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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | wait(1) | |
146 | ||
147 | ---------------------------[[[ VARIABLES ]]]--------------------------- | |
148 | ||
149 | local plr = game.Players.LocalPlayer | |
150 | local chr = plr.Character | |
151 | local mou = plr:GetMouse() | |
152 | local leftarm = false | |
153 | local active = false | |
154 | local curkey = "f" | |
155 | local stunneds = {} | |
156 | ||
157 | ---------------------------[[[ PARTS ]]]--------------------------- | |
158 | Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = False | |
159 | ||
160 | -- 1 - Glock | |
161 | obj1 = Instance.new("Model") | |
162 | obj1.Name = "Glock" | |
163 | obj1.Parent = chr | |
164 | ||
165 | -- 2 - Part | |
166 | obj2 = Instance.new("Part") | |
167 | obj2.CFrame = CFrame.new(Vector3.new(14.25, 3.51428652, 46.8584824)) * CFrame.Angles(0.69812995195389, 0, -0) | |
168 | obj2.TopSurface = Enum.SurfaceType.Smooth | |
169 | obj2.BottomSurface = Enum.SurfaceType.Smooth | |
170 | obj2.Material = Enum.Material.Neon | |
171 | obj2.Size = Vector3.new(0.300000012, 0.200000003, 0.200000003) | |
172 | obj2.Anchored = true | |
173 | obj2.Friction = 0.30000001192093 | |
174 | obj2.Shape = Enum.PartType.Block | |
175 | obj2.CanCollide = false | |
176 | obj2.Parent = obj1 | |
177 | obj2.Transparency = 0 | |
178 | ||
179 | -- 3 - Top | |
180 | obj3 = Instance.new("Part") | |
181 | obj3.CFrame = CFrame.new(Vector3.new(14.25, 3.8499999, 47.1499977)) * CFrame.Angles(-0, 0, -0) | |
182 | obj3.TopSurface = Enum.SurfaceType.Smooth | |
183 | obj3.BottomSurface = Enum.SurfaceType.Smooth | |
184 | obj3.Material = Enum.Material.Neon | |
185 | obj3.Size = Vector3.new(0.300000012, 0.300000012, 1.5) | |
186 | obj3.Anchored = true | |
187 | obj3.Friction = 0.30000001192093 | |
188 | obj3.Shape = Enum.PartType.Block | |
189 | obj3.CanCollide = false | |
190 | obj3.Name = "Top" | |
191 | obj3.Parent = obj1 | |
192 | obj3.Transparency = 0 | |
193 | ----------- | |
194 | local sound = Instance.new('Sound',obj1) | |
195 | - | sound.SoundId = 'rbxassetid://2168518839' |
195 | + | sound.SoundId = 'rbxassetid://0' |
196 | sound.Volume = 0.5 | |
197 | sound.EmitterSize = 10 | |
198 | sound.MaxDistance = 10 | |
199 | sound.Looped = true | |
200 | sound:Play() | |
201 | ----------- | |
202 | ||
203 | -- 4 - Top | |
204 | obj4 = Instance.new("Part") | |
205 | obj4.CFrame = CFrame.new(Vector3.new(14.25, 3.8499999, 47.8999977)) * CFrame.Angles(0, 1.5707963705063, 0) | |
206 | obj4.TopSurface = Enum.SurfaceType.Smooth | |
207 | obj4.BottomSurface = Enum.SurfaceType.Smooth | |
208 | obj4.Material = Enum.Material.Neon | |
209 | obj4.Size = Vector3.new(0.200000003, 0.299999982, 0.300000012) | |
210 | obj4.Anchored = true | |
211 | obj4.Friction = 0.30000001192093 | |
212 | obj4.Shape = Enum.PartType.Cylinder | |
213 | obj4.Name = "Top" | |
214 | obj4.CanCollide = false | |
215 | obj4.Parent = obj1 | |
216 | obj4.Transparency = 0 | |
217 | ||
218 | -- 5 - Part | |
219 | obj5 = Instance.new("Part") | |
220 | obj5.CFrame = CFrame.new(Vector3.new(14.25, 3.35359001, 47.1499939)) * CFrame.Angles(-1.5707978010178, 0, -0) | |
221 | obj5.TopSurface = Enum.SurfaceType.Smooth | |
222 | obj5.BottomSurface = Enum.SurfaceType.Smooth | |
223 | obj5.Material = Enum.Material.Neon | |
224 | obj5.Size = Vector3.new(0.300000012, 0.200000003, 0.299999982) | |
225 | obj5.Anchored = true | |
226 | ||
227 | obj5.Friction = 0.30000001192093 | |
228 | obj5.Shape = Enum.PartType.Block | |
229 | obj5.CanCollide = false | |
230 | obj5.Parent = obj1 | |
231 | obj5.Transparency = 0 | |
232 | ||
233 | -- 6 - Part | |
234 | obj6 = Instance.new("Part") | |
235 | obj6.CFrame = CFrame.new(Vector3.new(14.25, 3.5999999, 47.1499977)) * CFrame.Angles(-0, 0, -0) | |
236 | obj6.TopSurface = Enum.SurfaceType.Smooth | |
237 | obj6.BottomSurface = Enum.SurfaceType.Smooth | |
238 | obj6.Material = Enum.Material.Neon | |
239 | obj6.Size = Vector3.new(0.300000012, 0.200000003, 1.5) | |
240 | obj6.Anchored = true | |
241 | obj6.CanCollide = false | |
242 | obj6.Friction = 0.30000001192093 | |
243 | obj6.Shape = Enum.PartType.Block | |
