View difference between Paste ID: fqLewBDg and UrNAm1PY
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	local rp = RealPlayer
6
	script.Parent = rp.Character
7
	
8
	--RemoteEvent for communicating
9
	local Event = Instance.new("RemoteEvent")
10
	Event.Name = "UserInput_Event"
11
12
	--Fake event to make stuff like Mouse.KeyDown work
13
	local function fakeEvent()
14
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
15
		t.connect = t.Connect
16
		return t
17
	end
18
19
	--Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
	end}
25
	--Merged 2 functions into one by checking amount of arguments
26
	CAS.UnbindAction = CAS.BindAction
27
28
	--This function will trigger the events that have been :Connect()'ed
29
	local function te(self,ev,...)
30
		local t = m[ev]
31
		if t and t._fakeEvent then
32
			for _,f in pairs(t.Functions) do
33
				f(...)
34
			end
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=rp then return end
42
		m.Target = io.Target
43
		m.Hit = io.Hit
44
		if not io.isMouse then
45
			local b = io.UserInputState == Enum.UserInputState.Begin
46
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
			end
49
			for _,t in pairs(CAS.Actions) do
50
				for _,k in pairs(t.Keys) do
51
					if k==io.KeyCode then
52
						t.Function(t.Name,io.UserInputState,io)
53
					end
54
				end
55
			end
56
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
	    end
59
	end)
60
	Event.Parent = NLS([==[
61
	local Player = game:GetService("Players").LocalPlayer
62
	local Event = script:WaitForChild("UserInput_Event")
63
64
	local Mouse = Player:GetMouse()
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
84
	----Sandboxed game object that allows the usage of client-side methods and services
85
	--Real game object
86
	local _rg = game
87
88
	--Metatable for fake service
89
	local fsmt = {
90
		__index = function(self,k)
91
			local s = rawget(self,"_RealService")
92
			if s then return s[k] end
93
		end,
94
		__newindex = function(self,k,v)
95
			local s = rawget(self,"_RealService")
96
			if s then s[k]=v end
97
		end,
98
		__call = function(self,...)
99
			local s = rawget(self,"_RealService")
100
			if s then return s(...) end
101
		end
102
	}
103
	local function FakeService(t,RealService)
104
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
105
		return setmetatable(t,fsmt)
106
	end
107
108
	--Fake game object
109
	local g = {
110
		GetService = function(self,s)
111
			return self[s]
112
		end,
113
		Players = FakeService({
114
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
115
		},"Players"),
116
		UserInputService = FakeService(UIS,"UserInputService"),
117
		ContextActionService = FakeService(CAS,"ContextActionService"),
118
	}
119
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
120
	g.service = g.GetService
121
	
122
	g.RunService = FakeService({
123
		RenderStepped = _rg:GetService("RunService").Heartbeat,
124
		BindToRenderStep = function(self,name,_,fun)
125
			self._btrs[name] = self.Heartbeat:Connect(fun)
126
		end,
127
		UnbindFromRenderStep = function(self,name)
128
			self._btrs[name]:Disconnect()
129
		end,
130
	},"RunService")
131
132
	setmetatable(g,{
133
		__index=function(self,s)
134
			return _rg:GetService(s) or typeof(_rg[s])=="function"
135
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
136
		end,
137
		__newindex = fsmt.__newindex,
138
		__call = fsmt.__call
139
	})
140
	--Changing owner to fake player object to support owner:GetMouse()
141
	game,owner = g,g.Players.LocalPlayer
142
end
143
144
Player = owner
145
PlayerGui = Player.PlayerGui
146
Cam = workspace.CurrentCamera
147
Backpack = Player.Backpack
148
Character = Player.Character
149
Humanoid = Character.Humanoid
150
Mouse = Player:GetMouse()
151
RootPart = Character["HumanoidRootPart"]
152
Torso = Character["Torso"]
153
Head = Character["Head"]
154
RightArm = Character["Right Arm"]
155
LeftArm = Character["Left Arm"]
156
RightLeg = Character["Right Leg"]
157
LeftLeg = Character["Left Leg"]
158
RootJoint = RootPart["RootJoint"]
159
Neck = Torso["Neck"]
160
RightShoulder = Torso["Right Shoulder"]
161
LeftShoulder = Torso["Left Shoulder"]
162
RightHip = Torso["Right Hip"]
163
LeftHip = Torso["Left Hip"]
164
165
Character = Player.Character
166
Humanoid = Character.Humanoid
167
168
-------------------------------------------------------
169
170
local FavIDs = {
171
	340106355, --Nefl Crystals
172
	927529620, --Dimension
173
	876981900, --Fantasy
174
	398987889, --Ordinary Days
175
	1117396305, --Oh wait, it's you.
