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Zach_script_stealer2

Rainbow pistol

Apr 17th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. wait(1)
  146.  
  147. ---------------------------[[[ VARIABLES ]]]---------------------------
  148.  
  149. local plr = game.Players.LocalPlayer
  150. local chr = plr.Character
  151. local mou = plr:GetMouse()
  152. local leftarm = false
  153. local active = false
  154. local curkey = "f"
  155. local stunneds = {}
  156.  
  157. ---------------------------[[[ PARTS ]]]---------------------------
  158. Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = False
  159.  
  160. -- 1 - Glock
  161. obj1 = Instance.new("Model")
  162. obj1.Name = "Glock"
  163. obj1.Parent = chr
  164.  
  165. -- 2 - Part
  166. obj2 = Instance.new("Part")
  167. obj2.CFrame = CFrame.new(Vector3.new(14.25, 3.51428652, 46.8584824)) * CFrame.Angles(0.69812995195389, 0, -0)
  168. obj2.TopSurface = Enum.SurfaceType.Smooth
  169. obj2.BottomSurface = Enum.SurfaceType.Smooth
  170. obj2.Material = Enum.Material.Neon
  171. obj2.Size = Vector3.new(0.300000012, 0.200000003, 0.200000003)
  172. obj2.Anchored = true
  173. obj2.Friction = 0.30000001192093
  174. obj2.Shape = Enum.PartType.Block
  175. obj2.CanCollide = false
  176. obj2.Parent = obj1
  177. obj2.Transparency = 0
  178.  
  179. -- 3 - Top
  180. obj3 = Instance.new("Part")
  181. obj3.CFrame = CFrame.new(Vector3.new(14.25, 3.8499999, 47.1499977)) * CFrame.Angles(-0, 0, -0)
  182. obj3.TopSurface = Enum.SurfaceType.Smooth
  183. obj3.BottomSurface = Enum.SurfaceType.Smooth
  184. obj3.Material = Enum.Material.Neon
  185. obj3.Size = Vector3.new(0.300000012, 0.300000012, 1.5)
  186. obj3.Anchored = true
  187. obj3.Friction = 0.30000001192093
  188. obj3.Shape = Enum.PartType.Block
  189. obj3.CanCollide = false
  190. obj3.Name = "Top"
  191. obj3.Parent = obj1
  192. obj3.Transparency = 0
  193. -----------
  194. local sound = Instance.new('Sound',obj1)
  195. sound.SoundId = 'rbxassetid://2168518839'
  196. sound.Volume = 0.5
  197. sound.EmitterSize = 10
  198. sound.MaxDistance = 10
  199. sound.Looped = true
  200. sound:Play()
  201. -----------
  202.  
  203. -- 4 - Top
  204. obj4 = Instance.new("Part")
  205. obj4.CFrame = CFrame.new(Vector3.new(14.25, 3.8499999, 47.8999977)) * CFrame.Angles(0, 1.5707963705063, 0)
  206. obj4.TopSurface = Enum.SurfaceType.Smooth
  207. obj4.BottomSurface = Enum.SurfaceType.Smooth
  208. obj4.Material = Enum.Material.Neon
  209. obj4.Size = Vector3.new(0.200000003, 0.299999982, 0.300000012)
  210. obj4.Anchored = true
  211. obj4.Friction = 0.30000001192093
  212. obj4.Shape = Enum.PartType.Cylinder
  213. obj4.Name = "Top"
  214. obj4.CanCollide = false
  215. obj4.Parent = obj1
  216. obj4.Transparency = 0
  217.  
  218. -- 5 - Part
  219. obj5 = Instance.new("Part")
  220. obj5.CFrame = CFrame.new(Vector3.new(14.25, 3.35359001, 47.1499939)) * CFrame.Angles(-1.5707978010178, 0, -0)
  221. obj5.TopSurface = Enum.SurfaceType.Smooth
  222. obj5.BottomSurface = Enum.SurfaceType.Smooth
  223. obj5.Material = Enum.Material.Neon
  224. obj5.Size = Vector3.new(0.300000012, 0.200000003, 0.299999982)
  225. obj5.Anchored = true
  226.  
  227. obj5.Friction = 0.30000001192093
  228. obj5.Shape = Enum.PartType.Block
  229. obj5.CanCollide = false
  230. obj5.Parent = obj1
  231. obj5.Transparency = 0
  232.  