244 | obj6.Parent = obj1 | |
245 | obj6.Transparency = 0 | |
246 | ||
247 | -- 7 - Part | |
248 | obj7 = Instance.new("Part") | |
249 | obj7.CFrame = CFrame.new(Vector3.new(14.25, 3.60000014, 47.8999977)) * CFrame.Angles(0, 1.5707963705063, 0) | |
250 | obj7.TopSurface = Enum.SurfaceType.Smooth | |
251 | obj7.BottomSurface = Enum.SurfaceType.Smooth | |
252 | obj7.Material = Enum.Material.Neon | |
253 | obj7.Size = Vector3.new(0.200000003, 0.200000003, 0.300000012) | |
254 | obj7.Anchored = true | |
255 | obj7.CanCollide = false | |
256 | obj7.Friction = 0.30000001192093 | |
257 | obj7.Shape = Enum.PartType.Cylinder | |
258 | obj7.Parent = obj1 | |
259 | obj7.Transparency = 0 | |
260 | ||
261 | -- 8 - Part | |
262 | obj8 = Instance.new("Part") | |
263 | obj8.CFrame = CFrame.new(Vector3.new(14.25, 3.15358996, 46.8499985)) * CFrame.Angles(1.1920913323138e-007, 0, -0) | |
264 | obj8.TopSurface = Enum.SurfaceType.Smooth | |
265 | obj8.BottomSurface = Enum.SurfaceType.Smooth | |
266 | obj8.Material = Enum.Material.Neon | |
267 | obj8.Size = Vector3.new(0.300000012, 0.200000003, 0.699999988) | |
268 | obj8.Anchored = true | |
269 | obj8.Friction = 0.30000001192093 | |
270 | obj8.CanCollide = false | |
271 | obj8.Shape = Enum.PartType.Block | |
272 | obj8.Parent = obj1 | |
273 | obj8.Transparency = 0 | |
274 | ||
275 | -- 9 - Part | |
276 | obj9 = Instance.new("Part") | |
277 | obj9.CFrame = CFrame.new(Vector3.new(14.25, 3.27858996, 46.5067024)) * CFrame.Angles(-1.0471963882446, 0, -0) | |
278 | obj9.TopSurface = Enum.SurfaceType.Smooth | |
279 | obj9.BottomSurface = Enum.SurfaceType.Smooth | |
280 | obj9.Material = Enum.Material.Neon | |
281 | obj9.Size = Vector3.new(0.300000012, 0.300000012, 0.699999988) | |
282 | obj9.Anchored = true | |
283 | obj9.CanCollide = false | |
284 | obj9.Friction = 0.30000001192093 | |
285 | obj9.Shape = Enum.PartType.Block | |
286 | obj9.Parent = obj1 | |
287 | obj9.Transparency = 0 | |
288 | ||
289 | local previous = nil | |
290 | for i,v in pairs(obj1:GetChildren()) do | |
291 | if v:IsA('BasePart') then | |
292 | if previous then | |
293 | local weld = Instance.new('Weld',v) | |
294 | weld.Part0 = v | |
295 | weld.Part1 = previous | |
296 | weld.C0 = v.CFrame:inverse() * previous.CFrame | |
297 | previous.Anchored = false | |
298 | end | |
299 | previous = v | |
300 | end | |
301 | end | |
302 | previous.Anchored = false | |
303 | ||
304 | ---------------------------[[[ FUNCTIONS ]]]--------------------------- | |
305 | ||
306 | function notify(msg,forever) | |
307 | local doit = coroutine.wrap(function() | |
308 | for i,v in pairs(plr.PlayerGui:GetChildren()) do | |
309 | if v.Name == "Notification" and v:IsA('ScreenGui') then | |
310 | v:Destroy() | |
311 | end | |
312 | end | |
313 | print("Original Glock made by ???") | |
314 | print("Edited by Knowlton to make it heavy pow and rainbow I guess") | |
315 | local gui = Instance.new('ScreenGui',plr.PlayerGui) | |
316 | gui.Name = "Notification" | |
317 | local frame = Instance.new('Frame',gui) | |
318 | frame.Position = UDim2.new(0,0,0,0) | |
319 | frame.Size = UDim2.new(1,0,0.2,0) | |
320 | frame.BackgroundTransparency = 1 | |
321 | local txt = Instance.new('TextLabel',frame) | |
322 | txt.TextColor3 = Color3.new(255,255,255) | |
323 | txt.TextStrokeColor3 = Color3.new(0, 0, 0) | |
324 | txt.TextStrokeTransparency = 0 | |
325 | txt.BackgroundTransparency = 1 | |
326 | txt.Text = "" | |
327 | txt.Size = UDim2.new(1,0,0.3,0) | |
328 | txt.Position = UDim2.new(0,0,0.4,0) | |
329 | txt.TextScaled = true | |
330 | txt.Font = "Code" | |
331 | txt.TextXAlignment = "Center" | |
332 | local tap = Instance.new("Sound") | |
333 | tap.Parent = plr.Backpack | |
334 | tap.SoundId = "rbxassetid://147982968" | |
335 | tap.TimePosition = 0.1 | |
336 | local str = msg | |
337 | local len = string.len(str) | |
338 | for i=1,len do | |
339 | txt.Text = string.sub(str,1,i) | |
340 | local pitche = math.random(2, 4) | |
341 | tap.PlaybackSpeed = pitche | |
342 | tap:Play() | |
343 | wait(0.05) | |
344 | end | |
345 | if forever == false then | |
346 | wait(1) | |
347 | while txt.TextTransparency < 1 do | |
