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local p = game.Players.LocalPlayer
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local char = p.Character
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local hed = char.Head
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local LocalPlayer = p
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local Player = game.Players.localPlayer
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local Character = p.Character
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local LeftArm2 = Character["Left Arm"]
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local RightArm2 = Character["Right Arm"]
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local LeftLeg2 = Character["Left Leg"]
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local RightLeg2 = Character["Right Leg"]
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local Head2 = Character.Head
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local Torso2 = Character.Torso
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local player = game.Players.LocalPlayer
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local shirt = player.Character:WaitForChild("Shirt")
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local pants = player.Character:WaitForChild("Pants")
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wait()
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shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=536831523"
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pants.PantsTemplate = "http://www.roblox.com/asset/?id=547264976"
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	head.face.Texture = "rbxassetid://605435926"
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char.Humanoid.MaxHealth = math.huge
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char.Humanoid.Health = math.huge
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	for i,v in pairs(char:GetChildren()) do
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		if v.ClassName == "Accessory" or v.ClassName == "Hat" then
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			v:destroy()
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		end
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	end
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local Hair = Instance.new("Part")
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Hair.Parent = char
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Hair.Name = "Hair"
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Hair.Size = Vector3.new(1, 1, 1)
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Hair.CFrame = char.Head.CFrame
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Hair:BreakJoints()
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Hair.CanCollide = false
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Hair.TopSurface = "Smooth"
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Hair.BottomSurface = "Smooth"
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Hair.BrickColor = BrickColor.new("Gold")
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Weld = Instance.new("Weld") 
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Weld.Name = "Weld"
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Weld.Part0 = char.Head 
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Weld.Part1 = Hair
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Weld.Parent = char.Head 
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Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0) 
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Mesh = Instance.new("SpecialMesh")
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Mesh.Parent = Hair
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Mesh.MeshId = "rbxassetid://886288384"
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Mesh.TextureId = "rbxassetid://886289004"
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Mesh.Scale = Vector3.new(0.11,0.1,0.08)
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cut = Instance.new("Sound", Character)
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cut.SoundId = "https://www.roblox.com/asset/?id=97095069"
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cut.Volume = 1.5
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thri = Instance.new("Sound", Character)
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thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
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thri.Volume = 2.5
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WRY = Instance.new("Sound", Character)
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WRY.SoundId = "https://www.roblox.com/asset/?id=910713928"
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WRY.Volume = 5
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ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
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ff.Visible = false
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local Players=game:service'Players'
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local Player=Players.LocalPlayer
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local Mouse=Player:GetMouse''
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local RenderStepped=game:service'RunService'.RenderStepped
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local MeshId='http://www.roblox.com/asset?id=202083123'
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local TextureId='http://www.roblox.com/asset/?id=189436355'
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local KnifeSpeed= 120
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Mouse.Button1Down:connect(function()
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cut:Play()
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if Mouse.Target then
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local Knife=Instance.new('Part',Player.Character)
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Knife.CanCollide=false
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Knife.Size=Vector3.new(2,2,2)
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Knife.CFrame=Player.Character.Torso.CFrame
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local KnifeMesh=Instance.new('SpecialMesh',Knife)
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KnifeMesh.MeshType='FileMesh'
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KnifeMesh.MeshId=MeshId
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KnifeMesh.TextureId=TextureId
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KnifeMesh.Scale=Vector3.new(1,1,1)
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local BodyVel=Instance.new('BodyVelocity',Knife)
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BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
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local BodyGyro=Instance.new('BodyGyro',Knife)
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BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
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BodyGyro.P=2e4
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coroutine.wrap(function()
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RenderStepped:connect(function()
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BodyGyro.cframe=CFrame.new(Knife.Position,Mouse.Hit.p)
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BodyVel.velocity=Knife.CFrame.lookVector*KnifeSpeed
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end)
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end)()
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Knife.Touched:connect(function(p)
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if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid' then
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p.Parent:BreakJoints()
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Knife:Destroy''
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thri:Play()
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end
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end)
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end
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end)
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mse = Player:GetMouse()
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sound = Instance.new("Sound", Character)
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sound.SoundId = "https://www.roblox.com/asset/?id=840567549"
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sound.Volume = 2.5
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sound2 = Instance.new("Sound", Character)
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sound2.SoundId = "https://www.roblox.com/asset/?id=616594208"
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sound2.Volume = 2.5
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sound3 = Instance.new("Sound", Character)
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sound3.SoundId = "https://www.roblox.com/asset/?id=616576400"
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sound3.Volume = 1.8
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sound4 = Instance.new("Sound", Character)
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sound4.SoundId = "https://www.roblox.com/asset/?id=616576400"
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sound4.Volume = 2
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TSTheme = Instance.new("Sound", Character)
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TSTheme.SoundId = "https://www.roblox.com/asset/?id=910713928"
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TSTheme.Volume = 2
