elseif Current_Anim == "Falling" then
4448
	end
4449
end
4450
4451
while true do
4452
	swait(.01/FrameRate)
4453
	for i, t in pairs(MCD) do
4454
		if t[1] < t[2] then
4455
			t[1] = t[1]+.03
4456
		end
4457
	end
4458
	sine = sine + change
4459
	if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping then
4460
		if Mode == 0 then
4461
			Mode0Anims()
4462
		elseif Mode == 1 then
4463
			Mode1Anims()
4464
		elseif Mode == 2 then
4465
			Mode2Anims()
4466
		elseif Mode == 3 then
4467
			Mode3Anims()
4468
		elseif Mode == 4 then
4469
			Mode4Anims()
4470
		end
4471
	end
4472
end
4473
end))
4474
Model1.Name = "Tekitodos"
4475
Model1.Parent = LocalScript0
4476
Model2.Name = "Blade"
4477
Model2.Parent = Model1
4478
Model3.Name = "Bottom"
4479
Model3.Parent = Model2
4480
Part4.Name = "C2"
4481
Part4.Parent = Model3
4482
Part4.Material = Enum.Material.SmoothPlastic
4483
Part4.BrickColor = BrickColor.new("Really black")
4484
Part4.Rotation = Vector3.new(-90, 0, -90)
4485
Part4.Anchored = true
4486
Part4.CanCollide = false
4487
Part4.FormFactor = Enum.FormFactor.Custom
4488
Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4489
Part4.CFrame = CFrame.new(26.0350952, 9.8594799, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4490
Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4491
Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4492
Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4493
Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4494
Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4495
Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4496
Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4497
Part4.Position = Vector3.new(26.0350952, 9.8594799, 17.4009285)
4498
Part4.Orientation = Vector3.new(-89.9000015, 0, -90)
4499
Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4500
SpecialMesh5.Parent = Part4
4501
SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
4502
SpecialMesh5.MeshType = Enum.MeshType.Wedge
4503
SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
4504
Part6.Name = "C2"
4505
Part6.Parent = Model3
4506
Part6.Material = Enum.Material.SmoothPlastic
4507
Part6.BrickColor = BrickColor.new("Really black")
4508
Part6.Rotation = Vector3.new(-90, 0, -90)
4509
Part6.Anchored = true
4510
Part6.CanCollide = false
4511
Part6.FormFactor = Enum.FormFactor.Custom
4512
Part6.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
4513
Part6.CFrame = CFrame.new(26.0351028, 9.15950966, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4514
Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4515
Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4516
Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4517
Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4518
Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4519
Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4520
Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4521
Part6.Position = Vector3.new(26.0351028, 9.15950966, 17.4008675)
4522
Part6.Orientation = Vector3.new(-89.9000015, 0, -90)
4523
Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4524
SpecialMesh7.Parent = Part6
4525
SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
4526
SpecialMesh7.MeshType = Enum.MeshType.Wedge
4527
SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
4528
Part8.Name = "C2"
4529
Part8.Parent = Model3
4530
Part8.Material = Enum.Material.SmoothPlastic
4531
Part8.BrickColor = BrickColor.new("Really black")
4532
Part8.Rotation = Vector3.new(-90, 0, -90)
4533
Part8.Anchored = true
4534
Part8.CanCollide = false
4535
Part8.FormFactor = Enum.FormFactor.Custom
4536
Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4537
Part8.CFrame = CFrame.new(26.0350952, 10.6594248, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4538
Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4539
Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4540
Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4541
Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4542
Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4543
Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4544
Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4545
Part8.Position = Vector3.new(26.0350952, 10.6594248, 17.4009285)
4546
Part8.Orientation = Vector3.new(-89.9000015, 0, -90)
4547
Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4548
SpecialMesh9.Parent = Part8
4549
SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
4550
SpecialMesh9.MeshType = Enum.MeshType.Wedge
4551
SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
4552
Part10.Name = "C2"
4553
Part10.Parent = Model3
4554
Part10.Material = Enum.Material.SmoothPlastic
4555
Part10.BrickColor = BrickColor.new("Really black")
4556
Part10.Rotation = Vector3.new(90, 0, -90)
4557
Part10.Anchored = true
4558
Part10.CanCollide = false
4559
Part10.FormFactor = Enum.FormFactor.Custom
4560
Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4561
Part10.CFrame = CFrame.new(26.0351028, 11.6594753, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
4562
Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4563
Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4564
Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4565
Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4566
Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4567
Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4568
Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4569
Part10.Position = Vector3.new(26.0351028, 11.6594753, 17.4008675)
4570
Part10.Orientation = Vector3.new(89.9000015, 180, 90)
4571
Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4572
SpecialMesh11.Parent = Part10
4573
SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
4574
SpecialMesh11.MeshType = Enum.MeshType.Wedge
4575
SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
4576
Part12.Name = "C2"
4577
Part12.Parent = Model3
4578
Part12.Material = Enum.Material.SmoothPlastic
4579
Part12.BrickColor = BrickColor.new("Really black")
4580
Part12.Rotation = Vector3.new(-180, 0, 180)
4581
Part12.Anchored = true
4582
Part12.CanCollide = false
4583
Part12.FormFactor = Enum.FormFactor.Custom
4584
Part12.Size = Vector3.new(0.200000003, 4.4000001, 0.200000003)
4585
Part12.CFrame = CFrame.new(25.8350983, 10.9595051, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4586
Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4587
Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4588
Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4589
Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4590
Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4591
Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4592
Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4593
Part12.Position = Vector3.new(25.8350983, 10.9595051, 17.4008675)
4594
Part12.Orientation = Vector3.new(0, 180, 0)
4595
Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4596
BlockMesh13.Parent = Part12
4597
BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
4598
BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
4599
Part14.Name = "C2"
4600
Part14.Parent = Model3
4601
Part14.Material = Enum.Material.SmoothPlastic
4602
Part14.BrickColor = BrickColor.new("Really black")
4603
Part14.Rotation = Vector3.new(-180, 0, 180)
4604
Part14.Anchored = true
4605
Part14.CanCollide = false
4606
Part14.FormFactor = Enum.FormFactor.Custom
4607
Part14.Size = Vector3.new(0.400000006, 4, 0.200000003)
4608
Part14.CFrame = CFrame.new(25.5350952, 10.7595043, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4609
Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4610
Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4611
Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4612
Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4613
Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4614
Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4615
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4616
Part14.Position = Vector3.new(25.5350952, 10.7595043, 17.4008675)
4617
Part14.Orientation = Vector3.new(0, 180, 0)
4618
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4619
BlockMesh15.Parent = Part14
4620
BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
4621
BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
4622
Part16.Name = "C2"
4623
Part16.Parent = Model3
4624
Part16.Material = Enum.Material.SmoothPlastic
4625
Part16.BrickColor = BrickColor.new("Really black")
4626
Part16.Rotation = Vector3.new(-180, 0, 180)
4627
Part16.Anchored = true
4628
Part16.CanCollide = false
4629
Part16.FormFactor = Enum.FormFactor.Custom
4630
Part16.Size = Vector3.new(0.200000003, 0.599999964, 0.200000003)
4631
Part16.CFrame = CFrame.new(25.2351036, 11.4595089, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4632
Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4633
Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4634
Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4635
Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4636
Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4637
Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4638
Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4639
Part16.Position = Vector3.new(25.2351036, 11.4595089, 17.4008675)
4640
Part16.Orientation = Vector3.new(0, 180, 0)
4641
Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4642
BlockMesh17.Parent = Part16
4643
BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
4644
BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
4645
WedgePart18.Name = "C2"
4646
WedgePart18.Parent = Model3
4647
WedgePart18.Material = Enum.Material.SmoothPlastic
4648
WedgePart18.BrickColor = BrickColor.new("Really black")
4649
WedgePart18.Rotation = Vector3.new(0, 90, 0)
4650
WedgePart18.Anchored = true
4651
WedgePart18.CanCollide = false
4652
WedgePart18.FormFactor = Enum.FormFactor.Custom
4653
WedgePart18.Size = Vector3.new(0.200000003, 1, 0.200000003)
4654
WedgePart18.CFrame = CFrame.new(25.2351036, 12.2595081, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
4655
WedgePart18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4656
WedgePart18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4657
WedgePart18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4658
WedgePart18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4659
WedgePart18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4660
WedgePart18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4661
WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4662
WedgePart18.Position = Vector3.new(25.2351036, 12.2595081, 17.4008064)
4663
WedgePart18.Orientation = Vector3.new(0, 90, 0)
4664
WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4665
SpecialMesh19.Parent = WedgePart18
4666
SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
4667
SpecialMesh19.MeshType = Enum.MeshType.Wedge
4668
SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
4669
WedgePart20.Name = "C2"
4670
WedgePart20.Parent = Model3
4671
WedgePart20.Material = Enum.Material.SmoothPlastic
4672
WedgePart20.BrickColor = BrickColor.new("Really black")
4673
WedgePart20.Rotation = Vector3.new(0, 90, 0)
4674
WedgePart20.Anchored = true
4675
WedgePart20.CanCollide = false
4676
WedgePart20.FormFactor = Enum.FormFactor.Custom
4677
WedgePart20.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
4678
WedgePart20.CFrame = CFrame.new(25.9351006, 13.2595224, 17.4009285, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
4679
WedgePart20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4680
WedgePart20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4681
WedgePart20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4682
WedgePart20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4683
WedgePart20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4684
WedgePart20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4685
WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4686
WedgePart20.Position = Vector3.new(25.9351006, 13.2595224, 17.4009285)
4687
WedgePart20.Orientation = Vector3.new(0, 90, 0)
4688
WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4689
SpecialMesh21.Parent = WedgePart20
4690
SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
4691
SpecialMesh21.MeshType = Enum.MeshType.Wedge
4692
SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
4693
WedgePart22.Name = "C2"
4694
WedgePart22.Parent = Model3
4695
WedgePart22.Material = Enum.Material.SmoothPlastic
4696
WedgePart22.BrickColor = BrickColor.new("Really black")
4697
WedgePart22.Rotation = Vector3.new(0, 90, 0)
4698
WedgePart22.Anchored = true
4699
WedgePart22.CanCollide = false
4700
WedgePart22.FormFactor = Enum.FormFactor.Custom
4701
WedgePart22.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
4702
WedgePart22.CFrame = CFrame.new(25.5350952, 12.9595242, 17.4008675, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
4703
WedgePart22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4704
WedgePart22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4705
WedgePart22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4706
WedgePart22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4707
WedgePart22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4708
WedgePart22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4709
WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4710
WedgePart22.Position = Vector3.new(25.5350952, 12.9595242, 17.4008675)
4711
WedgePart22.Orientation = Vector3.new(0, 90, 0)
4712
WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4713
SpecialMesh23.Parent = WedgePart22
4714
SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
4715
SpecialMesh23.MeshType = Enum.MeshType.Wedge
4716
SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
4717
WedgePart24.Name = "C2"
4718
WedgePart24.Parent = Model3
4719
WedgePart24.Material = Enum.Material.SmoothPlastic
4720
WedgePart24.BrickColor = BrickColor.new("Really black")
4721
WedgePart24.Rotation = Vector3.new(-180, 90, 0)
4722
WedgePart24.Anchored = true
4723
WedgePart24.CanCollide = false
4724
WedgePart24.FormFactor = Enum.FormFactor.Custom
4725
WedgePart24.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
4726
WedgePart24.CFrame = CFrame.new(25.2351036, 10.7595043, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, -5.96045595e-08, -0.999998391, 1.49011372e-08, 0.999998391, -5.96045595e-08, 3.49547058e-09)
4727
WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4728
WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4729
WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4730
WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4731
WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4732
WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4733
WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4734
WedgePart24.Position = Vector3.new(25.2351036, 10.7595043, 17.4008675)
4735
WedgePart24.Orientation = Vector3.new(0, 90, -180)
4736
WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4737
SpecialMesh25.Parent = WedgePart24
4738
SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
4739
SpecialMesh25.MeshType = Enum.MeshType.Wedge
4740
SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
4741
WedgePart26.Name = "C2"
4742
WedgePart26.Parent = Model3
4743
WedgePart26.Material = Enum.Material.SmoothPlastic
4744
WedgePart26.BrickColor = BrickColor.new("Really black")
4745
WedgePart26.Rotation = Vector3.new(0, 90, 0)
4746
WedgePart26.Anchored = true
4747
WedgePart26.CanCollide = false
4748
WedgePart26.FormFactor = Enum.FormFactor.Custom
4749
WedgePart26.Size = Vector3.new(0.200000003, 1, 0.200000003)
4750
WedgePart26.CFrame = CFrame.new(25.2351036, 9.85950661, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, 5.96045595e-08, 0.999998391, -1.49011399e-08, -0.999998391, 5.96045595e-08, 2.34923259e-09)
4751
WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4752
WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4753
WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4754
WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4755
WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4756
WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4757
WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4758
WedgePart26.Position = Vector3.new(25.2351036, 9.85950661, 17.4008675)
4759
WedgePart26.Orientation = Vector3.new(0, 90, 0)
4760
WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4761
SpecialMesh27.Parent = WedgePart26
4762
SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
4763
SpecialMesh27.MeshType = Enum.MeshType.Wedge
4764
SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
4765
WedgePart28.Name = "C2"
4766
WedgePart28.Parent = Model3
4767
WedgePart28.Material = Enum.Material.SmoothPlastic
4768
WedgePart28.BrickColor = BrickColor.new("Really black")
4769
WedgePart28.Rotation = Vector3.new(-180, 90, 0)
4770
WedgePart28.Anchored = true
4771
WedgePart28.CanCollide = false
4772
WedgePart28.FormFactor = Enum.FormFactor.Custom
4773
WedgePart28.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
4774
WedgePart28.CFrame = CFrame.new(25.2351036, 9.05952263, 17.4008675, -5.73121106e-10, 1.49011603e-08, 1, -5.96045595e-08, -0.999998391, 1.49011363e-08, 0.999998391, -5.96045595e-08, 3.49547236e-09)
4775
WedgePart28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4776
WedgePart28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4777
WedgePart28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4778
WedgePart28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4779
WedgePart28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4780
WedgePart28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4781
WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4782
WedgePart28.Position = Vector3.new(25.2351036, 9.05952263, 17.4008675)
4783
WedgePart28.Orientation = Vector3.new(0, 90, -180)
4784
WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4785
SpecialMesh29.Parent = WedgePart28
4786
SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
4787
SpecialMesh29.MeshType = Enum.MeshType.Wedge
4788
SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
4789
Part30.Name = "C3"
4790
Part30.Parent = Model3
4791
Part30.Material = Enum.Material.SmoothPlastic
4792
Part30.BrickColor = BrickColor.new("Fawn brown")
4793
Part30.Rotation = Vector3.new(-180, 0, 165)
4794
Part30.Anchored = true
4795
Part30.CanCollide = false
4796
Part30.FormFactor = Enum.FormFactor.Custom
4797
Part30.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
4798
Part30.CFrame = CFrame.new(25.2950935, 8.53950977, 17.4008675, -0.965925872, -0.258818984, 8.57371108e-24, -0.258818626, 0.965924382, 5.96045595e-08, 1.11758514e-08, 0, -0.99999845)
4799
Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4800
Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4801
Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4802
Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4803
Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4804
Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4805
Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
4806
Part30.Position = Vector3.new(25.2950935, 8.53950977, 17.4008675)
4807
Part30.Orientation = Vector3.new(0, 180, -15)
4808
Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
4809
BlockMesh31.Parent = Part30
4810
BlockMesh31.Offset = Vector3.new(0, 0.00999999978, 0)
4811
BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
4812
BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
4813
WedgePart32.Name = "C3"
4814
WedgePart32.Parent = Model3
4815
WedgePart32.Material = Enum.Material.SmoothPlastic
4816
WedgePart32.BrickColor = BrickColor.new("Fawn brown")
4817
WedgePart32.Rotation = Vector3.new(-90, 75, 90)
4818
WedgePart32.Anchored = true
4819
WedgePart32.CanCollide = false
4820
WedgePart32.FormFactor = Enum.FormFactor.Custom
4821
WedgePart32.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
4822
WedgePart32.CFrame = CFrame.new(25.101902, 8.48775101, 17.4008675, 8.57371108e-24, -0.258818865, 0.965925872, 5.96045595e-08, 0.965924382, 0.258818507, -0.99999845, 0, 0)
4823
WedgePart32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4824
WedgePart32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4825
WedgePart32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4826
WedgePart32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4827
WedgePart32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4828
WedgePart32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4829
WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
4830
WedgePart32.Position = Vector3.new(25.101902, 8.48775101, 17.4008675)
4831
WedgePart32.Orientation = Vector3.new(-15, 90, 0)
4832
WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
4833
SpecialMesh33.Parent = WedgePart32
4834
SpecialMesh33.Offset = Vector3.new(0, 0.00999999978, 0)
4835
SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
4836
SpecialMesh33.MeshType = Enum.MeshType.Wedge
4837
SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
4838
Part34.Name = "C2"
4839
Part34.Parent = Model3
4840
Part34.Material = Enum.Material.SmoothPlastic
4841
Part34.BrickColor = BrickColor.new("Really black")
4842
Part34.Rotation = Vector3.new(90, 0, -90)
4843
Part34.Anchored = true
4844
Part34.CanCollide = false
4845
Part34.FormFactor = Enum.FormFactor.Custom
4846
Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4847
Part34.CFrame = CFrame.new(26.0351028, 12.4594736, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
4848
Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4849
Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4850
Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4851
Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4852
Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4853
Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4854
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4855
Part34.Position = Vector3.new(26.0351028, 12.4594736, 17.4009285)
4856
Part34.Orientation = Vector3.new(89.9000015, 180, 90)
4857
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4858
SpecialMesh35.Parent = Part34
4859
SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
4860
SpecialMesh35.MeshType = Enum.MeshType.Wedge
4861
SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
4862
Part36.Name = "C2"
4863
Part36.Parent = Model3
4864
Part36.Material = Enum.Material.SmoothPlastic
4865
Part36.BrickColor = BrickColor.new("Really black")
4866
Part36.Rotation = Vector3.new(-90, 0, -90)
4867
Part36.Anchored = true
4868
Part36.CanCollide = false
4869
Part36.FormFactor = Enum.FormFactor.Custom
4870
Part36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4871
Part36.CFrame = CFrame.new(26.0350952, 12.6594143, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4872
Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4873
Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4874
Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4875
Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4876
Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4877
Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4878
Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4879
Part36.Position = Vector3.new(26.0350952, 12.6594143, 17.4008675)
4880
Part36.Orientation = Vector3.new(-89.9000015, 0, -90)
4881
Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4882
SpecialMesh37.Parent = Part36
4883
SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
4884
SpecialMesh37.MeshType = Enum.MeshType.Wedge
4885
SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
4886
WedgePart38.Name = "C3"
4887
WedgePart38.Parent = Model3
4888
WedgePart38.Material = Enum.Material.SmoothPlastic
4889
WedgePart38.BrickColor = BrickColor.new("Fawn brown")
4890
WedgePart38.Rotation = Vector3.new(-90, 75, -90)
4891
WedgePart38.Anchored = true
4892
WedgePart38.CanCollide = false
4893
WedgePart38.FormFactor = Enum.FormFactor.Custom
4894
WedgePart38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4895
WedgePart38.CFrame = CFrame.new(25.179554, 8.19798279, 17.4008064, -8.57371108e-24, 0.258818984, 0.965925872, -5.96045595e-08, -0.965924382, 0.258818626, 0.99999845, 0, -1.11758514e-08)
4896
WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4897
WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4898
WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4899
WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4900
WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4901
WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4902
WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
4903
WedgePart38.Position = Vector3.new(25.179554, 8.19798279, 17.4008064)
4904
WedgePart38.Orientation = Vector3.new(-15, 90, -180)
4905
WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
4906
SpecialMesh39.Parent = WedgePart38
4907
SpecialMesh39.Offset = Vector3.new(0, -0.0199999996, 0)
4908
SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
4909
SpecialMesh39.MeshType = Enum.MeshType.Wedge
4910
SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
4911
Part40.Name = "C2"
4912
Part40.Parent = Model3
4913
Part40.Material = Enum.Material.SmoothPlastic
4914
Part40.BrickColor = BrickColor.new("Really black")
4915
Part40.Rotation = Vector3.new(-90, 0, -90)
4916
Part40.Anchored = true
4917
Part40.CanCollide = false
4918
Part40.FormFactor = Enum.FormFactor.Custom
4919
Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4920
Part40.CFrame = CFrame.new(26.0350952, 12.2594624, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4921
Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4922
Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4923
Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4924
Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4925
Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4926
Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4927
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4928
Part40.Position = Vector3.new(26.0350952, 12.2594624, 17.4008675)
4929
Part40.Orientation = Vector3.new(-89.9000015, 0, -90)
4930
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4931
SpecialMesh41.Parent = Part40
4932
SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
4933
SpecialMesh41.MeshType = Enum.MeshType.Wedge
4934
SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
4935
WedgePart42.Name = "C3"
4936
WedgePart42.Parent = Model3
4937
WedgePart42.Material = Enum.Material.SmoothPlastic
4938
WedgePart42.BrickColor = BrickColor.new("Fawn brown")
4939
WedgePart42.Rotation = Vector3.new(90, -75, -90)
4940
WedgePart42.Anchored = true
4941
WedgePart42.CanCollide = false
4942
WedgePart42.FormFactor = Enum.FormFactor.Custom
4943
WedgePart42.Size = Vector3.new(0.200000003, 0.200000003, 0.400000036)
4944
WedgePart42.CFrame = CFrame.new(25.4693222, 8.27561569, 17.4008064, 8.57371108e-24, 0.258818984, -0.965925872, 5.96045595e-08, -0.965924382, -0.258818626, -0.99999845, 0, 1.11758514e-08)
4945
WedgePart42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4946
WedgePart42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4947
WedgePart42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4948
WedgePart42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4949
WedgePart42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4950
WedgePart42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4951
WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
4952
WedgePart42.Position = Vector3.new(25.4693222, 8.27561569, 17.4008064)
4953
WedgePart42.Orientation = Vector3.new(15, -90, 180)
4954
WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
4955
SpecialMesh43.Parent = WedgePart42
4956
SpecialMesh43.Offset = Vector3.new(0, -0.0199999996, 0)
4957
SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
4958
SpecialMesh43.MeshType = Enum.MeshType.Wedge
4959
SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
4960
Part44.Name = "C2"
4961
Part44.Parent = Model3
4962
Part44.Material = Enum.Material.SmoothPlastic
4963
Part44.BrickColor = BrickColor.new("Really black")
4964
Part44.Rotation = Vector3.new(-90, 0, -90)
4965
Part44.Anchored = true
4966
Part44.CanCollide = false
4967
Part44.FormFactor = Enum.FormFactor.Custom
4968
Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4969
Part44.CFrame = CFrame.new(26.0350952, 11.8594608, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4970
Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4971
Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4972
Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4973
Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4974
Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4975
Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4976
Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4977
Part44.Position = Vector3.new(26.0350952, 11.8594608, 17.4008675)
4978
Part44.Orientation = Vector3.new(-89.9000015, 0, -90)
4979
Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4980
SpecialMesh45.Parent = Part44
4981
SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
4982
SpecialMesh45.MeshType = Enum.MeshType.Wedge
4983
SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
4984
Part46.Name = "C3"
4985
Part46.Parent = Model3
4986
Part46.Material = Enum.Material.SmoothPlastic
4987
Part46.BrickColor = BrickColor.new("Fawn brown")
4988
Part46.Rotation = Vector3.new(-180, 0, 180)
4989
Part46.Anchored = true
4990
Part46.CanCollide = false
4991
Part46.FormFactor = Enum.FormFactor.Custom
4992
Part46.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
4993
Part46.CFrame = CFrame.new(25.6350937, 8.55951118, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4994
Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4995
Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4996
Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4997
Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4998
Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4999
Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5000
Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
5001
Part46.Position = Vector3.new(25.6350937, 8.55951118, 17.4008064)
5002
Part46.Orientation = Vector3.new(0, 180, 0)
5003
Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
5004
BlockMesh47.Parent = Part46
5005
BlockMesh47.Offset = Vector3.new(0, 0.00999999978, 0)
5006
BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
5007
BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
5008
Part48.Name = "C2"
5009
Part48.Parent = Model3
5010
Part48.Material = Enum.Material.SmoothPlastic
5011
Part48.BrickColor = BrickColor.new("Really black")
5012
Part48.Rotation = Vector3.new(-90, 0, -90)
5013
Part48.Anchored = true
5014
Part48.CanCollide = false
5015
Part48.FormFactor = Enum.FormFactor.Custom
5016
Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5017
Part48.CFrame = CFrame.new(26.0350952, 11.4594746, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5018
Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5019
Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5020
Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5021
Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5022
Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5023
Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5024
Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5025
Part48.Position = Vector3.new(26.0350952, 11.4594746, 17.4009285)
5026
Part48.Orientation = Vector3.new(-89.9000015, 0, -90)
5027
Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5028
SpecialMesh49.Parent = Part48
5029
SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
5030
SpecialMesh49.MeshType = Enum.MeshType.Wedge
5031
SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
5032
Part50.Name = "C2"
5033
Part50.Parent = Model3
5034
Part50.Material = Enum.Material.SmoothPlastic
5035
Part50.BrickColor = BrickColor.new("Really black")
5036
Part50.Rotation = Vector3.new(90, 0, -90)
5037
Part50.Anchored = true
5038
Part50.CanCollide = false
5039
Part50.FormFactor = Enum.FormFactor.Custom
5040
Part50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5041
Part50.CFrame = CFrame.new(26.0351028, 12.0594692, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5042
Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5043
Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5044
Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5045
Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5046
Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5047
Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5048
Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5049
Part50.Position = Vector3.new(26.0351028, 12.0594692, 17.4008675)
5050
Part50.Orientation = Vector3.new(89.9000015, 180, 90)
5051
Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5052
SpecialMesh51.Parent = Part50
5053
SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
5054
SpecialMesh51.MeshType = Enum.MeshType.Wedge
5055
SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
5056
Part52.Name = "C2"
5057
Part52.Parent = Model3
5058
Part52.Material = Enum.Material.SmoothPlastic
5059
Part52.BrickColor = BrickColor.new("Really black")
5060
Part52.Rotation = Vector3.new(-90, 0, -90)
5061
Part52.Anchored = true
5062
Part52.CanCollide = false
5063
Part52.FormFactor = Enum.FormFactor.Custom
5064
Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5065
Part52.CFrame = CFrame.new(26.0350952, 11.0594654, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5066
Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5067
Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5068
Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5069
Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5070
Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5071
Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5072
Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5073
Part52.Position = Vector3.new(26.0350952, 11.0594654, 17.4008675)
5074
Part52.Orientation = Vector3.new(-89.9000015, 0, -90)
5075
Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5076
SpecialMesh53.Parent = Part52
5077
SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
5078
SpecialMesh53.MeshType = Enum.MeshType.Wedge
5079
SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
5080
Part54.Name = "C2"
5081
Part54.Parent = Model3
5082
Part54.Material = Enum.Material.SmoothPlastic
5083
Part54.BrickColor = BrickColor.new("Really black")
5084
Part54.Rotation = Vector3.new(-90, 0, -90)
5085
Part54.Anchored = true
5086
Part54.CanCollide = false
5087
Part54.FormFactor = Enum.FormFactor.Custom
5088
Part54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5089
Part54.CFrame = CFrame.new(26.0350952, 10.2594929, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5090
Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5091
Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5092
Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5093
Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5094
Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5095
Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5096
Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5097
Part54.Position = Vector3.new(26.0350952, 10.2594929, 17.4008675)
5098
Part54.Orientation = Vector3.new(-89.9000015, 0, -90)
5099
Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5100
SpecialMesh55.Parent = Part54
5101
SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
5102
SpecialMesh55.MeshType = Enum.MeshType.Wedge
5103
SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
5104
Part56.Name = "Hitbox"
5105
Part56.Parent = Model3
5106
Part56.Material = Enum.Material.SmoothPlastic
5107
Part56.BrickColor = BrickColor.new("Institutional white")
5108
Part56.Transparency = 1
5109
Part56.Rotation = Vector3.new(-180, 0, 180)
5110
Part56.Anchored = true
5111
Part56.CanCollide = false
5112
Part56.FormFactor = Enum.FormFactor.Custom
5113
Part56.Size = Vector3.new(1.19999993, 5, 0.600000024)
5114
Part56.CFrame = CFrame.new(25.5350952, 11.0595036, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
5115
Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5116
Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5117
Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5118
Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5119
Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5120
Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5121
Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
5122
Part56.Position = Vector3.new(25.5350952, 11.0595036, 17.4009285)
5123
Part56.Orientation = Vector3.new(0, 180, 0)
5124
Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
5125
Part57.Name = "C2"
5126
Part57.Parent = Model3
5127
Part57.Material = Enum.Material.SmoothPlastic
5128
Part57.BrickColor = BrickColor.new("Really black")
5129
Part57.Rotation = Vector3.new(90, 0, -90)
5130
Part57.Anchored = true
5131
Part57.CanCollide = false
5132
Part57.FormFactor = Enum.FormFactor.Custom
5133
Part57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5134
Part57.CFrame = CFrame.new(26.0351028, 10.8594723, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5135
Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5136
Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5137
Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5138
Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5139
Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5140
Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5141
Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5142
Part57.Position = Vector3.new(26.0351028, 10.8594723, 17.4009285)
5143
Part57.Orientation = Vector3.new(89.9000015, 180, 90)
5144
Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5145
SpecialMesh58.Parent = Part57
5146
SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
5147
SpecialMesh58.MeshType = Enum.MeshType.Wedge
5148
SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
5149
Part59.Name = "C2"
5150
Part59.Parent = Model3
5151
Part59.Material = Enum.Material.SmoothPlastic
5152
Part59.BrickColor = BrickColor.new("Really black")
5153
Part59.Rotation = Vector3.new(90, 0, -90)
5154
Part59.Anchored = true
5155
Part59.CanCollide = false
5156
Part59.FormFactor = Enum.FormFactor.Custom
5157
Part59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5158
Part59.CFrame = CFrame.new(26.0351028, 10.0594082, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5159
Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5160
Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5161
Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5162
Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5163
Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5164
Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5165
Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5166
Part59.Position = Vector3.new(26.0351028, 10.0594082, 17.4008675)
5167
Part59.Orientation = Vector3.new(89.9000015, 180, 90)
5168
Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5169
SpecialMesh60.Parent = Part59
5170
SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
5171
SpecialMesh60.MeshType = Enum.MeshType.Wedge
5172
SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
5173
Part61.Name = "C2"
5174
Part61.Parent = Model3
5175
Part61.Material = Enum.Material.SmoothPlastic
5176
Part61.BrickColor = BrickColor.new("Really black")
5177
Part61.Rotation = Vector3.new(90, 0, -90)
5178
Part61.Anchored = true
5179
Part61.CanCollide = false
5180
Part61.FormFactor = Enum.FormFactor.Custom
5181
Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5182
Part61.CFrame = CFrame.new(26.0351028, 9.6594944, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5183
Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5184
Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5185
Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5186
Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5187
Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5188
Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5189
Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5190
Part61.Position = Vector3.new(26.0351028, 9.6594944, 17.4008675)
5191
Part61.Orientation = Vector3.new(89.9000015, 180, 90)
5192
Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5193
SpecialMesh62.Parent = Part61
5194
SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
5195
SpecialMesh62.MeshType = Enum.MeshType.Wedge
5196
SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
5197
Part63.Name = "C2"
5198
Part63.Parent = Model3
5199
Part63.Material = Enum.Material.SmoothPlastic
5200
Part63.BrickColor = BrickColor.new("Really black")
5201
Part63.Rotation = Vector3.new(90, 0, -90)
5202
Part63.Anchored = true
5203
Part63.CanCollide = false
5204
Part63.FormFactor = Enum.FormFactor.Custom
5205
Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5206
Part63.CFrame = CFrame.new(26.0351028, 11.2594509, 17.4007454, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5207
Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5208
Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5209
Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5210
Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5211
Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5212
Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5213
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5214
Part63.Position = Vector3.new(26.0351028, 11.2594509, 17.4007454)
5215
Part63.Orientation = Vector3.new(89.9000015, 180, 90)
5216
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5217
SpecialMesh64.Parent = Part63
5218
SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
5219
SpecialMesh64.MeshType = Enum.MeshType.Wedge
5220
SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
5221
Part65.Name = "C1"
5222
Part65.Parent = Model3
5223
Part65.Material = Enum.Material.Neon
5224
Part65.BrickColor = BrickColor.new("Really red")
5225
Part65.Anchored = true
5226
Part65.CanCollide = false
5227
Part65.FormFactor = Enum.FormFactor.Custom
5228
Part65.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
5229
Part65.CFrame = CFrame.new(25.9450893, 9.95951176, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
5230
Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5231
Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5232
Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5233
Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5234
Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5235
Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5236
Part65.Color = Color3.new(1, 0, 0)
5237
Part65.Position = Vector3.new(25.9450893, 9.95951176, 17.4008064)
5238
Part65.Color = Color3.new(1, 0, 0)
5239
BlockMesh66.Parent = Part65
5240
BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5241
BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5242
Part67.Name = "C2"
5243
Part67.Parent = Model3
5244
Part67.Material = Enum.Material.SmoothPlastic
5245
Part67.BrickColor = BrickColor.new("Really black")
5246
Part67.Rotation = Vector3.new(90, 0, -90)
5247
Part67.Anchored = true
5248
Part67.CanCollide = false
5249
Part67.FormFactor = Enum.FormFactor.Custom
5250
Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5251
Part67.CFrame = CFrame.new(26.0351028, 12.8594418, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5252
Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5253
Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5254
Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5255
Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5256
Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5257
Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5258
Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5259
Part67.Position = Vector3.new(26.0351028, 12.8594418, 17.4008064)
5260
Part67.Orientation = Vector3.new(89.9000015, 180, 90)
5261
Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5262
SpecialMesh68.Parent = Part67
5263
SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
5264
SpecialMesh68.MeshType = Enum.MeshType.Wedge
5265
SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
5266
Part69.Name = "C2"
5267
Part69.Parent = Model3
5268
Part69.Material = Enum.Material.SmoothPlastic
5269
Part69.BrickColor = BrickColor.new("Really black")
5270
Part69.Rotation = Vector3.new(-90, 0, -90)
5271
Part69.Anchored = true
5272
Part69.CanCollide = false
5273
Part69.FormFactor = Enum.FormFactor.Custom
5274
Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5275
Part69.CFrame = CFrame.new(26.0350952, 13.0595341, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5276
Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5277
Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5278
Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5279
Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5280
Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5281
Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5282
Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5283
Part69.Position = Vector3.new(26.0350952, 13.0595341, 17.4008675)
5284
Part69.Orientation = Vector3.new(-89.9000015, 0, -90)
5285
Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5286
SpecialMesh70.Parent = Part69
5287
SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
5288
SpecialMesh70.MeshType = Enum.MeshType.Wedge
5289
SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
5290
Part71.Name = "C2"
5291
Part71.Parent = Model3
5292
Part71.Material = Enum.Material.SmoothPlastic
5293
Part71.BrickColor = BrickColor.new("Really black")
5294
Part71.Rotation = Vector3.new(90, 0, -90)
5295
Part71.Anchored = true
5296
Part71.CanCollide = false
5297
Part71.FormFactor = Enum.FormFactor.Custom
5298
Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5299
Part71.CFrame = CFrame.new(26.0351028, 10.4594593, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5300
Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5301
Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5302
Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5303
Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5304
Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5305
Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5306
Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5307
Part71.Position = Vector3.new(26.0351028, 10.4594593, 17.4008064)
5308
Part71.Orientation = Vector3.new(89.9000015, 180, 90)
5309
Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5310
SpecialMesh72.Parent = Part71
5311
SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
5312
SpecialMesh72.MeshType = Enum.MeshType.Wedge
5313
SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
5314
Part73.Name = "C2"
5315
Part73.Parent = Model3
5316
Part73.Material = Enum.Material.SmoothPlastic
5317
Part73.BrickColor = BrickColor.new("Really black")
5318
Part73.Rotation = Vector3.new(90, 0, 0)
5319
Part73.Anchored = true
5320
Part73.CanCollide = false
5321
Part73.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5322
Part73.CFrame = CFrame.new(25.7350006, 10.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5323
Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5324
Part73.Position = Vector3.new(25.7350006, 10.0349998, 17.3999996)
5325
Part73.Orientation = Vector3.new(90, 0, 0)
5326
Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5327
CylinderMesh74.Parent = Part73
5328
CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
5329
CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
5330
Part75.Name = "C1"
5331
Part75.Parent = Model3
5332
Part75.Material = Enum.Material.Neon
5333
Part75.BrickColor = BrickColor.new("Really red")
5334
Part75.Rotation = Vector3.new(90, 0, 0)
5335
Part75.Anchored = true
5336
Part75.CanCollide = false
5337
Part75.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5338
Part75.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5339
Part75.Color = Color3.new(1, 0, 0)
5340
Part75.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
5341
Part75.Orientation = Vector3.new(90, 0, 0)
5342
Part75.Color = Color3.new(1, 0, 0)
5343
CylinderMesh76.Parent = Part75
5344
CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5345
CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5346
Part77.Name = "C2"
5347
Part77.Parent = Model3
5348
Part77.Material = Enum.Material.SmoothPlastic
5349
Part77.BrickColor = BrickColor.new("Really black")
5350
Part77.Rotation = Vector3.new(90, 0, 0)
5351
Part77.Anchored = true
5352
Part77.CanCollide = false
5353
Part77.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5354
Part77.CFrame = CFrame.new(25.7350006, 12.835, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5355
Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5356
Part77.Position = Vector3.new(25.7350006, 12.835, 17.3999996)
5357
Part77.Orientation = Vector3.new(90, 0, 0)
5358
Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5359
CylinderMesh78.Parent = Part77
5360
CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
5361
CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
5362
Part79.Name = "C2"
5363
Part79.Parent = Model3
5364
Part79.Material = Enum.Material.SmoothPlastic
5365
Part79.BrickColor = BrickColor.new("Really black")
5366
Part79.Rotation = Vector3.new(90, 0, 0)
5367
Part79.Anchored = true
5368
Part79.CanCollide = false
5369
Part79.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5370
Part79.CFrame = CFrame.new(25.7350006, 12.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5371
Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5372
Part79.Position = Vector3.new(25.7350006, 12.0349998, 17.3999996)
5373
Part79.Orientation = Vector3.new(90, 0, 0)
5374
Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5375
CylinderMesh80.Parent = Part79
5376
CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
5377
CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
5378
Part81.Name = "C2"
5379
Part81.Parent = Model3
5380
Part81.Material = Enum.Material.SmoothPlastic
5381
Part81.BrickColor = BrickColor.new("Really black")
5382
Part81.Rotation = Vector3.new(90, 0, 0)
5383
Part81.Anchored = true
5384
Part81.CanCollide = false
5385
Part81.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5386
Part81.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5387
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5388
Part81.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
5389
Part81.Orientation = Vector3.new(90, 0, 0)
5390
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5391
CylinderMesh82.Parent = Part81
5392
CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
5393
CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
5394
Part83.Name = "C1"
5395
Part83.Parent = Model3
5396
Part83.Material = Enum.Material.Neon
5397
Part83.BrickColor = BrickColor.new("Really red")
5398
Part83.Rotation = Vector3.new(90, -63.4300003, 90)
5399
Part83.Anchored = true
5400
Part83.CanCollide = false
5401
Part83.FormFactor = Enum.FormFactor.Custom
5402
Part83.Size = Vector3.new(0.199999973, 0.199999973, 0.559999943)
5403
Part83.CFrame = CFrame.new(25.8959885, 13.3516808, 17.401022, -8.57371108e-24, -0.447213471, -0.89442724, -5.96045595e-08, 0.894425809, -0.447212756, 0.99999845, 0, 0)
5404
Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5405
Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5406
Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5407
Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5408
Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5409
Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5410
Part83.Color = Color3.new(1, 0, 0)
5411
Part83.Position = Vector3.new(25.8959885, 13.3516808, 17.401022)
5412
Part83.Orientation = Vector3.new(26.5599995, -90, 0)
5413
Part83.Color = Color3.new(1, 0, 0)
5414
SpecialMesh84.Parent = Part83
5415
SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
5416
SpecialMesh84.MeshType = Enum.MeshType.Torso
5417
SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
5418
Part85.Name = "C1"
5419
Part85.Parent = Model3
5420
Part85.Material = Enum.Material.Neon
5421
Part85.BrickColor = BrickColor.new("Really red")
5422
Part85.Rotation = Vector3.new(90, -45, 90)
5423
Part85.Anchored = true
5424
Part85.CanCollide = false
5425
Part85.FormFactor = Enum.FormFactor.Custom
5426
Part85.Size = Vector3.new(0.199999973, 0.199999973, 0.649999976)
5427
Part85.CFrame = CFrame.new(25.4445915, 13.0104027, 17.401022, -8.57371029e-24, -0.707106709, -0.707106709, -5.9604556e-08, 0.707105577, -0.707105577, 0.999998391, 0, 0)
5428
Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5429
Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5430
Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5431
Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5432
Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5433
Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5434
Part85.Color = Color3.new(1, 0, 0)
5435
Part85.Position = Vector3.new(25.4445915, 13.0104027, 17.401022)
5436
Part85.Orientation = Vector3.new(45, -90, 0)
5437
Part85.Color = Color3.new(1, 0, 0)
5438
SpecialMesh86.Parent = Part85
5439
SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
5440
SpecialMesh86.MeshType = Enum.MeshType.Torso
5441
SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
5442
Part87.Name = "C1"
5443
Part87.Parent = Model3
5444
Part87.Material = Enum.Material.Neon
5445
Part87.BrickColor = BrickColor.new("Really red")
5446
Part87.Rotation = Vector3.new(90, -11.3099995, 90)
5447
Part87.Anchored = true
5448
Part87.CanCollide = false
5449
Part87.FormFactor = Enum.FormFactor.Custom
5450
Part87.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
5451
Part87.CFrame = CFrame.new(25.140873, 12.2986736, 17.4009762, -8.57371108e-24, -0.980580688, -0.196115911, -5.96045595e-08, 0.196115583, -0.980579138, 0.99999845, 0, 0)
5452
Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5453
Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5454
Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5455
Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5456
Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5457
Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5458
Part87.Color = Color3.new(1, 0, 0)
5459
Part87.Position = Vector3.new(25.140873, 12.2986736, 17.4009762)
5460
Part87.Orientation = Vector3.new(78.6899948, -90, 0)
5461
Part87.Color = Color3.new(1, 0, 0)
5462
SpecialMesh88.Parent = Part87
5463
SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
5464
SpecialMesh88.MeshType = Enum.MeshType.Torso
5465
SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
5466
Part89.Name = "C1"
5467
Part89.Parent = Model3
5468
Part89.Material = Enum.Material.Neon
5469
Part89.BrickColor = BrickColor.new("Really red")
5470
Part89.Rotation = Vector3.new(-90, 0, 90)
5471
Part89.Anchored = true
5472
Part89.CanCollide = false
5473
Part89.FormFactor = Enum.FormFactor.Custom
5474
Part89.Size = Vector3.new(0.199999973, 0.199999973, 0.639999866)
5475
Part89.CFrame = CFrame.new(25.0349922, 11.4893541, 17.4010067, -1.42108547e-14, -0.999999166, 1.1920929e-07, 5.96045453e-08, 1.1920929e-07, 0.999997795, -0.999997973, 2.84216654e-14, 1.42108242e-14)
5476
Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5477
Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5478
Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5479
Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5480
Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5481
Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5482
Part89.Color = Color3.new(1, 0, 0)
5483
Part89.Position = Vector3.new(25.0349922, 11.4893541, 17.4010067)
5484
Part89.Orientation = Vector3.new(-89.8799973, 90, 26.5699997)
5485
Part89.Color = Color3.new(1, 0, 0)
5486
SpecialMesh90.Parent = Part89
5487
SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
5488
SpecialMesh90.MeshType = Enum.MeshType.Torso
5489
SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
5490
Part91.Name = "C1"
5491
Part91.Parent = Model3
5492
Part91.Material = Enum.Material.Neon
5493
Part91.BrickColor = BrickColor.new("Really red")
5494
Part91.Rotation = Vector3.new(-90, -14.04, 90)
5495
Part91.Anchored = true
5496
Part91.CanCollide = false
5497
Part91.FormFactor = Enum.FormFactor.Custom
5498
Part91.Size = Vector3.new(0.199999973, 0.199999973, 0.899999857)
5499
Part91.CFrame = CFrame.new(25.1301498, 10.766448, 17.401022, 6.31012176e-09, -0.97013551, -0.242534012, 6.03810406e-08, -0.242533639, 0.970133901, -0.999993622, -6.31014219e-09, -7.76844644e-10)
5500
Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5501
Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5502
Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5503
Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5504
Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5505
Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5506
Part91.Color = Color3.new(1, 0, 0)
5507
Part91.Position = Vector3.new(25.1301498, 10.766448, 17.401022)
5508
Part91.Orientation = Vector3.new(-75.9599991, -90, 180)
5509
Part91.Color = Color3.new(1, 0, 0)
5510
SpecialMesh92.Parent = Part91
5511
SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
5512
SpecialMesh92.MeshType = Enum.MeshType.Torso
5513
SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
5514
Part93.Name = "C1"
5515
Part93.Parent = Model3
5516
Part93.Material = Enum.Material.Neon
5517
Part93.BrickColor = BrickColor.new("Really red")
5518
Part93.Rotation = Vector3.new(-90, 11.3099995, 90)
5519
Part93.Anchored = true
5520
Part93.CanCollide = false
5521
Part93.FormFactor = Enum.FormFactor.Custom
5522
Part93.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
5523
Part93.CFrame = CFrame.new(25.131073, 9.84964752, 17.4009914, -5.67352276e-11, -0.980579853, 0.196115732, 5.96101657e-08, 0.196115494, 0.980578601, -0.999997973, 5.67510518e-11, -5.61086897e-12)
5524
Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5525
Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5526
Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5527
Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5528
Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5529
Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5530
Part93.Color = Color3.new(1, 0, 0)
5531
Part93.Position = Vector3.new(25.131073, 9.84964752, 17.4009914)
5532
Part93.Orientation = Vector3.new(-78.6899948, 90, 0)
5533
Part93.Color = Color3.new(1, 0, 0)
5534
SpecialMesh94.Parent = Part93
5535
SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
5536
SpecialMesh94.MeshType = Enum.MeshType.Torso
5537
SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
5538
Part95.Name = "C1"
5539
Part95.Parent = Model3
5540
Part95.Material = Enum.Material.Neon
5541
Part95.BrickColor = BrickColor.new("Really red")
5542
Part95.Rotation = Vector3.new(-90, -18.4300003, 90)
5543
Part95.Anchored = true
5544
Part95.CanCollide = false
5545
Part95.FormFactor = Enum.FormFactor.Custom
5546
Part95.Size = Vector3.new(0.199999973, 0.199999973, 0.699999988)
5547
Part95.CFrame = CFrame.new(25.1318321, 9.05261803, 17.4010067, 7.12208781e-09, -0.948682725, -0.316227496, 6.07602431e-08, -0.316226959, 0.948680997, -0.999997973, -7.1220696e-09, -1.15577925e-09)
5548
Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5549
Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5550
Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5551
Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5552
Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5553
Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5554
Part95.Color = Color3.new(1, 0, 0)
5555
Part95.Position = Vector3.new(25.1318321, 9.05261803, 17.4010067)
5556
Part95.Orientation = Vector3.new(-71.5599976, -90, 180)
5557
Part95.Color = Color3.new(1, 0, 0)
5558
SpecialMesh96.Parent = Part95
5559
SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
5560
SpecialMesh96.MeshType = Enum.MeshType.Torso
5561
SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
5562
Part97.Name = "C1"
5563
Part97.Parent = Model3
5564
Part97.Material = Enum.Material.Neon
5565
Part97.BrickColor = BrickColor.new("Really red")
5566
Part97.Rotation = Vector3.new(90, 0, 0)
5567
Part97.Anchored = true
5568
Part97.CanCollide = false
5569
Part97.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5570
Part97.CFrame = CFrame.new(25.7350006, 10.0345345, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5571
Part97.Color = Color3.new(1, 0, 0)
5572
Part97.Position = Vector3.new(25.7350006, 10.0345345, 17.3999996)
5573
Part97.Orientation = Vector3.new(90, 0, 0)
5574
Part97.Color = Color3.new(1, 0, 0)
5575
CylinderMesh98.Parent = Part97
5576
CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5577
CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5578
Part99.Name = "C1"
5579
Part99.Parent = Model3
5580
Part99.Material = Enum.Material.Neon
5581
Part99.BrickColor = BrickColor.new("Really red")
5582
Part99.Rotation = Vector3.new(90, 0, -90)
5583
Part99.Anchored = true
5584
Part99.CanCollide = false
5585
Part99.FormFactor = Enum.FormFactor.Custom
5586
Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5587
Part99.CFrame = CFrame.new(26.0750904, 10.0595112, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5588
Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5589
Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5590
Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5591
Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5592
Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5593
Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5594
Part99.Color = Color3.new(1, 0, 0)
5595
Part99.Position = Vector3.new(26.0750904, 10.0595112, 17.4008064)
5596
Part99.Orientation = Vector3.new(89.9000015, 180, 90)
5597
Part99.Color = Color3.new(1, 0, 0)
5598
SpecialMesh100.Parent = Part99
5599
SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
5600
SpecialMesh100.MeshType = Enum.MeshType.Wedge
5601
SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
5602
Part101.Name = "C1"
5603
Part101.Parent = Model3
5604
Part101.Material = Enum.Material.Neon
5605
Part101.BrickColor = BrickColor.new("Really red")
5606
Part101.Rotation = Vector3.new(90, 0, 0)
5607
Part101.Anchored = true
5608
Part101.CanCollide = false
5609
Part101.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5610
Part101.CFrame = CFrame.new(25.7350006, 12.0345278, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5611
Part101.Color = Color3.new(1, 0, 0)
5612
Part101.Position = Vector3.new(25.7350006, 12.0345278, 17.3999996)
5613
Part101.Orientation = Vector3.new(90, 0, 0)
5614
Part101.Color = Color3.new(1, 0, 0)
5615
CylinderMesh102.Parent = Part101
5616
CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5617
CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5618
Part103.Name = "C1"
5619
Part103.Parent = Model3
5620
Part103.Material = Enum.Material.Neon
5621
Part103.BrickColor = BrickColor.new("Really red")
5622
Part103.Rotation = Vector3.new(90, 0, 0)
5623
Part103.Anchored = true
5624
Part103.CanCollide = false
5625
Part103.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5626
Part103.CFrame = CFrame.new(25.7350006, 12.8345261, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5627
Part103.Color = Color3.new(1, 0, 0)
5628
Part103.Position = Vector3.new(25.7350006, 12.8345261, 17.3999996)
5629
Part103.Orientation = Vector3.new(90, 0, 0)
5630
Part103.Color = Color3.new(1, 0, 0)
5631
CylinderMesh104.Parent = Part103
5632
CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5633
CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5634
Part105.Name = "C1"
5635
Part105.Parent = Model3
5636
Part105.Material = Enum.Material.Neon
5637
Part105.BrickColor = BrickColor.new("Really red")
5638
Part105.Rotation = Vector3.new(90, 0, 0)
5639
Part105.Anchored = true
5640
Part105.CanCollide = false
5641
Part105.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5642
Part105.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5643
Part105.Color = Color3.new(1, 0, 0)
5644
Part105.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
5645
Part105.Orientation = Vector3.new(90, 0, 0)
5646
Part105.Color = Color3.new(1, 0, 0)
5647
CylinderMesh106.Parent = Part105
5648
CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5649
CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5650
Part107.Name = "C1"
5651
Part107.Parent = Model3
5652
Part107.Material = Enum.Material.Neon
5653
Part107.BrickColor = BrickColor.new("Really red")
5654
Part107.Rotation = Vector3.new(90, 0, 0)
5655
Part107.Anchored = true
5656
Part107.CanCollide = false
5657
Part107.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5658
Part107.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5659
Part107.Color = Color3.new(1, 0, 0)
5660
Part107.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
5661
Part107.Orientation = Vector3.new(90, 0, 0)
5662
Part107.Color = Color3.new(1, 0, 0)
5663
CylinderMesh108.Parent = Part107
5664
CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5665
CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5666
Part109.Name = "C2"
5667
Part109.Parent = Model3
5668
Part109.Material = Enum.Material.SmoothPlastic
5669
Part109.BrickColor = BrickColor.new("Really black")
5670
Part109.Rotation = Vector3.new(90, 0, 0)
5671
Part109.Anchored = true
5672
Part109.CanCollide = false
5673
Part109.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5674
Part109.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5675
Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5676
Part109.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
5677
Part109.Orientation = Vector3.new(90, 0, 0)
5678
Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5679
CylinderMesh110.Parent = Part109
5680
CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
5681
CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
5682
Part111.Name = "C1"
5683
Part111.Parent = Model3
5684
Part111.Material = Enum.Material.Neon
5685
Part111.BrickColor = BrickColor.new("Really red")
5686
Part111.Anchored = true
5687
Part111.CanCollide = false
5688
Part111.FormFactor = Enum.FormFactor.Custom
5689
Part111.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
5690
Part111.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
5691
Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5692
Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5693
Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5694
Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5695
Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5696
Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5697
Part111.Color = Color3.new(1, 0, 0)
5698
Part111.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
5699
Part111.Color = Color3.new(1, 0, 0)
5700
BlockMesh112.Parent = Part111
5701
BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5702
BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5703
Part113.Name = "C1"
5704
Part113.Parent = Model3
5705
Part113.Material = Enum.Material.Neon
5706
Part113.BrickColor = BrickColor.new("Really red")
5707
Part113.Rotation = Vector3.new(-90, 0, -90)
5708
Part113.Anchored = true
5709
Part113.CanCollide = false
5710
Part113.FormFactor = Enum.FormFactor.Custom
5711
Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5712
Part113.CFrame = CFrame.new(26.0750904, 9.85951233, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5713
Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5714
Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5715
Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5716
Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5717
Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5718
Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5719
Part113.Color = Color3.new(1, 0, 0)
5720
Part113.Position = Vector3.new(26.0750904, 9.85951233, 17.4008064)
5721
Part113.Orientation = Vector3.new(-89.9000015, 0, -90)
5722
Part113.Color = Color3.new(1, 0, 0)
5723
SpecialMesh114.Parent = Part113
5724
SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
5725
SpecialMesh114.MeshType = Enum.MeshType.Wedge
5726
SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
5727
Part115.Name = "C1"
5728
Part115.Parent = Model3
5729
Part115.Material = Enum.Material.Neon
5730
Part115.BrickColor = BrickColor.new("Really red")
5731
Part115.Rotation = Vector3.new(-90, 0, -90)
5732
Part115.Anchored = true
5733
Part115.CanCollide = false
5734
Part115.FormFactor = Enum.FormFactor.Custom
5735
Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5736
Part115.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5737
Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5738
Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5739
Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5740
Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5741
Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5742
Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5743
Part115.Color = Color3.new(1, 0, 0)
5744
Part115.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
5745
Part115.Orientation = Vector3.new(-89.9000015, 0, -90)
5746
Part115.Color = Color3.new(1, 0, 0)
5747
SpecialMesh116.Parent = Part115
5748
SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
5749
SpecialMesh116.MeshType = Enum.MeshType.Wedge
5750
SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
5751
Part117.Name = "C1"
5752
Part117.Parent = Model3
5753
Part117.Material = Enum.Material.Neon
5754
Part117.BrickColor = BrickColor.new("Really red")
5755
Part117.Rotation = Vector3.new(90, 0, -90)
5756
Part117.Anchored = true
5757
Part117.CanCollide = false
5758
Part117.FormFactor = Enum.FormFactor.Custom
5759
Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5760
Part117.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5761
Part117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5762
Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5763
Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5764
Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5765
Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5766
Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5767
Part117.Color = Color3.new(1, 0, 0)
5768
Part117.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
5769
Part117.Orientation = Vector3.new(89.9000015, 180, 90)
5770
Part117.Color = Color3.new(1, 0, 0)
5771
SpecialMesh118.Parent = Part117
5772
SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
5773
SpecialMesh118.MeshType = Enum.MeshType.Wedge
5774
SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
5775
Part119.Name = "C2"
5776
Part119.Parent = Model3
5777
Part119.Material = Enum.Material.SmoothPlastic
5778
Part119.BrickColor = BrickColor.new("Really black")
5779
Part119.Rotation = Vector3.new(90, 0, 0)
5780
Part119.Anchored = true
5781
Part119.CanCollide = false
5782
Part119.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5783
Part119.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5784
Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5785
Part119.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
5786