348 | txt.TextTransparency = txt.TextTransparency + 0.1 | |
349 | txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1 | |
350 | wait() | |
351 | end | |
352 | gui:Destroy() | |
353 | end | |
354 | end) | |
355 | doit() | |
356 | end | |
357 | ||
358 | ||
359 | function damage(playa,hita) | |
360 | local hitz = hita.Name | |
361 | local heyy = hitz | |
362 | if hitz == "Right Arm" then | |
363 | local Limb = playa:FindFirstChild("Right Arm") | |
364 | local ters = playa:FindFirstChild('Torso') | |
365 | if Limb and ters then | |
366 | if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end | |
367 | for i,v in pairs(Limb:GetChildren()) do | |
368 | if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then | |
369 | v:Destroy() | |
370 | end | |
371 | end | |
372 | Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0) | |
373 | local Joint = Instance.new("Glue") | |
374 | Joint.Name = "RightShoulder" | |
375 | Joint.Part0 = ters | |
376 | Joint.Part1 = Limb | |
377 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
378 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
379 | Joint.Parent = ters | |
380 | ||
381 | local B = Instance.new("Part") | |
382 | B.TopSurface = 0 | |
383 | B.BottomSurface = 0 | |
384 | B.formFactor = "Symmetric" | |
385 | B.Size = Vector3.new(1, 1, 1) | |
386 | B.Transparency = 1 | |
387 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
388 | B.Parent = playa | |
389 | local W = Instance.new("Weld") | |
390 | W.Part0 = Limb | |
391 | W.Part1 = B | |
392 | W.C0 = CFrame.new(0, -0.5, 0) | |
393 | W.Parent = Limb | |
394 | end | |
395 | elseif hitz == "Left Arm" then | |
396 | local Limb = playa:FindFirstChild("Left Arm") | |
397 | local ters = playa:FindFirstChild('Torso') | |
398 | if Limb and ters then | |
399 | if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end | |
400 | for i,v in pairs(Limb:GetChildren()) do | |
401 | if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then | |
402 | v:Destroy() | |
403 | end | |
404 | end | |
405 | Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0) | |
406 | local Joint = Instance.new("Glue") | |
407 | Joint.Name = "LeftShoulder" | |
408 | Joint.Part0 = ters | |
409 | Joint.Part1 = Limb | |
410 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
411 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
412 | Joint.Parent = ters | |
413 | local B = Instance.new("Part") | |
414 | B.TopSurface = 0 | |
415 | B.BottomSurface = 0 | |
416 | B.formFactor = "Symmetric" | |
417 | B.Size = Vector3.new(1, 1, 1) | |
418 | B.Transparency = 1 | |
419 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
420 | B.Parent = playa | |
421 | local W = Instance.new("Weld") | |
422 | W.Part0 = ters | |
423 | W.Part1 = B | |
424 | W.C0 = CFrame.new(0, -0.5, 0) | |
425 | W.Parent = Limb | |
426 | end | |
427 | elseif hitz == "Right Leg" then | |
428 | local Limb = playa:FindFirstChild("Right Leg") | |
429 | local ters = playa:FindFirstChild('Torso') | |
430 | if Limb and ters then | |
431 | if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end | |
432 | for i,v in pairs(Limb:GetChildren()) do | |
433 | if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then | |
434 | v:Destroy() | |
435 | end | |
436 | end | |
437 | Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) | |
438 | local Joint = Instance.new("Glue") | |
439 | Joint.Name = "Right Hip" | |
440 | Joint.Part0 = ters | |
441 | Joint.Part1 = Limb | |
442 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
443 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
444 | Joint.Parent = ters | |
445 | local B = Instance.new("Part") | |
446 | B.TopSurface = 0 | |
447 | B.BottomSurface = 0 | |
448 | B.formFactor = "Symmetric" | |
449 | B.Size = Vector3.new(1, 1, 1) | |
450 | B.Transparency = 1 | |
451 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
452 | B.Parent = playa | |
453 | local W = Instance.new("Weld") | |
454 | W.Part0 = Limb | |
455 | W.Part1 = B | |
456 | W.C0 = CFrame.new(0, -0.5, 0) | |
457 | W.Parent = Limb | |
458 | if playa:FindFirstChildOfClass('Humanoid') then | |
459 | local hum = playa:FindFirstChildOfClass('Humanoid') | |
