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1 | - | --[[ |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | - | Concussion Grenade |
2 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
3 | - | When it explodes, it sends out an explosive shockwave, pushing parts away and causing damage. |
3 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
4 | - | --]] |
4 | + | local RealPlayer = Player |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | if script == nil then return end | |
7 | ModelName = "Conc. Grenade" | |
8 | Player = Game.Players.LocalPlayer | |
9 | Selected = false | |
10 | Connected = false | |
11 | Button1Down = false | |
12 | CanUse = true | |
13 | Primed = false | |
14 | Thrown = false | |
15 | ||
16 | ||
17 | function CheckPlayer() | |
18 | if Player.Character == nil then return false end | |
19 | if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end | |
20 | if Player.Character.Humanoid.Health <= 0 then return false end | |
21 | return true | |
22 | end | |
23 | ||
24 | function tagHumanoid(humanoid) | |
25 | local tag = Instance.new("ObjectValue") | |
26 | tag.Name = "creator" | |
27 | tag.Value = Player | |
28 | tag.Parent = humanoid | |
29 | local tag = Instance.new("StringValue") | |
30 | tag.Name = "creatorType1" | |
31 | tag.Value = ModelName | |
32 | tag.Parent = humanoid | |
33 | local tag = Instance.new("StringValue") | |
34 | tag.Name = "creatorType2" | |
35 | tag.Value = "shot" | |
36 | tag.Parent = humanoid | |
37 | end | |
38 | ||
39 | function untagHumanoid(humanoid) | |
40 | if humanoid ~= nil then | |
41 | local tag = humanoid:FindFirstChild("creator") | |
42 | if tag ~= nil then | |
43 | tag:Remove() | |
44 | end | |
45 | local tag = humanoid:FindFirstChild("creatorType1") | |
46 | if tag ~= nil then | |
47 | tag:Remove() | |
48 | end | |
49 | local tag = humanoid:FindFirstChild("creatorType2") | |
50 | if tag ~= nil then | |
51 | tag:Remove() | |
52 | end | |
53 | end | |
54 | end | |
55 | ||
56 | ||
57 | ||
58 | function CreateParts(Parent, Format) | |
59 | if Parent == nil then return end | |
60 | local Parts = Instance.new("Model") | |
61 | Parts.Name = ModelName | |
62 | if Format == 1 then | |
63 | Parts.Name = Parts.Name.. " (Holstered)" | |
64 | end | |
65 | Parts.Parent = Parent | |
66 | ||
67 | local MasterPart = Instance.new("Part") | |
68 | MasterPart.Name = "Handle" | |
69 | MasterPart.BrickColor = BrickColor.new("Really red") | |
70 | MasterPart.TopSurface = 0 | |
71 | MasterPart.BottomSurface = 0 | |
72 | MasterPart.Shape = "Ball" | |
73 | MasterPart.FormFactor = "Custom" | |
74 | MasterPart.Size = Vector3.new(1, 1, 1) | |
75 | MasterPart.Parent = Parts | |
76 | local Mesh = Instance.new("SpecialMesh") | |
77 | Mesh.MeshType = "Sphere" | |
78 | Mesh.Scale = Vector3.new(0.8, 1, 0.8) | |
79 | Mesh.Parent = MasterPart | |
80 | local Weld = Instance.new("Weld") | |
81 | Weld.Part0 = MasterPart | |
82 | if Format == 1 then | |
83 | Weld.Part1 = Player.Character:FindFirstChild("Left Leg") | |
84 | Weld.C0 = CFrame.new(-0.45, 0, -0.8) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) | |
85 | elseif Format == 2 then | |
86 | Weld.Part1 = Player.Character:FindFirstChild("Right Arm") | |
87 | Weld.C0 = CFrame.new(-1.2, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(90)) | |
88 | end | |
89 | Weld.Parent = Weld.Part0 | |
90 | ||
91 | local Part = Instance.new("Part") | |
92 | Part.Name = "Pin Holder" | |
93 | Part.BrickColor = BrickColor.new("Dark stone grey") | |
94 | Part.TopSurface = 0 | |
95 | Part.BottomSurface = 0 | |
96 | Part.FormFactor = "Custom" | |
97 | Part.Size = Vector3.new(1, 1, 1) | |
98 | Part.Parent = Parts | |
99 | local Mesh = Instance.new("CylinderMesh") | |
100 | Mesh.Scale = Vector3.new(0.25, 0.4, 0.25) | |
101 | Mesh.Parent = Part | |
