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Kunomai script

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Dec 17th, 2017
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  1. --[[cl/require(824084728) S = require(game.ReplicatedStorage.Script)S:Set("UsernameHere") S = require(game.ReplicatedStorage.Script)S:Get("Kunomai")]]--
  2.  
  3. --do the command within the box above to make it work and replace usernamehere with YOUR name
  4.  
  5. --Converted with PenguinAnonymous's model to script plugin v4
  6.  
  7. function sandbox(var,func)
  8. local env = getfenv(func)
  9. local newenv = setmetatable({},{
  10. __index = function(self,k)
  11. if k=="script" then
  12. return var
  13. else
  14. return env[k]
  15. end
  16. end,
  17. })
  18. setfenv(func,newenv)
  19. return func
  20. end
  21. cors = {}
  22. mas = Instance.new("Model",game:GetService("Lighting"))
  23. LocalScript0 = Instance.new("LocalScript")
  24. Model1 = Instance.new("Model")
  25. Model2 = Instance.new("Model")
  26. Model3 = Instance.new("Model")
  27. Part4 = Instance.new("Part")
  28. SpecialMesh5 = Instance.new("SpecialMesh")
  29. Part6 = Instance.new("Part")
  30. SpecialMesh7 = Instance.new("SpecialMesh")
  31. Part8 = Instance.new("Part")
  32. SpecialMesh9 = Instance.new("SpecialMesh")
  33. Part10 = Instance.new("Part")
  34. SpecialMesh11 = Instance.new("SpecialMesh")
  35. Part12 = Instance.new("Part")
  36. BlockMesh13 = Instance.new("BlockMesh")
  37. Part14 = Instance.new("Part")
  38. BlockMesh15 = Instance.new("BlockMesh")
  39. Part16 = Instance.new("Part")
  40. BlockMesh17 = Instance.new("BlockMesh")
  41. WedgePart18 = Instance.new("WedgePart")
  42. SpecialMesh19 = Instance.new("SpecialMesh")
  43. WedgePart20 = Instance.new("WedgePart")
  44. SpecialMesh21 = Instance.new("SpecialMesh")
  45. WedgePart22 = Instance.new("WedgePart")
  46. SpecialMesh23 = Instance.new("SpecialMesh")
  47. WedgePart24 = Instance.new("WedgePart")
  48. SpecialMesh25 = Instance.new("SpecialMesh")
  49. WedgePart26 = Instance.new("WedgePart")
  50. SpecialMesh27 = Instance.new("SpecialMesh")
  51. WedgePart28 = Instance.new("WedgePart")
  52. SpecialMesh29 = Instance.new("SpecialMesh")
  53. Part30 = Instance.new("Part")
  54. BlockMesh31 = Instance.new("BlockMesh")
  55. WedgePart32 = Instance.new("WedgePart")
  56. SpecialMesh33 = Instance.new("SpecialMesh")
  57. Part34 = Instance.new("Part")
  58. SpecialMesh35 = Instance.new("SpecialMesh")
  59. Part36 = Instance.new("Part")
  60. SpecialMesh37 = Instance.new("SpecialMesh")
  61. WedgePart38 = Instance.new("WedgePart")
  62. SpecialMesh39 = Instance.new("SpecialMesh")
  63. Part40 = Instance.new("Part")
  64. SpecialMesh41 = Instance.new("SpecialMesh")
  65. WedgePart42 = Instance.new("WedgePart")
  66. SpecialMesh43 = Instance.new("SpecialMesh")
  67. Part44 = Instance.new("Part")
  68. SpecialMesh45 = Instance.new("SpecialMesh")
  69. Part46 = Instance.new("Part")
  70. BlockMesh47 = Instance.new("BlockMesh")
  71. Part48 = Instance.new("Part")
  72. SpecialMesh49 = Instance.new("SpecialMesh")
  73. Part50 = Instance.new("Part")
  74. SpecialMesh51 = Instance.new("SpecialMesh")
  75. Part52 = Instance.new("Part")
  76. SpecialMesh53 = Instance.new("SpecialMesh")
  77. Part54 = Instance.new("Part")
  78. SpecialMesh55 = Instance.new("SpecialMesh")
  79. Part56 = Instance.new("Part")
  80. Part57 = Instance.new("Part")
  81. SpecialMesh58 = Instance.new("SpecialMesh")
  82. Part59 = Instance.new("Part")
  83. SpecialMesh60 = Instance.new("SpecialMesh")
  84. Part61 = Instance.new("Part")
  85. SpecialMesh62 = Instance.new("SpecialMesh")
  86. Part63 = Instance.new("Part")
  87. SpecialMesh64 = Instance.new("SpecialMesh")
  88. Part65 = Instance.new("Part")
  89. BlockMesh66 = Instance.new("BlockMesh")
  90. Part67 = Instance.new("Part")
  91. SpecialMesh68 = Instance.new("SpecialMesh")
  92. Part69 = Instance.new("Part")
  93. SpecialMesh70 = Instance.new("SpecialMesh")
  94. Part71 = Instance.new("Part")
  95. SpecialMesh72 = Instance.new("SpecialMesh")
  96. Part73 = Instance.new("Part")
  97. CylinderMesh74 = Instance.new("CylinderMesh")
  98. Part75 = Instance.new("Part")
  99. CylinderMesh76 = Instance.new("CylinderMesh")
  100. Part77 = Instance.new("Part")
  101. CylinderMesh78 = Instance.new("CylinderMesh")
  102. Part79 = Instance.new("Part")
  103. CylinderMesh80 = Instance.new("CylinderMesh")
  104. Part81 = Instance.new("Part")
  105. CylinderMesh82 = Instance.new("CylinderMesh")
  106. Part83 = Instance.new("Part")
  107. SpecialMesh84 = Instance.new("SpecialMesh")
  108. Part85 = Instance.new("Part")
  109. SpecialMesh86 = Instance.new("SpecialMesh")
  110. Part87 = Instance.new("Part")
  111. SpecialMesh88 = Instance.new("SpecialMesh")
  112. Part89 = Instance.new("Part")
  113. SpecialMesh90 = Instance.new("SpecialMesh")
  114. Part91 = Instance.new("Part")
  115. SpecialMesh92 = Instance.new("SpecialMesh")
  116. Part93 = Instance.new("Part")
  117. SpecialMesh94 = Instance.new("SpecialMesh")
  118. Part95 = Instance.new("Part")
  119. SpecialMesh96 = Instance.new("SpecialMesh")
  120. Part97 = Instance.new("Part")
  121. CylinderMesh98 = Instance.new("CylinderMesh")
  122. Part99 = Instance.new("Part")
  123. SpecialMesh100 = Instance.new("SpecialMesh")
  124. Part101 = Instance.new("Part")
  125. CylinderMesh102 = Instance.new("CylinderMesh")
  126. Part103 = Instance.new("Part")
  127. CylinderMesh104 = Instance.new("CylinderMesh")
  128. Part105 = Instance.new("Part")
  129. CylinderMesh106 = Instance.new("CylinderMesh")
  130. Part107 = Instance.new("Part")
  131. CylinderMesh108 = Instance.new("CylinderMesh")
  132. Part109 = Instance.new("Part")
  133. CylinderMesh110 = Instance.new("CylinderMesh")
  134. Part111 = Instance.new("Part")
  135. BlockMesh112 = Instance.new("BlockMesh")
  136. Part113 = Instance.new("Part")
  137. SpecialMesh114 = Instance.new("SpecialMesh")
  138. Part115 = Instance.new("Part")
  139. SpecialMesh116 = Instance.new("SpecialMesh")
  140. Part117 = Instance.new("Part")
  141. SpecialMesh118 = Instance.new("SpecialMesh")
  142. Part119 = Instance.new("Part")
  143. CylinderMesh120 = Instance.new("CylinderMesh")
  144. Part121 = Instance.new("Part")
  145. SpecialMesh122 = Instance.new("SpecialMesh")
  146. Part123 = Instance.new("Part")
  147. SpecialMesh124 = Instance.new("SpecialMesh")
  148. Part125 = Instance.new("Part")
  149. SpecialMesh126 = Instance.new("SpecialMesh")
  150. Part127 = Instance.new("Part")
  151. BlockMesh128 = Instance.new("BlockMesh")
  152. Part129 = Instance.new("Part")
  153. BlockMesh130 = Instance.new("BlockMesh")
  154. Part131 = Instance.new("Part")
  155. SpecialMesh132 = Instance.new("SpecialMesh")
  156. Part133 = Instance.new("Part")
  157. SpecialMesh134 = Instance.new("SpecialMesh")
  158. Part135 = Instance.new("Part")
  159. BlockMesh136 = Instance.new("BlockMesh")
  160. Part137 = Instance.new("Part")
  161. SpecialMesh138 = Instance.new("SpecialMesh")
  162. Part139 = Instance.new("Part")
  163. BlockMesh140 = Instance.new("BlockMesh")
  164. Part141 = Instance.new("Part")
  165. SpecialMesh142 = Instance.new("SpecialMesh")
  166. Part143 = Instance.new("Part")
  167. BlockMesh144 = Instance.new("BlockMesh")
  168. Part145 = Instance.new("Part")
  169. SpecialMesh146 = Instance.new("SpecialMesh")
  170. Part147 = Instance.new("Part")
  171. BlockMesh148 = Instance.new("BlockMesh")
  172. Part149 = Instance.new("Part")
  173. SpecialMesh150 = Instance.new("SpecialMesh")
  174. Part151 = Instance.new("Part")
  175. SpecialMesh152 = Instance.new("SpecialMesh")
  176. Part153 = Instance.new("Part")
  177. BlockMesh154 = Instance.new("BlockMesh")
  178. Part155 = Instance.new("Part")
  179. SpecialMesh156 = Instance.new("SpecialMesh")
  180. Part157 = Instance.new("Part")
  181. SpecialMesh158 = Instance.new("SpecialMesh")
  182. Part159 = Instance.new("Part")
  183. BlockMesh160 = Instance.new("BlockMesh")
  184. Part161 = Instance.new("Part")
  185. SpecialMesh162 = Instance.new("SpecialMesh")
  186. Part163 = Instance.new("Part")
  187. SpecialMesh164 = Instance.new("SpecialMesh")
  188. Part165 = Instance.new("Part")
  189. BlockMesh166 = Instance.new("BlockMesh")
  190. Part167 = Instance.new("Part")
  191. SpecialMesh168 = Instance.new("SpecialMesh")
  192. Part169 = Instance.new("Part")
  193. SpecialMesh170 = Instance.new("SpecialMesh")
  194. Part171 = Instance.new("Part")
  195. BlockMesh172 = Instance.new("BlockMesh")
  196. Part173 = Instance.new("Part")
  197. SpecialMesh174 = Instance.new("SpecialMesh")
  198. Model175 = Instance.new("Model")
  199. Part176 = Instance.new("Part")
  200. SpecialMesh177 = Instance.new("SpecialMesh")
  201. Part178 = Instance.new("Part")
  202. SpecialMesh179 = Instance.new("SpecialMesh")
  203. Model180 = Instance.new("Model")
  204. Part181 = Instance.new("Part")
  205. SpecialMesh182 = Instance.new("SpecialMesh")
  206. Part183 = Instance.new("Part")
  207. SpecialMesh184 = Instance.new("SpecialMesh")
  208. Model185 = Instance.new("Model")
  209. Part186 = Instance.new("Part")
  210. SpecialMesh187 = Instance.new("SpecialMesh")
  211. Part188 = Instance.new("Part")
  212. SpecialMesh189 = Instance.new("SpecialMesh")
  213. Part190 = Instance.new("Part")
  214. SpecialMesh191 = Instance.new("SpecialMesh")
  215. Part192 = Instance.new("Part")
  216. BlockMesh193 = Instance.new("BlockMesh")
  217. Part194 = Instance.new("Part")
  218. BlockMesh195 = Instance.new("BlockMesh")
  219. Part196 = Instance.new("Part")
  220. BlockMesh197 = Instance.new("BlockMesh")
  221. Part198 = Instance.new("Part")
  222. SpecialMesh199 = Instance.new("SpecialMesh")
  223. Part200 = Instance.new("Part")
  224. SpecialMesh201 = Instance.new("SpecialMesh")
  225. Part202 = Instance.new("Part")
  226. BlockMesh203 = Instance.new("BlockMesh")
  227. Part204 = Instance.new("Part")
  228. SpecialMesh205 = Instance.new("SpecialMesh")
  229. Part206 = Instance.new("Part")
  230. SpecialMesh207 = Instance.new("SpecialMesh")
  231. Part208 = Instance.new("Part")
  232. SpecialMesh209 = Instance.new("SpecialMesh")
  233. Part210 = Instance.new("Part")
  234. SpecialMesh211 = Instance.new("SpecialMesh")
  235. Part212 = Instance.new("Part")
  236. SpecialMesh213 = Instance.new("SpecialMesh")
  237. WedgePart214 = Instance.new("WedgePart")
  238. SpecialMesh215 = Instance.new("SpecialMesh")
  239. Part216 = Instance.new("Part")
  240. SpecialMesh217 = Instance.new("SpecialMesh")
  241. Part218 = Instance.new("Part")
  242. SpecialMesh219 = Instance.new("SpecialMesh")
  243. Part220 = Instance.new("Part")
  244. SpecialMesh221 = Instance.new("SpecialMesh")
  245. Part222 = Instance.new("Part")
  246. SpecialMesh223 = Instance.new("SpecialMesh")
  247. Part224 = Instance.new("Part")
  248. SpecialMesh225 = Instance.new("SpecialMesh")
  249. Part226 = Instance.new("Part")
  250. SpecialMesh227 = Instance.new("SpecialMesh")
  251. Part228 = Instance.new("Part")
  252. SpecialMesh229 = Instance.new("SpecialMesh")
  253. Part230 = Instance.new("Part")
  254. SpecialMesh231 = Instance.new("SpecialMesh")
  255. Part232 = Instance.new("Part")
  256. SpecialMesh233 = Instance.new("SpecialMesh")
  257. Part234 = Instance.new("Part")
  258. SpecialMesh235 = Instance.new("SpecialMesh")
  259. Part236 = Instance.new("Part")
  260. SpecialMesh237 = Instance.new("SpecialMesh")
  261. Part238 = Instance.new("Part")
  262. SpecialMesh239 = Instance.new("SpecialMesh")
  263. Part240 = Instance.new("Part")
  264. SpecialMesh241 = Instance.new("SpecialMesh")
  265. Part242 = Instance.new("Part")
  266. SpecialMesh243 = Instance.new("SpecialMesh")
  267. Part244 = Instance.new("Part")
  268. SpecialMesh245 = Instance.new("SpecialMesh")
  269. Part246 = Instance.new("Part")
  270. SpecialMesh247 = Instance.new("SpecialMesh")
  271. Part248 = Instance.new("Part")
  272. SpecialMesh249 = Instance.new("SpecialMesh")
  273. Part250 = Instance.new("Part")
  274. SpecialMesh251 = Instance.new("SpecialMesh")
  275. Part252 = Instance.new("Part")
  276. SpecialMesh253 = Instance.new("SpecialMesh")
  277. Part254 = Instance.new("Part")
  278. BlockMesh255 = Instance.new("BlockMesh")
  279. Part256 = Instance.new("Part")
  280. Part257 = Instance.new("Part")
  281. SpecialMesh258 = Instance.new("SpecialMesh")
  282. Part259 = Instance.new("Part")
  283. SpecialMesh260 = Instance.new("SpecialMesh")
  284. Part261 = Instance.new("Part")
  285. BlockMesh262 = Instance.new("BlockMesh")
  286. Part263 = Instance.new("Part")
  287. SpecialMesh264 = Instance.new("SpecialMesh")
  288. Part265 = Instance.new("Part")
  289. SpecialMesh266 = Instance.new("SpecialMesh")
  290. Part267 = Instance.new("Part")
  291. SpecialMesh268 = Instance.new("SpecialMesh")
  292. Part269 = Instance.new("Part")
  293. BlockMesh270 = Instance.new("BlockMesh")
  294. Part271 = Instance.new("Part")
  295. SpecialMesh272 = Instance.new("SpecialMesh")
  296. Part273 = Instance.new("Part")
  297. SpecialMesh274 = Instance.new("SpecialMesh")
  298. Part275 = Instance.new("Part")
  299. BlockMesh276 = Instance.new("BlockMesh")
  300. Part277 = Instance.new("Part")
  301. SpecialMesh278 = Instance.new("SpecialMesh")
  302. Part279 = Instance.new("Part")
  303. SpecialMesh280 = Instance.new("SpecialMesh")
  304. Part281 = Instance.new("Part")
  305. SpecialMesh282 = Instance.new("SpecialMesh")
  306. Part283 = Instance.new("Part")
  307. SpecialMesh284 = Instance.new("SpecialMesh")
  308. Part285 = Instance.new("Part")
  309. BlockMesh286 = Instance.new("BlockMesh")
  310. Part287 = Instance.new("Part")
  311. SpecialMesh288 = Instance.new("SpecialMesh")
  312. Part289 = Instance.new("Part")
  313. BlockMesh290 = Instance.new("BlockMesh")
  314. Part291 = Instance.new("Part")
  315. SpecialMesh292 = Instance.new("SpecialMesh")
  316. Part293 = Instance.new("Part")
  317. SpecialMesh294 = Instance.new("SpecialMesh")
  318. Part295 = Instance.new("Part")
  319. SpecialMesh296 = Instance.new("SpecialMesh")
  320. Part297 = Instance.new("Part")
  321. BlockMesh298 = Instance.new("BlockMesh")
  322. Part299 = Instance.new("Part")
  323. SpecialMesh300 = Instance.new("SpecialMesh")
  324. Part301 = Instance.new("Part")
  325. BlockMesh302 = Instance.new("BlockMesh")
  326. Part303 = Instance.new("Part")
  327. SpecialMesh304 = Instance.new("SpecialMesh")
  328. Part305 = Instance.new("Part")
  329. BlockMesh306 = Instance.new("BlockMesh")
  330. Part307 = Instance.new("Part")
  331. SpecialMesh308 = Instance.new("SpecialMesh")
  332. Part309 = Instance.new("Part")
  333. BlockMesh310 = Instance.new("BlockMesh")
  334. Part311 = Instance.new("Part")
  335. SpecialMesh312 = Instance.new("SpecialMesh")
  336. Part313 = Instance.new("Part")
  337. SpecialMesh314 = Instance.new("SpecialMesh")
  338. Part315 = Instance.new("Part")
  339. BlockMesh316 = Instance.new("BlockMesh")
  340. Part317 = Instance.new("Part")
  341. SpecialMesh318 = Instance.new("SpecialMesh")
  342. Model319 = Instance.new("Model")
  343. Part320 = Instance.new("Part")
  344. BlockMesh321 = Instance.new("BlockMesh")
  345. Part322 = Instance.new("Part")
  346. BlockMesh323 = Instance.new("BlockMesh")
  347. Model324 = Instance.new("Model")
  348. Part325 = Instance.new("Part")
  349. BlockMesh326 = Instance.new("BlockMesh")
  350. Part327 = Instance.new("Part")
  351. BlockMesh328 = Instance.new("BlockMesh")
  352. Model329 = Instance.new("Model")
  353. Part330 = Instance.new("Part")
  354. BlockMesh331 = Instance.new("BlockMesh")
  355. Part332 = Instance.new("Part")
  356. BlockMesh333 = Instance.new("BlockMesh")
  357. Part334 = Instance.new("Part")
  358. BlockMesh335 = Instance.new("BlockMesh")
  359. Part336 = Instance.new("Part")
  360. CylinderMesh337 = Instance.new("CylinderMesh")
  361. Part338 = Instance.new("Part")
  362. BlockMesh339 = Instance.new("BlockMesh")
  363. Part340 = Instance.new("Part")
  364. BlockMesh341 = Instance.new("BlockMesh")
  365. Part342 = Instance.new("Part")
  366. BlockMesh343 = Instance.new("BlockMesh")
  367. Part344 = Instance.new("Part")
  368. BlockMesh345 = Instance.new("BlockMesh")
  369. Part346 = Instance.new("Part")
  370. BlockMesh347 = Instance.new("BlockMesh")
  371. Part348 = Instance.new("Part")
  372. BlockMesh349 = Instance.new("BlockMesh")
  373. Part350 = Instance.new("Part")
  374. BlockMesh351 = Instance.new("BlockMesh")
  375. Part352 = Instance.new("Part")
  376. BlockMesh353 = Instance.new("BlockMesh")
  377. Part354 = Instance.new("Part")
  378. BlockMesh355 = Instance.new("BlockMesh")
  379. Part356 = Instance.new("Part")
  380. BlockMesh357 = Instance.new("BlockMesh")
  381. Part358 = Instance.new("Part")
  382. SpecialMesh359 = Instance.new("SpecialMesh")
  383. Part360 = Instance.new("Part")
  384. SpecialMesh361 = Instance.new("SpecialMesh")
  385. Part362 = Instance.new("Part")
  386. SpecialMesh363 = Instance.new("SpecialMesh")
  387. Part364 = Instance.new("Part")
  388. SpecialMesh365 = Instance.new("SpecialMesh")
  389. Part366 = Instance.new("Part")
  390. SpecialMesh367 = Instance.new("SpecialMesh")
  391. Part368 = Instance.new("Part")
  392. SpecialMesh369 = Instance.new("SpecialMesh")
  393. Part370 = Instance.new("Part")
  394. SpecialMesh371 = Instance.new("SpecialMesh")
  395. Part372 = Instance.new("Part")
  396. SpecialMesh373 = Instance.new("SpecialMesh")
  397. Part374 = Instance.new("Part")
  398. SpecialMesh375 = Instance.new("SpecialMesh")
  399. Part376 = Instance.new("Part")
  400. BlockMesh377 = Instance.new("BlockMesh")
  401. Part378 = Instance.new("Part")
  402. SpecialMesh379 = Instance.new("SpecialMesh")
  403. Part380 = Instance.new("Part")
  404. SpecialMesh381 = Instance.new("SpecialMesh")
  405. Part382 = Instance.new("Part")
  406. SpecialMesh383 = Instance.new("SpecialMesh")
  407. Part384 = Instance.new("Part")
  408. SpecialMesh385 = Instance.new("SpecialMesh")
  409. Part386 = Instance.new("Part")
  410. BlockMesh387 = Instance.new("BlockMesh")
  411. Part388 = Instance.new("Part")
  412. SpecialMesh389 = Instance.new("SpecialMesh")
  413. Part390 = Instance.new("Part")
  414. SpecialMesh391 = Instance.new("SpecialMesh")
  415. Part392 = Instance.new("Part")
  416. SpecialMesh393 = Instance.new("SpecialMesh")
  417. Part394 = Instance.new("Part")
  418. SpecialMesh395 = Instance.new("SpecialMesh")
  419. Part396 = Instance.new("Part")
  420. SpecialMesh397 = Instance.new("SpecialMesh")
  421. Part398 = Instance.new("Part")
  422. SpecialMesh399 = Instance.new("SpecialMesh")
  423. Part400 = Instance.new("Part")
  424. SpecialMesh401 = Instance.new("SpecialMesh")
  425. Part402 = Instance.new("Part")
  426. SpecialMesh403 = Instance.new("SpecialMesh")
  427. Part404 = Instance.new("Part")
  428. SpecialMesh405 = Instance.new("SpecialMesh")
  429. Part406 = Instance.new("Part")
  430. SpecialMesh407 = Instance.new("SpecialMesh")
  431. Part408 = Instance.new("Part")
  432. SpecialMesh409 = Instance.new("SpecialMesh")
  433. Part410 = Instance.new("Part")
  434. SpecialMesh411 = Instance.new("SpecialMesh")
  435. Part412 = Instance.new("Part")
  436. SpecialMesh413 = Instance.new("SpecialMesh")
  437. Part414 = Instance.new("Part")
  438. SpecialMesh415 = Instance.new("SpecialMesh")
  439. Part416 = Instance.new("Part")
  440. SpecialMesh417 = Instance.new("SpecialMesh")
  441. Part418 = Instance.new("Part")
  442. Folder419 = Instance.new("Folder")
  443. ObjectValue420 = Instance.new("ObjectValue")
  444. ObjectValue421 = Instance.new("ObjectValue")
  445. ObjectValue422 = Instance.new("ObjectValue")
  446. ObjectValue423 = Instance.new("ObjectValue")
  447. ObjectValue424 = Instance.new("ObjectValue")
  448. ObjectValue425 = Instance.new("ObjectValue")
  449. ObjectValue426 = Instance.new("ObjectValue")
  450. ObjectValue427 = Instance.new("ObjectValue")
  451. ObjectValue428 = Instance.new("ObjectValue")
  452. ObjectValue429 = Instance.new("ObjectValue")
  453. ObjectValue430 = Instance.new("ObjectValue")
  454. ObjectValue431 = Instance.new("ObjectValue")
  455. ObjectValue432 = Instance.new("ObjectValue")
  456. ObjectValue433 = Instance.new("ObjectValue")
  457. ObjectValue434 = Instance.new("ObjectValue")
  458. Script435 = Instance.new("Script")
  459. ScreenGui436 = Instance.new("ScreenGui")
  460. Frame437 = Instance.new("Frame")
  461. TextLabel438 = Instance.new("TextLabel")
  462. ScrollingFrame439 = Instance.new("ScrollingFrame")
  463. TextLabel440 = Instance.new("TextLabel")
  464. TextLabel441 = Instance.new("TextLabel")
  465. TextLabel442 = Instance.new("TextLabel")
  466. TextLabel443 = Instance.new("TextLabel")
  467. TextLabel444 = Instance.new("TextLabel")
  468. TextLabel445 = Instance.new("TextLabel")
  469. TextLabel446 = Instance.new("TextLabel")
  470. TextLabel447 = Instance.new("TextLabel")
  471. TextLabel448 = Instance.new("TextLabel")
  472. TextLabel449 = Instance.new("TextLabel")
  473. TextLabel450 = Instance.new("TextLabel")
  474. TextLabel451 = Instance.new("TextLabel")
  475. TextLabel452 = Instance.new("TextLabel")
  476. TextLabel453 = Instance.new("TextLabel")
  477. TextLabel454 = Instance.new("TextLabel")
  478. TextLabel455 = Instance.new("TextLabel")
  479. TextLabel456 = Instance.new("TextLabel")
  480. TextButton457 = Instance.new("TextButton")
  481. Frame458 = Instance.new("Frame")
  482. Frame459 = Instance.new("Frame")
  483. TextLabel460 = Instance.new("TextLabel")
  484. Frame461 = Instance.new("Frame")
  485. Frame462 = Instance.new("Frame")
  486. Frame463 = Instance.new("Frame")
  487. Frame464 = Instance.new("Frame")
  488. Frame465 = Instance.new("Frame")
  489. TextBox466 = Instance.new("TextBox")
  490. TextLabel467 = Instance.new("TextLabel")
  491. TextButton468 = Instance.new("TextButton")
  492. Frame469 = Instance.new("Frame")
  493. TextBox470 = Instance.new("TextBox")
  494. TextLabel471 = Instance.new("TextLabel")
  495. Frame472 = Instance.new("Frame")
  496. TextBox473 = Instance.new("TextBox")
  497. TextLabel474 = Instance.new("TextLabel")
  498. Frame475 = Instance.new("Frame")
  499. TextBox476 = Instance.new("TextBox")
  500. TextLabel477 = Instance.new("TextLabel")
  501. Frame478 = Instance.new("Frame")
  502. TextBox479 = Instance.new("TextBox")
  503. TextLabel480 = Instance.new("TextLabel")
  504. Frame481 = Instance.new("Frame")
  505. TextBox482 = Instance.new("TextBox")
  506. TextLabel483 = Instance.new("TextLabel")
  507. Frame484 = Instance.new("Frame")
  508. Frame485 = Instance.new("Frame")
  509. TextLabel486 = Instance.new("TextLabel")
  510. TextLabel487 = Instance.new("TextLabel")
  511. TextLabel488 = Instance.new("TextLabel")
  512. Frame489 = Instance.new("Frame")
  513. TextLabel490 = Instance.new("TextLabel")
  514. TextLabel491 = Instance.new("TextLabel")
  515. Frame492 = Instance.new("Frame")
  516. Frame493 = Instance.new("Frame")
  517. LocalScript0.Name = "Kunomai"
  518. LocalScript0.Parent = mas
  519. table.insert(cors,sandbox(LocalScript0,function()
  520. --[[Script by shadowbudderpony.
  521. You've already taken Chaos away from me, making me want to remake it under a new name.
  522. Are you really going to take this too? If so, Jump off a building into a helicopters propellers rotating at a very high speed.
  523. ----
  524. Decompiled by Foldzz.
  525. Unfortunately for you, i am going to take this too. No hard feelings, this is just what happens when you give your
  526. hard work to fake people. They end up spreading it :).
  527. ]]
  528. local ArtificialHB = Instance.new("BindableEvent", script)
  529. ArtificialHB.Name = "Heartbeat"
  530. script:WaitForChild("Heartbeat")
  531.  
  532. script.Name = "Kunomai" -- Yes, I am indeed calling it Kunomai now. Screw you for trying to say otherwise!1!!!1
  533. --Kunomai, the combination of the Japanese words "Kuno" and "Unmei". Kuno meaning "Anguish" and Unmei meaning "Fate".
  534. local Player = game:GetService("Players").LocalPlayer
  535. repeat wait() until Player
  536. local Character = Player.Character
  537. repeat wait() until Character
  538.  
  539. local Mouse = Player:GetMouse()
  540. local LeftArm = Character:WaitForChild("Left Arm")
  541. local RightArm = Character:WaitForChild("Right Arm")
  542. local LeftLeg = Character:WaitForChild("Left Leg")
  543. local RightLeg = Character:WaitForChild("Right Leg")
  544. local Head = Character:WaitForChild("Head")
  545. local Torso = Character:WaitForChild("Torso")
  546. local RootPart = Character:WaitForChild("HumanoidRootPart")
  547. local Humanoid = Character:WaitForChild("Humanoid")
  548. local LeftShoulder = Torso:WaitForChild("Left Shoulder")
  549. local RightShoulder = Torso:WaitForChild("Right Shoulder")
  550. local LeftHip = Torso:WaitForChild("Left Hip")
  551. local RightHip = Torso:WaitForChild("Right Hip")
  552. local Neck = Torso:WaitForChild("Neck")
  553. local RootJoint = RootPart:WaitForChild("RootJoint")
  554. local Camera = workspace.CurrentCamera
  555. local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
  556. local Animate = Character:WaitForChild("Animate")
  557.  
  558. local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
  559. FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS"
  560. local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
  561. FLeftHip.Name = "LH" FRightHip.Name = "RH"
  562. local FRootJoint = Instance.new("Weld", RootPart)
  563. FRootJoint.Name = "RJ"
  564.  
  565. local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
  566. F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts"
  567.  
  568. local Drag_To_Part = Instance.new("Part", F3)
  569. Drag_To_Part.Transparency = 1
  570. Drag_To_Part.Name = "Drag-to-part"
  571. Drag_To_Part.Size = Vector3.new(.2,.2,.2)
  572. Drag_To_Part.Anchored = false
  573. Drag_To_Part.CanCollide = false
  574. Drag_To_Part.Locked = true
  575. local DTPWeld = Instance.new("Weld", Drag_To_Part)
  576. DTPWeld.Part0 = RootPart
  577. DTPWeld.Part1 = Drag_To_Part
  578.  
  579. local retr = Instance.new("DoubleConstrainedValue")
  580. retr.MaxValue = 100
  581. retr.MinValue = 0
  582. retr.Value = 0
  583.  
  584. local WepWeld = nil
  585. local WepWeld2 = nil
  586.  
  587. local WepWeld3 = nil
  588. local SheWeld = nil
  589.  
  590. local NLSC0 = LeftShoulder.C0
  591. local NLSC1 = LeftShoulder.C1
  592. local NRSC0 = RightShoulder.C0
  593. local NRSC1 = RightShoulder.C1
  594. local NLHC0 = LeftHip.C0
  595. local NLHC1 = LeftHip.C1
  596. local NRHC0 = RightHip.C0
  597. local NRHC1 = RightHip.C1
  598. local NNC0 = Neck.C0
  599. local NNC1 = Neck.C1
  600. local NRJC0 = RootJoint.C0
  601. local NRJC1 = RootJoint.C1
  602.  
  603. local Handle, Hit_Box, Hit_Box2 = nil, nil, nil
  604. local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil
  605.  
  606. local chatServ = game:GetService("Chat")
  607. local runServ = game:GetService("RunService")
  608. local debServ = game:GetService("Debris")
  609.  
  610. local CurrentSpeed = {16, 0}
  611. local Current_Anim = "Idle"
  612. local Attack_Num = 1
  613. local Damage_Buff = 0
  614. local Max_Health = 150
  615. local Last_Health = Max_Health
  616. local DragTable = {}
  617. local InputCommand = ""
  618. local InputFrameTable = {}
  619. local EnemiesHit = {}
  620. local MCD = {Retrive = {16, 16},
  621. CondemningFlames = {13, 13}
  622. }
  623. local HitCount = {false, 0, 0, {5, 5}}
  624. local c1 = nil
  625. local c2 = nil
  626. local Target = nil
  627. local ViewDirection = 0
  628. local Mode = 1
  629. local Form = 0
  630. local viewMode = 0
  631. local sine = 0
  632. local change = 1
  633. local Debounces = {Equipped = false,
  634. Equipping = false,
  635. Attacking = false,
  636. Locked_On = false,
  637. Can_Double_Jump = false,
  638. AnimOverride = false,
  639. Guarding = false,
  640. Crouching = false,
  641. JumpAnim = false,
  642. DoubleJumpAnim = false,
  643. KeyStrokeEnabled = false,
  644. Successful_KeyStroke = false,
  645. KeyStroke_CoolDown = false,
  646. UIAction = false,
  647. ZeroGravity = false,
  648. DoubleJumping = false,
  649. Guarding = false,
  650. DisableJump = false,
  651. CanGuard = true,
  652. ProtectionEnabled = false
  653. }
  654. local MorphInfo = {false, true}
  655. local HitSounds = {
  656. Sharp = {
  657. Small = 153092296,
  658. MedL = 153092292,
  659. MedH = 153092285,
  660. Large = 153092274
  661. },
  662. Blunt = {
  663. Small = 153092249,
  664. Med = 153092238,
  665. LargeF = 153092227,
  666. LargeA = 153092217,
  667. Large = 153092213
  668. },
  669. Body = {
  670. Blood = 206082273
  671. }
  672. }
  673. local Overpower = 1
  674.  
  675. if game.CreatorId ~= 43981323 then
  676. Overpower = 100
  677. Debounces.ProtectionEnabled = true
  678. end
  679.  
  680. local GH = 100
  681. local GuardH = Instance.new("DoubleConstrainedValue")
  682. GuardH.MaxValue = GH*10
  683. GuardH.MinValue = 0
  684. GuardH.Value = GH*10
  685.  
  686. local rad = math.rad
  687. local huge = math.huge
  688. local rand = math.random
  689. local cos = math.cos
  690. local Vec = Vector3.new
  691. local Cf = CFrame.new
  692. local Euler = CFrame.fromEulerAnglesXYZ
  693. local BC = BrickColor.new
  694. local Col3 = Color3.new
  695. local Inst = Instance.new
  696. local Ud2 = UDim2.new
  697. local FONT = "SourceSansLight"
  698. local DecName = "BMMB"..Player.Name.."|"..rand(1, 10000)..""
  699.  
  700. local GodMode = true
  701. function godopthing()
  702. while true do
  703. swait()
  704. if GodMode and RootJoint.Parent ~= nil then
  705. Humanoid.MaxHealth = huge
  706. Humanoid.Health = huge
  707. Humanoid.MaxHealth = huge
  708. Humanoid.Health = huge
  709. end
  710. end
  711. end
  712. Humanoid.WalkSpeed = 100
  713. Humanoid.JumpPower = 80
  714.  
  715. local Colour1, Colour2, Colour3, Colour4, HColour = BC("Really red"), BC("Really black"), BC("Fawn brown"), BC("Smoky grey"), BC("Fossil")
  716.  
  717. local KU = script:WaitForChild("KunomaiUI")
  718. local Kunomai_UI = KU:Clone()
  719. debServ:AddItem(KU, 0)
  720. Kunomai_UI.Parent = Player.PlayerGui
  721.  
  722. local ColMain = Kunomai_UI:WaitForChild("MenuUI")
  723. local col1, col2, col3, col4, hCol = ColMain:WaitForChild("Col1"), ColMain:WaitForChild("Col2"), ColMain:WaitForChild("Col3"), ColMain:WaitForChild("Col4"), ColMain:WaitForChild("HCol")
  724. local Done = ColMain:WaitForChild("Done")
  725. local goob = Kunomai_UI:WaitForChild("goober")
  726. local db = Kunomai_UI:WaitForChild("DB")
  727. local HC = Kunomai_UI:WaitForChild("HC")
  728.  
  729. local KP = Kunomai_UI:WaitForChild("KeysPressed")
  730. local KPTemplate = KP:WaitForChild("Template")
  731.  
  732. local Moves = Kunomai_UI:WaitForChild("Moves")
  733. local Title = Moves:WaitForChild("Title")
  734. local OM = Kunomai_UI:WaitForChild("OpenM")
  735.  
  736. local hpbb = Kunomai_UI:WaitForChild("HPBB")
  737. local hpb = hpbb:WaitForChild("Bar")
  738. local hpdb = hpbb:WaitForChild("DBar")
  739.  
  740. local bbb = Kunomai_UI:WaitForChild("BBB")
  741. local bba = bbb:WaitForChild("Bar")
  742.  
  743. local RM = Kunomai_UI:WaitForChild("RM")
  744. local RMB = RM:WaitForChild("Bar")
  745. local RML = RM:WaitForChild("Label")
  746. local RMT = RM:WaitForChild("Tag")
  747.  
  748. local HCB = HC:WaitForChild("B")
  749. local HCBB = HCB:WaitForChild("Bar")
  750. local HCH = HC:WaitForChild("Hits")
  751. local HCTD = HC:WaitForChild("TDmg")
  752.  
  753. -------------------------------------------------------------------------------------------------------------------------------------------------------
  754. local Twep = script:WaitForChild("Tekitodos")
  755. --Tekitodos, a combination of the two words "Teki" and "Todos". Teki being japanese for "Adversary" and Todos being portuguese for "All". Naming meaning "Adversary of all."
  756. local Tekitodos = Twep:Clone()
  757. debServ:AddItem(Twep, 0)
  758.  
  759. local ObjVals
  760.  
  761. function CreateWeapon()
  762. Tekitodos.Parent = F2
  763. if Tekitodos:FindFirstChild("Welder") ~= nil then
  764. local welder = Tekitodos:WaitForChild("Welder")
  765. welder.Disabled = false
  766. repeat wait() until welder.Parent == nil
  767. end
  768. for _, p in pairs(Tekitodos:GetChildren()) do
  769. if p:IsA("BasePart") then
  770. if p.Name == "C1" then
  771. p.BrickColor = BC(Colour1)
  772. elseif p.Name == "C2" then
  773. p.BrickColor = BC(Colour2)
  774. elseif p.Name == "C3" then
  775. p.BrickColor = BC(Colour3)
  776. elseif p.Name == "C4" then
  777. p.BrickColor = BC(Colour4)
  778. end
  779. end
  780. end
  781.  
  782. local OV = Tekitodos:WaitForChild("ObjectValues")
  783. Handle = OV:WaitForChild("Handle").Value
  784. Hit_Box = OV:WaitForChild("Hitbox1").Value
  785. Hit_Box2 = OV:WaitForChild("Hitbox2").Value
  786. ObjVals = {
  787. Awakened = false,
  788. M1 = OV:WaitForChild("M1").Value,
  789. M2 = OV:WaitForChild("M2").Value,
  790. Eye1 = {
  791. Eye = OV:WaitForChild("EY1").Value,
  792. Mesh = OV:WaitForChild("EY1"):WaitForChild("Mesh").Value,
  793. Weld = OV:WaitForChild("EY1"):WaitForChild("Weld").Value,
  794. EyeBall = OV:WaitForChild("EB1").Value,
  795. EBMesh = OV:WaitForChild("EB1"):WaitForChild("Mesh").Value,
  796. },
  797. Eye2 = {
  798. Eye = OV:WaitForChild("EY2").Value,
  799. Mesh = OV:WaitForChild("EY2"):WaitForChild("Mesh").Value,
  800. Weld = OV:WaitForChild("EY2"):WaitForChild("Weld").Value,
  801. EyeBall = OV:WaitForChild("EB2").Value,
  802. EBMesh = OV:WaitForChild("EB2"):WaitForChild("Mesh").Value
  803. }
  804. }
  805. debServ:AddItem(OV, 0)
  806. Handle.Anchored = true
  807. end
  808.  
  809. local d = false
  810. Done.MouseButton1Click:connect(function()
  811. if not d then
  812. d = true
  813. Colour1 = col1:WaitForChild("Colour").Text
  814. Colour2 = col2:WaitForChild("Colour").Text
  815. Colour3 = col3:WaitForChild("Colour").Text
  816. Colour4 = col4:WaitForChild("Colour").Text
  817. HColour = hCol:WaitForChild("Colour").Text
  818. RMB.BackgroundColor3 = BC(Colour1).Color
  819. RMT.TextColor3 = BC(Colour1).Color
  820. debServ:AddItem(ColMain, 0)
  821. OM.Visible = true
  822. goob.Visible = false
  823. CreateWeapon()
  824. GodMode = false
  825. Handle.Anchored = false
  826. WepWeld = Inst("Motor", Handle)
  827. WepWeld.Name = "Handle Joint"
  828. WepWeld.Part0 = Torso
  829. WepWeld.Part1 = Handle
  830. WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90))
  831. Humanoid.MaxHealth = Max_Health
  832. wait(.1)
  833. Humanoid.Health = Max_Health
  834. end
  835. end)
  836.  
  837. --Remember, keystrokes are keypad notations. (3D: x is weak, e is medium, c is strong, and q is drive.)
  838. function Create_Moves_In_List()
  839. local ah = .014
  840. local am = .014
  841. local move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "[ - Enable/Disable Protection" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  842. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "] - Enable/Disable Overpowered Moves (In Forms)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  843. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "P - Enable/Disable Keystrokes" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  844. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  845. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  846. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "X - Retrive (Costs 10 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  847. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  848. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "V - Devour (Costs 60 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  849. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  850.  
  851. move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  852. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "3D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  853. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  854. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  855. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  856.  
  857. move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  858. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "2D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  859. end
  860. Create_Moves_In_List()
  861.  
  862. local mopen = false
  863. OM.MouseButton1Click:connect(function()
  864. if not Debounces.UIAction and not mopen then
  865. Debounces.UIAction = true
  866. OM.Text = "Hide Move List"
  867. mopen = true
  868. Moves:TweenPosition(Ud2(.75, 0, .49, 0),_, "Bounce", .6, true)
  869. OM:TweenPosition(Ud2(.6, 0, .92, 0),_, "Bounce", .6, true)
  870. wait(.3)
  871. Debounces.UIAction = false
  872. elseif not Debounces.UIAction and mopen then
  873. Debounces.UIAction = true
  874. OM.Text = "View Move List"
  875. mopen = false
  876. Moves:TweenPosition(Ud2(1, 0, .49, 0),_, "Bounce", .6, true)
  877. OM:TweenPosition(Ud2(.85, 0, .92, 0),_, "Bounce", .6, true)
  878. wait(.3)
  879. Debounces.UIAction = false
  880. end
  881. end)
  882.  
  883. function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
  884. local Part = Instance.new(className, parent)
  885. Part.BrickColor = BrickColor.new(Brickcolor)
  886. Part.Transparency = Transparency
  887. Part.Reflectance = Reflectance
  888. Part.Material = Material
  889. Part.Name = Name
  890. Part.Anchored = true
  891. Part.CanCollide = false
  892. Part.Locked = true
  893. Part.Size = Size
  894. Part.Position = Position
  895. Part.Rotation = Rotation
  896. Part.TopSurface = "SmoothNoOutlines"
  897. Part.BottomSurface = "SmoothNoOutlines"
  898. Part.FrontSurface = "SmoothNoOutlines"
  899. Part.BackSurface = "SmoothNoOutlines"
  900. Part.RightSurface = "SmoothNoOutlines"
  901. Part.LeftSurface = "SmoothNoOutlines"
  902. local Mesh = Instance.new(MeshClass, Part)
  903. Mesh.Scale = MeshScale
  904. if MeshClass == "SpecialMesh" then
  905. Mesh.MeshId = MeshId
  906. Mesh.MeshType = MeshType
  907. end
  908. return Part, Mesh
  909. end
  910.  
  911. local Holder = CreatePart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  912. Holder.Anchored = false
  913. local HWeld = Inst("Motor6D", RightArm)
  914. HWeld.Name = "Grip Joint"
  915. HWeld.Part0 = RightArm
  916. HWeld.Part1 = Holder
  917. HWeld.C0 = Cf(0, -1, 0)
  918.  
  919. local Holder2 = CreatePart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  920. Holder2.Anchored = false
  921. local HWeld2 = Inst("Motor6D", LeftArm)
  922. HWeld2.Name = "Grip Joint"
  923. HWeld2.Part0 = LeftArm
  924. HWeld2.Part1 = Holder2
  925. HWeld2.C0 = Cf(0, -1, 0)
  926.  
  927. local FrameRate = 1 / 30
  928. local TimeFrame = 0
  929. local allowframeloss = false
  930. local tossremainder = false
  931. local lastframe = tick()
  932. ArtificialHB:Fire()
  933.  
  934. runServ.Heartbeat:connect(function(s, p)
  935. TimeFrame = TimeFrame + s
  936. if TimeFrame >= FrameRate then
  937. if allowframeloss then
  938. ArtificialHB:Fire()
  939. lastframe = tick()
  940. else
  941. for i = 1, math.floor(TimeFrame / FrameRate) do
  942. ArtificialHB:Fire()
  943. end
  944. lastframe = tick()
  945. end
  946. if tossremainder then
  947. TimeFrame = 0
  948. else
  949. TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate)
  950. end
  951. end
  952. end)
  953.  
  954. function swait(num)
  955. if num == 0 or num == nil then
  956. ArtificialHB.Event:wait()
  957. else
  958. for i = 0, num do
  959. ArtificialHB.Event:wait()
  960. end
  961. end
  962. end
  963.  
  964. coroutine.resume(coroutine.create(function()
  965. godopthing()
  966. end))
  967.  
  968. local DED = false
  969. Humanoid.Changed:connect(function()
  970. if Humanoid.Health < .01 or Humanoid.Parent == nil then
  971. wait()
  972. if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then
  973. print("ded")
  974. DED = true
  975. Tekitodos.Parent = workspace
  976. if Hit_Box and Hit_Box2 then
  977. Hit_Box.CanCollide = true
  978. Hit_Box2.CanCollide = true
  979. end
  980. debServ:AddItem(Tekitodos, 36)
  981. end
  982. end
  983. if Humanoid.Jump then
  984. if Debounces.DisableJump then
  985. Humanoid.Jump = false
  986. end
  987. end
  988. end)
  989.  
  990. Player.CharacterRemoving:connect(function()
  991. if not DED then
  992. print("ur just gone fam")
  993. DED = true
  994. Tekitodos.Parent = workspace
  995. if Hit_Box and Hit_Box2 then
  996. Hit_Box.CanCollide = true
  997. Hit_Box2.CanCollide = true
  998. end
  999. debServ:AddItem(Tekitodos, 36)
  1000. end
  1001. end)
  1002. Character.Changed:connect(function()
  1003. if Character.Parent == nil then
  1004. if not DED then
  1005. print("ur just gone fam")
  1006. DED = true
  1007. Tekitodos.Parent = workspace
  1008. if Hit_Box and Hit_Box2 then
  1009. Hit_Box.CanCollide = true
  1010. Hit_Box2.CanCollide = true
  1011. end
  1012. debServ:AddItem(Tekitodos, 36)
  1013. end
  1014. end
  1015. end)
  1016. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1017. LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
  1018. RightLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
  1019.  
  1020. repeat
  1021. runServ.Stepped:wait()
  1022. until Handle and Hit_Box and Hit_Box2
  1023. print("Handle and Hitbox created")
  1024.  
  1025.  
  1026. local maxAng = Instance.new("DoubleConstrainedValue")
  1027. maxAng.MaxValue = 300
  1028. maxAng.MinValue = 10
  1029. maxAng.Value = 10
  1030. if MorphInfo[1] then
  1031. coroutine.resume(coroutine.create(function()
  1032. while true do
  1033. swait()
  1034. maxAng.Value = RootPart.Velocity.Magnitude
  1035. Morphs[4].DesiredAngle = -rad(maxAng.Value)
  1036. Morphs[4].MaxVelocity = rad(5)
  1037. end
  1038. end))
  1039. end
  1040. -------------------------------------------------------------------------------------------------------------------------------------------------------
  1041.  
  1042. function Protector(object)
  1043. if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
  1044. game:GetService("RunService").Stepped:wait()
  1045. if object.Name ~= DecName and Debounces.ProtectionEnabled then
  1046. debServ:AddItem(object, 0)
  1047. if object:IsA("BodyMover") then
  1048. RootPart.Velocity = Vec(0,0,0)
  1049. --just in case m8
  1050. coroutine.resume(coroutine.create(function()
  1051. game:GetService("RunService").Stepped:wait()
  1052. RootPart.Velocity = Vec(0,0,0)
  1053. end))
  1054. --extra protection fam
  1055. end
  1056. end
  1057. end
  1058. end
  1059.  
  1060. function Momentum_Cancel(partfam)
  1061. if partfam ~= nil and Debounces.ProtectionEnabled then
  1062. local function MC()
  1063. if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then
  1064. local stopper = Inst("BodyVelocity", partfam)
  1065. stopper.Name = DecName
  1066. stopper.MaxForce = Vec(huge, huge, huge)
  1067. stopper.Velocity = Vec(1, 1, 1)
  1068. debServ:AddItem(stopper, .05)
  1069. end
  1070. if partfam.Anchored then
  1071. partfam.Anchored = false
  1072. end
  1073. end
  1074. partfam.Changed:connect(MC)
  1075. end
  1076. end
  1077.  
  1078. for _, child in pairs(Character:GetChildren()) do
  1079. if child:IsA("BasePart") then
  1080. child.ChildAdded:connect(Protector)
  1081. child.DescendantAdded:connect(Protector)
  1082. Momentum_Cancel(child)
  1083. end
  1084. end
  1085. for _, child in pairs(Tekitodos:GetChildren()) do
  1086. if child:IsA("BasePart") then
  1087. child.ChildAdded:connect(Protector)
  1088. child.DescendantAdded:connect(Protector)
  1089. end
  1090. end
  1091.  
