Jaden11

Dubstupete gun

Nov 25th, 2014
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  1. print'Updated on 31.05.2014'
  2. print'sweg, made by madiik, kthx'
  3. function clerp(c1,c2,al)
  4. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  5. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  6. for i,v in pairs(com1) do
  7. com1[i] = v+(com2[i]-v)*al
  8. end
  9. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  10. end
  11.  
  12. plr = game:service'Players'.LocalPlayer
  13. char = plr.Character
  14. mouse = plr:GetMouse()
  15. humanoid = char:findFirstChild("Humanoid")
  16. torso = char:findFirstChild("Torso")
  17. head = char.Head
  18. ra = char:findFirstChild("Right Arm")
  19. la = char:findFirstChild("Left Arm")
  20. rl = char:findFirstChild("Right Leg")
  21. ll = char:findFirstChild("Left Leg")
  22. rs = torso:findFirstChild("Right Shoulder")
  23. ls = torso:findFirstChild("Left Shoulder")
  24. rh = torso:findFirstChild("Right Hip")
  25. lh = torso:findFirstChild("Left Hip")
  26. neck = torso:findFirstChild("Neck")
  27. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  28. anim = char:findFirstChild("Animate")
  29. if anim then
  30. anim:Destroy()
  31. end
  32. rootpart = char:findFirstChild("HumanoidRootPart")
  33. camera = workspace.CurrentCamera
  34. modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
  35. modelforparts.Name = "ModelForParts"
  36.  
  37. function trailconnect(obj, wat)
  38. local trail = {}
  39. for i = 1, 4 do
  40. local p = Instance.new("Part")
  41. p.BrickColor = obj.BrickColor
  42. p.formFactor = "Custom"
  43. p.Size = Vector3.new(1,1,1)
  44. p.Locked = true
  45. p.Anchored = true
  46. p.CanCollide = false
  47. local mesh = Instance.new("CylinderMesh", p)
  48. mesh.Name = "Mesh"
  49. table.insert(trail,{p,0})
  50. end
  51. local lastpos = obj.Position
  52. local updatethis = 0
  53. local dontdothis = false
  54. game:service'RunService'.Stepped:connect(function()
  55. if wat == true then if dontdothis then return end
  56. for i,v in pairs(trail) do
  57. game:service'Debris':AddItem(obj, 0)
  58. table.remove(v, i)
  59. end
  60. dontdothis = true
  61. return
  62. end
  63. updatethis = ((updatethis) % 4) + 1
  64. local dstnc = (obj.Position - lastpos).magnitude
  65. trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2)
  66. trail[updatethis][1].Parent = obj.Parent
  67. trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0)
  68. trail[updatethis][2] = 0
  69. for i,v in pairs(trail) do
  70. v[2] = v[2] + .15
  71. v[1].Transparency = v[2]
  72. end
  73. lastpos = obj.Position
  74. end)
  75. end
  76.  
  77. do --rayCast
  78. function rayCast(startpos, Speed, Gravity, Dmg, color)
  79. local ran,err = ypcall(function()
  80. local rayPart = Instance.new("Part")
  81. rayPart.Name = "RayPart"
  82. rayPart.BrickColor = BrickColor.new(color)
  83. rayPart.Anchored = true
  84. rayPart.CanCollide = false
  85. rayPart.Locked = true
  86. rayPart.FormFactor = "Custom"
  87. rayPart.TopSurface = Enum.SurfaceType.Smooth
  88. rayPart.BottomSurface = Enum.SurfaceType.Smooth
  89. rayPart.Size = Vector3.new(.2, 50, .2)
  90. rayPart:breakJoints()
  91. Instance.new("CylinderMesh", rayPart)
  92. local fire = Instance.new("Fire", rayPart)
  93. fire.Color = rayPart.BrickColor.Color
  94. fire.SecondaryColor = rayPart.BrickColor.Color
  95. fire.Heat = 0
  96. fire.Size = 10
  97. local pl = Instance.new("PointLight", rayPart)
  98. pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5)
  99. pl.Range = 18
  100.  