102 | local Weld = Instance.new("Weld") | |
103 | Weld.Part0 = Part | |
104 | Weld.Part1 = MasterPart | |
105 | Weld.C0 = CFrame.new(0, -0.5, 0) | |
106 | Weld.Parent = Weld.Part0 | |
107 | ||
108 | local MasterPart2 = Instance.new("Part") | |
109 | MasterPart2.Name = "Pin" | |
110 | MasterPart2.FormFactor = "Custom" | |
111 | MasterPart2.Size = Vector3.new(1, 1, 1) | |
112 | MasterPart2.BrickColor = BrickColor.new("Dark stone grey") | |
113 | MasterPart2.Transparency = 0 | |
114 | MasterPart2.Locked = true | |
115 | MasterPart2.TopSurface = 0 | |
116 | MasterPart2.BottomSurface = 0 | |
117 | MasterPart2.Parent = Parts | |
118 | local Mesh = Instance.new("SpecialMesh") | |
119 | Mesh.MeshType = "Brick" | |
120 | Mesh.Scale = Vector3.new(0.1, 0.1, 0.2) | |
121 | Mesh.Parent = MasterPart2 | |
122 | local Weld = Instance.new("Weld") | |
123 | Weld.Part0 = MasterPart2 | |
124 | Weld.Part1 = MasterPart | |
125 | Weld.C0 = CFrame.new(0, -0.6, 0.15) | |
126 | Weld.Parent = Weld.Part0 | |
127 | ||
128 | local Part = Instance.new("Part") | |
129 | Part.Name = "Pin Ring" | |
130 | Part.BrickColor = BrickColor.new("Dark stone grey") | |
131 | Part.TopSurface = 0 | |
132 | Part.BottomSurface = 0 | |
133 | Part.FormFactor = "Custom" | |
134 | Part.Size = Vector3.new(1, 1, 1) | |
135 | Part.Parent = Parts | |
136 | local Mesh = Instance.new("SpecialMesh") | |
137 | Mesh.MeshType = "Brick" | |
138 | Mesh.Scale = Vector3.new(0.15, 0.15, 0.15) | |
139 | Mesh.Parent = Part | |
140 | local Weld = Instance.new("Weld") | |
141 | Weld.Part0 = Part | |
142 | Weld.Part1 = MasterPart2 | |
143 | Weld.C0 = CFrame.new(0, 0, 0.15) | |
144 | Weld.Parent = Weld.Part0 | |
145 | ||
146 | for _, Part in pairs(Parts:GetChildren()) do | |
147 | Part.Locked = true | |
148 | Part.CanCollide = false | |
149 | end | |
150 | end | |
151 | ||
152 | ||
153 | function RemoveParts(Parent, Format) | |
154 | if Format == 1 then | |
155 | pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end) | |
156 | elseif Format == 2 then | |
157 | pcall(function() Parent[ModelName]:Remove() end) | |
158 | end | |
159 | end | |
160 | ||
161 | ||
162 | function SetAngle(Joint, Angle, Character) | |
163 | if Character == nil then return false end | |
164 | local Joints = { | |
165 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
166 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
167 | Character.Torso:FindFirstChild("Right Hip 2"), | |
168 | Character.Torso:FindFirstChild("Left Hip 2") | |
169 | } | |
170 | if Joints[Joint] == nil then return false end | |
171 | if Joint == 1 or Joint == 3 then | |
172 | Joints[Joint].DesiredAngle = Angle | |
173 | end | |
174 | if Joint == 2 or Joint == 4 then | |
175 | Joints[Joint].DesiredAngle = -Angle | |
176 | end | |
177 | end | |
178 | ||
179 | ||
180 | function ForceAngle(Joint, Angle, Character) | |
181 | if Character == nil then return false end | |
182 | local Joints = { | |
183 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
184 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
185 | Character.Torso:FindFirstChild("Right Hip 2"), | |
186 | Character.Torso:FindFirstChild("Left Hip 2") | |
187 | } | |
188 | if Joints[Joint] == nil then return false end | |
189 | if Joint == 1 or Joint == 3 then | |
190 | Joints[Joint].DesiredAngle = Angle | |
191 | Joints[Joint].CurrentAngle = Angle | |
192 | end | |
193 | if Joint == 2 or Joint == 4 then | |
194 | Joints[Joint].DesiredAngle = -Angle | |
195 | Joints[Joint].CurrentAngle = -Angle | |
196 | end | |
197 | end | |
198 | ||
199 | ||
200 | function SetSpeed(Joint, Speed, Character) | |
201 | if Character == nil then return false end | |
202 | local Joints = { | |
203 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
204 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
205 | Character.Torso:FindFirstChild("Right Hip 2"), | |
