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saba1517

The Rainbow God

Jul 9th, 2018
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  1. local Player = game:GetService("Players").LocalPlayer
  2. repeat
  3. wait()
  4. until Player.Character
  5. local Character = Player.Character
  6. TrailSettings = {
  7. Lifetime = 1,
  8. Texture = "http://www.roblox.com/asset/?id=1097260739",
  9. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  10. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  11. AllBody = true,
  12. UpperBodyOnly = false,
  13. LowerBodyOnly = false,
  14. Accessories = false,
  15. Extras = true,
  16. R15 = false,
  17. R15Parts = {"UpperTorso", "LowerTorso"}
  18. }
  19. local Trail
  20. function UpperBody()
  21. if TrailSettings.R15 == false then
  22. A0 = Instance.new("Attachment", Character.Torso)
  23. A1 = Instance.new("Attachment", Character.Head)
  24. A2 = Instance.new("Attachment", Character["Right Arm"])
  25. A3 = Instance.new("Attachment", Character["Left Arm"])
  26. Trail = Instance.new("Trail", Character)
  27. Trail.Attachment0 = A0
  28. Trail.Attachment1 = A1
  29. Trail.Texture = TrailSettings.Texture
  30. Trail.Color = TrailSettings.Color1
  31. Trail.Lifetime = TrailSettings.Lifetime
  32. local Trail2 = Trail:Clone()
  33. Trail2.Parent = Character
  34. Trail2.Attachment1 = A2
  35. local Trail3 = Trail:Clone()
  36. Trail3.Parent = Character
  37. Trail3.Attachment1 = A3
  38. local Trail6 = Trail:Clone()
  39. Trail6.Parent = Character
  40. Trail6.Attachment0 = A1
  41. Trail6.Attachment1 = A2
  42. local Trail7 = Trail:Clone()
  43. Trail7.Parent = Character
  44. Trail7.Attachment0 = A1
  45. Trail7.Attachment1 = A3
  46. else
  47. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  48. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  49. A1 = Instance.new("Attachment", Character.Head)
  50. A2 = Instance.new("Attachment", Character.RightUpperArm)
  51. A2R = Instance.new("Attachment", Character.RightLowerArm)
  52. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  53. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  54. Trail = Instance.new("Trail", Character)
  55. Trail.Attachment0 = A0
  56. Trail.Attachment1 = A1
  57. Trail.Texture = TrailSettings.Texture
  58. Trail.Color = TrailSettings.Color1
  59. Trail.Lifetime = TrailSettings.Lifetime
  60. local Trail2 = Trail:Clone()
  61. Trail2.Parent = Character
  62. Trail2.Attachment1 = A2
  63. local Trail3 = Trail:Clone()
  64. Trail3.Parent = Character
  65. Trail3.Attachment1 = A3
  66. local Trail6 = Trail:Clone()
  67. Trail6.Parent = Character
  68. Trail6.Attachment0 = A1
  69. Trail6.Attachment1 = A2
  70. local Trail7 = Trail:Clone()
  71. Trail7.Parent = Character
  72. Trail7.Attachment0 = A1
  73. Trail7.Attachment1 = A3
  74. local Trail1R = Trail:Clone()
  75. Trail1R.Parent = Character
  76. Trail1R.Attachment1 = A2R
  77. local Trail2R = Trail:Clone()
  78. Trail2R.Parent = Character
  79. Trail2R.Attachment1 = A3R
  80. local Trail6R = Trail:Clone()
  81. Trail6.Parent = Character
  82. Trail6.Attachment0 = A1
  83. Trail6.Attachment1 = A2R
  84. local Trail7R = Trail:Clone()
  85. Trail7.Parent = Character
  86. Trail7.Attachment0 = A1
  87. Trail7.Attachment1 = A3R
  88. end
  89. end
  90. function LowerBody()
  91. if TrailSettings.R15 == false then
  92. A4 = Instance.new("Attachment", Character["Right Leg"])
  93. A5 = Instance.new("Attachment", Character["Left Leg"])
  94. local Trail4 = Trail:Clone()
  95. Trail4.Parent = Character
  96. Trail4.Attachment1 = A4
  97. local Trail5 = Trail:Clone()
  98. Trail5.Parent = Character
  99. Trail5.Attachment1 = A5
  100. local Trail8 = Trail:Clone()
  101. Trail8.Parent = Character
  102. Trail8.Attachment0 = A2
  103. Trail8.Attachment1 = A4
  104. Trail8.Color = TrailSettings.Color2
  105. local Trail9 = Trail:Clone()
  106. Trail9.Parent = Character
  107. Trail9.Attachment0 = A3
  108. Trail9.Attachment1 = A5
  109. Trail9.Color = TrailSettings.Color2
  110. local FT = Trail:Clone()
  111. FT.Parent = Character
  112. FT.Attachment0 = A4
  113. FT.Attachment1 = A5
  114. FT.Color = TrailSettings.Color2
  115. else
  116. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  117. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  118. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  119. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  120. local Trail4 = Trail:Clone()
  121. Trail4.Parent = Character
  122. Trail4.Attachment1 = A4
  123. local Trail5 = Trail:Clone()
  124. Trail5.Parent = Character
  125. Trail5.Attachment1 = A5
  126. local Trail8 = Trail:Clone()
  127. Trail8.Parent = Character
  128. Trail8.Attachment0 = A2
  129. Trail8.Attachment1 = A4
  130. Trail8.Color = TrailSettings.Color2
  131. local Trail9 = Trail:Clone()
  132. Trail9.Parent = Character
  133. Trail9.Attachment0 = A3
  134. Trail9.Attachment1 = A5
  135. Trail9.Color = TrailSettings.Color2
  136. local FT = Trail:Clone()
  137. FT.Parent = Character
  138. FT.Attachment0 = A4
  139. FT.Attachment1 = A5
  140. FT.Color = TrailSettings.Color2
  141. local Trail3R = Trail:Clone()
  142. Trail3R.Parent = Character
  143. Trail3R.Attachment1 = A4R
  144. local Trail4R = Trail:Clone()
  145. Trail4R.Parent = Character
  146. Trail4R.Attachment1 = A5R
  147. local Trail8 = Trail:Clone()
  148. Trail8.Parent = Character
  149. Trail8.Attachment0 = A2R
  150. Trail8.Attachment1 = A4R
  151. Trail8.Color = TrailSettings.Color2
  152. local Trail9 = Trail:Clone()
  153. Trail9.Parent = Character
  154. Trail9.Attachment0 = A3R
  155. Trail9.Attachment1 = A5R
  156. Trail9.Color = TrailSettings.Color2
  157. local FT2R = Trail:Clone()
  158. FT2R.Parent = Character
  159. FT2R.Attachment0 = A4R
  160. FT2R.Attachment1 = A5R
  161. FT2R.Color = TrailSettings.Color2
  162. end
  163. end
  164. function AllBody()
  165. UpperBody()
  166. LowerBody()
  167. end
  168. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  169. TrailSettings.UpperBodyOnly = false
  170. TrailSettings.LowerBodyOnly = false
  171. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  172. TrailSettings.UpperBodyOnly = false
  173. TrailSettings.LowerBodyOnly = false
  174. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  175. TrailSettings.UpperBodyOnly = false
  176. TrailSettings.LowerBodyOnly = false
  177. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  178. TrailSettings.AllBody = true
  179. TrailSettings.UpperBodyOnly = false
  180. TrailSettings.LowerBodyOnly = false
  181. end
  182. if TrailSettings.UpperBodyOnly == true then
  183. UpperBody()
  184. print("Called Upper Body Trail")
  185. elseif TrailSettings.LowerBodyOnly == true then
  186. LowerBody()
  187. print("Called Lower Body Trail")
  188. elseif TrailSettings.AllBody == true then
  189. AllBody()
  190. print("Called Full Body Trail")
  191. end
  192. if TrailSettings.Accessories == true then
  193. for Index, Item in pairs(Character:GetChildren()) do
  194. if Item:IsA("Accessory") then
  195. local AA = Instance.new("Attachment", Item.Handle)
  196. local ATrail = Trail:Clone()
  197. ATrail.Parent = Character
  198. ATrail.Attachment1 = AA
  199. end
  200. end
  201. end
  202. if TrailSettings.Extras == true then
  203. spawn(function()
  204. repeat
  205. wait()
  206. until Trail
  207. local AB = Instance.new("Attachment", a)
  208. local ABT = Trail:Clone()
  209. ABT.Parent = Character
  210. ABT.Attachment0 = A4
  211. ABT.Attachment1 = AB
  212. ABT.Color = TrailSettings.Color2
  213. local ABT2 = Trail:Clone()
  214. ABT2.Parent = Character
  215. ABT2.Attachment0 = A5
  216. ABT2.Attachment1 = AB
  217. ABT2.Color = TrailSettings.Color2
  218. end)
  219. end
  220. local CLOCKLOOP = 0
  221. local CLOCKTARGET = nil
  222. local CLOCKSPEED = 4
  223. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  224. local Debounces = {Debounces={}}
  225. local Sine = 0
  226. local RbxUtility = LoadLibrary("RbxUtility")
  227. local Create = RbxUtility.Create
  228. --Converted with saba1520 ;p
  229. function sandbox(var,func)
  230. local env = getfenv(func)
  231. local newenv = setmetatable({},{
  232. __index = function(self,k)
  233. if k=="script" then
  234. return var
  235. else
  236. return env[k]
  237. end
  238. end,
  239. })
  240. setfenv(func,newenv)
  241. return func
  242. end
  243. cors = {}
  244. mas = Instance.new("Model",game:GetService("Lighting"))
  245. LocalScript0 = Instance.new("LocalScript")
  246. ParticleEmitter1 = Instance.new("ParticleEmitter")
  247. ParticleEmitter2 = Instance.new("ParticleEmitter")
  248. BillboardGui3 = Instance.new("BillboardGui")
  249. TextLabel4 = Instance.new("TextLabel")
  250. TextLabel5 = Instance.new("TextLabel")
  251. ParticleEmitter6 = Instance.new("ParticleEmitter")
  252. LocalScript7 = Instance.new("LocalScript")
  253. NumberValue8 = Instance.new("NumberValue")
  254. NumberValue9 = Instance.new("NumberValue")
  255. BoolValue10 = Instance.new("BoolValue")
  256. ParticleEmitter11 = Instance.new("ParticleEmitter")
  257. ParticleEmitter12 = Instance.new("ParticleEmitter")
  258. ParticleEmitter13 = Instance.new("ParticleEmitter")
  259. ParticleEmitter14 = Instance.new("ParticleEmitter")
  260. ParticleEmitter15 = Instance.new("ParticleEmitter")
  261. ParticleEmitter16 = Instance.new("ParticleEmitter")
  262. ParticleEmitter17 = Instance.new("ParticleEmitter")
  263. ParticleEmitter18 = Instance.new("ParticleEmitter")
  264. ParticleEmitter19 = Instance.new("ParticleEmitter")
  265. ParticleEmitter20 = Instance.new("ParticleEmitter")
  266. Part21 = Instance.new("Part")
  267. SpecialMesh22 = Instance.new("SpecialMesh")
  268. Folder23 = Instance.new("Folder")
  269. CharacterMesh24 = Instance.new("CharacterMesh")
  270. CharacterMesh25 = Instance.new("CharacterMesh")
  271. CharacterMesh26 = Instance.new("CharacterMesh")
  272. CharacterMesh27 = Instance.new("CharacterMesh")
  273. CharacterMesh28 = Instance.new("CharacterMesh")
  274. Part29 = Instance.new("Part")
  275. SpecialMesh30 = Instance.new("SpecialMesh")
  276. LocalScript0.Name = "SearingEmperor"
  277. LocalScript0.Parent = mas
  278. table.insert(cors,sandbox(LocalScript0,function()
  279. local cR=255
  280. local cG=0
  281. local cB=0
  282. local flg5=1 local omgidk=1
  283. local add=15
  284. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  285. if omgidk>10000 then omgidk=0 end
  286. omgidk=omgidk+1
  287. if cR>=255 then flg5=1 end
  288. if cG>=255 then flg5=2 end
  289. if cB>=255 then flg5=3 end
  290. if flg5==1 then cR=cR-add cG=cG+add end
  291. if flg5==2 then cG=cG-add cB=cB+add end
  292. if flg5==3 then cB=cB-add cR=cR+add end
  293. color=Color3.fromRGB(cR,cG,cB)
  294. end)
  295. --//====================================================\\--
  296. --|| CREATED BY SHACKLUSTER
  297. --\\====================================================//--
  298.  
  299. wait(1)
  300.  
  301. cam = game.Workspace.CurrentCamera
  302. CF = CFrame.new
  303. angles = CFrame.Angles
  304. attack = false
  305. Euler = CFrame.fromEulerAnglesXYZ
  306. Rad = math.rad
  307. IT = Instance.new
  308. BrickC = BrickColor.new
  309. Cos = math.cos
  310. Acos = math.acos
  311. Sin = math.sin
  312. Asin = math.asin
  313. Abs = math.abs
  314. Mrandom = math.random
  315. Floor = math.floor
  316. Player = game:GetService("Players").LocalPlayer
  317. PlayerGui = Player.PlayerGui
  318. Cam = workspace.CurrentCamera
  319. Backpack = Player.Backpack
  320. repeat wait() until Player.Character
  321. Character = Player.Character
  322. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  323. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  324. Mouse = Player:GetMouse()
  325. Player_Size = 1 --Size of the player.
  326. RootPart = Character["HumanoidRootPart"]
  327. Torso = Character["Torso"]
  328. Head = Character["Head"]
  329. RightArm = Character["Right Arm"]
  330. LeftArm = Character["Left Arm"]
  331. RightLeg = Character["Right Leg"]
  332. LeftLeg = Character["Left Leg"]
  333. RootJoint = RootPart["RootJoint"]
  334. Neck = Torso["Neck"]
  335. RightShoulder = Torso["Right Shoulder"]
  336. LeftShoulder = Torso["Left Shoulder"]
  337. RightHip = Torso["Right Hip"]
  338. LeftHip = Torso["Left Hip"]
  339.  
