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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | local plr = game.Players.LocalPlayer | |
143 | local char = plr.Character | |
144 | local larm = char["Left Arm"] | |
145 | local rarm = char["Right Arm"] | |
146 | local lleg = char["Left Leg"] | |
147 | local rleg = char["Right Leg"] | |
148 | local head = char.Head | |
149 | local torso = char.Torso | |
150 | ||
151 | for i,v in pairs(char:children()) do | |
152 | if v:IsA("Hat") then | |
153 | v:Destroy() | |
154 | end | |
155 | end | |
156 | ||
157 | for i,v in pairs (head:GetChildren()) do | |
158 | if v:IsA("Sound") then | |
159 | v:Destroy() | |
160 | end | |
161 | end | |
162 | ||
163 | larm.Transparency = 1 | |
164 | rarm.Transparency = 1 | |
165 | lleg.Transparency = 1 | |
166 | rleg.Transparency = 1 | |
167 | torso.Transparency = 1 | |
168 | head.Transparency = 1 | |
169 | head.face.Transparency = 1 | |
170 | ||
171 | larm.CanCollide = false | |
172 | rarm.CanCollide = false | |
173 | lleg.CanCollide = false | |
174 | rleg.CanCollide = false | |
175 | head.CanCollide = false | |
176 | torso.CanCollide = false | |
177 | ||
178 | ||
179 | ||
180 | ||
181 | ||
182 | ||
183 | ||
184 | ||
185 | ||
186 | ||
187 | --[[ | |
188 | Shadow V1 | |
189 | By:LuaLlama | |
190 | --]] | |
191 | local Player = game.Players.LocalPlayer | |
192 | local Character = Player.Character or Player.CharacterAdded:wait() | |
193 | local Mouse = Player:GetMouse() | |
194 | local Spread = 20 | |
195 | local Activate = false | |
196 | local Holder = Instance.new('Model', Character) | |
197 | local Color = BrickColor.new('Institutional white') -- Institutional white | |
198 | local run | |
199 | local wall = false | |
200 | local fire = false | |
201 | local Blocks = {} | |
202 | ||
203 | function Boomeffect() | |
204 | local Ball = Instance.new('Part', Holder) | |
205 | Ball.Shape = 'Ball' | |
206 | Ball.BrickColor = Color | |
207 | Ball.Material = Enum.Material.Neon | |
208 | Ball.Anchored = true | |
209 | Ball.CanCollide = false | |
210 | Ball.CFrame = Character.Torso.CFrame | |
211 | coroutine.resume(coroutine.create(function() | |
212 | for i=0,10,0.5 do | |
213 | Ball.Size = Vector3.new(i,i,i) | |
214 | Ball.CFrame = Character.Torso.CFrame | |
215 | Ball.Transparency = i/10 | |
216 | wait() | |
217 | end | |
218 | Ball:Destroy() | |
219 | end)) | |
220 | end | |
221 | ||
222 | function Unboomeffect() | |
223 | local Ball = Instance.new('Part', Holder) | |
224 | Ball.Shape = 'Ball' | |
225 | Ball.BrickColor = Color | |
226 | Ball.Material = Enum.Material.Neon | |
227 | Ball.Anchored = true | |
228 | Ball.CanCollide = false | |
229 | Ball.CFrame = Character.Torso.CFrame | |
230 | coroutine.resume(coroutine.create(function() | |
231 | for i=10,0,-0.5 do | |
232 | Ball.Size = Vector3.new(i,i,i) | |
233 | Ball.CFrame = Character.Torso.CFrame | |
234 | Ball.Transparency = i/10 | |
235 | wait() | |
236 | end | |
237 | Ball:Destroy() | |
238 | end)) | |
239 | end | |
240 | ||
241 | function onKeyPress(inputObject, gameProcessedEvent) | |
242 | if inputObject.KeyCode == Enum.KeyCode.Q then -- Activate | |
243 | if Activate then | |
244 | --run:disconnect() | |
245 | Activate = false | |
246 | Character.Humanoid.WalkSpeed = 16 | |
247 | Character.Humanoid.JumpPower = 50 | |
248 | Unboomeffect() | |
249 | else | |
250 | Activate = true | |
251 | Character.Humanoid.WalkSpeed = 200 | |
252 | Character.Humanoid.JumpPower = 200 | |
253 | Boomeffect() | |
254 | wait(0.35) | |
255 | --run = game:GetService('RunService').Stepped:connect(function() | |
256 | repeat | |
257 | wait() | |
258 | if fire then repeat wait(0.1) until not fire end | |
259 | for i,v in ipairs(Character:GetChildren()) do | |
260 | local Shadow | |
261 | if v:IsA('BasePart') then | |
262 | Shadow = v:Clone() | |
263 | end | |
264 | if Shadow then | |
265 | Shadow:ClearAllChildren() | |
266 | local BF = Instance.new('BodyVelocity', Shadow) | |
267 | BF.velocity = Vector3.new(math.random(-Spread, Spread), math.random(-Spread, Spread), math.random(-Spread, Spread)) | |
268 | BF.Name = 'BF' | |
269 | Shadow.Parent = Holder | |
270 | Shadow.CanCollide = false | |
271 | Shadow.Transparency = 0.5 | |
272 | Shadow.Material = 'Neon' | |
273 | Shadow.BrickColor = Color | |
274 | table.insert(Blocks, Shadow) | |
275 | coroutine.resume(coroutine.create(function() | |
276 | for i=0,10,0.5 do | |
277 | Shadow.Transparency = i/10 | |
278 | wait() | |
279 | end | |
280 | for i,v in next, Blocks do | |
281 | if v == Shadow then | |
282 | table.remove(Blocks, i) | |
283 | break | |
284 | end | |
285 | end | |
286 | Shadow:Destroy() | |
287 | end)) | |
288 | end | |
289 | end | |
290 | until not Activate | |
291 | --end) | |
292 | end | |
293 | end | |
294 | ||
295 | if inputObject.KeyCode == Enum.KeyCode.L then -- Beam | |
296 | if Mouse.Target and Mouse.Hit and Activate then | |
297 | local Pos = Mouse.Hit.p | |
298 | local Part = Mouse.Target | |
299 | local Dist = (Character.Torso.Position - Pos).magnitude | |
300 | ||
301 | local Beam = Instance.new("Part", Holder) | |
302 | Beam.Name = "Beam" | |
303 | Beam.BrickColor = Color | |
304 | Beam.Transparency = 0.5 | |
305 | Beam.Anchored = true | |
306 | Beam.CanCollide = false | |
307 | Beam.Material = 'Neon' | |
308 | Beam.Size = Vector3.new(0, 0, Dist) | |
309 | Beam.CFrame = CFrame.new(Character.Torso.Position, Pos) * CFrame.new(0, 0, -Dist/2) | |
310 | ||
311 | local explo = Instance.new('Explosion', Beam) | |
312 | explo.Position = Pos | |
313 | -- Damage | |
314 | ||
315 | if Part.Parent ~= Character then | |
316 | local Human | |
317 | for i,v in ipairs(Part.Parent:GetChildren()) do | |
318 | if v:IsA('Humanoid') then | |
319 | Human = v | |
320 | break | |
321 | end | |
322 | end | |
323 | if Human then | |
324 | Human:TakeDamage(25) | |
325 | end | |
326 | end | |
327 | ||
328 | ||
329 | coroutine.resume(coroutine.create(function() | |
330 | for i=0,10,2 do | |
331 | Dist = (Character.Torso.Position - Pos).magnitude | |
332 | Beam.Size = Vector3.new(i/2,i/2,Dist) | |
333 | Beam.CFrame = CFrame.new(Character.Torso.Position, Pos) * CFrame.new(0, 0, -Dist/2) | |
334 | Beam.Transparency = i/10 | |
335 | wait() | |
336 | end | |
337 | Beam:Destroy() | |
338 | end)) | |
339 | end | |
340 | end | |
341 | ||
342 | if inputObject.KeyCode == Enum.KeyCode.R and Activate and not wall then -- Terrain misshap | |
343 | wall = true | |
344 | local cf = Character.Torso.CFrame | |
345 | for i=1,18 do | |
346 | wait(0.125) | |
347 | local Pos = (cf*CFrame.Angles(0, math.rad(i*20), 0))*CFrame.new(35,0,0) | |
348 | local Terrain = Instance.new('Part', game.Workspace) | |
349 | Terrain.Material = 'Neon' | |
350 | Terrain.BrickColor = Color | |
351 | Terrain.Size = Vector3.new(10,0,10) | |
352 | Terrain.CFrame = CFrame.new(Pos.p - Vector3.new(0, -3, 0)) | |
353 | Terrain.Anchored = true | |
354 | ||
355 | Terrain.Touched:connect(function(Part) | |
356 | if Part.Parent ~= Character then | |
357 | local Human | |
358 | for i,v in ipairs(Part.Parent:GetChildren()) do | |
359 | if v:IsA('Humanoid') then | |
360 | Human = v | |
361 | break | |
362 | end | |
363 | end | |
364 | if Human then | |
365 | Human:TakeDamage(25) | |
366 | end | |
367 | end | |
368 | end) | |
369 | ||
370 | coroutine.resume(coroutine.create(function() | |
371 | for i=0,100,8 do | |
372 | Terrain.Size = Vector3.new(10,i/2,10) | |
373 | Terrain.CFrame = CFrame.new(Pos.p+Vector3.new(0, i/4, 0) + Vector3.new(0, -3, 0)) | |
374 | --Terrain.Transparency = 1-(i/100) | |
375 | wait() | |
376 | end | |
377 | wait(1) | |
378 | for i=100,0,-16 do | |
379 | Terrain.Size = Vector3.new(10,i/2,10) | |
380 | Terrain.CFrame = CFrame.new(Pos.p+Vector3.new(0, i/4, 0) + Vector3.new(0, -3, 0)) | |
381 | wait() | |
382 | end | |
383 | Terrain:Destroy() | |
384 | end)) | |
385 | end | |
386 | wall = false | |
387 | end | |
388 | ||
389 | if inputObject.KeyCode == Enum.KeyCode.T and Activate and not fire then -- Teleport | |
390 | if Mouse.Target and Mouse.Hit then | |
391 | fire = true | |
392 | local Pos = Mouse.Hit.p | |
393 | for i,v in next, Blocks do | |
394 | if v.Parent then | |
395 | if v:FindFirstChild('BF') then | |
396 | v.BF.Velocity = CFrame.new(Character.Torso.Position, Pos).lookVector *math.random(1,Spread*10) | |
397 | end | |
398 | game:GetService('Debris'):AddItem(v, 2) | |
399 | v.Touched:connect(function(Part) | |
400 | if Part.Parent and Part.Parent ~= Character then | |
401 | local Human | |
402 | for i,v in ipairs(Part.Parent:GetChildren()) do | |
403 | if v:IsA('Humanoid') then | |
404 | Human = v | |
405 | break | |
406 | end | |
407 | end | |
408 | if Human then | |
409 | Human:TakeDamage(5) | |
410 | v:Destroy() | |
411 | end | |
412 | end | |
413 | end) | |
414 | end | |
415 | end | |
416 | Blocks = {} | |
417 | fire = false | |
418 | end | |
419 | end | |
420 | end | |
421 | ||
422 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
423 | local isScriptNil = false | |
424 | ||
425 | local PlrName = "saud20" | |
426 | local Plrs = game:GetService("Players") | |
427 | local RunService = game:GetService("RunService") | |
428 | local Content = game:GetService("ContentProvider") | |
429 | local LP = Plrs.LocalPlayer | |
430 | local Char = LP.Character | |
431 | local PlrGui = LP.PlayerGui | |
432 | local Backpack = LP.Backpack | |
433 | local Mouse = LP:GetMouse() | |
434 | ||
435 | local Camera = Workspace.CurrentCamera | |
436 | local LastCamCF = Camera.CoordinateFrame | |
437 | local AnimJoints = {} | |
438 | local Cons = {} | |
439 | local mDown = false | |
440 | local Multi = false | |
441 | local Grabbing = false | |
442 | local Current = {} | |
