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--      [[[
2
--000000[[====================================================================================\\
3
--000000[[                    DEIVIS97 EDIT    
4
--000000[[====================================================================================//
5
--      [[[
6
7
8
9
wait(0.2)
10
11-
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
11+
12-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
12+
13-
do
13+
Player = game:GetService("Players").LocalPlayer
14-
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
14+
15-
	script.Parent = Player.Character
15+
16
Backpack = Player.Backpack
17-
	--RemoteEvent for communicating
17+
18-
	local Event = Instance.new("RemoteEvent")
18+
19-
	Event.Name = "UserInput_Event"
19+
Mouse = Player:GetMouse()
20
RootPart = Character["HumanoidRootPart"]
21-
	--Fake event to make stuff like Mouse.KeyDown work
21+
22-
	local function fakeEvent()
22+
23-
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
23+
24-
		t.connect = t.Connect
24+
25-
		return t
25+
26
LeftLeg = Character["Left Leg"]
27
RootJoint = RootPart["RootJoint"]
28-
	--Creating fake input objects with fake variables
28+
29-
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
29+
30-
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
30+
31-
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
31+
32-
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
32+
33-
	end}
33+
34-
	--Merged 2 functions into one by checking amount of arguments
34+
35-
	CAS.UnbindAction = CAS.BindAction
35+
36
sick.Pitch = 1
37-
	--This function will trigger the events that have been :Connect()'ed
37+
38-
	local function te(self,ev,...)
38+
39-
		local t = m[ev]
39+
40-
		if t and t._fakeEvent and t.Function then
40+
41-
			t.Function(...)
41+
42
naeeym2.AlwaysOnTop = true
43
naeeym2.Size = UDim2.new(7,35,3,15)
44-
	m.TrigEvent = te
44+
45-
	UIS.TrigEvent = te
45+
46
naeeym2.Adornee = Character.Head
47-
	Event.OnServerEvent:Connect(function(plr,io)
47+
48-
	    if plr~=Player then return end
48+
49-
		if io.isMouse then
49+
50-
			m.Target = io.Target
50+
51-
			m.Hit = io.Hit
51+
52
tecks2.Text = "Eraser of Worlds"
53-
			local b = io.UserInputState == Enum.UserInputState.Begin
53+
54-
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
54+
55-
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
55+
56
tecks2.TextColor3 = Color3.fromRGB(125, 0, 124)
57-
			for _,t in pairs(CAS.Actions) do
57+
58-
				for _,k in pairs(t.Keys) do
58+
59-
					if k==io.KeyCode then
59+
60-
						t.Function(t.Name,io.UserInputState,io)
60+
61
IT = Instance.new
62
CF = CFrame.new
63
VT = Vector3.new
64-
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
64+
65-
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
65+
66-
	    end
66+
67
BRICKC = BrickColor.new
68-
	Event.Parent = NLS([==[
68+
69-
	local Player = game:GetService("Players").LocalPlayer
69+
70-
	local Event = script:WaitForChild("UserInput_Event")
70+
71
ACOS = math.acos
72-
	local UIS = game:GetService("UserInputService")
72+
73-
	local input = function(io,a)
73+
74-
		if a then return end
74+
75-
		--Since InputObject is a client-side instance, we create and pass table instead
75+
76-
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
76+
77
78-
	UIS.InputBegan:Connect(input)
78+
79-
	UIS.InputEnded:Connect(input)
79+
80
	if MESH == "SpecialMesh" then
81-
	local Mouse = Player:GetMouse()
81+
82-
	local h,t
82+
83-
	--Give the server mouse data 30 times every second, but only if the values changed
83+
84-
	--If player is not moving their mouse, client won't fire events
84+
85-
	while wait(1/30) do
85+
86-
		if h~=Mouse.Hit or t~=Mouse.Target then
86+
87-
			h,t=Mouse.Hit,Mouse.Target
87+
88-
			Event:FireServer({isMouse=true,Target=t,Hit=h})
88+
89
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
90-
	end]==],Player.Character)
90+
91-
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
91+
92
	return NEWMESH
93
end
94
95-
Player = owner
95+
96
	local NEWPART = IT("Part")
97
	NEWPART.formFactor = FORMFACTOR
98
	NEWPART.Reflectance = REFLECTANCE
99
	NEWPART.Transparency = TRANSPARENCY
100
	NEWPART.CanCollide = false
101
	NEWPART.Locked = true
102
	NEWPART.Anchored = true
103
	if ANCHOR == false then
104
		NEWPART.Anchored = false
105
	end
106
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
107
	NEWPART.Name = NAME
108
	NEWPART.Size = SIZE
109
	NEWPART.Position = Torso.Position
110
	NEWPART.Material = MATERIAL
111
	NEWPART:BreakJoints()
112
	NEWPART.Parent = PARENT
113
	return NEWPART
114
end
115
116
--//=================================\\
117
--||		  CUSTOMIZATION
118
--\\=================================//
119
120
Player_Size = 1 --Size of the player.
121
Animation_Speed = 3
122
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
123
124
local Speed = 16
125
local Effects2 = {}
126
127
--//=================================\\
128
--|| 	  END OF CUSTOMIZATION
129
--\\=================================//
130
131
	local function weldBetween(a, b)
132
	    local weldd = Instance.new("ManualWeld")
133
	    weldd.Part0 = a
134
	    weldd.Part1 = b
135
	    weldd.C0 = CFrame.new()
136
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
137
	    weldd.Parent = a
138
	    return weldd
139
	end
140
141
--//=================================\\
142
--|| 	      USEFUL VALUES
143
--\\=================================//
144
145
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
146
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
147
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
148
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
149
local CHANGEDEFENSE = 0
150
local CHANGEDAMAGE = 0
151
local CHANGEMOVEMENT = 0
152
local ANIM = "Idle"
153
local ATTACK = false
154
local EQUIPPED = false
155
local HOLD = false
156
local COMBO = 1
157
local Rooted = false
158
local SINE = 0
159
local KEYHOLD = false
160
local CHANGE = 2 / Animation_Speed
161
local WALKINGANIM = false
162
local WALK = 0
163
local VALUE1 = false
164
local VALUE2 = false
165
local POWERLEVEL = 1
166
local DEATH = false
167
local ROBLOXIDLEANIMATION = IT("Animation")
168
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
169
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
170
--ROBLOXIDLEANIMATION.Parent = Humanoid
171
local WEAPONGUI = IT("ScreenGui", PlayerGui)
172
WEAPONGUI.Name = "Weapon GUI"
173
local Weapon = IT("Model")
174
Weapon.Name = "Adds"
175
local Effects = IT("Folder", Weapon)
176
Effects.Name = "Effects"
177
local ANIMATOR = Humanoid.Animator
178
local ANIMATE = Character.Animate
179
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
180
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
181
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
182
local HITBLOCKSOUNDS = {"199148933", "199148947"}
183
local UNANCHOR = true
184
local LIMITBROKEN = false
185
local HITFLOOR, HITPOS = nil
186
local FLIGHT = false
187
188
local SKILLTEXTCOLOR = BRICKC("Royal purple").Color
189
190
--//=================================\\
191
--\\=================================//
192
193
194
--//=================================\\
195
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
196
--\\=================================//
197
198
ArtificialHB = Instance.new("BindableEvent", script)
199
ArtificialHB.Name = "ArtificialHB"
200
201
script:WaitForChild("ArtificialHB")
202
203
frame = Frame_Speed
204
tf = 0
205
allowframeloss = false
206
tossremainder = false
207
lastframe = tick()
208
script.ArtificialHB:Fire()
209
210
game:GetService("RunService").Heartbeat:connect(function(s, p)
211
	tf = tf + s
212
	if tf >= frame then
213
		if allowframeloss then
214
			script.ArtificialHB:Fire()
215
			lastframe = tick()
216
		else
217
			for i = 1, math.floor(tf / frame) do
218
				script.ArtificialHB:Fire()
219
			end
220
		lastframe = tick()
221
		end
222
		if tossremainder then
223
			tf = 0
224
		else
225
			tf = tf - frame * math.floor(tf / frame)
226
		end
227
	end
228
end)
229
230
--//=================================\\
231
--\\=================================//
232
233
234
235
236
237
--//=================================\\
238
--|| 	      SOME FUNCTIONS
239
--\\=================================//
240
241
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
242
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
243
end
244
245
function PositiveAngle(NUMBER)
246
	if NUMBER >= 0 then
247
		NUMBER = 0
248
	end
249
	return NUMBER
250
end
251
252
function NegativeAngle(NUMBER)
253
	if NUMBER <= 0 then
254
		NUMBER = 0
255
	end
256
	return NUMBER
257
end
258
259
function Swait(NUMBER)
260
	if NUMBER == 0 or NUMBER == nil then
261
		ArtificialHB.Event:wait()
262
	else
263
		for i = 1, NUMBER do
264
			ArtificialHB.Event:wait()
265
		end
266
	end
267
end
268
269
function QuaternionFromCFrame(cf)
270
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
271
	local trace = m00 + m11 + m22
272
	if trace > 0 then 
273
		local s = math.sqrt(1 + trace)
274
		local recip = 0.5 / s
275
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
276
	else
277
		local i = 0
278
		if m11 > m00 then
279
			i = 1
280
		end
281
		if m22 > (i == 0 and m00 or m11) then
282
			i = 2
283
		end
284
		if i == 0 then
285
			local s = math.sqrt(m00 - m11 - m22 + 1)
286
			local recip = 0.5 / s
287
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
288
		elseif i == 1 then
289
			local s = math.sqrt(m11 - m22 - m00 + 1)
290
			local recip = 0.5 / s
291
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
292
		elseif i == 2 then
293
			local s = math.sqrt(m22 - m00 - m11 + 1)
294
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
295
		end
296
	end
297
end
298
 
299
function QuaternionToCFrame(px, py, pz, x, y, z, w)
300
	local xs, ys, zs = x + x, y + y, z + z
301
	local wx, wy, wz = w * xs, w * ys, w * zs
302
	local xx = x * xs
303
	local xy = x * ys
304
	local xz = x * zs
305
	local yy = y * ys
306
	local yz = y * zs
307
	local zz = z * zs
308
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
309
end
310
 
311
function QuaternionSlerp(a, b, t)
312
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
313
	local startInterp, finishInterp;
314
	if cosTheta >= 0.0001 then
315
		if (1 - cosTheta) > 0.0001 then
316
			local theta = ACOS(cosTheta)
317
			local invSinTheta = 1 / SIN(theta)
318
			startInterp = SIN((1 - t) * theta) * invSinTheta
319
			finishInterp = SIN(t * theta) * invSinTheta
320
		else
321
			startInterp = 1 - t
322
			finishInterp = t
323
		end
324
	else
325
		if (1 + cosTheta) > 0.0001 then
326
			local theta = ACOS(-cosTheta)
327
			local invSinTheta = 1 / SIN(theta)
328
			startInterp = SIN((t - 1) * theta) * invSinTheta
329
			finishInterp = SIN(t * theta) * invSinTheta
330
		else
331
			startInterp = t - 1
332
			finishInterp = t
333
		end
334
	end
335
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
336
end
337
338
function Clerp(a, b, t)
339
	local qa = {QuaternionFromCFrame(a)}
340
	local qb = {QuaternionFromCFrame(b)}
341
	local ax, ay, az = a.x, a.y, a.z
342
	local bx, by, bz = b.x, b.y, b.z
343
	local _t = 1 - t
344
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
345
end
346
347
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
348
	local frame = IT("Frame")
349
	frame.BackgroundTransparency = TRANSPARENCY
350
	frame.BorderSizePixel = BORDERSIZEPIXEL
351
	frame.Position = POSITION
352
	frame.Size = SIZE
353
	frame.BackgroundColor3 = COLOR
354
	frame.BorderColor3 = BORDERCOLOR
355
	frame.Name = NAME
356
	frame.Parent = PARENT
357
	return frame
358
end
359
360
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
361
	local label = IT("TextLabel")
362
	label.BackgroundTransparency = 1
363
	label.Size = UD2(1, 0, 1, 0)
364
	label.Position = UD2(0, 0, 0, 0)
365
	label.TextColor3 = TEXTCOLOR
366
	label.TextStrokeTransparency = STROKETRANSPARENCY
367
	label.TextTransparency = TRANSPARENCY
368
	label.FontSize = TEXTFONTSIZE
369
	label.Font = TEXTFONT
370
	label.BorderSizePixel = BORDERSIZEPIXEL
371
	label.TextScaled = false
372
	label.Text = TEXT
373
	label.Name = NAME
374
	label.Parent = PARENT
375
	return label
376
end
377
378
function NoOutlines(PART)
379
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
380
end
381
382
383
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
384
	local NEWWELD = IT(TYPE)
385
	NEWWELD.Part0 = PART0
386
	NEWWELD.Part1 = PART1
387
	NEWWELD.C0 = C0
388
	NEWWELD.C1 = C1
389
	NEWWELD.Parent = PARENT
390
	return NEWWELD
391
end
392
393
local SOUND = IT("Sound")
394
395
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
396
	local NEWSOUND = nil
397
	coroutine.resume(coroutine.create(function()
398
		NEWSOUND = SOUND:Clone()
399
		NEWSOUND.Parent = PARENT
400
		NEWSOUND.Volume = VOLUME
401
		NEWSOUND.Pitch = PITCH
402
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
403
		--Swait()
404
		NEWSOUND:play()
405
		if DOESLOOP == false then
406
			repeat Swait() until NEWSOUND.Playing == false
407
			NEWSOUND:remove()
408
		elseif DOESLOOP == true then
409
			NEWSOUND.Looped = true
410
		end
411
	end))
412
	return NEWSOUND
413
end
414
415
function CFrameFromTopBack(at, top, back)
416
	local right = top:Cross(back)
417
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
418
end
419
420
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
421
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
422
	local mesh = IT("SpecialMesh",wave)
423
	mesh.MeshType = "FileMesh"
424
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
425
	mesh.Scale = SIZE
426
	mesh.Offset = VT(0,0,-SIZE.X/8)
427
	wave.CFrame = CFRAME
428
	coroutine.resume(coroutine.create(function(PART)
429
		for i = 1, WAIT do
430
			Swait()
431
			mesh.Scale = mesh.Scale + GROW
432
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
433
			if DOESROT == true then
434
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
435
			end
436
			wave.Transparency = wave.Transparency + (0.5/WAIT)
437
			if wave.Transparency > 0.99 then
438
				wave:remove()
439
			end
440
		end
441
	end))
442
end
443
444
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
445
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
446
	local mesh = IT("SpecialMesh",wave)
447
	mesh.MeshType = "FileMesh"
448
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
449
	mesh.Scale = SIZE
450
	mesh.Offset = VT(0,0,0)
451
	wave.CFrame = CFRAME
452
	coroutine.resume(coroutine.create(function(PART)
453
		for i = 1, WAIT do
454
			Swait()
455
			mesh.Scale = mesh.Scale + GROW
456
			if DOESROT == true then
457
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
458
			end
459
			wave.Transparency = wave.Transparency + (0.5/WAIT)
460
			if wave.Transparency > 0.99 then
461
				wave:remove()
462
			end
463
		end
464
	end))
465
end
466
467
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
468
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
469
	local mesh = IT("SpecialMesh",wave)
470
	mesh.MeshType = "Sphere"
471
	mesh.Scale = SIZE
472
	mesh.Offset = VT(0,0,0)
473
	wave.CFrame = CFRAME
474
	coroutine.resume(coroutine.create(function(PART)
475
		for i = 1, WAIT do
476
			Swait()
477
			mesh.Scale = mesh.Scale + GROW
478
			wave.Transparency = wave.Transparency + (1/WAIT)
479
			if wave.Transparency > 0.99 then
480
				wave:remove()
481
			end
482
		end
483
	end))
484
end
485
486
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
487
	if FLOOR ~= nil then
488
		coroutine.resume(coroutine.create(function()
489
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Royal purple", "DebreeCenter", VT(0,0,0))
490
			PART.CFrame = CF(POSITION)
491
			for i = 1, 45 do
492
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Royal purple", "DebreePart", BLOCKSIZE)
493
				RingPiece.Material = FLOOR.Material
494
				RingPiece.Color = FLOOR.Color
495
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
496
				Debris:AddItem(RingPiece,SWAIT)
497
			end
498
			PART:remove()
499
		end))
500
	end
501
end
502
503
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
504
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
505
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
506
	wave.CFrame = CFRAME
507
	coroutine.resume(coroutine.create(function(PART)
508
		for i = 1, WAIT do
509
			Swait()
510
			mesh.Scale = mesh.Scale * GROW
511
			wave.Transparency = wave.Transparency + (0.5/WAIT)
512
			if wave.Transparency > 0.99 then
513
				wave:remove()
514
			end
515
		end
516
	end))
517
end
518
519
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
520
	if FLOOR ~= nil then
521
		for i = 1, AMOUNT do
522
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Debree", BLOCKSIZE, false)
523
			DEBREE.Material = FLOOR.Material
524
			DEBREE.Color = FLOOR.Color
525
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
526
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
527
			coroutine.resume(coroutine.create(function()
528
				Swait(15)
529
				DEBREE.Parent = workspace
530
				DEBREE.CanCollide = true
531
				Debris:AddItem(DEBREE,SWAIT)
532
			end))
533
		end
534
	end
535
end
536
537
function MakeForm(PART,TYPE)
538
	if TYPE == "Cyl" then
539
		local MSH = IT("CylinderMesh",PART)
540
	elseif TYPE == "Ball" then
541
		local MSH = IT("SpecialMesh",PART)
542
		MSH.MeshType = "Sphere"
543
	elseif TYPE == "Wedge" then
544
		local MSH = IT("SpecialMesh",PART)
545
		MSH.MeshType = "Wedge"
546
	end
547
end
548
549
function CheckTableForString(Table, String)
550
	for i, v in pairs(Table) do
551
		if string.find(string.lower(String), string.lower(v)) then
552
			return true
553
		end
554
	end
555
	return false
556
end
557
558
function CheckIntangible(Hit)
559
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
560
	if Hit and Hit.Parent then
561
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
562
			return true
563
		end
564
	end
565
	return false
566
end
567
568
Debris = game:GetService("Debris")
569
570
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
571
	local Direction = CFrame.new(StartPos, Vec).lookVector
572
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
573
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
574
	if RayHit and CheckIntangible(RayHit) then
575
		if DelayIfHit then
576
			wait()
577
		end
578
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
579
	end
580
	return RayHit, RayPos, RayNormal
581
end
582
583
function turnto(position)
584
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
585
end
586
587
--//=================================\\
588
--||	     WEAPON CREATION
589
--\\=================================//
590
CircleParts = {}
591
Equipped = false
592
 