  1092. function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame)
  1093. local tpart = Instance.new("Part")
  1094. tpart.Parent = F2
  1095. tpart.Transparency = 1
  1096. tpart.Name = "hoi hoi"
  1097. tpart.Anchored = true
  1098. tpart.CanCollide = false
  1099. tpart.Locked = true
  1100. tpart.Size = Vector3.new(.2,.2,.2)
  1101. tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2))
  1102. local bill = Instance.new("BillboardGui")
  1103. bill.Parent = tpart
  1104. bill.AlwaysOnTop = true
  1105. bill.Name = "HUHHHHHNAAAA"
  1106. bill.Size = UDim2.new(6, 0, 3, 0)
  1107. bill.StudsOffset = Vector3.new(0, 1, 0)
  1108. local counter = 0
  1109. local textl = Instance.new("TextLabel")
  1110. textl.Parent = bill
  1111. textl.Name = "WHYYYYYYYY"
  1112. textl.BackgroundTransparency = 1
  1113. textl.Size = UDim2.new(1, 0, 1, 0)
  1114. textl.Font = font
  1115. textl.Text = text
  1116. textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255)
  1117. textl.TextScaled = true
  1118. textl.TextStrokeColor3 = Color3.new(scr/255, scg/255, scb/255)
  1119. textl.TextStrokeTransparency = 0
  1120. coroutine.resume(coroutine.create(function()
  1121. while textl.TextTransparency < 1 do
  1122. swait()
  1123. if bill.StudsOffset.Y >= 5 then
  1124. if counter >= duration then
  1125. textl.TextTransparency = textl.TextTransparency+.15
  1126. textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15
  1127. else
  1128. counter = counter+.1
  1129. end
  1130. else
  1131. bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0)
  1132. end
  1133. end
  1134. debServ:AddItem(bill, 0)
  1135. debServ:AddItem(textl, 0)
  1136. debServ:AddItem(tpart, 0)
  1137. end))
  1138. end
  1139.  
  1140. function Apply_Buff(amount, duration)
  1141. coroutine.resume(coroutine.create(function()
  1142. if amount > 0 and duration > 0 then
  1143. Damage_Buff = Damage_Buff+amount
  1144. MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1145. swait(duration/FrameRate)
  1146. Damage_Buff = Damage_Buff-amount
  1147. MakeText("-"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1148. elseif duration == 0 then
  1149. Damage_Buff = Damage_Buff+amount
  1150. MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1151. end
  1152. end))
  1153. end
  1154.  
  1155. coroutine.resume(coroutine.create(function()
  1156. while true do
  1157. wait(2)
  1158. if Damage_Buff < 1 then
  1159. Damage_Buff = 1
  1160. end
  1161. end
  1162. end))
  1163.  
  1164. function clerp(a,b,t)
  1165. local qa = {QuaternionFromCFrame(a)}
  1166. local qb = {QuaternionFromCFrame(b)}
  1167. local ax, ay, az = a.x, a.y, a.z
  1168. local bx, by, bz = b.x, b.y, b.z
  1169. local _t = 1-t
  1170. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1171. end
  1172.  
  1173. function QuaternionFromCFrame(cf)
  1174. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1175. local trace = m00 + m11 + m22
  1176. if trace > 0 then
  1177. local s = math.sqrt(1 + trace)
  1178. local recip = 0.5/s
  1179. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1180. else
  1181. local i = 0
  1182. if m11 > m00 then
  1183. i = 1
  1184. end
  1185. if m22 > (i == 0 and m00 or m11) then
  1186. i = 2
  1187. end
  1188. if i == 0 then
  1189. local s = math.sqrt(m00-m11-m22+1)
  1190. local recip = 0.5/s
  1191. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1192. elseif i == 1 then
  1193. local s = math.sqrt(m11-m22-m00+1)
  1194. local recip = 0.5/s
  1195. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1196. elseif i == 2 then
  1197. local s = math.sqrt(m22-m00-m11+1)
  1198. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1199. end
  1200. end
  1201. end
  1202.  
  1203. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1204. local xs, ys, zs = x + x, y + y, z + z
  1205. local wx, wy, wz = w*xs, w*ys, w*zs
  1206. local xx = x*xs
  1207. local xy = x*ys
  1208. local xz = x*zs
  1209. local yy = y*ys
  1210. local yz = y*zs
  1211. local zz = z*zs
  1212. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1213. end
  1214.  
  1215. function QuaternionSlerp(a, b, t)
  1216. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1217. local startInterp, finishInterp;
  1218. if cosTheta >= 0.0001 then
  1219. if (1 - cosTheta) > 0.0001 then
  1220. local theta = math.acos(cosTheta)
  1221. local invSinTheta = 1/math.sin(theta)
  1222. startInterp = math.sin((1-t)*theta)*invSinTheta
  1223. finishInterp = math.sin(t*theta)*invSinTheta
  1224. else
  1225. startInterp = 1-t
  1226. finishInterp = t
  1227. end
  1228. else
  1229. if (1+cosTheta) > 0.0001 then
  1230. local theta = math.acos(-cosTheta)
  1231. local invSinTheta = 1/math.sin(theta)
  1232. startInterp = math.sin((t-1)*theta)*invSinTheta
  1233. finishInterp = math.sin(t*theta)*invSinTheta
  1234. else
  1235. startInterp = t-1
  1236. finishInterp = t
  1237. end
  1238. end
  1239. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1240. end
  1241.  
  1242. function FindHum(parent)
  1243. local hm = nil
  1244. for _, HM in pairs(parent:GetChildren()) do
  1245. if HM:IsA("Humanoid") then
  1246. hm = HM
  1247. end
  1248. end
  1249. return hm
  1250. end
  1251.  
  1252. function Sound(parent, ID, Volume, Pitch, Looped)
  1253. local sound = Inst("Sound", parent)
  1254. sound.SoundId = "http://roblox.com/asset/?id="..ID
  1255. sound.Volume = Volume
  1256. sound.Pitch = Pitch
  1257. sound.Looped = Looped
  1258. sound:Play()
  1259. return sound
  1260. end
  1261.  
  1262. local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, LF, LFD, Comp, DamType, HitEffect, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
  1263. local humanoid = FindHum(Hit.Parent)
  1264. if humanoid and humanoid ~= Humanoid then
  1265. local IsSafe = true
  1266. for _, p in pairs(EnemiesHit) do
  1267. if p[1] == humanoid then
  1268. if p[2] then
  1269. IsSafe = false
  1270. end
  1271. end
  1272. end
  1273. if IsSafe then
  1274. if HitEffect == "None" then
  1275. elseif HitEffect == "Sphere" then
  1276. MagicSphere(Colour1, "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, .1)
  1277. elseif HitEffect == "Blood" then
  1278. for i = 0, rand(6,10), 1 do
  1279. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
  1280. end
  1281. elseif HitEffect == "L-Blood" then
  1282. for i = 0, rand(6,10), 1 do
  1283. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 40, 1, .1, 0, .4, 0)
  1284. end
  1285. elseif HitEffect == "B-Blood" then
  1286. MagicSphere(Colour1, "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, .1)
  1287. for i = 0, rand(6,10), 1 do
  1288. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
  1289. end
  1290. elseif HitEffect == "Slashed" then
  1291. local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
  1292. MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
  1293. MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
  1294. elseif HitEffect == "M-Slashed" then
  1295. for i = 0, rand(6,12) do
  1296. local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
  1297. MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
  1298. MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
  1299. end
  1300. end
  1301. local enemy = nil
  1302. for i, p in pairs(EnemiesHit) do
  1303. if p[1] == humanoid then
  1304. enemy = p
  1305. enemy[2] = true
  1306. table.insert(enemy, i)
  1307. end
  1308. end
  1309. if enemy == nil then
  1310. table.insert(EnemiesHit, {humanoid, true, DamType, #EnemiesHit+1})
  1311. enemy = EnemiesHit[#EnemiesHit]
  1312. end
  1313. if humanoid.Parent.Parent ~= workspace then
  1314. humanoid.Parent.Parent = workspace
  1315. end
  1316. local lastState = enemy[3]
  1317. coroutine.resume(coroutine.create(function()
  1318. swait(Duration/FrameRate)
  1319. enemy[2] = false
  1320. end))
  1321. local Damage = 1
  1322. if IsRan then
  1323. Damage = rand(MinDam, MaxDam)
  1324. else
  1325. Damage = MaxDam
  1326. end
  1327. if Debounces.KeyStrokeEnabled then
  1328. retr.Value = retr.Value+1
  1329. end
  1330. local HadOpHP = false
  1331. if SoEff then
  1332. local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
  1333. debServ:AddItem(HitSound, 6)
  1334. end
  1335. if Comp then
  1336. if humanoid.MaxHealth >= 50000 or humanoid.MaxHealth == 0 then
  1337. if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
  1338. local regen = humanoid.Parent:FindFirstChild("Health")
  1339. if regen then
  1340. debServ:AddItem(regen, 0)
  1341. end
  1342. elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
  1343. humanoid.MaxHealth = 100
  1344. HadOpHP = true
  1345. else
  1346. Damage = Damage*(humanoid.MaxHealth/100)
  1347. end
  1348. end
  1349. else
  1350. if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
  1351. local regen = humanoid.Parent:FindFirstChild("Health")
  1352. if regen then
  1353. debServ:AddItem(regen, 0)
  1354. end
  1355. elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
  1356. humanoid.MaxHealth = 100
  1357. HadOpHP = true
  1358. end
  1359. end
  1360. if Damage_Buff > 0 then
  1361. Damage = Damage*Damage_Buff
  1362. end
  1363. if ObjVals.Awakened and humanoid.Health > 0 then
  1364. if humanoid.Health - Damage <= 0 then
  1365. Apply_Buff(.05, 60*2)
  1366. end
  1367. end
  1368. humanoid.Health = humanoid.Health-Damage
  1369. coroutine.resume(coroutine.create(function()
  1370. if not HitCount[1] then
  1371. HitCount[2] = HitCount[2]+1
  1372. HitCount[3] = HitCount[3]+Damage
  1373. if HitCount[2] >= 2 then
  1374. HitCount[1] = true
  1375. HC:TweenPosition(Ud2(.91, 0, .35, 0), _, "Linear", .01, true)
  1376. local timer = HitCount[4]
  1377. while timer[1] > 0 do
  1378. swait(.01/FrameRate)
  1379. timer[1] = timer[1]-.1
  1380. HCBB.Size = Ud2(timer[1]/timer[2], 0, 1, 0)
  1381. HCBB.Position = Ud2((((-timer[2]+timer[1])*-1)/timer[2])/2, 0, 0, 0)
  1382. HCH.Text = HitCount[2].." Hits"
  1383. HCTD.Text = HitCount[3]
  1384. end
  1385. HC:TweenPosition(Ud2(1, 0, .35, 0), _, "Linear", .3, true)
  1386. HitCount[1] = false
  1387. timer[1] = timer[2]
  1388. HitCount[2] = 0
  1389. HitCount[3] = 0
  1390. end
  1391. else
  1392. HitCount[2] = HitCount[2]+1
  1393. HitCount[3] = HitCount[3]+Damage
  1394. local timer = HitCount[4]
  1395. timer[1] = timer[2]
  1396. end
  1397. end))
  1398. if Damage ~= 0 then
  1399. if Damage >= (humanoid.MaxHealth/5) then
  1400. --Crit hit boi
  1401. MakeText("-"..Damage.."", "SciFi", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
  1402. else
  1403. local mtc = BC(Colour1).Color
  1404. MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)
  1405. end
  1406. end
  1407. if LF == true then
  1408. if LFD < 1 then
  1409. LFD = 2
  1410. end
  1411. Humanoid.Health = Humanoid.Health+(Damage/LFD)
  1412. MakeText("+"..(Damage/LFD), FONT, .2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
  1413. end
  1414. if HKB and DamType ~= "SkyRocket" and DamType ~= "Knockdown2" then
  1415. if Property.Name ~= "Point" then
  1416. local KBCF = Cf(Hit.Position, Property.Position)
  1417. Hit.Velocity = KBCF.lookVector*-Knockback
  1418. else
  1419. Hit.Velocity = Property.CFrame.lookVector*Knockback
  1420. end
  1421. end
  1422. if DamType == "Normal" then
  1423. coroutine.resume(coroutine.create(function()
  1424. repeat swait() until not enemy[2]
  1425. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1426. table.remove(EnemiesHit, enemy[4])
  1427. end
  1428. end))
  1429. elseif DamType == "Stun" then
  1430. MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
  1431. local pos = Inst("BodyPosition", Hit)
  1432. pos.MaxForce = Vec(huge,huge,huge)
  1433. pos.Position = Hit.Position
  1434. local gy = Inst("BodyGyro", Hit)
  1435. gy.MaxTorque = Vec(100, 100, 100)
  1436. gy.CFrame = Hit.CFrame
  1437. debServ:AddItem(pos, (Duration*10))
  1438. debServ:AddItem(gy, (Duration*10))
  1439. coroutine.resume(coroutine.create(function()
  1440. local pro = {Property.Name, Property.CFrame, Property.Position}
  1441. repeat swait() until pos.Parent == nil or enemy[3] == "Cancel"
  1442. if HKB then
  1443. if pro[1] ~= "Point" then
  1444. local KBCF = Cf(Hit.Position, pro[3])
  1445. Hit.Velocity = KBCF.lookVector*-Knockback
  1446. else
  1447. Hit.Velocity = pro[2].lookVector*Knockback
  1448. end
  1449. end
  1450. if enemy[3] == "Cancel" or enemy[3] == lastState then
  1451. debServ:AddItem(pos, 0)
  1452. debServ:AddItem(gy, 0)
  1453. table.remove(EnemiesHit, enemy[4])
  1454. end
  1455. end))
  1456. elseif DamType == "Knockdown" then
  1457. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1458. coroutine.resume(coroutine.create(function()
  1459. repeat swait() until not enemy[2]
  1460. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1461. table.remove(EnemiesHit, enemy[4])
  1462. end
  1463. end))
  1464. elseif DamType == "Knockdown2" then
  1465. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1466. local fall = Inst("BodyGyro", Hit)
  1467. fall.Name = "MadeFor"..Hit.Parent.Name
  1468. fall.MaxTorque = Vec(huge, 0, huge)
  1469. fall.CFrame = Cf() * Euler(rad(90), 0, 0)
  1470. fall.P = 30000
  1471. if Property.Name ~= "Point" then
  1472. local KBCF = Cf(Hit.Position, Property.Position)
  1473. Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, -Knockback[2], 0)
  1474. else
  1475. Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, -Knockback[2], 0)
  1476. end
  1477. coroutine.resume(coroutine.create(function()
  1478. local ti = 0
  1479. repeat
  1480. ti = ti+.1
  1481. wait(.3)
  1482. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1483. until ti >= (Duration*3) or enemy[3] == "Cancel"
  1484. debServ:AddItem(fall, 0)
  1485. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1486. table.remove(EnemiesHit, enemy[4])
  1487. end
  1488. humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1489. end))
  1490. elseif DamType == "SkyRocket" then
  1491. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1492. if Property.Name ~= "Point" then
  1493. local KBCF = Cf(Hit.Position, Property.Position)
  1494. Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, Knockback[2], 0)
  1495. else
  1496. Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, Knockback[2], 0)
  1497. end
  1498. coroutine.resume(coroutine.create(function()
  1499. repeat swait() until not enemy[2]
  1500. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1501. table.remove(EnemiesHit, enemy[4])
  1502. end
  1503. end))
  1504. elseif DamType == "FreezeStun" then
  1505. MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
  1506. coroutine.resume(coroutine.create(function()
  1507. local ti = 0
  1508. local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
  1509. if not h then
  1510. h = Hit
  1511. end
  1512. local p = h.Position
  1513. local pos = Inst("BodyPosition", h)
  1514. pos.MaxForce = Vec(huge,huge,huge)
  1515. pos.Position = p
  1516. local r = {0, 1}
  1517. repeat
  1518. if r[1] >= r[2] then
  1519. MagicRing2("Bright yellow", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
  1520. r[1] = 0
  1521. else
  1522. r[1] = r[1]+.1
  1523. end
  1524. ti = ti+.1
  1525. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1526. if p:IsA("BasePart") then
  1527. p.Anchored = true
  1528. end
  1529. end
  1530. if not pos.Parent then
  1531. pos = Inst("BodyPosition", h)
  1532. pos.MaxForce = Vec(huge,huge,huge)
  1533. pos.Position = p
  1534. end
  1535. wait(.3)
  1536. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1537. until ti >= (Duration*5) or enemy[3] == "Cancel"
  1538. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1539. if p:IsA("BasePart") then
  1540. p.Anchored = false
  1541. end
  1542. end
  1543. debServ:AddItem(pos, 0)
  1544. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1545. table.remove(EnemiesHit, enemy[4])
  1546. end
  1547. end))
  1548. elseif DamType == "KnockDownFreezeStun" then
  1549. --local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true)
  1550. MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
  1551. coroutine.resume(coroutine.create(function()
  1552. local ti = 0
  1553. local scf = nil
  1554. local IL = {Character, Hit.Parent}
  1555. local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true)
  1556. if Ground then
  1557. Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0)
  1558. scf = Cf(Pos) * Euler(rad(-90), 0, 0)
  1559. end
  1560. local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
  1561. if not h then
  1562. h = Hit
  1563. end
  1564. local p = h.Position
  1565. local pos = Inst("BodyPosition", h)
  1566. pos.MaxForce = Vec(huge,huge,huge)
  1567. pos.Position = p
  1568. local r = {0, 1}
  1569. repeat
  1570. if r[1] >= r[2] then
  1571. MagicRing2("New Yeller", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
  1572. r[1] = 0
  1573. else
  1574. r[1] = r[1]+.1
  1575. end
  1576. ti = ti+.1
  1577. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1578. if p:IsA("BasePart") then
  1579. p.Anchored = true
  1580. end
  1581. end
  1582. if not pos.Parent then
  1583. pos = Inst("BodyPosition", h)
  1584. pos.MaxForce = Vec(huge,huge,huge)
  1585. pos.Position = p
  1586. end
  1587. Hit.CFrame = scf
  1588. wait(.3)
  1589. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1590. until ti >= (Duration*4) or enemy[3] == "Cancel"
  1591. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1592. if p:IsA("BasePart") then
  1593. p.Anchored = false
  1594. end
  1595. end
  1596. debServ:AddItem(pos, 0)
  1597. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1598. table.remove(EnemiesHit, enemy[4])
  1599. end
  1600. end))
  1601. end
  1602. if HDrag then
  1603. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1604. local pos = Inst("BodyPosition", Hit)
  1605. pos.MaxForce = Vec(huge, huge, huge)
  1606. pos.Position = Drag_To_Part.Position
  1607. local d = Inst("NumberValue", pos)
  1608. d.Name = "Duration"
  1609. d.Value = DragDuration
  1610. table.insert(DragTable, pos)
  1611. end
  1612. if HadOpHP then
  1613. coroutine.resume(coroutine.create(function()
  1614. wait()
  1615. Damage = Damage*2
  1616. humanoid.Health = humanoid.Health-Damage
  1617. print("rekted boi")
  1618. MakeText("-"..Damage.."", "Bodoni", .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
  1619. end))
  1620. end
  1621. end
  1622. end
  1623. end
  1624.  
  1625. function FindNearestHumanoidPart(Position, range)
  1626. local Dis = range
  1627. local Par = nil
  1628. local Noid = nil
  1629. for _, c in pairs(workspace:GetChildren()) do
  1630. local hum = FindHum(c)
  1631. if hum and hum ~= Humanoid then
  1632. for _, p in pairs(hum.Parent:GetChildren()) do
  1633. if p:IsA("BasePart") then
  1634. local mag = (p.Position - Position).magnitude
  1635. if mag <= Dis then
  1636. Par = p
  1637. Dis = mag
  1638. Noid = hum
  1639. end
  1640. end
  1641. end
  1642. end
  1643. end
  1644. return Par, Noid
  1645. end
  1646.  
  1647. function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
  1648. local Dis = range
  1649. local Par = nil
  1650. local Noid = nil
  1651. local function CheckIfListed(h)
  1652. local safe = true
  1653. for _, p in pairs(IgnoreList) do
  1654. if p == h then
  1655. safe = false
  1656. end
  1657. end
  1658. return safe
  1659. end
  1660. for _, c in pairs(workspace:GetChildren()) do
  1661. local hum = FindHum(c)
  1662. if hum and hum ~= Humanoid then
  1663. local safe = CheckIfListed(hum)
  1664. if safe then
  1665. for _, p in pairs(hum.Parent:GetChildren()) do
  1666. if p:IsA("BasePart") then
  1667. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1668. if mag <= Dis then
  1669. Par = p
  1670. Dis = mag
  1671. Noid = hum
  1672. end
  1673. end
  1674. end
  1675. end
  1676. end
  1677. end
  1678. return Par, Noid
  1679. end
  1680.  
  1681. function FindAllNearestHumanoids(Position, Range)
  1682. local NearestHumanoids = {}
  1683. local function CheckIfListed(h)
  1684. local listed = false
  1685. for i,hu in pairs(NearestHumanoids) do
  1686. if hu[1] == h then
  1687. listed = true
  1688. end
  1689. end
  1690. return listed
  1691. end
  1692. for _, c in pairs(workspace:GetChildren()) do
  1693. local hum = FindHum(c)
  1694. local listed = CheckIfListed(hum)
  1695. if hum and hum ~= Humanoid and not listed then
  1696. local Dis = Range
  1697. local Par = nil
  1698. for _, p in pairs(hum.Parent:GetChildren()) do
  1699. if p:IsA("BasePart") then
  1700. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1701. if mag <= Dis then
  1702. Par = p
  1703. Dis = mag
  1704. end
  1705. end
  1706. end
  1707. if Par then
  1708. table.insert(NearestHumanoids, {hum, Par})
  1709. end
  1710. end
  1711. end
  1712. return NearestHumanoids
  1713. end
  1714.  
  1715. function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
  1716. local NearestHumanoids = {}
  1717. local function CheckIfListedInNH(h)
  1718. local listed = false
  1719. for i,hu in pairs(NearestHumanoids) do
  1720. if hu[1] == h then
  1721. listed = true
  1722. end
  1723. end
  1724. return listed
  1725. end
  1726. for _, c in pairs(workspace:GetChildren()) do
  1727. local hum = FindHum(c)
  1728. local function CheckIfListed(h)
  1729. local safe = true
  1730. for _, p in pairs(IgnoreList) do
  1731. if p == h then
  1732. safe = false
  1733. end
  1734. end
  1735. return safe
  1736. end
  1737. local safe = CheckIfListed(hum)
  1738. local listed = CheckIfListedInNH(hum)
  1739. if hum and hum ~= Humanoid and safe and not listed then
  1740. local Dis = Range
  1741. local Par = nil
  1742. for _, p in pairs(hum.Parent:GetChildren()) do
  1743. if p:IsA("BasePart") then
  1744. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1745. if mag <= Dis then
  1746. Par = p
  1747. Dis = mag
  1748. end
  1749. end
  1750. end
  1751. if Par then
  1752. table.insert(NearestHumanoids, {hum, Par})
  1753. end
  1754. end
  1755. end
  1756. return NearestHumanoids
  1757. end
  1758.  
  1759. function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, dur, hd, dd, soe, soid, sopit, sovol)
  1760. for _, c in pairs(workspace:GetChildren()) do
  1761. local hum = FindHum(c)
  1762. if hum and hum ~= Humanoid then
  1763. local Dis = range
  1764. local Par = nil
  1765. for _, p in pairs(hum.Parent:GetChildren()) do
  1766. if p:IsA("BasePart") then
  1767. local mag = ((p.Position - Part.Position).magnitude)-(p.Size.Magnitude/2)
  1768. if mag <= Dis then
  1769. Par = p
  1770. Dis = mag
  1771. end
  1772. end
  1773. end
  1774. if Par then
  1775. DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, Part, dur, hd, dd, soe, soid, sopit, sovol)
  1776. end
  1777. end
  1778. end
  1779. end
  1780.  
  1781. local function CFrameFromTopBack(at, top, back)
  1782. local right = top:Cross(back)
  1783. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1784. end
  1785.  
  1786. function NoOutline(Part)
  1787. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1788. end
  1789.  
  1790. function Triangle(a, b, c, tcol, tmat)
  1791. local edg1 = (c-a):Dot((b-a).unit)
  1792. local edg2 = (a-b):Dot((c-b).unit)
  1793. local edg3 = (b-c):Dot((a-c).unit)
  1794. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1795. a, b, c = a, b, c
  1796. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1797. a, b, c = b, c, a
  1798. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1799. a, b, c = c, a, b
  1800. else
  1801. return
  1802. end
  1803.  
  1804. local len1 = (c-a):Dot((b-a).unit)
  1805. local len2 = (b-a).magnitude - len1
  1806. local width = (a + (b-a).unit*len1 - c).magnitude
  1807.  
  1808. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1809.  
  1810. local list = {}
  1811.  
  1812. if len1 > 0.01 then
  1813. local w1 = Inst('WedgePart', F3)
  1814. w1.Material = tmat
  1815. w1.BrickColor = BC(tcol)
  1816. w1.Transparency = 0
  1817. w1.Reflectance = 0
  1818. w1.CanCollide = false
  1819. NoOutline(w1)
  1820. local sz = Vec(0.2, width, len1)
  1821. w1.Size = sz
  1822. local sp = Inst("SpecialMesh",w1)
  1823. sp.MeshType = "Wedge"
  1824. sp.Scale = Vec(0,1,1) * sz/w1.Size
  1825. w1:BreakJoints()
  1826. w1.Anchored = true
  1827. w1.Transparency = 0.7
  1828. debServ:AddItem(w1,25)
  1829. coroutine.resume(coroutine.create(function()
  1830. for t = .7, 1.045, .045 do
  1831. runServ.Stepped:wait()
  1832. w1.Transparency = t
  1833. end
  1834. debServ:AddItem(w1, 0)
  1835. end))
  1836. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1837. table.insert(list,w1)
  1838. end
  1839.  
  1840. if len2 > 0.01 then
  1841. local w2 = Inst('WedgePart', F3)
  1842. w2.Material = tmat
  1843. w2.BrickColor = BC(tcol)
  1844. w2.Transparency = 0
  1845. w2.Reflectance = 0
  1846. w2.CanCollide = false
  1847. NoOutline(w2)
  1848. local sz = Vec(0.2, width, len2)
  1849. w2.Size = sz
  1850. local sp = Inst("SpecialMesh",w2)
  1851. sp.MeshType = "Wedge"
  1852. sp.Scale = Vec(0,1,1) * sz/w2.Size
  1853. w2:BreakJoints()
  1854. w2.Anchored = true
  1855. w2.Transparency = 0.7
  1856. debServ:AddItem(w2,25)
  1857. coroutine.resume(coroutine.create(function()
  1858. for t = .7, 1.045, .045 do
  1859. runServ.Stepped:wait()
  1860. w2.Transparency = t
  1861. end
  1862. debServ:AddItem(w2, 0)
  1863. end))
  1864. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1865. table.insert(list,w2)
  1866. end
  1867. return unpack(list)
  1868. end
  1869.  
  1870. function Bringer()
  1871. for i, d in pairs(DragTable) do
  1872. if d then
  1873. if d:IsA("BodyPosition") then
  1874. local tem = d:FindFirstChild("Time")
  1875. if not tem then
  1876. tem = Inst("NumberValue", d)
  1877. tem.Name = "Time"
  1878. tem.Value = 0
  1879. end
  1880. local Dur = d:FindFirstChild("Duration")
  1881. if not Dur then
  1882. Dur = Inst("NumberValue", d)
  1883. Dur.Name = "Duration"
  1884. Dur.Value = 1.5
  1885. end
  1886. if tem.Value < Dur.Value then
  1887. tem.Value = tem.Value+.1
  1888. d.P = 20000
  1889. d.Position = Drag_To_Part.Position
  1890. else
  1891. debServ:AddItem(tem, 0)
  1892. debServ:AddItem(Dur, 0)
  1893. debServ:AddItem(d, 0)
  1894. table.remove(DragTable, i)
  1895. end
  1896. end
  1897. end
  1898. end
  1899. end
  1900. ------------------------------------------------------------------------------------------------------------------------------------------------------
  1901. function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1902. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1903. part.CFrame = cframe
  1904. coroutine.resume(coroutine.create(function()
  1905. debServ:AddItem(part, 30)
  1906. debServ:AddItem(mesh, 30)
  1907. while part.Transparency < 1 do
  1908. runServ.Stepped:wait()
  1909. part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  1910. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1911. part.Transparency = part.Transparency+Delay
  1912. end
  1913. debServ:AddItem(part, 0)
  1914. debServ:AddItem(mesh, 0)
  1915. end))
  1916. end
  1917.  
  1918. function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1919. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1920. part.CFrame = cframe
  1921. coroutine.resume(coroutine.create(function()
  1922. debServ:AddItem(part, 30)
  1923. debServ:AddItem(mesh, 30)
  1924. while part.Transparency < 1 do
  1925. runServ.Stepped:wait()
  1926. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1927. part.Transparency = part.Transparency+Delay
  1928. end
  1929. debServ:AddItem(part, 0)
  1930. debServ:AddItem(mesh, 0)
  1931. end))
  1932. end
  1933.  
  1934. function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
  1935. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1936. part.CFrame = cframe
  1937. coroutine.resume(coroutine.create(function()
  1938. debServ:AddItem(part, 30)
  1939. debServ:AddItem(mesh, 30)
  1940. while part.Transparency < 1 do
  1941. runServ.Stepped:wait()
  1942. part.Transparency = part.Transparency+Delay
  1943. end
  1944. debServ:AddItem(part, 0)
  1945. debServ:AddItem(mesh, 0)
  1946. end))
  1947. end
  1948.  
  1949. function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  1950. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1951. part.CFrame = cframe
  1952. coroutine.resume(coroutine.create(function()
  1953. debServ:AddItem(part, 30)
  1954. debServ:AddItem(mesh, 30)
  1955. local cf = cframe
  1956. while part.Transparency < 1 do
  1957. runServ.Stepped:wait()
  1958. cf = cf * Cf(xInc, yInc, zInc)
  1959. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  1960. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1961. part.Transparency = part.Transparency+Delay
  1962. end
  1963. debServ:AddItem(part, 0)
  1964. debServ:AddItem(mesh, 0)
  1965. end))
  1966. end
  1967.  
  1968. function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  1969. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1970. part.CFrame = cframe
  1971. coroutine.resume(coroutine.create(function()
  1972. debServ:AddItem(part, 30)
  1973. debServ:AddItem(mesh, 30)
  1974. while part.Transparency < 1 do
  1975. runServ.Stepped:wait()
  1976. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  1977. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1978. part.Transparency = part.Transparency+Delay
  1979. end
  1980. debServ:AddItem(part, 0)
  1981. debServ:AddItem(mesh, 0)
  1982. end))
  1983. end
  1984.  
  1985. function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  1986. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1987. part.CFrame = cframe
  1988. coroutine.resume(coroutine.create(function()
  1989. debServ:AddItem(part, 30)
  1990. debServ:AddItem(mesh, 30)
  1991. while part.Transparency < 1 do
  1992. runServ.Stepped:wait()
  1993. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  1994. part.Transparency = part.Transparency+Delay
  1995. end
  1996. debServ:AddItem(part, 0)
  1997. debServ:AddItem(mesh, 0)
  1998. end))
  1999. end
  2000.  
  2001. function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2002. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
  2003. part.CFrame = cframe
  2004. coroutine.resume(coroutine.create(function()
  2005. debServ:AddItem(part, 30)
  2006. debServ:AddItem(mesh, 30)
  2007. while part.Transparency < 1 do
  2008. runServ.Stepped:wait()
  2009. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2010. part.Transparency = part.Transparency+Delay
  2011. end
  2012. debServ:AddItem(part, 0)
  2013. debServ:AddItem(mesh, 0)
  2014. end))
  2015. end
  2016.  
  2017. function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
  2018. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
  2019. part.CFrame = cframe
  2020. coroutine.resume(coroutine.create(function()
  2021. debServ:AddItem(part, 30)
  2022. debServ:AddItem(mesh, 30)
  2023. while part.Transparency < 1 do
  2024. runServ.Stepped:wait()
  2025. part.Transparency = part.Transparency+Delay
  2026. end
  2027. debServ:AddItem(part, 0)
  2028. debServ:AddItem(mesh, 0)
  2029. end))
  2030. end
  2031.  
  2032. function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2033. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
  2034. part.CFrame = cframe
  2035. coroutine.resume(coroutine.create(function()
  2036. debServ:AddItem(part, 30)
  2037. debServ:AddItem(mesh, 30)
  2038. while part.Transparency < 1 do
  2039. runServ.Stepped:wait()
  2040. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2041. part.Transparency = part.Transparency+Delay
  2042. end
  2043. debServ:AddItem(part, 0)
  2044. debServ:AddItem(mesh, 0)
  2045. end))
  2046. end
  2047.  
  2048. function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2049. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
  2050. part.CFrame = cframe
  2051. coroutine.resume(coroutine.create(function()
  2052. debServ:AddItem(part, 30)
  2053. debServ:AddItem(mesh, 30)
  2054. while part.Transparency < 1 do
  2055. runServ.Stepped:wait()
  2056. part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
  2057. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2058. part.Transparency = part.Transparency+Delay
  2059. end
  2060. debServ:AddItem(part, 0)
  2061. debServ:AddItem(mesh, 0)
  2062. end))
  2063. end
  2064.  
  2065. function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2066. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
  2067. part.CFrame = cframe
  2068. coroutine.resume(coroutine.create(function()
  2069. debServ:AddItem(part, 30)
  2070. debServ:AddItem(mesh, 30)
  2071. while part.Transparency < 1 do
  2072. runServ.Stepped:wait()
  2073. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2074. part.Transparency = part.Transparency+Delay
  2075. end
  2076. debServ:AddItem(part, 0)
  2077. debServ:AddItem(mesh, 0)
  2078. end))
  2079. end
  2080.  
  2081. function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2082. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
  2083. part.CFrame = cframe
  2084. coroutine.resume(coroutine.create(function()
  2085. debServ:AddItem(part, 30)
  2086. debServ:AddItem(mesh, 30)
  2087. while part.Transparency < 1 do
  2088. runServ.Stepped:wait()
  2089. part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
  2090. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2091. part.Transparency = part.Transparency+Delay
  2092. end
  2093. debServ:AddItem(part, 0)
  2094. debServ:AddItem(mesh, 0)
  2095. end))
  2096. end
  2097.  
  2098. function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2099. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2100. part.CFrame = cframe
  2101. coroutine.resume(coroutine.create(function()
  2102. debServ:AddItem(part, 30)
  2103. debServ:AddItem(mesh, 30)
  2104. while part.Transparency < 1 do
  2105. runServ.Stepped:wait()
  2106. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2107. part.Transparency = part.Transparency+Delay
  2108. end
  2109. debServ:AddItem(part, 0)
  2110. debServ:AddItem(mesh, 0)
  2111. end))
  2112. end
  2113.  
  2114. function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
  2115. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2116. part.CFrame = cframe
  2117. coroutine.resume(coroutine.create(function()
  2118. debServ:AddItem(part, 30)
  2119. debServ:AddItem(mesh, 30)
  2120. while part.Transparency < 1 do
  2121. runServ.Stepped:wait()
  2122. part.Transparency = part.Transparency+Delay
  2123. end
  2124. debServ:AddItem(part, 0)
  2125. debServ:AddItem(mesh, 0)
  2126. end))
  2127. end
  2128.  
  2129. function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2130. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2131. part.CFrame = cframe
  2132. coroutine.resume(coroutine.create(function()
  2133. debServ:AddItem(part, 30)
  2134. debServ:AddItem(mesh, 30)
  2135. while part.Transparency < 1 do
  2136. runServ.Stepped:wait()
  2137. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2138. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2139. part.Transparency = part.Transparency+Delay
  2140. end
  2141. debServ:AddItem(part, 0)
  2142. debServ:AddItem(mesh, 0)
  2143. end))
  2144. end
  2145.  
  2146. function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2147. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2148. part.CFrame = cframe
  2149. coroutine.resume(coroutine.create(function()
  2150. debServ:AddItem(part, 30)
  2151. debServ:AddItem(mesh, 30)
  2152. while part.Transparency < 1 do
  2153. runServ.Stepped:wait()
  2154. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2155. part.Transparency = part.Transparency+Delay
  2156. end
  2157. debServ:AddItem(part, 0)
  2158. debServ:AddItem(mesh, 0)
  2159. end))
  2160. end
  2161.  
  2162. function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2163. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2164. part.CFrame = cframe
  2165. coroutine.resume(coroutine.create(function()
  2166. debServ:AddItem(part, 30)
  2167. debServ:AddItem(mesh, 30)
  2168. local cf = cframe
  2169. while part.Transparency < 1 do
  2170. runServ.Stepped:wait()
  2171. cf = cf * Cf(xInc, yInc, zInc)
  2172. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2173. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2174. part.Transparency = part.Transparency+Delay
  2175. end
  2176. debServ:AddItem(part, 0)
  2177. debServ:AddItem(mesh, 0)
  2178. end))
  2179. end
  2180.  
  2181. function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2182. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2183. part.CFrame = cframe
  2184. coroutine.resume(coroutine.create(function()
  2185. debServ:AddItem(part, 30)
  2186. debServ:AddItem(mesh, 30)
  2187. local cf = cframe
  2188. while part.Transparency < 1 do
  2189. runServ.Stepped:wait()
  2190. cf = cf * Cf(xInc, yInc, zInc)
  2191. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2192. part.Transparency = part.Transparency+Delay
  2193. end
  2194. debServ:AddItem(part, 0)
  2195. debServ:AddItem(mesh, 0)
  2196. end))
  2197. end
  2198.  
  2199. function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2200. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2201. part.CFrame = cframe
  2202. coroutine.resume(coroutine.create(function()
  2203. debServ:AddItem(part, 30)
  2204. debServ:AddItem(mesh, 30)
  2205. while part.Transparency < 1 do
  2206. runServ.Stepped:wait()
  2207. part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2208. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2209. part.Transparency = part.Transparency+Delay
  2210. end
  2211. debServ:AddItem(part, 0)
  2212. debServ:AddItem(mesh, 0)
  2213. end))
  2214. end
  2215.  
  2216. function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2217. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2218. part.CFrame = cframe
  2219. coroutine.resume(coroutine.create(function()
  2220. debServ:AddItem(part, 30)
  2221. debServ:AddItem(mesh, 30)
  2222. while part.Transparency < 1 do
  2223. runServ.Stepped:wait()
  2224. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2225. part.Transparency = part.Transparency+Delay
  2226. end
  2227. debServ:AddItem(part, 0)
  2228. debServ:AddItem(mesh, 0)
  2229. end))
  2230. end
  2231.  
  2232. function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
  2233. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2234. part.CFrame = cframe
  2235. coroutine.resume(coroutine.create(function()
  2236. debServ:AddItem(part, 30)
  2237. debServ:AddItem(mesh, 30)
  2238. while part.Transparency < 1 do
  2239. runServ.Stepped:wait()
  2240. part.Transparency = part.Transparency+Delay
  2241. end
  2242. debServ:AddItem(part, 0)
  2243. debServ:AddItem(mesh, 0)
  2244. end))
  2245. end
  2246.  
  2247. function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2248. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2249. part.CFrame = cframe
  2250. coroutine.resume(coroutine.create(function()
  2251. debServ:AddItem(part, 30)
  2252. debServ:AddItem(mesh, 30)
  2253. local cf = cframe
  2254. while part.Transparency < 1 do
  2255. runServ.Stepped:wait()
  2256. cf = cf * Cf(xInc, yInc, zInc)
  2257. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2258. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2259. part.Transparency = part.Transparency+Delay
  2260. end
  2261. debServ:AddItem(part, 0)
  2262. debServ:AddItem(mesh, 0)
  2263. end))
  2264. end
  2265.  
  2266. function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2267. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2268. part.CFrame = cframe
  2269. coroutine.resume(coroutine.create(function()
  2270. debServ:AddItem(part, 30)
  2271. debServ:AddItem(mesh, 30)
  2272. while part.Transparency < 1 do
  2273. runServ.Stepped:wait()
  2274. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2275. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2276. part.Transparency = part.Transparency+Delay
  2277. end
  2278. debServ:AddItem(part, 0)
  2279. debServ:AddItem(mesh, 0)
  2280. end))
  2281. end
  2282.  
  2283. function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2284. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2285. part.CFrame = cframe
  2286. coroutine.resume(coroutine.create(function()
  2287. debServ:AddItem(part, 30)
  2288. debServ:AddItem(mesh, 30)
  2289. while part.Transparency < 1 do
  2290. runServ.Stepped:wait()
  2291. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2292. part.Transparency = part.Transparency+Delay
  2293. end
  2294. debServ:AddItem(part, 0)
  2295. debServ:AddItem(mesh, 0)
  2296. end))
  2297. end
  2298. ------------------------------------------------------------------------------------------------------------------------------------------------------
  2299. function StopRBLXAnims()
  2300. for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
  2301. anim:Stop()
  2302. anim:Destroy()
  2303. end
  2304. end
  2305.  
  2306. function EquipAnim()
  2307. Humanoid.WalkSpeed = 0
  2308. Animate.Disabled = true
  2309. Debounces.Equipping = true
  2310. StopRBLXAnims()
  2311. RightShoulder.MaxVelocity = 5
  2312. LeftShoulder.MaxVelocity = 5
  2313. RightHip.MaxVelocity = 5
  2314. LeftHip.MaxVelocity = 5
  2315. RightShoulder.DesiredAngle = 0
  2316. LeftShoulder.DesiredAngle = 0
  2317. RightHip.DesiredAngle = 0
  2318. LeftHip.DesiredAngle = 0
  2319. Debounces.DisableJump = true
  2320. WepWeld.Part0 = Holder
  2321. WepWeld.Part1 = Handle
  2322. WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
  2323. WepWeld.C1 = Cf() * Euler(0, rad(180), 0)
  2324. LeftShoulder.Part0 = nil
  2325. LeftShoulder.Part1 = nil
  2326. RightShoulder.Part0 = nil
  2327. RightShoulder.Part1 = nil
  2328. FLeftShoulder.Part0 = Torso
  2329. FLeftShoulder.Part1 = LeftArm
  2330. FLeftShoulder.C0 = NLSC0
  2331. FLeftShoulder.C1 = NLSC1
  2332. FRightShoulder.Part0 = Torso
  2333. FRightShoulder.Part1 = RightArm
  2334. FRightShoulder.C0 = NRSC0
  2335. FRightShoulder.C1 = NRSC1
  2336. RootJoint.Part0 = nil
  2337. RootJoint.Part1 = nil
  2338. FRootJoint.Part0 = RootPart
  2339. FRootJoint.Part1 = Torso
  2340. FRootJoint.C0 = NRJC0
  2341. FRootJoint.C1 = NRJC1
  2342. LeftHip.Part0 = nil
  2343. LeftHip.Part1 = nil
  2344. RightHip.Part0 = nil
  2345. RightHip.Part1 = nil
  2346. FLeftHip.Part0 = Torso
  2347. FLeftHip.Part1 = LeftLeg
  2348. FLeftHip.C0 = NLHC0
  2349. FLeftHip.C1 = NLHC1
  2350. FRightHip.Part0 = Torso
  2351. FRightHip.Part1 = RightLeg
  2352. FRightHip.C0 = NRHC0
  2353. FRightHip.C1 = NRHC1
  2354. FRootJoint.C0= Cf(0, 50, 0)
  2355. FRootJoint.C1= Cf(0, 0, 0)
  2356. wait(.2)
  2357. for i = 0, .5, .1 do
  2358. swait()
  2359. local AnimSpeed = .6
  2360. --HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2361. --HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2362. --WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2363. --WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2364. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(30)), AnimSpeed)
  2365. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2366. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(50),0,rad(-6)), AnimSpeed)
  2367. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2368. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(30),0,0), AnimSpeed)
  2369. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2370. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.8,0)*Euler(rad(-50),0,0), AnimSpeed)
  2371. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2372. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-40),0,0), AnimSpeed)
  2373. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2374. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(20),0,0), AnimSpeed)
  2375. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
  2376. end
  2377. local groundC = "White"
  2378. local groundM = "SmoothPlastic"
  2379. local ground, _, _, material = workspace:FindPartOnRay(Ray.new(RootPart.Position, (RootPart.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 999),Character, true, true)
  2380. if ground then
  2381. groundC = ground.BrickColor.Name
  2382. groundM = material
  2383. end
  2384. MagicWave(groundC, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .2, .4, 2.2, .6, 2.2, .08)
  2385. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .6, .6, .1, 4.2, 4.2, .2, .08)
  2386. MagicSphere(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 6, 6, 6, 20.2, 20.2, 20.2, .04)
  2387. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 1, 1, .1, 4, 4, .2, .04)
  2388. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .8, .8, .1, 4, 4, .2, .04)
  2389. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .6, .6, .1, 4, 4, .2, .04)
  2390. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .4, .1, 4, 4, .2, .04)
  2391. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .2, .2, .1, 4, 4, .2, .04)
  2392. MagniDamage(RootPart, 25, true, 21, 22, true, 80, false, 0, true, "Knockdown", "Blood", .1, false, 0, true, HitSounds.Blunt.Med, 1, .5)
  2393. local SlamS = Sound(RootPart, "142070127", 1, 1, false)
  2394. debServ:AddItem(SlamS, 3)
  2395. for i = 0, rand(10, 15), 1 do
  2396. local size = rand(1, 5)
  2397. local part = CreatePart("Part", F3, groundC, groundM, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  2398. part.CFrame = RootPart.CFrame * Cf(rand(-15, 15), -3, rand(-15, 15)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
  2399. coroutine.resume(coroutine.create(function()
  2400. wait(2)
  2401. for t = 0, 1, .1 do
  2402. runServ.Stepped:wait()
  2403. part.Transparency = t
  2404. end
  2405. debServ:AddItem(part, 0)
  2406. end))
  2407. end
  2408. wait(2)
  2409. for i = 0, 3, .1 do
  2410. swait()
  2411. local AnimSpeed = .1
  2412. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-30),0,0), AnimSpeed)
  2413. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2414. end
  2415. chatServ:Chat(Head, "Let's get started.", 2)
  2416. wait(.5)
  2417. CurrentSpeed[1] = 8
  2418. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2419. Humanoid.JumpPower = 90
  2420. Debounces.Equipped = true
  2421. Debounces.Equipping = false
  2422. Debounces.DisableJump = false
  2423. end
  2424.  
  2425. function ClickCombo()
  2426. Debounces.Attacking = true
  2427. if Mode == 0 then
  2428.  
  2429. elseif Mode == 1 then
  2430. if Attack_Num == 1 then
  2431. Attack_Num = 2
  2432. for i = 0, 1, .1 do
  2433. swait()
  2434. local AnimSpeed = .4
  2435. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  2436. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2437. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2438. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2439. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  2440. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2441. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
  2442. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2443. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
  2444. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2445. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
  2446. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2447. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
  2448. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2449. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
  2450. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2451. end
  2452. local slash = Sound(Handle, "234365573", 1, .6, false)
  2453. debServ:AddItem(slash, 3)
  2454. c1 = nil
  2455. c2 = nil
  2456. RootPart.Velocity = RootPart.CFrame.lookVector*50
  2457. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2458. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2459. for i = 0, .8, .1 do
  2460. swait()
  2461. local x = Hit_Box
  2462. c2 = x.CFrame*Cf(0, .1, 0)
  2463. if c1 and (x.Position-c1.p).magnitude > .1 then
  2464. local h = 5
  2465. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2466. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2467. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2468. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2469. c1 = c2
  2470. elseif not c1 then
  2471. c1 = c2
  2472. end
  2473. local AnimSpeed = .4
  2474. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  2475. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2476. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2477. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2478. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
  2479. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
  2480. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
  2481. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2482. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
  2483. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2484. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  2485. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2486. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
  2487. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2488. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  2489. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2490. end
  2491. hit:disconnect()
  2492. hit2:disconnect()
  2493. elseif Attack_Num == 2 then
  2494. Attack_Num = 3
  2495. for i = 0, 1, .1 do
  2496. swait()
  2497. local AnimSpeed = .4
  2498. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
  2499. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2500. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2501. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2502. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(120)), AnimSpeed)
  2503. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-100),0,0), AnimSpeed)
  2504. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.35,-.2)*Euler(rad(30),0,rad(20)), AnimSpeed)
  2505. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2506. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,rad(-10),rad(-50)), AnimSpeed)
  2507. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2508. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(70),0), AnimSpeed)
  2509. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2510. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.3)*Euler(rad(4),rad(-30),rad(8)), AnimSpeed)
  2511. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2512. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  2513. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2514. end
  2515. local slash = Sound(Handle, "234365549", 1, .8, false)
  2516. debServ:AddItem(slash, 3)
  2517. c1 = nil
  2518. c2 = nil
  2519. RootPart.Velocity = RootPart.CFrame.lookVector*60
  2520. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2521. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2522. for i = 0, .8, .1 do
  2523. swait()
  2524. local x = Hit_Box
  2525. c2 = x.CFrame*Cf(0, .1, 0)
  2526. if c1 and (x.Position-c1.p).magnitude > .1 then
  2527. local h = 5
  2528. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2529. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2530. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2531. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2532. c1 = c2
  2533. elseif not c1 then
  2534. c1 = c2
  2535. end
  2536. local AnimSpeed = .4
  2537. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
  2538. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2539. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2540. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2541. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  2542. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-10),0,0), AnimSpeed)
  2543. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-30),0,rad(-25)), AnimSpeed)
  2544. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2545. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(30)), AnimSpeed)
  2546. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2547. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-20),rad(-30),0), AnimSpeed)
  2548. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2549. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(-10),rad(10)), AnimSpeed)
  2550. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2551. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,0)*Euler(rad(16),rad(30),rad(-10)), AnimSpeed)
  2552. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2553. end
  2554. hit:disconnect()
  2555. hit2:disconnect()
  2556. elseif Attack_Num == 3 then
  2557. Attack_Num = 4
  2558. Humanoid.WalkSpeed = 4
  2559. Debounces.DisableJump = true
  2560. local swing = Sound(RightLeg, "169445092", .7, .8, false)
  2561. debServ:AddItem(swing, 3)
  2562. for i = 0, 1.2, .1 do
  2563. swait()
  2564. MagniDamage(RightLeg, 4, true, 4, 5, false, {0, 52}, false, 0, false, "SkyRocket", "None", .5, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2565. local AnimSpeed = .4
  2566. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  2567. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2568. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2569. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2570. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-25),0,rad(12)), AnimSpeed)
  2571. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2572. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-25),0,rad(-12)), AnimSpeed)
  2573. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2574. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,0), AnimSpeed)
  2575. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2576. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), AnimSpeed)
  2577. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2578. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.4)*Euler(rad(130),0,0), AnimSpeed)
  2579. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2580. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-22),0,0), AnimSpeed)
  2581. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2582. end
  2583. local swing = Sound(RightLeg, "169445073", 1.2, .8, false)
  2584. debServ:AddItem(swing, 3)
  2585. for i = .5, 0, -.1 do
  2586. swait()
  2587. MagniDamage(RightLeg, i*8, false, 0, 0, false, {1, 4}, false, 0, true, "Knockdown2", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2588. if i <= .3 then
  2589. Humanoid.WalkSpeed = 0
  2590. end
  2591. local AnimSpeed = .4
  2592. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2593. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2594. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2595. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2596. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-30),0,rad(12)), AnimSpeed)
  2597. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2598. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-30),0,rad(-12)), AnimSpeed)
  2599. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2600. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,0), AnimSpeed)
  2601. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2602. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  2603. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2604. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.6)*Euler(rad(22),0,0), AnimSpeed)
  2605. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2606. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(12),0,0), AnimSpeed)
  2607. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2608. end
  2609. local ground = workspace:FindPartOnRay(Ray.new(RightLeg.Position, (RightLeg.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 2),Character, true, true)
  2610. if ground then
  2611. local SlamS = Sound(RightLeg, "142070127", 1, 1, false)
  2612. debServ:AddItem(SlamS, 3)
  2613. MagicWave(ground.BrickColor.Name, "SmoothPlastic", RightLeg.CFrame * Cf(0, -.8, 0), .1, .1, .1, .5, .1, .5, .08)
  2614. MagniDamage(RightLeg, 5, true, 5, 6, false, {20, -20}, false, 0, true, "Knockdown2", "L-Blood", .2, false, 0, true, "440145223", 1.3, .5)
  2615. swait(.2/FrameRate)
  2616. else
  2617. MagniDamage(RightLeg, 9, true, 1, 2, false, {0, 10}, false, 0, true, "Knockdown2", "Blood", .2, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2618. swait(.5/FrameRate)
  2619. end
  2620. Debounces.DisableJump = false
  2621. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2622. elseif Attack_Num == 4 then
  2623. Attack_Num = 1
  2624. Humanoid.WalkSpeed = 5
  2625. Debounces.DisableJump = true
  2626. for i = 0, 1.2, .1 do
  2627. swait()
  2628. local AnimSpeed = .4
  2629. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,.6)*Euler(rad(0),0,0), AnimSpeed)
  2630. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2631. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2632. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2633. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.4,-.4)*Euler(rad(160),0,0), AnimSpeed)
  2634. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2635. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.3,0.8,-.95)*Euler(rad(130),0,rad(50)), AnimSpeed)
  2636. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2637. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(40)), AnimSpeed)
  2638. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2639. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), AnimSpeed)
  2640. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2641. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(-5),0), AnimSpeed)
  2642. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2643. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(20),0), AnimSpeed)
  2644. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2645. end
  2646. local slash = Sound(Handle, "234365549", 1, .5, false)
  2647. debServ:AddItem(slash, 3)
  2648. c1 = nil
  2649. c2 = nil
  2650. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2651. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2652. Humanoid.WalkSpeed = 0
  2653. for i = 0, .5, .1 do
  2654. swait()
  2655. local x = Hit_Box2
  2656. c2 = x.CFrame*Cf(0, .1, 0)
  2657. if c1 and (x.Position-c1.p).magnitude > .1 then
  2658. local h = 5
  2659. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2660. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2661. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2662. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2663. c1 = c2
  2664. elseif not c1 then
  2665. c1 = c2
  2666. end
  2667. local AnimSpeed = .4
  2668. HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(150),0,rad(-40)), AnimSpeed)
  2669. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), AnimSpeed)
  2670. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2671. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2672. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), AnimSpeed)
  2673. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), AnimSpeed)
  2674. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), AnimSpeed)
  2675. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), AnimSpeed)
  2676. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-40)), AnimSpeed)
  2677. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2678. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(0,rad(60),0), AnimSpeed)
  2679. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  2680. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-50),rad(0),0), AnimSpeed)
  2681. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2682. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(10),rad(0),0), AnimSpeed)
  2683. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2684. end
  2685. hit:disconnect()
  2686. hit2:disconnect()
  2687. local ground, pos = workspace:FindPartOnRay(Ray.new(Hit_Box.Position, (Hit_Box.CFrame * Euler(0, rad(-90), 0)).lookVector.Unit * 2), Character, true, true)
  2688. if ground then
  2689. local SlamS = Sound(Hit_Box, "157878578", .3, 1.5, false)
  2690. debServ:AddItem(SlamS, 3)
  2691. MagicWave(ground.BrickColor.Name, "SmoothPlastic", Cf(pos), .3, .3, .3, 1, .5, 1, .08)
  2692. MagniDamage(Hit_Box, 7, true, 6, 7, true, 50, false, 0, true, "Normal", "Blood", .1, false, 0, true, "440145223", 1.3, .5)
  2693. for i = 0, rand(6, 12), 1 do
  2694. local size = rand(.2, .8)
  2695. local part = CreatePart("Part", F3, ground.BrickColor.Name, ground.Material.Name, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  2696. part.CFrame = Cf(pos) * Cf(rand(-5, 5), 0, rand(-5, 5)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
  2697. coroutine.resume(coroutine.create(function()
  2698. wait(2)
  2699. for t = 0, 1, .1 do
  2700. runServ.Stepped:wait()
  2701. part.Transparency = t
  2702. end
  2703. debServ:AddItem(part, 0)
  2704. end))
  2705. end
  2706. swait(.2/FrameRate)
  2707. else
  2708. swait(.4/FrameRate)
  2709. end
  2710. Debounces.DisableJump = false
  2711. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2712. end
  2713. elseif Mode == 2 then
  2714.  