176
	885996042, --Action Winter Journey
177
	919231299, --Sprawling Idiot Effigy
178
	743466274, --Good Day Sunshine
179
	727411183, --Knife Fight
180
	1402748531, --The Earth Is Counting On You!
181
	595230126 --Robot Language
182
	}
183
184
185
186
wait(0.2)
187
local plr = game:service'Players'.LocalPlayer
188
local char = plr.Character
189
local hum = char.Humanoid
190
local hed = char.Head
191
local root = char.HumanoidRootPart
192
local rootj = root.RootJoint
193
local tors = char.Torso
194
local ra = char["Right Arm"]
195
local la = char["Left Arm"]
196
local rl = char["Right Leg"]
197
local ll = char["Left Leg"]
198
local neck = tors["Neck"]
199
local mouse = plr:GetMouse()
200
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
201
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
202
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
203
local maincolor = BrickColor.new("Institutional white")
204
205
-------------------------------------------------------
206
--Start Good Stuff--
207
-------------------------------------------------------
208
cam = game.Workspace.CurrentCamera
209
CF = CFrame.new
210
angles = CFrame.Angles
211
attack = false
212
Euler = CFrame.fromEulerAnglesXYZ
213
Rad = math.rad
214
IT = Instance.new
215
BrickC = BrickColor.new
216
Cos = math.cos
217
Acos = math.acos
218
Sin = math.sin
219
Asin = math.asin
220
Abs = math.abs
221
Mrandom = math.random
222
Floor = math.floor
223
-------------------------------------------------------
224
--End Good Stuff--
225
-------------------------------------------------------
226
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
227
RSH, LSH = nil, nil 
228
RW = Instance.new("Weld") 
229
LW = Instance.new("Weld")
230
RH = tors["Right Hip"]
231
LH = tors["Left Hip"]
232
RSH = tors["Right Shoulder"] 
233
LSH = tors["Left Shoulder"] 
234
RSH.Parent = nil 
235
LSH.Parent = nil 
236
RW.Name = "RW"
237
RW.Part0 = tors 
238
RW.C0 = CF(1.5, 0.5, 0)
239
RW.C1 = CF(0, 0.5, 0) 
240
RW.Part1 = ra
241
RW.Parent = tors 
242
LW.Name = "LW"
243
LW.Part0 = tors 
244
LW.C0 = CF(-1.5, 0.5, 0)
245
LW.C1 = CF(0, 0.5, 0) 
246
LW.Part1 = la
247
LW.Parent = tors
248
Effects = {}
249
-------------------------------------------------------
250
--Start HeartBeat--
251
-------------------------------------------------------
252
ArtificialHB = Instance.new("BindableEvent", script)
253
ArtificialHB.Name = "Heartbeat"
254
script:WaitForChild("Heartbeat")
255
256
frame = 1 / 60
257
tf = 0
258
allowframeloss = false
259
tossremainder = false
260
261
262
lastframe = tick()
263
script.Heartbeat:Fire()
264
265
266
game:GetService("RunService").Heartbeat:connect(function(s, p)
267
	tf = tf + s
268
	if tf >= frame then
269
		if allowframeloss then
270
			script.Heartbeat:Fire()
271
			lastframe = tick()
272
		else
273
			for i = 1, math.floor(tf / frame) do
274
				script.Heartbeat:Fire()
275
			end
276
			lastframe = tick()
277
		end
278
		if tossremainder then
279
			tf = 0
280
		else
281
			tf = tf - frame * math.floor(tf / frame)
282
		end
283
	end
284
end)
285
-------------------------------------------------------
286
--End HeartBeat--
287
-------------------------------------------------------
288
289
-------------------------------------------------------
290
--Start Important Functions--
291
-------------------------------------------------------
292
function swait(num)
293
	if num == 0 or num == nil then
294
		game:service("RunService").Stepped:wait(0)
295
	else
296
		for i = 0, num do
297
			game:service("RunService").Stepped:wait(0)
298
		end
299
	end
300
end
301
function thread(f)
302
	coroutine.resume(coroutine.create(f))
303
end
304
function clerp(a, b, t)
305
	local qa = {
306
		QuaternionFromCFrame(a)
307
	}
308
	local qb = {
309
		QuaternionFromCFrame(b)
310
	}
311
	local ax, ay, az = a.x, a.y, a.z
312
	local bx, by, bz = b.x, b.y, b.z
313
	local _t = 1 - t
314
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
315
end
316
function QuaternionFromCFrame(cf)
317
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
318
	local trace = m00 + m11 + m22
319
	if trace > 0 then
320
		local s = math.sqrt(1 + trace)
321
		local recip = 0.5 / s
322
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
323
	else
324
		local i = 0
325