460 | local target = playa | |
461 | if target:FindFirstChild('HumanoidRootPart') then | |
462 | target.HumanoidRootPart:Destroy() | |
463 | end | |
464 | local found = false | |
465 | for i,v in pairs(stunneds) do | |
466 | if v == hum then | |
467 | found = true | |
468 | end | |
469 | end | |
470 | if found == false then | |
471 | table.insert(stunneds,hum) | |
472 | end | |
473 | end | |
474 | end | |
475 | elseif hitz == "Left Leg" then | |
476 | local Limb = playa:FindFirstChild("Left Leg") | |
477 | local ters = playa:FindFirstChild('Torso') | |
478 | if Limb and ters then | |
479 | if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end | |
480 | for i,v in pairs(Limb:GetChildren()) do | |
481 | if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then | |
482 | v:Destroy() | |
483 | end | |
484 | end | |
485 | Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) | |
486 | Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0) | |
487 | local Joint = Instance.new("Glue") | |
488 | Joint.Name = "LeftHip" | |
489 | Joint.Part0 = ters | |
490 | Joint.Part1 = Limb | |
491 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
492 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
493 | Joint.Parent = ters | |
494 | ||
495 | local B = Instance.new("Part") | |
496 | B.TopSurface = 0 | |
497 | B.BottomSurface = 0 | |
498 | B.formFactor = "Symmetric" | |
499 | B.Size = Vector3.new(1, 1, 1) | |
500 | B.Transparency = 1 | |
501 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
502 | B.Parent = playa | |
503 | local W = Instance.new("Weld") | |
504 | W.Part0 = Limb | |
505 | W.Part1 = B | |
506 | W.C0 = CFrame.new(0, -0.5, 0) | |
507 | W.Parent = Limb | |
508 | Limb.CanCollide = false | |
509 | if playa:FindFirstChildOfClass('Humanoid') then | |
510 | local hum = playa:FindFirstChildOfClass('Humanoid') | |
511 | local target = playa | |
512 | if target:FindFirstChild('HumanoidRootPart') then | |
513 | target.HumanoidRootPart:Destroy() | |
514 | end | |
515 | local found = false | |
516 | for i,v in pairs(stunneds) do | |
517 | if v == hum then | |
518 | found = true | |
519 | end | |
520 | end | |
521 | if found == false then | |
522 | table.insert(stunneds,hum) | |
523 | end | |
524 | end | |
525 | end | |
526 | else | |
527 | local playa2 = playa | |
528 | playa.Archivable = true | |
529 | local playa = playa:Clone() | |
530 | playa.Archivable = false | |
531 | playa2:Destroy() | |
532 | playa.Parent = workspace | |
533 | local Gibs = game.Workspace | |
534 | print(playa) | |
535 | local Torso = playa.Torso | |
536 | local Head = playa:FindFirstChild("Head") | |
537 | local function Scan(ch) | |
538 | local e | |
539 | for e = 1,#ch do | |
540 | Scan(ch[e]:GetChildren()) | |
541 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
542 | ch[e]:remove() | |
543 | end | |
544 | end | |
545 | end | |
546 | Scan(playa:GetChildren()) | |
547 | if playa:FindFirstChild('HumanoidRootPart') then | |
548 | playa:FindFirstChild('HumanoidRootPart'):Destroy() | |
549 | end | |
550 | local hum2 = playa:FindFirstChildOfClass("Humanoid") | |
551 | ||
552 | ||
553 | if hum2 ~= nil then | |
554 | hum2.Name = "Humanoid2" | |
555 | hum2.PlatformStand = true | |
556 | hum2.Health = 0 | |
557 | end | |
558 | local ch = playa:GetChildren() | |
559 | local i | |
560 | for i = 1,#ch do | |
561 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
562 | ch[i]:remove() | |
563 | end | |
564 | end | |
565 | ||
566 | if Head then | |
567 | local Neck = Instance.new("Weld") | |
568 | Neck.Name = "Neck" | |
569 | Neck.Part0 = Torso | |
570 | Neck.Part1 = Head | |
571 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
572 | Neck.C1 = CFrame.new() | |
573 | Neck.Parent = Torso | |
574 | end | |
575 | local Limb = playa:FindFirstChild("Right Arm") | |
576 | if Limb then | |
577 | ||
578 | Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) | |
579 | local Joint = Instance.new("Glue") | |
580 | Joint.Name = "RightShoulder" | |
581 | Joint.Part0 = Torso | |
582 | Joint.Part1 = Limb | |
583 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
584 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