206 | Character.Torso:FindFirstChild("Left Hip 2") | |
207 | } | |
208 | if Joints[Joint] == nil then return false end | |
209 | Joints[Joint].MaxVelocity = Speed | |
210 | end | |
211 | ||
212 | ||
213 | function DisableLimb(Limb, Character) | |
214 | if Character == nil then return false end | |
215 | if Character:FindFirstChild("Torso") == nil then return false end | |
216 | local Joints = { | |
217 | Character.Torso:FindFirstChild("Right Shoulder"), | |
218 | Character.Torso:FindFirstChild("Left Shoulder"), | |
219 | Character.Torso:FindFirstChild("Right Hip"), | |
220 | Character.Torso:FindFirstChild("Left Hip") | |
221 | } | |
222 | local Limbs = { | |
223 | Character:FindFirstChild("Right Arm"), | |
224 | Character:FindFirstChild("Left Arm"), | |
225 | Character:FindFirstChild("Right Leg"), | |
226 | Character:FindFirstChild("Left Leg") | |
227 | } | |
228 | if Joints[Limb] == nil then return false end | |
229 | if Limbs[Limb] == nil then return false end | |
230 | local Joint = Instance.new("Motor6D") | |
231 | Joint.Parent = Character.Torso | |
232 | Joint.Part0 = Character.Torso | |
233 | Joint.Part1 = Limbs[Limb] | |
234 | if Limb == 1 then | |
235 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
236 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
237 | Joint.Name = "Right Shoulder 2" | |
238 | elseif Limb == 2 then | |
239 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
240 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
241 | Joint.Name = "Left Shoulder 2" | |
242 | elseif Limb == 3 then | |
243 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
244 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
245 | Joint.Name = "Right Hip 2" | |
246 | elseif Limb == 4 then | |
247 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
248 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
249 | Joint.Name = "Left Hip 2" | |
250 | end | |
251 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
252 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
253 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
254 | Joints[Limb]:Remove() | |
255 | end | |
256 | ||
257 | ||
258 | function ResetLimbCFrame(Limb, Character) | |
259 | if Character == nil then return false end | |
260 | if Character.Parent == nil then return false end | |
261 | if Character:FindFirstChild("Torso") == nil then return false end | |
262 | local Joints = { | |
263 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
264 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
265 | Character.Torso:FindFirstChild("Right Hip 2"), | |
266 | Character.Torso:FindFirstChild("Left Hip 2") | |
267 | } | |
268 | local Limbs = { | |
269 | Character:FindFirstChild("Right Arm"), | |
270 | Character:FindFirstChild("Left Arm"), | |
271 | Character:FindFirstChild("Right Leg"), | |
272 | Character:FindFirstChild("Left Leg") | |
273 | } | |
274 | if Joints[Limb] == nil then return false end | |
275 | if Limbs[Limb] == nil then return false end | |
276 | if Limb == 1 then | |
277 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
278 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
279 | elseif Limb == 2 then | |
280 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
281 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
282 | elseif Limb == 3 then | |
283 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
284 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
285 | elseif Limb == 4 then | |
286 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
287 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
288 | end | |
289 | end | |
290 | ||
291 | ||
292 | function EnableLimb(Limb, Character) | |
293 | if Character == nil then return false end | |
294 | if Character:FindFirstChild("Torso") == nil then return false end | |
