SHOW:
|
|
- or go back to the newest paste.
1 | print'Updated on 31.05.2014' | |
2 | print'sweg, made by madiik, kthx' | |
3 | function clerp(c1,c2,al) | |
4 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
5 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
6 | for i,v in pairs(com1) do | |
7 | com1[i] = v+(com2[i]-v)*al | |
8 | end | |
9 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
10 | end | |
11 | ||
12 | plr = game:service'Players'.LocalPlayer | |
13 | char = plr.Character | |
14 | mouse = plr:GetMouse() | |
15 | humanoid = char:findFirstChild("Humanoid") | |
16 | torso = char:findFirstChild("Torso") | |
17 | head = char.Head | |
18 | ra = char:findFirstChild("Right Arm") | |
19 | la = char:findFirstChild("Left Arm") | |
20 | rl = char:findFirstChild("Right Leg") | |
21 | ll = char:findFirstChild("Left Leg") | |
22 | rs = torso:findFirstChild("Right Shoulder") | |
23 | ls = torso:findFirstChild("Left Shoulder") | |
24 | rh = torso:findFirstChild("Right Hip") | |
25 | lh = torso:findFirstChild("Left Hip") | |
26 | neck = torso:findFirstChild("Neck") | |
27 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
28 | anim = char:findFirstChild("Animate") | |
29 | if anim then | |
30 | anim:Destroy() | |
31 | end | |
32 | rootpart = char:findFirstChild("HumanoidRootPart") | |
33 | camera = workspace.CurrentCamera | |
34 | modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char) | |
35 | modelforparts.Name = "ModelForParts" | |
36 | ||
37 | function trailconnect(obj, wat) | |
38 | local trail = {} | |
39 | for i = 1, 4 do | |
40 | local p = Instance.new("Part") | |
41 | p.BrickColor = obj.BrickColor | |
42 | p.formFactor = "Custom" | |
43 | p.Size = Vector3.new(1,1,1) | |
44 | p.Locked = true | |
45 | p.Anchored = true | |
46 | p.CanCollide = false | |
47 | local mesh = Instance.new("CylinderMesh", p) | |
48 | mesh.Name = "Mesh" | |
49 | table.insert(trail,{p,0}) | |
50 | end | |
51 | local lastpos = obj.Position | |
52 | local updatethis = 0 | |
53 | local dontdothis = false | |
54 | game:service'RunService'.Stepped:connect(function() | |
55 | if wat == true then if dontdothis then return end | |
56 | for i,v in pairs(trail) do | |
57 | game:service'Debris':AddItem(obj, 0) | |
58 | table.remove(v, i) | |
59 | end | |
60 | dontdothis = true | |
61 | return | |
62 | end | |
63 | updatethis = ((updatethis) % 4) + 1 | |
64 | local dstnc = (obj.Position - lastpos).magnitude | |
65 | trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2) | |
66 | trail[updatethis][1].Parent = obj.Parent | |
67 | trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0) | |
68 | trail[updatethis][2] = 0 | |
69 | for i,v in pairs(trail) do | |
70 | v[2] = v[2] + .15 | |
71 | v[1].Transparency = v[2] | |
72 | end | |
73 | lastpos = obj.Position | |
74 | end) | |
75 | end | |
76 | ||
77 | do --rayCast | |
78 | function rayCast(startpos, Speed, Gravity, Dmg, color) | |
79 | local ran,err = ypcall(function() | |
80 | local rayPart = Instance.new("Part") | |
81 | rayPart.Name = "RayPart" | |
82 | rayPart.BrickColor = BrickColor.new(color) | |
83 | rayPart.Anchored = true | |
84 | rayPart.CanCollide = false | |
85 | rayPart.Locked = true | |
86 | rayPart.FormFactor = "Custom" | |
87 | rayPart.TopSurface = Enum.SurfaceType.Smooth | |
88 | rayPart.BottomSurface = Enum.SurfaceType.Smooth | |
89 | rayPart.Size = Vector3.new(.2, 50, .2) | |
90 | rayPart:breakJoints() | |
91 | Instance.new("CylinderMesh", rayPart) | |
92 | local fire = Instance.new("Fire", rayPart) | |
93 | fire.Color = rayPart.BrickColor.Color | |
94 | fire.SecondaryColor = rayPart.BrickColor.Color | |
95 | fire.Heat = 0 | |
96 | fire.Size = 10 | |
97 | local pl = Instance.new("PointLight", rayPart) | |
98 | pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5) | |
99 | pl.Range = 18 | |
100 | ||
101 | local hitobj = false | |
102 | local bulletposition = startpos.Position | |
103 | rayPart.CFrame = startpos.CFrame | |
104 | trailconnect(rayPart, hitobj) | |
105 | ||
106 | local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed | |
107 | local bulletlastposition = bulletposition | |
108 | ||
109 | coroutine.resume(coroutine.create(function() | |
110 | while true do | |
111 | ||
112 | local dt = wait() | |
