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1 | m = game.Players.LocalPlayer | |
2 | char = m.Character | |
3 | char.Humanoid.Health = math.huge | |
4 | char.Humanoid.Health = math.huge | |
5 | char.Humanoid.Health = math.huge | |
6 | char.Humanoid.Health = math.huge | |
7 | char.Humanoid.Health = math.huge | |
8 | function Random(num) | |
9 | local section=num % 1 * 3; | |
10 | local secondary=0.5 * math.pi * (section % 1); | |
11 | if section < 1 then | |
12 | return 1,1 - math.cos(secondary),1 - math.sin(secondary); | |
13 | elseif section < 2 then | |
14 | return 1 - math.sin(secondary),1,1 - math.cos(secondary); | |
15 | else | |
16 | return 1 - math.cos(secondary),1 - math.sin(secondary),1; | |
17 | end | |
18 | end | |
19 | ||
20 | --//Lol try to figure this one out// | |
21 | function rainb(hue) | |
22 | local section = hue % 1 * 3 | |
23 | local secondary = 0.5 * math.pi * (section % 1) | |
24 | if section < 1 then | |
25 | return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary)) | |
26 | elseif section < 2 then | |
27 | return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) | |
28 | else | |
29 | return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) | |
30 | end | |
31 | end | |
32 | ||
33 | - | Chillmusic = Instance.new("Sound", workspace) |
33 | + | Chillmusic = Instance.new("Sound", char) |
34 | Chillmusic.Parent = game.Chat | |
35 | Chillmusic.Volume = 0.5 | |
36 | Chillmusic.SoundId = "rbxassetid://622820644" | |
37 | Chillmusic.Looped = true | |
38 | Chillmusic:Play() | |
39 | ||
40 | local txt = Instance.new("BillboardGui", char) | |
41 | txt.Adornee = char.Head | |
42 | txt.Name = "_status" | |
43 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
44 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
45 | local text = Instance.new("TextLabel", txt) | |
46 | text.Size = UDim2.new(10, 0, 7, 0) | |
47 | text.FontSize = "Size24" | |
48 | text.TextScaled = true | |
49 | text.TextTransparency = 0 | |
50 | text.BackgroundTransparency = 1 | |
51 | text.TextTransparency = 0 | |
52 | text.TextStrokeTransparency = 0 | |
53 | text.Font = "Bodoni" | |
54 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
55 | v = Instance.new("Part") | |
56 | v.Name = "ColorBrick" | |
57 | v.Parent = m.Character | |
58 | v.FormFactor = "Symmetric" | |
59 | v.Anchored = true | |
60 | v.CanCollide = false | |
61 | v.BottomSurface = "Smooth" | |
62 | v.TopSurface = "Smooth" | |
63 | v.Size = Vector3.new(10, 5, 3) | |
64 | v.Transparency = 1 | |
65 | v.CFrame = char.Torso.CFrame | |
66 | v.BrickColor = BrickColor.new("Really black") | |
67 | v.Transparency = 1 | |
68 | spawn(function() | |
69 | TweenService = game:GetService("TweenService") | |
70 | - | Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)} |
70 | + | Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} |
71 | Int = 0 | |
72 | - | while wait(2) do |
72 | + | while wait(0.5) do |
73 | if Int == #Colours then Int = 0 end | |
74 | Int = Int+1 | |
75 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
76 | end | |
77 | end) | |
78 | v.Shape = "Block" | |
79 | text.Text = "~»♢Solstice♢«~" | |
80 | Player = game:GetService("Players").LocalPlayer | |
81 | Character = Player.Character | |
82 | PlayerGui = Player.PlayerGui | |
83 | Backpack = Player.Backpack | |
84 | Torso = Character.Torso | |
85 | Head = Character.Head | |
86 | Humanoid = Character.Humanoid | |
87 | m = Instance.new("Model", Character) | |
88 | LeftArm = Character["Left Arm"] | |
89 | LeftLeg = Character["Left Leg"] | |
90 | RightArm = Character["Right Arm"] | |
91 | RightLeg = Character["Right Leg"] | |
92 | LS = Torso["Left Shoulder"] | |
93 | LH = Torso["Left Hip"] | |
94 | RS = Torso["Right Shoulder"] | |
95 | RH = Torso["Right Hip"] | |
96 | Face = Head.face | |
97 | Neck = Torso.Neck | |
98 | it = Instance.new | |
99 | attacktype = 1 | |
100 | vt = Vector3.new | |
101 | cf = CFrame.new | |
102 | bc = BrickColor.new | |
103 | br = BrickColor.random | |
104 | it = Instance.new | |
105 | euler = CFrame.fromEulerAnglesXYZ | |
106 | angles = CFrame.Angles | |
107 | cloaked = false | |