Part119.Orientation = Vector3.new(90, 0, 0)
5787
Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5788
CylinderMesh120.Parent = Part119
5789
CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
5790
CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
5791
Part121.Name = "C1"
5792
Part121.Parent = Model3
5793
Part121.Material = Enum.Material.Neon
5794
Part121.BrickColor = BrickColor.new("Really red")
5795
Part121.Rotation = Vector3.new(90, 0, -90)
5796
Part121.Anchored = true
5797
Part121.CanCollide = false
5798
Part121.FormFactor = Enum.FormFactor.Custom
5799
Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5800
Part121.CFrame = CFrame.new(26.0750904, 11.2595072, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5801
Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5802
Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5803
Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5804
Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5805
Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5806
Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5807
Part121.Color = Color3.new(1, 0, 0)
5808
Part121.Position = Vector3.new(26.0750904, 11.2595072, 17.4008064)
5809
Part121.Orientation = Vector3.new(89.9000015, 180, 90)
5810
Part121.Color = Color3.new(1, 0, 0)
5811
SpecialMesh122.Parent = Part121
5812
SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
5813
SpecialMesh122.MeshType = Enum.MeshType.Wedge
5814
SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
5815
Part123.Name = "C1"
5816
Part123.Parent = Model3
5817
Part123.Material = Enum.Material.Neon
5818
Part123.BrickColor = BrickColor.new("Really red")
5819
Part123.Rotation = Vector3.new(90, 0, -90)
5820
Part123.Anchored = true
5821
Part123.CanCollide = false
5822
Part123.FormFactor = Enum.FormFactor.Custom
5823
Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5824
Part123.CFrame = CFrame.new(26.0750904, 12.8595037, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5825
Part123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5826
Part123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5827
Part123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5828
Part123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5829
Part123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5830
Part123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5831
Part123.Color = Color3.new(1, 0, 0)
5832
Part123.Position = Vector3.new(26.0750904, 12.8595037, 17.4008064)
5833
Part123.Orientation = Vector3.new(89.9000015, 180, 90)
5834
Part123.Color = Color3.new(1, 0, 0)
5835
SpecialMesh124.Parent = Part123
5836
SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
5837
SpecialMesh124.MeshType = Enum.MeshType.Wedge
5838
SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
5839
Part125.Name = "C1"
5840
Part125.Parent = Model3
5841
Part125.Material = Enum.Material.Neon
5842
Part125.BrickColor = BrickColor.new("Really red")
5843
Part125.Rotation = Vector3.new(-90, 0, -90)
5844
Part125.Anchored = true
5845
Part125.CanCollide = false
5846
Part125.FormFactor = Enum.FormFactor.Custom
5847
Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5848
Part125.CFrame = CFrame.new(26.0750904, 13.0595055, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5849
Part125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5850
Part125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5851
Part125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5852
Part125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5853
Part125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5854
Part125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5855
Part125.Color = Color3.new(1, 0, 0)
5856
Part125.Position = Vector3.new(26.0750904, 13.0595055, 17.4008064)
5857
Part125.Orientation = Vector3.new(-89.9000015, 0, -90)
5858
Part125.Color = Color3.new(1, 0, 0)
5859
SpecialMesh126.Parent = Part125
5860
SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
5861
SpecialMesh126.MeshType = Enum.MeshType.Wedge
5862
SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
5863
Part127.Name = "C1"
5864
Part127.Parent = Model3
5865
Part127.Material = Enum.Material.Neon
5866
Part127.BrickColor = BrickColor.new("Really red")
5867
Part127.Rotation = Vector3.new(-180, 0, 0)
5868
Part127.Anchored = true
5869
Part127.CanCollide = false
5870
Part127.FormFactor = Enum.FormFactor.Custom
5871
Part127.Size = Vector3.new(0.200000003, 0.800000131, 0.200000003)
5872
Part127.CFrame = CFrame.new(25.9450893, 9.15951252, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
5873
Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5874
Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5875
Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5876
Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5877
Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5878
Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5879
Part127.Color = Color3.new(1, 0, 0)
5880
Part127.Position = Vector3.new(25.9450893, 9.15951252, 17.4008064)
5881
Part127.Orientation = Vector3.new(0, 180, -180)
5882
Part127.Color = Color3.new(1, 0, 0)
5883
BlockMesh128.Parent = Part127
5884
BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5885
BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5886
Part129.Name = "C1"
5887
Part129.Parent = Model3
5888
Part129.Material = Enum.Material.Neon
5889
Part129.BrickColor = BrickColor.new("Really red")
5890
Part129.Anchored = true
5891
Part129.CanCollide = false
5892
Part129.FormFactor = Enum.FormFactor.Custom
5893
Part129.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
5894
Part129.CFrame = CFrame.new(25.9450893, 12.7595043, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
5895
Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5896
Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5897
Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5898
Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5899
Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5900
Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5901
Part129.Color = Color3.new(1, 0, 0)
5902
Part129.Position = Vector3.new(25.9450893, 12.7595043, 17.4008064)
5903
Part129.Color = Color3.new(1, 0, 0)
5904
BlockMesh130.Parent = Part129
5905
BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5906
BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5907
Part131.Name = "C1"
5908
Part131.Parent = Model3
5909
Part131.Material = Enum.Material.Neon
5910
Part131.BrickColor = BrickColor.new("Really red")
5911
Part131.Rotation = Vector3.new(-90, 0, -90)
5912
Part131.Anchored = true
5913
Part131.CanCollide = false
5914
Part131.FormFactor = Enum.FormFactor.Custom
5915
Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5916
Part131.CFrame = CFrame.new(26.0750904, 12.6595049, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5917
Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5918
Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5919
Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5920
Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5921
Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5922
Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5923
Part131.Color = Color3.new(1, 0, 0)
5924
Part131.Position = Vector3.new(26.0750904, 12.6595049, 17.4008064)
5925
Part131.Orientation = Vector3.new(-89.9000015, 0, -90)
5926
Part131.Color = Color3.new(1, 0, 0)
5927
SpecialMesh132.Parent = Part131
5928
SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
5929
SpecialMesh132.MeshType = Enum.MeshType.Wedge
5930
SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
5931
Part133.Name = "C1"
5932
Part133.Parent = Model3
5933
Part133.Material = Enum.Material.Neon
5934
Part133.BrickColor = BrickColor.new("Really red")
5935
Part133.Rotation = Vector3.new(-90, 0, -90)
5936
Part133.Anchored = true
5937
Part133.CanCollide = false
5938
Part133.FormFactor = Enum.FormFactor.Custom
5939
Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
5940
Part133.CFrame = CFrame.new(26.0750904, 9.15951252, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5941
Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5942
Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5943
Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5944
Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5945
Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5946
Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5947
Part133.Color = Color3.new(1, 0, 0)
5948
Part133.Position = Vector3.new(26.0750904, 9.15951252, 17.4008064)
5949
Part133.Orientation = Vector3.new(-89.9000015, 0, -90)
5950
Part133.Color = Color3.new(1, 0, 0)
5951
SpecialMesh134.Parent = Part133
5952
SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
5953
SpecialMesh134.MeshType = Enum.MeshType.Wedge
5954
SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
5955
Part135.Name = "C1"
5956
Part135.Parent = Model3
5957
Part135.Material = Enum.Material.Neon
5958
Part135.BrickColor = BrickColor.new("Really red")
5959
Part135.Rotation = Vector3.new(-180, 0, 0)
5960
Part135.Anchored = true
5961
Part135.CanCollide = false
5962
Part135.FormFactor = Enum.FormFactor.Custom
5963
Part135.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
5964
Part135.CFrame = CFrame.new(25.9450893, 13.0595055, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
5965
Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5966
Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5967
Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5968
Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5969
Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5970
Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5971
Part135.Color = Color3.new(1, 0, 0)
5972
Part135.Position = Vector3.new(25.9450893, 13.0595055, 17.4008064)
5973
Part135.Orientation = Vector3.new(0, 180, -180)
5974
Part135.Color = Color3.new(1, 0, 0)
5975
BlockMesh136.Parent = Part135
5976
BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5977
BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5978
Part137.Name = "C1"
5979
Part137.Parent = Model3
5980
Part137.Material = Enum.Material.Neon
5981
Part137.BrickColor = BrickColor.new("Really red")
5982
Part137.Rotation = Vector3.new(90, 0, -90)
5983
Part137.Anchored = true
5984
Part137.CanCollide = false
5985
Part137.FormFactor = Enum.FormFactor.Custom
5986
Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5987
Part137.CFrame = CFrame.new(26.0750904, 9.65951157, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5988
Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5989
Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5990
Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5991
Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5992
Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5993
Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5994
Part137.Color = Color3.new(1, 0, 0)
5995
Part137.Position = Vector3.new(26.0750904, 9.65951157, 17.4008064)
5996
Part137.Orientation = Vector3.new(89.9000015, 180, 90)
5997
Part137.Color = Color3.new(1, 0, 0)
5998
SpecialMesh138.Parent = Part137
5999
SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
6000
SpecialMesh138.MeshType = Enum.MeshType.Wedge
6001
SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
6002
Part139.Name = "C1"
6003
Part139.Parent = Model3
6004
Part139.Material = Enum.Material.Neon
6005
Part139.BrickColor = BrickColor.new("Really red")
6006
Part139.Anchored = true
6007
Part139.CanCollide = false
6008
Part139.FormFactor = Enum.FormFactor.Custom
6009
Part139.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
6010
Part139.CFrame = CFrame.new(25.9450893, 9.65951157, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6011
Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6012
Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6013
Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6014
Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6015
Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6016
Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6017
Part139.Color = Color3.new(1, 0, 0)
6018
Part139.Position = Vector3.new(25.9450893, 9.65951157, 17.4008064)
6019
Part139.Color = Color3.new(1, 0, 0)
6020
BlockMesh140.Parent = Part139
6021
BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6022
BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6023
Part141.Name = "C1"
6024
Part141.Parent = Model3
6025
Part141.Material = Enum.Material.Neon
6026
Part141.BrickColor = BrickColor.new("Really red")
6027
Part141.Rotation = Vector3.new(-90, 0, -90)
6028
Part141.Anchored = true
6029
Part141.CanCollide = false
6030
Part141.FormFactor = Enum.FormFactor.Custom
6031
Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6032
Part141.CFrame = CFrame.new(26.0750904, 11.0595083, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6033
Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6034
Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6035
Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6036
Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6037
Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6038
Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6039
Part141.Color = Color3.new(1, 0, 0)
6040
Part141.Position = Vector3.new(26.0750904, 11.0595083, 17.4008064)
6041
Part141.Orientation = Vector3.new(-89.9000015, 0, -90)
6042
Part141.Color = Color3.new(1, 0, 0)
6043
SpecialMesh142.Parent = Part141
6044
SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
6045
SpecialMesh142.MeshType = Enum.MeshType.Wedge
6046
SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
6047
Part143.Name = "C1"
6048
Part143.Parent = Model3
6049
Part143.Material = Enum.Material.Neon
6050
Part143.BrickColor = BrickColor.new("Really red")
6051
Part143.Anchored = true
6052
Part143.CanCollide = false
6053
Part143.FormFactor = Enum.FormFactor.Custom
6054
Part143.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6055
Part143.CFrame = CFrame.new(25.9450893, 11.1595078, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6056
Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6057
Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6058
Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6059
Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6060
Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6061
Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6062
Part143.Color = Color3.new(1, 0, 0)
6063
Part143.Position = Vector3.new(25.9450893, 11.1595078, 17.4008064)
6064
Part143.Color = Color3.new(1, 0, 0)
6065
BlockMesh144.Parent = Part143
6066
BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6067
BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6068
Part145.Name = "C1"
6069
Part145.Parent = Model3
6070
Part145.Material = Enum.Material.Neon
6071
Part145.BrickColor = BrickColor.new("Really red")
6072
Part145.Rotation = Vector3.new(-90, 0, -90)
6073
Part145.Anchored = true
6074
Part145.CanCollide = false
6075
Part145.FormFactor = Enum.FormFactor.Custom
6076
Part145.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6077
Part145.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6078
Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6079
Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6080
Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6081
Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6082
Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6083
Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6084
Part145.Color = Color3.new(1, 0, 0)
6085
Part145.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
6086
Part145.Orientation = Vector3.new(-89.9000015, 0, -90)
6087
Part145.Color = Color3.new(1, 0, 0)
6088
SpecialMesh146.Parent = Part145
6089
SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
6090
SpecialMesh146.MeshType = Enum.MeshType.Wedge
6091
SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
6092
Part147.Name = "C1"
6093
Part147.Parent = Model3
6094
Part147.Material = Enum.Material.Neon
6095
Part147.BrickColor = BrickColor.new("Really red")
6096
Part147.Anchored = true
6097
Part147.CanCollide = false
6098
Part147.FormFactor = Enum.FormFactor.Custom
6099
Part147.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6100
Part147.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6101
Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6102
Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6103
Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6104
Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6105
Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6106
Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6107
Part147.Color = Color3.new(1, 0, 0)
6108
Part147.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
6109
Part147.Color = Color3.new(1, 0, 0)
6110
BlockMesh148.Parent = Part147
6111
BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6112
BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6113
Part149.Name = "C1"
6114
Part149.Parent = Model3
6115
Part149.Material = Enum.Material.Neon
6116
Part149.BrickColor = BrickColor.new("Really red")
6117
Part149.Rotation = Vector3.new(90, 0, -90)
6118
Part149.Anchored = true
6119
Part149.CanCollide = false
6120
Part149.FormFactor = Enum.FormFactor.Custom
6121
Part149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6122
Part149.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6123
Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6124
Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6125
Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6126
Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6127
Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6128
Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6129
Part149.Color = Color3.new(1, 0, 0)
6130
Part149.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
6131
Part149.Orientation = Vector3.new(89.9000015, 180, 90)
6132
Part149.Color = Color3.new(1, 0, 0)
6133
SpecialMesh150.Parent = Part149
6134
SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
6135
SpecialMesh150.MeshType = Enum.MeshType.Wedge
6136
SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
6137
Part151.Name = "C1"
6138
Part151.Parent = Model3
6139
Part151.Material = Enum.Material.Neon
6140
Part151.BrickColor = BrickColor.new("Really red")
6141
Part151.Rotation = Vector3.new(-90, 0, -90)
6142
Part151.Anchored = true
6143
Part151.CanCollide = false
6144
Part151.FormFactor = Enum.FormFactor.Custom
6145
Part151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6146
Part151.CFrame = CFrame.new(26.0750904, 10.6595097, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6147
Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6148
Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6149
Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6150
Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6151
Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6152
Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6153
Part151.Color = Color3.new(1, 0, 0)
6154
Part151.Position = Vector3.new(26.0750904, 10.6595097, 17.4008064)
6155
Part151.Orientation = Vector3.new(-89.9000015, 0, -90)
6156
Part151.Color = Color3.new(1, 0, 0)
6157
SpecialMesh152.Parent = Part151
6158
SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
6159
SpecialMesh152.MeshType = Enum.MeshType.Wedge
6160
SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
6161
Part153.Name = "C1"
6162
Part153.Parent = Model3
6163
Part153.Material = Enum.Material.Neon
6164
Part153.BrickColor = BrickColor.new("Really red")
6165
Part153.Anchored = true
6166
Part153.CanCollide = false
6167
Part153.FormFactor = Enum.FormFactor.Custom
6168
Part153.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6169
Part153.CFrame = CFrame.new(25.9450893, 10.7595091, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6170
Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6171
Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6172
Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6173
Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6174
Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6175
Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6176
Part153.Color = Color3.new(1, 0, 0)
6177
Part153.Position = Vector3.new(25.9450893, 10.7595091, 17.4008064)
6178
Part153.Color = Color3.new(1, 0, 0)
6179
BlockMesh154.Parent = Part153
6180
BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6181
BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6182
Part155.Name = "C1"
6183
Part155.Parent = Model3
6184
Part155.Material = Enum.Material.Neon
6185
Part155.BrickColor = BrickColor.new("Really red")
6186
Part155.Rotation = Vector3.new(90, 0, -90)
6187
Part155.Anchored = true
6188
Part155.CanCollide = false
6189
Part155.FormFactor = Enum.FormFactor.Custom
6190
Part155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6191
Part155.CFrame = CFrame.new(26.0750904, 10.8595085, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6192
Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6193
Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6194
Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6195
Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6196
Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6197
Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6198
Part155.Color = Color3.new(1, 0, 0)
6199
Part155.Position = Vector3.new(26.0750904, 10.8595085, 17.4008064)
6200
Part155.Orientation = Vector3.new(89.9000015, 180, 90)
6201
Part155.Color = Color3.new(1, 0, 0)
6202
SpecialMesh156.Parent = Part155
6203
SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
6204
SpecialMesh156.MeshType = Enum.MeshType.Wedge
6205
SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
6206
Part157.Name = "C1"
6207
Part157.Parent = Model3
6208
Part157.Material = Enum.Material.Neon
6209
Part157.BrickColor = BrickColor.new("Really red")
6210
Part157.Rotation = Vector3.new(-90, 0, -90)
6211
Part157.Anchored = true
6212
Part157.CanCollide = false
6213
Part157.FormFactor = Enum.FormFactor.Custom
6214
Part157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6215
Part157.CFrame = CFrame.new(26.0750904, 11.8595076, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6216
Part157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6217
Part157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6218
Part157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6219
Part157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6220
Part157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6221
Part157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6222
Part157.Color = Color3.new(1, 0, 0)
6223
Part157.Position = Vector3.new(26.0750904, 11.8595076, 17.4008064)
6224
Part157.Orientation = Vector3.new(-89.9000015, 0, -90)
6225
Part157.Color = Color3.new(1, 0, 0)
6226
SpecialMesh158.Parent = Part157
6227
SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
6228
SpecialMesh158.MeshType = Enum.MeshType.Wedge
6229
SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
6230
Part159.Name = "C1"
6231
Part159.Parent = Model3
6232
Part159.Material = Enum.Material.Neon
6233
Part159.BrickColor = BrickColor.new("Really red")
6234
Part159.Anchored = true
6235
Part159.CanCollide = false
6236
Part159.FormFactor = Enum.FormFactor.Custom
6237
Part159.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6238
Part159.CFrame = CFrame.new(25.9450893, 11.959507, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6239
Part159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6240
Part159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6241
Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6242
Part159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6243
Part159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6244
Part159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6245
Part159.Color = Color3.new(1, 0, 0)
6246
Part159.Position = Vector3.new(25.9450893, 11.959507, 17.4008064)
6247
Part159.Color = Color3.new(1, 0, 0)
6248
BlockMesh160.Parent = Part159
6249
BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6250
BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6251
Part161.Name = "C1"
6252
Part161.Parent = Model3
6253
Part161.Material = Enum.Material.Neon
6254
Part161.BrickColor = BrickColor.new("Really red")
6255
Part161.Rotation = Vector3.new(90, 0, -90)
6256
Part161.Anchored = true
6257
Part161.CanCollide = false
6258
Part161.FormFactor = Enum.FormFactor.Custom
6259
Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6260
Part161.CFrame = CFrame.new(26.0750904, 12.0595064, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6261
Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6262
Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6263
Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6264
Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6265
Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6266
Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6267
Part161.Color = Color3.new(1, 0, 0)
6268
Part161.Position = Vector3.new(26.0750904, 12.0595064, 17.4008064)
6269
Part161.Orientation = Vector3.new(89.9000015, 180, 90)
6270
Part161.Color = Color3.new(1, 0, 0)
6271
SpecialMesh162.Parent = Part161
6272
SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
6273
SpecialMesh162.MeshType = Enum.MeshType.Wedge
6274
SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
6275
Part163.Name = "C1"
6276
Part163.Parent = Model3
6277
Part163.Material = Enum.Material.Neon
6278
Part163.BrickColor = BrickColor.new("Really red")
6279
Part163.Rotation = Vector3.new(-90, 0, -90)
6280
Part163.Anchored = true
6281
Part163.CanCollide = false
6282
Part163.FormFactor = Enum.FormFactor.Custom
6283
Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6284
Part163.CFrame = CFrame.new(26.0750904, 10.259511, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6285
Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6286
Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6287
Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6288
Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6289
Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6290
Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6291
Part163.Color = Color3.new(1, 0, 0)
6292
Part163.Position = Vector3.new(26.0750904, 10.259511, 17.4008064)
6293
Part163.Orientation = Vector3.new(-89.9000015, 0, -90)
6294
Part163.Color = Color3.new(1, 0, 0)
6295
SpecialMesh164.Parent = Part163
6296
SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
6297
SpecialMesh164.MeshType = Enum.MeshType.Wedge
6298
SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
6299
Part165.Name = "C1"
6300
Part165.Parent = Model3
6301
Part165.Material = Enum.Material.Neon
6302
Part165.BrickColor = BrickColor.new("Really red")
6303
Part165.Anchored = true
6304
Part165.CanCollide = false
6305
Part165.FormFactor = Enum.FormFactor.Custom
6306
Part165.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6307
Part165.CFrame = CFrame.new(25.9450893, 10.3595104, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6308
Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6309
Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6310
Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6311
Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6312
Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6313
Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6314
Part165.Color = Color3.new(1, 0, 0)
6315
Part165.Position = Vector3.new(25.9450893, 10.3595104, 17.4008064)
6316
Part165.Color = Color3.new(1, 0, 0)
6317
BlockMesh166.Parent = Part165
6318
BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6319
BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6320
Part167.Name = "C1"
6321
Part167.Parent = Model3
6322
Part167.Material = Enum.Material.Neon
6323
Part167.BrickColor = BrickColor.new("Really red")
6324
Part167.Rotation = Vector3.new(90, 0, -90)
6325
Part167.Anchored = true
6326
Part167.CanCollide = false
6327
Part167.FormFactor = Enum.FormFactor.Custom
6328
Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6329
Part167.CFrame = CFrame.new(26.0750904, 10.4595098, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6330
Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6331
Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6332
Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6333
Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6334
Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6335
Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6336
Part167.Color = Color3.new(1, 0, 0)
6337
Part167.Position = Vector3.new(26.0750904, 10.4595098, 17.4008064)
6338
Part167.Orientation = Vector3.new(89.9000015, 180, 90)
6339
Part167.Color = Color3.new(1, 0, 0)
6340
SpecialMesh168.Parent = Part167
6341
SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
6342
SpecialMesh168.MeshType = Enum.MeshType.Wedge
6343
SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
6344
Part169.Name = "C1"
6345
Part169.Parent = Model3
6346
Part169.Material = Enum.Material.Neon
6347
Part169.BrickColor = BrickColor.new("Really red")
6348
Part169.Rotation = Vector3.new(-90, 0, -90)
6349
Part169.Anchored = true
6350
Part169.CanCollide = false
6351
Part169.FormFactor = Enum.FormFactor.Custom
6352
Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6353
Part169.CFrame = CFrame.new(26.0750904, 12.2595062, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6354
Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6355
Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6356
Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6357
Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6358
Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6359
Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6360
Part169.Color = Color3.new(1, 0, 0)
6361
Part169.Position = Vector3.new(26.0750904, 12.2595062, 17.4008064)
6362
Part169.Orientation = Vector3.new(-89.9000015, 0, -90)
6363
Part169.Color = Color3.new(1, 0, 0)
6364
SpecialMesh170.Parent = Part169
6365
SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
6366
SpecialMesh170.MeshType = Enum.MeshType.Wedge
6367
SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
6368
Part171.Name = "C1"
6369
Part171.Parent = Model3
6370
Part171.Material = Enum.Material.Neon
6371
Part171.BrickColor = BrickColor.new("Really red")
6372
Part171.Anchored = true
6373
Part171.CanCollide = false
6374
Part171.FormFactor = Enum.FormFactor.Custom
6375
Part171.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6376
Part171.CFrame = CFrame.new(25.9450893, 12.3595057, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6377
Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6378
Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6379
Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6380
Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6381
Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6382
Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6383
Part171.Color = Color3.new(1, 0, 0)
6384
Part171.Position = Vector3.new(25.9450893, 12.3595057, 17.4008064)
6385
Part171.Color = Color3.new(1, 0, 0)
6386
BlockMesh172.Parent = Part171
6387
BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6388
BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6389
Part173.Name = "C1"
6390
Part173.Parent = Model3
6391
Part173.Material = Enum.Material.Neon
6392
Part173.BrickColor = BrickColor.new("Really red")
6393
Part173.Rotation = Vector3.new(90, 0, -90)
6394
Part173.Anchored = true
6395
Part173.CanCollide = false
6396
Part173.FormFactor = Enum.FormFactor.Custom
6397
Part173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6398
Part173.CFrame = CFrame.new(26.0750904, 12.4595051, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6399
Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6400
Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6401
Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6402
Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6403
Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6404
Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6405
Part173.Color = Color3.new(1, 0, 0)
6406
Part173.Position = Vector3.new(26.0750904, 12.4595051, 17.4008064)
6407
Part173.Orientation = Vector3.new(89.9000015, 180, 90)
6408
Part173.Color = Color3.new(1, 0, 0)
6409
SpecialMesh174.Parent = Part173
6410
SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
6411
SpecialMesh174.MeshType = Enum.MeshType.Wedge
6412
SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
6413
Model175.Name = "Top"
6414
Model175.Parent = Model2
6415
Part176.Name = "C2"
6416
Part176.Parent = Model175
6417
Part176.Material = Enum.Material.SmoothPlastic
6418
Part176.BrickColor = BrickColor.new("Really black")
6419
Part176.Rotation = Vector3.new(90, 0, 90)
6420
Part176.Anchored = true
6421
Part176.CanCollide = false
6422
Part176.FormFactor = Enum.FormFactor.Custom
6423
Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6424
Part176.CFrame = CFrame.new(26.0351028, 10.6595173, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
6425
Part176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6426
Part176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6427
Part176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6428
Part176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6429
Part176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6430
Part176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6431
Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6432
Part176.Position = Vector3.new(26.0351028, 10.6595173, 17.4008064)
6433
Part176.Orientation = Vector3.new(89.9000015, 180, -90)
6434
Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6435
SpecialMesh177.Parent = Part176
6436
SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
6437
SpecialMesh177.MeshType = Enum.MeshType.Wedge
6438
SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
6439
Part178.Name = "C2"
6440
Part178.Parent = Model175
6441
Part178.Material = Enum.Material.SmoothPlastic
6442
Part178.BrickColor = BrickColor.new("Really black")
6443
Part178.Rotation = Vector3.new(-90, 0, 90)
6444
Part178.Anchored = true
6445
Part178.CanCollide = false
6446
Part178.FormFactor = Enum.FormFactor.Custom
6447
Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6448
Part178.CFrame = CFrame.new(26.0351028, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6449
Part178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6450
Part178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6451
Part178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6452
Part178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6453
Part178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6454
Part178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6455
Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6456
Part178.Position = Vector3.new(26.0351028, 9.65951347, 17.4008064)
6457
Part178.Orientation = Vector3.new(-89.9000015, 0, 90)
6458
Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6459
SpecialMesh179.Parent = Part178
6460
SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
6461
SpecialMesh179.MeshType = Enum.MeshType.Wedge
6462
SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
6463
Model180.Name = "Eye2"
6464
Model180.Parent = Model175
6465
Part181.Name = "Eyeris"
6466
Part181.Parent = Model180
6467
Part181.Material = Enum.Material.SmoothPlastic
6468
Part181.BrickColor = BrickColor.new("Really black")
6469