113 | bulletlastposition = bulletposition | |
114 | bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt) | |
115 | bulletposition = bulletposition + (bulletvelocity*dt) | |
116 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
117 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} ) | |
118 | ||
119 | if (torso.Position - rayPart.Position).magnitude > 840 then | |
120 | rayPart:Destroy() | |
121 | hitobj = true | |
122 | break | |
123 | end | |
124 | ||
125 | ||
126 | if hit then | |
127 | hitobj = true | |
128 | local damage = math.random(Dmg, Dmg+6) | |
129 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
130 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
131 | elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then | |
132 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
133 | end | |
134 | local boom = Instance.new("Part", modelforparts) | |
135 | boom.BrickColor = rayPart.BrickColor | |
136 | boom.Anchored = true | |
137 | boom.FormFactor = "Custom" | |
138 | boom.Size = Vector3.new(1,1,1) | |
139 | boom.CanCollide = false | |
140 | boom.Transparency = 0.25 | |
141 | boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z) | |
142 | boom.TopSurface = 0 | |
143 | boom.BottomSurface = 0 | |
144 | local sphere = Instance.new("SpecialMesh", boom) | |
145 | sphere.MeshType = "Sphere" | |
146 | local pl = Instance.new("PointLight", boom) | |
147 | pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5) | |
148 | pl.Range = 20 | |
149 | for ye = 0, 8 do | |
150 | local lite = Instance.new("Part", boom) | |
151 | lite.FormFactor = "Custom" | |
152 | lite.Size = Vector3.new(.2, 1.5, .2) | |
153 | lite.BrickColor = boom.BrickColor | |
154 | lite.CanCollide = false | |
155 | lite.TopSurface = 0 | |
156 | lite.Anchored = false | |
157 | lite.BottomSurface = 0 | |
158 | lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10)) | |
159 | end | |
160 | ||
161 | for i = 0, 20, 2.5 do | |
162 | sphere.Scale = sphere.Scale + Vector3.new(i,i,i) | |
163 | boom.Transparency = boom.Transparency + i/60 | |
164 | pl.Range = pl.Range + i/15 | |
165 | wait() | |
166 | end | |
167 | boom:Destroy() | |
168 | for i,v in pairs(workspace:children()) do | |
169 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
170 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
171 | if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then | |
172 | v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6)) | |
173 | end | |
174 | end | |
175 | end | |
176 | if v and v:IsA("Part") and v.Name ~= "Base" then | |
177 | if (v.Position - boom.Position).magnitude < 16 then | |
178 | v:BreakJoints() | |
179 | v.TopSurface = 0 | |
180 | v.BottomSurface = 0 | |
181 | v.LeftSurface = 0 | |
182 | v.RightSurface = 0 | |
183 | v.FrontSurface = 0 | |
184 | v.BackSurface = 0 | |
185 | v.Anchored = false | |
186 | end | |
187 | end | |
188 | end | |
189 | pcall(function() | |
190 | bulletposition = hitposition | |
191 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
192 | rayPart:Destroy() | |
193 | end) | |
194 | break | |
195 | end | |
196 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
197 | rayPart.Parent = modelforparts | |
198 | end | |
199 | end)) | |
200 | for i = 70, 65, -1.5 do | |
201 | firing = true | |
202 | camera.FieldOfView = i | |
203 | wait() | |
204 | end | |
205 | for i = 65, 70, 2.5 do | |
206 | firing = false | |
207 | camera.FieldOfView = i | |
208 | wait() | |
209 | end | |
210 | end) | |
211 | if err then | |
212 | print(err) | |
213 | end | |
214 | end | |
215 | end | |
216 | ||
217 | ||
218 | charge = 100 | |
219 | ||
220 | plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui") | |
221 | ||
222 | local statusgui = Instance.new("ScreenGui", plrgui) | |
223 | local mainframe = Instance.new("Frame", statusgui) | |
224 | mainframe.Size = UDim2.new(0, 200, 0, 200) | |
225 | mainframe.Position = UDim2.new(.75, 0, .75, 0) | |
226 | mainframe.Style = 3 | |
227 | local image = Instance.new("ImageLabel", mainframe) | |
228 | image.Size = UDim2.new(1, 0, .47, 0) | |
229 | image.Position = UDim2.new(0, 0, .235, 0) | |
230 | image.BackgroundTransparency = 1 | |
231 | image.Image = "rbxassetid://145057975" | |