108 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
109 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
110 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
111 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
112 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
113 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
114 | RootPart = Character.HumanoidRootPart | |
115 | RootJoint = RootPart.RootJoint | |
116 | RootCF = euler(-1.57, 0, 3.14) | |
117 | attack = false | |
118 | attackdebounce = false | |
119 | equipped = false | |
120 | trispeed = 0.2 | |
121 | attackmode = "none" | |
122 | local idle = 0 | |
123 | local Anim = "Idle" | |
124 | Head.face.Texture = "rbxassetid://206844132" | |
125 | ||
126 | local Trail = Instance.new("Trail",char) | |
127 | local attachment0 = Instance.new("Attachment",char["Right Arm"]) | |
128 | attachment0.Name = "TrailAttachment0" | |
129 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
130 | local attachment1 = Instance.new("Attachment",char["Right Arm"]) | |
131 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
132 | attachment1.Name = "TrailAttachment1" | |
133 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
134 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
135 | Trail.Lifetime = 0.5 | |
136 | Trail.Attachment0 = attachment0 | |
137 | Trail.Attachment1 = attachment1 | |
138 | ||
139 | local Trail = Instance.new("Trail",char) | |
140 | local attachment0 = Instance.new("Attachment",char["Left Arm"]) | |
141 | attachment0.Name = "TrailAttachment0" | |
142 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
143 | local attachment1 = Instance.new("Attachment",char["Left Arm"]) | |
144 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
145 | attachment1.Name = "TrailAttachment1" | |
146 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
147 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
148 | Trail.Lifetime = 0.5 | |
149 | Trail.Attachment0 = attachment0 | |
150 | Trail.Attachment1 = attachment1 | |
151 | ||
152 | local Trail = Instance.new("Trail",char) | |
153 | local attachment0 = Instance.new("Attachment",char["Right Leg"]) | |
154 | attachment0.Name = "TrailAttachment0" | |
155 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
156 | local attachment1 = Instance.new("Attachment",char["Right Leg"]) | |
157 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
158 | attachment1.Name = "TrailAttachment1" | |
159 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
160 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
161 | Trail.Lifetime = 0.5 | |
162 | Trail.Attachment0 = attachment0 | |
163 | Trail.Attachment1 = attachment1 | |
164 | ||
165 | local Trail = Instance.new("Trail",char) | |
166 | local attachment0 = Instance.new("Attachment",char["Left Leg"]) | |
167 | attachment0.Name = "TrailAttachment0" | |
168 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
169 | local attachment1 = Instance.new("Attachment",char["Left Leg"]) | |
170 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
171 | attachment1.Name = "TrailAttachment1" | |
172 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
173 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
174 | Trail.Lifetime = 0.5 | |
175 | Trail.Attachment0 = attachment0 | |
176 | Trail.Attachment1 = attachment1 | |
177 | ||
178 | ||
179 | Humanoid.Animator.Parent = nil | |
180 | Character.Animate.Parent = nil | |
181 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
182 | if SinglePlayer then | |
183 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
184 | end | |
185 | local List = {} | |
186 | for i, v in pairs(workspace:GetChildren()) do | |
187 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then | |
188 | table.insert(List, v) | |
189 | end | |
190 | end | |
191 | return List | |
192 | end | |
193 | function lerp(a, b, t) | |
194 | return a + (b - a) * t | |
195 | end | |
196 | function slerp(a, b, t) | |
197 | dot = a:Dot(b) | |
198 | if dot > 0.99999 or dot < -0.99999 then | |
199 | return t <= 0.5 and a or b | |
200 | else | |
201 | r = math.acos(dot) | |