443 | local Alpha = 1 | |
444 | local LightNum = 1 | |
445 | ||
446 | Current.Part = nil | |
447 | Current.BP = nil | |
448 | Current.BA = nil | |
449 | Current.Mass = nil | |
450 | ||
451 | local LastPart = nil | |
452 | ||
453 | local Head = Char["Head"] | |
454 | local Torso = Char["Torso"] | |
455 | local Humanoid = Char["Humanoid"] | |
456 | local LA = Char["Left Arm"] | |
457 | local RA = Char["Right Arm"] | |
458 | local LL = Char["Left Leg"] | |
459 | local RL = Char["Right Leg"] | |
460 | ||
461 | local LS, RS; | |
462 | ||
463 | local OrigLS = Torso["Left Shoulder"] | |
464 | local OrigRS = Torso["Right Shoulder"] | |
465 | ||
466 | for _,v in pairs(Char:GetChildren()) do | |
467 | if v.Name == ModID then | |
468 | v:Destroy() | |
469 | end | |
470 | end | |
471 | ||
472 | for _,v in pairs(PlrGui:GetChildren()) do | |
473 | if v.Name == "PadsGui" then | |
474 | v:Destroy() | |
475 | end | |
476 | end | |
477 | ||
478 | local ModID = "Pads" | |
479 | local Objects = {} | |
480 | local Grav = 196.2 | |
481 | ||
482 | local sin=math.sin | |
483 | local cos=math.cos | |
484 | local max=math.max | |
485 | local min=math.min | |
486 | local atan2=math.atan2 | |
487 | local random=math.random | |
488 | local tau = 2 * math.pi | |
489 | ||
490 | local BodyObjects = { | |
491 | ["BodyVelocity"] = true; | |
492 | ["BodyAngularVelocity"] = true; | |
493 | ["BodyForce"] = true; | |
494 | ["BodyThrust"] = true; | |
495 | ["BodyPosition"] = true; | |
496 | ["RocketPropulsion"] = true; | |
497 | } | |
498 | ||
499 | if LP.Name == PlrName and isScriptNil then | |
500 | script.Parent = nil | |
501 | end | |
502 | ||
503 | LP.CameraMode = "Classic" | |
504 | ||
505 | local Assets = { | |
506 | } | |
507 | ||
508 | local LS0, LS1 = OrigLS.C0, OrigLS.C1 | |
509 | local RS0, RS1 = OrigRS.C0, OrigRS.C1 | |
510 | ||
511 | for i,v in pairs(Assets) do | |
512 | local ID = tostring(Assets[i]) | |
513 | Assets[i] = "http://www.roblox.com/asset/?id=" .. ID | |
514 | Content:Preload("http://www.roblox.com/asset/?id=" .. ID) | |
515 | end | |
516 | ||
517 | function QuaternionFromCFrame(cf) | |
518 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); | |
519 | local trace = m00 + m11 + m22 if trace > 0 then | |
520 | local s = math.sqrt(1 + trace); | |
521 | local recip = 0.5/s; | |
522 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; | |
523 | else | |
524 | local i = 0; | |
525 | if m11 > m00 then | |
526 | i = 1; | |
527 | end; | |
528 | if m22 > (i == 0 and m00 or m11) then | |
529 | i = 2 end if i == 0 then | |
530 | local s = math.sqrt(m00-m11-m22+1); | |
531 | local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; | |
532 | elseif i == 1 then | |
533 | local s = math.sqrt(m11-m22-m00+1); | |
534 | local recip = 0.5/s; | |
535 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; | |
536 | elseif i == 2 then | |
537 | local s = math.sqrt(m22-m00-m11+1); | |
538 | local recip = 0.5/s; | |
539 | return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; | |
540 | end; | |
541 | end; | |
542 | end; | |
543 | ||
544 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
545 | local xs, ys, zs = x + x, y + y, z + z; | |
546 | local wx, wy, wz = w*xs, w*ys, w*zs; | |
547 | local xx = x*xs; | |
548 | local xy = x*ys; | |
549 | local xz = x*zs; | |
550 | local yy = y*ys; | |
551 | local yz = y*zs; | |
552 | local zz = z*zs; | |
553 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
554 | end; | |
555 | ||
556 | function QuaternionSlerp(a, b, t) | |
557 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; | |
558 | local startInterp, finishInterp; | |
559 | if cosTheta >= 0.0001 then | |
560 | if (1 - cosTheta) > 0.0001 then | |
561 | local theta = math.acos(cosTheta); | |
562 | local invSinTheta = 1/math.sin(theta); | |
563 | startInterp = math.sin((1-t)*theta)*invSinTheta; | |
564 | finishInterp = math.sin(t*theta)*invSinTheta; | |
565 | else | |
566 | startInterp = 1-t finishInterp = t; | |
567 | end; | |
568 | else | |
569 | if (1+cosTheta) > 0.0001 then | |
570 | local theta = math.acos(-cosTheta); | |
571 | local invSinTheta = 1/math.sin(theta); | |
572 | startInterp = math.sin((t-1)*theta)*invSinTheta; | |
573 | finishInterp = math.sin(t*theta)*invSinTheta; | |
574 | else startInterp = t-1 finishInterp = t; | |
575 | end; | |
576 | end; | |
577 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; | |
578 | end; | |
579 | ||
580 | function CLerp(a,b,t) | |
581 | local qa={QuaternionFromCFrame(a)}; | |
582 | local qb={QuaternionFromCFrame(b)}; | |
583 | local ax,ay,az=a.x,a.y,a.z; | |
584 | local bx,by,bz=b.x,b.y,b.z; | |
585 | local _t=1-t; | |
586 | return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); | |
587 | end | |
588 | ||
589 | function GetWeld(weld) | |
590 | local obj | |
591 | for i, v in pairs(AnimJoints) do | |
592 | if v[1] == weld then | |
593 | obj = v | |
594 | break | |
595 | end | |
596 | end | |
597 | if not obj then | |
598 | obj = {weld,NV} | |
599 | table.insert(AnimJoints,obj) | |
600 | end | |
601 | return weld.C0.p, obj[2] | |
602 | end | |
603 | ||
604 | function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) | |
605 | smooth = smooth or 1 | |
606 | local obj | |
607 | for i, v in pairs(AnimJoints) do | |
608 | if v[1] == weld then | |
609 | obj = v | |
610 | break | |
611 | end | |
612 | end | |
613 | if not obj then | |
614 | obj = {weld,NV} | |
615 | table.insert(AnimJoints,obj) | |
616 | end | |
617 | ||
618 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
619 | ||
620 | local tox,toy,toz = 0,0,0 | |
621 | tox = math.abs(origangle.x - nextangle.x) *perc | |
622 | toy = math.abs(origangle.y - nextangle.y) *perc | |
623 | toz = math.abs(origangle.z - nextangle.z) *perc | |
624 | tox = ((origangle.x > nextangle.x and -tox) or tox) | |
625 | toy = ((origangle.y > nextangle.y and -toy) or toy) | |
626 | toz = ((origangle.z > nextangle.z and -toz) or toz) | |
627 | ||
628 | local tox2,toy2,toz2 = 0,0,0 | |
629 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
630 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
631 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
632 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
633 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
634 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
635 | ||
636 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
637 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
638 | end | |
639 | ||
640 | function RotateCamera(x, y) | |
641 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) | |
642 | end | |
643 | ||
644 | function GetAngles(cf) | |
645 | local lv = cf.lookVector | |
646 | return -math.asin(lv.y), math.atan2(lv.x, -lv.z) | |
647 | end | |
648 | ||
649 | local LastCamCF = Camera.CoordinateFrame | |
650 | ||
651 | function Look() | |
652 | if AlphaOn == true then | |
653 | local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) | |
654 | Camera.CoordinateFrame = LastCamCF | |
655 | RotateCamera(x * -(Alpha), y * -(Alpha)) | |
656 | LastCamCF = Camera.CoordinateFrame | |
657 | end | |
658 | end | |
659 | ||
660 | function Cor(Func) | |
661 | local Ok, Err = coroutine.resume(coroutine.create(Func)) | |
662 | if not Ok then | |
663 | print(Err) | |
664 | end | |
665 | end | |
666 | ||
667 | function Cor2(Func) | |
668 | local Ok, Err = ypcall(Func) | |
669 | if not Ok then | |
670 | print(Err) | |
671 | end | |
672 | end | |
673 | ||
674 | function MakePads() | |
675 | -- 1 - VTelekinesis | |
676 | P1 = Instance.new("Model") | |
677 | P1.Name = ModID | |
678 | ||
679 | -- 2 - RBase | |
680 | P2 = Instance.new("Part") | |
681 | P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
682 | P2.FormFactor = Enum.FormFactor.Custom | |
683 | P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
684 | P2.Anchored = true | |
685 | P2.BrickColor = BrickColor.new("White") | |
686 | P2.Friction = 0.30000001192093 | |
687 | P2.Shape = Enum.PartType.Block | |
688 | P2.Name = "RBase" | |
689 | P2.Parent = P1 | |
690 | P2.Transparency = 1 | |
691 | ||
692 | -- 3 - Mesh | |
693 | P3 = Instance.new("CylinderMesh") | |
694 | P3.Scale = Vector3.new(1, 0.5, 1) | |
695 | P3.Parent = P2 | |
696 | ||
697 | -- 4 - LBase | |
698 | P4 = Instance.new("Part") | |
699 | P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
700 | P4.FormFactor = Enum.FormFactor.Custom | |
701 | P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
702 | P4.Anchored = true | |
703 | P4.BrickColor = BrickColor.new("White") | |
704 | P4.Friction = 0.30000001192093 | |
705 | P4.Shape = Enum.PartType.Block | |
706 | P4.Name = "LBase" | |
707 | P4.Parent = P1 | |
708 | P4.Transparency = 1 | |
709 | ||
710 | -- 5 - Mesh | |
711 | P5 = Instance.new("CylinderMesh") | |
712 | P5.Scale = Vector3.new(1, 0.5, 1) | |
713 | P5.Parent = P4 | |
714 | ||
715 | ||
716 | -- 6 - RP1 | |
717 | P6 = Instance.new("Part") | |
718 | P6.CFrame = CFrame.new(Vector3.new(20.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
719 | P6.FormFactor = Enum.FormFactor.Custom | |
720 | P6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
721 | P6.Anchored = true | |
722 | P6.BrickColor = BrickColor.new("White") | |
723 | P6.Friction = 0.30000001192093 | |
724 | P6.Shape = Enum.PartType.Block | |
725 | P6.Name = "RP1" | |
726 | P6.Parent = P2 | |
727 | P6.Transparency = 1 | |
728 | -- 7 - Mesh | |
729 | P7 = Instance.new("CylinderMesh") | |
730 | P7.Scale = Vector3.new(1, 0.5, 1) | |
731 | P7.Parent = P6 | |
732 | ||
733 | ||
734 | -- 8 - RP2 | |
735 | P8 = Instance.new("Part") | |
736 | P8.CFrame = CFrame.new(Vector3.new(21.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