232 | local chargetext = Instance.new("TextLabel", mainframe) | |
233 | chargetext.FontSize = "Size18" | |
234 | chargetext.Size = UDim2.new(1, 0, .95, 0) | |
235 | chargetext.TextYAlignment = "Bottom" | |
236 | chargetext.BackgroundTransparency = 1 | |
237 | chargetext.TextColor3 = Color3.new(1,1,1) | |
238 | game:service'RunService'.Stepped:connect(function() | |
239 | chargetext.Text = math.floor(charge).."%" | |
240 | end) | |
241 | ||
242 | ||
243 | ||
244 | local rm = Instance.new("Weld", torso) | |
245 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
246 | rm.C1 = CFrame.new(0, 0.5, 0) | |
247 | rm.Part0 = torso | |
248 | rm.Part1 = ra | |
249 | local lm = Instance.new("Weld", torso) | |
250 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
251 | lm.C1 = CFrame.new(0, 0.5, 0) | |
252 | lm.Part0 = torso | |
253 | lm.Part1 = la | |
254 | ||
255 | sound = Instance.new("Sound", head) | |
256 | sound.Volume = 1 | |
257 | sound.SoundId = "rbxassetid://144834276" | |
258 | sound.Looped = true | |
259 | ||
260 | ||
261 | dancemode = true | |
262 | debounceofsprint = false | |
263 | ||
264 | --create func | |
265 | function part(parent, size, color, formfactor, collide, transparency) | |
266 | if transparency == nil then transparency=0 end | |
267 | if collide == nil then collide=false end | |
268 | if formfactor == nil then formfactor="Custom" end | |
269 | local p = Instance.new("Part", parent) | |
270 | p.FormFactor = formfactor | |
271 | p.CanCollide = collide | |
272 | p.Size = size | |
273 | p.Locked = true | |
274 | p.Transparency = transparency | |
275 | p.Position = torso.Position + Vector3.new(0, 1, 0) | |
276 | p.BrickColor = color | |
277 | p.FrontSurface = "SmoothNoOutlines" | |
278 | p.BackSurface = "SmoothNoOutlines" | |
279 | p.LeftSurface = "SmoothNoOutlines" | |
280 | p.BottomSurface = "SmoothNoOutlines" | |
281 | p.TopSurface = "SmoothNoOutlines" | |
282 | p.RightSurface = "SmoothNoOutlines" | |
283 | return p | |
284 | end | |
285 | function wedge(parent, size, color, formfactor, collide, transparency) | |
286 | if transparency==nil then transparency=0 end | |
287 | if collide==nil then collide=false end | |
288 | if formfactor==nil then formfactor="Custom" end | |
289 | local p = Instance.new("WedgePart", parent) | |
290 | p.FormFactor = formfactor | |
291 | p.CanCollide = collide | |
292 | p.Size = size | |
293 | p.Locked = true | |
294 | p.Position = torso.Position | |
295 | p.BrickColor = color | |
296 | p.FrontSurface = "SmoothNoOutlines" | |
297 | p.BackSurface = "SmoothNoOutlines" | |
298 | p.LeftSurface = "SmoothNoOutlines" | |
299 | p.BottomSurface = "SmoothNoOutlines" | |
300 | p.TopSurface = "SmoothNoOutlines" | |
301 | p.RightSurface = "SmoothNoOutlines" | |
302 | return p | |
303 | end | |
304 | function weld(part0, part1, c0, parent, c1) | |
305 | if parent == nil then parent=char end | |
306 | if c1 == nil then c1=CFrame.new() end | |
307 | ||
308 | local wel = Instance.new("Weld", parent) | |
309 | wel.Part0 = part0 | |
310 | wel.Part1 = part1 | |
311 | wel.C0 = c0 | |
312 | wel.C1 = c1 | |
313 | return wel | |
314 | end | |
315 | function specialmesh(parent, meshType, scale, meshId) | |
316 | if meshId==nil then meshId="" end | |
317 | local mesh = Instance.new("SpecialMesh", parent) | |
318 | mesh.Scale = scale | |
319 | mesh.MeshType = meshType | |
320 | mesh.MeshId = meshId | |
321 | return mesh | |
322 | end | |
323 | ---------------------------------------------------------------------------------------------------------- | |
324 | --function part(parent, size, color, formfactor, collide, transparency) | |
325 | --function weld(part0, part1, c0, parent, c1) | |
326 | ||
327 | ---------------------------------------------------------------------------------------------------------- | |
328 | function animatehuman(animationid, object) | |
329 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) | |
330 | animation:Play() | |
331 | end | |
332 | local danceAnim = Instance.new("Animation", char) | |
333 | danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
334 | danceAnim.Name = "DancingAnimation" | |
335 | ---------------------------------------------------------------------------------------------------------- | |