202 | return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) | |
203 | end | |
204 | end | |
205 | function matrixInterpolate(a, b, t) | |
206 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
207 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
208 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t) | |
209 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) | |
210 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) | |
211 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) | |
212 | local t = v1:Dot(v2) | |
213 | if not (t < 0) and t ~= 0 and not (t > 0) then | |
214 | return CFrame.new() | |
215 | end | |
216 | return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) | |
217 | end | |
218 | function genWeld(a, b) | |
219 | local w = Instance.new("Weld", a) | |
220 | w.Part0 = a | |
221 | w.Part1 = b | |
222 | return w | |
223 | end | |
224 | function weld(a, b) | |
225 | local weld = Instance.new("Weld") | |
226 | weld.Name = "W" | |
227 | weld.Part0 = a | |
228 | weld.Part1 = b | |
229 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
230 | weld.Parent = a | |
231 | return weld | |
232 | end | |
233 | function Lerp(c1, c2, al) | |
234 | local com1 = { | |
235 | c1.X, | |
236 | c1.Y, | |
237 | c1.Z, | |
238 | c1:toEulerAnglesXYZ() | |
239 | } | |
240 | local com2 = { | |
241 | c2.X, | |
242 | c2.Y, | |
243 | c2.Z, | |
244 | c2:toEulerAnglesXYZ() | |
245 | } | |
246 | for i, v in pairs(com1) do | |
247 | com1[i] = v + (com2[i] - v) * al | |
248 | end | |
249 | return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) | |
250 | end | |
251 | function clerp(a, b, t) | |
252 | local qa = { | |
253 | QuaternionFromCFrame(a) | |
254 | } | |
255 | local qb = { | |
256 | QuaternionFromCFrame(b) | |
257 | } | |
258 | local ax, ay, az = a.x, a.y, a.z | |
259 | local bx, by, bz = b.x, b.y, b.z | |
260 | local _t = 1 - t | |
261 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
262 | end | |
263 | function QuaternionFromCFrame(cf) | |
264 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
265 | local trace = m00 + m11 + m22 | |
266 | if trace > 0 then | |
267 | local s = math.sqrt(1 + trace) | |
268 | local recip = 0.5 / s | |
269 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
270 | else | |
271 | local i = 0 | |
272 | if m00 < m11 then | |
273 | i = 1 | |
274 | end | |
275 | if m22 > (i == 0 and m00 or m11) then | |
276 | i = 2 | |
277 | end | |
278 | if i == 0 then | |
279 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
280 | local recip = 0.5 / s | |
281 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
282 | elseif i == 1 then | |
283 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
284 | local recip = 0.5 / s | |
285 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
286 | elseif i == 2 then | |
287 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
288 | local recip = 0.5 / s | |
289 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
290 | end | |
291 | end | |
292 | end | |
293 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
294 | local xs, ys, zs = x + x, y + y, z + z | |
295 | local wx, wy, wz = w * xs, w * ys, w * zs | |
296 | local xx = x * xs | |
297 | local xy = x * ys | |
298 | local xz = x * zs | |
299 | local yy = y * ys | |
300 | local yz = y * zs | |
301 | local zz = z * zs | |
302 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
303 | end | |
304 | function QuaternionSlerp(a, b, t) | |
305 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
306 | local startInterp, finishInterp | |
307 | if cosTheta >= 1.0E-4 then | |
308 | if 1 - cosTheta > 1.0E-4 then | |
309 | local theta = math.acos(cosTheta) | |
310 | local invSinTheta = 1 / math.sin(theta) | |
311 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
312 | finishInterp = math.sin(t * theta) * invSinTheta | |
313 | else | |
314 | startInterp = 1 - t | |
315 | finishInterp = t | |
316 | end | |
317 | elseif 1 + cosTheta > 1.0E-4 then | |
318 | local theta = math.acos(-cosTheta) | |
319 | local invSinTheta = 1 / math.sin(theta) | |
320 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
