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- --[[cl/require(824084728) S = require(game.ReplicatedStorage.Script)S:Set("UsernameHere") S = require(game.ReplicatedStorage.Script)S:Get("Kunomai")]]--
- --do the command within the box above to make it work and replace usernamehere with YOUR name
- --Converted with PenguinAnonymous's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- LocalScript0 = Instance.new("LocalScript")
- Model1 = Instance.new("Model")
- Model2 = Instance.new("Model")
- Model3 = Instance.new("Model")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- BlockMesh13 = Instance.new("BlockMesh")
- Part14 = Instance.new("Part")
- BlockMesh15 = Instance.new("BlockMesh")
- Part16 = Instance.new("Part")
- BlockMesh17 = Instance.new("BlockMesh")
- WedgePart18 = Instance.new("WedgePart")
- SpecialMesh19 = Instance.new("SpecialMesh")
- WedgePart20 = Instance.new("WedgePart")
- SpecialMesh21 = Instance.new("SpecialMesh")
- WedgePart22 = Instance.new("WedgePart")
- SpecialMesh23 = Instance.new("SpecialMesh")
- WedgePart24 = Instance.new("WedgePart")
- SpecialMesh25 = Instance.new("SpecialMesh")
- WedgePart26 = Instance.new("WedgePart")
- SpecialMesh27 = Instance.new("SpecialMesh")
- WedgePart28 = Instance.new("WedgePart")
- SpecialMesh29 = Instance.new("SpecialMesh")
- Part30 = Instance.new("Part")
- BlockMesh31 = Instance.new("BlockMesh")
- WedgePart32 = Instance.new("WedgePart")
- SpecialMesh33 = Instance.new("SpecialMesh")
- Part34 = Instance.new("Part")
- SpecialMesh35 = Instance.new("SpecialMesh")
- Part36 = Instance.new("Part")
- SpecialMesh37 = Instance.new("SpecialMesh")
- WedgePart38 = Instance.new("WedgePart")
- SpecialMesh39 = Instance.new("SpecialMesh")
- Part40 = Instance.new("Part")
- SpecialMesh41 = Instance.new("SpecialMesh")
- WedgePart42 = Instance.new("WedgePart")
- SpecialMesh43 = Instance.new("SpecialMesh")
- Part44 = Instance.new("Part")
- SpecialMesh45 = Instance.new("SpecialMesh")
- Part46 = Instance.new("Part")
- BlockMesh47 = Instance.new("BlockMesh")
- Part48 = Instance.new("Part")
- SpecialMesh49 = Instance.new("SpecialMesh")
- Part50 = Instance.new("Part")
- SpecialMesh51 = Instance.new("SpecialMesh")
- Part52 = Instance.new("Part")
- SpecialMesh53 = Instance.new("SpecialMesh")
- Part54 = Instance.new("Part")
- SpecialMesh55 = Instance.new("SpecialMesh")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- SpecialMesh58 = Instance.new("SpecialMesh")
- Part59 = Instance.new("Part")
- SpecialMesh60 = Instance.new("SpecialMesh")
- Part61 = Instance.new("Part")
- SpecialMesh62 = Instance.new("SpecialMesh")
- Part63 = Instance.new("Part")
- SpecialMesh64 = Instance.new("SpecialMesh")
- Part65 = Instance.new("Part")
- BlockMesh66 = Instance.new("BlockMesh")
- Part67 = Instance.new("Part")
- SpecialMesh68 = Instance.new("SpecialMesh")
- Part69 = Instance.new("Part")
- SpecialMesh70 = Instance.new("SpecialMesh")
- Part71 = Instance.new("Part")
- SpecialMesh72 = Instance.new("SpecialMesh")
- Part73 = Instance.new("Part")
- CylinderMesh74 = Instance.new("CylinderMesh")
- Part75 = Instance.new("Part")
- CylinderMesh76 = Instance.new("CylinderMesh")
- Part77 = Instance.new("Part")
- CylinderMesh78 = Instance.new("CylinderMesh")
- Part79 = Instance.new("Part")
- CylinderMesh80 = Instance.new("CylinderMesh")
- Part81 = Instance.new("Part")
- CylinderMesh82 = Instance.new("CylinderMesh")
- Part83 = Instance.new("Part")
- SpecialMesh84 = Instance.new("SpecialMesh")
- Part85 = Instance.new("Part")
- SpecialMesh86 = Instance.new("SpecialMesh")
- Part87 = Instance.new("Part")
- SpecialMesh88 = Instance.new("SpecialMesh")
- Part89 = Instance.new("Part")
- SpecialMesh90 = Instance.new("SpecialMesh")
- Part91 = Instance.new("Part")
- SpecialMesh92 = Instance.new("SpecialMesh")
- Part93 = Instance.new("Part")
- SpecialMesh94 = Instance.new("SpecialMesh")
- Part95 = Instance.new("Part")
- SpecialMesh96 = Instance.new("SpecialMesh")
- Part97 = Instance.new("Part")
- CylinderMesh98 = Instance.new("CylinderMesh")
- Part99 = Instance.new("Part")
- SpecialMesh100 = Instance.new("SpecialMesh")
- Part101 = Instance.new("Part")
- CylinderMesh102 = Instance.new("CylinderMesh")
- Part103 = Instance.new("Part")
- CylinderMesh104 = Instance.new("CylinderMesh")
- Part105 = Instance.new("Part")
- CylinderMesh106 = Instance.new("CylinderMesh")
- Part107 = Instance.new("Part")
- CylinderMesh108 = Instance.new("CylinderMesh")
- Part109 = Instance.new("Part")
- CylinderMesh110 = Instance.new("CylinderMesh")
- Part111 = Instance.new("Part")
- BlockMesh112 = Instance.new("BlockMesh")
- Part113 = Instance.new("Part")
- SpecialMesh114 = Instance.new("SpecialMesh")
- Part115 = Instance.new("Part")
- SpecialMesh116 = Instance.new("SpecialMesh")
- Part117 = Instance.new("Part")
- SpecialMesh118 = Instance.new("SpecialMesh")
- Part119 = Instance.new("Part")
- CylinderMesh120 = Instance.new("CylinderMesh")
- Part121 = Instance.new("Part")
- SpecialMesh122 = Instance.new("SpecialMesh")
- Part123 = Instance.new("Part")
- SpecialMesh124 = Instance.new("SpecialMesh")
- Part125 = Instance.new("Part")
- SpecialMesh126 = Instance.new("SpecialMesh")
- Part127 = Instance.new("Part")
- BlockMesh128 = Instance.new("BlockMesh")
- Part129 = Instance.new("Part")
- BlockMesh130 = Instance.new("BlockMesh")
- Part131 = Instance.new("Part")
- SpecialMesh132 = Instance.new("SpecialMesh")
- Part133 = Instance.new("Part")
- SpecialMesh134 = Instance.new("SpecialMesh")
- Part135 = Instance.new("Part")
- BlockMesh136 = Instance.new("BlockMesh")
- Part137 = Instance.new("Part")
- SpecialMesh138 = Instance.new("SpecialMesh")
- Part139 = Instance.new("Part")
- BlockMesh140 = Instance.new("BlockMesh")
- Part141 = Instance.new("Part")
- SpecialMesh142 = Instance.new("SpecialMesh")
- Part143 = Instance.new("Part")
- BlockMesh144 = Instance.new("BlockMesh")
- Part145 = Instance.new("Part")
- SpecialMesh146 = Instance.new("SpecialMesh")
- Part147 = Instance.new("Part")
- BlockMesh148 = Instance.new("BlockMesh")
- Part149 = Instance.new("Part")
- SpecialMesh150 = Instance.new("SpecialMesh")
- Part151 = Instance.new("Part")
- SpecialMesh152 = Instance.new("SpecialMesh")
- Part153 = Instance.new("Part")
- BlockMesh154 = Instance.new("BlockMesh")
- Part155 = Instance.new("Part")
- SpecialMesh156 = Instance.new("SpecialMesh")
- Part157 = Instance.new("Part")
- SpecialMesh158 = Instance.new("SpecialMesh")
- Part159 = Instance.new("Part")
- BlockMesh160 = Instance.new("BlockMesh")
- Part161 = Instance.new("Part")
- SpecialMesh162 = Instance.new("SpecialMesh")
- Part163 = Instance.new("Part")
- SpecialMesh164 = Instance.new("SpecialMesh")
- Part165 = Instance.new("Part")
- BlockMesh166 = Instance.new("BlockMesh")
- Part167 = Instance.new("Part")
- SpecialMesh168 = Instance.new("SpecialMesh")
- Part169 = Instance.new("Part")
- SpecialMesh170 = Instance.new("SpecialMesh")
- Part171 = Instance.new("Part")
- BlockMesh172 = Instance.new("BlockMesh")
- Part173 = Instance.new("Part")
- SpecialMesh174 = Instance.new("SpecialMesh")
- Model175 = Instance.new("Model")
- Part176 = Instance.new("Part")
- SpecialMesh177 = Instance.new("SpecialMesh")
- Part178 = Instance.new("Part")
- SpecialMesh179 = Instance.new("SpecialMesh")
- Model180 = Instance.new("Model")
- Part181 = Instance.new("Part")
- SpecialMesh182 = Instance.new("SpecialMesh")
- Part183 = Instance.new("Part")
- SpecialMesh184 = Instance.new("SpecialMesh")
- Model185 = Instance.new("Model")
- Part186 = Instance.new("Part")
- SpecialMesh187 = Instance.new("SpecialMesh")
- Part188 = Instance.new("Part")
- SpecialMesh189 = Instance.new("SpecialMesh")
- Part190 = Instance.new("Part")
- SpecialMesh191 = Instance.new("SpecialMesh")
- Part192 = Instance.new("Part")
- BlockMesh193 = Instance.new("BlockMesh")
- Part194 = Instance.new("Part")
- BlockMesh195 = Instance.new("BlockMesh")
- Part196 = Instance.new("Part")
- BlockMesh197 = Instance.new("BlockMesh")
- Part198 = Instance.new("Part")
- SpecialMesh199 = Instance.new("SpecialMesh")
- Part200 = Instance.new("Part")
- SpecialMesh201 = Instance.new("SpecialMesh")
- Part202 = Instance.new("Part")
- BlockMesh203 = Instance.new("BlockMesh")
- Part204 = Instance.new("Part")
- SpecialMesh205 = Instance.new("SpecialMesh")
- Part206 = Instance.new("Part")
- SpecialMesh207 = Instance.new("SpecialMesh")
- Part208 = Instance.new("Part")
- SpecialMesh209 = Instance.new("SpecialMesh")
- Part210 = Instance.new("Part")
- SpecialMesh211 = Instance.new("SpecialMesh")
- Part212 = Instance.new("Part")
- SpecialMesh213 = Instance.new("SpecialMesh")
- WedgePart214 = Instance.new("WedgePart")
- SpecialMesh215 = Instance.new("SpecialMesh")
- Part216 = Instance.new("Part")
- SpecialMesh217 = Instance.new("SpecialMesh")
- Part218 = Instance.new("Part")
- SpecialMesh219 = Instance.new("SpecialMesh")
- Part220 = Instance.new("Part")
- SpecialMesh221 = Instance.new("SpecialMesh")
- Part222 = Instance.new("Part")
- SpecialMesh223 = Instance.new("SpecialMesh")
- Part224 = Instance.new("Part")
- SpecialMesh225 = Instance.new("SpecialMesh")
- Part226 = Instance.new("Part")
- SpecialMesh227 = Instance.new("SpecialMesh")
- Part228 = Instance.new("Part")
- SpecialMesh229 = Instance.new("SpecialMesh")
- Part230 = Instance.new("Part")
- SpecialMesh231 = Instance.new("SpecialMesh")
- Part232 = Instance.new("Part")
- SpecialMesh233 = Instance.new("SpecialMesh")
- Part234 = Instance.new("Part")
- SpecialMesh235 = Instance.new("SpecialMesh")
- Part236 = Instance.new("Part")
- SpecialMesh237 = Instance.new("SpecialMesh")
- Part238 = Instance.new("Part")
- SpecialMesh239 = Instance.new("SpecialMesh")
- Part240 = Instance.new("Part")
- SpecialMesh241 = Instance.new("SpecialMesh")
- Part242 = Instance.new("Part")
- SpecialMesh243 = Instance.new("SpecialMesh")
- Part244 = Instance.new("Part")
- SpecialMesh245 = Instance.new("SpecialMesh")
- Part246 = Instance.new("Part")
- SpecialMesh247 = Instance.new("SpecialMesh")
- Part248 = Instance.new("Part")
- SpecialMesh249 = Instance.new("SpecialMesh")
- Part250 = Instance.new("Part")
- SpecialMesh251 = Instance.new("SpecialMesh")
- Part252 = Instance.new("Part")
- SpecialMesh253 = Instance.new("SpecialMesh")
- Part254 = Instance.new("Part")
- BlockMesh255 = Instance.new("BlockMesh")
- Part256 = Instance.new("Part")
- Part257 = Instance.new("Part")
- SpecialMesh258 = Instance.new("SpecialMesh")
- Part259 = Instance.new("Part")
- SpecialMesh260 = Instance.new("SpecialMesh")
- Part261 = Instance.new("Part")
- BlockMesh262 = Instance.new("BlockMesh")
- Part263 = Instance.new("Part")
- SpecialMesh264 = Instance.new("SpecialMesh")
- Part265 = Instance.new("Part")
- SpecialMesh266 = Instance.new("SpecialMesh")
- Part267 = Instance.new("Part")
- SpecialMesh268 = Instance.new("SpecialMesh")
- Part269 = Instance.new("Part")
- BlockMesh270 = Instance.new("BlockMesh")
- Part271 = Instance.new("Part")
- SpecialMesh272 = Instance.new("SpecialMesh")
- Part273 = Instance.new("Part")
- SpecialMesh274 = Instance.new("SpecialMesh")
- Part275 = Instance.new("Part")
- BlockMesh276 = Instance.new("BlockMesh")
- Part277 = Instance.new("Part")
- SpecialMesh278 = Instance.new("SpecialMesh")
- Part279 = Instance.new("Part")
- SpecialMesh280 = Instance.new("SpecialMesh")
- Part281 = Instance.new("Part")
- SpecialMesh282 = Instance.new("SpecialMesh")
- Part283 = Instance.new("Part")
- SpecialMesh284 = Instance.new("SpecialMesh")
- Part285 = Instance.new("Part")
- BlockMesh286 = Instance.new("BlockMesh")
- Part287 = Instance.new("Part")
- SpecialMesh288 = Instance.new("SpecialMesh")
- Part289 = Instance.new("Part")
- BlockMesh290 = Instance.new("BlockMesh")
- Part291 = Instance.new("Part")
- SpecialMesh292 = Instance.new("SpecialMesh")
- Part293 = Instance.new("Part")
- SpecialMesh294 = Instance.new("SpecialMesh")
- Part295 = Instance.new("Part")
- SpecialMesh296 = Instance.new("SpecialMesh")
- Part297 = Instance.new("Part")
- BlockMesh298 = Instance.new("BlockMesh")
- Part299 = Instance.new("Part")
- SpecialMesh300 = Instance.new("SpecialMesh")
- Part301 = Instance.new("Part")
- BlockMesh302 = Instance.new("BlockMesh")
- Part303 = Instance.new("Part")
- SpecialMesh304 = Instance.new("SpecialMesh")
- Part305 = Instance.new("Part")
- BlockMesh306 = Instance.new("BlockMesh")
- Part307 = Instance.new("Part")
- SpecialMesh308 = Instance.new("SpecialMesh")
- Part309 = Instance.new("Part")
- BlockMesh310 = Instance.new("BlockMesh")
- Part311 = Instance.new("Part")
- SpecialMesh312 = Instance.new("SpecialMesh")
- Part313 = Instance.new("Part")
- SpecialMesh314 = Instance.new("SpecialMesh")
- Part315 = Instance.new("Part")
- BlockMesh316 = Instance.new("BlockMesh")
- Part317 = Instance.new("Part")
- SpecialMesh318 = Instance.new("SpecialMesh")
- Model319 = Instance.new("Model")
- Part320 = Instance.new("Part")
- BlockMesh321 = Instance.new("BlockMesh")
- Part322 = Instance.new("Part")
- BlockMesh323 = Instance.new("BlockMesh")
- Model324 = Instance.new("Model")
- Part325 = Instance.new("Part")
- BlockMesh326 = Instance.new("BlockMesh")
- Part327 = Instance.new("Part")
- BlockMesh328 = Instance.new("BlockMesh")
- Model329 = Instance.new("Model")
- Part330 = Instance.new("Part")
- BlockMesh331 = Instance.new("BlockMesh")
- Part332 = Instance.new("Part")
- BlockMesh333 = Instance.new("BlockMesh")
- Part334 = Instance.new("Part")
- BlockMesh335 = Instance.new("BlockMesh")
- Part336 = Instance.new("Part")
- CylinderMesh337 = Instance.new("CylinderMesh")
- Part338 = Instance.new("Part")
- BlockMesh339 = Instance.new("BlockMesh")
- Part340 = Instance.new("Part")
- BlockMesh341 = Instance.new("BlockMesh")
- Part342 = Instance.new("Part")
- BlockMesh343 = Instance.new("BlockMesh")
- Part344 = Instance.new("Part")
- BlockMesh345 = Instance.new("BlockMesh")
- Part346 = Instance.new("Part")
- BlockMesh347 = Instance.new("BlockMesh")
- Part348 = Instance.new("Part")
- BlockMesh349 = Instance.new("BlockMesh")
- Part350 = Instance.new("Part")
- BlockMesh351 = Instance.new("BlockMesh")
- Part352 = Instance.new("Part")
- BlockMesh353 = Instance.new("BlockMesh")
- Part354 = Instance.new("Part")
- BlockMesh355 = Instance.new("BlockMesh")
- Part356 = Instance.new("Part")
- BlockMesh357 = Instance.new("BlockMesh")
- Part358 = Instance.new("Part")
- SpecialMesh359 = Instance.new("SpecialMesh")
- Part360 = Instance.new("Part")
- SpecialMesh361 = Instance.new("SpecialMesh")
- Part362 = Instance.new("Part")
- SpecialMesh363 = Instance.new("SpecialMesh")
- Part364 = Instance.new("Part")
- SpecialMesh365 = Instance.new("SpecialMesh")
- Part366 = Instance.new("Part")
- SpecialMesh367 = Instance.new("SpecialMesh")
- Part368 = Instance.new("Part")
- SpecialMesh369 = Instance.new("SpecialMesh")
- Part370 = Instance.new("Part")
- SpecialMesh371 = Instance.new("SpecialMesh")
- Part372 = Instance.new("Part")
- SpecialMesh373 = Instance.new("SpecialMesh")
- Part374 = Instance.new("Part")
- SpecialMesh375 = Instance.new("SpecialMesh")
- Part376 = Instance.new("Part")
- BlockMesh377 = Instance.new("BlockMesh")
- Part378 = Instance.new("Part")
- SpecialMesh379 = Instance.new("SpecialMesh")
- Part380 = Instance.new("Part")
- SpecialMesh381 = Instance.new("SpecialMesh")
- Part382 = Instance.new("Part")
- SpecialMesh383 = Instance.new("SpecialMesh")
- Part384 = Instance.new("Part")
- SpecialMesh385 = Instance.new("SpecialMesh")
- Part386 = Instance.new("Part")
- BlockMesh387 = Instance.new("BlockMesh")
- Part388 = Instance.new("Part")
- SpecialMesh389 = Instance.new("SpecialMesh")
- Part390 = Instance.new("Part")
- SpecialMesh391 = Instance.new("SpecialMesh")
- Part392 = Instance.new("Part")
- SpecialMesh393 = Instance.new("SpecialMesh")
- Part394 = Instance.new("Part")
- SpecialMesh395 = Instance.new("SpecialMesh")
- Part396 = Instance.new("Part")
- SpecialMesh397 = Instance.new("SpecialMesh")
- Part398 = Instance.new("Part")
- SpecialMesh399 = Instance.new("SpecialMesh")
- Part400 = Instance.new("Part")
- SpecialMesh401 = Instance.new("SpecialMesh")
- Part402 = Instance.new("Part")
- SpecialMesh403 = Instance.new("SpecialMesh")
- Part404 = Instance.new("Part")
- SpecialMesh405 = Instance.new("SpecialMesh")
- Part406 = Instance.new("Part")
- SpecialMesh407 = Instance.new("SpecialMesh")
- Part408 = Instance.new("Part")
- SpecialMesh409 = Instance.new("SpecialMesh")
- Part410 = Instance.new("Part")
- SpecialMesh411 = Instance.new("SpecialMesh")
- Part412 = Instance.new("Part")
- SpecialMesh413 = Instance.new("SpecialMesh")
- Part414 = Instance.new("Part")
- SpecialMesh415 = Instance.new("SpecialMesh")
- Part416 = Instance.new("Part")
- SpecialMesh417 = Instance.new("SpecialMesh")
- Part418 = Instance.new("Part")
- Folder419 = Instance.new("Folder")
- ObjectValue420 = Instance.new("ObjectValue")
- ObjectValue421 = Instance.new("ObjectValue")
- ObjectValue422 = Instance.new("ObjectValue")
- ObjectValue423 = Instance.new("ObjectValue")
- ObjectValue424 = Instance.new("ObjectValue")
- ObjectValue425 = Instance.new("ObjectValue")
- ObjectValue426 = Instance.new("ObjectValue")
- ObjectValue427 = Instance.new("ObjectValue")
- ObjectValue428 = Instance.new("ObjectValue")
- ObjectValue429 = Instance.new("ObjectValue")
- ObjectValue430 = Instance.new("ObjectValue")
- ObjectValue431 = Instance.new("ObjectValue")
- ObjectValue432 = Instance.new("ObjectValue")
- ObjectValue433 = Instance.new("ObjectValue")
- ObjectValue434 = Instance.new("ObjectValue")
- Script435 = Instance.new("Script")
- ScreenGui436 = Instance.new("ScreenGui")
- Frame437 = Instance.new("Frame")
- TextLabel438 = Instance.new("TextLabel")
- ScrollingFrame439 = Instance.new("ScrollingFrame")
- TextLabel440 = Instance.new("TextLabel")
- TextLabel441 = Instance.new("TextLabel")
- TextLabel442 = Instance.new("TextLabel")
- TextLabel443 = Instance.new("TextLabel")
- TextLabel444 = Instance.new("TextLabel")
- TextLabel445 = Instance.new("TextLabel")
- TextLabel446 = Instance.new("TextLabel")
- TextLabel447 = Instance.new("TextLabel")
- TextLabel448 = Instance.new("TextLabel")
- TextLabel449 = Instance.new("TextLabel")
- TextLabel450 = Instance.new("TextLabel")
- TextLabel451 = Instance.new("TextLabel")
- TextLabel452 = Instance.new("TextLabel")
- TextLabel453 = Instance.new("TextLabel")
- TextLabel454 = Instance.new("TextLabel")
- TextLabel455 = Instance.new("TextLabel")
- TextLabel456 = Instance.new("TextLabel")
- TextButton457 = Instance.new("TextButton")
- Frame458 = Instance.new("Frame")
- Frame459 = Instance.new("Frame")
- TextLabel460 = Instance.new("TextLabel")
- Frame461 = Instance.new("Frame")
- Frame462 = Instance.new("Frame")
- Frame463 = Instance.new("Frame")
- Frame464 = Instance.new("Frame")
- Frame465 = Instance.new("Frame")
- TextBox466 = Instance.new("TextBox")
- TextLabel467 = Instance.new("TextLabel")
- TextButton468 = Instance.new("TextButton")
- Frame469 = Instance.new("Frame")
- TextBox470 = Instance.new("TextBox")
- TextLabel471 = Instance.new("TextLabel")
- Frame472 = Instance.new("Frame")
- TextBox473 = Instance.new("TextBox")
- TextLabel474 = Instance.new("TextLabel")
- Frame475 = Instance.new("Frame")
- TextBox476 = Instance.new("TextBox")
- TextLabel477 = Instance.new("TextLabel")
- Frame478 = Instance.new("Frame")
- TextBox479 = Instance.new("TextBox")
- TextLabel480 = Instance.new("TextLabel")
- Frame481 = Instance.new("Frame")
- TextBox482 = Instance.new("TextBox")
- TextLabel483 = Instance.new("TextLabel")
- Frame484 = Instance.new("Frame")
- Frame485 = Instance.new("Frame")
- TextLabel486 = Instance.new("TextLabel")
- TextLabel487 = Instance.new("TextLabel")
- TextLabel488 = Instance.new("TextLabel")
- Frame489 = Instance.new("Frame")
- TextLabel490 = Instance.new("TextLabel")
- TextLabel491 = Instance.new("TextLabel")
- Frame492 = Instance.new("Frame")
- Frame493 = Instance.new("Frame")
- LocalScript0.Name = "Kunomai"
- LocalScript0.Parent = mas
- table.insert(cors,sandbox(LocalScript0,function()
- --[[Script by shadowbudderpony.
- You've already taken Chaos away from me, making me want to remake it under a new name.
- Are you really going to take this too? If so, Jump off a building into a helicopters propellers rotating at a very high speed.
- ----
- Decompiled by Foldzz.
- Unfortunately for you, i am going to take this too. No hard feelings, this is just what happens when you give your
- hard work to fake people. They end up spreading it :).
- ]]
- local ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- script.Name = "Kunomai" -- Yes, I am indeed calling it Kunomai now. Screw you for trying to say otherwise!1!!!1
- --Kunomai, the combination of the Japanese words "Kuno" and "Unmei". Kuno meaning "Anguish" and Unmei meaning "Fate".
- local Player = game:GetService("Players").LocalPlayer
- repeat wait() until Player
- local Character = Player.Character
- repeat wait() until Character
- local Mouse = Player:GetMouse()
- local LeftArm = Character:WaitForChild("Left Arm")
- local RightArm = Character:WaitForChild("Right Arm")
- local LeftLeg = Character:WaitForChild("Left Leg")
- local RightLeg = Character:WaitForChild("Right Leg")
- local Head = Character:WaitForChild("Head")
- local Torso = Character:WaitForChild("Torso")
- local RootPart = Character:WaitForChild("HumanoidRootPart")
- local Humanoid = Character:WaitForChild("Humanoid")
- local LeftShoulder = Torso:WaitForChild("Left Shoulder")
- local RightShoulder = Torso:WaitForChild("Right Shoulder")
- local LeftHip = Torso:WaitForChild("Left Hip")
- local RightHip = Torso:WaitForChild("Right Hip")
- local Neck = Torso:WaitForChild("Neck")
- local RootJoint = RootPart:WaitForChild("RootJoint")
- local Camera = workspace.CurrentCamera
- local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
- local Animate = Character:WaitForChild("Animate")
- local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
- FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS"
- local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
- FLeftHip.Name = "LH" FRightHip.Name = "RH"
- local FRootJoint = Instance.new("Weld", RootPart)
- FRootJoint.Name = "RJ"
- local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
- F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts"
- local Drag_To_Part = Instance.new("Part", F3)
- Drag_To_Part.Transparency = 1
- Drag_To_Part.Name = "Drag-to-part"
- Drag_To_Part.Size = Vector3.new(.2,.2,.2)
- Drag_To_Part.Anchored = false
- Drag_To_Part.CanCollide = false
- Drag_To_Part.Locked = true
- local DTPWeld = Instance.new("Weld", Drag_To_Part)
- DTPWeld.Part0 = RootPart
- DTPWeld.Part1 = Drag_To_Part
- local retr = Instance.new("DoubleConstrainedValue")
- retr.MaxValue = 100
- retr.MinValue = 0
- retr.Value = 0
- local WepWeld = nil
- local WepWeld2 = nil
- local WepWeld3 = nil
- local SheWeld = nil
- local NLSC0 = LeftShoulder.C0
- local NLSC1 = LeftShoulder.C1
- local NRSC0 = RightShoulder.C0
- local NRSC1 = RightShoulder.C1
- local NLHC0 = LeftHip.C0
- local NLHC1 = LeftHip.C1
- local NRHC0 = RightHip.C0
- local NRHC1 = RightHip.C1
- local NNC0 = Neck.C0
- local NNC1 = Neck.C1
- local NRJC0 = RootJoint.C0
- local NRJC1 = RootJoint.C1
- local Handle, Hit_Box, Hit_Box2 = nil, nil, nil
- local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil
- local chatServ = game:GetService("Chat")
- local runServ = game:GetService("RunService")
- local debServ = game:GetService("Debris")
- local CurrentSpeed = {16, 0}
- local Current_Anim = "Idle"
- local Attack_Num = 1
- local Damage_Buff = 0
- local Max_Health = 150
- local Last_Health = Max_Health
- local DragTable = {}
- local InputCommand = ""
- local InputFrameTable = {}
- local EnemiesHit = {}
- local MCD = {Retrive = {16, 16},
- CondemningFlames = {13, 13}
- }
- local HitCount = {false, 0, 0, {5, 5}}
- local c1 = nil
- local c2 = nil
- local Target = nil
- local ViewDirection = 0
- local Mode = 1
- local Form = 0
- local viewMode = 0
- local sine = 0
- local change = 1
- local Debounces = {Equipped = false,
- Equipping = false,
- Attacking = false,
- Locked_On = false,
- Can_Double_Jump = false,
- AnimOverride = false,
- Guarding = false,
- Crouching = false,
- JumpAnim = false,
- DoubleJumpAnim = false,
- KeyStrokeEnabled = false,
- Successful_KeyStroke = false,
- KeyStroke_CoolDown = false,
- UIAction = false,
- ZeroGravity = false,
- DoubleJumping = false,
- Guarding = false,
- DisableJump = false,
- CanGuard = true,
- ProtectionEnabled = false
- }
- local MorphInfo = {false, true}
- local HitSounds = {
- Sharp = {
- Small = 153092296,
- MedL = 153092292,
- MedH = 153092285,
- Large = 153092274
- },
- Blunt = {
- Small = 153092249,
- Med = 153092238,
- LargeF = 153092227,
- LargeA = 153092217,
- Large = 153092213
- },
- Body = {
- Blood = 206082273
- }
- }
- local Overpower = 1
- if game.CreatorId ~= 43981323 then
- Overpower = 100
- Debounces.ProtectionEnabled = true
- end
- local GH = 100
- local GuardH = Instance.new("DoubleConstrainedValue")
- GuardH.MaxValue = GH*10
- GuardH.MinValue = 0
- GuardH.Value = GH*10
- local rad = math.rad
- local huge = math.huge
- local rand = math.random
- local cos = math.cos
- local Vec = Vector3.new
- local Cf = CFrame.new
- local Euler = CFrame.fromEulerAnglesXYZ
- local BC = BrickColor.new
- local Col3 = Color3.new
- local Inst = Instance.new
- local Ud2 = UDim2.new
- local FONT = "SourceSansLight"
- local DecName = "BMMB"..Player.Name.."|"..rand(1, 10000)..""
- local GodMode = true
- function godopthing()
- while true do
- swait()
- if GodMode and RootJoint.Parent ~= nil then
- Humanoid.MaxHealth = huge
- Humanoid.Health = huge
- Humanoid.MaxHealth = huge
- Humanoid.Health = huge
- end
- end
- end
- Humanoid.WalkSpeed = 100
- Humanoid.JumpPower = 80
- local Colour1, Colour2, Colour3, Colour4, HColour = BC("Really red"), BC("Really black"), BC("Fawn brown"), BC("Smoky grey"), BC("Fossil")
- local KU = script:WaitForChild("KunomaiUI")
- local Kunomai_UI = KU:Clone()
- debServ:AddItem(KU, 0)
- Kunomai_UI.Parent = Player.PlayerGui
- local ColMain = Kunomai_UI:WaitForChild("MenuUI")
- local col1, col2, col3, col4, hCol = ColMain:WaitForChild("Col1"), ColMain:WaitForChild("Col2"), ColMain:WaitForChild("Col3"), ColMain:WaitForChild("Col4"), ColMain:WaitForChild("HCol")
- local Done = ColMain:WaitForChild("Done")
- local goob = Kunomai_UI:WaitForChild("goober")
- local db = Kunomai_UI:WaitForChild("DB")
- local HC = Kunomai_UI:WaitForChild("HC")
- local KP = Kunomai_UI:WaitForChild("KeysPressed")
- local KPTemplate = KP:WaitForChild("Template")
- local Moves = Kunomai_UI:WaitForChild("Moves")
- local Title = Moves:WaitForChild("Title")
- local OM = Kunomai_UI:WaitForChild("OpenM")
- local hpbb = Kunomai_UI:WaitForChild("HPBB")
- local hpb = hpbb:WaitForChild("Bar")
- local hpdb = hpbb:WaitForChild("DBar")
- local bbb = Kunomai_UI:WaitForChild("BBB")
- local bba = bbb:WaitForChild("Bar")
- local RM = Kunomai_UI:WaitForChild("RM")
- local RMB = RM:WaitForChild("Bar")
- local RML = RM:WaitForChild("Label")
- local RMT = RM:WaitForChild("Tag")
- local HCB = HC:WaitForChild("B")
- local HCBB = HCB:WaitForChild("Bar")
- local HCH = HC:WaitForChild("Hits")
- local HCTD = HC:WaitForChild("TDmg")
- -------------------------------------------------------------------------------------------------------------------------------------------------------
- local Twep = script:WaitForChild("Tekitodos")
- --Tekitodos, a combination of the two words "Teki" and "Todos". Teki being japanese for "Adversary" and Todos being portuguese for "All". Naming meaning "Adversary of all."
- local Tekitodos = Twep:Clone()
- debServ:AddItem(Twep, 0)
- local ObjVals
- function CreateWeapon()
- Tekitodos.Parent = F2
- if Tekitodos:FindFirstChild("Welder") ~= nil then
- local welder = Tekitodos:WaitForChild("Welder")
- welder.Disabled = false
- repeat wait() until welder.Parent == nil
- end
- for _, p in pairs(Tekitodos:GetChildren()) do
- if p:IsA("BasePart") then
- if p.Name == "C1" then
- p.BrickColor = BC(Colour1)
- elseif p.Name == "C2" then
- p.BrickColor = BC(Colour2)
- elseif p.Name == "C3" then
- p.BrickColor = BC(Colour3)
- elseif p.Name == "C4" then
- p.BrickColor = BC(Colour4)
- end
- end
- end
- local OV = Tekitodos:WaitForChild("ObjectValues")
- Handle = OV:WaitForChild("Handle").Value
- Hit_Box = OV:WaitForChild("Hitbox1").Value
- Hit_Box2 = OV:WaitForChild("Hitbox2").Value
- ObjVals = {
- Awakened = false,
- M1 = OV:WaitForChild("M1").Value,
- M2 = OV:WaitForChild("M2").Value,
- Eye1 = {
- Eye = OV:WaitForChild("EY1").Value,
- Mesh = OV:WaitForChild("EY1"):WaitForChild("Mesh").Value,
- Weld = OV:WaitForChild("EY1"):WaitForChild("Weld").Value,
- EyeBall = OV:WaitForChild("EB1").Value,
- EBMesh = OV:WaitForChild("EB1"):WaitForChild("Mesh").Value,
- },
- Eye2 = {
- Eye = OV:WaitForChild("EY2").Value,
- Mesh = OV:WaitForChild("EY2"):WaitForChild("Mesh").Value,
- Weld = OV:WaitForChild("EY2"):WaitForChild("Weld").Value,
- EyeBall = OV:WaitForChild("EB2").Value,
- EBMesh = OV:WaitForChild("EB2"):WaitForChild("Mesh").Value
- }
- }
- debServ:AddItem(OV, 0)
- Handle.Anchored = true
- end
- local d = false
- Done.MouseButton1Click:connect(function()
- if not d then
- d = true
- Colour1 = col1:WaitForChild("Colour").Text
- Colour2 = col2:WaitForChild("Colour").Text
- Colour3 = col3:WaitForChild("Colour").Text
- Colour4 = col4:WaitForChild("Colour").Text
- HColour = hCol:WaitForChild("Colour").Text
- RMB.BackgroundColor3 = BC(Colour1).Color
- RMT.TextColor3 = BC(Colour1).Color
- debServ:AddItem(ColMain, 0)
- OM.Visible = true
- goob.Visible = false
- CreateWeapon()
- GodMode = false
- Handle.Anchored = false
- WepWeld = Inst("Motor", Handle)
- WepWeld.Name = "Handle Joint"
- WepWeld.Part0 = Torso
- WepWeld.Part1 = Handle
- WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90))
- Humanoid.MaxHealth = Max_Health
- wait(.1)
- Humanoid.Health = Max_Health
- end
- end)
- --Remember, keystrokes are keypad notations. (3D: x is weak, e is medium, c is strong, and q is drive.)