  233. -- 6 - Part
  234. obj6 = Instance.new("Part")
  235. obj6.CFrame = CFrame.new(Vector3.new(14.25, 3.5999999, 47.1499977)) * CFrame.Angles(-0, 0, -0)
  236. obj6.TopSurface = Enum.SurfaceType.Smooth
  237. obj6.BottomSurface = Enum.SurfaceType.Smooth
  238. obj6.Material = Enum.Material.Neon
  239. obj6.Size = Vector3.new(0.300000012, 0.200000003, 1.5)
  240. obj6.Anchored = true
  241. obj6.CanCollide = false
  242. obj6.Friction = 0.30000001192093
  243. obj6.Shape = Enum.PartType.Block
  244. obj6.Parent = obj1
  245. obj6.Transparency = 0
  246.  
  247. -- 7 - Part
  248. obj7 = Instance.new("Part")
  249. obj7.CFrame = CFrame.new(Vector3.new(14.25, 3.60000014, 47.8999977)) * CFrame.Angles(0, 1.5707963705063, 0)
  250. obj7.TopSurface = Enum.SurfaceType.Smooth
  251. obj7.BottomSurface = Enum.SurfaceType.Smooth
  252. obj7.Material = Enum.Material.Neon
  253. obj7.Size = Vector3.new(0.200000003, 0.200000003, 0.300000012)
  254. obj7.Anchored = true
  255. obj7.CanCollide = false
  256. obj7.Friction = 0.30000001192093
  257. obj7.Shape = Enum.PartType.Cylinder
  258. obj7.Parent = obj1
  259. obj7.Transparency = 0
  260.  
  261. -- 8 - Part
  262. obj8 = Instance.new("Part")
  263. obj8.CFrame = CFrame.new(Vector3.new(14.25, 3.15358996, 46.8499985)) * CFrame.Angles(1.1920913323138e-007, 0, -0)
  264. obj8.TopSurface = Enum.SurfaceType.Smooth
  265. obj8.BottomSurface = Enum.SurfaceType.Smooth
  266. obj8.Material = Enum.Material.Neon
  267. obj8.Size = Vector3.new(0.300000012, 0.200000003, 0.699999988)
  268. obj8.Anchored = true
  269. obj8.Friction = 0.30000001192093
  270. obj8.CanCollide = false
  271. obj8.Shape = Enum.PartType.Block
  272. obj8.Parent = obj1
  273. obj8.Transparency = 0
  274.  
  275. -- 9 - Part
  276. obj9 = Instance.new("Part")
  277. obj9.CFrame = CFrame.new(Vector3.new(14.25, 3.27858996, 46.5067024)) * CFrame.Angles(-1.0471963882446, 0, -0)
  278. obj9.TopSurface = Enum.SurfaceType.Smooth
  279. obj9.BottomSurface = Enum.SurfaceType.Smooth
  280. obj9.Material = Enum.Material.Neon
  281. obj9.Size = Vector3.new(0.300000012, 0.300000012, 0.699999988)
  282. obj9.Anchored = true
  283. obj9.CanCollide = false
  284. obj9.Friction = 0.30000001192093
  285. obj9.Shape = Enum.PartType.Block
  286. obj9.Parent = obj1
  287. obj9.Transparency = 0
  288.  
  289. local previous = nil
  290. for i,v in pairs(obj1:GetChildren()) do
  291. if v:IsA('BasePart') then
  292. if previous then
  293. local weld = Instance.new('Weld',v)
  294. weld.Part0 = v
  295. weld.Part1 = previous
  296. weld.C0 = v.CFrame:inverse() * previous.CFrame
  297. previous.Anchored = false
  298. end
  299. previous = v
  300. end
  301. end
  302. previous.Anchored = false
  303.  
  304. ---------------------------[[[ FUNCTIONS ]]]---------------------------
  305.  
  306. function notify(msg,forever)
  307. local doit = coroutine.wrap(function()
  308. for i,v in pairs(plr.PlayerGui:GetChildren()) do
  309. if v.Name == "Notification" and v:IsA('ScreenGui') then
  310. v:Destroy()
  311. end
  312. end
  313. print("Original Glock made by ???")
