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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | local Player = game:GetService("Players").LocalPlayer | |
7 | repeat | |
8 | wait() | |
9 | until Player.Character | |
10 | local Character = Player.Character | |
11 | TrailSettings = { | |
12 | Lifetime = 1, | |
13 | Texture = "http://www.roblox.com/asset/?id=1097260739", | |
14 | Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color), | |
15 | Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color), | |
16 | AllBody = true, | |
17 | UpperBodyOnly = false, | |
18 | LowerBodyOnly = false, | |
19 | Accessories = false, | |
20 | Extras = true, | |
21 | R15 = false, | |
22 | R15Parts = {"UpperTorso", "LowerTorso"} | |
23 | } | |
24 | local Trail | |
25 | function UpperBody() | |
26 | if TrailSettings.R15 == false then | |
27 | A0 = Instance.new("Attachment", Character.Torso) | |
28 | A1 = Instance.new("Attachment", Character.Head) | |
29 | A2 = Instance.new("Attachment", Character["Right Arm"]) | |
30 | A3 = Instance.new("Attachment", Character["Left Arm"]) | |
31 | Trail = Instance.new("Trail", Character) | |
32 | Trail.Attachment0 = A0 | |
33 | Trail.Attachment1 = A1 | |
34 | Trail.Texture = TrailSettings.Texture | |
35 | Trail.Color = TrailSettings.Color1 | |
36 | Trail.Lifetime = TrailSettings.Lifetime | |
37 | local Trail2 = Trail:Clone() | |
38 | Trail2.Parent = Character | |
39 | Trail2.Attachment1 = A2 | |
40 | local Trail3 = Trail:Clone() | |
41 | Trail3.Parent = Character | |
42 | Trail3.Attachment1 = A3 | |
43 | local Trail6 = Trail:Clone() | |
44 | Trail6.Parent = Character | |
45 | Trail6.Attachment0 = A1 | |
46 | Trail6.Attachment1 = A2 | |
47 | local Trail7 = Trail:Clone() | |
48 | Trail7.Parent = Character | |
49 | Trail7.Attachment0 = A1 | |
50 | Trail7.Attachment1 = A3 | |
51 | else | |
52 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]]) | |
53 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]]) | |
54 | A1 = Instance.new("Attachment", Character.Head) | |
55 | A2 = Instance.new("Attachment", Character.RightUpperArm) | |
56 | A2R = Instance.new("Attachment", Character.RightLowerArm) | |
57 | A3 = Instance.new("Attachment", Character.LeftUpperArm) | |
58 | A3R = Instance.new("Attachment", Character.LeftLowerArm) | |
59 | Trail = Instance.new("Trail", Character) | |
60 | Trail.Attachment0 = A0 | |
61 | Trail.Attachment1 = A1 | |
62 | Trail.Texture = TrailSettings.Texture | |
63 | Trail.Color = TrailSettings.Color1 | |
64 | Trail.Lifetime = TrailSettings.Lifetime | |
65 | local Trail2 = Trail:Clone() | |
66 | Trail2.Parent = Character | |
67 | Trail2.Attachment1 = A2 | |
68 | local Trail3 = Trail:Clone() | |
69 | Trail3.Parent = Character | |
70 | Trail3.Attachment1 = A3 | |
71 | local Trail6 = Trail:Clone() | |
72 | Trail6.Parent = Character | |
73 | Trail6.Attachment0 = A1 | |
74 | Trail6.Attachment1 = A2 | |
75 | local Trail7 = Trail:Clone() | |
76 | Trail7.Parent = Character | |
77 | Trail7.Attachment0 = A1 | |
78 | Trail7.Attachment1 = A3 | |
79 | local Trail1R = Trail:Clone() | |
80 | Trail1R.Parent = Character | |
81 | Trail1R.Attachment1 = A2R | |
82 | local Trail2R = Trail:Clone() | |
83 | Trail2R.Parent = Character | |
84 | Trail2R.Attachment1 = A3R | |
85 | local Trail6R = Trail:Clone() | |
86 | Trail6.Parent = Character | |
87 | Trail6.Attachment0 = A1 | |
88 | Trail6.Attachment1 = A2R | |
89 | local Trail7R = Trail:Clone() | |
90 | Trail7.Parent = Character | |
91 | Trail7.Attachment0 = A1 | |
92 | Trail7.Attachment1 = A3R | |
93 | end | |
94 | end | |
95 | function LowerBody() | |
96 | if TrailSettings.R15 == false then | |
97 | A4 = Instance.new("Attachment", Character["Right Leg"]) | |
98 | A5 = Instance.new("Attachment", Character["Left Leg"]) | |
99 | local Trail4 = Trail:Clone() | |
100 | Trail4.Parent = Character | |
101 | Trail4.Attachment1 = A4 | |
102 | local Trail5 = Trail:Clone() | |
103 | Trail5.Parent = Character | |
104 | Trail5.Attachment1 = A5 | |
105 | local Trail8 = Trail:Clone() | |
106 | Trail8.Parent = Character | |
107 | Trail8.Attachment0 = A2 | |
108 | Trail8.Attachment1 = A4 | |
109 | Trail8.Color = TrailSettings.Color2 | |
110 | local Trail9 = Trail:Clone() | |
111 | Trail9.Parent = Character | |
112 | Trail9.Attachment0 = A3 | |
113 | Trail9.Attachment1 = A5 | |
114 | Trail9.Color = TrailSettings.Color2 | |
115 | local FT = Trail:Clone() | |
116 | FT.Parent = Character | |
117 | FT.Attachment0 = A4 | |
118 | FT.Attachment1 = A5 | |
119 | FT.Color = TrailSettings.Color2 | |
120 | else | |
121 | A4 = Instance.new("Attachment", Character.RightLowerLeg) | |
122 | A4R = Instance.new("Attachment", Character.RightUpperLeg) | |
123 | A5 = Instance.new("Attachment", Character.LeftLowerLeg) | |
124 | A5R = Instance.new("Attachment", Character.LeftUpperLeg) | |
125 | local Trail4 = Trail:Clone() | |
126 | Trail4.Parent = Character | |
127 | Trail4.Attachment1 = A4 | |
128 | local Trail5 = Trail:Clone() | |
129 | Trail5.Parent = Character | |
130 | Trail5.Attachment1 = A5 | |
131 | local Trail8 = Trail:Clone() | |
132 | Trail8.Parent = Character | |
133 | Trail8.Attachment0 = A2 | |
134 | Trail8.Attachment1 = A4 | |
135 | Trail8.Color = TrailSettings.Color2 | |
136 | local Trail9 = Trail:Clone() | |
137 | Trail9.Parent = Character | |
138 | Trail9.Attachment0 = A3 | |
139 | Trail9.Attachment1 = A5 | |
140 | Trail9.Color = TrailSettings.Color2 | |
141 | local FT = Trail:Clone() | |
142 | FT.Parent = Character | |
143 | FT.Attachment0 = A4 | |
144 | FT.Attachment1 = A5 | |
145 | FT.Color = TrailSettings.Color2 | |
146 | local Trail3R = Trail:Clone() | |
147 | Trail3R.Parent = Character | |
148 | Trail3R.Attachment1 = A4R | |
149 | local Trail4R = Trail:Clone() | |
150 | Trail4R.Parent = Character | |
151 | Trail4R.Attachment1 = A5R | |
152 | local Trail8 = Trail:Clone() | |
153 | Trail8.Parent = Character | |
154 | Trail8.Attachment0 = A2R | |
155 | Trail8.Attachment1 = A4R | |
156 | Trail8.Color = TrailSettings.Color2 | |
157 | local Trail9 = Trail:Clone() | |
158 | Trail9.Parent = Character | |
159 | Trail9.Attachment0 = A3R | |
160 | Trail9.Attachment1 = A5R | |
161 | Trail9.Color = TrailSettings.Color2 | |
162 | local FT2R = Trail:Clone() | |
163 | FT2R.Parent = Character | |
164 | FT2R.Attachment0 = A4R | |
165 | FT2R.Attachment1 = A5R | |
166 | FT2R.Color = TrailSettings.Color2 | |
167 | end | |
168 | end | |
169 | function AllBody() | |
170 | UpperBody() | |
171 | LowerBody() | |
172 | end | |
173 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
174 | TrailSettings.UpperBodyOnly = false | |
175 | TrailSettings.LowerBodyOnly = false | |
176 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
177 | TrailSettings.UpperBodyOnly = false | |
178 | TrailSettings.LowerBodyOnly = false | |
179 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
180 | TrailSettings.UpperBodyOnly = false | |
181 | TrailSettings.LowerBodyOnly = false | |
182 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
183 | TrailSettings.AllBody = true | |
184 | TrailSettings.UpperBodyOnly = false | |
185 | TrailSettings.LowerBodyOnly = false | |
186 | end | |
187 | if TrailSettings.UpperBodyOnly == true then | |
188 | UpperBody() | |
189 | print("Called Upper Body Trail") | |
190 | elseif TrailSettings.LowerBodyOnly == true then | |
191 | LowerBody() | |
192 | print("Called Lower Body Trail") | |
193 | elseif TrailSettings.AllBody == true then | |
194 | AllBody() | |
195 | print("Called Full Body Trail") | |
196 | end | |
197 | if TrailSettings.Accessories == true then | |
198 | for Index, Item in pairs(Character:GetChildren()) do | |
199 | if Item:IsA("Accessory") then | |
200 | local AA = Instance.new("Attachment", Item.Handle) | |
201 | local ATrail = Trail:Clone() | |
202 | ATrail.Parent = Character | |
203 | ATrail.Attachment1 = AA | |
204 | end | |
205 | end | |
206 | end | |
207 | if TrailSettings.Extras == true then | |
208 | spawn(function() | |
209 | repeat | |
210 | wait() | |
211 | until Trail | |
212 | local AB = Instance.new("Attachment", a) | |
213 | local ABT = Trail:Clone() | |
214 | ABT.Parent = Character | |
215 | ABT.Attachment0 = A4 | |
216 | ABT.Attachment1 = AB | |
217 | ABT.Color = TrailSettings.Color2 | |
218 | local ABT2 = Trail:Clone() | |
219 | ABT2.Parent = Character | |
220 | ABT2.Attachment0 = A5 | |
221 | ABT2.Attachment1 = AB | |
222 | ABT2.Color = TrailSettings.Color2 | |
223 | end) | |
224 | end | |
225 | local CLOCKLOOP = 0 | |
226 | local CLOCKTARGET = nil | |
227 | local CLOCKSPEED = 4 | |
228 | local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis} | |
229 | local Debounces = {Debounces={}} | |
230 | local Sine = 0 | |
231 | local RbxUtility = LoadLibrary("RbxUtility") | |
232 | local Create = RbxUtility.Create | |
233 | --Converted with saba1520 ;p | |
234 | function sandbox(var,func) | |
235 | local env = getfenv(func) | |
236 | local newenv = setmetatable({},{ | |
237 | __index = function(self,k) | |
238 | if k=="script" then | |
239 | return var | |
240 | else | |
241 | return env[k] | |
242 | end | |
243 | end, | |
244 | }) | |
245 | setfenv(func,newenv) | |
246 | return func | |
247 | end | |
248 | cors = {} | |
249 | mas = Instance.new("Model",game:GetService("Lighting")) | |
250 | LocalScript0 = Instance.new("LocalScript") | |
251 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
252 | ParticleEmitter2 = Instance.new("ParticleEmitter") | |
253 | BillboardGui3 = Instance.new("BillboardGui") | |
254 | TextLabel4 = Instance.new("TextLabel") | |
255 | TextLabel5 = Instance.new("TextLabel") | |
256 | ParticleEmitter6 = Instance.new("ParticleEmitter") | |
257 | LocalScript7 = Instance.new("LocalScript") | |
258 | NumberValue8 = Instance.new("NumberValue") | |
259 | NumberValue9 = Instance.new("NumberValue") | |
260 | BoolValue10 = Instance.new("BoolValue") | |
261 | ParticleEmitter11 = Instance.new("ParticleEmitter") | |
262 | ParticleEmitter12 = Instance.new("ParticleEmitter") | |
263 | ParticleEmitter13 = Instance.new("ParticleEmitter") | |
264 | ParticleEmitter14 = Instance.new("ParticleEmitter") | |
265 | ParticleEmitter15 = Instance.new("ParticleEmitter") | |
266 | ParticleEmitter16 = Instance.new("ParticleEmitter") | |
267 | ParticleEmitter17 = Instance.new("ParticleEmitter") | |
268 | ParticleEmitter18 = Instance.new("ParticleEmitter") | |
269 | ParticleEmitter19 = Instance.new("ParticleEmitter") | |
270 | ParticleEmitter20 = Instance.new("ParticleEmitter") | |
271 | Part21 = Instance.new("Part") | |
272 | SpecialMesh22 = Instance.new("SpecialMesh") | |
273 | Folder23 = Instance.new("Folder") | |
274 | CharacterMesh24 = Instance.new("CharacterMesh") | |
275 | CharacterMesh25 = Instance.new("CharacterMesh") | |
276 | CharacterMesh26 = Instance.new("CharacterMesh") | |
277 | CharacterMesh27 = Instance.new("CharacterMesh") | |
278 | CharacterMesh28 = Instance.new("CharacterMesh") | |
279 | Part29 = Instance.new("Part") | |
280 | SpecialMesh30 = Instance.new("SpecialMesh") | |
281 | LocalScript0.Name = "SearingEmperor" | |
282 | LocalScript0.Parent = mas | |
283 | table.insert(cors,sandbox(LocalScript0,function() | |
284 | local cR=255 | |
285 | local cG=0 | |
286 | local cB=0 | |
287 | local flg5=1 local omgidk=1 | |
288 | local add=15 | |
289 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
290 | if omgidk>10000 then omgidk=0 end | |
291 | omgidk=omgidk+1 | |
292 | if cR>=255 then flg5=1 end | |
293 | if cG>=255 then flg5=2 end | |
294 | if cB>=255 then flg5=3 end | |
295 | if flg5==1 then cR=cR-add cG=cG+add end | |
296 | if flg5==2 then cG=cG-add cB=cB+add end | |
297 | if flg5==3 then cB=cB-add cR=cR+add end | |
298 | color=Color3.fromRGB(cR,cG,cB) | |
299 | end) | |
300 | --//====================================================\\-- | |
301 | --|| CREATED BY SHACKLUSTER | |
302 | --\\====================================================//-- | |
303 | ||
304 | wait(1) | |
305 | ||
306 | cam = game.Workspace.CurrentCamera | |
307 | CF = CFrame.new | |
308 | angles = CFrame.Angles | |
309 | attack = false | |
310 | Euler = CFrame.fromEulerAnglesXYZ | |
311 | Rad = math.rad | |
312 | IT = Instance.new | |
313 | BrickC = BrickColor.new | |
314 | Cos = math.cos | |
315 | Acos = math.acos | |
316 | Sin = math.sin | |
317 | Asin = math.asin | |
318 | Abs = math.abs | |
319 | Mrandom = math.random | |
320 | Floor = math.floor | |
321 | Player = game:GetService("Players").LocalPlayer | |
322 | PlayerGui = Player.PlayerGui | |
323 | Cam = workspace.CurrentCamera | |
324 | Backpack = Player.Backpack | |
325 | repeat wait() until Player.Character | |
326 | Character = Player.Character | |
327 | repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid") | |
328 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
329 | Mouse = Player:GetMouse() | |
330 | Player_Size = 1 --Size of the player. | |
331 | RootPart = Character["HumanoidRootPart"] | |
332 | Torso = Character["Torso"] | |
333 | Head = Character["Head"] | |
334 | RightArm = Character["Right Arm"] | |
335 | LeftArm = Character["Left Arm"] | |
336 | RightLeg = Character["Right Leg"] | |
337 | LeftLeg = Character["Left Leg"] | |
338 | RootJoint = RootPart["RootJoint"] | |
339 | Neck = Torso["Neck"] | |
340 | RightShoulder = Torso["Right Shoulder"] | |
341 | LeftShoulder = Torso["Left Shoulder"] | |
342 | RightHip = Torso["Right Hip"] | |
343 | LeftHip = Torso["Left Hip"] | |
344 | - | local Controller = plr.PlayerScripts:WaitForChild("ControlScript") |
344 | + | |
345 | plr = game:GetService("Players").LocalPlayer | |
346 | char = plr.Character | |
347 | hum = char.Humanoid | |
348 | local cam = game.Workspace.CurrentCamera | |
349 | Camera = cam | |
350 | local CamInterrupt = false | |
351 | local TwoD = false | |
352 | local TargetInfo = {nil, nil} | |
353 | cam.CameraType = "Custom" | |
354 | t = char.Torso | |
355 | h = char.Head | |
356 | ra = char["Right Arm"] | |
357 | la = char["Left Arm"] | |
358 | rl = char["Right Leg"] | |
359 | ll = char["Left Leg"] | |
360 | tors = char.Torso | |
361 | lleg = char["Left Leg"] | |
362 | root = char.HumanoidRootPart | |
363 | hed = char.Head | |
364 | rleg = char["Right Leg"] | |
365 | rarm = char["Right Arm"] | |
366 | larm = char["Left Arm"] | |
367 | radian = math.rad | |
368 | random = math.random | |
369 | Vec3 = Vector3.new | |
370 | Inst = Instance.new | |
371 | cFrame = CFrame.new | |
372 | Euler = CFrame.fromEulerAnglesXYZ | |
373 | vt = Vector3.new | |
374 | bc = BrickColor.new | |
375 | br = BrickColor.random | |
376 | it = Instance.new | |
377 | cf = CFrame.new | |
378 | local eff = true | |
379 | local shielding = false | |
380 | ||
381 | SIZE = 1 | |
382 | ||
383 | IT = Instance.new | |
384 | CF = CFrame.new | |
385 | VT = Vector3.new | |
386 | RAD = math.rad | |
387 | C3 = Color3.new | |
388 | UD2 = UDim2.new | |
389 | BRICKC = BrickColor.new | |
390 | ANGLES = CFrame.Angles | |
391 | EULER = CFrame.fromEulerAnglesXYZ | |
392 | COS = math.cos | |
393 | ACOS = math.acos | |
394 | SIN = math.sin | |
395 | ASIN = math.asin | |
396 | ABS = math.abs | |
397 | MRANDOM = math.random | |
398 | FLOOR = math.floor | |
399 | ||
400 | for i,v in pairs(char:children()) do | |
401 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then | |
402 | v:Remove() | |
403 | end | |
404 | end | |
405 | shirt = Instance.new("Shirt", char) | |
406 | shirt.Name = "Shirt" | |
407 | pants = Instance.new("Pants", char) | |
408 | pants.Name = "Pants" | |
409 | char.Shirt.ShirtTemplate = "rbxassetid://791994658" | |
410 | char.Pants.PantsTemplate = "rbxassetid://1029442377" | |
411 | ||
412 | local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat") | |
413 | Hat.AttachmentPos = Vector3.new(0, 0, 0) | |
414 | Hat.Name = "Hat_F" | |
415 | local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat) | |
416 | if Handle.Name ~= "Handle" then | |
417 | Handle.Size = Vector3.new(0, 0, 0) | |
418 | end | |
419 | Handle.BottomSurface = 0 | |
420 | Handle.Name = "Handle" | |
421 | Handle.TopSurface = 0 | |
422 | Handle.Locked = 1 | |
423 | handle = Instance.new("Part", char) | |
424 | handle.TopSurface = "Smooth" | |
425 | handle.BottomSurface = "Smooth" | |
426 | handle.Material = "Neon" | |
427 | handle.Size = Vector3.new(0.4, 1.2, 2) | |
428 | handle.CanCollide = false | |
429 | handle.FormFactor = "Custom" | |
430 | local Weldb = Instance.new("Weld", char) | |
431 | Weldb.Part0 = ra | |
432 | Weldb.Part1 = handle | |
433 | Weldb.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(90), Rad(0), Rad(180)) | |