  101. local hitobj = false
  102. local bulletposition = startpos.Position
  103. rayPart.CFrame = startpos.CFrame
  104. trailconnect(rayPart, hitobj)
  105.  
  106. local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed
  107. local bulletlastposition = bulletposition
  108.  
  109. coroutine.resume(coroutine.create(function()
  110. while true do
  111.  
  112. local dt = wait()
  113. bulletlastposition = bulletposition
  114. bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt)
  115. bulletposition = bulletposition + (bulletvelocity*dt)
  116. local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
  117. local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} )
  118.  
  119. if (torso.Position - rayPart.Position).magnitude > 840 then
  120. rayPart:Destroy()
  121. hitobj = true
  122. break
  123. end
  124.  
  125.  
  126. if hit then
  127. hitobj = true
  128. local damage = math.random(Dmg, Dmg+6)
  129. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  130. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  131. elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then
  132. hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  133. end
  134. local boom = Instance.new("Part", modelforparts)
  135. boom.BrickColor = rayPart.BrickColor
  136. boom.Anchored = true
  137. boom.FormFactor = "Custom"
  138. boom.Size = Vector3.new(1,1,1)
  139. boom.CanCollide = false
  140. boom.Transparency = 0.25
  141. boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z)
  142. boom.TopSurface = 0
  143. boom.BottomSurface = 0
  144. local sphere = Instance.new("SpecialMesh", boom)
  145. sphere.MeshType = "Sphere"
  146. local pl = Instance.new("PointLight", boom)
  147. pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5)
  148. pl.Range = 20
  149. for ye = 0, 8 do
  150. local lite = Instance.new("Part", boom)
  151. lite.FormFactor = "Custom"
  152. lite.Size = Vector3.new(.2, 1.5, .2)
  153. lite.BrickColor = boom.BrickColor
  154. lite.CanCollide = false
  155. lite.TopSurface = 0
  156. lite.Anchored = false
  157. lite.BottomSurface = 0
  158. lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10))
  159. end
  160.  
  161. for i = 0, 20, 2.5 do
  162. sphere.Scale = sphere.Scale + Vector3.new(i,i,i)
  163. boom.Transparency = boom.Transparency + i/60
  164. pl.Range = pl.Range + i/15
  165. wait()
  166. end
  167. boom:Destroy()
  168. for i,v in pairs(workspace:children()) do
  169. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  170. if v:findFirstChild("Head") and v:findFirstChild("Torso") then
  171. if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then
  172. v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6))
  173. end
  174. end
  175. end
  176. if v and v:IsA("Part") and v.Name ~= "Base" then
  177. if (v.Position - boom.Position).magnitude < 16 then
  178. v:BreakJoints()
  179. v.TopSurface = 0
  180. v.BottomSurface = 0
  181. v.LeftSurface = 0
  182. v.RightSurface = 0
  183. v.FrontSurface = 0
  184. v.BackSurface = 0
  185. v.Anchored = false
  186. end
  187. end
  188. end
  189. pcall(function()
  190. bulletposition = hitposition
  191. rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  192. rayPart:Destroy()
  193. end)
  194. break
  195. end
  196. rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  197. rayPart.Parent = modelforparts
  198. end
  199. end))
  200. for i = 70, 65, -1.5 do
  201. firing = true
  202. camera.FieldOfView = i
  203. wait()
  204. end
  205. for i = 65, 70, 2.5 do
  206. firing = false
  207. camera.FieldOfView = i
  208. wait()
  209. end
  210. end)
  211. if err then
  212. print(err)
  213. end
  214. end
  215. end
  216.  
  217.  
  218. charge = 100
  219.  
  220. plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui")
  221.  