  340. plr = game:GetService("Players").LocalPlayer
  341. char = plr.Character
  342. hum = char.Humanoid
  343. local cam = game.Workspace.CurrentCamera
  344. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  345. Camera = cam
  346. local CamInterrupt = false
  347. local TwoD = false
  348. local TargetInfo = {nil, nil}
  349. cam.CameraType = "Custom"
  350. t = char.Torso
  351. h = char.Head
  352. ra = char["Right Arm"]
  353. la = char["Left Arm"]
  354. rl = char["Right Leg"]
  355. ll = char["Left Leg"]
  356. tors = char.Torso
  357. lleg = char["Left Leg"]
  358. root = char.HumanoidRootPart
  359. hed = char.Head
  360. rleg = char["Right Leg"]
  361. rarm = char["Right Arm"]
  362. larm = char["Left Arm"]
  363. radian = math.rad
  364. random = math.random
  365. Vec3 = Vector3.new
  366. Inst = Instance.new
  367. cFrame = CFrame.new
  368. Euler = CFrame.fromEulerAnglesXYZ
  369. vt = Vector3.new
  370. bc = BrickColor.new
  371. br = BrickColor.random
  372. it = Instance.new
  373. cf = CFrame.new
  374. local eff = true
  375. local shielding = false
  376.  
  377. SIZE = 1
  378.  
  379. IT = Instance.new
  380. CF = CFrame.new
  381. VT = Vector3.new
  382. RAD = math.rad
  383. C3 = Color3.new
  384. UD2 = UDim2.new
  385. BRICKC = BrickColor.new
  386. ANGLES = CFrame.Angles
  387. EULER = CFrame.fromEulerAnglesXYZ
  388. COS = math.cos
  389. ACOS = math.acos
  390. SIN = math.sin
  391. ASIN = math.asin
  392. ABS = math.abs
  393. MRANDOM = math.random
  394. FLOOR = math.floor
  395.  
  396. for i,v in pairs(char:children()) do
  397. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  398. v:Remove()
  399. end
  400. end
  401. shirt = Instance.new("Shirt", char)
  402. shirt.Name = "Shirt"
  403. pants = Instance.new("Pants", char)
  404. pants.Name = "Pants"
  405. char.Shirt.ShirtTemplate = "rbxassetid://791994658"
  406. char.Pants.PantsTemplate = "rbxassetid://1029442377"
  407.  
  408. local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
  409. Hat.AttachmentPos = Vector3.new(0, 0, 0)
  410. Hat.Name = "Hat_F"
  411. local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
  412. if Handle.Name ~= "Handle" then
  413. Handle.Size = Vector3.new(0, 0, 0)
  414. end
  415. Handle.BottomSurface = 0
  416. Handle.Name = "Handle"
  417. Handle.TopSurface = 0
  418. Handle.Locked = 1
  419. handle = Instance.new("Part", char)
  420. handle.TopSurface = "Smooth"
  421. handle.BottomSurface = "Smooth"
  422. handle.Material = "Neon"
  423. handle.Size = Vector3.new(0.4, 1.2, 2)
  424. handle.CanCollide = false
  425. handle.FormFactor = "Custom"
  426. local Weldb = Instance.new("Weld", char)
  427. Weldb.Part0 = ra
  428. Weldb.Part1 = handle
  429. Weldb.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(90), Rad(0), Rad(180))
  430. local KnifeMesh = Instance.new("SpecialMesh", handle)
  431. KnifeMesh.MeshType = "FileMesh"
  432. KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=441587064"
  433. KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=441587082"
  434. KnifeMesh.Scale = Vector3.new(0.035, 0.02, 0.02)
  435.  
  436. --//=================================\\
  437. --|| USEFUL VALUES
  438. --\\=================================//
  439.  
  440. Animation_Speed = 3
  441. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  442. local Speed = 16
  443. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  444. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  445. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  446. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  447. local DAMAGEMULTIPLIER = 1
  448. local ANIM = "Idle"
  449. local ATTACK = false
  450. local EQUIPPED = false
  451. local HOLD = false
  452. local COMBO = 1
  453. local Rooted = false
  454. local SINE = 0
  455. local PLAYSONG = true
  456. local KEYHOLD = false
  457. local CHANGE = 2 / Animation_Speed
  458. local WALKINGANIM = false
  459. local VALUE1 = false
  460. local VALUE2 = false
  461. local ROBLOXIDLEANIMATION = IT("Animation")
  462. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  463. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  464. --ROBLOXIDLEANIMATION.Parent = Humanoid
  465. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  466. WEAPONGUI.Name = "Weapon GUI"
  467. local Effects = IT("Folder", Character)
  468. Effects.Name = "Effects"
  469. local SpecialEffects = IT("Folder", Character)
  470. SpecialEffects.Name = "SpecialEffects"
  471. local ANIMATOR = Humanoid.Animator
  472. local ANIMATE = Character.Animate
  473. local UNANCHOR = true
  474. local REGENRATE = 1
  475. local FULLREGEN = false
  476. local POSEIDON = false
  477. local EXPLOSIONSMALLSOUND = 439342426
  478. local EXPLOSIONMEDIUMSOUND = 605005842
  479. local EXPLOSIONLARGESOUND = 565538688
  480. local CHARGE = 278641993
  481. local POSEIDONSOUND = 374289727
  482. local FIREBALLSOUND = 414517770
  483. local BURNSOUND = 565777213
  484. local FIREFIELD = false
  485. local SEARING = false
  486. local BODYPOS = nil
  487. local GYRO = nil
  488. local DIRECTTURN = false
  489. local APPLYGYRO = true
  490. local SONGS = {835120625,198584962,1810750535,1551788627,193889412,601069330}
  491. local CHOSENSONG = MRANDOM(1,#SONGS)
  492.  
  493. --------------------
  494. local ROBLOXIDLEANIMATION = IT("Animation")
  495. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  496. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  497. --ROBLOXIDLEANIMATION.Parent = Humanoid
  498. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  499. WEAPONGUI.Name = "Weapon GUI"
  500. local Weapon = IT("Model")
  501. Weapon.Name = "Adds"
  502. local Effects = IT("Folder", Weapon)
  503. Effects.Name = "Effects"
  504. local ANIMATOR = Humanoid.Animator
  505. local ANIMATE = Character.Animate
  506. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  507. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  508. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  509. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  510. local UNANCHOR = true
  511.  
  512.  
  513. --//=================================\\
  514. --\\=================================//
  515.  
  516.  
  517. --//=================================\\
  518. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  519. --\\=================================//
  520.  
  521. ArtificialHB = Instance.new("BindableEvent", script)
  522. ArtificialHB.Name = "ArtificialHB"
  523.  
  524. script:WaitForChild("ArtificialHB")
  525.  
  526. frame = Frame_Speed
  527. tf = 0
  528. allowframeloss = false
  529. tossremainder = false
  530. lastframe = tick()
  531. script.ArtificialHB:Fire()
  532.  
  533. game:GetService("RunService").Heartbeat:connect(function(s, p)
  534. tf = tf + s
  535. if tf >= frame then
  536. if allowframeloss then
  537. script.ArtificialHB:Fire()
  538. lastframe = tick()
  539. else
  540. for i = 1, math.floor(tf / frame) do
  541. script.ArtificialHB:Fire()
  542. end
  543. lastframe = tick()
  544. end
  545. if tossremainder then
  546. tf = 0
  547. else
  548. tf = tf - frame * math.floor(tf / frame)
  549. end
  550. end
  551. end)
  552.  
  553. --//=================================\\
  554. --\\=================================//
  555.  
  556. --//=================================\\
  557. --|| SOME FUNCTIONS
  558. --\\=================================//
  559.  
  560. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  561. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  562. end
  563.  
  564. function PositiveAngle(NUMBER)
  565. if NUMBER >= 0 then
  566. NUMBER = 0
  567. end
  568. return NUMBER
  569. end
  570.  
  571. function NegativeAngle(NUMBER)
  572. if NUMBER <= 0 then
  573. NUMBER = 0
  574. end
  575. return NUMBER
  576. end
  577.  
  578. function swait(num)
  579. if num == 0 or num == nil then
  580. ArtificialHB.Event:wait()
  581. else
  582. for i = 0, num do
  583. ArtificialHB.Event:wait()
  584. end
  585. end
  586. end
  587.  
  588. function Swait(NUMBER)
  589. if NUMBER == 0 or NUMBER == nil then
  590. ArtificialHB.Event:wait()
  591. else
  592. for i = 1, NUMBER do
  593. ArtificialHB.Event:wait()
  594. end
  595. end
  596. end
  597.  
  598. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  599. local NEWMESH = IT(MESH)
  600. if MESH == "SpecialMesh" then
  601. NEWMESH.MeshType = MESHTYPE
  602. if MESHID ~= "nil" and MESHID ~= "" then
  603. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  604. end
  605. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  606. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  607. end
  608. end
  609. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  610. NEWMESH.Scale = SCALE
  611. NEWMESH.Parent = PARENT
  612. return NEWMESH
  613. end
  614.  
  615. function Debounces:New(name,cooldown)
  616. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  617. setmetatable(aaaaa,{__index = Debounces})
  618. Debounces.Debounces[name] = aaaaa
  619. return aaaaa
  620. end
  621.  
  622. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  623. local NEWPART = IT("Part")
  624. NEWPART.formFactor = FORMFACTOR
  625. NEWPART.Reflectance = REFLECTANCE
  626. NEWPART.Transparency = TRANSPARENCY
  627. NEWPART.CanCollide = false
  628. NEWPART.Locked = true
  629. NEWPART.Anchored = true
  630. if ANCHOR == false then
  631. NEWPART.Anchored = false
  632. end
  633. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  634. NEWPART.Name = NAME
  635. NEWPART.Size = SIZE
  636. NEWPART.Position = Torso.Position
  637. NEWPART.Material = MATERIAL
  638. NEWPART:BreakJoints()
  639. NEWPART.Parent = PARENT
  640. return NEWPART
  641. end
  642.  
  643. local function weldBetween(a, b)
  644. local weldd = Instance.new("ManualWeld")
  645. weldd.Part0 = a
  646. weldd.Part1 = b
  647. weldd.C0 = CFrame.new()
  648. weldd.C1 = b.CFrame:inverse() * a.CFrame
  649. weldd.Parent = a
  650. return weldd
  651. end
  652.  
  653.  
  654. function QuaternionFromCFrame(cf)
  655. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  656. local trace = m00 + m11 + m22
  657. if trace > 0 then
  658. local s = math.sqrt(1 + trace)
  659. local recip = 0.5 / s
  660. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  661. else
  662. local i = 0
  663. if m11 > m00 then
  664. i = 1
  665. end
  666. if m22 > (i == 0 and m00 or m11) then
  667. i = 2
  668. end
  669. if i == 0 then
  670. local s = math.sqrt(m00 - m11 - m22 + 1)
  671. local recip = 0.5 / s
  672. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  673. elseif i == 1 then
  674. local s = math.sqrt(m11 - m22 - m00 + 1)
  675. local recip = 0.5 / s
  676. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  677. elseif i == 2 then
  678. local s = math.sqrt(m22 - m00 - m11 + 1)
  679. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  680. end
  681. end
  682. end
  683.  
  684.  
  685. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  686. local xs, ys, zs = x + x, y + y, z + z
  687. local wx, wy, wz = w * xs, w * ys, w * zs
  688. local xx = x * xs
  689. local xy = x * ys
  690. local xz = x * zs
  691. local yy = y * ys
  692. local yz = y * zs
  693. local zz = z * zs
  694. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  695. end
  696.  
  697. function QuaternionSlerp(a, b, t)
  698. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  699. local startInterp, finishInterp;
  700. if cosTheta >= 0.0001 then
  701. if (1 - cosTheta) > 0.0001 then
  702. local theta = ACOS(cosTheta)
  703. local invSinTheta = 1 / SIN(theta)
  704. startInterp = SIN((1 - t) * theta) * invSinTheta
  705. finishInterp = SIN(t * theta) * invSinTheta
  706. else
  707. startInterp = 1 - t
  708. finishInterp = t
  709. end
  710. else
  711. if (1 + cosTheta) > 0.0001 then
  712. local theta = ACOS(-cosTheta)
  713. local invSinTheta = 1 / SIN(theta)
  714. startInterp = SIN((t - 1) * theta) * invSinTheta
  715. finishInterp = SIN(t * theta) * invSinTheta
  716. else
  717. startInterp = t - 1
  718. finishInterp = t
  719. end
  720. end
  721. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  722. end
  723.  
  724. function Clerp(a, b, t)
  725. local qa = {QuaternionFromCFrame(a)}
  726. local qb = {QuaternionFromCFrame(b)}
  727. local ax, ay, az = a.x, a.y, a.z
  728. local bx, by, bz = b.x, b.y, b.z
  729. local _t = 1 - t
  730. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  731. end
  732.  
  733. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  734. local frame = IT("Frame")
  735. frame.BackgroundTransparency = TRANSPARENCY
  736. frame.BorderSizePixel = BORDERSIZEPIXEL
  737. frame.Position = POSITION
  738. frame.Size = SIZE
  739. frame.BackgroundColor3 = COLOR
  740. frame.BorderColor3 = BORDERCOLOR
  741. frame.Name = NAME
  742. frame.Parent = PARENT
  743. return frame
  744. end
  745.  
  746. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  747. local label = IT("TextLabel")
  748. label.BackgroundTransparency = 1
  749. label.Size = UD2(1, 0, 1, 0)
  750. label.Position = UD2(0, 0, 0, 0)
  751. label.TextColor3 = TEXTCOLOR
  752. label.TextStrokeTransparency = STROKETRANSPARENCY
  753. label.TextTransparency = TRANSPARENCY
  754. label.FontSize = TEXTFONTSIZE
  755. label.Font = TEXTFONT
  756. label.BorderSizePixel = BORDERSIZEPIXEL
  757. label.TextScaled = false
  758. label.Text = TEXT
  759. label.Name = NAME
  760. label.Parent = PARENT
  761. return label
  762. end
  763.  
  764. function NoOutlines(PART)
  765. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  766. end
  767.  
  768. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  769. local NEWWELD = IT(TYPE)
  770. NEWWELD.Part0 = PART0
  771. NEWWELD.Part1 = PART1
  772. NEWWELD.C0 = C0
  773. NEWWELD.C1 = C1
  774. NEWWELD.Parent = PARENT
  775. return NEWWELD
  776. end
  777.  