295 | local Joints = { | |
296 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
297 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
298 | Character.Torso:FindFirstChild("Right Hip 2"), | |
299 | Character.Torso:FindFirstChild("Left Hip 2") | |
300 | } | |
301 | local Limbs = { | |
302 | Character:FindFirstChild("Right Arm"), | |
303 | Character:FindFirstChild("Left Arm"), | |
304 | Character:FindFirstChild("Right Leg"), | |
305 | Character:FindFirstChild("Left Leg") | |
306 | } | |
307 | if Joints[Limb] == nil then return false end | |
308 | if Limbs[Limb] == nil then return false end | |
309 | if Limb == 1 then | |
310 | Joints[Limb].Name = "Right Shoulder" | |
311 | elseif Limb == 2 then | |
312 | Joints[Limb].Name = "Left Shoulder" | |
313 | elseif Limb == 3 then | |
314 | Joints[Limb].Name = "Right Hip" | |
315 | elseif Limb == 4 then | |
316 | Joints[Limb].Name = "Left Hip" | |
317 | end | |
318 | Animate = Character:FindFirstChild("Animate") | |
319 | if Animate == nil then return false end | |
320 | Animate = Animate:Clone() | |
321 | Character.Animate:Remove() | |
322 | Animate.Parent = Character | |
323 | end | |
324 | ||
325 | ||
326 | function onButton1Down(Mouse) | |
327 | if Button1Down == true then return end | |
328 | Button1Down = true | |
329 | if CheckPlayer() == false or Primed == true or Thrown == true or CanUse == false then return end | |
330 | CanUse = false | |
331 | Primed = true | |
332 | --SoundToServer("Pin", "http://www.roblox.com/Asset/?id=2697295", 5, 1, false, Player.Character.Torso) | |
333 | pcall(function() Player.Character[ModelName].Pin.Weld:Remove() end) | |
334 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
335 | pcall(function() | |
336 | if string.match(Part.Name, "Pin") then | |
337 | Part.CanCollide = true | |
338 | end | |
339 | end) | |
340 | end | |
341 | tagHumanoid(Player.Character[ModelName].Handle) | |
342 | Instance.new("Configuration", Player.Character[ModelName].Handle).Name = "CanExplode" | |
343 | Player.Character[ModelName].Changed:connect(function(Property) | |
344 | if Property == "Parent" then | |
345 | while CanUse == false do wait() end | |
346 | EnableLimb(1, Player.Character) | |
347 | --UpdateFirstPerson() | |
348 | script.Parent:Remove() | |
349 | end | |
350 | end) | |
351 | CanUse = true | |
352 | end | |
353 | ||
354 | ||
355 | function onButton1Up(Mouse) | |
356 | if Button1Down == false then return end | |
357 | Button1Down = false | |
358 | if CanUse == false then return end | |
359 | if Player.Character:FindFirstChild(ModelName) ~= nil and Thrown == false then | |
360 | Thrown = true | |
361 | SetSpeed(1, 0.75, Player.Character) | |
362 | SetAngle(1, 0, Player.Character) | |
363 | wait() | |
364 | pcall(function() Player.Character[ModelName].Handle.Weld:Remove() end) | |
365 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
366 | pcall(function() Part.CanCollide = true end) | |
367 | end | |
368 | local BodyVelocity = Instance.new("BodyVelocity") | |
369 | BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
370 | BodyVelocity.velocity = (Mouse.Hit.p - Player.Character[ModelName].Handle.Position).unit * 75 | |
371 | BodyVelocity.Parent = Player.Character[ModelName].Handle | |
372 | game:GetService("Debris"):AddItem(BodyVelocity, 0.1) | |
373 | game:GetService("Debris"):AddItem(Player.Character[ModelName], 10) | |
374 | Player.Character[ModelName].Parent = Workspace | |
375 | end | |
376 | end | |
377 | ||
378 | ||
379 | function onKeyDown(Key, Mouse) | |
380 | if Selected == false then return end | |
381 | Key = Key:lower() | |
382 | if Button1Down == false and CanUse == true and CheckPlayer() == true then | |
383 | if Key == "q" then | |
384 | if Mouse.Target == nil then return end | |
385 | if CheckPlayer() == false then return end | |