		if m00 < m11 then
326
			i = 1
327
		end
328
		if m22 > (i == 0 and m00 or m11) then
329
			i = 2
330
		end
331
		if i == 0 then
332
			local s = math.sqrt(m00 - m11 - m22 + 1)
333
			local recip = 0.5 / s
334
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
335
		elseif i == 1 then
336
			local s = math.sqrt(m11 - m22 - m00 + 1)
337
			local recip = 0.5 / s
338
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
339
		elseif i == 2 then
340
			local s = math.sqrt(m22 - m00 - m11 + 1)
341
			local recip = 0.5 / s
342
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
343
		end
344
	end
345
end
346
function QuaternionToCFrame(px, py, pz, x, y, z, w)
347
	local xs, ys, zs = x + x, y + y, z + z
348
	local wx, wy, wz = w * xs, w * ys, w * zs
349
	local xx = x * xs
350
	local xy = x * ys
351
	local xz = x * zs
352
	local yy = y * ys
353
	local yz = y * zs
354
	local zz = z * zs
355
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
356
end
357
function QuaternionSlerp(a, b, t)
358
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
359
	local startInterp, finishInterp
360
	if cosTheta >= 1.0E-4 then
361
		if 1 - cosTheta > 1.0E-4 then
362
			local theta = math.acos(cosTheta)
363
			local invSinTheta = 1 / Sin(theta)
364
			startInterp = Sin((1 - t) * theta) * invSinTheta
365
			finishInterp = Sin(t * theta) * invSinTheta
366
		else
367
			startInterp = 1 - t
368
			finishInterp = t
369
		end
370
	elseif 1 + cosTheta > 1.0E-4 then
371
		local theta = math.acos(-cosTheta)
372
		local invSinTheta = 1 / Sin(theta)
373
		startInterp = Sin((t - 1) * theta) * invSinTheta
374
		finishInterp = Sin(t * theta) * invSinTheta
375
	else
376
		startInterp = t - 1
377
		finishInterp = t
378
	end
379
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
380
end
381
function rayCast(Position, Direction, Range, Ignore)
382
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
383
end
384
local RbxUtility = LoadLibrary("RbxUtility")
385
local Create = RbxUtility.Create
386
----------------------------------------------------------------------------------
387
local AddInstance = function(Object, ...)
388
local Obj = Instance.new(Object)
389
for i,v in next,(...) do
390
Obj[i] = v
391
end
392
return Obj
393
end
394
----------------------------------------------------
395
-------------------------------------------------------
396
  local Hair = AddInstance("Part",{
397
            Parent = hed,
398
            CFrame = hed.CFrame,
399
            formFactor = "Symmetric",
400
            Size = Vector3.new(1, 1, 1),
401
            CanCollide = false,
402
            TopSurface = "Smooth",
403
            BottomSurface = "Smooth",
404
            Locked = true,
405
        })
406
        local Weld = AddInstance("Weld",{
407
            Parent = Hair,
408
            Part0 = hed,
409
            C0 = CFrame.new(-0.05, 0.35, 0.4)*CFrame.Angles(0, 0, 0),
410
            Part1 = Hair,
411
        })
412
        local Mesh = AddInstance("SpecialMesh",{
413
            Parent = Hair,
414
            MeshId = "rbxassetid://1138830322",
415
            TextureId = "rbxassetid://869796655",
416
            Scale = Vector3.new(0.6,0.6,0.6),
417
            VertexColor = Vector3.new(1, 1, 1),
418
        })
419
-------------------------------------------------------
420
-------------------------------------------------------
421
--Start Damage Function--
422
-------------------------------------------------------
423
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
424
	if hit.Parent == nil then
425
		return
426
	end
427
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
428
	for _, v in pairs(hit.Parent:children()) do
429
		if v:IsA("Humanoid") then
430
			h = v
431
		end
432
	end
433
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
434
	
435
         hit.Parent:FindFirstChild("Head"):BreakJoints()
436
         end
437
438
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
439
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
440
			if hit.Parent.DebounceHit.Value == true then
441
				return
442
			end
443
		end
444
         if insta == true then
445
         hit.Parent:FindFirstChild("Head"):BreakJoints()
446
         end
447
		local c = Create("ObjectValue"){
448
			Name = "creator",