  314. print("Edited by Knowlton to make it heavy pow and rainbow I guess")
  315. local gui = Instance.new('ScreenGui',plr.PlayerGui)
  316. gui.Name = "Notification"
  317. local frame = Instance.new('Frame',gui)
  318. frame.Position = UDim2.new(0,0,0,0)
  319. frame.Size = UDim2.new(1,0,0.2,0)
  320. frame.BackgroundTransparency = 1
  321. local txt = Instance.new('TextLabel',frame)
  322. txt.TextColor3 = Color3.new(255,255,255)
  323. txt.TextStrokeColor3 = Color3.new(0, 0, 0)
  324. txt.TextStrokeTransparency = 0
  325. txt.BackgroundTransparency = 1
  326. txt.Text = ""
  327. txt.Size = UDim2.new(1,0,0.3,0)
  328. txt.Position = UDim2.new(0,0,0.4,0)
  329. txt.TextScaled = true
  330. txt.Font = "Code"
  331. txt.TextXAlignment = "Center"
  332. local tap = Instance.new("Sound")
  333. tap.Parent = plr.Backpack
  334. tap.SoundId = "rbxassetid://147982968"
  335. tap.TimePosition = 0.1
  336. local str = msg
  337. local len = string.len(str)
  338. for i=1,len do
  339. txt.Text = string.sub(str,1,i)
  340. local pitche = math.random(2, 4)
  341. tap.PlaybackSpeed = pitche
  342. tap:Play()
  343. wait(0.05)
  344. end
  345. if forever == false then
  346. wait(1)
  347. while txt.TextTransparency < 1 do
  348. txt.TextTransparency = txt.TextTransparency + 0.1
  349. txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1
  350. wait()
  351. end
  352. gui:Destroy()
  353. end
  354. end)
  355. doit()
  356. end
  357.  
  358.  
  359. function damage(playa,hita)
  360. local hitz = hita.Name
  361. local heyy = hitz
  362. if hitz == "Right Arm" then
  363. local Limb = playa:FindFirstChild("Right Arm")
  364. local ters = playa:FindFirstChild('Torso')
  365. if Limb and ters then
  366. if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end
  367. for i,v in pairs(Limb:GetChildren()) do
  368. if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
  369. v:Destroy()
  370. end
  371. end
  372. Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0)
  373. local Joint = Instance.new("Glue")
  374. Joint.Name = "RightShoulder"
  375. Joint.Part0 = ters
  376. Joint.Part1 = Limb
  377. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  378. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  379. Joint.Parent = ters
  380.  
  381. local B = Instance.new("Part")
  382. B.TopSurface = 0
  383. B.BottomSurface = 0
  384. B.formFactor = "Symmetric"
  385. B.Size = Vector3.new(1, 1, 1)
  386. B.Transparency = 1
  387. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  388. B.Parent = playa
  389. local W = Instance.new("Weld")
  390. W.Part0 = Limb
  391. W.Part1 = B
  392. W.C0 = CFrame.new(0, -0.5, 0)
  393. W.Parent = Limb
  394. end
  395. elseif hitz == "Left Arm" then
  396. local Limb = playa:FindFirstChild("Left Arm")
  397. local ters = playa:FindFirstChild('Torso')
  398. if Limb and ters then
  399. if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end
  400. for i,v in pairs(Limb:GetChildren()) do
  401. if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
  402. v:Destroy()
  403. end
  404. end
  405. Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0)
  406. local Joint = Instance.new("Glue")
  407. Joint.Name = "LeftShoulder"
  408. Joint.Part0 = ters
  409. Joint.Part1 = Limb
  410. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  411. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  412. Joint.Parent = ters
  413. local B = Instance.new("Part")
  414. B.TopSurface = 0
  415. B.BottomSurface = 0
  416. B.formFactor = "Symmetric"
  417. B.Size = Vector3.new(1, 1, 1)
  418. B.Transparency = 1
  419. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  420. B.Parent = playa
  421. local W = Instance.new("Weld")
  422. W.Part0 = ters
  423. W.Part1 = B
  424. W.C0 = CFrame.new(0, -0.5, 0)
  425. W.Parent = Limb
  426. end
  427. elseif hitz == "Right Leg" then
  428. local Limb = playa:FindFirstChild("Right Leg")
  429. local ters = playa:FindFirstChild('Torso')
  430. if Limb and ters then
  431. if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end
  432. for i,v in pairs(Limb:GetChildren()) do