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canworld = true
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mse.KeyDown:connect(function(key)
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	key = key:lower()
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	if key == "t" then
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		if canworld == false then return end
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		if canworld then
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		canworld = false
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		sound3:Play()
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		sound:Play()
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		sound4:Play()
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		TSTheme:Play()
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		local function spawnpart()
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		sphere = Instance.new("Part")
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		--game.Debris:AddItem(sphere,3)
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		local sm = Instance.new("SpecialMesh", sphere)
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		sm.MeshType = "Sphere"
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		sphere.Transparency = 0.5
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		sphere.Anchored = true
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		sphere.CanCollide = false
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		sphere.Material = "Neon"
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		sphere.BrickColor = BrickColor.new("Black")
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		end
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		local function weld(lol)
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			local weld = Instance.new("Weld", Player.Character.Torso)
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			weld.Part0 = Player.Character.Torso
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			weld.Part1 = lol
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			weld.C0 = Player.Character.Torso.CFrame:inverse()
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			weld.C1 = lol.CFrame:inverse()
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		end
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		wait()
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		spawnpart()
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			for i, v in pairs(game.Players:GetChildren()) do
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			t = v.Character:FindFirstChild("Torso")
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			if t then
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				t.Anchored = true
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				Player.Character:FindFirstChild("Torso").Anchored = false
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			end
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			RA = v.Character:FindFirstChild("Right Arm")
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			if RA then
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				RA.Anchored = true
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				Player.Character:FindFirstChild("Right Arm").Anchored = false
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			end
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			LA = v.Character:FindFirstChild("Left Arm")
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			if LA then
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				LA.Anchored = true
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				Player.Character:FindFirstChild("Left Arm").Anchored = false
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			end
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			RL = v.Character:FindFirstChild("Right Leg")
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			if RL then
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				RL.Anchored = true
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				Player.Character:FindFirstChild("Right Leg").Anchored = false
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			end
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			LL = v.Character:FindFirstChild("Left Leg")
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			if LL then
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				LL.Anchored = true
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				Player.Character:FindFirstChild("Left Leg").Anchored = false
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			end
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		end
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		weld(sphere)
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		cce = Instance.new("ColorCorrectionEffect", game.Lighting)
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		cce.Saturation = -5
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		--game.Debris:AddItem(cce, 5)
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		sphere.Parent = Character.Torso
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		for i = 1,3 do
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			sphere.Size = sphere.Size + Vector3.new(50,50,50)
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			wait()
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			end
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wait()
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                        sphere:Destroy()
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KnifeSpeed = 0
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		cce.Saturation = -0.1
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		wait(0.3)
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		cce.Saturation = -0.2
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		wait(0.3)
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		cce.Saturation = -0.3
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		wait(0.2)
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	        cce.Saturation = -1.5
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                wait()
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		end
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	end
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end
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)
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mse.KeyDown:connect(function(key)
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	key = key:lower()
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	if key == "y" then
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canworld = true
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		sound2:Play()
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wait()
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KnifeSpeed = 1
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		cce.Saturation = -1.3
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		wait(0.5)
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KnifeSpeed = 1.2
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		cce.Saturation = -0.5
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		wait(0.5)
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KnifeSpeed = 1.4
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		cce.Saturation = -0.4
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		wait(0.3)
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KnifeSpeed = 1.5
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		cce.Saturation = -0.2
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		wait(0.2)
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	        cce.Saturation = 0
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		for i, v in pairs(game.Players:GetChildren()) do
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		t = v.Character:FindFirstChild("Torso")
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			if t then
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				t.Anchored = false
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			end
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			RA = v.Character:FindFirstChild("Right Arm")
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			if RA then
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				RA.Anchored = false
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			end
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			LA = v.Character:FindFirstChild("Left Arm")
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			if LA then
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				LA.Anchored = false
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			end
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			RL = v.Character:FindFirstChild("Right Leg")
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			if RL then
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				RL.Anchored = false
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			end
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			LL = v.Character:FindFirstChild("Left Leg")
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			if LL then
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				LL.Anchored = false
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			end
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		end
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KnifeSpeed = 120
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TSTheme:Stop()
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end
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end)