449
			Value = game:service("Players").LocalPlayer,
450
			Parent = h,
451
		}
452
		game:GetService("Debris"):AddItem(c, .5)
453
		local Damage = math.random(minim, maxim)
454
		local blocked = false
455
		local block = hit.Parent:findFirstChild("Block")
456
		if block ~= nil then
457
			if block.className == "IntValue" then
458
				if block.Value > 0 then
459
					blocked = true
460
					block.Value = block.Value - 1
461
					print(block.Value)
462
				end
463
			end
464
		end
465
		if blocked == false then
466
			h.Health = h.Health - Damage
467
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
468
		else
469
			h.Health = h.Health - (Damage / 2)
470
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
471
		end
472
		if Type == "Knockdown" then
473
			local hum = hit.Parent.Humanoid
474
			hum.PlatformStand = true
475
			coroutine.resume(coroutine.create(function(HHumanoid)
476
				swait(1)
477
				HHumanoid.PlatformStand = false
478
			end), hum)
479
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
480
			local bodvol = Create("BodyVelocity"){
481
				velocity = angle * knockback,
482
				P = 5000,
483
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
484
				Parent = hit,
485
			}
486
			local rl = Create("BodyAngularVelocity"){
487
				P = 3000,
488
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
489
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
490
				Parent = hit,
491
			}
492
			game:GetService("Debris"):AddItem(bodvol, .5)
493
			game:GetService("Debris"):AddItem(rl, .5)
494
		elseif Type == "Normal" then
495
			local vp = Create("BodyVelocity"){
496
				P = 500,
497
				maxForce = Vector3.new(math.huge, 0, math.huge),
498
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
499
			}
500
			if knockback > 0 then
501
				vp.Parent = hit.Parent.Torso
502
			end
503
			game:GetService("Debris"):AddItem(vp, .5)
504
		elseif Type == "Up" then
505
			local bodyVelocity = Create("BodyVelocity"){
506
				velocity = Vector3.new(0, 20, 0),
507
				P = 5000,
508
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
509
				Parent = hit,
510
			}
511
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
512
		elseif Type == "DarkUp" then
513
			coroutine.resume(coroutine.create(function()
514
				for i = 0, 1, 0.1 do
515
					swait()
516
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
517
				end
518
			end))
519
			local bodyVelocity = Create("BodyVelocity"){
520
				velocity = Vector3.new(0, 20, 0),
521
				P = 5000,
522
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
523
				Parent = hit,
524
			}
525
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
526
		elseif Type == "Snare" then
527
			local bp = Create("BodyPosition"){
528
				P = 2000,
529
				D = 100,
530
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
531
				position = hit.Parent.Torso.Position,
532
				Parent = hit.Parent.Torso,
533
			}
534
			game:GetService("Debris"):AddItem(bp, 1)
535
		elseif Type == "Freeze" then
536
			local BodPos = Create("BodyPosition"){
537
				P = 50000,
538
				D = 1000,
539
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
540
				position = hit.Parent.Torso.Position,
541
				Parent = hit.Parent.Torso,
542
			}
543
			local BodGy = Create("BodyGyro") {
544
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
545
				P = 20e+003,
546
				Parent = hit.Parent.Torso,
547
				cframe = hit.Parent.Torso.CFrame,
548
			}
549
			hit.Parent.Torso.Anchored = true
550
			coroutine.resume(coroutine.create(function(Part) 
551
				swait(1.5)
552
				Part.Anchored = false
553
			end), hit.Parent.Torso)
554
			game:GetService("Debris"):AddItem(BodPos, 3)
555
			game:GetService("Debris"):AddItem(BodGy, 3)
556
		end
557
		local debounce = Create("BoolValue"){
558
			Name = "DebounceHit",
559
			Parent = hit.Parent,
560
			Value = true,
561
		}
562
		game:GetService("Debris"):AddItem(debounce, Delay)
563
		c = Create("ObjectValue"){
564
			Name = "creator",
565
			Value = Player,
566
			Parent = h,
567
		}
568
		game:GetService("Debris"):AddItem(c, .5)
569
	end
570
end
571
-------------------------------------------------------
572
--End Damage Function--
573
-------------------------------------------------------
574
575
-------------------------------------------------------