321 | finishInterp = math.sin(t * theta) * invSinTheta | |
322 | else | |
323 | startInterp = t - 1 | |
324 | finishInterp = t | |
325 | end | |
326 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
327 | end | |
328 | function rayCast(Pos, Dir, Max, Ignore) | |
329 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
330 | end | |
331 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
332 | local fp = it("Part") | |
333 | fp.formFactor = formfactor | |
334 | fp.Parent = parent | |
335 | fp.Reflectance = reflectance | |
336 | fp.Transparency = transparency | |
337 | fp.CanCollide = false | |
338 | fp.Locked = true | |
339 | fp.BrickColor = brickcolor | |
340 | fp.Name = name | |
341 | fp.Size = size | |
342 | fp.Position = Torso.Position | |
343 | fp.BottomSurface = "Smooth" | |
344 | fp.TopSurface = "Smooth" | |
345 | fp:BreakJoints() | |
346 | return fp | |
347 | end | |
348 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
349 | local mesh = it(Mesh) | |
350 | mesh.Parent = part | |
351 | if Mesh == "SpecialMesh" then | |
352 | mesh.MeshType = meshtype | |
353 | mesh.MeshId = meshid | |
354 | end | |
355 | mesh.Offset = offset | |
356 | mesh.Scale = scale | |
357 | return mesh | |
358 | end | |
359 | function weld(parent, part0, part1, c0) | |
360 | local weld = it("Weld") | |
361 | weld.Parent = parent | |
362 | weld.Part0 = part0 | |
363 | weld.Part1 = part1 | |
364 | weld.C0 = c0 | |
365 | return weld | |
366 | end | |
367 | function rayCast(Pos, Dir, Max, Ignore) | |
368 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
369 | end | |
370 | RSH, LSH = nil, nil | |
371 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
372 | RW.Name = "Right Shoulder" | |
373 | LW.Name = "Left Shoulder" | |
374 | LH = Torso["Left Hip"] | |
375 | RH = Torso["Right Hip"] | |
376 | TorsoColor = Torso.BrickColor | |
377 | function NoOutline(Part) | |
378 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
379 | end | |
380 | player = Player | |
381 | ch = Character | |
382 | RSH = ch.Torso["Right Shoulder"] | |
383 | LSH = ch.Torso["Left Shoulder"] | |
384 | RSH.Parent = nil | |
385 | LSH.Parent = nil | |
386 | RW.Name = "Right Shoulder" | |
387 | RW.Part0 = ch.Torso | |
388 | RW.C0 = cf(1.5, 0.5, 0) | |
389 | RW.C1 = cf(0, 0.5, 0) | |
390 | RW.Part1 = ch["Right Arm"] | |
391 | RW.Parent = ch.Torso | |
392 | LW.Name = "Left Shoulder" | |
393 | LW.Part0 = ch.Torso | |
394 | LW.C0 = cf(-1.5, 0.5, 0) | |
395 | LW.C1 = cf(0, 0.5, 0) | |
396 | LW.Part1 = ch["Left Arm"] | |
397 | LW.Parent = ch.Torso | |
398 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
399 | local wld = Instance.new("Weld", wp1) | |
400 | wld.Part0 = wp0 | |
401 | wld.Part1 = wp1 | |
402 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
403 | end | |
404 | newWeld(RootPart, Torso, 0, -1, 0) | |
405 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
406 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
407 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
408 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
409 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
410 | Player = game:GetService("Players").LocalPlayer | |
411 | Character = Player.Character | |
412 | mouse = Player:GetMouse() | |
413 | m = Instance.new("Model", Character) | |
414 | local weldBetween = function(a, b) | |
415 | local weldd = Instance.new("ManualWeld") | |
416 | weldd.Part0 = a | |
417 | weldd.Part1 = b | |
418 | weldd.C0 = CFrame.new() | |
419 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
420 | weldd.Parent = a | |
421 | return weldd | |
422 | end | |
423 | ArtificialHB = Instance.new("BindableEvent", script) | |
424 | ArtificialHB.Name = "Heartbeat" | |
425 | script:WaitForChild("Heartbeat") | |
426 | frame = 0.016666666666666666 | |
427 | tf = 0 | |
428 | allowframeloss = false | |
429 | tossremainder = false | |
430 | lastframe = tick() | |
431 | script.Heartbeat:Fire() | |
432 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
433 | tf = tf + s | |
434 | if tf >= frame then | |
435 | if allowframeloss then | |
436 | script.Heartbeat:Fire() | |
437 | lastframe = tick() | |