593
function RayCast(Position, Direction, MaxDistance, IgnoreList)
594
    return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
595
end
596
    Humanoid = Character:FindFirstChildOfClass("Humanoid")
597
    Torso = Character:FindFirstChild("Torso")
598
    if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
599
        return
600
    end
601
    Equipped = true
602
    Circle = Instance.new("Model")
603
    Circle.Name = "Circle"
604
    Angle = 0
605
    for i = 1, 1 do
606
        local CirclePart = Instance.new("Part")
607
        CirclePart.Name = "CirclePart"
608
        CirclePart.Transparency = 1
609
        CirclePart.BrickColor = BrickColor.new("Really black")
610
        CirclePart.Material = Enum.Material.Plastic
611
        CirclePart.Shape = Enum.PartType.Block
612
        CirclePart.FormFactor = Enum.FormFactor.Custom
613
        CirclePart.TopSurface = Enum.SurfaceType.Smooth
614
        CirclePart.BottomSurface = Enum.SurfaceType.Smooth
615
        CirclePart.Anchored = true
616
        CirclePart.CanCollide = false
617
        CirclePart.Locked = true
618
        CirclePart.Size = Vector3.new(10, 0.2, 10)
619
        local Aura = Instance.new('ParticleEmitter')
620
Aura.Name = "Aura"
621
Aura.Texture = "rbxassetid://141116476"
622
Aura.Parent = CirclePart
623
Aura.LightEmission = .7
624
Aura.Transparency = NumberSequence.new(0.2,0.4,1)
625
Aura.Color = ColorSequence.new(Color3.new(155/255, 0/255, 155/255),Color3.new(255/200, 0/200, 0/200))
626
Aura.Size = NumberSequence.new(0.9,0.5,0.3)
627
Aura.LockedToPart = false
628
Aura.Lifetime = NumberRange.new(1)
629
Aura.Rate = 100
630
Aura.Speed = NumberRange.new(2)
631
Aura.SpreadAngle = Vector2.new(80,80)
632
        local BlockMesh = Instance.new("BlockMesh")
633
        BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
634
        BlockMesh.Parent = CirclePart
635
        CirclePart.Parent = Circle
636
        local Star = Instance.new("Decal", CirclePart)
637
        Star.Texture = "http://www.roblox.com/asset/?id=1258741019"
638
        Star.Face = "Top"
639
        local Light = Instance.new("PointLight", CirclePart)
640
        Light.Color = Color3.new(1,0,0)
641
        Light.Brightness = 100
642
        Light.Range = 0
643
        table.insert(CircleParts, CirclePart)
644
    end
645
    Spawn(function()
646
        while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
647
            if Angle == 360 then
648
                Angle = 0
649
            end
650
            Angle = Angle + 0.05
651
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
652
            if Hit then
653
                if not Circle.Parent then
654
                    Circle.Parent = Character
655
                end
656
                for i, v in pairs(CircleParts) do
657
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
658
                end
659
            else
660
                Circle.Parent = nil
661
            end
662
            wait()
663
        end
664
    end)
665
666
function particles(art)
667
local EyeSizes={
668
	NumberSequenceKeypoint.new(0,1,0),
669
	NumberSequenceKeypoint.new(1,1,0)
670
}
671
local EyeTrans={
672
	NumberSequenceKeypoint.new(0,0.8,0),
673
	NumberSequenceKeypoint.new(1,1,0)
674
}
675
local PE=Instance.new("ParticleEmitter",art)
676
PE.LightEmission=.8
677
PE.Color = ColorSequence.new(BRICKC("Royal purple").Color)
678
PE.Size=NumberSequence.new(EyeSizes)
679
PE.Transparency=NumberSequence.new(EyeTrans)
680
PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
681
PE.Rotation=NumberRange.new(0,360)
682
PE.Rate=999
683
PE.VelocitySpread = 10000
684
PE.Acceleration = Vector3.new(0,75,0)
685
PE.Drag = 5
686
PE.Speed = NumberRange.new(0,0,0)
687
PE.Texture="http://www.roblox.com/asset/?id=341277531"
688
PE.ZOffset = -1.5
689
PE.Name = "PE"
690
end
691
692
Weapon.Parent = Character
693
694
Humanoid.Died:connect(function()
695
	ATTACK = true
696
	DEATH = true
697
end)
698
699
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
700
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
701
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
702
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
703
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
704
local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
705
706
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
707
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
708
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
709
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
710
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
711
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
712
713
--//=================================\\
714
--||			DAMAGING
715
--\\=================================//
716
717
function killnearest(position,range,maxstrength)
718
	for i,v in ipairs(workspace:GetChildren()) do
719
	if v.ClassName == "Model" then
720
		local body = v:GetChildren()
721
			for part = 1, #body do
722
				if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
723
					if(body[part].Position - position).Magnitude < range then
724
						if v.ClassName == "Model" then
725
							v:BreakJoints()
726
						end
727
						--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
728
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
729
					end
730
				end
731
			end
732
		end
733
	end
734
end
735
736
--//=================================\\
737
--||	ATTACK FUNCTIONS AND STUFF
738
--\\=================================//
739
Torso.Transparency = 1
740
function sandbox(var,func)
741
	local env = getfenv(func)
742
	local newenv = setmetatable({},{
743
		__index = function(self,k)
744
			if k=="script" then
745
				return var
746
			else
747
				return env[k]
748
			end
749
		end,
750
	})
751
	setfenv(func,newenv)
752
	return func
753
end
754
cors = {}
755
mas = Instance.new("Model",game:GetService("Lighting"))
756
Model0 = Instance.new("Model")
757
Model1 = Instance.new("Model")
758
Part2 = Instance.new("Part")
759
Part3 = Instance.new("Part")
760
SpecialMesh4 = Instance.new("SpecialMesh")
761
Part5 = Instance.new("Part")
762
SpecialMesh6 = Instance.new("SpecialMesh")
763
Part7 = Instance.new("Part")
764
SpecialMesh8 = Instance.new("SpecialMesh")
765
Part9 = Instance.new("Part")
766
SpecialMesh10 = Instance.new("SpecialMesh")
767
Part11 = Instance.new("Part")
768
Part12 = Instance.new("Part")
769
SpecialMesh13 = Instance.new("SpecialMesh")
770
Part14 = Instance.new("Part")
771
SpecialMesh15 = Instance.new("SpecialMesh")
772
Part16 = Instance.new("Part")
773
Part17 = Instance.new("Part")
774
SpecialMesh18 = Instance.new("SpecialMesh")
775
Part19 = Instance.new("Part")
776
Part20 = Instance.new("Part")
777
Part21 = Instance.new("Part")
778
SpecialMesh22 = Instance.new("SpecialMesh")
779
Part23 = Instance.new("Part")
780
SpecialMesh24 = Instance.new("SpecialMesh")
781
Part25 = Instance.new("Part")
782
Part26 = Instance.new("Part")
783
Part27 = Instance.new("Part")
784
SpecialMesh28 = Instance.new("SpecialMesh")
785
Part29 = Instance.new("Part")
786
SpecialMesh30 = Instance.new("SpecialMesh")
787
Part31 = Instance.new("Part")
788
Model32 = Instance.new("Model")
789
Part33 = Instance.new("Part")
790
SpecialMesh34 = Instance.new("SpecialMesh")
791
Part35 = Instance.new("Part")
792
SpecialMesh36 = Instance.new("SpecialMesh")
793
Part37 = Instance.new("Part")
794
SpecialMesh38 = Instance.new("SpecialMesh")
795
Part39 = Instance.new("Part")
796
Part40 = Instance.new("Part")
797
SpecialMesh41 = Instance.new("SpecialMesh")
798
Part42 = Instance.new("Part")
799
Part43 = Instance.new("Part")
800
Part44 = Instance.new("Part")
801
SpecialMesh45 = Instance.new("SpecialMesh")
802
Part46 = Instance.new("Part")
803
SpecialMesh47 = Instance.new("SpecialMesh")
804
Part48 = Instance.new("Part")
805
SpecialMesh49 = Instance.new("SpecialMesh")
806
Part50 = Instance.new("Part")
807
SpecialMesh51 = Instance.new("SpecialMesh")
808
Part52 = Instance.new("Part")
809
SpecialMesh53 = Instance.new("SpecialMesh")
810
Part54 = Instance.new("Part")
811
SpecialMesh55 = Instance.new("SpecialMesh")
812
Part56 = Instance.new("Part")
813
SpecialMesh57 = Instance.new("SpecialMesh")
814
Part58 = Instance.new("Part")
815
SpecialMesh59 = Instance.new("SpecialMesh")
816
Part60 = Instance.new("Part")
817
SpecialMesh61 = Instance.new("SpecialMesh")
818
Part62 = Instance.new("Part")
819
SpecialMesh63 = Instance.new("SpecialMesh")
820
Part64 = Instance.new("Part")
821
SpecialMesh65 = Instance.new("SpecialMesh")
822
Part66 = Instance.new("Part")
823
SpecialMesh67 = Instance.new("SpecialMesh")
824
Part68 = Instance.new("Part")
825
SpecialMesh69 = Instance.new("SpecialMesh")
826
Part70 = Instance.new("Part")
827
Model71 = Instance.new("Model")
828
Part72 = Instance.new("Part")
829
SpecialMesh73 = Instance.new("SpecialMesh")
830
Part74 = Instance.new("Part")
831
SpecialMesh75 = Instance.new("SpecialMesh")
832
Part76 = Instance.new("Part")
833
SpecialMesh77 = Instance.new("SpecialMesh")
834
Part78 = Instance.new("Part")
835
Part79 = Instance.new("Part")
836
SpecialMesh80 = Instance.new("SpecialMesh")
837
Part81 = Instance.new("Part")
838
Part82 = Instance.new("Part")
839
Part83 = Instance.new("Part")
840
SpecialMesh84 = Instance.new("SpecialMesh")
841
Part85 = Instance.new("Part")
842
SpecialMesh86 = Instance.new("SpecialMesh")
843
Part87 = Instance.new("Part")
844
SpecialMesh88 = Instance.new("SpecialMesh")
845
Part89 = Instance.new("Part")
846
SpecialMesh90 = Instance.new("SpecialMesh")
847
Part91 = Instance.new("Part")
848
SpecialMesh92 = Instance.new("SpecialMesh")
849
Part93 = Instance.new("Part")
850
SpecialMesh94 = Instance.new("SpecialMesh")
851
Part95 = Instance.new("Part")
852
SpecialMesh96 = Instance.new("SpecialMesh")
853
Part97 = Instance.new("Part")
854
SpecialMesh98 = Instance.new("SpecialMesh")
855
Part99 = Instance.new("Part")
856
SpecialMesh100 = Instance.new("SpecialMesh")
857
Part101 = Instance.new("Part")
858
SpecialMesh102 = Instance.new("SpecialMesh")
859
Part103 = Instance.new("Part")
860
SpecialMesh104 = Instance.new("SpecialMesh")
861
Part105 = Instance.new("Part")
862
SpecialMesh106 = Instance.new("SpecialMesh")
863
Part107 = Instance.new("Part")
864
SpecialMesh108 = Instance.new("SpecialMesh")
865
Part109 = Instance.new("Part")
866
Model110 = Instance.new("Model")
867
Part111 = Instance.new("Part")
868
Part112 = Instance.new("Part")
869
SpecialMesh113 = Instance.new("SpecialMesh")
870
Part114 = Instance.new("Part")
871
SpecialMesh115 = Instance.new("SpecialMesh")
872
Part116 = Instance.new("Part")
873
SpecialMesh117 = Instance.new("SpecialMesh")
874
Part118 = Instance.new("Part")
875
SpecialMesh119 = Instance.new("SpecialMesh")
876
Part120 = Instance.new("Part")
877
Part121 = Instance.new("Part")
878
Part122 = Instance.new("Part")
879
SpecialMesh123 = Instance.new("SpecialMesh")
880
Part124 = Instance.new("Part")
881
SpecialMesh125 = Instance.new("SpecialMesh")
882
Part126 = Instance.new("Part")
883
SpecialMesh127 = Instance.new("SpecialMesh")
884
Part128 = Instance.new("Part")
885
Part129 = Instance.new("Part")
886
SpecialMesh130 = Instance.new("SpecialMesh")
887
Part131 = Instance.new("Part")
888
SpecialMesh132 = Instance.new("SpecialMesh")
889
Model133 = Instance.new("Model")
890
Part134 = Instance.new("Part")
891
SpecialMesh135 = Instance.new("SpecialMesh")
892
Part136 = Instance.new("Part")
893
SpecialMesh137 = Instance.new("SpecialMesh")
894
Part138 = Instance.new("Part")
895
SpecialMesh139 = Instance.new("SpecialMesh")
896
Part140 = Instance.new("Part")
897
SpecialMesh141 = Instance.new("SpecialMesh")
898
Part142 = Instance.new("Part")
899
SpecialMesh143 = Instance.new("SpecialMesh")
900
Part144 = Instance.new("Part")
901
SpecialMesh145 = Instance.new("SpecialMesh")
902
Part146 = Instance.new("Part")
903
Part147 = Instance.new("Part")
904
Part148 = Instance.new("Part")
905
SpecialMesh149 = Instance.new("SpecialMesh")
906
Part150 = Instance.new("Part")
907
SpecialMesh151 = Instance.new("SpecialMesh")
908
Part152 = Instance.new("Part")
909
Part153 = Instance.new("Part")
910
SpecialMesh154 = Instance.new("SpecialMesh")
911
Part155 = Instance.new("Part")
912
Script156 = Instance.new("Script")
913
Model0.Name = "good stuff k"
914
Model0.Parent = mas
915
Model1.Name = "Torso"
916
Model1.Parent = Model0
917
Part2.Parent = Model1
918
Part2.Material = Enum.Material.SmoothPlastic
919
Part2.BrickColor = BrickColor.new("Really black")
920
Part2.Rotation = Vector3.new(0, -90, 0)
921
Part2.Anchored = true
922
Part2.FormFactor = Enum.FormFactor.Symmetric
923
Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
924
Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
925
Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
926
Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
927
Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
928
Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
929
Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
930
Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
931
Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
932
Part2.Orientation = Vector3.new(0, -90, 0)
933
Part3.Parent = Model1
934
Part3.Material = Enum.Material.Slate
935
Part3.BrickColor = BrickColor.new("Crimson")
936
Part3.Rotation = Vector3.new(0, -90, 0)
937
Part3.Anchored = true
938
Part3.FormFactor = Enum.FormFactor.Symmetric
939
Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
940
Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
941
Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
942
Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
943
Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
944
Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
945
Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
946
Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
947
Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
948
Part3.Orientation = Vector3.new(0, -90, 0)
949
SpecialMesh4.Parent = Part3
950
SpecialMesh4.MeshType = Enum.MeshType.Sphere
951
Part5.Parent = Model1
952
Part5.Material = Enum.Material.Slate
953
Part5.BrickColor = BrickColor.new("Crimson")
954
Part5.Rotation = Vector3.new(0, -90, 0)
955
Part5.Anchored = true
956
Part5.FormFactor = Enum.FormFactor.Symmetric
957
Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
958
Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
959
Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
960
Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
961
Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
962
Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
963
Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
964
Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
965
Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
966
Part5.Orientation = Vector3.new(0, -90, 0)
967
SpecialMesh6.Parent = Part5
968
SpecialMesh6.MeshType = Enum.MeshType.Sphere
969
Part7.Parent = Model1
970
Part7.Material = Enum.Material.SmoothPlastic
971
Part7.BrickColor = BrickColor.new("Really black")
972
Part7.Rotation = Vector3.new(0, -90, 0)
973
Part7.Anchored = true
974
Part7.FormFactor = Enum.FormFactor.Symmetric
975
Part7.Size = Vector3.new(2.0079999, 1.972, 1)
976
Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
977
Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
978
Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
979
Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
980
Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
981
Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
982
Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
983
Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
984
Part7.Orientation = Vector3.new(0, -90, 0)
985
SpecialMesh8.Parent = Part7
986
SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
987
SpecialMesh8.MeshType = Enum.MeshType.Brick
988
SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
989
Part9.Parent = Model1
990
Part9.Material = Enum.Material.SmoothPlastic
991
Part9.BrickColor = BrickColor.new("Really black")
992
Part9.Rotation = Vector3.new(0, -1.24000001, 0)
993
Part9.Anchored = true
994
Part9.FormFactor = Enum.FormFactor.Symmetric
995
Part9.Size = Vector3.new(0.825000048, 2, 1)
996
Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
997
Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
998
Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
999
Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1000
Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1001
Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1002
Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1003
Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
1004
Part9.Orientation = Vector3.new(0, -1.24000001, 0)
1005
SpecialMesh10.Parent = Part9
1006
SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
1007
SpecialMesh10.MeshType = Enum.MeshType.Brick
1008
SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
1009
Part11.Parent = Model1
1010
Part11.Material = Enum.Material.SmoothPlastic
1011
Part11.BrickColor = BrickColor.new("Really black")
1012
Part11.Rotation = Vector3.new(0, -90, 0)
1013
Part11.Anchored = true
1014
Part11.FormFactor = Enum.FormFactor.Symmetric
1015
Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
1016
Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1017
Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1018
Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1019
Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1020
Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1021
Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1022
Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1023
Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
1024
Part11.Orientation = Vector3.new(0, -90, 0)
1025
Part12.Parent = Model1
1026
Part12.Material = Enum.Material.Slate
1027
Part12.BrickColor = BrickColor.new("Crimson")
1028
Part12.Rotation = Vector3.new(0, -90, 0)
1029
Part12.Anchored = true
1030
Part12.FormFactor = Enum.FormFactor.Symmetric
1031
Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
1032
Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1033
Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1034
Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1035
Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1036
Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1037
Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1038
Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1039
Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
1040
Part12.Orientation = Vector3.new(0, -90, 0)
1041
SpecialMesh13.Parent = Part12
1042
SpecialMesh13.MeshType = Enum.MeshType.Sphere
1043
Part14.Parent = Model1
1044
Part14.Material = Enum.Material.SmoothPlastic
1045
Part14.BrickColor = BrickColor.new("Really black")
1046
Part14.Rotation = Vector3.new(0, -1.24000001, 0)
1047
Part14.Anchored = true
1048
Part14.FormFactor = Enum.FormFactor.Symmetric
1049
Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
1050
Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
1051
Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1052
Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1053
Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1054
Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1055
Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1056
Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1057
Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
1058
Part14.Orientation = Vector3.new(0, -1.24000001, 0)
1059
SpecialMesh15.Parent = Part14
1060
SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
1061
SpecialMesh15.MeshType = Enum.MeshType.Brick
1062
SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
1063
Part16.Parent = Model1
1064
Part16.Material = Enum.Material.SmoothPlastic
1065
Part16.BrickColor = BrickColor.new("Really black")
1066
Part16.Rotation = Vector3.new(0, -90, 0)
1067
Part16.Anchored = true
1068
Part16.FormFactor = Enum.FormFactor.Symmetric
1069
Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
1070
Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1071
Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1072
Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1073
Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1074
Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1075
Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1076
Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1077
Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
1078
Part16.Orientation = Vector3.new(0, -90, 0)
1079
Part17.Parent = Model1
1080
Part17.Material = Enum.Material.Slate
1081
Part17.BrickColor = BrickColor.new("Crimson")
1082
Part17.Rotation = Vector3.new(0, -90, 0)
1083
Part17.Anchored = true
1084
Part17.FormFactor = Enum.FormFactor.Symmetric
1085
Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
1086
Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1087
Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1088
Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1089
Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1090
Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1091
Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1092
Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1093
Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
1094
Part17.Orientation = Vector3.new(0, -90, 0)
1095
SpecialMesh18.Parent = Part17
1096
SpecialMesh18.MeshType = Enum.MeshType.Sphere
1097
Part19.Parent = Model1
1098
Part19.Material = Enum.Material.Slate
1099
Part19.BrickColor = BrickColor.new("Royal purple")
1100
Part19.Rotation = Vector3.new(0, -0.230000004, 0)
1101
Part19.Anchored = true
1102
Part19.FormFactor = Enum.FormFactor.Symmetric
1103
Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
1104
Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
1105
Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1106
Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1107
Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1108
Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1109
Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1110
Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1111
Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
1112
Part19.Orientation = Vector3.new(0, -0.230000004, 0)
1113
Part20.Parent = Model1
1114
Part20.Material = Enum.Material.Slate
1115
Part20.BrickColor = BrickColor.new("Royal purple")
1116
Part20.Rotation = Vector3.new(0, -90, 0)
1117
Part20.Anchored = true
1118
Part20.FormFactor = Enum.FormFactor.Symmetric
1119
Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
1120
Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1121
Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1122
Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1123
Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1124
Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1125
Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1126
Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1127
Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
1128
Part20.Orientation = Vector3.new(0, -90, 0)
1129
Part21.Parent = Model1
1130
Part21.Material = Enum.Material.Slate
1131
Part21.BrickColor = BrickColor.new("Royal purple")
1132
Part21.Rotation = Vector3.new(0, -90, 0)
1133
Part21.Anchored = true
1134
Part21.FormFactor = Enum.FormFactor.Symmetric
1135
Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
1136
Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1137
Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1138
Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1139
Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1140
Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1141
Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1142
Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1143
Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
1144
Part21.Orientation = Vector3.new(0, -90, 0)
1145
SpecialMesh22.Parent = Part21
1146
SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
1147
SpecialMesh22.MeshType = Enum.MeshType.Brick
1148
SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
1149
Part23.Parent = Model1
1150
Part23.Material = Enum.Material.Slate
1151
Part23.BrickColor = BrickColor.new("Royal purple")
1152
Part23.Rotation = Vector3.new(0, -90, 0)
1153
Part23.Anchored = true
1154
Part23.FormFactor = Enum.FormFactor.Symmetric
1155
Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
1156
Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1157
Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1158
Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1159
Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1160
Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1161
Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1162
Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1163
Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
1164
Part23.Orientation = Vector3.new(0, -90, 0)
1165
SpecialMesh24.Parent = Part23
1166
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
1167
SpecialMesh24.MeshType = Enum.MeshType.Brick
1168
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
1169
Part25.Parent = Model1
1170
Part25.Material = Enum.Material.Slate
1171
Part25.BrickColor = BrickColor.new("Royal purple")
1172
Part25.Rotation = Vector3.new(0, -90, 0)
1173
Part25.Anchored = true
1174
Part25.FormFactor = Enum.FormFactor.Symmetric
1175
Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
1176
Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1177
Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1178
Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1179
Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1180
Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1181
Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1182
Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1183
Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
1184
Part25.Orientation = Vector3.new(0, -90, 0)
1185
Part26.Parent = Model1
1186
Part26.Material = Enum.Material.Slate
1187
Part26.BrickColor = BrickColor.new("Royal purple")
1188
Part26.Rotation = Vector3.new(0, -0.230000004, 0)
1189
Part26.Anchored = true
1190
Part26.FormFactor = Enum.FormFactor.Symmetric
1191
Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
1192
Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
1193
Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1194
Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1195
Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1196
Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1197
Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1198
Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1199
Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
1200
Part26.Orientation = Vector3.new(0, -0.230000004, 0)
1201
Part27.Parent = Model1
1202
Part27.Material = Enum.Material.SmoothPlastic
1203
Part27.BrickColor = BrickColor.new("Really black")
1204
Part27.Rotation = Vector3.new(0, -90, 0)
1205
Part27.Anchored = true
1206
Part27.FormFactor = Enum.FormFactor.Symmetric
1207
Part27.Size = Vector3.new(0.649000049, 1.972, 1)
1208
Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1209
Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1210
Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1211
Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1212
Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1213
Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1214
Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1215
Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
1216
Part27.Orientation = Vector3.new(0, -90, 0)
1217
SpecialMesh28.Parent = Part27
1218
SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
1219
SpecialMesh28.MeshType = Enum.MeshType.Brick
1220
SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
1221
Part29.Parent = Model1
1222
Part29.Material = Enum.Material.SmoothPlastic
1223
Part29.BrickColor = BrickColor.new("Really black")
1224
Part29.Rotation = Vector3.new(0, -90, 0)
1225
Part29.Anchored = true
1226
Part29.FormFactor = Enum.FormFactor.Symmetric
1227
Part29.Size = Vector3.new(0.582000017, 1.972, 1)
1228
Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1229
Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1230
Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1231
Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1232
Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1233
Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1234
Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1235
Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
1236
Part29.Orientation = Vector3.new(0, -90, 0)
1237
SpecialMesh30.Parent = Part29
1238
SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
1239
SpecialMesh30.MeshType = Enum.MeshType.Brick
1240
SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
1241
Part31.Name = "Torso"
1242
Part31.Parent = Model1
1243
Part31.Material = Enum.Material.SmoothPlastic
1244
Part31.BrickColor = BrickColor.new("Institutional white")
1245
Part31.Transparency = 1
1246
Part31.Rotation = Vector3.new(0, -90, 0)
1247
Part31.Anchored = true
1248
Part31.FormFactor = Enum.FormFactor.Symmetric
1249
Part31.Size = Vector3.new(2, 2, 1)
1250
Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1251
Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1252
Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1253
Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1254
Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1255
Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1256
Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1257
Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
1258
Part31.Orientation = Vector3.new(0, -90, 0)
1259
Model32.Name = "LeftArm"
1260
Model32.Parent = Model0
1261
Part33.Parent = Model32
1262
Part33.Material = Enum.Material.SmoothPlastic
1263
Part33.BrickColor = BrickColor.new("Really black")
1264
Part33.Rotation = Vector3.new(180, -1.03999996, 180)
1265
Part33.Anchored = true
1266
Part33.CanCollide = false
1267
Part33.FormFactor = Enum.FormFactor.Symmetric
1268
Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
1269
Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
1270
Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1271
Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1272
Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1273
Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1274
Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1275
Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1276
Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
1277
Part33.Orientation = Vector3.new(0, -178.960007, 0)
1278
SpecialMesh34.Parent = Part33
1279
SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
1280
SpecialMesh34.MeshType = Enum.MeshType.Brick
1281
SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
1282
Part35.Parent = Model32
1283
Part35.Material = Enum.Material.SmoothPlastic
1284
Part35.BrickColor = BrickColor.new("Really black")
1285
Part35.Rotation = Vector3.new(0, -90, 0)
1286
Part35.Anchored = true
1287
Part35.CanCollide = false
1288
Part35.FormFactor = Enum.FormFactor.Symmetric
1289
Part35.Size = Vector3.new(1, 1.89199996, 1)
1290
Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1291
Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1292
Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1293
Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1294
Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1295
Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1296
Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1297
Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
1298
Part35.Orientation = Vector3.new(0, -90, 0)
1299
SpecialMesh36.Parent = Part35
1300
SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
1301
SpecialMesh36.MeshType = Enum.MeshType.Brick
1302
SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
1303
Part37.Parent = Model32
1304
Part37.Material = Enum.Material.SmoothPlastic
1305
Part37.BrickColor = BrickColor.new("Really black")
1306
Part37.Rotation = Vector3.new(0, -90, 0)
1307
Part37.Anchored = true
1308
Part37.CanCollide = false
1309
Part37.FormFactor = Enum.FormFactor.Symmetric
1310
Part37.Size = Vector3.new(1, 1.89199996, 1)
1311
Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1312
Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1313
Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1314
Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1315
Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1316
Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1317
Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1318
Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
1319
Part37.Orientation = Vector3.new(0, -90, 0)
1320
SpecialMesh38.Parent = Part37
1321
SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
1322
SpecialMesh38.MeshType = Enum.MeshType.Brick
1323
SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
1324
Part39.Name = "Left Arm"
1325
Part39.Parent = Model32
1326
Part39.Material = Enum.Material.SmoothPlastic
1327
Part39.BrickColor = BrickColor.new("Brick yellow")
1328
Part39.Transparency = 1
1329
Part39.Rotation = Vector3.new(-180, -90, 0)
1330
Part39.Anchored = true
1331
Part39.CanCollide = false
1332
Part39.FormFactor = Enum.FormFactor.Symmetric
1333
Part39.Size = Vector3.new(1, 2, 1)
1334
Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
1335
Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1336
Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1337
Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1338
Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1339
Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1340
Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1341
Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
1342
Part39.Orientation = Vector3.new(0, -90, 180)
1343
Part40.Parent = Model32
1344
Part40.Material = Enum.Material.SmoothPlastic
1345
Part40.BrickColor = BrickColor.new("Really black")
1346
Part40.Rotation = Vector3.new(180, -1.03999996, 180)
1347
Part40.Anchored = true
1348
Part40.CanCollide = false
1349
Part40.FormFactor = Enum.FormFactor.Symmetric
1350
Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
1351
Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
1352
Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1353
Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1354
Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1355
Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1356
Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1357
Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1358
Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
1359
Part40.Orientation = Vector3.new(0, -178.960007, 0)
1360
SpecialMesh41.Parent = Part40
1361
SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
1362
SpecialMesh41.MeshType = Enum.MeshType.Brick
1363
SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
1364
Part42.Parent = Model32
1365
Part42.Material = Enum.Material.SmoothPlastic
1366
Part42.BrickColor = BrickColor.new("Really black")
1367
Part42.Rotation = Vector3.new(0, -90, 0)
1368
Part42.Anchored = true
1369
Part42.CanCollide = false
1370
Part42.FormFactor = Enum.FormFactor.Symmetric
1371
Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
1372
Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1373
Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1374
Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1375
Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1376
Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1377
Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1378
Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1379
Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
1380
Part42.Orientation = Vector3.new(0, -90, 0)
1381
Part43.Parent = Model32
1382
Part43.Material = Enum.Material.SmoothPlastic
1383
Part43.BrickColor = BrickColor.new("Royal purple")
1384
Part43.Rotation = Vector3.new(0, -90, 0)
1385
Part43.Anchored = true
1386
Part43.CanCollide = false
1387
Part43.FormFactor = Enum.FormFactor.Symmetric
1388
Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
1389
Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1390
Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1391
Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1392
Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1393
Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1394
Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1395
Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1396
Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
1397
Part43.Orientation = Vector3.new(0, -90, 0)
1398
Part44.Parent = Model32
1399
Part44.Material = Enum.Material.SmoothPlastic
1400
Part44.BrickColor = BrickColor.new("Royal purple")
1401
Part44.Rotation = Vector3.new(180, -1.03999996, 180)
1402
Part44.Anchored = true
1403
Part44.CanCollide = false
1404
Part44.FormFactor = Enum.FormFactor.Symmetric
1405
Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
1406
Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
1407
Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1408
Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1409
Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1410
Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1411
Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1412
Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1413
Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
1414
Part44.Orientation = Vector3.new(0, -178.960007, 0)
1415
SpecialMesh45.Parent = Part44
1416
SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
1417
SpecialMesh45.MeshType = Enum.MeshType.Brick
1418
SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
1419
Part46.Parent = Model32
1420
Part46.Material = Enum.Material.SmoothPlastic
1421
Part46.BrickColor = BrickColor.new("Really black")
1422
Part46.Rotation = Vector3.new(0, -90, 0)
1423
Part46.Anchored = true
1424
Part46.CanCollide = false
1425
Part46.FormFactor = Enum.FormFactor.Symmetric
1426
Part46.Size = Vector3.new(1, 0.595000029, 1)
1427
Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1428
Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1429
Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1430
Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1431
Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1432
Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1433
Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1434
Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
1435
Part46.Orientation = Vector3.new(0, -90, 0)
1436
SpecialMesh47.Parent = Part46
1437
SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
1438
SpecialMesh47.MeshType = Enum.MeshType.Brick
1439
SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
1440
Part48.Parent = Model32
1441
Part48.Material = Enum.Material.SmoothPlastic
1442
Part48.BrickColor = BrickColor.new("Really black")
1443
Part48.Rotation = Vector3.new(0, -90, 0)
1444
Part48.Anchored = true
1445
Part48.CanCollide = false
1446
Part48.FormFactor = Enum.FormFactor.Symmetric
1447
Part48.Size = Vector3.new(1, 0.595000029, 1)
1448
Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1449
Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1450
Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1451
Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1452
Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1453
Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1454
Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1455
Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
1456
Part48.Orientation = Vector3.new(0, -90, 0)
1457
SpecialMesh49.Parent = Part48
1458
SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
1459
SpecialMesh49.MeshType = Enum.MeshType.Brick
1460
SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
1461
Part50.Parent = Model32
1462
Part50.Material = Enum.Material.SmoothPlastic
1463
Part50.BrickColor = BrickColor.new("Really black")
1464
Part50.Rotation = Vector3.new(180, -1.03999996, 180)
1465
Part50.Anchored = true
1466
Part50.CanCollide = false
1467
Part50.FormFactor = Enum.FormFactor.Symmetric
1468
Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
1469
Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
1470
Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1471
Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1472
Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1473
Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1474
Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1475
Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1476
Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
1477
Part50.Orientation = Vector3.new(0, -178.960007, 0)
1478
SpecialMesh51.Parent = Part50
1479
SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
1480
SpecialMesh51.MeshType = Enum.MeshType.Brick
1481
SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
1482
Part52.Parent = Model32
1483
Part52.Material = Enum.Material.SmoothPlastic
1484
Part52.BrickColor = BrickColor.new("Really black")
1485
Part52.Rotation = Vector3.new(180, -1.03999996, 180)
1486
Part52.Anchored = true
1487
Part52.CanCollide = false
1488
Part52.FormFactor = Enum.FormFactor.Symmetric
1489
Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
1490
Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
1491
Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1492
Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1493
Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1494
Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1495
Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1496
Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1497
Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
1498
Part52.Orientation = Vector3.new(0, -178.960007, 0)
1499
SpecialMesh53.Parent = Part52
1500
SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
1501
SpecialMesh53.MeshType = Enum.MeshType.Brick
1502
SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
1503
Part54.Parent = Model32
1504
Part54.Material = Enum.Material.SmoothPlastic
1505
Part54.BrickColor = BrickColor.new("Royal purple")
1506
Part54.Rotation = Vector3.new(0, -90, 0)
1507
Part54.Anchored = true
1508
Part54.CanCollide = false
1509
Part54.FormFactor = Enum.FormFactor.Symmetric
1510
Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
1511
Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1512
Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1513
Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1514
Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1515
Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1516
Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1517
Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1518
Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
1519
Part54.Orientation = Vector3.new(0, -90, 0)
1520
SpecialMesh55.Parent = Part54
1521
SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
1522
SpecialMesh55.MeshType = Enum.MeshType.Brick
1523
SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
1524
Part56.Parent = Model32
1525
Part56.Material = Enum.Material.SmoothPlastic
1526
Part56.BrickColor = BrickColor.new("Royal purple")
1527
Part56.Rotation = Vector3.new(0, -90, 0)
1528
Part56.Anchored = true
1529
Part56.CanCollide = false
1530
Part56.FormFactor = Enum.FormFactor.Symmetric
1531
Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
1532
Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1533
Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1534
Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1535
Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1536
Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1537
Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1538
Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1539
Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
1540
Part56.Orientation = Vector3.new(0, -90, 0)
1541
SpecialMesh57.Parent = Part56
1542
SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
1543
SpecialMesh57.MeshType = Enum.MeshType.Brick
1544
SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
1545
Part58.Parent = Model32
1546
Part58.Material = Enum.Material.SmoothPlastic
1547
Part58.BrickColor = BrickColor.new("Royal purple")
1548
Part58.Rotation = Vector3.new(0, 0.639999986, 0)
1549
Part58.Anchored = true
1550
Part58.CanCollide = false
1551
Part58.FormFactor = Enum.FormFactor.Symmetric
1552
Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
1553
Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
1554
Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1555
Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1556
Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1557
Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1558
Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1559
Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1560
Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
1561
Part58.Orientation = Vector3.new(0, 0.639999986, 0)
1562
SpecialMesh59.Parent = Part58
1563
SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
1564
SpecialMesh59.MeshType = Enum.MeshType.Brick
1565
SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
1566
Part60.Parent = Model32
1567
Part60.Material = Enum.Material.SmoothPlastic
1568
Part60.BrickColor = BrickColor.new("Royal purple")
1569
Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
1570
Part60.Anchored = true
1571
Part60.CanCollide = false
1572
Part60.FormFactor = Enum.FormFactor.Symmetric
1573
Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
1574
Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
1575
Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1576
Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1577
Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1578
Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1579
Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1580
Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1581
Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
1582
Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
1583
SpecialMesh61.Parent = Part60
1584
SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
1585
SpecialMesh61.MeshType = Enum.MeshType.Brick
1586
SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
1587
Part62.Parent = Model32
1588
Part62.Material = Enum.Material.Neon
1589
Part62.BrickColor = BrickColor.new("Really red")
1590
Part62.Rotation = Vector3.new(0, 0.639999986, 0)
1591
Part62.Anchored = true
1592
Part62.CanCollide = false
1593
Part62.FormFactor = Enum.FormFactor.Symmetric
1594
Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
1595
Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
1596
Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1597
Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1598
Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1599
Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1600
Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1601
Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1602
Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
1603
Part62.Orientation = Vector3.new(0, 0.639999986, 0)
1604
SpecialMesh63.Parent = Part62
1605
SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1606
SpecialMesh63.MeshType = Enum.MeshType.Brick
1607
SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1608
Part64.Parent = Model32
1609
Part64.Material = Enum.Material.Neon
1610
Part64.BrickColor = BrickColor.new("Really red")
1611
Part64.Rotation = Vector3.new(0, -90, 0)
1612
Part64.Anchored = true
1613
Part64.CanCollide = false
1614
Part64.FormFactor = Enum.FormFactor.Symmetric
1615
Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
1616
Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1617
Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1618
Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1619
Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1620
Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1621
Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1622
Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1623
Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
1624
Part64.Orientation = Vector3.new(0, -90, 0)
1625
SpecialMesh65.Parent = Part64
1626
SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1627
SpecialMesh65.MeshType = Enum.MeshType.Brick
1628
SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1629
Part66.Parent = Model32
1630
Part66.Material = Enum.Material.Neon
1631
Part66.BrickColor = BrickColor.new("Really red")
1632
Part66.Rotation = Vector3.new(0, -90, 0)
1633
Part66.Anchored = true
1634
Part66.CanCollide = false
1635
Part66.FormFactor = Enum.FormFactor.Symmetric
1636
Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
1637
Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1638
Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1639
Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1640
Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1641
Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1642
Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1643
Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1644
Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
1645
Part66.Orientation = Vector3.new(0, -90, 0)
1646
SpecialMesh67.Parent = Part66
1647
SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1648
SpecialMesh67.MeshType = Enum.MeshType.Brick
1649
SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1650
Part68.Parent = Model32
1651
Part68.Material = Enum.Material.Neon
1652
Part68.BrickColor = BrickColor.new("Really red")
1653
Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
1654
Part68.Anchored = true
1655
Part68.CanCollide = false
1656
Part68.FormFactor = Enum.FormFactor.Symmetric
1657
Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
1658
Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
1659
Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1660
Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1661
Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1662
Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1663
Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1664
Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1665
Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
1666
Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
1667
SpecialMesh69.Parent = Part68
1668
SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1669
SpecialMesh69.MeshType = Enum.MeshType.Brick
1670
SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1671
Part70.Parent = Model32
1672
Part70.Material = Enum.Material.Slate
1673
Part70.BrickColor = BrickColor.new("Royal purple")
1674
Part70.Rotation = Vector3.new(0, -90, 0)
1675
Part70.Anchored = true
1676
Part70.CanCollide = false
1677
Part70.FormFactor = Enum.FormFactor.Symmetric
1678
Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
1679
Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1680
Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1681
Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1682
Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1683
Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1684
Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1685
Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1686
Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
1687
Part70.Orientation = Vector3.new(0, -90, 0)
1688
Model71.Name = "RightArm"
1689
Model71.Parent = Model0