576
--Start Damage Function Customization--
577
-------------------------------------------------------
578
function ShowDamage(Pos, Text, Time, Color)
579
	local Rate = (1 / 30)
580
	local Pos = (Pos or Vector3.new(0, 0, 0))
581
	local Text = (Text or "")
582
	local Time = (Time or 2)
583
	local Color = (Color or Color3.new(232, 186, 200))
584
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
585
	EffectPart.Anchored = true
586
	local BillboardGui = Create("BillboardGui"){
587
		Size = UDim2.new(3, 0, 3, 0),
588
		Adornee = EffectPart,
589
		Parent = EffectPart,
590
	}
591
	local TextLabel = Create("TextLabel"){
592
		BackgroundTransparency = 1,
593
		Size = UDim2.new(1, 0, 1, 0),
594
		Text = Text,
595
		Font = "Bodoni",
596
		TextColor3 = Color,
597
		TextScaled = true,
598
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
599
		Parent = BillboardGui,
600
	}
601
	game.Debris:AddItem(EffectPart, (Time))
602
	EffectPart.Parent = game:GetService("Workspace")
603
	delay(0, function()
604
		local Frames = (Time / Rate)
605
		for Frame = 1, Frames do
606
			wait(Rate)
607
			local Percent = (Frame / Frames)
608
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
609
			TextLabel.TextTransparency = Percent
610
		end
611
		if EffectPart and EffectPart.Parent then
612
			EffectPart:Destroy()
613
		end
614
	end)
615
end
616
-------------------------------------------------------
617
--End Damage Function Customization--
618
-------------------------------------------------------
619
620
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
621
  for _, c in pairs(workspace:children()) do
622
    local hum = c:findFirstChild("Humanoid")
623
    if hum ~= nil then
624
      local head = c:findFirstChild("Head")
625
      if head ~= nil then
626
        local targ = head.Position - Part.Position
627
        local mag = targ.magnitude
628
        if magni >= mag and c.Name ~= plr.Name then
629
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
630
        end
631
      end
632
    end
633
  end
634
end
635
636
637
CFuncs = {
638
	Part = {
639
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
640
			local Part = Create("Part")({
641
				Parent = Parent,
642
				Reflectance = Reflectance,
643
				Transparency = Transparency,
644
				CanCollide = false,
645
				Locked = true,
646
				BrickColor = BrickColor.new(tostring(BColor)),
647
				Name = Name,
648
				Size = Size,
649
				Material = Material
650
			})
651
			RemoveOutlines(Part)
652
			return Part
653
		end
654
	},
655
	Mesh = {
656
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
657
			local Msh = Create(Mesh)({
658
				Parent = Part,
659
				Offset = OffSet,
660
				Scale = Scale
661
			})
662
			if Mesh == "SpecialMesh" then
663
				Msh.MeshType = MeshType
664
				Msh.MeshId = MeshId
665
			end
666
			return Msh
667
		end
668
	},
669
	Mesh = {
670
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
671
			local Msh = Create(Mesh)({
672
				Parent = Part,
673
				Offset = OffSet,
674
				Scale = Scale
675
			})
676
			if Mesh == "SpecialMesh" then
677
				Msh.MeshType = MeshType
678
				Msh.MeshId = MeshId
679
			end
680
			return Msh
681
		end
682
	},
683
	Weld = {
684
		Create = function(Parent, Part0, Part1, C0, C1)
685
			local Weld = Create("Weld")({
686
				Parent = Parent,
687
				Part0 = Part0,
688
				Part1 = Part1,
689
				C0 = C0,
690
				C1 = C1
691
			})
692
			return Weld
693
		end
694
	},
695
	Sound = {
696
		Create = function(id, par, vol, pit)
697
			coroutine.resume(coroutine.create(function()
698
				local S = Create("Sound")({
699
					Volume = vol,
700
					Pitch = pit or 1,
701
					SoundId = id,
702
					Parent = par or workspace
703
				})
704
				wait()
705
				S:play()
706
				game:GetService("Debris"):AddItem(S, 6)
707
			end))
708
		end
709
	},
710
	ParticleEmitter = {
711
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
712
			local fp = Create("ParticleEmitter")({
713
				Parent = Parent,
714
				Color = ColorSequence.new(Color1, Color2),
715
				LightEmission = LightEmission,
716
				Size = Size,
717
				Texture = Texture,
718
				Transparency = Transparency,
719
				ZOffset = ZOffset,
720
				Acceleration = Accel,
721
				Drag = Drag,
722
				LockedToPart = LockedToPart,