438 | else | |
439 | for i = 1, math.floor(tf / frame) do | |
440 | script.Heartbeat:Fire() | |
441 | end | |
442 | lastframe = tick() | |
443 | end | |
444 | if tossremainder then | |
445 | tf = 0 | |
446 | else | |
447 | tf = tf - frame * math.floor(tf / frame) | |
448 | end | |
449 | end | |
450 | end) | |
451 | function swait(num) | |
452 | if num == 0 or num == nil then | |
453 | ArtificialHB.Event:wait() | |
454 | else | |
455 | for i = 0, num do | |
456 | ArtificialHB.Event:wait() | |
457 | end | |
458 | end | |
459 | end | |
460 | mouse.KeyDown:connect(function(key) | |
461 | if key == "c" then | |
462 | repeat | |
463 | swait() | |
464 | Chillmusic.Volume = Chillmusic.Volume - 0.05 | |
465 | until Chillmusic.Volume == 0 | |
466 | Chillmusic:Stop() | |
467 | swait() | |
468 | Chillmusic2:Play() | |
469 | Chillmusic.Volume = 1 | |
470 | end | |
471 | end) | |
472 | mouse.KeyDown:connect(function(key) | |
473 | if key == "f" then | |
474 | text.Text = "Guys why not just chill?" | |
475 | wait(1) | |
476 | text.Text = "I Mean It's not that cold to make you Cold Hearted." | |
477 | wait(3) | |
478 | text.Text = "*Badum tss*" | |
479 | wait(1) | |
480 | text.Text = "Heh, This is A Very Cold Script." | |
481 | wait(3) | |
482 | text.Text = "Your Skid Hands Won't Handle The Cold." | |
483 | wait(3) | |
484 | text.Text = "Niko... I Miss Her." | |
485 | wait(3) | |
486 | text.Text = "...You Know What? Ill Stay Chill." | |
487 | wait(3) | |
488 | text.Text = "~»♢Solstice♢«~" | |
489 | end | |
490 | end) | |
491 | mouse.KeyDown:connect(function(key) | |
492 | if key == "v" then | |
493 | repeat | |
494 | swait() | |
495 | Chillmusic2.Volume = Chillmusic2.Volume - 0.05 | |
496 | until Chillmusic2.Volume == 0 | |
497 | Chillmusic2:Stop() | |
498 | swait() | |
499 | Chillmusic:Play() | |
500 | Chillmusic2.Volume = 1 | |
501 | end | |
502 | end) | |
503 | mouse.KeyDown:connect(function(key) | |
504 | if key == "b" then | |
505 | text.Text = "Ill Be Back, Nibs." | |
506 | wait(1) | |
507 | - | text.Text = "Afk m a h b o i" |
507 | + | text.Text = "Solstice Is Afk." |
508 | end | |
509 | end) | |
510 | mouse.KeyDown:connect(function(key) | |
511 | if key == "n" then | |
512 | text.Text = "WHOM'STD SAY C O L G A T E" | |
513 | wait(1) | |
514 | text.Text = "~»♢Solstice♢«~" | |
515 | end | |
516 | end) | |
517 | m = Instance.new("ForceField", Character) | |
518 | m.Visible = false | |
519 | Character.Humanoid.WalkSpeed = 4 | |
520 | mouse.KeyDown:connect(function(key) | |
521 | if string.byte(key) == 48 then | |
522 | Swing = 2 | |
523 | Character.Humanoid.WalkSpeed = 40 | |
524 | end | |
525 | end) | |
526 | mouse.KeyUp:connect(function(key) | |
527 | if string.byte(key) == 48 then | |
528 | Swing = 1 | |
529 | Character.Humanoid.WalkSpeed = 4 | |
530 | end | |
531 | end) | |
532 | local sine = 0 | |
533 | local change = 1 | |
534 | local val = 0 | |
535 | spawn(function() | |
536 | while true do | |
537 | swait() | |
538 | sine = sine + change | |
539 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
540 | local velderp = RootPart.Velocity.y | |
541 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
542 | if equipped == true or equipped == false then | |
543 | if attack == false then | |
544 | idle = idle + 1 | |
545 | Character.Humanoid.MaxHealth = math.huge | |
546 | Character.Humanoid.Health = math.huge | |
547 | else | |
548 | idle = 0 | |
549 | end | |
550 | if not (idle >= 500) or attack == false then | |
551 | end | |
552 | if torvel < 1 and hitfloor ~= nil then | |
553 | Anim = "Chill" | |
554 | if attack == false then | |
555 | Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) | |
556 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8) | |
557 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2) | |
558 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3) | |
559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3) | |
560 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8) | |
561 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8) | |
562 | end | |
563 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