336 | local main = Instance.new("Part", char) | |
337 | main.FormFactor = "Custom" | |
338 | main.CanCollide = false | |
339 | main.Size = Vector3.new(.75, 1, 1.2) | |
340 | main.Locked = true | |
341 | main.BrickColor = BrickColor.new("Black") | |
342 | main.TopSurface = 0 | |
343 | main.BottomSurface = 0 | |
344 | main.Position = torso.Position | |
345 | main:BreakJoints() | |
346 | local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6)) | |
347 | local speaker = Instance.new("Part", char) | |
348 | speaker.FormFactor = "Custom" | |
349 | speaker.CanCollide = false | |
350 | speaker.Size = Vector3.new(1.5, .25, 1.4) | |
351 | speaker.Locked = true | |
352 | speaker.BrickColor = BrickColor.new("Black") | |
353 | speaker.TopSurface = 0 | |
354 | speaker.BottomSurface = 0 | |
355 | speaker.Position = torso.Position | |
356 | speaker:BreakJoints() | |
357 | local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6)) | |
358 | local speaker2 = Instance.new("Part", char) | |
359 | speaker2.FormFactor = "Custom" | |
360 | speaker2.CanCollide = false | |
361 | speaker2.Size = Vector3.new(1, .25, 2) | |
362 | speaker2.Locked = true | |
363 | speaker2.BrickColor = BrickColor.new("Black") | |
364 | speaker2.TopSurface = 0 | |
365 | speaker2.BottomSurface = 0 | |
366 | speaker2.Position = torso.Position | |
367 | speaker2:BreakJoints() | |
368 | local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2)) | |
369 | local main2 = Instance.new("Part", char) | |
370 | main2.FormFactor = "Custom" | |
371 | main2.CanCollide = false | |
372 | main2.Size = Vector3.new(.751, 1, .6) | |
373 | main2.Locked = true | |
374 | main2.BrickColor = BrickColor.new("Black") | |
375 | main2.TopSurface = 0 | |
376 | main2.BottomSurface = 0 | |
377 | main2.Position = torso.Position | |
378 | main2:BreakJoints() | |
379 | local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9)) | |
380 | local main3 = Instance.new("Part", char) | |
381 | main3.FormFactor = "Custom" | |
382 | main3.CanCollide = false | |
383 | main3.Size = Vector3.new(.751, 1.45, 1) | |
384 | main3.Locked = true | |
385 | main3.BrickColor = BrickColor.new("Black") | |
386 | main3.TopSurface = 0 | |
387 | main3.BottomSurface = 0 | |
388 | main3.Position = torso.Position | |
389 | main3:BreakJoints() | |
390 | local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9)) | |
391 | local main4 = Instance.new("Part", char) | |
392 | main4.FormFactor = "Custom" | |
393 | main4.CanCollide = false | |
394 | main4.Size = Vector3.new(1, .76, 1) | |
395 | Instance.new("CylinderMesh", main4) | |
396 | main4.Locked = true | |
397 | main4.BrickColor = BrickColor.new("Black") | |
398 | main4.TopSurface = 0 | |
399 | main4.BottomSurface = 0 | |
400 | main4.Position = torso.Position | |
401 | main4:BreakJoints() | |
402 | local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2)) | |
403 | local speaker3 = Instance.new("Part", char) | |
404 | speaker3.FormFactor = "Custom" | |
405 | speaker3.CanCollide = false | |
406 | speaker3.Size = Vector3.new(1.5, .5, 1.4) | |
407 | speaker3.Locked = true | |
408 | speaker3.BrickColor = BrickColor.new("Black") | |
409 | speaker3.TopSurface = 0 | |
410 | speaker3.BottomSurface = 0 | |
411 | speaker3.Position = torso.Position | |
412 | speaker3:BreakJoints() | |
413 | local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6)) | |
414 | local speaker4 = Instance.new("Part", char) | |
415 | speaker4.FormFactor = "Custom" | |
416 | speaker4.CanCollide = false | |
417 | speaker4.Size = Vector3.new(1, .5, 2) | |
418 | speaker4.Locked = true | |
419 | speaker4.BrickColor = BrickColor.new("Black") | |
420 | speaker4.TopSurface = 0 | |
421 | speaker4.BottomSurface = 0 | |
422 | speaker4.Position = torso.Position | |
423 | speaker4:BreakJoints() | |
424 | local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2)) | |
425 | local speaker5 = Instance.new("Part", char) | |
426 | speaker5.FormFactor = "Custom" | |
427 | speaker5.CanCollide = false | |
428 | speaker5.Size = Vector3.new(1.4, .4, 1.3) | |
429 | speaker5.Locked = true | |
430 | speaker5.BrickColor = BrickColor.new("Black") | |
431 | speaker5.TopSurface = 0 | |
432 | speaker5.BottomSurface = 0 | |
433 | speaker5.Position = torso.Position | |