Part181.Rotation = Vector3.new(-180, 0, 180)
6470
Part181.Anchored = true
6471
Part181.CanCollide = false
6472
Part181.FormFactor = Enum.FormFactor.Custom
6473
Part181.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
6474
Part181.CFrame = CFrame.new(26.4351006, 9.65952778, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6475
Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6476
Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6477
Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6478
Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6479
Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6480
Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6481
Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6482
Part181.Position = Vector3.new(26.4351006, 9.65952778, 17.500843)
6483
Part181.Orientation = Vector3.new(0, 180, 0)
6484
Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6485
SpecialMesh182.Parent = Part181
6486
SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6487
SpecialMesh182.MeshType = Enum.MeshType.Sphere
6488
SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6489
Part183.Name = "Eyeball"
6490
Part183.Parent = Model180
6491
Part183.Material = Enum.Material.Neon
6492
Part183.BrickColor = BrickColor.new("Really red")
6493
Part183.Rotation = Vector3.new(-180, 0, 180)
6494
Part183.Anchored = true
6495
Part183.CanCollide = false
6496
Part183.FormFactor = Enum.FormFactor.Custom
6497
Part183.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6498
Part183.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6499
Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6500
Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6501
Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6502
Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6503
Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6504
Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6505
Part183.Color = Color3.new(1, 0, 0)
6506
Part183.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
6507
Part183.Orientation = Vector3.new(0, 180, 0)
6508
Part183.Color = Color3.new(1, 0, 0)
6509
SpecialMesh184.Parent = Part183
6510
SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6511
SpecialMesh184.MeshType = Enum.MeshType.Sphere
6512
SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6513
Model185.Name = "Eye1"
6514
Model185.Parent = Model175
6515
Part186.Name = "Eyeris"
6516
Part186.Parent = Model185
6517
Part186.Material = Enum.Material.SmoothPlastic
6518
Part186.BrickColor = BrickColor.new("Really black")
6519
Part186.Rotation = Vector3.new(-180, 0, 180)
6520
Part186.Anchored = true
6521
Part186.CanCollide = false
6522
Part186.FormFactor = Enum.FormFactor.Custom
6523
Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
6524
Part186.CFrame = CFrame.new(26.4351006, 9.65952492, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6525
Part186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6526
Part186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6527
Part186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6528
Part186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6529
Part186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6530
Part186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6531
Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6532
Part186.Position = Vector3.new(26.4351006, 9.65952492, 17.3008347)
6533
Part186.Orientation = Vector3.new(0, 180, 0)
6534
Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6535
SpecialMesh187.Parent = Part186
6536
SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6537
SpecialMesh187.MeshType = Enum.MeshType.Sphere
6538
SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6539
Part188.Name = "Eyeball"
6540
Part188.Parent = Model185
6541
Part188.Material = Enum.Material.Neon
6542
Part188.BrickColor = BrickColor.new("Really red")
6543
Part188.Rotation = Vector3.new(-180, 0, 180)
6544
Part188.Anchored = true
6545
Part188.CanCollide = false
6546
Part188.FormFactor = Enum.FormFactor.Custom
6547
Part188.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6548
Part188.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6549
Part188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6550
Part188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6551
Part188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6552
Part188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6553
Part188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6554
Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6555
Part188.Color = Color3.new(1, 0, 0)
6556
Part188.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
6557
Part188.Orientation = Vector3.new(0, 180, 0)
6558
Part188.Color = Color3.new(1, 0, 0)
6559
SpecialMesh189.Parent = Part188
6560
SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6561
SpecialMesh189.MeshType = Enum.MeshType.Sphere
6562
SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6563
Part190.Name = "C2"
6564
Part190.Parent = Model175
6565
Part190.Material = Enum.Material.SmoothPlastic
6566
Part190.BrickColor = BrickColor.new("Really black")
6567
Part190.Rotation = Vector3.new(90, 0, -90)
6568
Part190.Anchored = true
6569
Part190.CanCollide = false
6570
Part190.FormFactor = Enum.FormFactor.Custom
6571
Part190.Size = Vector3.new(0.200000003, 0.400000006, 1.5999999)
6572
Part190.CFrame = CFrame.new(26.535099, 9.95951271, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6573
Part190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6574
Part190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6575
Part190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6576
Part190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6577
Part190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6578
Part190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6579
Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6580
Part190.Position = Vector3.new(26.535099, 9.95951271, 17.4008675)
6581
Part190.Orientation = Vector3.new(89.9000015, 180, 90)
6582
Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6583
SpecialMesh191.Parent = Part190
6584
SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
6585
SpecialMesh191.MeshType = Enum.MeshType.Wedge
6586
SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
6587
Part192.Name = "C2"
6588
Part192.Parent = Model175
6589
Part192.Material = Enum.Material.SmoothPlastic
6590
Part192.BrickColor = BrickColor.new("Really black")
6591
Part192.Rotation = Vector3.new(-180, 0, 180)
6592
Part192.Anchored = true
6593
Part192.CanCollide = false
6594
Part192.FormFactor = Enum.FormFactor.Custom
6595
Part192.Size = Vector3.new(0.400000006, 0.399999976, 0.200000003)
6596
Part192.CFrame = CFrame.new(26.535099, 8.95952034, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6597
Part192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6598
Part192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6599
Part192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6600
Part192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6601
Part192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6602
Part192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6603
Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6604
Part192.Position = Vector3.new(26.535099, 8.95952034, 17.4008064)
6605
Part192.Orientation = Vector3.new(0, 180, 0)
6606
Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6607
BlockMesh193.Parent = Part192
6608
BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
6609
BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
6610
Part194.Name = "C2"
6611
Part194.Parent = Model175
6612
Part194.Material = Enum.Material.SmoothPlastic
6613
Part194.BrickColor = BrickColor.new("Really black")
6614
Part194.Rotation = Vector3.new(-180, 0, 180)
6615
Part194.Anchored = true
6616
Part194.CanCollide = false
6617
Part194.FormFactor = Enum.FormFactor.Custom
6618
Part194.Size = Vector3.new(0.200000003, 4.5999999, 0.200000003)
6619
Part194.CFrame = CFrame.new(26.2350998, 11.0595112, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6620
Part194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6621
Part194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6622
Part194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6623
Part194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6624
Part194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6625
Part194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6626
Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6627
Part194.Position = Vector3.new(26.2350998, 11.0595112, 17.4008675)
6628
Part194.Orientation = Vector3.new(0, 180, 0)
6629
Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6630
BlockMesh195.Parent = Part194
6631
BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
6632
BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
6633
Part196.Name = "C2"
6634
Part196.Parent = Model175
6635
Part196.Material = Enum.Material.SmoothPlastic
6636
Part196.BrickColor = BrickColor.new("Really black")
6637
Part196.Rotation = Vector3.new(-180, 0, 180)
6638
Part196.Anchored = true
6639
Part196.CanCollide = false
6640
Part196.FormFactor = Enum.FormFactor.Custom
6641
Part196.Size = Vector3.new(0.200000003, 1.4000001, 0.200000003)
6642
Part196.CFrame = CFrame.new(26.4351006, 12.6595116, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6643
Part196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6644
Part196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6645
Part196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6646
Part196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6647
Part196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6648
Part196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6649
Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6650
Part196.Position = Vector3.new(26.4351006, 12.6595116, 17.4008064)
6651
Part196.Orientation = Vector3.new(0, 180, 0)
6652
Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6653
BlockMesh197.Parent = Part196
6654
BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
6655
BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
6656
Part198.Name = "C2"
6657
Part198.Parent = Model175
6658
Part198.Material = Enum.Material.SmoothPlastic
6659
Part198.BrickColor = BrickColor.new("Really black")
6660
Part198.Rotation = Vector3.new(90, 0, 90)
6661
Part198.Anchored = true
6662
Part198.CanCollide = false
6663
Part198.FormFactor = Enum.FormFactor.Custom
6664
Part198.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
6665
Part198.CFrame = CFrame.new(26.0351028, 9.1595211, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
6666
Part198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6667
Part198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6668
Part198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6669
Part198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6670
Part198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6671
Part198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6672
Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6673
Part198.Position = Vector3.new(26.0351028, 9.1595211, 17.4008064)
6674
Part198.Orientation = Vector3.new(89.9000015, 180, -90)
6675
Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6676
SpecialMesh199.Parent = Part198
6677
SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
6678
SpecialMesh199.MeshType = Enum.MeshType.Wedge
6679
SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
6680
Part200.Name = "C2"
6681
Part200.Parent = Model175
6682
Part200.Material = Enum.Material.SmoothPlastic
6683
Part200.BrickColor = BrickColor.new("Really black")
6684
Part200.Rotation = Vector3.new(-90, 0, -90)
6685
Part200.Anchored = true
6686
Part200.CanCollide = false
6687
Part200.FormFactor = Enum.FormFactor.Custom
6688
Part200.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
6689
Part200.CFrame = CFrame.new(26.4351006, 11.3595257, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6690
Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6691
Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6692
Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6693
Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6694
Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6695
Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6696
Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6697
Part200.Position = Vector3.new(26.4351006, 11.3595257, 17.4008064)
6698
Part200.Orientation = Vector3.new(-89.9000015, 0, -90)
6699
Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6700
SpecialMesh201.Parent = Part200
6701
SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
6702
SpecialMesh201.MeshType = Enum.MeshType.Wedge
6703
SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
6704
Part202.Name = "C2"
6705
Part202.Parent = Model175
6706
Part202.Material = Enum.Material.SmoothPlastic
6707
Part202.BrickColor = BrickColor.new("Really black")
6708
Part202.Rotation = Vector3.new(-180, 0, 180)
6709
Part202.Anchored = true
6710
Part202.CanCollide = false
6711
Part202.FormFactor = Enum.FormFactor.Custom
6712
Part202.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
6713
Part202.CFrame = CFrame.new(26.6350975, 12.9595041, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6714
Part202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6715
Part202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6716
Part202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6717
Part202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6718
Part202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6719
Part202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6720
Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6721
Part202.Position = Vector3.new(26.6350975, 12.9595041, 17.4008064)
6722
Part202.Orientation = Vector3.new(0, 180, 0)
6723
Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6724
BlockMesh203.Parent = Part202
6725
BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
6726
BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
6727
Part204.Name = "C2"
6728
Part204.Parent = Model175
6729
Part204.Material = Enum.Material.SmoothPlastic
6730
Part204.BrickColor = BrickColor.new("Really black")
6731
Part204.Rotation = Vector3.new(-90, 0, -90)
6732
Part204.Anchored = true
6733
Part204.CanCollide = false
6734
Part204.FormFactor = Enum.FormFactor.Custom
6735
Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
6736
Part204.CFrame = CFrame.new(26.6350975, 12.2595081, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6737
Part204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6738
Part204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6739
Part204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6740
Part204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6741
Part204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6742
Part204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6743
Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6744
Part204.Position = Vector3.new(26.6350975, 12.2595081, 17.4008064)
6745
Part204.Orientation = Vector3.new(-89.9000015, 0, -90)
6746
Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6747
SpecialMesh205.Parent = Part204
6748
SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
6749
SpecialMesh205.MeshType = Enum.MeshType.Wedge
6750
SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
6751
Part206.Name = "C2"
6752
Part206.Parent = Model175
6753
Part206.Material = Enum.Material.SmoothPlastic
6754
Part206.BrickColor = BrickColor.new("Really black")
6755
Part206.Rotation = Vector3.new(-180, 0, 180)
6756
Part206.Anchored = true
6757
Part206.CanCollide = false
6758
Part206.FormFactor = Enum.FormFactor.Custom
6759
Part206.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6760
Part206.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6761
Part206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6762
Part206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6763
Part206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6764
Part206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6765
Part206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6766
Part206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6767
Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6768
Part206.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
6769
Part206.Orientation = Vector3.new(0, 180, 0)
6770
Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6771
SpecialMesh207.Parent = Part206
6772
SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6773
SpecialMesh207.MeshType = Enum.MeshType.Sphere
6774
SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6775
Part208.Name = "C4"
6776
Part208.Parent = Model175
6777
Part208.Material = Enum.Material.SmoothPlastic
6778
Part208.BrickColor = BrickColor.new("Smoky grey")
6779
Part208.Rotation = Vector3.new(-180, 0, 180)
6780
Part208.Anchored = true
6781
Part208.CanCollide = false
6782
Part208.FormFactor = Enum.FormFactor.Custom
6783
Part208.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6784
Part208.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6785
Part208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6786
Part208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6787
Part208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6788
Part208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6789
Part208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6790
Part208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6791
Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
6792
Part208.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
6793
Part208.Orientation = Vector3.new(0, 180, 0)
6794
Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
6795
SpecialMesh209.Parent = Part208
6796
SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6797
SpecialMesh209.MeshType = Enum.MeshType.Sphere
6798
SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6799
Part210.Name = "C2"
6800
Part210.Parent = Model175
6801
Part210.Material = Enum.Material.SmoothPlastic
6802
Part210.BrickColor = BrickColor.new("Really black")
6803
Part210.Rotation = Vector3.new(-180, 0, 180)
6804
Part210.Anchored = true
6805
Part210.CanCollide = false
6806
Part210.FormFactor = Enum.FormFactor.Custom
6807
Part210.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6808
Part210.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6809
Part210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6810
Part210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6811
Part210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6812
Part210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6813
Part210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6814
Part210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6815
Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6816
Part210.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
6817
Part210.Orientation = Vector3.new(0, 180, 0)
6818
Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6819
SpecialMesh211.Parent = Part210
6820
SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6821
SpecialMesh211.MeshType = Enum.MeshType.Sphere
6822
SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6823
Part212.Name = "C4"
6824
Part212.Parent = Model175
6825
Part212.Material = Enum.Material.SmoothPlastic
6826
Part212.BrickColor = BrickColor.new("Smoky grey")
6827
Part212.Rotation = Vector3.new(-180, 0, 180)
6828
Part212.Anchored = true
6829
Part212.CanCollide = false
6830
Part212.FormFactor = Enum.FormFactor.Custom
6831
Part212.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6832
Part212.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6833
Part212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6834
Part212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6835
Part212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6836
Part212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6837
Part212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6838
Part212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6839
Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
6840
Part212.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
6841
Part212.Orientation = Vector3.new(0, 180, 0)
6842
Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
6843
SpecialMesh213.Parent = Part212
6844
SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6845
SpecialMesh213.MeshType = Enum.MeshType.Sphere
6846
SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6847
WedgePart214.Name = "C2"
6848
WedgePart214.Parent = Model175
6849
WedgePart214.Material = Enum.Material.SmoothPlastic
6850
WedgePart214.BrickColor = BrickColor.new("Really black")
6851
WedgePart214.Rotation = Vector3.new(0, 90, 0)
6852
WedgePart214.Anchored = true
6853
WedgePart214.CanCollide = false
6854
WedgePart214.FormFactor = Enum.FormFactor.Custom
6855
WedgePart214.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
6856
WedgePart214.CFrame = CFrame.new(26.4351006, 13.4595003, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
6857
WedgePart214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6858
WedgePart214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6859
WedgePart214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6860
WedgePart214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6861
WedgePart214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6862
WedgePart214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6863
WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6864
WedgePart214.Position = Vector3.new(26.4351006, 13.4595003, 17.4008064)
6865
WedgePart214.Orientation = Vector3.new(0, 90, 0)
6866
WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6867
SpecialMesh215.Parent = WedgePart214
6868
SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
6869
SpecialMesh215.MeshType = Enum.MeshType.Wedge
6870
SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
6871
Part216.Name = "C2"
6872
Part216.Parent = Model175
6873
Part216.Material = Enum.Material.SmoothPlastic
6874
Part216.BrickColor = BrickColor.new("Really black")
6875
Part216.Rotation = Vector3.new(-90, 0, 90)
6876
Part216.Anchored = true
6877
Part216.CanCollide = false
6878
Part216.FormFactor = Enum.FormFactor.Custom
6879
Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6880
Part216.CFrame = CFrame.new(26.0351028, 10.0595226, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6881
Part216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6882
Part216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6883
Part216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6884
Part216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6885
Part216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6886
Part216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6887
Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6888
Part216.Position = Vector3.new(26.0351028, 10.0595226, 17.4008675)
6889
Part216.Orientation = Vector3.new(-89.9000015, 0, 90)
6890
Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6891
SpecialMesh217.Parent = Part216
6892
SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
6893
SpecialMesh217.MeshType = Enum.MeshType.Wedge
6894
SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
6895
Part218.Name = "C2"
6896
Part218.Parent = Model175
6897
Part218.Material = Enum.Material.SmoothPlastic
6898
Part218.BrickColor = BrickColor.new("Really black")
6899
Part218.Rotation = Vector3.new(-90, 0, 90)
6900
Part218.Anchored = true
6901
Part218.CanCollide = false
6902
Part218.FormFactor = Enum.FormFactor.Custom
6903
Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6904
Part218.CFrame = CFrame.new(26.0351028, 10.4595203, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6905
Part218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6906
Part218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6907
Part218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6908
Part218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6909
Part218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6910
Part218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6911
Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6912
Part218.Position = Vector3.new(26.0351028, 10.4595203, 17.4008675)
6913
Part218.Orientation = Vector3.new(-89.9000015, 0, 90)
6914
Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6915
SpecialMesh219.Parent = Part218
6916
SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
6917
SpecialMesh219.MeshType = Enum.MeshType.Wedge
6918
SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
6919
Part220.Name = "C4"
6920
Part220.Parent = Model175
6921
Part220.Material = Enum.Material.SmoothPlastic
6922
Part220.BrickColor = BrickColor.new("Smoky grey")
6923
Part220.Rotation = Vector3.new(-180, 0, 180)
6924
Part220.Anchored = true
6925
Part220.CanCollide = false
6926
Part220.FormFactor = Enum.FormFactor.Custom
6927
Part220.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6928
Part220.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6929
Part220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6930
Part220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6931
Part220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6932
Part220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6933
Part220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6934
Part220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6935
Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
6936
Part220.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
6937
Part220.Orientation = Vector3.new(0, 180, 0)
6938
Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
6939
SpecialMesh221.Parent = Part220
6940
SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6941
SpecialMesh221.MeshType = Enum.MeshType.Sphere
6942
SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6943
Part222.Name = "C2"
6944
Part222.Parent = Model175
6945
Part222.Material = Enum.Material.SmoothPlastic
6946
Part222.BrickColor = BrickColor.new("Really black")
6947
Part222.Rotation = Vector3.new(-90, 0, 90)
6948
Part222.Anchored = true
6949
Part222.CanCollide = false
6950
Part222.FormFactor = Enum.FormFactor.Custom
6951
Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6952
Part222.CFrame = CFrame.new(26.0351028, 10.8595181, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6953
Part222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6954
Part222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6955
Part222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6956
Part222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6957
Part222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6958
Part222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6959
Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6960
Part222.Position = Vector3.new(26.0351028, 10.8595181, 17.4009285)
6961
Part222.Orientation = Vector3.new(-89.9000015, 0, 90)
6962
Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6963
SpecialMesh223.Parent = Part222
6964
SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
6965
SpecialMesh223.MeshType = Enum.MeshType.Wedge
6966
SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
6967
Part224.Name = "C2"
6968
Part224.Parent = Model175
6969
Part224.Material = Enum.Material.SmoothPlastic
6970
Part224.BrickColor = BrickColor.new("Really black")
6971
Part224.Rotation = Vector3.new(-90, 0, 90)
6972
Part224.Anchored = true
6973
Part224.CanCollide = false
6974
Part224.FormFactor = Enum.FormFactor.Custom
6975
Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6976
Part224.CFrame = CFrame.new(26.0351028, 11.2595081, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6977
Part224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6978
Part224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6979
Part224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6980
Part224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6981
Part224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6982
Part224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6983
Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6984
Part224.Position = Vector3.new(26.0351028, 11.2595081, 17.4009285)
6985
Part224.Orientation = Vector3.new(-89.9000015, 0, 90)
6986
Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6987
SpecialMesh225.Parent = Part224
6988
SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
6989
SpecialMesh225.MeshType = Enum.MeshType.Wedge
6990
SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
6991
Part226.Name = "C2"
6992
Part226.Parent = Model175
6993
Part226.Material = Enum.Material.SmoothPlastic
6994
Part226.BrickColor = BrickColor.new("Really black")
6995
Part226.Rotation = Vector3.new(-90, 0, 90)
6996
Part226.Anchored = true
6997
Part226.CanCollide = false
6998
Part226.FormFactor = Enum.FormFactor.Custom
6999
Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7000
Part226.CFrame = CFrame.new(26.0351028, 12.8595104, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7001
Part226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7002
Part226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7003
Part226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7004
Part226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7005
Part226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7006
Part226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7007
Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7008
Part226.Position = Vector3.new(26.0351028, 12.8595104, 17.4008064)
7009
Part226.Orientation = Vector3.new(-89.9000015, 0, 90)
7010
Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7011
SpecialMesh227.Parent = Part226
7012
SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
7013
SpecialMesh227.MeshType = Enum.MeshType.Wedge
7014
SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
7015
Part228.Name = "C2"
7016
Part228.Parent = Model175
7017
Part228.Material = Enum.Material.SmoothPlastic
7018
Part228.BrickColor = BrickColor.new("Really black")
7019
Part228.Rotation = Vector3.new(-90, 0, 90)
7020
Part228.Anchored = true
7021
Part228.CanCollide = false
7022
Part228.FormFactor = Enum.FormFactor.Custom
7023
Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7024
Part228.CFrame = CFrame.new(26.0351028, 12.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7025
Part228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7026
Part228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7027
Part228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7028
Part228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7029
Part228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7030
Part228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7031
Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7032
Part228.Position = Vector3.new(26.0351028, 12.4595118, 17.4008064)
7033
Part228.Orientation = Vector3.new(-89.9000015, 0, 90)
7034
Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7035
SpecialMesh229.Parent = Part228
7036
SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
7037
SpecialMesh229.MeshType = Enum.MeshType.Wedge
7038
SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
7039
Part230.Name = "C2"
7040
Part230.Parent = Model175
7041
Part230.Material = Enum.Material.SmoothPlastic
7042
Part230.BrickColor = BrickColor.new("Really black")
7043
Part230.Rotation = Vector3.new(-90, 0, 90)
7044
Part230.Anchored = true
7045
Part230.CanCollide = false
7046
Part230.FormFactor = Enum.FormFactor.Custom
7047
Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7048
Part230.CFrame = CFrame.new(26.0351028, 12.0595188, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7049
Part230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7050
Part230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7051
Part230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7052
Part230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7053
Part230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7054
Part230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7055
Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7056
Part230.Position = Vector3.new(26.0351028, 12.0595188, 17.4008064)
7057
Part230.Orientation = Vector3.new(-89.9000015, 0, 90)
7058
Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7059
SpecialMesh231.Parent = Part230
7060
SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
7061
SpecialMesh231.MeshType = Enum.MeshType.Wedge
7062
SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
7063
Part232.Name = "C2"
7064
Part232.Parent = Model175
7065
Part232.Material = Enum.Material.SmoothPlastic
7066
Part232.BrickColor = BrickColor.new("Really black")
7067
Part232.Rotation = Vector3.new(-90, 0, 90)
7068
Part232.Anchored = true
7069
Part232.CanCollide = false
7070
Part232.FormFactor = Enum.FormFactor.Custom
7071
Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7072
Part232.CFrame = CFrame.new(26.0351028, 11.6595097, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7073
Part232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7074
Part232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7075
Part232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7076
Part232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7077
Part232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7078
Part232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7079
Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7080
Part232.Position = Vector3.new(26.0351028, 11.6595097, 17.4008064)
7081
Part232.Orientation = Vector3.new(-89.9000015, 0, 90)
7082
Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7083
SpecialMesh233.Parent = Part232
7084
SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
7085
SpecialMesh233.MeshType = Enum.MeshType.Wedge
7086
SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
7087
Part234.Name = "C2"
7088
Part234.Parent = Model175
7089
Part234.Material = Enum.Material.SmoothPlastic
7090
Part234.BrickColor = BrickColor.new("Really black")
7091
Part234.Rotation = Vector3.new(90, 0, 90)
7092
Part234.Anchored = true
7093
Part234.CanCollide = false
7094
Part234.FormFactor = Enum.FormFactor.Custom
7095
Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7096
Part234.CFrame = CFrame.new(26.0351028, 13.0595217, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7097
Part234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7098
Part234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7099
Part234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7100
Part234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7101
Part234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7102
Part234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7103
Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7104
Part234.Position = Vector3.new(26.0351028, 13.0595217, 17.4008064)
7105
Part234.Orientation = Vector3.new(89.9000015, 180, -90)
7106
Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7107
SpecialMesh235.Parent = Part234
7108
SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
7109
SpecialMesh235.MeshType = Enum.MeshType.Wedge
7110
SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
7111
Part236.Name = "C2"
7112
Part236.Parent = Model175
7113
Part236.Material = Enum.Material.SmoothPlastic
7114
Part236.BrickColor = BrickColor.new("Really black")
7115
Part236.Rotation = Vector3.new(90, 0, 90)
7116
Part236.Anchored = true
7117
Part236.CanCollide = false
7118