  222. local statusgui = Instance.new("ScreenGui", plrgui)
  223. local mainframe = Instance.new("Frame", statusgui)
  224. mainframe.Size = UDim2.new(0, 200, 0, 200)
  225. mainframe.Position = UDim2.new(.75, 0, .75, 0)
  226. mainframe.Style = 3
  227. local image = Instance.new("ImageLabel", mainframe)
  228. image.Size = UDim2.new(1, 0, .47, 0)
  229. image.Position = UDim2.new(0, 0, .235, 0)
  230. image.BackgroundTransparency = 1
  231. image.Image = "rbxassetid://145057975"
  232. local chargetext = Instance.new("TextLabel", mainframe)
  233. chargetext.FontSize = "Size18"
  234. chargetext.Size = UDim2.new(1, 0, .95, 0)
  235. chargetext.TextYAlignment = "Bottom"
  236. chargetext.BackgroundTransparency = 1
  237. chargetext.TextColor3 = Color3.new(1,1,1)
  238. game:service'RunService'.Stepped:connect(function()
  239. chargetext.Text = math.floor(charge).."%"
  240. end)
  241.  
  242.  
  243.  
  244. local rm = Instance.new("Weld", torso)
  245. rm.C0 = CFrame.new(1.5, 0.5, 0)
  246. rm.C1 = CFrame.new(0, 0.5, 0)
  247. rm.Part0 = torso
  248. rm.Part1 = ra
  249. local lm = Instance.new("Weld", torso)
  250. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  251. lm.C1 = CFrame.new(0, 0.5, 0)
  252. lm.Part0 = torso
  253. lm.Part1 = la
  254.  
  255. sound = Instance.new("Sound", head)
  256. sound.Volume = 1
  257. sound.SoundId = "rbxassetid://144834276"
  258. sound.Looped = true
  259.  
  260.  
  261. dancemode = true
  262. debounceofsprint = false
  263.  
  264. --create func
  265. function part(parent, size, color, formfactor, collide, transparency)
  266. if transparency == nil then transparency=0 end
  267. if collide == nil then collide=false end
  268. if formfactor == nil then formfactor="Custom" end
  269. local p = Instance.new("Part", parent)
  270. p.FormFactor = formfactor
  271. p.CanCollide = collide
  272. p.Size = size
  273. p.Locked = true
  274. p.Transparency = transparency
  275. p.Position = torso.Position + Vector3.new(0, 1, 0)
  276. p.BrickColor = color
  277. p.FrontSurface = "SmoothNoOutlines"
  278. p.BackSurface = "SmoothNoOutlines"
  279. p.LeftSurface = "SmoothNoOutlines"
  280. p.BottomSurface = "SmoothNoOutlines"
  281. p.TopSurface = "SmoothNoOutlines"
  282. p.RightSurface = "SmoothNoOutlines"
  283. return p
  284. end
  285. function wedge(parent, size, color, formfactor, collide, transparency)
  286. if transparency==nil then transparency=0 end
  287. if collide==nil then collide=false end
  288. if formfactor==nil then formfactor="Custom" end
  289. local p = Instance.new("WedgePart", parent)
  290. p.FormFactor = formfactor
  291. p.CanCollide = collide
  292. p.Size = size
  293. p.Locked = true
  294. p.Position = torso.Position
  295. p.BrickColor = color
  296. p.FrontSurface = "SmoothNoOutlines"
  297. p.BackSurface = "SmoothNoOutlines"
  298. p.LeftSurface = "SmoothNoOutlines"
  299. p.BottomSurface = "SmoothNoOutlines"
  300. p.TopSurface = "SmoothNoOutlines"
  301. p.RightSurface = "SmoothNoOutlines"
  302. return p
  303. end
  304. function weld(part0, part1, c0, parent, c1)
  305. if parent == nil then parent=char end
  306. if c1 == nil then c1=CFrame.new() end
  307.  
  308. local wel = Instance.new("Weld", parent)
  309. wel.Part0 = part0
  310. wel.Part1 = part1
  311. wel.C0 = c0
  312. wel.C1 = c1
  313. return wel
  314. end
  315. function specialmesh(parent, meshType, scale, meshId)
  316. if meshId==nil then meshId="" end
  317. local mesh = Instance.new("SpecialMesh", parent)
  318. mesh.Scale = scale
  319. mesh.MeshType = meshType
  320. mesh.MeshId = meshId
  321. return mesh
  322. end
  323. ----------------------------------------------------------------------------------------------------------
  324. --function part(parent, size, color, formfactor, collide, transparency)
  325. --function weld(part0, part1, c0, parent, c1)
  326.  