723
				VelocityInheritance = VelocityInheritance,
724
				EmissionDirection = EmissionDirection,
725
				Enabled = Enabled,
726
				Lifetime = LifeTime,
727
				Rate = Rate,
728
				Rotation = Rotation,
729
				RotSpeed = RotSpeed,
730
				Speed = Speed,
731
				VelocitySpread = VelocitySpread
732
			})
733
			return fp
734
		end
735
	}
736
}
737
function RemoveOutlines(part)
738
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
739
end
740
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
741
	local Part = Create("Part")({
742
		formFactor = FormFactor,
743
		Parent = Parent,
744
		Reflectance = Reflectance,
745
		Transparency = Transparency,
746
		CanCollide = false,
747
		Locked = true,
748
		BrickColor = BrickColor.new(tostring(BColor)),
749
		Name = Name,
750
		Size = Size,
751
		Material = Material
752
	})
753
	RemoveOutlines(Part)
754
	return Part
755
end
756
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
757
	local Msh = Create(Mesh)({
758
		Parent = Part,
759
		Offset = OffSet,
760
		Scale = Scale
761
	})
762
	if Mesh == "SpecialMesh" then
763
		Msh.MeshType = MeshType
764
		Msh.MeshId = MeshId
765
	end
766
	return Msh
767
end
768
function CreateWeld(Parent, Part0, Part1, C0, C1)
769
	local Weld = Create("Weld")({
770
		Parent = Parent,
771
		Part0 = Part0,
772
		Part1 = Part1,
773
		C0 = C0,
774
		C1 = C1
775
	})
776
	return Weld
777
end
778
779
780
-------------------------------------------------------
781
--Start Effect Function--
782
-------------------------------------------------------
783
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
784
    local NEWWELD = IT(TYPE)
785
    NEWWELD.Part0 = PART0
786
    NEWWELD.Part1 = PART1
787
    NEWWELD.C0 = C0
788
    NEWWELD.C1 = C1
789
    NEWWELD.Parent = PARENT
790
    return NEWWELD
791
end
792
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
793
    local NEWMESH = IT(MESH)
794
    if MESH == "SpecialMesh" then
795
        NEWMESH.MeshType = MESHTYPE
796
        if MESHID ~= "nil" and MESHID ~= "" then
797
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
798
        end
799
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
800
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
801
        end
802
    end
803
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
804
    NEWMESH.Scale = SCALE
805
    NEWMESH.Parent = PARENT
806
    return NEWMESH
807
end
808
809
810
EffectModel = Instance.new("Model", char)
811
Effects = {
812
  Block = {
813
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
814
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
815
      prt.Anchored = true
816
      prt.CFrame = cframe
817
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
818
      game:GetService("Debris"):AddItem(prt, 10)
819
      if Type == 1 or Type == nil then
820
        table.insert(Effects, {
821
          prt,
822
          "Block1",
823
          delay,
824
          x3,
825
          y3,
826
          z3,
827
          msh
828
        })
829
      elseif Type == 2 then
830
        table.insert(Effects, {
831
          prt,
832
          "Block2",
833
          delay,
834
          x3,
835
          y3,
836
          z3,
837
          msh
838
        })
839
      else
840
        table.insert(Effects, {
841
          prt,
842
          "Block3",
843
          delay,
844
          x3,
845
          y3,
846
          z3,
847
          msh
848
        })
849
      end
850
    end
851
  },
852
  Sphere = {
853
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
854
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
855
      prt.Anchored = true
856
      prt.CFrame = cframe
857
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
858
      game:GetService("Debris"):AddItem(prt, 10)
859
      table.insert(Effects, {
860
        prt,
861
        "Cylinder",
862
        delay,
863
        x3,
864
        y3,
865
        z3,
866
        msh
867
      })
868
    end
869
  },
870
  Cylinder = {
871
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
872
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
873
      prt.Anchored = true
874
      prt.CFrame = cframe
875
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
876
      game:GetService("Debris"):AddItem(prt, 10)