1690
Part72.Parent = Model71
1691
Part72.Material = Enum.Material.SmoothPlastic
1692
Part72.BrickColor = BrickColor.new("Really black")
1693
Part72.Rotation = Vector3.new(0, 3.95000005, 0)
1694
Part72.Anchored = true
1695
Part72.CanCollide = false
1696
Part72.FormFactor = Enum.FormFactor.Symmetric
1697
Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
1698
Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1699
Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1700
Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1701
Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1702
Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1703
Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1704
Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1705
Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
1706
Part72.Orientation = Vector3.new(0, 3.95000005, 0)
1707
SpecialMesh73.Parent = Part72
1708
SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
1709
SpecialMesh73.MeshType = Enum.MeshType.Brick
1710
SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
1711
Part74.Parent = Model71
1712
Part74.Material = Enum.Material.SmoothPlastic
1713
Part74.BrickColor = BrickColor.new("Really black")
1714
Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
1715
Part74.Anchored = true
1716
Part74.CanCollide = false
1717
Part74.FormFactor = Enum.FormFactor.Symmetric
1718
Part74.Size = Vector3.new(1, 1.89199996, 1)
1719
Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1720
Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1721
Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1722
Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1723
Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1724
Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1725
Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1726
Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
1727
Part74.Orientation = Vector3.new(0, 92.9000015, 0)
1728
SpecialMesh75.Parent = Part74
1729
SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
1730
SpecialMesh75.MeshType = Enum.MeshType.Brick
1731
SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
1732
Part76.Parent = Model71
1733
Part76.Material = Enum.Material.SmoothPlastic
1734
Part76.BrickColor = BrickColor.new("Really black")
1735
Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
1736
Part76.Anchored = true
1737
Part76.CanCollide = false
1738
Part76.FormFactor = Enum.FormFactor.Symmetric
1739
Part76.Size = Vector3.new(1, 1.89199996, 1)
1740
Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1741
Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1742
Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1743
Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1744
Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1745
Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1746
Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1747
Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
1748
Part76.Orientation = Vector3.new(0, 92.9000015, 0)
1749
SpecialMesh77.Parent = Part76
1750
SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
1751
SpecialMesh77.MeshType = Enum.MeshType.Brick
1752
SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
1753
Part78.Name = "Right Arm"
1754
Part78.Parent = Model71
1755
Part78.Material = Enum.Material.SmoothPlastic
1756
Part78.BrickColor = BrickColor.new("Brick yellow")
1757
Part78.Transparency = 1
1758
Part78.Rotation = Vector3.new(0, -87.0999985, 0)
1759
Part78.Anchored = true
1760
Part78.CanCollide = false
1761
Part78.FormFactor = Enum.FormFactor.Symmetric
1762
Part78.Size = Vector3.new(1, 2, 1)
1763
Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
1764
Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1765
Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1766
Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1767
Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1768
Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1769
Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1770
Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
1771
Part78.Orientation = Vector3.new(0, -87.0999985, 0)
1772
Part79.Parent = Model71
1773
Part79.Material = Enum.Material.SmoothPlastic
1774
Part79.BrickColor = BrickColor.new("Really black")
1775
Part79.Rotation = Vector3.new(0, 3.95000005, 0)
1776
Part79.Anchored = true
1777
Part79.CanCollide = false
1778
Part79.FormFactor = Enum.FormFactor.Symmetric
1779
Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
1780
Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1781
Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1782
Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1783
Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1784
Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1785
Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1786
Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1787
Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
1788
Part79.Orientation = Vector3.new(0, 3.95000005, 0)
1789
SpecialMesh80.Parent = Part79
1790
SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
1791
SpecialMesh80.MeshType = Enum.MeshType.Brick
1792
SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
1793
Part81.Parent = Model71
1794
Part81.Material = Enum.Material.SmoothPlastic
1795
Part81.BrickColor = BrickColor.new("Really black")
1796
Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
1797
Part81.Anchored = true
1798
Part81.CanCollide = false
1799
Part81.FormFactor = Enum.FormFactor.Symmetric
1800
Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
1801
Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1802
Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1803
Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1804
Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1805
Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1806
Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1807
Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1808
Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
1809
Part81.Orientation = Vector3.new(0, 92.9000015, 0)
1810
Part82.Parent = Model71
1811
Part82.Material = Enum.Material.SmoothPlastic
1812
Part82.BrickColor = BrickColor.new("Royal purple")
1813
Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
1814
Part82.Anchored = true
1815
Part82.CanCollide = false
1816
Part82.FormFactor = Enum.FormFactor.Symmetric
1817
Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
1818
Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1819
Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1820
Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1821
Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1822
Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1823
Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1824
Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1825
Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
1826
Part82.Orientation = Vector3.new(0, 92.9000015, 0)
1827
Part83.Parent = Model71
1828
Part83.Material = Enum.Material.SmoothPlastic
1829
Part83.BrickColor = BrickColor.new("Royal purple")
1830
Part83.Rotation = Vector3.new(0, 3.95000005, 0)
1831
Part83.Anchored = true
1832
Part83.CanCollide = false
1833
Part83.FormFactor = Enum.FormFactor.Symmetric
1834
Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
1835
Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1836
Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1837
Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1838
Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1839
Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1840
Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1841
Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1842
Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
1843
Part83.Orientation = Vector3.new(0, 3.95000005, 0)
1844
SpecialMesh84.Parent = Part83
1845
SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
1846
SpecialMesh84.MeshType = Enum.MeshType.Brick
1847
SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
1848
Part85.Parent = Model71
1849
Part85.Material = Enum.Material.SmoothPlastic
1850
Part85.BrickColor = BrickColor.new("Really black")
1851
Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
1852
Part85.Anchored = true
1853
Part85.CanCollide = false
1854
Part85.FormFactor = Enum.FormFactor.Symmetric
1855
Part85.Size = Vector3.new(1, 0.595000029, 1)
1856
Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1857
Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1858
Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1859
Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1860
Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1861
Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1862
Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1863
Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
1864
Part85.Orientation = Vector3.new(0, 92.9000015, 0)
1865
SpecialMesh86.Parent = Part85
1866
SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
1867
SpecialMesh86.MeshType = Enum.MeshType.Brick
1868
SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
1869
Part87.Parent = Model71
1870
Part87.Material = Enum.Material.SmoothPlastic
1871
Part87.BrickColor = BrickColor.new("Really black")
1872
Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
1873
Part87.Anchored = true
1874
Part87.CanCollide = false
1875
Part87.FormFactor = Enum.FormFactor.Symmetric
1876
Part87.Size = Vector3.new(1, 0.595000029, 1)
1877
Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1878
Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1879
Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1880
Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1881
Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1882
Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1883
Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1884
Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
1885
Part87.Orientation = Vector3.new(0, 92.9000015, 0)
1886
SpecialMesh88.Parent = Part87
1887
SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
1888
SpecialMesh88.MeshType = Enum.MeshType.Brick
1889
SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
1890
Part89.Parent = Model71
1891
Part89.Material = Enum.Material.SmoothPlastic
1892
Part89.BrickColor = BrickColor.new("Really black")
1893
Part89.Rotation = Vector3.new(0, 3.95000005, 0)
1894
Part89.Anchored = true
1895
Part89.CanCollide = false
1896
Part89.FormFactor = Enum.FormFactor.Symmetric
1897
Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
1898
Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1899
Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1900
Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1901
Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1902
Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1903
Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1904
Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1905
Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
1906
Part89.Orientation = Vector3.new(0, 3.95000005, 0)
1907
SpecialMesh90.Parent = Part89
1908
SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
1909
SpecialMesh90.MeshType = Enum.MeshType.Brick
1910
SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
1911
Part91.Parent = Model71
1912
Part91.Material = Enum.Material.SmoothPlastic
1913
Part91.BrickColor = BrickColor.new("Really black")
1914
Part91.Rotation = Vector3.new(0, 3.95000005, 0)
1915
Part91.Anchored = true
1916
Part91.CanCollide = false
1917
Part91.FormFactor = Enum.FormFactor.Symmetric
1918
Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
1919
Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1920
Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1921
Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1922
Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1923
Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1924
Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1925
Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1926
Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
1927
Part91.Orientation = Vector3.new(0, 3.95000005, 0)
1928
SpecialMesh92.Parent = Part91
1929
SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
1930
SpecialMesh92.MeshType = Enum.MeshType.Brick
1931
SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
1932
Part93.Parent = Model71
1933
Part93.Material = Enum.Material.SmoothPlastic
1934
Part93.BrickColor = BrickColor.new("Royal purple")
1935
Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
1936
Part93.Anchored = true
1937
Part93.CanCollide = false
1938
Part93.FormFactor = Enum.FormFactor.Symmetric
1939
Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
1940
Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1941
Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1942
Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1943
Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1944
Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1945
Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1946
Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1947
Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
1948
Part93.Orientation = Vector3.new(0, 92.9000015, 0)
1949
SpecialMesh94.Parent = Part93
1950
SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
1951
SpecialMesh94.MeshType = Enum.MeshType.Brick
1952
SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
1953
Part95.Parent = Model71
1954
Part95.Material = Enum.Material.SmoothPlastic
1955
Part95.BrickColor = BrickColor.new("Royal purple")
1956
Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
1957
Part95.Anchored = true
1958
Part95.CanCollide = false
1959
Part95.FormFactor = Enum.FormFactor.Symmetric
1960
Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
1961
Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1962
Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1963
Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1964
Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1965
Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1966
Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1967
Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1968
Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
1969
Part95.Orientation = Vector3.new(0, 92.9000015, 0)
1970
SpecialMesh96.Parent = Part95
1971
SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
1972
SpecialMesh96.MeshType = Enum.MeshType.Brick
1973
SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
1974
Part97.Parent = Model71
1975
Part97.Material = Enum.Material.SmoothPlastic
1976
Part97.BrickColor = BrickColor.new("Royal purple")
1977
Part97.Rotation = Vector3.new(180, -3.54999995, 180)
1978
Part97.Anchored = true
1979
Part97.CanCollide = false
1980
Part97.FormFactor = Enum.FormFactor.Symmetric
1981
Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
1982
Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
1983
Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1984
Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1985
Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1986
Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1987
Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1988
Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1989
Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
1990
Part97.Orientation = Vector3.new(0, -176.449997, 0)
1991
SpecialMesh98.Parent = Part97
1992
SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
1993
SpecialMesh98.MeshType = Enum.MeshType.Brick
1994
SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
1995
Part99.Parent = Model71
1996
Part99.Material = Enum.Material.SmoothPlastic
1997
Part99.BrickColor = BrickColor.new("Royal purple")
1998
Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
1999
Part99.Anchored = true
2000
Part99.CanCollide = false
2001
Part99.FormFactor = Enum.FormFactor.Symmetric
2002
Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
2003
Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
2004
Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2005
Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2006
Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2007
Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2008
Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2009
Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2010
Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
2011
Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
2012
SpecialMesh100.Parent = Part99
2013
SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
2014
SpecialMesh100.MeshType = Enum.MeshType.Brick
2015
SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
2016
Part101.Parent = Model71
2017
Part101.Material = Enum.Material.Neon
2018
Part101.BrickColor = BrickColor.new("Really red")
2019
Part101.Rotation = Vector3.new(180, -3.54999995, 180)
2020
Part101.Anchored = true
2021
Part101.CanCollide = false
2022
Part101.FormFactor = Enum.FormFactor.Symmetric
2023
Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
2024
Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
2025
Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2026
Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2027
Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2028
Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2029
Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2030
Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2031
Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
2032
Part101.Orientation = Vector3.new(0, -176.449997, 0)
2033
SpecialMesh102.Parent = Part101
2034
SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2035
SpecialMesh102.MeshType = Enum.MeshType.Brick
2036
SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2037
Part103.Parent = Model71
2038
Part103.Material = Enum.Material.Neon
2039
Part103.BrickColor = BrickColor.new("Really red")
2040
Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
2041
Part103.Anchored = true
2042
Part103.CanCollide = false
2043
Part103.FormFactor = Enum.FormFactor.Symmetric
2044
Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
2045
Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
2046
Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2047
Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2048
Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2049
Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2050
Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2051
Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2052
Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
2053
Part103.Orientation = Vector3.new(0, 92.9000015, 0)
2054
SpecialMesh104.Parent = Part103
2055
SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2056
SpecialMesh104.MeshType = Enum.MeshType.Brick
2057
SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2058
Part105.Parent = Model71
2059
Part105.Material = Enum.Material.Neon
2060
Part105.BrickColor = BrickColor.new("Really red")
2061
Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
2062
Part105.Anchored = true
2063
Part105.CanCollide = false
2064
Part105.FormFactor = Enum.FormFactor.Symmetric
2065
Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
2066
Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
2067
Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2068
Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2069
Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2070
Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2071
Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2072
Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2073
Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
2074
Part105.Orientation = Vector3.new(0, 92.9000015, 0)
2075
SpecialMesh106.Parent = Part105
2076
SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2077
SpecialMesh106.MeshType = Enum.MeshType.Brick
2078
SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2079
Part107.Parent = Model71
2080
Part107.Material = Enum.Material.Neon
2081
Part107.BrickColor = BrickColor.new("Really red")
2082
Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
2083
Part107.Anchored = true
2084
Part107.CanCollide = false
2085
Part107.FormFactor = Enum.FormFactor.Symmetric
2086
Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
2087
Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
2088
Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2089
Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2090
Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2091
Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2092
Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2093
Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2094
Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
2095
Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
2096
SpecialMesh108.Parent = Part107
2097
SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
2098
SpecialMesh108.MeshType = Enum.MeshType.Brick
2099
SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
2100
Part109.Parent = Model71
2101
Part109.Material = Enum.Material.Slate
2102
Part109.BrickColor = BrickColor.new("Royal purple")
2103
Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
2104
Part109.Anchored = true
2105
Part109.CanCollide = false
2106
Part109.FormFactor = Enum.FormFactor.Symmetric
2107
Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
2108
Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
2109
Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2110
Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2111
Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2112
Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2113
Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2114
Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2115
Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
2116
Part109.Orientation = Vector3.new(0, 92.9000015, 0)
2117
Model110.Name = "RightLeg"
2118
Model110.Parent = Model0
2119
Part111.Parent = Model110
2120
Part111.Material = Enum.Material.SmoothPlastic
2121
Part111.BrickColor = BrickColor.new("Really black")
2122
Part111.Rotation = Vector3.new(0, -90, 0)
2123
Part111.Anchored = true
2124
Part111.CanCollide = false
2125
Part111.FormFactor = Enum.FormFactor.Symmetric
2126
Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
2127
Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2128
Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2129
Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2130
Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2131
Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2132
Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2133
Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2134
Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
2135
Part111.Orientation = Vector3.new(0, -90, 0)
2136
Part112.Parent = Model110
2137
Part112.Material = Enum.Material.SmoothPlastic
2138
Part112.BrickColor = BrickColor.new("Royal purple")
2139
Part112.Rotation = Vector3.new(0, -90, 0)
2140
Part112.Anchored = true
2141
Part112.CanCollide = false
2142
Part112.FormFactor = Enum.FormFactor.Symmetric
2143
Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
2144
Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2145
Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2146
Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2147
Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2148
Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2149
Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2150
Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2151
Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
2152
Part112.Orientation = Vector3.new(0, -90, 0)
2153
SpecialMesh113.Parent = Part112
2154
SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
2155
SpecialMesh113.MeshType = Enum.MeshType.Brick
2156
SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
2157
Part114.Parent = Model110
2158
Part114.Material = Enum.Material.SmoothPlastic
2159
Part114.BrickColor = BrickColor.new("Really black")
2160
Part114.Rotation = Vector3.new(0, -90, 0)
2161
Part114.Anchored = true
2162
Part114.FormFactor = Enum.FormFactor.Symmetric
2163
Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
2164
Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2165
Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2166
Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2167
Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2168
Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2169
Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2170
Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2171
Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
2172
Part114.Orientation = Vector3.new(0, -90, 0)
2173
SpecialMesh115.Parent = Part114
2174
SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
2175
SpecialMesh115.MeshType = Enum.MeshType.Brick
2176
SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
2177
Part116.Parent = Model110
2178
Part116.Material = Enum.Material.Slate
2179
Part116.BrickColor = BrickColor.new("Royal purple")
2180
Part116.Rotation = Vector3.new(0, -90, 0)
2181
Part116.Anchored = true
2182
Part116.FormFactor = Enum.FormFactor.Symmetric
2183
Part116.Size = Vector3.new(0.200000003, 1.704, 1)
2184
Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2185
Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2186
Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2187
Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2188
Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2189
Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2190
Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2191
Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
2192
Part116.Orientation = Vector3.new(0, -90, 0)
2193
SpecialMesh117.Parent = Part116
2194
SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
2195
SpecialMesh117.MeshType = Enum.MeshType.Brick
2196
SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
2197
Part118.Parent = Model110
2198
Part118.Material = Enum.Material.SmoothPlastic
2199
Part118.BrickColor = BrickColor.new("Royal purple")
2200
Part118.Rotation = Vector3.new(55.0600014, -90, 0)
2201
Part118.Anchored = true
2202
Part118.CanCollide = false
2203
Part118.FormFactor = Enum.FormFactor.Symmetric
2204
Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
2205
Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
2206
Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2207
Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2208
Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2209
Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2210
Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2211
Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2212
Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
2213
Part118.Orientation = Vector3.new(0, -90, -55.0600014)
2214
SpecialMesh119.Parent = Part118
2215
SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
2216
SpecialMesh119.MeshType = Enum.MeshType.Brick
2217
SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
2218
Part120.Parent = Model110
2219
Part120.Material = Enum.Material.SmoothPlastic
2220
Part120.BrickColor = BrickColor.new("Really black")
2221
Part120.Rotation = Vector3.new(0, -90, 0)
2222
Part120.Anchored = true
2223
Part120.CanCollide = false
2224
Part120.FormFactor = Enum.FormFactor.Symmetric
2225
Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
2226
Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2227
Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2228
Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2229
Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2230
Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2231
Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2232
Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2233
Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
2234
Part120.Orientation = Vector3.new(0, -90, 0)
2235
Part121.Parent = Model110
2236
Part121.Material = Enum.Material.SmoothPlastic
2237
Part121.BrickColor = BrickColor.new("Really black")
2238
Part121.Rotation = Vector3.new(0, -90, 0)
2239
Part121.Anchored = true
2240
Part121.CanCollide = false
2241
Part121.FormFactor = Enum.FormFactor.Symmetric
2242
Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
2243
Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2244
Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2245
Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2246
Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2247
Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2248
Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2249
Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2250
Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
2251
Part121.Orientation = Vector3.new(0, -90, 0)
2252
Part122.Parent = Model110
2253
Part122.Material = Enum.Material.Slate
2254
Part122.BrickColor = BrickColor.new("Royal purple")
2255
Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
2256
Part122.Anchored = true
2257
Part122.FormFactor = Enum.FormFactor.Symmetric
2258
Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
2259
Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
2260
Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2261
Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2262
Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2263
Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2264
Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2265
Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2266
Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
2267
Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
2268
SpecialMesh123.Parent = Part122
2269
SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
2270
SpecialMesh123.MeshType = Enum.MeshType.Brick
2271
SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
2272
Part124.Parent = Model110
2273
Part124.Material = Enum.Material.SmoothPlastic
2274
Part124.BrickColor = BrickColor.new("Really black")
2275
Part124.Rotation = Vector3.new(0, -1.24000001, 0)
2276
Part124.Anchored = true
2277
Part124.FormFactor = Enum.FormFactor.Symmetric
2278
Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
2279
Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
2280
Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2281
Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2282
Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2283
Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2284
Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2285
Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2286
Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
2287
Part124.Orientation = Vector3.new(0, -1.24000001, 0)
2288
SpecialMesh125.Parent = Part124
2289
SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
2290
SpecialMesh125.MeshType = Enum.MeshType.Brick
2291
SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
2292
Part126.Parent = Model110
2293
Part126.Material = Enum.Material.Slate
2294
Part126.BrickColor = BrickColor.new("Royal purple")
2295
Part126.Rotation = Vector3.new(90.6999969, -90, 0)
2296
Part126.Anchored = true
2297
Part126.FormFactor = Enum.FormFactor.Symmetric
2298
Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
2299
Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
2300
Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2301
Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2302
Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2303
Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2304
Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2305
Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2306
Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
2307
Part126.Orientation = Vector3.new(0, -90, -90.6999969)
2308
SpecialMesh127.Parent = Part126
2309
SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
2310
SpecialMesh127.MeshType = Enum.MeshType.Brick
2311
SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
2312
Part128.Name = "Right Leg"
2313
Part128.Parent = Model110
2314
Part128.Material = Enum.Material.SmoothPlastic
2315
Part128.BrickColor = BrickColor.new("Institutional white")
2316
Part128.Rotation = Vector3.new(0, -90, 0)
2317
Part128.Anchored = true
2318
Part128.CanCollide = false
2319
Part128.FormFactor = Enum.FormFactor.Symmetric
2320
Part128.Size = Vector3.new(1, 2, 1)
2321
Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2322
Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2323
Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2324
Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2325
Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2326
Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2327
Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2328
Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
2329
Part128.Orientation = Vector3.new(0, -90, 0)
2330
Part129.Parent = Model110
2331
Part129.Material = Enum.Material.Slate
2332
Part129.BrickColor = BrickColor.new("Royal purple")
2333
Part129.Rotation = Vector3.new(90.6999969, -90, 0)
2334
Part129.Anchored = true
2335
Part129.FormFactor = Enum.FormFactor.Symmetric
2336
Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
2337
Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
2338
Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2339
Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2340
Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2341
Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2342
Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2343
Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2344
Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
2345
Part129.Orientation = Vector3.new(0, -90, -90.6999969)
2346
SpecialMesh130.Parent = Part129
2347
SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
2348
SpecialMesh130.MeshType = Enum.MeshType.Brick
2349
SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
2350
Part131.Parent = Model110
2351
Part131.Material = Enum.Material.SmoothPlastic
2352
Part131.BrickColor = BrickColor.new("Really black")
2353
Part131.Rotation = Vector3.new(0, -90, 0)
2354
Part131.Anchored = true
2355
Part131.FormFactor = Enum.FormFactor.Symmetric
2356
Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
2357
Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2358
Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2359
Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2360
Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2361
Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2362
Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2363
Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2364
Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
2365
Part131.Orientation = Vector3.new(0, -90, 0)
2366
SpecialMesh132.Parent = Part131
2367
SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
2368
SpecialMesh132.MeshType = Enum.MeshType.Brick
2369
SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
2370
Model133.Name = "LeftLeg"
2371
Model133.Parent = Model0
2372
Part134.Parent = Model133
2373
Part134.Material = Enum.Material.SmoothPlastic
2374
Part134.BrickColor = BrickColor.new("Really black")
2375
Part134.Rotation = Vector3.new(0, -90, 0)
2376
Part134.Anchored = true
2377
Part134.FormFactor = Enum.FormFactor.Symmetric
2378
Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
2379
Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2380
Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2381
Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2382
Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2383
Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2384
Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2385
Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2386
Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
2387
Part134.Orientation = Vector3.new(0, -90, 0)
2388
SpecialMesh135.Parent = Part134
2389
SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
2390
SpecialMesh135.MeshType = Enum.MeshType.Brick
2391
SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
2392
Part136.Parent = Model133
2393
Part136.Material = Enum.Material.Slate
2394
Part136.BrickColor = BrickColor.new("Royal purple")
2395
Part136.Rotation = Vector3.new(90.6999969, -90, 0)
2396
Part136.Anchored = true
2397
Part136.FormFactor = Enum.FormFactor.Symmetric
2398
Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
2399
Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
2400
Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2401
Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2402
Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2403
Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2404
Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2405
Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2406
Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
2407
Part136.Orientation = Vector3.new(0, -90, -90.6999969)
2408
SpecialMesh137.Parent = Part136
2409
SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
2410
SpecialMesh137.MeshType = Enum.MeshType.Brick
2411
SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
2412
Part138.Parent = Model133
2413
Part138.Material = Enum.Material.SmoothPlastic
2414
Part138.BrickColor = BrickColor.new("Really black")
2415
Part138.Rotation = Vector3.new(0, -1.24000001, 0)
2416
Part138.Anchored = true
2417
Part138.FormFactor = Enum.FormFactor.Symmetric
2418
Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
2419
Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
2420
Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2421
Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2422
Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2423
Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2424
Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2425
Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2426
Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
2427
Part138.Orientation = Vector3.new(0, -1.24000001, 0)
2428
SpecialMesh139.Parent = Part138
2429
SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
2430
SpecialMesh139.MeshType = Enum.MeshType.Brick
2431
SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
2432
Part140.Parent = Model133
2433
Part140.Material = Enum.Material.SmoothPlastic
2434
Part140.BrickColor = BrickColor.new("Really black")
2435
Part140.Rotation = Vector3.new(0, -90, 0)
2436
Part140.Anchored = true
2437
Part140.FormFactor = Enum.FormFactor.Symmetric
2438
Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
2439
Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2440
Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2441
Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2442
Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2443
Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2444
Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2445
Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2446
Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
2447
Part140.Orientation = Vector3.new(0, -90, 0)
2448
SpecialMesh141.Parent = Part140
2449
SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
2450
SpecialMesh141.MeshType = Enum.MeshType.Brick
2451
SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
2452
Part142.Parent = Model133
2453
Part142.Material = Enum.Material.SmoothPlastic
2454
Part142.BrickColor = BrickColor.new("Royal purple")
2455
Part142.Rotation = Vector3.new(118.43, -90, 0)
2456
Part142.Anchored = true
2457
Part142.CanCollide = false
2458
Part142.FormFactor = Enum.FormFactor.Symmetric
2459
Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
2460
Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
2461
Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2462
Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2463
Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2464
Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2465
Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2466
Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2467
Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
2468
Part142.Orientation = Vector3.new(0, -90, -118.43)
2469
SpecialMesh143.Parent = Part142
2470
SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
2471
SpecialMesh143.MeshType = Enum.MeshType.Brick
2472
SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
2473
Part144.Parent = Model133
2474
Part144.Material = Enum.Material.SmoothPlastic
2475
Part144.BrickColor = BrickColor.new("Royal purple")
2476
Part144.Rotation = Vector3.new(0, -90, 0)
2477
Part144.Anchored = true
2478
Part144.CanCollide = false
2479
Part144.FormFactor = Enum.FormFactor.Symmetric
2480
Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
2481
Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2482
Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2483
Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2484
Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2485
Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2486
Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2487
Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2488
Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
2489
Part144.Orientation = Vector3.new(0, -90, 0)
2490
SpecialMesh145.Parent = Part144
2491
SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
2492
SpecialMesh145.MeshType = Enum.MeshType.Brick
2493
SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
2494
Part146.Parent = Model133
2495
Part146.Material = Enum.Material.SmoothPlastic
2496
Part146.BrickColor = BrickColor.new("Really black")
2497
Part146.Rotation = Vector3.new(0, -90, 0)
2498
Part146.Anchored = true
2499
Part146.CanCollide = false
2500
Part146.FormFactor = Enum.FormFactor.Symmetric
2501
Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
2502
Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2503
Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2504
Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2505
Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2506
Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2507
Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2508
Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2509
Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
2510
Part146.Orientation = Vector3.new(0, -90, 0)
2511
Part147.Parent = Model133
2512
Part147.Material = Enum.Material.SmoothPlastic
2513
Part147.BrickColor = BrickColor.new("Really black")
2514
Part147.Rotation = Vector3.new(0, -90, 0)
2515
Part147.Anchored = true
2516
Part147.CanCollide = false
2517
Part147.FormFactor = Enum.FormFactor.Symmetric
2518
Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
2519
Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2520
Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2521
Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2522
Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2523
Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2524
Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2525
Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2526
Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
2527
Part147.Orientation = Vector3.new(0, -90, 0)
2528
Part148.Parent = Model133
2529
Part148.Material = Enum.Material.Slate
2530
Part148.BrickColor = BrickColor.new("Royal purple")
2531
Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
2532
Part148.Anchored = true
2533
Part148.FormFactor = Enum.FormFactor.Symmetric
2534
Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
2535
Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
2536
Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2537
Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2538
Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2539
Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2540
Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2541
Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2542
Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
2543
Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
2544
SpecialMesh149.Parent = Part148
2545
SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
2546
SpecialMesh149.MeshType = Enum.MeshType.Brick
2547
SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
2548
Part150.Parent = Model133
2549
Part150.Material = Enum.Material.Slate
2550
Part150.BrickColor = BrickColor.new("Royal purple")
2551
Part150.Rotation = Vector3.new(90.6999969, -90, 0)
2552
Part150.Anchored = true
2553
Part150.FormFactor = Enum.FormFactor.Symmetric
2554
Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
2555
Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
2556
Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2557
Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2558
Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2559
Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2560
Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2561
Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2562
Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
2563
Part150.Orientation = Vector3.new(0, -90, -90.6999969)
2564
SpecialMesh151.Parent = Part150
2565
SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
2566
SpecialMesh151.MeshType = Enum.MeshType.Brick
2567
SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
2568
Part152.Name = "Left Leg"
2569
Part152.Parent = Model133
2570
Part152.Material = Enum.Material.SmoothPlastic
2571
Part152.BrickColor = BrickColor.new("Institutional white")
2572
Part152.Transparency = 1
2573
Part152.Rotation = Vector3.new(0, -90, 0)
2574
Part152.Anchored = true
2575
Part152.CanCollide = false
2576
Part152.FormFactor = Enum.FormFactor.Symmetric
2577
Part152.Size = Vector3.new(1, 2, 1)
2578
Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2579
Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2580
Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2581
Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2582
Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2583
Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2584
Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2585
Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
2586
Part152.Orientation = Vector3.new(0, -90, 0)
2587
Part153.Parent = Model133
2588
Part153.Material = Enum.Material.Slate
2589
Part153.BrickColor = BrickColor.new("Royal purple")
2590
Part153.Rotation = Vector3.new(0, -90, 0)
2591
Part153.Anchored = true
2592
Part153.FormFactor = Enum.FormFactor.Symmetric
2593
Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
2594
Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2595
Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2596
Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2597
Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2598
Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2599
Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2600
Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2601
Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
2602
Part153.Orientation = Vector3.new(0, -90, 0)
2603
SpecialMesh154.Parent = Part153
2604
SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
2605
SpecialMesh154.MeshType = Enum.MeshType.Brick
2606
SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
2607
Part155.Parent = Model133
2608
Part155.Material = Enum.Material.SmoothPlastic
2609
Part155.BrickColor = BrickColor.new("Really black")
2610
Part155.Rotation = Vector3.new(0, -90, 0)
2611
Part155.Anchored = true
2612
Part155.CanCollide = false
2613
Part155.FormFactor = Enum.FormFactor.Symmetric
2614
Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
2615
Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2616
Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2617
Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2618
Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2619
Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2620
Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2621
Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2622
Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
2623
Part155.Orientation = Vector3.new(0, -90, 0)
2624
Script156.Name = "Welds"
2625
Script156.Parent = Model0
2626
table.insert(cors,sandbox(Script156,function()
2627
--Saz
2628
2629
--A new system which is a combination of fast-welds and hard-welds.
2630
--Should be far, far better.
2631
2632
--When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
2633
--This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
2634
2635
--Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
2636
--The fact that you're reading this means you should likely kill yourself. Immediately.
2637
2638
wait(.33)
2639
2640
Tool=script.Parent
2641
Nib=Tool.Parent
2642
2643
2644
weldparts=function()
2645
	print("Welding")
2646
	lel={}
2647
	function jarate(p)
2648
		for i=1, #p do
2649
			table.insert(lel,p[i])
2650
			k=p[i]:children()
2651
			if #k>0 then
2652
				jarate(k)
2653
			end
2654
		end
2655
	end
2656
	for _,v in pairs(script.Parent:children()) do
2657
		if v.Name~="Cloak" and v.className~="Script" then
2658
			v:BreakJoints()
2659
			jarate(v:children())
2660
		end
2661
	end
2662
	for _,v in pairs(lel) do
2663
		if v.className=="Weld" or v.className=="Motor6D" then
2664
			v:Remove()
2665
		end
2666
	end
2667
	for _,v in pairs(script.Parent["RightLeg"]:children()) do
2668
		if v.Name~="Right Leg" then
2669
			w=Instance.new("Weld")
2670
			w.Part0=script.Parent["RightLeg"]["Right Leg"]
2671
			w.Part1=v
2672
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2673
			w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
2674
			w.Parent=w.Part0
2675
		end
2676
	end
2677
	w=Instance.new("Weld")
2678
	w.Part0=Nib["Right Leg"]
2679
	w.Part1=script.Parent["RightLeg"]["Right Leg"]
2680
	w.Parent=w.Part0
2681
	w.C0=CFrame.new(0,-.1,0)
2682
	for _,v in pairs(script.Parent["LeftLeg"]:children()) do
2683
		if v.Name~="Left Leg" then
2684
			w=Instance.new("Weld")
2685
			w.Part0=script.Parent["LeftLeg"]["Left Leg"]
2686
			w.Part1=v
2687
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2688
			w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
2689
			w.Parent=w.Part0
2690
		end
2691
	end
2692
	w=Instance.new("Weld")
2693
	w.Part0=Nib["Left Leg"]
2694
	w.Part1=script.Parent["LeftLeg"]["Left Leg"]
2695
	w.Parent=w.Part0
2696
	w.C0=CFrame.new(0,-.1,0)
2697
	for _,v in pairs(script.Parent["RightArm"]:children()) do
2698
		if v.Name~="Right Arm" then
2699
			w=Instance.new("Weld")
2700
			w.Part0=script.Parent["RightArm"]["Right Arm"]
2701
			w.Part1=v
2702
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2703
			w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
2704
			w.Parent=w.Part1
2705
		end
2706
	end
2707
	w=Instance.new("Weld")
2708
	w.Part0=Nib["Right Arm"]
2709
	w.Part1=script.Parent["RightArm"]["Right Arm"]
2710
	w.Parent=w.Part0
2711
	w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
2712
	for _,v in pairs(script.Parent["LeftArm"]:children()) do
2713
		if v.Name~="Left Arm" then
2714
			w=Instance.new("Weld")
2715
			w.Part0=script.Parent["LeftArm"]["Left Arm"]
2716
			w.Part1=v
2717
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2718
			w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
2719
			w.Parent=w.Part0
2720
		end
2721
	end
2722
	w=Instance.new("Weld")
2723
	w.Part0=Nib["Left Arm"]
2724
	w.Part1=script.Parent["LeftArm"]["Left Arm"]
2725
	w.Parent=w.Part0
2726
	