  778. function Soul(POS)
  779. coroutine.resume(coroutine.create(function()
  780. local SOULMODEL = IT("Model", Effects)
  781. SOULMODEL.Name = "Soul"
  782. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Part", VT(0.5, 0.5, 0.5))
  783. SOUL.Color = C3(cR,cG,cB)
  784. SOUL.CFrame = CF(POS)
  785. local A1 = IT("Attachment", SOUL)
  786. A1.Position = Vector3.new(0, 0.25, 0)
  787. local A2 = IT("Attachment", SOUL)
  788. A2.Position = Vector3.new(0, -0.25, 0)
  789. local Trail = IT("Trail", SOUL)
  790. Trail.LightEmission = 0
  791. Trail.FaceCamera = true
  792. Trail.Texture = "rbxassetid://945758042"
  793. Trail.Attachment0 = A1
  794. Trail.Attachment1 = A2
  795. Trail.Lifetime = 0.5
  796. Trail.MinLength = 0
  797. Trail.Transparency = NumberSequence.new(0)
  798. Trail.Color = ColorSequence.new(SOUL.Color)
  799. MakeForm(SOUL, "Ball")
  800. local DISTANCE
  801. local HUM = IT("Humanoid", SOULMODEL)
  802. repeat
  803. Swait()
  804. SOUL.CFrame = Clerp(SOUL.CFrame, Torso.CFrame, 0.03)
  805. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  806. until DISTANCE < 0.4
  807. SOUL.Transparency = 1
  808. A1.Parent = Torso
  809. A2.Parent = Torso
  810. Trail.Parent = Torso
  811. SOULMODEL:remove()
  812. for i = 1, 100 do
  813. Swait()
  814. Trail.Transparency = NumberSequence.new(i / 100)
  815. end
  816. A1:remove()
  817. A2:remove()
  818. Trail:remove()
  819. end))
  820. end
  821. Humanoid.Died:connect(function()
  822. ATTACK = true
  823. end)
  824.  
  825. function Blob(POSITION, RANGE)
  826. for index, CHILD in pairs(workspace:GetChildren()) do
  827. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild("AbsylumDrag") == nil then
  828. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  829. if HUM then
  830. do
  831. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  832. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  833. do
  834. local HITFLOOR, HITPOS = Raycast(TORSO.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, TORSO.Size.Y * 3, CHILD)
  835. if HITFLOOR and HITFLOOR.Anchored == true then
  836. TORSO.Anchored = true
  837. CHILD.PrimaryPart = TORSO
  838. coroutine.resume(coroutine.create(function()
  839. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "AbsylumFloor", VT(0, 0, 0), true)
  840. FLOOR.Color = C3(cR,cG,cB)
  841. MakeForm(FLOOR, "Cyl")
  842. FLOOR.CFrame = CF(HITPOS)
  843. local E = IT("Folder", CHILD)
  844. E.Name = "AbsylumDrag"
  845. for i = 1, 35 do
  846. Swait()
  847. FLOOR.Size = FLOOR.Size + VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  848. end
  849. local SOUND = CreateSound(744744924, FLOOR, 0, MRANDOM(8, 12) / 10, false)
  850. repeat
  851. Swait()
  852. SOUND.Parent = FLOOR
  853. SOUND.Volume = SOUND.Volume + 0.08888888888888889
  854. CHILD:SetPrimaryPartCFrame(TORSO.CFrame * CF(0, -0.05, 0))
  855. until TORSO.Position.Y < FLOOR.Position.Y - 2.3 * TORSO.Size.Z
  856. for _, c in pairs(CHILD:GetChildren()) do
  857. if c.ClassName == "Accessory" or c.ClassName == "Tool" or c.ClassName == "Hat" then
  858. local H = c:FindFirstChild("Handle")
  859. if H then
  860. H.CanCollide = true
  861. H.Parent = workspace
  862. H.CFrame = TORSO.CFrame * CF(0, TORSO.Size.Y * 1.2, 0)
  863. Debris:AddItem(H, 5)
  864. end
  865. end
  866. end
  867. CHILD:Remove()
  868. local VOLUME = SOUND.Volume
  869. for i = 1, 35 do
  870. Swait()
  871. SOUND.Volume = SOUND.Volume - VOLUME / 35
  872. FLOOR.Size = FLOOR.Size - VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  873. end
  874. Soul(FLOOR.Position)
  875. SOUND:Stop()
  876. FLOOR:remove()
  877. end))
  878. end
  879. end
  880. end
  881. end
  882. end
  883. end
  884. end
  885. end
  886.  
  887. local S = IT("Sound")
  888. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  889. local NEWSOUND = nil
  890. coroutine.resume(coroutine.create(function()
  891. NEWSOUND = S:Clone()
  892. NEWSOUND.Parent = PARENT
  893. NEWSOUND.Volume = VOLUME
  894. NEWSOUND.Pitch = PITCH
  895. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  896. NEWSOUND:play()
  897. if DOESLOOP == true then
  898. NEWSOUND.Looped = true
  899. else
  900. repeat wait(1) until NEWSOUND.Playing == false
  901. NEWSOUND:remove()
  902. end
  903. end))
  904. return NEWSOUND
  905. end
  906.  
  907. function CFrameFromTopBack(at, top, back)
  908. local right = top:Cross(back)
  909. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  910. end
  911.  
  912. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  913. function WACKYEFFECT(Table)
  914. local TYPE = (Table.EffectType or "Sphere")
  915. local SIZE = (Table.Size or VT(1,1,1))
  916. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  917. local TRANSPARENCY = (Table.Transparency or 0)
  918. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  919. local CFRAME = (Table.CFrame or Torso.CFrame)
  920. local MOVEDIRECTION = (Table.MoveToPos or nil)
  921. local ROTATION1 = (Table.RotationX or 0)
  922. local ROTATION2 = (Table.RotationY or 0)
  923. local ROTATION3 = (Table.RotationZ or 0)
  924. local MATERIAL = (Table.Material or "Neon")
  925. local COLOR = (Table.Color or C3(cR,cG,cB))
  926. local TIME = (Table.Time or 45)
  927. local SOUNDID = (Table.SoundID or nil)
  928. local SOUNDPITCH = (Table.SoundPitch or nil)
  929. local SOUNDVOLUME = (Table.SoundVolume or nil)
  930. coroutine.resume(coroutine.create(function()
  931. local PLAYSSOUND = false
  932. local SOUND = nil
  933. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Deep orange"), "Effect", VT(1,1,1), true)
  934. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  935. PLAYSSOUND = true
  936. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  937. end
  938. EFFECT.Color = COLOR
  939. local MSH = nil
  940. if TYPE == "Sphere" then
  941. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  942. elseif TYPE == "Block" then
  943. MSH = IT("BlockMesh",EFFECT)
  944. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  945. elseif TYPE == "Wave" then
  946. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  947. elseif TYPE == "Ring" then
  948. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  949. elseif TYPE == "Slash" then
  950. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  951. elseif TYPE == "Round Slash" then
  952. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  953. elseif TYPE == "Swirl" then
  954. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  955. elseif TYPE == "Skull" then
  956. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  957. elseif TYPE == "Crystal" then
  958. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  959. end
  960. if MSH ~= nil then
  961. local MOVESPEED = nil
  962. if MOVEDIRECTION ~= nil then
  963. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  964. end
  965. local GROWTH = SIZE - ENDSIZE
  966. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  967. if TYPE == "Block" then
  968. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  969. else
  970. EFFECT.CFrame = CFRAME
  971. end
  972. for LOOP = 1, TIME+1 do
  973. Swait()
  974. MSH.Scale = MSH.Scale - GROWTH/TIME
  975. if TYPE == "Wave" then
  976. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  977. end
  978. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  979. if TYPE == "Block" then
  980. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  981. else
  982. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  983. end
  984. if MOVEDIRECTION ~= nil then
  985. local ORI = EFFECT.Orientation
  986. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  987. EFFECT.Orientation = ORI
  988. end
  989. end
  990. if PLAYSSOUND == false then
  991. EFFECT:remove()
  992. else
  993. repeat Swait() until SOUND.Playing == false
  994. EFFECT:remove()
  995. end
  996. else
  997. if PLAYSSOUND == false then
  998. EFFECT:remove()
  999. else
  1000. repeat Swait() until SOUND.Playing == false
  1001. EFFECT:remove()
  1002. end
  1003. end
  1004. end))
  1005. end
  1006.  
  1007. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1008.  
  1009. local AddInstance = function(Object, ...)
  1010. local Obj = Instance.new(Object)
  1011. for i,v in next,(...) do
  1012. Obj[i] = v
  1013. end
  1014. return Obj
  1015. end
  1016.  
  1017. function MakeForm(PART,TYPE)
  1018. if TYPE == "Cyl" then
  1019. local MSH = IT("CylinderMesh",PART)
  1020. elseif TYPE == "Ball" then
  1021. local MSH = IT("SpecialMesh",PART)
  1022. MSH.MeshType = "Sphere"
  1023. elseif TYPE == "Wedge" then
  1024. local MSH = IT("SpecialMesh",PART)
  1025. MSH.MeshType = "Wedge"
  1026. end
  1027. end
  1028.  
  1029. Debris = game:GetService("Debris")
  1030.  
  1031. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1032. local DIRECTION = CF(StartPos,EndPos).lookVector
  1033. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1034. end
  1035.  
  1036. function Particles(Which,Parent,Enabled)
  1037. if script:FindFirstChild(Which) then
  1038. local PARTICLES = script:FindFirstChild(Which):Clone()
  1039. PARTICLES.Parent = Parent
  1040. PARTICLES.Name = "CurseParticles"
  1041. if Enabled ~= true then
  1042. PARTICLES:Emit(Enabled)
  1043. Debris:AddItem(PARTICLES,10)
  1044. else
  1045. PARTICLES.Enabled = true
  1046. return PARTICLES
  1047. end
  1048. end
  1049. end
  1050.  
  1051. --//=================================\\
  1052. --|| WEAPON CREATION
  1053. --\\=================================//
  1054. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1055. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1056. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1057. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1058. MakeForm(PRT,"Cyl")
  1059. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1060. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1061. MakeForm(PRT,"Cyl")
  1062. PRT.Color = C3(cR,cG,cB)
  1063. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1064. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1065. MakeForm(RING,"Cyl")
  1066. RING.Color = C3(0,0,0)
  1067. for i = 1, 12 do
  1068. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1069. PRT.Color = C3(0,0,0)
  1070. local MSH = IT("BlockMesh",PRT)
  1071. MSH.Scale = VT(0.6,1,1)
  1072. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1073. end
  1074. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1075. PRT.Color = C3(0,0,0)
  1076. local MSH = IT("BlockMesh",PRT)
  1077. MSH.Scale = VT(0.4,1,1)
  1078. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1079. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1080. PRT.Color = C3(0,0,0)
  1081. local MSH = IT("BlockMesh",PRT)
  1082. MSH.Scale = VT(0.4,1,1)
  1083. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1084. coroutine.resume(coroutine.create(function()
  1085. while true do
  1086. Swait()
  1087. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1088. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1089. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1090. if CLOCKLOOP <= -150 then
  1091. if VALUE1 == false then
  1092. CLOCKLOOP = 0
  1093. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  1094. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1095. ApplyAoE(HITPOS,10,15,45,75,true)
  1096. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1097. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1098. if CLOCKTARGET ~= nil then
  1099. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1100. if CLOCKTARGET.Torso ~= nil then
  1101. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1102. end
  1103. if CLOCKTARGET.Health == 0 then
  1104. CLOCKTARGET = nil
  1105. end
  1106. end
  1107. end
  1108. end
  1109. end
  1110. end))
  1111.  
  1112. for _, c in pairs(Weapon:GetChildren()) do
  1113. if c.ClassName == "Part" then
  1114. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1115. end
  1116. end
  1117.  
  1118. Neck.Name = "Weld"
  1119. RootJoint.Name = "Weld"
  1120. RightShoulder.Name = "Weld"
  1121. LeftShoulder.Name = "Weld"
  1122. RightHip.Name = "Weld"
  1123. LeftHip.Name = "Weld"
  1124.  
  1125. local BODY = {}
  1126. for _, c in pairs(Character:GetDescendants()) do
  1127. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1128. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1129. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1130. end
  1131. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1132. elseif c:IsA("JointInstance") then
  1133. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1134. end
  1135. end
  1136. for e = 1, #BODY do
  1137. if BODY[e] ~= nil then
  1138. local STUFF = BODY[e]
  1139. local PART = STUFF[1]
  1140. local PARENT = STUFF[2]
  1141. local MATERIAL = STUFF[3]
  1142. local COLOR = STUFF[4]
  1143. local TRANSPARENCY = STUFF[5]
  1144. if PART.ClassName == "Part" and PART ~= RootPart then
  1145. PART.Material = MATERIAL
  1146. PART.Color = COLOR
  1147. PART.Transparency = TRANSPARENCY
  1148. end
  1149. PART.AncestryChanged:Connect(function()
  1150. PART.Parent = PARENT
  1151. end)
  1152. end
  1153. end
  1154.  
  1155. function refit()
  1156. Character.Parent = workspace
  1157. for e = 1, #BODY do
  1158. if BODY[e] ~= nil then
  1159. local STUFF = BODY[e]
  1160. local PART = STUFF[1]
  1161. local PARENT = STUFF[2]
  1162. local MATERIAL = STUFF[3]
  1163. local COLOR = STUFF[4]
  1164. local TRANSPARENCY = STUFF[5]
  1165. if PART.ClassName == "Part" and PART ~= RootPart then
  1166. PART.Material = MATERIAL
  1167. PART.Color = COLOR
  1168. PART.Transparency = TRANSPARENCY
  1169. end
  1170. if PART.Parent ~= PARENT then
  1171. Humanoid:remove()
  1172. PART.Parent = PARENT
  1173. Humanoid = IT("Humanoid",Character)
  1174. chatfunc ("I dont have time to die...")
  1175. end
  1176. end
  1177. end
  1178. end
  1179. local SKILLTEXTCOLOR = C3(cR,cG,cB)
  1180. local SKILLFONT = "Fantasy"
  1181. local SKILLTEXTSIZE = 7
  1182.  
  1183. Weapon.Parent = Character
  1184. Humanoid.Parent = Character
  1185.  
  1186. Humanoid.Died:connect(function()
  1187. refit()
  1188. end)
  1189.  