585 | Joint.Parent = Torso | |
586 | ||
587 | local B = Instance.new("Part") | |
588 | B.TopSurface = 0 | |
589 | B.BottomSurface = 0 | |
590 | B.formFactor = "Symmetric" | |
591 | B.Size = Vector3.new(1, 1, 1) | |
592 | B.Transparency = 1 | |
593 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
594 | B.Parent = playa | |
595 | local W = Instance.new("Weld") | |
596 | W.Part0 = Limb | |
597 | W.Part1 = B | |
598 | W.C0 = CFrame.new(0, -0.5, 0) | |
599 | W.Parent = Limb | |
600 | end | |
601 | local Limb = playa:FindFirstChild("Left Arm") | |
602 | if Limb then | |
603 | ||
604 | Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) | |
605 | local Joint = Instance.new("Glue") | |
606 | Joint.Name = "LeftShoulder" | |
607 | Joint.Part0 = Torso | |
608 | Joint.Part1 = Limb | |
609 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
610 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
611 | Joint.Parent = Torso | |
612 | ||
613 | local B = Instance.new("Part") | |
614 | B.TopSurface = 0 | |
615 | B.BottomSurface = 0 | |
616 | B.formFactor = "Symmetric" | |
617 | B.Size = Vector3.new(1, 1, 1) | |
618 | B.Transparency = 1 | |
619 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
620 | B.Parent = playa | |
621 | local W = Instance.new("Weld") | |
622 | W.Part0 = Limb | |
623 | W.Part1 = B | |
624 | W.C0 = CFrame.new(0, -0.5, 0) | |
625 | W.Parent = Limb | |
626 | end | |
627 | local Limb = playa:FindFirstChild("Right Leg") | |
628 | if Limb then | |
629 | ||
630 | Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) | |
631 | local Joint = Instance.new("Glue") | |
632 | Joint.Name = "RightHip" | |
633 | Joint.Part0 = Torso | |
634 | Joint.Part1 = Limb | |
635 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
636 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
637 | Joint.Parent = Torso | |
638 | ||
639 | local B = Instance.new("Part") | |
640 | B.TopSurface = 0 | |
641 | B.BottomSurface = 0 | |
642 | B.formFactor = "Symmetric" | |
643 | B.Size = Vector3.new(1, 1, 1) | |
644 | B.Transparency = 1 | |
645 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
646 | B.Parent = playa | |
647 | local W = Instance.new("Weld") | |
648 | W.Part0 = Limb | |
649 | W.Part1 = B | |
650 | W.C0 = CFrame.new(0, -0.5, 0) | |
651 | W.Parent = Limb | |
652 | end | |
653 | local Limb = playa:FindFirstChild("Left Leg") | |
654 | if Limb then | |
655 | ||
656 | Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) | |
657 | local Joint = Instance.new("Glue") | |
658 | Joint.Name = "LeftHip" | |
659 | Joint.Part0 = Torso | |
660 | Joint.Part1 = Limb | |
661 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
662 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
663 | Joint.Parent = Torso | |
664 | ||
665 | local B = Instance.new("Part") | |
666 | B.TopSurface = 0 | |
667 | B.BottomSurface = 0 | |
668 | B.formFactor = "Symmetric" | |
669 | B.Size = Vector3.new(1, 1, 1) | |
670 | B.Transparency = 1 | |
671 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
672 | B.Parent = playa | |
673 | local W = Instance.new("Weld") | |
674 | W.Part0 = Limb | |
675 | W.Part1 = B | |
676 | W.C0 = CFrame.new(0, -0.5, 0) | |
677 | W.Parent = Limb | |
678 | end | |
679 | --[ | |
680 | local Bar = Instance.new("Part") | |
681 | Bar.TopSurface = 0 | |
682 | Bar.BottomSurface = 0 | |
683 | Bar.formFactor = "Symmetric" | |
684 | Bar.Size = Vector3.new(1, 1, 1) | |
685 | Bar.Transparency = 1 | |
686 | Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) | |
687 | Bar.Parent = playa | |
688 | local Weld = Instance.new("Weld") | |
689 | Weld.Part0 = Torso | |
690 | Weld.Part1 = Bar | |
691 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
692 | Weld.Parent = Torso | |
693 | --]] | |
694 | playa.Parent = Gibs | |
695 | game.Debris:AddItem(playa, 12) | |
696 | end | |
697 | end | |
698 | ||
699 | ||
700 | function calculate() | |
701 | if leftarm and chr:FindFirstChild('Head') and chr:FindFirstChild('Torso') and chr.Torso:FindFirstChild("Left Shoulder") and chr:FindFirstChild('Left Arm') then | |
702 | local Head = plr.Character.Head | |
703 | local RightShoulder = plr.Character.Torso["Left Shoulder"] | |