Part236.FormFactor = Enum.FormFactor.Custom
7119
Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7120
Part236.CFrame = CFrame.new(26.0351028, 9.85951805, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7121
Part236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7122
Part236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7123
Part236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7124
Part236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7125
Part236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7126
Part236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7127
Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7128
Part236.Position = Vector3.new(26.0351028, 9.85951805, 17.4008064)
7129
Part236.Orientation = Vector3.new(89.9000015, 180, -90)
7130
Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7131
SpecialMesh237.Parent = Part236
7132
SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
7133
SpecialMesh237.MeshType = Enum.MeshType.Wedge
7134
SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
7135
Part238.Name = "C2"
7136
Part238.Parent = Model175
7137
Part238.Material = Enum.Material.SmoothPlastic
7138
Part238.BrickColor = BrickColor.new("Really black")
7139
Part238.Rotation = Vector3.new(90, 0, 90)
7140
Part238.Anchored = true
7141
Part238.CanCollide = false
7142
Part238.FormFactor = Enum.FormFactor.Custom
7143
Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7144
Part238.CFrame = CFrame.new(26.0351028, 11.0595188, 17.4008675, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7145
Part238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7146
Part238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7147
Part238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7148
Part238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7149
Part238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7150
Part238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7151
Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7152
Part238.Position = Vector3.new(26.0351028, 11.0595188, 17.4008675)
7153
Part238.Orientation = Vector3.new(89.9000015, 180, -90)
7154
Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7155
SpecialMesh239.Parent = Part238
7156
SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
7157
SpecialMesh239.MeshType = Enum.MeshType.Wedge
7158
SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
7159
Part240.Name = "C2"
7160
Part240.Parent = Model175
7161
Part240.Material = Enum.Material.SmoothPlastic
7162
Part240.BrickColor = BrickColor.new("Really black")
7163
Part240.Rotation = Vector3.new(90, 0, 90)
7164
Part240.Anchored = true
7165
Part240.CanCollide = false
7166
Part240.FormFactor = Enum.FormFactor.Custom
7167
Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7168
Part240.CFrame = CFrame.new(26.0351028, 12.6595116, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7169
Part240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7170
Part240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7171
Part240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7172
Part240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7173
Part240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7174
Part240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7175
Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7176
Part240.Position = Vector3.new(26.0351028, 12.6595116, 17.4008064)
7177
Part240.Orientation = Vector3.new(89.9000015, 180, -90)
7178
Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7179
SpecialMesh241.Parent = Part240
7180
SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
7181
SpecialMesh241.MeshType = Enum.MeshType.Wedge
7182
SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
7183
Part242.Name = "C2"
7184
Part242.Parent = Model175
7185
Part242.Material = Enum.Material.SmoothPlastic
7186
Part242.BrickColor = BrickColor.new("Really black")
7187
Part242.Rotation = Vector3.new(90, 0, 90)
7188
Part242.Anchored = true
7189
Part242.CanCollide = false
7190
Part242.FormFactor = Enum.FormFactor.Custom
7191
Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7192
Part242.CFrame = CFrame.new(26.0351028, 10.2595196, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7193
Part242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7194
Part242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7195
Part242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7196
Part242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7197
Part242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7198
Part242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7199
Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7200
Part242.Position = Vector3.new(26.0351028, 10.2595196, 17.4008064)
7201
Part242.Orientation = Vector3.new(89.9000015, 180, -90)
7202
Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7203
SpecialMesh243.Parent = Part242
7204
SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
7205
SpecialMesh243.MeshType = Enum.MeshType.Wedge
7206
SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
7207
Part244.Name = "C2"
7208
Part244.Parent = Model175
7209
Part244.Material = Enum.Material.SmoothPlastic
7210
Part244.BrickColor = BrickColor.new("Really black")
7211
Part244.Rotation = Vector3.new(90, 0, 90)
7212
Part244.Anchored = true
7213
Part244.CanCollide = false
7214
Part244.FormFactor = Enum.FormFactor.Custom
7215
Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7216
Part244.CFrame = CFrame.new(26.0351028, 12.2595081, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7217
Part244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7218
Part244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7219
Part244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7220
Part244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7221
Part244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7222
Part244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7223
Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7224
Part244.Position = Vector3.new(26.0351028, 12.2595081, 17.4008064)
7225
Part244.Orientation = Vector3.new(89.9000015, 180, -90)
7226
Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7227
SpecialMesh245.Parent = Part244
7228
SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
7229
SpecialMesh245.MeshType = Enum.MeshType.Wedge
7230
SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
7231
Part246.Name = "C2"
7232
Part246.Parent = Model175
7233
Part246.Material = Enum.Material.SmoothPlastic
7234
Part246.BrickColor = BrickColor.new("Really black")
7235
Part246.Rotation = Vector3.new(90, 0, 90)
7236
Part246.Anchored = true
7237
Part246.CanCollide = false
7238
Part246.FormFactor = Enum.FormFactor.Custom
7239
Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7240
Part246.CFrame = CFrame.new(26.0351028, 11.4595051, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7241
Part246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7242
Part246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7243
Part246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7244
Part246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7245
Part246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7246
Part246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7247
Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7248
Part246.Position = Vector3.new(26.0351028, 11.4595051, 17.4008064)
7249
Part246.Orientation = Vector3.new(89.9000015, 180, -90)
7250
Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7251
SpecialMesh247.Parent = Part246
7252
SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
7253
SpecialMesh247.MeshType = Enum.MeshType.Wedge
7254
SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
7255
Part248.Name = "C2"
7256
Part248.Parent = Model175
7257
Part248.Material = Enum.Material.SmoothPlastic
7258
Part248.BrickColor = BrickColor.new("Really black")
7259
Part248.Rotation = Vector3.new(90, 0, 90)
7260
Part248.Anchored = true
7261
Part248.CanCollide = false
7262
Part248.FormFactor = Enum.FormFactor.Custom
7263
Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7264
Part248.CFrame = CFrame.new(26.0351028, 11.8595257, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7265
Part248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7266
Part248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7267
Part248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7268
Part248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7269
Part248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7270
Part248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7271
Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7272
Part248.Position = Vector3.new(26.0351028, 11.8595257, 17.4008064)
7273
Part248.Orientation = Vector3.new(89.9000015, 180, -90)
7274
Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7275
SpecialMesh249.Parent = Part248
7276
SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
7277
SpecialMesh249.MeshType = Enum.MeshType.Wedge
7278
SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
7279
Part250.Name = "C4"
7280
Part250.Parent = Model175
7281
Part250.Material = Enum.Material.SmoothPlastic
7282
Part250.BrickColor = BrickColor.new("Smoky grey")
7283
Part250.Rotation = Vector3.new(-180, 0, 180)
7284
Part250.Anchored = true
7285
Part250.CanCollide = false
7286
Part250.FormFactor = Enum.FormFactor.Custom
7287
Part250.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
7288
Part250.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7289
Part250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7290
Part250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7291
Part250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7292
Part250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7293
Part250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7294
Part250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7295
Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
7296
Part250.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
7297
Part250.Orientation = Vector3.new(0, 180, 0)
7298
Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
7299
SpecialMesh251.Parent = Part250
7300
SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
7301
SpecialMesh251.MeshType = Enum.MeshType.Sphere
7302
SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
7303
Part252.Name = "C2"
7304
Part252.Parent = Model175
7305
Part252.Material = Enum.Material.SmoothPlastic
7306
Part252.BrickColor = BrickColor.new("Really black")
7307
Part252.Rotation = Vector3.new(-180, 0, 180)
7308
Part252.Anchored = true
7309
Part252.CanCollide = false
7310
Part252.FormFactor = Enum.FormFactor.Custom
7311
Part252.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
7312
Part252.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7313
Part252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7314
Part252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7315
Part252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7316
Part252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7317
Part252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7318
Part252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7319
Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7320
Part252.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
7321
Part252.Orientation = Vector3.new(0, 180, 0)
7322
Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7323
SpecialMesh253.Parent = Part252
7324
SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7325
SpecialMesh253.MeshType = Enum.MeshType.Sphere
7326
SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7327
Part254.Name = "C3"
7328
Part254.Parent = Model175
7329
Part254.Material = Enum.Material.SmoothPlastic
7330
Part254.BrickColor = BrickColor.new("Fawn brown")
7331
Part254.Rotation = Vector3.new(-180, 0, 180)
7332
Part254.Anchored = true
7333
Part254.CanCollide = false
7334
Part254.FormFactor = Enum.FormFactor.Custom
7335
Part254.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
7336
Part254.CFrame = CFrame.new(26.4351006, 8.55952644, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7337
Part254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7338
Part254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7339
Part254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7340
Part254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7341
Part254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7342
Part254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7343
Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
7344
Part254.Position = Vector3.new(26.4351006, 8.55952644, 17.4008064)
7345
Part254.Orientation = Vector3.new(0, 180, 0)
7346
Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
7347
BlockMesh255.Parent = Part254
7348
BlockMesh255.Offset = Vector3.new(0, 0.00999999978, 0)
7349
BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
7350
BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
7351
Part256.Name = "Hitbox"
7352
Part256.Parent = Model175
7353
Part256.Material = Enum.Material.SmoothPlastic
7354
Part256.BrickColor = BrickColor.new("Institutional white")
7355
Part256.Transparency = 1
7356
Part256.Rotation = Vector3.new(-180, 0, 180)
7357
Part256.Anchored = true
7358
Part256.CanCollide = false
7359
Part256.FormFactor = Enum.FormFactor.Custom
7360
Part256.Size = Vector3.new(0.800000072, 5, 0.600000024)
7361
Part256.CFrame = CFrame.new(26.3351021, 11.2595081, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7362
Part256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7363
Part256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7364
Part256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7365
Part256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7366
Part256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7367
Part256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7368
Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
7369
Part256.Position = Vector3.new(26.3351021, 11.2595081, 17.4009285)
7370
Part256.Orientation = Vector3.new(0, 180, 0)
7371
Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
7372
Part257.Name = "C2"
7373
Part257.Parent = Model175
7374
Part257.Material = Enum.Material.SmoothPlastic
7375
Part257.BrickColor = BrickColor.new("Really black")
7376
Part257.Rotation = Vector3.new(-180, 0, 180)
7377
Part257.Anchored = true
7378
Part257.CanCollide = false
7379
Part257.FormFactor = Enum.FormFactor.Custom
7380
Part257.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
7381
Part257.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7382
Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7383
Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7384
Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7385
Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7386
Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7387
Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7388
Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7389
Part257.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
7390
Part257.Orientation = Vector3.new(0, 180, 0)
7391
Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7392
SpecialMesh258.Parent = Part257
7393
SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7394
SpecialMesh258.MeshType = Enum.MeshType.Sphere
7395
SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7396
Part259.Name = "C1"
7397
Part259.Parent = Model175
7398
Part259.Material = Enum.Material.Neon
7399
Part259.BrickColor = BrickColor.new("Really red")
7400
Part259.Rotation = Vector3.new(90, -71.5699997, 90)
7401
Part259.Anchored = true
7402
Part259.CanCollide = false
7403
Part259.FormFactor = Enum.FormFactor.Custom
7404
Part259.Size = Vector3.new(0.200000003, 0.200000003, 0.590000033)
7405
Part259.CFrame = CFrame.new(26.4212837, 13.5603161, 17.4008064, -8.57371108e-24, -0.316227615, -0.948683321, -5.96045595e-08, 0.948681891, -0.316227347, 0.99999845, 0, -1.11758593e-08)
7406
Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7407
Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7408
Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7409
Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7410
Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7411
Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7412
Part259.Color = Color3.new(1, 0, 0)
7413
Part259.Position = Vector3.new(26.4212837, 13.5603161, 17.4008064)
7414
Part259.Orientation = Vector3.new(18.4300003, -90, 0)
7415
Part259.Color = Color3.new(1, 0, 0)
7416
SpecialMesh260.Parent = Part259
7417
SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
7418
SpecialMesh260.MeshType = Enum.MeshType.Torso
7419
SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
7420
Part261.Name = "C1"
7421
Part261.Parent = Model175
7422
Part261.Material = Enum.Material.Neon
7423
Part261.BrickColor = BrickColor.new("Really red")
7424
Part261.Rotation = Vector3.new(-180, 0, 180)
7425
Part261.Anchored = true
7426
Part261.FormFactor = Enum.FormFactor.Custom
7427
Part261.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
7428
Part261.CFrame = CFrame.new(26.1450901, 9.15951443, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7429
Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7430
Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7431
Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7432
Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7433
Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7434
Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7435
Part261.Color = Color3.new(1, 0, 0)
7436
Part261.Position = Vector3.new(26.1450901, 9.15951443, 17.4008064)
7437
Part261.Orientation = Vector3.new(0, 180, 0)
7438
Part261.Color = Color3.new(1, 0, 0)
7439
BlockMesh262.Parent = Part261
7440
BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7441
BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7442
Part263.Name = "C1"
7443
Part263.Parent = Model175
7444
Part263.Material = Enum.Material.Neon
7445
Part263.BrickColor = BrickColor.new("Really red")
7446
Part263.Rotation = Vector3.new(90, 0, 90)
7447
Part263.Anchored = true
7448
Part263.FormFactor = Enum.FormFactor.Custom
7449
Part263.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
7450
Part263.CFrame = CFrame.new(26.015089, 9.15951443, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7451
Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7452
Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7453
Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7454
Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7455
Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7456
Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7457
Part263.Color = Color3.new(1, 0, 0)
7458
Part263.Position = Vector3.new(26.015089, 9.15951443, 17.4008064)
7459
Part263.Orientation = Vector3.new(89.9000015, 180, -90)
7460
Part263.Color = Color3.new(1, 0, 0)
7461
SpecialMesh264.Parent = Part263
7462
SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
7463
SpecialMesh264.MeshType = Enum.MeshType.Wedge
7464
SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
7465
Part265.Name = "C1"
7466
Part265.Parent = Model175
7467
Part265.Material = Enum.Material.Neon
7468
Part265.BrickColor = BrickColor.new("Really red")
7469
Part265.Rotation = Vector3.new(90, 0, 90)
7470
Part265.Anchored = true
7471
Part265.FormFactor = Enum.FormFactor.Custom
7472
Part265.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7473
Part265.CFrame = CFrame.new(26.015089, 10.2595119, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7474
Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7475
Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7476
Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7477
Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7478
Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7479
Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7480
Part265.Color = Color3.new(1, 0, 0)
7481
Part265.Position = Vector3.new(26.015089, 10.2595119, 17.4008064)
7482
Part265.Orientation = Vector3.new(89.9000015, 180, -90)
7483
Part265.Color = Color3.new(1, 0, 0)
7484
SpecialMesh266.Parent = Part265
7485
SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
7486
SpecialMesh266.MeshType = Enum.MeshType.Wedge
7487
SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
7488
Part267.Name = "C1"
7489
Part267.Parent = Model175
7490
Part267.Material = Enum.Material.Neon
7491
Part267.BrickColor = BrickColor.new("Really red")
7492
Part267.Rotation = Vector3.new(-90, 0, 90)
7493
Part267.Anchored = true
7494
Part267.FormFactor = Enum.FormFactor.Custom
7495
Part267.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7496
Part267.CFrame = CFrame.new(26.015089, 10.0595131, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7497
Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7498
Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7499
Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7500
Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7501
Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7502
Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7503
Part267.Color = Color3.new(1, 0, 0)
7504
Part267.Position = Vector3.new(26.015089, 10.0595131, 17.4008064)
7505
Part267.Orientation = Vector3.new(-89.9000015, 0, 90)
7506
Part267.Color = Color3.new(1, 0, 0)
7507
SpecialMesh268.Parent = Part267
7508
SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
7509
SpecialMesh268.MeshType = Enum.MeshType.Wedge
7510
SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
7511
Part269.Name = "C1"
7512
Part269.Parent = Model175
7513
Part269.Material = Enum.Material.Neon
7514
Part269.BrickColor = BrickColor.new("Really red")
7515
Part269.Rotation = Vector3.new(-180, 0, 180)
7516
Part269.Anchored = true
7517
Part269.FormFactor = Enum.FormFactor.Custom
7518
Part269.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7519
Part269.CFrame = CFrame.new(26.1450901, 10.1595125, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7520
Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7521
Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7522
Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7523
Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7524
Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7525
Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7526
Part269.Color = Color3.new(1, 0, 0)
7527
Part269.Position = Vector3.new(26.1450901, 10.1595125, 17.4008064)
7528
Part269.Orientation = Vector3.new(0, 180, 0)
7529
Part269.Color = Color3.new(1, 0, 0)
7530
BlockMesh270.Parent = Part269
7531
BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7532
BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7533
Part271.Name = "C1"
7534
Part271.Parent = Model175
7535
Part271.Material = Enum.Material.Neon
7536
Part271.BrickColor = BrickColor.new("Really red")
7537
Part271.Rotation = Vector3.new(90, 0, 90)
7538
Part271.Anchored = true
7539
Part271.FormFactor = Enum.FormFactor.Custom
7540
Part271.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7541
Part271.CFrame = CFrame.new(26.015089, 12.2595043, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7542
Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7543
Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7544
Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7545
Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7546
Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7547
Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7548
Part271.Color = Color3.new(1, 0, 0)
7549
Part271.Position = Vector3.new(26.015089, 12.2595043, 17.4008064)
7550
Part271.Orientation = Vector3.new(89.9000015, 180, -90)
7551
Part271.Color = Color3.new(1, 0, 0)
7552
SpecialMesh272.Parent = Part271
7553
SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
7554
SpecialMesh272.MeshType = Enum.MeshType.Wedge
7555
SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
7556
Part273.Name = "C1"
7557
Part273.Parent = Model175
7558
Part273.Material = Enum.Material.Neon
7559
Part273.BrickColor = BrickColor.new("Really red")
7560
Part273.Rotation = Vector3.new(-90, 0, 90)
7561
Part273.Anchored = true
7562
Part273.FormFactor = Enum.FormFactor.Custom
7563
Part273.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7564
Part273.CFrame = CFrame.new(26.015089, 12.4595051, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7565
Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7566
Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7567
Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7568
Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7569
Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7570
Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7571
Part273.Color = Color3.new(1, 0, 0)
7572
Part273.Position = Vector3.new(26.015089, 12.4595051, 17.4008064)
7573
Part273.Orientation = Vector3.new(-89.9000015, 0, 90)
7574
Part273.Color = Color3.new(1, 0, 0)
7575
SpecialMesh274.Parent = Part273
7576
SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
7577
SpecialMesh274.MeshType = Enum.MeshType.Wedge
7578
SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
7579
Part275.Name = "C1"
7580
Part275.Parent = Model175
7581
Part275.Material = Enum.Material.Neon
7582
Part275.BrickColor = BrickColor.new("Really red")
7583
Part275.Rotation = Vector3.new(-180, 0, 180)
7584
Part275.Anchored = true
7585
Part275.FormFactor = Enum.FormFactor.Custom
7586
Part275.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7587
Part275.CFrame = CFrame.new(26.1450901, 9.7595129, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7588
Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7589
Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7590
Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7591
Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7592
Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7593
Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7594
Part275.Color = Color3.new(1, 0, 0)
7595
Part275.Position = Vector3.new(26.1450901, 9.7595129, 17.4008064)
7596
Part275.Orientation = Vector3.new(0, 180, 0)
7597
Part275.Color = Color3.new(1, 0, 0)
7598
BlockMesh276.Parent = Part275
7599
BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7600
BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7601
Part277.Name = "C1"
7602
Part277.Parent = Model175
7603
Part277.Material = Enum.Material.Neon
7604
Part277.BrickColor = BrickColor.new("Really red")
7605
Part277.Rotation = Vector3.new(90, 0, 90)
7606
Part277.Anchored = true
7607
Part277.FormFactor = Enum.FormFactor.Custom
7608
Part277.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7609
Part277.CFrame = CFrame.new(26.015089, 9.85951233, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7610
Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7611
Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7612
Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7613
Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7614
Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7615
Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7616
Part277.Color = Color3.new(1, 0, 0)
7617
Part277.Position = Vector3.new(26.015089, 9.85951233, 17.4008064)
7618
Part277.Orientation = Vector3.new(89.9000015, 180, -90)
7619
Part277.Color = Color3.new(1, 0, 0)
7620
SpecialMesh278.Parent = Part277
7621
SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
7622
SpecialMesh278.MeshType = Enum.MeshType.Wedge
7623
SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
7624
Part279.Name = "C1"
7625
Part279.Parent = Model175
7626
Part279.Material = Enum.Material.Neon
7627
Part279.BrickColor = BrickColor.new("Really red")
7628
Part279.Rotation = Vector3.new(-90, 0, 90)
7629
Part279.Anchored = true
7630
Part279.FormFactor = Enum.FormFactor.Custom
7631
Part279.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7632
Part279.CFrame = CFrame.new(26.015089, 10.8595095, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7633
Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7634
Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7635
Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7636
Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7637
Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7638
Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7639
Part279.Color = Color3.new(1, 0, 0)
7640
Part279.Position = Vector3.new(26.015089, 10.8595095, 17.4008064)
7641
Part279.Orientation = Vector3.new(-89.9000015, 0, 90)
7642
Part279.Color = Color3.new(1, 0, 0)
7643
SpecialMesh280.Parent = Part279
7644
SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
7645
SpecialMesh280.MeshType = Enum.MeshType.Wedge
7646
SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
7647
Part281.Name = "C1"
7648
Part281.Parent = Model175
7649
Part281.Material = Enum.Material.Neon
7650
Part281.BrickColor = BrickColor.new("Really red")
7651
Part281.Rotation = Vector3.new(-90, 0, 90)
7652
Part281.Anchored = true
7653
Part281.FormFactor = Enum.FormFactor.Custom
7654
Part281.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7655
Part281.CFrame = CFrame.new(26.015089, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7656
Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7657
Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7658
Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7659
Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7660
Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7661
Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7662
Part281.Color = Color3.new(1, 0, 0)
7663
Part281.Position = Vector3.new(26.015089, 9.65951347, 17.4008064)
7664
Part281.Orientation = Vector3.new(-89.9000015, 0, 90)
7665
Part281.Color = Color3.new(1, 0, 0)
7666
SpecialMesh282.Parent = Part281
7667
SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
7668
SpecialMesh282.MeshType = Enum.MeshType.Wedge
7669
SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
7670
Part283.Name = "C1"
7671
Part283.Parent = Model175
7672
Part283.Material = Enum.Material.Neon
7673
Part283.BrickColor = BrickColor.new("Really red")
7674
Part283.Rotation = Vector3.new(-90, 0, 90)
7675
Part283.Anchored = true
7676
Part283.FormFactor = Enum.FormFactor.Custom
7677
Part283.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7678
Part283.CFrame = CFrame.new(26.015089, 10.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7679
Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7680
Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7681
Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7682
Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7683
Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7684
Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7685
Part283.Color = Color3.new(1, 0, 0)
7686
Part283.Position = Vector3.new(26.015089, 10.4595118, 17.4008064)
7687
Part283.Orientation = Vector3.new(-89.9000015, 0, 90)
7688
Part283.Color = Color3.new(1, 0, 0)
7689
SpecialMesh284.Parent = Part283
7690
SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
7691
SpecialMesh284.MeshType = Enum.MeshType.Wedge
7692
SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
7693
Part285.Name = "C1"
7694
Part285.Parent = Model175
7695
Part285.Material = Enum.Material.Neon
7696
Part285.BrickColor = BrickColor.new("Really red")
7697
Part285.Rotation = Vector3.new(-180, 0, 180)
7698
Part285.Anchored = true
7699
Part285.FormFactor = Enum.FormFactor.Custom
7700
Part285.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7701
Part285.CFrame = CFrame.new(26.1450901, 10.5595112, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7702
Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7703
Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7704
Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7705
Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7706
Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7707
Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7708
Part285.Color = Color3.new(1, 0, 0)
7709
Part285.Position = Vector3.new(26.1450901, 10.5595112, 17.4008064)
7710
Part285.Orientation = Vector3.new(0, 180, 0)
7711
Part285.Color = Color3.new(1, 0, 0)
7712
BlockMesh286.Parent = Part285
7713
BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7714
BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7715
Part287.Name = "C1"
7716
Part287.Parent = Model175
7717
Part287.Material = Enum.Material.Neon
7718
Part287.BrickColor = BrickColor.new("Really red")
7719
Part287.Rotation = Vector3.new(90, 0, 90)
7720
Part287.Anchored = true
7721
Part287.FormFactor = Enum.FormFactor.Custom
7722
Part287.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7723
Part287.CFrame = CFrame.new(26.015089, 11.459507, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7724
Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7725
Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7726
Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7727
Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7728
Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7729
Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7730
Part287.Color = Color3.new(1, 0, 0)
7731
Part287.Position = Vector3.new(26.015089, 11.459507, 17.4008064)
7732
Part287.Orientation = Vector3.new(89.9000015, 180, -90)
7733
Part287.Color = Color3.new(1, 0, 0)
7734
SpecialMesh288.Parent = Part287
7735
SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
7736
SpecialMesh288.MeshType = Enum.MeshType.Wedge
7737
SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
7738
Part289.Name = "C1"
7739
Part289.Parent = Model175
7740
Part289.Material = Enum.Material.Neon
7741
Part289.BrickColor = BrickColor.new("Really red")
7742
Part289.Rotation = Vector3.new(-180, 0, 180)
7743
Part289.Anchored = true
7744
Part289.FormFactor = Enum.FormFactor.Custom
7745
Part289.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7746
Part289.CFrame = CFrame.new(26.1450901, 10.9595089, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7747
Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7748
Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7749
Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7750
Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7751
Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7752
Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7753
Part289.Color = Color3.new(1, 0, 0)
7754
Part289.Position = Vector3.new(26.1450901, 10.9595089, 17.4008064)
7755
Part289.Orientation = Vector3.new(0, 180, 0)
7756
Part289.Color = Color3.new(1, 0, 0)
7757
BlockMesh290.Parent = Part289
7758
BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7759
BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7760
Part291.Name = "C1"
7761
Part291.Parent = Model175
7762
Part291.Material = Enum.Material.Neon
7763
Part291.BrickColor = BrickColor.new("Really red")
7764
Part291.Rotation = Vector3.new(90, 0, 90)
7765
Part291.Anchored = true
7766
Part291.FormFactor = Enum.FormFactor.Custom
7767
Part291.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7768
Part291.CFrame = CFrame.new(26.015089, 10.6595106, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7769
Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7770
Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7771
Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7772
Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7773
Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7774
Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7775
Part291.Color = Color3.new(1, 0, 0)