877
      table.insert(Effects, {
878
        prt,
879
        "Cylinder",
880
        delay,
881
        x3,
882
        y3,
883
        z3,
884
        msh
885
      })
886
    end
887
  },
888
  Wave = {
889
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
890
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
891
      prt.Anchored = true
892
      prt.CFrame = cframe
893
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
894
                  	Cso("158037267", tors, 10, 1)
895
        wait(0,35)
896
      game:GetService("Debris"):AddItem(prt, 10)
897
      table.insert(Effects, {
898
        prt,
899
        "Cylinder",
900
        delay,
901
        x3 / 60,
902
        y3 / 60,
903
        z3 / 60,
904
        msh
905
      })
906
    end
907
  },
908
  Ring = {
909
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
910
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
911
      prt.Anchored = true
912
      prt.CFrame = cframe
913
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
914
      game:GetService("Debris"):AddItem(prt, 10)
915
      table.insert(Effects, {
916
        prt,
917
        "Cylinder",
918
        delay,
919
        x3,
920
        y3,
921
        z3,
922
        msh
923
      })
924
    end
925
  },
926
  Break = {
927
    Create = function(brickcolor, cframe, x1, y1, z1)
928
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
929
      prt.Anchored = true
930
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
931
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
932
      local num = math.random(10, 50) / 1000
933
      game:GetService("Debris"):AddItem(prt, 10)
934
      table.insert(Effects, {
935
        prt,
936
        "Shatter",
937
        num,
938
        prt.CFrame,
939
        math.random() - math.random(),
940
        0,
941
        math.random(50, 100) / 100
942
      })
943
    end
944
  },
945
Spiral = {
946
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
947
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
948
      prt.Anchored = true
949
      prt.CFrame = cframe
950
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
951
      game:GetService("Debris"):AddItem(prt, 10)
952
      table.insert(Effects, {
953
        prt,
954
        "Cylinder",
955
        delay,
956
        x3,
957
        y3,
958
        z3,
959
        msh
960
      })
961
    end
962
  },
963
Push = {
964
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
965
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
966
      prt.Anchored = true
967
      prt.CFrame = cframe
968
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
969
      game:GetService("Debris"):AddItem(prt, 10)
970
      table.insert(Effects, {
971
        prt,
972
        "Cylinder",
973
        delay,
974
        x3,
975
        y3,
976
        z3,
977
        msh
978
      })
979
    end
980
  }
981
}
982
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
983
	local fp = IT("Part")
984
	fp.formFactor = formfactor 
985
	fp.Parent = parent
986
	fp.Reflectance = reflectance
987
	fp.Transparency = transparency
988
	fp.CanCollide = false 
989
	fp.Locked = true
990
	fp.BrickColor = brickcolor
991
	fp.Name = name
992
	fp.Size = size
993
	fp.Position = tors.Position 
994
	RemoveOutlines(fp)
995
	fp.Material = "SmoothPlastic"
996
	fp:BreakJoints()
997
	return fp 
998
end 
999
 
1000
function mesh(Mesh,part,meshtype,meshid,offset,scale)
1001
	local mesh = IT(Mesh) 
1002
	mesh.Parent = part
1003
	if Mesh == "SpecialMesh" then
1004
		mesh.MeshType = meshtype
1005
	if meshid ~= "nil" then
1006
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
1007
		end
1008
	end
1009
	mesh.Offset = offset
1010
	mesh.Scale = scale
1011
	return mesh
1012
end
1013
1014
function Magic(bonuspeed, type, pos, scale, value, color, MType)
1015
	local type = type
1016
	local rng = Instance.new("Part", char)
1017
	rng.Anchored = true
1018
	rng.BrickColor = color
1019
	rng.CanCollide = false
1020
	rng.FormFactor = 3
1021
	rng.Name = "Ring"
1022
	rng.Material = "Neon"
1023
	rng.Size = Vector3.new(1, 1, 1)
1024
	rng.Transparency = 0
1025
	rng.TopSurface = 0
1026
	rng.BottomSurface = 0
1027
	rng.CFrame = pos
1028
	local rngm = Instance.new("SpecialMesh", rng)
1029
	rngm.MeshType = MType