704 | local RightArm = plr.Character["Left Arm"] | |
705 | local MousePosition = mou.Hit.p | |
706 | local ToMouse = (MousePosition - Head.Position).unit | |
707 | local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) | |
708 | local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((-Head.Size.X / 2) + (-RightArm.Size.X / 2)), ((-Head.Size.Y / 2) - (-RightArm.Size.Z / 2)), 0))) | |
709 | local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(-1 ,0, -1)).unit | |
710 | local Look = (Head.CFrame.lookVector * Vector3.new(-1, 0, -1)).unit | |
711 | local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) | |
712 | if tostring(LateralAngle) == "-1.#IND" then | |
713 | LateralAngle = 0 | |
714 | end | |
715 | local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) | |
716 | --[[ | |
717 | if LateralAngle > (math.pi / 2) then | |
718 | LateralAngle = (math.pi / 2) | |
719 | if chr:FindFirstChild('Torso') then | |
720 | local Torso = chr.Torso | |
721 | local Point = Torso.CFrame:vectorToObjectSpace(mou.Hit.p-Torso.CFrame.p) | |
722 | if Point.Z > 0 then | |
723 | if Point.X > 0 then | |
724 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mou.Hit.X,Torso.Position.Y,mou.Hit.Z))*CFrame.Angles(0,math.rad(90),0) | |
725 | elseif Point.X < 0 then | |
726 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mou.Hit.X,Torso.Position.Y,mou.Hit.Z))*CFrame.Angles(0,math.rad(-90),0) | |
727 | end | |
728 | end | |
729 | end | |
730 | end | |
731 | ]]-- | |
732 | print(LateralAngle) | |
733 | warn(math.pi / 2) | |
734 | if Cross.Y < 0 then | |
735 | LateralAngle = -LateralAngle | |
736 | end | |
737 | return(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2)) | |
738 | elseif chr:FindFirstChild('Head') and chr:FindFirstChild('Torso') and chr.Torso:FindFirstChild("Right Shoulder") and chr:FindFirstChild('Right Arm') then | |
739 | local Head = plr.Character.Head | |
740 | local RightShoulder = plr.Character.Torso["Right Shoulder"] | |
741 | local RightArm = plr.Character["Right Arm"] | |
742 | local MousePosition = mou.Hit.p | |
743 | local ToMouse = (MousePosition - Head.Position).unit | |
744 | local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) | |
745 | local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0))) | |
746 | local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit | |
747 | local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
748 | local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) | |
749 | if tostring(LateralAngle) == "-1.#IND" then | |
750 | LateralAngle = 0 | |
751 | end | |
752 | local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) | |
753 | if LateralAngle > (math.pi / 2) then | |
754 | LateralAngle = (math.pi / 2) | |
755 | if chr:FindFirstChild('Torso') then | |
756 | local Torso = chr.Torso | |
757 | local Point = Torso.CFrame:vectorToObjectSpace(mou.Hit.p-Torso.CFrame.p) | |
758 | if Point.Z > 0 then | |
759 | if Point.X > 0 then | |
760 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mou.Hit.X,Torso.Position.Y,mou.Hit.Z))*CFrame.Angles(0,math.rad(90),0) | |
761 | elseif Point.X < 0 then | |
762 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mou.Hit.X,Torso.Position.Y,mou.Hit.Z))*CFrame.Angles(0,math.rad(-90),0) | |
763 | end | |
764 | end | |
765 | end | |
766 | end | |
767 | if Cross.Y < 0 then | |
768 | LateralAngle = -LateralAngle | |
769 | end | |
770 | return(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2)) | |
771 | end | |
772 | end | |
773 | ||
774 | function fire() | |
775 | if mou.Target then | |
776 | local humanoid = mou.Target.Parent:FindFirstChildOfClass("Humanoid") | |
777 | if not humanoid then | |
778 | humanoid = mou.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
779 | end | |
780 | if humanoid then | |
781 | local coru = coroutine.wrap(function() | |
782 | damage(humanoid.Parent,mou.Target) | |
783 | end) | |
784 | coru() | |
785 | end | |
786 | end | |
787 | local beam = Instance.new("Part", workspace) | |
788 | beam.BrickColor = BrickColor.random() | |
789 | beam.FormFactor = "Custom" | |
790 | beam.Material = "Neon" | |
791 | beam.Transparency = 0 | |