737 | P8.FormFactor = Enum.FormFactor.Custom | |
738 | P8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
739 | P8.Anchored = true | |
740 | P8.BrickColor = BrickColor.new("White") | |
741 | P8.Friction = 0.30000001192093 | |
742 | P8.Shape = Enum.PartType.Block | |
743 | P8.Name = "RP2" | |
744 | P8.Parent = P2 | |
745 | P8.Transparency = 1 | |
746 | ||
747 | -- 9 - Mesh | |
748 | P9 = Instance.new("CylinderMesh") | |
749 | P9.Scale = Vector3.new(1, 0.5, 1) | |
750 | P9.Parent = P8 | |
751 | ||
752 | -- 10 - RP3 | |
753 | P10 = Instance.new("Part") | |
754 | P10.CFrame = CFrame.new(Vector3.new(21.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
755 | P10.FormFactor = Enum.FormFactor.Custom | |
756 | P10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
757 | P10.Anchored = true | |
758 | P10.BrickColor = BrickColor.new("White") | |
759 | P10.Friction = 0.30000001192093 | |
760 | P10.Shape = Enum.PartType.Block | |
761 | P10.Name = "RP3" | |
762 | P10.Parent = P2 | |
763 | P10.Transparency = 1 | |
764 | ||
765 | -- 11 - Mesh | |
766 | P11 = Instance.new("CylinderMesh") | |
767 | P11.Scale = Vector3.new(1, 0.5, 1) | |
768 | P11.Parent = P10 | |
769 | ||
770 | ||
771 | -- 12 - LP1 | |
772 | P12 = Instance.new("Part") | |
773 | P12.CFrame = CFrame.new(Vector3.new(17.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
774 | P12.FormFactor = Enum.FormFactor.Custom | |
775 | P12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
776 | P12.Anchored = true | |
777 | P12.BrickColor = BrickColor.new("White") | |
778 | P12.Friction = 0.30000001192093 | |
779 | P12.Shape = Enum.PartType.Block | |
780 | P12.Name = "LP1" | |
781 | P12.Parent = P4 | |
782 | P12.Transparency = 1 | |
783 | ||
784 | -- 13 - Mesh | |
785 | P13 = Instance.new("CylinderMesh") | |
786 | P13.Scale = Vector3.new(1, 0.5, 1) | |
787 | P13.Parent = P12 | |
788 | ||
789 | -- 14 - LP2 | |
790 | P14 = Instance.new("Part") | |
791 | P14.CFrame = CFrame.new(Vector3.new(18.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
792 | P14.FormFactor = Enum.FormFactor.Custom | |
793 | P14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
794 | P14.Anchored = true | |
795 | P14.BrickColor = BrickColor.new("White") | |
796 | P14.Friction = 0.30000001192093 | |
797 | P14.Shape = Enum.PartType.Block | |
798 | P14.Name = "LP2" | |
799 | P14.Parent = P4 | |
800 | P14.Transparency = 1 | |
801 | ||
802 | -- 15 - Mesh | |
803 | P15 = Instance.new("CylinderMesh") | |
804 | P15.Scale = Vector3.new(1, 0.5, 1) | |
805 | P15.Parent = P14 | |
806 | ||
807 | ||
808 | -- 16 - LP3 | |
809 | P16 = Instance.new("Part") | |
810 | P16.CFrame = CFrame.new(Vector3.new(18.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
811 | P16.FormFactor = Enum.FormFactor.Custom | |
812 | P16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
813 | P16.Anchored = true | |
814 | P16.BrickColor = BrickColor.new("White") | |
815 | P16.Friction = 0.30000001192093 | |
816 | P16.Shape = Enum.PartType.Block | |
817 | P16.Name = "LP3" | |
818 | P16.Parent = P4 | |
819 | P16.Transparency = 1 | |
820 | ||
821 | -- 17 - Mesh | |
822 | P17 = Instance.new("CylinderMesh") | |
823 | P17.Scale = Vector3.new(1, 0.5, 1) | |
824 | P17.Parent = P16 | |
825 | ||
826 | P1.Parent = LP.Character | |
827 | P1:MakeJoints() | |
828 | return P1 | |
829 | end | |
830 | ||
831 | weldModel = function(model, unanchor, rooty) | |
832 | local parts = {} | |
833 | local function recurse(object) | |
834 | if object:IsA("BasePart") then | |
835 | table.insert(parts, object) | |
836 | end | |
837 | for _,child in pairs(object:GetChildren()) do | |
838 | recurse(child) | |
839 | end | |
840 | end | |
841 | recurse(model) | |
842 | ||
843 | local rootPart = rooty or parts[1] | |
844 | for _, part in pairs(parts) do | |
845 | local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) | |
846 | local weld = Instance.new("Weld") | |
847 | weld.Part0 = rootPart | |
848 | weld.Part1 = part | |
849 | weld.C0 = cframe | |
850 | weld.Parent = rootPart | |
851 | end | |
852 | ||
853 | if unanchor then | |
854 | for _, part in pairs(parts) do | |
855 | part.Anchored = false | |
856 | part.CanCollide = false | |
857 | end | |
858 | end | |
859 | end | |
860 | ||
861 | weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) | |
862 | local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) | |
863 | local weld = Instance.new("Weld") | |
864 | weld.Name = "Weld" | |
865 | weld.Part0 = rootPart | |
866 | weld.Part1 = Item | |
867 | weld.C0 = cframe | |
868 | weld.Parent = ParentItem and Item or rootPart | |
869 | ||
870 | if unanchor then | |
871 | Item.Anchored = false | |
872 | end | |
873 | return weld, cframe | |
874 | end | |
875 | ||
876 | scaleModel = function(model, scale) | |
877 | local parts = {} | |
878 | local function recurse(object) | |
879 | if object:IsA("BasePart") then | |
880 | table.insert(parts, object) | |
881 | end | |
882 | for _,child in pairs(object:GetChildren()) do | |
883 | recurse(child) | |
884 | end | |
885 | end | |
886 | recurse(model) | |
887 | ||
888 | local top, bottom, left, right, back, front | |
889 | for _, part in pairs(parts) do | |
890 | if top == nil or top < part.Position.y then top = part.Position.y end | |
891 | if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end | |
892 | if left == nil or left > part.Position.x then left = part.Position.x end | |
893 | if right == nil or right < part.Position.x then right = part.Position.x end | |
894 | if back == nil or back > part.Position.z then back = part.Position.z end | |
895 | if front == nil or front < part.Position.z then front = part.Position.z end | |
896 | end | |
897 | ||
898 | local middle = Vector3.new( left+right, top+bottom, back+front )/2 | |
899 | local minSize = Vector3.new(0.2, 0.2, 0.2) | |
900 | ||
901 | for _, part in pairs(parts) do | |
902 | local foo = part.CFrame.p - middle | |
903 | local rotation = part.CFrame - part.CFrame.p | |
904 | local newSize = part.Size*scale | |
905 | part.FormFactor = "Custom" | |
906 | part.Size = newSize | |
907 | part.CFrame = CFrame.new( middle + foo*scale ) * rotation | |
908 | ||
909 | if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then | |
910 | local mesh | |
911 | for _, child in pairs(part:GetChildren()) do | |
912 | if child:IsA("DataModelMesh") then | |
913 | mesh = child | |
914 | break | |
915 | end | |
916 | end | |
917 | ||
918 | if mesh == nil then | |
919 | mesh = Instance.new("BlockMesh", part) | |
920 | end | |
921 | ||
922 | local oScale = mesh.Scale | |
923 | local newScale = newSize/minSize * oScale | |
924 | if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end | |
925 | if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end | |
926 | if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end | |
927 | ||
928 | mesh.Scale = newScale | |
929 | end | |
930 | end | |
931 | end | |
932 | ||
933 | function getMass(Obj, Total) | |
934 | local newTotal = Total | |
935 | local returnTotal = 0 | |
936 | ||
937 | if Obj:IsA("BasePart") then | |
938 | newTotal = newTotal + Objects[Obj] | |
939 | elseif BodyObjects[Obj.ClassName] then | |
940 | Obj:Destroy() | |
941 | end | |
942 | ||
943 | if Obj:GetChildren() and #Obj:GetChildren() > 0 then | |
944 | for _,v in pairs(Obj:GetChildren()) do | |
945 | returnTotal = returnTotal + getMass(v, newTotal) | |
946 | end | |
947 | else | |
948 | returnTotal = newTotal | |
949 | end | |
950 | ||
951 | return returnTotal | |
952 | end | |
953 | ||
954 | function getTargFromCurrent() | |
955 | local Current = Current.Part | |
956 | if Current:IsA("BasePart") then | |
957 | return Current | |
958 | elseif Current:findFirstChild("Torso") then | |
959 | return Current.Torso | |
960 | else | |
961 | for _,v in pairs(Current:GetChildren()) do | |
962 | if v:IsA("BasePart") then | |
963 | return v | |
964 | end | |
965 | end | |
966 | end | |
967 | end | |
968 | ||
969 | function Fire(Part, Vec, Inv) | |
970 | pcall(function() | |
971 | Current.BP:Destroy() | |
972 | Current.BP = nil | |
973 | end) | |
974 | pcall(function() | |
975 | Current.BA:Destroy() | |
976 | Current.BA = nil | |
977 | end) | |
978 | pcall(function() | |
979 | if Inv then | |
980 | Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) | |
981 | else | |
982 | Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) | |
983 | end | |
984 | Current.Mass = nil | |
985 | end) | |
986 | Reset() | |
987 | end | |
988 | ||
989 | function Reset() | |
990 | LS.Parent = nil | |
991 | RS.Parent = nil | |
992 | ||
993 | OrigLS.Parent = Torso | |
994 | OrigRS.Parent = Torso | |
995 | ||
996 | OrigLS.C0 = LS0 | |
997 | OrigRS.C0 = RS0 | |
998 | end | |
999 | ||
1000 | function Start() | |
1001 | Cor(function() | |
1002 | repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso") | |
1003 | Char = LP.Character | |
1004 | PlrGui = LP.PlayerGui | |
1005 | Backpack = LP.Backpack | |
1006 | Mouse = LP:GetMouse() | |
1007 | ||
1008 | for _,v in pairs(Cons) do | |
1009 | v:disconnect() | |
1010 | end | |
1011 | Cons = {} | |
1012 | ||
1013 | Camera = Workspace.CurrentCamera | |
1014 | LastCamCF = Camera.CoordinateFrame | |
1015 | AnimJoints = {} | |
1016 | mDown = false | |
1017 | Multi = false | |
1018 | Grabbing = false | |
1019 | Current = {} | |
1020 | Alpha = 1 | |
1021 | ||
1022 | Head = Char["Head"] | |
1023 | Torso = Char["Torso"] | |
1024 | Humanoid = Char["Humanoid"] | |
1025 | LA = Char["Left Arm"] | |
1026 | RA = Char["Right Arm"] | |
1027 | LL = Char["Left Leg"] | |
1028 | RL = Char["Right Leg"] | |
1029 | ||
1030 | OrigLS = Torso["Left Shoulder"] | |
1031 | OrigRS = Torso["Right Shoulder"] | |
1032 | ||