434 | local KnifeMesh = Instance.new("SpecialMesh", handle) | |
435 | KnifeMesh.MeshType = "FileMesh" | |
436 | KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=441587064" | |
437 | KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=441587082" | |
438 | KnifeMesh.Scale = Vector3.new(0.035, 0.02, 0.02) | |
439 | ||
440 | --//=================================\\ | |
441 | --|| USEFUL VALUES | |
442 | --\\=================================// | |
443 | ||
444 | Animation_Speed = 3 | |
445 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
446 | local Speed = 16 | |
447 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
448 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
449 | local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
450 | local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
451 | local DAMAGEMULTIPLIER = 1 | |
452 | local ANIM = "Idle" | |
453 | local ATTACK = false | |
454 | local EQUIPPED = false | |
455 | local HOLD = false | |
456 | local COMBO = 1 | |
457 | local Rooted = false | |
458 | local SINE = 0 | |
459 | local PLAYSONG = true | |
460 | local KEYHOLD = false | |
461 | local CHANGE = 2 / Animation_Speed | |
462 | local WALKINGANIM = false | |
463 | local VALUE1 = false | |
464 | local VALUE2 = false | |
465 | local ROBLOXIDLEANIMATION = IT("Animation") | |
466 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
467 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
468 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
469 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
470 | WEAPONGUI.Name = "Weapon GUI" | |
471 | local Effects = IT("Folder", Character) | |
472 | Effects.Name = "Effects" | |
473 | local SpecialEffects = IT("Folder", Character) | |
474 | SpecialEffects.Name = "SpecialEffects" | |
475 | local ANIMATOR = Humanoid.Animator | |
476 | local ANIMATE = Character.Animate | |
477 | local UNANCHOR = true | |
478 | local REGENRATE = 1 | |
479 | local FULLREGEN = false | |
480 | local POSEIDON = false | |
481 | local EXPLOSIONSMALLSOUND = 439342426 | |
482 | local EXPLOSIONMEDIUMSOUND = 605005842 | |
483 | local EXPLOSIONLARGESOUND = 565538688 | |
484 | local CHARGE = 278641993 | |
485 | local POSEIDONSOUND = 374289727 | |
486 | local FIREBALLSOUND = 414517770 | |
487 | local BURNSOUND = 565777213 | |
488 | local FIREFIELD = false | |
489 | local SEARING = false | |
490 | local BODYPOS = nil | |
491 | local GYRO = nil | |
492 | local DIRECTTURN = false | |
493 | local APPLYGYRO = true | |
494 | local SONGS = {835120625,198584962,1810750535,1551788627,193889412,601069330} | |
495 | local CHOSENSONG = MRANDOM(1,#SONGS) | |
496 | ||
497 | -------------------- | |
498 | local ROBLOXIDLEANIMATION = IT("Animation") | |
499 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
500 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
501 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
502 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
503 | WEAPONGUI.Name = "Weapon GUI" | |
504 | local Weapon = IT("Model") | |
505 | Weapon.Name = "Adds" | |
506 | local Effects = IT("Folder", Weapon) | |
507 | Effects.Name = "Effects" | |
508 | local ANIMATOR = Humanoid.Animator | |
509 | local ANIMATE = Character.Animate | |
510 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
511 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
512 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
513 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
514 | local UNANCHOR = true | |
515 | ||
516 | ||
517 | --//=================================\\ | |
518 | --\\=================================// | |
519 | ||
520 | ||
521 | --//=================================\\ | |
522 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
523 | --\\=================================// | |
524 | ||
525 | ArtificialHB = Instance.new("BindableEvent", script) | |
526 | ArtificialHB.Name = "ArtificialHB" | |
527 | ||
528 | script:WaitForChild("ArtificialHB") | |
529 | ||
530 | frame = Frame_Speed | |
531 | tf = 0 | |
532 | allowframeloss = false | |
533 | tossremainder = false | |
534 | lastframe = tick() | |
535 | script.ArtificialHB:Fire() | |
536 | ||
537 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
538 | tf = tf + s | |
539 | if tf >= frame then | |
540 | if allowframeloss then | |
541 | script.ArtificialHB:Fire() | |
542 | lastframe = tick() | |
543 | else | |
544 | for i = 1, math.floor(tf / frame) do | |
545 | script.ArtificialHB:Fire() | |
546 | end | |
547 | lastframe = tick() | |
548 | end | |
549 | if tossremainder then | |
550 | tf = 0 | |
551 | else | |
552 | tf = tf - frame * math.floor(tf / frame) | |
553 | end | |
554 | end | |
555 | end) | |
556 | ||
557 | --//=================================\\ | |
558 | --\\=================================// | |
559 | ||
560 | --//=================================\\ | |
561 | --|| SOME FUNCTIONS | |
562 | --\\=================================// | |
563 | ||
564 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
565 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
566 | end | |
567 | ||
568 | function PositiveAngle(NUMBER) | |
569 | if NUMBER >= 0 then | |
570 | NUMBER = 0 | |
571 | end | |
572 | return NUMBER | |
573 | end | |
574 | ||
575 | function NegativeAngle(NUMBER) | |
576 | if NUMBER <= 0 then | |
577 | NUMBER = 0 | |
578 | end | |
579 | return NUMBER | |
580 | end | |
581 | ||
582 | function swait(num) | |
583 | if num == 0 or num == nil then | |
584 | ArtificialHB.Event:wait() | |
585 | else | |
586 | for i = 0, num do | |
587 | ArtificialHB.Event:wait() | |
588 | end | |
589 | end | |
590 | end | |
591 | ||
592 | function Swait(NUMBER) | |
593 | if NUMBER == 0 or NUMBER == nil then | |
594 | ArtificialHB.Event:wait() | |
595 | else | |
596 | for i = 1, NUMBER do | |
597 | ArtificialHB.Event:wait() | |
598 | end | |
599 | end | |
600 | end | |
601 | ||
602 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
603 | local NEWMESH = IT(MESH) | |
604 | if MESH == "SpecialMesh" then | |
605 | NEWMESH.MeshType = MESHTYPE | |
606 | if MESHID ~= "nil" and MESHID ~= "" then | |
607 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
608 | end | |
609 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
610 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
611 | end | |
612 | end | |
613 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
614 | NEWMESH.Scale = SCALE | |
615 | NEWMESH.Parent = PARENT | |
616 | return NEWMESH | |
617 | end | |
618 | ||
619 | function Debounces:New(name,cooldown) | |
620 | local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0} | |
621 | setmetatable(aaaaa,{__index = Debounces}) | |
622 | Debounces.Debounces[name] = aaaaa | |
623 | return aaaaa | |
624 | end | |
625 | ||
626 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
627 | local NEWPART = IT("Part") | |
628 | NEWPART.formFactor = FORMFACTOR | |
629 | NEWPART.Reflectance = REFLECTANCE | |
630 | NEWPART.Transparency = TRANSPARENCY | |
631 | NEWPART.CanCollide = false | |
632 | NEWPART.Locked = true | |
633 | NEWPART.Anchored = true | |
634 | if ANCHOR == false then | |
635 | NEWPART.Anchored = false | |
636 | end | |
637 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
638 | NEWPART.Name = NAME | |
639 | NEWPART.Size = SIZE | |
640 | NEWPART.Position = Torso.Position | |
641 | NEWPART.Material = MATERIAL | |
642 | NEWPART:BreakJoints() | |
643 | NEWPART.Parent = PARENT | |
644 | return NEWPART | |
645 | end | |
646 | ||
647 | local function weldBetween(a, b) | |
648 | local weldd = Instance.new("ManualWeld") | |
649 | weldd.Part0 = a | |
650 | weldd.Part1 = b | |
651 | weldd.C0 = CFrame.new() | |
652 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
653 | weldd.Parent = a | |
654 | return weldd | |
655 | end | |
656 | ||
657 | ||
658 | function QuaternionFromCFrame(cf) | |
659 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
660 | local trace = m00 + m11 + m22 | |
661 | if trace > 0 then | |
662 | local s = math.sqrt(1 + trace) | |
663 | local recip = 0.5 / s | |
664 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
665 | else | |
666 | local i = 0 | |
667 | if m11 > m00 then | |
668 | i = 1 | |
669 | end | |
670 | if m22 > (i == 0 and m00 or m11) then | |
671 | i = 2 | |
672 | end | |
673 | if i == 0 then | |
674 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
675 | local recip = 0.5 / s | |
676 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
677 | elseif i == 1 then | |
678 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
679 | local recip = 0.5 / s | |
680 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
681 | elseif i == 2 then | |
682 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
683 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
684 | end | |
685 | end | |
686 | end | |
687 | ||
688 | ||
689 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
690 | local xs, ys, zs = x + x, y + y, z + z | |
691 | local wx, wy, wz = w * xs, w * ys, w * zs | |
692 | local xx = x * xs | |
693 | local xy = x * ys | |
694 | local xz = x * zs | |
695 | local yy = y * ys | |
696 | local yz = y * zs | |
697 | local zz = z * zs | |
698 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
699 | end | |
700 | ||
701 | function QuaternionSlerp(a, b, t) | |
702 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
703 | local startInterp, finishInterp; | |
704 | if cosTheta >= 0.0001 then | |
705 | if (1 - cosTheta) > 0.0001 then | |
706 | local theta = ACOS(cosTheta) | |
707 | local invSinTheta = 1 / SIN(theta) | |
708 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
709 | finishInterp = SIN(t * theta) * invSinTheta | |
710 | else | |
711 | startInterp = 1 - t | |
712 | finishInterp = t | |
713 | end | |
714 | else | |
715 | if (1 + cosTheta) > 0.0001 then | |
716 | local theta = ACOS(-cosTheta) | |
717 | local invSinTheta = 1 / SIN(theta) | |
718 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
719 | finishInterp = SIN(t * theta) * invSinTheta | |
720 | else | |
721 | startInterp = t - 1 | |
722 | finishInterp = t | |
723 | end | |
724 | end | |
725 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
726 | end | |
727 | ||
728 | function Clerp(a, b, t) | |
729 | local qa = {QuaternionFromCFrame(a)} | |
730 | local qb = {QuaternionFromCFrame(b)} | |
731 | local ax, ay, az = a.x, a.y, a.z | |
732 | local bx, by, bz = b.x, b.y, b.z | |
733 | local _t = 1 - t | |
734 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
735 | end | |
736 | ||
737 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
738 | local frame = IT("Frame") | |
739 | frame.BackgroundTransparency = TRANSPARENCY | |
740 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
741 | frame.Position = POSITION | |
742 | frame.Size = SIZE | |
743 | frame.BackgroundColor3 = COLOR | |
744 | frame.BorderColor3 = BORDERCOLOR | |
745 | frame.Name = NAME | |
746 | frame.Parent = PARENT | |
747 | return frame | |
748 | end | |
749 | ||
750 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
751 | local label = IT("TextLabel") | |
752 | label.BackgroundTransparency = 1 | |
753 | label.Size = UD2(1, 0, 1, 0) | |
754 | label.Position = UD2(0, 0, 0, 0) | |
755 | label.TextColor3 = TEXTCOLOR | |
756 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
757 | label.TextTransparency = TRANSPARENCY | |
758 | label.FontSize = TEXTFONTSIZE | |
759 | label.Font = TEXTFONT | |
760 | label.BorderSizePixel = BORDERSIZEPIXEL | |
761 | label.TextScaled = false | |
762 | label.Text = TEXT | |
763 | label.Name = NAME | |
764 | label.Parent = PARENT | |
765 | return label | |
766 | end | |
767 | ||
768 | function NoOutlines(PART) | |
769 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
770 | end | |
771 | ||
772 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
773 | local NEWWELD = IT(TYPE) | |
774 | NEWWELD.Part0 = PART0 | |
775 | NEWWELD.Part1 = PART1 | |
776 | NEWWELD.C0 = C0 | |
777 | NEWWELD.C1 = C1 | |
778 | NEWWELD.Parent = PARENT | |
779 | return NEWWELD | |
780 | end | |
781 | ||
782 | function Soul(POS) | |
783 | coroutine.resume(coroutine.create(function() | |
784 | local SOULMODEL = IT("Model", Effects) | |
785 | SOULMODEL.Name = "Soul" | |
786 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Part", VT(0.5, 0.5, 0.5)) | |
787 | SOUL.Color = C3(cR,cG,cB) | |
788 | SOUL.CFrame = CF(POS) | |
789 | local A1 = IT("Attachment", SOUL) | |
790 | A1.Position = Vector3.new(0, 0.25, 0) | |
791 | local A2 = IT("Attachment", SOUL) | |
792 | A2.Position = Vector3.new(0, -0.25, 0) | |
793 | local Trail = IT("Trail", SOUL) | |
794 | Trail.LightEmission = 0 | |
795 | Trail.FaceCamera = true | |
796 | Trail.Texture = "rbxassetid://945758042" | |
797 | Trail.Attachment0 = A1 | |
798 | Trail.Attachment1 = A2 | |
799 | Trail.Lifetime = 0.5 | |
800 | Trail.MinLength = 0 | |
801 | Trail.Transparency = NumberSequence.new(0) | |
802 | Trail.Color = ColorSequence.new(SOUL.Color) | |
803 | MakeForm(SOUL, "Ball") | |
804 | local DISTANCE | |
805 | local HUM = IT("Humanoid", SOULMODEL) | |
806 | repeat | |
807 | Swait() | |
808 | SOUL.CFrame = Clerp(SOUL.CFrame, Torso.CFrame, 0.03) | |
809 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
810 | until DISTANCE < 0.4 | |
811 | SOUL.Transparency = 1 | |
812 | A1.Parent = Torso | |
813 | A2.Parent = Torso | |
814 | Trail.Parent = Torso | |
815 | SOULMODEL:remove() | |
816 | for i = 1, 100 do | |
817 | Swait() | |
818 | Trail.Transparency = NumberSequence.new(i / 100) | |
819 | end | |
820 | A1:remove() | |
821 | A2:remove() | |
822 | Trail:remove() | |
823 | end)) | |
824 | end | |
825 | Humanoid.Died:connect(function() | |
826 | ATTACK = true | |
827 | end) | |
828 | ||
829 | function Blob(POSITION, RANGE) | |
830 | for index, CHILD in pairs(workspace:GetChildren()) do | |
831 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild("AbsylumDrag") == nil then | |
832 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
833 | if HUM then | |
834 | do | |
835 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
836 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
837 | do | |
838 | local HITFLOOR, HITPOS = Raycast(TORSO.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, TORSO.Size.Y * 3, CHILD) | |
839 | if HITFLOOR and HITFLOOR.Anchored == true then | |
840 | TORSO.Anchored = true | |
841 | CHILD.PrimaryPart = TORSO | |
842 | coroutine.resume(coroutine.create(function() | |
843 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "AbsylumFloor", VT(0, 0, 0), true) | |
844 | FLOOR.Color = C3(cR,cG,cB) | |
845 | MakeForm(FLOOR, "Cyl") | |
846 | FLOOR.CFrame = CF(HITPOS) | |
847 | local E = IT("Folder", CHILD) | |
848 | E.Name = "AbsylumDrag" | |
849 | for i = 1, 35 do | |
850 | Swait() | |
851 | FLOOR.Size = FLOOR.Size + VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z) | |
852 | end | |
853 | local SOUND = CreateSound(744744924, FLOOR, 0, MRANDOM(8, 12) / 10, false) | |
854 | repeat | |
855 | Swait() | |
856 | SOUND.Parent = FLOOR | |
857 | SOUND.Volume = SOUND.Volume + 0.08888888888888889 | |
858 | CHILD:SetPrimaryPartCFrame(TORSO.CFrame * CF(0, -0.05, 0)) | |
859 | until TORSO.Position.Y < FLOOR.Position.Y - 2.3 * TORSO.Size.Z | |
860 | for _, c in pairs(CHILD:GetChildren()) do | |
861 | if c.ClassName == "Accessory" or c.ClassName == "Tool" or c.ClassName == "Hat" then | |
862 | local H = c:FindFirstChild("Handle") | |
863 | if H then | |
864 | H.CanCollide = true | |
865 | H.Parent = workspace | |
866 | H.CFrame = TORSO.CFrame * CF(0, TORSO.Size.Y * 1.2, 0) | |
867 | Debris:AddItem(H, 5) | |
868 | end | |
869 | end | |
870 | end | |
871 | CHILD:Remove() | |
872 | local VOLUME = SOUND.Volume | |
873 | for i = 1, 35 do | |
874 | Swait() | |
875 | SOUND.Volume = SOUND.Volume - VOLUME / 35 | |
876 | FLOOR.Size = FLOOR.Size - VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z) | |
877 | end | |
878 | Soul(FLOOR.Position) | |
879 | SOUND:Stop() | |
880 | FLOOR:remove() | |
881 | end)) | |
882 | end | |
883 | end | |
884 | end | |
885 | end | |
886 | end | |
887 | end | |
888 | end | |
889 | end | |
890 | ||
891 | local S = IT("Sound") | |
892 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
893 | local NEWSOUND = nil | |
894 | coroutine.resume(coroutine.create(function() | |
895 | NEWSOUND = S:Clone() | |
896 | NEWSOUND.Parent = PARENT | |
897 | NEWSOUND.Volume = VOLUME | |
898 | NEWSOUND.Pitch = PITCH | |
899 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
900 | NEWSOUND:play() | |
901 | if DOESLOOP == true then | |