  1190. ------------
  1191.  
  1192.  
  1193. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.49,0.49,0.49),false)
  1194. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1195. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Cyan", "Eye2", VT(0.49,0.49,0.30),false)
  1196. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1197.  
  1198.  
  1199.  
  1200.  
  1201. --------------------------
  1202.  
  1203. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1204. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  1205. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  1206. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1207. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Light", VT(0.35,1.4,0.35),false)
  1208. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1209. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1210. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1211.  
  1212. local DECAL = IT("Decal",Part)
  1213. DECAL.Texture = "http://www.roblox.com/asset/?id=50184258"
  1214. DECAL.Face = "Top"
  1215.  
  1216. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1217. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1218. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1219. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1220. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1221. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1222. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1223. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1224. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eon", VT(0.5,0.5,1.25),false)
  1225. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1226.  
  1227.  
  1228. local cR=255
  1229. local cG=0
  1230. local cB=0
  1231. local flg5=1 local omgidk=1
  1232. local add=7.5
  1233. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1234. if omgidk>10000 then omgidk=0 end
  1235. omgidk=omgidk+1
  1236. if cR>=255 then flg5=1 end
  1237. if cG>=255 then flg5=2 end
  1238. if cB>=255 then flg5=3 end
  1239. if flg5==1 then cR=cR-add cG=cG+add end
  1240. if flg5==2 then cG=cG-add cB=cB+add end
  1241. if flg5==3 then cB=cB-add cR=cR+add end
  1242. color=Color3.fromRGB(cR,cG,cB)
  1243. local d = Weapon:FindFirstChild("Eon")
  1244. if d then
  1245. d.Color = color
  1246. end
  1247. local d = Weapon:FindFirstChild("Light")
  1248. if d then
  1249. d.Color = color
  1250. end
  1251. local d = Weapon:FindFirstChild("Eye")
  1252. if d then
  1253. d.Color = color
  1254. end
  1255. local d = Weapon:FindFirstChild("Eye2")
  1256. if d then
  1257. d.Color = color
  1258. end
  1259. local d = Weapon:FindFirstChild("Watch")
  1260. if d then
  1261. d.Color = color
  1262. end
  1263. end)
  1264. for _, c in pairs(Weapon:GetChildren()) do
  1265. if c.ClassName == "Part" then
  1266. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1267. end
  1268. end
  1269.  
  1270.  
  1271. Weapon.Parent = Character
  1272.  
  1273. local BODY = {}
  1274.  
  1275. Humanoid.Died:connect(function()
  1276. ATTACK = true
  1277. end)
  1278.  
  1279. -------------------------------------
  1280.  
  1281. local GUI = script.NameGui
  1282. GUI.Parent = RootPart
  1283. GUI.PlayerToHideFrom = Player
  1284. Humanoid.DisplayDistanceType = "None"
  1285. GUI.Enabled = true
  1286. local Pauldrons = script.Pauldrons
  1287. Pauldrons.Parent = Character
  1288. Pauldrons.CFrame = Torso.CFrame
  1289. local WELD = weldBetween(Torso,Pauldrons)
  1290. Pauldrons.Anchored = false
  1291. Pauldrons.Transparency = 0
  1292. local FLINTLOCK = script.Flintlock
  1293. FLINTLOCK.Parent = Character
  1294. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1295.  
  1296. local REGENSOUND = 487215897
  1297. for _, c in pairs(Character:GetDescendants()) do
  1298. if c and c.Parent then
  1299. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1300. local ACCESSORY = c.Parent
  1301. c.Parent = Character
  1302. if c then
  1303. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1304. weldBetween(Head,c)
  1305. else
  1306. weldBetween(Torso,c)
  1307. end
  1308. end
  1309. ACCESSORY:remove()
  1310. end
  1311. end
  1312. end
  1313. wait()
  1314. local BODY = {}
  1315. for _, c in pairs(Character:GetDescendants()) do
  1316. if c:IsA("BasePart") then
  1317. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1318. end
  1319. local REGENVALUE = IT("BoolValue",c)
  1320. REGENVALUE.Name = "IsRegening"
  1321. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1322. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  1323. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  1324. end
  1325. end
  1326. function FullBodyRegen()
  1327. if FULLREGEN == false then
  1328. FULLREGEN = true
  1329. Character.Parent = workspace
  1330. GUI.Enabled = false
  1331. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  1332. UNANCHOR = false
  1333. for e = 1, #BODY do
  1334. if BODY[e] ~= nil then
  1335. local STUFF = BODY[e]
  1336. local PART = STUFF[1]
  1337. local PARENT = STUFF[2]
  1338. local MATERIAL = STUFF[3]
  1339. local COLOR = STUFF[4]
  1340. local TRANSPARENCY = STUFF[5]
  1341. --local SIZE = STUFF[6]
  1342. local NAME = STUFF[7]
  1343. local VALUE = STUFF[8]
  1344. PART.Parent = PARENT
  1345. Humanoid.MaxHealth = "inf"
  1346. Humanoid.Health = "inf"
  1347. Humanoid.Parent = nil
  1348. Humanoid = IT("Humanoid",Character)
  1349. Humanoid.Died:Connect(FullBodyRegen)
  1350. PART.Parent = PARENT
  1351. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  1352. VALUE.Value = true
  1353. coroutine.resume(coroutine.create(function()
  1354. PART.Transparency = 1
  1355. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  1356. local REGEN = script.Regen:Clone()
  1357. REGEN.Parent = PART
  1358. REGEN.Speed = NumberRange.new(30)
  1359. REGEN:Emit(100)
  1360. local REGENING = script.Regen2:Clone()
  1361. REGENING.Parent = PART
  1362. REGENING.Enabled = true
  1363. REGENING.Speed = NumberRange.new(35)
  1364. wait()
  1365. local RANGE = 35
  1366. for i = 1, math.ceil(REGENRATE*25) do
  1367. wait()
  1368. ApplyAoE(PART.Position,6,1,1,0,false)
  1369. REGENING.Speed = NumberRange.new(RANGE)
  1370. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  1371. end
  1372. REGEN.Speed = NumberRange.new(6)
  1373. REGEN:Emit(60)
  1374. wait(REGENRATE/3)
  1375. RootPart.Velocity = VT(0,0,0)
  1376. UNANCHOR = true
  1377. GUI.Enabled = true
  1378. PART.Transparency = 0
  1379. REGEN.Rate = 50
  1380. REGEN.Enabled = true
  1381. REGENING.Enabled = false
  1382. wait(REGENRATE/1.5)
  1383. VALUE.Value = false
  1384. Debris:AddItem(REGENING,5)
  1385. FULLREGEN = false
  1386. REGEN.Enabled = false
  1387. Debris:AddItem(REGEN,5)
  1388. end))
  1389. end
  1390. end
  1391. end
  1392. end
  1393. end
  1394. function Regen()
  1395. Character.Parent = workspace
  1396. for e = 1, #BODY do
  1397. if BODY[e] ~= nil then
  1398. local STUFF = BODY[e]
  1399. local PART = STUFF[1]
  1400. local PARENT = STUFF[2]
  1401. local MATERIAL = STUFF[3]
  1402. local COLOR = STUFF[4]
  1403. local TRANSPARENCY = STUFF[5]
  1404. --local SIZE = STUFF[6]
  1405. local NAME = STUFF[7]
  1406. local VALUE = STUFF[8]
  1407. if PART.ClassName == "Part" and PART ~= RootPart then
  1408. PART.Material = MATERIAL
  1409. PART.Name = NAME
  1410. end
  1411. if PART.Parent ~= PARENT then
  1412. PART.Parent = PARENT
  1413. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  1414. if VALUE.Value == false then
  1415. VALUE.Value = true
  1416. coroutine.resume(coroutine.create(function()
  1417. PART.Transparency = 1
  1418. wait(REGENRATE)
  1419. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1420. local REGENING = script.Regen:Clone()
  1421. REGENING.Parent = PART
  1422. REGENING.Enabled = true
  1423. for i = 1, math.ceil(REGENRATE*10) do
  1424. wait()
  1425. ApplyAoE(PART.Position,6,1,1,0,false)
  1426. end
  1427. wait(REGENRATE)
  1428. PART.Transparency = 0
  1429. wait(REGENRATE/5)
  1430. REGENING.Enabled = false
  1431. VALUE.Value = false
  1432. Debris:AddItem(REGENING,5)
  1433. end))
  1434. end
  1435. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  1436. local VALUE = PARENT.IsRegening
  1437. if VALUE == false then
  1438. VALUE.Value = true
  1439. local PART = PART.Part1
  1440. coroutine.resume(coroutine.create(function()
  1441. PART.Transparency = 1
  1442. wait(REGENRATE)
  1443. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1444. local REGENING = script.Regen:Clone()
  1445. REGENING.Parent = PART
  1446. REGENING.Enabled = true
  1447. for i = 1, math.ceil(REGENRATE*10) do
  1448. wait()
  1449. ApplyAoE(PART.Position,6,1,1,0,false)
  1450. end
  1451. wait(REGENRATE)
  1452. PART.Transparency = 0
  1453. wait(REGENRATE/5)
  1454. REGENING.Enabled = false
  1455. VALUE.Value = false
  1456. end))
  1457. end
  1458. end
  1459. end
  1460. end
  1461. end
  1462. end
  1463.  
  1464. for _, c in pairs(script.Package:GetChildren()) do
  1465. c.Parent = Character
  1466. end
  1467.  
  1468. local b = IT("BodyForce",RootPart)
  1469. b.Name = "LowGrav"
  1470. b.force = Vector3.new(0,1500,0)
  1471.  
  1472. local SKILLTEXTCOLOR = C3(cR,cG,cB)
  1473. local SKILLFONT = "Fantasy"
  1474. local SKILLTEXTSIZE = 7
  1475.  
  1476. local BACKATTACHMENT1 = IT("Attachment",Torso)
  1477. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  1478. local BACKATTACHMENT2 = IT("Attachment",Torso)
  1479. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  1480.  
  1481. Humanoid.Died:Connect(FullBodyRegen)
  1482.  
  1483. --//=================================\\
  1484. --|| DAMAGING
  1485. --\\=================================//
  1486.  
  1487. function ApplyDamage(Humanoid,Damage)
  1488. if Humanoid.Health == math.huge then
  1489. Humanoid.Parent:BreakJoints()
  1490. else
  1491. local MULTIPLY = Humanoid.MaxHealth/100
  1492. Damage = Damage * DAMAGEMULTIPLIER
  1493. if Humanoid.Health ~= 0 then
  1494. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1495. end
  1496. end
  1497. end
  1498.  
  1499. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1500. local CHILDREN = workspace:GetDescendants()
  1501. for index, CHILD in pairs(CHILDREN) do
  1502. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1503. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1504. if HUM then
  1505. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1506. if TORSO then
  1507. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1508. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1509. CHILD:BreakJoints()
  1510. else
  1511. local DMG = MRANDOM(MINDMG,MAXDMG)
  1512. ApplyDamage(HUM,DMG)
  1513. end
  1514. if FLING > 0 then
  1515. for _, c in pairs(CHILD:GetChildren()) do
  1516. if c:IsA("BasePart") then
  1517. local bv = Instance.new("BodyVelocity")
  1518. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1519. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1520. bv.Parent = c
  1521. Debris:AddItem(bv,0.05)
  1522. end
  1523. end
  1524. end
  1525. end
  1526. end
  1527. end
  1528. end
  1529. end
  1530. end
  1531.  
  1532. --//=================================\\
  1533. --|| ATTACK FUNCTIONS AND STUFF
  1534. --\\=================================//
  1535.  
  1536. function Fireball()
  1537. ATTACK = true
  1538. Rooted = true
  1539. local GYRO = IT("BodyGyro",RootPart)
  1540. GYRO.D = 20
  1541. GYRO.P = 4000
  1542. GYRO.MaxTorque = VT(40000,40000,40000)
  1543. local POSITION = IT("BodyPosition",RootPart)
  1544. POSITION.Position = RootPart.Position+VT(0,2,0)
  1545. POSITION.D = 450
  1546. POSITION.P = 40000
  1547. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1548. local FIRE = Particles("FistFire",RightArm,true)
  1549. CreateSound(CHARGE,RightArm,6,1,false)
  1550. coroutine.resume(coroutine.create(function()
  1551. repeat
  1552. Swait()
  1553. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1554. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. until ATTACK == false
  1561. FIRE.LockedToPart = false
  1562. FIRE.Enabled = false
  1563. Debris:AddItem(FIRE,5)
  1564. GYRO:remove()
  1565. POSITION:remove()
  1566. end))
  1567. wait(1)
  1568. repeat
  1569. Particles("ExplosionFire1",RightArm,70)
  1570. coroutine.resume(coroutine.create(function()
  1571. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(10,10,10))
  1572. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1573. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1574. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1575. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1576. for i = 1, 250 do
  1577. Swait()
  1578. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1579. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1580. if HIT then
  1581. Particles("ExplosionFire1",FIREBALL,600)
  1582. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1583. for i = 1, 3 do
  1584. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1585. end
  1586. for i = 1, 3 do
  1587. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1588. end
  1589. for i = 1, 5 do
  1590. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1591. end
  1592. break
  1593. end
  1594. end
  1595. FLAME.Enabled = false
  1596. FLAME2.Enabled = false
  1597. Debris:AddItem(FIREBALL,7)
  1598. end))
  1599. wait(0.1)
  1600. until KEYHOLD == false
  1601. wait(0.2)
  1602. ATTACK = false
  1603. Rooted = false
  1604. end
  1605.  