1033 | for _,v in pairs(Char:GetChildren()) do | |
1034 | if v.Name == ModID then | |
1035 | v:Destroy() | |
1036 | end | |
1037 | end | |
1038 | ||
1039 | for _,v in pairs(PlrGui:GetChildren()) do | |
1040 | if v.Name == "PadsGui" then | |
1041 | v:Destroy() | |
1042 | end | |
1043 | end | |
1044 | ||
1045 | LS = Instance.new("Weld") | |
1046 | RS = Instance.new("Weld") | |
1047 | ||
1048 | LS.Name = OrigLS.Name | |
1049 | LS.Part0 = Torso | |
1050 | LS.Part1 = LA | |
1051 | LS.C0 = LS0 | |
1052 | LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
1053 | ||
1054 | RS.Name = OrigRS.Name | |
1055 | RS.Part0 = Torso | |
1056 | RS.Part1 = RA | |
1057 | RS.C0 = RS0 | |
1058 | RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
1059 | ||
1060 | local Pads = MakePads() | |
1061 | local LPad = Pads.LBase | |
1062 | local RPad = Pads.RBase | |
1063 | ||
1064 | weldModel(LPad, true, LPad) | |
1065 | weldModel(RPad, true, RPad) | |
1066 | ||
1067 | local GripWeldL = Instance.new("Weld") | |
1068 | GripWeldL.Name = "GripWeldL" | |
1069 | GripWeldL.Part0 = LA | |
1070 | GripWeldL.Part1 = LPad | |
1071 | GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
1072 | GripWeldL.Parent = LA | |
1073 | ||
1074 | local GripWeldR = Instance.new("Weld") | |
1075 | GripWeldR.Name = "GripWeldR" | |
1076 | GripWeldR.Part0 = RA | |
1077 | GripWeldR.Part1 = RPad | |
1078 | GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
1079 | GripWeldR.Parent = RA | |
1080 | ||
1081 | local isParts = false | |
1082 | ||
1083 | table.insert(Cons, Mouse.KeyDown:connect(function(Key) | |
1084 | Key = Key:lower() | |
1085 | if Key == "z" then | |
1086 | --Stuff | |
1087 | elseif Key == "f" then | |
1088 | local Current = Current.Part | |
1089 | if Current and Current.Parent ~= nil and not Multi then | |
1090 | Current:BreakJoints() | |
1091 | end | |
1092 | elseif Key == "q" then | |
1093 | if isParts then | |
1094 | isParts = false | |
1095 | for _,v in pairs(Workspace:GetChildren()) do | |
1096 | if v.Name == "MyPartV" and v:IsA("BasePart") then | |
1097 | v:Destroy() | |
1098 | end | |
1099 | end | |
1100 | else | |
1101 | isParts = true | |
1102 | for i = 1, 50 do | |
1103 | local Part = Instance.new("Part") | |
1104 | Part.Color = Color3.new(math.random(), math.random(), math.random()) | |
1105 | Part.Transparency = 1 | |
1106 | Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) | |
1107 | Part.Archivable = true | |
1108 | Part.CanCollide = false | |
1109 | Part.Material = "Plastic" | |
1110 | Part.Locked = false | |
1111 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) | |
1112 | Part.Anchored = true | |
1113 | Part.Name = "MyPartV" | |
1114 | Part.TopSurface = "Smooth" | |
1115 | Part.BottomSurface = "Smooth" | |
1116 | Part.Parent = Workspace | |
1117 | end | |
1118 | end | |
1119 | elseif Key == "e" then | |
1120 | local Targ; | |
1121 | if Current.Part and Current.Part ~= nil then | |
1122 | Targ = getTargFromCurrent() | |
1123 | else | |
1124 | Targ = LastPart | |
1125 | end | |
1126 | if Targ and Targ.Parent ~= nil and not Multi then | |
1127 | local Ex = Instance.new("Explosion", Workspace) | |
1128 | Ex.Position = Targ.CFrame.p | |
1129 | Ex.BlastRadius = 16 | |
1130 | Ex.DestroyJointRadiusPercent = 0.5 | |
1131 | end | |
1132 | elseif Key == "c" then | |
1133 | if Current.Part and Current.Part.Parent ~= nil and not Multi then | |
1134 | local Part = getTargFromCurrent() | |
1135 | if Part then | |
1136 | Grabbing = false | |
1137 | if Mouse.Hit then | |
1138 | local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) | |
1139 | Fire(Part, TargPos.p) | |
1140 | else | |
1141 | Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) | |
1142 | end | |
1143 | end | |
1144 | end | |
1145 | end | |
1146 | end)) | |
1147 | ||
1148 | table.insert(Cons, Mouse.Button1Up:connect(function() | |
1149 | mDown = false | |
1150 | if Grabbing == true and Multi == false then | |
1151 | Grabbing = false | |
1152 | Reset() | |
1153 | end | |
1154 | if Current.Part ~= nil then | |
1155 | LastPart = getTargFromCurrent() | |
1156 | Current = {} | |
1157 | end | |
1158 | end)) | |
1159 | ||
1160 | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) | |
1161 | local oldParts = {} | |
1162 | for _,v in pairs(Par:GetChildren()) do | |
1163 | v.CFrame = CFrame.new(5e5, 5e5, 5e5) | |
1164 | table.insert(oldParts, v) | |
1165 | end | |
1166 | local Distance = (Start-End).Magnitude | |
1167 | local ArcScale = ArcScale or 1 | |
1168 | local RandomScale = RandomScale or 0 | |
1169 | local Last = Start | |
1170 | local IterNum = 0 | |
1171 | ||
1172 | while Par.Parent do | |
1173 | IterNum = IterNum + 1 | |
1174 | local New = nil | |
1175 | if (Last-End).Magnitude < Length then | |
1176 | New = CFrame.new(End) | |
1177 | else | |
1178 | if (End-Last).Magnitude < Length*2 then | |
1179 | RandomScale = RandomScale*0.5 | |
1180 | ArcScale = ArcScale*0.5 | |
1181 | end | |
1182 | local Direct = CFrame.new(Last,End) | |
1183 | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) | |
1184 | New = New*CFrame.new(0,0,-Length) | |
1185 | end | |
1186 | local Trail = nil | |
1187 | if oldParts[IterNum] then | |
1188 | Trail = oldParts[IterNum] | |
1189 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") | |
1190 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
1191 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
1192 | oldParts[IterNum] = nil | |
1193 | else | |
1194 | Trail = Instance.new("Part") | |
1195 | Trail.Name = "Part" | |
1196 | Trail.FormFactor = "Custom" | |
1197 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") | |
1198 | Trail.Transparency = 1 | |
1199 | Trail.Anchored = true | |
1200 | Trail.CanCollide = false | |
1201 | Trail.Locked = true | |
1202 | Trail.BackSurface = "SmoothNoOutlines" | |
1203 | Trail.BottomSurface = "SmoothNoOutlines" | |
1204 | Trail.FrontSurface = "SmoothNoOutlines" | |
1205 | Trail.LeftSurface = "SmoothNoOutlines" | |
1206 | Trail.RightSurface = "SmoothNoOutlines" | |
1207 | Trail.TopSurface = "SmoothNoOutlines" | |
1208 | Trail.Material = "Neon" | |
1209 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
1210 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
1211 | Trail.Parent = Par | |
1212 | end | |
1213 | Last = New.p | |
1214 | if (Last-End).Magnitude < 1 then | |
1215 | break | |
1216 | end | |
1217 | end | |
1218 | for _,v in pairs(oldParts) do | |
1219 | v:Destroy() | |
1220 | end | |
1221 | end | |
1222 | ||
1223 | table.insert(Cons, Mouse.Button1Down:connect(function() | |
1224 | mDown = true | |
1225 | local Targ = Mouse.Target | |
1226 | Cor(function() | |
1227 | if Targ and Objects[Targ] and not Multi then | |
1228 | Grabbing = true | |
1229 | Current.Part = Targ | |
1230 | local Mass = Objects[Targ] | |
1231 | local ForceNum = 0 | |
1232 | local Hum = nil | |
1233 | ||
1234 | for _,v in pairs(Targ:GetChildren()) do | |
1235 | if BodyObjects[v.ClassName] then | |
1236 | v:Destroy() | |
1237 | end | |
1238 | end | |
1239 | ||
1240 | for _,v in pairs(Workspace:GetChildren()) do | |
1241 | if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then | |
1242 | Hum = v.Humanoid | |
1243 | Mass = getMass(v, 0) | |
1244 | Current.Part = v | |
1245 | break | |
1246 | end | |
1247 | end | |
1248 | ||
1249 | Current.Mass = Mass | |
1250 | ||
1251 | if not Hum then | |
1252 | Targ:BreakJoints() | |
1253 | end | |
1254 | ||
1255 | ForceNum = Mass * Grav | |
1256 | Targ.CanCollide = true | |
1257 | Targ.Anchored = false | |
1258 | ||
1259 | local BP = Instance.new("BodyPosition") | |
1260 | BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) | |
1261 | BP.Parent = Targ | |
1262 | ||
1263 | local Ang = Instance.new("BodyAngularVelocity") | |
1264 | Ang.Parent = Targ | |
1265 | ||
1266 | Current.BP = BP | |
1267 | Current.BA = Ang | |
1268 | ||
1269 | OrigLS.Parent = nil | |
1270 | OrigRS.Parent = nil | |
1271 | ||
1272 | LS.Parent = Torso | |
1273 | RS.Parent = Torso | |
1274 | ||
1275 | LS.C0 = LS0 | |
1276 | RS.C0 = RS0 | |
1277 | ||
1278 | local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) | |
1279 | local BPPos = Vector3.new(0, 0, 0) | |
1280 | local Vel = Vector3.new(0, 0, 0) | |
1281 | local Vlev = random() * math.pi | |
1282 | local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) | |
1283 | ||
1284 | local Ball = Instance.new("Part") | |
1285 | Ball.Name = "Ball" | |
1286 | Ball.FormFactor = "Custom" | |
1287 | Ball.Color = Color3.new(0, 0, 0) | |
1288 | Ball.Transparency = 1 | |
1289 | Ball.Anchored = true | |
1290 | Ball.CanCollide = false | |
1291 | Ball.Locked = true | |
1292 | Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" | |
1293 | Ball.Size = Vector3.new(0.5, 0.5, 0.5) | |
1294 | Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) | |
1295 | Ball.Parent = Char | |
1296 | ||
1297 | if Targ.Name == "MyPartV" then | |
1298 | Targ.Name = "MyPartF" | |
1299 | end | |
1300 | ||
1301 | local LightMod = Instance.new("Model", Char) | |
1302 | ||
1303 | local Mesh = Instance.new("SpecialMesh") | |
1304 | Mesh.MeshType = "Sphere" | |
1305 | Mesh.Parent = Ball | |
1306 | ||
1307 | local Size = 1 | |
1308 | local Rise = true | |
1309 | ||
1310 | while Grabbing and BP and Ang and Targ.Parent ~= nil do | |
1311 | local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot | |
1312 | Ang.angularvelocity = Vel | |
1313 | BP.position = BPPos + RPos | |
1314 | RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) | |
1315 | Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) | |
1316 | Vlev = (Vlev + 0.05) % tau | |
1317 | ||
1318 | if Hum then | |
1319 | Hum.Sit = true | |
1320 | end | |
1321 | ||
1322 | if LA.Parent ~= nil and RA.Parent ~= nil then | |
