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Jul 3rd, 2015
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  1. for X = 1, math.huge, 0.1 do
  2.     wait()
  3.     game.Workspace.iiDeadzone.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X)
  4.     game.Workspace.iiDeadzone.Torso.Neck.C1 = CFrame.new(0,0,0)
  5. end
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