434 | speaker5:BreakJoints() | |
435 | local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6)) | |
436 | local speaker6 = Instance.new("Part", char) | |
437 | speaker6.FormFactor = "Custom" | |
438 | speaker6.CanCollide = false | |
439 | speaker6.Size = Vector3.new(.9, .4, 1.9) | |
440 | speaker6.Locked = true | |
441 | speaker6.BrickColor = BrickColor.new("Black") | |
442 | speaker6.TopSurface = 0 | |
443 | speaker6.BottomSurface = 0 | |
444 | speaker6.Position = torso.Position | |
445 | speaker6:BreakJoints() | |
446 | local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2)) | |
447 | ||
448 | local support = Instance.new("Part", char) | |
449 | support.FormFactor = "Custom" | |
450 | support.CanCollide = false | |
451 | support.Size = Vector3.new(.3, .4, .6) | |
452 | support.Locked = true | |
453 | support.BrickColor = BrickColor.new("Black") | |
454 | support.TopSurface = 0 | |
455 | support.BottomSurface = 0 | |
456 | support.Position = torso.Position | |
457 | support:BreakJoints() | |
458 | local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4)) | |
459 | ||
460 | ||
461 | debounce = false | |
462 | ||
463 | function stopsound() | |
464 | if debounce then return end | |
465 | if not sound.IsPlaying then return end | |
466 | sound:stop() | |
467 | debounce = true | |
468 | local dancebro = Instance.new("StringValue", game:service'Lighting') | |
469 | dancebro.Name = ('STOPDANCING'..plr.Name) | |
470 | game:service'Debris':AddItem(dancebro, 1) | |
471 | coroutine.wrap(function() | |
472 | while not sound.IsPlaying do | |
473 | if charge <= 100 then | |
474 | charge = charge + .1 | |
475 | wait() | |
476 | elseif charge > 100 then | |
477 | charge = 100 | |
478 | break | |
479 | end | |
480 | end | |
481 | end)() | |
482 | wait(.1) | |
483 | debounce = false | |
484 | end | |
485 | mouse.Button1Down:connect(function(mous) | |
486 | if debounceofsprint then return end | |
487 | if sound.IsPlaying then return end | |
488 | if debounce then return end | |
489 | sound:play() | |
490 | for i = 70, 55, -.35 do | |
491 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
492 | camera.FieldOfView = i | |
493 | wait() | |
494 | end | |
495 | for i = 65, 70, 2.5 do | |
496 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
497 | camera.FieldOfView = i | |
498 | wait() | |
499 | end | |
500 | if debounce then debounce = false return end | |
501 | if dancemode then | |
502 | for i,v in pairs(workspace:children()) do | |
503 | if not sound.IsPlaying then break end | |
504 | coroutine.wrap(function() | |
505 | if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then | |
506 | danceAnimClone = danceAnim:clone() | |
507 | danceAnimClone.Parent = v | |
508 | danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
509 | wait() | |
510 | NLS([[ | |
511 | function animatehuman(animationid, object) | |
512 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) | |
513 | animation:Play() | |
514 | end | |
515 | while wait(.5) do | |
516 | if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end | |
517 | animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent) | |
518 | end | |
519 | ]], v) | |
520 | end | |
521 | end)() | |
522 | end | |
523 | end | |
524 | coroutine.wrap(function() | |
525 | while sound.IsPlaying do | |
526 | if charge <= 1 then | |
527 | if debounce then break end | |
528 | if not sound.IsPlaying then break end | |
529 | sound:stop() | |
530 | debounce = true | |
531 | chargetext.TextColor3 = Color3.new(1,0,0) | |
532 | dancebro = Instance.new("StringValue", game:service'Lighting') | |
533 | dancebro.Name = ('STOPDANCING'..plr.Name) | |
534 | game:service'Debris':AddItem(dancebro, 1) | |
535 | coroutine.wrap(function() | |
536 | repeat wait() until charge >= 10 | |
537 | debounce = false | |
538 | chargetext.TextColor3 = Color3.new(1,1,1) | |
539 | end)() | |
540 | coroutine.wrap(function() | |
541 | while not sound.IsPlaying do | |
542 | if charge <= 100 then | |
543 | charge = charge + .1 | |
544 | wait() | |
545 | elseif charge > 100 then | |
546 | charge = 100 | |
547 | break | |
548 | end | |
549 | end | |
550 | end)() | |
551 | else | |
552 | charge = charge - .08 | |
553 | wait() | |
554 | end | |
555 | end | |