7776
Part291.Position = Vector3.new(26.015089, 10.6595106, 17.4008064)
7777
Part291.Orientation = Vector3.new(89.9000015, 180, -90)
7778
Part291.Color = Color3.new(1, 0, 0)
7779
SpecialMesh292.Parent = Part291
7780
SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
7781
SpecialMesh292.MeshType = Enum.MeshType.Wedge
7782
SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
7783
Part293.Name = "C1"
7784
Part293.Parent = Model175
7785
Part293.Material = Enum.Material.Neon
7786
Part293.BrickColor = BrickColor.new("Really red")
7787
Part293.Rotation = Vector3.new(90, 0, 90)
7788
Part293.Anchored = true
7789
Part293.FormFactor = Enum.FormFactor.Custom
7790
Part293.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7791
Part293.CFrame = CFrame.new(26.015089, 11.8595057, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7792
Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7793
Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7794
Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7795
Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7796
Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7797
Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7798
Part293.Color = Color3.new(1, 0, 0)
7799
Part293.Position = Vector3.new(26.015089, 11.8595057, 17.4008064)
7800
Part293.Orientation = Vector3.new(89.9000015, 180, -90)
7801
Part293.Color = Color3.new(1, 0, 0)
7802
SpecialMesh294.Parent = Part293
7803
SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
7804
SpecialMesh294.MeshType = Enum.MeshType.Wedge
7805
SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
7806
Part295.Name = "C1"
7807
Part295.Parent = Model175
7808
Part295.Material = Enum.Material.Neon
7809
Part295.BrickColor = BrickColor.new("Really red")
7810
Part295.Rotation = Vector3.new(90, 0, 90)
7811
Part295.Anchored = true
7812
Part295.FormFactor = Enum.FormFactor.Custom
7813
Part295.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7814
Part295.CFrame = CFrame.new(26.015089, 11.0595083, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7815
Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7816
Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7817
Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7818
Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7819
Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7820
Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7821
Part295.Color = Color3.new(1, 0, 0)
7822
Part295.Position = Vector3.new(26.015089, 11.0595083, 17.4008064)
7823
Part295.Orientation = Vector3.new(89.9000015, 180, -90)
7824
Part295.Color = Color3.new(1, 0, 0)
7825
SpecialMesh296.Parent = Part295
7826
SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
7827
SpecialMesh296.MeshType = Enum.MeshType.Wedge
7828
SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
7829
Part297.Name = "C1"
7830
Part297.Parent = Model175
7831
Part297.Material = Enum.Material.Neon
7832
Part297.BrickColor = BrickColor.new("Really red")
7833
Part297.Rotation = Vector3.new(-180, 0, 180)
7834
Part297.Anchored = true
7835
Part297.FormFactor = Enum.FormFactor.Custom
7836
Part297.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7837
Part297.CFrame = CFrame.new(26.1450901, 11.3595076, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7838
Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7839
Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7840
Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7841
Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7842
Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7843
Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7844
Part297.Color = Color3.new(1, 0, 0)
7845
Part297.Position = Vector3.new(26.1450901, 11.3595076, 17.4008064)
7846
Part297.Orientation = Vector3.new(0, 180, 0)
7847
Part297.Color = Color3.new(1, 0, 0)
7848
BlockMesh298.Parent = Part297
7849
BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7850
BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7851
Part299.Name = "C1"
7852
Part299.Parent = Model175
7853
Part299.Material = Enum.Material.Neon
7854
Part299.BrickColor = BrickColor.new("Really red")
7855
Part299.Rotation = Vector3.new(-90, 0, 90)
7856
Part299.Anchored = true
7857
Part299.FormFactor = Enum.FormFactor.Custom
7858
Part299.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7859
Part299.CFrame = CFrame.new(26.015089, 11.6595068, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7860
Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7861
Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7862
Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7863
Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7864
Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7865
Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7866
Part299.Color = Color3.new(1, 0, 0)
7867
Part299.Position = Vector3.new(26.015089, 11.6595068, 17.4008064)
7868
Part299.Orientation = Vector3.new(-89.9000015, 0, 90)
7869
Part299.Color = Color3.new(1, 0, 0)
7870
SpecialMesh300.Parent = Part299
7871
SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
7872
SpecialMesh300.MeshType = Enum.MeshType.Wedge
7873
SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
7874
Part301.Name = "C1"
7875
Part301.Parent = Model175
7876
Part301.Material = Enum.Material.Neon
7877
Part301.BrickColor = BrickColor.new("Really red")
7878
Part301.Rotation = Vector3.new(-180, 0, 180)
7879
Part301.Anchored = true
7880
Part301.FormFactor = Enum.FormFactor.Custom
7881
Part301.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7882
Part301.CFrame = CFrame.new(26.1450901, 11.7595062, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7883
Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7884
Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7885
Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7886
Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7887
Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7888
Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7889
Part301.Color = Color3.new(1, 0, 0)
7890
Part301.Position = Vector3.new(26.1450901, 11.7595062, 17.4008064)
7891
Part301.Orientation = Vector3.new(0, 180, 0)
7892
Part301.Color = Color3.new(1, 0, 0)
7893
BlockMesh302.Parent = Part301
7894
BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7895
BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7896
Part303.Name = "C1"
7897
Part303.Parent = Model175
7898
Part303.Material = Enum.Material.Neon
7899
Part303.BrickColor = BrickColor.new("Really red")
7900
Part303.Rotation = Vector3.new(-90, 0, 90)
7901
Part303.Anchored = true
7902
Part303.FormFactor = Enum.FormFactor.Custom
7903
Part303.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7904
Part303.CFrame = CFrame.new(26.015089, 12.0595055, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7905
Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7906
Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7907
Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7908
Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7909
Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7910
Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7911
Part303.Color = Color3.new(1, 0, 0)
7912
Part303.Position = Vector3.new(26.015089, 12.0595055, 17.4008064)
7913
Part303.Orientation = Vector3.new(-89.9000015, 0, 90)
7914
Part303.Color = Color3.new(1, 0, 0)
7915
SpecialMesh304.Parent = Part303
7916
SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
7917
SpecialMesh304.MeshType = Enum.MeshType.Wedge
7918
SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
7919
Part305.Name = "C1"
7920
Part305.Parent = Model175
7921
Part305.Material = Enum.Material.Neon
7922
Part305.BrickColor = BrickColor.new("Really red")
7923
Part305.Rotation = Vector3.new(-180, 0, 180)
7924
Part305.Anchored = true
7925
Part305.FormFactor = Enum.FormFactor.Custom
7926
Part305.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7927
Part305.CFrame = CFrame.new(26.1450901, 12.1595049, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7928
Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7929
Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7930
Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7931
Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7932
Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7933
Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7934
Part305.Color = Color3.new(1, 0, 0)
7935
Part305.Position = Vector3.new(26.1450901, 12.1595049, 17.4008064)
7936
Part305.Orientation = Vector3.new(0, 180, 0)
7937
Part305.Color = Color3.new(1, 0, 0)
7938
BlockMesh306.Parent = Part305
7939
BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7940
BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7941
Part307.Name = "C1"
7942
Part307.Parent = Model175
7943
Part307.Material = Enum.Material.Neon
7944
Part307.BrickColor = BrickColor.new("Really red")
7945
Part307.Rotation = Vector3.new(-90, 0, 90)
7946
Part307.Anchored = true
7947
Part307.FormFactor = Enum.FormFactor.Custom
7948
Part307.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7949
Part307.CFrame = CFrame.new(26.015089, 11.2595081, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7950
Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7951
Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7952
Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7953
Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7954
Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7955
Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7956
Part307.Color = Color3.new(1, 0, 0)
7957
Part307.Position = Vector3.new(26.015089, 11.2595081, 17.4008064)
7958
Part307.Orientation = Vector3.new(-89.9000015, 0, 90)
7959
Part307.Color = Color3.new(1, 0, 0)
7960
SpecialMesh308.Parent = Part307
7961
SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
7962
SpecialMesh308.MeshType = Enum.MeshType.Wedge
7963
SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
7964
Part309.Name = "C1"
7965
Part309.Parent = Model175
7966
Part309.Material = Enum.Material.Neon
7967
Part309.BrickColor = BrickColor.new("Really red")
7968
Part309.Rotation = Vector3.new(-180, 0, 180)
7969
Part309.Anchored = true
7970
Part309.FormFactor = Enum.FormFactor.Custom
7971
Part309.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7972
Part309.CFrame = CFrame.new(26.1450901, 12.9595032, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7973
Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7974
Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7975
Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7976
Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7977
Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7978
Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7979
Part309.Color = Color3.new(1, 0, 0)
7980
Part309.Position = Vector3.new(26.1450901, 12.9595032, 17.4008064)
7981
Part309.Orientation = Vector3.new(0, 180, 0)
7982
Part309.Color = Color3.new(1, 0, 0)
7983
BlockMesh310.Parent = Part309
7984
BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7985
BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7986
Part311.Name = "C1"
7987
Part311.Parent = Model175
7988
Part311.Material = Enum.Material.Neon
7989
Part311.BrickColor = BrickColor.new("Really red")
7990
Part311.Rotation = Vector3.new(90, 0, 90)
7991
Part311.Anchored = true
7992
Part311.FormFactor = Enum.FormFactor.Custom
7993
Part311.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7994
Part311.CFrame = CFrame.new(26.015089, 12.6595039, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7995
Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7996
Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7997
Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7998
Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7999
Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8000
Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8001
Part311.Color = Color3.new(1, 0, 0)
8002
Part311.Position = Vector3.new(26.015089, 12.6595039, 17.4008064)
8003
Part311.Orientation = Vector3.new(89.9000015, 180, -90)
8004
Part311.Color = Color3.new(1, 0, 0)
8005
SpecialMesh312.Parent = Part311
8006
SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
8007
SpecialMesh312.MeshType = Enum.MeshType.Wedge
8008
SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
8009
Part313.Name = "C1"
8010
Part313.Parent = Model175
8011
Part313.Material = Enum.Material.Neon
8012
Part313.BrickColor = BrickColor.new("Really red")
8013
Part313.Rotation = Vector3.new(-90, 0, 90)
8014
Part313.Anchored = true
8015
Part313.FormFactor = Enum.FormFactor.Custom
8016
Part313.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
8017
Part313.CFrame = CFrame.new(26.015089, 12.8595037, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
8018
Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8019
Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8020
Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8021
Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8022
Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8023
Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8024
Part313.Color = Color3.new(1, 0, 0)
8025
Part313.Position = Vector3.new(26.015089, 12.8595037, 17.4008064)
8026
Part313.Orientation = Vector3.new(-89.9000015, 0, 90)
8027
Part313.Color = Color3.new(1, 0, 0)
8028
SpecialMesh314.Parent = Part313
8029
SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
8030
SpecialMesh314.MeshType = Enum.MeshType.Wedge
8031
SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
8032
Part315.Name = "C1"
8033
Part315.Parent = Model175
8034
Part315.Material = Enum.Material.Neon
8035
Part315.BrickColor = BrickColor.new("Really red")
8036
Part315.Rotation = Vector3.new(-180, 0, 180)
8037
Part315.Anchored = true
8038
Part315.FormFactor = Enum.FormFactor.Custom
8039
Part315.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
8040
Part315.CFrame = CFrame.new(26.1450901, 12.5595045, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8041
Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8042
Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8043
Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8044
Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8045
Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8046
Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8047
Part315.Color = Color3.new(1, 0, 0)
8048
Part315.Position = Vector3.new(26.1450901, 12.5595045, 17.4008064)
8049
Part315.Orientation = Vector3.new(0, 180, 0)
8050
Part315.Color = Color3.new(1, 0, 0)
8051
BlockMesh316.Parent = Part315
8052
BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
8053
BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
8054
Part317.Name = "C1"
8055
Part317.Parent = Model175
8056
Part317.Material = Enum.Material.Neon
8057
Part317.BrickColor = BrickColor.new("Really red")
8058
Part317.Rotation = Vector3.new(90, 0, 90)
8059
Part317.Anchored = true
8060
Part317.FormFactor = Enum.FormFactor.Custom
8061
Part317.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
8062
Part317.CFrame = CFrame.new(26.015089, 13.0595026, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
8063
Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8064
Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8065
Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8066
Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8067
Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8068
Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8069
Part317.Color = Color3.new(1, 0, 0)
8070
Part317.Position = Vector3.new(26.015089, 13.0595026, 17.4008064)
8071
Part317.Orientation = Vector3.new(89.9000015, 180, -90)
8072
Part317.Color = Color3.new(1, 0, 0)
8073
SpecialMesh318.Parent = Part317
8074
SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
8075
SpecialMesh318.MeshType = Enum.MeshType.Wedge
8076
SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
8077
Model319.Name = "Motor2"
8078
Model319.Parent = Model2
8079
Part320.Name = "A"
8080
Part320.Parent = Model319
8081
Part320.Material = Enum.Material.SmoothPlastic
8082
Part320.BrickColor = BrickColor.new("Institutional white")
8083
Part320.Transparency = 1
8084
Part320.Rotation = Vector3.new(-180, 0, 180)
8085
Part320.Anchored = true
8086
Part320.CanCollide = false
8087
Part320.FormFactor = Enum.FormFactor.Custom
8088
Part320.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8089
Part320.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8090
Part320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8091
Part320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8092
Part320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8093
Part320.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8094
Part320.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8095
Part320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8096
Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
8097
Part320.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
8098
Part320.Orientation = Vector3.new(0, 180, 0)
8099
Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
8100
BlockMesh321.Parent = Part320
8101
Part322.Name = "B"
8102
Part322.Parent = Model319
8103
Part322.Material = Enum.Material.SmoothPlastic
8104
Part322.BrickColor = BrickColor.new("Really black")
8105
Part322.Transparency = 1
8106
Part322.Rotation = Vector3.new(-180, 0, 180)
8107
Part322.Anchored = true
8108
Part322.CanCollide = false
8109
Part322.FormFactor = Enum.FormFactor.Custom
8110
Part322.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8111
Part322.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8112
Part322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8113
Part322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8114
Part322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8115
Part322.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8116
Part322.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8117
Part322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8118
Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8119
Part322.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
8120
Part322.Orientation = Vector3.new(0, 180, 0)
8121
Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8122
BlockMesh323.Parent = Part322
8123
Model324.Name = "Motor1"
8124
Model324.Parent = Model2
8125
Part325.Name = "A"
8126
Part325.Parent = Model324
8127
Part325.Material = Enum.Material.SmoothPlastic
8128
Part325.BrickColor = BrickColor.new("Institutional white")
8129
Part325.Transparency = 1
8130
Part325.Rotation = Vector3.new(-180, 0, 180)
8131
Part325.Anchored = true
8132
Part325.CanCollide = false
8133
Part325.FormFactor = Enum.FormFactor.Custom
8134
Part325.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8135
Part325.CFrame = CFrame.new(26.1350937, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8136
Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8137
Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8138
Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8139
Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8140
Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8141
Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8142
Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
8143
Part325.Position = Vector3.new(26.1350937, 8.85951042, 17.4008675)
8144
Part325.Orientation = Vector3.new(0, 180, 0)
8145
Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
8146
BlockMesh326.Parent = Part325
8147
Part327.Name = "B"
8148
Part327.Parent = Model324
8149
Part327.Material = Enum.Material.SmoothPlastic
8150
Part327.BrickColor = BrickColor.new("Really black")
8151
Part327.Transparency = 1
8152
Part327.Rotation = Vector3.new(-180, 0, 180)
8153
Part327.Anchored = true
8154
Part327.CanCollide = false
8155
Part327.FormFactor = Enum.FormFactor.Custom
8156
Part327.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8157
Part327.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8158
Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8159
Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8160
Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8161
Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8162
Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8163
Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8164
Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8165
Part327.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
8166
Part327.Orientation = Vector3.new(0, 180, 0)
8167
Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8168
BlockMesh328.Parent = Part327
8169
Model329.Name = "Others"
8170
Model329.Parent = Model1
8171
Part330.Name = "C3"
8172
Part330.Parent = Model329
8173
Part330.Material = Enum.Material.SmoothPlastic
8174
Part330.BrickColor = BrickColor.new("Fawn brown")
8175
Part330.Rotation = Vector3.new(-180, 0, 180)
8176
Part330.Anchored = true
8177
Part330.CanCollide = false
8178
Part330.FormFactor = Enum.FormFactor.Custom
8179
Part330.Size = Vector3.new(0.800000012, 0.400000006, 0.600000024)
8180
Part330.CFrame = CFrame.new(26.1351089, 8.55951118, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8181
Part330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8182
Part330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8183
Part330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8184
Part330.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8185
Part330.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8186
Part330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8187
Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
8188
Part330.Position = Vector3.new(26.1351089, 8.55951118, 17.4008675)
8189
Part330.Orientation = Vector3.new(0, 180, 0)
8190
Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
8191
BlockMesh331.Parent = Part330
8192
BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
8193
BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
8194
Part332.Name = "C1"
8195
Part332.Parent = Model329
8196
Part332.Material = Enum.Material.Neon
8197
Part332.BrickColor = BrickColor.new("Really red")
8198
Part332.Rotation = Vector3.new(-180, 0, 180)
8199
Part332.Anchored = true
8200
Part332.CanCollide = false
8201
Part332.FormFactor = Enum.FormFactor.Custom
8202
Part332.Size = Vector3.new(0.400000006, 2.20000005, 0.200000003)
8203
Part332.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8204
Part332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8205
Part332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8206
Part332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8207
Part332.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8208
Part332.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8209
Part332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8210
Part332.Color = Color3.new(1, 0, 0)
8211
Part332.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
8212
Part332.Orientation = Vector3.new(0, 180, 0)
8213
Part332.Color = Color3.new(1, 0, 0)
8214
BlockMesh333.Parent = Part332
8215
BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
8216
BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
8217
Part334.Name = "C3"
8218
Part334.Parent = Model329
8219
Part334.Material = Enum.Material.SmoothPlastic
8220
Part334.BrickColor = BrickColor.new("Fawn brown")
8221
Part334.Rotation = Vector3.new(0, 0, -180)
8222
Part334.Anchored = true
8223
Part334.CanCollide = false
8224
Part334.FormFactor = Enum.FormFactor.Custom
8225
Part334.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
8226
Part334.CFrame = CFrame.new(26.1351089, 8.35950851, 17.4010506, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
8227
Part334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8228
Part334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8229
Part334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8230
Part334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8231
Part334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8232
Part334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8233
Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
8234
Part334.Position = Vector3.new(26.1351089, 8.35950851, 17.4010506)
8235
Part334.Orientation = Vector3.new(0, 0, 180)
8236
Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
8237
BlockMesh335.Parent = Part334
8238
BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
8239
BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
8240
Part336.Name = "C3"
8241
Part336.Parent = Model329
8242
Part336.Material = Enum.Material.SmoothPlastic
8243
Part336.BrickColor = BrickColor.new("Fawn brown")
8244
Part336.Rotation = Vector3.new(90, 0, 0)
8245
Part336.Anchored = true
8246
Part336.CanCollide = false
8247
Part336.FormFactor = Enum.FormFactor.Custom
8248
Part336.Size = Vector3.new(0.800000012, 0.600000024, 0.800000012)
8249
Part336.CFrame = CFrame.new(26.1351089, 8.75951576, 17.4008675, 1, -8.57371108e-24, 6.16427624e-22, -6.16427675e-22, -5.96045595e-08, -0.99999845, -8.57374579e-24, 0.99999845, -5.96045595e-08)
8250
Part336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8251
Part336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8252
Part336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8253
Part336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8254
Part336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8255
Part336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8256
Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
8257
Part336.Position = Vector3.new(26.1351089, 8.75951576, 17.4008675)
8258
Part336.Orientation = Vector3.new(89.9000015, 180, -180)
8259
Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
8260
CylinderMesh337.Parent = Part336
8261
CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
8262
CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
8263
Part338.Name = "C3"
8264
Part338.Parent = Model329
8265
Part338.Material = Enum.Material.SmoothPlastic
8266
Part338.BrickColor = BrickColor.new("Fawn brown")
8267
Part338.Rotation = Vector3.new(0, 0, -180)
8268
Part338.Anchored = true
8269
Part338.CanCollide = false
8270
Part338.FormFactor = Enum.FormFactor.Custom
8271
Part338.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
8272
Part338.CFrame = CFrame.new(26.1351089, 6.15952301, 17.4009895, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
8273
Part338.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8274
Part338.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8275
Part338.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8276
Part338.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8277
Part338.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8278
Part338.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8279
Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
8280
Part338.Position = Vector3.new(26.1351089, 6.15952301, 17.4009895)
8281
Part338.Orientation = Vector3.new(0, 0, 180)
8282
Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
8283
BlockMesh339.Parent = Part338
8284
BlockMesh339.Offset = Vector3.new(0, -0.0399999991, 0)
8285
BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
8286
BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
8287
Part340.Name = "C2"
8288
Part340.Parent = Model329
8289
Part340.Material = Enum.Material.SmoothPlastic
8290
Part340.BrickColor = BrickColor.new("Really black")
8291
Part340.Rotation = Vector3.new(-180, 0, 180)
8292
Part340.Anchored = true
8293
Part340.CanCollide = false
8294
Part340.FormFactor = Enum.FormFactor.Custom
8295
Part340.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8296
Part340.CFrame = CFrame.new(26.1351089, 8.25951385, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8297
Part340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8298
Part340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8299
Part340.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8300
Part340.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8301
Part340.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8302
Part340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8303
Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8304
Part340.Position = Vector3.new(26.1351089, 8.25951385, 17.4009895)
8305
Part340.Orientation = Vector3.new(0, 180, 0)
8306
Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8307
BlockMesh341.Parent = Part340
8308
BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8309
BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8310
Part342.Name = "C2"
8311
Part342.Parent = Model329
8312
Part342.Material = Enum.Material.SmoothPlastic
8313
Part342.BrickColor = BrickColor.new("Really black")
8314
Part342.Rotation = Vector3.new(-180, 0, 180)
8315
Part342.Anchored = true
8316
Part342.CanCollide = false
8317
Part342.FormFactor = Enum.FormFactor.Custom
8318
Part342.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8319
Part342.CFrame = CFrame.new(26.1351089, 6.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8320
Part342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8321
Part342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8322
Part342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8323
Part342.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8324
Part342.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8325
Part342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8326
Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8327
Part342.Position = Vector3.new(26.1351089, 6.85951614, 17.4009895)
8328
Part342.Orientation = Vector3.new(0, 180, 0)
8329
Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8330
BlockMesh343.Parent = Part342
8331
BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8332
BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8333
Part344.Name = "C2"
8334
Part344.Parent = Model329
8335
Part344.Material = Enum.Material.SmoothPlastic
8336
Part344.BrickColor = BrickColor.new("Really black")
8337
Part344.Rotation = Vector3.new(-180, 0, 180)
8338
Part344.Anchored = true
8339
Part344.CanCollide = false
8340
Part344.FormFactor = Enum.FormFactor.Custom
8341
Part344.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8342
Part344.CFrame = CFrame.new(26.1351089, 7.05952072, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8343
Part344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8344
Part344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8345
Part344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8346
Part344.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8347
Part344.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8348
Part344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8349
Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8350
Part344.Position = Vector3.new(26.1351089, 7.05952072, 17.4009895)
8351
Part344.Orientation = Vector3.new(0, 180, 0)
8352
Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8353
BlockMesh345.Parent = Part344
8354
BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8355
BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8356
Part346.Name = "C2"
8357
Part346.Parent = Model329
8358
Part346.Material = Enum.Material.SmoothPlastic
8359
Part346.BrickColor = BrickColor.new("Really black")
8360
Part346.Rotation = Vector3.new(-180, 0, 180)
8361
Part346.Anchored = true
8362
Part346.CanCollide = false
8363
Part346.FormFactor = Enum.FormFactor.Custom
8364
Part346.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8365
Part346.CFrame = CFrame.new(26.1351089, 7.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8366
Part346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8367
Part346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8368
Part346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8369
Part346.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8370
Part346.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8371
Part346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8372
Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8373
Part346.Position = Vector3.new(26.1351089, 7.85951614, 17.4009895)
8374
Part346.Orientation = Vector3.new(0, 180, 0)
8375
Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8376
BlockMesh347.Parent = Part346
8377
BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8378
BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8379
Part348.Name = "C2"
8380
Part348.Parent = Model329
8381
Part348.Material = Enum.Material.SmoothPlastic
8382
Part348.BrickColor = BrickColor.new("Really black")
8383
Part348.Rotation = Vector3.new(-180, 0, 180)
8384
Part348.Anchored = true
8385
Part348.CanCollide = false
8386
Part348.FormFactor = Enum.FormFactor.Custom
8387
Part348.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8388
Part348.CFrame = CFrame.new(26.1351089, 7.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8389
Part348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8390
Part348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8391
Part348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8392
Part348.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8393
Part348.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8394
Part348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8395
Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8396
Part348.Position = Vector3.new(26.1351089, 7.45951796, 17.4009895)
8397
Part348.Orientation = Vector3.new(0, 180, 0)
8398
Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8399
BlockMesh349.Parent = Part348
8400
BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8401
BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8402
Part350.Name = "C2"
8403
Part350.Parent = Model329
8404
Part350.Material = Enum.Material.SmoothPlastic
8405
Part350.BrickColor = BrickColor.new("Really black")
8406
Part350.Rotation = Vector3.new(-180, 0, 180)
8407
Part350.Anchored = true
8408
Part350.CanCollide = false
8409
Part350.FormFactor = Enum.FormFactor.Custom
8410
Part350.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8411
Part350.CFrame = CFrame.new(26.1351089, 7.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8412
Part350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8413
Part350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8414
Part350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8415
Part350.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8416
Part350.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8417
Part350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8418
Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8419
Part350.Position = Vector3.new(26.1351089, 7.6595192, 17.4009895)
8420
Part350.Orientation = Vector3.new(0, 180, 0)
8421
Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8422
BlockMesh351.Parent = Part350
8423
BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8424
BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8425
Part352.Name = "C2"
8426
Part352.Parent = Model329
8427
Part352.Material = Enum.Material.SmoothPlastic
8428
Part352.BrickColor = BrickColor.new("Really black")
8429
Part352.Rotation = Vector3.new(-180, 0, 180)
8430
Part352.Anchored = true
8431
Part352.CanCollide = false
8432
Part352.FormFactor = Enum.FormFactor.Custom
8433
Part352.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8434
Part352.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8435
Part352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8436
Part352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8437
Part352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8438
