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1-
--[[
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2-
Concussion Grenade
2+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3-
When it explodes, it sends out an explosive shockwave, pushing parts away and causing damage.
3+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4-
--]]
4+
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
if script == nil then return end
7
ModelName = "Conc. Grenade"
8
Player = Game.Players.LocalPlayer
9
Selected = false
10
Connected = false
11
Button1Down = false
12
CanUse = true
13
Primed = false
14
Thrown = false
15
16
17
function CheckPlayer()
18
	if Player.Character == nil then return false end
19
	if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
20
	if Player.Character.Humanoid.Health <= 0 then return false end
21
	return true
22
end
23
24
function tagHumanoid(humanoid)
25
 local tag = Instance.new("ObjectValue")
26
 tag.Name = "creator"
27
 tag.Value = Player
28
 tag.Parent = humanoid
29
 local tag = Instance.new("StringValue")
30
 tag.Name = "creatorType1"
31
 tag.Value = ModelName
32
 tag.Parent = humanoid
33
 local tag = Instance.new("StringValue")
34
 tag.Name = "creatorType2"
35
 tag.Value = "shot"
36
 tag.Parent = humanoid
37
end
38
 
39
function untagHumanoid(humanoid)
40
 if humanoid ~= nil then
41
  local tag = humanoid:FindFirstChild("creator")
42
  if tag ~= nil then
43
   tag:Remove()
44
  end
45
  local tag = humanoid:FindFirstChild("creatorType1")
46
  if tag ~= nil then
47
   tag:Remove()
48
  end
49
  local tag = humanoid:FindFirstChild("creatorType2")
50
  if tag ~= nil then
51
   tag:Remove()
52
  end
53
 end
54
end
55
56
57
58
function CreateParts(Parent, Format)
59
	if Parent == nil then return end
60
	local Parts = Instance.new("Model")
61
	Parts.Name = ModelName
62
	if Format == 1 then
63
		Parts.Name = Parts.Name.. " (Holstered)"
64
	end
65
	Parts.Parent = Parent
66
67
	local MasterPart = Instance.new("Part")
68
	MasterPart.Name = "Handle"
69
	MasterPart.BrickColor = BrickColor.new("Really red")
70
	MasterPart.TopSurface = 0
71
	MasterPart.BottomSurface = 0
72
	MasterPart.Shape = "Ball"
73
	MasterPart.FormFactor = "Custom"
74
	MasterPart.Size = Vector3.new(1, 1, 1)
75
	MasterPart.Parent = Parts
76
	local Mesh = Instance.new("SpecialMesh")
77
	Mesh.MeshType = "Sphere"
78
	Mesh.Scale = Vector3.new(0.8, 1, 0.8)
79
	Mesh.Parent = MasterPart
80
	local Weld = Instance.new("Weld")
81
	Weld.Part0 = MasterPart
82
	if Format == 1 then
83
		Weld.Part1 = Player.Character:FindFirstChild("Left Leg")
84
		Weld.C0 = CFrame.new(-0.45, 0, -0.8) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
85
	elseif Format == 2 then
86
		Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
87
		Weld.C0 = CFrame.new(-1.2, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(90))
88
	end
89
	Weld.Parent = Weld.Part0
90
91
	local Part = Instance.new("Part")
92
	Part.Name = "Pin Holder"
93
	Part.BrickColor = BrickColor.new("Dark stone grey")
94
	Part.TopSurface = 0
95
	Part.BottomSurface = 0
96
	Part.FormFactor = "Custom"
97
	Part.Size = Vector3.new(1, 1, 1)
98
	Part.Parent = Parts
99
	local Mesh = Instance.new("CylinderMesh")
100
	Mesh.Scale = Vector3.new(0.25, 0.4, 0.25)
101
	Mesh.Parent = Part
102
	local Weld = Instance.new("Weld")
103
	Weld.Part0 = Part
104
	Weld.Part1 = MasterPart
105
	Weld.C0 = CFrame.new(0, -0.5, 0)
106
	Weld.Parent = Weld.Part0
107
108
	local MasterPart2 = Instance.new("Part")
109
	MasterPart2.Name = "Pin"
110
	MasterPart2.FormFactor = "Custom"
111
	MasterPart2.Size = Vector3.new(1, 1, 1)
112
	MasterPart2.BrickColor = BrickColor.new("Dark stone grey")
113
	MasterPart2.Transparency = 0
114
	MasterPart2.Locked = true
115
	MasterPart2.TopSurface = 0
116
	MasterPart2.BottomSurface = 0
117
	MasterPart2.Parent = Parts
118
	local Mesh = Instance.new("SpecialMesh")
119
	Mesh.MeshType = "Brick"
120
	Mesh.Scale = Vector3.new(0.1, 0.1, 0.2)
121
	Mesh.Parent = MasterPart2
122
	local Weld = Instance.new("Weld")
123
	Weld.Part0 = MasterPart2
124
	Weld.Part1 = MasterPart
125
	Weld.C0 = CFrame.new(0, -0.6, 0.15)
126
	Weld.Parent = Weld.Part0
127
128
	local Part = Instance.new("Part")
129
	Part.Name = "Pin Ring"
130