902 | NEWSOUND.Looped = true | |
903 | else | |
904 | repeat wait(1) until NEWSOUND.Playing == false | |
905 | NEWSOUND:remove() | |
906 | end | |
907 | end)) | |
908 | return NEWSOUND | |
909 | end | |
910 | ||
911 | function CFrameFromTopBack(at, top, back) | |
912 | local right = top:Cross(back) | |
913 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
914 | end | |
915 | ||
916 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
917 | function WACKYEFFECT(Table) | |
918 | local TYPE = (Table.EffectType or "Sphere") | |
919 | local SIZE = (Table.Size or VT(1,1,1)) | |
920 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
921 | local TRANSPARENCY = (Table.Transparency or 0) | |
922 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
923 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
924 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
925 | local ROTATION1 = (Table.RotationX or 0) | |
926 | local ROTATION2 = (Table.RotationY or 0) | |
927 | local ROTATION3 = (Table.RotationZ or 0) | |
928 | local MATERIAL = (Table.Material or "Neon") | |
929 | local COLOR = (Table.Color or C3(cR,cG,cB)) | |
930 | local TIME = (Table.Time or 45) | |
931 | local SOUNDID = (Table.SoundID or nil) | |
932 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
933 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
934 | coroutine.resume(coroutine.create(function() | |
935 | local PLAYSSOUND = false | |
936 | local SOUND = nil | |
937 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Deep orange"), "Effect", VT(1,1,1), true) | |
938 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
939 | PLAYSSOUND = true | |
940 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
941 | end | |
942 | EFFECT.Color = COLOR | |
943 | local MSH = nil | |
944 | if TYPE == "Sphere" then | |
945 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
946 | elseif TYPE == "Block" then | |
947 | MSH = IT("BlockMesh",EFFECT) | |
948 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
949 | elseif TYPE == "Wave" then | |
950 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
951 | elseif TYPE == "Ring" then | |
952 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
953 | elseif TYPE == "Slash" then | |
954 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
955 | elseif TYPE == "Round Slash" then | |
956 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
957 | elseif TYPE == "Swirl" then | |
958 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
959 | elseif TYPE == "Skull" then | |
960 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
961 | elseif TYPE == "Crystal" then | |
962 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
963 | end | |
964 | if MSH ~= nil then | |
965 | local MOVESPEED = nil | |
966 | if MOVEDIRECTION ~= nil then | |
967 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
968 | end | |
969 | local GROWTH = SIZE - ENDSIZE | |
970 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
971 | if TYPE == "Block" then | |
972 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
973 | else | |
974 | EFFECT.CFrame = CFRAME | |
975 | end | |
976 | for LOOP = 1, TIME+1 do | |
977 | Swait() | |
978 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
979 | if TYPE == "Wave" then | |
980 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
981 | end | |
982 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
983 | if TYPE == "Block" then | |
984 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
985 | else | |
986 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
987 | end | |
988 | if MOVEDIRECTION ~= nil then | |
989 | local ORI = EFFECT.Orientation | |
990 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
991 | EFFECT.Orientation = ORI | |
992 | end | |
993 | end | |
994 | if PLAYSSOUND == false then | |
995 | EFFECT:remove() | |
996 | else | |
997 | repeat Swait() until SOUND.Playing == false | |
998 | EFFECT:remove() | |
999 | end | |
1000 | else | |
1001 | if PLAYSSOUND == false then | |
1002 | EFFECT:remove() | |
1003 | else | |
1004 | repeat Swait() until SOUND.Playing == false | |
1005 | EFFECT:remove() | |
1006 | end | |
1007 | end | |
1008 | end)) | |
1009 | end | |
1010 | ||
1011 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
1012 | ||
1013 | local AddInstance = function(Object, ...) | |
1014 | local Obj = Instance.new(Object) | |
1015 | for i,v in next,(...) do | |
1016 | Obj[i] = v | |
1017 | end | |
1018 | return Obj | |
1019 | end | |
1020 | ||
1021 | function MakeForm(PART,TYPE) | |
1022 | if TYPE == "Cyl" then | |
1023 | local MSH = IT("CylinderMesh",PART) | |
1024 | elseif TYPE == "Ball" then | |
1025 | local MSH = IT("SpecialMesh",PART) | |
1026 | MSH.MeshType = "Sphere" | |
1027 | elseif TYPE == "Wedge" then | |
1028 | local MSH = IT("SpecialMesh",PART) | |
1029 | MSH.MeshType = "Wedge" | |
1030 | end | |
1031 | end | |
1032 | ||
1033 | Debris = game:GetService("Debris") | |
1034 | ||
1035 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1036 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1037 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
1038 | end | |
1039 | ||
1040 | function Particles(Which,Parent,Enabled) | |
1041 | if script:FindFirstChild(Which) then | |
1042 | local PARTICLES = script:FindFirstChild(Which):Clone() | |
1043 | PARTICLES.Parent = Parent | |
1044 | PARTICLES.Name = "CurseParticles" | |
1045 | if Enabled ~= true then | |
1046 | PARTICLES:Emit(Enabled) | |
1047 | Debris:AddItem(PARTICLES,10) | |
1048 | else | |
1049 | PARTICLES.Enabled = true | |
1050 | return PARTICLES | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | ||
1055 | --//=================================\\ | |
1056 | --|| WEAPON CREATION | |
1057 | --\\=================================// | |
1058 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1059 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1060 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1061 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1062 | MakeForm(PRT,"Cyl") | |
1063 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1064 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1065 | MakeForm(PRT,"Cyl") | |
1066 | PRT.Color = C3(cR,cG,cB) | |
1067 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1068 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1069 | MakeForm(RING,"Cyl") | |
1070 | RING.Color = C3(0,0,0) | |
1071 | for i = 1, 12 do | |
1072 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
1073 | PRT.Color = C3(0,0,0) | |
1074 | local MSH = IT("BlockMesh",PRT) | |
1075 | MSH.Scale = VT(0.6,1,1) | |
1076 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1077 | end | |
1078 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1079 | PRT.Color = C3(0,0,0) | |
1080 | local MSH = IT("BlockMesh",PRT) | |
1081 | MSH.Scale = VT(0.4,1,1) | |
1082 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1083 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1084 | PRT.Color = C3(0,0,0) | |
1085 | local MSH = IT("BlockMesh",PRT) | |
1086 | MSH.Scale = VT(0.4,1,1) | |
1087 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1088 | coroutine.resume(coroutine.create(function() | |
1089 | while true do | |
1090 | Swait() | |
1091 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
1092 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1093 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1094 | if CLOCKLOOP <= -150 then | |
1095 | if VALUE1 == false then | |
1096 | CLOCKLOOP = 0 | |
1097 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1}) | |
1098 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1099 | ApplyAoE(HITPOS,10,15,45,75,true) | |
1100 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1}) | |
1101 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1}) | |
1102 | if CLOCKTARGET ~= nil then | |
1103 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1104 | if CLOCKTARGET.Torso ~= nil then | |
1105 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1106 | end | |
1107 | if CLOCKTARGET.Health == 0 then | |
1108 | CLOCKTARGET = nil | |
1109 | end | |
1110 | end | |
1111 | end | |
1112 | end | |
1113 | end | |
1114 | end)) | |
1115 | ||
1116 | for _, c in pairs(Weapon:GetChildren()) do | |
1117 | if c.ClassName == "Part" then | |
1118 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1119 | end | |
1120 | end | |
1121 | ||
1122 | Neck.Name = "Weld" | |
1123 | RootJoint.Name = "Weld" | |
1124 | RightShoulder.Name = "Weld" | |
1125 | LeftShoulder.Name = "Weld" | |
1126 | RightHip.Name = "Weld" | |
1127 | LeftHip.Name = "Weld" | |
1128 | ||
1129 | local BODY = {} | |
1130 | for _, c in pairs(Character:GetDescendants()) do | |
1131 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1132 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1133 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1134 | end | |
1135 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1136 | elseif c:IsA("JointInstance") then | |
1137 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1138 | end | |
1139 | end | |
1140 | for e = 1, #BODY do | |
1141 | if BODY[e] ~= nil then | |
1142 | local STUFF = BODY[e] | |
1143 | local PART = STUFF[1] | |
1144 | local PARENT = STUFF[2] | |
1145 | local MATERIAL = STUFF[3] | |
1146 | local COLOR = STUFF[4] | |
1147 | local TRANSPARENCY = STUFF[5] | |
1148 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1149 | PART.Material = MATERIAL | |
1150 | PART.Color = COLOR | |
1151 | PART.Transparency = TRANSPARENCY | |
1152 | end | |
1153 | PART.AncestryChanged:Connect(function() | |
1154 | PART.Parent = PARENT | |
1155 | end) | |
1156 | end | |
1157 | end | |
1158 | ||
1159 | function refit() | |
1160 | Character.Parent = workspace | |
1161 | for e = 1, #BODY do | |
1162 | if BODY[e] ~= nil then | |
1163 | local STUFF = BODY[e] | |
1164 | local PART = STUFF[1] | |
1165 | local PARENT = STUFF[2] | |
1166 | local MATERIAL = STUFF[3] | |
1167 | local COLOR = STUFF[4] | |
1168 | local TRANSPARENCY = STUFF[5] | |
1169 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1170 | PART.Material = MATERIAL | |
1171 | PART.Color = COLOR | |
1172 | PART.Transparency = TRANSPARENCY | |
1173 | end | |
1174 | if PART.Parent ~= PARENT then | |
1175 | Humanoid:remove() | |
1176 | PART.Parent = PARENT | |
1177 | Humanoid = IT("Humanoid",Character) | |
1178 | chatfunc ("I dont have time to die...") | |
1179 | end | |
1180 | end | |
1181 | end | |
1182 | end | |
1183 | local SKILLTEXTCOLOR = C3(cR,cG,cB) | |
1184 | local SKILLFONT = "Fantasy" | |
1185 | local SKILLTEXTSIZE = 7 | |
1186 | ||
1187 | Weapon.Parent = Character | |
1188 | Humanoid.Parent = Character | |
1189 | ||
1190 | Humanoid.Died:connect(function() | |
1191 | refit() | |
1192 | end) | |
1193 | ||
1194 | ------------ | |
1195 | ||
1196 | ||
1197 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.49,0.49,0.49),false) | |
1198 | local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0)) | |
1199 | local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Cyan", "Eye2", VT(0.49,0.49,0.30),false) | |
1200 | local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0)) | |
1201 | ||
1202 | ||
1203 | ||
1204 | ||
1205 | -------------------------- | |
1206 | ||
1207 | local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false) | |
1208 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
1209 | local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false) | |
1210 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1211 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Light", VT(0.35,1.4,0.35),false) | |
1212 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1213 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false) | |
1214 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1215 | ||
1216 | local DECAL = IT("Decal",Part) | |
1217 | DECAL.Texture = "http://www.roblox.com/asset/?id=50184258" | |
1218 | DECAL.Face = "Top" | |
1219 | ||
1220 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false) | |
1221 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1222 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
1223 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0)) | |
1224 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
1225 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0)) | |
1226 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false) | |
1227 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1228 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eon", VT(0.5,0.5,1.25),false) | |
1229 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1230 | ||
1231 | ||
1232 | local cR=255 | |
1233 | local cG=0 | |
1234 | local cB=0 | |
1235 | local flg5=1 local omgidk=1 | |
1236 | local add=7.5 | |
1237 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
1238 | if omgidk>10000 then omgidk=0 end | |
1239 | omgidk=omgidk+1 | |
1240 | if cR>=255 then flg5=1 end | |
1241 | if cG>=255 then flg5=2 end | |
1242 | if cB>=255 then flg5=3 end | |
1243 | if flg5==1 then cR=cR-add cG=cG+add end | |
1244 | if flg5==2 then cG=cG-add cB=cB+add end | |
1245 | if flg5==3 then cB=cB-add cR=cR+add end | |
1246 | color=Color3.fromRGB(cR,cG,cB) | |
1247 | local d = Weapon:FindFirstChild("Eon") | |
1248 | if d then | |
1249 | d.Color = color | |
1250 | end | |
1251 | local d = Weapon:FindFirstChild("Light") | |
1252 | if d then | |
1253 | d.Color = color | |
1254 | end | |
1255 | local d = Weapon:FindFirstChild("Eye") | |
1256 | if d then | |
1257 | d.Color = color | |
1258 | end | |
1259 | local d = Weapon:FindFirstChild("Eye2") | |
1260 | if d then | |
1261 | d.Color = color | |
1262 | end | |
1263 | local d = Weapon:FindFirstChild("Watch") | |
1264 | if d then | |
1265 | d.Color = color | |
1266 | end | |
1267 | end) | |
1268 | for _, c in pairs(Weapon:GetChildren()) do | |
1269 | if c.ClassName == "Part" then | |
1270 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1271 | end | |
1272 | end | |
1273 | ||
1274 | ||
1275 | Weapon.Parent = Character | |
1276 | ||
1277 | local BODY = {} | |
1278 | ||
1279 | Humanoid.Died:connect(function() | |
1280 | ATTACK = true | |
1281 | end) | |
1282 | ||
1283 | ------------------------------------- | |
1284 | ||
1285 | local GUI = script.NameGui | |
1286 | GUI.Parent = RootPart | |
1287 | GUI.PlayerToHideFrom = Player | |
1288 | Humanoid.DisplayDistanceType = "None" | |
1289 | GUI.Enabled = true | |
1290 | local Pauldrons = script.Pauldrons | |
1291 | Pauldrons.Parent = Character | |
1292 | Pauldrons.CFrame = Torso.CFrame | |
1293 | local WELD = weldBetween(Torso,Pauldrons) | |
1294 | Pauldrons.Anchored = false | |
1295 | Pauldrons.Transparency = 0 | |
1296 | local FLINTLOCK = script.Flintlock | |
1297 | FLINTLOCK.Parent = Character | |
1298 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1299 | ||
1300 | local REGENSOUND = 487215897 | |
1301 | for _, c in pairs(Character:GetDescendants()) do | |
1302 | if c and c.Parent then | |
1303 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
1304 | local ACCESSORY = c.Parent | |
1305 | c.Parent = Character | |
1306 | if c then | |
1307 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
1308 | weldBetween(Head,c) | |
1309 | else | |
1310 | weldBetween(Torso,c) | |
1311 | end | |
1312 | end | |
1313 | ACCESSORY:remove() | |
1314 | end | |
1315 | end | |
1316 | end | |
1317 | wait() | |
1318 | local BODY = {} | |
1319 | for _, c in pairs(Character:GetDescendants()) do | |
1320 | if c:IsA("BasePart") then | |
1321 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1322 | end | |
1323 | local REGENVALUE = IT("BoolValue",c) | |
1324 | REGENVALUE.Name = "IsRegening" | |
1325 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE}) | |
1326 | elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then | |
1327 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil}) | |
1328 | end | |
1329 | end | |
1330 | function FullBodyRegen() | |
1331 | if FULLREGEN == false then | |
1332 | FULLREGEN = true | |
1333 | Character.Parent = workspace | |
1334 | GUI.Enabled = false | |
1335 | CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false) | |
1336 | UNANCHOR = false | |
1337 | for e = 1, #BODY do | |
1338 | if BODY[e] ~= nil then | |
1339 | local STUFF = BODY[e] | |
1340 | local PART = STUFF[1] | |
1341 | local PARENT = STUFF[2] | |
1342 | local MATERIAL = STUFF[3] | |
1343 | local COLOR = STUFF[4] | |
1344 | local TRANSPARENCY = STUFF[5] | |
1345 | --local SIZE = STUFF[6] | |
1346 | local NAME = STUFF[7] | |