- function Create_Moves_In_List()
- local ah = .014
- local am = .014
- local move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "[ - Enable/Disable Protection" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "] - Enable/Disable Overpowered Moves (In Forms)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "P - Enable/Disable Keystrokes" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "X - Retrive (Costs 10 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "V - Devour (Costs 60 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "3D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
- move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "2D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
- end
- Create_Moves_In_List()
- local mopen = false
- OM.MouseButton1Click:connect(function()
- if not Debounces.UIAction and not mopen then
- Debounces.UIAction = true
- OM.Text = "Hide Move List"
- mopen = true
- Moves:TweenPosition(Ud2(.75, 0, .49, 0),_, "Bounce", .6, true)
- OM:TweenPosition(Ud2(.6, 0, .92, 0),_, "Bounce", .6, true)
- wait(.3)
- Debounces.UIAction = false
- elseif not Debounces.UIAction and mopen then
- Debounces.UIAction = true
- OM.Text = "View Move List"
- mopen = false
- Moves:TweenPosition(Ud2(1, 0, .49, 0),_, "Bounce", .6, true)
- OM:TweenPosition(Ud2(.85, 0, .92, 0),_, "Bounce", .6, true)
- wait(.3)
- Debounces.UIAction = false
- end
- end)
- function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
- local Part = Instance.new(className, parent)
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Transparency = Transparency
- Part.Reflectance = Reflectance
- Part.Material = Material
- Part.Name = Name
- Part.Anchored = true
- Part.CanCollide = false
- Part.Locked = true
- Part.Size = Size
- Part.Position = Position
- Part.Rotation = Rotation
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- local Mesh = Instance.new(MeshClass, Part)
- Mesh.Scale = MeshScale
- if MeshClass == "SpecialMesh" then
- Mesh.MeshId = MeshId
- Mesh.MeshType = MeshType
- end
- return Part, Mesh
- end
- local Holder = CreatePart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
- Holder.Anchored = false
- local HWeld = Inst("Motor6D", RightArm)
- HWeld.Name = "Grip Joint"
- HWeld.Part0 = RightArm
- HWeld.Part1 = Holder
- HWeld.C0 = Cf(0, -1, 0)
- local Holder2 = CreatePart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
- Holder2.Anchored = false
- local HWeld2 = Inst("Motor6D", LeftArm)
- HWeld2.Name = "Grip Joint"
- HWeld2.Part0 = LeftArm
- HWeld2.Part1 = Holder2
- HWeld2.C0 = Cf(0, -1, 0)
- local FrameRate = 1 / 30
- local TimeFrame = 0
- local allowframeloss = false
- local tossremainder = false
- local lastframe = tick()
- ArtificialHB:Fire()
- runServ.Heartbeat:connect(function(s, p)
- TimeFrame = TimeFrame + s
- if TimeFrame >= FrameRate then
- if allowframeloss then
- ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(TimeFrame / FrameRate) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- TimeFrame = 0
- else
- TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- godopthing()
- end))
- local DED = false
- Humanoid.Changed:connect(function()
- if Humanoid.Health < .01 or Humanoid.Parent == nil then
- wait()
- if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then
- print("ded")
- DED = true
- Tekitodos.Parent = workspace
- if Hit_Box and Hit_Box2 then
- Hit_Box.CanCollide = true
- Hit_Box2.CanCollide = true
- end
- debServ:AddItem(Tekitodos, 36)
- end
- end
- if Humanoid.Jump then
- if Debounces.DisableJump then
- Humanoid.Jump = false
- end
- end
- end)
- Player.CharacterRemoving:connect(function()
- if not DED then
- print("ur just gone fam")
- DED = true
- Tekitodos.Parent = workspace
- if Hit_Box and Hit_Box2 then
- Hit_Box.CanCollide = true
- Hit_Box2.CanCollide = true
- end
- debServ:AddItem(Tekitodos, 36)
- end
- end)
- Character.Changed:connect(function()
- if Character.Parent == nil then
- if not DED then
- print("ur just gone fam")
- DED = true
- Tekitodos.Parent = workspace
- if Hit_Box and Hit_Box2 then
- Hit_Box.CanCollide = true
- Hit_Box2.CanCollide = true
- end
- debServ:AddItem(Tekitodos, 36)
- end
- end
- end)
- -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
- RightLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
- repeat
- runServ.Stepped:wait()
- until Handle and Hit_Box and Hit_Box2
- print("Handle and Hitbox created")
- local maxAng = Instance.new("DoubleConstrainedValue")
- maxAng.MaxValue = 300
- maxAng.MinValue = 10
- maxAng.Value = 10
- if MorphInfo[1] then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- maxAng.Value = RootPart.Velocity.Magnitude
- Morphs[4].DesiredAngle = -rad(maxAng.Value)
- Morphs[4].MaxVelocity = rad(5)
- end
- end))
- end
- -------------------------------------------------------------------------------------------------------------------------------------------------------
- function Protector(object)
- if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
- game:GetService("RunService").Stepped:wait()
- if object.Name ~= DecName and Debounces.ProtectionEnabled then
- debServ:AddItem(object, 0)
- if object:IsA("BodyMover") then
- RootPart.Velocity = Vec(0,0,0)
- --just in case m8
- coroutine.resume(coroutine.create(function()
- game:GetService("RunService").Stepped:wait()
- RootPart.Velocity = Vec(0,0,0)
- end))
- --extra protection fam
- end
- end
- end
- end
- function Momentum_Cancel(partfam)
- if partfam ~= nil and Debounces.ProtectionEnabled then
- local function MC()
- if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then
- local stopper = Inst("BodyVelocity", partfam)
- stopper.Name = DecName
- stopper.MaxForce = Vec(huge, huge, huge)
- stopper.Velocity = Vec(1, 1, 1)
- debServ:AddItem(stopper, .05)
- end
- if partfam.Anchored then
- partfam.Anchored = false
- end
- end
- partfam.Changed:connect(MC)
- end
- end
- for _, child in pairs(Character:GetChildren()) do
- if child:IsA("BasePart") then
- child.ChildAdded:connect(Protector)
- child.DescendantAdded:connect(Protector)
- Momentum_Cancel(child)
- end
- end
- for _, child in pairs(Tekitodos:GetChildren()) do
- if child:IsA("BasePart") then
- child.ChildAdded:connect(Protector)
- child.DescendantAdded:connect(Protector)
- end
- end
- function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame)
- local tpart = Instance.new("Part")
- tpart.Parent = F2
- tpart.Transparency = 1
- tpart.Name = "hoi hoi"
- tpart.Anchored = true
- tpart.CanCollide = false
- tpart.Locked = true
- tpart.Size = Vector3.new(.2,.2,.2)
- tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2))
- local bill = Instance.new("BillboardGui")
- bill.Parent = tpart
- bill.AlwaysOnTop = true
- bill.Name = "HUHHHHHNAAAA"
- bill.Size = UDim2.new(6, 0, 3, 0)
- bill.StudsOffset = Vector3.new(0, 1, 0)
- local counter = 0
- local textl = Instance.new("TextLabel")
- textl.Parent = bill
- textl.Name = "WHYYYYYYYY"
- textl.BackgroundTransparency = 1
- textl.Size = UDim2.new(1, 0, 1, 0)
- textl.Font = font
- textl.Text = text
- textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255)
- textl.TextScaled = true
- textl.TextStrokeColor3 = Color3.new(scr/255, scg/255, scb/255)
- textl.TextStrokeTransparency = 0
- coroutine.resume(coroutine.create(function()
- while textl.TextTransparency < 1 do
- swait()
- if bill.StudsOffset.Y >= 5 then
- if counter >= duration then
- textl.TextTransparency = textl.TextTransparency+.15
- textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15
- else
- counter = counter+.1
- end
- else
- bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0)
- end
- end
- debServ:AddItem(bill, 0)
- debServ:AddItem(textl, 0)
- debServ:AddItem(tpart, 0)
- end))
- end
- function Apply_Buff(amount, duration)
- coroutine.resume(coroutine.create(function()
- if amount > 0 and duration > 0 then
- Damage_Buff = Damage_Buff+amount
- MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
- swait(duration/FrameRate)
- Damage_Buff = Damage_Buff-amount
- MakeText("-"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
- elseif duration == 0 then
- Damage_Buff = Damage_Buff+amount
- MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- while true do
- wait(2)
- if Damage_Buff < 1 then
- Damage_Buff = 1
- end
- end
- end))
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function FindHum(parent)
- local hm = nil
- for _, HM in pairs(parent:GetChildren()) do
- if HM:IsA("Humanoid") then
- hm = HM
- end
- end
- return hm
- end
- function Sound(parent, ID, Volume, Pitch, Looped)
- local sound = Inst("Sound", parent)
- sound.SoundId = "http://roblox.com/asset/?id="..ID
- sound.Volume = Volume
- sound.Pitch = Pitch
- sound.Looped = Looped
- sound:Play()
- return sound
- end
- local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, LF, LFD, Comp, DamType, HitEffect, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
- local humanoid = FindHum(Hit.Parent)
- if humanoid and humanoid ~= Humanoid then
- local IsSafe = true
- for _, p in pairs(EnemiesHit) do
- if p[1] == humanoid then
- if p[2] then
- IsSafe = false
- end
- end
- end
- if IsSafe then
- if HitEffect == "None" then
- elseif HitEffect == "Sphere" then
- MagicSphere(Colour1, "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, .1)
- elseif HitEffect == "Blood" then
- for i = 0, rand(6,10), 1 do
- MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
- end
- elseif HitEffect == "L-Blood" then
- for i = 0, rand(6,10), 1 do
- MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 40, 1, .1, 0, .4, 0)
- end
- elseif HitEffect == "B-Blood" then
- MagicSphere(Colour1, "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, .1)
- for i = 0, rand(6,10), 1 do
- MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
- end
- elseif HitEffect == "Slashed" then
- local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
- MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
- MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
- elseif HitEffect == "M-Slashed" then
- for i = 0, rand(6,12) do
- local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
- MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
- MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
- end
- end
- local enemy = nil
- for i, p in pairs(EnemiesHit) do
- if p[1] == humanoid then
- enemy = p
- enemy[2] = true
- table.insert(enemy, i)
- end
- end
- if enemy == nil then
- table.insert(EnemiesHit, {humanoid, true, DamType, #EnemiesHit+1})
- enemy = EnemiesHit[#EnemiesHit]
- end
- if humanoid.Parent.Parent ~= workspace then
- humanoid.Parent.Parent = workspace
- end
- local lastState = enemy[3]
- coroutine.resume(coroutine.create(function()
- swait(Duration/FrameRate)
- enemy[2] = false
- end))
- local Damage = 1
- if IsRan then
- Damage = rand(MinDam, MaxDam)
- else
- Damage = MaxDam
- end
- if Debounces.KeyStrokeEnabled then
- retr.Value = retr.Value+1
- end
- local HadOpHP = false
- if SoEff then
- local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
- debServ:AddItem(HitSound, 6)
- end
- if Comp then
- if humanoid.MaxHealth >= 50000 or humanoid.MaxHealth == 0 then
- if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
- local regen = humanoid.Parent:FindFirstChild("Health")
- if regen then
- debServ:AddItem(regen, 0)
- end
- elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
- humanoid.MaxHealth = 100
- HadOpHP = true
- else
- Damage = Damage*(humanoid.MaxHealth/100)
- end
- end
- else
- if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
- local regen = humanoid.Parent:FindFirstChild("Health")
- if regen then
- debServ:AddItem(regen, 0)
- end
- elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
- humanoid.MaxHealth = 100
- HadOpHP = true
- end
- end
- if Damage_Buff > 0 then
- Damage = Damage*Damage_Buff
- end
- if ObjVals.Awakened and humanoid.Health > 0 then
- if humanoid.Health - Damage <= 0 then
- Apply_Buff(.05, 60*2)
- end
- end
- humanoid.Health = humanoid.Health-Damage
- coroutine.resume(coroutine.create(function()
- if not HitCount[1] then
- HitCount[2] = HitCount[2]+1
- HitCount[3] = HitCount[3]+Damage
- if HitCount[2] >= 2 then
- HitCount[1] = true
- HC:TweenPosition(Ud2(.91, 0, .35, 0), _, "Linear", .01, true)
- local timer = HitCount[4]
- while timer[1] > 0 do
- swait(.01/FrameRate)
- timer[1] = timer[1]-.1
- HCBB.Size = Ud2(timer[1]/timer[2], 0, 1, 0)
- HCBB.Position = Ud2((((-timer[2]+timer[1])*-1)/timer[2])/2, 0, 0, 0)
- HCH.Text = HitCount[2].." Hits"
- HCTD.Text = HitCount[3]
- end
- HC:TweenPosition(Ud2(1, 0, .35, 0), _, "Linear", .3, true)
- HitCount[1] = false
- timer[1] = timer[2]
- HitCount[2] = 0
- HitCount[3] = 0
- end
- else
- HitCount[2] = HitCount[2]+1
- HitCount[3] = HitCount[3]+Damage
- local timer = HitCount[4]
- timer[1] = timer[2]
- end
- end))
- if Damage ~= 0 then
- if Damage >= (humanoid.MaxHealth/5) then
- --Crit hit boi
- MakeText("-"..Damage.."", "SciFi", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
- else
- local mtc = BC(Colour1).Color
- MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)
- end
- end
- if LF == true then
- if LFD < 1 then
- LFD = 2
- end
- Humanoid.Health = Humanoid.Health+(Damage/LFD)
- MakeText("+"..(Damage/LFD), FONT, .2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
- end
- if HKB and DamType ~= "SkyRocket" and DamType ~= "Knockdown2" then
- if Property.Name ~= "Point" then
- local KBCF = Cf(Hit.Position, Property.Position)
- Hit.Velocity = KBCF.lookVector*-Knockback
- else
- Hit.Velocity = Property.CFrame.lookVector*Knockback
- end
- end
- if DamType == "Normal" then
- coroutine.resume(coroutine.create(function()
- repeat swait() until not enemy[2]
- if enemy[3] == lastState or enemy[3] == "Cancel" then
- table.remove(EnemiesHit, enemy[4])
- end
- end))
- elseif DamType == "Stun" then
- MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
- local pos = Inst("BodyPosition", Hit)
- pos.MaxForce = Vec(huge,huge,huge)
- pos.Position = Hit.Position
- local gy = Inst("BodyGyro", Hit)
- gy.MaxTorque = Vec(100, 100, 100)
- gy.CFrame = Hit.CFrame
- debServ:AddItem(pos, (Duration*10))
- debServ:AddItem(gy, (Duration*10))
- coroutine.resume(coroutine.create(function()
- local pro = {Property.Name, Property.CFrame, Property.Position}
- repeat swait() until pos.Parent == nil or enemy[3] == "Cancel"
- if HKB then
- if pro[1] ~= "Point" then
- local KBCF = Cf(Hit.Position, pro[3])
- Hit.Velocity = KBCF.lookVector*-Knockback
- else
- Hit.Velocity = pro[2].lookVector*Knockback
- end
- end
- if enemy[3] == "Cancel" or enemy[3] == lastState then
- debServ:AddItem(pos, 0)
- debServ:AddItem(gy, 0)
- table.remove(EnemiesHit, enemy[4])
- end
- end))
- elseif DamType == "Knockdown" then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- coroutine.resume(coroutine.create(function()
- repeat swait() until not enemy[2]
- if enemy[3] == lastState or enemy[3] == "Cancel" then
- table.remove(EnemiesHit, enemy[4])
- end
- end))
- elseif DamType == "Knockdown2" then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- local fall = Inst("BodyGyro", Hit)
- fall.Name = "MadeFor"..Hit.Parent.Name
- fall.MaxTorque = Vec(huge, 0, huge)
- fall.CFrame = Cf() * Euler(rad(90), 0, 0)
- fall.P = 30000
- if Property.Name ~= "Point" then
- local KBCF = Cf(Hit.Position, Property.Position)
- Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, -Knockback[2], 0)
- else
- Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, -Knockback[2], 0)
- end
- coroutine.resume(coroutine.create(function()
- local ti = 0
- repeat
- ti = ti+.1
- wait(.3)
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- until ti >= (Duration*3) or enemy[3] == "Cancel"
- debServ:AddItem(fall, 0)
- if enemy[3] == lastState or enemy[3] == "Cancel" then
- table.remove(EnemiesHit, enemy[4])
- end
- humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
- end))
- elseif DamType == "SkyRocket" then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- if Property.Name ~= "Point" then
- local KBCF = Cf(Hit.Position, Property.Position)
- Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, Knockback[2], 0)
- else
- Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, Knockback[2], 0)
- end
- coroutine.resume(coroutine.create(function()
- repeat swait() until not enemy[2]
- if enemy[3] == lastState or enemy[3] == "Cancel" then
- table.remove(EnemiesHit, enemy[4])
- end
- end))
- elseif DamType == "FreezeStun" then
- MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
- coroutine.resume(coroutine.create(function()
- local ti = 0
- local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
- if not h then
- h = Hit
- end
- local p = h.Position
- local pos = Inst("BodyPosition", h)
- pos.MaxForce = Vec(huge,huge,huge)
- pos.Position = p
- local r = {0, 1}
- repeat
- if r[1] >= r[2] then
- MagicRing2("Bright yellow", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
- r[1] = 0
- else
- r[1] = r[1]+.1
- end
- ti = ti+.1
- for _, p in pairs(humanoid.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = true
- end
- end
- if not pos.Parent then
- pos = Inst("BodyPosition", h)
- pos.MaxForce = Vec(huge,huge,huge)
- pos.Position = p
- end
- wait(.3)
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- until ti >= (Duration*5) or enemy[3] == "Cancel"
- for _, p in pairs(humanoid.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = false
- end
- end
- debServ:AddItem(pos, 0)
- if enemy[3] == lastState or enemy[3] == "Cancel" then
- table.remove(EnemiesHit, enemy[4])
- end
- end))
- elseif DamType == "KnockDownFreezeStun" then
- --local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true)
- MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
- coroutine.resume(coroutine.create(function()
- local ti = 0
- local scf = nil
- local IL = {Character, Hit.Parent}
- local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true)
- if Ground then
- Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0)
- scf = Cf(Pos) * Euler(rad(-90), 0, 0)
- end
- local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
- if not h then
- h = Hit
- end
- local p = h.Position
- local pos = Inst("BodyPosition", h)
- pos.MaxForce = Vec(huge,huge,huge)
- pos.Position = p
- local r = {0, 1}
- repeat
- if r[1] >= r[2] then
- MagicRing2("New Yeller", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
- r[1] = 0
- else
- r[1] = r[1]+.1
- end
- ti = ti+.1
- for _, p in pairs(humanoid.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = true
- end
- end
- if not pos.Parent then
- pos = Inst("BodyPosition", h)
- pos.MaxForce = Vec(huge,huge,huge)
- pos.Position = p
- end
- Hit.CFrame = scf
- wait(.3)
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- until ti >= (Duration*4) or enemy[3] == "Cancel"
- for _, p in pairs(humanoid.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = false
- end
- end
- debServ:AddItem(pos, 0)
- if enemy[3] == lastState or enemy[3] == "Cancel" then
- table.remove(EnemiesHit, enemy[4])
- end
- end))
- end
- if HDrag then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- local pos = Inst("BodyPosition", Hit)
- pos.MaxForce = Vec(huge, huge, huge)
- pos.Position = Drag_To_Part.Position
- local d = Inst("NumberValue", pos)
- d.Name = "Duration"
- d.Value = DragDuration
- table.insert(DragTable, pos)
- end
- if HadOpHP then
- coroutine.resume(coroutine.create(function()
- wait()
- Damage = Damage*2
- humanoid.Health = humanoid.Health-Damage
- print("rekted boi")
- MakeText("-"..Damage.."", "Bodoni", .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
- end))
- end
- end
- end
- end
- function FindNearestHumanoidPart(Position, range)
- local Dis = range
- local Par = nil
- local Noid = nil
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- if hum and hum ~= Humanoid then
- for _, p in pairs(hum.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- local mag = (p.Position - Position).magnitude
- if mag <= Dis then
- Par = p
- Dis = mag
- Noid = hum
- end
- end
- end
- end
- end
- return Par, Noid
- end
- function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
- local Dis = range
- local Par = nil
- local Noid = nil
- local function CheckIfListed(h)
- local safe = true
- for _, p in pairs(IgnoreList) do
- if p == h then
- safe = false
- end
- end
- return safe
- end
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- if hum and hum ~= Humanoid then
- local safe = CheckIfListed(hum)
- if safe then
- for _, p in pairs(hum.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
- if mag <= Dis then
- Par = p
- Dis = mag
- Noid = hum
- end
- end
- end
- end
- end
- end
- return Par, Noid
- end
- function FindAllNearestHumanoids(Position, Range)
- local NearestHumanoids = {}
- local function CheckIfListed(h)
- local listed = false
- for i,hu in pairs(NearestHumanoids) do
- if hu[1] == h then
- listed = true
- end
- end
- return listed
- end
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- local listed = CheckIfListed(hum)
- if hum and hum ~= Humanoid and not listed then
- local Dis = Range
- local Par = nil
- for _, p in pairs(hum.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
- if mag <= Dis then
- Par = p
- Dis = mag
- end
- end
- end
- if Par then
- table.insert(NearestHumanoids, {hum, Par})
- end
- end
- end
- return NearestHumanoids
- end
- function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
- local NearestHumanoids = {}
- local function CheckIfListedInNH(h)
- local listed = false
- for i,hu in pairs(NearestHumanoids) do
- if hu[1] == h then
- listed = true
- end
- end
- return listed
- end
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- local function CheckIfListed(h)
- local safe = true
- for _, p in pairs(IgnoreList) do
- if p == h then
- safe = false
- end
- end
- return safe
- end
- local safe = CheckIfListed(hum)
- local listed = CheckIfListedInNH(hum)
- if hum and hum ~= Humanoid and safe and not listed then
- local Dis = Range
- local Par = nil
- for _, p in pairs(hum.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
- if mag <= Dis then
- Par = p
- Dis = mag
- end
- end
- end
- if Par then
- table.insert(NearestHumanoids, {hum, Par})
- end
- end
- end
- return NearestHumanoids
- end
- function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, dur, hd, dd, soe, soid, sopit, sovol)
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- if hum and hum ~= Humanoid then
- local Dis = range
- local Par = nil
- for _, p in pairs(hum.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- local mag = ((p.Position - Part.Position).magnitude)-(p.Size.Magnitude/2)
- if mag <= Dis then
- Par = p
- Dis = mag
- end
- end
- end
- if Par then
- DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, Part, dur, hd, dd, soe, soid, sopit, sovol)
- end
- end
- end
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function Triangle(a, b, c, tcol, tmat)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- return
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Inst('WedgePart', F3)
- w1.Material = tmat
- w1.BrickColor = BC(tcol)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vec(0.2, width, len1)
- w1.Size = sz
- local sp = Inst("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vec(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Transparency = 0.7
- debServ:AddItem(w1,25)
- coroutine.resume(coroutine.create(function()
- for t = .7, 1.045, .045 do
- runServ.Stepped:wait()
- w1.Transparency = t
- end
- debServ:AddItem(w1, 0)
- end))
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Inst('WedgePart', F3)
- w2.Material = tmat
- w2.BrickColor = BC(tcol)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vec(0.2, width, len2)
- w2.Size = sz
- local sp = Inst("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vec(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Transparency = 0.7
- debServ:AddItem(w2,25)
- coroutine.resume(coroutine.create(function()
- for t = .7, 1.045, .045 do
- runServ.Stepped:wait()
- w2.Transparency = t
- end
- debServ:AddItem(w2, 0)
- end))
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Bringer()
- for i, d in pairs(DragTable) do
- if d then
- if d:IsA("BodyPosition") then
- local tem = d:FindFirstChild("Time")
- if not tem then
- tem = Inst("NumberValue", d)
- tem.Name = "Time"
- tem.Value = 0
- end
- local Dur = d:FindFirstChild("Duration")
- if not Dur then
- Dur = Inst("NumberValue", d)
- Dur.Name = "Duration"
- Dur.Value = 1.5
- end
- if tem.Value < Dur.Value then
- tem.Value = tem.Value+.1
- d.P = 20000
- d.Position = Drag_To_Part.Position
- else
- debServ:AddItem(tem, 0)
- debServ:AddItem(Dur, 0)
- debServ:AddItem(d, 0)
- table.remove(DragTable, i)
- end
- end
- end
- end
- end
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- local cf = cframe
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- cf = cf * Cf(xInc, yInc, zInc)
- part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- local cf = cframe
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- cf = cf * Cf(xInc, yInc, zInc)
- part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- local cf = cframe
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- cf = cf * Cf(xInc, yInc, zInc)
- part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- local cf = cframe
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- cf = cf * Cf(xInc, yInc, zInc)
- part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
- mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
- local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
- part.CFrame = cframe
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(part, 30)
- debServ:AddItem(mesh, 30)
- while part.Transparency < 1 do
- runServ.Stepped:wait()
- part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
- part.Transparency = part.Transparency+Delay
- end
- debServ:AddItem(part, 0)
- debServ:AddItem(mesh, 0)
- end))
- end
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- function StopRBLXAnims()
- for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
- anim:Stop()
- anim:Destroy()
- end
- end
- function EquipAnim()
- Humanoid.WalkSpeed = 0
- Animate.Disabled = true
- Debounces.Equipping = true
- StopRBLXAnims()
- RightShoulder.MaxVelocity = 5
- LeftShoulder.MaxVelocity = 5
- RightHip.MaxVelocity = 5
- LeftHip.MaxVelocity = 5
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- Debounces.DisableJump = true
- WepWeld.Part0 = Holder
- WepWeld.Part1 = Handle
- WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
- WepWeld.C1 = Cf() * Euler(0, rad(180), 0)
- LeftShoulder.Part0 = nil
- LeftShoulder.Part1 = nil
- RightShoulder.Part0 = nil
- RightShoulder.Part1 = nil
- FLeftShoulder.Part0 = Torso
- FLeftShoulder.Part1 = LeftArm
- FLeftShoulder.C0 = NLSC0
- FLeftShoulder.C1 = NLSC1
- FRightShoulder.Part0 = Torso
- FRightShoulder.Part1 = RightArm
- FRightShoulder.C0 = NRSC0
- FRightShoulder.C1 = NRSC1
- RootJoint.Part0 = nil
- RootJoint.Part1 = nil
- FRootJoint.Part0 = RootPart
- FRootJoint.Part1 = Torso
- FRootJoint.C0 = NRJC0
- FRootJoint.C1 = NRJC1
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = NLHC0
- FLeftHip.C1 = NLHC1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = NRHC0
- FRightHip.C1 = NRHC1
- FRootJoint.C0= Cf(0, 50, 0)
- FRootJoint.C1= Cf(0, 0, 0)
- wait(.2)
- for i = 0, .5, .1 do
- swait()
- local AnimSpeed = .6
- --HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- --HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- --WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- --WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(30)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(50),0,rad(-6)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(30),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.8,0)*Euler(rad(-50),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-40),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(20),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
- end
- local groundC = "White"
- local groundM = "SmoothPlastic"
- local ground, _, _, material = workspace:FindPartOnRay(Ray.new(RootPart.Position, (RootPart.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 999),Character, true, true)
- if ground then
- groundC = ground.BrickColor.Name
- groundM = material
- end
- MagicWave(groundC, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .2, .4, 2.2, .6, 2.2, .08)
- MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .6, .6, .1, 4.2, 4.2, .2, .08)
- MagicSphere(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 6, 6, 6, 20.2, 20.2, 20.2, .04)
- MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 1, 1, .1, 4, 4, .2, .04)
- MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .8, .8, .1, 4, 4, .2, .04)
- MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .6, .6, .1, 4, 4, .2, .04)
- MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .4, .1, 4, 4, .2, .04)
- MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .2, .2, .1, 4, 4, .2, .04)
- MagniDamage(RootPart, 25, true, 21, 22, true, 80, false, 0, true, "Knockdown", "Blood", .1, false, 0, true, HitSounds.Blunt.Med, 1, .5)
- local SlamS = Sound(RootPart, "142070127", 1, 1, false)
- debServ:AddItem(SlamS, 3)
- for i = 0, rand(10, 15), 1 do
- local size = rand(1, 5)
- local part = CreatePart("Part", F3, groundC, groundM, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
- part.CFrame = RootPart.CFrame * Cf(rand(-15, 15), -3, rand(-15, 15)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
- coroutine.resume(coroutine.create(function()
- wait(2)
- for t = 0, 1, .1 do
- runServ.Stepped:wait()
- part.Transparency = t
- end
- debServ:AddItem(part, 0)
- end))
- end
- wait(2)
- for i = 0, 3, .1 do
- swait()
- local AnimSpeed = .1
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-30),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- end
- chatServ:Chat(Head, "Let's get started.", 2)
- wait(.5)
- CurrentSpeed[1] = 8
- Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
- Humanoid.JumpPower = 90
- Debounces.Equipped = true
- Debounces.Equipping = false
- Debounces.DisableJump = false
- end
- function ClickCombo()
- Debounces.Attacking = true
- if Mode == 0 then
- elseif Mode == 1 then
- if Attack_Num == 1 then
- Attack_Num = 2
- for i = 0, 1, .1 do
- swait()
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- local slash = Sound(Handle, "234365573", 1, .6, false)
- debServ:AddItem(slash, 3)
- c1 = nil
- c2 = nil
- RootPart.Velocity = RootPart.CFrame.lookVector*50
- local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
- local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
- for i = 0, .8, .1 do
- swait()
- local x = Hit_Box
- c2 = x.CFrame*Cf(0, .1, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 5
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- hit:disconnect()
- hit2:disconnect()
- elseif Attack_Num == 2 then
- Attack_Num = 3
- for i = 0, 1, .1 do
- swait()
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(120)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-100),0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.35,-.2)*Euler(rad(30),0,rad(20)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,rad(-10),rad(-50)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(70),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.3)*Euler(rad(4),rad(-30),rad(8)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- local slash = Sound(Handle, "234365549", 1, .8, false)
- debServ:AddItem(slash, 3)
- c1 = nil
- c2 = nil
- RootPart.Velocity = RootPart.CFrame.lookVector*60
- local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
- local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
- for i = 0, .8, .1 do
- swait()
- local x = Hit_Box
- c2 = x.CFrame*Cf(0, .1, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 5
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-10),0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-30),0,rad(-25)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(30)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-20),rad(-30),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(-10),rad(10)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,0)*Euler(rad(16),rad(30),rad(-10)), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- hit:disconnect()
- hit2:disconnect()
- elseif Attack_Num == 3 then
- Attack_Num = 4
- Humanoid.WalkSpeed = 4
- Debounces.DisableJump = true
- local swing = Sound(RightLeg, "169445092", .7, .8, false)
- debServ:AddItem(swing, 3)
- for i = 0, 1.2, .1 do
- swait()
- MagniDamage(RightLeg, 4, true, 4, 5, false, {0, 52}, false, 0, false, "SkyRocket", "None", .5, false, 0, true, HitSounds.Sharp.Small, 1, .5)
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-25),0,rad(12)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-25),0,rad(-12)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.4)*Euler(rad(130),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-22),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- local swing = Sound(RightLeg, "169445073", 1.2, .8, false)
- debServ:AddItem(swing, 3)
- for i = .5, 0, -.1 do
- swait()
- MagniDamage(RightLeg, i*8, false, 0, 0, false, {1, 4}, false, 0, true, "Knockdown2", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1, .5)
- if i <= .3 then
- Humanoid.WalkSpeed = 0
- end
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-5),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-30),0,rad(12)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-30),0,rad(-12)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.6)*Euler(rad(22),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(12),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- local ground = workspace:FindPartOnRay(Ray.new(RightLeg.Position, (RightLeg.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 2),Character, true, true)
- if ground then
- local SlamS = Sound(RightLeg, "142070127", 1, 1, false)
- debServ:AddItem(SlamS, 3)
- MagicWave(ground.BrickColor.Name, "SmoothPlastic", RightLeg.CFrame * Cf(0, -.8, 0), .1, .1, .1, .5, .1, .5, .08)
- MagniDamage(RightLeg, 5, true, 5, 6, false, {20, -20}, false, 0, true, "Knockdown2", "L-Blood", .2, false, 0, true, "440145223", 1.3, .5)
- swait(.2/FrameRate)
- else
- MagniDamage(RightLeg, 9, true, 1, 2, false, {0, 10}, false, 0, true, "Knockdown2", "Blood", .2, false, 0, true, HitSounds.Sharp.Small, 1, .5)
- swait(.5/FrameRate)
- end
- Debounces.DisableJump = false
- Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
- elseif Attack_Num == 4 then
- Attack_Num = 1
- Humanoid.WalkSpeed = 5
- Debounces.DisableJump = true
- for i = 0, 1.2, .1 do
- swait()
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,.6)*Euler(rad(0),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.4,-.4)*Euler(rad(160),0,0), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.3,0.8,-.95)*Euler(rad(130),0,rad(50)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(40)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(-5),0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(20),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- local slash = Sound(Handle, "234365549", 1, .5, false)
- debServ:AddItem(slash, 3)
- c1 = nil
- c2 = nil
- local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
- local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
- Humanoid.WalkSpeed = 0
- for i = 0, .5, .1 do
- swait()
- local x = Hit_Box2
- c2 = x.CFrame*Cf(0, .1, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 5
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(150),0,rad(-40)), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-40)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(0,rad(60),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-50),rad(0),0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(10),rad(0),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- hit:disconnect()
- hit2:disconnect()
- local ground, pos = workspace:FindPartOnRay(Ray.new(Hit_Box.Position, (Hit_Box.CFrame * Euler(0, rad(-90), 0)).lookVector.Unit * 2), Character, true, true)
- if ground then
- local SlamS = Sound(Hit_Box, "157878578", .3, 1.5, false)
- debServ:AddItem(SlamS, 3)
- MagicWave(ground.BrickColor.Name, "SmoothPlastic", Cf(pos), .3, .3, .3, 1, .5, 1, .08)
- MagniDamage(Hit_Box, 7, true, 6, 7, true, 50, false, 0, true, "Normal", "Blood", .1, false, 0, true, "440145223", 1.3, .5)
- for i = 0, rand(6, 12), 1 do
- local size = rand(.2, .8)
- local part = CreatePart("Part", F3, ground.BrickColor.Name, ground.Material.Name, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
- part.CFrame = Cf(pos) * Cf(rand(-5, 5), 0, rand(-5, 5)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
- coroutine.resume(coroutine.create(function()
- wait(2)
- for t = 0, 1, .1 do
- runServ.Stepped:wait()
- part.Transparency = t
- end
- debServ:AddItem(part, 0)
- end))
- end
- swait(.2/FrameRate)
- else
- swait(.4/FrameRate)
- end
- Debounces.DisableJump = false
- Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
- end
- elseif Mode == 2 then
- elseif Mode == 3 then
- elseif Mode == 4 then
- end
- Debounces.Attacking = false
- coroutine.resume(coroutine.create(function()
- if Attack_Num ~= 1 then
- local ln = Attack_Num
- for i = 0, 20, .1 do
- runServ.Stepped:wait()
- if Attack_Num ~= ln then
- --print("aa, u cliked!")