386 | local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent) | |
387 | if NewPlayer == nil then return end | |
388 | if NewPlayer.Character == nil then return end | |
389 | if NewPlayer.Character:FindFirstChild("Torso") == nil then return end | |
390 | if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end | |
391 | onDeselected(Mouse) | |
392 | wait() | |
393 | RemoveParts(Player.Character, 1) | |
394 | script.Parent.Parent = NewPlayer.Backpack | |
395 | Player = NewPlayer | |
396 | elseif Key == "g" then | |
397 | CanUse = false | |
398 | --SoundToServer("Slash", "rbxasset://sounds/swordslash.wav", 2, 1, false, Player.Character.Torso) | |
399 | SetSpeed(1, 0.75, Player.Character) | |
400 | SetAngle(1, 0, Player.Character) | |
401 | local HasHit = false | |
402 | local _, HitConnection = pcall(function() return Player.Character[ModelName].Handle.Touched:connect(function(Hit) | |
403 | if HasHit == true or Hit:IsDescendantOf(Player.Character) then return end | |
404 | HasHit = true | |
405 | --SoundToServer("Bash", "http://www.roblox.com/Asset/?id=46153268", 1, 0.25, false, Player.Character.Torso) | |
406 | local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") | |
407 | if Humanoid ~= nil then | |
408 | tagHumanoid(Humanoid) | |
409 | Humanoid:TakeDamage(7) | |
410 | wait() | |
411 | pcall(function() untagHumanoid(Humanoid) end) | |
412 | end | |
413 | end) end) | |
414 | --CameraSlide(math.rad(-15), 0, 0.2) | |
415 | pcall(function() HitConnection:disconnect() end) | |
416 | SetSpeed(1, 0.5, Player.Character) | |
417 | SetAngle(1, math.rad(200), Player.Character) | |
418 | --CameraSlide(math.rad(15), 0, 0.25) | |
419 | CanUse = true | |
420 | end | |
421 | end | |
422 | end | |
423 | ||
424 | ||
425 | function onSelected(Mouse) | |
426 | if Selected == true or CanUse == false then return end | |
427 | CanUse = false | |
428 | while true do | |
429 | if CheckPlayer() == true then | |
430 | if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then | |
431 | break | |
432 | end | |
433 | end | |
434 | wait(0.1) | |
435 | end | |
436 | Selected = true | |
437 | RemoveParts(Player.Character, 1) | |
438 | CreateParts(Player.Character, 2) | |
439 | DisableLimb(1, Player.Character) | |
440 | SetSpeed(1, 0.5, Player.Character) | |
441 | SetAngle(1, math.rad(200), Player.Character) | |
442 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
443 | Mouse.Button1Down:connect(function() onButton1Down(Mouse) end) | |
444 | Mouse.Button1Up:connect(function() onButton1Up(Mouse) end) | |
445 | Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end) | |
446 | CanUse = true | |
447 | end | |
448 | ||
449 | ||
450 | function onDeselected(Mouse) | |
451 | if Selected == false or Primed == true then return end | |
452 | Selected = false | |
453 | while CanUse == false do wait() end | |
454 | if Selected == true then return end | |
455 | CanUse = false | |
456 | RemoveParts(Player.Character, 2) | |
457 | CreateParts(Player.Character, 1) | |
458 | SetAngle(1, 0, Player.Character) | |
459 | ResetLimbCFrame(1, Player.Character) | |
460 | EnableLimb(1, Player.Character) | |
461 | CanUse = true | |
462 | end | |
463 | ||
464 | ||
465 | if script.Parent.ClassName == "HopperBin" and Connected == false then | |
466 | Connected = true | |
467 | Player = script.Parent.Parent.Parent | |
468 | - | if script.Parent.ClassName ~= "HopperBin" then |
468 | + | |
469 | - | if Player == nil then print("Error: Player not found!") return end |
469 | + | |
470 | - | Tool = Instance.new("HopperBin") |
470 | + | |
471 | - | Tool.Name = ModelName |
471 | + | |
472 | - | Tool.Parent = Player.Backpack |
472 | + | |
473 | - | script.Name = "Main" |
473 | + | |
474 | - | script.Parent = Tool |
474 | + | |
475 | - | elseif script.Parent.ClassName == "HopperBin" and Connected == false then |
475 | + |