1347 | local VALUE = STUFF[8] | |
1348 | PART.Parent = PARENT | |
1349 | Humanoid.MaxHealth = "inf" | |
1350 | Humanoid.Health = "inf" | |
1351 | Humanoid.Parent = nil | |
1352 | Humanoid = IT("Humanoid",Character) | |
1353 | Humanoid.Died:Connect(FullBodyRegen) | |
1354 | PART.Parent = PARENT | |
1355 | if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then | |
1356 | VALUE.Value = true | |
1357 | coroutine.resume(coroutine.create(function() | |
1358 | PART.Transparency = 1 | |
1359 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false) | |
1360 | local REGEN = script.Regen:Clone() | |
1361 | REGEN.Parent = PART | |
1362 | REGEN.Speed = NumberRange.new(30) | |
1363 | REGEN:Emit(100) | |
1364 | local REGENING = script.Regen2:Clone() | |
1365 | REGENING.Parent = PART | |
1366 | REGENING.Enabled = true | |
1367 | REGENING.Speed = NumberRange.new(35) | |
1368 | wait() | |
1369 | local RANGE = 35 | |
1370 | for i = 1, math.ceil(REGENRATE*25) do | |
1371 | wait() | |
1372 | ApplyAoE(PART.Position,6,1,1,0,false) | |
1373 | REGENING.Speed = NumberRange.new(RANGE) | |
1374 | RANGE = RANGE - (35/(math.ceil(REGENRATE*20))) | |
1375 | end | |
1376 | REGEN.Speed = NumberRange.new(6) | |
1377 | REGEN:Emit(60) | |
1378 | wait(REGENRATE/3) | |
1379 | RootPart.Velocity = VT(0,0,0) | |
1380 | UNANCHOR = true | |
1381 | GUI.Enabled = true | |
1382 | PART.Transparency = 0 | |
1383 | REGEN.Rate = 50 | |
1384 | REGEN.Enabled = true | |
1385 | REGENING.Enabled = false | |
1386 | wait(REGENRATE/1.5) | |
1387 | VALUE.Value = false | |
1388 | Debris:AddItem(REGENING,5) | |
1389 | FULLREGEN = false | |
1390 | REGEN.Enabled = false | |
1391 | Debris:AddItem(REGEN,5) | |
1392 | end)) | |
1393 | end | |
1394 | end | |
1395 | end | |
1396 | end | |
1397 | end | |
1398 | function Regen() | |
1399 | Character.Parent = workspace | |
1400 | for e = 1, #BODY do | |
1401 | if BODY[e] ~= nil then | |
1402 | local STUFF = BODY[e] | |
1403 | local PART = STUFF[1] | |
1404 | local PARENT = STUFF[2] | |
1405 | local MATERIAL = STUFF[3] | |
1406 | local COLOR = STUFF[4] | |
1407 | local TRANSPARENCY = STUFF[5] | |
1408 | --local SIZE = STUFF[6] | |
1409 | local NAME = STUFF[7] | |
1410 | local VALUE = STUFF[8] | |
1411 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1412 | PART.Material = MATERIAL | |
1413 | PART.Name = NAME | |
1414 | end | |
1415 | if PART.Parent ~= PARENT then | |
1416 | PART.Parent = PARENT | |
1417 | if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then | |
1418 | if VALUE.Value == false then | |
1419 | VALUE.Value = true | |
1420 | coroutine.resume(coroutine.create(function() | |
1421 | PART.Transparency = 1 | |
1422 | wait(REGENRATE) | |
1423 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
1424 | local REGENING = script.Regen:Clone() | |
1425 | REGENING.Parent = PART | |
1426 | REGENING.Enabled = true | |
1427 | for i = 1, math.ceil(REGENRATE*10) do | |
1428 | wait() | |
1429 | ApplyAoE(PART.Position,6,1,1,0,false) | |
1430 | end | |
1431 | wait(REGENRATE) | |
1432 | PART.Transparency = 0 | |
1433 | wait(REGENRATE/5) | |
1434 | REGENING.Enabled = false | |
1435 | VALUE.Value = false | |
1436 | Debris:AddItem(REGENING,5) | |
1437 | end)) | |
1438 | end | |
1439 | elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then | |
1440 | local VALUE = PARENT.IsRegening | |
1441 | if VALUE == false then | |
1442 | VALUE.Value = true | |
1443 | local PART = PART.Part1 | |
1444 | coroutine.resume(coroutine.create(function() | |
1445 | PART.Transparency = 1 | |
1446 | wait(REGENRATE) | |
1447 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
1448 | local REGENING = script.Regen:Clone() | |
1449 | REGENING.Parent = PART | |
1450 | REGENING.Enabled = true | |
1451 | for i = 1, math.ceil(REGENRATE*10) do | |
1452 | wait() | |
1453 | ApplyAoE(PART.Position,6,1,1,0,false) | |
1454 | end | |
1455 | wait(REGENRATE) | |
1456 | PART.Transparency = 0 | |
1457 | wait(REGENRATE/5) | |
1458 | REGENING.Enabled = false | |
1459 | VALUE.Value = false | |
1460 | end)) | |
1461 | end | |
1462 | end | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | ||
1468 | for _, c in pairs(script.Package:GetChildren()) do | |
1469 | c.Parent = Character | |
1470 | end | |
1471 | ||
1472 | local b = IT("BodyForce",RootPart) | |
1473 | b.Name = "LowGrav" | |
1474 | b.force = Vector3.new(0,1500,0) | |
1475 | ||
1476 | local SKILLTEXTCOLOR = C3(cR,cG,cB) | |
1477 | local SKILLFONT = "Fantasy" | |
1478 | local SKILLTEXTSIZE = 7 | |
1479 | ||
1480 | local BACKATTACHMENT1 = IT("Attachment",Torso) | |
1481 | BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75) | |
1482 | local BACKATTACHMENT2 = IT("Attachment",Torso) | |
1483 | BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75) | |
1484 | ||
1485 | Humanoid.Died:Connect(FullBodyRegen) | |
1486 | ||
1487 | --//=================================\\ | |
1488 | --|| DAMAGING | |
1489 | --\\=================================// | |
1490 | ||
1491 | function ApplyDamage(Humanoid,Damage) | |
1492 | if Humanoid.Health == math.huge then | |
1493 | Humanoid.Parent:BreakJoints() | |
1494 | else | |
1495 | local MULTIPLY = Humanoid.MaxHealth/100 | |
1496 | Damage = Damage * DAMAGEMULTIPLIER | |
1497 | if Humanoid.Health ~= 0 then | |
1498 | Humanoid.Health = Humanoid.Health - Damage*MULTIPLY | |
1499 | end | |
1500 | end | |
1501 | end | |
1502 | ||
1503 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL) | |
1504 | local CHILDREN = workspace:GetDescendants() | |
1505 | for index, CHILD in pairs(CHILDREN) do | |
1506 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1507 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1508 | if HUM then | |
1509 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1510 | if TORSO then | |
1511 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1512 | if INSTAKILL == true or HUM.MaxHealth == math.huge then | |
1513 | CHILD:BreakJoints() | |
1514 | else | |
1515 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1516 | ApplyDamage(HUM,DMG) | |
1517 | end | |
1518 | if FLING > 0 then | |
1519 | for _, c in pairs(CHILD:GetChildren()) do | |
1520 | if c:IsA("BasePart") then | |
1521 | local bv = Instance.new("BodyVelocity") | |
1522 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1523 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1524 | bv.Parent = c | |
1525 | Debris:AddItem(bv,0.05) | |
1526 | end | |
1527 | end | |
1528 | end | |
1529 | end | |
1530 | end | |
1531 | end | |
1532 | end | |
1533 | end | |
1534 | end | |
1535 | ||
1536 | --//=================================\\ | |
1537 | --|| ATTACK FUNCTIONS AND STUFF | |
1538 | --\\=================================// | |
1539 | ||
1540 | function Fireball() | |
1541 | ATTACK = true | |
1542 | Rooted = true | |
1543 | local GYRO = IT("BodyGyro",RootPart) | |
1544 | GYRO.D = 20 | |
1545 | GYRO.P = 4000 | |
1546 | GYRO.MaxTorque = VT(40000,40000,40000) | |
1547 | local POSITION = IT("BodyPosition",RootPart) | |
1548 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1549 | POSITION.D = 450 | |
1550 | POSITION.P = 40000 | |
1551 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1552 | local FIRE = Particles("FistFire",RightArm,true) | |
1553 | CreateSound(CHARGE,RightArm,6,1,false) | |
1554 | coroutine.resume(coroutine.create(function() | |
1555 | repeat | |
1556 | Swait() | |
1557 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1558 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
1559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
1560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1564 | until ATTACK == false | |
1565 | FIRE.LockedToPart = false | |
1566 | FIRE.Enabled = false | |
1567 | Debris:AddItem(FIRE,5) | |
1568 | GYRO:remove() | |
1569 | POSITION:remove() | |
1570 | end)) | |
1571 | wait(1) | |
1572 | repeat | |
1573 | Particles("ExplosionFire1",RightArm,70) | |
1574 | coroutine.resume(coroutine.create(function() | |
1575 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(10,10,10)) | |
1576 | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
1577 | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) | |
1578 | local FLAME = Particles("FireballFire1",FIREBALL,true) | |
1579 | local FLAME2 = Particles("FireballFire2",FIREBALL,true) | |
1580 | for i = 1, 250 do | |
1581 | Swait() | |
1582 | local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character) | |
1583 | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5) | |
1584 | if HIT then | |
1585 | Particles("ExplosionFire1",FIREBALL,600) | |
1586 | ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) | |
1587 | for i = 1, 3 do | |
1588 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1589 | end | |
1590 | for i = 1, 3 do | |
1591 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1592 | end | |
1593 | for i = 1, 5 do | |
1594 | WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1595 | end | |
1596 | break | |
1597 | end | |
1598 | end | |
1599 | FLAME.Enabled = false | |
1600 | FLAME2.Enabled = false | |
1601 | Debris:AddItem(FIREBALL,7) | |
1602 | end)) | |
1603 | wait(0.1) | |
1604 | until KEYHOLD == false | |
1605 | wait(0.2) | |
1606 | ATTACK = false | |
1607 | Rooted = false | |
1608 | end | |
1609 | ||
1610 | function FireField() | |
1611 | ATTACK = true | |
1612 | Rooted = true | |
1613 | local A = false | |
1614 | local POSITION = IT("BodyPosition",RootPart) | |
1615 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1616 | POSITION.D = 450 | |
1617 | POSITION.P = 40000 | |
1618 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1619 | coroutine.resume(coroutine.create(function() | |
1620 | repeat | |
1621 | Swait() | |
1622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1628 | until A == true | |
1629 | repeat | |
1630 | Swait() | |
1631 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1632 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1633 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1634 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1635 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1636 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1637 | until ATTACK == false | |
1638 | POSITION:remove() | |
1639 | end)) | |
1640 | local RANGE = 75 | |
1641 | local REGENING = script.Regen2:Clone() | |
1642 | REGENING.Parent = Torso | |
1643 | REGENING.Enabled = true | |
1644 | REGENING.Rate = 900 | |
1645 | REGENING.Speed = NumberRange.new(RANGE) | |
1646 | wait() | |
1647 | for i = 1, 75 do | |
1648 | wait() | |
1649 | ApplyAoE(Torso.Position,6,1,1,0,false) | |
1650 | REGENING.Speed = NumberRange.new(RANGE) | |
1651 | RANGE = RANGE - (75/(math.ceil(REGENRATE*75))) | |
1652 | end | |
1653 | REGENING.Enabled = false | |
1654 | wait(0.5) | |
1655 | for i = 1, 6 do | |
1656 | WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1657 | end | |
1658 | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) | |
1659 | A = true | |
1660 | local FLAME = Particles("Field",Torso,true) | |
1661 | FLAME.Size = NumberSequence.new(0,25) | |
1662 | FIREFIELD = true | |
1663 | local SOUND = CreateSound(BURNSOUND,Torso,10,1,true) | |
1664 | coroutine.resume(coroutine.create(function() | |
1665 | for i = 1, 20 do | |
1666 | wait(1) | |
1667 | SOUND.Parent = Torso | |
1668 | SOUND.Playing = true | |
1669 | ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true}) | |
1670 | for i = 1, 2 do | |
1671 | WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1672 | end | |
1673 | if SEARING == true then | |
1674 | break | |
1675 | end | |
1676 | end | |
1677 | FIREFIELD = false | |
1678 | FLAME.Enabled = false | |
1679 | Debris:AddItem(FLAME,5) | |
1680 | SOUND:remove() | |
1681 | end)) | |
1682 | wait(1) | |
1683 | ATTACK = false | |
1684 | Rooted = false | |
1685 | end | |
1686 | ||
1687 | function SearingForm() | |
1688 | ATTACK = true | |
1689 | Rooted = true | |
1690 | local POSITION = IT("BodyPosition",RootPart) | |
1691 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1692 | POSITION.D = 450 | |
1693 | POSITION.P = 40000 | |
1694 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1695 | coroutine.resume(coroutine.create(function() | |
1696 | repeat | |
1697 | Swait() | |
1698 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1704 | until ATTACK == false | |
1705 | end)) | |
1706 | local FIRES = {} | |
1707 | local RANGE = 75 | |
1708 | local REGENING = script.Regen2:Clone() | |
1709 | REGENING.Parent = Torso | |
1710 | REGENING.Enabled = true | |
1711 | REGENING.Rate = 900 | |
1712 | REGENING.Speed = NumberRange.new(RANGE) | |
1713 | wait() | |
1714 | for i = 1, 75 do | |
1715 | wait() | |
1716 | ApplyAoE(Torso.Position,6,1,1,0,false) | |
1717 | REGENING.Speed = NumberRange.new(RANGE) | |
1718 | RANGE = RANGE - (75/(math.ceil(REGENRATE*75))) | |
1719 | end | |
1720 | REGENING.Enabled = false | |
1721 | wait(0.5) | |
1722 | for i = 1, 6 do | |
1723 | WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1724 | end | |
1725 | local BUSY = true | |
1726 | Particles("ExplosionFire1",Torso,100) | |
1727 | SEARING = true | |
1728 | local WING1 = Particles("WingFire1",BACKATTACHMENT1,true) | |
1729 | local WING2 = Particles("WingFire1",BACKATTACHMENT2,true) | |
1730 | coroutine.resume(coroutine.create(function() | |
1731 | coroutine.resume(coroutine.create(function() | |
1732 | repeat | |
1733 | wait(1) | |
1734 | ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true}) | |
1735 | until SEARING == false | |
1736 | end)) | |
1737 | repeat | |
1738 | Swait() | |
1739 | local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24))) | |
1740 | local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24))) | |
1741 | WING1.Acceleration = ACCEL1 | |
1742 | WING2.Acceleration = ACCEL2 | |
1743 | local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character) | |
1744 | if HIT then | |
1745 | ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) | |
1746 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
1747 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
1748 | for i = 1, 3 do | |
1749 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1750 | end | |
1751 | for i = 1, 3 do | |
1752 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1753 | end | |
1754 | Particles("ExplosionFire1",Torso,600) | |
1755 | BUSY = false | |
1756 | break | |
1757 | end | |
1758 | until SEARING == false | |
1759 | end)) | |
1760 | for _, c in pairs(Character:GetChildren()) do | |
1761 | if c:IsA("BasePart") then | |
1762 | local FLAME = Particles("BodyFire",c,true) | |
1763 | table.insert(FIRES,FLAME) | |
1764 | end | |
1765 | end | |
1766 | POSITION:remove() | |
1767 | wait() | |
1768 | ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) | |
1769 | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) | |
1770 | ATTACK = false | |
1771 | Rooted = false | |
1772 | GYRO = IT("BodyGyro",RootPart) | |
1773 | GYRO.D = 20 | |
1774 | GYRO.P = 4000 | |
1775 | GYRO.MaxTorque = VT(0,40000,0) | |
1776 | BODYPOS = IT("BodyPosition",RootPart) | |
1777 | BODYPOS.Position = RootPart.Position+VT(0,2,0) | |
1778 | BODYPOS.D = 450 | |
1779 | BODYPOS.P = 40000 | |
1780 | BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1781 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
1782 | if NEWKEY == "c" and ATTACK == false then | |
1783 | BUSY = false | |
1784 | end | |
1785 | end) | |
1786 | local HUM = Humanoid.Died:Connect(function() | |
1787 | BUSY = false | |
1788 | ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) | |
1789 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
1790 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
1791 | for i = 1, 3 do | |
1792 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1793 | end | |
1794 | for i = 1, 3 do | |
1795 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1796 | end | |
1797 | Particles("ExplosionFire1",Torso,600) | |
1798 | end) | |
1799 | repeat wait() until BUSY == false | |
1800 | for i = 1, #FIRES do | |
1801 | FIRES[i].Enabled = false | |
1802 | Debris:AddItem(FIRES[i],5) | |
1803 | end | |
1804 | HUM:disconnect() | |
1805 | WING1.Enabled = false | |
1806 | WING2.Enabled = false | |
1807 | WING1.LockedToPart = false | |
1808 | WING2.LockedToPart = false | |
1809 | Debris:AddItem(WING1,5) | |
1810 | Debris:AddItem(WING2,5) | |
1811 | KEYDOWN:disconnect() | |
1812 | SEARING = false | |
1813 | GYRO:remove() | |
1814 | BODYPOS:remove() | |
1815 | FullBodyRegen() | |
1816 | end | |
1817 | ||
1818 | function SearingOrb() | |
1819 | ATTACK = true | |
1820 | Rooted = true | |