  327. ----------------------------------------------------------------------------------------------------------
  328. function animatehuman(animationid, object)
  329. local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
  330. animation:Play()
  331. end
  332. local danceAnim = Instance.new("Animation", char)
  333. danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893"
  334. danceAnim.Name = "DancingAnimation"
  335. ----------------------------------------------------------------------------------------------------------
  336. local main = Instance.new("Part", char)
  337. main.FormFactor = "Custom"
  338. main.CanCollide = false
  339. main.Size = Vector3.new(.75, 1, 1.2)
  340. main.Locked = true
  341. main.BrickColor = BrickColor.new("Black")
  342. main.TopSurface = 0
  343. main.BottomSurface = 0
  344. main.Position = torso.Position
  345. main:BreakJoints()
  346. local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6))
  347. local speaker = Instance.new("Part", char)
  348. speaker.FormFactor = "Custom"
  349. speaker.CanCollide = false
  350. speaker.Size = Vector3.new(1.5, .25, 1.4)
  351. speaker.Locked = true
  352. speaker.BrickColor = BrickColor.new("Black")
  353. speaker.TopSurface = 0
  354. speaker.BottomSurface = 0
  355. speaker.Position = torso.Position
  356. speaker:BreakJoints()
  357. local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6))
  358. local speaker2 = Instance.new("Part", char)
  359. speaker2.FormFactor = "Custom"
  360. speaker2.CanCollide = false
  361. speaker2.Size = Vector3.new(1, .25, 2)
  362. speaker2.Locked = true
  363. speaker2.BrickColor = BrickColor.new("Black")
  364. speaker2.TopSurface = 0
  365. speaker2.BottomSurface = 0
  366. speaker2.Position = torso.Position
  367. speaker2:BreakJoints()
  368. local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2))
  369. local main2 = Instance.new("Part", char)
  370. main2.FormFactor = "Custom"
  371. main2.CanCollide = false
  372. main2.Size = Vector3.new(.751, 1, .6)
  373. main2.Locked = true
  374. main2.BrickColor = BrickColor.new("Black")
  375. main2.TopSurface = 0
  376. main2.BottomSurface = 0
  377. main2.Position = torso.Position
  378. main2:BreakJoints()
  379. local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9))
  380. local main3 = Instance.new("Part", char)
  381. main3.FormFactor = "Custom"
  382. main3.CanCollide = false
  383. main3.Size = Vector3.new(.751, 1.45, 1)
  384. main3.Locked = true
  385. main3.BrickColor = BrickColor.new("Black")
  386. main3.TopSurface = 0
  387. main3.BottomSurface = 0
  388. main3.Position = torso.Position
  389. main3:BreakJoints()
  390. local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9))
  391. local main4 = Instance.new("Part", char)
  392. main4.FormFactor = "Custom"
  393. main4.CanCollide = false
  394. main4.Size = Vector3.new(1, .76, 1)
  395. Instance.new("CylinderMesh", main4)
  396. main4.Locked = true
  397. main4.BrickColor = BrickColor.new("Black")
  398. main4.TopSurface = 0
  399. main4.BottomSurface = 0
  400. main4.Position = torso.Position
  401. main4:BreakJoints()
  402. local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2))
  403. local speaker3 = Instance.new("Part", char)
  404. speaker3.FormFactor = "Custom"
  405. speaker3.CanCollide = false
  406. speaker3.Size = Vector3.new(1.5, .5, 1.4)
  407. speaker3.Locked = true
  408. speaker3.BrickColor = BrickColor.new("Black")
  409. speaker3.TopSurface = 0
  410. speaker3.BottomSurface = 0
  411. speaker3.Position = torso.Position
  412. speaker3:BreakJoints()
  413. local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6))
  414. local speaker4 = Instance.new("Part", char)
  415. speaker4.FormFactor = "Custom"
  416. speaker4.CanCollide = false