  433. if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
  434. v:Destroy()
  435. end
  436. end
  437. Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
  438. local Joint = Instance.new("Glue")
  439. Joint.Name = "Right Hip"
  440. Joint.Part0 = ters
  441. Joint.Part1 = Limb
  442. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  443. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  444. Joint.Parent = ters
  445. local B = Instance.new("Part")
  446. B.TopSurface = 0
  447. B.BottomSurface = 0
  448. B.formFactor = "Symmetric"
  449. B.Size = Vector3.new(1, 1, 1)
  450. B.Transparency = 1
  451. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  452. B.Parent = playa
  453. local W = Instance.new("Weld")
  454. W.Part0 = Limb
  455. W.Part1 = B
  456. W.C0 = CFrame.new(0, -0.5, 0)
  457. W.Parent = Limb
  458. if playa:FindFirstChildOfClass('Humanoid') then
  459. local hum = playa:FindFirstChildOfClass('Humanoid')
  460. local target = playa
  461. if target:FindFirstChild('HumanoidRootPart') then
  462. target.HumanoidRootPart:Destroy()
  463. end
  464. local found = false
  465. for i,v in pairs(stunneds) do
  466. if v == hum then
  467. found = true
  468. end
  469. end
  470. if found == false then
  471. table.insert(stunneds,hum)
  472. end
  473. end
  474. end
  475. elseif hitz == "Left Leg" then
  476. local Limb = playa:FindFirstChild("Left Leg")
  477. local ters = playa:FindFirstChild('Torso')
  478. if Limb and ters then
  479. if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end
  480. for i,v in pairs(Limb:GetChildren()) do
  481. if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
  482. v:Destroy()
  483. end
  484. end
  485. Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
  486. Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0)
  487. local Joint = Instance.new("Glue")
  488. Joint.Name = "LeftHip"
  489. Joint.Part0 = ters
  490. Joint.Part1 = Limb
  491. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  492. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  493. Joint.Parent = ters
  494.  
  495. local B = Instance.new("Part")
  496. B.TopSurface = 0
  497. B.BottomSurface = 0
  498. B.formFactor = "Symmetric"
  499. B.Size = Vector3.new(1, 1, 1)
  500. B.Transparency = 1
  501. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  502. B.Parent = playa
  503. local W = Instance.new("Weld")
  504. W.Part0 = Limb
  505. W.Part1 = B
  506. W.C0 = CFrame.new(0, -0.5, 0)
  507. W.Parent = Limb
  508. Limb.CanCollide = false
  509. if playa:FindFirstChildOfClass('Humanoid') then
  510. local hum = playa:FindFirstChildOfClass('Humanoid')
  511. local target = playa
  512. if target:FindFirstChild('HumanoidRootPart') then
  513. target.HumanoidRootPart:Destroy()
  514. end
  515. local found = false
  516. for i,v in pairs(stunneds) do
  517. if v == hum then
  518. found = true
  519. end
  520. end
  521. if found == false then
  522. table.insert(stunneds,hum)
  523. end
  524. end
  525. end
  526. else
  527. local playa2 = playa
  528. playa.Archivable = true
  529. local playa = playa:Clone()
  530. playa.Archivable = false
  531. playa2:Destroy()
  532. playa.Parent = workspace
  533. local Gibs = game.Workspace
  534. print(playa)
  535. local Torso = playa.Torso
  536. local Head = playa:FindFirstChild("Head")
  537. local function Scan(ch)
  538. local e
  539. for e = 1,#ch do
  540. Scan(ch[e]:GetChildren())
  541. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  542. ch[e]:remove()
  543. end
  544. end
  545. end
  546. Scan(playa:GetChildren())
  547. if playa:FindFirstChild('HumanoidRootPart') then
  548. playa:FindFirstChild('HumanoidRootPart'):Destroy()
  549. end
  550. local hum2 = playa:FindFirstChildOfClass("Humanoid")
  551.  
  552.  
  553. if hum2 ~= nil then
  554. hum2.Name = "Humanoid2"
  555. hum2.PlatformStand = true
  556. hum2.Health = 0
  557. end
  558. local ch = playa:GetChildren()
  559. local i
  560. for i = 1,#ch do
  561. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  562. ch[i]:remove()
  563. end
  564. end
  565.  