1323 | local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p | |
1324 | local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p | |
1325 | if Rise == true then | |
1326 | if Size < 0.6 then | |
1327 | Size = Size + 0.05 | |
1328 | else | |
1329 | Size = Size + 0.1 | |
1330 | end | |
1331 | if Size >= 2.2 then | |
1332 | Rise = false | |
1333 | end | |
1334 | else | |
1335 | if Size > 2.1 then | |
1336 | Size = Size - 0.05 | |
1337 | else | |
1338 | Size = Size - 0.1 | |
1339 | end | |
1340 | if Size <= 0.5 then | |
1341 | Rise = true | |
1342 | end | |
1343 | end | |
1344 | Ball.Size = Vector3.new(Size, Size, Size) | |
1345 | Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) | |
1346 | LightNum = LightNum + 1 | |
1347 | makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) | |
1348 | elseif Ball.Parent ~= nil then | |
1349 | Ball:Destroy() | |
1350 | end | |
1351 | ||
1352 | if LS and LS.Parent == Torso then | |
1353 | LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) | |
1354 | end | |
1355 | if RS and RS.Parent == Torso then | |
1356 | RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) | |
1357 | end | |
1358 | RunService.Heartbeat:wait() | |
1359 | end | |
1360 | ||
1361 | coroutine.resume(coroutine.create(function() | |
1362 | for i = 0.5, 1, 0.1 do | |
1363 | for i2,v in pairs(LightMod:GetChildren()) do | |
1364 | --v.Light.Range = 6-(i*5) | |
1365 | v.Transparency = 1 | |
1366 | end | |
1367 | wait(1/30) | |
1368 | end | |
1369 | LightMod:Destroy() | |
1370 | end)) | |
1371 | ||
1372 | if BP and BP.Parent ~= nil then | |
1373 | BP:Destroy() | |
1374 | end | |
1375 | ||
1376 | if Ang and Ang.Parent ~= nil then | |
1377 | Ang:Destroy() | |
1378 | end | |
1379 | ||
1380 | pcall(function() Ball:Destroy() end) | |
1381 | end | |
1382 | end) | |
1383 | end)) | |
1384 | end) | |
1385 | end | |
1386 | ||
1387 | function Add(Obj) | |
1388 | if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then | |
1389 | Objects[Obj] = Obj:GetMass() | |
1390 | Obj.Changed:connect(function(P) | |
1391 | if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then | |
1392 | Objects[Obj] = Obj:GetMass() | |
1393 | end | |
1394 | end) | |
1395 | end | |
1396 | end | |
1397 | ||
1398 | function Rem(Obj) | |
1399 | if Objects[Obj] then | |
1400 | Objects[Obj] = nil | |
1401 | end | |
1402 | end | |
1403 | ||
1404 | function Recursion(Obj) | |
1405 | ypcall(function() | |
1406 | Add(Obj) | |
1407 | if #Obj:GetChildren() > 0 then | |
1408 | for _,v in pairs(Obj:GetChildren()) do | |
1409 | Recursion(v) | |
1410 | end | |
1411 | end | |
1412 | end) | |
1413 | end | |
1414 | ||
1415 | Workspace.DescendantAdded:connect(function(Obj) | |
1416 | Add(Obj) | |
1417 | end) | |
1418 | ||
1419 | Workspace.DescendantRemoving:connect(function(Obj) | |
1420 | Rem(Obj) | |
1421 | end) | |
1422 | ||
1423 | for _,v in pairs(Workspace:GetChildren()) do | |
1424 | Recursion(v) | |
1425 | end | |
1426 | local isScriptNil = false | |
1427 | ||
1428 | local PlrName = "saud20" | |
1429 | local Plrs = game:GetService("Players") | |
1430 | local RunService = game:GetService("RunService") | |
1431 | local Content = game:GetService("ContentProvider") | |
1432 | local LP = Plrs.LocalPlayer | |
1433 | local Char = LP.Character | |
1434 | local PlrGui = LP.PlayerGui | |
1435 | local Backpack = LP.Backpack | |
1436 | local Mouse = LP:GetMouse() | |
1437 | ||
1438 | local Camera = Workspace.CurrentCamera | |
1439 | local LastCamCF = Camera.CoordinateFrame | |
1440 | local AnimJoints = {} | |
1441 | local Cons = {} | |
1442 | local mDown = false | |
1443 | local Multi = false | |
1444 | local Grabbing = false | |
1445 | local Current = {} | |
1446 | local Alpha = 1 | |
1447 | local LightNum = 1 | |
1448 | ||
1449 | Current.Part = nil | |
1450 | Current.BP = nil | |
1451 | Current.BA = nil | |
1452 | Current.Mass = nil | |
1453 | ||
1454 | local LastPart = nil | |
1455 | ||
1456 | local Head = Char["Head"] | |
1457 | local Torso = Char["Torso"] | |
1458 | local Humanoid = Char["Humanoid"] | |
1459 | local LA = Char["Left Arm"] | |
1460 | local RA = Char["Right Arm"] | |
1461 | local LL = Char["Left Leg"] | |
1462 | local RL = Char["Right Leg"] | |
1463 | ||
1464 | local LS, RS; | |
1465 | ||
1466 | local OrigLS = Torso["Left Shoulder"] | |
1467 | local OrigRS = Torso["Right Shoulder"] | |
1468 | ||
1469 | for _,v in pairs(Char:GetChildren()) do | |
1470 | if v.Name == ModID then | |
1471 | v:Destroy() | |
1472 | end | |
1473 | end | |
1474 | ||
1475 | for _,v in pairs(PlrGui:GetChildren()) do | |
1476 | if v.Name == "PadsGui" then | |
1477 | v:Destroy() | |
1478 | end | |
1479 | end | |
1480 | ||
1481 | local ModID = "Pads" | |
1482 | local Objects = {} | |
1483 | local Grav = 196.2 | |
1484 | ||
1485 | local sin=math.sin | |
1486 | local cos=math.cos | |
1487 | local max=math.max | |
1488 | local min=math.min | |
1489 | local atan2=math.atan2 | |
1490 | local random=math.random | |
1491 | local tau = 2 * math.pi | |
1492 | ||
1493 | local BodyObjects = { | |
1494 | ["BodyVelocity"] = true; | |
1495 | ["BodyAngularVelocity"] = true; | |
1496 | ["BodyForce"] = true; | |
1497 | ["BodyThrust"] = true; | |
1498 | ["BodyPosition"] = true; | |
1499 | ["RocketPropulsion"] = true; | |
1500 | } | |
1501 | ||
1502 | if LP.Name == PlrName and isScriptNil then | |
1503 | script.Parent = nil | |
1504 | end | |
1505 | ||
1506 | LP.CameraMode = "Classic" | |
1507 | ||
1508 | local Assets = { | |
1509 | } | |
1510 | ||
1511 | local LS0, LS1 = OrigLS.C0, OrigLS.C1 | |
1512 | local RS0, RS1 = OrigRS.C0, OrigRS.C1 | |
1513 | ||
1514 | for i,v in pairs(Assets) do | |
1515 | local ID = tostring(Assets[i]) | |
1516 | Assets[i] = "http://www.roblox.com/asset/?id=" .. ID | |
1517 | Content:Preload("http://www.roblox.com/asset/?id=" .. ID) | |
1518 | end | |
1519 | ||
1520 | function QuaternionFromCFrame(cf) | |
1521 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); | |
1522 | local trace = m00 + m11 + m22 if trace > 0 then | |
1523 | local s = math.sqrt(1 + trace); | |
1524 | local recip = 0.5/s; | |
1525 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; | |
1526 | else | |
1527 | local i = 0; | |
1528 | if m11 > m00 then | |
1529 | i = 1; | |
1530 | end; | |
1531 | if m22 > (i == 0 and m00 or m11) then | |
1532 | i = 2 end if i == 0 then | |
1533 | local s = math.sqrt(m00-m11-m22+1); | |
1534 | local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; | |
1535 | elseif i == 1 then | |
1536 | local s = math.sqrt(m11-m22-m00+1); | |
1537 | local recip = 0.5/s; | |
1538 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; | |
1539 | elseif i == 2 then | |
1540 | local s = math.sqrt(m22-m00-m11+1); | |
1541 | local recip = 0.5/s; | |
1542 | return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; | |
1543 | end; | |
1544 | end; | |
1545 | end; | |
1546 | ||
1547 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1548 | local xs, ys, zs = x + x, y + y, z + z; | |
1549 | local wx, wy, wz = w*xs, w*ys, w*zs; | |
1550 | local xx = x*xs; | |
1551 | local xy = x*ys; | |
1552 | local xz = x*zs; | |
1553 | local yy = y*ys; | |
1554 | local yz = y*zs; | |
1555 | local zz = z*zs; | |
1556 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1557 | end; | |
1558 | ||
1559 | function QuaternionSlerp(a, b, t) | |
1560 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; | |
1561 | local startInterp, finishInterp; | |
1562 | if cosTheta >= 0.0001 then | |
1563 | if (1 - cosTheta) > 0.0001 then | |
1564 | local theta = math.acos(cosTheta); | |
1565 | local invSinTheta = 1/math.sin(theta); | |
1566 | startInterp = math.sin((1-t)*theta)*invSinTheta; | |
1567 | finishInterp = math.sin(t*theta)*invSinTheta; | |
1568 | else | |
1569 | startInterp = 1-t finishInterp = t; | |
1570 | end; | |
1571 | else | |
1572 | if (1+cosTheta) > 0.0001 then | |
1573 | local theta = math.acos(-cosTheta); | |
1574 | local invSinTheta = 1/math.sin(theta); | |
1575 | startInterp = math.sin((t-1)*theta)*invSinTheta; | |
1576 | finishInterp = math.sin(t*theta)*invSinTheta; | |
1577 | else startInterp = t-1 finishInterp = t; | |
1578 | end; | |
1579 | end; | |
1580 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; | |
1581 | end; | |
1582 | ||
1583 | function CLerp(a,b,t) | |
1584 | local qa={QuaternionFromCFrame(a)}; | |
1585 | local qb={QuaternionFromCFrame(b)}; | |
1586 | local ax,ay,az=a.x,a.y,a.z; | |
1587 | local bx,by,bz=b.x,b.y,b.z; | |
1588 | local _t=1-t; | |
1589 | return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); | |
1590 | end | |
1591 | ||
1592 | function GetWeld(weld) | |
1593 | local obj | |
1594 | for i, v in pairs(AnimJoints) do | |
1595 | if v[1] == weld then | |
1596 | obj = v | |
1597 | break | |
1598 | end | |
1599 | end | |
1600 | if not obj then | |
1601 | obj = {weld,NV} | |
1602 | table.insert(AnimJoints,obj) | |
1603 | end | |
1604 | return weld.C0.p, obj[2] | |
1605 | end | |
1606 | ||
1607 | function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) | |
1608 | smooth = smooth or 1 | |
1609 | local obj | |
1610 | for i, v in pairs(AnimJoints) do | |
1611 | if v[1] == weld then | |
1612 | obj = v | |
1613 | break | |
1614 | end | |
1615 | end | |
1616 | if not obj then | |
1617 | obj = {weld,NV} | |
1618 | table.insert(AnimJoints,obj) | |
1619 | end | |
1620 | ||
1621 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
1622 | ||
1623 | local tox,toy,toz = 0,0,0 | |
1624 | tox = math.abs(origangle.x - nextangle.x) *perc | |
1625 | toy = math.abs(origangle.y - nextangle.y) *perc | |
1626 | toz = math.abs(origangle.z - nextangle.z) *perc | |
1627 | tox = ((origangle.x > nextangle.x and -tox) or tox) | |