- break
- end
- end
- if Attack_Num == ln then
- --print("ur slow fam")
- Attack_Num = 1
- end
- end
- end))
- end
- function BlossomingDoom()
- if retr.Value >= 15 then
- Debounces.Attacking = true
- Debounces.DisableJump = true
- retr.Value = retr.Value-15
- local released = false
- local attacking = false
- local bcount = {0, 1}
- Mouse.KeyUp:connect(function(key)
- if key == "z" then
- released = true
- end
- end)
- Humanoid.WalkSpeed = 0
- coroutine.resume(coroutine.create(function()
- while not attacking do
- Humanoid.WalkSpeed = 0
- swait()
- local AnimSpeed = .4
- change = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(50+2*cos(sine/6))), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-50-2*cos(sine/6))), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/6)),0,rad(40)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1-.1*cos(sine/20),0)*Euler(rad(17),0,rad(5)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(12),0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7-.1*cos(sine/20),0)*Euler(rad(24),0,rad(-10)), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-25),0), AnimSpeed)
- end
- end))
- swait(.1/FrameRate)
- if retr.Value > 0 then
- repeat
- swait()
- bcount[1] = bcount[1]+.1
- if bcount[1] >= 2 then
- bcount[2] = bcount[2]+1
- bcount[1] = 0
- end
- if bcount[2] > 1 then
- retr.Value = retr.Value-.4
- for i = 0, rand(3,6), 1 do
- MagicSphere4(Colour1, "Neon", (Hit_Box2.CFrame * Cf(-.5, 0, 0)) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .8, 8, .8, .2, 0, 3, 0)
- end
- if rand(1, 4) == 4 then
- MagicSphere(Colour1, "Neon", Hit_Box2.CFrame * Cf(-.5, 0, 0), 2, 2, 2, 4, 4, 4, .1)
- end
- end
- until released or retr.Value == 0 or bcount[2] >= 6
- end
- attacking = true
- RootPart.Velocity = RootPart.CFrame.lookVector*-30
- local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
- local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
- c1 = nil
- c2 = nil
- local slash = Sound(Handle, "234365573", 1, 1.1, false)
- debServ:AddItem(slash, 3)
- chatServ:Chat(Head, "Blossoming Doom!", 2)
- for i = 0, .5, .1 do
- swait()
- local x = Hit_Box2
- c2 = x.CFrame*Cf(0, .1, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 5
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(170),0,rad(10)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-20)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(20)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(10),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(20),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-15),0,rad(5)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-8),0,rad(-10)), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-20),0), AnimSpeed)
- end
- local look = RootPart.CFrame
- local function Blossom(num)
- coroutine.resume(coroutine.create(function()
- local ed = bcount[2]
- MagicRing2(Colour1, "Neon", look * Cf(0, -3, -6*num) * Euler(rad(90), 0, 0), 1, 1, 1, 1.5, 1.5, 0, .1)
- local orb = CreatePart("Part", F3, Colour1, "Neon", .5, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(6, 6, 6), "", "Sphere")
- orb.CFrame = look * Cf(0, -3, -6*num)
- orb.Anchored = false
- orb.CanCollide = false
- local lau = Sound(orb, 233091161, 1, .8, false)
- debServ:AddItem(lau, 3)
- local vel = Inst("BodyVelocity", orb)
- vel.MaxForce = Vec(0, huge, 0)
- vel.Velocity = Vec(0, 50, 0)
- for i = .5, 1.025, .025 do
- swait()
- MagniDamage(orb, 5, false, 0, .1, false, {0, 65}, false, 0, true, "SkyRocket", "None", 0, false, 0, true, HitSounds.Sharp.Small, 1.4, .4)
- orb.Transparency = i
- MagicBlock(Colour2, "SmoothPlastic", orb.CFrame , 15, 15, 15, 4, 4, 4, .1)
- end
- orb.Anchored = true
- MagicSphere(Colour1, "Neon", orb.CFrame , 50, 50, 50, 10, 10, 10, .1)
- MagniDamage(orb, 20, false, 0, 8*(ed/3), false, {50, 30}, true, 4, true, "SkyRocket", "B-Blood", 0, false, 0, true, "440145223", 1.3, .5)
- for i = 0, rand(10,12), 1 do
- MagicPettles(Colour1, "Neon", orb.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .15, 10, .15, .1, 4, .1, .04, 0, 2, 0)
- end
- local boom = Sound(orb, "233091183", .6, .8, false)
- debServ:AddItem(boom, 3)
- debServ:AddItem(orb, 3)
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, bcount[2], 1 do
- Blossom(i)
- swait(.2/FrameRate)
- end
- end))
- hit:disconnect()
- hit2:disconnect()
- swait(.5/FrameRate)
- Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
- Debounces.Attacking = false
- Debounces.DisableJump = false
- end
- end
- function Devour()
- if retr.Value >= 60 then
- Debounces.Attacking = true
- Debounces.DisableJump = true
- retr.Value = retr.Value-60
- local released = false
- local attacking = false
- local ed = {0, 1}
- Mouse.KeyUp:connect(function(key)
- if key == "v" then
- released = true
- end
- end)
- for i = 0, 1, .1 do
- Humanoid.WalkSpeed = 0
- swait()
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(75)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-20)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(60)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
- end
- chatServ:Chat(Head, "Awaken..", 2)
- ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
- ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
- coroutine.resume(coroutine.create(function()
- for i = 0, .85, .07 do
- swait()
- ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
- ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
- end
- end))
- for i = 0, .9, .1 do
- swait()
- ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
- ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
- end
- Humanoid.WalkSpeed = 3
- if not released and retr.Value > 0 then
- repeat swait()
- ed[1] = ed[1]+.1
- if ed[1] >= 3 then
- ed[2] = ed[2]+1
- ed[1] = 0
- end
- retr.Value = retr.Value-0.5
- if Current_Anim == "Idle" then
- local AnimSpeed = .4
- change = .5
- HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-6),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8-.1*cos(sine/20),.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9-.1*cos(sine/20),.5)*Euler(0,rad(50),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
- elseif Current_Anim == "Dashing" then
- local AnimSpeed = .4
- change = .5
- HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10+10*cos(sine/5))), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5-10*cos(sine/5)),0,0), AnimSpeed)
- end
- until released or retr.Value == 0 or ed[2] >= 4
- end
- ObjVals.M1.DesiredAngle = rad(35)
- ObjVals.M1.MaxVelocity = rad(2.5)
- ObjVals.M2.DesiredAngle = rad(-35)
- ObjVals.M2.MaxVelocity = rad(2.5)
- local rawr = Sound(Handle, 511715134, 1, 1.5, false)
- debServ:AddItem(rawr, 3)
- chatServ:Chat(Head, "And..", 2)
- ObjVals.Awakened = true
- for i = 0, 3, .1 do
- Humanoid.WalkSpeed = 0
- swait()
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
- end
- ObjVals.M1.DesiredAngle = rad(0)
- ObjVals.M1.MaxVelocity = rad(.15)
- ObjVals.M2.DesiredAngle = rad(0)
- ObjVals.M2.MaxVelocity = rad(.15)
- local point = CreatePart("Part", F2, "White", "SmoothPlastic", 1, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
- point.Anchored = false
- point.CanCollide = false
- local w = Inst("Weld", point)
- w.Part0 = RootPart
- w.Part1 = point
- w.C0 = Cf(-.5, .4, -6)
- chatServ:Chat(Head, "Devour!", 2)
- for i = 1, 0, -.1 do
- MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, .5) * Euler(rad(-25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
- MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, .5) * Euler(rad(-25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
- MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, -.5) * Euler(rad(25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
- MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, -.5) * Euler(rad(25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
- RootPart.Velocity = RootPart.CFrame.lookVector*80
- Humanoid.WalkSpeed = 0
- swait()
- if i > 0.1 then
- MagniDamage(point, 4, false, 0, 0, true, 75, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
- else
- MagniDamage(point, 6, false, 0, 0, true, -10, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
- end
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(90)), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.15,0)*Euler(0,0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3)), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- RootPart.Velocity = RootPart.CFrame.lookVector*0
- ObjVals.M1.MaxVelocity = rad(4)
- ObjVals.M2.MaxVelocity = rad(4)
- repeat swait() until ObjVals.M1.CurrentAngle < 0.2 and ObjVals.M2.CurrentAngle < 0.2
- MagicSphere(Colour1, "Neon", point.CFrame , 30, 30, 30, 5, 5, 5, .05)
- MagicRing2(Colour1, "Neon", point.CFrame * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
- for i = 0, rand(10,12), 1 do
- MagicPettles(Colour1, "Neon", point.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
- end
- local slam = Sound(Handle, 383635050, .4, 1.5, false)
- debServ:AddItem(slam, 3)
- repeat swait()
- MagniDamage(point, 8, false, 0, 25*ed[2], true, 110, true, 3, true, "Stun", "B-Blood", .3, false, 0, true, HitSounds.Body.Blood, 1.3, .5)
- until ObjVals.M1.CurrentAngle == 0 and ObjVals.M2.CurrentAngle == 0
- ObjVals.Awakened = false
- debServ:AddItem(point, 0)
- coroutine.resume(coroutine.create(function()
- for i = .85, 0, -.07 do
- swait()
- ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
- ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
- end
- end))
- for i = .9, 0, -.1 do
- swait()
- ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
- ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
- end
- ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
- ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
- ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
- ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
- swait(.6/FrameRate)
- Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
- Debounces.Attacking = false
- Debounces.DisableJump = false
- end
- end
- function Retrive()
- swait(.05/FrameRate)
- local ang = 0
- local k = Mouse.KeyDown:connect(function(key)
- if key == "s" then
- ang = 45
- elseif key == "w" and Current_Anim == "Falling" then
- ang = -45
- end
- end)
- swait(.05/FrameRate)
- if retr.Value >= 10 and MCD.Retrive[1] >= MCD.Retrive[2] then
- Debounces.Attacking = true
- Debounces.DisableJump = true
- retr.Value = retr.Value-10
- Humanoid.WalkSpeed = 0
- for i = 0, 1.5, .1 do
- swait()
- RootPart.Velocity = Vec(0, 0, 0)
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6+ang),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
- end
- k:disconnect()
- for i = 0, .5, .1 do
- swait()
- RootPart.Velocity = Vec(0, 0, 0)
- local AnimSpeed = .55
- HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- MagicRing2("White", "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 1, 1, .1, 1, 1, .1, .07)
- local l = Inst("Part", F2)
- l.Anchored = true
- l.CanCollide = false
- l.Locked = true
- l.Size = Vec(3.2,3.2,.2)
- l.Transparency = 1
- l.Position = Handle.Position
- l.Rotation = RootPart.Rotation
- local v = Inst("BodyVelocity", l)
- v.MaxForce = Vec(huge, huge, huge)
- local lo = (l.CFrame * Euler(rad(ang), 0, 0)).lookVector
- v.Velocity = lo*20
- coroutine.resume(coroutine.create(function()
- swait(.2/FrameRate)
- MagicRing2(Colour1, "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 2, 2, .1, 1, 1, .1, .07)
- local bo = Sound(Handle, "144699494", 1, 1.5, false)
- debServ:AddItem(bo, 3)
- v.Velocity = lo*120
- end))
- WepWeld.Part0 = l
- WepWeld.Part1 = Handle
- WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
- l.Anchored = false
- local gg = Inst("BodyGyro", l)
- gg.MaxTorque = Vec(0, 0, 0)
- gg.CFrame = l.CFrame
- gg.MaxTorque = Vec(0, 100, 0)
- local throw = Sound(Holder, "166423113", 1, .4, false)
- debServ:AddItem(throw, 3)
- local look = (RootPart.CFrame * Euler(rad(ang), 0, 0)).lookVector
- if Current_Anim ~= "Falling" then
- look = RootPart.CFrame.lookVector
- end
- local s = -120
- RootPart.Velocity = look*s
- local hit = {false, false, {nil, nil}}
- local timer = {0, 10}
- Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
- repeat swait()
- if s >= 0 then
- Mode0Anims()
- else
- s = s+6
- RootPart.Velocity = look*s
- end
- timer[1] = timer[1]+.1
- local part, pos = workspace:FindPartOnRay(Ray.new(l.Position, l.CFrame.lookVector.Unit * -5.5), Character, true, true)
- if part and not hit[1] then
- local noid = FindHum(part.Parent)
- if noid then
- chatServ:Chat(Head, "You're mine!", 2)
- hit[1] = true
- hit[2] = true
- local h = hit[3]
- h[1] = noid
- h[2] = part
- DamageFunction(part, true, 8, 10, false, 0, false, 0, true, "FreezeStun", "B-Blood", RootPart, .21, false, _, true, HitSounds.Blunt.Med, 1.4, .4)
- Debounces.KeyStrokeEnabled = true
- else
- if part.CanCollide == true then
- local wh = Sound(Handle, "247879481", 1, .8, false)
- debServ:AddItem(wh, 3)
- hit[1] = true
- end
- end
- end
- until hit[1] or timer[1] >= timer[2] or Handle.Position.Y < -250
- Humanoid.WalkSpeed = 0
- Handle.Anchored = true
- WepWeld.Part0 = nil
- WepWeld.Part1 = Handle
- WepWeld.C0 = Cf() * Euler(0, 0, 0)
- debServ:AddItem(l, 0)
- debServ:AddItem(v, 0)
- debServ:AddItem(gg, 0)
- Handle.Velocity = Vec(0, 0, 0)
- local other = false
- coroutine.resume(coroutine.create(function()
- repeat swait()
- if InputCommand == "42642626D" and retr.Value >= 55 then
- other = true
- Debounces.Successful_KeyStroke = true
- Debounces.KeyStrokeEnabled = false
- end
- until other or not Debounces.KeyStrokeEnabled
- end))
- if hit[1] then
- local bp = Inst("BodyPosition", RootPart)
- bp.Name = DecName
- bp.Position = RootPart.Position
- bp.MaxForce = Vec(huge, huge, huge)
- for i = 0, 1.2, .1 do
- swait()
- local AnimSpeed = .4
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(-20),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.5)*Euler(rad(-8),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-20),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- chatServ:Chat(Head, "Retrive.", 2)
- swait(.2/FrameRate)
- for i = 0, .4, .1 do
- swait()
- local AnimSpeed = .55
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-32),0,rad(20)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-32),0,rad(-20)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(25),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-35),0,rad(10)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-35),0,rad(-10)), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-15),0), AnimSpeed)
- end
- MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, -3, -3, -3, .06)
- MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, -3, -3, -3, .06)
- for i = 0, rand(15,20), 1 do
- MagicSphere4(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
- end
- local warp = Sound(RootPart, "181004943", 1, 1.2, false)
- debServ:AddItem(warp, 3)
- Humanoid.AutoRotate = false
- swait(.4/FrameRate)
- HWeld.C0=Cf(-.4,-.7,0)*Euler(0,0,0)
- HWeld.C1=Cf(0,0,0)*Euler(0,0,0)
- WepWeld.C0=Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91))
- WepWeld.C1=Cf(0,0,0)*Euler(0,rad(-90),0)
- FRightShoulder.C0=Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60))
- FRightShoulder.C1=Cf(0,0.5,0)*Euler(0,0,0)
- FLeftShoulder.C0=Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80))
- FLeftShoulder.C1=Cf(0,0.5,0)*Euler(0,rad(30),0)
- Neck.C0=NNC0 *Euler(rad(12),0,rad(-50))
- Neck.C1=NNC1 *Euler(0,0,0)
- FRootJoint.C0=Cf(0,-1.15,0)*Euler(0,0,0)
- FRootJoint.C1=Cf(0,-1,0)*Euler(0,rad(-80),0)
- FRightHip.C0=Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10))
- FRightHip.C1=Cf(1,1,0)*Euler(rad(-5),0,0)
- FLeftHip.C0=Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3))
- FLeftHip.C1=Cf(-1,1,0)*Euler(0,0,0)
- local aaa = false
- if not Debounces.ProtectionEnabled then
- aaa = true
- Debounces.ProtectionEnabled = true
- end
- debServ:AddItem(bp, 0)
- WepWeld.Part0 = Holder
- WepWeld.Part1 = Handle
- MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, 3, 3, 3, .06)
- MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, 3, 3, 3, .06)
- for i = 0, rand(15,20), 1 do
- MagicPettles(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
- end
- local back = Sound(RootPart, "181004943", 1, 2.2, false)
- debServ:AddItem(back, 3)
- swait(.2/FrameRate)
- if aaa then
- Debounces.ProtectionEnabled = false
- end
- Debounces.Can_Double_Jump = true
- RootPart.Velocity = RootPart.CFrame.lookVector*1
- swait(.2/FrameRate)
- Debounces.KeyStrokeEnabled = false
- Handle.Anchored = false
- if hit[2] then
- if other then
- RootPart.Velocity = RootPart.CFrame.lookVector*-20
- ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
- ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
- coroutine.resume(coroutine.create(function()
- for i = 0, .85, .07 do
- swait()
- ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
- ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
- end
- end))
- for i = 0, .9, .1 do
- swait()
- ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
- ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
- end
- ObjVals.M1.DesiredAngle = rad(40)
- ObjVals.M1.MaxVelocity = rad(2)
- ObjVals.M2.DesiredAngle = rad(-40)
- ObjVals.M2.MaxVelocity = rad(2)
- local rawr = Sound(Handle, 511715134, 1, .9, false)
- debServ:AddItem(rawr, 3)
- local h = hit[3]
- for i, p in pairs(EnemiesHit) do
- if p[1] == h[1] then
- p[2] = false
- p[3] = "Cancel"
- end
- end
- local g = Inst("BodyGyro", h[2])
- g.MaxTorque = Vec(0, 500, 0)
- g.P = 8000
- g.CFrame = Cf(h[2].Position - RootPart.Position)
- DamageFunction(h[2], false, 0, 5, false, 0, false, 0, false, "FreezeStun", "None", RootPart, 1, false, _, true, HitSounds.Body.Blood, 1.4, .4)
- chatServ:Chat(Head, "Now...", 2)
- for i = 0, 2.5, .1 do
- swait()
- local AnimSpeed = .3
- HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,10)*Euler(rad(-6+ang),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
- end
- chatServ:Chat(Head, "Tare..", 2)
- swait(.5/FrameRate)
- retr.Value = retr.Value-55
- RootPart.CFrame = RootPart.CFrame * Cf(0, 0, -45)
- local woosh = Sound(RootPart, 156386031, 1, 1.6, false)
- debServ:AddItem(woosh, 6)
- local nu = 5.5
- for i = nu, -nu, -(nu/2.5) do
- MagicSphere(Colour1, "Neon", RootPart.CFrame * Cf(0, i, 38) , 2.4, 2.4, 60, -.05, -.05, 20, .03)
- MagicSphere(Colour2, "SmoothPlastic", RootPart.CFrame * Cf(0, i, 38) , 2.8, 2.8, 65, -.05, -.05, 20, .03)
- end
- ObjVals.M1.DesiredAngle = rad(0)
- ObjVals.M1.MaxVelocity = rad(60)
- ObjVals.M2.DesiredAngle = rad(0)
- ObjVals.M2.MaxVelocity = rad(60)
- ObjVals.Eye1.Weld.C0 = Cf(0, -.15, -0.003)
- ObjVals.Eye2.Weld.C0 = Cf(0, -.15, 0.003)
- local slam = Sound(Handle, 383635050, .6, 1.5, false)
- debServ:AddItem(slam, 3)
- MagicSphere(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) , 30, 30, 30, 5, 5, 5, .05)
- MagicRing2(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
- for i = 0, rand(10,12), 1 do
- MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
- end
- for i = 0, .4, .1 do
- swait()
- local AnimSpeed = .8
- HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(-.1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- ObjVals.Awakened = true
- for i, p in pairs(EnemiesHit) do
- if p[1] == h[1] then
- p[2] = false
- p[3] = "Cancel"
- end
- end
- debServ:AddItem(g, 0)
- coroutine.resume(coroutine.create(function()
- for i = 1, 20, 1 do
- swait(.05/FrameRate)
- DamageFunction(h[2], false, 0, 1.25, true, rand(-80, 80), true, 3, true, "Stun", "Slashed", RootPart, 0.04, false, _, true, HitSounds.Sharp.Small, 1.4, 1.6)
- end
- swait(.7/FrameRate)
- local kachow = Sound(h[2], 233856079, 1, 1.6, false)
- debServ:AddItem(kachow, 6)
- MagicSphere(Colour1, "Neon", h[2].CFrame , 150, 150, 150, 5, 5, 5, .04)
- for i = 1, 3, 1 do
- MagicRing(Colour1, "Neon", h[2].CFrame , 8*i, 8*i, .5, 5, 5, .5, .04)
- end
- DamageFunction(h[2], false, 0, 20, false, {100, 70}, true, 3, true, "SkyRocket", "B-Blood", RootPart, .3, false, _, true, HitSounds.Blunt.Large, 1.4, 1.6)
- ObjVals.Awakened = false
- end))
- swait(.3/FrameRate)
- ObjVals.M1.DesiredAngle = rad(0)
- ObjVals.M1.MaxVelocity = rad(2.2)
- ObjVals.M2.DesiredAngle = rad(0)
- ObjVals.M2.MaxVelocity = rad(2.2)
- coroutine.resume(coroutine.create(function()
- for i = .85, 0, -.07 do
- swait()
- ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
- ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
- end
- end))
- for i = .9, 0, -.1 do
- swait()
- ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
- ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
- end
- ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
- ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
- ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
- ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
- MCD.Retrive[1] = -.2
- else
- RootPart.Velocity = RootPart.CFrame.lookVector*30
- for i = 0, .4, .1 do
- swait()
- local AnimSpeed = .55
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- local h = hit[3]
- for i, p in pairs(EnemiesHit) do
- if p[1] == h[1] then
- p[2] = false
- p[3] = "Cancel"
- end
- end
- DamageFunction(h[2], true, 12, 13, true, 15, false, 0, true, "Normal", "None", RootPart, .5, false, _, true, HitSounds.Blunt.Small, 1.4, .4)
- local slash = Sound(Handle, "234365573", 1, .6, false)
- debServ:AddItem(slash, 3)
- c1 = nil
- c2 = nil
- RootPart.Velocity = RootPart.CFrame.lookVector*-50
- local hit3 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
- local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
- for i = 0, 2.5, .1 do
- swait()
- local x = Hit_Box
- c2 = x.CFrame*Cf(0, .1, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 5
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- hit3:disconnect()
- hit2:disconnect()
- MCD.Retrive[1] = MCD.Retrive[2]/2.5
- end
- else
- MCD.Retrive[1] = MCD.Retrive[2]/1.05
- end
- Humanoid.AutoRotate = true
- else
- Debounces.KeyStrokeEnabled = false
- Handle.Anchored = false
- WepWeld.Part0 = nil
- WepWeld.Part1 = Handle
- WepWeld.C0 = Cf() * Euler(0, 0, 0)
- debServ:AddItem(l, 0)
- debServ:AddItem(v, 0)
- Handle.Velocity = Vec(0, 0, 0)
- MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, -3, -3, -3, .06)
- MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, -3, -3, -3, .06)
- for i = 0, rand(15,20), 1 do
- MagicSphere4(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
- end
- local warp = Sound(Hit_Box, "181004943", 1, 1.2, false)
- debServ:AddItem(warp, 3)
- MCD.Retrive[1] = 0
- coroutine.resume(coroutine.create(function()
- swait(.2/FrameRate)
- WepWeld.Part0 = Holder
- WepWeld.Part1 = Handle
- MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, 3, 3, 3, .06)
- MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, 3, 3, 3, .06)
- for i = 0, rand(15,20), 1 do
- MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
- end
- local back = Sound(Hit_Box, "181004943", 1, 2.2, false)
- debServ:AddItem(back, 3)
- local chance = rand(1, 5)
- if chance == 1 then
- chatServ:Chat(Head, "Damn..", 2)
- elseif chance == 2 then
- chatServ:Chat(Head, "Someone was lucky...", 2)
- elseif chance == 3 then
- chatServ:Chat(Head, "Impossible..", 2)
- elseif chance == 4 then
- chatServ:Chat(Head, "How'd I miss?", 2)
- elseif chance == 5 then
- chatServ:Chat(Head, "Nothing..", 2)
- end
- end))
- end
- Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
- Debounces.Attacking = false
- Debounces.DisableJump = false
- end
- end
- function CondemningFlames()
- Debounces.Attacking = true
- Debounces.DisableJump = true
- retr.Value = retr.Value-35
- if Current_Anim == "Falling" or Current_Anim == "Jumping" then
- Humanoid.WalkSpeed = 60
- RootPart.Velocity = Vector3.new(0, 225, 0)
- local j = Sound(RootPart,"158149887", .5, .9, false)
- debServ:AddItem(j, 2)
- MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
- local noscope = 0
- for i = 0, 1.6, .1 do
- swait()
- if noscope ~= 360 then
- noscope = noscope+30
- end
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
- end
- end
- for i = 0, 2.5, .1 do
- swait()
- local AnimSpeed = .2
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,1.3,0.15)*Euler(rad(190),0,rad(-35)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,1.3,0.15)*Euler(rad(190),0,rad(35)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-6),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.1)*Euler(rad(-10),rad(-8),rad(5)), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(rad(-10),rad(8),rad(-5)), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- c1 = nil
- c2 = nil
- local slash = Sound(Handle, "234365549", 1, .7, false)
- debServ:AddItem(slash, 3)
- local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
- local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
- for i = 0, .5, .1 do
- swait()
- local x = Hit_Box
- c2 = x.CFrame*Cf(0, .1, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 5
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local AnimSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.5,-0.25)*Euler(rad(55),0,rad(-35)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,0.5,-0.25)*Euler(rad(55),0,rad(35)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(18),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-60),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.8)*Euler(rad(-20), 0, 0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,-.7)*Euler(rad(40), 0, 0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
- end
- if Current_Anim == "Falling" then
- local hitG = false
- repeat swait()
- local x = Hit_Box
- c2 = x.CFrame*Cf(0, .1, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 5
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- until Current_Anim ~= "Falling"
- end
- Humanoid.WalkSpeed = 0
- hit:disconnect()
- hit2:disconnect()
- chatServ:Chat(Head, "Condemning Flames!", 2)
- MCD.CondemningFlames[1] = 0
- local position = Inst("Part", F3)
- position.Anchored = true
- position.CanCollide = false
- position.Locked = true
- position.Transparency = 1
- position.CFrame = RootPart.CFrame * Cf(0, -3, -8)
- debServ:AddItem(position, 3)
- local blast = Sound(position, "165969964", 1, 1.3, false)
- debServ:AddItem(blast, 3)
- MagicRing2(Colour1, "Neon", position.CFrame * Euler(rad(90), 0, 0) , 4, 4, .5, 5, 5, .5, .04)
- MagicBlast(Colour1, "Neon", position.CFrame * Cf(0, 4, 0) , 2, 10, 2, 3, 10, 3, .06)
- MagicBlast(Colour2, "Neon", position.CFrame * Cf(0, 3, 0) , 1.5, 8, 1.5, -2.5, 8, -2.5, .04)
- MagicBlock(Colour1, "Neon", position.CFrame, 35, 35, 35, 2, 2, 2, .04)
- MagicBlock(Colour2, "SmoothPlastic", position.CFrame, 45, 45, 45, 2, 2, 2, .04)
- MagicWave2(Colour1, "Neon", position.CFrame, 30, 60, 30, -4, -4, -4, .04)
- local IgnoreList = {}
- local rangie = 20
- for i = 0, 4, 1 do
- local po = Inst("Part")
- po.Anchored = true
- po.CanCollide = false
- po.Locked = true
- po.Transparency = 1
- po.CFrame = position.CFrame * Cf(0, rangie*i, 0)
- debServ:AddItem(po, .5)
- MagniDamage(po, rangie, false, 0, 16, true, {40, 50}, true, 3, true, "SkyRocket", "Blood", .1, false, 0, true, HitSounds.Sharp.Large, 1.3, .5)
- local fiyas = FindAllNearestHumanoidsWithIgnoreList(po.Position, rangie, IgnoreList)
- for _, p in pairs(fiyas) do
- if p then
- local noid = p[1]
- local par = p[2]
- if noid and par then
- table.insert(IgnoreList, noid)
- coroutine.resume(coroutine.create(function()
- local fire = true
- coroutine.resume(coroutine.create(function()
- repeat swait(.1/FrameRate)
- if rand(0, 2) == 2 then
- MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
- else
- MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
- end
- if rand(0, 2) == 2 then
- MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
- else
- MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
- end
- until not fire
- end))
- for i = 1, 20, 1 do
- swait(1/FrameRate)
- if par and noid then
- DamageFunction(par, false, 0, 2, false, 0, true, 1, true, "Normal", "None", RootPart, 0, false, _, false, _, _, _)
- end
- end
- fire = false
- end))
- end
- end
- end
- end
- swait(.5/FrameRate)
- MCD.CondemningFlames[1] = 0
- Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
- Debounces.Attacking = false
- Debounces.DisableJump = false
- end
- function KeyStrokesAttacks()
- if InputCommand == "26426D" then
- if viewMode == 0 and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 then
- if retr.Value >= 35 and MCD.CondemningFlames[1] >= MCD.CondemningFlames[2] then
- Debounces.Successful_KeyStroke = true
- CondemningFlames()
- else
- Debounces.KeyStroke_CoolDown = true
- end
- end
- end
- end
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- local Input_Time = .8
- local Input_MaxTime = .8
- local Input_Addition = .2
- local Input_Lose = .1
- local Max_Input = 12
- local Running_Timer = false
- function Input_Timer()
- if not Running_Timer then
- --print("Timer Started")
- Running_Timer = true
- repeat wait() Input_Time = Input_Time-Input_Lose until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Debounces.KeyStroke_CoolDown
- local function TweenTransCol(p, newCol, i)
- p.TextColor3 = newCol
- p:TweenPosition(Ud2(.125*i, 0, -3, 0),_, "Linear", .5, true)
- debServ:AddItem(p, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, .04 do
- swait()
- p.TextTransparency = i
- p.TextStrokeTransparency = i
- end
- end))
- end
- if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(170/255, 0, 0), i)
- end
- end
- InputFrameTable = {}
- InputCommand = ""
- end
- if string.len(InputCommand) == Max_Input then
- wait()
- if not Debounces.Successful_KeyStroke then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(170/255, 0, 0), i)
- end
- end
- InputFrameTable = {}
- InputCommand = ""
- end
- end
- if Debounces.Successful_KeyStroke then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(0, 1, 0), i)
- end
- end
- InputFrameTable = {}
- InputCommand = ""
- end
- if Debounces.KeyStroke_CoolDown then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(1, 170/255, 0), i)
- end
- end
- InputFrameTable = {}
- InputCommand = ""
- end
- Debounces.Successful_KeyStroke = false
- Debounces.KeyStroke_CoolDown = false
- Input_Time = Input_MaxTime
- Running_Timer = false
- end
- end
- Mouse.KeyDown:connect(function(key)
- if Debounces.KeyStrokeEnabled and string.len(InputCommand) ~= Max_Input then
- if viewMode == 0 then
- if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" then
- if key == "w" then
- InputCommand = InputCommand.."8"
- elseif key == "s" then
- InputCommand = InputCommand.."2"
- elseif key == "a" then
- InputCommand = InputCommand.."4"
- elseif key == "d" then
- InputCommand = InputCommand.."6"
- elseif key == "x" then
- InputCommand = InputCommand.."A"
- elseif key == "c" then
- InputCommand = InputCommand.."B"
- elseif key == "e" then
- InputCommand = InputCommand.."C"
- elseif key == "q" then
- InputCommand = InputCommand.."D"
- end
- local newKP = KPTemplate:Clone()
- newKP.Parent = KP
- newKP.Text = string.upper(key)
- if Input_Time < Input_MaxTime then
- Input_Time = Input_Time+Input_Addition
- end
- table.insert(InputFrameTable, newKP)
- for i, p in pairs(InputFrameTable) do
- if p == newKP then
- newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .08, true)
- end
- end
- coroutine.resume(coroutine.create(function()
- KeyStrokesAttacks()
- end))
- Input_Timer()
- end
- end
- end
- end)
- --[[if Mode == 0 then
- elseif Mode == 1 then
- elseif Mode == 2 then
- elseif Mode == 3 then
- elseif Mode == 4 then
- end--]]
- Mouse.Button1Down:connect(function()
- if Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
- ClickCombo()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- --print("Key:", key)
- if key == "0" and Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
- if Current_Anim == "Walking" or Current_Anim == "Idle" then
- Debounces.Dashing = true
- Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45
- swait(.1/FrameRate)
- repeat runServ.Stepped:wait() Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45 until Current_Anim == "Idle" or Current_Anim == "Falling" or Current_Anim == "Jumping" or Debounces.Attacking or Debounces.Equipping or Debounces.Successful_KeyStroke or not Debounces.Dashing
- Debounces.Dashing = false
- if Humanoid.WalkSpeed > CurrentSpeed[1] then
- Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
- end
- --[[elseif Current_Anim == "Dashing" then
- Debounces.Dashing = false
- if Humanoid.WalkSpeed > CurrentSpeed[1] then
- Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
- end--]]
- end
- end
- if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump then
- Debounces.Can_Double_Jump = false
- Debounces.DoubleJumping = true
- RootPart.Velocity = Vec(0, 140, 0)
- local noscope = 0
- if not Debounces.DoubleJumpAnim then
- Debounces.AnimOverride = true
- Debounces.DoubleJumpAnim = true
- Current_Anim = "Double Jumping"
- local j = Sound(RootPart,"158149887", .5, 1, false)
- debServ:AddItem(j, 2)
- MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
- if Mode == 0 then
- local noscope = 0
- for i = 0, 1.5, .1 do
- swait()
- if noscope ~= 360 then
- noscope = noscope+30
- end
- if not Debounces.Attacking then
- local AnimSpeed = .4
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- end
- elseif Mode == 1 then
- local noscope = 0
- for i = 0, 1.6, .1 do
- swait()
- if noscope ~= 360 then
- noscope = noscope+30
- end
- if not Debounces.Attacking then
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- end
- elseif Mode == 2 then
- elseif Mode == 3 then
- elseif Mode == 4 then
- end
- Current_Anim = "Falling"
- Debounces.DoubleJumpAnim = false
- Debounces.AnimOverride = false
- end
- Debounces.DoubleJumping = false
- end
- if key == "p" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode < 2 then
- swait()
- Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled
- end
- if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
- BlossomingDoom()
- end
- if key == "v" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
- Devour()
- end
- if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
- Retrive()
- end
- if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
- end
- if key == "h" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then
- retr.Value = retr.MaxValue
- end
- if key == "[" then
- Debounces.ProtectionEnabled = not Debounces.ProtectionEnabled
- local hint = Inst("Hint", Player.PlayerGui)
- local add = "Enabled"
- if not Debounces.ProtectionEnabled then
- add = "Disabled"
- end
- hint.Text = "Protection: "..add
- debServ:AddItem(hint, .7)
- end
- if key == "]" then
- if Overpower == 1 then
- Overpower = 100
- local hint = Inst("Hint", Player.PlayerGui)
- hint.Text = "Overpowered moves enabled."
- debServ:AddItem(hint, .7)
- else
- Overpower = 1
- local hint = Inst("Hint", Player.PlayerGui)
- hint.Text = "Overpowered moves disabled."
- debServ:AddItem(hint, .7)
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- if not Debounces.KeyStrokeEnabled then
- swait(.7/FrameRate)
- retr.Value = retr.Value+1
- else
- swait()
- end
- end
- end))
- retr.Changed:connect(function()
- RMB:TweenSize(Ud2((retr.Value/retr.MaxValue), 0, 1, 0),_, "Linear", .3, true)
- RML.Text = retr.Value
- end)
- local chb = false
- local LH = Humanoid.Health
- coroutine.resume(coroutine.create(function()
- while true do
- runServ.Stepped:wait()
- if GuardH.Value == GuardH.MaxValue then
- for i = 0, 1.2, .1 do
- runServ.Stepped:wait()
- bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 0, 1), .15)
- end
- runServ.Stepped:wait()
- for i = 0, 1.2, .1 do
- runServ.Stepped:wait()
- bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 170/255, 127/255), .15)
- end
- else
- for i = 0, 1.2, .1 do
- runServ.Stepped:wait()
- bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(1, 170/255, 0), .15)
- end
- end
- end
- end))
- local cvh = false
- GuardH.Changed:connect(function()
- if not cvh then
- cvh = true
- bba:TweenSize(Ud2((GuardH.Value/GuardH.MaxValue), 0, 1, 0),_, "Linear", .3, true)
- wait(.05)
- cvh = false
- end
- end)
- Humanoid.Changed:connect(function(prop)
- if not GodMode then
- if Humanoid.Health == Humanoid.MaxHealth then
- for i = 0, 1, .1 do
- runServ.Stepped:wait()
- hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(0, 1, 127/255), .2)
- end
- elseif Humanoid.Health < Humanoid.MaxHealth and Humanoid.Health > (Humanoid.MaxHealth/4) then
- for i = 0, 1, .1 do
- runServ.Stepped:wait()
- hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 170/255, 0), .2)
- end
- elseif Humanoid.Health <= (Humanoid.MaxHealth/4) then
- for i = 0, 1, .1 do
- runServ.Stepped:wait()
- hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 25/255, 0), .2)
- end
- end
- if Humanoid.Health ~= LH then
- if not chb then
- if Humanoid.Health < LH then
- chb = true
- local lh = Humanoid.Health
- hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
- local T = 0
- repeat
- T = T+.1
- runServ.Stepped:wait()
- if Humanoid.Health < lh then
- lh = Humanoid.Health
- hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
- T = 0
- end
- until T >= 2
- hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
- LH = Humanoid.Health
- chb = false
- else
- chb = true
- hpb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
- hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
- LH = Humanoid.Health
- wait(.3)
- chb = false
- end
- end
- end
- end
- end)
- runServ.RenderStepped:connect(function()
- Bringer()
- db.Text = "Dmg*("..Damage_Buff..")"