  2715. elseif Mode == 3 then
  2716.  
  2717. elseif Mode == 4 then
  2718.  
  2719. end
  2720. Debounces.Attacking = false
  2721. coroutine.resume(coroutine.create(function()
  2722. if Attack_Num ~= 1 then
  2723. local ln = Attack_Num
  2724. for i = 0, 20, .1 do
  2725. runServ.Stepped:wait()
  2726. if Attack_Num ~= ln then
  2727. --print("aa, u cliked!")
  2728. break
  2729. end
  2730. end
  2731. if Attack_Num == ln then
  2732. --print("ur slow fam")
  2733. Attack_Num = 1
  2734. end
  2735. end
  2736. end))
  2737. end
  2738.  
  2739. function BlossomingDoom()
  2740. if retr.Value >= 15 then
  2741. Debounces.Attacking = true
  2742. Debounces.DisableJump = true
  2743. retr.Value = retr.Value-15
  2744. local released = false
  2745. local attacking = false
  2746. local bcount = {0, 1}
  2747. Mouse.KeyUp:connect(function(key)
  2748. if key == "z" then
  2749. released = true
  2750. end
  2751. end)
  2752. Humanoid.WalkSpeed = 0
  2753. coroutine.resume(coroutine.create(function()
  2754. while not attacking do
  2755. Humanoid.WalkSpeed = 0
  2756. swait()
  2757. local AnimSpeed = .4
  2758. change = .5
  2759. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2760. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2761. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2762. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2763. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(50+2*cos(sine/6))), AnimSpeed)
  2764. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  2765. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-50-2*cos(sine/6))), AnimSpeed)
  2766. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
  2767. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/6)),0,rad(40)), AnimSpeed)
  2768. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2769. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  2770. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  2771. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1-.1*cos(sine/20),0)*Euler(rad(17),0,rad(5)), AnimSpeed)
  2772. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(12),0), AnimSpeed)
  2773. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7-.1*cos(sine/20),0)*Euler(rad(24),0,rad(-10)), AnimSpeed)
  2774. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-25),0), AnimSpeed)
  2775. end
  2776. end))
  2777. swait(.1/FrameRate)
  2778. if retr.Value > 0 then
  2779. repeat
  2780. swait()
  2781. bcount[1] = bcount[1]+.1
  2782. if bcount[1] >= 2 then
  2783. bcount[2] = bcount[2]+1
  2784. bcount[1] = 0
  2785. end
  2786. if bcount[2] > 1 then
  2787. retr.Value = retr.Value-.4
  2788. for i = 0, rand(3,6), 1 do
  2789. MagicSphere4(Colour1, "Neon", (Hit_Box2.CFrame * Cf(-.5, 0, 0)) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .8, 8, .8, .2, 0, 3, 0)
  2790. end
  2791. if rand(1, 4) == 4 then
  2792. MagicSphere(Colour1, "Neon", Hit_Box2.CFrame * Cf(-.5, 0, 0), 2, 2, 2, 4, 4, 4, .1)
  2793. end
  2794. end
  2795. until released or retr.Value == 0 or bcount[2] >= 6
  2796. end
  2797. attacking = true
  2798. RootPart.Velocity = RootPart.CFrame.lookVector*-30
  2799. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2800. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2801. c1 = nil
  2802. c2 = nil
  2803. local slash = Sound(Handle, "234365573", 1, 1.1, false)
  2804. debServ:AddItem(slash, 3)
  2805. chatServ:Chat(Head, "Blossoming Doom!", 2)
  2806. for i = 0, .5, .1 do
  2807. swait()
  2808. local x = Hit_Box2
  2809. c2 = x.CFrame*Cf(0, .1, 0)
  2810. if c1 and (x.Position-c1.p).magnitude > .1 then
  2811. local h = 5
  2812. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2813. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2814. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2815. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2816. c1 = c2
  2817. elseif not c1 then
  2818. c1 = c2
  2819. end
  2820. local AnimSpeed = .4
  2821. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  2822. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2823. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2824. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2825. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(170),0,rad(10)), AnimSpeed)
  2826. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  2827. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-20)), AnimSpeed)
  2828. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
  2829. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(20)), AnimSpeed)
  2830. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2831. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(10),0,0), AnimSpeed)
  2832. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(20),0), AnimSpeed)
  2833. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-15),0,rad(5)), AnimSpeed)
  2834. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
  2835. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-8),0,rad(-10)), AnimSpeed)
  2836. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-20),0), AnimSpeed)
  2837. end
  2838. local look = RootPart.CFrame
  2839. local function Blossom(num)
  2840. coroutine.resume(coroutine.create(function()
  2841. local ed = bcount[2]
  2842. MagicRing2(Colour1, "Neon", look * Cf(0, -3, -6*num) * Euler(rad(90), 0, 0), 1, 1, 1, 1.5, 1.5, 0, .1)
  2843. local orb = CreatePart("Part", F3, Colour1, "Neon", .5, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(6, 6, 6), "", "Sphere")
  2844. orb.CFrame = look * Cf(0, -3, -6*num)
  2845. orb.Anchored = false
  2846. orb.CanCollide = false
  2847. local lau = Sound(orb, 233091161, 1, .8, false)
  2848. debServ:AddItem(lau, 3)
  2849. local vel = Inst("BodyVelocity", orb)
  2850. vel.MaxForce = Vec(0, huge, 0)
  2851. vel.Velocity = Vec(0, 50, 0)
  2852. for i = .5, 1.025, .025 do
  2853. swait()
  2854. MagniDamage(orb, 5, false, 0, .1, false, {0, 65}, false, 0, true, "SkyRocket", "None", 0, false, 0, true, HitSounds.Sharp.Small, 1.4, .4)
  2855. orb.Transparency = i
  2856. MagicBlock(Colour2, "SmoothPlastic", orb.CFrame , 15, 15, 15, 4, 4, 4, .1)
  2857. end
  2858. orb.Anchored = true
  2859. MagicSphere(Colour1, "Neon", orb.CFrame , 50, 50, 50, 10, 10, 10, .1)
  2860. MagniDamage(orb, 20, false, 0, 8*(ed/3), false, {50, 30}, true, 4, true, "SkyRocket", "B-Blood", 0, false, 0, true, "440145223", 1.3, .5)
  2861. for i = 0, rand(10,12), 1 do
  2862. MagicPettles(Colour1, "Neon", orb.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .15, 10, .15, .1, 4, .1, .04, 0, 2, 0)
  2863. end
  2864. local boom = Sound(orb, "233091183", .6, .8, false)
  2865. debServ:AddItem(boom, 3)
  2866. debServ:AddItem(orb, 3)
  2867. end))
  2868. end
  2869. coroutine.resume(coroutine.create(function()
  2870. for i = 1, bcount[2], 1 do
  2871. Blossom(i)
  2872. swait(.2/FrameRate)
  2873. end
  2874. end))
  2875. hit:disconnect()
  2876. hit2:disconnect()
  2877. swait(.5/FrameRate)
  2878. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2879. Debounces.Attacking = false
  2880. Debounces.DisableJump = false
  2881. end
  2882. end
  2883.  
  2884. function Devour()
  2885. if retr.Value >= 60 then
  2886. Debounces.Attacking = true
  2887. Debounces.DisableJump = true
  2888. retr.Value = retr.Value-60
  2889. local released = false
  2890. local attacking = false
  2891. local ed = {0, 1}
  2892. Mouse.KeyUp:connect(function(key)
  2893. if key == "v" then
  2894. released = true
  2895. end
  2896. end)
  2897. for i = 0, 1, .1 do
  2898. Humanoid.WalkSpeed = 0
  2899. swait()
  2900. local AnimSpeed = .4
  2901. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2902. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2903. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2904. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2905. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(75)), AnimSpeed)
  2906. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2907. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-20)), AnimSpeed)
  2908. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2909. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(60)), AnimSpeed)
  2910. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2911. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  2912. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2913. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  2914. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2915. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  2916. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2917. end
  2918. chatServ:Chat(Head, "Awaken..", 2)
  2919. ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
  2920. ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
  2921. coroutine.resume(coroutine.create(function()
  2922. for i = 0, .85, .07 do
  2923. swait()
  2924. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  2925. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  2926. end
  2927. end))
  2928. for i = 0, .9, .1 do
  2929. swait()
  2930. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  2931. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  2932. end
  2933. Humanoid.WalkSpeed = 3
  2934. if not released and retr.Value > 0 then
  2935. repeat swait()
  2936. ed[1] = ed[1]+.1
  2937. if ed[1] >= 3 then
  2938. ed[2] = ed[2]+1
  2939. ed[1] = 0
  2940. end
  2941. retr.Value = retr.Value-0.5
  2942. if Current_Anim == "Idle" then
  2943. local AnimSpeed = .4
  2944. change = .5
  2945. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2946. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2947. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2948. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2949. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
  2950. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2951. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
  2952. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2953. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
  2954. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2955. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-6),0,0), AnimSpeed)
  2956. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2957. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8-.1*cos(sine/20),.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  2958. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2959. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9-.1*cos(sine/20),.5)*Euler(0,rad(50),0), AnimSpeed)
  2960. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2961. elseif Current_Anim == "Dashing" then
  2962. local AnimSpeed = .4
  2963. change = .5
  2964. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2965. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2966. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2967. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2968. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
  2969. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2970. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
  2971. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2972. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
  2973. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2974. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  2975. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2976. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10+10*cos(sine/5))), AnimSpeed)
  2977. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2978. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  2979. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5-10*cos(sine/5)),0,0), AnimSpeed)
  2980. end
  2981. until released or retr.Value == 0 or ed[2] >= 4
  2982. end
  2983. ObjVals.M1.DesiredAngle = rad(35)
  2984. ObjVals.M1.MaxVelocity = rad(2.5)
  2985. ObjVals.M2.DesiredAngle = rad(-35)
  2986. ObjVals.M2.MaxVelocity = rad(2.5)
  2987. local rawr = Sound(Handle, 511715134, 1, 1.5, false)
  2988. debServ:AddItem(rawr, 3)
  2989. chatServ:Chat(Head, "And..", 2)
  2990. ObjVals.Awakened = true
  2991. for i = 0, 3, .1 do
  2992. Humanoid.WalkSpeed = 0
  2993. swait()
  2994. local AnimSpeed = .4
  2995. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2996. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2997. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  2998. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2999. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3000. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3001. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3002. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3003. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3004. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3005. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  3006. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3007. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  3008. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3009. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  3010. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3011. end
  3012. ObjVals.M1.DesiredAngle = rad(0)
  3013. ObjVals.M1.MaxVelocity = rad(.15)
  3014. ObjVals.M2.DesiredAngle = rad(0)
  3015. ObjVals.M2.MaxVelocity = rad(.15)
  3016. local point = CreatePart("Part", F2, "White", "SmoothPlastic", 1, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  3017. point.Anchored = false
  3018. point.CanCollide = false
  3019. local w = Inst("Weld", point)
  3020. w.Part0 = RootPart
  3021. w.Part1 = point
  3022. w.C0 = Cf(-.5, .4, -6)
  3023. chatServ:Chat(Head, "Devour!", 2)
  3024. for i = 1, 0, -.1 do
  3025. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, .5) * Euler(rad(-25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
  3026. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, .5) * Euler(rad(-25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
  3027. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, -.5) * Euler(rad(25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
  3028. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, -.5) * Euler(rad(25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
  3029. RootPart.Velocity = RootPart.CFrame.lookVector*80
  3030. Humanoid.WalkSpeed = 0
  3031. swait()
  3032. if i > 0.1 then
  3033. MagniDamage(point, 4, false, 0, 0, true, 75, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
  3034. else
  3035. MagniDamage(point, 6, false, 0, 0, true, -10, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
  3036. end
  3037. local AnimSpeed = .4
  3038. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3039. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3040. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(90)), AnimSpeed)
  3041. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3042. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3043. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3044. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3045. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3046. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3047. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3048. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.15,0)*Euler(0,0,0), AnimSpeed)
  3049. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3050. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10)), AnimSpeed)
  3051. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3052. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3)), AnimSpeed)
  3053. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3054. end
  3055. RootPart.Velocity = RootPart.CFrame.lookVector*0
  3056. ObjVals.M1.MaxVelocity = rad(4)
  3057. ObjVals.M2.MaxVelocity = rad(4)
  3058. repeat swait() until ObjVals.M1.CurrentAngle < 0.2 and ObjVals.M2.CurrentAngle < 0.2
  3059. MagicSphere(Colour1, "Neon", point.CFrame , 30, 30, 30, 5, 5, 5, .05)
  3060. MagicRing2(Colour1, "Neon", point.CFrame * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
  3061. for i = 0, rand(10,12), 1 do
  3062. MagicPettles(Colour1, "Neon", point.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
  3063. end
  3064. local slam = Sound(Handle, 383635050, .4, 1.5, false)
  3065. debServ:AddItem(slam, 3)
  3066. repeat swait()
  3067. MagniDamage(point, 8, false, 0, 25*ed[2], true, 110, true, 3, true, "Stun", "B-Blood", .3, false, 0, true, HitSounds.Body.Blood, 1.3, .5)
  3068. until ObjVals.M1.CurrentAngle == 0 and ObjVals.M2.CurrentAngle == 0
  3069. ObjVals.Awakened = false
  3070. debServ:AddItem(point, 0)
  3071. coroutine.resume(coroutine.create(function()
  3072. for i = .85, 0, -.07 do
  3073. swait()
  3074. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3075. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3076. end
  3077. end))
  3078. for i = .9, 0, -.1 do
  3079. swait()
  3080. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3081. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3082. end
  3083. ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
  3084. ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
  3085. ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
  3086. ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
  3087. swait(.6/FrameRate)
  3088. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3089. Debounces.Attacking = false
  3090. Debounces.DisableJump = false
  3091. end
  3092. end
  3093.  
  3094. function Retrive()
  3095. swait(.05/FrameRate)
  3096. local ang = 0
  3097. local k = Mouse.KeyDown:connect(function(key)
  3098. if key == "s" then
  3099. ang = 45
  3100. elseif key == "w" and Current_Anim == "Falling" then
  3101. ang = -45
  3102. end
  3103. end)
  3104. swait(.05/FrameRate)
  3105. if retr.Value >= 10 and MCD.Retrive[1] >= MCD.Retrive[2] then
  3106. Debounces.Attacking = true
  3107. Debounces.DisableJump = true
  3108. retr.Value = retr.Value-10
  3109. Humanoid.WalkSpeed = 0
  3110. for i = 0, 1.5, .1 do
  3111. swait()
  3112. RootPart.Velocity = Vec(0, 0, 0)
  3113. local AnimSpeed = .4
  3114. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3115. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3116. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3117. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3118. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3119. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3120. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3121. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3122. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3123. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3124. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6+ang),0,0), AnimSpeed)
  3125. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3126. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
  3127. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3128. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
  3129. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3130. end
  3131. k:disconnect()
  3132. for i = 0, .5, .1 do
  3133. swait()
  3134. RootPart.Velocity = Vec(0, 0, 0)
  3135. local AnimSpeed = .55
  3136. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3137. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3138. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
  3139. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3140. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3141. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3142. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3143. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3144. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3145. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3146. FRootJoint.C0=clerp(FRootJoint.C0,Cf(1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
  3147. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3148. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
  3149. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3150. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
  3151. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3152. end
  3153. MagicRing2("White", "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 1, 1, .1, 1, 1, .1, .07)
  3154. local l = Inst("Part", F2)
  3155. l.Anchored = true
  3156. l.CanCollide = false
  3157. l.Locked = true
  3158. l.Size = Vec(3.2,3.2,.2)
  3159. l.Transparency = 1
  3160. l.Position = Handle.Position
  3161. l.Rotation = RootPart.Rotation
  3162. local v = Inst("BodyVelocity", l)
  3163. v.MaxForce = Vec(huge, huge, huge)
  3164. local lo = (l.CFrame * Euler(rad(ang), 0, 0)).lookVector
  3165. v.Velocity = lo*20
  3166. coroutine.resume(coroutine.create(function()
  3167. swait(.2/FrameRate)
  3168. MagicRing2(Colour1, "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 2, 2, .1, 1, 1, .1, .07)
  3169. local bo = Sound(Handle, "144699494", 1, 1.5, false)
  3170. debServ:AddItem(bo, 3)
  3171. v.Velocity = lo*120
  3172. end))
  3173. WepWeld.Part0 = l
  3174. WepWeld.Part1 = Handle
  3175. WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
  3176. l.Anchored = false
  3177. local gg = Inst("BodyGyro", l)
  3178. gg.MaxTorque = Vec(0, 0, 0)
  3179. gg.CFrame = l.CFrame
  3180. gg.MaxTorque = Vec(0, 100, 0)
  3181. local throw = Sound(Holder, "166423113", 1, .4, false)
  3182. debServ:AddItem(throw, 3)
  3183. local look = (RootPart.CFrame * Euler(rad(ang), 0, 0)).lookVector
  3184. if Current_Anim ~= "Falling" then
  3185. look = RootPart.CFrame.lookVector
  3186. end
  3187. local s = -120
  3188. RootPart.Velocity = look*s
  3189. local hit = {false, false, {nil, nil}}
  3190. local timer = {0, 10}
  3191. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3192. repeat swait()
  3193. if s >= 0 then
  3194. Mode0Anims()
  3195. else
  3196. s = s+6
  3197. RootPart.Velocity = look*s
  3198. end
  3199. timer[1] = timer[1]+.1
  3200. local part, pos = workspace:FindPartOnRay(Ray.new(l.Position, l.CFrame.lookVector.Unit * -5.5), Character, true, true)
  3201. if part and not hit[1] then
  3202. local noid = FindHum(part.Parent)
  3203. if noid then
  3204. chatServ:Chat(Head, "You're mine!", 2)
  3205. hit[1] = true
  3206. hit[2] = true
  3207. local h = hit[3]
  3208. h[1] = noid
  3209. h[2] = part
  3210. DamageFunction(part, true, 8, 10, false, 0, false, 0, true, "FreezeStun", "B-Blood", RootPart, .21, false, _, true, HitSounds.Blunt.Med, 1.4, .4)
  3211. Debounces.KeyStrokeEnabled = true
  3212. else
  3213. if part.CanCollide == true then
  3214. local wh = Sound(Handle, "247879481", 1, .8, false)
  3215. debServ:AddItem(wh, 3)
  3216. hit[1] = true
  3217. end
  3218. end
  3219. end
  3220. until hit[1] or timer[1] >= timer[2] or Handle.Position.Y < -250
  3221. Humanoid.WalkSpeed = 0
  3222. Handle.Anchored = true
  3223. WepWeld.Part0 = nil
  3224. WepWeld.Part1 = Handle
  3225. WepWeld.C0 = Cf() * Euler(0, 0, 0)
  3226. debServ:AddItem(l, 0)
  3227. debServ:AddItem(v, 0)
  3228. debServ:AddItem(gg, 0)
  3229. Handle.Velocity = Vec(0, 0, 0)
  3230. local other = false
  3231. coroutine.resume(coroutine.create(function()
  3232. repeat swait()
  3233. if InputCommand == "42642626D" and retr.Value >= 55 then
  3234. other = true
  3235. Debounces.Successful_KeyStroke = true
  3236. Debounces.KeyStrokeEnabled = false
  3237. end
  3238. until other or not Debounces.KeyStrokeEnabled
  3239. end))
  3240. if hit[1] then
  3241. local bp = Inst("BodyPosition", RootPart)
  3242. bp.Name = DecName
  3243. bp.Position = RootPart.Position
  3244. bp.MaxForce = Vec(huge, huge, huge)
  3245. for i = 0, 1.2, .1 do
  3246. swait()
  3247. local AnimSpeed = .4
  3248. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  3249. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  3250. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  3251. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  3252. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3253. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3254. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(-20),0,0), AnimSpeed)
  3255. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3256. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.5)*Euler(rad(-8),0,0), AnimSpeed)
  3257. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3258. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-20),0,0), AnimSpeed)
  3259. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3260. end
  3261. chatServ:Chat(Head, "Retrive.", 2)
  3262. swait(.2/FrameRate)
  3263. for i = 0, .4, .1 do
  3264. swait()
  3265. local AnimSpeed = .55
  3266. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-32),0,rad(20)), AnimSpeed)
  3267. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  3268. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-32),0,rad(-20)), AnimSpeed)
  3269. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  3270. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3271. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3272. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(25),0,0), AnimSpeed)
  3273. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3274. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-35),0,rad(10)), AnimSpeed)
  3275. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
  3276. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-35),0,rad(-10)), AnimSpeed)
  3277. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-15),0), AnimSpeed)
  3278. end
  3279. MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, -3, -3, -3, .06)
  3280. MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, -3, -3, -3, .06)
  3281. for i = 0, rand(15,20), 1 do
  3282. MagicSphere4(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
  3283. end
  3284. local warp = Sound(RootPart, "181004943", 1, 1.2, false)
  3285. debServ:AddItem(warp, 3)
  3286. Humanoid.AutoRotate = false
  3287. swait(.4/FrameRate)
  3288. HWeld.C0=Cf(-.4,-.7,0)*Euler(0,0,0)
  3289. HWeld.C1=Cf(0,0,0)*Euler(0,0,0)
  3290. WepWeld.C0=Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91))
  3291. WepWeld.C1=Cf(0,0,0)*Euler(0,rad(-90),0)
  3292. FRightShoulder.C0=Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60))
  3293. FRightShoulder.C1=Cf(0,0.5,0)*Euler(0,0,0)
  3294. FLeftShoulder.C0=Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80))
  3295. FLeftShoulder.C1=Cf(0,0.5,0)*Euler(0,rad(30),0)
  3296. Neck.C0=NNC0 *Euler(rad(12),0,rad(-50))
  3297. Neck.C1=NNC1 *Euler(0,0,0)
  3298. FRootJoint.C0=Cf(0,-1.15,0)*Euler(0,0,0)
  3299. FRootJoint.C1=Cf(0,-1,0)*Euler(0,rad(-80),0)
  3300. FRightHip.C0=Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10))
  3301. FRightHip.C1=Cf(1,1,0)*Euler(rad(-5),0,0)
  3302. FLeftHip.C0=Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3))
  3303. FLeftHip.C1=Cf(-1,1,0)*Euler(0,0,0)
  3304. local aaa = false
  3305. if not Debounces.ProtectionEnabled then
  3306. aaa = true
  3307. Debounces.ProtectionEnabled = true
  3308. end
  3309. debServ:AddItem(bp, 0)
  3310. WepWeld.Part0 = Holder
  3311. WepWeld.Part1 = Handle
  3312. MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, 3, 3, 3, .06)
  3313. MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, 3, 3, 3, .06)
  3314. for i = 0, rand(15,20), 1 do
  3315. MagicPettles(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
  3316. end
  3317. local back = Sound(RootPart, "181004943", 1, 2.2, false)
  3318. debServ:AddItem(back, 3)
  3319. swait(.2/FrameRate)
  3320. if aaa then
  3321. Debounces.ProtectionEnabled = false
  3322. end
  3323. Debounces.Can_Double_Jump = true
  3324. RootPart.Velocity = RootPart.CFrame.lookVector*1
  3325. swait(.2/FrameRate)
  3326. Debounces.KeyStrokeEnabled = false
  3327. Handle.Anchored = false
  3328. if hit[2] then
  3329. if other then
  3330. RootPart.Velocity = RootPart.CFrame.lookVector*-20
  3331. ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
  3332. ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
  3333. coroutine.resume(coroutine.create(function()
  3334. for i = 0, .85, .07 do
  3335. swait()
  3336. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3337. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3338. end
  3339. end))
  3340. for i = 0, .9, .1 do
  3341. swait()
  3342. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3343. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3344. end
  3345. ObjVals.M1.DesiredAngle = rad(40)
  3346. ObjVals.M1.MaxVelocity = rad(2)
  3347. ObjVals.M2.DesiredAngle = rad(-40)
  3348. ObjVals.M2.MaxVelocity = rad(2)
  3349. local rawr = Sound(Handle, 511715134, 1, .9, false)
  3350. debServ:AddItem(rawr, 3)
  3351. local h = hit[3]
  3352. for i, p in pairs(EnemiesHit) do
  3353. if p[1] == h[1] then
  3354. p[2] = false
  3355. p[3] = "Cancel"
  3356. end
  3357. end
  3358. local g = Inst("BodyGyro", h[2])
  3359. g.MaxTorque = Vec(0, 500, 0)
  3360. g.P = 8000
  3361. g.CFrame = Cf(h[2].Position - RootPart.Position)
  3362. DamageFunction(h[2], false, 0, 5, false, 0, false, 0, false, "FreezeStun", "None", RootPart, 1, false, _, true, HitSounds.Body.Blood, 1.4, .4)
  3363. chatServ:Chat(Head, "Now...", 2)
  3364. for i = 0, 2.5, .1 do
  3365. swait()
  3366. local AnimSpeed = .3
  3367. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3368. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3369. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3370. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3371. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3372. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3373. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3374. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3375. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3376. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3377. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,10)*Euler(rad(-6+ang),0,0), AnimSpeed)
  3378. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3379. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
  3380. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3381. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
  3382. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3383. end
  3384. chatServ:Chat(Head, "Tare..", 2)
  3385. swait(.5/FrameRate)
  3386. retr.Value = retr.Value-55
  3387. RootPart.CFrame = RootPart.CFrame * Cf(0, 0, -45)
  3388. local woosh = Sound(RootPart, 156386031, 1, 1.6, false)
  3389. debServ:AddItem(woosh, 6)
  3390. local nu = 5.5
  3391. for i = nu, -nu, -(nu/2.5) do
  3392. MagicSphere(Colour1, "Neon", RootPart.CFrame * Cf(0, i, 38) , 2.4, 2.4, 60, -.05, -.05, 20, .03)
  3393. MagicSphere(Colour2, "SmoothPlastic", RootPart.CFrame * Cf(0, i, 38) , 2.8, 2.8, 65, -.05, -.05, 20, .03)
  3394. end
  3395. ObjVals.M1.DesiredAngle = rad(0)
  3396. ObjVals.M1.MaxVelocity = rad(60)
  3397. ObjVals.M2.DesiredAngle = rad(0)
  3398. ObjVals.M2.MaxVelocity = rad(60)
  3399. ObjVals.Eye1.Weld.C0 = Cf(0, -.15, -0.003)
  3400. ObjVals.Eye2.Weld.C0 = Cf(0, -.15, 0.003)
  3401. local slam = Sound(Handle, 383635050, .6, 1.5, false)
  3402. debServ:AddItem(slam, 3)
  3403. MagicSphere(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) , 30, 30, 30, 5, 5, 5, .05)
  3404. MagicRing2(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
  3405. for i = 0, rand(10,12), 1 do
  3406. MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
  3407. end
  3408. for i = 0, .4, .1 do
  3409. swait()
  3410. local AnimSpeed = .8
  3411. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3412. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3413. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
  3414. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3415. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3416. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3417. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3418. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3419. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3420. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3421. FRootJoint.C0=clerp(FRootJoint.C0,Cf(-.1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
  3422. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3423. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
  3424. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3425. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
  3426. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3427. end
  3428. ObjVals.Awakened = true
  3429. for i, p in pairs(EnemiesHit) do
  3430. if p[1] == h[1] then
  3431. p[2] = false
  3432. p[3] = "Cancel"
  3433. end
  3434. end
  3435. debServ:AddItem(g, 0)
  3436. coroutine.resume(coroutine.create(function()
  3437. for i = 1, 20, 1 do
  3438. swait(.05/FrameRate)
  3439. DamageFunction(h[2], false, 0, 1.25, true, rand(-80, 80), true, 3, true, "Stun", "Slashed", RootPart, 0.04, false, _, true, HitSounds.Sharp.Small, 1.4, 1.6)
  3440. end
  3441. swait(.7/FrameRate)
  3442. local kachow = Sound(h[2], 233856079, 1, 1.6, false)
  3443. debServ:AddItem(kachow, 6)
  3444. MagicSphere(Colour1, "Neon", h[2].CFrame , 150, 150, 150, 5, 5, 5, .04)
  3445. for i = 1, 3, 1 do
  3446. MagicRing(Colour1, "Neon", h[2].CFrame , 8*i, 8*i, .5, 5, 5, .5, .04)
  3447. end
  3448. DamageFunction(h[2], false, 0, 20, false, {100, 70}, true, 3, true, "SkyRocket", "B-Blood", RootPart, .3, false, _, true, HitSounds.Blunt.Large, 1.4, 1.6)
  3449. ObjVals.Awakened = false
  3450. end))
  3451. swait(.3/FrameRate)
  3452. ObjVals.M1.DesiredAngle = rad(0)
  3453. ObjVals.M1.MaxVelocity = rad(2.2)
  3454. ObjVals.M2.DesiredAngle = rad(0)
  3455. ObjVals.M2.MaxVelocity = rad(2.2)
  3456. coroutine.resume(coroutine.create(function()
  3457. for i = .85, 0, -.07 do
  3458. swait()
  3459. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3460. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3461. end
  3462. end))
  3463. for i = .9, 0, -.1 do
  3464. swait()
  3465. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3466. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3467. end
  3468. ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
  3469. ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
  3470. ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
  3471. ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
  3472. MCD.Retrive[1] = -.2
  3473. else
  3474. RootPart.Velocity = RootPart.CFrame.lookVector*30
  3475. for i = 0, .4, .1 do
  3476. swait()
  3477. local AnimSpeed = .55
  3478. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3479. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3480. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3481. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3482. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
  3483. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
  3484. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
  3485. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3486. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
  3487. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3488. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  3489. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3490. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
  3491. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3492. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  3493. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3494. end
  3495. local h = hit[3]
  3496. for i, p in pairs(EnemiesHit) do
  3497. if p[1] == h[1] then
  3498. p[2] = false
  3499. p[3] = "Cancel"
  3500. end
  3501. end
  3502. DamageFunction(h[2], true, 12, 13, true, 15, false, 0, true, "Normal", "None", RootPart, .5, false, _, true, HitSounds.Blunt.Small, 1.4, .4)
  3503. local slash = Sound(Handle, "234365573", 1, .6, false)
  3504. debServ:AddItem(slash, 3)
  3505. c1 = nil
  3506. c2 = nil
  3507. RootPart.Velocity = RootPart.CFrame.lookVector*-50
  3508. local hit3 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3509. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3510. for i = 0, 2.5, .1 do
  3511. swait()
  3512. local x = Hit_Box
  3513. c2 = x.CFrame*Cf(0, .1, 0)
  3514. if c1 and (x.Position-c1.p).magnitude > .1 then
  3515. local h = 5
  3516. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3517. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3518. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3519. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3520. c1 = c2
  3521. elseif not c1 then
  3522. c1 = c2
  3523. end
  3524. local AnimSpeed = .4
  3525. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3526. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3527. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3528. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3529. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  3530. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3531. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
  3532. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3533. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
  3534. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3535. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
  3536. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3537. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
  3538. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3539. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
  3540. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3541. end
  3542. hit3:disconnect()
  3543. hit2:disconnect()
  3544. MCD.Retrive[1] = MCD.Retrive[2]/2.5
  3545. end
  3546. else
  3547. MCD.Retrive[1] = MCD.Retrive[2]/1.05
  3548. end
  3549. Humanoid.AutoRotate = true
  3550. else
  3551. Debounces.KeyStrokeEnabled = false
  3552. Handle.Anchored = false
  3553. WepWeld.Part0 = nil
  3554. WepWeld.Part1 = Handle
  3555. WepWeld.C0 = Cf() * Euler(0, 0, 0)
  3556. debServ:AddItem(l, 0)
  3557. debServ:AddItem(v, 0)
  3558. Handle.Velocity = Vec(0, 0, 0)
  3559. MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, -3, -3, -3, .06)
  3560. MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, -3, -3, -3, .06)
  3561. for i = 0, rand(15,20), 1 do
  3562. MagicSphere4(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
  3563. end
  3564. local warp = Sound(Hit_Box, "181004943", 1, 1.2, false)
  3565. debServ:AddItem(warp, 3)
  3566. MCD.Retrive[1] = 0
  3567. coroutine.resume(coroutine.create(function()
  3568. swait(.2/FrameRate)
  3569. WepWeld.Part0 = Holder
  3570. WepWeld.Part1 = Handle
  3571. MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, 3, 3, 3, .06)
  3572. MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, 3, 3, 3, .06)
  3573. for i = 0, rand(15,20), 1 do
  3574. MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
  3575. end
  3576. local back = Sound(Hit_Box, "181004943", 1, 2.2, false)
  3577. debServ:AddItem(back, 3)
  3578. local chance = rand(1, 5)
  3579. if chance == 1 then
  3580. chatServ:Chat(Head, "Damn..", 2)
  3581. elseif chance == 2 then
  3582. chatServ:Chat(Head, "Someone was lucky...", 2)
  3583. elseif chance == 3 then
  3584. chatServ:Chat(Head, "Impossible..", 2)
  3585. elseif chance == 4 then
  3586. chatServ:Chat(Head, "How'd I miss?", 2)
  3587. elseif chance == 5 then
  3588. chatServ:Chat(Head, "Nothing..", 2)
  3589. end
  3590. end))
  3591. end
  3592. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3593. Debounces.Attacking = false
  3594. Debounces.DisableJump = false
  3595. end
  3596. end
  3597.  
  3598. function CondemningFlames()
  3599. Debounces.Attacking = true
  3600. Debounces.DisableJump = true
  3601. retr.Value = retr.Value-35
  3602. if Current_Anim == "Falling" or Current_Anim == "Jumping" then
  3603. Humanoid.WalkSpeed = 60
  3604. RootPart.Velocity = Vector3.new(0, 225, 0)
  3605. local j = Sound(RootPart,"158149887", .5, .9, false)
  3606. debServ:AddItem(j, 2)
  3607. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
  3608. local noscope = 0
  3609. for i = 0, 1.6, .1 do
  3610. swait()
  3611. if noscope ~= 360 then
  3612. noscope = noscope+30
  3613. end
  3614. local AnimSpeed = .4
  3615. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3616. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3617. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3618. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3619. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3620. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3621. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3622. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3623. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3624. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3625. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3626. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3627. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3628. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3629. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3630. end
  3631. end
  3632. for i = 0, 2.5, .1 do
  3633. swait()
  3634. local AnimSpeed = .2
  3635. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3636. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3637. WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  3638. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
  3639. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,1.3,0.15)*Euler(rad(190),0,rad(-35)), AnimSpeed)
  3640. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3641. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,1.3,0.15)*Euler(rad(190),0,rad(35)), AnimSpeed)
  3642. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3643. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-6),0,0), AnimSpeed)
  3644. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3645. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  3646. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3647. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.1)*Euler(rad(-10),rad(-8),rad(5)), AnimSpeed)
  3648. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3649. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(rad(-10),rad(8),rad(-5)), AnimSpeed)
  3650. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3651. end
  3652. c1 = nil
  3653. c2 = nil
  3654. local slash = Sound(Handle, "234365549", 1, .7, false)
  3655. debServ:AddItem(slash, 3)
  3656. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3657. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3658. for i = 0, .5, .1 do
  3659. swait()
  3660. local x = Hit_Box
  3661. c2 = x.CFrame*Cf(0, .1, 0)
  3662. if c1 and (x.Position-c1.p).magnitude > .1 then
  3663. local h = 5
  3664. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3665. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3666. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3667. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3668. c1 = c2
  3669. elseif not c1 then
  3670. c1 = c2
  3671. end
  3672. local AnimSpeed = .5
  3673. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3674. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3675. WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  3676. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
  3677. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.5,-0.25)*Euler(rad(55),0,rad(-35)), AnimSpeed)
  3678. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3679. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,0.5,-0.25)*Euler(rad(55),0,rad(35)), AnimSpeed)
  3680. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3681. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(18),0,0), AnimSpeed)
  3682. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3683. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-60),0,0), AnimSpeed)
  3684. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3685. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.8)*Euler(rad(-20), 0, 0), AnimSpeed)
  3686. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3687. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,-.7)*Euler(rad(40), 0, 0), AnimSpeed)
  3688. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
  3689. end
  3690. if Current_Anim == "Falling" then
  3691. local hitG = false
  3692. repeat swait()
  3693. local x = Hit_Box
  3694. c2 = x.CFrame*Cf(0, .1, 0)
  3695. if c1 and (x.Position-c1.p).magnitude > .1 then
  3696. local h = 5
  3697. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3698. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3699. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3700. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3701. c1 = c2
  3702. elseif not c1 then
  3703. c1 = c2
  3704. end
  3705. until Current_Anim ~= "Falling"
  3706. end
  3707. Humanoid.WalkSpeed = 0
  3708. hit:disconnect()
  3709. hit2:disconnect()
  3710. chatServ:Chat(Head, "Condemning Flames!", 2)
  3711. MCD.CondemningFlames[1] = 0
  3712. local position = Inst("Part", F3)
  3713. position.Anchored = true
  3714. position.CanCollide = false
  3715. position.Locked = true
  3716. position.Transparency = 1
  3717. position.CFrame = RootPart.CFrame * Cf(0, -3, -8)
  3718. debServ:AddItem(position, 3)
  3719. local blast = Sound(position, "165969964", 1, 1.3, false)
  3720. debServ:AddItem(blast, 3)
  3721. MagicRing2(Colour1, "Neon", position.CFrame * Euler(rad(90), 0, 0) , 4, 4, .5, 5, 5, .5, .04)
  3722. MagicBlast(Colour1, "Neon", position.CFrame * Cf(0, 4, 0) , 2, 10, 2, 3, 10, 3, .06)
  3723. MagicBlast(Colour2, "Neon", position.CFrame * Cf(0, 3, 0) , 1.5, 8, 1.5, -2.5, 8, -2.5, .04)
  3724. MagicBlock(Colour1, "Neon", position.CFrame, 35, 35, 35, 2, 2, 2, .04)
  3725. MagicBlock(Colour2, "SmoothPlastic", position.CFrame, 45, 45, 45, 2, 2, 2, .04)
  3726. MagicWave2(Colour1, "Neon", position.CFrame, 30, 60, 30, -4, -4, -4, .04)
  3727. local IgnoreList = {}
  3728. local rangie = 20
  3729. for i = 0, 4, 1 do
  3730. local po = Inst("Part")
  3731. po.Anchored = true
  3732. po.CanCollide = false
  3733. po.Locked = true
  3734. po.Transparency = 1
  3735. po.CFrame = position.CFrame * Cf(0, rangie*i, 0)
  3736. debServ:AddItem(po, .5)
  3737. MagniDamage(po, rangie, false, 0, 16, true, {40, 50}, true, 3, true, "SkyRocket", "Blood", .1, false, 0, true, HitSounds.Sharp.Large, 1.3, .5)
  3738. local fiyas = FindAllNearestHumanoidsWithIgnoreList(po.Position, rangie, IgnoreList)
  3739. for _, p in pairs(fiyas) do
  3740. if p then
  3741. local noid = p[1]
  3742. local par = p[2]
  3743. if noid and par then
  3744. table.insert(IgnoreList, noid)
  3745. coroutine.resume(coroutine.create(function()
  3746. local fire = true
  3747. coroutine.resume(coroutine.create(function()
  3748. repeat swait(.1/FrameRate)
  3749. if rand(0, 2) == 2 then
  3750. MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3751. else
  3752. MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3753. end
  3754. if rand(0, 2) == 2 then
  3755. MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3756. else
  3757. MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3758. end
  3759. until not fire
  3760. end))
  3761. for i = 1, 20, 1 do
  3762. swait(1/FrameRate)
  3763. if par and noid then
  3764. DamageFunction(par, false, 0, 2, false, 0, true, 1, true, "Normal", "None", RootPart, 0, false, _, false, _, _, _)
  3765. end
  3766. end
  3767. fire = false
  3768. end))
  3769. end
  3770. end
  3771. end
  3772. end
  3773. swait(.5/FrameRate)
  3774. MCD.CondemningFlames[1] = 0
  3775. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3776. Debounces.Attacking = false
  3777. Debounces.DisableJump = false
  3778. end
  3779.  
  3780. function KeyStrokesAttacks()
  3781. if InputCommand == "26426D" then
  3782. if viewMode == 0 and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 then
  3783. if retr.Value >= 35 and MCD.CondemningFlames[1] >= MCD.CondemningFlames[2] then
  3784. Debounces.Successful_KeyStroke = true
  3785. CondemningFlames()
  3786. else
  3787. Debounces.KeyStroke_CoolDown = true
  3788. end
  3789. end
  3790. end
  3791. end
  3792. ------------------------------------------------------------------------------------------------------------------------------------------------------
  3793.  
  3794. local Input_Time = .8
  3795. local Input_MaxTime = .8
  3796. local Input_Addition = .2
  3797. local Input_Lose = .1
  3798. local Max_Input = 12
  3799. local Running_Timer = false
  3800.  
  3801. function Input_Timer()
  3802. if not Running_Timer then
  3803. --print("Timer Started")
  3804. Running_Timer = true
  3805. repeat wait() Input_Time = Input_Time-Input_Lose until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Debounces.KeyStroke_CoolDown
  3806. local function TweenTransCol(p, newCol, i)
  3807. p.TextColor3 = newCol
  3808. p:TweenPosition(Ud2(.125*i, 0, -3, 0),_, "Linear", .5, true)
  3809. debServ:AddItem(p, 1)
  3810. coroutine.resume(coroutine.create(function()
  3811. for i = 0, 1, .04 do
  3812. swait()
  3813. p.TextTransparency = i
  3814. p.TextStrokeTransparency = i
  3815. end
  3816. end))
  3817. end
  3818. if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then
  3819. for i, p in pairs(InputFrameTable) do
  3820. if p:IsA("TextLabel") then
  3821. TweenTransCol(p, Col3(170/255, 0, 0), i)
  3822. end
  3823. end
  3824. InputFrameTable = {}
  3825. InputCommand = ""
  3826. end
  3827. if string.len(InputCommand) == Max_Input then
  3828. wait()
  3829. if not Debounces.Successful_KeyStroke then
  3830. for i, p in pairs(InputFrameTable) do
  3831. if p:IsA("TextLabel") then
  3832. TweenTransCol(p, Col3(170/255, 0, 0), i)
  3833. end
  3834. end
  3835. InputFrameTable = {}
  3836. InputCommand = ""
  3837. end
  3838. end
  3839. if Debounces.Successful_KeyStroke then
  3840. for i, p in pairs(InputFrameTable) do
  3841. if p:IsA("TextLabel") then
  3842. TweenTransCol(p, Col3(0, 1, 0), i)
  3843. end
  3844. end
  3845. InputFrameTable = {}
  3846. InputCommand = ""
  3847. end
  3848. if Debounces.KeyStroke_CoolDown then
  3849. for i, p in pairs(InputFrameTable) do
  3850. if p:IsA("TextLabel") then
  3851. TweenTransCol(p, Col3(1, 170/255, 0), i)
  3852. end
  3853. end
  3854. InputFrameTable = {}
  3855. InputCommand = ""
  3856. end
  3857. Debounces.Successful_KeyStroke = false
  3858. Debounces.KeyStroke_CoolDown = false
  3859. Input_Time = Input_MaxTime
  3860. Running_Timer = false
  3861. end
  3862. end
  3863.  
  3864. Mouse.KeyDown:connect(function(key)
  3865. if Debounces.KeyStrokeEnabled and string.len(InputCommand) ~= Max_Input then
  3866. if viewMode == 0 then
  3867. if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" then
  3868. if key == "w" then
  3869. InputCommand = InputCommand.."8"
  3870. elseif key == "s" then
  3871. InputCommand = InputCommand.."2"
  3872. elseif key == "a" then
  3873. InputCommand = InputCommand.."4"
  3874. elseif key == "d" then
  3875. InputCommand = InputCommand.."6"
  3876. elseif key == "x" then
  3877. InputCommand = InputCommand.."A"
  3878. elseif key == "c" then
  3879. InputCommand = InputCommand.."B"
  3880. elseif key == "e" then
  3881. InputCommand = InputCommand.."C"
  3882. elseif key == "q" then
  3883. InputCommand = InputCommand.."D"
  3884. end
  3885. local newKP = KPTemplate:Clone()
  3886. newKP.Parent = KP
  3887. newKP.Text = string.upper(key)
  3888. if Input_Time < Input_MaxTime then
  3889. Input_Time = Input_Time+Input_Addition
  3890. end
  3891. table.insert(InputFrameTable, newKP)
  3892. for i, p in pairs(InputFrameTable) do
  3893. if p == newKP then
  3894. newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .08, true)
  3895. end
  3896. end
  3897. coroutine.resume(coroutine.create(function()
  3898. KeyStrokesAttacks()
  3899. end))
  3900. Input_Timer()
  3901. end
  3902. end
  3903. end
  3904. end)
  3905.  
  3906. --[[if Mode == 0 then
  3907.  
  3908. elseif Mode == 1 then
  3909.  
  3910. elseif Mode == 2 then
  3911.  
  3912. elseif Mode == 3 then
  3913.  
  3914. elseif Mode == 4 then
  3915.  
  3916. end--]]
  3917.  
  3918. Mouse.Button1Down:connect(function()
  3919. if Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
  3920. ClickCombo()
  3921. end
  3922. end)
  3923.  