792 | beam.Anchored = true | |
793 | beam.Locked = true | |
794 | beam.CanCollide = false | |
795 | local distance = (obj4.CFrame.p - mou.Hit.p).magnitude | |
796 | beam.Size = Vector3.new(0.2, 0.2, distance) | |
797 | beam.CFrame = CFrame.new(obj4.CFrame.p, mou.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
798 | game:GetService("Debris"):AddItem(beam, 0.05) | |
799 | local sound = Instance.new('Sound',obj4) | |
800 | - | sound.SoundId = 'rbxassetid://135362176' |
800 | + | sound.SoundId = 'rbxassetid://130791043' |
801 | sound.Volume = 8 | |
802 | sound.EmitterSize = 40 | |
803 | sound.MaxDistance = 450 | |
804 | sound:Play() | |
805 | game:GetService("Debris"):AddItem(beam, sound.TimeLength) | |
806 | end | |
807 | ||
808 | ||
809 | ---------------------------[[[ SCRIPT ]]]--------------------------- | |
810 | CFuncs = { | |
811 | ["Part"] = { | |
812 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size ) | |
813 | local Part = Create("Part"){ | |
814 | Parent = Parent, | |
815 | Reflectance = Reflectance, | |
816 | Transparency = Transparency, | |
817 | CanCollide = false, | |
818 | Locked = true, | |
819 | BrickColor = BrickColor.random(), | |
820 | Name = Name, | |
821 | Size = Size, | |
822 | Material = Material, | |
823 | } | |
824 | RemoveOutlines(Part) | |
825 | return Part | |
826 | end; | |
827 | }; | |
828 | ||
829 | ["Mesh"] = { | |
830 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
831 | local Msh = Create(Mesh){ | |
832 | Parent = Part, | |
833 | Offset = OffSet, | |
834 | Scale = Scale, | |
835 | } | |
836 | if Mesh == "SpecialMesh" then | |
837 | Msh.MeshType = MeshType | |
838 | Msh.MeshId = MeshId | |
839 | end | |
840 | return Msh | |
841 | end; | |
842 | }; | |
843 | ||
844 | ["Mesh"] = { | |
845 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
846 | local Msh = Create(Mesh){ | |
847 | Parent = Part, | |
848 | Offset = OffSet, | |
849 | Scale = Scale, | |
850 | } | |
851 | if Mesh == "SpecialMesh" then | |
852 | Msh.MeshType = MeshType | |
853 | Msh.MeshId = MeshId | |
854 | end | |
855 | return Msh | |
856 | end; | |
857 | }; | |
858 | ||
859 | ["Weld"] = { | |
860 | Create = function(Parent, Part0, Part1, C0, C1) | |
861 | local Weld = Create("Weld"){ | |
862 | Parent = Parent, | |
863 | Part0 = Part0, | |
864 | Part1 = Part1, | |
865 | C0 = C0, | |
866 | C1 = C1, | |
867 | } | |
868 | return Weld | |
869 | end; | |
870 | }; | |
871 | ||
872 | ["Sound"] = { | |
873 | Create = function(id, par, vol, pit) | |
874 | coroutine.resume(coroutine.create(function() | |
875 | local S = Create("Sound"){ | |
876 | Volume = vol, | |
877 | Pitch = pit or 1, | |
878 | SoundId = id, | |
879 | Parent = par or workspace, | |
880 | } | |
881 | wait() | |
882 | S:play() | |
883 | game:GetService("Debris"):AddItem(S, 6) | |
884 | end)) | |
885 | end; | |
886 | }; | |
887 | ||
888 | ["ParticleEmitter"] = { | |
889 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
890 | local fp = Create("ParticleEmitter"){ | |
891 | Parent = Parent, | |
892 | Color = ColorSequence.new(Color1, Color2), | |
893 | LightEmission = LightEmission, | |
894 | Size = Size, | |
895 | Texture = Texture, | |
896 | Transparency = Transparency, | |
897 | ZOffset = ZOffset, | |
898 | Acceleration = Accel, | |
899 | Drag = Drag, | |
900 | LockedToPart = LockedToPart, | |
901 | VelocityInheritance = VelocityInheritance, | |
902 | EmissionDirection = EmissionDirection, | |
903 | Enabled = Enabled, | |
904 | Lifetime = LifeTime, | |
905 | Rate = Rate, | |
906 | Rotation = Rotation, | |
907 | RotSpeed = RotSpeed, | |
908 | Speed = Speed, | |
909 | VelocitySpread = VelocitySpread, | |
910 | } | |
911 | return fp | |
912 | end; | |
913 | }; | |
914 | ||
915 | CreateTemplate = { | |
916 | ||
917 | }; | |
918 | } | |
919 | ||
920 | sound = Instance.new("Sound", Character) | |
921 | sound.SoundId = "rbxassetid://362573120" | |
922 | sound.Volume = 6 | |
923 | sound.Pitch = 1.2 | |
924 | sound.EmitterSize = 100 | |
925 | sound:Play() | |
926 | sound.Looped = true | |
927 | if chr:FindFirstChild('Left Arm') == nil or chr:FindFirstChild('Torso') == nil or chr.Torso:FindFirstChild('Left Shoulder') == nil then | |