2727
	for _,v in pairs(script.Parent["Torso"]:children()) do
2728
		if v.Name~="Torso" then
2729
			w=Instance.new("Weld")
2730
			w.Part0=script.Parent["Torso"]["Torso"]
2731
			w.Part1=v
2732
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2733
			w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
2734
			w.Parent=script.Parent["Torso"]["Torso"]
2735
		end
2736
	end
2737
	
2738
	w=Instance.new("Weld")
2739
	w.Part0=Nib["Torso"]
2740
	w.Part1=script.Parent["Torso"]["Torso"]
2741
	w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
2742
	w.Parent=w.Part0
2743
2744
	for _,v in pairs(lel) do
2745
		if v:IsA("BasePart") then v.Anchored=false end
2746
	end
2747
	
2748
	wait(1)
2749
	
2750
	w=Instance.new("Weld")
2751
	w.Part0=Nib.Torso
2752
	w.Part1=Tool.Torso.Torso
2753
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2754
	w.C1=CFrame.new(0,0,0)
2755
	w.Parent=w.Part1
2756
	w.Name="ClothingWeld"
2757
	
2758
	wait(.06)
2759
	
2760
	while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
2761
		wait(.03)
2762
		w=Instance.new("Weld")
2763
		w.Part0=Nib.Torso
2764
		w.Part1=Tool.Torso.Torso
2765
		w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2766
		w.C1=CFrame.new(0,0,0)
2767
		w.Parent=w.Part1
2768
		w.Name="ClothingWeld"
2769
	end
2770
	
2771
	w=Instance.new("Weld")
2772
	w.Part0=Nib["Right Leg"]
2773
	w.Part1=Tool.RightLeg["Right Leg"]
2774
	w.C0=CFrame.new(0,0,0)
2775
	w.C1=CFrame.new(0,0,0)
2776
	w.Parent=w.Part1
2777
	w.Name="ClothingWeld"
2778
	
2779
	w=Instance.new("Weld")
2780
	w.Part0=Nib["Left Leg"]
2781
	w.Part1=Tool.LeftLeg["Left Leg"]
2782
	w.C0=CFrame.new(0,0,0)
2783
	w.C1=CFrame.new(0,0,0)
2784
	w.Parent=w.Part1
2785
	w.Name="ClothingWeld"
2786
	
2787
	w=Instance.new("Weld")
2788
	w.Part0=Nib["Right Arm"]
2789
	w.Part1=Tool.RightArm["Right Arm"]
2790
	w.C0=CFrame.new(0,0,0)
2791
	w.C1=CFrame.new(0,0,0)
2792
	w.Parent=w.Part1
2793
	w.Name="ClothingWeld"
2794
	
2795
	w=Instance.new("Weld")
2796
	w.Part0=Nib["Left Arm"]
2797
	w.Part1=Tool.LeftArm["Left Arm"]
2798
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2799
	w.C1=CFrame.new(0,0,0)
2800
	w.Parent=w.Part1
2801
	w.Name="ClothingWeld"
2802
	