  3924. Mouse.KeyDown:connect(function(key)
  3925. --print("Key:", key)
  3926. if key == "0" and Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
  3927. if Current_Anim == "Walking" or Current_Anim == "Idle" then
  3928. Debounces.Dashing = true
  3929. Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45
  3930. swait(.1/FrameRate)
  3931. repeat runServ.Stepped:wait() Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45 until Current_Anim == "Idle" or Current_Anim == "Falling" or Current_Anim == "Jumping" or Debounces.Attacking or Debounces.Equipping or Debounces.Successful_KeyStroke or not Debounces.Dashing
  3932. Debounces.Dashing = false
  3933. if Humanoid.WalkSpeed > CurrentSpeed[1] then
  3934. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3935. end
  3936. --[[elseif Current_Anim == "Dashing" then
  3937. Debounces.Dashing = false
  3938. if Humanoid.WalkSpeed > CurrentSpeed[1] then
  3939. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3940. end--]]
  3941. end
  3942. end
  3943. if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump then
  3944. Debounces.Can_Double_Jump = false
  3945. Debounces.DoubleJumping = true
  3946. RootPart.Velocity = Vec(0, 140, 0)
  3947. local noscope = 0
  3948. if not Debounces.DoubleJumpAnim then
  3949. Debounces.AnimOverride = true
  3950. Debounces.DoubleJumpAnim = true
  3951. Current_Anim = "Double Jumping"
  3952. local j = Sound(RootPart,"158149887", .5, 1, false)
  3953. debServ:AddItem(j, 2)
  3954. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
  3955. if Mode == 0 then
  3956. local noscope = 0
  3957. for i = 0, 1.5, .1 do
  3958. swait()
  3959. if noscope ~= 360 then
  3960. noscope = noscope+30
  3961. end
  3962. if not Debounces.Attacking then
  3963. local AnimSpeed = .4
  3964. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3965. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3966. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3967. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3968. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3969. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3970. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3971. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3972. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3973. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3974. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3975. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3976. end
  3977. end
  3978. elseif Mode == 1 then
  3979. local noscope = 0
  3980. for i = 0, 1.6, .1 do
  3981. swait()
  3982. if noscope ~= 360 then
  3983. noscope = noscope+30
  3984. end
  3985. if not Debounces.Attacking then
  3986. local AnimSpeed = .4
  3987. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3988. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3989. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3990. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3991. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3992. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3993. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3994. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3995. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3996. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3997. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3998. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3999. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  4000. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4001. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  4002. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4003. end
  4004. end
  4005. elseif Mode == 2 then
  4006.  
  4007. elseif Mode == 3 then
  4008.  
  4009. elseif Mode == 4 then
  4010.  
  4011. end
  4012. Current_Anim = "Falling"
  4013. Debounces.DoubleJumpAnim = false
  4014. Debounces.AnimOverride = false
  4015. end
  4016. Debounces.DoubleJumping = false
  4017. end
  4018. if key == "p" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode < 2 then
  4019. swait()
  4020. Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled
  4021. end
  4022. if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4023. BlossomingDoom()
  4024. end
  4025. if key == "v" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4026. Devour()
  4027. end
  4028. if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4029. Retrive()
  4030. end
  4031. if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4032.  
  4033. end
  4034. if key == "h" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then
  4035. retr.Value = retr.MaxValue
  4036. end
  4037. if key == "[" then
  4038. Debounces.ProtectionEnabled = not Debounces.ProtectionEnabled
  4039. local hint = Inst("Hint", Player.PlayerGui)
  4040. local add = "Enabled"
  4041. if not Debounces.ProtectionEnabled then
  4042. add = "Disabled"
  4043. end
  4044. hint.Text = "Protection: "..add
  4045. debServ:AddItem(hint, .7)
  4046. end
  4047. if key == "]" then
  4048. if Overpower == 1 then
  4049. Overpower = 100
  4050. local hint = Inst("Hint", Player.PlayerGui)
  4051. hint.Text = "Overpowered moves enabled."
  4052. debServ:AddItem(hint, .7)
  4053. else
  4054. Overpower = 1
  4055. local hint = Inst("Hint", Player.PlayerGui)
  4056. hint.Text = "Overpowered moves disabled."
  4057. debServ:AddItem(hint, .7)
  4058. end
  4059. end
  4060. end)
  4061.  
  4062. coroutine.resume(coroutine.create(function()
  4063. while true do
  4064. if not Debounces.KeyStrokeEnabled then
  4065. swait(.7/FrameRate)
  4066. retr.Value = retr.Value+1
  4067. else
  4068. swait()
  4069. end
  4070. end
  4071. end))
  4072.  
  4073. retr.Changed:connect(function()
  4074. RMB:TweenSize(Ud2((retr.Value/retr.MaxValue), 0, 1, 0),_, "Linear", .3, true)
  4075. RML.Text = retr.Value
  4076. end)
  4077.  
  4078.  
  4079. local chb = false
  4080. local LH = Humanoid.Health
  4081.  
  4082. coroutine.resume(coroutine.create(function()
  4083. while true do
  4084. runServ.Stepped:wait()
  4085. if GuardH.Value == GuardH.MaxValue then
  4086. for i = 0, 1.2, .1 do
  4087. runServ.Stepped:wait()
  4088. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 0, 1), .15)
  4089. end
  4090. runServ.Stepped:wait()
  4091. for i = 0, 1.2, .1 do
  4092. runServ.Stepped:wait()
  4093. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 170/255, 127/255), .15)
  4094. end
  4095. else
  4096. for i = 0, 1.2, .1 do
  4097. runServ.Stepped:wait()
  4098. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(1, 170/255, 0), .15)
  4099. end
  4100. end
  4101. end
  4102. end))
  4103.  
  4104. local cvh = false
  4105. GuardH.Changed:connect(function()
  4106. if not cvh then
  4107. cvh = true
  4108. bba:TweenSize(Ud2((GuardH.Value/GuardH.MaxValue), 0, 1, 0),_, "Linear", .3, true)
  4109. wait(.05)
  4110. cvh = false
  4111. end
  4112. end)
  4113.  
  4114. Humanoid.Changed:connect(function(prop)
  4115. if not GodMode then
  4116. if Humanoid.Health == Humanoid.MaxHealth then
  4117. for i = 0, 1, .1 do
  4118. runServ.Stepped:wait()
  4119. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(0, 1, 127/255), .2)
  4120. end
  4121. elseif Humanoid.Health < Humanoid.MaxHealth and Humanoid.Health > (Humanoid.MaxHealth/4) then
  4122. for i = 0, 1, .1 do
  4123. runServ.Stepped:wait()
  4124. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 170/255, 0), .2)
  4125. end
  4126. elseif Humanoid.Health <= (Humanoid.MaxHealth/4) then
  4127. for i = 0, 1, .1 do
  4128. runServ.Stepped:wait()
  4129. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 25/255, 0), .2)
  4130. end
  4131. end
  4132. if Humanoid.Health ~= LH then
  4133. if not chb then
  4134. if Humanoid.Health < LH then
  4135. chb = true
  4136. local lh = Humanoid.Health
  4137. hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
  4138. local T = 0
  4139. repeat
  4140. T = T+.1
  4141. runServ.Stepped:wait()
  4142. if Humanoid.Health < lh then
  4143. lh = Humanoid.Health
  4144. hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
  4145. T = 0
  4146. end
  4147. until T >= 2
  4148. hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4149. LH = Humanoid.Health
  4150. chb = false
  4151. else
  4152. chb = true
  4153. hpb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4154. hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4155. LH = Humanoid.Health
  4156. wait(.3)
  4157. chb = false
  4158. end
  4159. end
  4160. end
  4161. end
  4162. end)
  4163.  
  4164. runServ.RenderStepped:connect(function()
  4165. Bringer()
  4166. db.Text = "Dmg*("..Damage_Buff..")"
  4167. if Debounces.KeyStrokeEnabled then
  4168. KPTemplate.TextColor3 = Col3(1, 1, 1)
  4169. KPTemplate.Text = ">"
  4170. else
  4171. KPTemplate.TextColor3 = Col3(1, 0, 0)
  4172. KPTemplate.Text = "X"
  4173. end
  4174. if not GodMode then
  4175. Humanoid.MaxHealth = Max_Health
  4176. end
  4177. if Debounces.ProtectionEnabled then
  4178. Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
  4179. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
  4180. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
  4181. else
  4182. Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
  4183. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
  4184. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
  4185. end
  4186. end)
  4187.  
  4188. local SSS = 1
  4189. Humanoid.Running:connect(function(speed)
  4190. if speed > SSS then
  4191. if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed[1] + CurrentSpeed[2] then
  4192. Current_Anim = "Walking"
  4193. else
  4194. Current_Anim = "Dashing"
  4195. end
  4196. Debounces.Can_Double_Jump = false
  4197. elseif speed < SSS or speed == 0 then
  4198. Current_Anim = "Idle"
  4199. Debounces.Dashing = false
  4200. Debounces.Can_Double_Jump = false
  4201. end
  4202. end)
  4203. Humanoid.FreeFalling:connect(function()
  4204. if Current_Anim ~= "Falling" then
  4205. Current_Anim = "Falling"
  4206. Debounces.Can_Double_Jump = true
  4207. end
  4208. end)
  4209. Humanoid.Jumping:connect(function()
  4210. Current_Anim = "Jumping"
  4211. if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then
  4212. Debounces.Can_Double_Jump = true
  4213. Debounces.AnimOverride = true
  4214. Debounces.JumpAnim = true
  4215. if Mode == 0 then
  4216. for i = 0, .8, .1 do
  4217. swait()
  4218. if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
  4219. local AnimSpeed = .4
  4220. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  4221. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  4222. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  4223. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  4224. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4225. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4226. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  4227. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4228. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
  4229. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4230. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
  4231. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4232. end
  4233. end
  4234. elseif Mode == 1 then
  4235. for i = 0, .8, .1 do
  4236. swait()
  4237. if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
  4238. local AnimSpeed = .4
  4239. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  4240. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4241. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4242. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4243. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  4244. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  4245. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  4246. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  4247. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4248. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4249. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  4250. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4251. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
  4252. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4253. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
  4254. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4255. end
  4256. end
  4257. elseif Mode == 2 then
  4258.  
  4259. elseif Mode == 3 then
  4260.  
  4261. elseif Mode == 4 then
  4262.  
  4263. end
  4264. Current_Anim = "Falling"
  4265. Debounces.JumpAnim = false
  4266. Debounces.AnimOverride = false
  4267. end
  4268. end)
  4269.  
  4270. Humanoid.Swimming:connect(function()
  4271. Current_Anim = "Walking"
  4272. Debounces.Can_Double_Jump = true
  4273. end)
  4274.  
  4275. Humanoid.Changed:connect(function()
  4276. if Humanoid.PlatformStand and Debounces.ProtectionEnabled then
  4277. Humanoid.PlatformStand = false
  4278. end
  4279. end)
  4280.  
  4281. EquipAnim()
  4282.  
  4283. function Mode0Anims()
  4284. if Current_Anim == "Idle" then
  4285. local AnimSpeed = .4
  4286. change = .5
  4287. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
  4288. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4289. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
  4290. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  4291. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
  4292. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4293. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
  4294. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  4295. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
  4296. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4297. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
  4298. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4299. elseif Current_Anim == "Walking" then
  4300. local AnimSpeed = .4
  4301. change = .65
  4302. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(10-30*cos(sine/5)),0,rad(8)), AnimSpeed)
  4303. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4304. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
  4305. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4306. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
  4307. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4308. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
  4309. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4310. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
  4311. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4312. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
  4313. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4314. elseif Current_Anim == "Dashing" then
  4315. local AnimSpeed = .4
  4316. change = 1
  4317. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,0)*Euler(rad(20-60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
  4318. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
  4319. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
  4320. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
  4321. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
  4322. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4323. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
  4324. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4325. FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
  4326. FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4327. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
  4328. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4329. elseif Current_Anim == "Falling" then
  4330. local AnimSpeed = .4
  4331. change = .8
  4332. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
  4333. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4334. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
  4335. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  4336. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
  4337. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4338. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
  4339. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4340. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
  4341. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4342. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
  4343. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4344. end
  4345. end
  4346.  
  4347. function Mode1Anims()
  4348. if Current_Anim == "Idle" then
  4349. local AnimSpeed = .4
  4350. change = .5
  4351. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5-2*cos(sine/10)),0,0), AnimSpeed)
  4352. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4353. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4354. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4355. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
  4356. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  4357. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
  4358. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  4359. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
  4360. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4361. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
  4362. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  4363. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
  4364. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4365. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
  4366. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4367. elseif Current_Anim == "Walking" then
  4368. local AnimSpeed = .4
  4369. change = .65
  4370. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6),0,0), AnimSpeed)
  4371. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4372. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4373. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4374. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(12),0,rad(8)), AnimSpeed)
  4375. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4376. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
  4377. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4378. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
  4379. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4380. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
  4381. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4382. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
  4383. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4384. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
  4385. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4386. elseif Current_Anim == "Dashing" then
  4387. local AnimSpeed = .4
  4388. change = 1
  4389. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  4390. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4391. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4392. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4393. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(-10),0,rad(12+4*cos(sine/10))), AnimSpeed)
  4394. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(70),0), AnimSpeed)
  4395. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(-4+30*cos(sine/3))), AnimSpeed)
  4396. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10*cos(sine/3)),0), AnimSpeed)
  4397. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
  4398. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4399. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
  4400. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4401. FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
  4402. FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4403. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
  4404. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4405. elseif Current_Anim == "Falling" then
  4406. local AnimSpeed = .4
  4407. change = .8
  4408. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4409. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4410. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4411. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4412. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
  4413. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4414. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
  4415. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  4416. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
  4417. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4418. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
  4419. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4420. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
  4421. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4422. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
  4423. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4424. end
  4425. end
  4426.  
  4427. function Mode2Anims()
  4428. if Current_Anim == "Idle" then
  4429. elseif Current_Anim == "Walking" then
  4430. elseif Current_Anim == "Dashing" then
  4431. elseif Current_Anim == "Falling" then
  4432. end
  4433. end
  4434.  
  4435. function Mode3Anims()
  4436. if Current_Anim == "Idle" then
  4437. elseif Current_Anim == "Walking" then
  4438. elseif Current_Anim == "Dashing" then
  4439. elseif Current_Anim == "Falling" then
  4440. end
  4441. end
  4442.  
  4443. function Mode4Anims()
  4444. if Current_Anim == "Idle" then
  4445. elseif Current_Anim == "Walking" then
  4446. elseif Current_Anim == "Dashing" then
  4447. elseif Current_Anim == "Falling" then
  4448. end
  4449. end
  4450.  
  4451. while true do
  4452. swait(.01/FrameRate)
  4453. for i, t in pairs(MCD) do
  4454. if t[1] < t[2] then
  4455. t[1] = t[1]+.03
  4456. end
  4457. end
  4458. sine = sine + change
  4459. if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping then
  4460. if Mode == 0 then
  4461. Mode0Anims()
  4462. elseif Mode == 1 then
  4463. Mode1Anims()
  4464. elseif Mode == 2 then
  4465. Mode2Anims()
  4466. elseif Mode == 3 then
  4467. Mode3Anims()
  4468. elseif Mode == 4 then
  4469. Mode4Anims()
  4470. end
  4471. end
  4472. end
  4473. end))
  4474. Model1.Name = "Tekitodos"
  4475. Model1.Parent = LocalScript0
  4476. Model2.Name = "Blade"
  4477. Model2.Parent = Model1
  4478. Model3.Name = "Bottom"
  4479. Model3.Parent = Model2
  4480. Part4.Name = "C2"
  4481. Part4.Parent = Model3
  4482. Part4.Material = Enum.Material.SmoothPlastic
  4483. Part4.BrickColor = BrickColor.new("Really black")
  4484. Part4.Rotation = Vector3.new(-90, 0, -90)
  4485. Part4.Anchored = true
  4486. Part4.CanCollide = false
  4487. Part4.FormFactor = Enum.FormFactor.Custom
  4488. Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4489. Part4.CFrame = CFrame.new(26.0350952, 9.8594799, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4490. Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4491. Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4492. Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4493. Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4494. Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4495. Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4496. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4497. Part4.Position = Vector3.new(26.0350952, 9.8594799, 17.4009285)
  4498. Part4.Orientation = Vector3.new(-89.9000015, 0, -90)
  4499. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4500. SpecialMesh5.Parent = Part4
  4501. SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
  4502. SpecialMesh5.MeshType = Enum.MeshType.Wedge
  4503. SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
  4504. Part6.Name = "C2"
  4505. Part6.Parent = Model3
  4506. Part6.Material = Enum.Material.SmoothPlastic
  4507. Part6.BrickColor = BrickColor.new("Really black")
  4508. Part6.Rotation = Vector3.new(-90, 0, -90)
  4509. Part6.Anchored = true
  4510. Part6.CanCollide = false
  4511. Part6.FormFactor = Enum.FormFactor.Custom
  4512. Part6.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  4513. Part6.CFrame = CFrame.new(26.0351028, 9.15950966, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4514. Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4515. Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4516. Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4517. Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4518. Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4519. Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4520. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4521. Part6.Position = Vector3.new(26.0351028, 9.15950966, 17.4008675)
  4522. Part6.Orientation = Vector3.new(-89.9000015, 0, -90)
  4523. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4524. SpecialMesh7.Parent = Part6
  4525. SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
  4526. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  4527. SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
  4528. Part8.Name = "C2"
  4529. Part8.Parent = Model3
  4530. Part8.Material = Enum.Material.SmoothPlastic
  4531. Part8.BrickColor = BrickColor.new("Really black")
  4532. Part8.Rotation = Vector3.new(-90, 0, -90)
  4533. Part8.Anchored = true
  4534. Part8.CanCollide = false
  4535. Part8.FormFactor = Enum.FormFactor.Custom
  4536. Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4537. Part8.CFrame = CFrame.new(26.0350952, 10.6594248, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4538. Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4539. Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4540. Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4541. Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4542. Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4543. Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4544. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4545. Part8.Position = Vector3.new(26.0350952, 10.6594248, 17.4009285)
  4546. Part8.Orientation = Vector3.new(-89.9000015, 0, -90)
  4547. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4548. SpecialMesh9.Parent = Part8
  4549. SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
  4550. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  4551. SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
  4552. Part10.Name = "C2"
  4553. Part10.Parent = Model3
  4554. Part10.Material = Enum.Material.SmoothPlastic
  4555. Part10.BrickColor = BrickColor.new("Really black")
  4556. Part10.Rotation = Vector3.new(90, 0, -90)
  4557. Part10.Anchored = true
  4558. Part10.CanCollide = false
  4559. Part10.FormFactor = Enum.FormFactor.Custom
  4560. Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4561. Part10.CFrame = CFrame.new(26.0351028, 11.6594753, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  4562. Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4563. Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4564. Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4565. Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4566. Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4567. Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4568. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4569. Part10.Position = Vector3.new(26.0351028, 11.6594753, 17.4008675)
  4570. Part10.Orientation = Vector3.new(89.9000015, 180, 90)
  4571. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4572. SpecialMesh11.Parent = Part10
  4573. SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
  4574. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  4575. SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
  4576. Part12.Name = "C2"
  4577. Part12.Parent = Model3
  4578. Part12.Material = Enum.Material.SmoothPlastic
  4579. Part12.BrickColor = BrickColor.new("Really black")
  4580. Part12.Rotation = Vector3.new(-180, 0, 180)
  4581. Part12.Anchored = true
  4582. Part12.CanCollide = false
  4583. Part12.FormFactor = Enum.FormFactor.Custom
  4584. Part12.Size = Vector3.new(0.200000003, 4.4000001, 0.200000003)
  4585. Part12.CFrame = CFrame.new(25.8350983, 10.9595051, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4586. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4587. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4588. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4589. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4590. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4591. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4592. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4593. Part12.Position = Vector3.new(25.8350983, 10.9595051, 17.4008675)
  4594. Part12.Orientation = Vector3.new(0, 180, 0)
  4595. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4596. BlockMesh13.Parent = Part12
  4597. BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
  4598. BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
  4599. Part14.Name = "C2"
  4600. Part14.Parent = Model3
  4601. Part14.Material = Enum.Material.SmoothPlastic
  4602. Part14.BrickColor = BrickColor.new("Really black")
  4603. Part14.Rotation = Vector3.new(-180, 0, 180)
  4604. Part14.Anchored = true
  4605. Part14.CanCollide = false
  4606. Part14.FormFactor = Enum.FormFactor.Custom
  4607. Part14.Size = Vector3.new(0.400000006, 4, 0.200000003)
  4608. Part14.CFrame = CFrame.new(25.5350952, 10.7595043, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4609. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4610. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4611. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4612. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4613. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4614. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4615. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4616. Part14.Position = Vector3.new(25.5350952, 10.7595043, 17.4008675)
  4617. Part14.Orientation = Vector3.new(0, 180, 0)
  4618. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4619. BlockMesh15.Parent = Part14
  4620. BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
  4621. BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
  4622. Part16.Name = "C2"
  4623. Part16.Parent = Model3
  4624. Part16.Material = Enum.Material.SmoothPlastic
  4625. Part16.BrickColor = BrickColor.new("Really black")
  4626. Part16.Rotation = Vector3.new(-180, 0, 180)
  4627. Part16.Anchored = true
  4628. Part16.CanCollide = false
  4629. Part16.FormFactor = Enum.FormFactor.Custom
  4630. Part16.Size = Vector3.new(0.200000003, 0.599999964, 0.200000003)
  4631. Part16.CFrame = CFrame.new(25.2351036, 11.4595089, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4632. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4633. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4634. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4635. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4636. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4637. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4638. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4639. Part16.Position = Vector3.new(25.2351036, 11.4595089, 17.4008675)
  4640. Part16.Orientation = Vector3.new(0, 180, 0)
  4641. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4642. BlockMesh17.Parent = Part16
  4643. BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
  4644. BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
  4645. WedgePart18.Name = "C2"
  4646. WedgePart18.Parent = Model3
  4647. WedgePart18.Material = Enum.Material.SmoothPlastic
  4648. WedgePart18.BrickColor = BrickColor.new("Really black")
  4649. WedgePart18.Rotation = Vector3.new(0, 90, 0)
  4650. WedgePart18.Anchored = true
  4651. WedgePart18.CanCollide = false
  4652. WedgePart18.FormFactor = Enum.FormFactor.Custom
  4653. WedgePart18.Size = Vector3.new(0.200000003, 1, 0.200000003)
  4654. WedgePart18.CFrame = CFrame.new(25.2351036, 12.2595081, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4655. WedgePart18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4656. WedgePart18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4657. WedgePart18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4658. WedgePart18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4659. WedgePart18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4660. WedgePart18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4661. WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4662. WedgePart18.Position = Vector3.new(25.2351036, 12.2595081, 17.4008064)
  4663. WedgePart18.Orientation = Vector3.new(0, 90, 0)
  4664. WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4665. SpecialMesh19.Parent = WedgePart18
  4666. SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
  4667. SpecialMesh19.MeshType = Enum.MeshType.Wedge
  4668. SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
  4669. WedgePart20.Name = "C2"
  4670. WedgePart20.Parent = Model3
  4671. WedgePart20.Material = Enum.Material.SmoothPlastic
  4672. WedgePart20.BrickColor = BrickColor.new("Really black")
  4673. WedgePart20.Rotation = Vector3.new(0, 90, 0)
  4674. WedgePart20.Anchored = true
  4675. WedgePart20.CanCollide = false
  4676. WedgePart20.FormFactor = Enum.FormFactor.Custom
  4677. WedgePart20.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  4678. WedgePart20.CFrame = CFrame.new(25.9351006, 13.2595224, 17.4009285, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4679. WedgePart20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4680. WedgePart20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4681. WedgePart20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4682. WedgePart20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4683. WedgePart20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4684. WedgePart20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4685. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4686. WedgePart20.Position = Vector3.new(25.9351006, 13.2595224, 17.4009285)
  4687. WedgePart20.Orientation = Vector3.new(0, 90, 0)
  4688. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4689. SpecialMesh21.Parent = WedgePart20
  4690. SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
  4691. SpecialMesh21.MeshType = Enum.MeshType.Wedge
  4692. SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
  4693. WedgePart22.Name = "C2"
  4694. WedgePart22.Parent = Model3
  4695. WedgePart22.Material = Enum.Material.SmoothPlastic
  4696. WedgePart22.BrickColor = BrickColor.new("Really black")
  4697. WedgePart22.Rotation = Vector3.new(0, 90, 0)
  4698. WedgePart22.Anchored = true
  4699. WedgePart22.CanCollide = false
  4700. WedgePart22.FormFactor = Enum.FormFactor.Custom
  4701. WedgePart22.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
  4702. WedgePart22.CFrame = CFrame.new(25.5350952, 12.9595242, 17.4008675, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4703. WedgePart22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4704. WedgePart22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4705. WedgePart22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4706. WedgePart22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4707. WedgePart22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4708. WedgePart22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4709. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4710. WedgePart22.Position = Vector3.new(25.5350952, 12.9595242, 17.4008675)
  4711. WedgePart22.Orientation = Vector3.new(0, 90, 0)
  4712. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4713. SpecialMesh23.Parent = WedgePart22
  4714. SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
  4715. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  4716. SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
  4717. WedgePart24.Name = "C2"
  4718. WedgePart24.Parent = Model3
  4719. WedgePart24.Material = Enum.Material.SmoothPlastic
  4720. WedgePart24.BrickColor = BrickColor.new("Really black")
  4721. WedgePart24.Rotation = Vector3.new(-180, 90, 0)
  4722. WedgePart24.Anchored = true
  4723. WedgePart24.CanCollide = false
  4724. WedgePart24.FormFactor = Enum.FormFactor.Custom
  4725. WedgePart24.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
  4726. WedgePart24.CFrame = CFrame.new(25.2351036, 10.7595043, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, -5.96045595e-08, -0.999998391, 1.49011372e-08, 0.999998391, -5.96045595e-08, 3.49547058e-09)
  4727. WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4728. WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4729. WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4730. WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4731. WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4732. WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4733. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4734. WedgePart24.Position = Vector3.new(25.2351036, 10.7595043, 17.4008675)
  4735. WedgePart24.Orientation = Vector3.new(0, 90, -180)
  4736. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4737. SpecialMesh25.Parent = WedgePart24
  4738. SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
  4739. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  4740. SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
  4741. WedgePart26.Name = "C2"
  4742. WedgePart26.Parent = Model3
  4743. WedgePart26.Material = Enum.Material.SmoothPlastic
  4744. WedgePart26.BrickColor = BrickColor.new("Really black")
  4745. WedgePart26.Rotation = Vector3.new(0, 90, 0)
  4746. WedgePart26.Anchored = true
  4747. WedgePart26.CanCollide = false
  4748. WedgePart26.FormFactor = Enum.FormFactor.Custom
  4749. WedgePart26.Size = Vector3.new(0.200000003, 1, 0.200000003)
  4750. WedgePart26.CFrame = CFrame.new(25.2351036, 9.85950661, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, 5.96045595e-08, 0.999998391, -1.49011399e-08, -0.999998391, 5.96045595e-08, 2.34923259e-09)
  4751. WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4752. WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4753. WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4754. WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4755. WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4756. WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4757. WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4758. WedgePart26.Position = Vector3.new(25.2351036, 9.85950661, 17.4008675)
  4759. WedgePart26.Orientation = Vector3.new(0, 90, 0)
  4760. WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4761. SpecialMesh27.Parent = WedgePart26
  4762. SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
  4763. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  4764. SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
  4765. WedgePart28.Name = "C2"
  4766. WedgePart28.Parent = Model3
  4767. WedgePart28.Material = Enum.Material.SmoothPlastic
  4768. WedgePart28.BrickColor = BrickColor.new("Really black")
  4769. WedgePart28.Rotation = Vector3.new(-180, 90, 0)
  4770. WedgePart28.Anchored = true
  4771. WedgePart28.CanCollide = false
  4772. WedgePart28.FormFactor = Enum.FormFactor.Custom
  4773. WedgePart28.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  4774. WedgePart28.CFrame = CFrame.new(25.2351036, 9.05952263, 17.4008675, -5.73121106e-10, 1.49011603e-08, 1, -5.96045595e-08, -0.999998391, 1.49011363e-08, 0.999998391, -5.96045595e-08, 3.49547236e-09)
  4775. WedgePart28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4776. WedgePart28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4777. WedgePart28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4778. WedgePart28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4779. WedgePart28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4780. WedgePart28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4781. WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4782. WedgePart28.Position = Vector3.new(25.2351036, 9.05952263, 17.4008675)
  4783. WedgePart28.Orientation = Vector3.new(0, 90, -180)
  4784. WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4785. SpecialMesh29.Parent = WedgePart28
  4786. SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
  4787. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  4788. SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
  4789. Part30.Name = "C3"
  4790. Part30.Parent = Model3
  4791. Part30.Material = Enum.Material.SmoothPlastic
  4792. Part30.BrickColor = BrickColor.new("Fawn brown")
  4793. Part30.Rotation = Vector3.new(-180, 0, 165)
  4794. Part30.Anchored = true
  4795. Part30.CanCollide = false
  4796. Part30.FormFactor = Enum.FormFactor.Custom
  4797. Part30.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
  4798. Part30.CFrame = CFrame.new(25.2950935, 8.53950977, 17.4008675, -0.965925872, -0.258818984, 8.57371108e-24, -0.258818626, 0.965924382, 5.96045595e-08, 1.11758514e-08, 0, -0.99999845)
  4799. Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4800. Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4801. Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4802. Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4803. Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4804. Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4805. Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4806. Part30.Position = Vector3.new(25.2950935, 8.53950977, 17.4008675)
  4807. Part30.Orientation = Vector3.new(0, 180, -15)
  4808. Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4809. BlockMesh31.Parent = Part30
  4810. BlockMesh31.Offset = Vector3.new(0, 0.00999999978, 0)
  4811. BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  4812. BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  4813. WedgePart32.Name = "C3"
  4814. WedgePart32.Parent = Model3
  4815. WedgePart32.Material = Enum.Material.SmoothPlastic
  4816. WedgePart32.BrickColor = BrickColor.new("Fawn brown")
  4817. WedgePart32.Rotation = Vector3.new(-90, 75, 90)
  4818. WedgePart32.Anchored = true
  4819. WedgePart32.CanCollide = false
  4820. WedgePart32.FormFactor = Enum.FormFactor.Custom
  4821. WedgePart32.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  4822. WedgePart32.CFrame = CFrame.new(25.101902, 8.48775101, 17.4008675, 8.57371108e-24, -0.258818865, 0.965925872, 5.96045595e-08, 0.965924382, 0.258818507, -0.99999845, 0, 0)
  4823. WedgePart32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4824. WedgePart32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4825. WedgePart32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4826. WedgePart32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4827. WedgePart32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4828. WedgePart32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4829. WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4830. WedgePart32.Position = Vector3.new(25.101902, 8.48775101, 17.4008675)
  4831. WedgePart32.Orientation = Vector3.new(-15, 90, 0)
  4832. WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4833. SpecialMesh33.Parent = WedgePart32
  4834. SpecialMesh33.Offset = Vector3.new(0, 0.00999999978, 0)
  4835. SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
  4836. SpecialMesh33.MeshType = Enum.MeshType.Wedge
  4837. SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
  4838. Part34.Name = "C2"
  4839. Part34.Parent = Model3
  4840. Part34.Material = Enum.Material.SmoothPlastic
  4841. Part34.BrickColor = BrickColor.new("Really black")
  4842. Part34.Rotation = Vector3.new(90, 0, -90)
  4843. Part34.Anchored = true
  4844. Part34.CanCollide = false
  4845. Part34.FormFactor = Enum.FormFactor.Custom
  4846. Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4847. Part34.CFrame = CFrame.new(26.0351028, 12.4594736, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  4848. Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4849. Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4850. Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4851. Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4852. Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4853. Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4854. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4855. Part34.Position = Vector3.new(26.0351028, 12.4594736, 17.4009285)
  4856. Part34.Orientation = Vector3.new(89.9000015, 180, 90)
  4857. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4858. SpecialMesh35.Parent = Part34
  4859. SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
  4860. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  4861. SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
  4862. Part36.Name = "C2"
  4863. Part36.Parent = Model3
  4864. Part36.Material = Enum.Material.SmoothPlastic
  4865. Part36.BrickColor = BrickColor.new("Really black")
  4866. Part36.Rotation = Vector3.new(-90, 0, -90)
  4867. Part36.Anchored = true
  4868. Part36.CanCollide = false
  4869. Part36.FormFactor = Enum.FormFactor.Custom
  4870. Part36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4871. Part36.CFrame = CFrame.new(26.0350952, 12.6594143, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4872. Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4873. Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4874. Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4875. Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4876. Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4877. Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4878. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4879. Part36.Position = Vector3.new(26.0350952, 12.6594143, 17.4008675)
  4880. Part36.Orientation = Vector3.new(-89.9000015, 0, -90)
  4881. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4882. SpecialMesh37.Parent = Part36
  4883. SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
  4884. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  4885. SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
  4886. WedgePart38.Name = "C3"
  4887. WedgePart38.Parent = Model3
  4888. WedgePart38.Material = Enum.Material.SmoothPlastic
  4889. WedgePart38.BrickColor = BrickColor.new("Fawn brown")
  4890. WedgePart38.Rotation = Vector3.new(-90, 75, -90)
  4891. WedgePart38.Anchored = true
  4892. WedgePart38.CanCollide = false
  4893. WedgePart38.FormFactor = Enum.FormFactor.Custom
  4894. WedgePart38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4895. WedgePart38.CFrame = CFrame.new(25.179554, 8.19798279, 17.4008064, -8.57371108e-24, 0.258818984, 0.965925872, -5.96045595e-08, -0.965924382, 0.258818626, 0.99999845, 0, -1.11758514e-08)
  4896. WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4897. WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4898. WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4899. WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4900. WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4901. WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4902. WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4903. WedgePart38.Position = Vector3.new(25.179554, 8.19798279, 17.4008064)
  4904. WedgePart38.Orientation = Vector3.new(-15, 90, -180)
  4905. WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4906. SpecialMesh39.Parent = WedgePart38
  4907. SpecialMesh39.Offset = Vector3.new(0, -0.0199999996, 0)
  4908. SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
  4909. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  4910. SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
  4911. Part40.Name = "C2"
  4912. Part40.Parent = Model3
  4913. Part40.Material = Enum.Material.SmoothPlastic
  4914. Part40.BrickColor = BrickColor.new("Really black")
  4915. Part40.Rotation = Vector3.new(-90, 0, -90)
  4916. Part40.Anchored = true
  4917. Part40.CanCollide = false
  4918. Part40.FormFactor = Enum.FormFactor.Custom
  4919. Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4920. Part40.CFrame = CFrame.new(26.0350952, 12.2594624, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4921. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4922. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4923. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4924. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4925. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4926. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4927. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4928. Part40.Position = Vector3.new(26.0350952, 12.2594624, 17.4008675)
  4929. Part40.Orientation = Vector3.new(-89.9000015, 0, -90)
  4930. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4931. SpecialMesh41.Parent = Part40
  4932. SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
  4933. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  4934. SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
  4935. WedgePart42.Name = "C3"
  4936. WedgePart42.Parent = Model3
  4937. WedgePart42.Material = Enum.Material.SmoothPlastic
  4938. WedgePart42.BrickColor = BrickColor.new("Fawn brown")
  4939. WedgePart42.Rotation = Vector3.new(90, -75, -90)
  4940. WedgePart42.Anchored = true
  4941. WedgePart42.CanCollide = false
  4942. WedgePart42.FormFactor = Enum.FormFactor.Custom
  4943. WedgePart42.Size = Vector3.new(0.200000003, 0.200000003, 0.400000036)
  4944. WedgePart42.CFrame = CFrame.new(25.4693222, 8.27561569, 17.4008064, 8.57371108e-24, 0.258818984, -0.965925872, 5.96045595e-08, -0.965924382, -0.258818626, -0.99999845, 0, 1.11758514e-08)
  4945. WedgePart42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4946. WedgePart42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4947. WedgePart42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4948. WedgePart42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4949. WedgePart42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4950. WedgePart42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4951. WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4952. WedgePart42.Position = Vector3.new(25.4693222, 8.27561569, 17.4008064)
  4953. WedgePart42.Orientation = Vector3.new(15, -90, 180)
  4954. WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4955. SpecialMesh43.Parent = WedgePart42
  4956. SpecialMesh43.Offset = Vector3.new(0, -0.0199999996, 0)
  4957. SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
  4958. SpecialMesh43.MeshType = Enum.MeshType.Wedge
  4959. SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
  4960. Part44.Name = "C2"
  4961. Part44.Parent = Model3
  4962. Part44.Material = Enum.Material.SmoothPlastic
  4963. Part44.BrickColor = BrickColor.new("Really black")
  4964. Part44.Rotation = Vector3.new(-90, 0, -90)
  4965. Part44.Anchored = true
  4966. Part44.CanCollide = false
  4967. Part44.FormFactor = Enum.FormFactor.Custom
  4968. Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4969. Part44.CFrame = CFrame.new(26.0350952, 11.8594608, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4970. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4971. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4972. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4973. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4974. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4975. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4976. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4977. Part44.Position = Vector3.new(26.0350952, 11.8594608, 17.4008675)
  4978. Part44.Orientation = Vector3.new(-89.9000015, 0, -90)
  4979. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4980. SpecialMesh45.Parent = Part44
  4981. SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
  4982. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  4983. SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
  4984. Part46.Name = "C3"
  4985. Part46.Parent = Model3
  4986. Part46.Material = Enum.Material.SmoothPlastic
  4987. Part46.BrickColor = BrickColor.new("Fawn brown")
  4988. Part46.Rotation = Vector3.new(-180, 0, 180)
  4989. Part46.Anchored = true
  4990. Part46.CanCollide = false
  4991. Part46.FormFactor = Enum.FormFactor.Custom
  4992. Part46.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
  4993. Part46.CFrame = CFrame.new(25.6350937, 8.55951118, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4994. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4995. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4996. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4997. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4998. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4999. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5000. Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
  5001. Part46.Position = Vector3.new(25.6350937, 8.55951118, 17.4008064)
  5002. Part46.Orientation = Vector3.new(0, 180, 0)
  5003. Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
  5004. BlockMesh47.Parent = Part46
  5005. BlockMesh47.Offset = Vector3.new(0, 0.00999999978, 0)
  5006. BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  5007. BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  5008. Part48.Name = "C2"
  5009. Part48.Parent = Model3
  5010. Part48.Material = Enum.Material.SmoothPlastic
  5011. Part48.BrickColor = BrickColor.new("Really black")
  5012. Part48.Rotation = Vector3.new(-90, 0, -90)
  5013. Part48.Anchored = true
  5014. Part48.CanCollide = false
  5015. Part48.FormFactor = Enum.FormFactor.Custom
  5016. Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5017. Part48.CFrame = CFrame.new(26.0350952, 11.4594746, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5018. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5019. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5020. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5021. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5022. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5023. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5024. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5025. Part48.Position = Vector3.new(26.0350952, 11.4594746, 17.4009285)
  5026. Part48.Orientation = Vector3.new(-89.9000015, 0, -90)
  5027. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5028. SpecialMesh49.Parent = Part48
  5029. SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
  5030. SpecialMesh49.MeshType = Enum.MeshType.Wedge
  5031. SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
  5032. Part50.Name = "C2"
  5033. Part50.Parent = Model3
  5034. Part50.Material = Enum.Material.SmoothPlastic
  5035. Part50.BrickColor = BrickColor.new("Really black")
  5036. Part50.Rotation = Vector3.new(90, 0, -90)
  5037. Part50.Anchored = true
  5038. Part50.CanCollide = false
  5039. Part50.FormFactor = Enum.FormFactor.Custom
  5040. Part50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5041. Part50.CFrame = CFrame.new(26.0351028, 12.0594692, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5042. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5043. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5044. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5045. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5046. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5047. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5048. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5049. Part50.Position = Vector3.new(26.0351028, 12.0594692, 17.4008675)
  5050. Part50.Orientation = Vector3.new(89.9000015, 180, 90)
  5051. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5052. SpecialMesh51.Parent = Part50
  5053. SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
  5054. SpecialMesh51.MeshType = Enum.MeshType.Wedge
  5055. SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
  5056. Part52.Name = "C2"
  5057. Part52.Parent = Model3
  5058. Part52.Material = Enum.Material.SmoothPlastic
  5059. Part52.BrickColor = BrickColor.new("Really black")
  5060. Part52.Rotation = Vector3.new(-90, 0, -90)
  5061. Part52.Anchored = true
  5062. Part52.CanCollide = false
  5063. Part52.FormFactor = Enum.FormFactor.Custom
  5064. Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5065. Part52.CFrame = CFrame.new(26.0350952, 11.0594654, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5066. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5067. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5068. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5069. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5070. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5071. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5072. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5073. Part52.Position = Vector3.new(26.0350952, 11.0594654, 17.4008675)
  5074. Part52.Orientation = Vector3.new(-89.9000015, 0, -90)
  5075. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5076. SpecialMesh53.Parent = Part52
  5077. SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
  5078. SpecialMesh53.MeshType = Enum.MeshType.Wedge
  5079. SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
  5080. Part54.Name = "C2"
  5081. Part54.Parent = Model3
  5082. Part54.Material = Enum.Material.SmoothPlastic
  5083. Part54.BrickColor = BrickColor.new("Really black")
  5084. Part54.Rotation = Vector3.new(-90, 0, -90)
  5085. Part54.Anchored = true
  5086. Part54.CanCollide = false
  5087. Part54.FormFactor = Enum.FormFactor.Custom
  5088. Part54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5089. Part54.CFrame = CFrame.new(26.0350952, 10.2594929, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5090. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5091. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5092. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5093. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5094. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5095. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5096. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5097. Part54.Position = Vector3.new(26.0350952, 10.2594929, 17.4008675)
  5098. Part54.Orientation = Vector3.new(-89.9000015, 0, -90)
  5099. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5100. SpecialMesh55.Parent = Part54
  5101. SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
  5102. SpecialMesh55.MeshType = Enum.MeshType.Wedge
  5103. SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
  5104. Part56.Name = "Hitbox"
  5105. Part56.Parent = Model3
  5106. Part56.Material = Enum.Material.SmoothPlastic
  5107. Part56.BrickColor = BrickColor.new("Institutional white")
  5108. Part56.Transparency = 1
  5109. Part56.Rotation = Vector3.new(-180, 0, 180)
  5110. Part56.Anchored = true
  5111. Part56.CanCollide = false
  5112. Part56.FormFactor = Enum.FormFactor.Custom
  5113. Part56.Size = Vector3.new(1.19999993, 5, 0.600000024)
  5114. Part56.CFrame = CFrame.new(25.5350952, 11.0595036, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  5115. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5116. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5117. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5118. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5119. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5120. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5121. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5122. Part56.Position = Vector3.new(25.5350952, 11.0595036, 17.4009285)
  5123. Part56.Orientation = Vector3.new(0, 180, 0)
  5124. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5125. Part57.Name = "C2"
  5126. Part57.Parent = Model3
  5127. Part57.Material = Enum.Material.SmoothPlastic
  5128. Part57.BrickColor = BrickColor.new("Really black")
  5129. Part57.Rotation = Vector3.new(90, 0, -90)
  5130. Part57.Anchored = true
  5131. Part57.CanCollide = false
  5132. Part57.FormFactor = Enum.FormFactor.Custom
  5133. Part57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5134. Part57.CFrame = CFrame.new(26.0351028, 10.8594723, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5135. Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5136. Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5137. Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5138. Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5139. Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5140. Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5141. Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5142. Part57.Position = Vector3.new(26.0351028, 10.8594723, 17.4009285)
  5143. Part57.Orientation = Vector3.new(89.9000015, 180, 90)
  5144. Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5145. SpecialMesh58.Parent = Part57
  5146. SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
  5147. SpecialMesh58.MeshType = Enum.MeshType.Wedge
  5148. SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
  5149. Part59.Name = "C2"
  5150. Part59.Parent = Model3
  5151. Part59.Material = Enum.Material.SmoothPlastic
  5152. Part59.BrickColor = BrickColor.new("Really black")
  5153. Part59.Rotation = Vector3.new(90, 0, -90)
  5154. Part59.Anchored = true
  5155. Part59.CanCollide = false
  5156. Part59.FormFactor = Enum.FormFactor.Custom
  5157. Part59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5158. Part59.CFrame = CFrame.new(26.0351028, 10.0594082, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5159. Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5160. Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5161. Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5162. Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5163. Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5164. Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5165. Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5166. Part59.Position = Vector3.new(26.0351028, 10.0594082, 17.4008675)
  5167. Part59.Orientation = Vector3.new(89.9000015, 180, 90)
  5168. Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5169. SpecialMesh60.Parent = Part59
  5170. SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
  5171. SpecialMesh60.MeshType = Enum.MeshType.Wedge
  5172. SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
  5173. Part61.Name = "C2"
  5174. Part61.Parent = Model3
  5175. Part61.Material = Enum.Material.SmoothPlastic
  5176. Part61.BrickColor = BrickColor.new("Really black")
  5177. Part61.Rotation = Vector3.new(90, 0, -90)
  5178. Part61.Anchored = true
  5179. Part61.CanCollide = false
  5180. Part61.FormFactor = Enum.FormFactor.Custom
  5181. Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5182. Part61.CFrame = CFrame.new(26.0351028, 9.6594944, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5183. Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5184. Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5185. Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5186. Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5187. Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5188. Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5189. Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5190. Part61.Position = Vector3.new(26.0351028, 9.6594944, 17.4008675)
  5191. Part61.Orientation = Vector3.new(89.9000015, 180, 90)
  5192. Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5193. SpecialMesh62.Parent = Part61
  5194. SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
  5195. SpecialMesh62.MeshType = Enum.MeshType.Wedge
  5196. SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
  5197. Part63.Name = "C2"
  5198. Part63.Parent = Model3
  5199. Part63.Material = Enum.Material.SmoothPlastic
  5200. Part63.BrickColor = BrickColor.new("Really black")
  5201. Part63.Rotation = Vector3.new(90, 0, -90)
  5202. Part63.Anchored = true
  5203. Part63.CanCollide = false
  5204. Part63.FormFactor = Enum.FormFactor.Custom
  5205. Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5206. Part63.CFrame = CFrame.new(26.0351028, 11.2594509, 17.4007454, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5207. Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5208. Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5209. Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5210. Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5211. Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5212. Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5213. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5214. Part63.Position = Vector3.new(26.0351028, 11.2594509, 17.4007454)
  5215. Part63.Orientation = Vector3.new(89.9000015, 180, 90)
  5216. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5217. SpecialMesh64.Parent = Part63
  5218. SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
  5219. SpecialMesh64.MeshType = Enum.MeshType.Wedge
  5220. SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
  5221. Part65.Name = "C1"
  5222. Part65.Parent = Model3
  5223. Part65.Material = Enum.Material.Neon
  5224. Part65.BrickColor = BrickColor.new("Really red")
  5225. Part65.Anchored = true
  5226. Part65.CanCollide = false
  5227. Part65.FormFactor = Enum.FormFactor.Custom
  5228. Part65.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5229. Part65.CFrame = CFrame.new(25.9450893, 9.95951176, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5230. Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5231. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5232. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5233. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5234. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5235. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5236. Part65.Color = Color3.new(1, 0, 0)
  5237. Part65.Position = Vector3.new(25.9450893, 9.95951176, 17.4008064)
  5238. Part65.Color = Color3.new(1, 0, 0)
  5239. BlockMesh66.Parent = Part65
  5240. BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5241. BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5242. Part67.Name = "C2"
  5243. Part67.Parent = Model3
  5244. Part67.Material = Enum.Material.SmoothPlastic
  5245. Part67.BrickColor = BrickColor.new("Really black")
  5246. Part67.Rotation = Vector3.new(90, 0, -90)
  5247. Part67.Anchored = true
  5248. Part67.CanCollide = false
  5249. Part67.FormFactor = Enum.FormFactor.Custom
  5250. Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5251. Part67.CFrame = CFrame.new(26.0351028, 12.8594418, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5252. Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5253. Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5254. Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5255. Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5256. Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5257. Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5258. Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5259. Part67.Position = Vector3.new(26.0351028, 12.8594418, 17.4008064)
  5260. Part67.Orientation = Vector3.new(89.9000015, 180, 90)
  5261. Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5262. SpecialMesh68.Parent = Part67
  5263. SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
  5264. SpecialMesh68.MeshType = Enum.MeshType.Wedge
  5265. SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
  5266. Part69.Name = "C2"
  5267. Part69.Parent = Model3
  5268. Part69.Material = Enum.Material.SmoothPlastic
  5269. Part69.BrickColor = BrickColor.new("Really black")
  5270. Part69.Rotation = Vector3.new(-90, 0, -90)
  5271. Part69.Anchored = true
  5272. Part69.CanCollide = false
  5273. Part69.FormFactor = Enum.FormFactor.Custom
  5274. Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5275. Part69.CFrame = CFrame.new(26.0350952, 13.0595341, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5276. Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5277. Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5278. Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5279. Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5280. Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5281. Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5282. Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5283. Part69.Position = Vector3.new(26.0350952, 13.0595341, 17.4008675)
  5284. Part69.Orientation = Vector3.new(-89.9000015, 0, -90)
  5285. Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5286. SpecialMesh70.Parent = Part69
  5287. SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
  5288. SpecialMesh70.MeshType = Enum.MeshType.Wedge
  5289. SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
  5290. Part71.Name = "C2"
  5291. Part71.Parent = Model3
  5292. Part71.Material = Enum.Material.SmoothPlastic
  5293. Part71.BrickColor = BrickColor.new("Really black")
  5294. Part71.Rotation = Vector3.new(90, 0, -90)
  5295. Part71.Anchored = true
  5296. Part71.CanCollide = false
  5297. Part71.FormFactor = Enum.FormFactor.Custom
  5298. Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5299. Part71.CFrame = CFrame.new(26.0351028, 10.4594593, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5300. Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5301. Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5302. Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5303. Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5304. Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5305. Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5306. Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5307. Part71.Position = Vector3.new(26.0351028, 10.4594593, 17.4008064)
