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Dired

Context menu settings

Sep 22nd, 2017
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Lua 2.17 KB | None | 0 0
  1. -------------------------------------------------------
  2. -------------- SETTINGS AREA --------------------------
  3. -------------------------------------------------------
  4.  
  5. surface.CreateFont( "ContextMenu_Title", {
  6.     font    = "Verdana",
  7.     size    = 20,
  8.     weight  = 500
  9. } )
  10.  
  11. surface.CreateFont( "ContextMenu_Link", {
  12.     font    = "Verdana",
  13.     size    = 17,
  14.     weight  = 500
  15. } )
  16.  
  17. surface.CreateFont( "ContextMenu_Default", {
  18.     font    = "Verdana",
  19.     size    = 15,
  20.     weight  = 500
  21. } )
  22.  
  23. local S = {
  24.     emotes = {
  25.         columns = 3,
  26.         rows = 3,
  27.     },
  28.     colors = {
  29.         bg = Color( 30, 30, 30, 230 ),
  30.         border = Color( 30, 30, 30, 100 ),
  31.         title = Color( 255, 255, 255, 255 ),
  32.     },
  33.     margin = {
  34.         top = 40,
  35.         left = 10,
  36.     },
  37.     emoteButton = {
  38.         size = 40,
  39.         margin = 4,
  40.     },
  41.     linkButton = {
  42.         padding = {
  43.             top = 2,
  44.             left = 5,
  45.         },
  46.         margin = {
  47.             top = 10,
  48.             left = 10,
  49.         },
  50.         color = Color( 240, 240, 240, 200 ),
  51.         colorHover = Color( 255, 255, 255, 255 ),
  52.     }
  53. }
  54.  
  55. local SERVERS = {}
  56. SERVERS["Murder"] = "octothorp.team:27016"
  57. SERVERS["DarkRP"] = "octothorp.team:27016"
  58. SERVERS["Trouble in terrorist town"] = "octothorp.team:27016"
  59. SERVERS["Zombie"] = "octothorp.team:27016"
  60. SERVERS["Starwars"] = "octothorp.team:27016"
  61.  
  62. local emotesIcons = {
  63.     cheer = Material( "context_menu/cheer.png", "noclamp smooth" ),
  64.     halt = Material( "context_menu/halt.png", "noclamp smooth" ),
  65.     salute = Material( "context_menu/salute.png", "noclamp smooth" ),
  66.     wave = Material( "context_menu/wave.png", "noclamp smooth" )
  67. }
  68.  
  69. local EMOTES = {
  70.     { icon = emotesIcons.wave, emote = ACT_GMOD_GESTURE_BOW },
  71.     { icon = emotesIcons.cheer, emote = ACT_GMOD_TAUNT_MUSCLE },
  72.     { icon = emotesIcons.salute, emote = ACT_GMOD_GESTURE_BECON },
  73.     { icon = emotesIcons.cheer, emote = ACT_GMOD_TAUNT_PERSISTENCE },
  74.     { icon = emotesIcons.halt, emote = ACT_GMOD_GESTURE_DISAGREE },
  75.     { icon = emotesIcons.wave, emote = ACT_GMOD_GESTURE_AGREE },
  76.     { icon = emotesIcons.wave, emote = ACT_GMOD_GESTURE_WAVE },
  77.     { icon = emotesIcons.cheer, emote = ACT_GMOD_TAUNT_DANCE },
  78. }
  79.  
  80. -------------------------------------------------------
  81. -------------------------------------------------------
  82. -------------------------------------------------------
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