564 | Anim = "Walk" | |
565 | if attack == false then | |
566 | Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) | |
567 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2) | |
568 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8) | |
569 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2) | |
570 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3) | |
571 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3) | |
572 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8) | |
573 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8) | |
574 | end | |
575 | elseif torvel >= 22 and hitfloor ~= nil then | |
576 | Anim = "Run" | |
577 | if attack == false then | |
578 | Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) | |
579 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2) | |
580 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8) | |
581 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2) | |
582 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2) | |
583 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2) | |
584 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8) | |
585 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8) | |
586 | end | |
587 | end | |
588 | end | |
589 | end | |
590 | end) | |
591 | ||
592 | ||
593 | ||
594 | -- Objects | |
595 | ||
596 | local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) | |
597 | local Header = Instance.new("Frame") | |
598 | local BackGround = Instance.new("Frame") | |
599 | local Chill_Gui_Label = Instance.new("TextLabel") | |
600 | local Play_ID_Button = Instance.new("TextButton") | |
601 | local ID_Box = Instance.new("TextBox") | |
602 | local Set_Vol_Button = Instance.new("TextButton") | |
603 | local Vol_Box = Instance.new("TextBox") | |
604 | local Set_Tpos_Button = Instance.new("TextButton") | |
605 | local Tpos_Box = Instance.new("TextBox") | |
606 | local Set_Text_Button = Instance.new("TextButton") | |
607 | local Tpos_Box_2 = Instance.new("TextBox") | |
608 | local Toggle_Chat_Button = Instance.new("TextButton") | |
609 | local Chat_Toggle_Label = Instance.new("TextLabel") | |
610 | local Current_Song_Label = Instance.new("TextLabel") | |
611 | ||
612 | -- Properties | |
613 | ||
614 | Chill_Gui_Bro.Name = "Chill_Gui_Bro" | |
615 | ||
616 | Header.Name = "Header" | |
617 | Header.Parent = Chill_Gui_Bro | |
618 | Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
619 | Header.BorderSizePixel = 0 | |
620 | Header.Draggable = true | |
621 | Header.Active = true | |
622 | Header.Selectable = true | |
623 | Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0) | |
624 | Header.Size = UDim2.new(0, 250, 0, 45) | |
625 | ||
626 | BackGround.Name = "BackGround" | |
627 | BackGround.Parent = Header | |
628 | BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078) | |
629 | BackGround.BorderSizePixel = 0 | |
630 | BackGround.Draggable = true | |
631 | BackGround.Position = UDim2.new(0, 0, 1, 0) | |
632 | BackGround.Size = UDim2.new(0, 250, 0, 299) | |
633 | ||
634 | Chill_Gui_Label.Name = "Chill_Gui_Label" | |
635 | Chill_Gui_Label.Parent = Header | |
636 | Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1) | |
637 | Chill_Gui_Label.BackgroundTransparency = 1 | |
638 | Chill_Gui_Label.BorderSizePixel = 0 | |
639 | Chill_Gui_Label.Draggable = true | |
640 | Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45) | |
641 | Chill_Gui_Label.Font = Enum.Font.Cartoon | |
642 | - | Chill_Gui_Label.Text = "~»ChillSolstice Gui«~" |
642 | + | Chill_Gui_Label.Text = "~»Dank Gui«~" |
643 | Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1) | |
644 | Chill_Gui_Label.TextScaled = true | |
645 | Chill_Gui_Label.TextSize = 14 | |
646 | Chill_Gui_Label.TextWrapped = true | |
647 | ||
648 | Play_ID_Button.Name = "Play_ID_Button" | |
649 | Play_ID_Button.Parent = Header | |
650 | Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
651 | Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0) | |
652 | Play_ID_Button.BorderSizePixel = 0 | |
653 | Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0) | |