  566. if Head then
  567. local Neck = Instance.new("Weld")
  568. Neck.Name = "Neck"
  569. Neck.Part0 = Torso
  570. Neck.Part1 = Head
  571. Neck.C0 = CFrame.new(0, 1.5, 0)
  572. Neck.C1 = CFrame.new()
  573. Neck.Parent = Torso
  574. end
  575. local Limb = playa:FindFirstChild("Right Arm")
  576. if Limb then
  577.  
  578. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  579. local Joint = Instance.new("Glue")
  580. Joint.Name = "RightShoulder"
  581. Joint.Part0 = Torso
  582. Joint.Part1 = Limb
  583. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  584. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  585. Joint.Parent = Torso
  586.  
  587. local B = Instance.new("Part")
  588. B.TopSurface = 0
  589. B.BottomSurface = 0
  590. B.formFactor = "Symmetric"
  591. B.Size = Vector3.new(1, 1, 1)
  592. B.Transparency = 1
  593. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  594. B.Parent = playa
  595. local W = Instance.new("Weld")
  596. W.Part0 = Limb
  597. W.Part1 = B
  598. W.C0 = CFrame.new(0, -0.5, 0)
  599. W.Parent = Limb
  600. end
  601. local Limb = playa:FindFirstChild("Left Arm")
  602. if Limb then
  603.  
  604. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  605. local Joint = Instance.new("Glue")
  606. Joint.Name = "LeftShoulder"
  607. Joint.Part0 = Torso
  608. Joint.Part1 = Limb
  609. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  610. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  611. Joint.Parent = Torso
  612.  
  613. local B = Instance.new("Part")
  614. B.TopSurface = 0
  615. B.BottomSurface = 0
  616. B.formFactor = "Symmetric"
  617. B.Size = Vector3.new(1, 1, 1)
  618. B.Transparency = 1
  619. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  620. B.Parent = playa
  621. local W = Instance.new("Weld")
  622. W.Part0 = Limb
  623. W.Part1 = B
  624. W.C0 = CFrame.new(0, -0.5, 0)
  625. W.Parent = Limb
  626. end
  627. local Limb = playa:FindFirstChild("Right Leg")
  628. if Limb then
  629.  
  630. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  631. local Joint = Instance.new("Glue")
  632. Joint.Name = "RightHip"
  633. Joint.Part0 = Torso
  634. Joint.Part1 = Limb
  635. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  636. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  637. Joint.Parent = Torso
  638.  
  639. local B = Instance.new("Part")
  640. B.TopSurface = 0
  641. B.BottomSurface = 0
  642. B.formFactor = "Symmetric"
  643. B.Size = Vector3.new(1, 1, 1)
  644. B.Transparency = 1
  645. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  646. B.Parent = playa
  647. local W = Instance.new("Weld")
  648. W.Part0 = Limb
  649. W.Part1 = B
  650. W.C0 = CFrame.new(0, -0.5, 0)
  651. W.Parent = Limb
  652. end
  653. local Limb = playa:FindFirstChild("Left Leg")
  654. if Limb then
  655.  
  656. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  657. local Joint = Instance.new("Glue")
  658. Joint.Name = "LeftHip"
  659. Joint.Part0 = Torso
  660. Joint.Part1 = Limb
  661. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  662. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  663. Joint.Parent = Torso
  664.  
  665. local B = Instance.new("Part")
  666. B.TopSurface = 0
  667. B.BottomSurface = 0
  668. B.formFactor = "Symmetric"
  669. B.Size = Vector3.new(1, 1, 1)
  670. B.Transparency = 1
  671. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  672. B.Parent = playa
  673. local W = Instance.new("Weld")
  674. W.Part0 = Limb
  675. W.Part1 = B
  676. W.C0 = CFrame.new(0, -0.5, 0)
  677. W.Parent = Limb
  678. end
  679. --[
  680. local Bar = Instance.new("Part")
  681. Bar.TopSurface = 0
  682. Bar.BottomSurface = 0
  683. Bar.formFactor = "Symmetric"
  684. Bar.Size = Vector3.new(1, 1, 1)
  685. Bar.Transparency = 1
  686. Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  687. Bar.Parent = playa
  688. local Weld = Instance.new("Weld")
  689. Weld.Part0 = Torso
  690. Weld.Part1 = Bar
  691. Weld.C0 = CFrame.new(0, 0.5, 0)
  692. Weld.Parent = Torso
  693. --]]
  694. playa.Parent = Gibs
  695. game.Debris:AddItem(playa, 12)
  696. end
  697. end
  698.  