- if Debounces.KeyStrokeEnabled then
- KPTemplate.TextColor3 = Col3(1, 1, 1)
- KPTemplate.Text = ">"
- else
- KPTemplate.TextColor3 = Col3(1, 0, 0)
- KPTemplate.Text = "X"
- end
- if not GodMode then
- Humanoid.MaxHealth = Max_Health
- end
- if Debounces.ProtectionEnabled then
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
- else
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
- end
- end)
- local SSS = 1
- Humanoid.Running:connect(function(speed)
- if speed > SSS then
- if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed[1] + CurrentSpeed[2] then
- Current_Anim = "Walking"
- else
- Current_Anim = "Dashing"
- end
- Debounces.Can_Double_Jump = false
- elseif speed < SSS or speed == 0 then
- Current_Anim = "Idle"
- Debounces.Dashing = false
- Debounces.Can_Double_Jump = false
- end
- end)
- Humanoid.FreeFalling:connect(function()
- if Current_Anim ~= "Falling" then
- Current_Anim = "Falling"
- Debounces.Can_Double_Jump = true
- end
- end)
- Humanoid.Jumping:connect(function()
- Current_Anim = "Jumping"
- if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then
- Debounces.Can_Double_Jump = true
- Debounces.AnimOverride = true
- Debounces.JumpAnim = true
- if Mode == 0 then
- for i = 0, .8, .1 do
- swait()
- if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
- local AnimSpeed = .4
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- end
- elseif Mode == 1 then
- for i = 0, .8, .1 do
- swait()
- if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
- local AnimSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- end
- elseif Mode == 2 then
- elseif Mode == 3 then
- elseif Mode == 4 then
- end
- Current_Anim = "Falling"
- Debounces.JumpAnim = false
- Debounces.AnimOverride = false
- end
- end)
- Humanoid.Swimming:connect(function()
- Current_Anim = "Walking"
- Debounces.Can_Double_Jump = true
- end)
- Humanoid.Changed:connect(function()
- if Humanoid.PlatformStand and Debounces.ProtectionEnabled then
- Humanoid.PlatformStand = false
- end
- end)
- EquipAnim()
- function Mode0Anims()
- if Current_Anim == "Idle" then
- local AnimSpeed = .4
- change = .5
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
- elseif Current_Anim == "Walking" then
- local AnimSpeed = .4
- change = .65
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(10-30*cos(sine/5)),0,rad(8)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
- elseif Current_Anim == "Dashing" then
- local AnimSpeed = .4
- change = 1
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,0)*Euler(rad(20-60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
- elseif Current_Anim == "Falling" then
- local AnimSpeed = .4
- change = .8
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- end
- function Mode1Anims()
- if Current_Anim == "Idle" then
- local AnimSpeed = .4
- change = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5-2*cos(sine/10)),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
- elseif Current_Anim == "Walking" then
- local AnimSpeed = .4
- change = .65
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(12),0,rad(8)), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
- elseif Current_Anim == "Dashing" then
- local AnimSpeed = .4
- change = 1
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(-10),0,rad(12+4*cos(sine/10))), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(70),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(-4+30*cos(sine/3))), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10*cos(sine/3)),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
- elseif Current_Anim == "Falling" then
- local AnimSpeed = .4
- change = .8
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
- Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
- Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
- end
- end
- function Mode2Anims()
- if Current_Anim == "Idle" then
- elseif Current_Anim == "Walking" then
- elseif Current_Anim == "Dashing" then
- elseif Current_Anim == "Falling" then
- end
- end
- function Mode3Anims()
- if Current_Anim == "Idle" then
- elseif Current_Anim == "Walking" then
- elseif Current_Anim == "Dashing" then
- elseif Current_Anim == "Falling" then
- end
- end
- function Mode4Anims()
- if Current_Anim == "Idle" then
- elseif Current_Anim == "Walking" then
- elseif Current_Anim == "Dashing" then
- elseif Current_Anim == "Falling" then
- end
- end
- while true do
- swait(.01/FrameRate)
- for i, t in pairs(MCD) do
- if t[1] < t[2] then
- t[1] = t[1]+.03
- end
- end
- sine = sine + change
- if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping then
- if Mode == 0 then
- Mode0Anims()
- elseif Mode == 1 then
- Mode1Anims()
- elseif Mode == 2 then
- Mode2Anims()
- elseif Mode == 3 then
- Mode3Anims()
- elseif Mode == 4 then
- Mode4Anims()
- end
- end
- end
- end))
- Model1.Name = "Tekitodos"
- Model1.Parent = LocalScript0
- Model2.Name = "Blade"
- Model2.Parent = Model1
- Model3.Name = "Bottom"
- Model3.Parent = Model2
- Part4.Name = "C2"
- Part4.Parent = Model3
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Really black")
- Part4.Rotation = Vector3.new(-90, 0, -90)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.FormFactor = Enum.FormFactor.Custom
- Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part4.CFrame = CFrame.new(26.0350952, 9.8594799, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part4.Position = Vector3.new(26.0350952, 9.8594799, 17.4009285)
- Part4.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh5.MeshType = Enum.MeshType.Wedge
- SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
- Part6.Name = "C2"
- Part6.Parent = Model3
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Rotation = Vector3.new(-90, 0, -90)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- Part6.CFrame = CFrame.new(26.0351028, 9.15950966, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(26.0351028, 9.15950966, 17.4008675)
- Part6.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh7.Parent = Part6
- SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh7.MeshType = Enum.MeshType.Wedge
- SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
- Part8.Name = "C2"
- Part8.Parent = Model3
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.BrickColor = BrickColor.new("Really black")
- Part8.Rotation = Vector3.new(-90, 0, -90)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part8.CFrame = CFrame.new(26.0350952, 10.6594248, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part8.Position = Vector3.new(26.0350952, 10.6594248, 17.4009285)
- Part8.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh9.Parent = Part8
- SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh9.MeshType = Enum.MeshType.Wedge
- SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
- Part10.Name = "C2"
- Part10.Parent = Model3
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Really black")
- Part10.Rotation = Vector3.new(90, 0, -90)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part10.CFrame = CFrame.new(26.0351028, 11.6594753, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part10.Position = Vector3.new(26.0351028, 11.6594753, 17.4008675)
- Part10.Orientation = Vector3.new(89.9000015, 180, 90)
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh11.MeshType = Enum.MeshType.Wedge
- SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
- Part12.Name = "C2"
- Part12.Parent = Model3
- Part12.Material = Enum.Material.SmoothPlastic
- Part12.BrickColor = BrickColor.new("Really black")
- Part12.Rotation = Vector3.new(-180, 0, 180)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Size = Vector3.new(0.200000003, 4.4000001, 0.200000003)
- Part12.CFrame = CFrame.new(25.8350983, 10.9595051, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Position = Vector3.new(25.8350983, 10.9595051, 17.4008675)
- Part12.Orientation = Vector3.new(0, 180, 0)
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh13.Parent = Part12
- BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
- BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
- Part14.Name = "C2"
- Part14.Parent = Model3
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.BrickColor = BrickColor.new("Really black")
- Part14.Rotation = Vector3.new(-180, 0, 180)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Size = Vector3.new(0.400000006, 4, 0.200000003)
- Part14.CFrame = CFrame.new(25.5350952, 10.7595043, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Position = Vector3.new(25.5350952, 10.7595043, 17.4008675)
- Part14.Orientation = Vector3.new(0, 180, 0)
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh15.Parent = Part14
- BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
- BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
- Part16.Name = "C2"
- Part16.Parent = Model3
- Part16.Material = Enum.Material.SmoothPlastic
- Part16.BrickColor = BrickColor.new("Really black")
- Part16.Rotation = Vector3.new(-180, 0, 180)
- Part16.Anchored = true
- Part16.CanCollide = false
- Part16.FormFactor = Enum.FormFactor.Custom
- Part16.Size = Vector3.new(0.200000003, 0.599999964, 0.200000003)
- Part16.CFrame = CFrame.new(25.2351036, 11.4595089, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part16.Position = Vector3.new(25.2351036, 11.4595089, 17.4008675)
- Part16.Orientation = Vector3.new(0, 180, 0)
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh17.Parent = Part16
- BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
- BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
- WedgePart18.Name = "C2"
- WedgePart18.Parent = Model3
- WedgePart18.Material = Enum.Material.SmoothPlastic
- WedgePart18.BrickColor = BrickColor.new("Really black")
- WedgePart18.Rotation = Vector3.new(0, 90, 0)
- WedgePart18.Anchored = true
- WedgePart18.CanCollide = false
- WedgePart18.FormFactor = Enum.FormFactor.Custom
- WedgePart18.Size = Vector3.new(0.200000003, 1, 0.200000003)
- WedgePart18.CFrame = CFrame.new(25.2351036, 12.2595081, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
- WedgePart18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart18.Position = Vector3.new(25.2351036, 12.2595081, 17.4008064)
- WedgePart18.Orientation = Vector3.new(0, 90, 0)
- WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh19.Parent = WedgePart18
- SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh19.MeshType = Enum.MeshType.Wedge
- SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
- WedgePart20.Name = "C2"
- WedgePart20.Parent = Model3
- WedgePart20.Material = Enum.Material.SmoothPlastic
- WedgePart20.BrickColor = BrickColor.new("Really black")
- WedgePart20.Rotation = Vector3.new(0, 90, 0)
- WedgePart20.Anchored = true
- WedgePart20.CanCollide = false
- WedgePart20.FormFactor = Enum.FormFactor.Custom
- WedgePart20.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
- WedgePart20.CFrame = CFrame.new(25.9351006, 13.2595224, 17.4009285, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
- WedgePart20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart20.Position = Vector3.new(25.9351006, 13.2595224, 17.4009285)
- WedgePart20.Orientation = Vector3.new(0, 90, 0)
- WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh21.Parent = WedgePart20
- SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh21.MeshType = Enum.MeshType.Wedge
- SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
- WedgePart22.Name = "C2"
- WedgePart22.Parent = Model3
- WedgePart22.Material = Enum.Material.SmoothPlastic
- WedgePart22.BrickColor = BrickColor.new("Really black")
- WedgePart22.Rotation = Vector3.new(0, 90, 0)
- WedgePart22.Anchored = true
- WedgePart22.CanCollide = false
- WedgePart22.FormFactor = Enum.FormFactor.Custom
- WedgePart22.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- WedgePart22.CFrame = CFrame.new(25.5350952, 12.9595242, 17.4008675, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
- WedgePart22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart22.Position = Vector3.new(25.5350952, 12.9595242, 17.4008675)
- WedgePart22.Orientation = Vector3.new(0, 90, 0)
- WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh23.Parent = WedgePart22
- SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh23.MeshType = Enum.MeshType.Wedge
- SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
- WedgePart24.Name = "C2"
- WedgePart24.Parent = Model3
- WedgePart24.Material = Enum.Material.SmoothPlastic
- WedgePart24.BrickColor = BrickColor.new("Really black")
- WedgePart24.Rotation = Vector3.new(-180, 90, 0)
- WedgePart24.Anchored = true
- WedgePart24.CanCollide = false
- WedgePart24.FormFactor = Enum.FormFactor.Custom
- WedgePart24.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
- WedgePart24.CFrame = CFrame.new(25.2351036, 10.7595043, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, -5.96045595e-08, -0.999998391, 1.49011372e-08, 0.999998391, -5.96045595e-08, 3.49547058e-09)
- WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart24.Position = Vector3.new(25.2351036, 10.7595043, 17.4008675)
- WedgePart24.Orientation = Vector3.new(0, 90, -180)
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh25.Parent = WedgePart24
- SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh25.MeshType = Enum.MeshType.Wedge
- SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
- WedgePart26.Name = "C2"
- WedgePart26.Parent = Model3
- WedgePart26.Material = Enum.Material.SmoothPlastic
- WedgePart26.BrickColor = BrickColor.new("Really black")
- WedgePart26.Rotation = Vector3.new(0, 90, 0)
- WedgePart26.Anchored = true
- WedgePart26.CanCollide = false
- WedgePart26.FormFactor = Enum.FormFactor.Custom
- WedgePart26.Size = Vector3.new(0.200000003, 1, 0.200000003)
- WedgePart26.CFrame = CFrame.new(25.2351036, 9.85950661, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, 5.96045595e-08, 0.999998391, -1.49011399e-08, -0.999998391, 5.96045595e-08, 2.34923259e-09)
- WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart26.Position = Vector3.new(25.2351036, 9.85950661, 17.4008675)
- WedgePart26.Orientation = Vector3.new(0, 90, 0)
- WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh27.Parent = WedgePart26
- SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh27.MeshType = Enum.MeshType.Wedge
- SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
- WedgePart28.Name = "C2"
- WedgePart28.Parent = Model3
- WedgePart28.Material = Enum.Material.SmoothPlastic
- WedgePart28.BrickColor = BrickColor.new("Really black")
- WedgePart28.Rotation = Vector3.new(-180, 90, 0)
- WedgePart28.Anchored = true
- WedgePart28.CanCollide = false
- WedgePart28.FormFactor = Enum.FormFactor.Custom
- WedgePart28.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
- WedgePart28.CFrame = CFrame.new(25.2351036, 9.05952263, 17.4008675, -5.73121106e-10, 1.49011603e-08, 1, -5.96045595e-08, -0.999998391, 1.49011363e-08, 0.999998391, -5.96045595e-08, 3.49547236e-09)
- WedgePart28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart28.Position = Vector3.new(25.2351036, 9.05952263, 17.4008675)
- WedgePart28.Orientation = Vector3.new(0, 90, -180)
- WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh29.Parent = WedgePart28
- SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh29.MeshType = Enum.MeshType.Wedge
- SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
- Part30.Name = "C3"
- Part30.Parent = Model3
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.BrickColor = BrickColor.new("Fawn brown")
- Part30.Rotation = Vector3.new(-180, 0, 165)
- Part30.Anchored = true
- Part30.CanCollide = false
- Part30.FormFactor = Enum.FormFactor.Custom
- Part30.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
- Part30.CFrame = CFrame.new(25.2950935, 8.53950977, 17.4008675, -0.965925872, -0.258818984, 8.57371108e-24, -0.258818626, 0.965924382, 5.96045595e-08, 1.11758514e-08, 0, -0.99999845)
- Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
- Part30.Position = Vector3.new(25.2950935, 8.53950977, 17.4008675)
- Part30.Orientation = Vector3.new(0, 180, -15)
- Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
- BlockMesh31.Parent = Part30
- BlockMesh31.Offset = Vector3.new(0, 0.00999999978, 0)
- BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
- BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
- WedgePart32.Name = "C3"
- WedgePart32.Parent = Model3
- WedgePart32.Material = Enum.Material.SmoothPlastic
- WedgePart32.BrickColor = BrickColor.new("Fawn brown")
- WedgePart32.Rotation = Vector3.new(-90, 75, 90)
- WedgePart32.Anchored = true
- WedgePart32.CanCollide = false
- WedgePart32.FormFactor = Enum.FormFactor.Custom
- WedgePart32.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- WedgePart32.CFrame = CFrame.new(25.101902, 8.48775101, 17.4008675, 8.57371108e-24, -0.258818865, 0.965925872, 5.96045595e-08, 0.965924382, 0.258818507, -0.99999845, 0, 0)
- WedgePart32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
- WedgePart32.Position = Vector3.new(25.101902, 8.48775101, 17.4008675)
- WedgePart32.Orientation = Vector3.new(-15, 90, 0)
- WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
- SpecialMesh33.Parent = WedgePart32
- SpecialMesh33.Offset = Vector3.new(0, 0.00999999978, 0)
- SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
- SpecialMesh33.MeshType = Enum.MeshType.Wedge
- SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
- Part34.Name = "C2"
- Part34.Parent = Model3
- Part34.Material = Enum.Material.SmoothPlastic
- Part34.BrickColor = BrickColor.new("Really black")
- Part34.Rotation = Vector3.new(90, 0, -90)
- Part34.Anchored = true
- Part34.CanCollide = false
- Part34.FormFactor = Enum.FormFactor.Custom
- Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part34.CFrame = CFrame.new(26.0351028, 12.4594736, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part34.Position = Vector3.new(26.0351028, 12.4594736, 17.4009285)
- Part34.Orientation = Vector3.new(89.9000015, 180, 90)
- Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh35.Parent = Part34
- SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh35.MeshType = Enum.MeshType.Wedge
- SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
- Part36.Name = "C2"
- Part36.Parent = Model3
- Part36.Material = Enum.Material.SmoothPlastic
- Part36.BrickColor = BrickColor.new("Really black")
- Part36.Rotation = Vector3.new(-90, 0, -90)
- Part36.Anchored = true
- Part36.CanCollide = false
- Part36.FormFactor = Enum.FormFactor.Custom
- Part36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part36.CFrame = CFrame.new(26.0350952, 12.6594143, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part36.Position = Vector3.new(26.0350952, 12.6594143, 17.4008675)
- Part36.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh37.Parent = Part36
- SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh37.MeshType = Enum.MeshType.Wedge
- SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
- WedgePart38.Name = "C3"
- WedgePart38.Parent = Model3
- WedgePart38.Material = Enum.Material.SmoothPlastic
- WedgePart38.BrickColor = BrickColor.new("Fawn brown")
- WedgePart38.Rotation = Vector3.new(-90, 75, -90)
- WedgePart38.Anchored = true
- WedgePart38.CanCollide = false
- WedgePart38.FormFactor = Enum.FormFactor.Custom
- WedgePart38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart38.CFrame = CFrame.new(25.179554, 8.19798279, 17.4008064, -8.57371108e-24, 0.258818984, 0.965925872, -5.96045595e-08, -0.965924382, 0.258818626, 0.99999845, 0, -1.11758514e-08)
- WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
- WedgePart38.Position = Vector3.new(25.179554, 8.19798279, 17.4008064)
- WedgePart38.Orientation = Vector3.new(-15, 90, -180)
- WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
- SpecialMesh39.Parent = WedgePart38
- SpecialMesh39.Offset = Vector3.new(0, -0.0199999996, 0)
- SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
- SpecialMesh39.MeshType = Enum.MeshType.Wedge
- SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
- Part40.Name = "C2"
- Part40.Parent = Model3
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.BrickColor = BrickColor.new("Really black")
- Part40.Rotation = Vector3.new(-90, 0, -90)
- Part40.Anchored = true
- Part40.CanCollide = false
- Part40.FormFactor = Enum.FormFactor.Custom
- Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part40.CFrame = CFrame.new(26.0350952, 12.2594624, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part40.Position = Vector3.new(26.0350952, 12.2594624, 17.4008675)
- Part40.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh41.Parent = Part40
- SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh41.MeshType = Enum.MeshType.Wedge
- SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
- WedgePart42.Name = "C3"
- WedgePart42.Parent = Model3
- WedgePart42.Material = Enum.Material.SmoothPlastic
- WedgePart42.BrickColor = BrickColor.new("Fawn brown")
- WedgePart42.Rotation = Vector3.new(90, -75, -90)
- WedgePart42.Anchored = true
- WedgePart42.CanCollide = false
- WedgePart42.FormFactor = Enum.FormFactor.Custom
- WedgePart42.Size = Vector3.new(0.200000003, 0.200000003, 0.400000036)
- WedgePart42.CFrame = CFrame.new(25.4693222, 8.27561569, 17.4008064, 8.57371108e-24, 0.258818984, -0.965925872, 5.96045595e-08, -0.965924382, -0.258818626, -0.99999845, 0, 1.11758514e-08)
- WedgePart42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
- WedgePart42.Position = Vector3.new(25.4693222, 8.27561569, 17.4008064)
- WedgePart42.Orientation = Vector3.new(15, -90, 180)
- WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
- SpecialMesh43.Parent = WedgePart42
- SpecialMesh43.Offset = Vector3.new(0, -0.0199999996, 0)
- SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
- SpecialMesh43.MeshType = Enum.MeshType.Wedge
- SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
- Part44.Name = "C2"
- Part44.Parent = Model3
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.BrickColor = BrickColor.new("Really black")
- Part44.Rotation = Vector3.new(-90, 0, -90)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.FormFactor = Enum.FormFactor.Custom
- Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part44.CFrame = CFrame.new(26.0350952, 11.8594608, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part44.Position = Vector3.new(26.0350952, 11.8594608, 17.4008675)
- Part44.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh45.Parent = Part44
- SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh45.MeshType = Enum.MeshType.Wedge
- SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
- Part46.Name = "C3"
- Part46.Parent = Model3
- Part46.Material = Enum.Material.SmoothPlastic
- Part46.BrickColor = BrickColor.new("Fawn brown")
- Part46.Rotation = Vector3.new(-180, 0, 180)
- Part46.Anchored = true
- Part46.CanCollide = false
- Part46.FormFactor = Enum.FormFactor.Custom
- Part46.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
- Part46.CFrame = CFrame.new(25.6350937, 8.55951118, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
- Part46.Position = Vector3.new(25.6350937, 8.55951118, 17.4008064)
- Part46.Orientation = Vector3.new(0, 180, 0)
- Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
- BlockMesh47.Parent = Part46
- BlockMesh47.Offset = Vector3.new(0, 0.00999999978, 0)
- BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
- BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
- Part48.Name = "C2"
- Part48.Parent = Model3
- Part48.Material = Enum.Material.SmoothPlastic
- Part48.BrickColor = BrickColor.new("Really black")
- Part48.Rotation = Vector3.new(-90, 0, -90)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.FormFactor = Enum.FormFactor.Custom
- Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part48.CFrame = CFrame.new(26.0350952, 11.4594746, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part48.Position = Vector3.new(26.0350952, 11.4594746, 17.4009285)
- Part48.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh49.Parent = Part48
- SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh49.MeshType = Enum.MeshType.Wedge
- SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
- Part50.Name = "C2"
- Part50.Parent = Model3
- Part50.Material = Enum.Material.SmoothPlastic
- Part50.BrickColor = BrickColor.new("Really black")
- Part50.Rotation = Vector3.new(90, 0, -90)
- Part50.Anchored = true
- Part50.CanCollide = false
- Part50.FormFactor = Enum.FormFactor.Custom
- Part50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part50.CFrame = CFrame.new(26.0351028, 12.0594692, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part50.Position = Vector3.new(26.0351028, 12.0594692, 17.4008675)
- Part50.Orientation = Vector3.new(89.9000015, 180, 90)
- Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh51.Parent = Part50
- SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh51.MeshType = Enum.MeshType.Wedge
- SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
- Part52.Name = "C2"
- Part52.Parent = Model3
- Part52.Material = Enum.Material.SmoothPlastic
- Part52.BrickColor = BrickColor.new("Really black")
- Part52.Rotation = Vector3.new(-90, 0, -90)
- Part52.Anchored = true
- Part52.CanCollide = false
- Part52.FormFactor = Enum.FormFactor.Custom
- Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part52.CFrame = CFrame.new(26.0350952, 11.0594654, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part52.Position = Vector3.new(26.0350952, 11.0594654, 17.4008675)
- Part52.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh53.Parent = Part52
- SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh53.MeshType = Enum.MeshType.Wedge
- SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
- Part54.Name = "C2"
- Part54.Parent = Model3
- Part54.Material = Enum.Material.SmoothPlastic
- Part54.BrickColor = BrickColor.new("Really black")
- Part54.Rotation = Vector3.new(-90, 0, -90)
- Part54.Anchored = true
- Part54.CanCollide = false
- Part54.FormFactor = Enum.FormFactor.Custom
- Part54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part54.CFrame = CFrame.new(26.0350952, 10.2594929, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part54.Position = Vector3.new(26.0350952, 10.2594929, 17.4008675)
- Part54.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh55.Parent = Part54
- SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh55.MeshType = Enum.MeshType.Wedge
- SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
- Part56.Name = "Hitbox"
- Part56.Parent = Model3
- Part56.Material = Enum.Material.SmoothPlastic
- Part56.BrickColor = BrickColor.new("Institutional white")
- Part56.Transparency = 1
- Part56.Rotation = Vector3.new(-180, 0, 180)
- Part56.Anchored = true
- Part56.CanCollide = false
- Part56.FormFactor = Enum.FormFactor.Custom
- Part56.Size = Vector3.new(1.19999993, 5, 0.600000024)
- Part56.CFrame = CFrame.new(25.5350952, 11.0595036, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part56.Position = Vector3.new(25.5350952, 11.0595036, 17.4009285)
- Part56.Orientation = Vector3.new(0, 180, 0)
- Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part57.Name = "C2"
- Part57.Parent = Model3
- Part57.Material = Enum.Material.SmoothPlastic
- Part57.BrickColor = BrickColor.new("Really black")
- Part57.Rotation = Vector3.new(90, 0, -90)
- Part57.Anchored = true
- Part57.CanCollide = false
- Part57.FormFactor = Enum.FormFactor.Custom
- Part57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part57.CFrame = CFrame.new(26.0351028, 10.8594723, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part57.Position = Vector3.new(26.0351028, 10.8594723, 17.4009285)
- Part57.Orientation = Vector3.new(89.9000015, 180, 90)
- Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh58.Parent = Part57
- SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh58.MeshType = Enum.MeshType.Wedge
- SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
- Part59.Name = "C2"
- Part59.Parent = Model3
- Part59.Material = Enum.Material.SmoothPlastic
- Part59.BrickColor = BrickColor.new("Really black")
- Part59.Rotation = Vector3.new(90, 0, -90)
- Part59.Anchored = true
- Part59.CanCollide = false
- Part59.FormFactor = Enum.FormFactor.Custom
- Part59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part59.CFrame = CFrame.new(26.0351028, 10.0594082, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part59.Position = Vector3.new(26.0351028, 10.0594082, 17.4008675)
- Part59.Orientation = Vector3.new(89.9000015, 180, 90)
- Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh60.Parent = Part59
- SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh60.MeshType = Enum.MeshType.Wedge
- SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
- Part61.Name = "C2"
- Part61.Parent = Model3
- Part61.Material = Enum.Material.SmoothPlastic
- Part61.BrickColor = BrickColor.new("Really black")
- Part61.Rotation = Vector3.new(90, 0, -90)
- Part61.Anchored = true
- Part61.CanCollide = false
- Part61.FormFactor = Enum.FormFactor.Custom
- Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part61.CFrame = CFrame.new(26.0351028, 9.6594944, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part61.Position = Vector3.new(26.0351028, 9.6594944, 17.4008675)
- Part61.Orientation = Vector3.new(89.9000015, 180, 90)
- Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh62.Parent = Part61
- SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh62.MeshType = Enum.MeshType.Wedge
- SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
- Part63.Name = "C2"
- Part63.Parent = Model3
- Part63.Material = Enum.Material.SmoothPlastic
- Part63.BrickColor = BrickColor.new("Really black")
- Part63.Rotation = Vector3.new(90, 0, -90)
- Part63.Anchored = true
- Part63.CanCollide = false
- Part63.FormFactor = Enum.FormFactor.Custom
- Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part63.CFrame = CFrame.new(26.0351028, 11.2594509, 17.4007454, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part63.Position = Vector3.new(26.0351028, 11.2594509, 17.4007454)
- Part63.Orientation = Vector3.new(89.9000015, 180, 90)
- Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh64.Parent = Part63
- SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh64.MeshType = Enum.MeshType.Wedge
- SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
- Part65.Name = "C1"
- Part65.Parent = Model3
- Part65.Material = Enum.Material.Neon
- Part65.BrickColor = BrickColor.new("Really red")
- Part65.Anchored = true
- Part65.CanCollide = false
- Part65.FormFactor = Enum.FormFactor.Custom
- Part65.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part65.CFrame = CFrame.new(25.9450893, 9.95951176, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.Color = Color3.new(1, 0, 0)
- Part65.Position = Vector3.new(25.9450893, 9.95951176, 17.4008064)
- Part65.Color = Color3.new(1, 0, 0)
- BlockMesh66.Parent = Part65
- BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part67.Name = "C2"
- Part67.Parent = Model3
- Part67.Material = Enum.Material.SmoothPlastic
- Part67.BrickColor = BrickColor.new("Really black")
- Part67.Rotation = Vector3.new(90, 0, -90)
- Part67.Anchored = true
- Part67.CanCollide = false
- Part67.FormFactor = Enum.FormFactor.Custom
- Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part67.CFrame = CFrame.new(26.0351028, 12.8594418, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part67.Position = Vector3.new(26.0351028, 12.8594418, 17.4008064)
- Part67.Orientation = Vector3.new(89.9000015, 180, 90)
- Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh68.Parent = Part67
- SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh68.MeshType = Enum.MeshType.Wedge
- SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
- Part69.Name = "C2"
- Part69.Parent = Model3
- Part69.Material = Enum.Material.SmoothPlastic
- Part69.BrickColor = BrickColor.new("Really black")
- Part69.Rotation = Vector3.new(-90, 0, -90)
- Part69.Anchored = true
- Part69.CanCollide = false
- Part69.FormFactor = Enum.FormFactor.Custom
- Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part69.CFrame = CFrame.new(26.0350952, 13.0595341, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part69.Position = Vector3.new(26.0350952, 13.0595341, 17.4008675)
- Part69.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh70.Parent = Part69
- SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh70.MeshType = Enum.MeshType.Wedge
- SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
- Part71.Name = "C2"
- Part71.Parent = Model3
- Part71.Material = Enum.Material.SmoothPlastic
- Part71.BrickColor = BrickColor.new("Really black")
- Part71.Rotation = Vector3.new(90, 0, -90)
- Part71.Anchored = true
- Part71.CanCollide = false
- Part71.FormFactor = Enum.FormFactor.Custom
- Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part71.CFrame = CFrame.new(26.0351028, 10.4594593, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part71.Position = Vector3.new(26.0351028, 10.4594593, 17.4008064)
- Part71.Orientation = Vector3.new(89.9000015, 180, 90)
- Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh72.Parent = Part71
- SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh72.MeshType = Enum.MeshType.Wedge
- SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
- Part73.Name = "C2"
- Part73.Parent = Model3
- Part73.Material = Enum.Material.SmoothPlastic
- Part73.BrickColor = BrickColor.new("Really black")
- Part73.Rotation = Vector3.new(90, 0, 0)
- Part73.Anchored = true
- Part73.CanCollide = false
- Part73.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part73.CFrame = CFrame.new(25.7350006, 10.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part73.Position = Vector3.new(25.7350006, 10.0349998, 17.3999996)
- Part73.Orientation = Vector3.new(90, 0, 0)
- Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh74.Parent = Part73
- CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
- CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
- Part75.Name = "C1"
- Part75.Parent = Model3
- Part75.Material = Enum.Material.Neon
- Part75.BrickColor = BrickColor.new("Really red")
- Part75.Rotation = Vector3.new(90, 0, 0)
- Part75.Anchored = true
- Part75.CanCollide = false
- Part75.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part75.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part75.Color = Color3.new(1, 0, 0)
- Part75.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
- Part75.Orientation = Vector3.new(90, 0, 0)
- Part75.Color = Color3.new(1, 0, 0)
- CylinderMesh76.Parent = Part75
- CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- Part77.Name = "C2"
- Part77.Parent = Model3
- Part77.Material = Enum.Material.SmoothPlastic
- Part77.BrickColor = BrickColor.new("Really black")
- Part77.Rotation = Vector3.new(90, 0, 0)
- Part77.Anchored = true
- Part77.CanCollide = false
- Part77.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part77.CFrame = CFrame.new(25.7350006, 12.835, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part77.Position = Vector3.new(25.7350006, 12.835, 17.3999996)
- Part77.Orientation = Vector3.new(90, 0, 0)
- Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh78.Parent = Part77
- CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
- CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
- Part79.Name = "C2"
- Part79.Parent = Model3
- Part79.Material = Enum.Material.SmoothPlastic
- Part79.BrickColor = BrickColor.new("Really black")
- Part79.Rotation = Vector3.new(90, 0, 0)
- Part79.Anchored = true
- Part79.CanCollide = false
- Part79.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part79.CFrame = CFrame.new(25.7350006, 12.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part79.Position = Vector3.new(25.7350006, 12.0349998, 17.3999996)
- Part79.Orientation = Vector3.new(90, 0, 0)
- Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh80.Parent = Part79
- CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
- CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
- Part81.Name = "C2"
- Part81.Parent = Model3
- Part81.Material = Enum.Material.SmoothPlastic
- Part81.BrickColor = BrickColor.new("Really black")
- Part81.Rotation = Vector3.new(90, 0, 0)
- Part81.Anchored = true
- Part81.CanCollide = false
- Part81.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part81.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part81.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
- Part81.Orientation = Vector3.new(90, 0, 0)
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh82.Parent = Part81
- CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
- CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
- Part83.Name = "C1"
- Part83.Parent = Model3
- Part83.Material = Enum.Material.Neon
- Part83.BrickColor = BrickColor.new("Really red")
- Part83.Rotation = Vector3.new(90, -63.4300003, 90)
- Part83.Anchored = true
- Part83.CanCollide = false
- Part83.FormFactor = Enum.FormFactor.Custom
- Part83.Size = Vector3.new(0.199999973, 0.199999973, 0.559999943)
- Part83.CFrame = CFrame.new(25.8959885, 13.3516808, 17.401022, -8.57371108e-24, -0.447213471, -0.89442724, -5.96045595e-08, 0.894425809, -0.447212756, 0.99999845, 0, 0)
- Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.Color = Color3.new(1, 0, 0)
- Part83.Position = Vector3.new(25.8959885, 13.3516808, 17.401022)
- Part83.Orientation = Vector3.new(26.5599995, -90, 0)
- Part83.Color = Color3.new(1, 0, 0)
- SpecialMesh84.Parent = Part83
- SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh84.MeshType = Enum.MeshType.Torso
- SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
- Part85.Name = "C1"
- Part85.Parent = Model3
- Part85.Material = Enum.Material.Neon
- Part85.BrickColor = BrickColor.new("Really red")
- Part85.Rotation = Vector3.new(90, -45, 90)
- Part85.Anchored = true
- Part85.CanCollide = false
- Part85.FormFactor = Enum.FormFactor.Custom
- Part85.Size = Vector3.new(0.199999973, 0.199999973, 0.649999976)
- Part85.CFrame = CFrame.new(25.4445915, 13.0104027, 17.401022, -8.57371029e-24, -0.707106709, -0.707106709, -5.9604556e-08, 0.707105577, -0.707105577, 0.999998391, 0, 0)
- Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.Color = Color3.new(1, 0, 0)
- Part85.Position = Vector3.new(25.4445915, 13.0104027, 17.401022)
- Part85.Orientation = Vector3.new(45, -90, 0)
- Part85.Color = Color3.new(1, 0, 0)
- SpecialMesh86.Parent = Part85
- SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh86.MeshType = Enum.MeshType.Torso
- SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
- Part87.Name = "C1"
- Part87.Parent = Model3
- Part87.Material = Enum.Material.Neon
- Part87.BrickColor = BrickColor.new("Really red")
- Part87.Rotation = Vector3.new(90, -11.3099995, 90)
- Part87.Anchored = true
- Part87.CanCollide = false
- Part87.FormFactor = Enum.FormFactor.Custom
- Part87.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
- Part87.CFrame = CFrame.new(25.140873, 12.2986736, 17.4009762, -8.57371108e-24, -0.980580688, -0.196115911, -5.96045595e-08, 0.196115583, -0.980579138, 0.99999845, 0, 0)
- Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.Color = Color3.new(1, 0, 0)
- Part87.Position = Vector3.new(25.140873, 12.2986736, 17.4009762)
- Part87.Orientation = Vector3.new(78.6899948, -90, 0)
- Part87.Color = Color3.new(1, 0, 0)
- SpecialMesh88.Parent = Part87
- SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh88.MeshType = Enum.MeshType.Torso
- SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
- Part89.Name = "C1"
- Part89.Parent = Model3
- Part89.Material = Enum.Material.Neon
- Part89.BrickColor = BrickColor.new("Really red")
- Part89.Rotation = Vector3.new(-90, 0, 90)
- Part89.Anchored = true
- Part89.CanCollide = false
- Part89.FormFactor = Enum.FormFactor.Custom
- Part89.Size = Vector3.new(0.199999973, 0.199999973, 0.639999866)
- Part89.CFrame = CFrame.new(25.0349922, 11.4893541, 17.4010067, -1.42108547e-14, -0.999999166, 1.1920929e-07, 5.96045453e-08, 1.1920929e-07, 0.999997795, -0.999997973, 2.84216654e-14, 1.42108242e-14)
- Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.Color = Color3.new(1, 0, 0)
- Part89.Position = Vector3.new(25.0349922, 11.4893541, 17.4010067)
- Part89.Orientation = Vector3.new(-89.8799973, 90, 26.5699997)
- Part89.Color = Color3.new(1, 0, 0)
- SpecialMesh90.Parent = Part89
- SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh90.MeshType = Enum.MeshType.Torso
- SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
- Part91.Name = "C1"
- Part91.Parent = Model3
- Part91.Material = Enum.Material.Neon
- Part91.BrickColor = BrickColor.new("Really red")
- Part91.Rotation = Vector3.new(-90, -14.04, 90)
- Part91.Anchored = true
- Part91.CanCollide = false
- Part91.FormFactor = Enum.FormFactor.Custom