654 | Play_ID_Button.Size = UDim2.new(0, 68, 0, 35) | |
655 | Play_ID_Button.Font = Enum.Font.Cartoon | |
656 | Play_ID_Button.Text = "Play ID" | |
657 | Play_ID_Button.TextColor3 = Color3.new(1, 1, 1) | |
658 | Play_ID_Button.TextSize = 20 | |
659 | Play_ID_Button.TextWrapped = true | |
660 | ||
661 | ID_Box.Name = "ID_Box" | |
662 | ID_Box.Parent = Header | |
663 | ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
664 | ID_Box.BorderColor3 = Color3.new(0, 0, 0) | |
665 | ID_Box.BorderSizePixel = 0 | |
666 | ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0) | |
667 | ID_Box.Size = UDim2.new(0, 140, 0, 35) | |
668 | ID_Box.Font = Enum.Font.Cartoon | |
669 | ID_Box.Text = "ID here" | |
670 | ID_Box.TextColor3 = Color3.new(1, 1, 1) | |
671 | ID_Box.TextSize = 35 | |
672 | ID_Box.TextWrapped = true | |
673 | ||
674 | Set_Vol_Button.Name = "Set_Vol_Button" | |
675 | Set_Vol_Button.Parent = Header | |
676 | Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
677 | Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0) | |
678 | Set_Vol_Button.BorderSizePixel = 0 | |
679 | Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0) | |
680 | Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35) | |
681 | Set_Vol_Button.Font = Enum.Font.Cartoon | |
682 | Set_Vol_Button.Text = "Set Vol" | |
683 | Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1) | |
684 | Set_Vol_Button.TextSize = 20 | |
685 | Set_Vol_Button.TextWrapped = true | |
686 | ||
687 | Vol_Box.Name = "Vol_Box" | |
688 | Vol_Box.Parent = Header | |
689 | Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
690 | Vol_Box.BorderColor3 = Color3.new(0, 0, 0) | |
691 | Vol_Box.BorderSizePixel = 0 | |
692 | Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0) | |
693 | Vol_Box.Size = UDim2.new(0, 140, 0, 35) | |
694 | Vol_Box.Font = Enum.Font.Cartoon | |
695 | Vol_Box.Text = "Volume" | |
696 | Vol_Box.TextColor3 = Color3.new(1, 1, 1) | |
697 | Vol_Box.TextSize = 35 | |
698 | Vol_Box.TextWrapped = true | |
699 | ||
700 | Set_Tpos_Button.Name = "Set_Tpos_Button" | |
701 | Set_Tpos_Button.Parent = Header | |
702 | Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
703 | Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0) | |
704 | Set_Tpos_Button.BorderSizePixel = 0 | |
705 | Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0) | |
706 | Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35) | |
707 | Set_Tpos_Button.Font = Enum.Font.Cartoon | |
708 | Set_Tpos_Button.Text = "Set Tpos" | |
709 | Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1) | |
710 | Set_Tpos_Button.TextSize = 18 | |
711 | Set_Tpos_Button.TextWrapped = true | |
712 | ||
713 | Tpos_Box.Name = "Tpos_Box" | |
714 | Tpos_Box.Parent = Header | |
715 | Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
716 | Tpos_Box.BorderColor3 = Color3.new(0, 0, 0) | |
717 | Tpos_Box.BorderSizePixel = 0 | |
718 | Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0) | |
719 | Tpos_Box.Size = UDim2.new(0, 140, 0, 35) | |
720 | Tpos_Box.Font = Enum.Font.Cartoon | |
721 | Tpos_Box.Text = "Time Position" | |
722 | Tpos_Box.TextColor3 = Color3.new(1, 1, 1) | |
723 | Tpos_Box.TextSize = 20 | |
724 | Tpos_Box.TextWrapped = true | |
725 | ||
726 | Set_Text_Button.Name = "Set_Text_Button" | |
727 | Set_Text_Button.Parent = Header | |
728 | Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
729 | Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0) | |
730 | Set_Text_Button.BorderSizePixel = 0 | |
731 | Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0) | |
732 | Set_Text_Button.Size = UDim2.new(0, 68, 0, 35) | |
733 | Set_Text_Button.Font = Enum.Font.Cartoon | |
734 | Set_Text_Button.Text = "Set Text" | |
735 | Set_Text_Button.TextColor3 = Color3.new(1, 1, 1) | |
736 | Set_Text_Button.TextSize = 18 | |
737 | Set_Text_Button.TextWrapped = true | |
738 | ||
739 | Tpos_Box_2.Name = "Tpos_Box" | |
740 | Tpos_Box_2.Parent = Header | |
741 | Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
742 | Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0) | |
743 | Tpos_Box_2.BorderSizePixel = 0 | |
744 | Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0) | |