1628 | toy = ((origangle.y > nextangle.y and -toy) or toy) | |
1629 | toz = ((origangle.z > nextangle.z and -toz) or toz) | |
1630 | ||
1631 | local tox2,toy2,toz2 = 0,0,0 | |
1632 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
1633 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
1634 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
1635 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
1636 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
1637 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
1638 | ||
1639 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
1640 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
1641 | end | |
1642 | ||
1643 | function RotateCamera(x, y) | |
1644 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) | |
1645 | end | |
1646 | ||
1647 | function GetAngles(cf) | |
1648 | local lv = cf.lookVector | |
1649 | return -math.asin(lv.y), math.atan2(lv.x, -lv.z) | |
1650 | end | |
1651 | ||
1652 | local LastCamCF = Camera.CoordinateFrame | |
1653 | ||
1654 | function Look() | |
1655 | if AlphaOn == true then | |
1656 | local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) | |
1657 | Camera.CoordinateFrame = LastCamCF | |
1658 | RotateCamera(x * -(Alpha), y * -(Alpha)) | |
1659 | LastCamCF = Camera.CoordinateFrame | |
1660 | end | |
1661 | end | |
1662 | ||
1663 | function Cor(Func) | |
1664 | local Ok, Err = coroutine.resume(coroutine.create(Func)) | |
1665 | if not Ok then | |
1666 | print(Err) | |
1667 | end | |
1668 | end | |
1669 | ||
1670 | function Cor2(Func) | |
1671 | local Ok, Err = ypcall(Func) | |
1672 | if not Ok then | |
1673 | print(Err) | |
1674 | end | |
1675 | end | |
1676 | ||
1677 | function MakePads() | |
1678 | -- 1 - VTelekinesis | |
1679 | P1 = Instance.new("Model") | |
1680 | P1.Name = ModID | |
1681 | ||
1682 | -- 2 - RBase | |
1683 | P2 = Instance.new("Part") | |
1684 | P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
1685 | P2.FormFactor = Enum.FormFactor.Custom | |
1686 | P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
1687 | P2.Anchored = true | |
1688 | P2.BrickColor = BrickColor.new("White") | |
1689 | P2.Friction = 0.30000001192093 | |
1690 | P2.Shape = Enum.PartType.Block | |
1691 | P2.Name = "RBase" | |
1692 | P2.Parent = P1 | |
1693 | P2.Transparency = 1 | |
1694 | ||
1695 | -- 3 - Mesh | |
1696 | P3 = Instance.new("CylinderMesh") | |
1697 | P3.Scale = Vector3.new(1, 0.5, 1) | |
1698 | P3.Parent = P2 | |
1699 | ||
1700 | -- 4 - LBase | |
1701 | P4 = Instance.new("Part") | |
1702 | P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
1703 | P4.FormFactor = Enum.FormFactor.Custom | |
1704 | P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
1705 | P4.Anchored = true | |
1706 | P4.BrickColor = BrickColor.new("White") | |
1707 | P4.Friction = 0.30000001192093 | |
1708 | P4.Shape = Enum.PartType.Block | |
1709 | P4.Name = "LBase" | |
1710 | P4.Parent = P1 | |
1711 | P4.Transparency = 1 | |
1712 | ||
1713 | -- 5 - Mesh | |
1714 | P5 = Instance.new("CylinderMesh") | |
1715 | P5.Scale = Vector3.new(1, 0.5, 1) | |
1716 | P5.Parent = P4 | |
1717 | ||
1718 | ||
1719 | -- 6 - RP1 | |
1720 | P6 = Instance.new("Part") | |
1721 | P6.CFrame = CFrame.new(Vector3.new(20.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
1722 | P6.FormFactor = Enum.FormFactor.Custom | |
1723 | P6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1724 | P6.Anchored = true | |
1725 | P6.BrickColor = BrickColor.new("White") | |
1726 | P6.Friction = 0.30000001192093 | |
1727 | P6.Shape = Enum.PartType.Block | |
1728 | P6.Name = "RP1" | |
1729 | P6.Parent = P2 | |
1730 | P6.Transparency = 1 | |
1731 | -- 7 - Mesh | |
1732 | P7 = Instance.new("CylinderMesh") | |
1733 | P7.Scale = Vector3.new(1, 0.5, 1) | |
1734 | P7.Parent = P6 | |
1735 | ||
1736 | ||
1737 | -- 8 - RP2 | |
1738 | P8 = Instance.new("Part") | |
1739 | P8.CFrame = CFrame.new(Vector3.new(21.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
1740 | P8.FormFactor = Enum.FormFactor.Custom | |
1741 | P8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1742 | P8.Anchored = true | |
1743 | P8.BrickColor = BrickColor.new("White") | |
1744 | P8.Friction = 0.30000001192093 | |
1745 | P8.Shape = Enum.PartType.Block | |
1746 | P8.Name = "RP2" | |
1747 | P8.Parent = P2 | |
1748 | P8.Transparency = 1 | |
1749 | ||
1750 | -- 9 - Mesh | |
1751 | P9 = Instance.new("CylinderMesh") | |
1752 | P9.Scale = Vector3.new(1, 0.5, 1) | |
1753 | P9.Parent = P8 | |
1754 | ||
1755 | -- 10 - RP3 | |
1756 | P10 = Instance.new("Part") | |
1757 | P10.CFrame = CFrame.new(Vector3.new(21.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
1758 | P10.FormFactor = Enum.FormFactor.Custom | |
1759 | P10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1760 | P10.Anchored = true | |
1761 | P10.BrickColor = BrickColor.new("White") | |
1762 | P10.Friction = 0.30000001192093 | |
1763 | P10.Shape = Enum.PartType.Block | |
1764 | P10.Name = "RP3" | |
1765 | P10.Parent = P2 | |
1766 | P10.Transparency = 1 | |
1767 | ||
1768 | -- 11 - Mesh | |
1769 | P11 = Instance.new("CylinderMesh") | |
1770 | P11.Scale = Vector3.new(1, 0.5, 1) | |
1771 | P11.Parent = P10 | |
1772 | ||
1773 | ||
1774 | -- 12 - LP1 | |
1775 | P12 = Instance.new("Part") | |
1776 | P12.CFrame = CFrame.new(Vector3.new(17.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
1777 | P12.FormFactor = Enum.FormFactor.Custom | |
1778 | P12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1779 | P12.Anchored = true | |
1780 | P12.BrickColor = BrickColor.new("White") | |
1781 | P12.Friction = 0.30000001192093 | |
1782 | P12.Shape = Enum.PartType.Block | |
1783 | P12.Name = "LP1" | |
1784 | P12.Parent = P4 | |
1785 | P12.Transparency = 1 | |
1786 | ||
1787 | -- 13 - Mesh | |
1788 | P13 = Instance.new("CylinderMesh") | |
1789 | P13.Scale = Vector3.new(1, 0.5, 1) | |
1790 | P13.Parent = P12 | |
1791 | ||
1792 | -- 14 - LP2 | |
1793 | P14 = Instance.new("Part") | |
1794 | P14.CFrame = CFrame.new(Vector3.new(18.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
1795 | P14.FormFactor = Enum.FormFactor.Custom | |
1796 | P14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1797 | P14.Anchored = true | |
1798 | P14.BrickColor = BrickColor.new("White") | |
1799 | P14.Friction = 0.30000001192093 | |
1800 | P14.Shape = Enum.PartType.Block | |
1801 | P14.Name = "LP2" | |
1802 | P14.Parent = P4 | |
1803 | P14.Transparency = 1 | |
1804 | ||
1805 | -- 15 - Mesh | |
1806 | P15 = Instance.new("CylinderMesh") | |
1807 | P15.Scale = Vector3.new(1, 0.5, 1) | |
1808 | P15.Parent = P14 | |
1809 | ||
1810 | ||
1811 | -- 16 - LP3 | |
1812 | P16 = Instance.new("Part") | |
1813 | P16.CFrame = CFrame.new(Vector3.new(18.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
1814 | P16.FormFactor = Enum.FormFactor.Custom | |
1815 | P16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1816 | P16.Anchored = true | |
1817 | P16.BrickColor = BrickColor.new("White") | |
1818 | P16.Friction = 0.30000001192093 | |
1819 | P16.Shape = Enum.PartType.Block | |
1820 | P16.Name = "LP3" | |
1821 | P16.Parent = P4 | |
1822 | P16.Transparency = 1 | |
1823 | ||
1824 | -- 17 - Mesh | |
1825 | P17 = Instance.new("CylinderMesh") | |
1826 | P17.Scale = Vector3.new(1, 0.5, 1) | |
1827 | P17.Parent = P16 | |
1828 | ||
1829 | P1.Parent = LP.Character | |
1830 | P1:MakeJoints() | |
1831 | return P1 | |
1832 | end | |
1833 | ||
1834 | weldModel = function(model, unanchor, rooty) | |
1835 | local parts = {} | |
1836 | local function recurse(object) | |
1837 | if object:IsA("BasePart") then | |
1838 | table.insert(parts, object) | |
1839 | end | |
1840 | for _,child in pairs(object:GetChildren()) do | |
1841 | recurse(child) | |
1842 | end | |
1843 | end | |
1844 | recurse(model) | |
1845 | ||
1846 | local rootPart = rooty or parts[1] | |
1847 | for _, part in pairs(parts) do | |
1848 | local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) | |
1849 | local weld = Instance.new("Weld") | |
1850 | weld.Part0 = rootPart | |
1851 | weld.Part1 = part | |
1852 | weld.C0 = cframe | |
1853 | weld.Parent = rootPart | |
1854 | end | |
1855 | ||
1856 | if unanchor then | |
1857 | for _, part in pairs(parts) do | |
1858 | part.Anchored = false | |
1859 | part.CanCollide = false | |
1860 | end | |
1861 | end | |
1862 | end | |
1863 | ||
1864 | weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) | |
1865 | local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) | |
1866 | local weld = Instance.new("Weld") | |
1867 | weld.Name = "Weld" | |
1868 | weld.Part0 = rootPart | |
1869 | weld.Part1 = Item | |
1870 | weld.C0 = cframe | |
1871 | weld.Parent = ParentItem and Item or rootPart | |
1872 | ||
1873 | if unanchor then | |
1874 | Item.Anchored = false | |
1875 | end | |
1876 | return weld, cframe | |
1877 | end | |
1878 | ||
1879 | scaleModel = function(model, scale) | |
1880 | local parts = {} | |
1881 | local function recurse(object) | |
1882 | if object:IsA("BasePart") then | |
1883 | table.insert(parts, object) | |
1884 | end | |
1885 | for _,child in pairs(object:GetChildren()) do | |
1886 | recurse(child) | |
1887 | end | |
1888 | end | |
1889 | recurse(model) | |
1890 | ||
1891 | local top, bottom, left, right, back, front | |
1892 | for _, part in pairs(parts) do | |
1893 | if top == nil or top < part.Position.y then top = part.Position.y end | |
1894 | if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end | |
1895 | if left == nil or left > part.Position.x then left = part.Position.x end | |
1896 | if right == nil or right < part.Position.x then right = part.Position.x end | |
1897 | if back == nil or back > part.Position.z then back = part.Position.z end | |