1821 | local POSITION = IT("BodyPosition",RootPart) | |
1822 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1823 | POSITION.D = 450 | |
1824 | POSITION.P = 40000 | |
1825 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1826 | local FIRE = Particles("FistFire",RightArm,true) | |
1827 | local FIRE2 = Particles("FistFire",LeftArm,true) | |
1828 | CreateSound(CHARGE,Torso,6,1,false) | |
1829 | local NEWANIM = false | |
1830 | coroutine.resume(coroutine.create(function() | |
1831 | repeat | |
1832 | Swait() | |
1833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1839 | until ATTACK == false or NEWANIM == true | |
1840 | if NEWANIM == true then | |
1841 | local GYRO = IT("BodyGyro",RootPart) | |
1842 | GYRO.D = 20 | |
1843 | GYRO.P = 4000 | |
1844 | GYRO.MaxTorque = VT(40000,40000,40000) | |
1845 | repeat | |
1846 | Swait() | |
1847 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1848 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
1849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
1850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1852 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1853 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1854 | until ATTACK == false | |
1855 | GYRO:remove() | |
1856 | end | |
1857 | POSITION:remove() | |
1858 | FIRE.LockedToPart = false | |
1859 | FIRE.Enabled = false | |
1860 | Debris:AddItem(FIRE,5) | |
1861 | FIRE2.LockedToPart = false | |
1862 | FIRE2.Enabled = false | |
1863 | Debris:AddItem(FIRE2,5) | |
1864 | end)) | |
1865 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true) | |
1866 | MakeForm(ORB,"Ball") | |
1867 | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) | |
1868 | local A = IT("Attachment",ORB) | |
1869 | local FIRES = Particles("FireballFire1",A,true) | |
1870 | FIRES.Size = NumberSequence.new(0) | |
1871 | FIRES.LockedToPart = true | |
1872 | local LOOP = 0 | |
1873 | for i = 1, 500 do | |
1874 | Swait() | |
1875 | LOOP = LOOP + 1 | |
1876 | if LOOP >= 30 then | |
1877 | LOOP = 0 | |
1878 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1879 | end | |
1880 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1881 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1882 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
1883 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
1884 | FIRES.Enabled = true | |
1885 | end | |
1886 | wait(1) | |
1887 | if KEYHOLD == false then | |
1888 | coroutine.resume(coroutine.create(function() | |
1889 | ORB.Transparency = 1 | |
1890 | FIRES.Enabled = false | |
1891 | Debris:AddItem(ORB,10) | |
1892 | ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1893 | CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false) | |
1894 | CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false) | |
1895 | for i = 1, 3 do | |
1896 | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1897 | end | |
1898 | for i = 1, 3 do | |
1899 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1900 | end | |
1901 | Particles("ExplosionFire1",ORB,1200) | |
1902 | for i = 1, 15 do | |
1903 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1904 | end | |
1905 | end)) | |
1906 | else | |
1907 | for i = 1, 100 do | |
1908 | Swait() | |
1909 | ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5 | |
1910 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1911 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
1912 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
1913 | end | |
1914 | ORB.Transparency = 1 | |
1915 | FIRES.Enabled = false | |
1916 | Debris:AddItem(ORB,10) | |
1917 | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) | |
1918 | for _, c in pairs(Character:GetChildren()) do | |
1919 | if c:IsA("BasePart") then | |
1920 | Particles("ExplosionFire2",c,25) | |
1921 | end | |
1922 | end | |
1923 | NEWANIM = true | |
1924 | wait(0.5) | |
1925 | for i = 1, 15 do | |
1926 | wait(0.1) | |
1927 | coroutine.resume(coroutine.create(function() | |
1928 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(2,2,2)) | |
1929 | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
1930 | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) | |
1931 | local FLAME = Particles("FireballFire3",FIREBALL,true) | |
1932 | for i = 1, 250 do | |
1933 | Swait() | |
1934 | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character) | |
1935 | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2) | |
1936 | if HIT then | |
1937 | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) | |
1938 | local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true) | |
1939 | local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true) | |
1940 | FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1941 | FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0)) | |
1942 | coroutine.resume(coroutine.create(function() | |
1943 | local FLAMES = Particles("DebrisFire",FIELD,true) | |
1944 | local FLAMES2 = Particles("DebrisFire",FIELD2,true) | |
1945 | for i = 1, 15 do | |
1946 | wait(1) | |
1947 | ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1948 | end | |
1949 | FLAMES.Enabled = false | |
1950 | FLAMES2.Enabled = false | |
1951 | Debris:AddItem(FIELD,5) | |
1952 | Debris:AddItem(FIELD2,5) | |
1953 | end)) | |
1954 | Particles("ExplosionFire2",FIREBALL,600) | |
1955 | break | |
1956 | end | |
1957 | end | |
1958 | FLAME.Enabled = false | |
1959 | Debris:AddItem(FIREBALL,7) | |
1960 | end)) | |
1961 | end | |
1962 | end | |
1963 | wait(0.3) | |
1964 | ATTACK = false | |
1965 | Rooted = false | |
1966 | end | |
1967 | ||
1968 | function Shroud() | |
1969 | if Mouse.Target ~= nil then | |
1970 | if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1971 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
1972 | local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1973 | if TORSO and HUM.Health > 0 then | |
1974 | local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude | |
1975 | if DISTANCE < 100 then | |
1976 | ATTACK = true | |
1977 | POSEIDON = false | |
1978 | Rooted = true | |
1979 | local GYRO = IT("BodyGyro",RootPart) | |
1980 | GYRO.D = 20 | |
1981 | GYRO.P = 4000 | |
1982 | GYRO.MaxTorque = VT(40000,40000,40000) | |
1983 | local POSITION = IT("BodyPosition",RootPart) | |
1984 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1985 | POSITION.D = 450 | |
1986 | POSITION.P = 40000 | |
1987 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1988 | local TARGETTING = true | |
1989 | local HIT = false | |
1990 | local FIRES = {} | |
1991 | for _, c in pairs(Character:GetChildren()) do | |
1992 | if c:IsA("BasePart") then | |
1993 | local FLAME = Particles("BodyFire",c,true) | |
1994 | FLAME.Rate = 15 | |
1995 | table.insert(FIRES,FLAME) | |
1996 | end | |
1997 | end | |
1998 | CreateSound(CHARGE,Torso,6,1,false) | |
1999 | coroutine.resume(coroutine.create(function() | |
2000 | repeat | |
2001 | GYRO.CFrame = CF(RootPart.Position,TORSO.Position) | |
2002 | Swait() | |
2003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2007 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2009 | until TARGETTING == false | |
2010 | repeat | |
2011 | GYRO.CFrame = CF(RootPart.Position,TORSO.Position) | |
2012 | POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p | |
2013 | DISTANCE = (RootPart.Position-TORSO.Position).Magnitude | |
2014 | Swait() | |
2015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2021 | until HIT == true | |
2022 | POSITION:remove() | |
2023 | GYRO:remove() | |
2024 | end)) | |
2025 | wait(0.5) | |
2026 | repeat wait() until HOLD == true | |
2027 | for _, c in pairs(Character:GetChildren()) do | |
2028 | if c:IsA("BasePart") then | |
2029 | local FLAME = Particles("BodyFire",c,true) | |
2030 | table.insert(FIRES,FLAME) | |
2031 | end | |
2032 | end | |
2033 | for _, c in pairs(Character:GetChildren()) do | |
2034 | if c:IsA("BasePart") then | |
2035 | c.Transparency = 1 | |
2036 | end | |
2037 | end | |
2038 | TARGETTING = false | |
2039 | for i = 1, 100 do | |
2040 | wait() | |
2041 | if DISTANCE < 5 or DISTANCE >= 200 then | |
2042 | break | |
2043 | end | |
2044 | end | |
2045 | HIT = true | |
2046 | if DISTANCE < 5 then | |
2047 | for i = 1, #FIRES do | |
2048 | FIRES[i].Enabled = false | |
2049 | end | |
2050 | for _, c in pairs(HUM.Parent:GetChildren()) do | |
2051 | if c:IsA("BasePart") then | |
2052 | local FLAME = Particles("BodyFire",c,true) | |
2053 | table.insert(FIRES,FLAME) | |
2054 | end | |
2055 | end | |
2056 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
2057 | RootPart.CFrame = TORSO.CFrame | |
2058 | local WELD = weldBetween(RootPart,TORSO) | |
2059 | repeat wait() until HOLD == true | |
2060 | CreateSound(416328540,Torso,6,1,false) | |
2061 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
2062 | local bv = Instance.new("BodyVelocity") | |
2063 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2064 | bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125 | |
2065 | bv.Parent = TORSO | |
2066 | for i = 1, 70 do | |
2067 | wait(0.1) | |
2068 | if TORSO.Parent == nil then | |
2069 | break | |
2070 | end | |
2071 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
2072 | end | |
2073 | UNANCHOR = false | |
2074 | bv:remove() | |
2075 | wait(1) | |
2076 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2077 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
2078 | UNANCHOR = true | |
2079 | local bv = Instance.new("BodyVelocity") | |
2080 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2081 | bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450 | |
2082 | bv.Parent = TORSO | |
2083 | local LANDED = false | |
2084 | for i = 1, 500 do | |
2085 | wait() | |
2086 | Ignore = {Character,HUM.Parent} | |
2087 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
2088 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
2089 | local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore) | |
2090 | if HITFLOOR or FULLREGEN == true then | |
2091 | LANDED = true | |
2092 | break | |
2093 | end | |
2094 | if TORSO.Parent == nil then | |
2095 | break | |
2096 | end | |
2097 | end | |
2098 | if TORSO.Parent ~= nil then | |
2099 | UNANCHOR = false | |
2100 | bv:remove() | |
2101 | wait(1) | |
2102 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2103 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
2104 | UNANCHOR = true | |
2105 | local bv = Instance.new("BodyVelocity") | |
2106 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2107 | bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450 | |
2108 | bv.Parent = TORSO | |
2109 | local LANDED = false | |
2110 | for i = 1, 500 do | |
2111 | wait() | |
2112 | Ignore = {Character,HUM.Parent} | |
2113 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
2114 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
2115 | local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore) | |
2116 | if HITFLOOR or FULLREGEN == true then | |
2117 | LANDED = true | |
2118 | break | |
2119 | end | |
2120 | if TORSO.Parent == nil then | |
2121 | break | |
2122 | end | |
2123 | end | |
2124 | bv:remove() | |
2125 | if LANDED == true then | |
2126 | UNANCHOR = false | |
2127 | for i = 1, 10 do | |
2128 | ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
2129 | end | |
2130 | CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false) | |
2131 | CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false) | |
2132 | Particles("ExplosionFire1",TORSO,120) | |
2133 | for i = 1, 15 do | |
2134 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2135 | end | |
2136 | WELD:remove() | |
2137 | wait(0.3) | |
2138 | UNANCHOR = true | |
2139 | else | |
2140 | WELD:remove() | |
2141 | end | |
2142 | end | |
2143 | end | |
2144 | for i = 1, #FIRES do | |
2145 | FIRES[i].Enabled = false | |
2146 | Debris:AddItem(FIRES[i],5) | |
2147 | end | |
2148 | for _, c in pairs(Character:GetChildren()) do | |
2149 | if c:IsA("BasePart") and c ~= RootPart then | |
2150 | c.Transparency = 0 | |
2151 | end | |
2152 | end | |
2153 | RootPart.Velocity = VT(0,0,0) | |
2154 | ATTACK = false | |
2155 | Rooted = false | |
2156 | end | |
2157 | end | |
2158 | end | |
2159 | end | |
2160 | end | |
2161 | ||
2162 | function Spitter() | |
2163 | ATTACK = true | |
2164 | Rooted = true | |
2165 | local GYRO = IT("BodyGyro",RootPart) | |
2166 | GYRO.D = 20 | |
2167 | GYRO.P = 4000 | |
2168 | GYRO.MaxTorque = VT(40000,40000,40000) | |
2169 | local POSITION = IT("BodyPosition",RootPart) | |
2170 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
2171 | POSITION.D = 450 | |
2172 | POSITION.P = 40000 | |
2173 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2174 | local FIRE = Particles("FistFire",RightArm,true) | |
2175 | CreateSound(CHARGE,RightArm,6,0.8,false) | |
2176 | coroutine.resume(coroutine.create(function() | |
2177 | repeat | |
2178 | Swait() | |
2179 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
2180 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
2181 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
2182 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2183 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2185 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2186 | until ATTACK == false | |
2187 | FIRE.LockedToPart = false | |
2188 | FIRE.Enabled = false | |
2189 | Debris:AddItem(FIRE,5) | |
2190 | GYRO:remove() | |
2191 | POSITION:remove() | |
2192 | end)) | |
2193 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true) | |
2194 | MakeForm(FIREBALL,"Ball") | |
2195 | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0) | |
2196 | local CORE = IT("Attachment",FIREBALL) | |
2197 | local FIRES = Particles("FireballFire1",CORE,true) | |
2198 | FIRES.Size = NumberSequence.new(0) | |
2199 | FIRES.LockedToPart = true | |
2200 | local LOOP = 0 | |
2201 | repeat | |
2202 | Swait() | |
2203 | LOOP = LOOP + 1 | |
2204 | if LOOP == 20 then | |
2205 | LOOP = 0 | |
2206 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
2207 | end | |
2208 | if FIREBALL.Size.X < 20 then | |
2209 | FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1) | |
2210 | FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5) | |
2211 | FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2) | |
2212 | end | |
2213 | FIRES.Enabled = true | |
2214 | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0) | |
2215 | until KEYHOLD == false and FIREBALL.Size.X >= 10 | |
2216 | CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false) | |
2217 | coroutine.resume(coroutine.create(function() | |
2218 | FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p) | |
2219 | local RANGE = 75 | |
2220 | local FLAME = Particles("Field",CORE,true) | |
2221 | FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5) | |
2222 | FLAME.Size = NumberSequence.new(0,25) | |
2223 | for i = 1, 600 do | |
2224 | LOOP = LOOP + 1 | |
2225 | if LOOP == 20 then | |
2226 | LOOP = 0 | |
2227 | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false) | |
2228 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
2229 | end | |
2230 | Swait() | |
2231 | FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2) | |
2232 | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character) | |
2233 | if HIT then | |
2234 | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
2235 | CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false) | |
2236 | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) | |
2237 | for i = 1, 3 do | |
2238 | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
2239 | end | |
2240 | for i = 1, 3 do | |
2241 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
2242 | end | |
2243 | Particles("ExplosionFire1",FIREBALL,1200) | |
2244 | for i = 1, 15 do | |
2245 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2246 | end | |
2247 | break | |
2248 | end | |
2249 | end | |
2250 | FLAME.Enabled = false | |
2251 | FIRES.Enabled = false | |
2252 | for i = 1, 10 do | |
2253 | Swait() | |
2254 | FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1) | |
2255 | end | |
2256 | Debris:AddItem(FIREBALL,5) | |
2257 | end)) | |
2258 | wait(0.5) | |
2259 | ATTACK = false | |
2260 | Rooted = false | |
2261 | end | |
2262 | ||
2263 | function Devastor() | |
2264 | ATTACK = true | |
2265 | Rooted = true | |
2266 | local POSITION = IT("BodyPosition",RootPart) | |
2267 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
2268 | POSITION.D = 450 | |
2269 | POSITION.P = 40000 | |
2270 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2271 | local FIRE = Particles("FistFire",RightArm,true) | |