	Part.BrickColor = BrickColor.new("Dark stone grey")
131
	Part.TopSurface = 0
132
	Part.BottomSurface = 0
133
	Part.FormFactor = "Custom"
134
	Part.Size = Vector3.new(1, 1, 1)
135
	Part.Parent = Parts
136
	local Mesh = Instance.new("SpecialMesh")
137
	Mesh.MeshType = "Brick"
138
	Mesh.Scale = Vector3.new(0.15, 0.15, 0.15)
139
	Mesh.Parent = Part
140
	local Weld = Instance.new("Weld")
141
	Weld.Part0 = Part
142
	Weld.Part1 = MasterPart2
143
	Weld.C0 = CFrame.new(0, 0, 0.15)
144
	Weld.Parent = Weld.Part0
145
146
	for _, Part in pairs(Parts:GetChildren()) do
147
		Part.Locked = true
148
		Part.CanCollide = false
149
	end
150
end
151
152
153
function RemoveParts(Parent, Format)
154
	if Format == 1 then
155
		pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
156
	elseif Format == 2 then
157
		pcall(function() Parent[ModelName]:Remove() end)
158
	end
159
end
160
161
162
function SetAngle(Joint, Angle, Character)
163
	if Character == nil then return false end
164
	local Joints = {
165
		Character.Torso:FindFirstChild("Right Shoulder 2"),
166
		Character.Torso:FindFirstChild("Left Shoulder 2"),
167
		Character.Torso:FindFirstChild("Right Hip 2"),
168
		Character.Torso:FindFirstChild("Left Hip 2")
169
	}
170
	if Joints[Joint] == nil then return false end
171
	if Joint == 1 or Joint == 3 then
172
		Joints[Joint].DesiredAngle = Angle
173
	end
174
	if Joint == 2 or Joint == 4 then
175
		Joints[Joint].DesiredAngle = -Angle
176
	end
177
end
178
179
180
function ForceAngle(Joint, Angle, Character)
181
	if Character == nil then return false end
182
	local Joints = {
183
		Character.Torso:FindFirstChild("Right Shoulder 2"),
184
		Character.Torso:FindFirstChild("Left Shoulder 2"),
185
		Character.Torso:FindFirstChild("Right Hip 2"),
186
		Character.Torso:FindFirstChild("Left Hip 2")
187
	}
188
	if Joints[Joint] == nil then return false end
189
	if Joint == 1 or Joint == 3 then
190
		Joints[Joint].DesiredAngle = Angle
191
		Joints[Joint].CurrentAngle = Angle
192
	end
193
	if Joint == 2 or Joint == 4 then
194
		Joints[Joint].DesiredAngle = -Angle
195
		Joints[Joint].CurrentAngle = -Angle
196
	end
197
end
198
199
200
function SetSpeed(Joint, Speed, Character)
201
	if Character == nil then return false end
202
	local Joints = {
203
		Character.Torso:FindFirstChild("Right Shoulder 2"),
204
		Character.Torso:FindFirstChild("Left Shoulder 2"),
205
		Character.Torso:FindFirstChild("Right Hip 2"),
206
		Character.Torso:FindFirstChild("Left Hip 2")
207
	}
208
	if Joints[Joint] == nil then return false end
209
	Joints[Joint].MaxVelocity = Speed
210
end
211
212
213
function DisableLimb(Limb, Character)
214
	if Character == nil then return false end
215
	if Character:FindFirstChild("Torso") == nil then return false end
216
	local Joints = {
217
		Character.Torso:FindFirstChild("Right Shoulder"),
218
		Character.Torso:FindFirstChild("Left Shoulder"),
219
		Character.Torso:FindFirstChild("Right Hip"),
220
		Character.Torso:FindFirstChild("Left Hip")
221
	}
222
	local Limbs = {
223
		Character:FindFirstChild("Right Arm"),
224
		Character:FindFirstChild("Left Arm"),
225
		Character:FindFirstChild("Right Leg"),
226
		Character:FindFirstChild("Left Leg")
227
	}
228
	if Joints[Limb] == nil then return false end
229
	if Limbs[Limb] == nil then return false end
230
	local Joint = Instance.new("Motor6D")
231
	Joint.Parent = Character.Torso
232
	Joint.Part0 = Character.Torso
233
	Joint.Part1 = Limbs[Limb]
234
	if Limb == 1 then
235
		Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
236
		Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
237
		Joint.Name = "Right Shoulder 2"
238
	elseif Limb == 2 then
239
		Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
240
		Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
241
		Joint.Name = "Left Shoulder 2"
242
	elseif Limb == 3 then
243
		Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
244
		Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
245
		Joint.Name = "Right Hip 2"
246
	elseif Limb == 4 then
247
		Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
248
		Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
249
		Joint.Name = "Left Hip 2"
250
	end
251
	Joint.MaxVelocity = Joints[Limb].MaxVelocity
252
	Joint.CurrentAngle = Joints[Limb].CurrentAngle