  699.  
  700. function calculate()
  701. if leftarm and chr:FindFirstChild('Head') and chr:FindFirstChild('Torso') and chr.Torso:FindFirstChild("Left Shoulder") and chr:FindFirstChild('Left Arm') then
  702. local Head = plr.Character.Head
  703. local RightShoulder = plr.Character.Torso["Left Shoulder"]
  704. local RightArm = plr.Character["Left Arm"]
  705. local MousePosition = mou.Hit.p
  706. local ToMouse = (MousePosition - Head.Position).unit
  707. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  708. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((-Head.Size.X / 2) + (-RightArm.Size.X / 2)), ((-Head.Size.Y / 2) - (-RightArm.Size.Z / 2)), 0)))
  709. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(-1 ,0, -1)).unit
  710. local Look = (Head.CFrame.lookVector * Vector3.new(-1, 0, -1)).unit
  711. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  712. if tostring(LateralAngle) == "-1.#IND" then
  713. LateralAngle = 0
  714. end
  715. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  716. --[[
  717. if LateralAngle > (math.pi / 2) then
  718. LateralAngle = (math.pi / 2)
  719. if chr:FindFirstChild('Torso') then
  720. local Torso = chr.Torso
  721. local Point = Torso.CFrame:vectorToObjectSpace(mou.Hit.p-Torso.CFrame.p)
  722. if Point.Z > 0 then
  723. if Point.X > 0 then
  724. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mou.Hit.X,Torso.Position.Y,mou.Hit.Z))*CFrame.Angles(0,math.rad(90),0)
  725. elseif Point.X < 0 then
  726. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mou.Hit.X,Torso.Position.Y,mou.Hit.Z))*CFrame.Angles(0,math.rad(-90),0)
  727. end
  728. end
  729. end
  730. end
  731. ]]--
  732. print(LateralAngle)
  733. warn(math.pi / 2)
  734. if Cross.Y < 0 then
  735. LateralAngle = -LateralAngle
  736. end
  737. return(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  738. elseif chr:FindFirstChild('Head') and chr:FindFirstChild('Torso') and chr.Torso:FindFirstChild("Right Shoulder") and chr:FindFirstChild('Right Arm') then
  739. local Head = plr.Character.Head
  740. local RightShoulder = plr.Character.Torso["Right Shoulder"]
  741. local RightArm = plr.Character["Right Arm"]
  742. local MousePosition = mou.Hit.p
  743. local ToMouse = (MousePosition - Head.Position).unit
  744. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  745. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  746. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  747. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  748. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  749. if tostring(LateralAngle) == "-1.#IND" then
  750. LateralAngle = 0
  751. end
  752. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  753. if LateralAngle > (math.pi / 2) then
  754. LateralAngle = (math.pi / 2)
  755. if chr:FindFirstChild('Torso') then
  756. local Torso = chr.Torso
  757. local Point = Torso.CFrame:vectorToObjectSpace(mou.Hit.p-Torso.CFrame.p)
  758. if Point.Z > 0 then
  759. if Point.X > 0 then
  760. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mou.Hit.X,Torso.Position.Y,mou.Hit.Z))*CFrame.Angles(0,math.rad(90),0)
  761. elseif Point.X < 0 then
  762. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mou.Hit.X,Torso.Position.Y,mou.Hit.Z))*CFrame.Angles(0,math.rad(-90),0)
  763. end
  764. end
  765. end
  766. end
  767. if Cross.Y < 0 then
  768. LateralAngle = -LateralAngle
  769. end
  770. return(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  771. end
  772. end
  773.  
