SHOW:
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1 | for X = 1, math.huge, 0.1 do | |
2 | wait() | |
3 | - | game.Workspace.iiDeadzone.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X) |
3 | + | game.Workspace.ClockworkHorror.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X) |
4 | - | game.Workspace.iiDeadzone.Torso.Neck.C1 = CFrame.new(0,0,0) |
4 | + | game.Workspace.ClockworkHorror.Torso.Neck.C1 = CFrame.new(0,0,0) |
5 | end |