- Part91.Size = Vector3.new(0.199999973, 0.199999973, 0.899999857)
- Part91.CFrame = CFrame.new(25.1301498, 10.766448, 17.401022, 6.31012176e-09, -0.97013551, -0.242534012, 6.03810406e-08, -0.242533639, 0.970133901, -0.999993622, -6.31014219e-09, -7.76844644e-10)
- Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.Color = Color3.new(1, 0, 0)
- Part91.Position = Vector3.new(25.1301498, 10.766448, 17.401022)
- Part91.Orientation = Vector3.new(-75.9599991, -90, 180)
- Part91.Color = Color3.new(1, 0, 0)
- SpecialMesh92.Parent = Part91
- SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh92.MeshType = Enum.MeshType.Torso
- SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
- Part93.Name = "C1"
- Part93.Parent = Model3
- Part93.Material = Enum.Material.Neon
- Part93.BrickColor = BrickColor.new("Really red")
- Part93.Rotation = Vector3.new(-90, 11.3099995, 90)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Custom
- Part93.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
- Part93.CFrame = CFrame.new(25.131073, 9.84964752, 17.4009914, -5.67352276e-11, -0.980579853, 0.196115732, 5.96101657e-08, 0.196115494, 0.980578601, -0.999997973, 5.67510518e-11, -5.61086897e-12)
- Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part93.Color = Color3.new(1, 0, 0)
- Part93.Position = Vector3.new(25.131073, 9.84964752, 17.4009914)
- Part93.Orientation = Vector3.new(-78.6899948, 90, 0)
- Part93.Color = Color3.new(1, 0, 0)
- SpecialMesh94.Parent = Part93
- SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh94.MeshType = Enum.MeshType.Torso
- SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
- Part95.Name = "C1"
- Part95.Parent = Model3
- Part95.Material = Enum.Material.Neon
- Part95.BrickColor = BrickColor.new("Really red")
- Part95.Rotation = Vector3.new(-90, -18.4300003, 90)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.FormFactor = Enum.FormFactor.Custom
- Part95.Size = Vector3.new(0.199999973, 0.199999973, 0.699999988)
- Part95.CFrame = CFrame.new(25.1318321, 9.05261803, 17.4010067, 7.12208781e-09, -0.948682725, -0.316227496, 6.07602431e-08, -0.316226959, 0.948680997, -0.999997973, -7.1220696e-09, -1.15577925e-09)
- Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part95.Color = Color3.new(1, 0, 0)
- Part95.Position = Vector3.new(25.1318321, 9.05261803, 17.4010067)
- Part95.Orientation = Vector3.new(-71.5599976, -90, 180)
- Part95.Color = Color3.new(1, 0, 0)
- SpecialMesh96.Parent = Part95
- SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh96.MeshType = Enum.MeshType.Torso
- SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
- Part97.Name = "C1"
- Part97.Parent = Model3
- Part97.Material = Enum.Material.Neon
- Part97.BrickColor = BrickColor.new("Really red")
- Part97.Rotation = Vector3.new(90, 0, 0)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part97.CFrame = CFrame.new(25.7350006, 10.0345345, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part97.Color = Color3.new(1, 0, 0)
- Part97.Position = Vector3.new(25.7350006, 10.0345345, 17.3999996)
- Part97.Orientation = Vector3.new(90, 0, 0)
- Part97.Color = Color3.new(1, 0, 0)
- CylinderMesh98.Parent = Part97
- CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- Part99.Name = "C1"
- Part99.Parent = Model3
- Part99.Material = Enum.Material.Neon
- Part99.BrickColor = BrickColor.new("Really red")
- Part99.Rotation = Vector3.new(90, 0, -90)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.FormFactor = Enum.FormFactor.Custom
- Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part99.CFrame = CFrame.new(26.0750904, 10.0595112, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.Color = Color3.new(1, 0, 0)
- Part99.Position = Vector3.new(26.0750904, 10.0595112, 17.4008064)
- Part99.Orientation = Vector3.new(89.9000015, 180, 90)
- Part99.Color = Color3.new(1, 0, 0)
- SpecialMesh100.Parent = Part99
- SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh100.MeshType = Enum.MeshType.Wedge
- SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
- Part101.Name = "C1"
- Part101.Parent = Model3
- Part101.Material = Enum.Material.Neon
- Part101.BrickColor = BrickColor.new("Really red")
- Part101.Rotation = Vector3.new(90, 0, 0)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part101.CFrame = CFrame.new(25.7350006, 12.0345278, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part101.Color = Color3.new(1, 0, 0)
- Part101.Position = Vector3.new(25.7350006, 12.0345278, 17.3999996)
- Part101.Orientation = Vector3.new(90, 0, 0)
- Part101.Color = Color3.new(1, 0, 0)
- CylinderMesh102.Parent = Part101
- CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- Part103.Name = "C1"
- Part103.Parent = Model3
- Part103.Material = Enum.Material.Neon
- Part103.BrickColor = BrickColor.new("Really red")
- Part103.Rotation = Vector3.new(90, 0, 0)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part103.CFrame = CFrame.new(25.7350006, 12.8345261, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part103.Color = Color3.new(1, 0, 0)
- Part103.Position = Vector3.new(25.7350006, 12.8345261, 17.3999996)
- Part103.Orientation = Vector3.new(90, 0, 0)
- Part103.Color = Color3.new(1, 0, 0)
- CylinderMesh104.Parent = Part103
- CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- Part105.Name = "C1"
- Part105.Parent = Model3
- Part105.Material = Enum.Material.Neon
- Part105.BrickColor = BrickColor.new("Really red")
- Part105.Rotation = Vector3.new(90, 0, 0)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part105.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part105.Color = Color3.new(1, 0, 0)
- Part105.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
- Part105.Orientation = Vector3.new(90, 0, 0)
- Part105.Color = Color3.new(1, 0, 0)
- CylinderMesh106.Parent = Part105
- CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- Part107.Name = "C1"
- Part107.Parent = Model3
- Part107.Material = Enum.Material.Neon
- Part107.BrickColor = BrickColor.new("Really red")
- Part107.Rotation = Vector3.new(90, 0, 0)
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part107.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part107.Color = Color3.new(1, 0, 0)
- Part107.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
- Part107.Orientation = Vector3.new(90, 0, 0)
- Part107.Color = Color3.new(1, 0, 0)
- CylinderMesh108.Parent = Part107
- CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
- Part109.Name = "C2"
- Part109.Parent = Model3
- Part109.Material = Enum.Material.SmoothPlastic
- Part109.BrickColor = BrickColor.new("Really black")
- Part109.Rotation = Vector3.new(90, 0, 0)
- Part109.Anchored = true
- Part109.CanCollide = false
- Part109.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part109.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part109.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
- Part109.Orientation = Vector3.new(90, 0, 0)
- Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh110.Parent = Part109
- CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
- CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
- Part111.Name = "C1"
- Part111.Parent = Model3
- Part111.Material = Enum.Material.Neon
- Part111.BrickColor = BrickColor.new("Really red")
- Part111.Anchored = true
- Part111.CanCollide = false
- Part111.FormFactor = Enum.FormFactor.Custom
- Part111.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part111.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part111.Color = Color3.new(1, 0, 0)
- Part111.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
- Part111.Color = Color3.new(1, 0, 0)
- BlockMesh112.Parent = Part111
- BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part113.Name = "C1"
- Part113.Parent = Model3
- Part113.Material = Enum.Material.Neon
- Part113.BrickColor = BrickColor.new("Really red")
- Part113.Rotation = Vector3.new(-90, 0, -90)
- Part113.Anchored = true
- Part113.CanCollide = false
- Part113.FormFactor = Enum.FormFactor.Custom
- Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part113.CFrame = CFrame.new(26.0750904, 9.85951233, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part113.Color = Color3.new(1, 0, 0)
- Part113.Position = Vector3.new(26.0750904, 9.85951233, 17.4008064)
- Part113.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part113.Color = Color3.new(1, 0, 0)
- SpecialMesh114.Parent = Part113
- SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh114.MeshType = Enum.MeshType.Wedge
- SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
- Part115.Name = "C1"
- Part115.Parent = Model3
- Part115.Material = Enum.Material.Neon
- Part115.BrickColor = BrickColor.new("Really red")
- Part115.Rotation = Vector3.new(-90, 0, -90)
- Part115.Anchored = true
- Part115.CanCollide = false
- Part115.FormFactor = Enum.FormFactor.Custom
- Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part115.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part115.Color = Color3.new(1, 0, 0)
- Part115.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
- Part115.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part115.Color = Color3.new(1, 0, 0)
- SpecialMesh116.Parent = Part115
- SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh116.MeshType = Enum.MeshType.Wedge
- SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
- Part117.Name = "C1"
- Part117.Parent = Model3
- Part117.Material = Enum.Material.Neon
- Part117.BrickColor = BrickColor.new("Really red")
- Part117.Rotation = Vector3.new(90, 0, -90)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.FormFactor = Enum.FormFactor.Custom
- Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part117.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.Color = Color3.new(1, 0, 0)
- Part117.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
- Part117.Orientation = Vector3.new(89.9000015, 180, 90)
- Part117.Color = Color3.new(1, 0, 0)
- SpecialMesh118.Parent = Part117
- SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh118.MeshType = Enum.MeshType.Wedge
- SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
- Part119.Name = "C2"
- Part119.Parent = Model3
- Part119.Material = Enum.Material.SmoothPlastic
- Part119.BrickColor = BrickColor.new("Really black")
- Part119.Rotation = Vector3.new(90, 0, 0)
- Part119.Anchored = true
- Part119.CanCollide = false
- Part119.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
- Part119.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
- Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part119.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
- Part119.Orientation = Vector3.new(90, 0, 0)
- Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh120.Parent = Part119
- CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
- CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
- Part121.Name = "C1"
- Part121.Parent = Model3
- Part121.Material = Enum.Material.Neon
- Part121.BrickColor = BrickColor.new("Really red")
- Part121.Rotation = Vector3.new(90, 0, -90)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Custom
- Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part121.CFrame = CFrame.new(26.0750904, 11.2595072, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.Color = Color3.new(1, 0, 0)
- Part121.Position = Vector3.new(26.0750904, 11.2595072, 17.4008064)
- Part121.Orientation = Vector3.new(89.9000015, 180, 90)
- Part121.Color = Color3.new(1, 0, 0)
- SpecialMesh122.Parent = Part121
- SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh122.MeshType = Enum.MeshType.Wedge
- SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
- Part123.Name = "C1"
- Part123.Parent = Model3
- Part123.Material = Enum.Material.Neon
- Part123.BrickColor = BrickColor.new("Really red")
- Part123.Rotation = Vector3.new(90, 0, -90)
- Part123.Anchored = true
- Part123.CanCollide = false
- Part123.FormFactor = Enum.FormFactor.Custom
- Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part123.CFrame = CFrame.new(26.0750904, 12.8595037, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part123.Color = Color3.new(1, 0, 0)
- Part123.Position = Vector3.new(26.0750904, 12.8595037, 17.4008064)
- Part123.Orientation = Vector3.new(89.9000015, 180, 90)
- Part123.Color = Color3.new(1, 0, 0)
- SpecialMesh124.Parent = Part123
- SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh124.MeshType = Enum.MeshType.Wedge
- SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
- Part125.Name = "C1"
- Part125.Parent = Model3
- Part125.Material = Enum.Material.Neon
- Part125.BrickColor = BrickColor.new("Really red")
- Part125.Rotation = Vector3.new(-90, 0, -90)
- Part125.Anchored = true
- Part125.CanCollide = false
- Part125.FormFactor = Enum.FormFactor.Custom
- Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part125.CFrame = CFrame.new(26.0750904, 13.0595055, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part125.Color = Color3.new(1, 0, 0)
- Part125.Position = Vector3.new(26.0750904, 13.0595055, 17.4008064)
- Part125.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part125.Color = Color3.new(1, 0, 0)
- SpecialMesh126.Parent = Part125
- SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh126.MeshType = Enum.MeshType.Wedge
- SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
- Part127.Name = "C1"
- Part127.Parent = Model3
- Part127.Material = Enum.Material.Neon
- Part127.BrickColor = BrickColor.new("Really red")
- Part127.Rotation = Vector3.new(-180, 0, 0)
- Part127.Anchored = true
- Part127.CanCollide = false
- Part127.FormFactor = Enum.FormFactor.Custom
- Part127.Size = Vector3.new(0.200000003, 0.800000131, 0.200000003)
- Part127.CFrame = CFrame.new(25.9450893, 9.15951252, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
- Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.Color = Color3.new(1, 0, 0)
- Part127.Position = Vector3.new(25.9450893, 9.15951252, 17.4008064)
- Part127.Orientation = Vector3.new(0, 180, -180)
- Part127.Color = Color3.new(1, 0, 0)
- BlockMesh128.Parent = Part127
- BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part129.Name = "C1"
- Part129.Parent = Model3
- Part129.Material = Enum.Material.Neon
- Part129.BrickColor = BrickColor.new("Really red")
- Part129.Anchored = true
- Part129.CanCollide = false
- Part129.FormFactor = Enum.FormFactor.Custom
- Part129.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part129.CFrame = CFrame.new(25.9450893, 12.7595043, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.Color = Color3.new(1, 0, 0)
- Part129.Position = Vector3.new(25.9450893, 12.7595043, 17.4008064)
- Part129.Color = Color3.new(1, 0, 0)
- BlockMesh130.Parent = Part129
- BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part131.Name = "C1"
- Part131.Parent = Model3
- Part131.Material = Enum.Material.Neon
- Part131.BrickColor = BrickColor.new("Really red")
- Part131.Rotation = Vector3.new(-90, 0, -90)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.FormFactor = Enum.FormFactor.Custom
- Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part131.CFrame = CFrame.new(26.0750904, 12.6595049, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.Color = Color3.new(1, 0, 0)
- Part131.Position = Vector3.new(26.0750904, 12.6595049, 17.4008064)
- Part131.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part131.Color = Color3.new(1, 0, 0)
- SpecialMesh132.Parent = Part131
- SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh132.MeshType = Enum.MeshType.Wedge
- SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
- Part133.Name = "C1"
- Part133.Parent = Model3
- Part133.Material = Enum.Material.Neon
- Part133.BrickColor = BrickColor.new("Really red")
- Part133.Rotation = Vector3.new(-90, 0, -90)
- Part133.Anchored = true
- Part133.CanCollide = false
- Part133.FormFactor = Enum.FormFactor.Custom
- Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- Part133.CFrame = CFrame.new(26.0750904, 9.15951252, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.Color = Color3.new(1, 0, 0)
- Part133.Position = Vector3.new(26.0750904, 9.15951252, 17.4008064)
- Part133.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part133.Color = Color3.new(1, 0, 0)
- SpecialMesh134.Parent = Part133
- SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh134.MeshType = Enum.MeshType.Wedge
- SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
- Part135.Name = "C1"
- Part135.Parent = Model3
- Part135.Material = Enum.Material.Neon
- Part135.BrickColor = BrickColor.new("Really red")
- Part135.Rotation = Vector3.new(-180, 0, 0)
- Part135.Anchored = true
- Part135.CanCollide = false
- Part135.FormFactor = Enum.FormFactor.Custom
- Part135.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
- Part135.CFrame = CFrame.new(25.9450893, 13.0595055, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
- Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.Color = Color3.new(1, 0, 0)
- Part135.Position = Vector3.new(25.9450893, 13.0595055, 17.4008064)
- Part135.Orientation = Vector3.new(0, 180, -180)
- Part135.Color = Color3.new(1, 0, 0)
- BlockMesh136.Parent = Part135
- BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part137.Name = "C1"
- Part137.Parent = Model3
- Part137.Material = Enum.Material.Neon
- Part137.BrickColor = BrickColor.new("Really red")
- Part137.Rotation = Vector3.new(90, 0, -90)
- Part137.Anchored = true
- Part137.CanCollide = false
- Part137.FormFactor = Enum.FormFactor.Custom
- Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part137.CFrame = CFrame.new(26.0750904, 9.65951157, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.Color = Color3.new(1, 0, 0)
- Part137.Position = Vector3.new(26.0750904, 9.65951157, 17.4008064)
- Part137.Orientation = Vector3.new(89.9000015, 180, 90)
- Part137.Color = Color3.new(1, 0, 0)
- SpecialMesh138.Parent = Part137
- SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh138.MeshType = Enum.MeshType.Wedge
- SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
- Part139.Name = "C1"
- Part139.Parent = Model3
- Part139.Material = Enum.Material.Neon
- Part139.BrickColor = BrickColor.new("Really red")
- Part139.Anchored = true
- Part139.CanCollide = false
- Part139.FormFactor = Enum.FormFactor.Custom
- Part139.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
- Part139.CFrame = CFrame.new(25.9450893, 9.65951157, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.Color = Color3.new(1, 0, 0)
- Part139.Position = Vector3.new(25.9450893, 9.65951157, 17.4008064)
- Part139.Color = Color3.new(1, 0, 0)
- BlockMesh140.Parent = Part139
- BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part141.Name = "C1"
- Part141.Parent = Model3
- Part141.Material = Enum.Material.Neon
- Part141.BrickColor = BrickColor.new("Really red")
- Part141.Rotation = Vector3.new(-90, 0, -90)
- Part141.Anchored = true
- Part141.CanCollide = false
- Part141.FormFactor = Enum.FormFactor.Custom
- Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part141.CFrame = CFrame.new(26.0750904, 11.0595083, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.Color = Color3.new(1, 0, 0)
- Part141.Position = Vector3.new(26.0750904, 11.0595083, 17.4008064)
- Part141.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part141.Color = Color3.new(1, 0, 0)
- SpecialMesh142.Parent = Part141
- SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh142.MeshType = Enum.MeshType.Wedge
- SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
- Part143.Name = "C1"
- Part143.Parent = Model3
- Part143.Material = Enum.Material.Neon
- Part143.BrickColor = BrickColor.new("Really red")
- Part143.Anchored = true
- Part143.CanCollide = false
- Part143.FormFactor = Enum.FormFactor.Custom
- Part143.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part143.CFrame = CFrame.new(25.9450893, 11.1595078, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.Color = Color3.new(1, 0, 0)
- Part143.Position = Vector3.new(25.9450893, 11.1595078, 17.4008064)
- Part143.Color = Color3.new(1, 0, 0)
- BlockMesh144.Parent = Part143
- BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part145.Name = "C1"
- Part145.Parent = Model3
- Part145.Material = Enum.Material.Neon
- Part145.BrickColor = BrickColor.new("Really red")
- Part145.Rotation = Vector3.new(-90, 0, -90)
- Part145.Anchored = true
- Part145.CanCollide = false
- Part145.FormFactor = Enum.FormFactor.Custom
- Part145.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part145.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.Color = Color3.new(1, 0, 0)
- Part145.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
- Part145.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part145.Color = Color3.new(1, 0, 0)
- SpecialMesh146.Parent = Part145
- SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh146.MeshType = Enum.MeshType.Wedge
- SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
- Part147.Name = "C1"
- Part147.Parent = Model3
- Part147.Material = Enum.Material.Neon
- Part147.BrickColor = BrickColor.new("Really red")
- Part147.Anchored = true
- Part147.CanCollide = false
- Part147.FormFactor = Enum.FormFactor.Custom
- Part147.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part147.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.Color = Color3.new(1, 0, 0)
- Part147.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
- Part147.Color = Color3.new(1, 0, 0)
- BlockMesh148.Parent = Part147
- BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part149.Name = "C1"
- Part149.Parent = Model3
- Part149.Material = Enum.Material.Neon
- Part149.BrickColor = BrickColor.new("Really red")
- Part149.Rotation = Vector3.new(90, 0, -90)
- Part149.Anchored = true
- Part149.CanCollide = false
- Part149.FormFactor = Enum.FormFactor.Custom
- Part149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part149.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.Color = Color3.new(1, 0, 0)
- Part149.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
- Part149.Orientation = Vector3.new(89.9000015, 180, 90)
- Part149.Color = Color3.new(1, 0, 0)
- SpecialMesh150.Parent = Part149
- SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh150.MeshType = Enum.MeshType.Wedge
- SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
- Part151.Name = "C1"
- Part151.Parent = Model3
- Part151.Material = Enum.Material.Neon
- Part151.BrickColor = BrickColor.new("Really red")
- Part151.Rotation = Vector3.new(-90, 0, -90)
- Part151.Anchored = true
- Part151.CanCollide = false
- Part151.FormFactor = Enum.FormFactor.Custom
- Part151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part151.CFrame = CFrame.new(26.0750904, 10.6595097, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.Color = Color3.new(1, 0, 0)
- Part151.Position = Vector3.new(26.0750904, 10.6595097, 17.4008064)
- Part151.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part151.Color = Color3.new(1, 0, 0)
- SpecialMesh152.Parent = Part151
- SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh152.MeshType = Enum.MeshType.Wedge
- SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
- Part153.Name = "C1"
- Part153.Parent = Model3
- Part153.Material = Enum.Material.Neon
- Part153.BrickColor = BrickColor.new("Really red")
- Part153.Anchored = true
- Part153.CanCollide = false
- Part153.FormFactor = Enum.FormFactor.Custom
- Part153.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part153.CFrame = CFrame.new(25.9450893, 10.7595091, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part153.Color = Color3.new(1, 0, 0)
- Part153.Position = Vector3.new(25.9450893, 10.7595091, 17.4008064)
- Part153.Color = Color3.new(1, 0, 0)
- BlockMesh154.Parent = Part153
- BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part155.Name = "C1"
- Part155.Parent = Model3
- Part155.Material = Enum.Material.Neon
- Part155.BrickColor = BrickColor.new("Really red")
- Part155.Rotation = Vector3.new(90, 0, -90)
- Part155.Anchored = true
- Part155.CanCollide = false
- Part155.FormFactor = Enum.FormFactor.Custom
- Part155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part155.CFrame = CFrame.new(26.0750904, 10.8595085, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.Color = Color3.new(1, 0, 0)
- Part155.Position = Vector3.new(26.0750904, 10.8595085, 17.4008064)
- Part155.Orientation = Vector3.new(89.9000015, 180, 90)
- Part155.Color = Color3.new(1, 0, 0)
- SpecialMesh156.Parent = Part155
- SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh156.MeshType = Enum.MeshType.Wedge
- SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
- Part157.Name = "C1"
- Part157.Parent = Model3
- Part157.Material = Enum.Material.Neon
- Part157.BrickColor = BrickColor.new("Really red")
- Part157.Rotation = Vector3.new(-90, 0, -90)
- Part157.Anchored = true
- Part157.CanCollide = false
- Part157.FormFactor = Enum.FormFactor.Custom
- Part157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part157.CFrame = CFrame.new(26.0750904, 11.8595076, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part157.Color = Color3.new(1, 0, 0)
- Part157.Position = Vector3.new(26.0750904, 11.8595076, 17.4008064)
- Part157.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part157.Color = Color3.new(1, 0, 0)
- SpecialMesh158.Parent = Part157
- SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh158.MeshType = Enum.MeshType.Wedge
- SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
- Part159.Name = "C1"
- Part159.Parent = Model3
- Part159.Material = Enum.Material.Neon
- Part159.BrickColor = BrickColor.new("Really red")
- Part159.Anchored = true
- Part159.CanCollide = false
- Part159.FormFactor = Enum.FormFactor.Custom
- Part159.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part159.CFrame = CFrame.new(25.9450893, 11.959507, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.Color = Color3.new(1, 0, 0)
- Part159.Position = Vector3.new(25.9450893, 11.959507, 17.4008064)
- Part159.Color = Color3.new(1, 0, 0)
- BlockMesh160.Parent = Part159
- BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part161.Name = "C1"
- Part161.Parent = Model3
- Part161.Material = Enum.Material.Neon
- Part161.BrickColor = BrickColor.new("Really red")
- Part161.Rotation = Vector3.new(90, 0, -90)
- Part161.Anchored = true
- Part161.CanCollide = false
- Part161.FormFactor = Enum.FormFactor.Custom
- Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part161.CFrame = CFrame.new(26.0750904, 12.0595064, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.Color = Color3.new(1, 0, 0)
- Part161.Position = Vector3.new(26.0750904, 12.0595064, 17.4008064)
- Part161.Orientation = Vector3.new(89.9000015, 180, 90)
- Part161.Color = Color3.new(1, 0, 0)
- SpecialMesh162.Parent = Part161
- SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh162.MeshType = Enum.MeshType.Wedge
- SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
- Part163.Name = "C1"
- Part163.Parent = Model3
- Part163.Material = Enum.Material.Neon
- Part163.BrickColor = BrickColor.new("Really red")
- Part163.Rotation = Vector3.new(-90, 0, -90)
- Part163.Anchored = true
- Part163.CanCollide = false
- Part163.FormFactor = Enum.FormFactor.Custom
- Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part163.CFrame = CFrame.new(26.0750904, 10.259511, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.Color = Color3.new(1, 0, 0)
- Part163.Position = Vector3.new(26.0750904, 10.259511, 17.4008064)
- Part163.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part163.Color = Color3.new(1, 0, 0)
- SpecialMesh164.Parent = Part163
- SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh164.MeshType = Enum.MeshType.Wedge
- SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
- Part165.Name = "C1"
- Part165.Parent = Model3
- Part165.Material = Enum.Material.Neon
- Part165.BrickColor = BrickColor.new("Really red")
- Part165.Anchored = true
- Part165.CanCollide = false
- Part165.FormFactor = Enum.FormFactor.Custom
- Part165.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part165.CFrame = CFrame.new(25.9450893, 10.3595104, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.Color = Color3.new(1, 0, 0)
- Part165.Position = Vector3.new(25.9450893, 10.3595104, 17.4008064)
- Part165.Color = Color3.new(1, 0, 0)
- BlockMesh166.Parent = Part165
- BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part167.Name = "C1"
- Part167.Parent = Model3
- Part167.Material = Enum.Material.Neon
- Part167.BrickColor = BrickColor.new("Really red")
- Part167.Rotation = Vector3.new(90, 0, -90)
- Part167.Anchored = true
- Part167.CanCollide = false
- Part167.FormFactor = Enum.FormFactor.Custom
- Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part167.CFrame = CFrame.new(26.0750904, 10.4595098, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.Color = Color3.new(1, 0, 0)
- Part167.Position = Vector3.new(26.0750904, 10.4595098, 17.4008064)
- Part167.Orientation = Vector3.new(89.9000015, 180, 90)
- Part167.Color = Color3.new(1, 0, 0)
- SpecialMesh168.Parent = Part167
- SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh168.MeshType = Enum.MeshType.Wedge
- SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
- Part169.Name = "C1"
- Part169.Parent = Model3
- Part169.Material = Enum.Material.Neon
- Part169.BrickColor = BrickColor.new("Really red")
- Part169.Rotation = Vector3.new(-90, 0, -90)
- Part169.Anchored = true
- Part169.CanCollide = false
- Part169.FormFactor = Enum.FormFactor.Custom
- Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part169.CFrame = CFrame.new(26.0750904, 12.2595062, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.Color = Color3.new(1, 0, 0)
- Part169.Position = Vector3.new(26.0750904, 12.2595062, 17.4008064)
- Part169.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part169.Color = Color3.new(1, 0, 0)
- SpecialMesh170.Parent = Part169
- SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh170.MeshType = Enum.MeshType.Wedge
- SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
- Part171.Name = "C1"
- Part171.Parent = Model3
- Part171.Material = Enum.Material.Neon
- Part171.BrickColor = BrickColor.new("Really red")
- Part171.Anchored = true
- Part171.CanCollide = false
- Part171.FormFactor = Enum.FormFactor.Custom
- Part171.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part171.CFrame = CFrame.new(25.9450893, 12.3595057, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.Color = Color3.new(1, 0, 0)
- Part171.Position = Vector3.new(25.9450893, 12.3595057, 17.4008064)
- Part171.Color = Color3.new(1, 0, 0)
- BlockMesh172.Parent = Part171
- BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part173.Name = "C1"
- Part173.Parent = Model3
- Part173.Material = Enum.Material.Neon
- Part173.BrickColor = BrickColor.new("Really red")
- Part173.Rotation = Vector3.new(90, 0, -90)
- Part173.Anchored = true
- Part173.CanCollide = false
- Part173.FormFactor = Enum.FormFactor.Custom
- Part173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part173.CFrame = CFrame.new(26.0750904, 12.4595051, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.Color = Color3.new(1, 0, 0)
- Part173.Position = Vector3.new(26.0750904, 12.4595051, 17.4008064)
- Part173.Orientation = Vector3.new(89.9000015, 180, 90)
- Part173.Color = Color3.new(1, 0, 0)
- SpecialMesh174.Parent = Part173
- SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh174.MeshType = Enum.MeshType.Wedge
- SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
- Model175.Name = "Top"
- Model175.Parent = Model2
- Part176.Name = "C2"
- Part176.Parent = Model175
- Part176.Material = Enum.Material.SmoothPlastic
- Part176.BrickColor = BrickColor.new("Really black")
- Part176.Rotation = Vector3.new(90, 0, 90)
- Part176.Anchored = true
- Part176.CanCollide = false
- Part176.FormFactor = Enum.FormFactor.Custom
- Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part176.CFrame = CFrame.new(26.0351028, 10.6595173, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part176.Position = Vector3.new(26.0351028, 10.6595173, 17.4008064)
- Part176.Orientation = Vector3.new(89.9000015, 180, -90)
- Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh177.Parent = Part176
- SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh177.MeshType = Enum.MeshType.Wedge
- SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
- Part178.Name = "C2"
- Part178.Parent = Model175
- Part178.Material = Enum.Material.SmoothPlastic
- Part178.BrickColor = BrickColor.new("Really black")
- Part178.Rotation = Vector3.new(-90, 0, 90)
- Part178.Anchored = true
- Part178.CanCollide = false
- Part178.FormFactor = Enum.FormFactor.Custom
- Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part178.CFrame = CFrame.new(26.0351028, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part178.Position = Vector3.new(26.0351028, 9.65951347, 17.4008064)
- Part178.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh179.Parent = Part178
- SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh179.MeshType = Enum.MeshType.Wedge
- SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
- Model180.Name = "Eye2"
- Model180.Parent = Model175
- Part181.Name = "Eyeris"
- Part181.Parent = Model180
- Part181.Material = Enum.Material.SmoothPlastic
- Part181.BrickColor = BrickColor.new("Really black")
- Part181.Rotation = Vector3.new(-180, 0, 180)
- Part181.Anchored = true
- Part181.CanCollide = false
- Part181.FormFactor = Enum.FormFactor.Custom
- Part181.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
- Part181.CFrame = CFrame.new(26.4351006, 9.65952778, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part181.Position = Vector3.new(26.4351006, 9.65952778, 17.500843)
- Part181.Orientation = Vector3.new(0, 180, 0)
- Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh182.Parent = Part181
- SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
- SpecialMesh182.MeshType = Enum.MeshType.Sphere
- SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
- Part183.Name = "Eyeball"
- Part183.Parent = Model180
- Part183.Material = Enum.Material.Neon
- Part183.BrickColor = BrickColor.new("Really red")
- Part183.Rotation = Vector3.new(-180, 0, 180)
- Part183.Anchored = true
- Part183.CanCollide = false
- Part183.FormFactor = Enum.FormFactor.Custom
- Part183.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
- Part183.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.Color = Color3.new(1, 0, 0)
- Part183.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
- Part183.Orientation = Vector3.new(0, 180, 0)
- Part183.Color = Color3.new(1, 0, 0)
- SpecialMesh184.Parent = Part183
- SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
- SpecialMesh184.MeshType = Enum.MeshType.Sphere
- SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
- Model185.Name = "Eye1"
- Model185.Parent = Model175
- Part186.Name = "Eyeris"
- Part186.Parent = Model185
- Part186.Material = Enum.Material.SmoothPlastic
- Part186.BrickColor = BrickColor.new("Really black")
- Part186.Rotation = Vector3.new(-180, 0, 180)
- Part186.Anchored = true
- Part186.CanCollide = false
- Part186.FormFactor = Enum.FormFactor.Custom
- Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
- Part186.CFrame = CFrame.new(26.4351006, 9.65952492, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part186.Position = Vector3.new(26.4351006, 9.65952492, 17.3008347)
- Part186.Orientation = Vector3.new(0, 180, 0)
- Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh187.Parent = Part186
- SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
- SpecialMesh187.MeshType = Enum.MeshType.Sphere
- SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
- Part188.Name = "Eyeball"
- Part188.Parent = Model185
- Part188.Material = Enum.Material.Neon
- Part188.BrickColor = BrickColor.new("Really red")
- Part188.Rotation = Vector3.new(-180, 0, 180)
- Part188.Anchored = true
- Part188.CanCollide = false
- Part188.FormFactor = Enum.FormFactor.Custom
- Part188.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
- Part188.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part188.Color = Color3.new(1, 0, 0)
- Part188.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
- Part188.Orientation = Vector3.new(0, 180, 0)
- Part188.Color = Color3.new(1, 0, 0)
- SpecialMesh189.Parent = Part188
- SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
- SpecialMesh189.MeshType = Enum.MeshType.Sphere
- SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
- Part190.Name = "C2"
- Part190.Parent = Model175
- Part190.Material = Enum.Material.SmoothPlastic
- Part190.BrickColor = BrickColor.new("Really black")
- Part190.Rotation = Vector3.new(90, 0, -90)
- Part190.Anchored = true
- Part190.CanCollide = false
- Part190.FormFactor = Enum.FormFactor.Custom
- Part190.Size = Vector3.new(0.200000003, 0.400000006, 1.5999999)
- Part190.CFrame = CFrame.new(26.535099, 9.95951271, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
- Part190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part190.Position = Vector3.new(26.535099, 9.95951271, 17.4008675)
- Part190.Orientation = Vector3.new(89.9000015, 180, 90)
- Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh191.Parent = Part190
- SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh191.MeshType = Enum.MeshType.Wedge
- SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
- Part192.Name = "C2"
- Part192.Parent = Model175
- Part192.Material = Enum.Material.SmoothPlastic
- Part192.BrickColor = BrickColor.new("Really black")
- Part192.Rotation = Vector3.new(-180, 0, 180)
- Part192.Anchored = true
- Part192.CanCollide = false
- Part192.FormFactor = Enum.FormFactor.Custom
- Part192.Size = Vector3.new(0.400000006, 0.399999976, 0.200000003)
- Part192.CFrame = CFrame.new(26.535099, 8.95952034, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part192.Position = Vector3.new(26.535099, 8.95952034, 17.4008064)
- Part192.Orientation = Vector3.new(0, 180, 0)
- Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh193.Parent = Part192
- BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
- BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
- Part194.Name = "C2"
- Part194.Parent = Model175
- Part194.Material = Enum.Material.SmoothPlastic
- Part194.BrickColor = BrickColor.new("Really black")
- Part194.Rotation = Vector3.new(-180, 0, 180)
- Part194.Anchored = true
- Part194.CanCollide = false
- Part194.FormFactor = Enum.FormFactor.Custom
- Part194.Size = Vector3.new(0.200000003, 4.5999999, 0.200000003)
- Part194.CFrame = CFrame.new(26.2350998, 11.0595112, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part194.Position = Vector3.new(26.2350998, 11.0595112, 17.4008675)
- Part194.Orientation = Vector3.new(0, 180, 0)
- Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh195.Parent = Part194
- BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
- BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
- Part196.Name = "C2"
- Part196.Parent = Model175
- Part196.Material = Enum.Material.SmoothPlastic
- Part196.BrickColor = BrickColor.new("Really black")
- Part196.Rotation = Vector3.new(-180, 0, 180)
- Part196.Anchored = true
- Part196.CanCollide = false
- Part196.FormFactor = Enum.FormFactor.Custom
- Part196.Size = Vector3.new(0.200000003, 1.4000001, 0.200000003)
- Part196.CFrame = CFrame.new(26.4351006, 12.6595116, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part196.Position = Vector3.new(26.4351006, 12.6595116, 17.4008064)
- Part196.Orientation = Vector3.new(0, 180, 0)
- Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh197.Parent = Part196
- BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
- BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
- Part198.Name = "C2"
- Part198.Parent = Model175
- Part198.Material = Enum.Material.SmoothPlastic
- Part198.BrickColor = BrickColor.new("Really black")
- Part198.Rotation = Vector3.new(90, 0, 90)
- Part198.Anchored = true
- Part198.CanCollide = false
- Part198.FormFactor = Enum.FormFactor.Custom
- Part198.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- Part198.CFrame = CFrame.new(26.0351028, 9.1595211, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part198.Position = Vector3.new(26.0351028, 9.1595211, 17.4008064)
- Part198.Orientation = Vector3.new(89.9000015, 180, -90)
- Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh199.Parent = Part198
- SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh199.MeshType = Enum.MeshType.Wedge
- SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
- Part200.Name = "C2"
- Part200.Parent = Model175
- Part200.Material = Enum.Material.SmoothPlastic
- Part200.BrickColor = BrickColor.new("Really black")
- Part200.Rotation = Vector3.new(-90, 0, -90)
- Part200.Anchored = true
- Part200.CanCollide = false
- Part200.FormFactor = Enum.FormFactor.Custom