928 | leftarm = false | |
929 | end | |
930 | local weldas = Instance.new('Weld',obj2) | |
931 | if leftarm and chr:FindFirstChild('Left Arm') then | |
932 | weldas.Part0 = obj2 | |
933 | weldas.Part1 = chr["Left Arm"] | |
934 | weldas.C0 = CFrame.new(0,-0.85,-0.30)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(180)) | |
935 | elseif chr:FindFirstChild('Right Arm') then | |
936 | weldas.Part0 = obj2 | |
937 | weldas.Part1 = chr["Right Arm"] | |
938 | weldas.C0 = CFrame.new(0,-0.85,-0.30)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(180)) | |
939 | end | |
940 | ||
941 | ||
942 | if leftarm and chr:FindFirstChild('Left Arm') and chr:FindFirstChild('Torso') and chr.Torso:FindFirstChild('Left Shoulder') then | |
943 | chr:FindFirstChild('Left Arm').AncestryChanged:connect(function(me,par) | |
944 | if par ~= chr and chr:FindFirstChild('Right Arm') then | |
945 | if obj2 and obj2:FindFirstChildOfClass('Weld') then | |
946 | obj2:FindFirstChildOfClass('Weld').Part1 = chr["Right Arm"] | |
947 | end | |
948 | leftarm = false | |
949 | end | |
950 | end) | |
951 | chr.Torso:FindFirstChild('Left Shoulder').AncestryChanged:connect(function(me,par) | |
952 | if par ~= chr:FindFirstChild('Torso') and chr:FindFirstChild('Right Arm') then | |
953 | if obj2 and obj2:FindFirstChildOfClass('Weld') then | |
954 | obj2:FindFirstChildOfClass('Weld').Part1 = chr["Right Arm"] | |
955 | end | |
956 | end | |
957 | leftarm = false | |
958 | end) | |
959 | elseif leftarm then | |
960 | if obj2 and obj2:FindFirstChildOfClass('Weld') and chr:FindFirstChild('Right Arm') then | |
961 | obj2:FindFirstChildOfClass('Weld').Part1 = chr["Right Arm"] | |
962 | end | |
963 | end | |
964 | ||
965 | mou.KeyDown:connect(function(key) | |
966 | if key == string.lower(curkey) then | |
967 | active = not active | |
968 | end | |
969 | end) | |
970 | ||
971 | plr.Chatted:connect(function(msg) | |
972 | if string.lower(string.sub(msg,1,5)) == "!bind" then | |
973 | curkey = string.lower(string.sub(msg,7,7)) | |
974 | notify([[Changed key for equip/unequip to "]]..curkey..[[".]],false) | |
975 | end | |
976 | end) | |
977 | ||
978 | game:GetService('RunService').Stepped:connect(function() | |
979 | if active and chr:FindFirstChild('Torso') then | |
980 | if leftarm then | |
981 | chr.Torso["Left Shoulder"].C0 = calculate() | |
982 | else | |
983 | chr.Torso["Right Shoulder"].C0 = calculate() | |
984 | end | |
985 | weldas.Part1 = chr["Right Arm"] | |
986 | weldas.C0 = CFrame.new(0,-0.85,-0.30)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(180)) | |
987 | elseif chr:FindFirstChild('Torso') and (chr.Torso:FindFirstChild('Left Shoulder') or chr.Torso:FindFirstChild('Right Shoulder')) then | |
988 | if leftarm then | |
989 | chr.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0)*CFrame.Angles(0,-math.pi/2,0) | |
990 | else | |
991 | chr.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.pi/2,0) | |
992 | end | |
993 | weldas.Part1 = chr.Torso | |
994 | weldas.C0 = CFrame.new(-1,0,-1)*CFrame.Angles(math.rad(-90),0,0) | |
995 | end | |
996 | for i,v in pairs(stunneds) do | |
997 | v.PlatformStand = true | |
998 | end | |
999 | end) | |
1000 | ||
1001 | mou.Button1Down:connect(function() | |
1002 | if active then | |
1003 | fire() | |
1004 | end | |
1005 | end) | |
1006 | print("Original Glock made by ???") | |
1007 | print("Edited by Knowlton to make it heavy pow and rainbow I guess") | |
1008 | --------------- | |
1009 | while true do | |
1010 | obj2.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
1011 | obj3.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
1012 | obj4.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
1013 | obj5.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
1014 | obj6.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
1015 | obj7.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
1016 | obj8.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
1017 | obj9.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
1018 | wait(0.1) | |
1019 | ---------------- | |
1020 | end | |
1021 | notify([["Press "f" to equip/unequip, now start powing."]],false) |