745 | Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35) | |
746 | Tpos_Box_2.Font = Enum.Font.Cartoon | |
747 | Tpos_Box_2.Text = "Text" | |
748 | Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1) | |
749 | Tpos_Box_2.TextSize = 20 | |
750 | Tpos_Box_2.TextWrapped = true | |
751 | ||
752 | Toggle_Chat_Button.Name = "Toggle_Chat_Button" | |
753 | Toggle_Chat_Button.Parent = Header | |
754 | Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
755 | Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0) | |
756 | Toggle_Chat_Button.BorderSizePixel = 0 | |
757 | Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0) | |
758 | Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35) | |
759 | Toggle_Chat_Button.Font = Enum.Font.Cartoon | |
760 | Toggle_Chat_Button.Text = "Toggle Chat" | |
761 | Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1) | |
762 | Toggle_Chat_Button.TextSize = 20 | |
763 | Toggle_Chat_Button.TextWrapped = true | |
764 | ||
765 | Chat_Toggle_Label.Name = "Chat_Toggle_Label" | |
766 | Chat_Toggle_Label.Parent = Header | |
767 | Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1) | |
768 | Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814 | |
769 | Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1) | |
770 | Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0) | |
771 | Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35) | |
772 | Chat_Toggle_Label.Font = Enum.Font.Cartoon | |
773 | Chat_Toggle_Label.Text = "~»False«~" | |
774 | Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1) | |
775 | Chat_Toggle_Label.TextScaled = true | |
776 | Chat_Toggle_Label.TextSize = 14 | |
777 | Chat_Toggle_Label.TextWrapped = true | |
778 | ||
779 | Current_Song_Label.Name = "Current_Song_Label" | |
780 | Current_Song_Label.Parent = Header | |
781 | Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1) | |
782 | Current_Song_Label.BackgroundTransparency = 0.89999997615814 | |
783 | Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1) | |
784 | Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0) | |
785 | Current_Song_Label.Size = UDim2.new(0, 225, 0, 35) | |
786 | Current_Song_Label.Font = Enum.Font.Cartoon | |
787 | Current_Song_Label.Text = "~»Current Song: None«~" | |
788 | Current_Song_Label.TextColor3 = Color3.new(1, 1, 1) | |
789 | Current_Song_Label.TextScaled = true | |
790 | Current_Song_Label.TextSize = 14 | |
791 | Current_Song_Label.TextWrapped = true | |
792 | ||
793 | Play_ID_Button.MouseButton1Down:Connect(function() | |
794 | if tonumber(ID_Box.Text) then | |
795 | Chillmusic:Stop() | |
796 | Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text) | |
797 | Chillmusic:Play() | |
798 | currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name | |
799 | - | text.Text = "~»Chill Af«~ Now Playing: "..currentsong |
799 | + | text.Text = "~»♢Solstice♢«~ Now Playing: "..currentsong |
800 | Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~" | |
801 | wait(4) | |
802 | text.Text = "~»♢Solstice♢«~" | |
803 | end | |
804 | end) | |
805 | local ischatting = false | |
806 | ||
807 | Set_Vol_Button.MouseButton1Down:Connect(function() | |
808 | ||
809 | Chillmusic.Volume = tonumber(Vol_Box.Text) | |
810 | end) | |
811 | ||
812 | Set_Tpos_Button.MouseButton1Down:Connect(function() | |
813 | ||
814 | Chillmusic.TimePosition = tonumber(Tpos_Box.Text) | |
815 | end) | |
816 | ||
817 | Set_Text_Button.MouseButton1Down:Connect(function() | |
818 | ||
819 | text.Text = "~»"..Tpos_Box_2.Text.."«~" | |
820 | end) | |
821 | ||
822 | Toggle_Chat_Button.MouseButton1Down:Connect(function() | |
823 | if ischatting == false then | |
824 | ischatting = true | |
825 | Chat_Toggle_Label.Text = "~»True«~" | |
826 | spawn(function() | |
827 | game.Players.LocalPlayer.Chatted:connect(function(msg) | |
828 | for i = 0, msg:len(), 1 do | |
829 | text.Text = "~»"..msg:sub(0, i).."«~" | |
830 | end | |
831 | wait(3) | |
832 | text.Text = "~»♢Solstice♢«~" | |
833 | end) | |
834 | end) | |
835 | else | |
836 | ischatting = false | |
837 | Chat_Toggle_Label.Text = "~»False«~" | |
838 | end | |
839 | end) |