  1606. function FireField()
  1607. ATTACK = true
  1608. Rooted = true
  1609. local A = false
  1610. local POSITION = IT("BodyPosition",RootPart)
  1611. POSITION.Position = RootPart.Position+VT(0,2,0)
  1612. POSITION.D = 450
  1613. POSITION.P = 40000
  1614. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1615. coroutine.resume(coroutine.create(function()
  1616. repeat
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. until A == true
  1625. repeat
  1626. Swait()
  1627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1631. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. until ATTACK == false
  1634. POSITION:remove()
  1635. end))
  1636. local RANGE = 75
  1637. local REGENING = script.Regen2:Clone()
  1638. REGENING.Parent = Torso
  1639. REGENING.Enabled = true
  1640. REGENING.Rate = 900
  1641. REGENING.Speed = NumberRange.new(RANGE)
  1642. wait()
  1643. for i = 1, 75 do
  1644. wait()
  1645. ApplyAoE(Torso.Position,6,1,1,0,false)
  1646. REGENING.Speed = NumberRange.new(RANGE)
  1647. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1648. end
  1649. REGENING.Enabled = false
  1650. wait(0.5)
  1651. for i = 1, 6 do
  1652. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1653. end
  1654. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1655. A = true
  1656. local FLAME = Particles("Field",Torso,true)
  1657. FLAME.Size = NumberSequence.new(0,25)
  1658. FIREFIELD = true
  1659. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1660. coroutine.resume(coroutine.create(function()
  1661. for i = 1, 20 do
  1662. wait(1)
  1663. SOUND.Parent = Torso
  1664. SOUND.Playing = true
  1665. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1666. for i = 1, 2 do
  1667. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1668. end
  1669. if SEARING == true then
  1670. break
  1671. end
  1672. end
  1673. FIREFIELD = false
  1674. FLAME.Enabled = false
  1675. Debris:AddItem(FLAME,5)
  1676. SOUND:remove()
  1677. end))
  1678. wait(1)
  1679. ATTACK = false
  1680. Rooted = false
  1681. end
  1682.  
  1683. function SearingForm()
  1684. ATTACK = true
  1685. Rooted = true
  1686. local POSITION = IT("BodyPosition",RootPart)
  1687. POSITION.Position = RootPart.Position+VT(0,2,0)
  1688. POSITION.D = 450
  1689. POSITION.P = 40000
  1690. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1691. coroutine.resume(coroutine.create(function()
  1692. repeat
  1693. Swait()
  1694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. until ATTACK == false
  1701. end))
  1702. local FIRES = {}
  1703. local RANGE = 75
  1704. local REGENING = script.Regen2:Clone()
  1705. REGENING.Parent = Torso
  1706. REGENING.Enabled = true
  1707. REGENING.Rate = 900
  1708. REGENING.Speed = NumberRange.new(RANGE)
  1709. wait()
  1710. for i = 1, 75 do
  1711. wait()
  1712. ApplyAoE(Torso.Position,6,1,1,0,false)
  1713. REGENING.Speed = NumberRange.new(RANGE)
  1714. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1715. end
  1716. REGENING.Enabled = false
  1717. wait(0.5)
  1718. for i = 1, 6 do
  1719. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1720. end
  1721. local BUSY = true
  1722. Particles("ExplosionFire1",Torso,100)
  1723. SEARING = true
  1724. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1725. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1726. coroutine.resume(coroutine.create(function()
  1727. coroutine.resume(coroutine.create(function()
  1728. repeat
  1729. wait(1)
  1730. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1731. until SEARING == false
  1732. end))
  1733. repeat
  1734. Swait()
  1735. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1736. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1737. WING1.Acceleration = ACCEL1
  1738. WING2.Acceleration = ACCEL2
  1739. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1740. if HIT then
  1741. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1742. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1743. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1744. for i = 1, 3 do
  1745. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1746. end
  1747. for i = 1, 3 do
  1748. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1749. end
  1750. Particles("ExplosionFire1",Torso,600)
  1751. BUSY = false
  1752. break
  1753. end
  1754. until SEARING == false
  1755. end))
  1756. for _, c in pairs(Character:GetChildren()) do
  1757. if c:IsA("BasePart") then
  1758. local FLAME = Particles("BodyFire",c,true)
  1759. table.insert(FIRES,FLAME)
  1760. end
  1761. end
  1762. POSITION:remove()
  1763. wait()
  1764. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1765. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1766. ATTACK = false
  1767. Rooted = false
  1768. GYRO = IT("BodyGyro",RootPart)
  1769. GYRO.D = 20
  1770. GYRO.P = 4000
  1771. GYRO.MaxTorque = VT(0,40000,0)
  1772. BODYPOS = IT("BodyPosition",RootPart)
  1773. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1774. BODYPOS.D = 450
  1775. BODYPOS.P = 40000
  1776. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1777. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1778. if NEWKEY == "c" and ATTACK == false then
  1779. BUSY = false
  1780. end
  1781. end)
  1782. local HUM = Humanoid.Died:Connect(function()
  1783. BUSY = false
  1784. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1785. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1786. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1787. for i = 1, 3 do
  1788. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1789. end
  1790. for i = 1, 3 do
  1791. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1792. end
  1793. Particles("ExplosionFire1",Torso,600)
  1794. end)
  1795. repeat wait() until BUSY == false
  1796. for i = 1, #FIRES do
  1797. FIRES[i].Enabled = false
  1798. Debris:AddItem(FIRES[i],5)
  1799. end
  1800. HUM:disconnect()
  1801. WING1.Enabled = false
  1802. WING2.Enabled = false
  1803. WING1.LockedToPart = false
  1804. WING2.LockedToPart = false
  1805. Debris:AddItem(WING1,5)
  1806. Debris:AddItem(WING2,5)
  1807. KEYDOWN:disconnect()
  1808. SEARING = false
  1809. GYRO:remove()
  1810. BODYPOS:remove()
  1811. FullBodyRegen()
  1812. end
  1813.  
  1814. function SearingOrb()
  1815. ATTACK = true
  1816. Rooted = true
  1817. local POSITION = IT("BodyPosition",RootPart)
  1818. POSITION.Position = RootPart.Position+VT(0,2,0)
  1819. POSITION.D = 450
  1820. POSITION.P = 40000
  1821. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1822. local FIRE = Particles("FistFire",RightArm,true)
  1823. local FIRE2 = Particles("FistFire",LeftArm,true)
  1824. CreateSound(CHARGE,Torso,6,1,false)
  1825. local NEWANIM = false
  1826. coroutine.resume(coroutine.create(function()
  1827. repeat
  1828. Swait()
  1829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1835. until ATTACK == false or NEWANIM == true
  1836. if NEWANIM == true then
  1837. local GYRO = IT("BodyGyro",RootPart)
  1838. GYRO.D = 20
  1839. GYRO.P = 4000
  1840. GYRO.MaxTorque = VT(40000,40000,40000)
  1841. repeat
  1842. Swait()
  1843. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1844. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. until ATTACK == false
  1851. GYRO:remove()
  1852. end
  1853. POSITION:remove()
  1854. FIRE.LockedToPart = false
  1855. FIRE.Enabled = false
  1856. Debris:AddItem(FIRE,5)
  1857. FIRE2.LockedToPart = false
  1858. FIRE2.Enabled = false
  1859. Debris:AddItem(FIRE2,5)
  1860. end))
  1861. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  1862. MakeForm(ORB,"Ball")
  1863. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1864. local A = IT("Attachment",ORB)
  1865. local FIRES = Particles("FireballFire1",A,true)
  1866. FIRES.Size = NumberSequence.new(0)
  1867. FIRES.LockedToPart = true
  1868. local LOOP = 0
  1869. for i = 1, 500 do
  1870. Swait()
  1871. LOOP = LOOP + 1
  1872. if LOOP >= 30 then
  1873. LOOP = 0
  1874. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1875. end
  1876. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1877. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1878. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1879. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1880. FIRES.Enabled = true
  1881. end
  1882. wait(1)
  1883. if KEYHOLD == false then
  1884. coroutine.resume(coroutine.create(function()
  1885. ORB.Transparency = 1
  1886. FIRES.Enabled = false
  1887. Debris:AddItem(ORB,10)
  1888. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1889. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1890. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1891. for i = 1, 3 do
  1892. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1893. end
  1894. for i = 1, 3 do
  1895. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1896. end
  1897. Particles("ExplosionFire1",ORB,1200)
  1898. for i = 1, 15 do
  1899. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1900. end
  1901. end))
  1902. else
  1903. for i = 1, 100 do
  1904. Swait()
  1905. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1906. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1907. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1908. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1909. end
  1910. ORB.Transparency = 1
  1911. FIRES.Enabled = false
  1912. Debris:AddItem(ORB,10)
  1913. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1914. for _, c in pairs(Character:GetChildren()) do
  1915. if c:IsA("BasePart") then
  1916. Particles("ExplosionFire2",c,25)
  1917. end
  1918. end
  1919. NEWANIM = true
  1920. wait(0.5)
  1921. for i = 1, 15 do
  1922. wait(0.1)
  1923. coroutine.resume(coroutine.create(function()
  1924. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(2,2,2))
  1925. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1926. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1927. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1928. for i = 1, 250 do
  1929. Swait()
  1930. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1931. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1932. if HIT then
  1933. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1934. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
  1935. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
  1936. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1937. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1938. coroutine.resume(coroutine.create(function()
  1939. local FLAMES = Particles("DebrisFire",FIELD,true)
  1940. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1941. for i = 1, 15 do
  1942. wait(1)
  1943. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1944. end
  1945. FLAMES.Enabled = false
  1946. FLAMES2.Enabled = false
  1947. Debris:AddItem(FIELD,5)
  1948. Debris:AddItem(FIELD2,5)
  1949. end))
  1950. Particles("ExplosionFire2",FIREBALL,600)
  1951. break
  1952. end
  1953. end
  1954. FLAME.Enabled = false
  1955. Debris:AddItem(FIREBALL,7)
  1956. end))
  1957. end
  1958. end
  1959. wait(0.3)
  1960. ATTACK = false
  1961. Rooted = false
  1962. end
  1963.  
  1964. function Shroud()
  1965. if Mouse.Target ~= nil then
  1966. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1967. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1968. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1969. if TORSO and HUM.Health > 0 then
  1970. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1971. if DISTANCE < 100 then
  1972. ATTACK = true
  1973. POSEIDON = false
  1974. Rooted = true
  1975. local GYRO = IT("BodyGyro",RootPart)
  1976. GYRO.D = 20
  1977. GYRO.P = 4000
  1978. GYRO.MaxTorque = VT(40000,40000,40000)
  1979. local POSITION = IT("BodyPosition",RootPart)
  1980. POSITION.Position = RootPart.Position+VT(0,2,0)
  1981. POSITION.D = 450
  1982. POSITION.P = 40000
  1983. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1984. local TARGETTING = true
  1985. local HIT = false
  1986. local FIRES = {}
  1987. for _, c in pairs(Character:GetChildren()) do
  1988. if c:IsA("BasePart") then
  1989. local FLAME = Particles("BodyFire",c,true)
  1990. FLAME.Rate = 15
  1991. table.insert(FIRES,FLAME)
  1992. end
  1993. end
  1994. CreateSound(CHARGE,Torso,6,1,false)
  1995. coroutine.resume(coroutine.create(function()
  1996. repeat
  1997. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1998. Swait()
  1999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2005. until TARGETTING == false
  2006. repeat
  2007. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  2008. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  2009. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  2010. Swait()
  2011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2017. until HIT == true
  2018. POSITION:remove()
  2019. GYRO:remove()
  2020. end))
  2021. wait(0.5)
  2022. repeat wait() until HOLD == true
  2023. for _, c in pairs(Character:GetChildren()) do
  2024. if c:IsA("BasePart") then
  2025. local FLAME = Particles("BodyFire",c,true)
  2026. table.insert(FIRES,FLAME)
  2027. end
  2028. end
  2029. for _, c in pairs(Character:GetChildren()) do
  2030. if c:IsA("BasePart") then
  2031. c.Transparency = 1
  2032. end
  2033. end
  2034. TARGETTING = false
  2035. for i = 1, 100 do
  2036. wait()
  2037. if DISTANCE < 5 or DISTANCE >= 200 then
  2038. break
  2039. end
  2040. end
  2041. HIT = true
  2042. if DISTANCE < 5 then
  2043. for i = 1, #FIRES do
  2044. FIRES[i].Enabled = false
  2045. end
  2046. for _, c in pairs(HUM.Parent:GetChildren()) do
  2047. if c:IsA("BasePart") then
  2048. local FLAME = Particles("BodyFire",c,true)
  2049. table.insert(FIRES,FLAME)
  2050. end
  2051. end
  2052. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2053. RootPart.CFrame = TORSO.CFrame
  2054. local WELD = weldBetween(RootPart,TORSO)
  2055. repeat wait() until HOLD == true
  2056. CreateSound(416328540,Torso,6,1,false)
  2057. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2058. local bv = Instance.new("BodyVelocity")
  2059. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2060. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  2061. bv.Parent = TORSO
  2062. for i = 1, 70 do
  2063. wait(0.1)
  2064. if TORSO.Parent == nil then
  2065. break
  2066. end
  2067. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2068. end
  2069. UNANCHOR = false
  2070. bv:remove()
  2071. wait(1)
  2072. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2073. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2074. UNANCHOR = true
  2075. local bv = Instance.new("BodyVelocity")
  2076. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2077. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  2078. bv.Parent = TORSO
  2079. local LANDED = false
  2080. for i = 1, 500 do
  2081. wait()
  2082. Ignore = {Character,HUM.Parent}
  2083. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2084. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2085. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  2086. if HITFLOOR or FULLREGEN == true then
  2087. LANDED = true
  2088. break
  2089. end
  2090. if TORSO.Parent == nil then
  2091. break
  2092. end
  2093. end
  2094. if TORSO.Parent ~= nil then
  2095. UNANCHOR = false
  2096. bv:remove()
  2097. wait(1)
  2098. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2099. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2100. UNANCHOR = true
  2101. local bv = Instance.new("BodyVelocity")
  2102. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2103. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  2104. bv.Parent = TORSO
  2105. local LANDED = false
  2106. for i = 1, 500 do
  2107. wait()
  2108. Ignore = {Character,HUM.Parent}
  2109. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2110. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2111. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  2112. if HITFLOOR or FULLREGEN == true then
  2113. LANDED = true
  2114. break
  2115. end
  2116. if TORSO.Parent == nil then
  2117. break
  2118. end
  2119. end
  2120. bv:remove()
  2121. if LANDED == true then
  2122. UNANCHOR = false
  2123. for i = 1, 10 do
  2124. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2125. end
  2126. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  2127. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  2128. Particles("ExplosionFire1",TORSO,120)
  2129. for i = 1, 15 do
  2130. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2131. end
  2132. WELD:remove()
  2133. wait(0.3)
  2134. UNANCHOR = true
  2135. else
  2136. WELD:remove()
  2137. end
  2138. end
  2139. end
  2140. for i = 1, #FIRES do
  2141. FIRES[i].Enabled = false
  2142. Debris:AddItem(FIRES[i],5)
  2143. end
  2144. for _, c in pairs(Character:GetChildren()) do
  2145. if c:IsA("BasePart") and c ~= RootPart then
  2146. c.Transparency = 0
  2147. end
  2148. end
  2149. RootPart.Velocity = VT(0,0,0)
  2150. ATTACK = false
  2151. Rooted = false
  2152. end
  2153. end
  2154. end
  2155. end
  2156. end
  2157.  