  774. function fire()
  775. if mou.Target then
  776. local humanoid = mou.Target.Parent:FindFirstChildOfClass("Humanoid")
  777. if not humanoid then
  778. humanoid = mou.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  779. end
  780. if humanoid then
  781. local coru = coroutine.wrap(function()
  782. damage(humanoid.Parent,mou.Target)
  783. end)
  784. coru()
  785. end
  786. end
  787. local beam = Instance.new("Part", workspace)
  788. beam.BrickColor = BrickColor.random()
  789. beam.FormFactor = "Custom"
  790. beam.Material = "Neon"
  791. beam.Transparency = 0
  792. beam.Anchored = true
  793. beam.Locked = true
  794. beam.CanCollide = false
  795. local distance = (obj4.CFrame.p - mou.Hit.p).magnitude
  796. beam.Size = Vector3.new(0.2, 0.2, distance)
  797. beam.CFrame = CFrame.new(obj4.CFrame.p, mou.Hit.p) * CFrame.new(0, 0, -distance / 2)
  798. game:GetService("Debris"):AddItem(beam, 0.05)
  799. local sound = Instance.new('Sound',obj4)
  800. sound.SoundId = 'rbxassetid://135362176'
  801. sound.Volume = 8
  802. sound.EmitterSize = 40
  803. sound.MaxDistance = 450
  804. sound:Play()
  805. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  806. end
  807.  
  808.  
  809. ---------------------------[[[ SCRIPT ]]]---------------------------
  810. CFuncs = {
  811. ["Part"] = {
  812. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size )
  813. local Part = Create("Part"){
  814. Parent = Parent,
  815. Reflectance = Reflectance,
  816. Transparency = Transparency,
  817. CanCollide = false,
  818. Locked = true,
  819. BrickColor = BrickColor.random(),
  820. Name = Name,
  821. Size = Size,
  822. Material = Material,
  823. }
  824. RemoveOutlines(Part)
  825. return Part
  826. end;
  827. };
  828.  
  829. ["Mesh"] = {
  830. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  831. local Msh = Create(Mesh){
  832. Parent = Part,
  833. Offset = OffSet,
  834. Scale = Scale,
  835. }
  836. if Mesh == "SpecialMesh" then
  837. Msh.MeshType = MeshType
  838. Msh.MeshId = MeshId
  839. end
  840. return Msh
  841. end;
  842. };
  843.  
  844. ["Mesh"] = {
  845. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  846. local Msh = Create(Mesh){
  847. Parent = Part,
  848. Offset = OffSet,
  849. Scale = Scale,
  850. }
  851. if Mesh == "SpecialMesh" then
  852. Msh.MeshType = MeshType
  853. Msh.MeshId = MeshId
  854. end
  855. return Msh
  856. end;
  857. };
  858.  
  859. ["Weld"] = {
  860. Create = function(Parent, Part0, Part1, C0, C1)
  861. local Weld = Create("Weld"){
  862. Parent = Parent,
  863. Part0 = Part0,
  864. Part1 = Part1,
  865. C0 = C0,
  866. C1 = C1,
  867. }
  868. return Weld
  869. end;
  870. };
  871.  
  872. ["Sound"] = {
  873. Create = function(id, par, vol, pit)
  874. coroutine.resume(coroutine.create(function()
  875. local S = Create("Sound"){
  876. Volume = vol,
  877. Pitch = pit or 1,
  878. SoundId = id,
  879. Parent = par or workspace,
  880. }
  881. wait()
  882. S:play()
  883. game:GetService("Debris"):AddItem(S, 6)
  884. end))
  885. end;
  886. };
  887.  
  888. ["ParticleEmitter"] = {
  889. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  890. local fp = Create("ParticleEmitter"){
  891. Parent = Parent,
  892. Color = ColorSequence.new(Color1, Color2),
  893. LightEmission = LightEmission,
  894. Size = Size,
  895. Texture = Texture,
  896. Transparency = Transparency,
  897. ZOffset = ZOffset,
  898. Acceleration = Accel,
  899. Drag = Drag,
  900. LockedToPart = LockedToPart,
  901. VelocityInheritance = VelocityInheritance,
  902. EmissionDirection = EmissionDirection,
  903. Enabled = Enabled,
  904. Lifetime = LifeTime,
  905. Rate = Rate,
  906. Rotation = Rotation,
  907. RotSpeed = RotSpeed,
  908. Speed = Speed,
  909. VelocitySpread = VelocitySpread,
  910. }
  911. return fp
  912. end;
  913. };
  914.  
  915. CreateTemplate = {
  916.  
  917. };
  918. }
  919.  