  417. speaker4.Size = Vector3.new(1, .5, 2)
  418. speaker4.Locked = true
  419. speaker4.BrickColor = BrickColor.new("Black")
  420. speaker4.TopSurface = 0
  421. speaker4.BottomSurface = 0
  422. speaker4.Position = torso.Position
  423. speaker4:BreakJoints()
  424. local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2))
  425. local speaker5 = Instance.new("Part", char)
  426. speaker5.FormFactor = "Custom"
  427. speaker5.CanCollide = false
  428. speaker5.Size = Vector3.new(1.4, .4, 1.3)
  429. speaker5.Locked = true
  430. speaker5.BrickColor = BrickColor.new("Black")
  431. speaker5.TopSurface = 0
  432. speaker5.BottomSurface = 0
  433. speaker5.Position = torso.Position
  434. speaker5:BreakJoints()
  435. local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6))
  436. local speaker6 = Instance.new("Part", char)
  437. speaker6.FormFactor = "Custom"
  438. speaker6.CanCollide = false
  439. speaker6.Size = Vector3.new(.9, .4, 1.9)
  440. speaker6.Locked = true
  441. speaker6.BrickColor = BrickColor.new("Black")
  442. speaker6.TopSurface = 0
  443. speaker6.BottomSurface = 0
  444. speaker6.Position = torso.Position
  445. speaker6:BreakJoints()
  446. local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2))
  447.  
  448. local support = Instance.new("Part", char)
  449. support.FormFactor = "Custom"
  450. support.CanCollide = false
  451. support.Size = Vector3.new(.3, .4, .6)
  452. support.Locked = true
  453. support.BrickColor = BrickColor.new("Black")
  454. support.TopSurface = 0
  455. support.BottomSurface = 0
  456. support.Position = torso.Position
  457. support:BreakJoints()
  458. local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4))
  459.  
  460.  
  461. debounce = false
  462.  
  463. function stopsound()
  464. if debounce then return end
  465. if not sound.IsPlaying then return end
  466. sound:stop()
  467. debounce = true
  468. local dancebro = Instance.new("StringValue", game:service'Lighting')
  469. dancebro.Name = ('STOPDANCING'..plr.Name)
  470. game:service'Debris':AddItem(dancebro, 1)
  471. coroutine.wrap(function()
  472. while not sound.IsPlaying do
  473. if charge <= 100 then
  474. charge = charge + .1
  475. wait()
  476. elseif charge > 100 then
  477. charge = 100
  478. break
  479. end
  480. end
  481. end)()
  482. wait(.1)
  483. debounce = false
  484. end
  485. mouse.Button1Down:connect(function(mous)
  486. if debounceofsprint then return end
  487. if sound.IsPlaying then return end
  488. if debounce then return end
  489. sound:play()
  490. for i = 70, 55, -.35 do
  491. if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
  492. camera.FieldOfView = i
  493. wait()
  494. end
  495. for i = 65, 70, 2.5 do
  496. if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
  497. camera.FieldOfView = i
  498. wait()
  499. end
  500. if debounce then debounce = false return end
  501. if dancemode then
  502. for i,v in pairs(workspace:children()) do
  503. if not sound.IsPlaying then break end
  504. coroutine.wrap(function()
  505. if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then
  506. danceAnimClone = danceAnim:clone()
  507. danceAnimClone.Parent = v
  508. danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893"
  509. wait()
  510. NLS([[
  511. function animatehuman(animationid, object)
  512. local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
  513. animation:Play()
  514. end
  515. while wait(.5) do
  516. if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end
  517. animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent)
  518. end
  519. ]], v)
  520. end
  521. end)()
  522. end
  523. end
  524. coroutine.wrap(function()
  525. while sound.IsPlaying do
  526. if charge <= 1 then
  527. if debounce then break end