  2158. function Spitter()
  2159. ATTACK = true
  2160. Rooted = true
  2161. local GYRO = IT("BodyGyro",RootPart)
  2162. GYRO.D = 20
  2163. GYRO.P = 4000
  2164. GYRO.MaxTorque = VT(40000,40000,40000)
  2165. local POSITION = IT("BodyPosition",RootPart)
  2166. POSITION.Position = RootPart.Position+VT(0,2,0)
  2167. POSITION.D = 450
  2168. POSITION.P = 40000
  2169. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2170. local FIRE = Particles("FistFire",RightArm,true)
  2171. CreateSound(CHARGE,RightArm,6,0.8,false)
  2172. coroutine.resume(coroutine.create(function()
  2173. repeat
  2174. Swait()
  2175. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. until ATTACK == false
  2183. FIRE.LockedToPart = false
  2184. FIRE.Enabled = false
  2185. Debris:AddItem(FIRE,5)
  2186. GYRO:remove()
  2187. POSITION:remove()
  2188. end))
  2189. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  2190. MakeForm(FIREBALL,"Ball")
  2191. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  2192. local CORE = IT("Attachment",FIREBALL)
  2193. local FIRES = Particles("FireballFire1",CORE,true)
  2194. FIRES.Size = NumberSequence.new(0)
  2195. FIRES.LockedToPart = true
  2196. local LOOP = 0
  2197. repeat
  2198. Swait()
  2199. LOOP = LOOP + 1
  2200. if LOOP == 20 then
  2201. LOOP = 0
  2202. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2203. end
  2204. if FIREBALL.Size.X < 20 then
  2205. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  2206. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  2207. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  2208. end
  2209. FIRES.Enabled = true
  2210. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  2211. until KEYHOLD == false and FIREBALL.Size.X >= 10
  2212. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  2213. coroutine.resume(coroutine.create(function()
  2214. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  2215. local RANGE = 75
  2216. local FLAME = Particles("Field",CORE,true)
  2217. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  2218. FLAME.Size = NumberSequence.new(0,25)
  2219. for i = 1, 600 do
  2220. LOOP = LOOP + 1
  2221. if LOOP == 20 then
  2222. LOOP = 0
  2223. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  2224. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2225. end
  2226. Swait()
  2227. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  2228. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  2229. if HIT then
  2230. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2231. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  2232. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  2233. for i = 1, 3 do
  2234. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2235. end
  2236. for i = 1, 3 do
  2237. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2238. end
  2239. Particles("ExplosionFire1",FIREBALL,1200)
  2240. for i = 1, 15 do
  2241. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2242. end
  2243. break
  2244. end
  2245. end
  2246. FLAME.Enabled = false
  2247. FIRES.Enabled = false
  2248. for i = 1, 10 do
  2249. Swait()
  2250. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  2251. end
  2252. Debris:AddItem(FIREBALL,5)
  2253. end))
  2254. wait(0.5)
  2255. ATTACK = false
  2256. Rooted = false
  2257. end
  2258.  
  2259. function Devastor()
  2260. ATTACK = true
  2261. Rooted = true
  2262. local POSITION = IT("BodyPosition",RootPart)
  2263. POSITION.Position = RootPart.Position+VT(0,2,0)
  2264. POSITION.D = 450
  2265. POSITION.P = 40000
  2266. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2267. local FIRE = Particles("FistFire",RightArm,true)
  2268. local FIRE2 = Particles("FistFire",LeftArm,true)
  2269. CreateSound(CHARGE,Torso,6,1,false)
  2270. local NEWANIM = false
  2271. coroutine.resume(coroutine.create(function()
  2272. repeat
  2273. Swait()
  2274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2280. until ATTACK == false or NEWANIM == true
  2281. if NEWANIM == true then
  2282. local GYRO = IT("BodyGyro",RootPart)
  2283. GYRO.D = 20
  2284. GYRO.P = 4000
  2285. GYRO.MaxTorque = VT(40000,40000,40000)
  2286. repeat
  2287. Swait()
  2288. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2289. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. until ATTACK == false
  2296. GYRO:remove()
  2297. end
  2298. POSITION:remove()
  2299. FIRE.LockedToPart = false
  2300. FIRE.Enabled = false
  2301. Debris:AddItem(FIRE,5)
  2302. FIRE2.LockedToPart = false
  2303. FIRE2.Enabled = false
  2304. Debris:AddItem(FIRE2,5)
  2305. end))
  2306. local FIRETABLE = {}
  2307. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  2308. MakeForm(ORB,"Ball")
  2309. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  2310. local A = IT("Attachment",ORB)
  2311. local FIRES = Particles("FireballFire1",A,true)
  2312. FIRES.Size = NumberSequence.new(0)
  2313. FIRES.LockedToPart = true
  2314. local LOOP = 0
  2315. for i = 1, 200 do
  2316. Swait()
  2317. LOOP = LOOP + 1
  2318. if LOOP >= 30 then
  2319. LOOP = 0
  2320. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2321. end
  2322. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2323. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2324. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2325. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2326. FIRES.Enabled = true
  2327. end
  2328. RightArm.Transparency = 1
  2329. LeftArm.Transparency = 1
  2330. FIRE.Enabled = false
  2331. FIRE2.Enabled = false
  2332. for _, c in pairs(Character:GetChildren()) do
  2333. if c:IsA("BasePart") then
  2334. local FLAME = Particles("BodyFire",c,true)
  2335. table.insert(FIRETABLE,FLAME)
  2336. end
  2337. end
  2338. CreateSound(CHARGE,Torso,6,0.5,false)
  2339. for i = 1, 200 do
  2340. Swait()
  2341. LOOP = LOOP + 1
  2342. if LOOP >= 30 then
  2343. LOOP = 0
  2344. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2345. end
  2346. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2347. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2348. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2349. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2350. FIRES.Enabled = true
  2351. end
  2352. for _, c in pairs(Character:GetChildren()) do
  2353. if c:IsA("BasePart") then
  2354. c.Transparency = 1
  2355. end
  2356. end
  2357. for i = 1, #FIRETABLE do
  2358. FIRETABLE[i].Enabled = false
  2359. Debris:AddItem(FIRETABLE[i],5)
  2360. end
  2361. for i = 1, 400 do
  2362. Swait()
  2363. LOOP = LOOP + 1
  2364. if LOOP >= 30 then
  2365. LOOP = 0
  2366. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2367. end
  2368. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2369. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2370. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2371. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2372. FIRES.Enabled = true
  2373. end
  2374. wait(0.5)
  2375. FIRES.Lifetime = NumberRange.new(2,5)
  2376. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  2377. FIRES.LockedToPart = false
  2378. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  2379. coroutine.resume(coroutine.create(function()
  2380. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  2381. for i = 1, 1200 do
  2382. Swait()
  2383. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  2384. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  2385. if HIT then
  2386. break
  2387. end
  2388. end
  2389. for i = 1, 6 do
  2390. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2391. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  2392. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  2393. for i = 1, 3 do
  2394. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2395. end
  2396. for i = 1, 3 do
  2397. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2398. end
  2399. for i = 1, 15 do
  2400. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2401. end
  2402. wait(1)
  2403. end
  2404. FIRES.Enabled = false
  2405. for i = 1, 10 do
  2406. Swait()
  2407. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  2408. end
  2409. Debris:AddItem(ORB,5)
  2410. end))
  2411. wait(1)
  2412. FullBodyRegen()
  2413. ATTACK = false
  2414. Rooted = false
  2415. end
  2416.  
  2417. --//=================================\\
  2418. --|| MISC
  2419. --\\=================================//
  2420.  
  2421. local Reaper = AddInstance("Part",{
  2422. Parent = hed,
  2423. CFrame = hed.CFrame,
  2424. formFactor = "Symmetric",
  2425. Size = Vector3.new(1, 1, 1),
  2426. CanCollide = false,
  2427. TopSurface = "Smooth",
  2428. BottomSurface = "Smooth",
  2429. Locked = true,
  2430. })
  2431. local Weld = AddInstance("Weld",{
  2432. Parent = Reaper,
  2433. Part0 = hed,
  2434. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  2435. Part1 = Reaper,
  2436. })
  2437. local Mesh = AddInstance("SpecialMesh",{
  2438. Parent = Reaper,
  2439. MeshId = "rbxassetid://83499032",
  2440. TextureId = "rbxassetid://184744284",
  2441. Scale = Vector3.new(1.1, 1.1, 1.1),
  2442. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  2443. })
  2444. -----------------------------
  2445.  
  2446. Circle = nil
  2447. CircleParts = {}
  2448. Equipped = false
  2449.  
  2450. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  2451. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  2452. end
  2453. Equipped = true
  2454. Circle = Instance.new("Model")
  2455. Circle.Name = "Circle"
  2456. Angle = 0
  2457. for i = 1, 1 do
  2458. local CirclePart = Instance.new("Part")
  2459. CirclePart.Name = "CirclePart"
  2460. CirclePart.Transparency = 1
  2461. CirclePart.BrickColor = BrickColor.new("Deep orange")
  2462. CirclePart.Material = Enum.Material.Plastic
  2463. CirclePart.Shape = Enum.PartType.Block
  2464. CirclePart.FormFactor = Enum.FormFactor.Custom
  2465. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  2466. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  2467. CirclePart.Anchored = true
  2468. CirclePart.CanCollide = false
  2469. CirclePart.Locked = true
  2470. CirclePart.Size = Vector3.new(10, 0.2, 10)
  2471. local Aura = Instance.new('ParticleEmitter')
  2472. Aura.Name = "Aura"
  2473. Aura.Texture = "rbxassetid://332392312"
  2474. Aura.Parent = CirclePart
  2475. Aura.LightEmission = 0
  2476. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  2477. Aura.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  2478. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  2479. Aura.LockedToPart = false
  2480. Aura.Lifetime = NumberRange.new(1)
  2481. Aura.Rate = 50
  2482. Aura.Speed = NumberRange.new(2.5)
  2483. Aura.SpreadAngle = Vector2.new(80,80)
  2484. local BlockMesh = Instance.new("BlockMesh")
  2485. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  2486. BlockMesh.Parent = CirclePart
  2487. CirclePart.Parent = Circle
  2488. local Star = Instance.new("Decal", CirclePart)
  2489. Star.Texture = "http://www.roblox.com/asset/?id=332392312"
  2490. Star.Face = "Top"
  2491. local Light = Instance.new("PointLight", CirclePart)
  2492. Light.Color = Color3.new(cR,cG,cB)
  2493. Light.Brightness = 100
  2494. Light.Range = 15
  2495. table.insert(CircleParts, CirclePart)
  2496. end
  2497. Spawn(function()
  2498. while Equipped and Humanoid.Parent and Torso.Parent do
  2499. if Angle == 360 then
  2500. Angle = 0
  2501. end
  2502. Angle = Angle + 0.05
  2503. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2504. if Hit then
  2505. if not Circle.Parent then
  2506. Circle.Parent = Character
  2507. end
  2508. for i, v in pairs(CircleParts) do
  2509. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2510. end
  2511. else
  2512. Circle.Parent = nil
  2513. end
  2514. wait()
  2515. end
  2516. end)
  2517.  
  2518. function Lock()
  2519. ATTACK = true
  2520. Rooted = true
  2521. local GYRO = IT("BodyGyro",RootPart)
  2522. GYRO.D = 50
  2523. GYRO.P = 4000
  2524. GYRO.MaxTorque = VT(40000,40000,40000)
  2525. local POSITION = IT("BodyPosition",RootPart)
  2526. POSITION.Position = RootPart.Position+VT(0,1,0)
  2527. POSITION.D = 450
  2528. POSITION.P = 40000
  2529. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2530. local FLINT = FLINTLOCK:Clone()
  2531. FLINTLOCK.Transparency = 1
  2532. FLINT.Parent = Character
  2533. local SHOT = false
  2534. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  2535. coroutine.resume(coroutine.create(function()
  2536. repeat
  2537. Swait()
  2538. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2539. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. until SHOT == true
  2546. CreateSound(213603013,RightArm,4,1,false)
  2547. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  2548. local Ignore = Character
  2549. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2550. local TO = Mouse.Hit.p
  2551. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  2552. if AIMHIT ~= nil then
  2553. if AIMHIT.Parent ~= Character then
  2554. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2555. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2556. if HUM then
  2557. ApplyDamage(HUM,MRANDOM(70,90))
  2558. end
  2559. end
  2560. end
  2561. end
  2562. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Arrow", VT(0,0,0))
  2563. MakeForm(TRAIL,"Cyl")
  2564. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  2565. TRAIL.Size = VT(0.1,DIST,0.1)
  2566. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2567. coroutine.resume(coroutine.create(function()
  2568. for i = 1, 5 do
  2569. Swait()
  2570. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2571. end
  2572. TRAIL:remove()
  2573. end))
  2574. repeat
  2575. Swait()
  2576. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2580. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2582. until ATTACK == false
  2583. GYRO:remove()
  2584. POSITION:remove()
  2585. FLINT:remove()
  2586. FLINTLOCK.Transparency = 0
  2587. end))
  2588. wait(0.3)
  2589. SHOT = true
  2590. wait(0.5)
  2591. ATTACK = false
  2592. Rooted = false
  2593. end
  2594.  
  2595. function Jupiter()
  2596. ATTACK = true
  2597. Rooted = true
  2598. local POSITION = IT("BodyPosition",RootPart)
  2599. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  2600. POSITION.D = 450
  2601. POSITION.P = 40000
  2602. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2603. coroutine.resume(coroutine.create(function()
  2604. repeat
  2605. Swait()
  2606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2612. until ATTACK == false
  2613. end))
  2614. wait(0.5)
  2615. repeat wait() until KEYHOLD == false
  2616. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  2617. POSITION:remove()
  2618. RootPart.Velocity = VT(0,150,0)
  2619. ATTACK = false
  2620. Rooted = false
  2621. end
  2622.  
