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- local p = game.Players.LocalPlayer
- local char = p.Character
- local hed = char.Head
- local LocalPlayer = p
- local Player = game.Players.localPlayer
- local Character = p.Character
- local LeftArm2 = Character["Left Arm"]
- local RightArm2 = Character["Right Arm"]
- local LeftLeg2 = Character["Left Leg"]
- local RightLeg2 = Character["Right Leg"]
- local Head2 = Character.Head
- local Torso2 = Character.Torso
- local player = game.Players.LocalPlayer
- local shirt = player.Character:WaitForChild("Shirt")
- local pants = player.Character:WaitForChild("Pants")
- wait()
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=536831523"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=547264976"
- char.Humanoid.MaxHealth = math.huge
- char.Humanoid.Health = math.huge
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- v:destroy()
- end
- end
- local Hair = Instance.new("Part")
- Hair.Parent = char
- Hair.Name = "Hair"
- Hair.Size = Vector3.new(1, 1, 1)
- Hair.CFrame = char.Head.CFrame
- Hair:BreakJoints()
- Hair.CanCollide = false
- Hair.TopSurface = "Smooth"
- Hair.BottomSurface = "Smooth"
- Hair.BrickColor = BrickColor.new("Gold")
- Weld = Instance.new("Weld")
- Weld.Name = "Weld"
- Weld.Part0 = char.Head
- Weld.Part1 = Hair
- Weld.Parent = char.Head
- Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair
- Mesh.MeshId = "rbxassetid://886288384"
- Mesh.TextureId = "rbxassetid://886289004"
- Mesh.Scale = Vector3.new(0.11,0.1,0.08)
- cut = Instance.new("Sound", Character)
- cut.SoundId = "https://www.roblox.com/asset/?id=97095069"
- cut.Volume = 1.5
- thri = Instance.new("Sound", Character)
- thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
- thri.Volume = 2.5
- WRY = Instance.new("Sound", Character)
- WRY.SoundId = "https://www.roblox.com/asset/?id=910713928"
- WRY.Volume = 5
- ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
- ff.Visible = false
- local Players=game:service'Players'
- local Player=Players.LocalPlayer
- local Mouse=Player:GetMouse''
- local RenderStepped=game:service'RunService'.RenderStepped
- local MeshId='http://www.roblox.com/asset?id=202083123'
- local TextureId='http://www.roblox.com/asset/?id=189436355'
- local KnifeSpeed= 120
- Mouse.Button1Down:connect(function()
- cut:Play()
- if Mouse.Target then
- local Knife=Instance.new('Part',Player.Character)
- Knife.CanCollide=false
- Knife.Size=Vector3.new(2,2,2)
- Knife.CFrame=Player.Character.Torso.CFrame
- local KnifeMesh=Instance.new('SpecialMesh',Knife)
- KnifeMesh.MeshType='FileMesh'
- KnifeMesh.MeshId=MeshId
- KnifeMesh.TextureId=TextureId
- KnifeMesh.Scale=Vector3.new(1,1,1)
- local BodyVel=Instance.new('BodyVelocity',Knife)
- BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- local BodyGyro=Instance.new('BodyGyro',Knife)
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.P=2e4
- coroutine.wrap(function()
- RenderStepped:connect(function()
- BodyGyro.cframe=CFrame.new(Knife.Position,Mouse.Hit.p)
- BodyVel.velocity=Knife.CFrame.lookVector*KnifeSpeed
- end)
- end)()
- Knife.Touched:connect(function(p)
- if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid' then
- p.Parent:BreakJoints()
- Knife:Destroy''
- thri:Play()
- end
- end)
- end
- end)
- mse = Player:GetMouse()
- sound = Instance.new("Sound", Character)
- sound.SoundId = "https://www.roblox.com/asset/?id=840567549"
- sound.Volume = 2.5
- sound2 = Instance.new("Sound", Character)
- sound2.SoundId = "https://www.roblox.com/asset/?id=616594208"
- sound2.Volume = 2.5
- sound3 = Instance.new("Sound", Character)
- sound3.SoundId = "https://www.roblox.com/asset/?id=616576400"
- sound3.Volume = 1.8
- sound4 = Instance.new("Sound", Character)
- sound4.SoundId = "https://www.roblox.com/asset/?id=616576400"
- sound4.Volume = 2
- TSTheme = Instance.new("Sound", Character)
- TSTheme.SoundId = "https://www.roblox.com/asset/?id=910713928"
- TSTheme.Volume = 2
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "t" then
- if canworld == false then return end
- if canworld then
- canworld = false
- sound3:Play()
- sound:Play()
- sound4:Play()
- TSTheme:Play()
- local function spawnpart()
- sphere = Instance.new("Part")
- --game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 0.5
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "Neon"
- sphere.BrickColor = BrickColor.new("Black")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", Player.Character.Torso)
- weld.Part0 = Player.Character.Torso
- weld.Part1 = lol
- weld.C0 = Player.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait()
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = true
- Player.Character:FindFirstChild("Torso").Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = true
- Player.Character:FindFirstChild("Right Arm").Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = true
- Player.Character:FindFirstChild("Left Arm").Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = true
- Player.Character:FindFirstChild("Right Leg").Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = true
- Player.Character:FindFirstChild("Left Leg").Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -5
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = Character.Torso
- for i = 1,3 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- wait()
- sphere:Destroy()
- KnifeSpeed = 0
- cce.Saturation = -0.1
- wait(0.3)
- cce.Saturation = -0.2
- wait(0.3)
- cce.Saturation = -0.3
- wait(0.2)
- cce.Saturation = -1.5
- wait()
- end
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "y" then
- canworld = true
- sound2:Play()
- wait()
- KnifeSpeed = 1
- cce.Saturation = -1.3
- wait(0.5)
- KnifeSpeed = 1.2
- cce.Saturation = -0.5
- wait(0.5)
- KnifeSpeed = 1.4
- cce.Saturation = -0.4
- wait(0.3)
- KnifeSpeed = 1.5
- cce.Saturation = -0.2
- wait(0.2)
- cce.Saturation = 0
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- KnifeSpeed = 120
- TSTheme:Stop()
- end
- end)
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