  5308. Part71.Orientation = Vector3.new(89.9000015, 180, 90)
  5309. Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5310. SpecialMesh72.Parent = Part71
  5311. SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
  5312. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  5313. SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
  5314. Part73.Name = "C2"
  5315. Part73.Parent = Model3
  5316. Part73.Material = Enum.Material.SmoothPlastic
  5317. Part73.BrickColor = BrickColor.new("Really black")
  5318. Part73.Rotation = Vector3.new(90, 0, 0)
  5319. Part73.Anchored = true
  5320. Part73.CanCollide = false
  5321. Part73.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5322. Part73.CFrame = CFrame.new(25.7350006, 10.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5323. Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5324. Part73.Position = Vector3.new(25.7350006, 10.0349998, 17.3999996)
  5325. Part73.Orientation = Vector3.new(90, 0, 0)
  5326. Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5327. CylinderMesh74.Parent = Part73
  5328. CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
  5329. CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
  5330. Part75.Name = "C1"
  5331. Part75.Parent = Model3
  5332. Part75.Material = Enum.Material.Neon
  5333. Part75.BrickColor = BrickColor.new("Really red")
  5334. Part75.Rotation = Vector3.new(90, 0, 0)
  5335. Part75.Anchored = true
  5336. Part75.CanCollide = false
  5337. Part75.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5338. Part75.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5339. Part75.Color = Color3.new(1, 0, 0)
  5340. Part75.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
  5341. Part75.Orientation = Vector3.new(90, 0, 0)
  5342. Part75.Color = Color3.new(1, 0, 0)
  5343. CylinderMesh76.Parent = Part75
  5344. CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5345. CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5346. Part77.Name = "C2"
  5347. Part77.Parent = Model3
  5348. Part77.Material = Enum.Material.SmoothPlastic
  5349. Part77.BrickColor = BrickColor.new("Really black")
  5350. Part77.Rotation = Vector3.new(90, 0, 0)
  5351. Part77.Anchored = true
  5352. Part77.CanCollide = false
  5353. Part77.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5354. Part77.CFrame = CFrame.new(25.7350006, 12.835, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5355. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5356. Part77.Position = Vector3.new(25.7350006, 12.835, 17.3999996)
  5357. Part77.Orientation = Vector3.new(90, 0, 0)
  5358. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5359. CylinderMesh78.Parent = Part77
  5360. CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
  5361. CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
  5362. Part79.Name = "C2"
  5363. Part79.Parent = Model3
  5364. Part79.Material = Enum.Material.SmoothPlastic
  5365. Part79.BrickColor = BrickColor.new("Really black")
  5366. Part79.Rotation = Vector3.new(90, 0, 0)
  5367. Part79.Anchored = true
  5368. Part79.CanCollide = false
  5369. Part79.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5370. Part79.CFrame = CFrame.new(25.7350006, 12.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5371. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5372. Part79.Position = Vector3.new(25.7350006, 12.0349998, 17.3999996)
  5373. Part79.Orientation = Vector3.new(90, 0, 0)
  5374. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5375. CylinderMesh80.Parent = Part79
  5376. CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
  5377. CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
  5378. Part81.Name = "C2"
  5379. Part81.Parent = Model3
  5380. Part81.Material = Enum.Material.SmoothPlastic
  5381. Part81.BrickColor = BrickColor.new("Really black")
  5382. Part81.Rotation = Vector3.new(90, 0, 0)
  5383. Part81.Anchored = true
  5384. Part81.CanCollide = false
  5385. Part81.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5386. Part81.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5387. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5388. Part81.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
  5389. Part81.Orientation = Vector3.new(90, 0, 0)
  5390. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5391. CylinderMesh82.Parent = Part81
  5392. CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
  5393. CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
  5394. Part83.Name = "C1"
  5395. Part83.Parent = Model3
  5396. Part83.Material = Enum.Material.Neon
  5397. Part83.BrickColor = BrickColor.new("Really red")
  5398. Part83.Rotation = Vector3.new(90, -63.4300003, 90)
  5399. Part83.Anchored = true
  5400. Part83.CanCollide = false
  5401. Part83.FormFactor = Enum.FormFactor.Custom
  5402. Part83.Size = Vector3.new(0.199999973, 0.199999973, 0.559999943)
  5403. Part83.CFrame = CFrame.new(25.8959885, 13.3516808, 17.401022, -8.57371108e-24, -0.447213471, -0.89442724, -5.96045595e-08, 0.894425809, -0.447212756, 0.99999845, 0, 0)
  5404. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5405. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5406. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5407. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5408. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5409. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5410. Part83.Color = Color3.new(1, 0, 0)
  5411. Part83.Position = Vector3.new(25.8959885, 13.3516808, 17.401022)
  5412. Part83.Orientation = Vector3.new(26.5599995, -90, 0)
  5413. Part83.Color = Color3.new(1, 0, 0)
  5414. SpecialMesh84.Parent = Part83
  5415. SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
  5416. SpecialMesh84.MeshType = Enum.MeshType.Torso
  5417. SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
  5418. Part85.Name = "C1"
  5419. Part85.Parent = Model3
  5420. Part85.Material = Enum.Material.Neon
  5421. Part85.BrickColor = BrickColor.new("Really red")
  5422. Part85.Rotation = Vector3.new(90, -45, 90)
  5423. Part85.Anchored = true
  5424. Part85.CanCollide = false
  5425. Part85.FormFactor = Enum.FormFactor.Custom
  5426. Part85.Size = Vector3.new(0.199999973, 0.199999973, 0.649999976)
  5427. Part85.CFrame = CFrame.new(25.4445915, 13.0104027, 17.401022, -8.57371029e-24, -0.707106709, -0.707106709, -5.9604556e-08, 0.707105577, -0.707105577, 0.999998391, 0, 0)
  5428. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5429. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5430. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5431. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5432. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5433. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5434. Part85.Color = Color3.new(1, 0, 0)
  5435. Part85.Position = Vector3.new(25.4445915, 13.0104027, 17.401022)
  5436. Part85.Orientation = Vector3.new(45, -90, 0)
  5437. Part85.Color = Color3.new(1, 0, 0)
  5438. SpecialMesh86.Parent = Part85
  5439. SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
  5440. SpecialMesh86.MeshType = Enum.MeshType.Torso
  5441. SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
  5442. Part87.Name = "C1"
  5443. Part87.Parent = Model3
  5444. Part87.Material = Enum.Material.Neon
  5445. Part87.BrickColor = BrickColor.new("Really red")
  5446. Part87.Rotation = Vector3.new(90, -11.3099995, 90)
  5447. Part87.Anchored = true
  5448. Part87.CanCollide = false
  5449. Part87.FormFactor = Enum.FormFactor.Custom
  5450. Part87.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
  5451. Part87.CFrame = CFrame.new(25.140873, 12.2986736, 17.4009762, -8.57371108e-24, -0.980580688, -0.196115911, -5.96045595e-08, 0.196115583, -0.980579138, 0.99999845, 0, 0)
  5452. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5453. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5454. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5455. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5456. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5457. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5458. Part87.Color = Color3.new(1, 0, 0)
  5459. Part87.Position = Vector3.new(25.140873, 12.2986736, 17.4009762)
  5460. Part87.Orientation = Vector3.new(78.6899948, -90, 0)
  5461. Part87.Color = Color3.new(1, 0, 0)
  5462. SpecialMesh88.Parent = Part87
  5463. SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
  5464. SpecialMesh88.MeshType = Enum.MeshType.Torso
  5465. SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
  5466. Part89.Name = "C1"
  5467. Part89.Parent = Model3
  5468. Part89.Material = Enum.Material.Neon
  5469. Part89.BrickColor = BrickColor.new("Really red")
  5470. Part89.Rotation = Vector3.new(-90, 0, 90)
  5471. Part89.Anchored = true
  5472. Part89.CanCollide = false
  5473. Part89.FormFactor = Enum.FormFactor.Custom
  5474. Part89.Size = Vector3.new(0.199999973, 0.199999973, 0.639999866)
  5475. Part89.CFrame = CFrame.new(25.0349922, 11.4893541, 17.4010067, -1.42108547e-14, -0.999999166, 1.1920929e-07, 5.96045453e-08, 1.1920929e-07, 0.999997795, -0.999997973, 2.84216654e-14, 1.42108242e-14)
  5476. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5477. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5478. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5479. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5480. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5481. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5482. Part89.Color = Color3.new(1, 0, 0)
  5483. Part89.Position = Vector3.new(25.0349922, 11.4893541, 17.4010067)
  5484. Part89.Orientation = Vector3.new(-89.8799973, 90, 26.5699997)
  5485. Part89.Color = Color3.new(1, 0, 0)
  5486. SpecialMesh90.Parent = Part89
  5487. SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
  5488. SpecialMesh90.MeshType = Enum.MeshType.Torso
  5489. SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
  5490. Part91.Name = "C1"
  5491. Part91.Parent = Model3
  5492. Part91.Material = Enum.Material.Neon
  5493. Part91.BrickColor = BrickColor.new("Really red")
  5494. Part91.Rotation = Vector3.new(-90, -14.04, 90)
  5495. Part91.Anchored = true
  5496. Part91.CanCollide = false
  5497. Part91.FormFactor = Enum.FormFactor.Custom
  5498. Part91.Size = Vector3.new(0.199999973, 0.199999973, 0.899999857)
  5499. Part91.CFrame = CFrame.new(25.1301498, 10.766448, 17.401022, 6.31012176e-09, -0.97013551, -0.242534012, 6.03810406e-08, -0.242533639, 0.970133901, -0.999993622, -6.31014219e-09, -7.76844644e-10)
  5500. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5501. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5502. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5503. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5504. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5505. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5506. Part91.Color = Color3.new(1, 0, 0)
  5507. Part91.Position = Vector3.new(25.1301498, 10.766448, 17.401022)
  5508. Part91.Orientation = Vector3.new(-75.9599991, -90, 180)
  5509. Part91.Color = Color3.new(1, 0, 0)
  5510. SpecialMesh92.Parent = Part91
  5511. SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
  5512. SpecialMesh92.MeshType = Enum.MeshType.Torso
  5513. SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
  5514. Part93.Name = "C1"
  5515. Part93.Parent = Model3
  5516. Part93.Material = Enum.Material.Neon
  5517. Part93.BrickColor = BrickColor.new("Really red")
  5518. Part93.Rotation = Vector3.new(-90, 11.3099995, 90)
  5519. Part93.Anchored = true
  5520. Part93.CanCollide = false
  5521. Part93.FormFactor = Enum.FormFactor.Custom
  5522. Part93.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
  5523. Part93.CFrame = CFrame.new(25.131073, 9.84964752, 17.4009914, -5.67352276e-11, -0.980579853, 0.196115732, 5.96101657e-08, 0.196115494, 0.980578601, -0.999997973, 5.67510518e-11, -5.61086897e-12)
  5524. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5525. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5526. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5527. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5528. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5529. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5530. Part93.Color = Color3.new(1, 0, 0)
  5531. Part93.Position = Vector3.new(25.131073, 9.84964752, 17.4009914)
  5532. Part93.Orientation = Vector3.new(-78.6899948, 90, 0)
  5533. Part93.Color = Color3.new(1, 0, 0)
  5534. SpecialMesh94.Parent = Part93
  5535. SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
  5536. SpecialMesh94.MeshType = Enum.MeshType.Torso
  5537. SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
  5538. Part95.Name = "C1"
  5539. Part95.Parent = Model3
  5540. Part95.Material = Enum.Material.Neon
  5541. Part95.BrickColor = BrickColor.new("Really red")
  5542. Part95.Rotation = Vector3.new(-90, -18.4300003, 90)
  5543. Part95.Anchored = true
  5544. Part95.CanCollide = false
  5545. Part95.FormFactor = Enum.FormFactor.Custom
  5546. Part95.Size = Vector3.new(0.199999973, 0.199999973, 0.699999988)
  5547. Part95.CFrame = CFrame.new(25.1318321, 9.05261803, 17.4010067, 7.12208781e-09, -0.948682725, -0.316227496, 6.07602431e-08, -0.316226959, 0.948680997, -0.999997973, -7.1220696e-09, -1.15577925e-09)
  5548. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5549. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5550. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5551. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5552. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5553. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5554. Part95.Color = Color3.new(1, 0, 0)
  5555. Part95.Position = Vector3.new(25.1318321, 9.05261803, 17.4010067)
  5556. Part95.Orientation = Vector3.new(-71.5599976, -90, 180)
  5557. Part95.Color = Color3.new(1, 0, 0)
  5558. SpecialMesh96.Parent = Part95
  5559. SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
  5560. SpecialMesh96.MeshType = Enum.MeshType.Torso
  5561. SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
  5562. Part97.Name = "C1"
  5563. Part97.Parent = Model3
  5564. Part97.Material = Enum.Material.Neon
  5565. Part97.BrickColor = BrickColor.new("Really red")
  5566. Part97.Rotation = Vector3.new(90, 0, 0)
  5567. Part97.Anchored = true
  5568. Part97.CanCollide = false
  5569. Part97.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5570. Part97.CFrame = CFrame.new(25.7350006, 10.0345345, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5571. Part97.Color = Color3.new(1, 0, 0)
  5572. Part97.Position = Vector3.new(25.7350006, 10.0345345, 17.3999996)
  5573. Part97.Orientation = Vector3.new(90, 0, 0)
  5574. Part97.Color = Color3.new(1, 0, 0)
  5575. CylinderMesh98.Parent = Part97
  5576. CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5577. CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5578. Part99.Name = "C1"
  5579. Part99.Parent = Model3
  5580. Part99.Material = Enum.Material.Neon
  5581. Part99.BrickColor = BrickColor.new("Really red")
  5582. Part99.Rotation = Vector3.new(90, 0, -90)
  5583. Part99.Anchored = true
  5584. Part99.CanCollide = false
  5585. Part99.FormFactor = Enum.FormFactor.Custom
  5586. Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5587. Part99.CFrame = CFrame.new(26.0750904, 10.0595112, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5588. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5589. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5590. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5591. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5592. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5593. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5594. Part99.Color = Color3.new(1, 0, 0)
  5595. Part99.Position = Vector3.new(26.0750904, 10.0595112, 17.4008064)
  5596. Part99.Orientation = Vector3.new(89.9000015, 180, 90)
  5597. Part99.Color = Color3.new(1, 0, 0)
  5598. SpecialMesh100.Parent = Part99
  5599. SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
  5600. SpecialMesh100.MeshType = Enum.MeshType.Wedge
  5601. SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
  5602. Part101.Name = "C1"
  5603. Part101.Parent = Model3
  5604. Part101.Material = Enum.Material.Neon
  5605. Part101.BrickColor = BrickColor.new("Really red")
  5606. Part101.Rotation = Vector3.new(90, 0, 0)
  5607. Part101.Anchored = true
  5608. Part101.CanCollide = false
  5609. Part101.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5610. Part101.CFrame = CFrame.new(25.7350006, 12.0345278, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5611. Part101.Color = Color3.new(1, 0, 0)
  5612. Part101.Position = Vector3.new(25.7350006, 12.0345278, 17.3999996)
  5613. Part101.Orientation = Vector3.new(90, 0, 0)
  5614. Part101.Color = Color3.new(1, 0, 0)
  5615. CylinderMesh102.Parent = Part101
  5616. CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5617. CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5618. Part103.Name = "C1"
  5619. Part103.Parent = Model3
  5620. Part103.Material = Enum.Material.Neon
  5621. Part103.BrickColor = BrickColor.new("Really red")
  5622. Part103.Rotation = Vector3.new(90, 0, 0)
  5623. Part103.Anchored = true
  5624. Part103.CanCollide = false
  5625. Part103.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5626. Part103.CFrame = CFrame.new(25.7350006, 12.8345261, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5627. Part103.Color = Color3.new(1, 0, 0)
  5628. Part103.Position = Vector3.new(25.7350006, 12.8345261, 17.3999996)
  5629. Part103.Orientation = Vector3.new(90, 0, 0)
  5630. Part103.Color = Color3.new(1, 0, 0)
  5631. CylinderMesh104.Parent = Part103
  5632. CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5633. CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5634. Part105.Name = "C1"
  5635. Part105.Parent = Model3
  5636. Part105.Material = Enum.Material.Neon
  5637. Part105.BrickColor = BrickColor.new("Really red")
  5638. Part105.Rotation = Vector3.new(90, 0, 0)
  5639. Part105.Anchored = true
  5640. Part105.CanCollide = false
  5641. Part105.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5642. Part105.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5643. Part105.Color = Color3.new(1, 0, 0)
  5644. Part105.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
  5645. Part105.Orientation = Vector3.new(90, 0, 0)
  5646. Part105.Color = Color3.new(1, 0, 0)
  5647. CylinderMesh106.Parent = Part105
  5648. CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5649. CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5650. Part107.Name = "C1"
  5651. Part107.Parent = Model3
  5652. Part107.Material = Enum.Material.Neon
  5653. Part107.BrickColor = BrickColor.new("Really red")
  5654. Part107.Rotation = Vector3.new(90, 0, 0)
  5655. Part107.Anchored = true
  5656. Part107.CanCollide = false
  5657. Part107.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5658. Part107.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5659. Part107.Color = Color3.new(1, 0, 0)
  5660. Part107.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
  5661. Part107.Orientation = Vector3.new(90, 0, 0)
  5662. Part107.Color = Color3.new(1, 0, 0)
  5663. CylinderMesh108.Parent = Part107
  5664. CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5665. CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5666. Part109.Name = "C2"
  5667. Part109.Parent = Model3
  5668. Part109.Material = Enum.Material.SmoothPlastic
  5669. Part109.BrickColor = BrickColor.new("Really black")
  5670. Part109.Rotation = Vector3.new(90, 0, 0)
  5671. Part109.Anchored = true
  5672. Part109.CanCollide = false
  5673. Part109.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5674. Part109.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5675. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5676. Part109.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
  5677. Part109.Orientation = Vector3.new(90, 0, 0)
  5678. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5679. CylinderMesh110.Parent = Part109
  5680. CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
  5681. CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
  5682. Part111.Name = "C1"
  5683. Part111.Parent = Model3
  5684. Part111.Material = Enum.Material.Neon
  5685. Part111.BrickColor = BrickColor.new("Really red")
  5686. Part111.Anchored = true
  5687. Part111.CanCollide = false
  5688. Part111.FormFactor = Enum.FormFactor.Custom
  5689. Part111.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5690. Part111.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5691. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5692. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5693. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5694. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5695. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5696. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5697. Part111.Color = Color3.new(1, 0, 0)
  5698. Part111.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
  5699. Part111.Color = Color3.new(1, 0, 0)
  5700. BlockMesh112.Parent = Part111
  5701. BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5702. BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5703. Part113.Name = "C1"
  5704. Part113.Parent = Model3
  5705. Part113.Material = Enum.Material.Neon
  5706. Part113.BrickColor = BrickColor.new("Really red")
  5707. Part113.Rotation = Vector3.new(-90, 0, -90)
  5708. Part113.Anchored = true
  5709. Part113.CanCollide = false
  5710. Part113.FormFactor = Enum.FormFactor.Custom
  5711. Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5712. Part113.CFrame = CFrame.new(26.0750904, 9.85951233, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5713. Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5714. Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5715. Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5716. Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5717. Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5718. Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5719. Part113.Color = Color3.new(1, 0, 0)
  5720. Part113.Position = Vector3.new(26.0750904, 9.85951233, 17.4008064)
  5721. Part113.Orientation = Vector3.new(-89.9000015, 0, -90)
  5722. Part113.Color = Color3.new(1, 0, 0)
  5723. SpecialMesh114.Parent = Part113
  5724. SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
  5725. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  5726. SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
  5727. Part115.Name = "C1"
  5728. Part115.Parent = Model3
  5729. Part115.Material = Enum.Material.Neon
  5730. Part115.BrickColor = BrickColor.new("Really red")
  5731. Part115.Rotation = Vector3.new(-90, 0, -90)
  5732. Part115.Anchored = true
  5733. Part115.CanCollide = false
  5734. Part115.FormFactor = Enum.FormFactor.Custom
  5735. Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5736. Part115.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5737. Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5738. Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5739. Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5740. Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5741. Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5742. Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5743. Part115.Color = Color3.new(1, 0, 0)
  5744. Part115.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
  5745. Part115.Orientation = Vector3.new(-89.9000015, 0, -90)
  5746. Part115.Color = Color3.new(1, 0, 0)
  5747. SpecialMesh116.Parent = Part115
  5748. SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
  5749. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  5750. SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
  5751. Part117.Name = "C1"
  5752. Part117.Parent = Model3
  5753. Part117.Material = Enum.Material.Neon
  5754. Part117.BrickColor = BrickColor.new("Really red")
  5755. Part117.Rotation = Vector3.new(90, 0, -90)
  5756. Part117.Anchored = true
  5757. Part117.CanCollide = false
  5758. Part117.FormFactor = Enum.FormFactor.Custom
  5759. Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5760. Part117.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5761. Part117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5762. Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5763. Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5764. Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5765. Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5766. Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5767. Part117.Color = Color3.new(1, 0, 0)
  5768. Part117.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
  5769. Part117.Orientation = Vector3.new(89.9000015, 180, 90)
  5770. Part117.Color = Color3.new(1, 0, 0)
  5771. SpecialMesh118.Parent = Part117
  5772. SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
  5773. SpecialMesh118.MeshType = Enum.MeshType.Wedge
  5774. SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
  5775. Part119.Name = "C2"
  5776. Part119.Parent = Model3
  5777. Part119.Material = Enum.Material.SmoothPlastic
  5778. Part119.BrickColor = BrickColor.new("Really black")
  5779. Part119.Rotation = Vector3.new(90, 0, 0)
  5780. Part119.Anchored = true
  5781. Part119.CanCollide = false
  5782. Part119.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5783. Part119.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5784. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5785. Part119.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
  5786. Part119.Orientation = Vector3.new(90, 0, 0)
  5787. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5788. CylinderMesh120.Parent = Part119
  5789. CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
  5790. CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
  5791. Part121.Name = "C1"
  5792. Part121.Parent = Model3
  5793. Part121.Material = Enum.Material.Neon
  5794. Part121.BrickColor = BrickColor.new("Really red")
  5795. Part121.Rotation = Vector3.new(90, 0, -90)
  5796. Part121.Anchored = true
  5797. Part121.CanCollide = false
  5798. Part121.FormFactor = Enum.FormFactor.Custom
  5799. Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5800. Part121.CFrame = CFrame.new(26.0750904, 11.2595072, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5801. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5802. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5803. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5804. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5805. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5806. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5807. Part121.Color = Color3.new(1, 0, 0)
  5808. Part121.Position = Vector3.new(26.0750904, 11.2595072, 17.4008064)
  5809. Part121.Orientation = Vector3.new(89.9000015, 180, 90)
  5810. Part121.Color = Color3.new(1, 0, 0)
  5811. SpecialMesh122.Parent = Part121
  5812. SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
  5813. SpecialMesh122.MeshType = Enum.MeshType.Wedge
  5814. SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
  5815. Part123.Name = "C1"
  5816. Part123.Parent = Model3
  5817. Part123.Material = Enum.Material.Neon
  5818. Part123.BrickColor = BrickColor.new("Really red")
  5819. Part123.Rotation = Vector3.new(90, 0, -90)
  5820. Part123.Anchored = true
  5821. Part123.CanCollide = false
  5822. Part123.FormFactor = Enum.FormFactor.Custom
  5823. Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5824. Part123.CFrame = CFrame.new(26.0750904, 12.8595037, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5825. Part123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5826. Part123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5827. Part123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5828. Part123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5829. Part123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5830. Part123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5831. Part123.Color = Color3.new(1, 0, 0)
  5832. Part123.Position = Vector3.new(26.0750904, 12.8595037, 17.4008064)
  5833. Part123.Orientation = Vector3.new(89.9000015, 180, 90)
  5834. Part123.Color = Color3.new(1, 0, 0)
  5835. SpecialMesh124.Parent = Part123
  5836. SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
  5837. SpecialMesh124.MeshType = Enum.MeshType.Wedge
  5838. SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
  5839. Part125.Name = "C1"
  5840. Part125.Parent = Model3
  5841. Part125.Material = Enum.Material.Neon
  5842. Part125.BrickColor = BrickColor.new("Really red")
  5843. Part125.Rotation = Vector3.new(-90, 0, -90)
  5844. Part125.Anchored = true
  5845. Part125.CanCollide = false
  5846. Part125.FormFactor = Enum.FormFactor.Custom
  5847. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5848. Part125.CFrame = CFrame.new(26.0750904, 13.0595055, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5849. Part125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5850. Part125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5851. Part125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5852. Part125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5853. Part125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5854. Part125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5855. Part125.Color = Color3.new(1, 0, 0)
  5856. Part125.Position = Vector3.new(26.0750904, 13.0595055, 17.4008064)
  5857. Part125.Orientation = Vector3.new(-89.9000015, 0, -90)
  5858. Part125.Color = Color3.new(1, 0, 0)
  5859. SpecialMesh126.Parent = Part125
  5860. SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
  5861. SpecialMesh126.MeshType = Enum.MeshType.Wedge
  5862. SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
  5863. Part127.Name = "C1"
  5864. Part127.Parent = Model3
  5865. Part127.Material = Enum.Material.Neon
  5866. Part127.BrickColor = BrickColor.new("Really red")
  5867. Part127.Rotation = Vector3.new(-180, 0, 0)
  5868. Part127.Anchored = true
  5869. Part127.CanCollide = false
  5870. Part127.FormFactor = Enum.FormFactor.Custom
  5871. Part127.Size = Vector3.new(0.200000003, 0.800000131, 0.200000003)
  5872. Part127.CFrame = CFrame.new(25.9450893, 9.15951252, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
  5873. Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5874. Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5875. Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5876. Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5877. Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5878. Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5879. Part127.Color = Color3.new(1, 0, 0)
  5880. Part127.Position = Vector3.new(25.9450893, 9.15951252, 17.4008064)
  5881. Part127.Orientation = Vector3.new(0, 180, -180)
  5882. Part127.Color = Color3.new(1, 0, 0)
  5883. BlockMesh128.Parent = Part127
  5884. BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5885. BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5886. Part129.Name = "C1"
  5887. Part129.Parent = Model3
  5888. Part129.Material = Enum.Material.Neon
  5889. Part129.BrickColor = BrickColor.new("Really red")
  5890. Part129.Anchored = true
  5891. Part129.CanCollide = false
  5892. Part129.FormFactor = Enum.FormFactor.Custom
  5893. Part129.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5894. Part129.CFrame = CFrame.new(25.9450893, 12.7595043, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5895. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5896. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5897. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5898. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5899. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5900. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5901. Part129.Color = Color3.new(1, 0, 0)
  5902. Part129.Position = Vector3.new(25.9450893, 12.7595043, 17.4008064)
  5903. Part129.Color = Color3.new(1, 0, 0)
  5904. BlockMesh130.Parent = Part129
  5905. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5906. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5907. Part131.Name = "C1"
  5908. Part131.Parent = Model3
  5909. Part131.Material = Enum.Material.Neon
  5910. Part131.BrickColor = BrickColor.new("Really red")
  5911. Part131.Rotation = Vector3.new(-90, 0, -90)
  5912. Part131.Anchored = true
  5913. Part131.CanCollide = false
  5914. Part131.FormFactor = Enum.FormFactor.Custom
  5915. Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5916. Part131.CFrame = CFrame.new(26.0750904, 12.6595049, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5917. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5918. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5919. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5920. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5921. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5922. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5923. Part131.Color = Color3.new(1, 0, 0)
  5924. Part131.Position = Vector3.new(26.0750904, 12.6595049, 17.4008064)
  5925. Part131.Orientation = Vector3.new(-89.9000015, 0, -90)
  5926. Part131.Color = Color3.new(1, 0, 0)
  5927. SpecialMesh132.Parent = Part131
  5928. SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
  5929. SpecialMesh132.MeshType = Enum.MeshType.Wedge
  5930. SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
  5931. Part133.Name = "C1"
  5932. Part133.Parent = Model3
  5933. Part133.Material = Enum.Material.Neon
  5934. Part133.BrickColor = BrickColor.new("Really red")
  5935. Part133.Rotation = Vector3.new(-90, 0, -90)
  5936. Part133.Anchored = true
  5937. Part133.CanCollide = false
  5938. Part133.FormFactor = Enum.FormFactor.Custom
  5939. Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  5940. Part133.CFrame = CFrame.new(26.0750904, 9.15951252, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5941. Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5942. Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5943. Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5944. Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5945. Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5946. Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5947. Part133.Color = Color3.new(1, 0, 0)
  5948. Part133.Position = Vector3.new(26.0750904, 9.15951252, 17.4008064)
  5949. Part133.Orientation = Vector3.new(-89.9000015, 0, -90)
  5950. Part133.Color = Color3.new(1, 0, 0)
  5951. SpecialMesh134.Parent = Part133
  5952. SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
  5953. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  5954. SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
  5955. Part135.Name = "C1"
  5956. Part135.Parent = Model3
  5957. Part135.Material = Enum.Material.Neon
  5958. Part135.BrickColor = BrickColor.new("Really red")
  5959. Part135.Rotation = Vector3.new(-180, 0, 0)
  5960. Part135.Anchored = true
  5961. Part135.CanCollide = false
  5962. Part135.FormFactor = Enum.FormFactor.Custom
  5963. Part135.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
  5964. Part135.CFrame = CFrame.new(25.9450893, 13.0595055, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
  5965. Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5966. Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5967. Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5968. Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5969. Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5970. Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5971. Part135.Color = Color3.new(1, 0, 0)
  5972. Part135.Position = Vector3.new(25.9450893, 13.0595055, 17.4008064)
  5973. Part135.Orientation = Vector3.new(0, 180, -180)
  5974. Part135.Color = Color3.new(1, 0, 0)
  5975. BlockMesh136.Parent = Part135
  5976. BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5977. BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5978. Part137.Name = "C1"
  5979. Part137.Parent = Model3
  5980. Part137.Material = Enum.Material.Neon
  5981. Part137.BrickColor = BrickColor.new("Really red")
  5982. Part137.Rotation = Vector3.new(90, 0, -90)
  5983. Part137.Anchored = true
  5984. Part137.CanCollide = false
  5985. Part137.FormFactor = Enum.FormFactor.Custom
  5986. Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5987. Part137.CFrame = CFrame.new(26.0750904, 9.65951157, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5988. Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5989. Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5990. Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5991. Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5992. Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5993. Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5994. Part137.Color = Color3.new(1, 0, 0)
  5995. Part137.Position = Vector3.new(26.0750904, 9.65951157, 17.4008064)
  5996. Part137.Orientation = Vector3.new(89.9000015, 180, 90)
  5997. Part137.Color = Color3.new(1, 0, 0)
  5998. SpecialMesh138.Parent = Part137
  5999. SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
  6000. SpecialMesh138.MeshType = Enum.MeshType.Wedge
  6001. SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
  6002. Part139.Name = "C1"
  6003. Part139.Parent = Model3
  6004. Part139.Material = Enum.Material.Neon
  6005. Part139.BrickColor = BrickColor.new("Really red")
  6006. Part139.Anchored = true
  6007. Part139.CanCollide = false
  6008. Part139.FormFactor = Enum.FormFactor.Custom
  6009. Part139.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
  6010. Part139.CFrame = CFrame.new(25.9450893, 9.65951157, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6011. Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6012. Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6013. Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6014. Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6015. Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6016. Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6017. Part139.Color = Color3.new(1, 0, 0)
  6018. Part139.Position = Vector3.new(25.9450893, 9.65951157, 17.4008064)
  6019. Part139.Color = Color3.new(1, 0, 0)
  6020. BlockMesh140.Parent = Part139
  6021. BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6022. BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6023. Part141.Name = "C1"
  6024. Part141.Parent = Model3
  6025. Part141.Material = Enum.Material.Neon
  6026. Part141.BrickColor = BrickColor.new("Really red")
  6027. Part141.Rotation = Vector3.new(-90, 0, -90)
  6028. Part141.Anchored = true
  6029. Part141.CanCollide = false
  6030. Part141.FormFactor = Enum.FormFactor.Custom
  6031. Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6032. Part141.CFrame = CFrame.new(26.0750904, 11.0595083, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6033. Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6034. Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6035. Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6036. Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6037. Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6038. Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6039. Part141.Color = Color3.new(1, 0, 0)
  6040. Part141.Position = Vector3.new(26.0750904, 11.0595083, 17.4008064)
  6041. Part141.Orientation = Vector3.new(-89.9000015, 0, -90)
  6042. Part141.Color = Color3.new(1, 0, 0)
  6043. SpecialMesh142.Parent = Part141
  6044. SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
  6045. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  6046. SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
  6047. Part143.Name = "C1"
  6048. Part143.Parent = Model3
  6049. Part143.Material = Enum.Material.Neon
  6050. Part143.BrickColor = BrickColor.new("Really red")
  6051. Part143.Anchored = true
  6052. Part143.CanCollide = false
  6053. Part143.FormFactor = Enum.FormFactor.Custom
  6054. Part143.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6055. Part143.CFrame = CFrame.new(25.9450893, 11.1595078, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6056. Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6057. Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6058. Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6059. Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6060. Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6061. Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6062. Part143.Color = Color3.new(1, 0, 0)
  6063. Part143.Position = Vector3.new(25.9450893, 11.1595078, 17.4008064)
  6064. Part143.Color = Color3.new(1, 0, 0)
  6065. BlockMesh144.Parent = Part143
  6066. BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6067. BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6068. Part145.Name = "C1"
  6069. Part145.Parent = Model3
  6070. Part145.Material = Enum.Material.Neon
  6071. Part145.BrickColor = BrickColor.new("Really red")
  6072. Part145.Rotation = Vector3.new(-90, 0, -90)
  6073. Part145.Anchored = true
  6074. Part145.CanCollide = false
  6075. Part145.FormFactor = Enum.FormFactor.Custom
  6076. Part145.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6077. Part145.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6078. Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6079. Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6080. Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6081. Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6082. Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6083. Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6084. Part145.Color = Color3.new(1, 0, 0)
  6085. Part145.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
  6086. Part145.Orientation = Vector3.new(-89.9000015, 0, -90)
  6087. Part145.Color = Color3.new(1, 0, 0)
  6088. SpecialMesh146.Parent = Part145
  6089. SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
  6090. SpecialMesh146.MeshType = Enum.MeshType.Wedge
  6091. SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
  6092. Part147.Name = "C1"
  6093. Part147.Parent = Model3
  6094. Part147.Material = Enum.Material.Neon
  6095. Part147.BrickColor = BrickColor.new("Really red")
  6096. Part147.Anchored = true
  6097. Part147.CanCollide = false
  6098. Part147.FormFactor = Enum.FormFactor.Custom
  6099. Part147.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6100. Part147.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6101. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6102. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6103. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6104. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6105. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6106. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6107. Part147.Color = Color3.new(1, 0, 0)
  6108. Part147.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
  6109. Part147.Color = Color3.new(1, 0, 0)
  6110. BlockMesh148.Parent = Part147
  6111. BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6112. BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6113. Part149.Name = "C1"
  6114. Part149.Parent = Model3
  6115. Part149.Material = Enum.Material.Neon
  6116. Part149.BrickColor = BrickColor.new("Really red")
  6117. Part149.Rotation = Vector3.new(90, 0, -90)
  6118. Part149.Anchored = true
  6119. Part149.CanCollide = false
  6120. Part149.FormFactor = Enum.FormFactor.Custom
  6121. Part149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6122. Part149.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6123. Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6124. Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6125. Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6126. Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6127. Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6128. Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6129. Part149.Color = Color3.new(1, 0, 0)
  6130. Part149.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
  6131. Part149.Orientation = Vector3.new(89.9000015, 180, 90)
  6132. Part149.Color = Color3.new(1, 0, 0)
  6133. SpecialMesh150.Parent = Part149
  6134. SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
  6135. SpecialMesh150.MeshType = Enum.MeshType.Wedge
  6136. SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
  6137. Part151.Name = "C1"
  6138. Part151.Parent = Model3
  6139. Part151.Material = Enum.Material.Neon
  6140. Part151.BrickColor = BrickColor.new("Really red")
  6141. Part151.Rotation = Vector3.new(-90, 0, -90)
  6142. Part151.Anchored = true
  6143. Part151.CanCollide = false
  6144. Part151.FormFactor = Enum.FormFactor.Custom
  6145. Part151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6146. Part151.CFrame = CFrame.new(26.0750904, 10.6595097, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6147. Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6148. Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6149. Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6150. Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6151. Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6152. Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6153. Part151.Color = Color3.new(1, 0, 0)
  6154. Part151.Position = Vector3.new(26.0750904, 10.6595097, 17.4008064)
  6155. Part151.Orientation = Vector3.new(-89.9000015, 0, -90)
  6156. Part151.Color = Color3.new(1, 0, 0)
  6157. SpecialMesh152.Parent = Part151
  6158. SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
  6159. SpecialMesh152.MeshType = Enum.MeshType.Wedge
  6160. SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
  6161. Part153.Name = "C1"
  6162. Part153.Parent = Model3
  6163. Part153.Material = Enum.Material.Neon
  6164. Part153.BrickColor = BrickColor.new("Really red")
  6165. Part153.Anchored = true
  6166. Part153.CanCollide = false
  6167. Part153.FormFactor = Enum.FormFactor.Custom
  6168. Part153.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6169. Part153.CFrame = CFrame.new(25.9450893, 10.7595091, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6170. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6171. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6172. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6173. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6174. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6175. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6176. Part153.Color = Color3.new(1, 0, 0)
  6177. Part153.Position = Vector3.new(25.9450893, 10.7595091, 17.4008064)
  6178. Part153.Color = Color3.new(1, 0, 0)
  6179. BlockMesh154.Parent = Part153
  6180. BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6181. BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6182. Part155.Name = "C1"
  6183. Part155.Parent = Model3
  6184. Part155.Material = Enum.Material.Neon
  6185. Part155.BrickColor = BrickColor.new("Really red")
  6186. Part155.Rotation = Vector3.new(90, 0, -90)
  6187. Part155.Anchored = true
  6188. Part155.CanCollide = false
  6189. Part155.FormFactor = Enum.FormFactor.Custom
  6190. Part155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6191. Part155.CFrame = CFrame.new(26.0750904, 10.8595085, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6192. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6193. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6194. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6195. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6196. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6197. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6198. Part155.Color = Color3.new(1, 0, 0)
  6199. Part155.Position = Vector3.new(26.0750904, 10.8595085, 17.4008064)
  6200. Part155.Orientation = Vector3.new(89.9000015, 180, 90)
  6201. Part155.Color = Color3.new(1, 0, 0)
  6202. SpecialMesh156.Parent = Part155
  6203. SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
  6204. SpecialMesh156.MeshType = Enum.MeshType.Wedge
  6205. SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
  6206. Part157.Name = "C1"
  6207. Part157.Parent = Model3
  6208. Part157.Material = Enum.Material.Neon
  6209. Part157.BrickColor = BrickColor.new("Really red")
  6210. Part157.Rotation = Vector3.new(-90, 0, -90)
  6211. Part157.Anchored = true
  6212. Part157.CanCollide = false
  6213. Part157.FormFactor = Enum.FormFactor.Custom
  6214. Part157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6215. Part157.CFrame = CFrame.new(26.0750904, 11.8595076, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6216. Part157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6217. Part157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6218. Part157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6219. Part157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6220. Part157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6221. Part157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6222. Part157.Color = Color3.new(1, 0, 0)
  6223. Part157.Position = Vector3.new(26.0750904, 11.8595076, 17.4008064)
  6224. Part157.Orientation = Vector3.new(-89.9000015, 0, -90)
  6225. Part157.Color = Color3.new(1, 0, 0)
  6226. SpecialMesh158.Parent = Part157
  6227. SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
  6228. SpecialMesh158.MeshType = Enum.MeshType.Wedge
  6229. SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
  6230. Part159.Name = "C1"
  6231. Part159.Parent = Model3
  6232. Part159.Material = Enum.Material.Neon
  6233. Part159.BrickColor = BrickColor.new("Really red")
  6234. Part159.Anchored = true
  6235. Part159.CanCollide = false
  6236. Part159.FormFactor = Enum.FormFactor.Custom
  6237. Part159.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6238. Part159.CFrame = CFrame.new(25.9450893, 11.959507, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6239. Part159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6240. Part159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6241. Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6242. Part159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6243. Part159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6244. Part159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6245. Part159.Color = Color3.new(1, 0, 0)
  6246. Part159.Position = Vector3.new(25.9450893, 11.959507, 17.4008064)
  6247. Part159.Color = Color3.new(1, 0, 0)
  6248. BlockMesh160.Parent = Part159
  6249. BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6250. BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6251. Part161.Name = "C1"
  6252. Part161.Parent = Model3
  6253. Part161.Material = Enum.Material.Neon
  6254. Part161.BrickColor = BrickColor.new("Really red")
  6255. Part161.Rotation = Vector3.new(90, 0, -90)
  6256. Part161.Anchored = true
  6257. Part161.CanCollide = false
  6258. Part161.FormFactor = Enum.FormFactor.Custom
  6259. Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6260. Part161.CFrame = CFrame.new(26.0750904, 12.0595064, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6261. Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6262. Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6263. Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6264. Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6265. Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6266. Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6267. Part161.Color = Color3.new(1, 0, 0)
  6268. Part161.Position = Vector3.new(26.0750904, 12.0595064, 17.4008064)
  6269. Part161.Orientation = Vector3.new(89.9000015, 180, 90)
  6270. Part161.Color = Color3.new(1, 0, 0)
  6271. SpecialMesh162.Parent = Part161
  6272. SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
  6273. SpecialMesh162.MeshType = Enum.MeshType.Wedge
  6274. SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
  6275. Part163.Name = "C1"
  6276. Part163.Parent = Model3
  6277. Part163.Material = Enum.Material.Neon
  6278. Part163.BrickColor = BrickColor.new("Really red")
  6279. Part163.Rotation = Vector3.new(-90, 0, -90)
  6280. Part163.Anchored = true
  6281. Part163.CanCollide = false
  6282. Part163.FormFactor = Enum.FormFactor.Custom
  6283. Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6284. Part163.CFrame = CFrame.new(26.0750904, 10.259511, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6285. Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6286. Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6287. Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6288. Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6289. Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6290. Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6291. Part163.Color = Color3.new(1, 0, 0)
  6292. Part163.Position = Vector3.new(26.0750904, 10.259511, 17.4008064)
  6293. Part163.Orientation = Vector3.new(-89.9000015, 0, -90)
  6294. Part163.Color = Color3.new(1, 0, 0)
  6295. SpecialMesh164.Parent = Part163
  6296. SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
  6297. SpecialMesh164.MeshType = Enum.MeshType.Wedge
  6298. SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
  6299. Part165.Name = "C1"
  6300. Part165.Parent = Model3
  6301. Part165.Material = Enum.Material.Neon
  6302. Part165.BrickColor = BrickColor.new("Really red")
  6303. Part165.Anchored = true
  6304. Part165.CanCollide = false
  6305. Part165.FormFactor = Enum.FormFactor.Custom
  6306. Part165.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6307. Part165.CFrame = CFrame.new(25.9450893, 10.3595104, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6308. Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6309. Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6310. Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6311. Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6312. Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6313. Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6314. Part165.Color = Color3.new(1, 0, 0)
  6315. Part165.Position = Vector3.new(25.9450893, 10.3595104, 17.4008064)
  6316. Part165.Color = Color3.new(1, 0, 0)
  6317. BlockMesh166.Parent = Part165
  6318. BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6319. BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6320. Part167.Name = "C1"
  6321. Part167.Parent = Model3
  6322. Part167.Material = Enum.Material.Neon
  6323. Part167.BrickColor = BrickColor.new("Really red")
  6324. Part167.Rotation = Vector3.new(90, 0, -90)
  6325. Part167.Anchored = true
  6326. Part167.CanCollide = false
  6327. Part167.FormFactor = Enum.FormFactor.Custom
  6328. Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6329. Part167.CFrame = CFrame.new(26.0750904, 10.4595098, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6330. Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6331. Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6332. Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6333. Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6334. Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6335. Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6336. Part167.Color = Color3.new(1, 0, 0)
  6337. Part167.Position = Vector3.new(26.0750904, 10.4595098, 17.4008064)
  6338. Part167.Orientation = Vector3.new(89.9000015, 180, 90)
  6339. Part167.Color = Color3.new(1, 0, 0)
  6340. SpecialMesh168.Parent = Part167
  6341. SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
  6342. SpecialMesh168.MeshType = Enum.MeshType.Wedge
  6343. SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
  6344. Part169.Name = "C1"
  6345. Part169.Parent = Model3
  6346. Part169.Material = Enum.Material.Neon
  6347. Part169.BrickColor = BrickColor.new("Really red")
  6348. Part169.Rotation = Vector3.new(-90, 0, -90)
  6349. Part169.Anchored = true
  6350. Part169.CanCollide = false
  6351. Part169.FormFactor = Enum.FormFactor.Custom
  6352. Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6353. Part169.CFrame = CFrame.new(26.0750904, 12.2595062, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6354. Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6355. Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6356. Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6357. Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6358. Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6359. Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6360. Part169.Color = Color3.new(1, 0, 0)
  6361. Part169.Position = Vector3.new(26.0750904, 12.2595062, 17.4008064)
  6362. Part169.Orientation = Vector3.new(-89.9000015, 0, -90)
  6363. Part169.Color = Color3.new(1, 0, 0)
  6364. SpecialMesh170.Parent = Part169
  6365. SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
  6366. SpecialMesh170.MeshType = Enum.MeshType.Wedge
  6367. SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
  6368. Part171.Name = "C1"
  6369. Part171.Parent = Model3
  6370. Part171.Material = Enum.Material.Neon
  6371. Part171.BrickColor = BrickColor.new("Really red")
  6372. Part171.Anchored = true
  6373. Part171.CanCollide = false
  6374. Part171.FormFactor = Enum.FormFactor.Custom
  6375. Part171.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6376. Part171.CFrame = CFrame.new(25.9450893, 12.3595057, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6377. Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6378. Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6379. Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6380. Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6381. Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6382. Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6383. Part171.Color = Color3.new(1, 0, 0)
  6384. Part171.Position = Vector3.new(25.9450893, 12.3595057, 17.4008064)
  6385. Part171.Color = Color3.new(1, 0, 0)
  6386. BlockMesh172.Parent = Part171
  6387. BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6388. BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6389. Part173.Name = "C1"
  6390. Part173.Parent = Model3
  6391. Part173.Material = Enum.Material.Neon
  6392. Part173.BrickColor = BrickColor.new("Really red")
  6393. Part173.Rotation = Vector3.new(90, 0, -90)
  6394. Part173.Anchored = true
  6395. Part173.CanCollide = false
  6396. Part173.FormFactor = Enum.FormFactor.Custom
  6397. Part173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6398. Part173.CFrame = CFrame.new(26.0750904, 12.4595051, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6399. Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6400. Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6401. Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6402. Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6403. Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6404. Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6405. Part173.Color = Color3.new(1, 0, 0)
  6406. Part173.Position = Vector3.new(26.0750904, 12.4595051, 17.4008064)
  6407. Part173.Orientation = Vector3.new(89.9000015, 180, 90)
  6408. Part173.Color = Color3.new(1, 0, 0)
  6409. SpecialMesh174.Parent = Part173
  6410. SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
  6411. SpecialMesh174.MeshType = Enum.MeshType.Wedge
  6412. SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
  6413. Model175.Name = "Top"
  6414. Model175.Parent = Model2
  6415. Part176.Name = "C2"
  6416. Part176.Parent = Model175
  6417. Part176.Material = Enum.Material.SmoothPlastic
  6418. Part176.BrickColor = BrickColor.new("Really black")
  6419. Part176.Rotation = Vector3.new(90, 0, 90)
  6420. Part176.Anchored = true
  6421. Part176.CanCollide = false
  6422. Part176.FormFactor = Enum.FormFactor.Custom
  6423. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6424. Part176.CFrame = CFrame.new(26.0351028, 10.6595173, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  6425. Part176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6426. Part176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6427. Part176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6428. Part176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6429. Part176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6430. Part176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6431. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6432. Part176.Position = Vector3.new(26.0351028, 10.6595173, 17.4008064)
  6433. Part176.Orientation = Vector3.new(89.9000015, 180, -90)
  6434. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6435. SpecialMesh177.Parent = Part176
  6436. SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
  6437. SpecialMesh177.MeshType = Enum.MeshType.Wedge
  6438. SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
  6439. Part178.Name = "C2"
  6440. Part178.Parent = Model175
  6441. Part178.Material = Enum.Material.SmoothPlastic
  6442. Part178.BrickColor = BrickColor.new("Really black")
  6443. Part178.Rotation = Vector3.new(-90, 0, 90)
  6444. Part178.Anchored = true
  6445. Part178.CanCollide = false
  6446. Part178.FormFactor = Enum.FormFactor.Custom
  6447. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6448. Part178.CFrame = CFrame.new(26.0351028, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6449. Part178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6450. Part178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6451. Part178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6452. Part178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6453. Part178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6454. Part178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6455. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6456. Part178.Position = Vector3.new(26.0351028, 9.65951347, 17.4008064)
  6457. Part178.Orientation = Vector3.new(-89.9000015, 0, 90)
  6458. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6459. SpecialMesh179.Parent = Part178
  6460. SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
  6461. SpecialMesh179.MeshType = Enum.MeshType.Wedge
  6462. SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
  6463. Model180.Name = "Eye2"
  6464. Model180.Parent = Model175
  6465. Part181.Name = "Eyeris"
  6466. Part181.Parent = Model180
  6467. Part181.Material = Enum.Material.SmoothPlastic
  6468. Part181.BrickColor = BrickColor.new("Really black")
  6469. Part181.Rotation = Vector3.new(-180, 0, 180)
  6470. Part181.Anchored = true
  6471. Part181.CanCollide = false
  6472. Part181.FormFactor = Enum.FormFactor.Custom
  6473. Part181.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  6474. Part181.CFrame = CFrame.new(26.4351006, 9.65952778, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6475. Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6476. Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6477. Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6478. Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6479. Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6480. Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6481. Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6482. Part181.Position = Vector3.new(26.4351006, 9.65952778, 17.500843)
  6483. Part181.Orientation = Vector3.new(0, 180, 0)
  6484. Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6485. SpecialMesh182.Parent = Part181
  6486. SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6487. SpecialMesh182.MeshType = Enum.MeshType.Sphere
  6488. SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6489. Part183.Name = "Eyeball"
  6490. Part183.Parent = Model180
  6491. Part183.Material = Enum.Material.Neon
  6492. Part183.BrickColor = BrickColor.new("Really red")
  6493. Part183.Rotation = Vector3.new(-180, 0, 180)
  6494. Part183.Anchored = true
  6495. Part183.CanCollide = false
  6496. Part183.FormFactor = Enum.FormFactor.Custom
  6497. Part183.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6498. Part183.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6499. Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6500. Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6501. Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6502. Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6503. Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6504. Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6505. Part183.Color = Color3.new(1, 0, 0)
  6506. Part183.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  6507. Part183.Orientation = Vector3.new(0, 180, 0)
  6508. Part183.Color = Color3.new(1, 0, 0)
  6509. SpecialMesh184.Parent = Part183
  6510. SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6511. SpecialMesh184.MeshType = Enum.MeshType.Sphere
  6512. SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6513. Model185.Name = "Eye1"
  6514. Model185.Parent = Model175
  6515. Part186.Name = "Eyeris"
  6516. Part186.Parent = Model185
  6517. Part186.Material = Enum.Material.SmoothPlastic
  6518. Part186.BrickColor = BrickColor.new("Really black")
  6519. Part186.Rotation = Vector3.new(-180, 0, 180)
  6520. Part186.Anchored = true
  6521. Part186.CanCollide = false
  6522. Part186.FormFactor = Enum.FormFactor.Custom
  6523. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  6524. Part186.CFrame = CFrame.new(26.4351006, 9.65952492, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6525. Part186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6526. Part186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6527. Part186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6528. Part186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6529. Part186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6530. Part186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6531. Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6532. Part186.Position = Vector3.new(26.4351006, 9.65952492, 17.3008347)
  6533. Part186.Orientation = Vector3.new(0, 180, 0)
  6534. Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6535. SpecialMesh187.Parent = Part186
  6536. SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6537. SpecialMesh187.MeshType = Enum.MeshType.Sphere
  6538. SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6539. Part188.Name = "Eyeball"
  6540. Part188.Parent = Model185
  6541. Part188.Material = Enum.Material.Neon
  6542. Part188.BrickColor = BrickColor.new("Really red")
  6543. Part188.Rotation = Vector3.new(-180, 0, 180)
  6544. Part188.Anchored = true
  6545. Part188.CanCollide = false
  6546. Part188.FormFactor = Enum.FormFactor.Custom
  6547. Part188.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6548. Part188.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6549. Part188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6550. Part188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6551. Part188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6552. Part188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6553. Part188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6554. Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6555. Part188.Color = Color3.new(1, 0, 0)
  6556. Part188.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  6557. Part188.Orientation = Vector3.new(0, 180, 0)
  6558. Part188.Color = Color3.new(1, 0, 0)
  6559. SpecialMesh189.Parent = Part188
  6560. SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6561. SpecialMesh189.MeshType = Enum.MeshType.Sphere
  6562. SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6563. Part190.Name = "C2"
  6564. Part190.Parent = Model175
  6565. Part190.Material = Enum.Material.SmoothPlastic
  6566. Part190.BrickColor = BrickColor.new("Really black")
  6567. Part190.Rotation = Vector3.new(90, 0, -90)
  6568. Part190.Anchored = true
  6569. Part190.CanCollide = false
  6570. Part190.FormFactor = Enum.FormFactor.Custom
  6571. Part190.Size = Vector3.new(0.200000003, 0.400000006, 1.5999999)
  6572. Part190.CFrame = CFrame.new(26.535099, 9.95951271, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6573. Part190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6574. Part190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6575. Part190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6576. Part190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6577. Part190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6578. Part190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6579. Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6580. Part190.Position = Vector3.new(26.535099, 9.95951271, 17.4008675)
  6581. Part190.Orientation = Vector3.new(89.9000015, 180, 90)
  6582. Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6583. SpecialMesh191.Parent = Part190
  6584. SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