Part352.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8439
Part352.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8440
Part352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8441
Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8442
Part352.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
8443
Part352.Orientation = Vector3.new(0, 180, 0)
8444
Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8445
BlockMesh353.Parent = Part352
8446
BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8447
BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8448
Part354.Name = "C2"
8449
Part354.Parent = Model329
8450
Part354.Material = Enum.Material.SmoothPlastic
8451
Part354.BrickColor = BrickColor.new("Really black")
8452
Part354.Rotation = Vector3.new(-180, 0, 180)
8453
Part354.Anchored = true
8454
Part354.CanCollide = false
8455
Part354.FormFactor = Enum.FormFactor.Custom
8456
Part354.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8457
Part354.CFrame = CFrame.new(26.1351089, 6.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8458
Part354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8459
Part354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8460
Part354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8461
Part354.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8462
Part354.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8463
Part354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8464
Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8465
Part354.Position = Vector3.new(26.1351089, 6.45951796, 17.4009895)
8466
Part354.Orientation = Vector3.new(0, 180, 0)
8467
Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8468
BlockMesh355.Parent = Part354
8469
BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8470
BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8471
Part356.Name = "C2"
8472
Part356.Parent = Model329
8473
Part356.Material = Enum.Material.SmoothPlastic
8474
Part356.BrickColor = BrickColor.new("Really black")
8475
Part356.Rotation = Vector3.new(-180, 0, 180)
8476
Part356.Anchored = true
8477
Part356.CanCollide = false
8478
Part356.FormFactor = Enum.FormFactor.Custom
8479
Part356.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8480
Part356.CFrame = CFrame.new(26.1351089, 6.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8481
Part356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8482
Part356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8483
Part356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8484
Part356.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8485
Part356.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8486
Part356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8487
Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8488
Part356.Position = Vector3.new(26.1351089, 6.6595192, 17.4009895)
8489
Part356.Orientation = Vector3.new(0, 180, 0)
8490
Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8491
BlockMesh357.Parent = Part356
8492
BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8493
BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8494
Part358.Name = "C1"
8495
Part358.Parent = Model329
8496
Part358.Material = Enum.Material.SmoothPlastic
8497
Part358.BrickColor = BrickColor.new("Really red")
8498
Part358.Anchored = true
8499
Part358.CanCollide = false
8500
Part358.Elasticity = 0
8501
Part358.FormFactor = Enum.FormFactor.Symmetric
8502
Part358.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8503
Part358.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8504
Part358.Color = Color3.new(1, 0, 0)
8505
Part358.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
8506
Part358.Color = Color3.new(1, 0, 0)
8507
SpecialMesh359.Parent = Part358
8508
SpecialMesh359.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8509
SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8510
SpecialMesh359.MeshType = Enum.MeshType.FileMesh
8511
SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8512
Part360.Name = "C1"
8513
Part360.Parent = Model329
8514
Part360.Material = Enum.Material.SmoothPlastic
8515
Part360.BrickColor = BrickColor.new("Really red")
8516
Part360.Anchored = true
8517
Part360.CanCollide = false
8518
Part360.Elasticity = 0
8519
Part360.FormFactor = Enum.FormFactor.Symmetric
8520
Part360.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8521
Part360.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8522
Part360.Color = Color3.new(1, 0, 0)
8523
Part360.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
8524
Part360.Color = Color3.new(1, 0, 0)
8525
SpecialMesh361.Parent = Part360
8526
SpecialMesh361.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8527
SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8528
SpecialMesh361.MeshType = Enum.MeshType.FileMesh
8529
SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8530
Part362.Name = "C2"
8531
Part362.Parent = Model329
8532
Part362.Material = Enum.Material.SmoothPlastic
8533
Part362.BrickColor = BrickColor.new("Really black")
8534
Part362.Anchored = true
8535
Part362.CanCollide = false
8536
Part362.Elasticity = 0
8537
Part362.FormFactor = Enum.FormFactor.Symmetric
8538
Part362.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8539
Part362.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8540
Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8541
Part362.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
8542
Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8543
SpecialMesh363.Parent = Part362
8544
SpecialMesh363.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8545
SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8546
SpecialMesh363.MeshType = Enum.MeshType.FileMesh
8547
SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8548
Part364.Name = "C1"
8549
Part364.Parent = Model329
8550
Part364.Material = Enum.Material.SmoothPlastic
8551
Part364.BrickColor = BrickColor.new("Really red")
8552
Part364.Anchored = true
8553
Part364.CanCollide = false
8554
Part364.Elasticity = 0
8555
Part364.FormFactor = Enum.FormFactor.Symmetric
8556
Part364.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8557
Part364.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8558
Part364.Color = Color3.new(1, 0, 0)
8559
Part364.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
8560
Part364.Color = Color3.new(1, 0, 0)
8561
SpecialMesh365.Parent = Part364
8562
SpecialMesh365.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8563
SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8564
SpecialMesh365.MeshType = Enum.MeshType.FileMesh
8565
SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8566
Part366.Name = "C1"
8567
Part366.Parent = Model329
8568
Part366.Material = Enum.Material.SmoothPlastic
8569
Part366.BrickColor = BrickColor.new("Really red")
8570
Part366.Anchored = true
8571
Part366.CanCollide = false
8572
Part366.Elasticity = 0
8573
Part366.FormFactor = Enum.FormFactor.Symmetric
8574
Part366.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8575
Part366.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8576
Part366.Color = Color3.new(1, 0, 0)
8577
Part366.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
8578
Part366.Color = Color3.new(1, 0, 0)
8579
SpecialMesh367.Parent = Part366
8580
SpecialMesh367.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8581
SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8582
SpecialMesh367.MeshType = Enum.MeshType.FileMesh
8583
SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8584
Part368.Name = "C1"
8585
Part368.Parent = Model329
8586
Part368.Material = Enum.Material.SmoothPlastic
8587
Part368.BrickColor = BrickColor.new("Really red")
8588
Part368.Anchored = true
8589
Part368.CanCollide = false
8590
Part368.Elasticity = 0
8591
Part368.FormFactor = Enum.FormFactor.Symmetric
8592
Part368.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8593
Part368.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8594
Part368.Color = Color3.new(1, 0, 0)
8595
Part368.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
8596
Part368.Color = Color3.new(1, 0, 0)
8597
SpecialMesh369.Parent = Part368
8598
SpecialMesh369.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8599
SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8600
SpecialMesh369.MeshType = Enum.MeshType.FileMesh
8601
SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8602
Part370.Name = "C2"
8603
Part370.Parent = Model329
8604
Part370.Material = Enum.Material.SmoothPlastic
8605
Part370.BrickColor = BrickColor.new("Really black")
8606
Part370.Anchored = true
8607
Part370.CanCollide = false
8608
Part370.Elasticity = 0
8609
Part370.FormFactor = Enum.FormFactor.Symmetric
8610
Part370.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8611
Part370.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8612
Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8613
Part370.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
8614
Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8615
SpecialMesh371.Parent = Part370
8616
SpecialMesh371.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8617
SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8618
SpecialMesh371.MeshType = Enum.MeshType.FileMesh
8619
SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8620
Part372.Name = "C2"
8621
Part372.Parent = Model329
8622
Part372.Material = Enum.Material.SmoothPlastic
8623
Part372.BrickColor = BrickColor.new("Really black")
8624
Part372.Anchored = true
8625
Part372.CanCollide = false
8626
Part372.Elasticity = 0
8627
Part372.FormFactor = Enum.FormFactor.Symmetric
8628
Part372.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8629
Part372.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8630
Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8631
Part372.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
8632
Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8633
SpecialMesh373.Parent = Part372
8634
SpecialMesh373.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8635
SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8636
SpecialMesh373.MeshType = Enum.MeshType.FileMesh
8637
SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8638
Part374.Name = "C2"
8639
Part374.Parent = Model329
8640
Part374.Material = Enum.Material.SmoothPlastic
8641
Part374.BrickColor = BrickColor.new("Really black")
8642
Part374.Anchored = true
8643
Part374.CanCollide = false
8644
Part374.Elasticity = 0
8645
Part374.FormFactor = Enum.FormFactor.Symmetric
8646
Part374.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8647
Part374.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8648
Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8649
Part374.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
8650
Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8651
SpecialMesh375.Parent = Part374
8652
SpecialMesh375.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8653
SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8654
SpecialMesh375.MeshType = Enum.MeshType.FileMesh
8655
SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8656
Part376.Name = "C2"
8657
Part376.Parent = Model329
8658
Part376.Material = Enum.Material.SmoothPlastic
8659
Part376.BrickColor = BrickColor.new("Really black")
8660
Part376.Rotation = Vector3.new(-180, 0, 180)
8661
Part376.Anchored = true
8662
Part376.CanCollide = false
8663
Part376.FormFactor = Enum.FormFactor.Custom
8664
Part376.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8665
Part376.CFrame = CFrame.new(26.1351089, 8.05951691, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8666
Part376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8667
Part376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8668
Part376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8669
Part376.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8670
Part376.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8671
Part376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8672
Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8673
Part376.Position = Vector3.new(26.1351089, 8.05951691, 17.4009895)
8674
Part376.Orientation = Vector3.new(0, 180, 0)
8675
Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8676
BlockMesh377.Parent = Part376
8677
BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8678
BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8679
Part378.Name = "C2"
8680
Part378.Parent = Model329
8681
Part378.Material = Enum.Material.SmoothPlastic
8682
Part378.BrickColor = BrickColor.new("Really black")
8683
Part378.Anchored = true
8684
Part378.CanCollide = false
8685
Part378.Elasticity = 0
8686
Part378.FormFactor = Enum.FormFactor.Symmetric
8687
Part378.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8688
Part378.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8689
Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8690
Part378.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
8691
Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8692
SpecialMesh379.Parent = Part378
8693
SpecialMesh379.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8694
SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8695
SpecialMesh379.MeshType = Enum.MeshType.FileMesh
8696
SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8697
Part380.Name = "C1"
8698
Part380.Parent = Model329
8699
Part380.Material = Enum.Material.SmoothPlastic
8700
Part380.BrickColor = BrickColor.new("Really red")
8701
Part380.Anchored = true
8702
Part380.CanCollide = false
8703
Part380.Elasticity = 0
8704
Part380.FormFactor = Enum.FormFactor.Symmetric
8705
Part380.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8706
Part380.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8707
Part380.Color = Color3.new(1, 0, 0)
8708
Part380.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
8709
Part380.Color = Color3.new(1, 0, 0)
8710
SpecialMesh381.Parent = Part380
8711
SpecialMesh381.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8712
SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8713
SpecialMesh381.MeshType = Enum.MeshType.FileMesh
8714
SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8715
Part382.Name = "C2"
8716
Part382.Parent = Model329
8717
Part382.Material = Enum.Material.SmoothPlastic
8718
Part382.BrickColor = BrickColor.new("Really black")
8719
Part382.Anchored = true
8720
Part382.CanCollide = false
8721
Part382.Elasticity = 0
8722
Part382.FormFactor = Enum.FormFactor.Symmetric
8723
Part382.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8724
Part382.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8725
Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8726
Part382.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
8727
Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8728
SpecialMesh383.Parent = Part382
8729
SpecialMesh383.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8730
SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8731
SpecialMesh383.MeshType = Enum.MeshType.FileMesh
8732
SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8733
Part384.Name = "C1"
8734
Part384.Parent = Model329
8735
Part384.Material = Enum.Material.SmoothPlastic
8736
Part384.BrickColor = BrickColor.new("Really red")
8737
Part384.Anchored = true
8738
Part384.CanCollide = false
8739
Part384.Elasticity = 0
8740
Part384.FormFactor = Enum.FormFactor.Symmetric
8741
Part384.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8742
Part384.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8743
Part384.Color = Color3.new(1, 0, 0)
8744
Part384.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
8745
Part384.Color = Color3.new(1, 0, 0)
8746
SpecialMesh385.Parent = Part384
8747
SpecialMesh385.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8748
SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8749
SpecialMesh385.MeshType = Enum.MeshType.FileMesh
8750
SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8751
Part386.Name = "C2"
8752
Part386.Parent = Model329
8753
Part386.Material = Enum.Material.SmoothPlastic
8754
Part386.BrickColor = BrickColor.new("Really black")
8755
Part386.Rotation = Vector3.new(-180, 0, 180)
8756
Part386.Anchored = true
8757
Part386.CanCollide = false
8758
Part386.FormFactor = Enum.FormFactor.Custom
8759
Part386.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8760
Part386.CFrame = CFrame.new(26.1351089, 6.2595253, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8761
Part386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8762
Part386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8763
Part386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8764
Part386.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8765
Part386.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8766
Part386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8767
Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8768
Part386.Position = Vector3.new(26.1351089, 6.2595253, 17.4009895)
8769
Part386.Orientation = Vector3.new(0, 180, 0)
8770
Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8771
BlockMesh387.Parent = Part386
8772
BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8773
BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8774
Part388.Name = "C2"
8775
Part388.Parent = Model329
8776
Part388.Material = Enum.Material.SmoothPlastic
8777
Part388.BrickColor = BrickColor.new("Really black")
8778
Part388.Anchored = true
8779
Part388.CanCollide = false
8780
Part388.Elasticity = 0
8781
Part388.FormFactor = Enum.FormFactor.Symmetric
8782
Part388.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8783
Part388.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8784
Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8785
Part388.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
8786
Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8787
SpecialMesh389.Parent = Part388
8788
SpecialMesh389.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8789
SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8790
SpecialMesh389.MeshType = Enum.MeshType.FileMesh
8791
SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8792
Part390.Name = "C1"
8793
Part390.Parent = Model329
8794
Part390.Material = Enum.Material.SmoothPlastic
8795
Part390.BrickColor = BrickColor.new("Really red")
8796
Part390.Anchored = true
8797
Part390.CanCollide = false
8798
Part390.Elasticity = 0
8799
Part390.FormFactor = Enum.FormFactor.Symmetric
8800
Part390.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8801
Part390.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8802
Part390.Color = Color3.new(1, 0, 0)
8803
Part390.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
8804
Part390.Color = Color3.new(1, 0, 0)
8805
SpecialMesh391.Parent = Part390
8806
SpecialMesh391.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8807
SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8808
SpecialMesh391.MeshType = Enum.MeshType.FileMesh
8809
SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8810
Part392.Name = "C1"
8811
Part392.Parent = Model329
8812
Part392.Material = Enum.Material.SmoothPlastic
8813
Part392.BrickColor = BrickColor.new("Really red")
8814
Part392.Anchored = true
8815
Part392.CanCollide = false
8816
Part392.Elasticity = 0
8817
Part392.FormFactor = Enum.FormFactor.Symmetric
8818
Part392.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8819
Part392.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8820
Part392.Color = Color3.new(1, 0, 0)
8821
Part392.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
8822
Part392.Color = Color3.new(1, 0, 0)
8823
SpecialMesh393.Parent = Part392
8824
SpecialMesh393.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8825
SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8826
SpecialMesh393.MeshType = Enum.MeshType.FileMesh
8827
SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8828
Part394.Name = "C2"
8829
Part394.Parent = Model329
8830
Part394.Material = Enum.Material.SmoothPlastic
8831
Part394.BrickColor = BrickColor.new("Really black")
8832
Part394.Anchored = true
8833
Part394.CanCollide = false
8834
Part394.Elasticity = 0
8835
Part394.FormFactor = Enum.FormFactor.Symmetric
8836
Part394.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8837
Part394.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8838
Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8839
Part394.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
8840
Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8841
SpecialMesh395.Parent = Part394
8842
SpecialMesh395.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8843
SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8844
SpecialMesh395.MeshType = Enum.MeshType.FileMesh
8845
SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8846
Part396.Name = "C2"
8847
Part396.Parent = Model329
8848
Part396.Material = Enum.Material.SmoothPlastic
8849
Part396.BrickColor = BrickColor.new("Really black")
8850
Part396.Anchored = true
8851
Part396.CanCollide = false
8852
Part396.Elasticity = 0
8853
Part396.FormFactor = Enum.FormFactor.Symmetric
8854
Part396.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8855
Part396.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8856
Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8857
Part396.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
8858
Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8859
SpecialMesh397.Parent = Part396
8860
SpecialMesh397.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8861
SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8862
SpecialMesh397.MeshType = Enum.MeshType.FileMesh
8863
SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8864
Part398.Name = "C1"
8865
Part398.Parent = Model329
8866
Part398.Material = Enum.Material.SmoothPlastic
8867
Part398.BrickColor = BrickColor.new("Really red")
8868
Part398.Anchored = true
8869
Part398.CanCollide = false
8870
Part398.Elasticity = 0
8871
Part398.FormFactor = Enum.FormFactor.Symmetric
8872
Part398.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8873
Part398.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8874
Part398.Color = Color3.new(1, 0, 0)
8875
Part398.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
8876
Part398.Color = Color3.new(1, 0, 0)
8877
SpecialMesh399.Parent = Part398
8878
SpecialMesh399.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8879
SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8880
SpecialMesh399.MeshType = Enum.MeshType.FileMesh
8881
SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8882
Part400.Name = "C1"
8883
Part400.Parent = Model329
8884
Part400.Material = Enum.Material.SmoothPlastic
8885
Part400.BrickColor = BrickColor.new("Really red")
8886
Part400.Anchored = true
8887
Part400.CanCollide = false
8888
Part400.Elasticity = 0
8889
Part400.FormFactor = Enum.FormFactor.Symmetric
8890
Part400.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8891
Part400.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8892
Part400.Color = Color3.new(1, 0, 0)
8893
Part400.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
8894
Part400.Color = Color3.new(1, 0, 0)
8895
SpecialMesh401.Parent = Part400
8896
SpecialMesh401.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8897
SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8898
SpecialMesh401.MeshType = Enum.MeshType.FileMesh
8899
SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8900
Part402.Name = "C2"
8901
Part402.Parent = Model329
8902
Part402.Material = Enum.Material.SmoothPlastic
8903
Part402.BrickColor = BrickColor.new("Really black")
8904
Part402.Anchored = true
8905
Part402.CanCollide = false
8906
Part402.Elasticity = 0
8907
Part402.FormFactor = Enum.FormFactor.Symmetric
8908
Part402.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8909
Part402.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8910
Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8911
Part402.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
8912
Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8913
SpecialMesh403.Parent = Part402
8914
SpecialMesh403.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8915
SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8916
SpecialMesh403.MeshType = Enum.MeshType.FileMesh
8917
SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8918
Part404.Name = "C2"
8919
Part404.Parent = Model329
8920
Part404.Material = Enum.Material.SmoothPlastic
8921
Part404.BrickColor = BrickColor.new("Really black")
8922
Part404.Anchored = true
8923
Part404.CanCollide = false
8924
Part404.Elasticity = 0
8925
Part404.FormFactor = Enum.FormFactor.Symmetric
8926
Part404.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8927
Part404.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8928
Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8929
Part404.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
8930
Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8931
SpecialMesh405.Parent = Part404
8932
SpecialMesh405.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8933
SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8934
SpecialMesh405.MeshType = Enum.MeshType.FileMesh
8935
SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8936
Part406.Name = "C1"
8937
Part406.Parent = Model329
8938
Part406.Material = Enum.Material.SmoothPlastic
8939
Part406.BrickColor = BrickColor.new("Really red")
8940
Part406.Anchored = true
8941
Part406.CanCollide = false
8942
Part406.Elasticity = 0
8943
Part406.FormFactor = Enum.FormFactor.Symmetric
8944
Part406.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8945
Part406.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8946
Part406.Color = Color3.new(1, 0, 0)
8947
Part406.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
8948
Part406.Color = Color3.new(1, 0, 0)
8949
SpecialMesh407.Parent = Part406
8950
SpecialMesh407.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8951
SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8952
SpecialMesh407.MeshType = Enum.MeshType.FileMesh
8953
SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8954
Part408.Name = "C1"
8955
Part408.Parent = Model329
8956
Part408.Material = Enum.Material.SmoothPlastic
8957
Part408.BrickColor = BrickColor.new("Really red")
8958
Part408.Anchored = true
8959
Part408.CanCollide = false
8960
Part408.Elasticity = 0
8961
Part408.FormFactor = Enum.FormFactor.Symmetric
8962
Part408.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8963
Part408.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8964
Part408.Color = Color3.new(1, 0, 0)
8965
Part408.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
8966
Part408.Color = Color3.new(1, 0, 0)
8967
SpecialMesh409.Parent = Part408
8968
SpecialMesh409.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8969
SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8970
SpecialMesh409.MeshType = Enum.MeshType.FileMesh
8971
SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8972
Part410.Name = "C2"
8973
Part410.Parent = Model329
8974
Part410.Material = Enum.Material.SmoothPlastic
8975
Part410.BrickColor = BrickColor.new("Really black")
8976
Part410.Anchored = true
8977
Part410.CanCollide = false
8978
Part410.Elasticity = 0
8979
Part410.FormFactor = Enum.FormFactor.Symmetric
8980
Part410.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8981
Part410.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8982
Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8983
Part410.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
8984
Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8985
SpecialMesh411.Parent = Part410
8986
SpecialMesh411.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8987
SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8988
SpecialMesh411.MeshType = Enum.MeshType.FileMesh
8989
SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8990
Part412.Name = "C2"
8991
Part412.Parent = Model329
8992
Part412.Material = Enum.Material.SmoothPlastic
8993
Part412.BrickColor = BrickColor.new("Really black")
8994
Part412.Anchored = true
8995
Part412.CanCollide = false
8996
Part412.Elasticity = 0
8997
Part412.FormFactor = Enum.FormFactor.Symmetric
8998
Part412.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8999
Part412.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
9000
Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
9001
Part412.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
9002
Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
9003
SpecialMesh413.Parent = Part412
9004
SpecialMesh413.MeshId = "http://www.roblox.com/Asset/?id=9756362"
9005
SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9006
SpecialMesh413.MeshType = Enum.MeshType.FileMesh
9007
SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9008
Part414.Name = "C2"
9009
Part414.Parent = Model329
9010
Part414.Material = Enum.Material.SmoothPlastic
9011
Part414.BrickColor = BrickColor.new("Really black")
9012
Part414.Anchored = true
9013
Part414.CanCollide = false
9014
Part414.Elasticity = 0
9015
Part414.FormFactor = Enum.FormFactor.Symmetric
9016
Part414.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
9017
Part414.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
9018
Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
9019
Part414.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
9020
Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
9021
SpecialMesh415.Parent = Part414
9022
SpecialMesh415.MeshId = "http://www.roblox.com/Asset/?id=9756362"
9023
SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9024
SpecialMesh415.MeshType = Enum.MeshType.FileMesh
9025
SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9026
Part416.Name = "C1"
9027
Part416.Parent = Model329
9028
Part416.Material = Enum.Material.SmoothPlastic
9029
Part416.BrickColor = BrickColor.new("Really red")
9030
Part416.Anchored = true
9031
Part416.CanCollide = false
9032
Part416.Elasticity = 0
9033
Part416.FormFactor = Enum.FormFactor.Symmetric
9034
Part416.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
9035
Part416.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
9036
Part416.Color = Color3.new(1, 0, 0)
9037
Part416.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
9038
Part416.Color = Color3.new(1, 0, 0)
9039
SpecialMesh417.Parent = Part416
9040
SpecialMesh417.MeshId = "http://www.roblox.com/Asset/?id=9756362"
9041
SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
9042
SpecialMesh417.MeshType = Enum.MeshType.FileMesh
9043
SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
9044
Part418.Name = "Handle"
9045
Part418.Parent = Model329
9046
Part418.Material = Enum.Material.SmoothPlastic
9047
Part418.BrickColor = BrickColor.new("Institutional white")
9048
Part418.Transparency = 1
9049
Part418.Rotation = Vector3.new(0, 90, 0)
9050
Part418.Anchored = true
9051
Part418.FormFactor = Enum.FormFactor.Custom
9052
Part418.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
9053
Part418.CFrame = CFrame.new(26.1351089, 7.35951233, 17.4009895, -5.96046377e-08, -8.13762853e-08, 1, 7.5833178e-08, 1, 8.13762924e-08, -1, 7.58331851e-08, -5.96046306e-08)
9054
Part418.BackSurface = Enum.SurfaceType.SmoothNoOutlines
9055
Part418.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
9056
Part418.FrontSurface = Enum.SurfaceType.Hinge
9057
Part418.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
9058
Part418.RightSurface = Enum.SurfaceType.SmoothNoOutlines
9059
Part418.TopSurface = Enum.SurfaceType.SmoothNoOutlines
9060
Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
9061
Part418.Position = Vector3.new(26.1351089, 7.35951233, 17.4009895)
9062
Part418.Orientation = Vector3.new(0, 90, 0)
9063
Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
9064
Folder419.Name = "ObjectValues"
9065
Folder419.Parent = Model1
9066
ObjectValue420.Name = "Hitbox1"
9067
ObjectValue420.Parent = Folder419
9068
ObjectValue421.Name = "Hitbox2"
9069
ObjectValue421.Parent = Folder419
9070
ObjectValue422.Name = "M1"
9071
ObjectValue422.Parent = Folder419
9072
ObjectValue423.Name = "M2"
9073
ObjectValue423.Parent = Folder419
9074
ObjectValue424.Name = "Handle"
9075
ObjectValue424.Parent = Folder419
9076
ObjectValue425.Name = "EB1"
9077
ObjectValue425.Parent = Folder419
9078
ObjectValue426.Name = "Mesh"
9079
ObjectValue426.Parent = ObjectValue425
9080
ObjectValue427.Name = "EB2"
9081
ObjectValue427.Parent = Folder419
9082
ObjectValue428.Name = "Mesh"
9083
ObjectValue428.Parent = ObjectValue427
9084
ObjectValue429.Name = "EY1"
9085
ObjectValue429.Parent = Folder419
9086
ObjectValue430.Name = "Mesh"
9087
ObjectValue430.Parent = ObjectValue429
9088
ObjectValue431.Name = "Weld"
9089
ObjectValue431.Parent = ObjectValue429
9090
ObjectValue432.Name = "EY2"
9091
ObjectValue432.Parent = Folder419
9092
ObjectValue433.Name = "Mesh"
9093
ObjectValue433.Parent = ObjectValue432
9094
ObjectValue434.Name = "Weld"
9095
ObjectValue434.Parent = ObjectValue432
9096
Script435.Name = "Welder"
9097
Script435.Parent = Model1
9098
Script435.Disabled = true
9099
table.insert(cors,sandbox(Script435,function()
9100
local Blade_Model = script.Parent:WaitForChild("Blade")
9101
local Others_Model = script.Parent:WaitForChild("Others")
9102
local Object_Values = script.Parent:WaitForChild("ObjectValues")
9103
9104
local Bottom_Model = Blade_Model:WaitForChild("Bottom")
9105
local Motor1_Model = Blade_Model:WaitForChild("Motor1")
9106
local Motor2_Model = Blade_Model:WaitForChild("Motor2")
9107
local Top_Model = Blade_Model:WaitForChild("Top")
9108
9109
local Eye1_Model = Top_Model:WaitForChild("Eye1")
9110
local EB1 = Eye1_Model:WaitForChild("Eyeball")
9111
local ER1 = Eye1_Model:WaitForChild("Eyeris")
9112
local Eye2_Model = Top_Model:WaitForChild("Eye2")
9113
local EB2 = Eye2_Model:WaitForChild("Eyeball")
9114
local ER2 = Eye2_Model:WaitForChild("Eyeris")
9115
9116
local Handle = Others_Model:WaitForChild("Handle")
9117
9118
local M1_A = Motor1_Model:WaitForChild("A")
9119
local M1_B = Motor1_Model:WaitForChild("B")
9120
local M2_A = Motor2_Model:WaitForChild("A")
9121
local M2_B = Motor2_Model:WaitForChild("B")
9122
9123
local T_Hitbox = Top_Model:WaitForChild("Hitbox")
9124
local B_Hitbox = Bottom_Model:WaitForChild("Hitbox")
9125
9126
local M1_Value = Object_Values:WaitForChild("M1")
9127
local M2_Value = Object_Values:WaitForChild("M2")
9128
local Handle_Value = Object_Values:WaitForChild("Handle") Handle_Value.Value = Handle
9129
local Hitbox1_Value = Object_Values:WaitForChild("Hitbox1") Hitbox1_Value.Value = T_Hitbox
9130
local Hitbox2_Value = Object_Values:WaitForChild("Hitbox2") Hitbox2_Value.Value = B_Hitbox
9131
9132
local EY1_Value = Object_Values:WaitForChild("EY1") EY1_Value.Value = ER1
9133
local EY1M_Value = EY1_Value:WaitForChild("Mesh") EY1M_Value.Value = ER1:WaitForChild("Mesh")
9134
local EY1W_Value = EY1_Value:WaitForChild("Weld")
9135
9136
local EY2_Value = Object_Values:WaitForChild("EY2") EY2_Value.Value = ER2
9137
local EY2M_Value = EY2_Value:WaitForChild("Mesh") EY2M_Value.Value = ER2:WaitForChild("Mesh")
9138
local EY2W_Value = EY2_Value:WaitForChild("Weld")
9139
9140
local EB1_Value = Object_Values:WaitForChild("EB1") EB1_Value.Value = EB1
9141
local EB1M_Value = EB1_Value:WaitForChild("Mesh") EB1M_Value.Value = EB1:WaitForChild("Mesh")
9142
9143
local EB2_Value = Object_Values:WaitForChild("EB2") EB2_Value.Value = EB2
9144
local EB2M_Value = EB2_Value:WaitForChild("Mesh") EB2M_Value.Value = EB2:WaitForChild("Mesh")
9145
9146
for _, p in pairs(Others_Model:GetChildren()) do
9147
	if p:IsA("BasePart") then
9148
		p:BreakJoints()
9149
	end	
9150
end
9151
9152
for _, p in pairs(Bottom_Model:GetChildren()) do
9153
	if p:IsA("BasePart") then
9154
		p:BreakJoints()