2803
	wait()
2804
2805
end
2806
weldparts()
2807
end))
2808
for i,v in pairs(mas:GetChildren()) do
2809
	v.Parent = game:GetService("Players").LocalPlayer.Character
2810
	pcall(function() v:MakeJoints() end)
2811
end
2812
mas:Destroy()
2813
for i,v in pairs(cors) do
2814
	spawn(function()
2815
		pcall(v)
2816
	end)
2817
end
2818
2819
Humanoid.HealthChanged:connect(function()
2820
	if DEATH == false then
2821
		if Humanoid.Health ~= "inf" then
2822
			Humanoid.Health = "inf"
2823
			CreateSound("907330011", Torso, 10, 1)
2824
		end
2825
		if Humanoid.MaxHealth ~= "inf" then
2826
			Humanoid.MaxHealth = "inf"
2827
		end
2828
	end
2829
end)
2830
2831
function VanishPlayer()
2832
	tecks2.TextTransparency = 1
2833
	tecks2.TextStrokeTransparency = 1
2834
	for _, c in pairs(Character:GetChildren()) do
2835
		if c.ClassName == "Part" then
2836
			c.Transparency = 1
2837
			if c:FindFirstChildOfClass("Decal") then
2838
				c:FindFirstChildOfClass("Decal").Transparency = 1
2839
			end
2840
			if c:FindFirstChildOfClass("ParticleEmitter") then
2841
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2842
			end
2843
		elseif c.ClassName == "Accessory" then
2844
			c.Handle.Transparency = 1
2845
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2846
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2847
			end
2848
		end
2849
	end
2850
end
2851
2852
function Reappear()
2853
	tecks2.TextTransparency = 0
2854
	tecks2.TextStrokeTransparency = 0
2855
	for _, c in pairs(Character:GetChildren()) do
2856
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
2857
			c.Transparency = 0
2858
			if c:FindFirstChildOfClass("Decal") then
2859
				c:FindFirstChildOfClass("Decal").Transparency = 0
2860
			end
2861
			if c:FindFirstChildOfClass("ParticleEmitter") then
2862
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2863
			end
2864
		elseif c.ClassName == "Accessory" then
2865
			c.Handle.Transparency = 0
2866
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2867
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2868
			end
2869
		end
2870
	end
2871
end
2872
2873
function Warp()
2874
	ATTACK = true
2875
	Rooted = true
2876
	for i = 1, 50 do
2877
		Swait()
2878
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Crimson",VT(i/3,i/3,0))
2879
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Crimson",VT(i/3,i/3,0))
2880
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
2881
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
2882
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
2883
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
2884
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
2885
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
2886
	end
2887
	if VALUE2 == false then
2888
		VALUE2 = true
2889
	elseif VALUE2 == true then
2890-
	v.Parent = owner
2890+
2891
	end
2892
	ATTACK = false
2893
	Rooted = false
2894
end
2895
2896
function RivalingOverthrower()
2897
	if HITFLOOR ~= nil then
2898
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2899
			local HITBODY = Mouse.Target.Parent
2900
			local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
2901
			local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2902
			if TORS ~= nil and HUMAN ~= nil then
2903
				ATTACK = true
2904
				Rooted = true
2905
				TORS.Anchored = true
2906
				RootPart.CFrame = TORS.CFrame * CF(0,0,4)
2907
				HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
2908
				local FLOOR = HITFLOOR
2909
				local POS = HITPOS
2910
				print(FLOOR)
2911
				UNANCHOR = false
2912
				RootPart.Anchored = true
2913
				CreateSound("1295446488", Torso, 10, 1)
2914
				for i=0, 1, 0.1 / Animation_Speed do
2915
					Swait()
2916
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2917
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
2918
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2919
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2920
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2921
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2922
				end
2923
				local TAUNTS = {"907329532","907333294","907329893"}
2924
				CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
2925
				for i=0, 1, 0.1 / Animation_Speed do
2926
					Swait()
2927
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
2928
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
2929
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2930
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2931
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2932
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2933
				end
2934
				RootPart.CFrame = TORS.CFrame * CF(0,0,2)
2935
				CreateSound("260411131", TORS, 10, 1)
2936
				TORS.Anchored = false
2937
				local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
2938
				for i=0, 1, 0.1 / Animation_Speed do
2939
					Swait()
2940
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
2941
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
2942
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2943
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2944
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2945
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2946
				end
2947
				for i=0, 2, 0.1 / Animation_Speed do
2948
					Swait()
2949
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2950
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2951
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2952
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2953
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2954
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2955
				end
2956
				for i = 1, 15 do
2957
					CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0))
2958
				end
2959
				WELD:remove()
2960
				local grav = Instance.new("BodyPosition",TORS)
2961
				grav.P = 20000
2962
				grav.D = 100
2963
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2964
				grav.position = TORS.Position + VT(0,50,0)
2965
				grav.Name = "GravityForce"
2966
				for i=0, 1, 0.1 / Animation_Speed do
2967
					Swait()
2968
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
2969
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
2970
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2971
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2972
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
2973
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
2974
				end
2975
				for i=0, 2, 0.1 / Animation_Speed do
2976
					Swait()
2977
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2978
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2979
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2980
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2981
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2982
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2983
				end
2984
				CreateSound("1295446488", Torso, 10, 1)
2985
				CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Royal purple",VT(1,0.1,1))
2986
				RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
2987
				for i=0, 2, 0.1 / Animation_Speed do
2988
					Swait()
2989
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2990
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
2991
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2992
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2993
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
2994
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
2995
				end
2996
				VanishPlayer()
2997
				for i = 1, 50+(25*POWERLEVEL) do
2998
					Swait()
2999
					CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3000
					CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
3001
					local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
3002
					MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
3003
					MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
3004
				end
3005
				RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
3006
				Reappear()
3007
				for i=0, 2, 0.1 / Animation_Speed do
3008
					Swait()
3009
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3010
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3011
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3012
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3013
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3014
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3015
				end
3016
				for i = 1, 15 do
3017
					CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0))
3018
				end
3019
				RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
3020
				grav.Position = POS
3021
				CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
3022
				CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
3023
				CreateSound("289842971", TORS, 3, 1)
3024
				MagicSphere(VT(0,0,0),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
3025
				MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
3026
				killnearest(POS,POWERLEVEL*10,5)
3027
				if POWERLEVEL > 3 then
3028
					MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Crimson",VT(POWERLEVEL,0,POWERLEVEL))
3029
				end
3030
				CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
3031
				for i=0, 1, 0.1 / Animation_Speed do
3032
					Swait()
3033
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
3034
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3035
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
3036
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3037
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3038
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3039
				end
3040
				HITBODY:BreakJoints()
3041
				grav:remove()
3042
				ATTACK = false
3043
				Rooted = false
3044
				UNANCHOR = true
3045
				RootPart.Anchored = false
3046
				if POWERLEVEL > 1 then
3047
					POWERLEVEL = POWERLEVEL - 1
3048
				end
3049
			end
3050
		end
3051
	end
3052
end
3053
3054
function ChunkChuck()
3055
	if HITFLOOR ~= nil then
3056
		ATTACK = true
3057
		Rooted = true
3058
		CreateSound("305685800", Head, 10, 1)
3059
		for i=0, 1, 0.1 / Animation_Speed do
3060
			Swait()
3061
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
3062
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3063
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3064
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3065
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3066
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3067
		end
3068
		for i=0, 1, 0.1 / Animation_Speed do
3069
			Swait()
3070
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
3071
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3072
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3073
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3074
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
3075
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
3076
		end
3077
		CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
3078
		CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
3079
		local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
3080
		CHUNK.Color = HITFLOOR.Color
3081
		CHUNK.Material = HITFLOOR.Material
3082
		CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
3083
		CreateSound("260411131", CHUNK, 10, 1)
3084
		CreateSound("289842971", Torso, 3, 1)	
3085
		repeat
3086
			Swait()
3087
			CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
3088
			turnto(Mouse.Hit.p)
3089
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3090
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3091
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3092
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3093
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3094
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3095
		until HOLD == true
3096
		for i=0, 1, 0.1 / Animation_Speed do
3097
			Swait()
3098
			CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
3099
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
3100
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3101
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3102
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3103
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3104
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3105
		end
3106
		CHUNK.CanCollide = true
3107
		CHUNK.Anchored = false
3108
		CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
3109
		for i = 1, 25 do
3110
			CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
3111
		end
3112
		local bv = Instance.new("BodyVelocity") 
3113
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3114
		bv.velocity = RootPart.CFrame.lookVector*400
3115
		bv.Parent = CHUNK
3116
		local HIT = CHUNK.Touched:Connect(function(hit)
3117
			if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
3118
				hit.Parent:BreakJoints()
3119
			end
3120
		end)
3121
		CreateSound("138079201", CHUNK, 10, 1)
3122
		Debris:AddItem(CHUNK,5)
3123
		for i=0, 1, 0.1 / Animation_Speed do
3124
			Swait()
3125
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
3126
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3127
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3128
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3129
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3130
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3131
		end
3132
		ATTACK = false
3133
		Rooted = false
3134
		if POWERLEVEL > 1 then
3135
			POWERLEVEL = POWERLEVEL - 1
3136
		end
3137
	end
3138
end
3139
3140
function Boost()
3141
	ATTACK = true
3142
	Rooted = true
3143
	CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
3144
	for i = 1, 50 do
3145
		Swait()
3146
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Royal purple",VT(i/5,i/5,0))
3147
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT(i/5,i/5,0))
3148
		CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(i/3,i/3,0))
3149
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
3150
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
3151
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
3152
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3153
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
3154
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
3155
	end
3156
	POWERLEVEL = POWERLEVEL + 1
3157
	ATTACK = false
3158
	Rooted = false
3159
end
3160
3161
function XEvent()
3162
	if HITFLOOR ~= nil then
3163
		VALUE2 = false
3164
		CreateSound("907332670", Effects, 10, 1)
3165
		local POS = HITPOS
3166
		local FLOOR = HITFLOOR
3167
		local STARTPOS = RootPart.CFrame
3168
		ATTACK = true
3169
		Rooted = true
3170
		for i=0, 2, 0.1 / Animation_Speed do
3171
			Swait()
3172
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3173
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3174
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3175
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3176
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
3177
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3178
		end
3179
		UNANCHOR = false
3180
		RootPart.Anchored = true
3181
		CreateSound("1295446488", Effects, 10, 1)
3182
		RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
3183
		for i=0, 1, 0.1 / Animation_Speed do
3184
			Swait()
3185
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
3186
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3187
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3188
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3189
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3190
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3191
		end
3192
		CreateSound("289315275", Effects, 10, 1)
3193
		for i=0, 5, 0.1 / Animation_Speed do
3194
			Swait()
3195
			CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
3196
			CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL,POWERLEVEL,0))
3197
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
3198
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
3199
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3200
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3201
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3202
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3203
		end
3204
		CreateSound("260411131", Effects, 3, 1)
3205
		for i=0, 1, 0.1 / Animation_Speed do
3206
			Swait()
3207
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
3208
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3209
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3210
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
3211
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3212
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3213
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3214
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3215
		end
3216
		for i=0, 0.3, 0.1 / Animation_Speed do
3217
			Swait()
3218
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
3219
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3220
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3221
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
3222
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3223
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3224
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3225
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3226
		end
3227
		for i=0, 0.3, 0.1 / Animation_Speed do
3228
			Swait()
3229
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3230
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3231
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
3232
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
3233
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3234
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3235
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3236
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3237
		end
3238
		local BURNMARKS = {}
3239
		local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "RAY", VT(0,0,0))
3240
		MakeForm(DEATHRAY1,"Cyl")
3241
		local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "RAY", VT(0,0,0))
3242
		MakeForm(DEATHRAY2,"Cyl")
3243
		local loopsound = CreateSound("487214658", Effects, 4, 1, true)
3244
		local AMOUNT = POWERLEVEL * 25
3245
		for i = 1, POWERLEVEL * 50 do
3246
			Swait()
3247
			MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Royal purple",VT(0,0,0))
3248
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3249
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3250
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
3251
			MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
3252
			table.insert(BURNMARKS,MARK)
3253
			MakeForm(MARK,"Cyl")
3254
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
3255
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3256
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
3257
			DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
3258
			DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
3259
			DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
3260
			DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
3261
			AMOUNT = AMOUNT - 1
3262
		end
3263
		local AMOUNT = POWERLEVEL * 25
3264
		for i = 1, POWERLEVEL * 50 do
3265
			Swait()
3266
			MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Crimson",VT(0,0,0))
3267
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3268
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3269
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
3270
			MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
3271
			table.insert(BURNMARKS,MARK)
3272
			MakeForm(MARK,"Cyl")
3273
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
3274
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3275
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
3276
			DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
3277
			DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
3278
			DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
3279
			DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
3280
			AMOUNT = AMOUNT - 1
3281
		end
3282
		DEATHRAY1:remove()
3283
		DEATHRAY2:remove()
3284
		loopsound:remove()
3285
		for i=0, 1, 0.1 / Animation_Speed do
3286
			Swait()
3287
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3288
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3289
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3290
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3291
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
3292
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3293
		end
3294
		RootPart.CFrame = STARTPOS
3295
		for i=0, 0.1, 0.1 / Animation_Speed do
3296
			Swait()
3297
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
3298
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3299
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3300
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3301
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
3302
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
3303
		end
3304
		for i = 1, 10+(5*POWERLEVEL) do
3305
			Swait()
3306
			CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*5,POWERLEVEL*5,0))
3307
			CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0))
3308
		end
3309
		local SOUND = CreateSound("314970772", Effects, 10, 1)
3310
		CreateSound("414517163", Effects, 10, 1)
3311
		IT("EchoSoundEffect",SOUND)
3312
		MagicSphere(VT(0,0,0),35,CF(POS),"Crimson",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
3313
		CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
3314
		CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
3315
		for i = 1, 25 do
3316
			Swait()
3317
			MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
3318
			CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(POWERLEVEL*2,POWERLEVEL*2,0))
3319
			killnearest(POS,POWERLEVEL*100,500)
3320
			CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0))
3321
			CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*25,POWERLEVEL*25,0))
3322
		end
3323
		for i = 1, 50 do
3324
			Swait()
3325
			for e=1,#BURNMARKS do
3326
				if BURNMARKS[e]~=nil then
3327
					local Thing=BURNMARKS[e]
3328
					if Thing~=nil then
3329
						local Part=Thing
3330
						Part.Transparency = Part.Transparency + (1/50)
3331
					end
3332
				end
3333
			end
3334
		end
3335
		for e=1,#BURNMARKS do
3336
			if BURNMARKS[e]~=nil then
3337
				local Thing=BURNMARKS[e]
3338
				if Thing~=nil then
3339
					local Part=Thing
3340
					Part:remove()
3341
				end
3342
			end
3343
		end
3344
		ATTACK = false
3345
		Rooted = false
3346
		UNANCHOR = true
3347
		RootPart.Anchored = false
3348
		POWERLEVEL = 1
3349
	end
3350
end
3351
3352
function Taunt()
3353
	ATTACK = true
3354
	Rooted = true
3355
	CreateSound("907330011", Head, 10, 1.1)
3356
	for i=0, 1, 0.1 / Animation_Speed do
3357
		Swait()
3358
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3359
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3360
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3361
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3362
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3363
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3364
	end
3365
	for i=0, 2, 0.1 / Animation_Speed do
3366
		Swait()
3367
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3368
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3369
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3370
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3371
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3372
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3373
	end
3374
	ATTACK = false
3375
	Rooted = false
3376
end
3377
3378
function BreakLimit()
3379
	ATTACK = true
3380
	Rooted = false
3381
	UNANCHOR = false
3382
	RootPart.Anchored = true
3383
	for i=0, 5, 0.1 / Animation_Speed do
3384
		Swait()
3385
		RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
3386
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3387
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
3388
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3389
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3390
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
3391
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
3392
	end
3393
	CreateSound("1368598393", Effects, 10, 1)
3394
	for i=0, 2, 0.1 / Animation_Speed do
3395
		Swait()
3396
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
3397
		MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
3398
		MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,5))
3399
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3400
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
3401
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3402
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3403
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
3404
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
3405
	end
3406
	CreateSound("1368583274", Effects, 10, 1)
3407
	for i=0, 6, 0.1 / Animation_Speed do
3408
		Swait()
3409
		CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0))
3410
		CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0)*3)
3411
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
3412
		MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
3413
		MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2))
3414
		MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
3415
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3416
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
3417
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3418
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3419
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
3420
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
3421
	end
3422
	CreateSound("907329532", Effects, 10, 1.1)
3423
	Swait(175)
3424
	CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0))
3425
	CreateSound("1368605755", Effects, 10, 1)
3426
	CreateSound("1368637781", Effects, 10, 1)
3427
	MagicSphere(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5))
3428
	LIMITBROKEN = true
3429
	for i=0, 1, 0.1 / Animation_Speed do
3430
		Swait()
3431
		CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0))
3432
		CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0))
3433
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3434
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
3435
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3436
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3437
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
3438
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
3439
	end
3440
	UNANCHOR = true
3441
	RootPart.Anchored = false
3442
	ATTACK = false
3443
	Rooted = false
3444
	game.Lighting.ClockTime = 23
3445
end
3446
3447
-- LIMIT BROKEN
3448
3449
function RivalingOverthrower2()
3450
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
3451
		local HITBODY = Mouse.Target.Parent
3452
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
3453
		local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
3454
		if TORS ~= nil and HUMAN ~= nil then
3455
			ATTACK = true
3456
			Rooted = false
3457
			VanishPlayer()
3458
			TORS.Anchored = true
3459
			RootPart.CFrame = TORS.CFrame*CF(0,5,0)
3460
			CreateSound("260411131", RootPart, 3, 1)
3461
			for i = 1, 75 do
3462
				Swait()
3463
				CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3464
				CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
3465
				local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
3466
				MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
3467
				MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,POWERLEVEL*5))
3468
				TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
3469
			end
3470
			RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
3471
			Reappear()
3472
			CreateSound("1368583274", RightArm, 10, 1)
3473
			local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
3474
			MakeForm(ORB,"Ball")
3475
			ORB.Color = C3(0,0,0)
3476
			ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
3477
			for i=0, 4, 0.1 / Animation_Speed do
3478
				Swait()
3479
				ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3480
				ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
3481
				CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0))
3482
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
3483
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
3484
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3485
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3486
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3487
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3488
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3489
			end
3490
			for i = 1, 5 do
3491
				Swait()
3492
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
3493
				ORB.Size = ORB.Size * 0.8
3494
			end
3495
			local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,25,0))
3496
			MakeForm(BEAM,"Ball")
3497
			local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
3498
			MakeForm(BEAM2,"Cyl")
3499
			BEAM.CFrame = ORB.CFrame * CF(0,0,10)
3500
			ORB.Color = BRICKC("Royal purple").Color
3501
			for i = 1, 5 do
3502
				Swait()
3503
				CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0))
3504
				BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
3505
				BEAM.Size = BEAM.Size + VT(2,0,2)
3506
				BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
3507
				BEAM2.Size = BEAM2.Size + VT(2,0,2)
3508
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
3509
				ORB.Size = ORB.Size * 1.3
3510
			end
3511
			CreateSound("1368605755", Effects, 10, 1)
3512
			HITBODY:BreakJoints()
3513
			TORS.Anchored = false
3514
			local POS = TORS.Position
3515
			for i = 1, 25 do
3516
				CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3517
				CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3518
			end
3519
			for i=0, 2, 0.1 / Animation_Speed do
3520
				Swait()
3521
				killnearest(POS,15,700)
3522
				CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0))
3523
				BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
3524
				BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
3525
				ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3526
				RootPart.CFrame = CF(RootPart.Position,POS)
3527
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
3528
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3529
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3530
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3531
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3532
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3533
			end
3534
			for i = 1, 5 do
3535
				Swait()
3536
				BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
3537
				BEAM.Size = BEAM.Size - VT(2,0,2)
3538
				BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
3539
				BEAM2.Size = BEAM2.Size - VT(2,0,2)
3540
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
3541
				ORB.Size = ORB.Size * 0.8
3542
			end
3543
			turnto(POS)
3544
			ORB:remove()
3545
			BEAM:remove()
3546
			BEAM2:remove()
3547
			ATTACK = false
3548
			Rooted = false
3549
		end
3550
	end
3551
end
3552
3553
function ChunkChuck2()
3554
	if HITFLOOR ~= nil then
3555
		ATTACK = true
3556
		Rooted = false
3557
		for i=0, 1, 0.1 / Animation_Speed do
3558
			Swait()
3559
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
3560
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
3561
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3562
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3563
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3564
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3565
		end
3566
		local DIST = (RootPart.Position - HITPOS).Magnitude
3567
		RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
3568
		for i=0, 0.1, 0.1 / Animation_Speed do
3569
			Swait()
3570
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
3571
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3572
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3573
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3574
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3575
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3576
		end
3577
		CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
3578
		CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
3579
		local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
3580
		CHUNK.Color = HITFLOOR.Color
3581
		CHUNK.Material = HITFLOOR.Material
3582
		CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
3583
		CreateSound("260411131", CHUNK, 10, 1)
3584
		CreateSound("289842971", Torso, 3, 1)	
3585
		for i=0, 1, 0.1 / Animation_Speed do
3586
			Swait()
3587
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
3588
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3589
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3590
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3591
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3592
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3593
		end
3594
		RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
3595
		CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
3596
		repeat
3597
			Swait()
3598
			RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
3599
			CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
3600
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
3601
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
3602
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3603
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3604
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3605
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3606
		until HOLD == true
3607
		for i=0, 1, 0.1 / Animation_Speed do
3608
			Swait()
3609
			CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
3610
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
3611
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
3612
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3613
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3614
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3615
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3616
		end
3617
		coroutine.resume(coroutine.create(function()
3618
			local COLLISION = false
3619
			CHUNK.CFrame = RootPart.CFrame
3620
			for i = 1, 300 do
3621
				CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
3622
				killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
3623
				local TRAIL = CHUNK:Clone()
3624
				TRAIL.CanCollide = false
3625
				TRAIL.Transparency = 0.9
3626
				TRAIL.Parent = Effects
3627
				TRAIL.CFrame = CHUNK.CFrame
3628
				coroutine.resume(coroutine.create(function()
3629
					for i = 1, 10 do
3630
						Swait()
3631
						TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
3632
					end
3633
					TRAIL:remove()
3634
				end))
3635
				local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
3636
				if HIT ~= nil then
3637
					COLLISION = true
3638
					break
3639
				end
3640
			end
3641
			CHUNK:remove()
3642
			if COLLISION == true then
3643
				CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
3644
				killnearest(CHUNK.Position,CHUNK.Size.Z,45)
3645
			end
3646
		end))
3647
		turnto(CHUNK.Position)
3648
		for i=0, 1, 0.1 / Animation_Speed do
3649
			Swait()
3650
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
3651
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
3652
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3653
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3654
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3655
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3656
		end
3657
		ATTACK = false
3658
		Rooted = false
3659
	end
3660
end
3661
3662
function XEvent2()
3663
	local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
3664
	if FLOOR then
3665
		local BURNMARKS = {}
3666
		local POS = HITPOS
3667
		ATTACK = true
3668
		Rooted = false
3669
		local AMOUNT = 200
3670
		for i=0, 3, 0.1 / Animation_Speed do
3671
			Swait()
3672
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
3673
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3674
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3675
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3676
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3677
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3678
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3679
		end
3680
		CreateSound("1368583274", Effects, 10, 0.5)
3681
		local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
3682
		MakeForm(ORB,"Ball")
3683
		ORB.Color = C3(0,0,0)
3684
		ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
3685
		for i=0, 12, 0.1 / Animation_Speed do
3686
			Swait()
3687
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3688
			ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
3689
			CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
3690
			CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
3691
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
3692
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
3693
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3694
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3695
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3696
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3697
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3698
		end
3699
		for i = 1, 50 do
3700
			Swait()
3701
			ORB.Size = ORB.Size * 0.9
3702
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3703
		end
3704
		local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0))
3705
		MakeForm(BEAM,"Ball")
3706
		local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
3707
		MakeForm(BEAM2,"Cyl")
3708
		BEAM.CFrame = ORB.CFrame * CF(0,0,10)
3709
		ORB.Color = BRICKC("Royal purple").Color
3710
		CreateSound("1368598393", Effects, 10, 0.3)
3711
		CreateSound("1368605755", Effects, 10, 0.3)
3712
		CreateSound("1368637781", Effects, 10, 0.3)
3713
		for i = 1, 10 do
3714
			local COLOR = C3(0,0,0)
3715
			ORB.Size = VT(10,10,10)
3716
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3717
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0))
3718
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0))
3719
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
3720
			BEAM.Size = BEAM.Size + VT(4,0,4)
3721
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
3722
			BEAM2.Size = BEAM2.Size + VT(4,0,4)
3723
			BEAM.Color = COLOR
3724
			ORB.Color = COLOR
3725
			BEAM2.Color = COLOR
3726
		end
3727
		for i = 1, 400 do
3728
			Swait()
3729
			local COLOR = C3(1,1,1)
3730
			BEAM.Color = COLOR
3731
			ORB.Color = COLOR
3732
			BEAM2.Color = COLOR
3733
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3734
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
3735
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
3736
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
3737
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
3738
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0))
3739
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2)
3740
			MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
3741
			table.insert(BURNMARKS,MARK)
3742
			MakeForm(MARK,"Cyl")
3743
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
3744
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
3745
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
3746
			AMOUNT = AMOUNT - 1
3747
			--CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
3748
		end
3749
		local AMOUNT = 200
3750
		for i = 1, 400 do
3751
			Swait()
3752
			local COLOR = C3(1,1,1)
3753
			BEAM.Color = COLOR
3754
			ORB.Color = COLOR
3755
			BEAM2.Color = COLOR
3756
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3757
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
3758
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
3759
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
3760
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
3761
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0))
3762
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2)
3763
			MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
3764
			table.insert(BURNMARKS,MARK)
3765
			MakeForm(MARK,"Cyl")
3766
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
3767
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
3768
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
3769
			AMOUNT = AMOUNT - 1
3770
			--CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
3771
		end
3772
		for i = 1, 40 do
3773
			Swait()
3774
			local COLOR = C3(0,0,0)
3775
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
3776
			BEAM.Size = BEAM.Size - VT(2,0,2)
3777
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
3778
			BEAM2.Size = BEAM2.Size - VT(2,0,2)
3779
			ORB.Size = ORB.Size * 0.9
3780
			BEAM.Color = COLOR
3781
			ORB.Color = COLOR
3782
			BEAM2.Color = COLOR
3783
		end
3784
		ORB:remove()
3785
		BEAM:remove()
3786
		BEAM2:remove()
3787
		CreateSound("1368583274", Effects, 10, 0.375)
3788
		local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
3789
		MakeForm(ORB,"Ball")
3790
		ORB.Color = C3(0,0,0)
3791
		ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
3792
		for i=0, 18, 0.1 / Animation_Speed do
3793
			Swait()
3794
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3795
			ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
3796
			CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
3797
			CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
3798
			RootPart.CFrame = CF(RootPart.Position,POS)
3799
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
3800
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3801
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3802
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3803
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3804
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3805
		end
3806
		for i = 1, 50 do
3807
			Swait()
3808
			ORB.Size = ORB.Size * 0.9
3809
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3810
		end
3811
		local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0))
3812
		MakeForm(BEAM,"Ball")
3813
		local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
3814
		MakeForm(BEAM2,"Cyl")
3815
		BEAM.CFrame = ORB.CFrame * CF(0,0,10)
3816
		ORB.Color = BRICKC("Crimson").Color
3817
		CreateSound("1368598393", Effects, 10, 1)
3818
		CreateSound("1368605755", Effects, 10, 1)
3819
		CreateSound("1368637781", Effects, 10, 1)
3820
		CreateSound("314970772", Effects, 10, 1)
3821
		for i = 1, 60 do
3822
			Swait()
3823
			MagicSphere(VT(0,0,0),25,CF(POS),"Royal purple",VT(15,15,15))
3824
			local COLOR = C3(0,0,0)
3825
			ORB.Size = VT(10,10,10)
3826
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3827
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0))
3828
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0))
3829
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
3830
			BEAM.Size = BEAM.Size + VT(6,0,6)
3831
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
3832
			BEAM2.Size = BEAM2.Size + VT(6,0,6)
3833
			BEAM.Color = COLOR
3834
			ORB.Color = COLOR
3835
			BEAM2.Color = COLOR
3836
		end
3837
		for _, c in pairs(workspace:GetChildren()) do
3838
			if c ~= Character then
3839
				if c.ClassName == "Model" then
3840
					c:BreakJoints()
3841
					for _, g in pairs(c:GetChildren()) do
3842
						if g ~= Character then
3843
							if g.ClassName == "Part" then
3844
								g.Anchored = false
3845
								g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
3846
							end
3847
						end
3848
					end
3849
				elseif c.ClassName == "Folder" then
3850
					for _, g in pairs(c:GetChildren()) do
3851
						if g ~= Character then
3852
							if g.ClassName == "Part" then
3853
								g.Anchored = false
3854
								g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
3855
							end
3856
						end
3857
					end
3858
				elseif c.ClassName == "Part" then
3859
					c.Anchored = false
3860
					c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
3861
				end
3862
			end
3863
		end
3864
		for e=1,#BURNMARKS do
3865
			if BURNMARKS[e]~=nil then
3866
				local Thing=BURNMARKS[e]
3867
				if Thing~=nil then
3868
					local Part=Thing
3869
					Part:remove()
3870
				end
3871
			end
3872
		end
3873
		ORB:remove()
3874
		BEAM:remove()
3875
		BEAM2:remove()
3876
		Swait(100)
3877
		for i = 1, 60 do
3878
			Swait()
3879
		end
3880
		ATTACK = false
3881
		Rooted = false
3882
	end
3883
end
3884
3885
--//=================================\\
3886
--||	  ASSIGN THINGS TO KEYS
3887
--\\=================================//
3888
3889
function MouseDown(Mouse)
3890
	HOLD = true
3891
	if ATTACK == false then
3892
	end
3893
end
3894
3895
function CastProperRay(StartPos, Vec, Length, Ignore)
3896
	local Direction = CFrame.new(StartPos, Vec).lookVector
3897
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
3898
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
3899
	return RayHit, RayPos, RayNormal
3900
end
3901
3902
function MouseUp(Mouse)
3903
HOLD = false
3904
end
3905
3906
function KeyDown(Key)
3907
	KEYHOLD = true
3908
	if LIMITBROKEN == false then
3909
		if Key == "t" and ATTACK == false then
3910
			Taunt()
3911
		end
3912
	
