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-------------- SETTINGS AREA --------------------------
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surface.CreateFont( "ContextMenu_Title", {
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	font	= "Verdana",
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	size	= 20,
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	weight	= 500
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} )
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surface.CreateFont( "ContextMenu_Link", {
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	font	= "Verdana",
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	size	= 17,
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	weight	= 500
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} )
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surface.CreateFont( "ContextMenu_Default", {
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	font	= "Verdana",
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	size	= 15,
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	weight	= 500
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} )
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local S = {
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	emotes = {
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		columns = 3,
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		rows = 3,
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	},
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	colors = {
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		bg = Color( 30, 30, 30, 230 ),
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		border = Color( 30, 30, 30, 100 ),
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		title = Color( 255, 255, 255, 255 ),
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	},
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	margin = {
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		top = 40,
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		left = 10,
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	},
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	emoteButton = {
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		size = 40,
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		margin = 4,
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	},
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	linkButton = {
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		padding = {
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			top = 2,
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			left = 5,
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		},
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		margin = {
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			top = 10,
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			left = 10,
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		},
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		color = Color( 240, 240, 240, 200 ),
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		colorHover = Color( 255, 255, 255, 255 ),
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	}
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}
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local SERVERS = {}
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SERVERS["Murder"] = "octothorp.team:27016"
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SERVERS["DarkRP"] = "octothorp.team:27016"
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SERVERS["Trouble in terrorist town"] = "octothorp.team:27016"
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SERVERS["Zombie"] = "octothorp.team:27016"
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SERVERS["Starwars"] = "octothorp.team:27016"
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local emotesIcons = {
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	cheer = Material( "context_menu/cheer.png", "noclamp smooth" ),
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	halt = Material( "context_menu/halt.png", "noclamp smooth" ),
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	salute = Material( "context_menu/salute.png", "noclamp smooth" ),
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	wave = Material( "context_menu/wave.png", "noclamp smooth" )
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}
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local EMOTES = {
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	{ icon = emotesIcons.wave, emote = ACT_GMOD_GESTURE_BOW },
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	{ icon = emotesIcons.cheer, emote = ACT_GMOD_TAUNT_MUSCLE },
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	{ icon = emotesIcons.salute, emote = ACT_GMOD_GESTURE_BECON },
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	{ icon = emotesIcons.cheer, emote = ACT_GMOD_TAUNT_PERSISTENCE },
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	{ icon = emotesIcons.halt, emote = ACT_GMOD_GESTURE_DISAGREE },
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	{ icon = emotesIcons.wave, emote = ACT_GMOD_GESTURE_AGREE },
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	{ icon = emotesIcons.wave, emote = ACT_GMOD_GESTURE_WAVE },
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	{ icon = emotesIcons.cheer, emote = ACT_GMOD_TAUNT_DANCE },
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}
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