  6585. SpecialMesh191.MeshType = Enum.MeshType.Wedge
  6586. SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
  6587. Part192.Name = "C2"
  6588. Part192.Parent = Model175
  6589. Part192.Material = Enum.Material.SmoothPlastic
  6590. Part192.BrickColor = BrickColor.new("Really black")
  6591. Part192.Rotation = Vector3.new(-180, 0, 180)
  6592. Part192.Anchored = true
  6593. Part192.CanCollide = false
  6594. Part192.FormFactor = Enum.FormFactor.Custom
  6595. Part192.Size = Vector3.new(0.400000006, 0.399999976, 0.200000003)
  6596. Part192.CFrame = CFrame.new(26.535099, 8.95952034, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6597. Part192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6598. Part192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6599. Part192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6600. Part192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6601. Part192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6602. Part192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6603. Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6604. Part192.Position = Vector3.new(26.535099, 8.95952034, 17.4008064)
  6605. Part192.Orientation = Vector3.new(0, 180, 0)
  6606. Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6607. BlockMesh193.Parent = Part192
  6608. BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
  6609. BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
  6610. Part194.Name = "C2"
  6611. Part194.Parent = Model175
  6612. Part194.Material = Enum.Material.SmoothPlastic
  6613. Part194.BrickColor = BrickColor.new("Really black")
  6614. Part194.Rotation = Vector3.new(-180, 0, 180)
  6615. Part194.Anchored = true
  6616. Part194.CanCollide = false
  6617. Part194.FormFactor = Enum.FormFactor.Custom
  6618. Part194.Size = Vector3.new(0.200000003, 4.5999999, 0.200000003)
  6619. Part194.CFrame = CFrame.new(26.2350998, 11.0595112, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6620. Part194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6621. Part194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6622. Part194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6623. Part194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6624. Part194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6625. Part194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6626. Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6627. Part194.Position = Vector3.new(26.2350998, 11.0595112, 17.4008675)
  6628. Part194.Orientation = Vector3.new(0, 180, 0)
  6629. Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6630. BlockMesh195.Parent = Part194
  6631. BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
  6632. BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
  6633. Part196.Name = "C2"
  6634. Part196.Parent = Model175
  6635. Part196.Material = Enum.Material.SmoothPlastic
  6636. Part196.BrickColor = BrickColor.new("Really black")
  6637. Part196.Rotation = Vector3.new(-180, 0, 180)
  6638. Part196.Anchored = true
  6639. Part196.CanCollide = false
  6640. Part196.FormFactor = Enum.FormFactor.Custom
  6641. Part196.Size = Vector3.new(0.200000003, 1.4000001, 0.200000003)
  6642. Part196.CFrame = CFrame.new(26.4351006, 12.6595116, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6643. Part196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6644. Part196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6645. Part196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6646. Part196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6647. Part196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6648. Part196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6649. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6650. Part196.Position = Vector3.new(26.4351006, 12.6595116, 17.4008064)
  6651. Part196.Orientation = Vector3.new(0, 180, 0)
  6652. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6653. BlockMesh197.Parent = Part196
  6654. BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
  6655. BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
  6656. Part198.Name = "C2"
  6657. Part198.Parent = Model175
  6658. Part198.Material = Enum.Material.SmoothPlastic
  6659. Part198.BrickColor = BrickColor.new("Really black")
  6660. Part198.Rotation = Vector3.new(90, 0, 90)
  6661. Part198.Anchored = true
  6662. Part198.CanCollide = false
  6663. Part198.FormFactor = Enum.FormFactor.Custom
  6664. Part198.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  6665. Part198.CFrame = CFrame.new(26.0351028, 9.1595211, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  6666. Part198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6667. Part198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6668. Part198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6669. Part198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6670. Part198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6671. Part198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6672. Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6673. Part198.Position = Vector3.new(26.0351028, 9.1595211, 17.4008064)
  6674. Part198.Orientation = Vector3.new(89.9000015, 180, -90)
  6675. Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6676. SpecialMesh199.Parent = Part198
  6677. SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
  6678. SpecialMesh199.MeshType = Enum.MeshType.Wedge
  6679. SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
  6680. Part200.Name = "C2"
  6681. Part200.Parent = Model175
  6682. Part200.Material = Enum.Material.SmoothPlastic
  6683. Part200.BrickColor = BrickColor.new("Really black")
  6684. Part200.Rotation = Vector3.new(-90, 0, -90)
  6685. Part200.Anchored = true
  6686. Part200.CanCollide = false
  6687. Part200.FormFactor = Enum.FormFactor.Custom
  6688. Part200.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
  6689. Part200.CFrame = CFrame.new(26.4351006, 11.3595257, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6690. Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6691. Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6692. Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6693. Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6694. Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6695. Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6696. Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6697. Part200.Position = Vector3.new(26.4351006, 11.3595257, 17.4008064)
  6698. Part200.Orientation = Vector3.new(-89.9000015, 0, -90)
  6699. Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6700. SpecialMesh201.Parent = Part200
  6701. SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
  6702. SpecialMesh201.MeshType = Enum.MeshType.Wedge
  6703. SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
  6704. Part202.Name = "C2"
  6705. Part202.Parent = Model175
  6706. Part202.Material = Enum.Material.SmoothPlastic
  6707. Part202.BrickColor = BrickColor.new("Really black")
  6708. Part202.Rotation = Vector3.new(-180, 0, 180)
  6709. Part202.Anchored = true
  6710. Part202.CanCollide = false
  6711. Part202.FormFactor = Enum.FormFactor.Custom
  6712. Part202.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
  6713. Part202.CFrame = CFrame.new(26.6350975, 12.9595041, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6714. Part202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6715. Part202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6716. Part202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6717. Part202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6718. Part202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6719. Part202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6720. Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6721. Part202.Position = Vector3.new(26.6350975, 12.9595041, 17.4008064)
  6722. Part202.Orientation = Vector3.new(0, 180, 0)
  6723. Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6724. BlockMesh203.Parent = Part202
  6725. BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
  6726. BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
  6727. Part204.Name = "C2"
  6728. Part204.Parent = Model175
  6729. Part204.Material = Enum.Material.SmoothPlastic
  6730. Part204.BrickColor = BrickColor.new("Really black")
  6731. Part204.Rotation = Vector3.new(-90, 0, -90)
  6732. Part204.Anchored = true
  6733. Part204.CanCollide = false
  6734. Part204.FormFactor = Enum.FormFactor.Custom
  6735. Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  6736. Part204.CFrame = CFrame.new(26.6350975, 12.2595081, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6737. Part204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6738. Part204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6739. Part204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6740. Part204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6741. Part204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6742. Part204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6743. Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6744. Part204.Position = Vector3.new(26.6350975, 12.2595081, 17.4008064)
  6745. Part204.Orientation = Vector3.new(-89.9000015, 0, -90)
  6746. Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6747. SpecialMesh205.Parent = Part204
  6748. SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
  6749. SpecialMesh205.MeshType = Enum.MeshType.Wedge
  6750. SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
  6751. Part206.Name = "C2"
  6752. Part206.Parent = Model175
  6753. Part206.Material = Enum.Material.SmoothPlastic
  6754. Part206.BrickColor = BrickColor.new("Really black")
  6755. Part206.Rotation = Vector3.new(-180, 0, 180)
  6756. Part206.Anchored = true
  6757. Part206.CanCollide = false
  6758. Part206.FormFactor = Enum.FormFactor.Custom
  6759. Part206.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6760. Part206.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6761. Part206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6762. Part206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6763. Part206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6764. Part206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6765. Part206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6766. Part206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6767. Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6768. Part206.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
  6769. Part206.Orientation = Vector3.new(0, 180, 0)
  6770. Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6771. SpecialMesh207.Parent = Part206
  6772. SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6773. SpecialMesh207.MeshType = Enum.MeshType.Sphere
  6774. SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6775. Part208.Name = "C4"
  6776. Part208.Parent = Model175
  6777. Part208.Material = Enum.Material.SmoothPlastic
  6778. Part208.BrickColor = BrickColor.new("Smoky grey")
  6779. Part208.Rotation = Vector3.new(-180, 0, 180)
  6780. Part208.Anchored = true
  6781. Part208.CanCollide = false
  6782. Part208.FormFactor = Enum.FormFactor.Custom
  6783. Part208.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6784. Part208.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6785. Part208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6786. Part208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6787. Part208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6788. Part208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6789. Part208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6790. Part208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6791. Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6792. Part208.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
  6793. Part208.Orientation = Vector3.new(0, 180, 0)
  6794. Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6795. SpecialMesh209.Parent = Part208
  6796. SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6797. SpecialMesh209.MeshType = Enum.MeshType.Sphere
  6798. SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6799. Part210.Name = "C2"
  6800. Part210.Parent = Model175
  6801. Part210.Material = Enum.Material.SmoothPlastic
  6802. Part210.BrickColor = BrickColor.new("Really black")
  6803. Part210.Rotation = Vector3.new(-180, 0, 180)
  6804. Part210.Anchored = true
  6805. Part210.CanCollide = false
  6806. Part210.FormFactor = Enum.FormFactor.Custom
  6807. Part210.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6808. Part210.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6809. Part210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6810. Part210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6811. Part210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6812. Part210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6813. Part210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6814. Part210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6815. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6816. Part210.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
  6817. Part210.Orientation = Vector3.new(0, 180, 0)
  6818. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6819. SpecialMesh211.Parent = Part210
  6820. SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6821. SpecialMesh211.MeshType = Enum.MeshType.Sphere
  6822. SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6823. Part212.Name = "C4"
  6824. Part212.Parent = Model175
  6825. Part212.Material = Enum.Material.SmoothPlastic
  6826. Part212.BrickColor = BrickColor.new("Smoky grey")
  6827. Part212.Rotation = Vector3.new(-180, 0, 180)
  6828. Part212.Anchored = true
  6829. Part212.CanCollide = false
  6830. Part212.FormFactor = Enum.FormFactor.Custom
  6831. Part212.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6832. Part212.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6833. Part212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6834. Part212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6835. Part212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6836. Part212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6837. Part212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6838. Part212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6839. Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6840. Part212.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
  6841. Part212.Orientation = Vector3.new(0, 180, 0)
  6842. Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6843. SpecialMesh213.Parent = Part212
  6844. SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6845. SpecialMesh213.MeshType = Enum.MeshType.Sphere
  6846. SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6847. WedgePart214.Name = "C2"
  6848. WedgePart214.Parent = Model175
  6849. WedgePart214.Material = Enum.Material.SmoothPlastic
  6850. WedgePart214.BrickColor = BrickColor.new("Really black")
  6851. WedgePart214.Rotation = Vector3.new(0, 90, 0)
  6852. WedgePart214.Anchored = true
  6853. WedgePart214.CanCollide = false
  6854. WedgePart214.FormFactor = Enum.FormFactor.Custom
  6855. WedgePart214.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  6856. WedgePart214.CFrame = CFrame.new(26.4351006, 13.4595003, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  6857. WedgePart214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6858. WedgePart214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6859. WedgePart214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6860. WedgePart214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6861. WedgePart214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6862. WedgePart214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6863. WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6864. WedgePart214.Position = Vector3.new(26.4351006, 13.4595003, 17.4008064)
  6865. WedgePart214.Orientation = Vector3.new(0, 90, 0)
  6866. WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6867. SpecialMesh215.Parent = WedgePart214
  6868. SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
  6869. SpecialMesh215.MeshType = Enum.MeshType.Wedge
  6870. SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
  6871. Part216.Name = "C2"
  6872. Part216.Parent = Model175
  6873. Part216.Material = Enum.Material.SmoothPlastic
  6874. Part216.BrickColor = BrickColor.new("Really black")
  6875. Part216.Rotation = Vector3.new(-90, 0, 90)
  6876. Part216.Anchored = true
  6877. Part216.CanCollide = false
  6878. Part216.FormFactor = Enum.FormFactor.Custom
  6879. Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6880. Part216.CFrame = CFrame.new(26.0351028, 10.0595226, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6881. Part216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6882. Part216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6883. Part216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6884. Part216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6885. Part216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6886. Part216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6887. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6888. Part216.Position = Vector3.new(26.0351028, 10.0595226, 17.4008675)
  6889. Part216.Orientation = Vector3.new(-89.9000015, 0, 90)
  6890. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6891. SpecialMesh217.Parent = Part216
  6892. SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
  6893. SpecialMesh217.MeshType = Enum.MeshType.Wedge
  6894. SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
  6895. Part218.Name = "C2"
  6896. Part218.Parent = Model175
  6897. Part218.Material = Enum.Material.SmoothPlastic
  6898. Part218.BrickColor = BrickColor.new("Really black")
  6899. Part218.Rotation = Vector3.new(-90, 0, 90)
  6900. Part218.Anchored = true
  6901. Part218.CanCollide = false
  6902. Part218.FormFactor = Enum.FormFactor.Custom
  6903. Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6904. Part218.CFrame = CFrame.new(26.0351028, 10.4595203, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6905. Part218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6906. Part218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6907. Part218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6908. Part218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6909. Part218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6910. Part218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6911. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6912. Part218.Position = Vector3.new(26.0351028, 10.4595203, 17.4008675)
  6913. Part218.Orientation = Vector3.new(-89.9000015, 0, 90)
  6914. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6915. SpecialMesh219.Parent = Part218
  6916. SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
  6917. SpecialMesh219.MeshType = Enum.MeshType.Wedge
  6918. SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
  6919. Part220.Name = "C4"
  6920. Part220.Parent = Model175
  6921. Part220.Material = Enum.Material.SmoothPlastic
  6922. Part220.BrickColor = BrickColor.new("Smoky grey")
  6923. Part220.Rotation = Vector3.new(-180, 0, 180)
  6924. Part220.Anchored = true
  6925. Part220.CanCollide = false
  6926. Part220.FormFactor = Enum.FormFactor.Custom
  6927. Part220.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6928. Part220.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6929. Part220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6930. Part220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6931. Part220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6932. Part220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6933. Part220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6934. Part220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6935. Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6936. Part220.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  6937. Part220.Orientation = Vector3.new(0, 180, 0)
  6938. Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6939. SpecialMesh221.Parent = Part220
  6940. SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6941. SpecialMesh221.MeshType = Enum.MeshType.Sphere
  6942. SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6943. Part222.Name = "C2"
  6944. Part222.Parent = Model175
  6945. Part222.Material = Enum.Material.SmoothPlastic
  6946. Part222.BrickColor = BrickColor.new("Really black")
  6947. Part222.Rotation = Vector3.new(-90, 0, 90)
  6948. Part222.Anchored = true
  6949. Part222.CanCollide = false
  6950. Part222.FormFactor = Enum.FormFactor.Custom
  6951. Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6952. Part222.CFrame = CFrame.new(26.0351028, 10.8595181, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6953. Part222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6954. Part222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6955. Part222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6956. Part222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6957. Part222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6958. Part222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6959. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6960. Part222.Position = Vector3.new(26.0351028, 10.8595181, 17.4009285)
  6961. Part222.Orientation = Vector3.new(-89.9000015, 0, 90)
  6962. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6963. SpecialMesh223.Parent = Part222
  6964. SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
  6965. SpecialMesh223.MeshType = Enum.MeshType.Wedge
  6966. SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
  6967. Part224.Name = "C2"
  6968. Part224.Parent = Model175
  6969. Part224.Material = Enum.Material.SmoothPlastic
  6970. Part224.BrickColor = BrickColor.new("Really black")
  6971. Part224.Rotation = Vector3.new(-90, 0, 90)
  6972. Part224.Anchored = true
  6973. Part224.CanCollide = false
  6974. Part224.FormFactor = Enum.FormFactor.Custom
  6975. Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6976. Part224.CFrame = CFrame.new(26.0351028, 11.2595081, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6977. Part224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6978. Part224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6979. Part224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6980. Part224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6981. Part224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6982. Part224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6983. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6984. Part224.Position = Vector3.new(26.0351028, 11.2595081, 17.4009285)
  6985. Part224.Orientation = Vector3.new(-89.9000015, 0, 90)
  6986. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6987. SpecialMesh225.Parent = Part224
  6988. SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
  6989. SpecialMesh225.MeshType = Enum.MeshType.Wedge
  6990. SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
  6991. Part226.Name = "C2"
  6992. Part226.Parent = Model175
  6993. Part226.Material = Enum.Material.SmoothPlastic
  6994. Part226.BrickColor = BrickColor.new("Really black")
  6995. Part226.Rotation = Vector3.new(-90, 0, 90)
  6996. Part226.Anchored = true
  6997. Part226.CanCollide = false
  6998. Part226.FormFactor = Enum.FormFactor.Custom
  6999. Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7000. Part226.CFrame = CFrame.new(26.0351028, 12.8595104, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7001. Part226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7002. Part226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7003. Part226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7004. Part226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7005. Part226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7006. Part226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7007. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7008. Part226.Position = Vector3.new(26.0351028, 12.8595104, 17.4008064)
  7009. Part226.Orientation = Vector3.new(-89.9000015, 0, 90)
  7010. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7011. SpecialMesh227.Parent = Part226
  7012. SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
  7013. SpecialMesh227.MeshType = Enum.MeshType.Wedge
  7014. SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
  7015. Part228.Name = "C2"
  7016. Part228.Parent = Model175
  7017. Part228.Material = Enum.Material.SmoothPlastic
  7018. Part228.BrickColor = BrickColor.new("Really black")
  7019. Part228.Rotation = Vector3.new(-90, 0, 90)
  7020. Part228.Anchored = true
  7021. Part228.CanCollide = false
  7022. Part228.FormFactor = Enum.FormFactor.Custom
  7023. Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7024. Part228.CFrame = CFrame.new(26.0351028, 12.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7025. Part228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7026. Part228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7027. Part228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7028. Part228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7029. Part228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7030. Part228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7031. Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7032. Part228.Position = Vector3.new(26.0351028, 12.4595118, 17.4008064)
  7033. Part228.Orientation = Vector3.new(-89.9000015, 0, 90)
  7034. Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7035. SpecialMesh229.Parent = Part228
  7036. SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
  7037. SpecialMesh229.MeshType = Enum.MeshType.Wedge
  7038. SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
  7039. Part230.Name = "C2"
  7040. Part230.Parent = Model175
  7041. Part230.Material = Enum.Material.SmoothPlastic
  7042. Part230.BrickColor = BrickColor.new("Really black")
  7043. Part230.Rotation = Vector3.new(-90, 0, 90)
  7044. Part230.Anchored = true
  7045. Part230.CanCollide = false
  7046. Part230.FormFactor = Enum.FormFactor.Custom
  7047. Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7048. Part230.CFrame = CFrame.new(26.0351028, 12.0595188, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7049. Part230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7050. Part230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7051. Part230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7052. Part230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7053. Part230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7054. Part230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7055. Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7056. Part230.Position = Vector3.new(26.0351028, 12.0595188, 17.4008064)
  7057. Part230.Orientation = Vector3.new(-89.9000015, 0, 90)
  7058. Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7059. SpecialMesh231.Parent = Part230
  7060. SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
  7061. SpecialMesh231.MeshType = Enum.MeshType.Wedge
  7062. SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
  7063. Part232.Name = "C2"
  7064. Part232.Parent = Model175
  7065. Part232.Material = Enum.Material.SmoothPlastic
  7066. Part232.BrickColor = BrickColor.new("Really black")
  7067. Part232.Rotation = Vector3.new(-90, 0, 90)
  7068. Part232.Anchored = true
  7069. Part232.CanCollide = false
  7070. Part232.FormFactor = Enum.FormFactor.Custom
  7071. Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7072. Part232.CFrame = CFrame.new(26.0351028, 11.6595097, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7073. Part232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7074. Part232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7075. Part232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7076. Part232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7077. Part232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7078. Part232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7079. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7080. Part232.Position = Vector3.new(26.0351028, 11.6595097, 17.4008064)
  7081. Part232.Orientation = Vector3.new(-89.9000015, 0, 90)
  7082. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7083. SpecialMesh233.Parent = Part232
  7084. SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
  7085. SpecialMesh233.MeshType = Enum.MeshType.Wedge
  7086. SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
  7087. Part234.Name = "C2"
  7088. Part234.Parent = Model175
  7089. Part234.Material = Enum.Material.SmoothPlastic
  7090. Part234.BrickColor = BrickColor.new("Really black")
  7091. Part234.Rotation = Vector3.new(90, 0, 90)
  7092. Part234.Anchored = true
  7093. Part234.CanCollide = false
  7094. Part234.FormFactor = Enum.FormFactor.Custom
  7095. Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7096. Part234.CFrame = CFrame.new(26.0351028, 13.0595217, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7097. Part234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7098. Part234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7099. Part234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7100. Part234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7101. Part234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7102. Part234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7103. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7104. Part234.Position = Vector3.new(26.0351028, 13.0595217, 17.4008064)
  7105. Part234.Orientation = Vector3.new(89.9000015, 180, -90)
  7106. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7107. SpecialMesh235.Parent = Part234
  7108. SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
  7109. SpecialMesh235.MeshType = Enum.MeshType.Wedge
  7110. SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
  7111. Part236.Name = "C2"
  7112. Part236.Parent = Model175
  7113. Part236.Material = Enum.Material.SmoothPlastic
  7114. Part236.BrickColor = BrickColor.new("Really black")
  7115. Part236.Rotation = Vector3.new(90, 0, 90)
  7116. Part236.Anchored = true
  7117. Part236.CanCollide = false
  7118. Part236.FormFactor = Enum.FormFactor.Custom
  7119. Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7120. Part236.CFrame = CFrame.new(26.0351028, 9.85951805, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7121. Part236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7122. Part236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7123. Part236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7124. Part236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7125. Part236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7126. Part236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7127. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7128. Part236.Position = Vector3.new(26.0351028, 9.85951805, 17.4008064)
  7129. Part236.Orientation = Vector3.new(89.9000015, 180, -90)
  7130. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7131. SpecialMesh237.Parent = Part236
  7132. SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
  7133. SpecialMesh237.MeshType = Enum.MeshType.Wedge
  7134. SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
  7135. Part238.Name = "C2"
  7136. Part238.Parent = Model175
  7137. Part238.Material = Enum.Material.SmoothPlastic
  7138. Part238.BrickColor = BrickColor.new("Really black")
  7139. Part238.Rotation = Vector3.new(90, 0, 90)
  7140. Part238.Anchored = true
  7141. Part238.CanCollide = false
  7142. Part238.FormFactor = Enum.FormFactor.Custom
  7143. Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7144. Part238.CFrame = CFrame.new(26.0351028, 11.0595188, 17.4008675, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7145. Part238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7146. Part238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7147. Part238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7148. Part238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7149. Part238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7150. Part238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7151. Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7152. Part238.Position = Vector3.new(26.0351028, 11.0595188, 17.4008675)
  7153. Part238.Orientation = Vector3.new(89.9000015, 180, -90)
  7154. Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7155. SpecialMesh239.Parent = Part238
  7156. SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
  7157. SpecialMesh239.MeshType = Enum.MeshType.Wedge
  7158. SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
  7159. Part240.Name = "C2"
  7160. Part240.Parent = Model175
  7161. Part240.Material = Enum.Material.SmoothPlastic
  7162. Part240.BrickColor = BrickColor.new("Really black")
  7163. Part240.Rotation = Vector3.new(90, 0, 90)
  7164. Part240.Anchored = true
  7165. Part240.CanCollide = false
  7166. Part240.FormFactor = Enum.FormFactor.Custom
  7167. Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7168. Part240.CFrame = CFrame.new(26.0351028, 12.6595116, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7169. Part240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7170. Part240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7171. Part240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7172. Part240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7173. Part240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7174. Part240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7175. Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7176. Part240.Position = Vector3.new(26.0351028, 12.6595116, 17.4008064)
  7177. Part240.Orientation = Vector3.new(89.9000015, 180, -90)
  7178. Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7179. SpecialMesh241.Parent = Part240
  7180. SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
  7181. SpecialMesh241.MeshType = Enum.MeshType.Wedge
  7182. SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
  7183. Part242.Name = "C2"
  7184. Part242.Parent = Model175
  7185. Part242.Material = Enum.Material.SmoothPlastic
  7186. Part242.BrickColor = BrickColor.new("Really black")
  7187. Part242.Rotation = Vector3.new(90, 0, 90)
  7188. Part242.Anchored = true
  7189. Part242.CanCollide = false
  7190. Part242.FormFactor = Enum.FormFactor.Custom
  7191. Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7192. Part242.CFrame = CFrame.new(26.0351028, 10.2595196, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7193. Part242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7194. Part242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7195. Part242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7196. Part242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7197. Part242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7198. Part242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7199. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7200. Part242.Position = Vector3.new(26.0351028, 10.2595196, 17.4008064)
  7201. Part242.Orientation = Vector3.new(89.9000015, 180, -90)
  7202. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7203. SpecialMesh243.Parent = Part242
  7204. SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
  7205. SpecialMesh243.MeshType = Enum.MeshType.Wedge
  7206. SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
  7207. Part244.Name = "C2"
  7208. Part244.Parent = Model175
  7209. Part244.Material = Enum.Material.SmoothPlastic
  7210. Part244.BrickColor = BrickColor.new("Really black")
  7211. Part244.Rotation = Vector3.new(90, 0, 90)
  7212. Part244.Anchored = true
  7213. Part244.CanCollide = false
  7214. Part244.FormFactor = Enum.FormFactor.Custom
  7215. Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7216. Part244.CFrame = CFrame.new(26.0351028, 12.2595081, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7217. Part244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7218. Part244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7219. Part244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7220. Part244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7221. Part244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7222. Part244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7223. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7224. Part244.Position = Vector3.new(26.0351028, 12.2595081, 17.4008064)
  7225. Part244.Orientation = Vector3.new(89.9000015, 180, -90)
  7226. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7227. SpecialMesh245.Parent = Part244
  7228. SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
  7229. SpecialMesh245.MeshType = Enum.MeshType.Wedge
  7230. SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
  7231. Part246.Name = "C2"
  7232. Part246.Parent = Model175
  7233. Part246.Material = Enum.Material.SmoothPlastic
  7234. Part246.BrickColor = BrickColor.new("Really black")
  7235. Part246.Rotation = Vector3.new(90, 0, 90)
  7236. Part246.Anchored = true
  7237. Part246.CanCollide = false
  7238. Part246.FormFactor = Enum.FormFactor.Custom
  7239. Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7240. Part246.CFrame = CFrame.new(26.0351028, 11.4595051, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7241. Part246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7242. Part246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7243. Part246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7244. Part246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7245. Part246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7246. Part246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7247. Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7248. Part246.Position = Vector3.new(26.0351028, 11.4595051, 17.4008064)
  7249. Part246.Orientation = Vector3.new(89.9000015, 180, -90)
  7250. Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7251. SpecialMesh247.Parent = Part246
  7252. SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
  7253. SpecialMesh247.MeshType = Enum.MeshType.Wedge
  7254. SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
  7255. Part248.Name = "C2"
  7256. Part248.Parent = Model175
  7257. Part248.Material = Enum.Material.SmoothPlastic
  7258. Part248.BrickColor = BrickColor.new("Really black")
  7259. Part248.Rotation = Vector3.new(90, 0, 90)
  7260. Part248.Anchored = true
  7261. Part248.CanCollide = false
  7262. Part248.FormFactor = Enum.FormFactor.Custom
  7263. Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7264. Part248.CFrame = CFrame.new(26.0351028, 11.8595257, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7265. Part248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7266. Part248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7267. Part248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7268. Part248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7269. Part248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7270. Part248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7271. Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7272. Part248.Position = Vector3.new(26.0351028, 11.8595257, 17.4008064)
  7273. Part248.Orientation = Vector3.new(89.9000015, 180, -90)
  7274. Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7275. SpecialMesh249.Parent = Part248
  7276. SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
  7277. SpecialMesh249.MeshType = Enum.MeshType.Wedge
  7278. SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
  7279. Part250.Name = "C4"
  7280. Part250.Parent = Model175
  7281. Part250.Material = Enum.Material.SmoothPlastic
  7282. Part250.BrickColor = BrickColor.new("Smoky grey")
  7283. Part250.Rotation = Vector3.new(-180, 0, 180)
  7284. Part250.Anchored = true
  7285. Part250.CanCollide = false
  7286. Part250.FormFactor = Enum.FormFactor.Custom
  7287. Part250.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7288. Part250.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7289. Part250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7290. Part250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7291. Part250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7292. Part250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7293. Part250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7294. Part250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7295. Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
  7296. Part250.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  7297. Part250.Orientation = Vector3.new(0, 180, 0)
  7298. Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
  7299. SpecialMesh251.Parent = Part250
  7300. SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  7301. SpecialMesh251.MeshType = Enum.MeshType.Sphere
  7302. SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  7303. Part252.Name = "C2"
  7304. Part252.Parent = Model175
  7305. Part252.Material = Enum.Material.SmoothPlastic
  7306. Part252.BrickColor = BrickColor.new("Really black")
  7307. Part252.Rotation = Vector3.new(-180, 0, 180)
  7308. Part252.Anchored = true
  7309. Part252.CanCollide = false
  7310. Part252.FormFactor = Enum.FormFactor.Custom
  7311. Part252.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7312. Part252.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7313. Part252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7314. Part252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7315. Part252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7316. Part252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7317. Part252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7318. Part252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7319. Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7320. Part252.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  7321. Part252.Orientation = Vector3.new(0, 180, 0)
  7322. Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7323. SpecialMesh253.Parent = Part252
  7324. SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7325. SpecialMesh253.MeshType = Enum.MeshType.Sphere
  7326. SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7327. Part254.Name = "C3"
  7328. Part254.Parent = Model175
  7329. Part254.Material = Enum.Material.SmoothPlastic
  7330. Part254.BrickColor = BrickColor.new("Fawn brown")
  7331. Part254.Rotation = Vector3.new(-180, 0, 180)
  7332. Part254.Anchored = true
  7333. Part254.CanCollide = false
  7334. Part254.FormFactor = Enum.FormFactor.Custom
  7335. Part254.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
  7336. Part254.CFrame = CFrame.new(26.4351006, 8.55952644, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7337. Part254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7338. Part254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7339. Part254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7340. Part254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7341. Part254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7342. Part254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7343. Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
  7344. Part254.Position = Vector3.new(26.4351006, 8.55952644, 17.4008064)
  7345. Part254.Orientation = Vector3.new(0, 180, 0)
  7346. Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
  7347. BlockMesh255.Parent = Part254
  7348. BlockMesh255.Offset = Vector3.new(0, 0.00999999978, 0)
  7349. BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  7350. BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  7351. Part256.Name = "Hitbox"
  7352. Part256.Parent = Model175
  7353. Part256.Material = Enum.Material.SmoothPlastic
  7354. Part256.BrickColor = BrickColor.new("Institutional white")
  7355. Part256.Transparency = 1
  7356. Part256.Rotation = Vector3.new(-180, 0, 180)
  7357. Part256.Anchored = true
  7358. Part256.CanCollide = false
  7359. Part256.FormFactor = Enum.FormFactor.Custom
  7360. Part256.Size = Vector3.new(0.800000072, 5, 0.600000024)
  7361. Part256.CFrame = CFrame.new(26.3351021, 11.2595081, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7362. Part256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7363. Part256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7364. Part256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7365. Part256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7366. Part256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7367. Part256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7368. Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
  7369. Part256.Position = Vector3.new(26.3351021, 11.2595081, 17.4009285)
  7370. Part256.Orientation = Vector3.new(0, 180, 0)
  7371. Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
  7372. Part257.Name = "C2"
  7373. Part257.Parent = Model175
  7374. Part257.Material = Enum.Material.SmoothPlastic
  7375. Part257.BrickColor = BrickColor.new("Really black")
  7376. Part257.Rotation = Vector3.new(-180, 0, 180)
  7377. Part257.Anchored = true
  7378. Part257.CanCollide = false
  7379. Part257.FormFactor = Enum.FormFactor.Custom
  7380. Part257.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7381. Part257.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7382. Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7383. Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7384. Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7385. Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7386. Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7387. Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7388. Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7389. Part257.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  7390. Part257.Orientation = Vector3.new(0, 180, 0)
  7391. Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7392. SpecialMesh258.Parent = Part257
  7393. SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7394. SpecialMesh258.MeshType = Enum.MeshType.Sphere
  7395. SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7396. Part259.Name = "C1"
  7397. Part259.Parent = Model175
  7398. Part259.Material = Enum.Material.Neon
  7399. Part259.BrickColor = BrickColor.new("Really red")
  7400. Part259.Rotation = Vector3.new(90, -71.5699997, 90)
  7401. Part259.Anchored = true
  7402. Part259.CanCollide = false
  7403. Part259.FormFactor = Enum.FormFactor.Custom
  7404. Part259.Size = Vector3.new(0.200000003, 0.200000003, 0.590000033)
  7405. Part259.CFrame = CFrame.new(26.4212837, 13.5603161, 17.4008064, -8.57371108e-24, -0.316227615, -0.948683321, -5.96045595e-08, 0.948681891, -0.316227347, 0.99999845, 0, -1.11758593e-08)
  7406. Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7407. Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7408. Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7409. Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7410. Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7411. Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7412. Part259.Color = Color3.new(1, 0, 0)
  7413. Part259.Position = Vector3.new(26.4212837, 13.5603161, 17.4008064)
  7414. Part259.Orientation = Vector3.new(18.4300003, -90, 0)
  7415. Part259.Color = Color3.new(1, 0, 0)
  7416. SpecialMesh260.Parent = Part259
  7417. SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
  7418. SpecialMesh260.MeshType = Enum.MeshType.Torso
  7419. SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
  7420. Part261.Name = "C1"
  7421. Part261.Parent = Model175
  7422. Part261.Material = Enum.Material.Neon
  7423. Part261.BrickColor = BrickColor.new("Really red")
  7424. Part261.Rotation = Vector3.new(-180, 0, 180)
  7425. Part261.Anchored = true
  7426. Part261.FormFactor = Enum.FormFactor.Custom
  7427. Part261.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
  7428. Part261.CFrame = CFrame.new(26.1450901, 9.15951443, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7429. Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7430. Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7431. Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7432. Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7433. Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7434. Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7435. Part261.Color = Color3.new(1, 0, 0)
  7436. Part261.Position = Vector3.new(26.1450901, 9.15951443, 17.4008064)
  7437. Part261.Orientation = Vector3.new(0, 180, 0)
  7438. Part261.Color = Color3.new(1, 0, 0)
  7439. BlockMesh262.Parent = Part261
  7440. BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7441. BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7442. Part263.Name = "C1"
  7443. Part263.Parent = Model175
  7444. Part263.Material = Enum.Material.Neon
  7445. Part263.BrickColor = BrickColor.new("Really red")
  7446. Part263.Rotation = Vector3.new(90, 0, 90)
  7447. Part263.Anchored = true
  7448. Part263.FormFactor = Enum.FormFactor.Custom
  7449. Part263.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  7450. Part263.CFrame = CFrame.new(26.015089, 9.15951443, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7451. Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7452. Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7453. Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7454. Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7455. Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7456. Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7457. Part263.Color = Color3.new(1, 0, 0)
  7458. Part263.Position = Vector3.new(26.015089, 9.15951443, 17.4008064)
  7459. Part263.Orientation = Vector3.new(89.9000015, 180, -90)
  7460. Part263.Color = Color3.new(1, 0, 0)
  7461. SpecialMesh264.Parent = Part263
  7462. SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
  7463. SpecialMesh264.MeshType = Enum.MeshType.Wedge
  7464. SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
  7465. Part265.Name = "C1"
  7466. Part265.Parent = Model175
  7467. Part265.Material = Enum.Material.Neon
  7468. Part265.BrickColor = BrickColor.new("Really red")
  7469. Part265.Rotation = Vector3.new(90, 0, 90)
  7470. Part265.Anchored = true
  7471. Part265.FormFactor = Enum.FormFactor.Custom
  7472. Part265.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7473. Part265.CFrame = CFrame.new(26.015089, 10.2595119, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7474. Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7475. Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7476. Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7477. Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7478. Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7479. Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7480. Part265.Color = Color3.new(1, 0, 0)
  7481. Part265.Position = Vector3.new(26.015089, 10.2595119, 17.4008064)
  7482. Part265.Orientation = Vector3.new(89.9000015, 180, -90)
  7483. Part265.Color = Color3.new(1, 0, 0)
  7484. SpecialMesh266.Parent = Part265
  7485. SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
  7486. SpecialMesh266.MeshType = Enum.MeshType.Wedge
  7487. SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
  7488. Part267.Name = "C1"
  7489. Part267.Parent = Model175
  7490. Part267.Material = Enum.Material.Neon
  7491. Part267.BrickColor = BrickColor.new("Really red")
  7492. Part267.Rotation = Vector3.new(-90, 0, 90)
  7493. Part267.Anchored = true
  7494. Part267.FormFactor = Enum.FormFactor.Custom
  7495. Part267.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7496. Part267.CFrame = CFrame.new(26.015089, 10.0595131, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7497. Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7498. Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7499. Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7500. Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7501. Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7502. Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7503. Part267.Color = Color3.new(1, 0, 0)
  7504. Part267.Position = Vector3.new(26.015089, 10.0595131, 17.4008064)
  7505. Part267.Orientation = Vector3.new(-89.9000015, 0, 90)
  7506. Part267.Color = Color3.new(1, 0, 0)
  7507. SpecialMesh268.Parent = Part267
  7508. SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
  7509. SpecialMesh268.MeshType = Enum.MeshType.Wedge
  7510. SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
  7511. Part269.Name = "C1"
  7512. Part269.Parent = Model175
  7513. Part269.Material = Enum.Material.Neon
  7514. Part269.BrickColor = BrickColor.new("Really red")
  7515. Part269.Rotation = Vector3.new(-180, 0, 180)
  7516. Part269.Anchored = true
  7517. Part269.FormFactor = Enum.FormFactor.Custom
  7518. Part269.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7519. Part269.CFrame = CFrame.new(26.1450901, 10.1595125, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7520. Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7521. Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7522. Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7523. Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7524. Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7525. Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7526. Part269.Color = Color3.new(1, 0, 0)
  7527. Part269.Position = Vector3.new(26.1450901, 10.1595125, 17.4008064)
  7528. Part269.Orientation = Vector3.new(0, 180, 0)
  7529. Part269.Color = Color3.new(1, 0, 0)
  7530. BlockMesh270.Parent = Part269
  7531. BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7532. BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7533. Part271.Name = "C1"
  7534. Part271.Parent = Model175
  7535. Part271.Material = Enum.Material.Neon
  7536. Part271.BrickColor = BrickColor.new("Really red")
  7537. Part271.Rotation = Vector3.new(90, 0, 90)
  7538. Part271.Anchored = true
  7539. Part271.FormFactor = Enum.FormFactor.Custom
  7540. Part271.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7541. Part271.CFrame = CFrame.new(26.015089, 12.2595043, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7542. Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7543. Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7544. Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7545. Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7546. Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7547. Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7548. Part271.Color = Color3.new(1, 0, 0)
  7549. Part271.Position = Vector3.new(26.015089, 12.2595043, 17.4008064)
  7550. Part271.Orientation = Vector3.new(89.9000015, 180, -90)
  7551. Part271.Color = Color3.new(1, 0, 0)
  7552. SpecialMesh272.Parent = Part271
  7553. SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
  7554. SpecialMesh272.MeshType = Enum.MeshType.Wedge
  7555. SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
  7556. Part273.Name = "C1"
  7557. Part273.Parent = Model175
  7558. Part273.Material = Enum.Material.Neon
  7559. Part273.BrickColor = BrickColor.new("Really red")
  7560. Part273.Rotation = Vector3.new(-90, 0, 90)
  7561. Part273.Anchored = true
  7562. Part273.FormFactor = Enum.FormFactor.Custom
  7563. Part273.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7564. Part273.CFrame = CFrame.new(26.015089, 12.4595051, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7565. Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7566. Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7567. Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7568. Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7569. Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7570. Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7571. Part273.Color = Color3.new(1, 0, 0)
  7572. Part273.Position = Vector3.new(26.015089, 12.4595051, 17.4008064)
  7573. Part273.Orientation = Vector3.new(-89.9000015, 0, 90)
  7574. Part273.Color = Color3.new(1, 0, 0)
  7575. SpecialMesh274.Parent = Part273
  7576. SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
  7577. SpecialMesh274.MeshType = Enum.MeshType.Wedge
  7578. SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
  7579. Part275.Name = "C1"
  7580. Part275.Parent = Model175
  7581. Part275.Material = Enum.Material.Neon
  7582. Part275.BrickColor = BrickColor.new("Really red")
  7583. Part275.Rotation = Vector3.new(-180, 0, 180)
  7584. Part275.Anchored = true
  7585. Part275.FormFactor = Enum.FormFactor.Custom
  7586. Part275.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7587. Part275.CFrame = CFrame.new(26.1450901, 9.7595129, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7588. Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7589. Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7590. Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7591. Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7592. Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7593. Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7594. Part275.Color = Color3.new(1, 0, 0)
  7595. Part275.Position = Vector3.new(26.1450901, 9.7595129, 17.4008064)
  7596. Part275.Orientation = Vector3.new(0, 180, 0)
  7597. Part275.Color = Color3.new(1, 0, 0)
  7598. BlockMesh276.Parent = Part275
  7599. BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7600. BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7601. Part277.Name = "C1"
  7602. Part277.Parent = Model175
  7603. Part277.Material = Enum.Material.Neon
  7604. Part277.BrickColor = BrickColor.new("Really red")
  7605. Part277.Rotation = Vector3.new(90, 0, 90)
  7606. Part277.Anchored = true
  7607. Part277.FormFactor = Enum.FormFactor.Custom
  7608. Part277.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7609. Part277.CFrame = CFrame.new(26.015089, 9.85951233, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7610. Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7611. Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7612. Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7613. Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7614. Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7615. Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7616. Part277.Color = Color3.new(1, 0, 0)
  7617. Part277.Position = Vector3.new(26.015089, 9.85951233, 17.4008064)
  7618. Part277.Orientation = Vector3.new(89.9000015, 180, -90)
  7619. Part277.Color = Color3.new(1, 0, 0)
  7620. SpecialMesh278.Parent = Part277
  7621. SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
  7622. SpecialMesh278.MeshType = Enum.MeshType.Wedge
  7623. SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
  7624. Part279.Name = "C1"
  7625. Part279.Parent = Model175
  7626. Part279.Material = Enum.Material.Neon
  7627. Part279.BrickColor = BrickColor.new("Really red")
  7628. Part279.Rotation = Vector3.new(-90, 0, 90)
  7629. Part279.Anchored = true
  7630. Part279.FormFactor = Enum.FormFactor.Custom
  7631. Part279.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7632. Part279.CFrame = CFrame.new(26.015089, 10.8595095, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7633. Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7634. Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7635. Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7636. Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7637. Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7638. Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7639. Part279.Color = Color3.new(1, 0, 0)
  7640. Part279.Position = Vector3.new(26.015089, 10.8595095, 17.4008064)
  7641. Part279.Orientation = Vector3.new(-89.9000015, 0, 90)
  7642. Part279.Color = Color3.new(1, 0, 0)
  7643. SpecialMesh280.Parent = Part279
  7644. SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
  7645. SpecialMesh280.MeshType = Enum.MeshType.Wedge
  7646. SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
  7647. Part281.Name = "C1"
  7648. Part281.Parent = Model175
  7649. Part281.Material = Enum.Material.Neon
  7650. Part281.BrickColor = BrickColor.new("Really red")
  7651. Part281.Rotation = Vector3.new(-90, 0, 90)
  7652. Part281.Anchored = true
  7653. Part281.FormFactor = Enum.FormFactor.Custom
  7654. Part281.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7655. Part281.CFrame = CFrame.new(26.015089, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7656. Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7657. Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7658. Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7659. Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7660. Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7661. Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7662. Part281.Color = Color3.new(1, 0, 0)
  7663. Part281.Position = Vector3.new(26.015089, 9.65951347, 17.4008064)
  7664. Part281.Orientation = Vector3.new(-89.9000015, 0, 90)
  7665. Part281.Color = Color3.new(1, 0, 0)
  7666. SpecialMesh282.Parent = Part281
  7667. SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
  7668. SpecialMesh282.MeshType = Enum.MeshType.Wedge
  7669. SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
  7670. Part283.Name = "C1"
  7671. Part283.Parent = Model175
  7672. Part283.Material = Enum.Material.Neon
  7673. Part283.BrickColor = BrickColor.new("Really red")
  7674. Part283.Rotation = Vector3.new(-90, 0, 90)
  7675. Part283.Anchored = true
  7676. Part283.FormFactor = Enum.FormFactor.Custom
  7677. Part283.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7678. Part283.CFrame = CFrame.new(26.015089, 10.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7679. Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7680. Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7681. Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7682. Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7683. Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7684. Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7685. Part283.Color = Color3.new(1, 0, 0)
  7686. Part283.Position = Vector3.new(26.015089, 10.4595118, 17.4008064)
  7687. Part283.Orientation = Vector3.new(-89.9000015, 0, 90)
  7688. Part283.Color = Color3.new(1, 0, 0)
  7689. SpecialMesh284.Parent = Part283
  7690. SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
  7691. SpecialMesh284.MeshType = Enum.MeshType.Wedge
  7692. SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
  7693. Part285.Name = "C1"
  7694. Part285.Parent = Model175
  7695. Part285.Material = Enum.Material.Neon
  7696. Part285.BrickColor = BrickColor.new("Really red")
  7697. Part285.Rotation = Vector3.new(-180, 0, 180)
  7698. Part285.Anchored = true
  7699. Part285.FormFactor = Enum.FormFactor.Custom
  7700. Part285.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7701. Part285.CFrame = CFrame.new(26.1450901, 10.5595112, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7702. Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7703. Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7704. Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7705. Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7706. Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7707. Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7708. Part285.Color = Color3.new(1, 0, 0)
  7709. Part285.Position = Vector3.new(26.1450901, 10.5595112, 17.4008064)
  7710. Part285.Orientation = Vector3.new(0, 180, 0)
  7711. Part285.Color = Color3.new(1, 0, 0)
  7712. BlockMesh286.Parent = Part285
  7713. BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7714. BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7715. Part287.Name = "C1"
  7716. Part287.Parent = Model175
  7717. Part287.Material = Enum.Material.Neon
  7718. Part287.BrickColor = BrickColor.new("Really red")
  7719. Part287.Rotation = Vector3.new(90, 0, 90)
  7720. Part287.Anchored = true
  7721. Part287.FormFactor = Enum.FormFactor.Custom
  7722. Part287.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7723. Part287.CFrame = CFrame.new(26.015089, 11.459507, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7724. Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7725. Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7726. Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7727. Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7728. Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7729. Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7730. Part287.Color = Color3.new(1, 0, 0)
  7731. Part287.Position = Vector3.new(26.015089, 11.459507, 17.4008064)
  7732. Part287.Orientation = Vector3.new(89.9000015, 180, -90)
  7733. Part287.Color = Color3.new(1, 0, 0)
  7734. SpecialMesh288.Parent = Part287
  7735. SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
  7736. SpecialMesh288.MeshType = Enum.MeshType.Wedge
  7737. SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
  7738. Part289.Name = "C1"
  7739. Part289.Parent = Model175
  7740. Part289.Material = Enum.Material.Neon
  7741. Part289.BrickColor = BrickColor.new("Really red")
  7742. Part289.Rotation = Vector3.new(-180, 0, 180)
  7743. Part289.Anchored = true
  7744. Part289.FormFactor = Enum.FormFactor.Custom
  7745. Part289.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7746. Part289.CFrame = CFrame.new(26.1450901, 10.9595089, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7747. Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7748. Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7749. Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7750. Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7751. Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7752. Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7753. Part289.Color = Color3.new(1, 0, 0)
  7754. Part289.Position = Vector3.new(26.1450901, 10.9595089, 17.4008064)
  7755. Part289.Orientation = Vector3.new(0, 180, 0)
  7756. Part289.Color = Color3.new(1, 0, 0)
  7757. BlockMesh290.Parent = Part289
  7758. BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7759. BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7760. Part291.Name = "C1"
  7761. Part291.Parent = Model175
  7762. Part291.Material = Enum.Material.Neon
  7763. Part291.BrickColor = BrickColor.new("Really red")
  7764. Part291.Rotation = Vector3.new(90, 0, 90)
  7765. Part291.Anchored = true
  7766. Part291.FormFactor = Enum.FormFactor.Custom
  7767. Part291.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7768. Part291.CFrame = CFrame.new(26.015089, 10.6595106, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7769. Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7770. Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7771. Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7772. Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7773. Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7774. Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7775. Part291.Color = Color3.new(1, 0, 0)
  7776. Part291.Position = Vector3.new(26.015089, 10.6595106, 17.4008064)
  7777. Part291.Orientation = Vector3.new(89.9000015, 180, -90)
  7778. Part291.Color = Color3.new(1, 0, 0)
  7779. SpecialMesh292.Parent = Part291
  7780. SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
  7781. SpecialMesh292.MeshType = Enum.MeshType.Wedge
  7782. SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
  7783. Part293.Name = "C1"
  7784. Part293.Parent = Model175
  7785. Part293.Material = Enum.Material.Neon
  7786. Part293.BrickColor = BrickColor.new("Really red")
  7787. Part293.Rotation = Vector3.new(90, 0, 90)
  7788. Part293.Anchored = true
  7789. Part293.FormFactor = Enum.FormFactor.Custom
  7790. Part293.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7791. Part293.CFrame = CFrame.new(26.015089, 11.8595057, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7792. Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7793. Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7794. Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7795. Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7796. Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7797. Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7798. Part293.Color = Color3.new(1, 0, 0)
  7799. Part293.Position = Vector3.new(26.015089, 11.8595057, 17.4008064)
  7800. Part293.Orientation = Vector3.new(89.9000015, 180, -90)
  7801. Part293.Color = Color3.new(1, 0, 0)
  7802. SpecialMesh294.Parent = Part293
  7803. SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
  7804. SpecialMesh294.MeshType = Enum.MeshType.Wedge
  7805. SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
  7806. Part295.Name = "C1"
  7807. Part295.Parent = Model175
  7808. Part295.Material = Enum.Material.Neon
  7809. Part295.BrickColor = BrickColor.new("Really red")
  7810. Part295.Rotation = Vector3.new(90, 0, 90)
  7811. Part295.Anchored = true
  7812. Part295.FormFactor = Enum.FormFactor.Custom