  528. if not sound.IsPlaying then break end
  529. sound:stop()
  530. debounce = true
  531. chargetext.TextColor3 = Color3.new(1,0,0)
  532. dancebro = Instance.new("StringValue", game:service'Lighting')
  533. dancebro.Name = ('STOPDANCING'..plr.Name)
  534. game:service'Debris':AddItem(dancebro, 1)
  535. coroutine.wrap(function()
  536. repeat wait() until charge >= 10
  537. debounce = false
  538. chargetext.TextColor3 = Color3.new(1,1,1)
  539. end)()
  540. coroutine.wrap(function()
  541. while not sound.IsPlaying do
  542. if charge <= 100 then
  543. charge = charge + .1
  544. wait()
  545. elseif charge > 100 then
  546. charge = 100
  547. break
  548. end
  549. end
  550. end)()
  551. else
  552. charge = charge - .08
  553. wait()
  554. end
  555. end
  556. end)()
  557. coroutine.wrap(function()
  558. local ran,err = ypcall(function()
  559. while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do
  560. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  561. if not sound.IsPlaying then break end
  562. rayCast(speaker, 1250, 0, 5, "Lavender")
  563. wait(.35)
  564. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  565. if not sound.IsPlaying then break end
  566. rayCast(speaker, 1250, 0, 5, "Pink")
  567. wait(.95)
  568. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  569. if not sound.IsPlaying then break end
  570. rayCast(speaker, 1250, 0, 5, "Bright bluish green")
  571. wait(.55)
  572. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  573. if not sound.IsPlaying then break end
  574. rayCast(speaker, 1250, 0, 5, "Pink")
  575. wait(.4)
  576. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  577. if not sound.IsPlaying then break end
  578. rayCast(speaker, 1250, 0, 5, "Bright bluish green")
  579. local pl = Instance.new("PointLight", torso)
  580. pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25)
  581. pl.Range = 30
  582. pl.Brightness = 0.7
  583. game:service'Debris':AddItem(pl, .3)
  584. wait(.45)
  585. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  586. if not sound.IsPlaying then break end
  587. rayCast(speaker, 1250, 0, 5, "Lavender")
  588. wait(.75)
  589. end
  590. end) if err then print(err) end
  591. end)()
  592. end)
  593.  
  594. mouse.Button1Up:connect(function(mous)
  595. stopsound()
  596. end)
  597. ctrl = false
  598. mouse.KeyDown:connect(function(k)
  599. if string.byte(k) == 50 then
  600. ctrl = true
  601. humanoid.WalkSpeed = 8
  602. end
  603. if string.byte(k) == 48 then
  604. humanoid.WalkSpeed = 28
  605. end
  606. end)
  607.  
  608. mouse.KeyUp:connect(function(k)
  609. if string.byte(k) == 50 then
  610. ctrl = false
  611. humanoid.WalkSpeed = 16
  612. end
  613. if string.byte(k) == 48 then
  614. humanoid.WalkSpeed = 16
  615. if ctrl then
  616. humanoid.WalkSpeed = 8
  617. end
  618. end
  619. end)
  620.  
  621. humanoid.Died:connect(function()
  622. deathpos = torso.Position
  623. WorkModel = Instance.new("Model", workspace)
  624. WorkModel.Name = " "
  625. wait(1/60)
  626. humanoid.Parent = nil
  627. if torso then
  628. local Head = char:FindFirstChild("Head")
  629. if Head then
  630. local Neck = Instance.new("Weld")
  631. Neck.Name = "Neck"
  632. Neck.Part0 = torso
  633. Neck.Part1 = Head
  634. Neck.C0 = CFrame.new(0, 1.5, 0)
  635. Neck.C1 = CFrame.new()
  636. Neck.Parent = torso
  637. end
  638. local Limb = char:FindFirstChild("Right Arm")
  639. if Limb then
  640.  
  641. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  642. local Joint = Instance.new("Glue")
  643. Joint.Name = "RightShoulder"
  644. Joint.Part0 = torso
  645. Joint.Part1 = Limb
  646. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  647. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  648. Joint.Parent = torso
  649.  