  920. sound = Instance.new("Sound", Character)
  921. sound.SoundId = "rbxassetid://362573120"
  922. sound.Volume = 6
  923. sound.Pitch = 1.2
  924. sound.EmitterSize = 100
  925. sound:Play()
  926. sound.Looped = true
  927. if chr:FindFirstChild('Left Arm') == nil or chr:FindFirstChild('Torso') == nil or chr.Torso:FindFirstChild('Left Shoulder') == nil then
  928. leftarm = false
  929. end
  930. local weldas = Instance.new('Weld',obj2)
  931. if leftarm and chr:FindFirstChild('Left Arm') then
  932. weldas.Part0 = obj2
  933. weldas.Part1 = chr["Left Arm"]
  934. weldas.C0 = CFrame.new(0,-0.85,-0.30)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(180))
  935. elseif chr:FindFirstChild('Right Arm') then
  936. weldas.Part0 = obj2
  937. weldas.Part1 = chr["Right Arm"]
  938. weldas.C0 = CFrame.new(0,-0.85,-0.30)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(180))
  939. end
  940.  
  941.  
  942. if leftarm and chr:FindFirstChild('Left Arm') and chr:FindFirstChild('Torso') and chr.Torso:FindFirstChild('Left Shoulder') then
  943. chr:FindFirstChild('Left Arm').AncestryChanged:connect(function(me,par)
  944. if par ~= chr and chr:FindFirstChild('Right Arm') then
  945. if obj2 and obj2:FindFirstChildOfClass('Weld') then
  946. obj2:FindFirstChildOfClass('Weld').Part1 = chr["Right Arm"]
  947. end
  948. leftarm = false
  949. end
  950. end)
  951. chr.Torso:FindFirstChild('Left Shoulder').AncestryChanged:connect(function(me,par)
  952. if par ~= chr:FindFirstChild('Torso') and chr:FindFirstChild('Right Arm') then
  953. if obj2 and obj2:FindFirstChildOfClass('Weld') then
  954. obj2:FindFirstChildOfClass('Weld').Part1 = chr["Right Arm"]
  955. end
  956. end
  957. leftarm = false
  958. end)
  959. elseif leftarm then
  960. if obj2 and obj2:FindFirstChildOfClass('Weld') and chr:FindFirstChild('Right Arm') then
  961. obj2:FindFirstChildOfClass('Weld').Part1 = chr["Right Arm"]
  962. end
  963. end
  964.  
  965. mou.KeyDown:connect(function(key)
  966. if key == string.lower(curkey) then
  967. active = not active
  968. end
  969. end)
  970.  
  971. plr.Chatted:connect(function(msg)
  972. if string.lower(string.sub(msg,1,5)) == "!bind" then
  973. curkey = string.lower(string.sub(msg,7,7))
  974. notify([[Changed key for equip/unequip to "]]..curkey..[[".]],false)
  975. end
  976. end)
  977.  
  978. game:GetService('RunService').Stepped:connect(function()
  979. if active and chr:FindFirstChild('Torso') then
  980. if leftarm then
  981. chr.Torso["Left Shoulder"].C0 = calculate()
  982. else
  983. chr.Torso["Right Shoulder"].C0 = calculate()
  984. end
  985. weldas.Part1 = chr["Right Arm"]
  986. weldas.C0 = CFrame.new(0,-0.85,-0.30)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(180))
  987. elseif chr:FindFirstChild('Torso') and (chr.Torso:FindFirstChild('Left Shoulder') or chr.Torso:FindFirstChild('Right Shoulder')) then
  988. if leftarm then
  989. chr.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0)*CFrame.Angles(0,-math.pi/2,0)
  990. else
  991. chr.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.pi/2,0)
  992. end
  993. weldas.Part1 = chr.Torso
  994. weldas.C0 = CFrame.new(-1,0,-1)*CFrame.Angles(math.rad(-90),0,0)
  995. end
  996. for i,v in pairs(stunneds) do
  997. v.PlatformStand = true
  998. end
  999. end)
  1000.  
  1001. mou.Button1Down:connect(function()
  1002. if active then
  1003. fire()
  1004. end
  1005. end)
  1006. print("Original Glock made by ???")
  1007. print("Edited by Knowlton to make it heavy pow and rainbow I guess")
  1008. ---------------
  1009. while true do
  1010. obj2.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
  1011. obj3.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
  1012. obj4.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
  1013. obj5.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
  1014. obj6.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
  1015. obj7.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
  1016. obj8.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
  1017. obj9.BrickColor = BrickColor.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
  1018. wait(0.1)
  1019. ----------------
  1020. end
  1021. notify([["Press "f" to equip/unequip, now start powing."]],false)
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