1898 | if front == nil or front < part.Position.z then front = part.Position.z end | |
1899 | end | |
1900 | ||
1901 | local middle = Vector3.new( left+right, top+bottom, back+front )/2 | |
1902 | local minSize = Vector3.new(0.2, 0.2, 0.2) | |
1903 | ||
1904 | for _, part in pairs(parts) do | |
1905 | local foo = part.CFrame.p - middle | |
1906 | local rotation = part.CFrame - part.CFrame.p | |
1907 | local newSize = part.Size*scale | |
1908 | part.FormFactor = "Custom" | |
1909 | part.Size = newSize | |
1910 | part.CFrame = CFrame.new( middle + foo*scale ) * rotation | |
1911 | ||
1912 | if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then | |
1913 | local mesh | |
1914 | for _, child in pairs(part:GetChildren()) do | |
1915 | if child:IsA("DataModelMesh") then | |
1916 | mesh = child | |
1917 | break | |
1918 | end | |
1919 | end | |
1920 | ||
1921 | if mesh == nil then | |
1922 | mesh = Instance.new("BlockMesh", part) | |
1923 | end | |
1924 | ||
1925 | local oScale = mesh.Scale | |
1926 | local newScale = newSize/minSize * oScale | |
1927 | if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end | |
1928 | if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end | |
1929 | if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end | |
1930 | ||
1931 | mesh.Scale = newScale | |
1932 | end | |
1933 | end | |
1934 | end | |
1935 | ||
1936 | function getMass(Obj, Total) | |
1937 | local newTotal = Total | |
1938 | local returnTotal = 0 | |
1939 | ||
1940 | if Obj:IsA("BasePart") then | |
1941 | newTotal = newTotal + Objects[Obj] | |
1942 | elseif BodyObjects[Obj.ClassName] then | |
1943 | Obj:Destroy() | |
1944 | end | |
1945 | ||
1946 | if Obj:GetChildren() and #Obj:GetChildren() > 0 then | |
1947 | for _,v in pairs(Obj:GetChildren()) do | |
1948 | returnTotal = returnTotal + getMass(v, newTotal) | |
1949 | end | |
1950 | else | |
1951 | returnTotal = newTotal | |
1952 | end | |
1953 | ||
1954 | return returnTotal | |
1955 | end | |
1956 | ||
1957 | function getTargFromCurrent() | |
1958 | local Current = Current.Part | |
1959 | if Current:IsA("BasePart") then | |
1960 | return Current | |
1961 | elseif Current:findFirstChild("Torso") then | |
1962 | return Current.Torso | |
1963 | else | |
1964 | for _,v in pairs(Current:GetChildren()) do | |
1965 | if v:IsA("BasePart") then | |
1966 | return v | |
1967 | end | |
1968 | end | |
1969 | end | |
1970 | end | |
1971 | ||
1972 | function Fire(Part, Vec, Inv) | |
1973 | pcall(function() | |
1974 | Current.BP:Destroy() | |
1975 | Current.BP = nil | |
1976 | end) | |
1977 | pcall(function() | |
1978 | Current.BA:Destroy() | |
1979 | Current.BA = nil | |
1980 | end) | |
1981 | pcall(function() | |
1982 | if Inv then | |
1983 | Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) | |
1984 | else | |
1985 | Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) | |
1986 | end | |
1987 | Current.Mass = nil | |
1988 | end) | |
1989 | Reset() | |
1990 | end | |
1991 | ||
1992 | function Reset() | |
1993 | LS.Parent = nil | |
1994 | RS.Parent = nil | |
1995 | ||
1996 | OrigLS.Parent = Torso | |
1997 | OrigRS.Parent = Torso | |
1998 | ||
1999 | OrigLS.C0 = LS0 | |
2000 | OrigRS.C0 = RS0 | |
2001 | end | |
2002 | ||
2003 | function Start() | |
2004 | Cor(function() | |
2005 | repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso") | |
2006 | Char = LP.Character | |
2007 | PlrGui = LP.PlayerGui | |
2008 | Backpack = LP.Backpack | |
2009 | Mouse = LP:GetMouse() | |
2010 | ||
2011 | for _,v in pairs(Cons) do | |
2012 | v:disconnect() | |
2013 | end | |
2014 | Cons = {} | |
2015 | ||
2016 | Camera = Workspace.CurrentCamera | |
2017 | LastCamCF = Camera.CoordinateFrame | |
2018 | AnimJoints = {} | |
2019 | mDown = false | |
2020 | Multi = false | |
2021 | Grabbing = false | |
2022 | Current = {} | |
2023 | Alpha = 1 | |
2024 | ||
2025 | Head = Char["Head"] | |
2026 | Torso = Char["Torso"] | |
2027 | Humanoid = Char["Humanoid"] | |
2028 | LA = Char["Left Arm"] | |
2029 | RA = Char["Right Arm"] | |
2030 | LL = Char["Left Leg"] | |
2031 | RL = Char["Right Leg"] | |
2032 | ||
2033 | OrigLS = Torso["Left Shoulder"] | |
2034 | OrigRS = Torso["Right Shoulder"] | |
2035 | ||
2036 | for _,v in pairs(Char:GetChildren()) do | |
2037 | if v.Name == ModID then | |
2038 | v:Destroy() | |
2039 | end | |
2040 | end | |
2041 | ||
2042 | for _,v in pairs(PlrGui:GetChildren()) do | |
2043 | if v.Name == "PadsGui" then | |
2044 | v:Destroy() | |
2045 | end | |
2046 | end | |
2047 | ||
2048 | LS = Instance.new("Weld") | |
2049 | RS = Instance.new("Weld") | |
2050 | ||
2051 | LS.Name = OrigLS.Name | |
2052 | LS.Part0 = Torso | |
2053 | LS.Part1 = LA | |
2054 | LS.C0 = LS0 | |
2055 | LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
2056 | ||
2057 | RS.Name = OrigRS.Name | |
2058 | RS.Part0 = Torso | |
2059 | RS.Part1 = RA | |
2060 | RS.C0 = RS0 | |
2061 | RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
2062 | ||
2063 | local Pads = MakePads() | |
2064 | local LPad = Pads.LBase | |
2065 | local RPad = Pads.RBase | |
2066 | ||
2067 | weldModel(LPad, true, LPad) | |
2068 | weldModel(RPad, true, RPad) | |
2069 | ||
2070 | local GripWeldL = Instance.new("Weld") | |
2071 | GripWeldL.Name = "GripWeldL" | |
2072 | GripWeldL.Part0 = LA | |
2073 | GripWeldL.Part1 = LPad | |
2074 | GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
2075 | GripWeldL.Parent = LA | |
2076 | ||
2077 | local GripWeldR = Instance.new("Weld") | |
2078 | GripWeldR.Name = "GripWeldR" | |
2079 | GripWeldR.Part0 = RA | |
2080 | GripWeldR.Part1 = RPad | |
2081 | GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
2082 | GripWeldR.Parent = RA | |
2083 | ||
2084 | local isParts = false | |
2085 | ||
2086 | table.insert(Cons, Mouse.KeyDown:connect(function(Key) | |
2087 | Key = Key:lower() | |
2088 | if Key == "z" then | |
2089 | --Stuff | |
2090 | elseif Key == "f" then | |
2091 | local Current = Current.Part | |
2092 | if Current and Current.Parent ~= nil and not Multi then | |
2093 | Current:BreakJoints() | |
2094 | end | |
2095 | elseif Key == "q" then | |
2096 | if isParts then | |
2097 | isParts = false | |
2098 | for _,v in pairs(Workspace:GetChildren()) do | |
2099 | if v.Name == "MyPartV" and v:IsA("BasePart") then | |
2100 | v:Destroy() | |
2101 | end | |
2102 | end | |
2103 | else | |
2104 | isParts = true | |
2105 | for i = 1, 50 do | |
2106 | local Part = Instance.new("Part") | |
2107 | Part.Color = Color3.new(math.random(), math.random(), math.random()) | |
2108 | Part.Transparency = 1 | |
2109 | Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) | |
2110 | Part.Archivable = true | |
2111 | Part.CanCollide = false | |
2112 | Part.Material = "Plastic" | |
2113 | Part.Locked = false | |
2114 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) | |
2115 | Part.Anchored = true | |
2116 | Part.Name = "MyPartV" | |
2117 | Part.TopSurface = "Smooth" | |
2118 | Part.BottomSurface = "Smooth" | |
2119 | Part.Parent = Workspace | |
2120 | end | |
2121 | end | |
2122 | elseif Key == "e" then | |
2123 | local Targ; | |
2124 | if Current.Part and Current.Part ~= nil then | |
2125 | Targ = getTargFromCurrent() | |
2126 | else | |
2127 | Targ = LastPart | |
2128 | end | |
2129 | if Targ and Targ.Parent ~= nil and not Multi then | |
2130 | local Ex = Instance.new("Explosion", Workspace) | |
2131 | Ex.Position = Targ.CFrame.p | |
2132 | Ex.BlastRadius = 16 | |
2133 | Ex.DestroyJointRadiusPercent = 0.5 | |
2134 | end | |
2135 | elseif Key == "c" then | |
2136 | if Current.Part and Current.Part.Parent ~= nil and not Multi then | |
2137 | local Part = getTargFromCurrent() | |
2138 | if Part then | |
2139 | Grabbing = false | |
2140 | if Mouse.Hit then | |
2141 | local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) | |
2142 | Fire(Part, TargPos.p) | |
2143 | else | |
2144 | Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) | |
2145 | end | |
2146 | end | |
2147 | end | |
2148 | end | |
2149 | end)) | |
2150 | ||
2151 | table.insert(Cons, Mouse.Button1Up:connect(function() | |
2152 | mDown = false | |
2153 | if Grabbing == true and Multi == false then | |
2154 | Grabbing = false | |
2155 | Reset() | |
2156 | end | |
2157 | if Current.Part ~= nil then | |
2158 | LastPart = getTargFromCurrent() | |
2159 | Current = {} | |
2160 | end | |
2161 | end)) | |
2162 | ||
2163 | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) | |
2164 | local oldParts = {} | |
2165 | for _,v in pairs(Par:GetChildren()) do | |
2166 | v.CFrame = CFrame.new(5e5, 5e5, 5e5) | |
2167 | table.insert(oldParts, v) | |
2168 | end | |
2169 | local Distance = (Start-End).Magnitude | |
2170 | local ArcScale = ArcScale or 1 | |
2171 | local RandomScale = RandomScale or 0 | |
2172 | local Last = Start | |
2173 | local IterNum = 0 | |
2174 | ||
2175 | while Par.Parent do | |
2176 | IterNum = IterNum + 1 | |
2177 | local New = nil | |
2178 | if (Last-End).Magnitude < Length then | |
2179 | New = CFrame.new(End) | |
2180 | else | |
2181 | if (End-Last).Magnitude < Length*2 then | |
2182 | RandomScale = RandomScale*0.5 | |
2183 | ArcScale = ArcScale*0.5 | |
2184 | end | |
2185 | local Direct = CFrame.new(Last,End) | |
2186 | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) | |
2187 | New = New*CFrame.new(0,0,-Length) | |
2188 | end | |
2189 | local Trail = nil | |
2190 | if oldParts[IterNum] then | |
2191 | Trail = oldParts[IterNum] | |
2192 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") | |
2193 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
2194 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
2195 | oldParts[IterNum] = nil | |
2196 | else | |
2197 | Trail = Instance.new("Part") | |