- Part200.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
- Part200.CFrame = CFrame.new(26.4351006, 11.3595257, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part200.Position = Vector3.new(26.4351006, 11.3595257, 17.4008064)
- Part200.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh201.Parent = Part200
- SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh201.MeshType = Enum.MeshType.Wedge
- SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
- Part202.Name = "C2"
- Part202.Parent = Model175
- Part202.Material = Enum.Material.SmoothPlastic
- Part202.BrickColor = BrickColor.new("Really black")
- Part202.Rotation = Vector3.new(-180, 0, 180)
- Part202.Anchored = true
- Part202.CanCollide = false
- Part202.FormFactor = Enum.FormFactor.Custom
- Part202.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
- Part202.CFrame = CFrame.new(26.6350975, 12.9595041, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part202.Position = Vector3.new(26.6350975, 12.9595041, 17.4008064)
- Part202.Orientation = Vector3.new(0, 180, 0)
- Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh203.Parent = Part202
- BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
- BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
- Part204.Name = "C2"
- Part204.Parent = Model175
- Part204.Material = Enum.Material.SmoothPlastic
- Part204.BrickColor = BrickColor.new("Really black")
- Part204.Rotation = Vector3.new(-90, 0, -90)
- Part204.Anchored = true
- Part204.CanCollide = false
- Part204.FormFactor = Enum.FormFactor.Custom
- Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- Part204.CFrame = CFrame.new(26.6350975, 12.2595081, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
- Part204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part204.Position = Vector3.new(26.6350975, 12.2595081, 17.4008064)
- Part204.Orientation = Vector3.new(-89.9000015, 0, -90)
- Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh205.Parent = Part204
- SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh205.MeshType = Enum.MeshType.Wedge
- SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
- Part206.Name = "C2"
- Part206.Parent = Model175
- Part206.Material = Enum.Material.SmoothPlastic
- Part206.BrickColor = BrickColor.new("Really black")
- Part206.Rotation = Vector3.new(-180, 0, 180)
- Part206.Anchored = true
- Part206.CanCollide = false
- Part206.FormFactor = Enum.FormFactor.Custom
- Part206.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
- Part206.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part206.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
- Part206.Orientation = Vector3.new(0, 180, 0)
- Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh207.Parent = Part206
- SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
- SpecialMesh207.MeshType = Enum.MeshType.Sphere
- SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
- Part208.Name = "C4"
- Part208.Parent = Model175
- Part208.Material = Enum.Material.SmoothPlastic
- Part208.BrickColor = BrickColor.new("Smoky grey")
- Part208.Rotation = Vector3.new(-180, 0, 180)
- Part208.Anchored = true
- Part208.CanCollide = false
- Part208.FormFactor = Enum.FormFactor.Custom
- Part208.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
- Part208.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part208.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
- Part208.Orientation = Vector3.new(0, 180, 0)
- Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
- SpecialMesh209.Parent = Part208
- SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
- SpecialMesh209.MeshType = Enum.MeshType.Sphere
- SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
- Part210.Name = "C2"
- Part210.Parent = Model175
- Part210.Material = Enum.Material.SmoothPlastic
- Part210.BrickColor = BrickColor.new("Really black")
- Part210.Rotation = Vector3.new(-180, 0, 180)
- Part210.Anchored = true
- Part210.CanCollide = false
- Part210.FormFactor = Enum.FormFactor.Custom
- Part210.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
- Part210.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part210.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
- Part210.Orientation = Vector3.new(0, 180, 0)
- Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh211.Parent = Part210
- SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
- SpecialMesh211.MeshType = Enum.MeshType.Sphere
- SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
- Part212.Name = "C4"
- Part212.Parent = Model175
- Part212.Material = Enum.Material.SmoothPlastic
- Part212.BrickColor = BrickColor.new("Smoky grey")
- Part212.Rotation = Vector3.new(-180, 0, 180)
- Part212.Anchored = true
- Part212.CanCollide = false
- Part212.FormFactor = Enum.FormFactor.Custom
- Part212.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
- Part212.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part212.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
- Part212.Orientation = Vector3.new(0, 180, 0)
- Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
- SpecialMesh213.Parent = Part212
- SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
- SpecialMesh213.MeshType = Enum.MeshType.Sphere
- SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
- WedgePart214.Name = "C2"
- WedgePart214.Parent = Model175
- WedgePart214.Material = Enum.Material.SmoothPlastic
- WedgePart214.BrickColor = BrickColor.new("Really black")
- WedgePart214.Rotation = Vector3.new(0, 90, 0)
- WedgePart214.Anchored = true
- WedgePart214.CanCollide = false
- WedgePart214.FormFactor = Enum.FormFactor.Custom
- WedgePart214.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- WedgePart214.CFrame = CFrame.new(26.4351006, 13.4595003, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
- WedgePart214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart214.Position = Vector3.new(26.4351006, 13.4595003, 17.4008064)
- WedgePart214.Orientation = Vector3.new(0, 90, 0)
- WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh215.Parent = WedgePart214
- SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh215.MeshType = Enum.MeshType.Wedge
- SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
- Part216.Name = "C2"
- Part216.Parent = Model175
- Part216.Material = Enum.Material.SmoothPlastic
- Part216.BrickColor = BrickColor.new("Really black")
- Part216.Rotation = Vector3.new(-90, 0, 90)
- Part216.Anchored = true
- Part216.CanCollide = false
- Part216.FormFactor = Enum.FormFactor.Custom
- Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part216.CFrame = CFrame.new(26.0351028, 10.0595226, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part216.Position = Vector3.new(26.0351028, 10.0595226, 17.4008675)
- Part216.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh217.Parent = Part216
- SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh217.MeshType = Enum.MeshType.Wedge
- SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
- Part218.Name = "C2"
- Part218.Parent = Model175
- Part218.Material = Enum.Material.SmoothPlastic
- Part218.BrickColor = BrickColor.new("Really black")
- Part218.Rotation = Vector3.new(-90, 0, 90)
- Part218.Anchored = true
- Part218.CanCollide = false
- Part218.FormFactor = Enum.FormFactor.Custom
- Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part218.CFrame = CFrame.new(26.0351028, 10.4595203, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part218.Position = Vector3.new(26.0351028, 10.4595203, 17.4008675)
- Part218.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh219.Parent = Part218
- SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh219.MeshType = Enum.MeshType.Wedge
- SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
- Part220.Name = "C4"
- Part220.Parent = Model175
- Part220.Material = Enum.Material.SmoothPlastic
- Part220.BrickColor = BrickColor.new("Smoky grey")
- Part220.Rotation = Vector3.new(-180, 0, 180)
- Part220.Anchored = true
- Part220.CanCollide = false
- Part220.FormFactor = Enum.FormFactor.Custom
- Part220.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
- Part220.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part220.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
- Part220.Orientation = Vector3.new(0, 180, 0)
- Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
- SpecialMesh221.Parent = Part220
- SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
- SpecialMesh221.MeshType = Enum.MeshType.Sphere
- SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
- Part222.Name = "C2"
- Part222.Parent = Model175
- Part222.Material = Enum.Material.SmoothPlastic
- Part222.BrickColor = BrickColor.new("Really black")
- Part222.Rotation = Vector3.new(-90, 0, 90)
- Part222.Anchored = true
- Part222.CanCollide = false
- Part222.FormFactor = Enum.FormFactor.Custom
- Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part222.CFrame = CFrame.new(26.0351028, 10.8595181, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part222.Position = Vector3.new(26.0351028, 10.8595181, 17.4009285)
- Part222.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh223.Parent = Part222
- SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh223.MeshType = Enum.MeshType.Wedge
- SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
- Part224.Name = "C2"
- Part224.Parent = Model175
- Part224.Material = Enum.Material.SmoothPlastic
- Part224.BrickColor = BrickColor.new("Really black")
- Part224.Rotation = Vector3.new(-90, 0, 90)
- Part224.Anchored = true
- Part224.CanCollide = false
- Part224.FormFactor = Enum.FormFactor.Custom
- Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part224.CFrame = CFrame.new(26.0351028, 11.2595081, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part224.Position = Vector3.new(26.0351028, 11.2595081, 17.4009285)
- Part224.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh225.Parent = Part224
- SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh225.MeshType = Enum.MeshType.Wedge
- SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
- Part226.Name = "C2"
- Part226.Parent = Model175
- Part226.Material = Enum.Material.SmoothPlastic
- Part226.BrickColor = BrickColor.new("Really black")
- Part226.Rotation = Vector3.new(-90, 0, 90)
- Part226.Anchored = true
- Part226.CanCollide = false
- Part226.FormFactor = Enum.FormFactor.Custom
- Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part226.CFrame = CFrame.new(26.0351028, 12.8595104, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part226.Position = Vector3.new(26.0351028, 12.8595104, 17.4008064)
- Part226.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh227.Parent = Part226
- SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh227.MeshType = Enum.MeshType.Wedge
- SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
- Part228.Name = "C2"
- Part228.Parent = Model175
- Part228.Material = Enum.Material.SmoothPlastic
- Part228.BrickColor = BrickColor.new("Really black")
- Part228.Rotation = Vector3.new(-90, 0, 90)
- Part228.Anchored = true
- Part228.CanCollide = false
- Part228.FormFactor = Enum.FormFactor.Custom
- Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part228.CFrame = CFrame.new(26.0351028, 12.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part228.Position = Vector3.new(26.0351028, 12.4595118, 17.4008064)
- Part228.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh229.Parent = Part228
- SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh229.MeshType = Enum.MeshType.Wedge
- SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
- Part230.Name = "C2"
- Part230.Parent = Model175
- Part230.Material = Enum.Material.SmoothPlastic
- Part230.BrickColor = BrickColor.new("Really black")
- Part230.Rotation = Vector3.new(-90, 0, 90)
- Part230.Anchored = true
- Part230.CanCollide = false
- Part230.FormFactor = Enum.FormFactor.Custom
- Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part230.CFrame = CFrame.new(26.0351028, 12.0595188, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part230.Position = Vector3.new(26.0351028, 12.0595188, 17.4008064)
- Part230.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh231.Parent = Part230
- SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh231.MeshType = Enum.MeshType.Wedge
- SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
- Part232.Name = "C2"
- Part232.Parent = Model175
- Part232.Material = Enum.Material.SmoothPlastic
- Part232.BrickColor = BrickColor.new("Really black")
- Part232.Rotation = Vector3.new(-90, 0, 90)
- Part232.Anchored = true
- Part232.CanCollide = false
- Part232.FormFactor = Enum.FormFactor.Custom
- Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part232.CFrame = CFrame.new(26.0351028, 11.6595097, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part232.Position = Vector3.new(26.0351028, 11.6595097, 17.4008064)
- Part232.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh233.Parent = Part232
- SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh233.MeshType = Enum.MeshType.Wedge
- SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
- Part234.Name = "C2"
- Part234.Parent = Model175
- Part234.Material = Enum.Material.SmoothPlastic
- Part234.BrickColor = BrickColor.new("Really black")
- Part234.Rotation = Vector3.new(90, 0, 90)
- Part234.Anchored = true
- Part234.CanCollide = false
- Part234.FormFactor = Enum.FormFactor.Custom
- Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part234.CFrame = CFrame.new(26.0351028, 13.0595217, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part234.Position = Vector3.new(26.0351028, 13.0595217, 17.4008064)
- Part234.Orientation = Vector3.new(89.9000015, 180, -90)
- Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh235.Parent = Part234
- SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh235.MeshType = Enum.MeshType.Wedge
- SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
- Part236.Name = "C2"
- Part236.Parent = Model175
- Part236.Material = Enum.Material.SmoothPlastic
- Part236.BrickColor = BrickColor.new("Really black")
- Part236.Rotation = Vector3.new(90, 0, 90)
- Part236.Anchored = true
- Part236.CanCollide = false
- Part236.FormFactor = Enum.FormFactor.Custom
- Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part236.CFrame = CFrame.new(26.0351028, 9.85951805, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part236.Position = Vector3.new(26.0351028, 9.85951805, 17.4008064)
- Part236.Orientation = Vector3.new(89.9000015, 180, -90)
- Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh237.Parent = Part236
- SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh237.MeshType = Enum.MeshType.Wedge
- SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
- Part238.Name = "C2"
- Part238.Parent = Model175
- Part238.Material = Enum.Material.SmoothPlastic
- Part238.BrickColor = BrickColor.new("Really black")
- Part238.Rotation = Vector3.new(90, 0, 90)
- Part238.Anchored = true
- Part238.CanCollide = false
- Part238.FormFactor = Enum.FormFactor.Custom
- Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part238.CFrame = CFrame.new(26.0351028, 11.0595188, 17.4008675, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part238.Position = Vector3.new(26.0351028, 11.0595188, 17.4008675)
- Part238.Orientation = Vector3.new(89.9000015, 180, -90)
- Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh239.Parent = Part238
- SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh239.MeshType = Enum.MeshType.Wedge
- SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
- Part240.Name = "C2"
- Part240.Parent = Model175
- Part240.Material = Enum.Material.SmoothPlastic
- Part240.BrickColor = BrickColor.new("Really black")
- Part240.Rotation = Vector3.new(90, 0, 90)
- Part240.Anchored = true
- Part240.CanCollide = false
- Part240.FormFactor = Enum.FormFactor.Custom
- Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part240.CFrame = CFrame.new(26.0351028, 12.6595116, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part240.Position = Vector3.new(26.0351028, 12.6595116, 17.4008064)
- Part240.Orientation = Vector3.new(89.9000015, 180, -90)
- Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh241.Parent = Part240
- SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh241.MeshType = Enum.MeshType.Wedge
- SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
- Part242.Name = "C2"
- Part242.Parent = Model175
- Part242.Material = Enum.Material.SmoothPlastic
- Part242.BrickColor = BrickColor.new("Really black")
- Part242.Rotation = Vector3.new(90, 0, 90)
- Part242.Anchored = true
- Part242.CanCollide = false
- Part242.FormFactor = Enum.FormFactor.Custom
- Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part242.CFrame = CFrame.new(26.0351028, 10.2595196, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part242.Position = Vector3.new(26.0351028, 10.2595196, 17.4008064)
- Part242.Orientation = Vector3.new(89.9000015, 180, -90)
- Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh243.Parent = Part242
- SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh243.MeshType = Enum.MeshType.Wedge
- SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
- Part244.Name = "C2"
- Part244.Parent = Model175
- Part244.Material = Enum.Material.SmoothPlastic
- Part244.BrickColor = BrickColor.new("Really black")
- Part244.Rotation = Vector3.new(90, 0, 90)
- Part244.Anchored = true
- Part244.CanCollide = false
- Part244.FormFactor = Enum.FormFactor.Custom
- Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part244.CFrame = CFrame.new(26.0351028, 12.2595081, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part244.Position = Vector3.new(26.0351028, 12.2595081, 17.4008064)
- Part244.Orientation = Vector3.new(89.9000015, 180, -90)
- Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh245.Parent = Part244
- SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh245.MeshType = Enum.MeshType.Wedge
- SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
- Part246.Name = "C2"
- Part246.Parent = Model175
- Part246.Material = Enum.Material.SmoothPlastic
- Part246.BrickColor = BrickColor.new("Really black")
- Part246.Rotation = Vector3.new(90, 0, 90)
- Part246.Anchored = true
- Part246.CanCollide = false
- Part246.FormFactor = Enum.FormFactor.Custom
- Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part246.CFrame = CFrame.new(26.0351028, 11.4595051, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part246.Position = Vector3.new(26.0351028, 11.4595051, 17.4008064)
- Part246.Orientation = Vector3.new(89.9000015, 180, -90)
- Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh247.Parent = Part246
- SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh247.MeshType = Enum.MeshType.Wedge
- SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
- Part248.Name = "C2"
- Part248.Parent = Model175
- Part248.Material = Enum.Material.SmoothPlastic
- Part248.BrickColor = BrickColor.new("Really black")
- Part248.Rotation = Vector3.new(90, 0, 90)
- Part248.Anchored = true
- Part248.CanCollide = false
- Part248.FormFactor = Enum.FormFactor.Custom
- Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part248.CFrame = CFrame.new(26.0351028, 11.8595257, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part248.Position = Vector3.new(26.0351028, 11.8595257, 17.4008064)
- Part248.Orientation = Vector3.new(89.9000015, 180, -90)
- Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh249.Parent = Part248
- SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh249.MeshType = Enum.MeshType.Wedge
- SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
- Part250.Name = "C4"
- Part250.Parent = Model175
- Part250.Material = Enum.Material.SmoothPlastic
- Part250.BrickColor = BrickColor.new("Smoky grey")
- Part250.Rotation = Vector3.new(-180, 0, 180)
- Part250.Anchored = true
- Part250.CanCollide = false
- Part250.FormFactor = Enum.FormFactor.Custom
- Part250.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
- Part250.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part250.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
- Part250.Orientation = Vector3.new(0, 180, 0)
- Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
- SpecialMesh251.Parent = Part250
- SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
- SpecialMesh251.MeshType = Enum.MeshType.Sphere
- SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
- Part252.Name = "C2"
- Part252.Parent = Model175
- Part252.Material = Enum.Material.SmoothPlastic
- Part252.BrickColor = BrickColor.new("Really black")
- Part252.Rotation = Vector3.new(-180, 0, 180)
- Part252.Anchored = true
- Part252.CanCollide = false
- Part252.FormFactor = Enum.FormFactor.Custom
- Part252.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
- Part252.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part252.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
- Part252.Orientation = Vector3.new(0, 180, 0)
- Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh253.Parent = Part252
- SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
- SpecialMesh253.MeshType = Enum.MeshType.Sphere
- SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
- Part254.Name = "C3"
- Part254.Parent = Model175
- Part254.Material = Enum.Material.SmoothPlastic
- Part254.BrickColor = BrickColor.new("Fawn brown")
- Part254.Rotation = Vector3.new(-180, 0, 180)
- Part254.Anchored = true
- Part254.CanCollide = false
- Part254.FormFactor = Enum.FormFactor.Custom
- Part254.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
- Part254.CFrame = CFrame.new(26.4351006, 8.55952644, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
- Part254.Position = Vector3.new(26.4351006, 8.55952644, 17.4008064)
- Part254.Orientation = Vector3.new(0, 180, 0)
- Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
- BlockMesh255.Parent = Part254
- BlockMesh255.Offset = Vector3.new(0, 0.00999999978, 0)
- BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
- BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
- Part256.Name = "Hitbox"
- Part256.Parent = Model175
- Part256.Material = Enum.Material.SmoothPlastic
- Part256.BrickColor = BrickColor.new("Institutional white")
- Part256.Transparency = 1
- Part256.Rotation = Vector3.new(-180, 0, 180)
- Part256.Anchored = true
- Part256.CanCollide = false
- Part256.FormFactor = Enum.FormFactor.Custom
- Part256.Size = Vector3.new(0.800000072, 5, 0.600000024)
- Part256.CFrame = CFrame.new(26.3351021, 11.2595081, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part256.Position = Vector3.new(26.3351021, 11.2595081, 17.4009285)
- Part256.Orientation = Vector3.new(0, 180, 0)
- Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part257.Name = "C2"
- Part257.Parent = Model175
- Part257.Material = Enum.Material.SmoothPlastic
- Part257.BrickColor = BrickColor.new("Really black")
- Part257.Rotation = Vector3.new(-180, 0, 180)
- Part257.Anchored = true
- Part257.CanCollide = false
- Part257.FormFactor = Enum.FormFactor.Custom
- Part257.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
- Part257.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part257.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
- Part257.Orientation = Vector3.new(0, 180, 0)
- Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh258.Parent = Part257
- SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
- SpecialMesh258.MeshType = Enum.MeshType.Sphere
- SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
- Part259.Name = "C1"
- Part259.Parent = Model175
- Part259.Material = Enum.Material.Neon
- Part259.BrickColor = BrickColor.new("Really red")
- Part259.Rotation = Vector3.new(90, -71.5699997, 90)
- Part259.Anchored = true
- Part259.CanCollide = false
- Part259.FormFactor = Enum.FormFactor.Custom
- Part259.Size = Vector3.new(0.200000003, 0.200000003, 0.590000033)
- Part259.CFrame = CFrame.new(26.4212837, 13.5603161, 17.4008064, -8.57371108e-24, -0.316227615, -0.948683321, -5.96045595e-08, 0.948681891, -0.316227347, 0.99999845, 0, -1.11758593e-08)
- Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.Color = Color3.new(1, 0, 0)
- Part259.Position = Vector3.new(26.4212837, 13.5603161, 17.4008064)
- Part259.Orientation = Vector3.new(18.4300003, -90, 0)
- Part259.Color = Color3.new(1, 0, 0)
- SpecialMesh260.Parent = Part259
- SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
- SpecialMesh260.MeshType = Enum.MeshType.Torso
- SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
- Part261.Name = "C1"
- Part261.Parent = Model175
- Part261.Material = Enum.Material.Neon
- Part261.BrickColor = BrickColor.new("Really red")
- Part261.Rotation = Vector3.new(-180, 0, 180)
- Part261.Anchored = true
- Part261.FormFactor = Enum.FormFactor.Custom
- Part261.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
- Part261.CFrame = CFrame.new(26.1450901, 9.15951443, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.Color = Color3.new(1, 0, 0)
- Part261.Position = Vector3.new(26.1450901, 9.15951443, 17.4008064)
- Part261.Orientation = Vector3.new(0, 180, 0)
- Part261.Color = Color3.new(1, 0, 0)
- BlockMesh262.Parent = Part261
- BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part263.Name = "C1"
- Part263.Parent = Model175
- Part263.Material = Enum.Material.Neon
- Part263.BrickColor = BrickColor.new("Really red")
- Part263.Rotation = Vector3.new(90, 0, 90)
- Part263.Anchored = true
- Part263.FormFactor = Enum.FormFactor.Custom
- Part263.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- Part263.CFrame = CFrame.new(26.015089, 9.15951443, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.Color = Color3.new(1, 0, 0)
- Part263.Position = Vector3.new(26.015089, 9.15951443, 17.4008064)
- Part263.Orientation = Vector3.new(89.9000015, 180, -90)
- Part263.Color = Color3.new(1, 0, 0)
- SpecialMesh264.Parent = Part263
- SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh264.MeshType = Enum.MeshType.Wedge
- SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
- Part265.Name = "C1"
- Part265.Parent = Model175
- Part265.Material = Enum.Material.Neon
- Part265.BrickColor = BrickColor.new("Really red")
- Part265.Rotation = Vector3.new(90, 0, 90)
- Part265.Anchored = true
- Part265.FormFactor = Enum.FormFactor.Custom
- Part265.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part265.CFrame = CFrame.new(26.015089, 10.2595119, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.Color = Color3.new(1, 0, 0)
- Part265.Position = Vector3.new(26.015089, 10.2595119, 17.4008064)
- Part265.Orientation = Vector3.new(89.9000015, 180, -90)
- Part265.Color = Color3.new(1, 0, 0)
- SpecialMesh266.Parent = Part265
- SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh266.MeshType = Enum.MeshType.Wedge
- SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
- Part267.Name = "C1"
- Part267.Parent = Model175
- Part267.Material = Enum.Material.Neon
- Part267.BrickColor = BrickColor.new("Really red")
- Part267.Rotation = Vector3.new(-90, 0, 90)
- Part267.Anchored = true
- Part267.FormFactor = Enum.FormFactor.Custom
- Part267.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part267.CFrame = CFrame.new(26.015089, 10.0595131, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.Color = Color3.new(1, 0, 0)
- Part267.Position = Vector3.new(26.015089, 10.0595131, 17.4008064)
- Part267.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part267.Color = Color3.new(1, 0, 0)
- SpecialMesh268.Parent = Part267
- SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh268.MeshType = Enum.MeshType.Wedge
- SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
- Part269.Name = "C1"
- Part269.Parent = Model175
- Part269.Material = Enum.Material.Neon
- Part269.BrickColor = BrickColor.new("Really red")
- Part269.Rotation = Vector3.new(-180, 0, 180)
- Part269.Anchored = true
- Part269.FormFactor = Enum.FormFactor.Custom
- Part269.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part269.CFrame = CFrame.new(26.1450901, 10.1595125, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.Color = Color3.new(1, 0, 0)
- Part269.Position = Vector3.new(26.1450901, 10.1595125, 17.4008064)
- Part269.Orientation = Vector3.new(0, 180, 0)
- Part269.Color = Color3.new(1, 0, 0)
- BlockMesh270.Parent = Part269
- BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part271.Name = "C1"
- Part271.Parent = Model175
- Part271.Material = Enum.Material.Neon
- Part271.BrickColor = BrickColor.new("Really red")
- Part271.Rotation = Vector3.new(90, 0, 90)
- Part271.Anchored = true
- Part271.FormFactor = Enum.FormFactor.Custom
- Part271.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part271.CFrame = CFrame.new(26.015089, 12.2595043, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.Color = Color3.new(1, 0, 0)
- Part271.Position = Vector3.new(26.015089, 12.2595043, 17.4008064)
- Part271.Orientation = Vector3.new(89.9000015, 180, -90)
- Part271.Color = Color3.new(1, 0, 0)
- SpecialMesh272.Parent = Part271
- SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh272.MeshType = Enum.MeshType.Wedge
- SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
- Part273.Name = "C1"
- Part273.Parent = Model175
- Part273.Material = Enum.Material.Neon
- Part273.BrickColor = BrickColor.new("Really red")
- Part273.Rotation = Vector3.new(-90, 0, 90)
- Part273.Anchored = true
- Part273.FormFactor = Enum.FormFactor.Custom
- Part273.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part273.CFrame = CFrame.new(26.015089, 12.4595051, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.Color = Color3.new(1, 0, 0)
- Part273.Position = Vector3.new(26.015089, 12.4595051, 17.4008064)
- Part273.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part273.Color = Color3.new(1, 0, 0)
- SpecialMesh274.Parent = Part273
- SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh274.MeshType = Enum.MeshType.Wedge
- SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
- Part275.Name = "C1"
- Part275.Parent = Model175
- Part275.Material = Enum.Material.Neon
- Part275.BrickColor = BrickColor.new("Really red")
- Part275.Rotation = Vector3.new(-180, 0, 180)
- Part275.Anchored = true
- Part275.FormFactor = Enum.FormFactor.Custom
- Part275.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part275.CFrame = CFrame.new(26.1450901, 9.7595129, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.Color = Color3.new(1, 0, 0)
- Part275.Position = Vector3.new(26.1450901, 9.7595129, 17.4008064)
- Part275.Orientation = Vector3.new(0, 180, 0)
- Part275.Color = Color3.new(1, 0, 0)
- BlockMesh276.Parent = Part275
- BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part277.Name = "C1"
- Part277.Parent = Model175
- Part277.Material = Enum.Material.Neon
- Part277.BrickColor = BrickColor.new("Really red")
- Part277.Rotation = Vector3.new(90, 0, 90)
- Part277.Anchored = true
- Part277.FormFactor = Enum.FormFactor.Custom
- Part277.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part277.CFrame = CFrame.new(26.015089, 9.85951233, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.Color = Color3.new(1, 0, 0)
- Part277.Position = Vector3.new(26.015089, 9.85951233, 17.4008064)
- Part277.Orientation = Vector3.new(89.9000015, 180, -90)
- Part277.Color = Color3.new(1, 0, 0)
- SpecialMesh278.Parent = Part277
- SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh278.MeshType = Enum.MeshType.Wedge
- SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
- Part279.Name = "C1"
- Part279.Parent = Model175
- Part279.Material = Enum.Material.Neon
- Part279.BrickColor = BrickColor.new("Really red")
- Part279.Rotation = Vector3.new(-90, 0, 90)
- Part279.Anchored = true
- Part279.FormFactor = Enum.FormFactor.Custom
- Part279.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part279.CFrame = CFrame.new(26.015089, 10.8595095, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.Color = Color3.new(1, 0, 0)
- Part279.Position = Vector3.new(26.015089, 10.8595095, 17.4008064)
- Part279.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part279.Color = Color3.new(1, 0, 0)
- SpecialMesh280.Parent = Part279
- SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh280.MeshType = Enum.MeshType.Wedge
- SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
- Part281.Name = "C1"
- Part281.Parent = Model175
- Part281.Material = Enum.Material.Neon
- Part281.BrickColor = BrickColor.new("Really red")
- Part281.Rotation = Vector3.new(-90, 0, 90)
- Part281.Anchored = true
- Part281.FormFactor = Enum.FormFactor.Custom
- Part281.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part281.CFrame = CFrame.new(26.015089, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.Color = Color3.new(1, 0, 0)
- Part281.Position = Vector3.new(26.015089, 9.65951347, 17.4008064)
- Part281.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part281.Color = Color3.new(1, 0, 0)
- SpecialMesh282.Parent = Part281
- SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh282.MeshType = Enum.MeshType.Wedge
- SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
- Part283.Name = "C1"
- Part283.Parent = Model175
- Part283.Material = Enum.Material.Neon
- Part283.BrickColor = BrickColor.new("Really red")
- Part283.Rotation = Vector3.new(-90, 0, 90)
- Part283.Anchored = true
- Part283.FormFactor = Enum.FormFactor.Custom
- Part283.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part283.CFrame = CFrame.new(26.015089, 10.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.Color = Color3.new(1, 0, 0)
- Part283.Position = Vector3.new(26.015089, 10.4595118, 17.4008064)
- Part283.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part283.Color = Color3.new(1, 0, 0)
- SpecialMesh284.Parent = Part283
- SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh284.MeshType = Enum.MeshType.Wedge
- SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
- Part285.Name = "C1"
- Part285.Parent = Model175
- Part285.Material = Enum.Material.Neon
- Part285.BrickColor = BrickColor.new("Really red")
- Part285.Rotation = Vector3.new(-180, 0, 180)
- Part285.Anchored = true
- Part285.FormFactor = Enum.FormFactor.Custom
- Part285.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part285.CFrame = CFrame.new(26.1450901, 10.5595112, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.Color = Color3.new(1, 0, 0)
- Part285.Position = Vector3.new(26.1450901, 10.5595112, 17.4008064)
- Part285.Orientation = Vector3.new(0, 180, 0)
- Part285.Color = Color3.new(1, 0, 0)
- BlockMesh286.Parent = Part285
- BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part287.Name = "C1"
- Part287.Parent = Model175
- Part287.Material = Enum.Material.Neon
- Part287.BrickColor = BrickColor.new("Really red")
- Part287.Rotation = Vector3.new(90, 0, 90)
- Part287.Anchored = true
- Part287.FormFactor = Enum.FormFactor.Custom
- Part287.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part287.CFrame = CFrame.new(26.015089, 11.459507, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.Color = Color3.new(1, 0, 0)
- Part287.Position = Vector3.new(26.015089, 11.459507, 17.4008064)
- Part287.Orientation = Vector3.new(89.9000015, 180, -90)
- Part287.Color = Color3.new(1, 0, 0)
- SpecialMesh288.Parent = Part287
- SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh288.MeshType = Enum.MeshType.Wedge
- SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
- Part289.Name = "C1"
- Part289.Parent = Model175
- Part289.Material = Enum.Material.Neon
- Part289.BrickColor = BrickColor.new("Really red")
- Part289.Rotation = Vector3.new(-180, 0, 180)
- Part289.Anchored = true
- Part289.FormFactor = Enum.FormFactor.Custom
- Part289.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part289.CFrame = CFrame.new(26.1450901, 10.9595089, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.Color = Color3.new(1, 0, 0)
- Part289.Position = Vector3.new(26.1450901, 10.9595089, 17.4008064)
- Part289.Orientation = Vector3.new(0, 180, 0)
- Part289.Color = Color3.new(1, 0, 0)
- BlockMesh290.Parent = Part289
- BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part291.Name = "C1"
- Part291.Parent = Model175
- Part291.Material = Enum.Material.Neon
- Part291.BrickColor = BrickColor.new("Really red")
- Part291.Rotation = Vector3.new(90, 0, 90)
- Part291.Anchored = true
- Part291.FormFactor = Enum.FormFactor.Custom
- Part291.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part291.CFrame = CFrame.new(26.015089, 10.6595106, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.Color = Color3.new(1, 0, 0)
- Part291.Position = Vector3.new(26.015089, 10.6595106, 17.4008064)
- Part291.Orientation = Vector3.new(89.9000015, 180, -90)
- Part291.Color = Color3.new(1, 0, 0)
- SpecialMesh292.Parent = Part291
- SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh292.MeshType = Enum.MeshType.Wedge
- SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
- Part293.Name = "C1"
- Part293.Parent = Model175
- Part293.Material = Enum.Material.Neon
- Part293.BrickColor = BrickColor.new("Really red")
- Part293.Rotation = Vector3.new(90, 0, 90)
- Part293.Anchored = true
- Part293.FormFactor = Enum.FormFactor.Custom
- Part293.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part293.CFrame = CFrame.new(26.015089, 11.8595057, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.Color = Color3.new(1, 0, 0)
- Part293.Position = Vector3.new(26.015089, 11.8595057, 17.4008064)
- Part293.Orientation = Vector3.new(89.9000015, 180, -90)
- Part293.Color = Color3.new(1, 0, 0)
- SpecialMesh294.Parent = Part293
- SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh294.MeshType = Enum.MeshType.Wedge
- SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
- Part295.Name = "C1"
- Part295.Parent = Model175
- Part295.Material = Enum.Material.Neon
- Part295.BrickColor = BrickColor.new("Really red")
- Part295.Rotation = Vector3.new(90, 0, 90)
- Part295.Anchored = true
- Part295.FormFactor = Enum.FormFactor.Custom
- Part295.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part295.CFrame = CFrame.new(26.015089, 11.0595083, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.Color = Color3.new(1, 0, 0)
- Part295.Position = Vector3.new(26.015089, 11.0595083, 17.4008064)
- Part295.Orientation = Vector3.new(89.9000015, 180, -90)
- Part295.Color = Color3.new(1, 0, 0)
- SpecialMesh296.Parent = Part295
- SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh296.MeshType = Enum.MeshType.Wedge
- SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
- Part297.Name = "C1"
- Part297.Parent = Model175
- Part297.Material = Enum.Material.Neon
- Part297.BrickColor = BrickColor.new("Really red")
- Part297.Rotation = Vector3.new(-180, 0, 180)
- Part297.Anchored = true
- Part297.FormFactor = Enum.FormFactor.Custom
- Part297.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part297.CFrame = CFrame.new(26.1450901, 11.3595076, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.Color = Color3.new(1, 0, 0)
- Part297.Position = Vector3.new(26.1450901, 11.3595076, 17.4008064)
- Part297.Orientation = Vector3.new(0, 180, 0)
- Part297.Color = Color3.new(1, 0, 0)
- BlockMesh298.Parent = Part297
- BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part299.Name = "C1"
- Part299.Parent = Model175
- Part299.Material = Enum.Material.Neon
- Part299.BrickColor = BrickColor.new("Really red")
- Part299.Rotation = Vector3.new(-90, 0, 90)
- Part299.Anchored = true
- Part299.FormFactor = Enum.FormFactor.Custom
- Part299.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part299.CFrame = CFrame.new(26.015089, 11.6595068, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.Color = Color3.new(1, 0, 0)
- Part299.Position = Vector3.new(26.015089, 11.6595068, 17.4008064)
- Part299.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part299.Color = Color3.new(1, 0, 0)
- SpecialMesh300.Parent = Part299
- SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh300.MeshType = Enum.MeshType.Wedge
- SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
- Part301.Name = "C1"
- Part301.Parent = Model175
- Part301.Material = Enum.Material.Neon
- Part301.BrickColor = BrickColor.new("Really red")
- Part301.Rotation = Vector3.new(-180, 0, 180)
- Part301.Anchored = true
- Part301.FormFactor = Enum.FormFactor.Custom
- Part301.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part301.CFrame = CFrame.new(26.1450901, 11.7595062, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.Color = Color3.new(1, 0, 0)
- Part301.Position = Vector3.new(26.1450901, 11.7595062, 17.4008064)
- Part301.Orientation = Vector3.new(0, 180, 0)
- Part301.Color = Color3.new(1, 0, 0)
- BlockMesh302.Parent = Part301
- BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part303.Name = "C1"
- Part303.Parent = Model175
- Part303.Material = Enum.Material.Neon
- Part303.BrickColor = BrickColor.new("Really red")