253
	Joint.DesiredAngle = Joints[Limb].DesiredAngle
254
	Joints[Limb]:Remove()
255
end
256
257
258
function ResetLimbCFrame(Limb, Character)
259
	if Character == nil then return false end
260
	if Character.Parent == nil then return false end
261
	if Character:FindFirstChild("Torso") == nil then return false end
262
	local Joints = {
263
		Character.Torso:FindFirstChild("Right Shoulder 2"),
264
		Character.Torso:FindFirstChild("Left Shoulder 2"),
265
		Character.Torso:FindFirstChild("Right Hip 2"),
266
		Character.Torso:FindFirstChild("Left Hip 2")
267
	}
268
	local Limbs = {
269
		Character:FindFirstChild("Right Arm"),
270
		Character:FindFirstChild("Left Arm"),
271
		Character:FindFirstChild("Right Leg"),
272
		Character:FindFirstChild("Left Leg")
273
	}
274
	if Joints[Limb] == nil then return false end
275
	if Limbs[Limb] == nil then return false end
276
	if Limb == 1 then
277
		Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
278
		Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
279
	elseif Limb == 2 then
280
		Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
281
		Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
282
	elseif Limb == 3 then
283
		Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
284
		Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
285
	elseif Limb == 4 then
286
		Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
287
		Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
288
	end
289
end
290
291
292
function EnableLimb(Limb, Character)
293
	if Character == nil then return false end
294
	if Character:FindFirstChild("Torso") == nil then return false end
295
	local Joints = {
296
		Character.Torso:FindFirstChild("Right Shoulder 2"),
297
		Character.Torso:FindFirstChild("Left Shoulder 2"),
298
		Character.Torso:FindFirstChild("Right Hip 2"),
299
		Character.Torso:FindFirstChild("Left Hip 2")
300
	}
301
	local Limbs = {
302
		Character:FindFirstChild("Right Arm"),
303
		Character:FindFirstChild("Left Arm"),
304
		Character:FindFirstChild("Right Leg"),
305
		Character:FindFirstChild("Left Leg")
306
	}
307
	if Joints[Limb] == nil then return false end
308
	if Limbs[Limb] == nil then return false end
309
	if Limb == 1 then
310
		Joints[Limb].Name = "Right Shoulder"
311
	elseif Limb == 2 then
312
		Joints[Limb].Name = "Left Shoulder"
313
	elseif Limb == 3 then
314
		Joints[Limb].Name = "Right Hip"
315
	elseif Limb == 4 then
316
		Joints[Limb].Name = "Left Hip"
317
	end
318
	Animate = Character:FindFirstChild("Animate")
319
	if Animate == nil then return false end
320
	Animate = Animate:Clone()
321
	Character.Animate:Remove()
322
	Animate.Parent = Character
323
end
324
325
326
function onButton1Down(Mouse)
327
	if Button1Down == true then return end
328
	Button1Down = true
329
	if CheckPlayer() == false or Primed == true or Thrown == true or CanUse == false then return end
330
	CanUse = false
331
	Primed = true
332
	--SoundToServer("Pin", "http://www.roblox.com/Asset/?id=2697295", 5, 1, false, Player.Character.Torso)
333
	pcall(function() Player.Character[ModelName].Pin.Weld:Remove() end)
334
	for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
335
		pcall(function()
336
			if string.match(Part.Name, "Pin") then
337
				Part.CanCollide = true
338
			end
339
		end)
340
	end
341
	tagHumanoid(Player.Character[ModelName].Handle)
342
	Instance.new("Configuration", Player.Character[ModelName].Handle).Name = "CanExplode"
343
	Player.Character[ModelName].Changed:connect(function(Property)
344
		if Property == "Parent" then
345
			while CanUse == false do wait() end
346
			EnableLimb(1, Player.Character)
347
			--UpdateFirstPerson()
348
			script.Parent:Remove()
349
		end
350
	end)
351
	CanUse = true
352
end
353
354
355
function onButton1Up(Mouse)
356
	if Button1Down == false then return end
357
	Button1Down = false
358
	if CanUse == false then return end
359
	if Player.Character:FindFirstChild(ModelName) ~= nil and Thrown == false then
360
		Thrown = true
361
		SetSpeed(1, 0.75, Player.Character)
362
		SetAngle(1, 0, Player.Character)
363
		wait()
364
		pcall(function() Player.Character[ModelName].Handle.Weld:Remove() end)
365
		for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