2272 | local FIRE2 = Particles("FistFire",LeftArm,true) | |
2273 | CreateSound(CHARGE,Torso,6,1,false) | |
2274 | local NEWANIM = false | |
2275 | coroutine.resume(coroutine.create(function() | |
2276 | repeat | |
2277 | Swait() | |
2278 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2279 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2280 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2281 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2282 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2283 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2284 | until ATTACK == false or NEWANIM == true | |
2285 | if NEWANIM == true then | |
2286 | local GYRO = IT("BodyGyro",RootPart) | |
2287 | GYRO.D = 20 | |
2288 | GYRO.P = 4000 | |
2289 | GYRO.MaxTorque = VT(40000,40000,40000) | |
2290 | repeat | |
2291 | Swait() | |
2292 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
2293 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
2294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
2295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2299 | until ATTACK == false | |
2300 | GYRO:remove() | |
2301 | end | |
2302 | POSITION:remove() | |
2303 | FIRE.LockedToPart = false | |
2304 | FIRE.Enabled = false | |
2305 | Debris:AddItem(FIRE,5) | |
2306 | FIRE2.LockedToPart = false | |
2307 | FIRE2.Enabled = false | |
2308 | Debris:AddItem(FIRE2,5) | |
2309 | end)) | |
2310 | local FIRETABLE = {} | |
2311 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true) | |
2312 | MakeForm(ORB,"Ball") | |
2313 | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) | |
2314 | local A = IT("Attachment",ORB) | |
2315 | local FIRES = Particles("FireballFire1",A,true) | |
2316 | FIRES.Size = NumberSequence.new(0) | |
2317 | FIRES.LockedToPart = true | |
2318 | local LOOP = 0 | |
2319 | for i = 1, 200 do | |
2320 | Swait() | |
2321 | LOOP = LOOP + 1 | |
2322 | if LOOP >= 30 then | |
2323 | LOOP = 0 | |
2324 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2325 | end | |
2326 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
2327 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
2328 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
2329 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
2330 | FIRES.Enabled = true | |
2331 | end | |
2332 | RightArm.Transparency = 1 | |
2333 | LeftArm.Transparency = 1 | |
2334 | FIRE.Enabled = false | |
2335 | FIRE2.Enabled = false | |
2336 | for _, c in pairs(Character:GetChildren()) do | |
2337 | if c:IsA("BasePart") then | |
2338 | local FLAME = Particles("BodyFire",c,true) | |
2339 | table.insert(FIRETABLE,FLAME) | |
2340 | end | |
2341 | end | |
2342 | CreateSound(CHARGE,Torso,6,0.5,false) | |
2343 | for i = 1, 200 do | |
2344 | Swait() | |
2345 | LOOP = LOOP + 1 | |
2346 | if LOOP >= 30 then | |
2347 | LOOP = 0 | |
2348 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2349 | end | |
2350 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
2351 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
2352 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
2353 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
2354 | FIRES.Enabled = true | |
2355 | end | |
2356 | for _, c in pairs(Character:GetChildren()) do | |
2357 | if c:IsA("BasePart") then | |
2358 | c.Transparency = 1 | |
2359 | end | |
2360 | end | |
2361 | for i = 1, #FIRETABLE do | |
2362 | FIRETABLE[i].Enabled = false | |
2363 | Debris:AddItem(FIRETABLE[i],5) | |
2364 | end | |
2365 | for i = 1, 400 do | |
2366 | Swait() | |
2367 | LOOP = LOOP + 1 | |
2368 | if LOOP >= 30 then | |
2369 | LOOP = 0 | |
2370 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2371 | end | |
2372 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
2373 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
2374 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
2375 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
2376 | FIRES.Enabled = true | |
2377 | end | |
2378 | wait(0.5) | |
2379 | FIRES.Lifetime = NumberRange.new(2,5) | |
2380 | FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)}) | |
2381 | FIRES.LockedToPart = false | |
2382 | CreateSound(FIREBALLSOUND,Effects,4,1,false) | |
2383 | coroutine.resume(coroutine.create(function() | |
2384 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
2385 | for i = 1, 1200 do | |
2386 | Swait() | |
2387 | ORB.CFrame = ORB.CFrame*CF(0,0,-1) | |
2388 | local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character) | |
2389 | if HIT then | |
2390 | break | |
2391 | end | |
2392 | end | |
2393 | for i = 1, 6 do | |
2394 | ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
2395 | CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false) | |
2396 | CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false) | |
2397 | for i = 1, 3 do | |
2398 | WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
2399 | end | |
2400 | for i = 1, 3 do | |
2401 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
2402 | end | |
2403 | for i = 1, 15 do | |
2404 | WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2405 | end | |
2406 | wait(1) | |
2407 | end | |
2408 | FIRES.Enabled = false | |
2409 | for i = 1, 10 do | |
2410 | Swait() | |
2411 | ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1) | |
2412 | end | |
2413 | Debris:AddItem(ORB,5) | |
2414 | end)) | |
2415 | wait(1) | |
2416 | FullBodyRegen() | |
2417 | ATTACK = false | |
2418 | Rooted = false | |
2419 | end | |
2420 | ||
2421 | --//=================================\\ | |
2422 | --|| MISC | |
2423 | --\\=================================// | |
2424 | ||
2425 | local Reaper = AddInstance("Part",{ | |
2426 | Parent = hed, | |
2427 | CFrame = hed.CFrame, | |
2428 | formFactor = "Symmetric", | |
2429 | Size = Vector3.new(1, 1, 1), | |
2430 | CanCollide = false, | |
2431 | TopSurface = "Smooth", | |
2432 | BottomSurface = "Smooth", | |
2433 | Locked = true, | |
2434 | }) | |
2435 | local Weld = AddInstance("Weld",{ | |
2436 | Parent = Reaper, | |
2437 | Part0 = hed, | |
2438 | C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), | |
2439 | Part1 = Reaper, | |
2440 | }) | |
2441 | local Mesh = AddInstance("SpecialMesh",{ | |
2442 | Parent = Reaper, | |
2443 | MeshId = "rbxassetid://83499032", | |
2444 | TextureId = "rbxassetid://184744284", | |
2445 | Scale = Vector3.new(1.1, 1.1, 1.1), | |
2446 | VertexColor = Vector3.new(0.3, 0.3, 0.3), | |
2447 | }) | |
2448 | ----------------------------- | |
2449 | ||
2450 | Circle = nil | |
2451 | CircleParts = {} | |
2452 | Equipped = false | |
2453 | ||
2454 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
2455 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
2456 | end | |
2457 | Equipped = true | |
2458 | Circle = Instance.new("Model") | |
2459 | Circle.Name = "Circle" | |
2460 | Angle = 0 | |
2461 | for i = 1, 1 do | |
2462 | local CirclePart = Instance.new("Part") | |
2463 | CirclePart.Name = "CirclePart" | |
2464 | CirclePart.Transparency = 1 | |
2465 | CirclePart.BrickColor = BrickColor.new("Deep orange") | |
2466 | CirclePart.Material = Enum.Material.Plastic | |
2467 | CirclePart.Shape = Enum.PartType.Block | |
2468 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
2469 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
2470 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
2471 | CirclePart.Anchored = true | |
2472 | CirclePart.CanCollide = false | |
2473 | CirclePart.Locked = true | |
2474 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
2475 | local Aura = Instance.new('ParticleEmitter') | |
2476 | Aura.Name = "Aura" | |
2477 | Aura.Texture = "rbxassetid://332392312" | |
2478 | Aura.Parent = CirclePart | |
2479 | Aura.LightEmission = 0 | |
2480 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
2481 | Aura.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
2482 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
2483 | Aura.LockedToPart = false | |
2484 | Aura.Lifetime = NumberRange.new(1) | |
2485 | Aura.Rate = 50 | |
2486 | Aura.Speed = NumberRange.new(2.5) | |
2487 | Aura.SpreadAngle = Vector2.new(80,80) | |
2488 | local BlockMesh = Instance.new("BlockMesh") | |
2489 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
2490 | BlockMesh.Parent = CirclePart | |
2491 | CirclePart.Parent = Circle | |
2492 | local Star = Instance.new("Decal", CirclePart) | |
2493 | Star.Texture = "http://www.roblox.com/asset/?id=332392312" | |
2494 | Star.Face = "Top" | |
2495 | local Light = Instance.new("PointLight", CirclePart) | |
2496 | Light.Color = Color3.new(cR,cG,cB) | |
2497 | Light.Brightness = 100 | |
2498 | Light.Range = 15 | |
2499 | table.insert(CircleParts, CirclePart) | |
2500 | end | |
2501 | Spawn(function() | |
2502 | while Equipped and Humanoid.Parent and Torso.Parent do | |
2503 | if Angle == 360 then | |
2504 | Angle = 0 | |
2505 | end | |
2506 | Angle = Angle + 0.05 | |
2507 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
2508 | if Hit then | |
2509 | if not Circle.Parent then | |
2510 | Circle.Parent = Character | |
2511 | end | |
2512 | for i, v in pairs(CircleParts) do | |
2513 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
2514 | end | |
2515 | else | |
2516 | Circle.Parent = nil | |
2517 | end | |
2518 | wait() | |
2519 | end | |
2520 | end) | |
2521 | ||
2522 | function Lock() | |
2523 | ATTACK = true | |
2524 | Rooted = true | |
2525 | local GYRO = IT("BodyGyro",RootPart) | |
2526 | GYRO.D = 50 | |
2527 | GYRO.P = 4000 | |
2528 | GYRO.MaxTorque = VT(40000,40000,40000) | |
2529 | local POSITION = IT("BodyPosition",RootPart) | |
2530 | POSITION.Position = RootPart.Position+VT(0,1,0) | |
2531 | POSITION.D = 450 | |
2532 | POSITION.P = 40000 | |
2533 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2534 | local FLINT = FLINTLOCK:Clone() | |
2535 | FLINTLOCK.Transparency = 1 | |
2536 | FLINT.Parent = Character | |
2537 | local SHOT = false | |
2538 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0)) | |
2539 | coroutine.resume(coroutine.create(function() | |
2540 | repeat | |
2541 | Swait() | |
2542 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
2543 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2544 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2545 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2546 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2547 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2548 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2549 | until SHOT == true | |
2550 | CreateSound(213603013,RightArm,4,1,false) | |
2551 | local FROM = FLINT.CFrame*CF(0,1.043,0.231).p | |
2552 | local Ignore = Character | |
2553 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
2554 | local TO = Mouse.Hit.p | |
2555 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore) | |
2556 | if AIMHIT ~= nil then | |
2557 | if AIMHIT.Parent ~= Character then | |
2558 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2559 | local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
2560 | if HUM then | |
2561 | ApplyDamage(HUM,MRANDOM(70,90)) | |
2562 | end | |
2563 | end | |
2564 | end | |
2565 | end | |
2566 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Arrow", VT(0,0,0)) | |
2567 | MakeForm(TRAIL,"Cyl") | |
2568 | local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude | |
2569 | TRAIL.Size = VT(0.1,DIST,0.1) | |
2570 | TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
2571 | coroutine.resume(coroutine.create(function() | |
2572 | for i = 1, 5 do | |
2573 | Swait() | |
2574 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
2575 | end | |
2576 | TRAIL:remove() | |
2577 | end)) | |
2578 | repeat | |
2579 | Swait() | |
2580 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2586 | until ATTACK == false | |
2587 | GYRO:remove() | |
2588 | POSITION:remove() | |
2589 | FLINT:remove() | |
2590 | FLINTLOCK.Transparency = 0 | |
2591 | end)) | |
2592 | wait(0.3) | |
2593 | SHOT = true | |
2594 | wait(0.5) | |
2595 | ATTACK = false | |
2596 | Rooted = false | |
2597 | end | |
2598 | ||
2599 | function Jupiter() | |
2600 | ATTACK = true | |
2601 | Rooted = true | |
2602 | local POSITION = IT("BodyPosition",RootPart) | |
2603 | POSITION.Position = RootPart.Position+VT(0,0.2,0) | |
2604 | POSITION.D = 450 | |
2605 | POSITION.P = 40000 | |
2606 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2607 | coroutine.resume(coroutine.create(function() | |
2608 | repeat | |
2609 | Swait() | |
2610 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed) | |
2611 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
2612 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2613 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2614 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2615 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
2616 | until ATTACK == false | |
2617 | end)) | |
2618 | wait(0.5) | |
2619 | repeat wait() until KEYHOLD == false | |
2620 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10}) | |
2621 | POSITION:remove() | |
2622 | RootPart.Velocity = VT(0,150,0) | |
2623 | ATTACK = false | |
2624 | Rooted = false | |
2625 | end | |
2626 | ||
2627 | ||
2628 | function Ritual() | |
2629 | ATTACK = true | |
2630 | Rooted = false | |
2631 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2632 | Swait() | |
2633 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2637 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2639 | end | |
2640 | HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
2641 | if HITFLOOR and HITFLOOR.Anchored == true then | |
2642 | do | |
2643 | local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(0, 0, 0), true) | |
2644 | NEWFLOOR.Color = C3(cR,cG,cB) | |
2645 | MakeForm(NEWFLOOR, "Cyl") | |
2646 | NEWFLOOR.CFrame = CF(HITPOS) | |
2647 | CreateSound(1110489303, NEWFLOOR, 4, 1, false) | |
2648 | coroutine.resume(coroutine.create(function() | |
2649 | for i = 1, 25 do | |
2650 | Swait() | |
2651 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
2652 | NEWFLOOR.Size = NEWFLOOR.Size + VT(0.6, 0, 0.6) | |
2653 | end | |
2654 | for i = 1, 450 do | |
2655 | Swait() | |
2656 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
2657 | NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12)) | |
2658 | end | |
2659 | local SIZE = NEWFLOOR.Size.X | |
2660 | for i = 1, 70 do | |
2661 | Swait() | |
2662 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
2663 | NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70) | |
2664 | end | |
2665 | NEWFLOOR:remove() | |
2666 | end)) | |
2667 | end | |
2668 | end | |
2669 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
2670 | Swait() | |
2671 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(45), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2677 | end | |
2678 | ATTACK = false | |
2679 | Rooted = false | |
2680 | end | |
2681 | ||
2682 | function TakeOnMe() | |
2683 | Speed = 5 | |
2684 | local MEME = CreateSound(849739067, Effects, 2, 1, false) | |
2685 | ATTACK = true | |
2686 | Rooted = false | |
2687 | local DANCE = true | |
2688 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
2689 | if NEWKEY == "p" then | |
2690 | DANCE = false | |
2691 | end | |
2692 | end) | |
2693 | PLAYSONG = false | |
2694 | while true do | |
2695 | for i = 1, 15 do | |
2696 | Swait() | |
2697 | MEME.Parent = Effects | |
2698 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2704 | end | |
2705 | if DANCE == false then | |
2706 | break | |
2707 | end | |
2708 | for i = 1, 15 do | |
2709 | Swait() | |
2710 | MEME.Parent = Effects | |
2711 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2717 | end | |
2718 | end | |
2719 | PLAYSONG = true | |
2720 | KEY:Disconnect() | |
2721 | MEME:remove() | |
2722 | Speed = 15 | |
2723 | ATTACK = false | |
2724 | Rooted = false | |
2725 | end | |
2726 | ||
2727 | function Taunt() | |
2728 | ATTACK = true | |
2729 | local LAUGH = nil | |
2730 | coroutine.resume(coroutine.create(function() | |
2731 | repeat | |
2732 | Swait() | |
2733 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2734 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2735 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2736 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2737 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2738 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2739 | until LAUGH ~= nil | |
2740 | repeat | |
2741 | Swait() | |
2742 | LAUGH.Parent = Head | |