9155
	end	
9156
end
9157
9158
for _, p in pairs(Top_Model:GetChildren()) do
9159
	if p:IsA("BasePart") then
9160
		p:BreakJoints()
9161
	end	
9162
end
9163
for _, p in pairs(Eye1_Model:GetChildren()) do
9164
	if p:IsA("BasePart") then
9165
		p:BreakJoints()
9166
	end	
9167
end
9168
for _, p in pairs(Eye2_Model:GetChildren()) do
9169
	if p:IsA("BasePart") then
9170
		p:BreakJoints()
9171
	end	
9172
end
9173
9174
if true then
9175
	local w = Instance.new("Weld")
9176
	local x = Handle
9177
	local y = M1_A
9178
	w.Part0 = x
9179
	w.Part1 = y
9180
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9181
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9182
	w.Parent = x
9183
end
9184
if true then
9185
	local w = Instance.new("Weld")
9186
	local x = Handle
9187
	local y = M2_A
9188
	w.Part0 = x
9189
	w.Part1 = y
9190
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9191
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9192
	w.Parent = x
9193
end
9194
if true then--Top
9195
	local w = Instance.new("Motor")
9196
	local x = M1_A
9197
	local y = M1_B
9198
	w.Part0 = x
9199
	w.Part1 = y
9200
	w.Parent = x
9201
	w.Name = "Motor1"
9202
	M1_Value.Value = w
9203
end
9204
if true then--Bottom
9205
	local w = Instance.new("Motor")
9206
	local x = M2_A
9207
	local y = M2_B
9208
	w.Part0 = x
9209
	w.Part1 = y
9210
	w.Parent = x
9211
	w.Name = "Motor2"
9212
	M2_Value.Value = w
9213
end
9214
if true then
9215
	local w = Instance.new("Weld")
9216
	local x = M1_B
9217
	local y = EB1
9218
	w.Part0 = x
9219
	w.Part1 = y
9220
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9221
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9222
	w.Parent = x
9223
end
9224
if true then
9225
	local w = Instance.new("Weld")
9226
	local x = M1_B
9227
	local y = EB2
9228
	w.Part0 = x
9229
	w.Part1 = y
9230
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9231
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9232
	w.Parent = x
9233
end
9234
if true then
9235
	local w = Instance.new("Weld")
9236
	local x = EB1
9237
	local y = ER1
9238
	w.Part0 = x
9239
	w.Part1 = y
9240
	w.Parent = x
9241
	EY1W_Value.Value = w
9242
end
9243
if true then
9244
	local w = Instance.new("Weld")
9245
	local x = EB2
9246
	local y = ER2
9247
	w.Part0 = x
9248
	w.Part1 = y
9249
	w.Parent = x
9250
	EY2W_Value.Value = w
9251
end
9252
9253
for _, p in pairs(Others_Model:GetChildren()) do
9254
	if p:IsA("BasePart") then
9255
		if p ~= Handle then
9256
			local w = Instance.new("Weld")
9257
			local x = Handle
9258
			local y = p
9259
			w.Part0 = x
9260
			w.Part1 = y
9261
			w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9262
			w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9263
			w.Parent = x
9264
		end
9265
	end	
9266
end
9267
9268
for _, p in pairs(Bottom_Model:GetChildren()) do
9269
	if p:IsA("BasePart") then
9270
		local w = Instance.new("Weld")
9271
		local x = M2_B
9272
		local y = p
9273
		w.Part0 = x
9274
		w.Part1 = y
9275
		w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9276
		w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9277
		w.Parent = x
9278
	end	
9279
end
9280
9281
for _, p in pairs(Top_Model:GetChildren()) do
9282
	if p:IsA("BasePart") then
9283
		local w = Instance.new("Weld")
9284
		local x = M1_B
9285
		local y = p
9286
		w.Part0 = x
9287
		w.Part1 = y
9288
		w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9289
		w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9290
		w.Parent = x
9291
	end	
9292
end
9293
9294
for _, p in pairs(Others_Model:GetChildren()) do
9295
	if p:IsA("BasePart") then
9296
		p.Parent = script.Parent
9297
	end	
9298
end
9299
9300
for _, p in pairs(Bottom_Model:GetChildren()) do
9301
	if p:IsA("BasePart") then
9302
		p.Parent = script.Parent
9303
	end	
9304
end
9305
9306
for _, p in pairs(Top_Model:GetChildren()) do
9307
	if p:IsA("BasePart") then
9308
		p.Parent = script.Parent
9309
	end	
9310
end
9311
for _, p in pairs(Eye1_Model:GetChildren()) do
9312
	if p:IsA("BasePart") then
9313
		p.Parent = script.Parent
9314
	end	
9315
end
9316
for _, p in pairs(Eye2_Model:GetChildren()) do
9317
	if p:IsA("BasePart") then
9318
		p.Parent = script.Parent
9319
	end	
9320
end
9321
for _, p in pairs(Motor1_Model:GetChildren()) do
9322
	if p:IsA("BasePart") then
9323
		p.Parent = script.Parent
9324
	end	
9325
end
9326
for _, p in pairs(Motor2_Model:GetChildren()) do
9327
	if p:IsA("BasePart") then
9328
		p.Parent = script.Parent
9329
	end	
9330
end
9331
9332
local deb = game:GetService("Debris")
9333
9334
deb:AddItem(Motor2_Model, 0)
9335
deb:AddItem(Motor1_Model, 0)
9336
deb:AddItem(Eye2_Model, 0)
9337
deb:AddItem(Eye1_Model, 0)
9338
deb:AddItem(Top_Model, 0)
9339
deb:AddItem(Bottom_Model, 0)
9340
deb:AddItem(Others_Model, 0)
9341
deb:AddItem(Blade_Model, 0)
9342
9343
for _, p in pairs(script.Parent:GetChildren()) do
9344
	if p:IsA("BasePart") then
9345
		p.CanCollide = false
9346
		p.Locked = true
9347
		p.Anchored = false
9348
	end
9349
end
9350
9351
EB1.Name = "C1"
9352
ER1.Name = "C2"
9353
EB2.Name = "C1"
9354
ER2.Name = "C2"
9355
9356
print("lalalaladonedad")
9357
deb:AddItem(script, 0)
9358
end))
9359
ScreenGui436.Name = "KunomaiUI"
9360
ScreenGui436.Parent = LocalScript0
9361
Frame437.Name = "KeysPressed"
9362
Frame437.Parent = ScreenGui436
9363
Frame437.Transparency = 1
9364
Frame437.Size = UDim2.new(0.25, 0, 0.0500000007, 0)
9365
Frame437.Position = UDim2.new(0, 0, 0.829999983, 0)
9366
Frame437.BackgroundColor3 = Color3.new(1, 1, 1)
9367
Frame437.BackgroundTransparency = 1
9368
TextLabel438.Name = "Template"
9369
TextLabel438.Parent = Frame437
9370
TextLabel438.Transparency = 1
9371
TextLabel438.Size = UDim2.new(0.125, 0, 1, 0)
9372
TextLabel438.Text = ">"
9373
TextLabel438.BackgroundColor3 = Color3.new(1, 1, 1)
9374
TextLabel438.BackgroundTransparency = 1
9375
TextLabel438.Font = Enum.Font.SourceSans
9376
TextLabel438.FontSize = Enum.FontSize.Size14
9377
TextLabel438.TextColor3 = Color3.new(1, 1, 1)
9378
TextLabel438.TextScaled = true
9379
TextLabel438.TextStrokeTransparency = 0
9380
TextLabel438.TextWrapped = true
9381
ScrollingFrame439.Name = "Moves"
9382
ScrollingFrame439.Parent = ScreenGui436
9383
ScrollingFrame439.Transparency = 0.80000001192093
9384
ScrollingFrame439.Size = UDim2.new(0.25, 0, 0.5, 0)
9385
ScrollingFrame439.Position = UDim2.new(1, 0, 0.49000001, 0)
9386
ScrollingFrame439.BackgroundColor3 = Color3.new(0.282353, 0.282353, 0.282353)
9387
ScrollingFrame439.BackgroundTransparency = 0.80000001192093
9388
ScrollingFrame439.BorderSizePixel = 0
9389
ScrollingFrame439.ScrollBarThickness = 8
9390
TextLabel440.Name = "Title"
9391
TextLabel440.Parent = ScrollingFrame439
9392
TextLabel440.Transparency = 1
9393
TextLabel440.Size = UDim2.new(1, 0, 0.0149999997, 0)
9394
TextLabel440.Text = "Move List"
9395
TextLabel440.BackgroundColor3 = Color3.new(1, 1, 1)
9396
TextLabel440.BackgroundTransparency = 1
9397
TextLabel440.Font = Enum.Font.SourceSansLight
9398
TextLabel440.FontSize = Enum.FontSize.Size14
9399
TextLabel440.TextColor3 = Color3.new(1, 1, 1)
9400
TextLabel440.TextScaled = true
9401
TextLabel440.TextStrokeTransparency = 0
9402
TextLabel440.TextWrapped = true
9403
TextLabel441.Name = "Move"
9404
TextLabel441.Parent = ScrollingFrame439
9405
TextLabel441.Transparency = 1
9406
TextLabel441.Size = UDim2.new(1, 0, 0.0149999997, 0)
9407
TextLabel441.Text = "[ - Enable/Disable Protection"
9408
TextLabel441.Position = UDim2.new(0, 0, 0.0140000004, 0)
9409
TextLabel441.BackgroundColor3 = Color3.new(1, 1, 1)
9410
TextLabel441.BackgroundTransparency = 1
9411
TextLabel441.Font = Enum.Font.SourceSansLight
9412
TextLabel441.FontSize = Enum.FontSize.Size14
9413
TextLabel441.TextColor3 = Color3.new(1, 1, 1)
9414
TextLabel441.TextScaled = true
9415
TextLabel441.TextStrokeTransparency = 0
9416
TextLabel441.TextWrapped = true
9417
TextLabel441.TextXAlignment = Enum.TextXAlignment.Left
9418
TextLabel442.Name = "Move"
9419
TextLabel442.Parent = ScrollingFrame439
9420
TextLabel442.Transparency = 1
9421
TextLabel442.Size = UDim2.new(1, 0, 0.0149999997, 0)
9422
TextLabel442.Text = "] - Enable/Disable Overpowered Moves (In Forms)"
9423
TextLabel442.Position = UDim2.new(0, 0, 0.0280000009, 0)
9424
TextLabel442.BackgroundColor3 = Color3.new(1, 1, 1)
9425
TextLabel442.BackgroundTransparency = 1
9426
TextLabel442.Font = Enum.Font.SourceSansLight
9427
TextLabel442.FontSize = Enum.FontSize.Size14
9428
TextLabel442.TextColor3 = Color3.new(1, 1, 1)
9429
TextLabel442.TextScaled = true
9430
TextLabel442.TextStrokeTransparency = 0
9431
TextLabel442.TextWrapped = true
9432
TextLabel442.TextXAlignment = Enum.TextXAlignment.Left
9433
TextLabel443.Name = "Move"
9434
TextLabel443.Parent = ScrollingFrame439
9435
TextLabel443.Transparency = 1
9436
TextLabel443.Size = UDim2.new(1, 0, 0.0149999997, 0)
9437
TextLabel443.Text = "P - Enable/Disable Keystrokes"
9438
TextLabel443.Position = UDim2.new(0, 0, 0.0419999994, 0)
9439
TextLabel443.BackgroundColor3 = Color3.new(1, 1, 1)
9440
TextLabel443.BackgroundTransparency = 1
9441
TextLabel443.Font = Enum.Font.SourceSansLight
9442
TextLabel443.FontSize = Enum.FontSize.Size14
9443
TextLabel443.TextColor3 = Color3.new(1, 1, 1)
9444
TextLabel443.TextScaled = true
9445
TextLabel443.TextStrokeTransparency = 0
9446
TextLabel443.TextWrapped = true
9447
TextLabel443.TextXAlignment = Enum.TextXAlignment.Left
9448
TextLabel444.Name = "Title"
9449
TextLabel444.Parent = ScrollingFrame439
9450
TextLabel444.Transparency = 1
9451
TextLabel444.Size = UDim2.new(1, 0, 0.0149999997, 0)
9452
TextLabel444.Text = "-Tekitodos Equipped-"
9453
TextLabel444.Position = UDim2.new(0, 0, 0.0560000017, 0)
9454
TextLabel444.BackgroundColor3 = Color3.new(1, 1, 1)
9455
TextLabel444.BackgroundTransparency = 1
9456
TextLabel444.Font = Enum.Font.SourceSansLight
9457
TextLabel444.FontSize = Enum.FontSize.Size14
9458
TextLabel444.TextColor3 = Color3.new(1, 1, 1)
9459
TextLabel444.TextScaled = true
9460
TextLabel444.TextStrokeTransparency = 0
9461
TextLabel444.TextWrapped = true
9462
TextLabel445.Name = "Move"
9463
TextLabel445.Parent = ScrollingFrame439
9464
TextLabel445.Transparency = 1
9465
TextLabel445.Size = UDim2.new(1, 0, 0.0149999997, 0)
9466
TextLabel445.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)"
9467
TextLabel445.Position = UDim2.new(0, 0, 0.0700000003, 0)
9468
TextLabel445.BackgroundColor3 = Color3.new(1, 1, 1)
9469
TextLabel445.BackgroundTransparency = 1
9470
TextLabel445.Font = Enum.Font.SourceSansLight
9471
TextLabel445.FontSize = Enum.FontSize.Size14
9472
TextLabel445.TextColor3 = Color3.new(1, 1, 1)
9473
TextLabel445.TextScaled = true
9474
TextLabel445.TextStrokeTransparency = 0
9475
TextLabel445.TextWrapped = true
9476
TextLabel445.TextXAlignment = Enum.TextXAlignment.Left
9477
TextLabel446.Name = "Move"
9478
TextLabel446.Parent = ScrollingFrame439
9479
TextLabel446.Transparency = 1
9480
TextLabel446.Size = UDim2.new(1, 0, 0.0149999997, 0)
9481
TextLabel446.Text = "X - Retrive (Costs 10 Retribution)"
9482
TextLabel446.Position = UDim2.new(0, 0, 0.0839999989, 0)
9483
TextLabel446.BackgroundColor3 = Color3.new(1, 1, 1)
9484
TextLabel446.BackgroundTransparency = 1
9485
TextLabel446.Font = Enum.Font.SourceSansLight
9486
TextLabel446.FontSize = Enum.FontSize.Size14
9487
TextLabel446.TextColor3 = Color3.new(1, 1, 1)
9488
TextLabel446.TextScaled = true
9489
TextLabel446.TextStrokeTransparency = 0
9490
TextLabel446.TextWrapped = true
9491
TextLabel446.TextXAlignment = Enum.TextXAlignment.Left
9492
TextLabel447.Name = "Move"
9493
TextLabel447.Parent = ScrollingFrame439
9494
TextLabel447.Transparency = 1
9495
TextLabel447.Size = UDim2.new(1, 0, 0.0149999997, 0)
9496
TextLabel447.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)"
9497
TextLabel447.Position = UDim2.new(0, 0, 0.0979999974, 0)
9498
TextLabel447.BackgroundColor3 = Color3.new(1, 1, 1)
9499
TextLabel447.BackgroundTransparency = 1
9500
TextLabel447.Font = Enum.Font.SourceSansLight
9501
TextLabel447.FontSize = Enum.FontSize.Size14
9502
TextLabel447.TextColor3 = Color3.new(1, 1, 1)
9503
TextLabel447.TextScaled = true
9504
TextLabel447.TextStrokeTransparency = 0
9505
TextLabel447.TextWrapped = true
9506
TextLabel447.TextXAlignment = Enum.TextXAlignment.Left
9507
TextLabel448.Name = "Move"
9508
TextLabel448.Parent = ScrollingFrame439
9509
TextLabel448.Transparency = 1
9510
TextLabel448.Size = UDim2.new(1, 0, 0.0149999997, 0)
9511
TextLabel448.Text = "V - Devour (Costs 60 Retribution | Delayable)"
9512
TextLabel448.Position = UDim2.new(0, 0, 0.112000003, 0)
9513
TextLabel448.BackgroundColor3 = Color3.new(1, 1, 1)
9514
TextLabel448.BackgroundTransparency = 1
9515
TextLabel448.Font = Enum.Font.SourceSansLight
9516
TextLabel448.FontSize = Enum.FontSize.Size14
9517
TextLabel448.TextColor3 = Color3.new(1, 1, 1)
9518
TextLabel448.TextScaled = true
9519
TextLabel448.TextStrokeTransparency = 0
9520
TextLabel448.TextWrapped = true
9521
TextLabel448.TextXAlignment = Enum.TextXAlignment.Left
9522
TextLabel449.Name = "Title"
9523
TextLabel449.Parent = ScrollingFrame439
9524
TextLabel449.Transparency = 1
9525
TextLabel449.Size = UDim2.new(1, 0, 0.0149999997, 0)
9526
TextLabel449.Text = "-Tekitodos Unequipped-"
9527
TextLabel449.Position = UDim2.new(0, 0, 0.126000002, 0)
9528
TextLabel449.BackgroundColor3 = Color3.new(1, 1, 1)
9529
TextLabel449.BackgroundTransparency = 1
9530
TextLabel449.Font = Enum.Font.SourceSansLight
9531
TextLabel449.FontSize = Enum.FontSize.Size14
9532
TextLabel449.TextColor3 = Color3.new(1, 1, 1)
9533
TextLabel449.TextScaled = true
9534
TextLabel449.TextStrokeTransparency = 0
9535
TextLabel449.TextWrapped = true
9536
TextLabel450.Name = "Spacer"
9537
TextLabel450.Parent = ScrollingFrame439
9538
TextLabel450.Transparency = 1
9539
TextLabel450.Size = UDim2.new(1, 0, 0.0149999997, 0)
9540
TextLabel450.Text = "----------------------------------------------------------"
9541
TextLabel450.Position = UDim2.new(0, 0, 0.140000001, 0)
9542
TextLabel450.BackgroundColor3 = Color3.new(1, 1, 1)
9543
TextLabel450.BackgroundTransparency = 1
9544
TextLabel450.Font = Enum.Font.SourceSansLight
9545
TextLabel450.FontSize = Enum.FontSize.Size14
9546
TextLabel450.TextColor3 = Color3.new(1, 1, 1)
9547
TextLabel450.TextScaled = true
9548
TextLabel450.TextStrokeTransparency = 0
9549
TextLabel450.TextWrapped = true
9550
TextLabel451.Name = "Title"
9551
TextLabel451.Parent = ScrollingFrame439
9552
TextLabel451.Transparency = 1
9553
TextLabel451.Size = UDim2.new(1, 0, 0.0149999997, 0)
9554
TextLabel451.Text = "3D KeyStrokes"
9555
TextLabel451.Position = UDim2.new(0, 0, 0.153999999, 0)
9556
TextLabel451.BackgroundColor3 = Color3.new(1, 1, 1)
9557
TextLabel451.BackgroundTransparency = 1
9558
TextLabel451.Font = Enum.Font.SourceSansLight
9559
TextLabel451.FontSize = Enum.FontSize.Size14
9560
TextLabel451.TextColor3 = Color3.new(1, 1, 1)
9561
TextLabel451.TextScaled = true
9562
TextLabel451.TextStrokeTransparency = 0
9563
TextLabel451.TextWrapped = true
9564
TextLabel452.Name = "Title"
9565
TextLabel452.Parent = ScrollingFrame439
9566
TextLabel452.Transparency = 1
9567
TextLabel452.Size = UDim2.new(1, 0, 0.0149999997, 0)
9568
TextLabel452.Text = "-Tekitodos Equipped-"
9569
TextLabel452.Position = UDim2.new(0, 0, 0.167999998, 0)
9570
TextLabel452.BackgroundColor3 = Color3.new(1, 1, 1)
9571
TextLabel452.BackgroundTransparency = 1
9572
TextLabel452.Font = Enum.Font.SourceSansLight
9573
TextLabel452.FontSize = Enum.FontSize.Size14
9574
TextLabel452.TextColor3 = Color3.new(1, 1, 1)
9575
TextLabel452.TextScaled = true
9576
TextLabel452.TextStrokeTransparency = 0
9577
TextLabel452.TextWrapped = true
9578
TextLabel453.Name = "Move"
9579
TextLabel453.Parent = ScrollingFrame439
9580
TextLabel453.Transparency = 1
9581
TextLabel453.Size = UDim2.new(1, 0, 0.0149999997, 0)
9582
TextLabel453.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)"
9583
TextLabel453.Position = UDim2.new(0, 0, 0.181999996, 0)
9584
TextLabel453.BackgroundColor3 = Color3.new(1, 1, 1)
9585
TextLabel453.BackgroundTransparency = 1
9586
TextLabel453.Font = Enum.Font.SourceSansLight
9587
TextLabel453.FontSize = Enum.FontSize.Size14
9588
TextLabel453.TextColor3 = Color3.new(1, 1, 1)
9589
TextLabel453.TextScaled = true
9590
TextLabel453.TextStrokeTransparency = 0
9591
TextLabel453.TextWrapped = true
9592
TextLabel453.TextXAlignment = Enum.TextXAlignment.Left
9593
TextLabel454.Name = "Title"
9594
TextLabel454.Parent = ScrollingFrame439
9595
TextLabel454.Transparency = 1
9596
TextLabel454.Size = UDim2.new(1, 0, 0.0149999997, 0)
9597
TextLabel454.Text = "-Tekitodos Unequipped-"
9598
TextLabel454.Position = UDim2.new(0, 0, 0.195999995, 0)
9599
TextLabel454.BackgroundColor3 = Color3.new(1, 1, 1)
9600
TextLabel454.BackgroundTransparency = 1
9601
TextLabel454.Font = Enum.Font.SourceSansLight
9602
TextLabel454.FontSize = Enum.FontSize.Size14
9603
TextLabel454.TextColor3 = Color3.new(1, 1, 1)
9604
TextLabel454.TextScaled = true
9605
TextLabel454.TextStrokeTransparency = 0
9606
TextLabel454.TextWrapped = true
9607
TextLabel455.Name = "Spacer"
9608
TextLabel455.Parent = ScrollingFrame439
9609
TextLabel455.Transparency = 1
9610
TextLabel455.Size = UDim2.new(1, 0, 0.0149999997, 0)
9611
TextLabel455.Text = "----------------------------------------------------------"
9612
TextLabel455.Position = UDim2.new(0, 0, 0.209999993, 0)
9613
TextLabel455.BackgroundColor3 = Color3.new(1, 1, 1)
9614
TextLabel455.BackgroundTransparency = 1
9615
TextLabel455.Font = Enum.Font.SourceSansLight
9616
TextLabel455.FontSize = Enum.FontSize.Size14
9617
TextLabel455.TextColor3 = Color3.new(1, 1, 1)
9618
TextLabel455.TextScaled = true
9619
TextLabel455.TextStrokeTransparency = 0
9620
TextLabel455.TextWrapped = true
9621
TextLabel456.Name = "Title"
9622
TextLabel456.Parent = ScrollingFrame439
9623
TextLabel456.Transparency = 1
9624
TextLabel456.Size = UDim2.new(1, 0, 0.0149999997, 0)
9625
TextLabel456.Text = "2D KeyStrokes"
9626
TextLabel456.Position = UDim2.new(0, 0, 0.224000007, 0)
9627
TextLabel456.BackgroundColor3 = Color3.new(1, 1, 1)
9628
TextLabel456.BackgroundTransparency = 1
9629
TextLabel456.Font = Enum.Font.SourceSansLight
9630
TextLabel456.FontSize = Enum.FontSize.Size14
9631
TextLabel456.TextColor3 = Color3.new(1, 1, 1)
9632
TextLabel456.TextScaled = true
9633
TextLabel456.TextStrokeTransparency = 0
9634
TextLabel456.TextWrapped = true
9635
TextButton457.Name = "OpenM"
9636
TextButton457.Parent = ScreenGui436
9637
TextButton457.Size = UDim2.new(0.150000006, 0, 0.0799999982, 0)
9638
TextButton457.Style = Enum.ButtonStyle.RobloxRoundButton
9639
TextButton457.Text = "Open Moves List"
9640
TextButton457.Position = UDim2.new(0.850000024, 0, 0.920000017, 0)
9641
TextButton457.Visible = false
9642
TextButton457.BackgroundColor3 = Color3.new(1, 1, 1)
9643
TextButton457.Font = Enum.Font.SourceSansLight
9644
TextButton457.FontSize = Enum.FontSize.Size14
9645
TextButton457.TextColor3 = Color3.new(1, 1, 1)
9646
TextButton457.TextScaled = true
9647
TextButton457.TextWrapped = true
9648
Frame458.Name = "BBB"
9649
Frame458.Parent = ScreenGui436
9650
Frame458.Transparency = 0.40000000596046
9651
Frame458.Rotation = 180
9652
Frame458.Size = UDim2.new(0.300000012, 0, 0.0350000001, 0)
9653
Frame458.Position = UDim2.new(0.109899998, 0, 0.0700000003, 0)
9654
Frame458.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
9655
Frame458.BackgroundTransparency = 0.40000000596046
9656
Frame458.BorderColor3 = Color3.new(0, 0, 0)
9657
Frame458.BorderSizePixel = 2
9658
Frame459.Name = "Bar"
9659
Frame459.Parent = Frame458
9660
Frame459.Size = UDim2.new(1, 0, 1, 0)
9661
Frame459.BackgroundColor3 = Color3.new(0, 0, 1)
9662
Frame459.BorderColor3 = Color3.new(0, 0, 0)
9663
Frame459.BorderSizePixel = 2
9664
TextLabel460.Name = "Label"
9665
TextLabel460.Parent = Frame458
9666
TextLabel460.Transparency = 1
9667
TextLabel460.Rotation = 180
9668
TextLabel460.Size = UDim2.new(0.400000006, 0, 1.5, 0)
9669
TextLabel460.Text = "Barrier"
9670
TextLabel460.Position = UDim2.new(1.00999999, 0, -0.100000001, 0)
9671
TextLabel460.BackgroundColor3 = Color3.new(1, 1, 1)
9672
TextLabel460.BackgroundTransparency = 1
9673
TextLabel460.Font = Enum.Font.SciFi
9674
TextLabel460.FontSize = Enum.FontSize.Size14
9675
TextLabel460.TextColor3 = Color3.new(0, 0.333333, 1)
9676
TextLabel460.TextScaled = true
9677
TextLabel460.TextStrokeTransparency = 0
9678
TextLabel460.TextWrapped = true
9679
TextLabel460.TextXAlignment = Enum.TextXAlignment.Right
9680
TextLabel460.TextYAlignment = Enum.TextYAlignment.Top
9681
Frame461.Name = "HPBB"
9682
Frame461.Parent = ScreenGui436
9683
Frame461.Transparency = 0.40000000596046
9684
Frame461.Rotation = 180
9685
Frame461.Size = UDim2.new(0.400000006, 0, 0.0399999991, 0)
9686
Frame461.Position = UDim2.new(0.00999999978, 0, 0.00999999978, 0)
9687
Frame461.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
9688
Frame461.BackgroundTransparency = 0.40000000596046
9689
Frame461.BorderColor3 = Color3.new(0, 0, 0)
9690
Frame461.BorderSizePixel = 2
9691
Frame462.Name = "Bar"
9692
Frame462.Parent = Frame461
9693
Frame462.Size = UDim2.new(1, 0, 1, 0)
9694
Frame462.BackgroundColor3 = Color3.new(0, 1, 0.498039)
9695
Frame462.BorderColor3 = Color3.new(0, 0, 0)
9696
Frame462.BorderSizePixel = 2
9697
Frame462.ZIndex = 2
9698
Frame463.Name = "DBar"
9699
Frame463.Parent = Frame461
9700
Frame463.Transparency = 0.5
9701
Frame463.Size = UDim2.new(1, 0, 1, 0)
9702
Frame463.BackgroundColor3 = Color3.new(1, 0, 0)
9703
Frame463.BackgroundTransparency = 0.5
9704
Frame463.BorderColor3 = Color3.new(0, 0, 0)
9705
Frame463.BorderSizePixel = 0
9706
Frame464.Name = "MenuUI"
9707
Frame464.Parent = ScreenGui436
9708
Frame464.Transparency = 0.5
9709
Frame464.Size = UDim2.new(0.180000007, 0, 0.400000006, 0)
9710
Frame464.Position = UDim2.new(0.819999993, 0, 0.600000024, 0)
9711
Frame464.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
9712
Frame464.BackgroundTransparency = 0.5
9713
Frame464.BorderColor3 = Color3.new(0, 0, 0)
9714
Frame464.BorderSizePixel = 2
9715
Frame465.Name = "Col1"
9716
Frame465.Parent = Frame464
9717
Frame465.Transparency = 1
9718
Frame465.Size = UDim2.new(1, 0, 0.150000006, 0)
9719
Frame465.BackgroundTransparency = 1
9720
TextBox466.Name = "Colour"
9721
TextBox466.Parent = Frame465
9722
TextBox466.Transparency = 1
9723
TextBox466.Size = UDim2.new(0.699999988, 0, 1, 0)
9724
TextBox466.Text = "Really red"
9725
TextBox466.Position = UDim2.new(0.300000012, 0, 0, 0)
9726
TextBox466.BackgroundTransparency = 1
9727
TextBox466.Font = Enum.Font.SourceSansLight
9728
TextBox466.TextColor3 = Color3.new(1, 1, 1)
9729
TextBox466.TextScaled = true
9730
TextBox466.TextWrapped = true
9731
TextBox466.TextXAlignment = Enum.TextXAlignment.Left
9732
TextLabel467.Name = "Col"
9733
TextLabel467.Parent = Frame465
9734
TextLabel467.Transparency = 1
9735
TextLabel467.Size = UDim2.new(0.300000012, 0, 1, 0)
9736
TextLabel467.Text = "Colour 1 :"
9737
TextLabel467.BackgroundTransparency = 1
9738
TextLabel467.Font = Enum.Font.SourceSansLight
9739
TextLabel467.TextColor3 = Color3.new(1, 1, 1)
9740
TextLabel467.TextScaled = true
9741
TextLabel467.TextWrapped = true
9742
TextLabel467.TextXAlignment = Enum.TextXAlignment.Right
9743
TextButton468.Name = "Done"
9744
TextButton468.Parent = Frame464
9745
TextButton468.Size = UDim2.new(0.850000024, 0, 0.200000003, 0)
9746
TextButton468.Text = "Done!"
9747
TextButton468.Position = UDim2.new(0.0799999982, 0, 0.725000024, 0)
9748
TextButton468.BackgroundColor3 = Color3.new(0, 1, 0)
9749
TextButton468.BorderColor3 = Color3.new(0, 0, 0)
9750
TextButton468.BorderSizePixel = 2
9751
TextButton468.Font = Enum.Font.SourceSansLight
9752
TextButton468.TextColor3 = Color3.new(1, 1, 1)
9753
TextButton468.TextScaled = true
9754
TextButton468.TextWrapped = true
9755
Frame469.Name = "Col2"
9756
Frame469.Parent = Frame464
9757
Frame469.Transparency = 1
9758
Frame469.Size = UDim2.new(1, 0, 0.150000006, 0)
9759
Frame469.Position = UDim2.new(0, 0, 0.100000001, 0)
9760
Frame469.BackgroundTransparency = 1
9761
TextBox470.Name = "Colour"
9762
TextBox470.Parent = Frame469
9763
TextBox470.Transparency = 1
9764
TextBox470.Size = UDim2.new(0.699999988, 0, 1, 0)
9765
TextBox470.Text = "Really black"
9766
TextBox470.Position = UDim2.new(0.300000012, 0, 0, 0)
9767
TextBox470.BackgroundTransparency = 1
9768
TextBox470.Font = Enum.Font.SourceSansLight
9769
TextBox470.TextColor3 = Color3.new(1, 1, 1)
9770
TextBox470.TextScaled = true
9771
TextBox470.TextWrapped = true
9772
TextBox470.TextXAlignment = Enum.TextXAlignment.Left
9773
TextLabel471.Name = "Col"
9774
TextLabel471.Parent = Frame469
9775
TextLabel471.Transparency = 1
9776
TextLabel471.Size = UDim2.new(0.300000012, 0, 1, 0)
9777
TextLabel471.Text = "Colour 2 :"
9778
TextLabel471.BackgroundTransparency = 1
9779
TextLabel471.Font = Enum.Font.SourceSansLight
9780
TextLabel471.TextColor3 = Color3.new(1, 1, 1)
9781
TextLabel471.TextScaled = true
9782
TextLabel471.TextWrapped = true
9783
TextLabel471.TextXAlignment = Enum.TextXAlignment.Right
9784
Frame472.Name = "Col3"
9785
Frame472.Parent = Frame464
9786
Frame472.Transparency = 1
9787
Frame472.Size = UDim2.new(1, 0, 0.150000006, 0)
9788
Frame472.Position = UDim2.new(0, 0, 0.200000003, 0)
9789
Frame472.BackgroundTransparency = 1
9790
TextBox473.Name = "Colour"
9791
TextBox473.Parent = Frame472
9792
TextBox473.Transparency = 1
9793
TextBox473.Size = UDim2.new(0.699999988, 0, 1, 0)
9794
TextBox473.Text = "Fawn brown"
9795
TextBox473.Position = UDim2.new(0.300000012, 0, 0, 0)
9796
TextBox473.BackgroundTransparency = 1
9797
TextBox473.Font = Enum.Font.SourceSansLight
9798
TextBox473.TextColor3 = Color3.new(1, 1, 1)
9799
TextBox473.TextScaled = true
9800
TextBox473.TextWrapped = true
9801
TextBox473.TextXAlignment = Enum.TextXAlignment.Left
9802
TextLabel474.Name = "Col"
9803
TextLabel474.Parent = Frame472
9804
TextLabel474.Transparency = 1
9805
TextLabel474.Size = UDim2.new(0.300000012, 0, 1, 0)
9806
TextLabel474.Text = "Colour 3 :"
9807
TextLabel474.BackgroundTransparency = 1
9808
TextLabel474.Font = Enum.Font.SourceSansLight
9809
TextLabel474.TextColor3 = Color3.new(1, 1, 1)
9810
TextLabel474.TextScaled = true
9811
TextLabel474.TextWrapped = true
9812
TextLabel474.TextXAlignment = Enum.TextXAlignment.Right
9813
Frame475.Name = "Col4"
9814
Frame475.Parent = Frame464
9815
Frame475.Transparency = 1
9816
Frame475.Size = UDim2.new(1, 0, 0.150000006, 0)
9817
Frame475.Position = UDim2.new(0, 0, 0.300000012, 0)
9818
Frame475.BackgroundTransparency = 1
9819
TextBox476.Name = "Colour"
9820
TextBox476.Parent = Frame475
9821
TextBox476.Transparency = 1
9822
TextBox476.Size = UDim2.new(0.699999988, 0, 1, 0)
9823
TextBox476.Text = "Smoky grey"
9824
TextBox476.Position = UDim2.new(0.300000012, 0, 0, 0)
9825
TextBox476.BackgroundTransparency = 1
9826
TextBox476.Font = Enum.Font.SourceSansLight
9827
TextBox476.TextColor3 = Color3.new(1, 1, 1)
9828
TextBox476.TextScaled = true
9829
TextBox476.TextWrapped = true
9830
TextBox476.TextXAlignment = Enum.TextXAlignment.Left
9831
TextLabel477.Name = "Col"
9832
TextLabel477.Parent = Frame475
9833
TextLabel477.Transparency = 1
9834
TextLabel477.Size = UDim2.new(0.300000012, 0, 1, 0)
9835
TextLabel477.Text = "Colour 4 :"
9836
TextLabel477.BackgroundTransparency = 1
9837
TextLabel477.Font = Enum.Font.SourceSansLight
9838
TextLabel477.TextColor3 = Color3.new(1, 1, 1)
9839
TextLabel477.TextScaled = true
9840
TextLabel477.TextWrapped = true
9841
TextLabel477.TextXAlignment = Enum.TextXAlignment.Right
9842
Frame478.Name = "HCol"
9843
Frame478.Parent = Frame464
9844
Frame478.Transparency = 1
9845
Frame478.Size = UDim2.new(1, 0, 0.150000006, 0)
9846
Frame478.Position = UDim2.new(0, 0, 0.400000006, 0)
9847
Frame478.BackgroundTransparency = 1
9848
TextBox479.Name = "Colour"
9849
TextBox479.Parent = Frame478
9850
TextBox479.Transparency = 1
9851
TextBox479.Size = UDim2.new(0.699999988, 0, 1, 0)
9852
TextBox479.Text = "Fossil"
9853
TextBox479.Position = UDim2.new(0.300000012, 0, 0, 0)
9854
TextBox479.BackgroundTransparency = 1
9855
TextBox479.Font = Enum.Font.SourceSansLight
9856
TextBox479.TextColor3 = Color3.new(1, 1, 1)
9857
TextBox479.TextScaled = true
9858
TextBox479.TextWrapped = true
9859
TextBox479.TextXAlignment = Enum.TextXAlignment.Left
9860
TextLabel480.Name = "Col"
9861
TextLabel480.Parent = Frame478
9862
TextLabel480.Transparency = 1
9863
TextLabel480.Size = UDim2.new(0.300000012, 0, 1, 0)
9864
TextLabel480.Text = "Hair Colour:"
9865
TextLabel480.BackgroundTransparency = 1
9866
TextLabel480.Font = Enum.Font.SourceSansLight
9867
TextLabel480.TextColor3 = Color3.new(1, 1, 1)
9868
TextLabel480.TextScaled = true
9869
TextLabel480.TextWrapped = true
9870
TextLabel480.TextXAlignment = Enum.TextXAlignment.Right
9871
Frame481.Name = "Credits"
9872
Frame481.Parent = Frame464
9873
Frame481.Transparency = 1
9874
Frame481.Size = UDim2.new(1, 0, 0.150000006, 0)
9875
Frame481.Position = UDim2.new(0, 0, 0.5, 0)
9876
Frame481.BackgroundTransparency = 1
9877
TextBox482.Name = "CredText"
9878
TextBox482.Parent = Frame481
9879
TextBox482.Transparency = 1
9880
TextBox482.Size = UDim2.new(0.699999988, 0, 1, 0)
9881
TextBox482.Text = "Kunomai Decompiled."
9882
TextBox482.Position = UDim2.new(0.150000006, 0, 0.200000003, 0)
9883
TextBox482.BackgroundTransparency = 1
9884
TextBox482.Font = Enum.Font.SourceSansLight
9885
TextBox482.TextColor3 = Color3.new(1, 0, 0)
9886
TextBox482.TextScaled = true
9887
TextBox482.TextWrapped = true
9888
TextLabel483.Name = "goober"
9889
TextLabel483.Parent = ScreenGui436
9890
TextLabel483.Transparency = 0.60000002384186
9891
TextLabel483.Size = UDim2.new(1, 0, 1, 0)
9892
TextLabel483.Text = "plz move ur mouse away from dat u g00br"
9893
TextLabel483.Visible = false
9894
TextLabel483.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
9895
TextLabel483.BackgroundTransparency = 0.60000002384186
9896
TextLabel483.ZIndex = 3
9897
TextLabel483.Font = Enum.Font.Arcade
9898
TextLabel483.FontSize = Enum.FontSize.Size14
9899
TextLabel483.TextColor3 = Color3.new(0.333333, 1, 1)
9900
TextLabel483.TextScaled = true
9901
TextLabel483.TextStrokeTransparency = 0
9902
TextLabel483.TextTransparency = 0.60000002384186
9903
TextLabel483.TextWrapped = true
9904
Frame484.Name = "RM"
9905
Frame484.Parent = ScreenGui436
9906
Frame484.Transparency = 0.40000000596046
9907
Frame484.Rotation = 180
9908
Frame484.Size = UDim2.new(0.379999995, 0, 0.0299999993, 0)
9909
Frame484.Position = UDim2.new(0.0399999991, 0, 0.920000017, 0)
9910
Frame484.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
9911
Frame484.BackgroundTransparency = 0.40000000596046
9912
Frame484.BorderColor3 = Color3.new(0, 0, 0)
9913
Frame484.BorderSizePixel = 2
9914
Frame485.Name = "Bar"
9915
Frame485.Parent = Frame484
9916
Frame485.Size = UDim2.new(0, 0, 1, 0)
9917
Frame485.BackgroundColor3 = Color3.new(0.333333, 0, 1)
9918
Frame485.BorderColor3 = Color3.new(0, 0, 0)
9919
Frame485.BorderSizePixel = 2
9920
TextLabel486.Name = "Label"
9921
TextLabel486.Parent = Frame484
9922
TextLabel486.Transparency = 1
9923
TextLabel486.Rotation = 180
9924
TextLabel486.Size = UDim2.new(0.100000001, 0, 2, 0)
9925
TextLabel486.Text = "0"
9926
TextLabel486.Position = UDim2.new(1.00999999, 0, -0.5, 0)
9927
TextLabel486.BackgroundColor3 = Color3.new(1, 1, 1)
9928
TextLabel486.BackgroundTransparency = 1
9929
TextLabel486.Font = Enum.Font.SourceSansLight
9930
TextLabel486.FontSize = Enum.FontSize.Size14
9931
TextLabel486.TextColor3 = Color3.new(1, 1, 1)
9932
TextLabel486.TextScaled = true
9933
TextLabel486.TextStrokeTransparency = 0
9934
TextLabel486.TextWrapped = true
9935
TextLabel486.TextXAlignment = Enum.TextXAlignment.Right
9936
TextLabel486.TextYAlignment = Enum.TextYAlignment.Top
9937
TextLabel487.Name = "Tag"
9938
TextLabel487.Parent = Frame484
9939
TextLabel487.Transparency = 1
9940
TextLabel487.Rotation = 180
9941
TextLabel487.Size = UDim2.new(1, 0, 1.5, 0)
9942
TextLabel487.Text = "Retribution"
9943
TextLabel487.Position = UDim2.new(0, 0, 1, 0)
9944
TextLabel487.BackgroundColor3 = Color3.new(1, 1, 1)
9945
TextLabel487.BackgroundTransparency = 1
9946
TextLabel487.Font = Enum.Font.SourceSansItalic
9947
TextLabel487.FontSize = Enum.FontSize.Size14
9948
TextLabel487.TextColor3 = Color3.new(0, 0, 0)
9949
TextLabel487.TextScaled = true
9950
TextLabel487.TextStrokeTransparency = 0
9951
TextLabel487.TextWrapped = true
9952
TextLabel487.TextXAlignment = Enum.TextXAlignment.Left
9953
TextLabel487.TextYAlignment = Enum.TextYAlignment.Top
9954
TextLabel488.Name = "DB"
9955
TextLabel488.Parent = ScreenGui436
9956
TextLabel488.Transparency = 1
9957
TextLabel488.Size = UDim2.new(0.0599999987, 0, 0.0399999991, 0)
9958
TextLabel488.Text = "Dmg *(1)"
9959
TextLabel488.Position = UDim2.new(0.360000014, 0, 0.870000005, 0)
9960
TextLabel488.BackgroundColor3 = Color3.new(1, 1, 1)
9961
TextLabel488.BackgroundTransparency = 1
9962
TextLabel488.ZIndex = 2
9963
TextLabel488.Font = Enum.Font.SourceSansLight
9964
TextLabel488.FontSize = Enum.FontSize.Size14
9965
TextLabel488.TextColor3 = Color3.new(0.666667, 0, 0)
9966
TextLabel488.TextScaled = true
9967
TextLabel488.TextStrokeTransparency = 0
9968
TextLabel488.TextWrapped = true
9969
TextLabel488.TextXAlignment = Enum.TextXAlignment.Right
9970
Frame489.Name = "HC"
9971
Frame489.Parent = ScreenGui436
9972
Frame489.Transparency = 1
9973
Frame489.Size = UDim2.new(0.0900000036, 0, 0.150000006, 0)
9974
Frame489.Position = UDim2.new(1, 0, 0.349999994, 0)
9975
Frame489.BackgroundColor3 = Color3.new(1, 1, 1)
9976
Frame489.BackgroundTransparency = 1
9977
Frame489.BorderSizePixel = 0
9978
TextLabel490.Name = "Hits"
9979
TextLabel490.Parent = Frame489
9980
TextLabel490.Transparency = 1
9981
TextLabel490.Size = UDim2.new(1, 0, 0.5, 0)
9982
TextLabel490.Text = "2 Hits"
9983
TextLabel490.BackgroundColor3 = Color3.new(1, 1, 1)
9984
TextLabel490.BackgroundTransparency = 1
9985
TextLabel490.Font = Enum.Font.Fantasy
9986
TextLabel490.FontSize = Enum.FontSize.Size14
9987
TextLabel490.TextColor3 = Color3.new(1, 0.666667, 0)
9988
TextLabel490.TextScaled = true
9989
TextLabel490.TextStrokeTransparency = 0
9990
TextLabel490.TextWrapped = true
9991
TextLabel490.TextXAlignment = Enum.TextXAlignment.Left
9992
TextLabel491.Name = "TDmg"
9993
TextLabel491.Parent = Frame489
9994
TextLabel491.Transparency = 1
9995
TextLabel491.Size = UDim2.new(1, 0, 0.25, 0)
9996
TextLabel491.Text = "0"
9997
TextLabel491.Position = UDim2.new(0, 0, 0.5, 0)
9998
TextLabel491.BackgroundColor3 = Color3.new(1, 1, 1)
9999
TextLabel491.BackgroundTransparency = 1
10000
TextLabel491.Font = Enum.Font.Fantasy
10001
TextLabel491.FontSize = Enum.FontSize.Size14
10002
TextLabel491.TextColor3 = Color3.new(1, 0.666667, 0)
10003
TextLabel491.TextScaled = true
10004
TextLabel491.TextStrokeTransparency = 0
10005
TextLabel491.TextWrapped = true
10006
Frame492.Name = "B"
10007
Frame492.Parent = Frame489
10008
Frame492.Transparency = 0.60000002384186
10009
Frame492.Rotation = 180
10010
Frame492.Size = UDim2.new(0.600000024, 0, 0.150000006, 0)
10011
Frame492.Position = UDim2.new(0.200000003, 0, 0.850000024, 0)
10012
Frame492.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
10013
Frame492.BackgroundTransparency = 0.60000002384186
10014
Frame492.BorderSizePixel = 0
10015
Frame493.Name = "Bar"
10016
Frame493.Parent = Frame492
10017
Frame493.Size = UDim2.new(1, 0, 1, 0)
10018
Frame493.BackgroundColor3 = Color3.new(1, 0.666667, 0)
10019
Frame493.BorderSizePixel = 0
10020
for i,v in pairs(mas:GetChildren()) do
10021
	v.Parent = game:GetService("Players").LocalPlayer.Backpack
10022
	pcall(function() v:MakeJoints() end)
10023
end
10024
mas:Destroy()
10025
for i,v in pairs(cors) do
10026
	spawn(function()
10027
		pcall(v)
10028
	end)
10029
end