556 | end)() | |
557 | coroutine.wrap(function() | |
558 | local ran,err = ypcall(function() | |
559 | while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do | |
560 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
561 | if not sound.IsPlaying then break end | |
562 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
563 | wait(.35) | |
564 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
565 | if not sound.IsPlaying then break end | |
566 | rayCast(speaker, 1250, 0, 5, "Pink") | |
567 | wait(.95) | |
568 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
569 | if not sound.IsPlaying then break end | |
570 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
571 | wait(.55) | |
572 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
573 | if not sound.IsPlaying then break end | |
574 | rayCast(speaker, 1250, 0, 5, "Pink") | |
575 | wait(.4) | |
576 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
577 | if not sound.IsPlaying then break end | |
578 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
579 | local pl = Instance.new("PointLight", torso) | |
580 | pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25) | |
581 | pl.Range = 30 | |
582 | pl.Brightness = 0.7 | |
583 | game:service'Debris':AddItem(pl, .3) | |
584 | wait(.45) | |
585 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
586 | if not sound.IsPlaying then break end | |
587 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
588 | wait(.75) | |
589 | end | |
590 | end) if err then print(err) end | |
591 | end)() | |
592 | end) | |
593 | ||
594 | mouse.Button1Up:connect(function(mous) | |
595 | stopsound() | |
596 | end) | |
597 | ctrl = false | |
598 | mouse.KeyDown:connect(function(k) | |
599 | if string.byte(k) == 50 then | |
600 | ctrl = true | |
601 | humanoid.WalkSpeed = 8 | |
602 | end | |
603 | if string.byte(k) == 48 then | |
604 | humanoid.WalkSpeed = 28 | |
605 | end | |
606 | end) | |
607 | ||
608 | mouse.KeyUp:connect(function(k) | |
609 | if string.byte(k) == 50 then | |
610 | ctrl = false | |
611 | humanoid.WalkSpeed = 16 | |
612 | end | |
613 | if string.byte(k) == 48 then | |
614 | humanoid.WalkSpeed = 16 | |
615 | if ctrl then | |
616 | humanoid.WalkSpeed = 8 | |
617 | end | |
618 | end | |
619 | end) | |
620 | ||
621 | humanoid.Died:connect(function() | |
622 | deathpos = torso.Position | |
623 | WorkModel = Instance.new("Model", workspace) | |
624 | WorkModel.Name = " " | |
625 | wait(1/60) | |
626 | humanoid.Parent = nil | |
627 | if torso then | |
628 | local Head = char:FindFirstChild("Head") | |
629 | if Head then | |
630 | local Neck = Instance.new("Weld") | |
631 | Neck.Name = "Neck" | |
632 | Neck.Part0 = torso | |
633 | Neck.Part1 = Head | |
634 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
635 | Neck.C1 = CFrame.new() | |
636 | Neck.Parent = torso | |
637 | end | |
638 | local Limb = char:FindFirstChild("Right Arm") | |
639 | if Limb then | |
640 | ||
641 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
642 | local Joint = Instance.new("Glue") | |
643 | Joint.Name = "RightShoulder" | |
644 | Joint.Part0 = torso | |
645 | Joint.Part1 = Limb | |
646 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
647 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
648 | Joint.Parent = torso | |
649 | ||
650 | local B = Instance.new("Part") | |
651 | B.TopSurface = 0 | |
652 | B.BottomSurface = 0 | |
653 | B.formFactor = "Symmetric" | |
654 | B.Size = Vector3.new(1, 1, 1) | |
655 | B.Transparency = 1 | |
656 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
657 | B.Parent = char | |
658 | B.CanCollide = false | |
659 | local W = Instance.new("Weld") | |
660 | W.Part0 = Limb | |
661 | W.Part1 = B | |
662 | W.C0 = CFrame.new(0, -0.5, 0) | |
663 | W.Parent = Limb | |
664 | ||
665 | end | |
666 | local Limb = char:FindFirstChild("Left Arm") | |
667 | if Limb then | |
668 | ||
669 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
670 | local Joint = Instance.new("Glue") | |
671 | Joint.Name = "LeftShoulder" | |
672 | Joint.Part0 = torso | |
673 | Joint.Part1 = Limb | |
674 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
675 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
676 | Joint.Parent = torso | |
677 | ||