2743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2747 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2749 | until LAUGH.Playing == false | |
2750 | ATTACK = false | |
2751 | end)) | |
2752 | wait(0.1) | |
2753 | LAUGH = CreateSound(159882644, Head, 10, 1, false) | |
2754 | end | |
2755 | ||
2756 | --//=================================\\ | |
2757 | --|| ASSIGN THINGS TO KEYS | |
2758 | --\\=================================// | |
2759 | ||
2760 | function MouseDown(Mouse) | |
2761 | HOLD = true | |
2762 | if ATTACK == false then | |
2763 | end | |
2764 | end | |
2765 | ||
2766 | function MouseUp(Mouse) | |
2767 | HOLD = false | |
2768 | end | |
2769 | ||
2770 | local MUSIC = CreateSound(285883918,Character,3,1,true) | |
2771 | ||
2772 | function KeyDown(Key) | |
2773 | KEYHOLD = true | |
2774 | if ATTACK == false and FULLREGEN == false then | |
2775 | if Key == "z" then | |
2776 | Fireball() | |
2777 | end | |
2778 | ||
2779 | if Key == "b" and FIREFIELD == false and SEARING == false then | |
2780 | FireField() | |
2781 | end | |
2782 | ||
2783 | if Key == "c" and SEARING == false then | |
2784 | SearingForm() | |
2785 | end | |
2786 | ||
2787 | if Key == "v" and SEARING == false then | |
2788 | SearingOrb() | |
2789 | end | |
2790 | ||
2791 | if Key == "q" and SEARING == false then | |
2792 | Shroud() | |
2793 | end | |
2794 | ||
2795 | if Key == "x" and SEARING == false then | |
2796 | Jupiter() | |
2797 | wait(2) | |
2798 | Devastor() | |
2799 | end | |
2800 | ||
2801 | if Key == "e" then | |
2802 | Spitter() | |
2803 | end | |
2804 | ||
2805 | if Key == "g" then | |
2806 | Lock() | |
2807 | end | |
2808 | ||
2809 | if Key == "j" then | |
2810 | Jupiter() | |
2811 | end | |
2812 | ||
2813 | if Key == "t" and SEARING == false then | |
2814 | Taunt() | |
2815 | end | |
2816 | if Key == "p" and SEARING == false then | |
2817 | TakeOnMe() | |
2818 | end | |
2819 | if Key == "f" and SEARING == false then | |
2820 | Ritual() | |
2821 | end | |
2822 | if Key == "h" then | |
2823 | if POSEIDON == false then | |
2824 | POSEIDON = true | |
2825 | CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false) | |
2826 | else | |
2827 | POSEIDON = false | |
2828 | end | |
2829 | end | |
2830 | end | |
2831 | ||
2832 | if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then | |
2833 | repeat | |
2834 | VALUE2 = true | |
2835 | Swait() | |
2836 | BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p | |
2837 | until KEYHOLD == false | |
2838 | VALUE2 = false | |
2839 | end | |
2840 | ||
2841 | if string.byte(Key) == 50 and ATTACK == false then | |
2842 | if Speed == 16 then | |
2843 | Speed = 45 | |
2844 | elseif Speed == 45 then | |
2845 | Speed = 16 | |
2846 | end | |
2847 | end | |
2848 | ||
2849 | if Key == "1" then | |
2850 | MUSIC:Play() | |
2851 | CHOSENSONG = CHOSENSONG + 1 | |
2852 | if CHOSENSONG > #SONGS then | |
2853 | CHOSENSONG = 1 | |
2854 | end | |
2855 | end | |
2856 | end | |
2857 | ||
2858 | function KeyUp(Key) | |
2859 | KEYHOLD = false | |
2860 | end | |
2861 | ||
2862 | Mouse.Button1Down:connect(function(NEWKEY) | |
2863 | MouseDown(NEWKEY) | |
2864 | end) | |
2865 | Mouse.Button1Up:connect(function(NEWKEY) | |
2866 | MouseUp(NEWKEY) | |
2867 | end) | |
2868 | Mouse.KeyDown:connect(function(NEWKEY) | |
2869 | KeyDown(NEWKEY) | |
2870 | end) | |
2871 | Mouse.KeyUp:connect(function(NEWKEY) | |
2872 | KeyUp(NEWKEY) | |
2873 | end) | |
2874 | ||
2875 | --//=================================\\ | |
2876 | --\\=================================// | |
2877 | ||
2878 | function unanchor() | |
2879 | if UNANCHOR == true then | |
2880 | for _, c in pairs(Character:GetChildren()) do | |
2881 | if c:IsA("BasePart") then | |
2882 | c.Anchored = false | |
2883 | end | |
2884 | end | |
2885 | else | |
2886 | for _, c in pairs(Character:GetChildren()) do | |
2887 | if c:IsA("BasePart") then | |
2888 | c.Anchored = true | |
2889 | end | |
2890 | end | |
2891 | end | |
2892 | end | |
2893 | ||
2894 | --//=================================\\ | |
2895 | --|| WRAP THE WHOLE SCRIPT UP | |
2896 | --\\=================================// | |
2897 | ||
2898 | Humanoid.Changed:connect(function(Jump) | |
2899 | if Jump == "Jump" and (Disable_Jump == true) then | |
2900 | Humanoid.Jump = false | |
2901 | end | |
2902 | end) | |
2903 | ||
2904 | local LOOP = 0 | |
2905 | ||
2906 | while true do | |
2907 | Swait() | |
2908 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2909 | Humanoid = IT("Humanoid",Character) | |
2910 | end | |
2911 | Effects.Parent = Character | |
2912 | script.Parent = WEAPONGUI | |
2913 | ANIMATE.Parent = nil | |
2914 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2915 | v:Stop(); | |
2916 | end | |
2917 | SINE = SINE + CHANGE | |
2918 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2919 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2920 | Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects} | |
2921 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
2922 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore) | |
2923 | local WALKSPEEDVALUE = 5 | |
2924 | EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed) | |
2925 | EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed) | |
2926 | if SEARING == false then | |
2927 | if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then | |
2928 | if Humanoid.WalkSpeed <= 20 then | |
2929 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2930 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2931 | elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then | |
2932 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2933 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2934 | end | |
2935 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then | |
2936 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2937 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2938 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2939 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2940 | end | |
2941 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2942 | ANIM = "Jump" | |
2943 | if ATTACK == false then | |
2944 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2945 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2946 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2947 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2948 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2949 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2950 | end | |
2951 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2952 | ANIM = "Fall" | |
2953 | if ATTACK == false then | |
2954 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2955 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2956 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2957 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2958 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2959 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2960 | end | |
2961 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2962 | ANIM = "Idle" | |
2963 | if ATTACK == false then | |
2964 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2968 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2970 | end | |
2971 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2972 | ANIM = "Walk" | |
2973 | if ATTACK == false then | |
2974 | if Humanoid.WalkSpeed <= 20 then | |
2975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2979 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2981 | end | |
2982 | end | |
2983 | end | |
2984 | elseif SEARING == true then | |
2985 | if APPLYGYRO == true then | |
2986 | if VALUE2 == false and DIRECTTURN == false then | |
2987 | if GYRO ~= nil then | |
2988 | GYRO.MaxTorque = VT(0,40000,0) | |
2989 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2990 | end | |
2991 | else | |
2992 | if GYRO ~= nil then | |
2993 | GYRO.MaxTorque = VT(80000,40000,80000) | |
2994 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2995 | end | |
2996 | end | |
2997 | end | |
2998 | if VALUE2 == false and ATTACK == false then | |
2999 | ANIM = "IdleFlight" | |
3000 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3004 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3006 | elseif VALUE2 == true and ATTACK == false then | |
3007 | ANIM = "Flight" | |
3008 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3009 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed) | |
3011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3012 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3013 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3014 | end | |
3015 | end | |
3016 | unanchor() | |
3017 | Humanoid.MaxHealth = "inf" | |
3018 | Humanoid.Health = "inf" | |
3019 | if Rooted == false then | |
3020 | Disable_Jump = false | |
3021 | Humanoid.WalkSpeed = Speed | |
3022 | elseif Rooted == true then | |
3023 | Disable_Jump = true | |
3024 | Humanoid.WalkSpeed = 0 | |
3025 | end | |
3026 | Regen() | |
3027 | if Head:FindFirstChild("face") then | |
3028 | Head.face.Texture = "rbxassetid://843367143" | |
3029 | Head.face.Transparency = Head.Transparency | |
3030 | end | |
3031 | for _, c in pairs(Character:GetDescendants()) do | |
3032 | if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then | |
3033 | c:remove() | |
3034 | end | |
3035 | if c.ClassName == "ParticleEmitter" then | |
3036 | if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then | |
3037 | c:remove() | |
3038 | end | |
3039 | end | |
3040 | if c and c.Parent then | |
3041 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
3042 | local ACCESSORY = c.Parent | |
3043 | c.Parent = Character | |
3044 | local REGENVALUE = IT("BoolValue",c) | |
3045 | REGENVALUE.Name = "IsRegening" | |
3046 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE}) | |
3047 | if c then | |
3048 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
3049 | local WELD = weldBetween(Head,c) | |
3050 | table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil}) | |
3051 | else | |
3052 | local WELD = weldBetween(Torso,c) | |
3053 | table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil}) | |
3054 | end | |
3055 | end | |
3056 | ACCESSORY:remove() | |
3057 | end | |
3058 | end | |
3059 | end | |
3060 | for _, c in pairs(Character:GetChildren()) do | |
3061 | if SEARING == true and c:IsA("BasePart") then | |
3062 | c.Transparency = 1 | |
3063 | end | |
3064 | end | |
3065 | MUSIC.Parent = Character | |
3066 | MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG] | |
3067 | MUSIC.Pitch = 1 | |
3068 | if CHOSENSONG ~= 5 then | |
3069 | MUSIC.Volume = 2 | |
3070 | else | |
3071 | MUSIC.Volume = 4 | |
3072 | end | |
3073 | MUSIC.Playing = true | |
3074 | if POSEIDON == true and FULLREGEN == false then | |
3075 | LOOP = LOOP + 1 | |
3076 | local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true) | |
3077 | FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0)) | |
3078 | FLOOR.CanCollide = true | |
3079 | Debris:AddItem(FLOOR,0.2) | |
3080 | local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true) | |
3081 | FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0)) | |
3082 | FLOOR.CanCollide = true | |
3083 | Debris:AddItem(FLOOR,0.2) | |
3084 | if LOOP >= 5 then | |
3085 | LOOP = 0 | |
3086 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3087 | end | |
3088 | end | |
3089 | RootJoint.Parent = RootPart | |
3090 | Humanoid.DisplayDistanceType = "None" | |
3091 | Humanoid.Name = "Searing Emperor" | |
3092 | end | |
3093 | ||
3094 | --//=================================\\ | |
3095 | --\\=================================// | |
3096 | ||
3097 | ||
3098 | ||
3099 | --//====================================================\\-- | |
3100 | --|| END OF SCRIPT | |
3101 | --\\====================================================//-- | |
3102 | end)) | |
3103 | ParticleEmitter1.Name = "Regen" | |
3104 | ParticleEmitter1.Parent = LocalScript0 | |
3105 | ParticleEmitter1.Speed = NumberRange.new(1, 1) | |
3106 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
3107 | ParticleEmitter1.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3108 | ParticleEmitter1.Enabled = false | |
3109 | ParticleEmitter1.LightEmission = 0.89999997615814 | |
3110 | ParticleEmitter1.Texture = "rbxassetid://296874871" | |
3111 | ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3112 | ParticleEmitter1.ZOffset = 1 | |
3113 | ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
3114 | ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0) | |
3115 | ParticleEmitter1.Drag = 3 | |
3116 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
3117 | ParticleEmitter1.Lifetime = NumberRange.new(1, 1) | |
3118 | ParticleEmitter1.Rate = 300 | |
3119 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
3120 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
3121 | ParticleEmitter1.VelocitySpread = 360 | |
3122 | ParticleEmitter2.Name = "Regen2" | |
3123 | ParticleEmitter2.Parent = LocalScript0 | |
3124 | ParticleEmitter2.Speed = NumberRange.new(1, 1) | |
3125 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
3126 | ParticleEmitter2.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3127 | ParticleEmitter2.Enabled = false | |
3128 | ParticleEmitter2.LightEmission = 0.89999997615814 | |
3129 | ParticleEmitter2.Texture = "rbxassetid://296874871" | |
3130 | ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1) | |
3131 | ParticleEmitter2.ZOffset = 1 | |
3132 | ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0) | |
3133 | ParticleEmitter2.Drag = 5 | |
3134 | ParticleEmitter2.EmissionDirection = Enum.NormalId.Right | |
3135 | ParticleEmitter2.Lifetime = NumberRange.new(1, 1) | |
3136 | ParticleEmitter2.Rate = 70 | |
3137 | ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56) | |
3138 | ParticleEmitter2.SpreadAngle = Vector2.new(360, 360) | |
3139 | ParticleEmitter2.VelocitySpread = 360 | |
3140 | BillboardGui3.Name = "NameGui" | |
3141 | BillboardGui3.Parent = LocalScript0 | |
3142 | BillboardGui3.Enabled = false | |
3143 | BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0) | |
3144 | BillboardGui3.AlwaysOnTop = true | |
3145 | BillboardGui3.MaxDistance = 70 | |
3146 | BillboardGui3.SizeOffset = Vector2.new(0, 4) | |
3147 | TextLabel4.Name = "PlayerName" | |
3148 | TextLabel4.Parent = BillboardGui3 | |
3149 | TextLabel4.Transparency = 1 | |
3150 | TextLabel4.Size = UDim2.new(1, 0, 1, 0) | |
3151 | TextLabel4.BackgroundColor = BrickColor.new("Deep orange") | |
3152 | TextLabel4.BackgroundColor3 = Color3.new(cR,cG,cB) | |
3153 | TextLabel4.BackgroundTransparency = 1 | |
3154 | TextLabel4.BorderColor = BrickColor.new("Deep orange") | |
3155 | TextLabel4.BorderColor3 = Color3.new(cR,cG,cB) | |
3156 | TextLabel4.BorderSizePixel = 0 | |
3157 | TextLabel4.Font = Enum.Font.Antique | |
3158 | TextLabel4.FontSize = Enum.FontSize.Size14 | |
3159 | TextLabel4.Text = "The Void" | |
3160 | TextLabel4.TextColor = BrickColor.new("Deep orange") | |
3161 | TextLabel4.TextColor3 = Color3.new(cR,cG,cB) | |
3162 | TextLabel4.TextScaled = true | |
3163 | TextLabel4.TextSize = 14 | |
3164 | TextLabel4.TextStrokeColor3 = Color3.new(cR,cG,cB) | |
3165 | TextLabel4.TextStrokeTransparency = 0 | |
3166 | TextLabel4.TextWrap = true | |
3167 | TextLabel4.TextWrapped = true | |
3168 | TextLabel5.Name = "Title" | |
3169 | TextLabel5.Parent = BillboardGui3 | |
3170 | TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0) | |
3171 | TextLabel5.Transparency = 1 | |
3172 | TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0) | |
3173 | TextLabel5.BackgroundColor = BrickColor.new("Deep orange") | |
3174 | TextLabel5.BackgroundColor3 = Color3.new(cR,cG,cB) | |
3175 | TextLabel5.BackgroundTransparency = 1 | |
3176 | TextLabel5.BorderColor = BrickColor.new("Deep orange") | |
3177 | TextLabel5.BorderColor3 = Color3.new(cR,cG,cB) | |
3178 | TextLabel5.BorderSizePixel = 0 | |
3179 | TextLabel5.Font = Enum.Font.Antique | |
3180 | TextLabel5.FontSize = Enum.FontSize.Size14 | |
3181 | TextLabel5.Text = "The Rainbow God" | |
3182 | TextLabel5.TextColor = BrickColor.new("Deep orange") | |
3183 | TextLabel5.TextColor3 = Color3.new(cR,cG,cB) | |
3184 | TextLabel5.TextScaled = true | |
3185 | TextLabel5.TextSize = 14 | |
3186 | TextLabel5.TextStrokeColor3 = Color3.new(cR,cG,cB) | |
3187 | TextLabel5.TextStrokeTransparency = 0 | |
3188 | TextLabel5.TextWrap = true | |
3189 | TextLabel5.TextWrapped = true | |
3190 | ParticleEmitter6.Name = "FistFire" | |
3191 | ParticleEmitter6.Parent = LocalScript0 | |
3192 | ParticleEmitter6.Speed = NumberRange.new(3, 3) | |