  2623.  
  2624. function Ritual()
  2625. ATTACK = true
  2626. Rooted = false
  2627. for i = 0, 0.2, 0.1 / Animation_Speed do
  2628. Swait()
  2629. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. end
  2636. HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2637. if HITFLOOR and HITFLOOR.Anchored == true then
  2638. do
  2639. local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(0, 0, 0), true)
  2640. NEWFLOOR.Color = C3(cR,cG,cB)
  2641. MakeForm(NEWFLOOR, "Cyl")
  2642. NEWFLOOR.CFrame = CF(HITPOS)
  2643. CreateSound(1110489303, NEWFLOOR, 4, 1, false)
  2644. coroutine.resume(coroutine.create(function()
  2645. for i = 1, 25 do
  2646. Swait()
  2647. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2648. NEWFLOOR.Size = NEWFLOOR.Size + VT(0.6, 0, 0.6)
  2649. end
  2650. for i = 1, 450 do
  2651. Swait()
  2652. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2653. NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12))
  2654. end
  2655. local SIZE = NEWFLOOR.Size.X
  2656. for i = 1, 70 do
  2657. Swait()
  2658. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2659. NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70)
  2660. end
  2661. NEWFLOOR:remove()
  2662. end))
  2663. end
  2664. end
  2665. for i = 0, 0.3, 0.1 / Animation_Speed do
  2666. Swait()
  2667. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(45), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2673. end
  2674. ATTACK = false
  2675. Rooted = false
  2676. end
  2677.  
  2678. function TakeOnMe()
  2679. Speed = 5
  2680. local MEME = CreateSound(849739067, Effects, 2, 1, false)
  2681. ATTACK = true
  2682. Rooted = false
  2683. local DANCE = true
  2684. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2685. if NEWKEY == "p" then
  2686. DANCE = false
  2687. end
  2688. end)
  2689. PLAYSONG = false
  2690. while true do
  2691. for i = 1, 15 do
  2692. Swait()
  2693. MEME.Parent = Effects
  2694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700. end
  2701. if DANCE == false then
  2702. break
  2703. end
  2704. for i = 1, 15 do
  2705. Swait()
  2706. MEME.Parent = Effects
  2707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2711. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. end
  2714. end
  2715. PLAYSONG = true
  2716. KEY:Disconnect()
  2717. MEME:remove()
  2718. Speed = 15
  2719. ATTACK = false
  2720. Rooted = false
  2721. end
  2722.  
  2723. function Taunt()
  2724. ATTACK = true
  2725. local LAUGH = nil
  2726. coroutine.resume(coroutine.create(function()
  2727. repeat
  2728. Swait()
  2729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2733. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2735. until LAUGH ~= nil
  2736. repeat
  2737. Swait()
  2738. LAUGH.Parent = Head
  2739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2743. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745. until LAUGH.Playing == false
  2746. ATTACK = false
  2747. end))
  2748. wait(0.1)
  2749. LAUGH = CreateSound(159882644, Head, 10, 1, false)
  2750. end
  2751.  
  2752. --//=================================\\
  2753. --|| ASSIGN THINGS TO KEYS
  2754. --\\=================================//
  2755.  
  2756. function MouseDown(Mouse)
  2757. HOLD = true
  2758. if ATTACK == false then
  2759. end
  2760. end
  2761.  
  2762. function MouseUp(Mouse)
  2763. HOLD = false
  2764. end
  2765.  
  2766. local MUSIC = CreateSound(285883918,Character,3,1,true)
  2767.  
  2768. function KeyDown(Key)
  2769. KEYHOLD = true
  2770. if ATTACK == false and FULLREGEN == false then
  2771. if Key == "z" then
  2772. Fireball()
  2773. end
  2774.  
  2775. if Key == "b" and FIREFIELD == false and SEARING == false then
  2776. FireField()
  2777. end
  2778.  
  2779. if Key == "c" and SEARING == false then
  2780. SearingForm()
  2781. end
  2782.  
  2783. if Key == "v" and SEARING == false then
  2784. SearingOrb()
  2785. end
  2786.  
  2787. if Key == "q" and SEARING == false then
  2788. Shroud()
  2789. end
  2790.  
  2791. if Key == "x" and SEARING == false then
  2792. Jupiter()
  2793. wait(2)
  2794. Devastor()
  2795. end
  2796.  
  2797. if Key == "e" then
  2798. Spitter()
  2799. end
  2800.  
  2801. if Key == "g" then
  2802. Lock()
  2803. end
  2804.  
  2805. if Key == "j" then
  2806. Jupiter()
  2807. end
  2808.  
  2809. if Key == "t" and SEARING == false then
  2810. Taunt()
  2811. end
  2812. if Key == "p" and SEARING == false then
  2813. TakeOnMe()
  2814. end
  2815. if Key == "f" and SEARING == false then
  2816. Ritual()
  2817. end
  2818. if Key == "h" then
  2819. if POSEIDON == false then
  2820. POSEIDON = true
  2821. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  2822. else
  2823. POSEIDON = false
  2824. end
  2825. end
  2826. end
  2827.  
  2828. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2829. repeat
  2830. VALUE2 = true
  2831. Swait()
  2832. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2833. until KEYHOLD == false
  2834. VALUE2 = false
  2835. end
  2836.  
  2837. if string.byte(Key) == 50 and ATTACK == false then
  2838. if Speed == 16 then
  2839. Speed = 45
  2840. elseif Speed == 45 then
  2841. Speed = 16
  2842. end
  2843. end
  2844.  
  2845. if Key == "1" then
  2846. MUSIC:Play()
  2847. CHOSENSONG = CHOSENSONG + 1
  2848. if CHOSENSONG > #SONGS then
  2849. CHOSENSONG = 1
  2850. end
  2851. end
  2852. end
  2853.  
  2854. function KeyUp(Key)
  2855. KEYHOLD = false
  2856. end
  2857.  
  2858. Mouse.Button1Down:connect(function(NEWKEY)
  2859. MouseDown(NEWKEY)
  2860. end)
  2861. Mouse.Button1Up:connect(function(NEWKEY)
  2862. MouseUp(NEWKEY)
  2863. end)
  2864. Mouse.KeyDown:connect(function(NEWKEY)
  2865. KeyDown(NEWKEY)
  2866. end)
  2867. Mouse.KeyUp:connect(function(NEWKEY)
  2868. KeyUp(NEWKEY)
  2869. end)
  2870.  
  2871. --//=================================\\
  2872. --\\=================================//
  2873.  
  2874. function unanchor()
  2875. if UNANCHOR == true then
  2876. for _, c in pairs(Character:GetChildren()) do
  2877. if c:IsA("BasePart") then
  2878. c.Anchored = false
  2879. end
  2880. end
  2881. else
  2882. for _, c in pairs(Character:GetChildren()) do
  2883. if c:IsA("BasePart") then
  2884. c.Anchored = true
  2885. end
  2886. end
  2887. end
  2888. end
  2889.  
  2890. --//=================================\\
  2891. --|| WRAP THE WHOLE SCRIPT UP
  2892. --\\=================================//
  2893.  
  2894. Humanoid.Changed:connect(function(Jump)
  2895. if Jump == "Jump" and (Disable_Jump == true) then
  2896. Humanoid.Jump = false
  2897. end
  2898. end)
  2899.  
  2900. local LOOP = 0
  2901.  
  2902. while true do
  2903. Swait()
  2904. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2905. Humanoid = IT("Humanoid",Character)
  2906. end
  2907. Effects.Parent = Character
  2908. script.Parent = WEAPONGUI
  2909. ANIMATE.Parent = nil
  2910. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2911. v:Stop();
  2912. end
  2913. SINE = SINE + CHANGE
  2914. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2915. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2916. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2917. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2918. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2919. local WALKSPEEDVALUE = 5
  2920. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2921. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  2922. if SEARING == false then
  2923. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2924. if Humanoid.WalkSpeed <= 20 then
  2925. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2926. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2927. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2928. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2929. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2930. end
  2931. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2932. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2933. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2934. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2935. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2936. end
  2937. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2938. ANIM = "Jump"
  2939. if ATTACK == false then
  2940. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2944. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2946. end
  2947. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2948. ANIM = "Fall"
  2949. if ATTACK == false then
  2950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2954. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2956. end
  2957. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2958. ANIM = "Idle"
  2959. if ATTACK == false then
  2960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2964. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2966. end
  2967. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2968. ANIM = "Walk"
  2969. if ATTACK == false then
  2970. if Humanoid.WalkSpeed <= 20 then
  2971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2975. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2977. end
  2978. end
  2979. end
  2980. elseif SEARING == true then
  2981. if APPLYGYRO == true then
  2982. if VALUE2 == false and DIRECTTURN == false then
  2983. if GYRO ~= nil then
  2984. GYRO.MaxTorque = VT(0,40000,0)
  2985. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2986. end
  2987. else
  2988. if GYRO ~= nil then
  2989. GYRO.MaxTorque = VT(80000,40000,80000)
  2990. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2991. end
  2992. end
  2993. end
  2994. if VALUE2 == false and ATTACK == false then
  2995. ANIM = "IdleFlight"
  2996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3002. elseif VALUE2 == true and ATTACK == false then
  3003. ANIM = "Flight"
  3004. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  3005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  3007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3010. end
  3011. end
  3012. unanchor()
  3013. Humanoid.MaxHealth = "inf"
  3014. Humanoid.Health = "inf"
  3015. if Rooted == false then
  3016. Disable_Jump = false
  3017. Humanoid.WalkSpeed = Speed
  3018. elseif Rooted == true then
  3019. Disable_Jump = true
  3020. Humanoid.WalkSpeed = 0
  3021. end
  3022. Regen()
  3023. if Head:FindFirstChild("face") then
  3024. Head.face.Texture = "rbxassetid://843367143"
  3025. Head.face.Transparency = Head.Transparency
  3026. end
  3027. for _, c in pairs(Character:GetDescendants()) do
  3028. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  3029. c:remove()
  3030. end
  3031. if c.ClassName == "ParticleEmitter" then
  3032. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  3033. c:remove()
  3034. end
  3035. end
  3036. if c and c.Parent then
  3037. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  3038. local ACCESSORY = c.Parent
  3039. c.Parent = Character
  3040. local REGENVALUE = IT("BoolValue",c)
  3041. REGENVALUE.Name = "IsRegening"
  3042. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  3043. if c then
  3044. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  3045. local WELD = weldBetween(Head,c)
  3046. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  3047. else
  3048. local WELD = weldBetween(Torso,c)
  3049. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  3050. end
  3051. end
  3052. ACCESSORY:remove()
  3053. end
  3054. end
  3055. end
  3056. for _, c in pairs(Character:GetChildren()) do
  3057. if SEARING == true and c:IsA("BasePart") then
  3058. c.Transparency = 1
  3059. end
  3060. end
  3061. MUSIC.Parent = Character
  3062. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  3063. MUSIC.Pitch = 1
  3064. if CHOSENSONG ~= 5 then
  3065. MUSIC.Volume = 2
  3066. else
  3067. MUSIC.Volume = 4
  3068. end
  3069. MUSIC.Playing = true
  3070. if POSEIDON == true and FULLREGEN == false then
  3071. LOOP = LOOP + 1
  3072. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true)
  3073. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  3074. FLOOR.CanCollide = true
  3075. Debris:AddItem(FLOOR,0.2)
  3076. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true)
  3077. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  3078. FLOOR.CanCollide = true
  3079. Debris:AddItem(FLOOR,0.2)
  3080. if LOOP >= 5 then
  3081. LOOP = 0
  3082. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3083. end
  3084. end
  3085. RootJoint.Parent = RootPart
  3086. Humanoid.DisplayDistanceType = "None"
  3087. Humanoid.Name = "Searing Emperor"
  3088. end
  3089.  
  3090. --//=================================\\
  3091. --\\=================================//
  3092.  
  3093.  
  3094.  