  650. local B = Instance.new("Part")
  651. B.TopSurface = 0
  652. B.BottomSurface = 0
  653. B.formFactor = "Symmetric"
  654. B.Size = Vector3.new(1, 1, 1)
  655. B.Transparency = 1
  656. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  657. B.Parent = char
  658. B.CanCollide = false
  659. local W = Instance.new("Weld")
  660. W.Part0 = Limb
  661. W.Part1 = B
  662. W.C0 = CFrame.new(0, -0.5, 0)
  663. W.Parent = Limb
  664.  
  665. end
  666. local Limb = char:FindFirstChild("Left Arm")
  667. if Limb then
  668.  
  669. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  670. local Joint = Instance.new("Glue")
  671. Joint.Name = "LeftShoulder"
  672. Joint.Part0 = torso
  673. Joint.Part1 = Limb
  674. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  675. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  676. Joint.Parent = torso
  677.  
  678. local B = Instance.new("Part")
  679. B.TopSurface = 0
  680. B.BottomSurface = 0
  681. B.formFactor = "Symmetric"
  682. B.Size = Vector3.new(1, 1, 1)
  683. B.Transparency = 1
  684. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  685. B.Parent = char
  686. B.CanCollide = false
  687. local W = Instance.new("Weld")
  688. W.Part0 = Limb
  689. W.Part1 = B
  690. W.C0 = CFrame.new(0, -0.5, 0)
  691. W.Parent = Limb
  692.  
  693. end
  694. local Limb = char:FindFirstChild("Right Leg")
  695. if Limb then
  696.  
  697. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  698. local Joint = Instance.new("Glue")
  699. Joint.Name = "RightHip"
  700. Joint.Part0 = torso
  701. Joint.Part1 = Limb
  702. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  703. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  704. Joint.Parent = torso
  705.  
  706. local B = Instance.new("Part")
  707. B.TopSurface = 0
  708. B.BottomSurface = 0
  709. B.formFactor = "Symmetric"
  710. B.Size = Vector3.new(1, 1, 1)
  711. B.Transparency = 1
  712. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  713. B.Parent = char
  714. B.CanCollide = false
  715. local W = Instance.new("Weld")
  716. W.Part0 = Limb
  717. W.Part1 = B
  718. W.C0 = CFrame.new(0, -0.5, 0)
  719. W.Parent = Limb
  720.  
  721. end
  722. local Limb = char:FindFirstChild("Left Leg")
  723. if Limb then
  724.  
  725. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  726. local Joint = Instance.new("Glue")
  727. Joint.Name = "LeftHip"
  728. Joint.Part0 = torso
  729. Joint.Part1 = Limb
  730. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  731. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  732. Joint.Parent = torso
  733.  
  734. local B = Instance.new("Part")
  735. B.TopSurface = 0
  736. B.BottomSurface = 0
  737. B.formFactor = "Symmetric"
  738. B.Size = Vector3.new(1, 1, 1)
  739. B.Transparency = 1
  740. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  741. B.Parent = char
  742. B.CanCollide = false
  743. local W = Instance.new("Weld")
  744. W.Part0 = Limb
  745. W.Part1 = B
  746. W.C0 = CFrame.new(0, -0.5, 0)
  747. W.Parent = Limb
  748. end
  749. for blood = 0, 3 do
  750. local blood = Instance.new("Part", workspace)
  751. blood.BrickColor = BrickColor.Red()
  752. blood.FormFactor = "Custom"
  753. blood.Size = Vector3.new(.2,.2,.2)
  754. blood.Anchored = true
  755. blood.TopSurface = "Smooth"
  756. blood.BackSurface = "Smooth"
  757. local bloodmesh = Instance.new("CylinderMesh", blood)
  758. bloodmesh.Scale = Vector3.new(3, 0, 3)
  759. local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)))
  760. local hitzb, hitposb = workspace:findPartOnRay(rayzb, char)
  761. if hitzb then
  762. blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z)
  763. blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0)
  764. coroutine.wrap(function()
  765. for cframe = 0, math.random(16, 24) do
  766. bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45)
  767. wait()
  768. end
  769. end)()
  770. elseif not hitzb then
  771. blood:Destroy()
  772. end
  773. end
  774. local BP = Instance.new("BodyPosition", torso)
  775. BP.maxForce = Vector3.new(1,1,1)/0
  776. BP.position = deathpos
  777. for i,v in pairs(char:children()) do
  778. if v:IsA("Part") then v.Parent = WorkModel end
  779. end
  780. wait(.3)
  781. BP:Destroy()
  782. end
  783. end)
  784.  