678 | local B = Instance.new("Part") | |
679 | B.TopSurface = 0 | |
680 | B.BottomSurface = 0 | |
681 | B.formFactor = "Symmetric" | |
682 | B.Size = Vector3.new(1, 1, 1) | |
683 | B.Transparency = 1 | |
684 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
685 | B.Parent = char | |
686 | B.CanCollide = false | |
687 | local W = Instance.new("Weld") | |
688 | W.Part0 = Limb | |
689 | W.Part1 = B | |
690 | W.C0 = CFrame.new(0, -0.5, 0) | |
691 | W.Parent = Limb | |
692 | ||
693 | end | |
694 | local Limb = char:FindFirstChild("Right Leg") | |
695 | if Limb then | |
696 | ||
697 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
698 | local Joint = Instance.new("Glue") | |
699 | Joint.Name = "RightHip" | |
700 | Joint.Part0 = torso | |
701 | Joint.Part1 = Limb | |
702 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
703 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
704 | Joint.Parent = torso | |
705 | ||
706 | local B = Instance.new("Part") | |
707 | B.TopSurface = 0 | |
708 | B.BottomSurface = 0 | |
709 | B.formFactor = "Symmetric" | |
710 | B.Size = Vector3.new(1, 1, 1) | |
711 | B.Transparency = 1 | |
712 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
713 | B.Parent = char | |
714 | B.CanCollide = false | |
715 | local W = Instance.new("Weld") | |
716 | W.Part0 = Limb | |
717 | W.Part1 = B | |
718 | W.C0 = CFrame.new(0, -0.5, 0) | |
719 | W.Parent = Limb | |
720 | ||
721 | end | |
722 | local Limb = char:FindFirstChild("Left Leg") | |
723 | if Limb then | |
724 | ||
725 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
726 | local Joint = Instance.new("Glue") | |
727 | Joint.Name = "LeftHip" | |
728 | Joint.Part0 = torso | |
729 | Joint.Part1 = Limb | |
730 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
731 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
732 | Joint.Parent = torso | |
733 | ||
734 | local B = Instance.new("Part") | |
735 | B.TopSurface = 0 | |
736 | B.BottomSurface = 0 | |
737 | B.formFactor = "Symmetric" | |
738 | B.Size = Vector3.new(1, 1, 1) | |
739 | B.Transparency = 1 | |
740 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
741 | B.Parent = char | |
742 | B.CanCollide = false | |
743 | local W = Instance.new("Weld") | |
744 | W.Part0 = Limb | |
745 | W.Part1 = B | |
746 | W.C0 = CFrame.new(0, -0.5, 0) | |
747 | W.Parent = Limb | |
748 | end | |
749 | for blood = 0, 3 do | |
750 | local blood = Instance.new("Part", workspace) | |
751 | blood.BrickColor = BrickColor.Red() | |
752 | blood.FormFactor = "Custom" | |
753 | blood.Size = Vector3.new(.2,.2,.2) | |
754 | blood.Anchored = true | |
755 | blood.TopSurface = "Smooth" | |
756 | blood.BackSurface = "Smooth" | |
757 | local bloodmesh = Instance.new("CylinderMesh", blood) | |
758 | bloodmesh.Scale = Vector3.new(3, 0, 3) | |
759 | local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2))) | |
760 | local hitzb, hitposb = workspace:findPartOnRay(rayzb, char) | |
761 | if hitzb then | |
762 | blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z) | |
763 | blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0) | |
764 | coroutine.wrap(function() | |
765 | for cframe = 0, math.random(16, 24) do | |
766 | bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45) | |
767 | wait() | |
768 | end | |
769 | end)() | |
770 | elseif not hitzb then | |
771 | blood:Destroy() | |
772 | end | |
773 | end | |
774 | local BP = Instance.new("BodyPosition", torso) | |
775 | BP.maxForce = Vector3.new(1,1,1)/0 | |
776 | BP.position = deathpos | |
777 | for i,v in pairs(char:children()) do | |
778 | if v:IsA("Part") then v.Parent = WorkModel end | |
779 | end | |
780 | wait(.3) | |
781 | BP:Destroy() | |
782 | end | |
783 | end) | |
784 | ||
785 | local rlegm = Instance.new("Motor", torso) | |
786 | rlegm.C0 = CFrame.new(0.5, -1, 0) | |
787 | rlegm.C1 = CFrame.new(0, 1, 0) | |
788 | rlegm.Part0 = torso | |
789 | rlegm.Part1 = rl | |
790 | rlegm.Name = "Right Hip" | |
791 | local llegm = Instance.new("Motor", torso) | |
792 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
793 | llegm.C1 = CFrame.new(0, 1, 0) | |
794 | llegm.Part0 = torso | |
795 | llegm.Part1 = ll | |
796 | llegm.Name = "Left Hip" | |
797 | neck.C0 = CFrame.new(0, 1, 0) | |