2198 | Trail.Name = "Part" | |
2199 | Trail.FormFactor = "Custom" | |
2200 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White") | |
2201 | Trail.Transparency = 1 | |
2202 | Trail.Anchored = true | |
2203 | Trail.CanCollide = false | |
2204 | Trail.Locked = true | |
2205 | Trail.BackSurface = "SmoothNoOutlines" | |
2206 | Trail.BottomSurface = "SmoothNoOutlines" | |
2207 | Trail.FrontSurface = "SmoothNoOutlines" | |
2208 | Trail.LeftSurface = "SmoothNoOutlines" | |
2209 | Trail.RightSurface = "SmoothNoOutlines" | |
2210 | Trail.TopSurface = "SmoothNoOutlines" | |
2211 | Trail.Material = "Neon" | |
2212 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
2213 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
2214 | Trail.Parent = Par | |
2215 | end | |
2216 | Last = New.p | |
2217 | if (Last-End).Magnitude < 1 then | |
2218 | break | |
2219 | end | |
2220 | end | |
2221 | for _,v in pairs(oldParts) do | |
2222 | v:Destroy() | |
2223 | end | |
2224 | end | |
2225 | ||
2226 | table.insert(Cons, Mouse.Button1Down:connect(function() | |
2227 | mDown = true | |
2228 | local Targ = Mouse.Target | |
2229 | Cor(function() | |
2230 | if Targ and Objects[Targ] and not Multi then | |
2231 | Grabbing = true | |
2232 | Current.Part = Targ | |
2233 | local Mass = Objects[Targ] | |
2234 | local ForceNum = 0 | |
2235 | local Hum = nil | |
2236 | ||
2237 | for _,v in pairs(Targ:GetChildren()) do | |
2238 | if BodyObjects[v.ClassName] then | |
2239 | v:Destroy() | |
2240 | end | |
2241 | end | |
2242 | ||
2243 | for _,v in pairs(Workspace:GetChildren()) do | |
2244 | if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then | |
2245 | Hum = v.Humanoid | |
2246 | Mass = getMass(v, 0) | |
2247 | Current.Part = v | |
2248 | break | |
2249 | end | |
2250 | end | |
2251 | ||
2252 | Current.Mass = Mass | |
2253 | ||
2254 | if not Hum then | |
2255 | Targ:BreakJoints() | |
2256 | end | |
2257 | ||
2258 | ForceNum = Mass * Grav | |
2259 | Targ.CanCollide = true | |
2260 | Targ.Anchored = false | |
2261 | ||
2262 | local BP = Instance.new("BodyPosition") | |
2263 | BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) | |
2264 | BP.Parent = Targ | |
2265 | ||
2266 | local Ang = Instance.new("BodyAngularVelocity") | |
2267 | Ang.Parent = Targ | |
2268 | ||
2269 | Current.BP = BP | |
2270 | Current.BA = Ang | |
2271 | ||
2272 | OrigLS.Parent = nil | |
2273 | OrigRS.Parent = nil | |
2274 | ||
2275 | LS.Parent = Torso | |
2276 | RS.Parent = Torso | |
2277 | ||
2278 | LS.C0 = LS0 | |
2279 | RS.C0 = RS0 | |
2280 | ||
2281 | local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) | |
2282 | local BPPos = Vector3.new(0, 0, 0) | |
2283 | local Vel = Vector3.new(0, 0, 0) | |
2284 | local Vlev = random() * math.pi | |
2285 | local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) | |
2286 | ||
2287 | local Ball = Instance.new("Part") | |
2288 | Ball.Name = "Ball" | |
2289 | Ball.FormFactor = "Custom" | |
2290 | Ball.Color = Color3.new(0, 0, 0) | |
2291 | Ball.Transparency = 1 | |
2292 | Ball.Anchored = true | |
2293 | Ball.CanCollide = false | |
2294 | Ball.Locked = true | |
2295 | Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" | |
2296 | Ball.Size = Vector3.new(0.5, 0.5, 0.5) | |
2297 | Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) | |
2298 | Ball.Parent = Char | |
2299 | ||
2300 | if Targ.Name == "MyPartV" then | |
2301 | Targ.Name = "MyPartF" | |
2302 | end | |
2303 | ||
2304 | local LightMod = Instance.new("Model", Char) | |
2305 | ||
2306 | local Mesh = Instance.new("SpecialMesh") | |
2307 | Mesh.MeshType = "Sphere" | |
2308 | Mesh.Parent = Ball | |
2309 | ||
2310 | local Size = 1 | |
2311 | local Rise = true | |
2312 | ||
2313 | while Grabbing and BP and Ang and Targ.Parent ~= nil do | |
2314 | local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot | |
2315 | Ang.angularvelocity = Vel | |
2316 | BP.position = BPPos + RPos | |
2317 | RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) | |
2318 | Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) | |
2319 | Vlev = (Vlev + 0.05) % tau | |
2320 | ||
2321 | if Hum then | |
2322 | Hum.Sit = true | |
2323 | end | |
2324 | ||
2325 | if LA.Parent ~= nil and RA.Parent ~= nil then | |
2326 | local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p | |
2327 | local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p | |
2328 | if Rise == true then | |
2329 | if Size < 0.6 then | |
2330 | Size = Size + 0.05 | |
2331 | else | |
2332 | Size = Size + 0.1 | |
2333 | end | |
2334 | if Size >= 2.2 then | |
2335 | Rise = false | |
2336 | end | |
2337 | else | |
2338 | if Size > 2.1 then | |
2339 | Size = Size - 0.05 | |
2340 | else | |
2341 | Size = Size - 0.1 | |
2342 | end | |
2343 | if Size <= 0.5 then | |
2344 | Rise = true | |
2345 | end | |
2346 | end | |
2347 | Ball.Size = Vector3.new(Size, Size, Size) | |
2348 | Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) | |
2349 | LightNum = LightNum + 1 | |
2350 | makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) | |
2351 | elseif Ball.Parent ~= nil then | |
2352 | Ball:Destroy() | |
2353 | end | |
2354 | ||
2355 | if LS and LS.Parent == Torso then | |
2356 | LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) | |
2357 | end | |
2358 | if RS and RS.Parent == Torso then | |
2359 | RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) | |
2360 | end | |
2361 | RunService.Heartbeat:wait() | |
2362 | end | |
2363 | ||
2364 | coroutine.resume(coroutine.create(function() | |
2365 | for i = 0.5, 1, 0.1 do | |
2366 | for i2,v in pairs(LightMod:GetChildren()) do | |
2367 | --v.Light.Range = 6-(i*5) | |
2368 | v.Transparency = 1 | |
2369 | end | |
2370 | wait(1/30) | |
2371 | end | |
2372 | LightMod:Destroy() | |
2373 | end)) | |
2374 | ||
2375 | if BP and BP.Parent ~= nil then | |
2376 | BP:Destroy() | |
2377 | end | |
2378 | ||
2379 | if Ang and Ang.Parent ~= nil then | |
2380 | Ang:Destroy() | |
2381 | end | |
2382 | ||
2383 | pcall(function() Ball:Destroy() end) | |
2384 | end | |
2385 | end) | |
2386 | end)) | |
2387 | end) | |
2388 | end | |
2389 | ||
2390 | function Add(Obj) | |
2391 | if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then | |
2392 | Objects[Obj] = Obj:GetMass() | |
2393 | Obj.Changed:connect(function(P) | |
2394 | if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then | |
2395 | Objects[Obj] = Obj:GetMass() | |
2396 | end | |
2397 | end) | |
2398 | end | |
2399 | end | |
2400 | ||
2401 | function Rem(Obj) | |
2402 | if Objects[Obj] then | |
2403 | Objects[Obj] = nil | |
2404 | end | |
2405 | end | |
2406 | ||
2407 | function Recursion(Obj) | |
2408 | ypcall(function() | |
2409 | Add(Obj) | |
2410 | if #Obj:GetChildren() > 0 then | |
2411 | for _,v in pairs(Obj:GetChildren()) do | |
2412 | Recursion(v) | |
2413 | end | |
2414 | end | |
2415 | end) | |
2416 | end | |
2417 | ||
2418 | Workspace.DescendantAdded:connect(function(Obj) | |
2419 | Add(Obj) | |
2420 | end) | |
2421 | ||
2422 | Workspace.DescendantRemoving:connect(function(Obj) | |
2423 | Rem(Obj) | |
2424 | end) | |
2425 | ||
2426 | for _,v in pairs(Workspace:GetChildren()) do | |
2427 | Recursion(v) | |
2428 | end | |
2429 | ||
2430 | Start() | |
2431 | ||
2432 | if LP.Name == PlrName then | |
2433 | LP.CharacterAdded:connect(Start) | |
2434 | end | |
2435 | Char.Humanoid.MaxHealth = 50000 | |
2436 | Char.Humanoid.Health = 50000 | |
2437 | --Responsible for regening a player's humanoid's health | |
2438 | ||
2439 | -- declarations | |
2440 | local Figure = script.Parent | |
2441 | local Head = Figure:WaitForChild("Head") | |
2442 | local Humanoid = Figure:WaitForChild("Humanoid") | |
2443 | local regening = false | |
2444 | ||
2445 | -- regeneration | |
2446 | function regenHealth() | |
2447 | if regening then return end | |
2448 | regening = true | |
2449 | ||
2450 | while Humanoid.Health < Humanoid.MaxHealth do | |
2451 | local s = wait(0.1) | |
2452 | local health = Humanoid.Health | |
2453 | if health > 0 and health < Humanoid.MaxHealth then | |
2454 | local newHealthDelta = 0.1 * s * Humanoid.MaxHealth | |
2455 | health = health + newHealthDelta | |
2456 | Humanoid.Health = math.min(health,Humanoid.MaxHealth) | |
2457 | end | |
2458 | end | |
2459 | ||
2460 | if Humanoid.Health > Humanoid.MaxHealth then | |
2461 | Humanoid.Health = Humanoid.MaxHealth | |
2462 | end | |
2463 | ||
2464 | regening = false | |
2465 | end | |
2466 | ||
2467 | Humanoid.HealthChanged:connect(regenHealth) | |
2468 | Me = game.Players.LocalPlayer | |
2469 | char = Me.Character | |
2470 | larm = char["Left Arm"] | |
2471 | rarm = char["Right Arm"] | |
2472 | lleg = char["Left Leg"] | |
2473 | rleg = char["Right Leg"] | |
2474 | torso = char.Torso | |
2475 | ||
2476 | ||
2477 | ||
2478 | -------------------------- | |
2479 | ||
2480 | --[[ High Quality Sound Script | |
2481 | --Immune to g/c g/nol/all g/nos/all, and sound doesn't lag --You can also paste your script there and put this in the end. | |
2482 | --- full credits to saud20 --Also, edit friendly so you can place this in your script for a weapon song or somethin | |
2483 | ]] | |
2484 | Effects = {} --sound effects, for advanced players. | |
2485 | local Player = game.Players.localPlayer | |
2486 | local Character = Player.Character | |
2487 | local Humanoid = Character.Humanoid | |
2488 | z = Instance.new("Sound", Character) | |
2489 | z.SoundId = "rbxassetid://152201694"-- | |
2490 | z.Looped = true --False for a one-time song. | |
2491 | z.Pitch = 1.3 | |
2492 | z.Volume = 1.3 | |
2493 | wait(.1) | |
2494 | z:Play() | |
2495 | ------------------------Paste your script here if you want to add a song to your script. VVVVVVV |