  785. local rlegm = Instance.new("Motor", torso)
  786. rlegm.C0 = CFrame.new(0.5, -1, 0)
  787. rlegm.C1 = CFrame.new(0, 1, 0)
  788. rlegm.Part0 = torso
  789. rlegm.Part1 = rl
  790. rlegm.Name = "Right Hip"
  791. local llegm = Instance.new("Motor", torso)
  792. llegm.C0 = CFrame.new(-0.5, -1, 0)
  793. llegm.C1 = CFrame.new(0, 1, 0)
  794. llegm.Part0 = torso
  795. llegm.Part1 = ll
  796. llegm.Name = "Left Hip"
  797. neck.C0 = CFrame.new(0, 1, 0)
  798. neck.C1 = CFrame.new(0, -0.5, 0)
  799. rj.C0 = CFrame.new(0, -1, 0)
  800. rj.C1 = CFrame.new(0, -1, 0)
  801. rsc0 = rm.C0
  802. lsc0 = lm.C0
  803. neckc0 = neck.C0
  804. rootc0 = rj.C0
  805. llc0 = llegm.C0
  806. rlc0 = rlegm.C0
  807. speed = 0.4
  808. angle = 0
  809. anglespeed = 0
  810. mvmnt = 0
  811. game:service'RunService'.RenderStepped:connect(function()
  812. angle = (angle % 100) + anglespeed/10
  813. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  814. local rscf = rsc0
  815. local lscf = lsc0
  816. local rlcf = rlc0
  817. local llcf = llc0
  818. local rjcf = rootc0
  819. local ncf = neckc0
  820. local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
  821. local hitz, enz = workspace:findPartOnRay(rayz, char)
  822. --math.asin(mouse.UnitRay.Direction.y)
  823. ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0)
  824. rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
  825. lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
  826. if firing then
  827. rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
  828. lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
  829. end
  830. if not hitz then
  831. ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
  832. rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
  833. lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
  834. rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0)
  835. rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0)
  836. llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
  837. elseif humanoid.Sit then
  838. ncf = neckc0 * CFrame.Angles(0, 0, 0)
  839. rjcf = rootc0 * CFrame.new(0, -.2, 0)
  840. rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5))
  841. llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5))
  842. if sprinting then
  843. debounceofsprint = false
  844. sprinting = false
  845. end
  846. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
  847. speed = 0.3
  848. if ctrl then
  849. rjcf = rootc0 * CFrame.new(0, -1.25, 0)
  850. llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0)
  851. rlcf = rlcf * CFrame.new(0, 1.25, -.85)
  852. else
  853. rjcf = rootc0
  854. rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5))
  855. llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5))
  856. end
  857. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
  858. if not humanoid.Sit then
  859. anglespeed = 2
  860. if ctrl then
  861. anglespeed = 3
  862. ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0)
  863. rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0)
  864. rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0)
  865. lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45))
  866. llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0)
  867. rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0)
  868. else
  869. rjcf = rootc0
  870. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5))
  871. llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5))
  872. end
  873. if sprinting then
  874. debounceofsprint = false
  875. sprinting = false
  876. end
  877. end
  878. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
  879. if not humanoid.Sit then
  880. anglespeed = 2.7
  881. ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
  882. rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
  883. lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
  884. rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045)
  885. rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
  886. llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
  887. sprinting = true
  888. debounceofsprint = true
  889. end
  890. end
  891. rm.C0 = clerp(rm.C0,rscf,speed)
  892. lm.C0 = clerp(lm.C0,lscf,speed)
  893. rj.C0 = clerp(rj.C0,rjcf,speed)
  894. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  895. llegm.C0 = clerp(llegm.C0,llcf,speed)
  896. neck.C0 = clerp(neck.C0,ncf,speed)
  897. end)
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