798 | neck.C1 = CFrame.new(0, -0.5, 0) | |
799 | rj.C0 = CFrame.new(0, -1, 0) | |
800 | rj.C1 = CFrame.new(0, -1, 0) | |
801 | rsc0 = rm.C0 | |
802 | lsc0 = lm.C0 | |
803 | neckc0 = neck.C0 | |
804 | rootc0 = rj.C0 | |
805 | llc0 = llegm.C0 | |
806 | rlc0 = rlegm.C0 | |
807 | speed = 0.4 | |
808 | angle = 0 | |
809 | anglespeed = 0 | |
810 | mvmnt = 0 | |
811 | game:service'RunService'.RenderStepped:connect(function() | |
812 | angle = (angle % 100) + anglespeed/10 | |
813 | mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) | |
814 | local rscf = rsc0 | |
815 | local lscf = lsc0 | |
816 | local rlcf = rlc0 | |
817 | local llcf = llc0 | |
818 | local rjcf = rootc0 | |
819 | local ncf = neckc0 | |
820 | local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) | |
821 | local hitz, enz = workspace:findPartOnRay(rayz, char) | |
822 | --math.asin(mouse.UnitRay.Direction.y) | |
823 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0) | |
824 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
825 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
826 | if firing then | |
827 | rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
828 | lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
829 | end | |
830 | if not hitz then | |
831 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
832 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
833 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
834 | rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0) | |
835 | rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0) | |
836 | llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) | |
837 | elseif humanoid.Sit then | |
838 | ncf = neckc0 * CFrame.Angles(0, 0, 0) | |
839 | rjcf = rootc0 * CFrame.new(0, -.2, 0) | |
840 | rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5)) | |
841 | llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5)) | |
842 | if sprinting then | |
843 | debounceofsprint = false | |
844 | sprinting = false | |
845 | end | |
846 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then | |
847 | speed = 0.3 | |
848 | if ctrl then | |
849 | rjcf = rootc0 * CFrame.new(0, -1.25, 0) | |
850 | llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0) | |
851 | rlcf = rlcf * CFrame.new(0, 1.25, -.85) | |
852 | else | |
853 | rjcf = rootc0 | |
854 | rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5)) | |
855 | llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5)) | |
856 | end | |
857 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then | |
858 | if not humanoid.Sit then | |
859 | anglespeed = 2 | |
860 | if ctrl then | |
861 | anglespeed = 3 | |
862 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0) | |
863 | rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0) | |
864 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0) | |
865 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45)) | |
866 | llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0) | |
867 | rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0) | |
868 | else | |
869 | rjcf = rootc0 | |
870 | rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5)) | |
871 | llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5)) | |
872 | end | |
873 | if sprinting then | |
874 | debounceofsprint = false | |
875 | sprinting = false | |
876 | end | |
877 | end | |
878 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then | |
879 | if not humanoid.Sit then | |
880 | anglespeed = 2.7 | |
881 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
882 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
883 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
884 | rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045) | |
885 | rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) | |
886 | llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) | |
887 | sprinting = true | |
888 | debounceofsprint = true | |
889 | end | |
890 | end | |
891 | rm.C0 = clerp(rm.C0,rscf,speed) | |
892 | lm.C0 = clerp(lm.C0,lscf,speed) | |
893 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
894 | rlegm.C0 = clerp(rlegm.C0,rlcf,speed) | |
895 | llegm.C0 = clerp(llegm.C0,llcf,speed) | |
896 | neck.C0 = clerp(neck.C0,ncf,speed) | |
897 | end) |