3913
		if Key == "z" and ATTACK == false then
3914
			Warp()
3915
		end
3916
	
3917
		if Key == "b" and ATTACK == false then
3918
			RivalingOverthrower()
3919
		end
3920
	
3921
		if Key == "c" and ATTACK == false then
3922
			ChunkChuck()
3923
		end
3924
	
3925
		if Key == "v" and ATTACK == false then
3926
			if POWERLEVEL < 5 then
3927
				Boost()
3928
			end
3929
		end
3930
3931
		if Key == "q" and ATTACK == false then
3932
			BreakLimit()
3933
		end
3934
	
3935
		if Key == "x" and ATTACK == false then
3936
			XEvent()
3937
		end
3938
	else
3939
		if Key == "b" and ATTACK == false then
3940
			RivalingOverthrower2()
3941
		end
3942
3943
		if Key == "c" and ATTACK == false then
3944
			ChunkChuck2()
3945
		end
3946
3947
		if Key == "x" and ATTACK == false then
3948
			XEvent2()
3949
		end
3950
3951
		if Key == "q" and ATTACK == false then
3952
			LIMITBROKEN = false
3953
			POWERLEVEL = 1
3954
		end
3955
3956
		if Key == "w" and ATTACK == false then
3957
			FLIGHT = true
3958
			repeat
3959
				local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
3960
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
3961
				Swait()	
3962
			until KEYHOLD == false
3963
			FLIGHT = false
3964
		end
3965
		if Key == "s" and ATTACK == false then
3966
			FLIGHT = true
3967
			repeat
3968
				local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
3969
				local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
3970
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
3971
				Swait()	
3972
			until KEYHOLD == false
3973
			FLIGHT = false
3974
		end
3975
		if Key == "a" and ATTACK == false then
3976
			FLIGHT = true
3977
			repeat
3978
				local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
3979
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
3980
				Swait()	
3981
			until KEYHOLD == false
3982
			FLIGHT = false
3983
		end
3984
		if Key == "d" and ATTACK == false then
3985
			FLIGHT = true
3986
			repeat
3987
				local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
3988
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
3989
				Swait()	
3990
			until KEYHOLD == false
3991
			FLIGHT = false
3992
		end
3993
	end
3994
end
3995
3996
function KeyUp(Key)
3997
	KEYHOLD = false
3998
end
3999
4000
	Mouse.Button1Down:connect(function(NEWKEY)
4001
		MouseDown(NEWKEY)
4002
	end)
4003
	Mouse.Button1Up:connect(function(NEWKEY)
4004
		MouseUp(NEWKEY)
4005
	end)
4006
	Mouse.KeyDown:connect(function(NEWKEY)
4007
		KeyDown(NEWKEY)
4008
	end)
4009
	Mouse.KeyUp:connect(function(NEWKEY)
4010
		KeyUp(NEWKEY)
4011
	end)
4012
4013
--//=================================\\
4014
--\\=================================//
4015
4016
4017
function unanchor()
4018
	if UNANCHOR == true then
4019
		g = Character:GetChildren()
4020
		for i = 1, #g do
4021
			if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
4022
				g[i].Anchored = false
4023
			end
4024
			if g[i].ClassName == "Accessory" then
4025
				g[i].Handle.Anchored = false
4026
			end
4027
		end
4028
		if LIMITBROKEN == false then
4029
			RootPart.Anchored = false
4030
		end
4031
	end
4032
end
4033
4034
4035
--//=================================\\
4036
--||	WRAP THE WHOLE SCRIPT UP
4037
--\\=================================//
4038
4039
Humanoid.Changed:connect(function(Jump)
4040
	if Jump == "Jump" and (Disable_Jump == true) then
4041
		Humanoid.Jump = false
4042
	end
4043
end)
4044
4045
Speed = 12
4046
Humanoid.JumpPower = 200
4047
4048
local FF = IT("ForceField",Character)
4049
FF.Visible = false
4050
4051
while true do
4052
	Swait()
4053
	ANIMATE.Parent = nil
4054
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4055
	IDLEANIMATION:Play()
4056
	SINE = SINE + CHANGE
4057
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4058
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4059
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
4060
	if LIMITBROKEN == false then
4061
		HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
4062
		if HITFLOOR ~= nil then
4063
			if HITFLOOR.CanCollide == false then
4064
				HITFLOOR = nil
4065
			end
4066
		end
4067
		local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
4068
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
4069
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4070
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4071
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4072
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4073
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4074
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4075
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4076
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4077
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4078
		end
4079
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4080
			ANIM = "Jump"
4081
			if ATTACK == false then
4082
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4083
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
4084
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4085
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4086
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
4087
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
4088
		    end
4089
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4090
			ANIM = "Fall"
4091
			if ATTACK == false then
4092
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4093
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
4094
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4095
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4096
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
4097
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
4098
			end
4099
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4100
			if ANIM == "Fall" then
4101
				Rooted = true
4102
				CreateSound("289842971", Torso, 3, 1)
4103
				Humanoid.WalkSpeed = 0
4104
				CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
4105
				CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
4106
				for i=0, 1, 0.1 / Animation_Speed do
4107
					Swait()
4108
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
4109
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4110
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4111
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4112
					RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
4113
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
4114
				end
4115
				Rooted = false
4116
			end
4117
			ANIM = "Idle"
4118
			if ATTACK == false then
4119
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
4120
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
4121
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4122
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4123
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
4124
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
4125
			end
4126
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4127
			if ANIM == "Fall" then
4128
				Rooted = true
4129
				CreateSound("289842971", Torso, 3, 1)	
4130
				Humanoid.WalkSpeed = 0
4131
				CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
4132
				CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
4133
				for i=0, 1, 0.1 / Animation_Speed do
4134
					Swait()
4135
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
4136
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4137
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4138
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4139
					RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
4140
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
4141
				end
4142
				Rooted = false
4143
			end
4144
			ANIM = "Walk"
4145
			WALK = WALK + 1 / Animation_Speed
4146
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
4147
				WALK = 0
4148
				if WALKINGANIM == true then
4149
					WALKINGANIM = false
4150
				elseif WALKINGANIM == false then
4151
					WALKINGANIM = true
4152
				end
4153
			end
4154
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4155
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4156
			if ATTACK == false then
4157
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
4158
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
4159
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4160
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4161
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4162
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4163
			end
4164
		end
4165
		if ATTACK == false and POWERLEVEL > 2 then
4166
			killnearest(Torso.Position,POWERLEVEL*2,15)
4167
		end
4168
		if sick.SoundId ~= "rbxassetid://657647848" then
4169
			sick.SoundId = "rbxassetid://657647848"
4170
			sick.Volume = 5
4171
			sick:Play()
4172
		end
4173
		sick.Pitch = 1
4174
		SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
4175
	else
4176
		VALUE2 = false
4177
		if ATTACK == false and POWERLEVEL > 2 then
4178
			killnearest(Torso.Position,15,15)
4179
		end
4180
		local RANDOM = MRANDOM(1,4)
4181
		if MRANDOM(1,5) == 1 then
4182
			CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
4183
		end
4184
		if MRANDOM(1,5) == 1 then
4185
			CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
4186
		end
4187
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4188
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4189
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4190
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4191
		POWERLEVEL = 100
4192
		RootPart.Anchored = true
4193
		if FLIGHT == false then
4194
			ANIM = "Levitate"
4195
			if ATTACK == false then
4196
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4197
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
4198
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4199
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4200
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
4201
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
4202
			end
4203
		else
4204
			ANIM = "Fly"
4205
			if ATTACK == false then
4206
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
4207
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
4208
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4209
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4210
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
4211
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
4212
			end
4213
		end
4214
		SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
4215
		HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
4216
		if sick.SoundId ~= "rbxassetid://634731402" then
4217
			sick.SoundId = "rbxassetid://634731402"
4218
			sick.Volume = 5
4219
			sick:Play()
4220
			sick.Pitch = 1
4221
		end
4222
	end
4223
	unanchor()
4224
	Humanoid.MaxHealth = "inf"
4225
	Humanoid.Health = "inf"
4226
	if Rooted == false then
4227
		Disable_Jump = false
4228
		if ANIM == "Jump" or ANIM == "Fall" then
4229
			Humanoid.WalkSpeed = Speed*3
4230
		else
4231
			Humanoid.WalkSpeed = Speed
4232
		end
4233
	elseif Rooted == true then
4234
		Disable_Jump = true
4235
		Humanoid.WalkSpeed = 0
4236
	end
4237
	q = Character:GetChildren()
4238
	for u = 1, #q do
4239
		if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
4240
			if q[u].Handle:FindFirstChild("PE") == nil then
4241
				particles(q[u].Handle)
4242
			elseif q[u].Handle:FindFirstChild("PE") then
4243
				if LIMITBROKEN == false then
4244
					local EyeSizes={
4245
						NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
4246
						NumberSequenceKeypoint.new(1,0,0)
4247
					}
4248
					q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
4249
					q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
4250
					q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
4251
				else
4252
					local EyeSizes={
4253
						NumberSequenceKeypoint.new(0,4,0),
4254
						NumberSequenceKeypoint.new(1,0,0)
4255
					}
4256
					q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
4257
					q[u].Handle.PE.Speed = NumberRange.new(25)
4258
					q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
4259
				end
4260
			end
4261
		elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
4262
			if q[u]:FindFirstChild("PE") == nil then
4263
				particles(q[u])
4264
			elseif q[u]:FindFirstChild("PE") then
4265
				if LIMITBROKEN == false then
4266
					local EyeSizes={
4267
						NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
4268
						NumberSequenceKeypoint.new(1,0,0)
4269
					}
4270
					q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
4271
					q[u].PE.Speed = NumberRange.new(POWERLEVEL)
4272
					q[u].PE.Size=NumberSequence.new(EyeSizes)
4273
				else
4274
					local EyeSizes={
4275
						NumberSequenceKeypoint.new(0,4,0),
4276
						NumberSequenceKeypoint.new(1,0,0)
4277
					}
4278
					q[u].PE.Acceleration = Vector3.new(0,100,0)
4279
					q[u].PE.Speed = NumberRange.new(25)
4280
					q[u].PE.Size=NumberSequence.new(EyeSizes)
4281
				end
4282
			end
4283
		end
4284
	end
4285
	script.Parent = PlayerGui
4286
	if VALUE2 == false then
4287
		if HITFLOOR ~= nil then
4288
			CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
4289
		end
4290
		Speed = 12
4291
		Character.Parent = workspace
4292
		Weapon.Parent = Character
4293
	elseif VALUE2 == true then
4294
		Speed = 45
4295
		Character.Parent = Cam
4296
		Weapon.Parent = workspace
4297
	end
4298
	Effects.Parent = Weapon
4299
	FF.Parent = Character
4300
	local MATHS = {"0","1"}
4301
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
4302
	Humanoid.PlatformStand = false
4303
	sick.Parent = Character
4304
end
4305
4306
--//=================================\\
4307
--\\=================================//
4308
4309
4310
4311
4312
4313
--//====================================================\\--
4314
--||			  		 END OF SCRIPT
4315
--\\====================================================//--