366
			pcall(function() Part.CanCollide = true end)
367
		end
368
		local BodyVelocity = Instance.new("BodyVelocity")
369
		BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
370
		BodyVelocity.velocity = (Mouse.Hit.p - Player.Character[ModelName].Handle.Position).unit * 75
371
		BodyVelocity.Parent = Player.Character[ModelName].Handle
372
		game:GetService("Debris"):AddItem(BodyVelocity, 0.1)
373
		game:GetService("Debris"):AddItem(Player.Character[ModelName], 10)
374
		Player.Character[ModelName].Parent = Workspace
375
	end
376
end
377
378
379
function onKeyDown(Key, Mouse)
380
	if Selected == false then return end
381
	Key = Key:lower()
382
	if Button1Down == false and CanUse == true and CheckPlayer() == true then
383
		if Key == "q" then
384
			if Mouse.Target == nil then return end
385
			if CheckPlayer() == false then return end
386
			local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
387
			if NewPlayer == nil then return end
388
			if NewPlayer.Character == nil then return end
389
			if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
390
			if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end
391
			onDeselected(Mouse)
392
			wait()
393
			RemoveParts(Player.Character, 1)
394
			script.Parent.Parent = NewPlayer.Backpack
395
			Player = NewPlayer
396
		elseif Key == "g" then
397
			CanUse = false
398
			--SoundToServer("Slash", "rbxasset://sounds/swordslash.wav", 2, 1, false, Player.Character.Torso)
399
			SetSpeed(1, 0.75, Player.Character)
400
			SetAngle(1, 0, Player.Character)
401
			local HasHit = false
402
			local _, HitConnection = pcall(function() return Player.Character[ModelName].Handle.Touched:connect(function(Hit)
403
				if HasHit == true or Hit:IsDescendantOf(Player.Character) then return end
404
				HasHit = true
405
				--SoundToServer("Bash", "http://www.roblox.com/Asset/?id=46153268", 1, 0.25, false, Player.Character.Torso)
406
				local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
407
				if Humanoid ~= nil then
408
					tagHumanoid(Humanoid)
409
					Humanoid:TakeDamage(7)
410
					wait()
411
					pcall(function() untagHumanoid(Humanoid) end)
412
				end
413
			end) end)
414
			--CameraSlide(math.rad(-15), 0, 0.2)
415
			pcall(function() HitConnection:disconnect() end)
416
			SetSpeed(1, 0.5, Player.Character)
417
			SetAngle(1, math.rad(200), Player.Character)
418
			--CameraSlide(math.rad(15), 0, 0.25)
419
			CanUse = true
420
		end
421
	end
422
end
423
424
425
function onSelected(Mouse)
426
	if Selected == true or CanUse == false then return end
427
	CanUse = false
428
	while true do
429
		if CheckPlayer() == true then
430
			if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
431
				break
432
			end
433
		end
434
		wait(0.1)
435
	end
436
	Selected = true
437
	RemoveParts(Player.Character, 1)
438
	CreateParts(Player.Character, 2)
439
	DisableLimb(1, Player.Character)
440
	SetSpeed(1, 0.5, Player.Character)
441
	SetAngle(1, math.rad(200), Player.Character)
442
	Mouse.Icon = "rbxasset://textures\\GunCursor.png"
443
	Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
444
	Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
445
	Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
446
	CanUse = true
447
end
448
449
450
function onDeselected(Mouse)
451
	if Selected == false or Primed == true then return end
452
	Selected = false
453
	while CanUse == false do wait() end
454
	if Selected == true then return end
455
	CanUse = false
456
	RemoveParts(Player.Character, 2)
457
	CreateParts(Player.Character, 1)
458
	SetAngle(1, 0, Player.Character)
459
	ResetLimbCFrame(1, Player.Character)
460
	EnableLimb(1, Player.Character)
461
	CanUse = true
462
end
463
464
465
if script.Parent.ClassName == "HopperBin" and Connected == false then
466
	Connected = true
467
	Player = script.Parent.Parent.Parent
468-
if script.Parent.ClassName ~= "HopperBin" then
468+
469-
	if Player == nil then print("Error: Player not found!") return end
469+
470-
	Tool = Instance.new("HopperBin")
470+
471-
	Tool.Name = ModelName
471+
472-
	Tool.Parent = Player.Backpack
472+
473-
	script.Name = "Main"
473+
474-
	script.Parent = Tool
474+
475-
elseif script.Parent.ClassName == "HopperBin" and Connected == false then
475+