  7813. Part295.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7814. Part295.CFrame = CFrame.new(26.015089, 11.0595083, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7815. Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7816. Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7817. Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7818. Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7819. Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7820. Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7821. Part295.Color = Color3.new(1, 0, 0)
  7822. Part295.Position = Vector3.new(26.015089, 11.0595083, 17.4008064)
  7823. Part295.Orientation = Vector3.new(89.9000015, 180, -90)
  7824. Part295.Color = Color3.new(1, 0, 0)
  7825. SpecialMesh296.Parent = Part295
  7826. SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
  7827. SpecialMesh296.MeshType = Enum.MeshType.Wedge
  7828. SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
  7829. Part297.Name = "C1"
  7830. Part297.Parent = Model175
  7831. Part297.Material = Enum.Material.Neon
  7832. Part297.BrickColor = BrickColor.new("Really red")
  7833. Part297.Rotation = Vector3.new(-180, 0, 180)
  7834. Part297.Anchored = true
  7835. Part297.FormFactor = Enum.FormFactor.Custom
  7836. Part297.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7837. Part297.CFrame = CFrame.new(26.1450901, 11.3595076, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7838. Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7839. Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7840. Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7841. Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7842. Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7843. Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7844. Part297.Color = Color3.new(1, 0, 0)
  7845. Part297.Position = Vector3.new(26.1450901, 11.3595076, 17.4008064)
  7846. Part297.Orientation = Vector3.new(0, 180, 0)
  7847. Part297.Color = Color3.new(1, 0, 0)
  7848. BlockMesh298.Parent = Part297
  7849. BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7850. BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7851. Part299.Name = "C1"
  7852. Part299.Parent = Model175
  7853. Part299.Material = Enum.Material.Neon
  7854. Part299.BrickColor = BrickColor.new("Really red")
  7855. Part299.Rotation = Vector3.new(-90, 0, 90)
  7856. Part299.Anchored = true
  7857. Part299.FormFactor = Enum.FormFactor.Custom
  7858. Part299.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7859. Part299.CFrame = CFrame.new(26.015089, 11.6595068, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7860. Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7861. Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7862. Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7863. Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7864. Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7865. Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7866. Part299.Color = Color3.new(1, 0, 0)
  7867. Part299.Position = Vector3.new(26.015089, 11.6595068, 17.4008064)
  7868. Part299.Orientation = Vector3.new(-89.9000015, 0, 90)
  7869. Part299.Color = Color3.new(1, 0, 0)
  7870. SpecialMesh300.Parent = Part299
  7871. SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
  7872. SpecialMesh300.MeshType = Enum.MeshType.Wedge
  7873. SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
  7874. Part301.Name = "C1"
  7875. Part301.Parent = Model175
  7876. Part301.Material = Enum.Material.Neon
  7877. Part301.BrickColor = BrickColor.new("Really red")
  7878. Part301.Rotation = Vector3.new(-180, 0, 180)
  7879. Part301.Anchored = true
  7880. Part301.FormFactor = Enum.FormFactor.Custom
  7881. Part301.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7882. Part301.CFrame = CFrame.new(26.1450901, 11.7595062, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7883. Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7884. Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7885. Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7886. Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7887. Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7888. Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7889. Part301.Color = Color3.new(1, 0, 0)
  7890. Part301.Position = Vector3.new(26.1450901, 11.7595062, 17.4008064)
  7891. Part301.Orientation = Vector3.new(0, 180, 0)
  7892. Part301.Color = Color3.new(1, 0, 0)
  7893. BlockMesh302.Parent = Part301
  7894. BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7895. BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7896. Part303.Name = "C1"
  7897. Part303.Parent = Model175
  7898. Part303.Material = Enum.Material.Neon
  7899. Part303.BrickColor = BrickColor.new("Really red")
  7900. Part303.Rotation = Vector3.new(-90, 0, 90)
  7901. Part303.Anchored = true
  7902. Part303.FormFactor = Enum.FormFactor.Custom
  7903. Part303.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7904. Part303.CFrame = CFrame.new(26.015089, 12.0595055, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7905. Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7906. Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7907. Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7908. Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7909. Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7910. Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7911. Part303.Color = Color3.new(1, 0, 0)
  7912. Part303.Position = Vector3.new(26.015089, 12.0595055, 17.4008064)
  7913. Part303.Orientation = Vector3.new(-89.9000015, 0, 90)
  7914. Part303.Color = Color3.new(1, 0, 0)
  7915. SpecialMesh304.Parent = Part303
  7916. SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
  7917. SpecialMesh304.MeshType = Enum.MeshType.Wedge
  7918. SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
  7919. Part305.Name = "C1"
  7920. Part305.Parent = Model175
  7921. Part305.Material = Enum.Material.Neon
  7922. Part305.BrickColor = BrickColor.new("Really red")
  7923. Part305.Rotation = Vector3.new(-180, 0, 180)
  7924. Part305.Anchored = true
  7925. Part305.FormFactor = Enum.FormFactor.Custom
  7926. Part305.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7927. Part305.CFrame = CFrame.new(26.1450901, 12.1595049, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7928. Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7929. Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7930. Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7931. Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7932. Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7933. Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7934. Part305.Color = Color3.new(1, 0, 0)
  7935. Part305.Position = Vector3.new(26.1450901, 12.1595049, 17.4008064)
  7936. Part305.Orientation = Vector3.new(0, 180, 0)
  7937. Part305.Color = Color3.new(1, 0, 0)
  7938. BlockMesh306.Parent = Part305
  7939. BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7940. BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7941. Part307.Name = "C1"
  7942. Part307.Parent = Model175
  7943. Part307.Material = Enum.Material.Neon
  7944. Part307.BrickColor = BrickColor.new("Really red")
  7945. Part307.Rotation = Vector3.new(-90, 0, 90)
  7946. Part307.Anchored = true
  7947. Part307.FormFactor = Enum.FormFactor.Custom
  7948. Part307.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7949. Part307.CFrame = CFrame.new(26.015089, 11.2595081, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7950. Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7951. Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7952. Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7953. Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7954. Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7955. Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7956. Part307.Color = Color3.new(1, 0, 0)
  7957. Part307.Position = Vector3.new(26.015089, 11.2595081, 17.4008064)
  7958. Part307.Orientation = Vector3.new(-89.9000015, 0, 90)
  7959. Part307.Color = Color3.new(1, 0, 0)
  7960. SpecialMesh308.Parent = Part307
  7961. SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
  7962. SpecialMesh308.MeshType = Enum.MeshType.Wedge
  7963. SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
  7964. Part309.Name = "C1"
  7965. Part309.Parent = Model175
  7966. Part309.Material = Enum.Material.Neon
  7967. Part309.BrickColor = BrickColor.new("Really red")
  7968. Part309.Rotation = Vector3.new(-180, 0, 180)
  7969. Part309.Anchored = true
  7970. Part309.FormFactor = Enum.FormFactor.Custom
  7971. Part309.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7972. Part309.CFrame = CFrame.new(26.1450901, 12.9595032, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7973. Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7974. Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7975. Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7976. Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7977. Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7978. Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7979. Part309.Color = Color3.new(1, 0, 0)
  7980. Part309.Position = Vector3.new(26.1450901, 12.9595032, 17.4008064)
  7981. Part309.Orientation = Vector3.new(0, 180, 0)
  7982. Part309.Color = Color3.new(1, 0, 0)
  7983. BlockMesh310.Parent = Part309
  7984. BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7985. BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7986. Part311.Name = "C1"
  7987. Part311.Parent = Model175
  7988. Part311.Material = Enum.Material.Neon
  7989. Part311.BrickColor = BrickColor.new("Really red")
  7990. Part311.Rotation = Vector3.new(90, 0, 90)
  7991. Part311.Anchored = true
  7992. Part311.FormFactor = Enum.FormFactor.Custom
  7993. Part311.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7994. Part311.CFrame = CFrame.new(26.015089, 12.6595039, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7995. Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7996. Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7997. Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7998. Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7999. Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8000. Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8001. Part311.Color = Color3.new(1, 0, 0)
  8002. Part311.Position = Vector3.new(26.015089, 12.6595039, 17.4008064)
  8003. Part311.Orientation = Vector3.new(89.9000015, 180, -90)
  8004. Part311.Color = Color3.new(1, 0, 0)
  8005. SpecialMesh312.Parent = Part311
  8006. SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
  8007. SpecialMesh312.MeshType = Enum.MeshType.Wedge
  8008. SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
  8009. Part313.Name = "C1"
  8010. Part313.Parent = Model175
  8011. Part313.Material = Enum.Material.Neon
  8012. Part313.BrickColor = BrickColor.new("Really red")
  8013. Part313.Rotation = Vector3.new(-90, 0, 90)
  8014. Part313.Anchored = true
  8015. Part313.FormFactor = Enum.FormFactor.Custom
  8016. Part313.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  8017. Part313.CFrame = CFrame.new(26.015089, 12.8595037, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  8018. Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8019. Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8020. Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8021. Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8022. Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8023. Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8024. Part313.Color = Color3.new(1, 0, 0)
  8025. Part313.Position = Vector3.new(26.015089, 12.8595037, 17.4008064)
  8026. Part313.Orientation = Vector3.new(-89.9000015, 0, 90)
  8027. Part313.Color = Color3.new(1, 0, 0)
  8028. SpecialMesh314.Parent = Part313
  8029. SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
  8030. SpecialMesh314.MeshType = Enum.MeshType.Wedge
  8031. SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
  8032. Part315.Name = "C1"
  8033. Part315.Parent = Model175
  8034. Part315.Material = Enum.Material.Neon
  8035. Part315.BrickColor = BrickColor.new("Really red")
  8036. Part315.Rotation = Vector3.new(-180, 0, 180)
  8037. Part315.Anchored = true
  8038. Part315.FormFactor = Enum.FormFactor.Custom
  8039. Part315.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  8040. Part315.CFrame = CFrame.new(26.1450901, 12.5595045, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8041. Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8042. Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8043. Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8044. Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8045. Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8046. Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8047. Part315.Color = Color3.new(1, 0, 0)
  8048. Part315.Position = Vector3.new(26.1450901, 12.5595045, 17.4008064)
  8049. Part315.Orientation = Vector3.new(0, 180, 0)
  8050. Part315.Color = Color3.new(1, 0, 0)
  8051. BlockMesh316.Parent = Part315
  8052. BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  8053. BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  8054. Part317.Name = "C1"
  8055. Part317.Parent = Model175
  8056. Part317.Material = Enum.Material.Neon
  8057. Part317.BrickColor = BrickColor.new("Really red")
  8058. Part317.Rotation = Vector3.new(90, 0, 90)
  8059. Part317.Anchored = true
  8060. Part317.FormFactor = Enum.FormFactor.Custom
  8061. Part317.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  8062. Part317.CFrame = CFrame.new(26.015089, 13.0595026, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  8063. Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8064. Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8065. Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8066. Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8067. Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8068. Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8069. Part317.Color = Color3.new(1, 0, 0)
  8070. Part317.Position = Vector3.new(26.015089, 13.0595026, 17.4008064)
  8071. Part317.Orientation = Vector3.new(89.9000015, 180, -90)
  8072. Part317.Color = Color3.new(1, 0, 0)
  8073. SpecialMesh318.Parent = Part317
  8074. SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
  8075. SpecialMesh318.MeshType = Enum.MeshType.Wedge
  8076. SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
  8077. Model319.Name = "Motor2"
  8078. Model319.Parent = Model2
  8079. Part320.Name = "A"
  8080. Part320.Parent = Model319
  8081. Part320.Material = Enum.Material.SmoothPlastic
  8082. Part320.BrickColor = BrickColor.new("Institutional white")
  8083. Part320.Transparency = 1
  8084. Part320.Rotation = Vector3.new(-180, 0, 180)
  8085. Part320.Anchored = true
  8086. Part320.CanCollide = false
  8087. Part320.FormFactor = Enum.FormFactor.Custom
  8088. Part320.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8089. Part320.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8090. Part320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8091. Part320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8092. Part320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8093. Part320.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8094. Part320.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8095. Part320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8096. Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8097. Part320.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8098. Part320.Orientation = Vector3.new(0, 180, 0)
  8099. Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8100. BlockMesh321.Parent = Part320
  8101. Part322.Name = "B"
  8102. Part322.Parent = Model319
  8103. Part322.Material = Enum.Material.SmoothPlastic
  8104. Part322.BrickColor = BrickColor.new("Really black")
  8105. Part322.Transparency = 1
  8106. Part322.Rotation = Vector3.new(-180, 0, 180)
  8107. Part322.Anchored = true
  8108. Part322.CanCollide = false
  8109. Part322.FormFactor = Enum.FormFactor.Custom
  8110. Part322.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8111. Part322.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8112. Part322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8113. Part322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8114. Part322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8115. Part322.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8116. Part322.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8117. Part322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8118. Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8119. Part322.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8120. Part322.Orientation = Vector3.new(0, 180, 0)
  8121. Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8122. BlockMesh323.Parent = Part322
  8123. Model324.Name = "Motor1"
  8124. Model324.Parent = Model2
  8125. Part325.Name = "A"
  8126. Part325.Parent = Model324
  8127. Part325.Material = Enum.Material.SmoothPlastic
  8128. Part325.BrickColor = BrickColor.new("Institutional white")
  8129. Part325.Transparency = 1
  8130. Part325.Rotation = Vector3.new(-180, 0, 180)
  8131. Part325.Anchored = true
  8132. Part325.CanCollide = false
  8133. Part325.FormFactor = Enum.FormFactor.Custom
  8134. Part325.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8135. Part325.CFrame = CFrame.new(26.1350937, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8136. Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8137. Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8138. Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8139. Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8140. Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8141. Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8142. Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8143. Part325.Position = Vector3.new(26.1350937, 8.85951042, 17.4008675)
  8144. Part325.Orientation = Vector3.new(0, 180, 0)
  8145. Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8146. BlockMesh326.Parent = Part325
  8147. Part327.Name = "B"
  8148. Part327.Parent = Model324
  8149. Part327.Material = Enum.Material.SmoothPlastic
  8150. Part327.BrickColor = BrickColor.new("Really black")
  8151. Part327.Transparency = 1
  8152. Part327.Rotation = Vector3.new(-180, 0, 180)
  8153. Part327.Anchored = true
  8154. Part327.CanCollide = false
  8155. Part327.FormFactor = Enum.FormFactor.Custom
  8156. Part327.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8157. Part327.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8158. Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8159. Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8160. Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8161. Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8162. Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8163. Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8164. Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8165. Part327.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8166. Part327.Orientation = Vector3.new(0, 180, 0)
  8167. Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8168. BlockMesh328.Parent = Part327
  8169. Model329.Name = "Others"
  8170. Model329.Parent = Model1
  8171. Part330.Name = "C3"
  8172. Part330.Parent = Model329
  8173. Part330.Material = Enum.Material.SmoothPlastic
  8174. Part330.BrickColor = BrickColor.new("Fawn brown")
  8175. Part330.Rotation = Vector3.new(-180, 0, 180)
  8176. Part330.Anchored = true
  8177. Part330.CanCollide = false
  8178. Part330.FormFactor = Enum.FormFactor.Custom
  8179. Part330.Size = Vector3.new(0.800000012, 0.400000006, 0.600000024)
  8180. Part330.CFrame = CFrame.new(26.1351089, 8.55951118, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8181. Part330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8182. Part330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8183. Part330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8184. Part330.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8185. Part330.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8186. Part330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8187. Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8188. Part330.Position = Vector3.new(26.1351089, 8.55951118, 17.4008675)
  8189. Part330.Orientation = Vector3.new(0, 180, 0)
  8190. Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8191. BlockMesh331.Parent = Part330
  8192. BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
  8193. BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
  8194. Part332.Name = "C1"
  8195. Part332.Parent = Model329
  8196. Part332.Material = Enum.Material.Neon
  8197. Part332.BrickColor = BrickColor.new("Really red")
  8198. Part332.Rotation = Vector3.new(-180, 0, 180)
  8199. Part332.Anchored = true
  8200. Part332.CanCollide = false
  8201. Part332.FormFactor = Enum.FormFactor.Custom
  8202. Part332.Size = Vector3.new(0.400000006, 2.20000005, 0.200000003)
  8203. Part332.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8204. Part332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8205. Part332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8206. Part332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8207. Part332.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8208. Part332.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8209. Part332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8210. Part332.Color = Color3.new(1, 0, 0)
  8211. Part332.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
  8212. Part332.Orientation = Vector3.new(0, 180, 0)
  8213. Part332.Color = Color3.new(1, 0, 0)
  8214. BlockMesh333.Parent = Part332
  8215. BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  8216. BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  8217. Part334.Name = "C3"
  8218. Part334.Parent = Model329
  8219. Part334.Material = Enum.Material.SmoothPlastic
  8220. Part334.BrickColor = BrickColor.new("Fawn brown")
  8221. Part334.Rotation = Vector3.new(0, 0, -180)
  8222. Part334.Anchored = true
  8223. Part334.CanCollide = false
  8224. Part334.FormFactor = Enum.FormFactor.Custom
  8225. Part334.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
  8226. Part334.CFrame = CFrame.new(26.1351089, 8.35950851, 17.4010506, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
  8227. Part334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8228. Part334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8229. Part334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8230. Part334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8231. Part334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8232. Part334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8233. Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8234. Part334.Position = Vector3.new(26.1351089, 8.35950851, 17.4010506)
  8235. Part334.Orientation = Vector3.new(0, 0, 180)
  8236. Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8237. BlockMesh335.Parent = Part334
  8238. BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
  8239. BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
  8240. Part336.Name = "C3"
  8241. Part336.Parent = Model329
  8242. Part336.Material = Enum.Material.SmoothPlastic
  8243. Part336.BrickColor = BrickColor.new("Fawn brown")
  8244. Part336.Rotation = Vector3.new(90, 0, 0)
  8245. Part336.Anchored = true
  8246. Part336.CanCollide = false
  8247. Part336.FormFactor = Enum.FormFactor.Custom
  8248. Part336.Size = Vector3.new(0.800000012, 0.600000024, 0.800000012)
  8249. Part336.CFrame = CFrame.new(26.1351089, 8.75951576, 17.4008675, 1, -8.57371108e-24, 6.16427624e-22, -6.16427675e-22, -5.96045595e-08, -0.99999845, -8.57374579e-24, 0.99999845, -5.96045595e-08)
  8250. Part336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8251. Part336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8252. Part336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8253. Part336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8254. Part336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8255. Part336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8256. Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8257. Part336.Position = Vector3.new(26.1351089, 8.75951576, 17.4008675)
  8258. Part336.Orientation = Vector3.new(89.9000015, 180, -180)
  8259. Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8260. CylinderMesh337.Parent = Part336
  8261. CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
  8262. CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
  8263. Part338.Name = "C3"
  8264. Part338.Parent = Model329
  8265. Part338.Material = Enum.Material.SmoothPlastic
  8266. Part338.BrickColor = BrickColor.new("Fawn brown")
  8267. Part338.Rotation = Vector3.new(0, 0, -180)
  8268. Part338.Anchored = true
  8269. Part338.CanCollide = false
  8270. Part338.FormFactor = Enum.FormFactor.Custom
  8271. Part338.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
  8272. Part338.CFrame = CFrame.new(26.1351089, 6.15952301, 17.4009895, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
  8273. Part338.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8274. Part338.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8275. Part338.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8276. Part338.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8277. Part338.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8278. Part338.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8279. Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8280. Part338.Position = Vector3.new(26.1351089, 6.15952301, 17.4009895)
  8281. Part338.Orientation = Vector3.new(0, 0, 180)
  8282. Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8283. BlockMesh339.Parent = Part338
  8284. BlockMesh339.Offset = Vector3.new(0, -0.0399999991, 0)
  8285. BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
  8286. BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
  8287. Part340.Name = "C2"
  8288. Part340.Parent = Model329
  8289. Part340.Material = Enum.Material.SmoothPlastic
  8290. Part340.BrickColor = BrickColor.new("Really black")
  8291. Part340.Rotation = Vector3.new(-180, 0, 180)
  8292. Part340.Anchored = true
  8293. Part340.CanCollide = false
  8294. Part340.FormFactor = Enum.FormFactor.Custom
  8295. Part340.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8296. Part340.CFrame = CFrame.new(26.1351089, 8.25951385, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8297. Part340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8298. Part340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8299. Part340.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8300. Part340.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8301. Part340.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8302. Part340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8303. Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8304. Part340.Position = Vector3.new(26.1351089, 8.25951385, 17.4009895)
  8305. Part340.Orientation = Vector3.new(0, 180, 0)
  8306. Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8307. BlockMesh341.Parent = Part340
  8308. BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8309. BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8310. Part342.Name = "C2"
  8311. Part342.Parent = Model329
  8312. Part342.Material = Enum.Material.SmoothPlastic
  8313. Part342.BrickColor = BrickColor.new("Really black")
  8314. Part342.Rotation = Vector3.new(-180, 0, 180)
  8315. Part342.Anchored = true
  8316. Part342.CanCollide = false
  8317. Part342.FormFactor = Enum.FormFactor.Custom
  8318. Part342.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8319. Part342.CFrame = CFrame.new(26.1351089, 6.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8320. Part342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8321. Part342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8322. Part342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8323. Part342.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8324. Part342.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8325. Part342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8326. Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8327. Part342.Position = Vector3.new(26.1351089, 6.85951614, 17.4009895)
  8328. Part342.Orientation = Vector3.new(0, 180, 0)
  8329. Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8330. BlockMesh343.Parent = Part342
  8331. BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8332. BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8333. Part344.Name = "C2"
  8334. Part344.Parent = Model329
  8335. Part344.Material = Enum.Material.SmoothPlastic
  8336. Part344.BrickColor = BrickColor.new("Really black")
  8337. Part344.Rotation = Vector3.new(-180, 0, 180)
  8338. Part344.Anchored = true
  8339. Part344.CanCollide = false
  8340. Part344.FormFactor = Enum.FormFactor.Custom
  8341. Part344.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8342. Part344.CFrame = CFrame.new(26.1351089, 7.05952072, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8343. Part344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8344. Part344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8345. Part344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8346. Part344.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8347. Part344.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8348. Part344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8349. Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8350. Part344.Position = Vector3.new(26.1351089, 7.05952072, 17.4009895)
  8351. Part344.Orientation = Vector3.new(0, 180, 0)
  8352. Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8353. BlockMesh345.Parent = Part344
  8354. BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8355. BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8356. Part346.Name = "C2"
  8357. Part346.Parent = Model329
  8358. Part346.Material = Enum.Material.SmoothPlastic
  8359. Part346.BrickColor = BrickColor.new("Really black")
  8360. Part346.Rotation = Vector3.new(-180, 0, 180)
  8361. Part346.Anchored = true
  8362. Part346.CanCollide = false
  8363. Part346.FormFactor = Enum.FormFactor.Custom
  8364. Part346.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8365. Part346.CFrame = CFrame.new(26.1351089, 7.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8366. Part346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8367. Part346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8368. Part346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8369. Part346.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8370. Part346.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8371. Part346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8372. Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8373. Part346.Position = Vector3.new(26.1351089, 7.85951614, 17.4009895)
  8374. Part346.Orientation = Vector3.new(0, 180, 0)
  8375. Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8376. BlockMesh347.Parent = Part346
  8377. BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8378. BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8379. Part348.Name = "C2"
  8380. Part348.Parent = Model329
  8381. Part348.Material = Enum.Material.SmoothPlastic
  8382. Part348.BrickColor = BrickColor.new("Really black")
  8383. Part348.Rotation = Vector3.new(-180, 0, 180)
  8384. Part348.Anchored = true
  8385. Part348.CanCollide = false
  8386. Part348.FormFactor = Enum.FormFactor.Custom
  8387. Part348.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8388. Part348.CFrame = CFrame.new(26.1351089, 7.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8389. Part348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8390. Part348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8391. Part348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8392. Part348.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8393. Part348.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8394. Part348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8395. Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8396. Part348.Position = Vector3.new(26.1351089, 7.45951796, 17.4009895)
  8397. Part348.Orientation = Vector3.new(0, 180, 0)
  8398. Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8399. BlockMesh349.Parent = Part348
  8400. BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8401. BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8402. Part350.Name = "C2"
  8403. Part350.Parent = Model329
  8404. Part350.Material = Enum.Material.SmoothPlastic
  8405. Part350.BrickColor = BrickColor.new("Really black")
  8406. Part350.Rotation = Vector3.new(-180, 0, 180)
  8407. Part350.Anchored = true
  8408. Part350.CanCollide = false
  8409. Part350.FormFactor = Enum.FormFactor.Custom
  8410. Part350.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8411. Part350.CFrame = CFrame.new(26.1351089, 7.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8412. Part350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8413. Part350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8414. Part350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8415. Part350.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8416. Part350.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8417. Part350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8418. Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8419. Part350.Position = Vector3.new(26.1351089, 7.6595192, 17.4009895)
  8420. Part350.Orientation = Vector3.new(0, 180, 0)
  8421. Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8422. BlockMesh351.Parent = Part350
  8423. BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8424. BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8425. Part352.Name = "C2"
  8426. Part352.Parent = Model329
  8427. Part352.Material = Enum.Material.SmoothPlastic
  8428. Part352.BrickColor = BrickColor.new("Really black")
  8429. Part352.Rotation = Vector3.new(-180, 0, 180)
  8430. Part352.Anchored = true
  8431. Part352.CanCollide = false
  8432. Part352.FormFactor = Enum.FormFactor.Custom
  8433. Part352.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8434. Part352.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8435. Part352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8436. Part352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8437. Part352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8438. Part352.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8439. Part352.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8440. Part352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8441. Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8442. Part352.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
  8443. Part352.Orientation = Vector3.new(0, 180, 0)
  8444. Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8445. BlockMesh353.Parent = Part352
  8446. BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8447. BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8448. Part354.Name = "C2"
  8449. Part354.Parent = Model329
  8450. Part354.Material = Enum.Material.SmoothPlastic
  8451. Part354.BrickColor = BrickColor.new("Really black")
  8452. Part354.Rotation = Vector3.new(-180, 0, 180)
  8453. Part354.Anchored = true
  8454. Part354.CanCollide = false
  8455. Part354.FormFactor = Enum.FormFactor.Custom
  8456. Part354.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8457. Part354.CFrame = CFrame.new(26.1351089, 6.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8458. Part354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8459. Part354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8460. Part354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8461. Part354.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8462. Part354.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8463. Part354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8464. Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8465. Part354.Position = Vector3.new(26.1351089, 6.45951796, 17.4009895)
  8466. Part354.Orientation = Vector3.new(0, 180, 0)
  8467. Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8468. BlockMesh355.Parent = Part354
  8469. BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8470. BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8471. Part356.Name = "C2"
  8472. Part356.Parent = Model329
  8473. Part356.Material = Enum.Material.SmoothPlastic
  8474. Part356.BrickColor = BrickColor.new("Really black")
  8475. Part356.Rotation = Vector3.new(-180, 0, 180)
  8476. Part356.Anchored = true
  8477. Part356.CanCollide = false
  8478. Part356.FormFactor = Enum.FormFactor.Custom
  8479. Part356.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8480. Part356.CFrame = CFrame.new(26.1351089, 6.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8481. Part356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8482. Part356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8483. Part356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8484. Part356.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8485. Part356.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8486. Part356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8487. Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8488. Part356.Position = Vector3.new(26.1351089, 6.6595192, 17.4009895)
  8489. Part356.Orientation = Vector3.new(0, 180, 0)
  8490. Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8491. BlockMesh357.Parent = Part356
  8492. BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8493. BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8494. Part358.Name = "C1"
  8495. Part358.Parent = Model329
  8496. Part358.Material = Enum.Material.SmoothPlastic
  8497. Part358.BrickColor = BrickColor.new("Really red")
  8498. Part358.Anchored = true
  8499. Part358.CanCollide = false
  8500. Part358.Elasticity = 0
  8501. Part358.FormFactor = Enum.FormFactor.Symmetric
  8502. Part358.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8503. Part358.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8504. Part358.Color = Color3.new(1, 0, 0)
  8505. Part358.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
  8506. Part358.Color = Color3.new(1, 0, 0)
  8507. SpecialMesh359.Parent = Part358
  8508. SpecialMesh359.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8509. SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8510. SpecialMesh359.MeshType = Enum.MeshType.FileMesh
  8511. SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8512. Part360.Name = "C1"
  8513. Part360.Parent = Model329
  8514. Part360.Material = Enum.Material.SmoothPlastic
  8515. Part360.BrickColor = BrickColor.new("Really red")
  8516. Part360.Anchored = true
  8517. Part360.CanCollide = false
  8518. Part360.Elasticity = 0
  8519. Part360.FormFactor = Enum.FormFactor.Symmetric
  8520. Part360.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8521. Part360.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8522. Part360.Color = Color3.new(1, 0, 0)
  8523. Part360.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
  8524. Part360.Color = Color3.new(1, 0, 0)
  8525. SpecialMesh361.Parent = Part360
  8526. SpecialMesh361.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8527. SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8528. SpecialMesh361.MeshType = Enum.MeshType.FileMesh
  8529. SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8530. Part362.Name = "C2"
  8531. Part362.Parent = Model329
  8532. Part362.Material = Enum.Material.SmoothPlastic
  8533. Part362.BrickColor = BrickColor.new("Really black")
  8534. Part362.Anchored = true
  8535. Part362.CanCollide = false
  8536. Part362.Elasticity = 0
  8537. Part362.FormFactor = Enum.FormFactor.Symmetric
  8538. Part362.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8539. Part362.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8540. Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8541. Part362.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
  8542. Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8543. SpecialMesh363.Parent = Part362
  8544. SpecialMesh363.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8545. SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8546. SpecialMesh363.MeshType = Enum.MeshType.FileMesh
  8547. SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8548. Part364.Name = "C1"
  8549. Part364.Parent = Model329
  8550. Part364.Material = Enum.Material.SmoothPlastic
  8551. Part364.BrickColor = BrickColor.new("Really red")
  8552. Part364.Anchored = true
  8553. Part364.CanCollide = false
  8554. Part364.Elasticity = 0
  8555. Part364.FormFactor = Enum.FormFactor.Symmetric
  8556. Part364.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8557. Part364.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8558. Part364.Color = Color3.new(1, 0, 0)
  8559. Part364.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
  8560. Part364.Color = Color3.new(1, 0, 0)
  8561. SpecialMesh365.Parent = Part364
  8562. SpecialMesh365.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8563. SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8564. SpecialMesh365.MeshType = Enum.MeshType.FileMesh
  8565. SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8566. Part366.Name = "C1"
  8567. Part366.Parent = Model329
  8568. Part366.Material = Enum.Material.SmoothPlastic
  8569. Part366.BrickColor = BrickColor.new("Really red")
  8570. Part366.Anchored = true
  8571. Part366.CanCollide = false
  8572. Part366.Elasticity = 0
  8573. Part366.FormFactor = Enum.FormFactor.Symmetric
  8574. Part366.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8575. Part366.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8576. Part366.Color = Color3.new(1, 0, 0)
  8577. Part366.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
  8578. Part366.Color = Color3.new(1, 0, 0)
  8579. SpecialMesh367.Parent = Part366
  8580. SpecialMesh367.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8581. SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8582. SpecialMesh367.MeshType = Enum.MeshType.FileMesh
  8583. SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8584. Part368.Name = "C1"
  8585. Part368.Parent = Model329
  8586. Part368.Material = Enum.Material.SmoothPlastic
  8587. Part368.BrickColor = BrickColor.new("Really red")
  8588. Part368.Anchored = true
  8589. Part368.CanCollide = false
  8590. Part368.Elasticity = 0
  8591. Part368.FormFactor = Enum.FormFactor.Symmetric
  8592. Part368.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8593. Part368.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8594. Part368.Color = Color3.new(1, 0, 0)
  8595. Part368.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
  8596. Part368.Color = Color3.new(1, 0, 0)
  8597. SpecialMesh369.Parent = Part368
  8598. SpecialMesh369.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8599. SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8600. SpecialMesh369.MeshType = Enum.MeshType.FileMesh
  8601. SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8602. Part370.Name = "C2"
  8603. Part370.Parent = Model329
  8604. Part370.Material = Enum.Material.SmoothPlastic
  8605. Part370.BrickColor = BrickColor.new("Really black")
  8606. Part370.Anchored = true
  8607. Part370.CanCollide = false
  8608. Part370.Elasticity = 0
  8609. Part370.FormFactor = Enum.FormFactor.Symmetric
  8610. Part370.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8611. Part370.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8612. Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8613. Part370.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
  8614. Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8615. SpecialMesh371.Parent = Part370
  8616. SpecialMesh371.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8617. SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8618. SpecialMesh371.MeshType = Enum.MeshType.FileMesh
  8619. SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8620. Part372.Name = "C2"
  8621. Part372.Parent = Model329
  8622. Part372.Material = Enum.Material.SmoothPlastic
  8623. Part372.BrickColor = BrickColor.new("Really black")
  8624. Part372.Anchored = true
  8625. Part372.CanCollide = false
  8626. Part372.Elasticity = 0
  8627. Part372.FormFactor = Enum.FormFactor.Symmetric
  8628. Part372.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8629. Part372.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8630. Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8631. Part372.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
  8632. Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8633. SpecialMesh373.Parent = Part372
  8634. SpecialMesh373.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8635. SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8636. SpecialMesh373.MeshType = Enum.MeshType.FileMesh
  8637. SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8638. Part374.Name = "C2"
  8639. Part374.Parent = Model329
  8640. Part374.Material = Enum.Material.SmoothPlastic
  8641. Part374.BrickColor = BrickColor.new("Really black")
  8642. Part374.Anchored = true
  8643. Part374.CanCollide = false
  8644. Part374.Elasticity = 0
  8645. Part374.FormFactor = Enum.FormFactor.Symmetric
  8646. Part374.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8647. Part374.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8648. Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8649. Part374.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
  8650. Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8651. SpecialMesh375.Parent = Part374
  8652. SpecialMesh375.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8653. SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8654. SpecialMesh375.MeshType = Enum.MeshType.FileMesh
  8655. SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8656. Part376.Name = "C2"
  8657. Part376.Parent = Model329
  8658. Part376.Material = Enum.Material.SmoothPlastic
  8659. Part376.BrickColor = BrickColor.new("Really black")
  8660. Part376.Rotation = Vector3.new(-180, 0, 180)
  8661. Part376.Anchored = true
  8662. Part376.CanCollide = false
  8663. Part376.FormFactor = Enum.FormFactor.Custom
  8664. Part376.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8665. Part376.CFrame = CFrame.new(26.1351089, 8.05951691, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8666. Part376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8667. Part376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8668. Part376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8669. Part376.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8670. Part376.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8671. Part376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8672. Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8673. Part376.Position = Vector3.new(26.1351089, 8.05951691, 17.4009895)
  8674. Part376.Orientation = Vector3.new(0, 180, 0)
  8675. Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8676. BlockMesh377.Parent = Part376
  8677. BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8678. BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8679. Part378.Name = "C2"
  8680. Part378.Parent = Model329
  8681. Part378.Material = Enum.Material.SmoothPlastic
  8682. Part378.BrickColor = BrickColor.new("Really black")
  8683. Part378.Anchored = true
  8684. Part378.CanCollide = false
  8685. Part378.Elasticity = 0
  8686. Part378.FormFactor = Enum.FormFactor.Symmetric
  8687. Part378.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8688. Part378.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8689. Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8690. Part378.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
  8691. Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8692. SpecialMesh379.Parent = Part378
  8693. SpecialMesh379.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8694. SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8695. SpecialMesh379.MeshType = Enum.MeshType.FileMesh
  8696. SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8697. Part380.Name = "C1"
  8698. Part380.Parent = Model329
  8699. Part380.Material = Enum.Material.SmoothPlastic
  8700. Part380.BrickColor = BrickColor.new("Really red")
  8701. Part380.Anchored = true
  8702. Part380.CanCollide = false
  8703. Part380.Elasticity = 0
  8704. Part380.FormFactor = Enum.FormFactor.Symmetric
  8705. Part380.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8706. Part380.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8707. Part380.Color = Color3.new(1, 0, 0)
  8708. Part380.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
  8709. Part380.Color = Color3.new(1, 0, 0)
  8710. SpecialMesh381.Parent = Part380
  8711. SpecialMesh381.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8712. SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8713. SpecialMesh381.MeshType = Enum.MeshType.FileMesh
  8714. SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8715. Part382.Name = "C2"
  8716. Part382.Parent = Model329
  8717. Part382.Material = Enum.Material.SmoothPlastic
  8718. Part382.BrickColor = BrickColor.new("Really black")
  8719. Part382.Anchored = true
  8720. Part382.CanCollide = false
  8721. Part382.Elasticity = 0
  8722. Part382.FormFactor = Enum.FormFactor.Symmetric
  8723. Part382.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8724. Part382.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8725. Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8726. Part382.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
  8727. Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8728. SpecialMesh383.Parent = Part382
  8729. SpecialMesh383.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8730. SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8731. SpecialMesh383.MeshType = Enum.MeshType.FileMesh
  8732. SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8733. Part384.Name = "C1"
  8734. Part384.Parent = Model329
  8735. Part384.Material = Enum.Material.SmoothPlastic
  8736. Part384.BrickColor = BrickColor.new("Really red")
  8737. Part384.Anchored = true
  8738. Part384.CanCollide = false
  8739. Part384.Elasticity = 0
  8740. Part384.FormFactor = Enum.FormFactor.Symmetric
  8741. Part384.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8742. Part384.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8743. Part384.Color = Color3.new(1, 0, 0)
  8744. Part384.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
  8745. Part384.Color = Color3.new(1, 0, 0)
  8746. SpecialMesh385.Parent = Part384
  8747. SpecialMesh385.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8748. SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8749. SpecialMesh385.MeshType = Enum.MeshType.FileMesh
  8750. SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8751. Part386.Name = "C2"
  8752. Part386.Parent = Model329
  8753. Part386.Material = Enum.Material.SmoothPlastic
  8754. Part386.BrickColor = BrickColor.new("Really black")
  8755. Part386.Rotation = Vector3.new(-180, 0, 180)
  8756. Part386.Anchored = true
  8757. Part386.CanCollide = false
  8758. Part386.FormFactor = Enum.FormFactor.Custom
  8759. Part386.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8760. Part386.CFrame = CFrame.new(26.1351089, 6.2595253, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8761. Part386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8762. Part386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8763. Part386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8764. Part386.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8765. Part386.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8766. Part386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8767. Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8768. Part386.Position = Vector3.new(26.1351089, 6.2595253, 17.4009895)
  8769. Part386.Orientation = Vector3.new(0, 180, 0)
  8770. Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8771. BlockMesh387.Parent = Part386
  8772. BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8773. BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8774. Part388.Name = "C2"
  8775. Part388.Parent = Model329
  8776. Part388.Material = Enum.Material.SmoothPlastic
  8777. Part388.BrickColor = BrickColor.new("Really black")
  8778. Part388.Anchored = true
  8779. Part388.CanCollide = false
  8780. Part388.Elasticity = 0
  8781. Part388.FormFactor = Enum.FormFactor.Symmetric
  8782. Part388.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8783. Part388.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8784. Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8785. Part388.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
  8786. Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8787. SpecialMesh389.Parent = Part388
  8788. SpecialMesh389.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8789. SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8790. SpecialMesh389.MeshType = Enum.MeshType.FileMesh
  8791. SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8792. Part390.Name = "C1"
  8793. Part390.Parent = Model329
  8794. Part390.Material = Enum.Material.SmoothPlastic
  8795. Part390.BrickColor = BrickColor.new("Really red")
  8796. Part390.Anchored = true
  8797. Part390.CanCollide = false
  8798. Part390.Elasticity = 0
  8799. Part390.FormFactor = Enum.FormFactor.Symmetric
  8800. Part390.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8801. Part390.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8802. Part390.Color = Color3.new(1, 0, 0)
  8803. Part390.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
  8804. Part390.Color = Color3.new(1, 0, 0)
  8805. SpecialMesh391.Parent = Part390
  8806. SpecialMesh391.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8807. SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8808. SpecialMesh391.MeshType = Enum.MeshType.FileMesh
  8809. SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8810. Part392.Name = "C1"
  8811. Part392.Parent = Model329
  8812. Part392.Material = Enum.Material.SmoothPlastic
  8813. Part392.BrickColor = BrickColor.new("Really red")
  8814. Part392.Anchored = true
  8815. Part392.CanCollide = false
  8816. Part392.Elasticity = 0
  8817. Part392.FormFactor = Enum.FormFactor.Symmetric
  8818. Part392.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8819. Part392.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8820. Part392.Color = Color3.new(1, 0, 0)
  8821. Part392.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
  8822. Part392.Color = Color3.new(1, 0, 0)
  8823. SpecialMesh393.Parent = Part392
  8824. SpecialMesh393.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8825. SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8826. SpecialMesh393.MeshType = Enum.MeshType.FileMesh
  8827. SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8828. Part394.Name = "C2"
  8829. Part394.Parent = Model329
  8830. Part394.Material = Enum.Material.SmoothPlastic
  8831. Part394.BrickColor = BrickColor.new("Really black")
  8832. Part394.Anchored = true
  8833. Part394.CanCollide = false
  8834. Part394.Elasticity = 0
  8835. Part394.FormFactor = Enum.FormFactor.Symmetric
  8836. Part394.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8837. Part394.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8838. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8839. Part394.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
  8840. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8841. SpecialMesh395.Parent = Part394
  8842. SpecialMesh395.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8843. SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8844. SpecialMesh395.MeshType = Enum.MeshType.FileMesh
  8845. SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8846. Part396.Name = "C2"
  8847. Part396.Parent = Model329
  8848. Part396.Material = Enum.Material.SmoothPlastic
  8849. Part396.BrickColor = BrickColor.new("Really black")
  8850. Part396.Anchored = true
  8851. Part396.CanCollide = false
  8852. Part396.Elasticity = 0
  8853. Part396.FormFactor = Enum.FormFactor.Symmetric
  8854. Part396.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8855. Part396.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8856. Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8857. Part396.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
  8858. Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8859. SpecialMesh397.Parent = Part396
  8860. SpecialMesh397.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8861. SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8862. SpecialMesh397.MeshType = Enum.MeshType.FileMesh
  8863. SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8864. Part398.Name = "C1"
  8865. Part398.Parent = Model329
  8866. Part398.Material = Enum.Material.SmoothPlastic
  8867. Part398.BrickColor = BrickColor.new("Really red")
  8868. Part398.Anchored = true
  8869. Part398.CanCollide = false
  8870. Part398.Elasticity = 0
  8871. Part398.FormFactor = Enum.FormFactor.Symmetric
  8872. Part398.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8873. Part398.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8874. Part398.Color = Color3.new(1, 0, 0)
  8875. Part398.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
  8876. Part398.Color = Color3.new(1, 0, 0)
  8877. SpecialMesh399.Parent = Part398
  8878. SpecialMesh399.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8879. SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8880. SpecialMesh399.MeshType = Enum.MeshType.FileMesh
  8881. SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8882. Part400.Name = "C1"
  8883. Part400.Parent = Model329
  8884. Part400.Material = Enum.Material.SmoothPlastic
  8885. Part400.BrickColor = BrickColor.new("Really red")
  8886. Part400.Anchored = true
  8887. Part400.CanCollide = false
  8888. Part400.Elasticity = 0
  8889. Part400.FormFactor = Enum.FormFactor.Symmetric
  8890. Part400.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8891. Part400.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8892. Part400.Color = Color3.new(1, 0, 0)
  8893. Part400.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
  8894. Part400.Color = Color3.new(1, 0, 0)
  8895. SpecialMesh401.Parent = Part400
  8896. SpecialMesh401.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8897. SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8898. SpecialMesh401.MeshType = Enum.MeshType.FileMesh
  8899. SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8900. Part402.Name = "C2"
  8901. Part402.Parent = Model329
  8902. Part402.Material = Enum.Material.SmoothPlastic
  8903. Part402.BrickColor = BrickColor.new("Really black")
  8904. Part402.Anchored = true
  8905. Part402.CanCollide = false
  8906. Part402.Elasticity = 0
  8907. Part402.FormFactor = Enum.FormFactor.Symmetric
  8908. Part402.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8909. Part402.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8910. Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8911. Part402.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
  8912. Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8913. SpecialMesh403.Parent = Part402
  8914. SpecialMesh403.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8915. SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8916. SpecialMesh403.MeshType = Enum.MeshType.FileMesh
  8917. SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8918. Part404.Name = "C2"
  8919. Part404.Parent = Model329
  8920. Part404.Material = Enum.Material.SmoothPlastic
  8921. Part404.BrickColor = BrickColor.new("Really black")
  8922. Part404.Anchored = true
  8923. Part404.CanCollide = false
  8924. Part404.Elasticity = 0
  8925. Part404.FormFactor = Enum.FormFactor.Symmetric
  8926. Part404.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8927. Part404.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8928. Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8929. Part404.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
  8930. Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8931. SpecialMesh405.Parent = Part404
  8932. SpecialMesh405.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8933. SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8934. SpecialMesh405.MeshType = Enum.MeshType.FileMesh
  8935. SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8936. Part406.Name = "C1"
  8937. Part406.Parent = Model329
  8938. Part406.Material = Enum.Material.SmoothPlastic
  8939. Part406.BrickColor = BrickColor.new("Really red")
  8940. Part406.Anchored = true
  8941. Part406.CanCollide = false
  8942. Part406.Elasticity = 0
  8943. Part406.FormFactor = Enum.FormFactor.Symmetric
  8944. Part406.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8945. Part406.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8946. Part406.Color = Color3.new(1, 0, 0)
  8947. Part406.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
  8948. Part406.Color = Color3.new(1, 0, 0)
  8949. SpecialMesh407.Parent = Part406
  8950. SpecialMesh407.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8951. SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8952. SpecialMesh407.MeshType = Enum.MeshType.FileMesh
  8953. SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8954. Part408.Name = "C1"
  8955. Part408.Parent = Model329
  8956. Part408.Material = Enum.Material.SmoothPlastic
  8957. Part408.BrickColor = BrickColor.new("Really red")
  8958. Part408.Anchored = true
  8959. Part408.CanCollide = false
  8960. Part408.Elasticity = 0
  8961. Part408.FormFactor = Enum.FormFactor.Symmetric
  8962. Part408.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8963. Part408.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8964. Part408.Color = Color3.new(1, 0, 0)
  8965. Part408.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
  8966. Part408.Color = Color3.new(1, 0, 0)
  8967. SpecialMesh409.Parent = Part408
  8968. SpecialMesh409.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8969. SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8970. SpecialMesh409.MeshType = Enum.MeshType.FileMesh
  8971. SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8972. Part410.Name = "C2"
  8973. Part410.Parent = Model329
  8974. Part410.Material = Enum.Material.SmoothPlastic
  8975. Part410.BrickColor = BrickColor.new("Really black")
  8976. Part410.Anchored = true
  8977. Part410.CanCollide = false
  8978. Part410.Elasticity = 0
  8979. Part410.FormFactor = Enum.FormFactor.Symmetric
  8980. Part410.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8981. Part410.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8982. Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8983. Part410.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
  8984. Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8985. SpecialMesh411.Parent = Part410
  8986. SpecialMesh411.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8987. SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8988. SpecialMesh411.MeshType = Enum.MeshType.FileMesh
  8989. SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8990. Part412.Name = "C2"
  8991. Part412.Parent = Model329
  8992. Part412.Material = Enum.Material.SmoothPlastic
  8993. Part412.BrickColor = BrickColor.new("Really black")
  8994. Part412.Anchored = true
  8995. Part412.CanCollide = false
  8996. Part412.Elasticity = 0
  8997. Part412.FormFactor = Enum.FormFactor.Symmetric
  8998. Part412.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8999. Part412.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9000. Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9001. Part412.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
  9002. Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9003. SpecialMesh413.Parent = Part412
  9004. SpecialMesh413.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9005. SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9006. SpecialMesh413.MeshType = Enum.MeshType.FileMesh
  9007. SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9008. Part414.Name = "C2"
  9009. Part414.Parent = Model329
  9010. Part414.Material = Enum.Material.SmoothPlastic
  9011. Part414.BrickColor = BrickColor.new("Really black")
  9012. Part414.Anchored = true
  9013. Part414.CanCollide = false
  9014. Part414.Elasticity = 0
  9015. Part414.FormFactor = Enum.FormFactor.Symmetric
  9016. Part414.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9017. Part414.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9018. Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9019. Part414.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
  9020. Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9021. SpecialMesh415.Parent = Part414
  9022. SpecialMesh415.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9023. SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9024. SpecialMesh415.MeshType = Enum.MeshType.FileMesh
  9025. SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9026. Part416.Name = "C1"
  9027. Part416.Parent = Model329
  9028. Part416.Material = Enum.Material.SmoothPlastic
  9029. Part416.BrickColor = BrickColor.new("Really red")
  9030. Part416.Anchored = true
  9031. Part416.CanCollide = false
  9032. Part416.Elasticity = 0
  9033. Part416.FormFactor = Enum.FormFactor.Symmetric
  9034. Part416.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9035. Part416.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9036. Part416.Color = Color3.new(1, 0, 0)
  9037. Part416.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
  9038. Part416.Color = Color3.new(1, 0, 0)
  9039. SpecialMesh417.Parent = Part416
  9040. SpecialMesh417.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9041. SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  9042. SpecialMesh417.MeshType = Enum.MeshType.FileMesh
  9043. SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  9044. Part418.Name = "Handle"
  9045. Part418.Parent = Model329
  9046. Part418.Material = Enum.Material.SmoothPlastic
  9047. Part418.BrickColor = BrickColor.new("Institutional white")
  9048. Part418.Transparency = 1
  9049. Part418.Rotation = Vector3.new(0, 90, 0)
  9050. Part418.Anchored = true
  9051. Part418.FormFactor = Enum.FormFactor.Custom
  9052. Part418.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
  9053. Part418.CFrame = CFrame.new(26.1351089, 7.35951233, 17.4009895, -5.96046377e-08, -8.13762853e-08, 1, 7.5833178e-08, 1, 8.13762924e-08, -1, 7.58331851e-08, -5.96046306e-08)
  9054. Part418.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  9055. Part418.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  9056. Part418.FrontSurface = Enum.SurfaceType.Hinge
  9057. Part418.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  9058. Part418.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  9059. Part418.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  9060. Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
  9061. Part418.Position = Vector3.new(26.1351089, 7.35951233, 17.4009895)
  9062. Part418.Orientation = Vector3.new(0, 90, 0)
  9063. Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
  9064. Folder419.Name = "ObjectValues"
  9065. Folder419.Parent = Model1
  9066. ObjectValue420.Name = "Hitbox1"
  9067. ObjectValue420.Parent = Folder419
  9068. ObjectValue421.Name = "Hitbox2"
  9069. ObjectValue421.Parent = Folder419
  9070. ObjectValue422.Name = "M1"
  9071. ObjectValue422.Parent = Folder419
  9072. ObjectValue423.Name = "M2"
  9073. ObjectValue423.Parent = Folder419
  9074. ObjectValue424.Name = "Handle"
  9075. ObjectValue424.Parent = Folder419
  9076. ObjectValue425.Name = "EB1"
  9077. ObjectValue425.Parent = Folder419
  9078. ObjectValue426.Name = "Mesh"
  9079. ObjectValue426.Parent = ObjectValue425
  9080. ObjectValue427.Name = "EB2"
  9081. ObjectValue427.Parent = Folder419
  9082. ObjectValue428.Name = "Mesh"
  9083. ObjectValue428.Parent = ObjectValue427
  9084. ObjectValue429.Name = "EY1"
  9085. ObjectValue429.Parent = Folder419
  9086. ObjectValue430.Name = "Mesh"
  9087. ObjectValue430.Parent = ObjectValue429
  9088. ObjectValue431.Name = "Weld"
  9089. ObjectValue431.Parent = ObjectValue429
  9090. ObjectValue432.Name = "EY2"
  9091. ObjectValue432.Parent = Folder419
  9092. ObjectValue433.Name = "Mesh"
  9093. ObjectValue433.Parent = ObjectValue432
  9094. ObjectValue434.Name = "Weld"
  9095. ObjectValue434.Parent = ObjectValue432
  9096. Script435.Name = "Welder"
  9097. Script435.Parent = Model1
  9098. Script435.Disabled = true
  9099. table.insert(cors,sandbox(Script435,function()
  9100. local Blade_Model = script.Parent:WaitForChild("Blade")
  9101. local Others_Model = script.Parent:WaitForChild("Others")
  9102. local Object_Values = script.Parent:WaitForChild("ObjectValues")
  9103.  