- Part303.Rotation = Vector3.new(-90, 0, 90)
- Part303.Anchored = true
- Part303.FormFactor = Enum.FormFactor.Custom
- Part303.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part303.CFrame = CFrame.new(26.015089, 12.0595055, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.Color = Color3.new(1, 0, 0)
- Part303.Position = Vector3.new(26.015089, 12.0595055, 17.4008064)
- Part303.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part303.Color = Color3.new(1, 0, 0)
- SpecialMesh304.Parent = Part303
- SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh304.MeshType = Enum.MeshType.Wedge
- SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
- Part305.Name = "C1"
- Part305.Parent = Model175
- Part305.Material = Enum.Material.Neon
- Part305.BrickColor = BrickColor.new("Really red")
- Part305.Rotation = Vector3.new(-180, 0, 180)
- Part305.Anchored = true
- Part305.FormFactor = Enum.FormFactor.Custom
- Part305.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part305.CFrame = CFrame.new(26.1450901, 12.1595049, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.Color = Color3.new(1, 0, 0)
- Part305.Position = Vector3.new(26.1450901, 12.1595049, 17.4008064)
- Part305.Orientation = Vector3.new(0, 180, 0)
- Part305.Color = Color3.new(1, 0, 0)
- BlockMesh306.Parent = Part305
- BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part307.Name = "C1"
- Part307.Parent = Model175
- Part307.Material = Enum.Material.Neon
- Part307.BrickColor = BrickColor.new("Really red")
- Part307.Rotation = Vector3.new(-90, 0, 90)
- Part307.Anchored = true
- Part307.FormFactor = Enum.FormFactor.Custom
- Part307.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part307.CFrame = CFrame.new(26.015089, 11.2595081, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.Color = Color3.new(1, 0, 0)
- Part307.Position = Vector3.new(26.015089, 11.2595081, 17.4008064)
- Part307.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part307.Color = Color3.new(1, 0, 0)
- SpecialMesh308.Parent = Part307
- SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh308.MeshType = Enum.MeshType.Wedge
- SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
- Part309.Name = "C1"
- Part309.Parent = Model175
- Part309.Material = Enum.Material.Neon
- Part309.BrickColor = BrickColor.new("Really red")
- Part309.Rotation = Vector3.new(-180, 0, 180)
- Part309.Anchored = true
- Part309.FormFactor = Enum.FormFactor.Custom
- Part309.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part309.CFrame = CFrame.new(26.1450901, 12.9595032, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.Color = Color3.new(1, 0, 0)
- Part309.Position = Vector3.new(26.1450901, 12.9595032, 17.4008064)
- Part309.Orientation = Vector3.new(0, 180, 0)
- Part309.Color = Color3.new(1, 0, 0)
- BlockMesh310.Parent = Part309
- BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part311.Name = "C1"
- Part311.Parent = Model175
- Part311.Material = Enum.Material.Neon
- Part311.BrickColor = BrickColor.new("Really red")
- Part311.Rotation = Vector3.new(90, 0, 90)
- Part311.Anchored = true
- Part311.FormFactor = Enum.FormFactor.Custom
- Part311.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part311.CFrame = CFrame.new(26.015089, 12.6595039, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.Color = Color3.new(1, 0, 0)
- Part311.Position = Vector3.new(26.015089, 12.6595039, 17.4008064)
- Part311.Orientation = Vector3.new(89.9000015, 180, -90)
- Part311.Color = Color3.new(1, 0, 0)
- SpecialMesh312.Parent = Part311
- SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh312.MeshType = Enum.MeshType.Wedge
- SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
- Part313.Name = "C1"
- Part313.Parent = Model175
- Part313.Material = Enum.Material.Neon
- Part313.BrickColor = BrickColor.new("Really red")
- Part313.Rotation = Vector3.new(-90, 0, 90)
- Part313.Anchored = true
- Part313.FormFactor = Enum.FormFactor.Custom
- Part313.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part313.CFrame = CFrame.new(26.015089, 12.8595037, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
- Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.Color = Color3.new(1, 0, 0)
- Part313.Position = Vector3.new(26.015089, 12.8595037, 17.4008064)
- Part313.Orientation = Vector3.new(-89.9000015, 0, 90)
- Part313.Color = Color3.new(1, 0, 0)
- SpecialMesh314.Parent = Part313
- SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh314.MeshType = Enum.MeshType.Wedge
- SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
- Part315.Name = "C1"
- Part315.Parent = Model175
- Part315.Material = Enum.Material.Neon
- Part315.BrickColor = BrickColor.new("Really red")
- Part315.Rotation = Vector3.new(-180, 0, 180)
- Part315.Anchored = true
- Part315.FormFactor = Enum.FormFactor.Custom
- Part315.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
- Part315.CFrame = CFrame.new(26.1450901, 12.5595045, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.Color = Color3.new(1, 0, 0)
- Part315.Position = Vector3.new(26.1450901, 12.5595045, 17.4008064)
- Part315.Orientation = Vector3.new(0, 180, 0)
- Part315.Color = Color3.new(1, 0, 0)
- BlockMesh316.Parent = Part315
- BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
- Part317.Name = "C1"
- Part317.Parent = Model175
- Part317.Material = Enum.Material.Neon
- Part317.BrickColor = BrickColor.new("Really red")
- Part317.Rotation = Vector3.new(90, 0, 90)
- Part317.Anchored = true
- Part317.FormFactor = Enum.FormFactor.Custom
- Part317.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part317.CFrame = CFrame.new(26.015089, 13.0595026, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
- Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.Color = Color3.new(1, 0, 0)
- Part317.Position = Vector3.new(26.015089, 13.0595026, 17.4008064)
- Part317.Orientation = Vector3.new(89.9000015, 180, -90)
- Part317.Color = Color3.new(1, 0, 0)
- SpecialMesh318.Parent = Part317
- SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh318.MeshType = Enum.MeshType.Wedge
- SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
- Model319.Name = "Motor2"
- Model319.Parent = Model2
- Part320.Name = "A"
- Part320.Parent = Model319
- Part320.Material = Enum.Material.SmoothPlastic
- Part320.BrickColor = BrickColor.new("Institutional white")
- Part320.Transparency = 1
- Part320.Rotation = Vector3.new(-180, 0, 180)
- Part320.Anchored = true
- Part320.CanCollide = false
- Part320.FormFactor = Enum.FormFactor.Custom
- Part320.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
- Part320.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part320.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part320.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part320.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
- Part320.Orientation = Vector3.new(0, 180, 0)
- Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh321.Parent = Part320
- Part322.Name = "B"
- Part322.Parent = Model319
- Part322.Material = Enum.Material.SmoothPlastic
- Part322.BrickColor = BrickColor.new("Really black")
- Part322.Transparency = 1
- Part322.Rotation = Vector3.new(-180, 0, 180)
- Part322.Anchored = true
- Part322.CanCollide = false
- Part322.FormFactor = Enum.FormFactor.Custom
- Part322.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
- Part322.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part322.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part322.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part322.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
- Part322.Orientation = Vector3.new(0, 180, 0)
- Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh323.Parent = Part322
- Model324.Name = "Motor1"
- Model324.Parent = Model2
- Part325.Name = "A"
- Part325.Parent = Model324
- Part325.Material = Enum.Material.SmoothPlastic
- Part325.BrickColor = BrickColor.new("Institutional white")
- Part325.Transparency = 1
- Part325.Rotation = Vector3.new(-180, 0, 180)
- Part325.Anchored = true
- Part325.CanCollide = false
- Part325.FormFactor = Enum.FormFactor.Custom
- Part325.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
- Part325.CFrame = CFrame.new(26.1350937, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part325.Position = Vector3.new(26.1350937, 8.85951042, 17.4008675)
- Part325.Orientation = Vector3.new(0, 180, 0)
- Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh326.Parent = Part325
- Part327.Name = "B"
- Part327.Parent = Model324
- Part327.Material = Enum.Material.SmoothPlastic
- Part327.BrickColor = BrickColor.new("Really black")
- Part327.Transparency = 1
- Part327.Rotation = Vector3.new(-180, 0, 180)
- Part327.Anchored = true
- Part327.CanCollide = false
- Part327.FormFactor = Enum.FormFactor.Custom
- Part327.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
- Part327.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part327.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
- Part327.Orientation = Vector3.new(0, 180, 0)
- Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh328.Parent = Part327
- Model329.Name = "Others"
- Model329.Parent = Model1
- Part330.Name = "C3"
- Part330.Parent = Model329
- Part330.Material = Enum.Material.SmoothPlastic
- Part330.BrickColor = BrickColor.new("Fawn brown")
- Part330.Rotation = Vector3.new(-180, 0, 180)
- Part330.Anchored = true
- Part330.CanCollide = false
- Part330.FormFactor = Enum.FormFactor.Custom
- Part330.Size = Vector3.new(0.800000012, 0.400000006, 0.600000024)
- Part330.CFrame = CFrame.new(26.1351089, 8.55951118, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
- Part330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part330.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part330.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
- Part330.Position = Vector3.new(26.1351089, 8.55951118, 17.4008675)
- Part330.Orientation = Vector3.new(0, 180, 0)
- Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
- BlockMesh331.Parent = Part330
- BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
- BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
- Part332.Name = "C1"
- Part332.Parent = Model329
- Part332.Material = Enum.Material.Neon
- Part332.BrickColor = BrickColor.new("Really red")
- Part332.Rotation = Vector3.new(-180, 0, 180)
- Part332.Anchored = true
- Part332.CanCollide = false
- Part332.FormFactor = Enum.FormFactor.Custom
- Part332.Size = Vector3.new(0.400000006, 2.20000005, 0.200000003)
- Part332.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part332.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part332.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part332.Color = Color3.new(1, 0, 0)
- Part332.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
- Part332.Orientation = Vector3.new(0, 180, 0)
- Part332.Color = Color3.new(1, 0, 0)
- BlockMesh333.Parent = Part332
- BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
- BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
- Part334.Name = "C3"
- Part334.Parent = Model329
- Part334.Material = Enum.Material.SmoothPlastic
- Part334.BrickColor = BrickColor.new("Fawn brown")
- Part334.Rotation = Vector3.new(0, 0, -180)
- Part334.Anchored = true
- Part334.CanCollide = false
- Part334.FormFactor = Enum.FormFactor.Custom
- Part334.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
- Part334.CFrame = CFrame.new(26.1351089, 8.35950851, 17.4010506, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
- Part334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
- Part334.Position = Vector3.new(26.1351089, 8.35950851, 17.4010506)
- Part334.Orientation = Vector3.new(0, 0, 180)
- Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
- BlockMesh335.Parent = Part334
- BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
- BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
- Part336.Name = "C3"
- Part336.Parent = Model329
- Part336.Material = Enum.Material.SmoothPlastic
- Part336.BrickColor = BrickColor.new("Fawn brown")
- Part336.Rotation = Vector3.new(90, 0, 0)
- Part336.Anchored = true
- Part336.CanCollide = false
- Part336.FormFactor = Enum.FormFactor.Custom
- Part336.Size = Vector3.new(0.800000012, 0.600000024, 0.800000012)
- Part336.CFrame = CFrame.new(26.1351089, 8.75951576, 17.4008675, 1, -8.57371108e-24, 6.16427624e-22, -6.16427675e-22, -5.96045595e-08, -0.99999845, -8.57374579e-24, 0.99999845, -5.96045595e-08)
- Part336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
- Part336.Position = Vector3.new(26.1351089, 8.75951576, 17.4008675)
- Part336.Orientation = Vector3.new(89.9000015, 180, -180)
- Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
- CylinderMesh337.Parent = Part336
- CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
- CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
- Part338.Name = "C3"
- Part338.Parent = Model329
- Part338.Material = Enum.Material.SmoothPlastic
- Part338.BrickColor = BrickColor.new("Fawn brown")
- Part338.Rotation = Vector3.new(0, 0, -180)
- Part338.Anchored = true
- Part338.CanCollide = false
- Part338.FormFactor = Enum.FormFactor.Custom
- Part338.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
- Part338.CFrame = CFrame.new(26.1351089, 6.15952301, 17.4009895, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
- Part338.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part338.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part338.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part338.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part338.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part338.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
- Part338.Position = Vector3.new(26.1351089, 6.15952301, 17.4009895)
- Part338.Orientation = Vector3.new(0, 0, 180)
- Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
- BlockMesh339.Parent = Part338
- BlockMesh339.Offset = Vector3.new(0, -0.0399999991, 0)
- BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
- BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
- Part340.Name = "C2"
- Part340.Parent = Model329
- Part340.Material = Enum.Material.SmoothPlastic
- Part340.BrickColor = BrickColor.new("Really black")
- Part340.Rotation = Vector3.new(-180, 0, 180)
- Part340.Anchored = true
- Part340.CanCollide = false
- Part340.FormFactor = Enum.FormFactor.Custom
- Part340.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part340.CFrame = CFrame.new(26.1351089, 8.25951385, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part340.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part340.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part340.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part340.Position = Vector3.new(26.1351089, 8.25951385, 17.4009895)
- Part340.Orientation = Vector3.new(0, 180, 0)
- Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh341.Parent = Part340
- BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part342.Name = "C2"
- Part342.Parent = Model329
- Part342.Material = Enum.Material.SmoothPlastic
- Part342.BrickColor = BrickColor.new("Really black")
- Part342.Rotation = Vector3.new(-180, 0, 180)
- Part342.Anchored = true
- Part342.CanCollide = false
- Part342.FormFactor = Enum.FormFactor.Custom
- Part342.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part342.CFrame = CFrame.new(26.1351089, 6.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part342.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part342.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part342.Position = Vector3.new(26.1351089, 6.85951614, 17.4009895)
- Part342.Orientation = Vector3.new(0, 180, 0)
- Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh343.Parent = Part342
- BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part344.Name = "C2"
- Part344.Parent = Model329
- Part344.Material = Enum.Material.SmoothPlastic
- Part344.BrickColor = BrickColor.new("Really black")
- Part344.Rotation = Vector3.new(-180, 0, 180)
- Part344.Anchored = true
- Part344.CanCollide = false
- Part344.FormFactor = Enum.FormFactor.Custom
- Part344.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part344.CFrame = CFrame.new(26.1351089, 7.05952072, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part344.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part344.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part344.Position = Vector3.new(26.1351089, 7.05952072, 17.4009895)
- Part344.Orientation = Vector3.new(0, 180, 0)
- Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh345.Parent = Part344
- BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part346.Name = "C2"
- Part346.Parent = Model329
- Part346.Material = Enum.Material.SmoothPlastic
- Part346.BrickColor = BrickColor.new("Really black")
- Part346.Rotation = Vector3.new(-180, 0, 180)
- Part346.Anchored = true
- Part346.CanCollide = false
- Part346.FormFactor = Enum.FormFactor.Custom
- Part346.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part346.CFrame = CFrame.new(26.1351089, 7.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part346.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part346.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part346.Position = Vector3.new(26.1351089, 7.85951614, 17.4009895)
- Part346.Orientation = Vector3.new(0, 180, 0)
- Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh347.Parent = Part346
- BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part348.Name = "C2"
- Part348.Parent = Model329
- Part348.Material = Enum.Material.SmoothPlastic
- Part348.BrickColor = BrickColor.new("Really black")
- Part348.Rotation = Vector3.new(-180, 0, 180)
- Part348.Anchored = true
- Part348.CanCollide = false
- Part348.FormFactor = Enum.FormFactor.Custom
- Part348.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part348.CFrame = CFrame.new(26.1351089, 7.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part348.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part348.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part348.Position = Vector3.new(26.1351089, 7.45951796, 17.4009895)
- Part348.Orientation = Vector3.new(0, 180, 0)
- Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh349.Parent = Part348
- BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part350.Name = "C2"
- Part350.Parent = Model329
- Part350.Material = Enum.Material.SmoothPlastic
- Part350.BrickColor = BrickColor.new("Really black")
- Part350.Rotation = Vector3.new(-180, 0, 180)
- Part350.Anchored = true
- Part350.CanCollide = false
- Part350.FormFactor = Enum.FormFactor.Custom
- Part350.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part350.CFrame = CFrame.new(26.1351089, 7.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part350.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part350.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part350.Position = Vector3.new(26.1351089, 7.6595192, 17.4009895)
- Part350.Orientation = Vector3.new(0, 180, 0)
- Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh351.Parent = Part350
- BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part352.Name = "C2"
- Part352.Parent = Model329
- Part352.Material = Enum.Material.SmoothPlastic
- Part352.BrickColor = BrickColor.new("Really black")
- Part352.Rotation = Vector3.new(-180, 0, 180)
- Part352.Anchored = true
- Part352.CanCollide = false
- Part352.FormFactor = Enum.FormFactor.Custom
- Part352.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part352.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part352.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part352.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part352.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
- Part352.Orientation = Vector3.new(0, 180, 0)
- Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh353.Parent = Part352
- BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part354.Name = "C2"
- Part354.Parent = Model329
- Part354.Material = Enum.Material.SmoothPlastic
- Part354.BrickColor = BrickColor.new("Really black")
- Part354.Rotation = Vector3.new(-180, 0, 180)
- Part354.Anchored = true
- Part354.CanCollide = false
- Part354.FormFactor = Enum.FormFactor.Custom
- Part354.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part354.CFrame = CFrame.new(26.1351089, 6.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part354.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part354.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part354.Position = Vector3.new(26.1351089, 6.45951796, 17.4009895)
- Part354.Orientation = Vector3.new(0, 180, 0)
- Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh355.Parent = Part354
- BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part356.Name = "C2"
- Part356.Parent = Model329
- Part356.Material = Enum.Material.SmoothPlastic
- Part356.BrickColor = BrickColor.new("Really black")
- Part356.Rotation = Vector3.new(-180, 0, 180)
- Part356.Anchored = true
- Part356.CanCollide = false
- Part356.FormFactor = Enum.FormFactor.Custom
- Part356.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part356.CFrame = CFrame.new(26.1351089, 6.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part356.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part356.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part356.Position = Vector3.new(26.1351089, 6.6595192, 17.4009895)
- Part356.Orientation = Vector3.new(0, 180, 0)
- Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh357.Parent = Part356
- BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part358.Name = "C1"
- Part358.Parent = Model329
- Part358.Material = Enum.Material.SmoothPlastic
- Part358.BrickColor = BrickColor.new("Really red")
- Part358.Anchored = true
- Part358.CanCollide = false
- Part358.Elasticity = 0
- Part358.FormFactor = Enum.FormFactor.Symmetric
- Part358.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part358.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part358.Color = Color3.new(1, 0, 0)
- Part358.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
- Part358.Color = Color3.new(1, 0, 0)
- SpecialMesh359.Parent = Part358
- SpecialMesh359.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh359.MeshType = Enum.MeshType.FileMesh
- SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part360.Name = "C1"
- Part360.Parent = Model329
- Part360.Material = Enum.Material.SmoothPlastic
- Part360.BrickColor = BrickColor.new("Really red")
- Part360.Anchored = true
- Part360.CanCollide = false
- Part360.Elasticity = 0
- Part360.FormFactor = Enum.FormFactor.Symmetric
- Part360.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part360.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part360.Color = Color3.new(1, 0, 0)
- Part360.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
- Part360.Color = Color3.new(1, 0, 0)
- SpecialMesh361.Parent = Part360
- SpecialMesh361.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh361.MeshType = Enum.MeshType.FileMesh
- SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part362.Name = "C2"
- Part362.Parent = Model329
- Part362.Material = Enum.Material.SmoothPlastic
- Part362.BrickColor = BrickColor.new("Really black")
- Part362.Anchored = true
- Part362.CanCollide = false
- Part362.Elasticity = 0
- Part362.FormFactor = Enum.FormFactor.Symmetric
- Part362.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part362.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part362.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
- Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh363.Parent = Part362
- SpecialMesh363.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh363.MeshType = Enum.MeshType.FileMesh
- SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part364.Name = "C1"
- Part364.Parent = Model329
- Part364.Material = Enum.Material.SmoothPlastic
- Part364.BrickColor = BrickColor.new("Really red")
- Part364.Anchored = true
- Part364.CanCollide = false
- Part364.Elasticity = 0
- Part364.FormFactor = Enum.FormFactor.Symmetric
- Part364.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part364.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part364.Color = Color3.new(1, 0, 0)
- Part364.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
- Part364.Color = Color3.new(1, 0, 0)
- SpecialMesh365.Parent = Part364
- SpecialMesh365.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh365.MeshType = Enum.MeshType.FileMesh
- SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part366.Name = "C1"
- Part366.Parent = Model329
- Part366.Material = Enum.Material.SmoothPlastic
- Part366.BrickColor = BrickColor.new("Really red")
- Part366.Anchored = true
- Part366.CanCollide = false
- Part366.Elasticity = 0
- Part366.FormFactor = Enum.FormFactor.Symmetric
- Part366.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part366.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part366.Color = Color3.new(1, 0, 0)
- Part366.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
- Part366.Color = Color3.new(1, 0, 0)
- SpecialMesh367.Parent = Part366
- SpecialMesh367.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh367.MeshType = Enum.MeshType.FileMesh
- SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part368.Name = "C1"
- Part368.Parent = Model329
- Part368.Material = Enum.Material.SmoothPlastic
- Part368.BrickColor = BrickColor.new("Really red")
- Part368.Anchored = true
- Part368.CanCollide = false
- Part368.Elasticity = 0
- Part368.FormFactor = Enum.FormFactor.Symmetric
- Part368.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part368.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part368.Color = Color3.new(1, 0, 0)
- Part368.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
- Part368.Color = Color3.new(1, 0, 0)
- SpecialMesh369.Parent = Part368
- SpecialMesh369.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh369.MeshType = Enum.MeshType.FileMesh
- SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part370.Name = "C2"
- Part370.Parent = Model329
- Part370.Material = Enum.Material.SmoothPlastic
- Part370.BrickColor = BrickColor.new("Really black")
- Part370.Anchored = true
- Part370.CanCollide = false
- Part370.Elasticity = 0
- Part370.FormFactor = Enum.FormFactor.Symmetric
- Part370.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part370.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part370.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
- Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh371.Parent = Part370
- SpecialMesh371.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh371.MeshType = Enum.MeshType.FileMesh
- SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part372.Name = "C2"
- Part372.Parent = Model329
- Part372.Material = Enum.Material.SmoothPlastic
- Part372.BrickColor = BrickColor.new("Really black")
- Part372.Anchored = true
- Part372.CanCollide = false
- Part372.Elasticity = 0
- Part372.FormFactor = Enum.FormFactor.Symmetric
- Part372.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part372.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part372.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
- Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh373.Parent = Part372
- SpecialMesh373.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh373.MeshType = Enum.MeshType.FileMesh
- SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part374.Name = "C2"
- Part374.Parent = Model329
- Part374.Material = Enum.Material.SmoothPlastic
- Part374.BrickColor = BrickColor.new("Really black")
- Part374.Anchored = true
- Part374.CanCollide = false
- Part374.Elasticity = 0
- Part374.FormFactor = Enum.FormFactor.Symmetric
- Part374.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part374.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part374.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
- Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh375.Parent = Part374
- SpecialMesh375.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh375.MeshType = Enum.MeshType.FileMesh
- SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part376.Name = "C2"
- Part376.Parent = Model329
- Part376.Material = Enum.Material.SmoothPlastic
- Part376.BrickColor = BrickColor.new("Really black")
- Part376.Rotation = Vector3.new(-180, 0, 180)
- Part376.Anchored = true
- Part376.CanCollide = false
- Part376.FormFactor = Enum.FormFactor.Custom
- Part376.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part376.CFrame = CFrame.new(26.1351089, 8.05951691, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part376.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part376.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part376.Position = Vector3.new(26.1351089, 8.05951691, 17.4009895)
- Part376.Orientation = Vector3.new(0, 180, 0)
- Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh377.Parent = Part376
- BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part378.Name = "C2"
- Part378.Parent = Model329
- Part378.Material = Enum.Material.SmoothPlastic
- Part378.BrickColor = BrickColor.new("Really black")
- Part378.Anchored = true
- Part378.CanCollide = false
- Part378.Elasticity = 0
- Part378.FormFactor = Enum.FormFactor.Symmetric
- Part378.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
- Part378.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part378.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
- Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh379.Parent = Part378
- SpecialMesh379.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh379.MeshType = Enum.MeshType.FileMesh
- SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part380.Name = "C1"
- Part380.Parent = Model329
- Part380.Material = Enum.Material.SmoothPlastic
- Part380.BrickColor = BrickColor.new("Really red")
- Part380.Anchored = true
- Part380.CanCollide = false
- Part380.Elasticity = 0
- Part380.FormFactor = Enum.FormFactor.Symmetric
- Part380.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part380.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part380.Color = Color3.new(1, 0, 0)
- Part380.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
- Part380.Color = Color3.new(1, 0, 0)
- SpecialMesh381.Parent = Part380
- SpecialMesh381.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh381.MeshType = Enum.MeshType.FileMesh
- SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part382.Name = "C2"
- Part382.Parent = Model329
- Part382.Material = Enum.Material.SmoothPlastic
- Part382.BrickColor = BrickColor.new("Really black")
- Part382.Anchored = true
- Part382.CanCollide = false
- Part382.Elasticity = 0
- Part382.FormFactor = Enum.FormFactor.Symmetric
- Part382.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part382.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part382.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
- Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh383.Parent = Part382
- SpecialMesh383.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh383.MeshType = Enum.MeshType.FileMesh
- SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part384.Name = "C1"
- Part384.Parent = Model329
- Part384.Material = Enum.Material.SmoothPlastic
- Part384.BrickColor = BrickColor.new("Really red")
- Part384.Anchored = true
- Part384.CanCollide = false
- Part384.Elasticity = 0
- Part384.FormFactor = Enum.FormFactor.Symmetric
- Part384.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
- Part384.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part384.Color = Color3.new(1, 0, 0)
- Part384.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
- Part384.Color = Color3.new(1, 0, 0)
- SpecialMesh385.Parent = Part384
- SpecialMesh385.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh385.MeshType = Enum.MeshType.FileMesh
- SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part386.Name = "C2"
- Part386.Parent = Model329
- Part386.Material = Enum.Material.SmoothPlastic
- Part386.BrickColor = BrickColor.new("Really black")
- Part386.Rotation = Vector3.new(-180, 0, 180)
- Part386.Anchored = true
- Part386.CanCollide = false
- Part386.FormFactor = Enum.FormFactor.Custom
- Part386.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- Part386.CFrame = CFrame.new(26.1351089, 6.2595253, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
- Part386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part386.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part386.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part386.Position = Vector3.new(26.1351089, 6.2595253, 17.4009895)
- Part386.Orientation = Vector3.new(0, 180, 0)
- Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh387.Parent = Part386
- BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
- Part388.Name = "C2"
- Part388.Parent = Model329
- Part388.Material = Enum.Material.SmoothPlastic
- Part388.BrickColor = BrickColor.new("Really black")
- Part388.Anchored = true
- Part388.CanCollide = false
- Part388.Elasticity = 0
- Part388.FormFactor = Enum.FormFactor.Symmetric
- Part388.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
- Part388.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part388.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
- Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh389.Parent = Part388
- SpecialMesh389.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh389.MeshType = Enum.MeshType.FileMesh
- SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part390.Name = "C1"
- Part390.Parent = Model329
- Part390.Material = Enum.Material.SmoothPlastic
- Part390.BrickColor = BrickColor.new("Really red")
- Part390.Anchored = true
- Part390.CanCollide = false
- Part390.Elasticity = 0
- Part390.FormFactor = Enum.FormFactor.Symmetric
- Part390.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
- Part390.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part390.Color = Color3.new(1, 0, 0)
- Part390.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
- Part390.Color = Color3.new(1, 0, 0)
- SpecialMesh391.Parent = Part390
- SpecialMesh391.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh391.MeshType = Enum.MeshType.FileMesh
- SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part392.Name = "C1"
- Part392.Parent = Model329
- Part392.Material = Enum.Material.SmoothPlastic
- Part392.BrickColor = BrickColor.new("Really red")
- Part392.Anchored = true
- Part392.CanCollide = false
- Part392.Elasticity = 0
- Part392.FormFactor = Enum.FormFactor.Symmetric
- Part392.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
- Part392.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part392.Color = Color3.new(1, 0, 0)
- Part392.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
- Part392.Color = Color3.new(1, 0, 0)
- SpecialMesh393.Parent = Part392
- SpecialMesh393.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh393.MeshType = Enum.MeshType.FileMesh
- SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part394.Name = "C2"
- Part394.Parent = Model329
- Part394.Material = Enum.Material.SmoothPlastic
- Part394.BrickColor = BrickColor.new("Really black")
- Part394.Anchored = true
- Part394.CanCollide = false
- Part394.Elasticity = 0
- Part394.FormFactor = Enum.FormFactor.Symmetric
- Part394.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
- Part394.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part394.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
- Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh395.Parent = Part394
- SpecialMesh395.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh395.MeshType = Enum.MeshType.FileMesh
- SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part396.Name = "C2"
- Part396.Parent = Model329
- Part396.Material = Enum.Material.SmoothPlastic
- Part396.BrickColor = BrickColor.new("Really black")
- Part396.Anchored = true
- Part396.CanCollide = false
- Part396.Elasticity = 0
- Part396.FormFactor = Enum.FormFactor.Symmetric
- Part396.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
- Part396.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part396.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
- Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh397.Parent = Part396
- SpecialMesh397.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh397.MeshType = Enum.MeshType.FileMesh
- SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part398.Name = "C1"
- Part398.Parent = Model329
- Part398.Material = Enum.Material.SmoothPlastic
- Part398.BrickColor = BrickColor.new("Really red")
- Part398.Anchored = true
- Part398.CanCollide = false
- Part398.Elasticity = 0
- Part398.FormFactor = Enum.FormFactor.Symmetric
- Part398.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
- Part398.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part398.Color = Color3.new(1, 0, 0)
- Part398.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
- Part398.Color = Color3.new(1, 0, 0)
- SpecialMesh399.Parent = Part398
- SpecialMesh399.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh399.MeshType = Enum.MeshType.FileMesh
- SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part400.Name = "C1"
- Part400.Parent = Model329
- Part400.Material = Enum.Material.SmoothPlastic
- Part400.BrickColor = BrickColor.new("Really red")
- Part400.Anchored = true
- Part400.CanCollide = false
- Part400.Elasticity = 0
- Part400.FormFactor = Enum.FormFactor.Symmetric
- Part400.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
- Part400.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part400.Color = Color3.new(1, 0, 0)
- Part400.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
- Part400.Color = Color3.new(1, 0, 0)
- SpecialMesh401.Parent = Part400
- SpecialMesh401.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh401.MeshType = Enum.MeshType.FileMesh
- SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part402.Name = "C2"
- Part402.Parent = Model329
- Part402.Material = Enum.Material.SmoothPlastic
- Part402.BrickColor = BrickColor.new("Really black")
- Part402.Anchored = true
- Part402.CanCollide = false
- Part402.Elasticity = 0
- Part402.FormFactor = Enum.FormFactor.Symmetric
- Part402.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
- Part402.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part402.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
- Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh403.Parent = Part402
- SpecialMesh403.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh403.MeshType = Enum.MeshType.FileMesh
- SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part404.Name = "C2"
- Part404.Parent = Model329
- Part404.Material = Enum.Material.SmoothPlastic
- Part404.BrickColor = BrickColor.new("Really black")
- Part404.Anchored = true
- Part404.CanCollide = false
- Part404.Elasticity = 0
- Part404.FormFactor = Enum.FormFactor.Symmetric
- Part404.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
- Part404.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part404.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
- Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh405.Parent = Part404
- SpecialMesh405.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh405.MeshType = Enum.MeshType.FileMesh
- SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part406.Name = "C1"
- Part406.Parent = Model329
- Part406.Material = Enum.Material.SmoothPlastic
- Part406.BrickColor = BrickColor.new("Really red")
- Part406.Anchored = true
- Part406.CanCollide = false
- Part406.Elasticity = 0
- Part406.FormFactor = Enum.FormFactor.Symmetric
- Part406.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
- Part406.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part406.Color = Color3.new(1, 0, 0)
- Part406.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
- Part406.Color = Color3.new(1, 0, 0)
- SpecialMesh407.Parent = Part406
- SpecialMesh407.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh407.MeshType = Enum.MeshType.FileMesh
- SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part408.Name = "C1"
- Part408.Parent = Model329
- Part408.Material = Enum.Material.SmoothPlastic
- Part408.BrickColor = BrickColor.new("Really red")
- Part408.Anchored = true
- Part408.CanCollide = false
- Part408.Elasticity = 0
- Part408.FormFactor = Enum.FormFactor.Symmetric
- Part408.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part408.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part408.Color = Color3.new(1, 0, 0)
- Part408.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
- Part408.Color = Color3.new(1, 0, 0)
- SpecialMesh409.Parent = Part408
- SpecialMesh409.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh409.MeshType = Enum.MeshType.FileMesh
- SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part410.Name = "C2"
- Part410.Parent = Model329
- Part410.Material = Enum.Material.SmoothPlastic
- Part410.BrickColor = BrickColor.new("Really black")
- Part410.Anchored = true
- Part410.CanCollide = false
- Part410.Elasticity = 0
- Part410.FormFactor = Enum.FormFactor.Symmetric
- Part410.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part410.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part410.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
- Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh411.Parent = Part410
- SpecialMesh411.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh411.MeshType = Enum.MeshType.FileMesh
- SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part412.Name = "C2"
- Part412.Parent = Model329
- Part412.Material = Enum.Material.SmoothPlastic
- Part412.BrickColor = BrickColor.new("Really black")
- Part412.Anchored = true
- Part412.CanCollide = false
- Part412.Elasticity = 0
- Part412.FormFactor = Enum.FormFactor.Symmetric
- Part412.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part412.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part412.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
- Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh413.Parent = Part412
- SpecialMesh413.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh413.MeshType = Enum.MeshType.FileMesh
- SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part414.Name = "C2"
- Part414.Parent = Model329
- Part414.Material = Enum.Material.SmoothPlastic
- Part414.BrickColor = BrickColor.new("Really black")
- Part414.Anchored = true
- Part414.CanCollide = false
- Part414.Elasticity = 0
- Part414.FormFactor = Enum.FormFactor.Symmetric
- Part414.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part414.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part414.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
- Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh415.Parent = Part414
- SpecialMesh415.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- SpecialMesh415.MeshType = Enum.MeshType.FileMesh
- SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
- Part416.Name = "C1"
- Part416.Parent = Model329
- Part416.Material = Enum.Material.SmoothPlastic
- Part416.BrickColor = BrickColor.new("Really red")
- Part416.Anchored = true
- Part416.CanCollide = false
- Part416.Elasticity = 0
- Part416.FormFactor = Enum.FormFactor.Symmetric
- Part416.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part416.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
- Part416.Color = Color3.new(1, 0, 0)
- Part416.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
- Part416.Color = Color3.new(1, 0, 0)
- SpecialMesh417.Parent = Part416
- SpecialMesh417.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- SpecialMesh417.MeshType = Enum.MeshType.FileMesh
- SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
- Part418.Name = "Handle"
- Part418.Parent = Model329
- Part418.Material = Enum.Material.SmoothPlastic
- Part418.BrickColor = BrickColor.new("Institutional white")
- Part418.Transparency = 1
- Part418.Rotation = Vector3.new(0, 90, 0)
- Part418.Anchored = true
- Part418.FormFactor = Enum.FormFactor.Custom
- Part418.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
- Part418.CFrame = CFrame.new(26.1351089, 7.35951233, 17.4009895, -5.96046377e-08, -8.13762853e-08, 1, 7.5833178e-08, 1, 8.13762924e-08, -1, 7.58331851e-08, -5.96046306e-08)
- Part418.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part418.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part418.FrontSurface = Enum.SurfaceType.Hinge
- Part418.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part418.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part418.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part418.Position = Vector3.new(26.1351089, 7.35951233, 17.4009895)
- Part418.Orientation = Vector3.new(0, 90, 0)
- Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Folder419.Name = "ObjectValues"
- Folder419.Parent = Model1
- ObjectValue420.Name = "Hitbox1"
- ObjectValue420.Parent = Folder419
- ObjectValue421.Name = "Hitbox2"
- ObjectValue421.Parent = Folder419
- ObjectValue422.Name = "M1"
- ObjectValue422.Parent = Folder419
- ObjectValue423.Name = "M2"
- ObjectValue423.Parent = Folder419
- ObjectValue424.Name = "Handle"
- ObjectValue424.Parent = Folder419
- ObjectValue425.Name = "EB1"
- ObjectValue425.Parent = Folder419
- ObjectValue426.Name = "Mesh"
- ObjectValue426.Parent = ObjectValue425
- ObjectValue427.Name = "EB2"
- ObjectValue427.Parent = Folder419
- ObjectValue428.Name = "Mesh"
- ObjectValue428.Parent = ObjectValue427
- ObjectValue429.Name = "EY1"
- ObjectValue429.Parent = Folder419
- ObjectValue430.Name = "Mesh"
- ObjectValue430.Parent = ObjectValue429
- ObjectValue431.Name = "Weld"
- ObjectValue431.Parent = ObjectValue429
- ObjectValue432.Name = "EY2"
- ObjectValue432.Parent = Folder419
- ObjectValue433.Name = "Mesh"
- ObjectValue433.Parent = ObjectValue432
- ObjectValue434.Name = "Weld"
- ObjectValue434.Parent = ObjectValue432
- Script435.Name = "Welder"
- Script435.Parent = Model1
- Script435.Disabled = true
- table.insert(cors,sandbox(Script435,function()
- local Blade_Model = script.Parent:WaitForChild("Blade")
- local Others_Model = script.Parent:WaitForChild("Others")
- local Object_Values = script.Parent:WaitForChild("ObjectValues")
- local Bottom_Model = Blade_Model:WaitForChild("Bottom")
- local Motor1_Model = Blade_Model:WaitForChild("Motor1")
- local Motor2_Model = Blade_Model:WaitForChild("Motor2")
- local Top_Model = Blade_Model:WaitForChild("Top")
- local Eye1_Model = Top_Model:WaitForChild("Eye1")
- local EB1 = Eye1_Model:WaitForChild("Eyeball")
- local ER1 = Eye1_Model:WaitForChild("Eyeris")
- local Eye2_Model = Top_Model:WaitForChild("Eye2")
- local EB2 = Eye2_Model:WaitForChild("Eyeball")
- local ER2 = Eye2_Model:WaitForChild("Eyeris")
- local Handle = Others_Model:WaitForChild("Handle")
- local M1_A = Motor1_Model:WaitForChild("A")
- local M1_B = Motor1_Model:WaitForChild("B")
- local M2_A = Motor2_Model:WaitForChild("A")
- local M2_B = Motor2_Model:WaitForChild("B")
- local T_Hitbox = Top_Model:WaitForChild("Hitbox")
- local B_Hitbox = Bottom_Model:WaitForChild("Hitbox")
- local M1_Value = Object_Values:WaitForChild("M1")
- local M2_Value = Object_Values:WaitForChild("M2")
- local Handle_Value = Object_Values:WaitForChild("Handle") Handle_Value.Value = Handle
- local Hitbox1_Value = Object_Values:WaitForChild("Hitbox1") Hitbox1_Value.Value = T_Hitbox
- local Hitbox2_Value = Object_Values:WaitForChild("Hitbox2") Hitbox2_Value.Value = B_Hitbox
- local EY1_Value = Object_Values:WaitForChild("EY1") EY1_Value.Value = ER1
- local EY1M_Value = EY1_Value:WaitForChild("Mesh") EY1M_Value.Value = ER1:WaitForChild("Mesh")
- local EY1W_Value = EY1_Value:WaitForChild("Weld")
- local EY2_Value = Object_Values:WaitForChild("EY2") EY2_Value.Value = ER2
- local EY2M_Value = EY2_Value:WaitForChild("Mesh") EY2M_Value.Value = ER2:WaitForChild("Mesh")
- local EY2W_Value = EY2_Value:WaitForChild("Weld")
- local EB1_Value = Object_Values:WaitForChild("EB1") EB1_Value.Value = EB1
- local EB1M_Value = EB1_Value:WaitForChild("Mesh") EB1M_Value.Value = EB1:WaitForChild("Mesh")
- local EB2_Value = Object_Values:WaitForChild("EB2") EB2_Value.Value = EB2
- local EB2M_Value = EB2_Value:WaitForChild("Mesh") EB2M_Value.Value = EB2:WaitForChild("Mesh")
- for _, p in pairs(Others_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p:BreakJoints()
- end
- end
- for _, p in pairs(Bottom_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p:BreakJoints()
- end
- end
- for _, p in pairs(Top_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p:BreakJoints()
- end
- end
- for _, p in pairs(Eye1_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p:BreakJoints()
- end
- end
- for _, p in pairs(Eye2_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p:BreakJoints()
- end
- end
- if true then
- local w = Instance.new("Weld")
- local x = Handle
- local y = M1_A
- w.Part0 = x
- w.Part1 = y
- w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
- w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
- w.Parent = x
- end
- if true then
- local w = Instance.new("Weld")
- local x = Handle
- local y = M2_A
- w.Part0 = x
- w.Part1 = y
- w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
- w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
- w.Parent = x
- end
- if true then--Top
- local w = Instance.new("Motor")
- local x = M1_A
- local y = M1_B
- w.Part0 = x
- w.Part1 = y
- w.Parent = x
- w.Name = "Motor1"
- M1_Value.Value = w
- end
- if true then--Bottom
- local w = Instance.new("Motor")
- local x = M2_A
- local y = M2_B
- w.Part0 = x
- w.Part1 = y
- w.Parent = x
- w.Name = "Motor2"
- M2_Value.Value = w
- end
- if true then
- local w = Instance.new("Weld")
- local x = M1_B
- local y = EB1
- w.Part0 = x
- w.Part1 = y
- w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
- w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
- w.Parent = x
- end
- if true then
- local w = Instance.new("Weld")
- local x = M1_B
- local y = EB2
- w.Part0 = x
- w.Part1 = y
- w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
- w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
- w.Parent = x
- end
- if true then
- local w = Instance.new("Weld")
- local x = EB1
- local y = ER1
- w.Part0 = x
- w.Part1 = y
- w.Parent = x
- EY1W_Value.Value = w
- end
- if true then
- local w = Instance.new("Weld")
- local x = EB2
- local y = ER2
- w.Part0 = x
- w.Part1 = y
- w.Parent = x
- EY2W_Value.Value = w
- end
- for _, p in pairs(Others_Model:GetChildren()) do
- if p:IsA("BasePart") then
- if p ~= Handle then
- local w = Instance.new("Weld")
- local x = Handle
- local y = p
- w.Part0 = x
- w.Part1 = y
- w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
- w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
- w.Parent = x
- end
- end
- end
- for _, p in pairs(Bottom_Model:GetChildren()) do
- if p:IsA("BasePart") then
- local w = Instance.new("Weld")
- local x = M2_B
- local y = p
- w.Part0 = x
- w.Part1 = y
- w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
- w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
- w.Parent = x
- end
- end
- for _, p in pairs(Top_Model:GetChildren()) do
- if p:IsA("BasePart") then
- local w = Instance.new("Weld")
- local x = M1_B
- local y = p
- w.Part0 = x
- w.Part1 = y
- w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
- w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
- w.Parent = x
- end
- end
- for _, p in pairs(Others_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p.Parent = script.Parent
- end
- end
- for _, p in pairs(Bottom_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p.Parent = script.Parent
- end
- end
- for _, p in pairs(Top_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p.Parent = script.Parent
- end
- end
- for _, p in pairs(Eye1_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p.Parent = script.Parent
- end
- end
- for _, p in pairs(Eye2_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p.Parent = script.Parent
- end
- end
- for _, p in pairs(Motor1_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p.Parent = script.Parent
- end
- end
- for _, p in pairs(Motor2_Model:GetChildren()) do
- if p:IsA("BasePart") then
- p.Parent = script.Parent
- end
- end
- local deb = game:GetService("Debris")
- deb:AddItem(Motor2_Model, 0)
- deb:AddItem(Motor1_Model, 0)
- deb:AddItem(Eye2_Model, 0)
- deb:AddItem(Eye1_Model, 0)
- deb:AddItem(Top_Model, 0)
- deb:AddItem(Bottom_Model, 0)
- deb:AddItem(Others_Model, 0)
- deb:AddItem(Blade_Model, 0)
- for _, p in pairs(script.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- p.CanCollide = false
- p.Locked = true
- p.Anchored = false
- end
- end
- EB1.Name = "C1"
- ER1.Name = "C2"
- EB2.Name = "C1"
- ER2.Name = "C2"
- print("lalalaladonedad")
- deb:AddItem(script, 0)
- end))
- ScreenGui436.Name = "KunomaiUI"
- ScreenGui436.Parent = LocalScript0
- Frame437.Name = "KeysPressed"
- Frame437.Parent = ScreenGui436
- Frame437.Transparency = 1
- Frame437.Size = UDim2.new(0.25, 0, 0.0500000007, 0)
- Frame437.Position = UDim2.new(0, 0, 0.829999983, 0)
- Frame437.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame437.BackgroundTransparency = 1
- TextLabel438.Name = "Template"
- TextLabel438.Parent = Frame437
- TextLabel438.Transparency = 1
- TextLabel438.Size = UDim2.new(0.125, 0, 1, 0)
- TextLabel438.Text = ">"
- TextLabel438.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel438.BackgroundTransparency = 1
- TextLabel438.Font = Enum.Font.SourceSans
- TextLabel438.FontSize = Enum.FontSize.Size14
- TextLabel438.TextColor3 = Color3.new(1, 1, 1)
- TextLabel438.TextScaled = true
- TextLabel438.TextStrokeTransparency = 0
- TextLabel438.TextWrapped = true
- ScrollingFrame439.Name = "Moves"
- ScrollingFrame439.Parent = ScreenGui436
- ScrollingFrame439.Transparency = 0.80000001192093
- ScrollingFrame439.Size = UDim2.new(0.25, 0, 0.5, 0)
- ScrollingFrame439.Position = UDim2.new(1, 0, 0.49000001, 0)
- ScrollingFrame439.BackgroundColor3 = Color3.new(0.282353, 0.282353, 0.282353)
- ScrollingFrame439.BackgroundTransparency = 0.80000001192093
- ScrollingFrame439.BorderSizePixel = 0
- ScrollingFrame439.ScrollBarThickness = 8
- TextLabel440.Name = "Title"
- TextLabel440.Parent = ScrollingFrame439
- TextLabel440.Transparency = 1
- TextLabel440.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel440.Text = "Move List"
- TextLabel440.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel440.BackgroundTransparency = 1
- TextLabel440.Font = Enum.Font.SourceSansLight
- TextLabel440.FontSize = Enum.FontSize.Size14
- TextLabel440.TextColor3 = Color3.new(1, 1, 1)
- TextLabel440.TextScaled = true
- TextLabel440.TextStrokeTransparency = 0
- TextLabel440.TextWrapped = true
- TextLabel441.Name = "Move"
- TextLabel441.Parent = ScrollingFrame439
- TextLabel441.Transparency = 1
- TextLabel441.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel441.Text = "[ - Enable/Disable Protection"
- TextLabel441.Position = UDim2.new(0, 0, 0.0140000004, 0)
- TextLabel441.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel441.BackgroundTransparency = 1
- TextLabel441.Font = Enum.Font.SourceSansLight
- TextLabel441.FontSize = Enum.FontSize.Size14
- TextLabel441.TextColor3 = Color3.new(1, 1, 1)
- TextLabel441.TextScaled = true
- TextLabel441.TextStrokeTransparency = 0
- TextLabel441.TextWrapped = true
- TextLabel441.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel442.Name = "Move"
- TextLabel442.Parent = ScrollingFrame439
- TextLabel442.Transparency = 1
- TextLabel442.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel442.Text = "] - Enable/Disable Overpowered Moves (In Forms)"
- TextLabel442.Position = UDim2.new(0, 0, 0.0280000009, 0)
- TextLabel442.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel442.BackgroundTransparency = 1
- TextLabel442.Font = Enum.Font.SourceSansLight
- TextLabel442.FontSize = Enum.FontSize.Size14
- TextLabel442.TextColor3 = Color3.new(1, 1, 1)
- TextLabel442.TextScaled = true
- TextLabel442.TextStrokeTransparency = 0
- TextLabel442.TextWrapped = true
- TextLabel442.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel443.Name = "Move"
- TextLabel443.Parent = ScrollingFrame439
- TextLabel443.Transparency = 1
- TextLabel443.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel443.Text = "P - Enable/Disable Keystrokes"
- TextLabel443.Position = UDim2.new(0, 0, 0.0419999994, 0)
- TextLabel443.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel443.BackgroundTransparency = 1
- TextLabel443.Font = Enum.Font.SourceSansLight
- TextLabel443.FontSize = Enum.FontSize.Size14
- TextLabel443.TextColor3 = Color3.new(1, 1, 1)
- TextLabel443.TextScaled = true
- TextLabel443.TextStrokeTransparency = 0
- TextLabel443.TextWrapped = true
- TextLabel443.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel444.Name = "Title"
- TextLabel444.Parent = ScrollingFrame439
- TextLabel444.Transparency = 1
- TextLabel444.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel444.Text = "-Tekitodos Equipped-"
- TextLabel444.Position = UDim2.new(0, 0, 0.0560000017, 0)
- TextLabel444.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel444.BackgroundTransparency = 1
- TextLabel444.Font = Enum.Font.SourceSansLight
- TextLabel444.FontSize = Enum.FontSize.Size14
- TextLabel444.TextColor3 = Color3.new(1, 1, 1)
- TextLabel444.TextScaled = true
- TextLabel444.TextStrokeTransparency = 0
- TextLabel444.TextWrapped = true
- TextLabel445.Name = "Move"
- TextLabel445.Parent = ScrollingFrame439
- TextLabel445.Transparency = 1
- TextLabel445.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel445.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)"
- TextLabel445.Position = UDim2.new(0, 0, 0.0700000003, 0)
- TextLabel445.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel445.BackgroundTransparency = 1
- TextLabel445.Font = Enum.Font.SourceSansLight
- TextLabel445.FontSize = Enum.FontSize.Size14
- TextLabel445.TextColor3 = Color3.new(1, 1, 1)
- TextLabel445.TextScaled = true
- TextLabel445.TextStrokeTransparency = 0
- TextLabel445.TextWrapped = true
- TextLabel445.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel446.Name = "Move"
- TextLabel446.Parent = ScrollingFrame439
- TextLabel446.Transparency = 1
- TextLabel446.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel446.Text = "X - Retrive (Costs 10 Retribution)"
- TextLabel446.Position = UDim2.new(0, 0, 0.0839999989, 0)
- TextLabel446.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel446.BackgroundTransparency = 1
- TextLabel446.Font = Enum.Font.SourceSansLight
- TextLabel446.FontSize = Enum.FontSize.Size14
- TextLabel446.TextColor3 = Color3.new(1, 1, 1)
- TextLabel446.TextScaled = true
- TextLabel446.TextStrokeTransparency = 0
- TextLabel446.TextWrapped = true
- TextLabel446.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel447.Name = "Move"
- TextLabel447.Parent = ScrollingFrame439
- TextLabel447.Transparency = 1
- TextLabel447.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel447.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)"
- TextLabel447.Position = UDim2.new(0, 0, 0.0979999974, 0)
- TextLabel447.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel447.BackgroundTransparency = 1
- TextLabel447.Font = Enum.Font.SourceSansLight
- TextLabel447.FontSize = Enum.FontSize.Size14
- TextLabel447.TextColor3 = Color3.new(1, 1, 1)
- TextLabel447.TextScaled = true
- TextLabel447.TextStrokeTransparency = 0
- TextLabel447.TextWrapped = true
- TextLabel447.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel448.Name = "Move"
- TextLabel448.Parent = ScrollingFrame439
- TextLabel448.Transparency = 1
- TextLabel448.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel448.Text = "V - Devour (Costs 60 Retribution | Delayable)"
- TextLabel448.Position = UDim2.new(0, 0, 0.112000003, 0)
- TextLabel448.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel448.BackgroundTransparency = 1
- TextLabel448.Font = Enum.Font.SourceSansLight
- TextLabel448.FontSize = Enum.FontSize.Size14
- TextLabel448.TextColor3 = Color3.new(1, 1, 1)
- TextLabel448.TextScaled = true
- TextLabel448.TextStrokeTransparency = 0
- TextLabel448.TextWrapped = true
- TextLabel448.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel449.Name = "Title"
- TextLabel449.Parent = ScrollingFrame439
- TextLabel449.Transparency = 1
- TextLabel449.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel449.Text = "-Tekitodos Unequipped-"
- TextLabel449.Position = UDim2.new(0, 0, 0.126000002, 0)
- TextLabel449.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel449.BackgroundTransparency = 1
- TextLabel449.Font = Enum.Font.SourceSansLight
- TextLabel449.FontSize = Enum.FontSize.Size14
- TextLabel449.TextColor3 = Color3.new(1, 1, 1)
- TextLabel449.TextScaled = true
- TextLabel449.TextStrokeTransparency = 0
- TextLabel449.TextWrapped = true
- TextLabel450.Name = "Spacer"
- TextLabel450.Parent = ScrollingFrame439
- TextLabel450.Transparency = 1
- TextLabel450.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel450.Text = "----------------------------------------------------------"
- TextLabel450.Position = UDim2.new(0, 0, 0.140000001, 0)
- TextLabel450.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel450.BackgroundTransparency = 1
- TextLabel450.Font = Enum.Font.SourceSansLight
- TextLabel450.FontSize = Enum.FontSize.Size14
- TextLabel450.TextColor3 = Color3.new(1, 1, 1)
- TextLabel450.TextScaled = true
- TextLabel450.TextStrokeTransparency = 0
- TextLabel450.TextWrapped = true
- TextLabel451.Name = "Title"
- TextLabel451.Parent = ScrollingFrame439
- TextLabel451.Transparency = 1
- TextLabel451.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel451.Text = "3D KeyStrokes"
- TextLabel451.Position = UDim2.new(0, 0, 0.153999999, 0)
- TextLabel451.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel451.BackgroundTransparency = 1
- TextLabel451.Font = Enum.Font.SourceSansLight
- TextLabel451.FontSize = Enum.FontSize.Size14
- TextLabel451.TextColor3 = Color3.new(1, 1, 1)
- TextLabel451.TextScaled = true
- TextLabel451.TextStrokeTransparency = 0
- TextLabel451.TextWrapped = true
- TextLabel452.Name = "Title"
- TextLabel452.Parent = ScrollingFrame439
- TextLabel452.Transparency = 1
- TextLabel452.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel452.Text = "-Tekitodos Equipped-"
- TextLabel452.Position = UDim2.new(0, 0, 0.167999998, 0)
- TextLabel452.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel452.BackgroundTransparency = 1
- TextLabel452.Font = Enum.Font.SourceSansLight
- TextLabel452.FontSize = Enum.FontSize.Size14
- TextLabel452.TextColor3 = Color3.new(1, 1, 1)
- TextLabel452.TextScaled = true
- TextLabel452.TextStrokeTransparency = 0
- TextLabel452.TextWrapped = true
- TextLabel453.Name = "Move"
- TextLabel453.Parent = ScrollingFrame439
- TextLabel453.Transparency = 1
- TextLabel453.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel453.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)"
- TextLabel453.Position = UDim2.new(0, 0, 0.181999996, 0)
- TextLabel453.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel453.BackgroundTransparency = 1
- TextLabel453.Font = Enum.Font.SourceSansLight
- TextLabel453.FontSize = Enum.FontSize.Size14
- TextLabel453.TextColor3 = Color3.new(1, 1, 1)
- TextLabel453.TextScaled = true
- TextLabel453.TextStrokeTransparency = 0
- TextLabel453.TextWrapped = true
- TextLabel453.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel454.Name = "Title"
- TextLabel454.Parent = ScrollingFrame439
- TextLabel454.Transparency = 1
- TextLabel454.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel454.Text = "-Tekitodos Unequipped-"
- TextLabel454.Position = UDim2.new(0, 0, 0.195999995, 0)
- TextLabel454.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel454.BackgroundTransparency = 1
- TextLabel454.Font = Enum.Font.SourceSansLight
- TextLabel454.FontSize = Enum.FontSize.Size14
- TextLabel454.TextColor3 = Color3.new(1, 1, 1)
- TextLabel454.TextScaled = true
- TextLabel454.TextStrokeTransparency = 0
- TextLabel454.TextWrapped = true
- TextLabel455.Name = "Spacer"
- TextLabel455.Parent = ScrollingFrame439
- TextLabel455.Transparency = 1
- TextLabel455.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel455.Text = "----------------------------------------------------------"
- TextLabel455.Position = UDim2.new(0, 0, 0.209999993, 0)
- TextLabel455.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel455.BackgroundTransparency = 1
- TextLabel455.Font = Enum.Font.SourceSansLight
- TextLabel455.FontSize = Enum.FontSize.Size14
- TextLabel455.TextColor3 = Color3.new(1, 1, 1)
- TextLabel455.TextScaled = true
- TextLabel455.TextStrokeTransparency = 0
- TextLabel455.TextWrapped = true
- TextLabel456.Name = "Title"
- TextLabel456.Parent = ScrollingFrame439
- TextLabel456.Transparency = 1
- TextLabel456.Size = UDim2.new(1, 0, 0.0149999997, 0)
- TextLabel456.Text = "2D KeyStrokes"
- TextLabel456.Position = UDim2.new(0, 0, 0.224000007, 0)
- TextLabel456.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel456.BackgroundTransparency = 1
- TextLabel456.Font = Enum.Font.SourceSansLight
- TextLabel456.FontSize = Enum.FontSize.Size14
- TextLabel456.TextColor3 = Color3.new(1, 1, 1)
- TextLabel456.TextScaled = true
- TextLabel456.TextStrokeTransparency = 0
- TextLabel456.TextWrapped = true
- TextButton457.Name = "OpenM"
- TextButton457.Parent = ScreenGui436
- TextButton457.Size = UDim2.new(0.150000006, 0, 0.0799999982, 0)
- TextButton457.Style = Enum.ButtonStyle.RobloxRoundButton
- TextButton457.Text = "Open Moves List"
- TextButton457.Position = UDim2.new(0.850000024, 0, 0.920000017, 0)
- TextButton457.Visible = false
- TextButton457.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton457.Font = Enum.Font.SourceSansLight
- TextButton457.FontSize = Enum.FontSize.Size14
- TextButton457.TextColor3 = Color3.new(1, 1, 1)
- TextButton457.TextScaled = true
- TextButton457.TextWrapped = true
- Frame458.Name = "BBB"
- Frame458.Parent = ScreenGui436
- Frame458.Transparency = 0.40000000596046
- Frame458.Rotation = 180
- Frame458.Size = UDim2.new(0.300000012, 0, 0.0350000001, 0)
- Frame458.Position = UDim2.new(0.109899998, 0, 0.0700000003, 0)
- Frame458.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- Frame458.BackgroundTransparency = 0.40000000596046
- Frame458.BorderColor3 = Color3.new(0, 0, 0)
- Frame458.BorderSizePixel = 2
- Frame459.Name = "Bar"
- Frame459.Parent = Frame458
- Frame459.Size = UDim2.new(1, 0, 1, 0)
- Frame459.BackgroundColor3 = Color3.new(0, 0, 1)
- Frame459.BorderColor3 = Color3.new(0, 0, 0)
- Frame459.BorderSizePixel = 2
- TextLabel460.Name = "Label"
- TextLabel460.Parent = Frame458
- TextLabel460.Transparency = 1
- TextLabel460.Rotation = 180
- TextLabel460.Size = UDim2.new(0.400000006, 0, 1.5, 0)
- TextLabel460.Text = "Barrier"
- TextLabel460.Position = UDim2.new(1.00999999, 0, -0.100000001, 0)
- TextLabel460.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel460.BackgroundTransparency = 1
- TextLabel460.Font = Enum.Font.SciFi
- TextLabel460.FontSize = Enum.FontSize.Size14
- TextLabel460.TextColor3 = Color3.new(0, 0.333333, 1)
- TextLabel460.TextScaled = true
- TextLabel460.TextStrokeTransparency = 0
- TextLabel460.TextWrapped = true
- TextLabel460.TextXAlignment = Enum.TextXAlignment.Right
- TextLabel460.TextYAlignment = Enum.TextYAlignment.Top
- Frame461.Name = "HPBB"
- Frame461.Parent = ScreenGui436
- Frame461.Transparency = 0.40000000596046
- Frame461.Rotation = 180
- Frame461.Size = UDim2.new(0.400000006, 0, 0.0399999991, 0)
- Frame461.Position = UDim2.new(0.00999999978, 0, 0.00999999978, 0)
- Frame461.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- Frame461.BackgroundTransparency = 0.40000000596046
- Frame461.BorderColor3 = Color3.new(0, 0, 0)
- Frame461.BorderSizePixel = 2
- Frame462.Name = "Bar"
- Frame462.Parent = Frame461
- Frame462.Size = UDim2.new(1, 0, 1, 0)
- Frame462.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- Frame462.BorderColor3 = Color3.new(0, 0, 0)
- Frame462.BorderSizePixel = 2
- Frame462.ZIndex = 2
- Frame463.Name = "DBar"
- Frame463.Parent = Frame461
- Frame463.Transparency = 0.5
- Frame463.Size = UDim2.new(1, 0, 1, 0)
- Frame463.BackgroundColor3 = Color3.new(1, 0, 0)
- Frame463.BackgroundTransparency = 0.5
- Frame463.BorderColor3 = Color3.new(0, 0, 0)
- Frame463.BorderSizePixel = 0
- Frame464.Name = "MenuUI"
- Frame464.Parent = ScreenGui436
- Frame464.Transparency = 0.5
- Frame464.Size = UDim2.new(0.180000007, 0, 0.400000006, 0)
- Frame464.Position = UDim2.new(0.819999993, 0, 0.600000024, 0)
- Frame464.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- Frame464.BackgroundTransparency = 0.5
- Frame464.BorderColor3 = Color3.new(0, 0, 0)
- Frame464.BorderSizePixel = 2
- Frame465.Name = "Col1"
- Frame465.Parent = Frame464
- Frame465.Transparency = 1
- Frame465.Size = UDim2.new(1, 0, 0.150000006, 0)
- Frame465.BackgroundTransparency = 1
- TextBox466.Name = "Colour"
- TextBox466.Parent = Frame465
- TextBox466.Transparency = 1
- TextBox466.Size = UDim2.new(0.699999988, 0, 1, 0)
- TextBox466.Text = "Really red"
- TextBox466.Position = UDim2.new(0.300000012, 0, 0, 0)
- TextBox466.BackgroundTransparency = 1
- TextBox466.Font = Enum.Font.SourceSansLight
- TextBox466.TextColor3 = Color3.new(1, 1, 1)
- TextBox466.TextScaled = true
- TextBox466.TextWrapped = true
- TextBox466.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel467.Name = "Col"
- TextLabel467.Parent = Frame465
- TextLabel467.Transparency = 1
- TextLabel467.Size = UDim2.new(0.300000012, 0, 1, 0)
- TextLabel467.Text = "Colour 1 :"
- TextLabel467.BackgroundTransparency = 1
- TextLabel467.Font = Enum.Font.SourceSansLight
- TextLabel467.TextColor3 = Color3.new(1, 1, 1)
- TextLabel467.TextScaled = true
- TextLabel467.TextWrapped = true
- TextLabel467.TextXAlignment = Enum.TextXAlignment.Right
- TextButton468.Name = "Done"
- TextButton468.Parent = Frame464
- TextButton468.Size = UDim2.new(0.850000024, 0, 0.200000003, 0)
- TextButton468.Text = "Done!"
- TextButton468.Position = UDim2.new(0.0799999982, 0, 0.725000024, 0)
- TextButton468.BackgroundColor3 = Color3.new(0, 1, 0)
- TextButton468.BorderColor3 = Color3.new(0, 0, 0)
- TextButton468.BorderSizePixel = 2
- TextButton468.Font = Enum.Font.SourceSansLight
- TextButton468.TextColor3 = Color3.new(1, 1, 1)
- TextButton468.TextScaled = true
- TextButton468.TextWrapped = true
- Frame469.Name = "Col2"
- Frame469.Parent = Frame464
- Frame469.Transparency = 1
- Frame469.Size = UDim2.new(1, 0, 0.150000006, 0)
- Frame469.Position = UDim2.new(0, 0, 0.100000001, 0)
- Frame469.BackgroundTransparency = 1
- TextBox470.Name = "Colour"
- TextBox470.Parent = Frame469
- TextBox470.Transparency = 1
- TextBox470.Size = UDim2.new(0.699999988, 0, 1, 0)
- TextBox470.Text = "Really black"
- TextBox470.Position = UDim2.new(0.300000012, 0, 0, 0)
- TextBox470.BackgroundTransparency = 1
- TextBox470.Font = Enum.Font.SourceSansLight
- TextBox470.TextColor3 = Color3.new(1, 1, 1)
- TextBox470.TextScaled = true
- TextBox470.TextWrapped = true
- TextBox470.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel471.Name = "Col"
- TextLabel471.Parent = Frame469
- TextLabel471.Transparency = 1
- TextLabel471.Size = UDim2.new(0.300000012, 0, 1, 0)
- TextLabel471.Text = "Colour 2 :"
- TextLabel471.BackgroundTransparency = 1
- TextLabel471.Font = Enum.Font.SourceSansLight
- TextLabel471.TextColor3 = Color3.new(1, 1, 1)
- TextLabel471.TextScaled = true
- TextLabel471.TextWrapped = true
- TextLabel471.TextXAlignment = Enum.TextXAlignment.Right
- Frame472.Name = "Col3"
- Frame472.Parent = Frame464
- Frame472.Transparency = 1
- Frame472.Size = UDim2.new(1, 0, 0.150000006, 0)
- Frame472.Position = UDim2.new(0, 0, 0.200000003, 0)
- Frame472.BackgroundTransparency = 1
- TextBox473.Name = "Colour"
- TextBox473.Parent = Frame472
- TextBox473.Transparency = 1
- TextBox473.Size = UDim2.new(0.699999988, 0, 1, 0)
- TextBox473.Text = "Fawn brown"
- TextBox473.Position = UDim2.new(0.300000012, 0, 0, 0)
- TextBox473.BackgroundTransparency = 1
- TextBox473.Font = Enum.Font.SourceSansLight
- TextBox473.TextColor3 = Color3.new(1, 1, 1)
- TextBox473.TextScaled = true
- TextBox473.TextWrapped = true
- TextBox473.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel474.Name = "Col"
- TextLabel474.Parent = Frame472
- TextLabel474.Transparency = 1
- TextLabel474.Size = UDim2.new(0.300000012, 0, 1, 0)
- TextLabel474.Text = "Colour 3 :"
- TextLabel474.BackgroundTransparency = 1
- TextLabel474.Font = Enum.Font.SourceSansLight
- TextLabel474.TextColor3 = Color3.new(1, 1, 1)
- TextLabel474.TextScaled = true
- TextLabel474.TextWrapped = true
- TextLabel474.TextXAlignment = Enum.TextXAlignment.Right
- Frame475.Name = "Col4"
- Frame475.Parent = Frame464
- Frame475.Transparency = 1
- Frame475.Size = UDim2.new(1, 0, 0.150000006, 0)
- Frame475.Position = UDim2.new(0, 0, 0.300000012, 0)
- Frame475.BackgroundTransparency = 1
- TextBox476.Name = "Colour"
- TextBox476.Parent = Frame475
- TextBox476.Transparency = 1
- TextBox476.Size = UDim2.new(0.699999988, 0, 1, 0)
- TextBox476.Text = "Smoky grey"
- TextBox476.Position = UDim2.new(0.300000012, 0, 0, 0)
- TextBox476.BackgroundTransparency = 1
- TextBox476.Font = Enum.Font.SourceSansLight
- TextBox476.TextColor3 = Color3.new(1, 1, 1)
- TextBox476.TextScaled = true
- TextBox476.TextWrapped = true
- TextBox476.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel477.Name = "Col"
- TextLabel477.Parent = Frame475
- TextLabel477.Transparency = 1
- TextLabel477.Size = UDim2.new(0.300000012, 0, 1, 0)
- TextLabel477.Text = "Colour 4 :"
- TextLabel477.BackgroundTransparency = 1
- TextLabel477.Font = Enum.Font.SourceSansLight
- TextLabel477.TextColor3 = Color3.new(1, 1, 1)
- TextLabel477.TextScaled = true
- TextLabel477.TextWrapped = true
- TextLabel477.TextXAlignment = Enum.TextXAlignment.Right
- Frame478.Name = "HCol"
- Frame478.Parent = Frame464
- Frame478.Transparency = 1
- Frame478.Size = UDim2.new(1, 0, 0.150000006, 0)
- Frame478.Position = UDim2.new(0, 0, 0.400000006, 0)
- Frame478.BackgroundTransparency = 1
- TextBox479.Name = "Colour"
- TextBox479.Parent = Frame478
- TextBox479.Transparency = 1
- TextBox479.Size = UDim2.new(0.699999988, 0, 1, 0)
- TextBox479.Text = "Fossil"
- TextBox479.Position = UDim2.new(0.300000012, 0, 0, 0)
- TextBox479.BackgroundTransparency = 1
- TextBox479.Font = Enum.Font.SourceSansLight
- TextBox479.TextColor3 = Color3.new(1, 1, 1)
- TextBox479.TextScaled = true
- TextBox479.TextWrapped = true
- TextBox479.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel480.Name = "Col"
- TextLabel480.Parent = Frame478
- TextLabel480.Transparency = 1
- TextLabel480.Size = UDim2.new(0.300000012, 0, 1, 0)
- TextLabel480.Text = "Hair Colour:"
- TextLabel480.BackgroundTransparency = 1
- TextLabel480.Font = Enum.Font.SourceSansLight
- TextLabel480.TextColor3 = Color3.new(1, 1, 1)
- TextLabel480.TextScaled = true
- TextLabel480.TextWrapped = true
- TextLabel480.TextXAlignment = Enum.TextXAlignment.Right
- Frame481.Name = "Credits"
- Frame481.Parent = Frame464
- Frame481.Transparency = 1
- Frame481.Size = UDim2.new(1, 0, 0.150000006, 0)
- Frame481.Position = UDim2.new(0, 0, 0.5, 0)
- Frame481.BackgroundTransparency = 1
- TextBox482.Name = "CredText"
- TextBox482.Parent = Frame481
- TextBox482.Transparency = 1
- TextBox482.Size = UDim2.new(0.699999988, 0, 1, 0)
- TextBox482.Text = "Kunomai Decompiled."
- TextBox482.Position = UDim2.new(0.150000006, 0, 0.200000003, 0)
- TextBox482.BackgroundTransparency = 1
- TextBox482.Font = Enum.Font.SourceSansLight
- TextBox482.TextColor3 = Color3.new(1, 0, 0)
- TextBox482.TextScaled = true
- TextBox482.TextWrapped = true
- TextLabel483.Name = "goober"
- TextLabel483.Parent = ScreenGui436
- TextLabel483.Transparency = 0.60000002384186
- TextLabel483.Size = UDim2.new(1, 0, 1, 0)
- TextLabel483.Text = "plz move ur mouse away from dat u g00br"
- TextLabel483.Visible = false
- TextLabel483.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- TextLabel483.BackgroundTransparency = 0.60000002384186
- TextLabel483.ZIndex = 3
- TextLabel483.Font = Enum.Font.Arcade
- TextLabel483.FontSize = Enum.FontSize.Size14
- TextLabel483.TextColor3 = Color3.new(0.333333, 1, 1)
- TextLabel483.TextScaled = true
- TextLabel483.TextStrokeTransparency = 0
- TextLabel483.TextTransparency = 0.60000002384186
- TextLabel483.TextWrapped = true
- Frame484.Name = "RM"
- Frame484.Parent = ScreenGui436
- Frame484.Transparency = 0.40000000596046
- Frame484.Rotation = 180
- Frame484.Size = UDim2.new(0.379999995, 0, 0.0299999993, 0)
- Frame484.Position = UDim2.new(0.0399999991, 0, 0.920000017, 0)
- Frame484.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
- Frame484.BackgroundTransparency = 0.40000000596046
- Frame484.BorderColor3 = Color3.new(0, 0, 0)
- Frame484.BorderSizePixel = 2
- Frame485.Name = "Bar"
- Frame485.Parent = Frame484
- Frame485.Size = UDim2.new(0, 0, 1, 0)
- Frame485.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Frame485.BorderColor3 = Color3.new(0, 0, 0)
- Frame485.BorderSizePixel = 2
- TextLabel486.Name = "Label"
- TextLabel486.Parent = Frame484
- TextLabel486.Transparency = 1
- TextLabel486.Rotation = 180
- TextLabel486.Size = UDim2.new(0.100000001, 0, 2, 0)
- TextLabel486.Text = "0"
- TextLabel486.Position = UDim2.new(1.00999999, 0, -0.5, 0)
- TextLabel486.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel486.BackgroundTransparency = 1
- TextLabel486.Font = Enum.Font.SourceSansLight
- TextLabel486.FontSize = Enum.FontSize.Size14
- TextLabel486.TextColor3 = Color3.new(1, 1, 1)
- TextLabel486.TextScaled = true
- TextLabel486.TextStrokeTransparency = 0
- TextLabel486.TextWrapped = true
- TextLabel486.TextXAlignment = Enum.TextXAlignment.Right
- TextLabel486.TextYAlignment = Enum.TextYAlignment.Top
- TextLabel487.Name = "Tag"
- TextLabel487.Parent = Frame484
- TextLabel487.Transparency = 1
- TextLabel487.Rotation = 180
- TextLabel487.Size = UDim2.new(1, 0, 1.5, 0)
- TextLabel487.Text = "Retribution"
- TextLabel487.Position = UDim2.new(0, 0, 1, 0)
- TextLabel487.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel487.BackgroundTransparency = 1
- TextLabel487.Font = Enum.Font.SourceSansItalic
- TextLabel487.FontSize = Enum.FontSize.Size14
- TextLabel487.TextColor3 = Color3.new(0, 0, 0)
- TextLabel487.TextScaled = true
- TextLabel487.TextStrokeTransparency = 0
- TextLabel487.TextWrapped = true
- TextLabel487.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel487.TextYAlignment = Enum.TextYAlignment.Top
- TextLabel488.Name = "DB"
- TextLabel488.Parent = ScreenGui436
- TextLabel488.Transparency = 1
- TextLabel488.Size = UDim2.new(0.0599999987, 0, 0.0399999991, 0)
- TextLabel488.Text = "Dmg *(1)"
- TextLabel488.Position = UDim2.new(0.360000014, 0, 0.870000005, 0)
- TextLabel488.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel488.BackgroundTransparency = 1
- TextLabel488.ZIndex = 2
- TextLabel488.Font = Enum.Font.SourceSansLight
- TextLabel488.FontSize = Enum.FontSize.Size14
- TextLabel488.TextColor3 = Color3.new(0.666667, 0, 0)
- TextLabel488.TextScaled = true
- TextLabel488.TextStrokeTransparency = 0
- TextLabel488.TextWrapped = true
- TextLabel488.TextXAlignment = Enum.TextXAlignment.Right
- Frame489.Name = "HC"
- Frame489.Parent = ScreenGui436
- Frame489.Transparency = 1
- Frame489.Size = UDim2.new(0.0900000036, 0, 0.150000006, 0)
- Frame489.Position = UDim2.new(1, 0, 0.349999994, 0)
- Frame489.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame489.BackgroundTransparency = 1
- Frame489.BorderSizePixel = 0
- TextLabel490.Name = "Hits"
- TextLabel490.Parent = Frame489
- TextLabel490.Transparency = 1
- TextLabel490.Size = UDim2.new(1, 0, 0.5, 0)
- TextLabel490.Text = "2 Hits"
- TextLabel490.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel490.BackgroundTransparency = 1
- TextLabel490.Font = Enum.Font.Fantasy
- TextLabel490.FontSize = Enum.FontSize.Size14
- TextLabel490.TextColor3 = Color3.new(1, 0.666667, 0)
- TextLabel490.TextScaled = true
- TextLabel490.TextStrokeTransparency = 0
- TextLabel490.TextWrapped = true
- TextLabel490.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel491.Name = "TDmg"
- TextLabel491.Parent = Frame489
- TextLabel491.Transparency = 1
- TextLabel491.Size = UDim2.new(1, 0, 0.25, 0)
- TextLabel491.Text = "0"
- TextLabel491.Position = UDim2.new(0, 0, 0.5, 0)
- TextLabel491.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel491.BackgroundTransparency = 1
- TextLabel491.Font = Enum.Font.Fantasy
- TextLabel491.FontSize = Enum.FontSize.Size14
- TextLabel491.TextColor3 = Color3.new(1, 0.666667, 0)
- TextLabel491.TextScaled = true
- TextLabel491.TextStrokeTransparency = 0
- TextLabel491.TextWrapped = true
- Frame492.Name = "B"
- Frame492.Parent = Frame489
- Frame492.Transparency = 0.60000002384186
- Frame492.Rotation = 180
- Frame492.Size = UDim2.new(0.600000024, 0, 0.150000006, 0)
- Frame492.Position = UDim2.new(0.200000003, 0, 0.850000024, 0)
- Frame492.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- Frame492.BackgroundTransparency = 0.60000002384186
- Frame492.BorderSizePixel = 0
- Frame493.Name = "Bar"
- Frame493.Parent = Frame492
- Frame493.Size = UDim2.new(1, 0, 1, 0)
- Frame493.BackgroundColor3 = Color3.new(1, 0.666667, 0)
- Frame493.BorderSizePixel = 0
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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