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1 | using UnityEngine; | |
2 | ||
3 | public class ArcanoidBall : MonoBehaviour | |
4 | { | |
5 | //Prędkość piłki | |
6 | public float speed = 5f; | |
7 | ||
8 | //Funkcja nadająca prędkość | |
9 | public void RunBall() | |
10 | { | |
11 | //Losowanie kierunku | |
12 | float x = Random.Range(0, 2) == 0 ? -1 : 1; | |
13 | GetComponent<Rigidbody>().velocity = new Vector3(x * speed, speed, 0f); | |
14 | } | |
15 | ||
16 | //Zatrzymanie ruchu | |
17 | public void StopBall() | |
18 | { | |
19 | GetComponent<Rigidbody>().velocity = new Vector3(0, 0, 0); | |
20 | } | |
21 | ||
22 | private void Start() | |
23 | { | |
24 | //Uruchomienie na start, potem usuniemy | |
25 | //RunBall(); | |
26 | } | |
27 | ||
28 | //Sprawdzenie czy kolidujemy z miejscem zniszczenia | |
29 | private void OnCollisionEnter(Collision collision) | |
30 | { | |
31 | if(collision.gameObject.name == "Lose") | |
32 | { | |
33 | GameManager.instance.EndGame(false); | |
34 | Debug.Log("Koniec Gry"); | |
35 | this.gameObject.GetComponent<Renderer>().enabled = false; | |
36 | } | |
37 | } | |
38 | } | |
39 |