3193 | ParticleEmitter6.Rotation = NumberRange.new(0, 360) | |
3194 | ParticleEmitter6.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3195 | ParticleEmitter6.Enabled = false | |
3196 | ParticleEmitter6.LightEmission = 0.89999997615814 | |
3197 | ParticleEmitter6.Texture = "rbxassetid://296874871" | |
3198 | ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3199 | ParticleEmitter6.ZOffset = 1 | |
3200 | ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0) | |
3201 | ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0) | |
3202 | ParticleEmitter6.Drag = 1 | |
3203 | ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom | |
3204 | ParticleEmitter6.Lifetime = NumberRange.new(2, 2) | |
3205 | ParticleEmitter6.LockedToPart = true | |
3206 | ParticleEmitter6.Rate = 300 | |
3207 | ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56) | |
3208 | ParticleEmitter6.SpreadAngle = Vector2.new(45, 45) | |
3209 | ParticleEmitter6.VelocitySpread = 45 | |
3210 | LocalScript7.Name = "CamShake" | |
3211 | LocalScript7.Parent = LocalScript0 | |
3212 | table.insert(cors,sandbox(LocalScript7,function() | |
3213 | wait() | |
3214 | VT = Vector3.new | |
3215 | MRANDOM = math.random | |
3216 | local A = nil | |
3217 | local B = nil | |
3218 | local C = nil | |
3219 | local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid") | |
3220 | for _, c in pairs(script:GetChildren()) do | |
3221 | if c.Name == "Timer" then | |
3222 | A = c.Value | |
3223 | elseif c.Name == "Shake" then | |
3224 | B = c.Value*5 | |
3225 | elseif c.Name == "DoesFade" then | |
3226 | C = c.Value | |
3227 | end | |
3228 | end | |
3229 | local TIMER = A or 35 | |
3230 | local SHAKE = B or 5 | |
3231 | local FADE = C or true | |
3232 | if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then | |
3233 | if FADE == true then | |
3234 | local FADER = SHAKE/TIMER | |
3235 | for i = 1, TIMER do | |
3236 | wait() | |
3237 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
3238 | end | |
3239 | HUMANOID.CameraOffset = VT(0,0,0) | |
3240 | else | |
3241 | for i = 1, TIMER do | |
3242 | wait() | |
3243 | HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10) | |
3244 | end | |
3245 | HUMANOID.CameraOffset = VT(0,0,0) | |
3246 | end | |
3247 | end | |
3248 | script:remove() | |
3249 | end)) | |
3250 | LocalScript7.Disabled = true | |
3251 | NumberValue8.Name = "Timer" | |
3252 | NumberValue8.Parent = LocalScript7 | |
3253 | NumberValue8.Value = 35 | |
3254 | NumberValue9.Name = "Shake" | |
3255 | NumberValue9.Parent = LocalScript7 | |
3256 | NumberValue9.Value = 5 | |
3257 | BoolValue10.Name = "DoesFade" | |
3258 | BoolValue10.Parent = LocalScript7 | |
3259 | ParticleEmitter11.Name = "FireballFire2" | |
3260 | ParticleEmitter11.Parent = LocalScript0 | |
3261 | ParticleEmitter11.Rotation = NumberRange.new(0, 360) | |
3262 | ParticleEmitter11.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3263 | ParticleEmitter11.Enabled = false | |
3264 | ParticleEmitter11.LightEmission = 0.89999997615814 | |
3265 | ParticleEmitter11.Texture = "rbxassetid://296874871" | |
3266 | ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3267 | ParticleEmitter11.ZOffset = 2 | |
3268 | ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0) | |
3269 | ParticleEmitter11.Drag = 1 | |
3270 | ParticleEmitter11.EmissionDirection = Enum.NormalId.Right | |
3271 | ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5) | |
3272 | ParticleEmitter11.Rate = 9999 | |
3273 | ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56) | |
3274 | ParticleEmitter11.SpreadAngle = Vector2.new(360, 360) | |
3275 | ParticleEmitter11.VelocitySpread = 360 | |
3276 | ParticleEmitter12.Name = "ExplosionFire2" | |
3277 | ParticleEmitter12.Parent = LocalScript0 | |
3278 | ParticleEmitter12.Speed = NumberRange.new(7, 270) | |
3279 | ParticleEmitter12.Rotation = NumberRange.new(0, 360) | |
3280 | ParticleEmitter12.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3281 | ParticleEmitter12.Enabled = false | |
3282 | ParticleEmitter12.LightEmission = 0.89999997615814 | |
3283 | ParticleEmitter12.Texture = "rbxassetid://296874871" | |
3284 | ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3285 | ParticleEmitter12.ZOffset = 1 | |
3286 | ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0) | |
3287 | ParticleEmitter12.Drag = 8 | |
3288 | ParticleEmitter12.EmissionDirection = Enum.NormalId.Right | |
3289 | ParticleEmitter12.Lifetime = NumberRange.new(2, 4) | |
3290 | ParticleEmitter12.Rate = 300 | |
3291 | ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56) | |
3292 | ParticleEmitter12.SpreadAngle = Vector2.new(360, 360) | |
3293 | ParticleEmitter12.VelocitySpread = 360 | |
3294 | ParticleEmitter13.Name = "Field" | |
3295 | ParticleEmitter13.Parent = LocalScript0 | |
3296 | ParticleEmitter13.Speed = NumberRange.new(20, 50) | |
3297 | ParticleEmitter13.Rotation = NumberRange.new(0, 360) | |
3298 | ParticleEmitter13.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3299 | ParticleEmitter13.Enabled = false | |
3300 | ParticleEmitter13.LightEmission = 0.89999997615814 | |
3301 | ParticleEmitter13.Texture = "rbxassetid://296874871" | |
3302 | ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1) | |
3303 | ParticleEmitter13.ZOffset = 1 | |
3304 | ParticleEmitter13.Size = NumberSequence.new(0,10) | |
3305 | ParticleEmitter13.EmissionDirection = Enum.NormalId.Right | |
3306 | ParticleEmitter13.Lifetime = NumberRange.new(2, 4) | |
3307 | ParticleEmitter13.Rate = 999 | |
3308 | ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56) | |
3309 | ParticleEmitter13.SpreadAngle = Vector2.new(360, 360) | |
3310 | ParticleEmitter13.VelocitySpread = 360 | |
3311 | ParticleEmitter14.Name = "BodyFire" | |
3312 | ParticleEmitter14.Parent = LocalScript0 | |
3313 | ParticleEmitter14.Speed = NumberRange.new(1, 1) | |
3314 | ParticleEmitter14.Rotation = NumberRange.new(0, 360) | |
3315 | ParticleEmitter14.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3316 | ParticleEmitter14.Enabled = false | |
3317 | ParticleEmitter14.LightEmission = 0.89999997615814 | |
3318 | ParticleEmitter14.Texture = "rbxassetid://296874871" | |
3319 | ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1) | |
3320 | ParticleEmitter14.ZOffset = 1 | |
3321 | ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
3322 | ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0) | |
3323 | ParticleEmitter14.Drag = 3 | |
3324 | ParticleEmitter14.EmissionDirection = Enum.NormalId.Right | |
3325 | ParticleEmitter14.Lifetime = NumberRange.new(1, 1) | |
3326 | ParticleEmitter14.Rate = 300 | |
3327 | ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56) | |
3328 | ParticleEmitter14.SpreadAngle = Vector2.new(360, 360) | |
3329 | ParticleEmitter14.VelocitySpread = 360 | |
3330 | ParticleEmitter15.Name = "WingFire1" | |
3331 | ParticleEmitter15.Parent = LocalScript0 | |
3332 | ParticleEmitter15.Speed = NumberRange.new(8, 8) | |
3333 | ParticleEmitter15.Rotation = NumberRange.new(0, 360) | |
3334 | ParticleEmitter15.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3335 | ParticleEmitter15.Enabled = false | |
3336 | ParticleEmitter15.LightEmission = 0.89999997615814 | |
3337 | ParticleEmitter15.Texture = "rbxassetid://296874871" | |
3338 | ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3339 | ParticleEmitter15.ZOffset = 1 | |
3340 | ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076) | |
3341 | ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7) | |
3342 | ParticleEmitter15.EmissionDirection = Enum.NormalId.Back | |
3343 | ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5) | |
3344 | ParticleEmitter15.LockedToPart = true | |
3345 | ParticleEmitter15.Rate = 300 | |
3346 | ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56) | |
3347 | ParticleEmitter15.SpreadAngle = Vector2.new(15, 5) | |
3348 | ParticleEmitter15.VelocitySpread = 15 | |
3349 | ParticleEmitter16.Name = "WingFire2" | |
3350 | ParticleEmitter16.Parent = LocalScript0 | |
3351 | ParticleEmitter16.Speed = NumberRange.new(8, 8) | |
3352 | ParticleEmitter16.Rotation = NumberRange.new(0, 360) | |
3353 | ParticleEmitter16.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3354 | ParticleEmitter16.Enabled = false | |
3355 | ParticleEmitter16.LightEmission = 0.89999997615814 | |
3356 | ParticleEmitter16.Texture = "rbxassetid://296874871" | |
3357 | ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3358 | ParticleEmitter16.ZOffset = 1 | |
3359 | ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076) | |
3360 | ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7) | |
3361 | ParticleEmitter16.EmissionDirection = Enum.NormalId.Back | |
3362 | ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5) | |
3363 | ParticleEmitter16.LockedToPart = true | |
3364 | ParticleEmitter16.Rate = 300 | |
3365 | ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56) | |
3366 | ParticleEmitter16.SpreadAngle = Vector2.new(15, 5) | |
3367 | ParticleEmitter16.VelocitySpread = 15 | |
3368 | ParticleEmitter17.Name = "ExplosionFire1" | |
3369 | ParticleEmitter17.Parent = LocalScript0 | |
3370 | ParticleEmitter17.Speed = NumberRange.new(7, 670) | |
3371 | ParticleEmitter17.Rotation = NumberRange.new(0, 360) | |
3372 | ParticleEmitter17.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3373 | ParticleEmitter17.Enabled = false | |
3374 | ParticleEmitter17.LightEmission = 0.89999997615814 | |
3375 | ParticleEmitter17.Texture = "rbxassetid://296874871" | |
3376 | ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3377 | ParticleEmitter17.ZOffset = 1 | |
3378 | ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0) | |
3379 | ParticleEmitter17.Drag = 5 | |
3380 | ParticleEmitter17.EmissionDirection = Enum.NormalId.Right | |
3381 | ParticleEmitter17.Lifetime = NumberRange.new(2, 4) | |
3382 | ParticleEmitter17.Rate = 300 | |
3383 | ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56) | |
3384 | ParticleEmitter17.SpreadAngle = Vector2.new(360, 360) | |
3385 | ParticleEmitter17.VelocitySpread = 360 | |
3386 | ParticleEmitter18.Name = "FireballFire1" | |
3387 | ParticleEmitter18.Parent = LocalScript0 | |
3388 | ParticleEmitter18.Rotation = NumberRange.new(0, 360) | |
3389 | ParticleEmitter18.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3390 | ParticleEmitter18.Enabled = false | |
3391 | ParticleEmitter18.LightEmission = 0.89999997615814 | |
3392 | ParticleEmitter18.Texture = "rbxassetid://296874871" | |
3393 | ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3394 | ParticleEmitter18.ZOffset = 1 | |
3395 | ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0) | |
3396 | ParticleEmitter18.Drag = 1 | |
3397 | ParticleEmitter18.EmissionDirection = Enum.NormalId.Right | |
3398 | ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5) | |
3399 | ParticleEmitter18.Rate = 9999 | |
3400 | ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56) | |
3401 | ParticleEmitter18.SpreadAngle = Vector2.new(360, 360) | |
3402 | ParticleEmitter18.VelocitySpread = 360 | |
3403 | ParticleEmitter19.Name = "FireballFire3" | |
3404 | ParticleEmitter19.Parent = LocalScript0 | |
3405 | ParticleEmitter19.Rotation = NumberRange.new(0, 360) | |
3406 | ParticleEmitter19.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3407 | ParticleEmitter19.Enabled = false | |
3408 | ParticleEmitter19.LightEmission = 0.89999997615814 | |
3409 | ParticleEmitter19.Texture = "rbxassetid://296874871" | |
3410 | ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
3411 | ParticleEmitter19.ZOffset = 1 | |
3412 | ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0) | |
3413 | ParticleEmitter19.Drag = 1 | |
3414 | ParticleEmitter19.EmissionDirection = Enum.NormalId.Right | |
3415 | ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5) | |
3416 | ParticleEmitter19.Rate = 9999 | |
3417 | ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56) | |
3418 | ParticleEmitter19.SpreadAngle = Vector2.new(360, 360) | |
3419 | ParticleEmitter19.VelocitySpread = 360 | |
3420 | ParticleEmitter20.Name = "DebrisFire" | |
3421 | ParticleEmitter20.Parent = LocalScript0 | |
3422 | ParticleEmitter20.Speed = NumberRange.new(2, 2) | |
3423 | ParticleEmitter20.Rotation = NumberRange.new(0, 360) | |
3424 | ParticleEmitter20.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB)) | |
3425 | ParticleEmitter20.Enabled = false | |
3426 | ParticleEmitter20.LightEmission = 0.89999997615814 | |
3427 | ParticleEmitter20.Texture = "rbxassetid://296874871" | |
3428 | ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1) | |
3429 | ParticleEmitter20.ZOffset = 1 | |
3430 | ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0) | |
3431 | ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0) | |
3432 | ParticleEmitter20.Drag = 3 | |
3433 | ParticleEmitter20.EmissionDirection = Enum.NormalId.Right | |
3434 | ParticleEmitter20.Lifetime = NumberRange.new(0, 3) | |
3435 | ParticleEmitter20.Rate = 300 | |
3436 | ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56) | |
3437 | ParticleEmitter20.SpreadAngle = Vector2.new(360, 360) | |
3438 | ParticleEmitter20.VelocitySpread = 360 | |
3439 | Part21.Name = "Pauldrons" | |
3440 | Part21.Parent = LocalScript0 | |
3441 | Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
3442 | Part21.Orientation = Vector3.new(0, 180, 0) | |
3443 | Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733) | |
3444 | Part21.Rotation = Vector3.new(-180, 0, -180) | |
3445 | Part21.Transparency = 1 | |
3446 | Part21.Size = Vector3.new(3.4000001, 2.20000005, 1) | |
3447 | Part21.Anchored = true | |
3448 | Part21.BottomSurface = Enum.SurfaceType.Smooth | |
3449 | Part21.CanCollide = false | |
3450 | Part21.Locked = true | |
3451 | Part21.TopSurface = Enum.SurfaceType.Smooth | |
3452 | Part21.FormFactor = Enum.FormFactor.Custom | |
3453 | Part21.formFactor = Enum.FormFactor.Custom | |
3454 | SpecialMesh22.Parent = Part21 | |
3455 | SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=0" | |
3456 | SpecialMesh22.TextureId = "rbxassetid://0" | |
3457 | SpecialMesh22.MeshType = Enum.MeshType.FileMesh | |
3458 | Folder23.Name = "Package" | |
3459 | Folder23.Parent = LocalScript0 | |
3460 | CharacterMesh24.Parent = Folder23 | |
3461 | CharacterMesh24.BodyPart = Enum.BodyPart.Torso | |
3462 | CharacterMesh24.MeshId = 27111894 | |
3463 | CharacterMesh25.Parent = Folder23 | |
3464 | CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg | |
3465 | CharacterMesh25.MeshId = 27111857 | |
3466 | CharacterMesh26.Parent = Folder23 | |
3467 | CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg | |
3468 | CharacterMesh26.MeshId = 27111882 | |
3469 | CharacterMesh27.Name = "Superhero Left Arm" | |
3470 | CharacterMesh27.Parent = Folder23 | |
3471 | CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm | |
3472 | CharacterMesh27.MeshId = 32328397 | |
3473 | CharacterMesh28.Name = "Superhero Right Arm" | |
3474 | CharacterMesh28.Parent = Folder23 | |
3475 | CharacterMesh28.BodyPart = Enum.BodyPart.RightArm | |
3476 | CharacterMesh28.MeshId = 32328563 | |
3477 | Part29.Name = "Flintlock" | |
3478 | Part29.Parent = LocalScript0 | |
3479 | Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1) | |
3480 | Part29.Orientation = Vector3.new(0, 0, 180) | |
3481 | Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756) | |
3482 | Part29.Rotation = Vector3.new(0, 0, -180) | |
3483 | Part29.Color = Color3.new(cR,cG,cB) | |
3484 | Part29.Size = Vector3.new(1, 2, 1) | |
3485 | Part29.Anchored = true | |
3486 | Part29.BottomSurface = Enum.SurfaceType.Smooth | |
3487 | Part29.BrickColor = BrickColor.new("Deep orange") | |
3488 | Part29.CanCollide = false | |
3489 | Part29.Locked = true | |
3490 | Part29.TopSurface = Enum.SurfaceType.Smooth | |
3491 | Part29.brickColor = BrickColor.new("Deep orange") | |
3492 | Part29.FormFactor = Enum.FormFactor.Plate | |
3493 | Part29.formFactor = Enum.FormFactor.Plate | |
3494 | SpecialMesh30.Parent = Part29 | |
3495 | SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=0" | |
3496 | SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5) | |
3497 | SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=0" | |
3498 | SpecialMesh30.MeshType = Enum.MeshType.FileMesh | |
3499 | for i,v in pairs(mas:GetChildren()) do | |
3500 | v.Parent = workspace | |
3501 | pcall(function() v:MakeJoints() end) | |
3502 | end | |
3503 | mas:Destroy() | |
3504 | for i,v in pairs(cors) do | |
3505 | spawn(function() | |
3506 | pcall(v) | |
3507 | end) | |
3508 | end |