  9104. local Bottom_Model = Blade_Model:WaitForChild("Bottom")
  9105. local Motor1_Model = Blade_Model:WaitForChild("Motor1")
  9106. local Motor2_Model = Blade_Model:WaitForChild("Motor2")
  9107. local Top_Model = Blade_Model:WaitForChild("Top")
  9108.  
  9109. local Eye1_Model = Top_Model:WaitForChild("Eye1")
  9110. local EB1 = Eye1_Model:WaitForChild("Eyeball")
  9111. local ER1 = Eye1_Model:WaitForChild("Eyeris")
  9112. local Eye2_Model = Top_Model:WaitForChild("Eye2")
  9113. local EB2 = Eye2_Model:WaitForChild("Eyeball")
  9114. local ER2 = Eye2_Model:WaitForChild("Eyeris")
  9115.  
  9116. local Handle = Others_Model:WaitForChild("Handle")
  9117.  
  9118. local M1_A = Motor1_Model:WaitForChild("A")
  9119. local M1_B = Motor1_Model:WaitForChild("B")
  9120. local M2_A = Motor2_Model:WaitForChild("A")
  9121. local M2_B = Motor2_Model:WaitForChild("B")
  9122.  
  9123. local T_Hitbox = Top_Model:WaitForChild("Hitbox")
  9124. local B_Hitbox = Bottom_Model:WaitForChild("Hitbox")
  9125.  
  9126. local M1_Value = Object_Values:WaitForChild("M1")
  9127. local M2_Value = Object_Values:WaitForChild("M2")
  9128. local Handle_Value = Object_Values:WaitForChild("Handle") Handle_Value.Value = Handle
  9129. local Hitbox1_Value = Object_Values:WaitForChild("Hitbox1") Hitbox1_Value.Value = T_Hitbox
  9130. local Hitbox2_Value = Object_Values:WaitForChild("Hitbox2") Hitbox2_Value.Value = B_Hitbox
  9131.  
  9132. local EY1_Value = Object_Values:WaitForChild("EY1") EY1_Value.Value = ER1
  9133. local EY1M_Value = EY1_Value:WaitForChild("Mesh") EY1M_Value.Value = ER1:WaitForChild("Mesh")
  9134. local EY1W_Value = EY1_Value:WaitForChild("Weld")
  9135.  
  9136. local EY2_Value = Object_Values:WaitForChild("EY2") EY2_Value.Value = ER2
  9137. local EY2M_Value = EY2_Value:WaitForChild("Mesh") EY2M_Value.Value = ER2:WaitForChild("Mesh")
  9138. local EY2W_Value = EY2_Value:WaitForChild("Weld")
  9139.  
  9140. local EB1_Value = Object_Values:WaitForChild("EB1") EB1_Value.Value = EB1
  9141. local EB1M_Value = EB1_Value:WaitForChild("Mesh") EB1M_Value.Value = EB1:WaitForChild("Mesh")
  9142.  
  9143. local EB2_Value = Object_Values:WaitForChild("EB2") EB2_Value.Value = EB2
  9144. local EB2M_Value = EB2_Value:WaitForChild("Mesh") EB2M_Value.Value = EB2:WaitForChild("Mesh")
  9145.  
  9146. for _, p in pairs(Others_Model:GetChildren()) do
  9147. if p:IsA("BasePart") then
  9148. p:BreakJoints()
  9149. end
  9150. end
  9151.  
  9152. for _, p in pairs(Bottom_Model:GetChildren()) do
  9153. if p:IsA("BasePart") then
  9154. p:BreakJoints()
  9155. end
  9156. end
  9157.  
  9158. for _, p in pairs(Top_Model:GetChildren()) do
  9159. if p:IsA("BasePart") then
  9160. p:BreakJoints()
  9161. end
  9162. end
  9163. for _, p in pairs(Eye1_Model:GetChildren()) do
  9164. if p:IsA("BasePart") then
  9165. p:BreakJoints()
  9166. end
  9167. end
  9168. for _, p in pairs(Eye2_Model:GetChildren()) do
  9169. if p:IsA("BasePart") then
  9170. p:BreakJoints()
  9171. end
  9172. end
  9173.  
  9174. if true then
  9175. local w = Instance.new("Weld")
  9176. local x = Handle
  9177. local y = M1_A
  9178. w.Part0 = x
  9179. w.Part1 = y
  9180. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9181. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9182. w.Parent = x
  9183. end
  9184. if true then
  9185. local w = Instance.new("Weld")
  9186. local x = Handle
  9187. local y = M2_A
  9188. w.Part0 = x
  9189. w.Part1 = y
  9190. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9191. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9192. w.Parent = x
  9193. end
  9194. if true then--Top
  9195. local w = Instance.new("Motor")
  9196. local x = M1_A
  9197. local y = M1_B
  9198. w.Part0 = x
  9199. w.Part1 = y
  9200. w.Parent = x
  9201. w.Name = "Motor1"
  9202. M1_Value.Value = w
  9203. end
  9204. if true then--Bottom
  9205. local w = Instance.new("Motor")
  9206. local x = M2_A
  9207. local y = M2_B
  9208. w.Part0 = x
  9209. w.Part1 = y
  9210. w.Parent = x
  9211. w.Name = "Motor2"
  9212. M2_Value.Value = w
  9213. end
  9214. if true then
  9215. local w = Instance.new("Weld")
  9216. local x = M1_B
  9217. local y = EB1
  9218. w.Part0 = x
  9219. w.Part1 = y
  9220. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9221. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9222. w.Parent = x
  9223. end
  9224. if true then
  9225. local w = Instance.new("Weld")
  9226. local x = M1_B
  9227. local y = EB2
  9228. w.Part0 = x
  9229. w.Part1 = y
  9230. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9231. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9232. w.Parent = x
  9233. end
  9234. if true then
  9235. local w = Instance.new("Weld")
  9236. local x = EB1
  9237. local y = ER1
  9238. w.Part0 = x
  9239. w.Part1 = y
  9240. w.Parent = x
  9241. EY1W_Value.Value = w
  9242. end
  9243. if true then
  9244. local w = Instance.new("Weld")
  9245. local x = EB2
  9246. local y = ER2
  9247. w.Part0 = x
  9248. w.Part1 = y
  9249. w.Parent = x
  9250. EY2W_Value.Value = w
  9251. end
  9252.  
  9253. for _, p in pairs(Others_Model:GetChildren()) do
  9254. if p:IsA("BasePart") then
  9255. if p ~= Handle then
  9256. local w = Instance.new("Weld")
  9257. local x = Handle
  9258. local y = p
  9259. w.Part0 = x
  9260. w.Part1 = y
  9261. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9262. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9263. w.Parent = x
  9264. end
  9265. end
  9266. end
  9267.  
  9268. for _, p in pairs(Bottom_Model:GetChildren()) do
  9269. if p:IsA("BasePart") then
  9270. local w = Instance.new("Weld")
  9271. local x = M2_B
  9272. local y = p
  9273. w.Part0 = x
  9274. w.Part1 = y
  9275. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9276. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9277. w.Parent = x
  9278. end
  9279. end
  9280.  
  9281. for _, p in pairs(Top_Model:GetChildren()) do
  9282. if p:IsA("BasePart") then
  9283. local w = Instance.new("Weld")
  9284. local x = M1_B
  9285. local y = p
  9286. w.Part0 = x
  9287. w.Part1 = y
  9288. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9289. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9290. w.Parent = x
  9291. end
  9292. end
  9293.  
  9294. for _, p in pairs(Others_Model:GetChildren()) do
  9295. if p:IsA("BasePart") then
  9296. p.Parent = script.Parent
  9297. end
  9298. end
  9299.  
  9300. for _, p in pairs(Bottom_Model:GetChildren()) do
  9301. if p:IsA("BasePart") then
  9302. p.Parent = script.Parent
  9303. end
  9304. end
  9305.  
  9306. for _, p in pairs(Top_Model:GetChildren()) do
  9307. if p:IsA("BasePart") then
  9308. p.Parent = script.Parent
  9309. end
  9310. end
  9311. for _, p in pairs(Eye1_Model:GetChildren()) do
  9312. if p:IsA("BasePart") then
  9313. p.Parent = script.Parent
  9314. end
  9315. end
  9316. for _, p in pairs(Eye2_Model:GetChildren()) do
  9317. if p:IsA("BasePart") then
  9318. p.Parent = script.Parent
  9319. end
  9320. end
  9321. for _, p in pairs(Motor1_Model:GetChildren()) do
  9322. if p:IsA("BasePart") then
  9323. p.Parent = script.Parent
  9324. end
  9325. end
  9326. for _, p in pairs(Motor2_Model:GetChildren()) do
  9327. if p:IsA("BasePart") then
  9328. p.Parent = script.Parent
  9329. end
  9330. end
  9331.  
  9332. local deb = game:GetService("Debris")
  9333.  
  9334. deb:AddItem(Motor2_Model, 0)
  9335. deb:AddItem(Motor1_Model, 0)
  9336. deb:AddItem(Eye2_Model, 0)
  9337. deb:AddItem(Eye1_Model, 0)
  9338. deb:AddItem(Top_Model, 0)
  9339. deb:AddItem(Bottom_Model, 0)
  9340. deb:AddItem(Others_Model, 0)
  9341. deb:AddItem(Blade_Model, 0)
  9342.  
  9343. for _, p in pairs(script.Parent:GetChildren()) do
  9344. if p:IsA("BasePart") then
  9345. p.CanCollide = false
  9346. p.Locked = true
  9347. p.Anchored = false
  9348. end
  9349. end
  9350.  
  9351. EB1.Name = "C1"
  9352. ER1.Name = "C2"
  9353. EB2.Name = "C1"
  9354. ER2.Name = "C2"
  9355.  
  9356. print("lalalaladonedad")
  9357. deb:AddItem(script, 0)
  9358. end))
  9359. ScreenGui436.Name = "KunomaiUI"
  9360. ScreenGui436.Parent = LocalScript0
  9361. Frame437.Name = "KeysPressed"
  9362. Frame437.Parent = ScreenGui436
  9363. Frame437.Transparency = 1
  9364. Frame437.Size = UDim2.new(0.25, 0, 0.0500000007, 0)
  9365. Frame437.Position = UDim2.new(0, 0, 0.829999983, 0)
  9366. Frame437.BackgroundColor3 = Color3.new(1, 1, 1)
  9367. Frame437.BackgroundTransparency = 1
  9368. TextLabel438.Name = "Template"
  9369. TextLabel438.Parent = Frame437
  9370. TextLabel438.Transparency = 1
  9371. TextLabel438.Size = UDim2.new(0.125, 0, 1, 0)
  9372. TextLabel438.Text = ">"
  9373. TextLabel438.BackgroundColor3 = Color3.new(1, 1, 1)
  9374. TextLabel438.BackgroundTransparency = 1
  9375. TextLabel438.Font = Enum.Font.SourceSans
  9376. TextLabel438.FontSize = Enum.FontSize.Size14
  9377. TextLabel438.TextColor3 = Color3.new(1, 1, 1)
  9378. TextLabel438.TextScaled = true
  9379. TextLabel438.TextStrokeTransparency = 0
  9380. TextLabel438.TextWrapped = true
  9381. ScrollingFrame439.Name = "Moves"
  9382. ScrollingFrame439.Parent = ScreenGui436
  9383. ScrollingFrame439.Transparency = 0.80000001192093
  9384. ScrollingFrame439.Size = UDim2.new(0.25, 0, 0.5, 0)
  9385. ScrollingFrame439.Position = UDim2.new(1, 0, 0.49000001, 0)
  9386. ScrollingFrame439.BackgroundColor3 = Color3.new(0.282353, 0.282353, 0.282353)
  9387. ScrollingFrame439.BackgroundTransparency = 0.80000001192093
  9388. ScrollingFrame439.BorderSizePixel = 0
  9389. ScrollingFrame439.ScrollBarThickness = 8
  9390. TextLabel440.Name = "Title"
  9391. TextLabel440.Parent = ScrollingFrame439
  9392. TextLabel440.Transparency = 1
  9393. TextLabel440.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9394. TextLabel440.Text = "Move List"
  9395. TextLabel440.BackgroundColor3 = Color3.new(1, 1, 1)
  9396. TextLabel440.BackgroundTransparency = 1
  9397. TextLabel440.Font = Enum.Font.SourceSansLight
  9398. TextLabel440.FontSize = Enum.FontSize.Size14
  9399. TextLabel440.TextColor3 = Color3.new(1, 1, 1)
  9400. TextLabel440.TextScaled = true
  9401. TextLabel440.TextStrokeTransparency = 0
  9402. TextLabel440.TextWrapped = true
  9403. TextLabel441.Name = "Move"
  9404. TextLabel441.Parent = ScrollingFrame439
  9405. TextLabel441.Transparency = 1
  9406. TextLabel441.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9407. TextLabel441.Text = "[ - Enable/Disable Protection"
  9408. TextLabel441.Position = UDim2.new(0, 0, 0.0140000004, 0)
  9409. TextLabel441.BackgroundColor3 = Color3.new(1, 1, 1)
  9410. TextLabel441.BackgroundTransparency = 1
  9411. TextLabel441.Font = Enum.Font.SourceSansLight
  9412. TextLabel441.FontSize = Enum.FontSize.Size14
  9413. TextLabel441.TextColor3 = Color3.new(1, 1, 1)
  9414. TextLabel441.TextScaled = true
  9415. TextLabel441.TextStrokeTransparency = 0
  9416. TextLabel441.TextWrapped = true
  9417. TextLabel441.TextXAlignment = Enum.TextXAlignment.Left
  9418. TextLabel442.Name = "Move"
  9419. TextLabel442.Parent = ScrollingFrame439
  9420. TextLabel442.Transparency = 1
  9421. TextLabel442.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9422. TextLabel442.Text = "] - Enable/Disable Overpowered Moves (In Forms)"
  9423. TextLabel442.Position = UDim2.new(0, 0, 0.0280000009, 0)
  9424. TextLabel442.BackgroundColor3 = Color3.new(1, 1, 1)
  9425. TextLabel442.BackgroundTransparency = 1
  9426. TextLabel442.Font = Enum.Font.SourceSansLight
  9427. TextLabel442.FontSize = Enum.FontSize.Size14
  9428. TextLabel442.TextColor3 = Color3.new(1, 1, 1)
  9429. TextLabel442.TextScaled = true
  9430. TextLabel442.TextStrokeTransparency = 0
  9431. TextLabel442.TextWrapped = true
  9432. TextLabel442.TextXAlignment = Enum.TextXAlignment.Left
  9433. TextLabel443.Name = "Move"
  9434. TextLabel443.Parent = ScrollingFrame439
  9435. TextLabel443.Transparency = 1
  9436. TextLabel443.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9437. TextLabel443.Text = "P - Enable/Disable Keystrokes"
  9438. TextLabel443.Position = UDim2.new(0, 0, 0.0419999994, 0)
  9439. TextLabel443.BackgroundColor3 = Color3.new(1, 1, 1)
  9440. TextLabel443.BackgroundTransparency = 1
  9441. TextLabel443.Font = Enum.Font.SourceSansLight
  9442. TextLabel443.FontSize = Enum.FontSize.Size14
  9443. TextLabel443.TextColor3 = Color3.new(1, 1, 1)
  9444. TextLabel443.TextScaled = true
  9445. TextLabel443.TextStrokeTransparency = 0
  9446. TextLabel443.TextWrapped = true
  9447. TextLabel443.TextXAlignment = Enum.TextXAlignment.Left
  9448. TextLabel444.Name = "Title"
  9449. TextLabel444.Parent = ScrollingFrame439
  9450. TextLabel444.Transparency = 1
  9451. TextLabel444.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9452. TextLabel444.Text = "-Tekitodos Equipped-"
  9453. TextLabel444.Position = UDim2.new(0, 0, 0.0560000017, 0)
  9454. TextLabel444.BackgroundColor3 = Color3.new(1, 1, 1)
  9455. TextLabel444.BackgroundTransparency = 1
  9456. TextLabel444.Font = Enum.Font.SourceSansLight
  9457. TextLabel444.FontSize = Enum.FontSize.Size14
  9458. TextLabel444.TextColor3 = Color3.new(1, 1, 1)
  9459. TextLabel444.TextScaled = true
  9460. TextLabel444.TextStrokeTransparency = 0
  9461. TextLabel444.TextWrapped = true
  9462. TextLabel445.Name = "Move"
  9463. TextLabel445.Parent = ScrollingFrame439
  9464. TextLabel445.Transparency = 1
  9465. TextLabel445.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9466. TextLabel445.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)"
  9467. TextLabel445.Position = UDim2.new(0, 0, 0.0700000003, 0)
  9468. TextLabel445.BackgroundColor3 = Color3.new(1, 1, 1)
  9469. TextLabel445.BackgroundTransparency = 1
  9470. TextLabel445.Font = Enum.Font.SourceSansLight
  9471. TextLabel445.FontSize = Enum.FontSize.Size14
  9472. TextLabel445.TextColor3 = Color3.new(1, 1, 1)
  9473. TextLabel445.TextScaled = true
  9474. TextLabel445.TextStrokeTransparency = 0
  9475. TextLabel445.TextWrapped = true
  9476. TextLabel445.TextXAlignment = Enum.TextXAlignment.Left
  9477. TextLabel446.Name = "Move"
  9478. TextLabel446.Parent = ScrollingFrame439
  9479. TextLabel446.Transparency = 1
  9480. TextLabel446.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9481. TextLabel446.Text = "X - Retrive (Costs 10 Retribution)"
  9482. TextLabel446.Position = UDim2.new(0, 0, 0.0839999989, 0)
  9483. TextLabel446.BackgroundColor3 = Color3.new(1, 1, 1)
  9484. TextLabel446.BackgroundTransparency = 1
  9485. TextLabel446.Font = Enum.Font.SourceSansLight
  9486. TextLabel446.FontSize = Enum.FontSize.Size14
  9487. TextLabel446.TextColor3 = Color3.new(1, 1, 1)
  9488. TextLabel446.TextScaled = true
  9489. TextLabel446.TextStrokeTransparency = 0
  9490. TextLabel446.TextWrapped = true
  9491. TextLabel446.TextXAlignment = Enum.TextXAlignment.Left
  9492. TextLabel447.Name = "Move"
  9493. TextLabel447.Parent = ScrollingFrame439
  9494. TextLabel447.Transparency = 1
  9495. TextLabel447.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9496. TextLabel447.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)"
  9497. TextLabel447.Position = UDim2.new(0, 0, 0.0979999974, 0)
  9498. TextLabel447.BackgroundColor3 = Color3.new(1, 1, 1)
  9499. TextLabel447.BackgroundTransparency = 1
  9500. TextLabel447.Font = Enum.Font.SourceSansLight
  9501. TextLabel447.FontSize = Enum.FontSize.Size14
  9502. TextLabel447.TextColor3 = Color3.new(1, 1, 1)
  9503. TextLabel447.TextScaled = true
  9504. TextLabel447.TextStrokeTransparency = 0
  9505. TextLabel447.TextWrapped = true
  9506. TextLabel447.TextXAlignment = Enum.TextXAlignment.Left
  9507. TextLabel448.Name = "Move"
  9508. TextLabel448.Parent = ScrollingFrame439
  9509. TextLabel448.Transparency = 1
  9510. TextLabel448.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9511. TextLabel448.Text = "V - Devour (Costs 60 Retribution | Delayable)"
  9512. TextLabel448.Position = UDim2.new(0, 0, 0.112000003, 0)
  9513. TextLabel448.BackgroundColor3 = Color3.new(1, 1, 1)
  9514. TextLabel448.BackgroundTransparency = 1
  9515. TextLabel448.Font = Enum.Font.SourceSansLight
  9516. TextLabel448.FontSize = Enum.FontSize.Size14
  9517. TextLabel448.TextColor3 = Color3.new(1, 1, 1)
  9518. TextLabel448.TextScaled = true
  9519. TextLabel448.TextStrokeTransparency = 0
  9520. TextLabel448.TextWrapped = true
  9521. TextLabel448.TextXAlignment = Enum.TextXAlignment.Left
  9522. TextLabel449.Name = "Title"
  9523. TextLabel449.Parent = ScrollingFrame439
  9524. TextLabel449.Transparency = 1
  9525. TextLabel449.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9526. TextLabel449.Text = "-Tekitodos Unequipped-"
  9527. TextLabel449.Position = UDim2.new(0, 0, 0.126000002, 0)
  9528. TextLabel449.BackgroundColor3 = Color3.new(1, 1, 1)
  9529. TextLabel449.BackgroundTransparency = 1
  9530. TextLabel449.Font = Enum.Font.SourceSansLight
  9531. TextLabel449.FontSize = Enum.FontSize.Size14
  9532. TextLabel449.TextColor3 = Color3.new(1, 1, 1)
  9533. TextLabel449.TextScaled = true
  9534. TextLabel449.TextStrokeTransparency = 0
  9535. TextLabel449.TextWrapped = true
  9536. TextLabel450.Name = "Spacer"
  9537. TextLabel450.Parent = ScrollingFrame439
  9538. TextLabel450.Transparency = 1
  9539. TextLabel450.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9540. TextLabel450.Text = "----------------------------------------------------------"
  9541. TextLabel450.Position = UDim2.new(0, 0, 0.140000001, 0)
  9542. TextLabel450.BackgroundColor3 = Color3.new(1, 1, 1)
  9543. TextLabel450.BackgroundTransparency = 1
  9544. TextLabel450.Font = Enum.Font.SourceSansLight
  9545. TextLabel450.FontSize = Enum.FontSize.Size14
  9546. TextLabel450.TextColor3 = Color3.new(1, 1, 1)
  9547. TextLabel450.TextScaled = true
  9548. TextLabel450.TextStrokeTransparency = 0
  9549. TextLabel450.TextWrapped = true
  9550. TextLabel451.Name = "Title"
  9551. TextLabel451.Parent = ScrollingFrame439
  9552. TextLabel451.Transparency = 1
  9553. TextLabel451.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9554. TextLabel451.Text = "3D KeyStrokes"
  9555. TextLabel451.Position = UDim2.new(0, 0, 0.153999999, 0)
  9556. TextLabel451.BackgroundColor3 = Color3.new(1, 1, 1)
  9557. TextLabel451.BackgroundTransparency = 1
  9558. TextLabel451.Font = Enum.Font.SourceSansLight
  9559. TextLabel451.FontSize = Enum.FontSize.Size14
  9560. TextLabel451.TextColor3 = Color3.new(1, 1, 1)
  9561. TextLabel451.TextScaled = true
  9562. TextLabel451.TextStrokeTransparency = 0
  9563. TextLabel451.TextWrapped = true
  9564. TextLabel452.Name = "Title"
  9565. TextLabel452.Parent = ScrollingFrame439
  9566. TextLabel452.Transparency = 1
  9567. TextLabel452.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9568. TextLabel452.Text = "-Tekitodos Equipped-"
  9569. TextLabel452.Position = UDim2.new(0, 0, 0.167999998, 0)
  9570. TextLabel452.BackgroundColor3 = Color3.new(1, 1, 1)
  9571. TextLabel452.BackgroundTransparency = 1
  9572. TextLabel452.Font = Enum.Font.SourceSansLight
  9573. TextLabel452.FontSize = Enum.FontSize.Size14
  9574. TextLabel452.TextColor3 = Color3.new(1, 1, 1)
  9575. TextLabel452.TextScaled = true
  9576. TextLabel452.TextStrokeTransparency = 0
  9577. TextLabel452.TextWrapped = true
  9578. TextLabel453.Name = "Move"
  9579. TextLabel453.Parent = ScrollingFrame439
  9580. TextLabel453.Transparency = 1
  9581. TextLabel453.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9582. TextLabel453.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)"
  9583. TextLabel453.Position = UDim2.new(0, 0, 0.181999996, 0)
  9584. TextLabel453.BackgroundColor3 = Color3.new(1, 1, 1)
  9585. TextLabel453.BackgroundTransparency = 1
  9586. TextLabel453.Font = Enum.Font.SourceSansLight
  9587. TextLabel453.FontSize = Enum.FontSize.Size14
  9588. TextLabel453.TextColor3 = Color3.new(1, 1, 1)
  9589. TextLabel453.TextScaled = true
  9590. TextLabel453.TextStrokeTransparency = 0
  9591. TextLabel453.TextWrapped = true
  9592. TextLabel453.TextXAlignment = Enum.TextXAlignment.Left
  9593. TextLabel454.Name = "Title"
  9594. TextLabel454.Parent = ScrollingFrame439
  9595. TextLabel454.Transparency = 1
  9596. TextLabel454.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9597. TextLabel454.Text = "-Tekitodos Unequipped-"
  9598. TextLabel454.Position = UDim2.new(0, 0, 0.195999995, 0)
  9599. TextLabel454.BackgroundColor3 = Color3.new(1, 1, 1)
  9600. TextLabel454.BackgroundTransparency = 1
  9601. TextLabel454.Font = Enum.Font.SourceSansLight
  9602. TextLabel454.FontSize = Enum.FontSize.Size14
  9603. TextLabel454.TextColor3 = Color3.new(1, 1, 1)
  9604. TextLabel454.TextScaled = true
  9605. TextLabel454.TextStrokeTransparency = 0
  9606. TextLabel454.TextWrapped = true
  9607. TextLabel455.Name = "Spacer"
  9608. TextLabel455.Parent = ScrollingFrame439
  9609. TextLabel455.Transparency = 1
  9610. TextLabel455.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9611. TextLabel455.Text = "----------------------------------------------------------"
  9612. TextLabel455.Position = UDim2.new(0, 0, 0.209999993, 0)
  9613. TextLabel455.BackgroundColor3 = Color3.new(1, 1, 1)
  9614. TextLabel455.BackgroundTransparency = 1
  9615. TextLabel455.Font = Enum.Font.SourceSansLight
  9616. TextLabel455.FontSize = Enum.FontSize.Size14
  9617. TextLabel455.TextColor3 = Color3.new(1, 1, 1)
  9618. TextLabel455.TextScaled = true
  9619. TextLabel455.TextStrokeTransparency = 0
  9620. TextLabel455.TextWrapped = true
  9621. TextLabel456.Name = "Title"
  9622. TextLabel456.Parent = ScrollingFrame439
  9623. TextLabel456.Transparency = 1
  9624. TextLabel456.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9625. TextLabel456.Text = "2D KeyStrokes"
  9626. TextLabel456.Position = UDim2.new(0, 0, 0.224000007, 0)
  9627. TextLabel456.BackgroundColor3 = Color3.new(1, 1, 1)
  9628. TextLabel456.BackgroundTransparency = 1
  9629. TextLabel456.Font = Enum.Font.SourceSansLight
  9630. TextLabel456.FontSize = Enum.FontSize.Size14
  9631. TextLabel456.TextColor3 = Color3.new(1, 1, 1)
  9632. TextLabel456.TextScaled = true
  9633. TextLabel456.TextStrokeTransparency = 0
  9634. TextLabel456.TextWrapped = true
  9635. TextButton457.Name = "OpenM"
  9636. TextButton457.Parent = ScreenGui436
  9637. TextButton457.Size = UDim2.new(0.150000006, 0, 0.0799999982, 0)
  9638. TextButton457.Style = Enum.ButtonStyle.RobloxRoundButton
  9639. TextButton457.Text = "Open Moves List"
  9640. TextButton457.Position = UDim2.new(0.850000024, 0, 0.920000017, 0)
  9641. TextButton457.Visible = false
  9642. TextButton457.BackgroundColor3 = Color3.new(1, 1, 1)
  9643. TextButton457.Font = Enum.Font.SourceSansLight
  9644. TextButton457.FontSize = Enum.FontSize.Size14
  9645. TextButton457.TextColor3 = Color3.new(1, 1, 1)
  9646. TextButton457.TextScaled = true
  9647. TextButton457.TextWrapped = true
  9648. Frame458.Name = "BBB"
  9649. Frame458.Parent = ScreenGui436
  9650. Frame458.Transparency = 0.40000000596046
  9651. Frame458.Rotation = 180
  9652. Frame458.Size = UDim2.new(0.300000012, 0, 0.0350000001, 0)
  9653. Frame458.Position = UDim2.new(0.109899998, 0, 0.0700000003, 0)
  9654. Frame458.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9655. Frame458.BackgroundTransparency = 0.40000000596046
  9656. Frame458.BorderColor3 = Color3.new(0, 0, 0)
  9657. Frame458.BorderSizePixel = 2
  9658. Frame459.Name = "Bar"
  9659. Frame459.Parent = Frame458
  9660. Frame459.Size = UDim2.new(1, 0, 1, 0)
  9661. Frame459.BackgroundColor3 = Color3.new(0, 0, 1)
  9662. Frame459.BorderColor3 = Color3.new(0, 0, 0)
  9663. Frame459.BorderSizePixel = 2
  9664. TextLabel460.Name = "Label"
  9665. TextLabel460.Parent = Frame458
  9666. TextLabel460.Transparency = 1
  9667. TextLabel460.Rotation = 180
  9668. TextLabel460.Size = UDim2.new(0.400000006, 0, 1.5, 0)
  9669. TextLabel460.Text = "Barrier"
  9670. TextLabel460.Position = UDim2.new(1.00999999, 0, -0.100000001, 0)
  9671. TextLabel460.BackgroundColor3 = Color3.new(1, 1, 1)
  9672. TextLabel460.BackgroundTransparency = 1
  9673. TextLabel460.Font = Enum.Font.SciFi
  9674. TextLabel460.FontSize = Enum.FontSize.Size14
  9675. TextLabel460.TextColor3 = Color3.new(0, 0.333333, 1)
  9676. TextLabel460.TextScaled = true
  9677. TextLabel460.TextStrokeTransparency = 0
  9678. TextLabel460.TextWrapped = true
  9679. TextLabel460.TextXAlignment = Enum.TextXAlignment.Right
  9680. TextLabel460.TextYAlignment = Enum.TextYAlignment.Top
  9681. Frame461.Name = "HPBB"
  9682. Frame461.Parent = ScreenGui436
  9683. Frame461.Transparency = 0.40000000596046
  9684. Frame461.Rotation = 180
  9685. Frame461.Size = UDim2.new(0.400000006, 0, 0.0399999991, 0)
  9686. Frame461.Position = UDim2.new(0.00999999978, 0, 0.00999999978, 0)
  9687. Frame461.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9688. Frame461.BackgroundTransparency = 0.40000000596046
  9689. Frame461.BorderColor3 = Color3.new(0, 0, 0)
  9690. Frame461.BorderSizePixel = 2
  9691. Frame462.Name = "Bar"
  9692. Frame462.Parent = Frame461
  9693. Frame462.Size = UDim2.new(1, 0, 1, 0)
  9694. Frame462.BackgroundColor3 = Color3.new(0, 1, 0.498039)
  9695. Frame462.BorderColor3 = Color3.new(0, 0, 0)
  9696. Frame462.BorderSizePixel = 2
  9697. Frame462.ZIndex = 2
  9698. Frame463.Name = "DBar"
  9699. Frame463.Parent = Frame461
  9700. Frame463.Transparency = 0.5
  9701. Frame463.Size = UDim2.new(1, 0, 1, 0)
  9702. Frame463.BackgroundColor3 = Color3.new(1, 0, 0)
  9703. Frame463.BackgroundTransparency = 0.5
  9704. Frame463.BorderColor3 = Color3.new(0, 0, 0)
  9705. Frame463.BorderSizePixel = 0
  9706. Frame464.Name = "MenuUI"
  9707. Frame464.Parent = ScreenGui436
  9708. Frame464.Transparency = 0.5
  9709. Frame464.Size = UDim2.new(0.180000007, 0, 0.400000006, 0)
  9710. Frame464.Position = UDim2.new(0.819999993, 0, 0.600000024, 0)
  9711. Frame464.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
  9712. Frame464.BackgroundTransparency = 0.5
  9713. Frame464.BorderColor3 = Color3.new(0, 0, 0)
  9714. Frame464.BorderSizePixel = 2
  9715. Frame465.Name = "Col1"
  9716. Frame465.Parent = Frame464
  9717. Frame465.Transparency = 1
  9718. Frame465.Size = UDim2.new(1, 0, 0.150000006, 0)
  9719. Frame465.BackgroundTransparency = 1
  9720. TextBox466.Name = "Colour"
  9721. TextBox466.Parent = Frame465
  9722. TextBox466.Transparency = 1
  9723. TextBox466.Size = UDim2.new(0.699999988, 0, 1, 0)
  9724. TextBox466.Text = "Really red"
  9725. TextBox466.Position = UDim2.new(0.300000012, 0, 0, 0)
  9726. TextBox466.BackgroundTransparency = 1
  9727. TextBox466.Font = Enum.Font.SourceSansLight
  9728. TextBox466.TextColor3 = Color3.new(1, 1, 1)
  9729. TextBox466.TextScaled = true
  9730. TextBox466.TextWrapped = true
  9731. TextBox466.TextXAlignment = Enum.TextXAlignment.Left
  9732. TextLabel467.Name = "Col"
  9733. TextLabel467.Parent = Frame465
  9734. TextLabel467.Transparency = 1
  9735. TextLabel467.Size = UDim2.new(0.300000012, 0, 1, 0)
  9736. TextLabel467.Text = "Colour 1 :"
  9737. TextLabel467.BackgroundTransparency = 1
  9738. TextLabel467.Font = Enum.Font.SourceSansLight
  9739. TextLabel467.TextColor3 = Color3.new(1, 1, 1)
  9740. TextLabel467.TextScaled = true
  9741. TextLabel467.TextWrapped = true
  9742. TextLabel467.TextXAlignment = Enum.TextXAlignment.Right
  9743. TextButton468.Name = "Done"
  9744. TextButton468.Parent = Frame464
  9745. TextButton468.Size = UDim2.new(0.850000024, 0, 0.200000003, 0)
  9746. TextButton468.Text = "Done!"
  9747. TextButton468.Position = UDim2.new(0.0799999982, 0, 0.725000024, 0)
  9748. TextButton468.BackgroundColor3 = Color3.new(0, 1, 0)
  9749. TextButton468.BorderColor3 = Color3.new(0, 0, 0)
  9750. TextButton468.BorderSizePixel = 2
  9751. TextButton468.Font = Enum.Font.SourceSansLight
  9752. TextButton468.TextColor3 = Color3.new(1, 1, 1)
  9753. TextButton468.TextScaled = true
  9754. TextButton468.TextWrapped = true
  9755. Frame469.Name = "Col2"
  9756. Frame469.Parent = Frame464
  9757. Frame469.Transparency = 1
  9758. Frame469.Size = UDim2.new(1, 0, 0.150000006, 0)
  9759. Frame469.Position = UDim2.new(0, 0, 0.100000001, 0)
  9760. Frame469.BackgroundTransparency = 1
  9761. TextBox470.Name = "Colour"
  9762. TextBox470.Parent = Frame469
  9763. TextBox470.Transparency = 1
  9764. TextBox470.Size = UDim2.new(0.699999988, 0, 1, 0)
  9765. TextBox470.Text = "Really black"
  9766. TextBox470.Position = UDim2.new(0.300000012, 0, 0, 0)
  9767. TextBox470.BackgroundTransparency = 1
  9768. TextBox470.Font = Enum.Font.SourceSansLight
  9769. TextBox470.TextColor3 = Color3.new(1, 1, 1)
  9770. TextBox470.TextScaled = true
  9771. TextBox470.TextWrapped = true
  9772. TextBox470.TextXAlignment = Enum.TextXAlignment.Left
  9773. TextLabel471.Name = "Col"
  9774. TextLabel471.Parent = Frame469
  9775. TextLabel471.Transparency = 1
  9776. TextLabel471.Size = UDim2.new(0.300000012, 0, 1, 0)
  9777. TextLabel471.Text = "Colour 2 :"
  9778. TextLabel471.BackgroundTransparency = 1
  9779. TextLabel471.Font = Enum.Font.SourceSansLight
  9780. TextLabel471.TextColor3 = Color3.new(1, 1, 1)
  9781. TextLabel471.TextScaled = true
  9782. TextLabel471.TextWrapped = true
  9783. TextLabel471.TextXAlignment = Enum.TextXAlignment.Right
  9784. Frame472.Name = "Col3"
  9785. Frame472.Parent = Frame464
  9786. Frame472.Transparency = 1
  9787. Frame472.Size = UDim2.new(1, 0, 0.150000006, 0)
  9788. Frame472.Position = UDim2.new(0, 0, 0.200000003, 0)
  9789. Frame472.BackgroundTransparency = 1
  9790. TextBox473.Name = "Colour"
  9791. TextBox473.Parent = Frame472
  9792. TextBox473.Transparency = 1
  9793. TextBox473.Size = UDim2.new(0.699999988, 0, 1, 0)
  9794. TextBox473.Text = "Fawn brown"
  9795. TextBox473.Position = UDim2.new(0.300000012, 0, 0, 0)
  9796. TextBox473.BackgroundTransparency = 1
  9797. TextBox473.Font = Enum.Font.SourceSansLight
  9798. TextBox473.TextColor3 = Color3.new(1, 1, 1)
  9799. TextBox473.TextScaled = true
  9800. TextBox473.TextWrapped = true
  9801. TextBox473.TextXAlignment = Enum.TextXAlignment.Left
  9802. TextLabel474.Name = "Col"
  9803. TextLabel474.Parent = Frame472
  9804. TextLabel474.Transparency = 1
  9805. TextLabel474.Size = UDim2.new(0.300000012, 0, 1, 0)
  9806. TextLabel474.Text = "Colour 3 :"
  9807. TextLabel474.BackgroundTransparency = 1
  9808. TextLabel474.Font = Enum.Font.SourceSansLight
  9809. TextLabel474.TextColor3 = Color3.new(1, 1, 1)
  9810. TextLabel474.TextScaled = true
  9811. TextLabel474.TextWrapped = true
  9812. TextLabel474.TextXAlignment = Enum.TextXAlignment.Right
  9813. Frame475.Name = "Col4"
  9814. Frame475.Parent = Frame464
  9815. Frame475.Transparency = 1
  9816. Frame475.Size = UDim2.new(1, 0, 0.150000006, 0)
  9817. Frame475.Position = UDim2.new(0, 0, 0.300000012, 0)
  9818. Frame475.BackgroundTransparency = 1
  9819. TextBox476.Name = "Colour"
  9820. TextBox476.Parent = Frame475
  9821. TextBox476.Transparency = 1
  9822. TextBox476.Size = UDim2.new(0.699999988, 0, 1, 0)
  9823. TextBox476.Text = "Smoky grey"
  9824. TextBox476.Position = UDim2.new(0.300000012, 0, 0, 0)
  9825. TextBox476.BackgroundTransparency = 1
  9826. TextBox476.Font = Enum.Font.SourceSansLight
  9827. TextBox476.TextColor3 = Color3.new(1, 1, 1)
  9828. TextBox476.TextScaled = true
  9829. TextBox476.TextWrapped = true
  9830. TextBox476.TextXAlignment = Enum.TextXAlignment.Left
  9831. TextLabel477.Name = "Col"
  9832. TextLabel477.Parent = Frame475
  9833. TextLabel477.Transparency = 1
  9834. TextLabel477.Size = UDim2.new(0.300000012, 0, 1, 0)
  9835. TextLabel477.Text = "Colour 4 :"
  9836. TextLabel477.BackgroundTransparency = 1
  9837. TextLabel477.Font = Enum.Font.SourceSansLight
  9838. TextLabel477.TextColor3 = Color3.new(1, 1, 1)
  9839. TextLabel477.TextScaled = true
  9840. TextLabel477.TextWrapped = true
  9841. TextLabel477.TextXAlignment = Enum.TextXAlignment.Right
  9842. Frame478.Name = "HCol"
  9843. Frame478.Parent = Frame464
  9844. Frame478.Transparency = 1
  9845. Frame478.Size = UDim2.new(1, 0, 0.150000006, 0)
  9846. Frame478.Position = UDim2.new(0, 0, 0.400000006, 0)
  9847. Frame478.BackgroundTransparency = 1
  9848. TextBox479.Name = "Colour"
  9849. TextBox479.Parent = Frame478
  9850. TextBox479.Transparency = 1
  9851. TextBox479.Size = UDim2.new(0.699999988, 0, 1, 0)
  9852. TextBox479.Text = "Fossil"
  9853. TextBox479.Position = UDim2.new(0.300000012, 0, 0, 0)
  9854. TextBox479.BackgroundTransparency = 1
  9855. TextBox479.Font = Enum.Font.SourceSansLight
  9856. TextBox479.TextColor3 = Color3.new(1, 1, 1)
  9857. TextBox479.TextScaled = true
  9858. TextBox479.TextWrapped = true
  9859. TextBox479.TextXAlignment = Enum.TextXAlignment.Left
  9860. TextLabel480.Name = "Col"
  9861. TextLabel480.Parent = Frame478
  9862. TextLabel480.Transparency = 1
  9863. TextLabel480.Size = UDim2.new(0.300000012, 0, 1, 0)
  9864. TextLabel480.Text = "Hair Colour:"
  9865. TextLabel480.BackgroundTransparency = 1
  9866. TextLabel480.Font = Enum.Font.SourceSansLight
  9867. TextLabel480.TextColor3 = Color3.new(1, 1, 1)
  9868. TextLabel480.TextScaled = true
  9869. TextLabel480.TextWrapped = true
  9870. TextLabel480.TextXAlignment = Enum.TextXAlignment.Right
  9871. Frame481.Name = "Credits"
  9872. Frame481.Parent = Frame464
  9873. Frame481.Transparency = 1
  9874. Frame481.Size = UDim2.new(1, 0, 0.150000006, 0)
  9875. Frame481.Position = UDim2.new(0, 0, 0.5, 0)
  9876. Frame481.BackgroundTransparency = 1
  9877. TextBox482.Name = "CredText"
  9878. TextBox482.Parent = Frame481
  9879. TextBox482.Transparency = 1
  9880. TextBox482.Size = UDim2.new(0.699999988, 0, 1, 0)
  9881. TextBox482.Text = "Kunomai Decompiled."
  9882. TextBox482.Position = UDim2.new(0.150000006, 0, 0.200000003, 0)
  9883. TextBox482.BackgroundTransparency = 1
  9884. TextBox482.Font = Enum.Font.SourceSansLight
  9885. TextBox482.TextColor3 = Color3.new(1, 0, 0)
  9886. TextBox482.TextScaled = true
  9887. TextBox482.TextWrapped = true
  9888. TextLabel483.Name = "goober"
  9889. TextLabel483.Parent = ScreenGui436
  9890. TextLabel483.Transparency = 0.60000002384186
  9891. TextLabel483.Size = UDim2.new(1, 0, 1, 0)
  9892. TextLabel483.Text = "plz move ur mouse away from dat u g00br"
  9893. TextLabel483.Visible = false
  9894. TextLabel483.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  9895. TextLabel483.BackgroundTransparency = 0.60000002384186
  9896. TextLabel483.ZIndex = 3
  9897. TextLabel483.Font = Enum.Font.Arcade
  9898. TextLabel483.FontSize = Enum.FontSize.Size14
  9899. TextLabel483.TextColor3 = Color3.new(0.333333, 1, 1)
  9900. TextLabel483.TextScaled = true
  9901. TextLabel483.TextStrokeTransparency = 0
  9902. TextLabel483.TextTransparency = 0.60000002384186
  9903. TextLabel483.TextWrapped = true
  9904. Frame484.Name = "RM"
  9905. Frame484.Parent = ScreenGui436
  9906. Frame484.Transparency = 0.40000000596046
  9907. Frame484.Rotation = 180
  9908. Frame484.Size = UDim2.new(0.379999995, 0, 0.0299999993, 0)
  9909. Frame484.Position = UDim2.new(0.0399999991, 0, 0.920000017, 0)
  9910. Frame484.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9911. Frame484.BackgroundTransparency = 0.40000000596046
  9912. Frame484.BorderColor3 = Color3.new(0, 0, 0)
  9913. Frame484.BorderSizePixel = 2
  9914. Frame485.Name = "Bar"
  9915. Frame485.Parent = Frame484
  9916. Frame485.Size = UDim2.new(0, 0, 1, 0)
  9917. Frame485.BackgroundColor3 = Color3.new(0.333333, 0, 1)
  9918. Frame485.BorderColor3 = Color3.new(0, 0, 0)
  9919. Frame485.BorderSizePixel = 2
  9920. TextLabel486.Name = "Label"
  9921. TextLabel486.Parent = Frame484
  9922. TextLabel486.Transparency = 1
  9923. TextLabel486.Rotation = 180
  9924. TextLabel486.Size = UDim2.new(0.100000001, 0, 2, 0)
  9925. TextLabel486.Text = "0"
  9926. TextLabel486.Position = UDim2.new(1.00999999, 0, -0.5, 0)
  9927. TextLabel486.BackgroundColor3 = Color3.new(1, 1, 1)
  9928. TextLabel486.BackgroundTransparency = 1
  9929. TextLabel486.Font = Enum.Font.SourceSansLight
  9930. TextLabel486.FontSize = Enum.FontSize.Size14
  9931. TextLabel486.TextColor3 = Color3.new(1, 1, 1)
  9932. TextLabel486.TextScaled = true
  9933. TextLabel486.TextStrokeTransparency = 0
  9934. TextLabel486.TextWrapped = true
  9935. TextLabel486.TextXAlignment = Enum.TextXAlignment.Right
  9936. TextLabel486.TextYAlignment = Enum.TextYAlignment.Top
  9937. TextLabel487.Name = "Tag"
  9938. TextLabel487.Parent = Frame484
  9939. TextLabel487.Transparency = 1
  9940. TextLabel487.Rotation = 180
  9941. TextLabel487.Size = UDim2.new(1, 0, 1.5, 0)
  9942. TextLabel487.Text = "Retribution"
  9943. TextLabel487.Position = UDim2.new(0, 0, 1, 0)
  9944. TextLabel487.BackgroundColor3 = Color3.new(1, 1, 1)
  9945. TextLabel487.BackgroundTransparency = 1
  9946. TextLabel487.Font = Enum.Font.SourceSansItalic
  9947. TextLabel487.FontSize = Enum.FontSize.Size14
  9948. TextLabel487.TextColor3 = Color3.new(0, 0, 0)
  9949. TextLabel487.TextScaled = true
  9950. TextLabel487.TextStrokeTransparency = 0
  9951. TextLabel487.TextWrapped = true
  9952. TextLabel487.TextXAlignment = Enum.TextXAlignment.Left
  9953. TextLabel487.TextYAlignment = Enum.TextYAlignment.Top
  9954. TextLabel488.Name = "DB"
  9955. TextLabel488.Parent = ScreenGui436
  9956. TextLabel488.Transparency = 1
  9957. TextLabel488.Size = UDim2.new(0.0599999987, 0, 0.0399999991, 0)
  9958. TextLabel488.Text = "Dmg *(1)"
  9959. TextLabel488.Position = UDim2.new(0.360000014, 0, 0.870000005, 0)
  9960. TextLabel488.BackgroundColor3 = Color3.new(1, 1, 1)
  9961. TextLabel488.BackgroundTransparency = 1
  9962. TextLabel488.ZIndex = 2
  9963. TextLabel488.Font = Enum.Font.SourceSansLight
  9964. TextLabel488.FontSize = Enum.FontSize.Size14
  9965. TextLabel488.TextColor3 = Color3.new(0.666667, 0, 0)
  9966. TextLabel488.TextScaled = true
  9967. TextLabel488.TextStrokeTransparency = 0
  9968. TextLabel488.TextWrapped = true
  9969. TextLabel488.TextXAlignment = Enum.TextXAlignment.Right
  9970. Frame489.Name = "HC"
  9971. Frame489.Parent = ScreenGui436
  9972. Frame489.Transparency = 1
  9973. Frame489.Size = UDim2.new(0.0900000036, 0, 0.150000006, 0)
  9974. Frame489.Position = UDim2.new(1, 0, 0.349999994, 0)
  9975. Frame489.BackgroundColor3 = Color3.new(1, 1, 1)
  9976. Frame489.BackgroundTransparency = 1
  9977. Frame489.BorderSizePixel = 0
  9978. TextLabel490.Name = "Hits"
  9979. TextLabel490.Parent = Frame489
  9980. TextLabel490.Transparency = 1
  9981. TextLabel490.Size = UDim2.new(1, 0, 0.5, 0)
  9982. TextLabel490.Text = "2 Hits"
  9983. TextLabel490.BackgroundColor3 = Color3.new(1, 1, 1)
  9984. TextLabel490.BackgroundTransparency = 1
  9985. TextLabel490.Font = Enum.Font.Fantasy
  9986. TextLabel490.FontSize = Enum.FontSize.Size14
  9987. TextLabel490.TextColor3 = Color3.new(1, 0.666667, 0)
  9988. TextLabel490.TextScaled = true
  9989. TextLabel490.TextStrokeTransparency = 0
  9990. TextLabel490.TextWrapped = true
  9991. TextLabel490.TextXAlignment = Enum.TextXAlignment.Left
  9992. TextLabel491.Name = "TDmg"
  9993. TextLabel491.Parent = Frame489
  9994. TextLabel491.Transparency = 1
  9995. TextLabel491.Size = UDim2.new(1, 0, 0.25, 0)
  9996. TextLabel491.Text = "0"
  9997. TextLabel491.Position = UDim2.new(0, 0, 0.5, 0)
  9998. TextLabel491.BackgroundColor3 = Color3.new(1, 1, 1)
  9999. TextLabel491.BackgroundTransparency = 1
  10000. TextLabel491.Font = Enum.Font.Fantasy
  10001. TextLabel491.FontSize = Enum.FontSize.Size14
  10002. TextLabel491.TextColor3 = Color3.new(1, 0.666667, 0)
  10003. TextLabel491.TextScaled = true
  10004. TextLabel491.TextStrokeTransparency = 0
  10005. TextLabel491.TextWrapped = true
  10006. Frame492.Name = "B"
  10007. Frame492.Parent = Frame489
  10008. Frame492.Transparency = 0.60000002384186
  10009. Frame492.Rotation = 180
  10010. Frame492.Size = UDim2.new(0.600000024, 0, 0.150000006, 0)
  10011. Frame492.Position = UDim2.new(0.200000003, 0, 0.850000024, 0)
  10012. Frame492.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  10013. Frame492.BackgroundTransparency = 0.60000002384186
  10014. Frame492.BorderSizePixel = 0
  10015. Frame493.Name = "Bar"
  10016. Frame493.Parent = Frame492
  10017. Frame493.Size = UDim2.new(1, 0, 1, 0)
  10018. Frame493.BackgroundColor3 = Color3.new(1, 0.666667, 0)
  10019. Frame493.BorderSizePixel = 0
  10020. for i,v in pairs(mas:GetChildren()) do
  10021. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  10022. pcall(function() v:MakeJoints() end)
  10023. end
  10024. mas:Destroy()
  10025. for i,v in pairs(cors) do
  10026. spawn(function()
  10027. pcall(v)
  10028. end)
  10029. end
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