  3095. --//====================================================\\--
  3096. --|| END OF SCRIPT
  3097. --\\====================================================//--
  3098. end))
  3099. ParticleEmitter1.Name = "Regen"
  3100. ParticleEmitter1.Parent = LocalScript0
  3101. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  3102. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  3103. ParticleEmitter1.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3104. ParticleEmitter1.Enabled = false
  3105. ParticleEmitter1.LightEmission = 0.89999997615814
  3106. ParticleEmitter1.Texture = "rbxassetid://296874871"
  3107. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3108. ParticleEmitter1.ZOffset = 1
  3109. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  3110. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  3111. ParticleEmitter1.Drag = 3
  3112. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  3113. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  3114. ParticleEmitter1.Rate = 300
  3115. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  3116. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  3117. ParticleEmitter1.VelocitySpread = 360
  3118. ParticleEmitter2.Name = "Regen2"
  3119. ParticleEmitter2.Parent = LocalScript0
  3120. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  3121. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  3122. ParticleEmitter2.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3123. ParticleEmitter2.Enabled = false
  3124. ParticleEmitter2.LightEmission = 0.89999997615814
  3125. ParticleEmitter2.Texture = "rbxassetid://296874871"
  3126. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  3127. ParticleEmitter2.ZOffset = 1
  3128. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  3129. ParticleEmitter2.Drag = 5
  3130. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  3131. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  3132. ParticleEmitter2.Rate = 70
  3133. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  3134. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  3135. ParticleEmitter2.VelocitySpread = 360
  3136. BillboardGui3.Name = "NameGui"
  3137. BillboardGui3.Parent = LocalScript0
  3138. BillboardGui3.Enabled = false
  3139. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  3140. BillboardGui3.AlwaysOnTop = true
  3141. BillboardGui3.MaxDistance = 70
  3142. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  3143. TextLabel4.Name = "PlayerName"
  3144. TextLabel4.Parent = BillboardGui3
  3145. TextLabel4.Transparency = 1
  3146. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  3147. TextLabel4.BackgroundColor = BrickColor.new("Deep orange")
  3148. TextLabel4.BackgroundColor3 = Color3.new(cR,cG,cB)
  3149. TextLabel4.BackgroundTransparency = 1
  3150. TextLabel4.BorderColor = BrickColor.new("Deep orange")
  3151. TextLabel4.BorderColor3 = Color3.new(cR,cG,cB)
  3152. TextLabel4.BorderSizePixel = 0
  3153. TextLabel4.Font = Enum.Font.Antique
  3154. TextLabel4.FontSize = Enum.FontSize.Size14
  3155. TextLabel4.Text = "The Void"
  3156. TextLabel4.TextColor = BrickColor.new("Deep orange")
  3157. TextLabel4.TextColor3 = Color3.new(cR,cG,cB)
  3158. TextLabel4.TextScaled = true
  3159. TextLabel4.TextSize = 14
  3160. TextLabel4.TextStrokeColor3 = Color3.new(cR,cG,cB)
  3161. TextLabel4.TextStrokeTransparency = 0
  3162. TextLabel4.TextWrap = true
  3163. TextLabel4.TextWrapped = true
  3164. TextLabel5.Name = "Title"
  3165. TextLabel5.Parent = BillboardGui3
  3166. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  3167. TextLabel5.Transparency = 1
  3168. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  3169. TextLabel5.BackgroundColor = BrickColor.new("Deep orange")
  3170. TextLabel5.BackgroundColor3 = Color3.new(cR,cG,cB)
  3171. TextLabel5.BackgroundTransparency = 1
  3172. TextLabel5.BorderColor = BrickColor.new("Deep orange")
  3173. TextLabel5.BorderColor3 = Color3.new(cR,cG,cB)
  3174. TextLabel5.BorderSizePixel = 0
  3175. TextLabel5.Font = Enum.Font.Antique
  3176. TextLabel5.FontSize = Enum.FontSize.Size14
  3177. TextLabel5.Text = "The Rainbow God"
  3178. TextLabel5.TextColor = BrickColor.new("Deep orange")
  3179. TextLabel5.TextColor3 = Color3.new(cR,cG,cB)
  3180. TextLabel5.TextScaled = true
  3181. TextLabel5.TextSize = 14
  3182. TextLabel5.TextStrokeColor3 = Color3.new(cR,cG,cB)
  3183. TextLabel5.TextStrokeTransparency = 0
  3184. TextLabel5.TextWrap = true
  3185. TextLabel5.TextWrapped = true
  3186. ParticleEmitter6.Name = "FistFire"
  3187. ParticleEmitter6.Parent = LocalScript0
  3188. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  3189. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  3190. ParticleEmitter6.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3191. ParticleEmitter6.Enabled = false
  3192. ParticleEmitter6.LightEmission = 0.89999997615814
  3193. ParticleEmitter6.Texture = "rbxassetid://296874871"
  3194. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3195. ParticleEmitter6.ZOffset = 1
  3196. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  3197. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  3198. ParticleEmitter6.Drag = 1
  3199. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  3200. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  3201. ParticleEmitter6.LockedToPart = true
  3202. ParticleEmitter6.Rate = 300
  3203. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  3204. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  3205. ParticleEmitter6.VelocitySpread = 45
  3206. LocalScript7.Name = "CamShake"
  3207. LocalScript7.Parent = LocalScript0
  3208. table.insert(cors,sandbox(LocalScript7,function()
  3209. wait()
  3210. VT = Vector3.new
  3211. MRANDOM = math.random
  3212. local A = nil
  3213. local B = nil
  3214. local C = nil
  3215. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  3216. for _, c in pairs(script:GetChildren()) do
  3217. if c.Name == "Timer" then
  3218. A = c.Value
  3219. elseif c.Name == "Shake" then
  3220. B = c.Value*5
  3221. elseif c.Name == "DoesFade" then
  3222. C = c.Value
  3223. end
  3224. end
  3225. local TIMER = A or 35
  3226. local SHAKE = B or 5
  3227. local FADE = C or true
  3228. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  3229. if FADE == true then
  3230. local FADER = SHAKE/TIMER
  3231. for i = 1, TIMER do
  3232. wait()
  3233. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  3234. end
  3235. HUMANOID.CameraOffset = VT(0,0,0)
  3236. else
  3237. for i = 1, TIMER do
  3238. wait()
  3239. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  3240. end
  3241. HUMANOID.CameraOffset = VT(0,0,0)
  3242. end
  3243. end
  3244. script:remove()
  3245. end))
  3246. LocalScript7.Disabled = true
  3247. NumberValue8.Name = "Timer"
  3248. NumberValue8.Parent = LocalScript7
  3249. NumberValue8.Value = 35
  3250. NumberValue9.Name = "Shake"
  3251. NumberValue9.Parent = LocalScript7
  3252. NumberValue9.Value = 5
  3253. BoolValue10.Name = "DoesFade"
  3254. BoolValue10.Parent = LocalScript7
  3255. ParticleEmitter11.Name = "FireballFire2"
  3256. ParticleEmitter11.Parent = LocalScript0
  3257. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  3258. ParticleEmitter11.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3259. ParticleEmitter11.Enabled = false
  3260. ParticleEmitter11.LightEmission = 0.89999997615814
  3261. ParticleEmitter11.Texture = "rbxassetid://296874871"
  3262. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3263. ParticleEmitter11.ZOffset = 2
  3264. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  3265. ParticleEmitter11.Drag = 1
  3266. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  3267. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  3268. ParticleEmitter11.Rate = 9999
  3269. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  3270. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  3271. ParticleEmitter11.VelocitySpread = 360
  3272. ParticleEmitter12.Name = "ExplosionFire2"
  3273. ParticleEmitter12.Parent = LocalScript0
  3274. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  3275. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  3276. ParticleEmitter12.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3277. ParticleEmitter12.Enabled = false
  3278. ParticleEmitter12.LightEmission = 0.89999997615814
  3279. ParticleEmitter12.Texture = "rbxassetid://296874871"
  3280. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3281. ParticleEmitter12.ZOffset = 1
  3282. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  3283. ParticleEmitter12.Drag = 8
  3284. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  3285. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  3286. ParticleEmitter12.Rate = 300
  3287. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  3288. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  3289. ParticleEmitter12.VelocitySpread = 360
  3290. ParticleEmitter13.Name = "Field"
  3291. ParticleEmitter13.Parent = LocalScript0
  3292. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  3293. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  3294. ParticleEmitter13.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3295. ParticleEmitter13.Enabled = false
  3296. ParticleEmitter13.LightEmission = 0.89999997615814
  3297. ParticleEmitter13.Texture = "rbxassetid://296874871"
  3298. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  3299. ParticleEmitter13.ZOffset = 1
  3300. ParticleEmitter13.Size = NumberSequence.new(0,10)
  3301. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  3302. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  3303. ParticleEmitter13.Rate = 999
  3304. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  3305. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  3306. ParticleEmitter13.VelocitySpread = 360
  3307. ParticleEmitter14.Name = "BodyFire"
  3308. ParticleEmitter14.Parent = LocalScript0
  3309. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  3310. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  3311. ParticleEmitter14.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3312. ParticleEmitter14.Enabled = false
  3313. ParticleEmitter14.LightEmission = 0.89999997615814
  3314. ParticleEmitter14.Texture = "rbxassetid://296874871"
  3315. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3316. ParticleEmitter14.ZOffset = 1
  3317. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  3318. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  3319. ParticleEmitter14.Drag = 3
  3320. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  3321. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  3322. ParticleEmitter14.Rate = 300
  3323. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  3324. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  3325. ParticleEmitter14.VelocitySpread = 360
  3326. ParticleEmitter15.Name = "WingFire1"
  3327. ParticleEmitter15.Parent = LocalScript0
  3328. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  3329. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  3330. ParticleEmitter15.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3331. ParticleEmitter15.Enabled = false
  3332. ParticleEmitter15.LightEmission = 0.89999997615814
  3333. ParticleEmitter15.Texture = "rbxassetid://296874871"
  3334. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3335. ParticleEmitter15.ZOffset = 1
  3336. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3337. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  3338. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  3339. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  3340. ParticleEmitter15.LockedToPart = true
  3341. ParticleEmitter15.Rate = 300
  3342. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  3343. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  3344. ParticleEmitter15.VelocitySpread = 15
  3345. ParticleEmitter16.Name = "WingFire2"
  3346. ParticleEmitter16.Parent = LocalScript0
  3347. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  3348. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  3349. ParticleEmitter16.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3350. ParticleEmitter16.Enabled = false
  3351. ParticleEmitter16.LightEmission = 0.89999997615814
  3352. ParticleEmitter16.Texture = "rbxassetid://296874871"
  3353. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3354. ParticleEmitter16.ZOffset = 1
  3355. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3356. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  3357. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  3358. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  3359. ParticleEmitter16.LockedToPart = true
  3360. ParticleEmitter16.Rate = 300
  3361. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  3362. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  3363. ParticleEmitter16.VelocitySpread = 15
  3364. ParticleEmitter17.Name = "ExplosionFire1"
  3365. ParticleEmitter17.Parent = LocalScript0
  3366. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  3367. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  3368. ParticleEmitter17.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3369. ParticleEmitter17.Enabled = false
  3370. ParticleEmitter17.LightEmission = 0.89999997615814
  3371. ParticleEmitter17.Texture = "rbxassetid://296874871"
  3372. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3373. ParticleEmitter17.ZOffset = 1
  3374. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3375. ParticleEmitter17.Drag = 5
  3376. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  3377. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  3378. ParticleEmitter17.Rate = 300
  3379. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  3380. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  3381. ParticleEmitter17.VelocitySpread = 360
  3382. ParticleEmitter18.Name = "FireballFire1"
  3383. ParticleEmitter18.Parent = LocalScript0
  3384. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  3385. ParticleEmitter18.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3386. ParticleEmitter18.Enabled = false
  3387. ParticleEmitter18.LightEmission = 0.89999997615814
  3388. ParticleEmitter18.Texture = "rbxassetid://296874871"
  3389. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3390. ParticleEmitter18.ZOffset = 1
  3391. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3392. ParticleEmitter18.Drag = 1
  3393. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  3394. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  3395. ParticleEmitter18.Rate = 9999
  3396. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  3397. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  3398. ParticleEmitter18.VelocitySpread = 360
  3399. ParticleEmitter19.Name = "FireballFire3"
  3400. ParticleEmitter19.Parent = LocalScript0
  3401. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  3402. ParticleEmitter19.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3403. ParticleEmitter19.Enabled = false
  3404. ParticleEmitter19.LightEmission = 0.89999997615814
  3405. ParticleEmitter19.Texture = "rbxassetid://296874871"
  3406. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3407. ParticleEmitter19.ZOffset = 1
  3408. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  3409. ParticleEmitter19.Drag = 1
  3410. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  3411. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  3412. ParticleEmitter19.Rate = 9999
  3413. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3414. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  3415. ParticleEmitter19.VelocitySpread = 360
  3416. ParticleEmitter20.Name = "DebrisFire"
  3417. ParticleEmitter20.Parent = LocalScript0
  3418. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  3419. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3420. ParticleEmitter20.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3421. ParticleEmitter20.Enabled = false
  3422. ParticleEmitter20.LightEmission = 0.89999997615814
  3423. ParticleEmitter20.Texture = "rbxassetid://296874871"
  3424. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3425. ParticleEmitter20.ZOffset = 1
  3426. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  3427. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  3428. ParticleEmitter20.Drag = 3
  3429. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  3430. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  3431. ParticleEmitter20.Rate = 300
  3432. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3433. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  3434. ParticleEmitter20.VelocitySpread = 360
  3435. Part21.Name = "Pauldrons"
  3436. Part21.Parent = LocalScript0
  3437. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3438. Part21.Orientation = Vector3.new(0, 180, 0)
  3439. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  3440. Part21.Rotation = Vector3.new(-180, 0, -180)
  3441. Part21.Transparency = 1
  3442. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  3443. Part21.Anchored = true
  3444. Part21.BottomSurface = Enum.SurfaceType.Smooth
  3445. Part21.CanCollide = false
  3446. Part21.Locked = true
  3447. Part21.TopSurface = Enum.SurfaceType.Smooth
  3448. Part21.FormFactor = Enum.FormFactor.Custom
  3449. Part21.formFactor = Enum.FormFactor.Custom
  3450. SpecialMesh22.Parent = Part21
  3451. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=0"
  3452. SpecialMesh22.TextureId = "rbxassetid://0"
  3453. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  3454. Folder23.Name = "Package"
  3455. Folder23.Parent = LocalScript0
  3456. CharacterMesh24.Parent = Folder23
  3457. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  3458. CharacterMesh24.MeshId = 27111894
  3459. CharacterMesh25.Parent = Folder23
  3460. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  3461. CharacterMesh25.MeshId = 27111857
  3462. CharacterMesh26.Parent = Folder23
  3463. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  3464. CharacterMesh26.MeshId = 27111882
  3465. CharacterMesh27.Name = "Superhero Left Arm"
  3466. CharacterMesh27.Parent = Folder23
  3467. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  3468. CharacterMesh27.MeshId = 32328397
  3469. CharacterMesh28.Name = "Superhero Right Arm"
  3470. CharacterMesh28.Parent = Folder23
  3471. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  3472. CharacterMesh28.MeshId = 32328563
  3473. Part29.Name = "Flintlock"
  3474. Part29.Parent = LocalScript0
  3475. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3476. Part29.Orientation = Vector3.new(0, 0, 180)
  3477. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  3478. Part29.Rotation = Vector3.new(0, 0, -180)
  3479. Part29.Color = Color3.new(cR,cG,cB)
  3480. Part29.Size = Vector3.new(1, 2, 1)
  3481. Part29.Anchored = true
  3482. Part29.BottomSurface = Enum.SurfaceType.Smooth
  3483. Part29.BrickColor = BrickColor.new("Deep orange")
  3484. Part29.CanCollide = false
  3485. Part29.Locked = true
  3486. Part29.TopSurface = Enum.SurfaceType.Smooth
  3487. Part29.brickColor = BrickColor.new("Deep orange")
  3488. Part29.FormFactor = Enum.FormFactor.Plate
  3489. Part29.formFactor = Enum.FormFactor.Plate
  3490. SpecialMesh30.Parent = Part29
  3491. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=0"
  3492. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  3493. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=0"
  3494. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  3495. for i,v in pairs(mas:GetChildren()) do
  3496. v.Parent = workspace
  3497. pcall(function() v:MakeJoints() end)
  3498. end
  3499. mas:Destroy()
  3500. for i,v in pairs(cors) do
  3501. spawn(function()
  3502. pcall(v)
  3503. end)
  3504. end
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