1030
	rngm.Scale = scale
1031
	local scaler2 = 1
1032
	if type == "Add" then
1033
		scaler2 = 1 * value
1034
	elseif type == "Divide" then
1035
		scaler2 = 1 / value
1036
	end
1037
	coroutine.resume(coroutine.create(function()
1038
		for i = 0, 10 / bonuspeed, 0.1 do
1039
			swait()
1040
			if type == "Add" then
1041
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1042
			elseif type == "Divide" then
1043
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1044
			end
1045
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1046
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
1047
		end
1048
		rng:Destroy()
1049
	end))
1050
end
1051
1052
function Eviscerate(dude)
1053
	if dude.Name ~= char then
1054
		local bgf = IT("BodyGyro", dude.Head)
1055
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1056
		local val = IT("BoolValue", dude)
1057
		val.Name = "IsHit"
1058
		local ds = coroutine.wrap(function()
1059
			dude:WaitForChild("Head"):BreakJoints()
1060
			wait(0.5)
1061
			target = nil
1062
			coroutine.resume(coroutine.create(function()
1063
				for i, v in pairs(dude:GetChildren()) do
1064
					if v:IsA("Accessory") then
1065
						v:Destroy()
1066
					end
1067
					if v:IsA("Humanoid") then
1068
						v:Destroy()
1069
					end
1070
					if v:IsA("CharacterMesh") then
1071
						v:Destroy()
1072
					end
1073
					if v:IsA("Model") then
1074
						v:Destroy()
1075
					end
1076
					if v:IsA("Part") or v:IsA("MeshPart") then
1077
						for x, o in pairs(v:GetChildren()) do
1078
							if o:IsA("Decal") then
1079
								o:Destroy()
1080
							end
1081
						end
1082
						coroutine.resume(coroutine.create(function()
1083
							v.Material = "Neon"
1084
							v.CanCollide = false
1085
							local PartEmmit1 = IT("ParticleEmitter", v)
1086
							PartEmmit1.LightEmission = 1
1087
							PartEmmit1.Texture = "rbxassetid://243160943"
1088
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1089
							PartEmmit1.Rate = 150
1090
							PartEmmit1.Lifetime = NumberRange.new(1)
1091
							PartEmmit1.Size = NumberSequence.new({
1092
								NumberSequenceKeypoint.new(0, 0.75, 0),
1093
								NumberSequenceKeypoint.new(1, 0, 0)
1094
							})
1095
							PartEmmit1.Transparency = NumberSequence.new({
1096
								NumberSequenceKeypoint.new(0, 0, 0),
1097
								NumberSequenceKeypoint.new(1, 1, 0)
1098
							})
1099
							PartEmmit1.Speed = NumberRange.new(0, 0)
1100
							PartEmmit1.VelocitySpread = 30000
1101
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1102
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1103
							local BodPoss = IT("BodyPosition", v)
1104
							BodPoss.P = 3000
1105
							BodPoss.D = 1000
1106
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1107
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1108
							v.Color = maincolor.Color
1109
							coroutine.resume(coroutine.create(function()
1110
								for i = 0, 49 do
1111
									swait(1)
1112
									v.Transparency = v.Transparency + 0.08
1113
								end
1114
								wait(0.5)
1115
								PartEmmit1.Enabled = false
1116
								wait(3)
1117
								v:Destroy()
1118
								dude:Destroy()
1119
							end))
1120
						end))
1121
					end
1122
				end
1123
			end))
1124
		end)
1125
		ds()
1126
	end
1127
end
1128
1129
function FindNearestHead(Position, Distance, SinglePlayer)
1130
	if SinglePlayer then
1131
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1132
	end
1133
	local List = {}
1134
	for i, v in pairs(workspace:GetChildren()) do
1135
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1136
			table.insert(List, v)
1137
		end
1138
	end
1139
	return List
1140
end
1141
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1142
	local type = type
1143
	local rng = Instance.new("Part", char)
1144
	rng.Anchored = true
1145
	rng.BrickColor = color
1146
	rng.CanCollide = false
1147
	rng.FormFactor = 3
1148
	rng.Name = "Ring"
1149
	rng.Material = "Neon"
1150
	rng.Size = Vector3.new(1, 1, 1)
1151
	rng.Transparency = 0
1152
	rng.TopSurface = 0
1153
	rng.BottomSurface = 0
1154
	rng.CFrame = pos
1155
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1156
	local rngm = Instance.new("SpecialMesh", rng)
1157
	rngm.MeshType = MType
1158
	rngm.Scale = Vector3.new(x1, y1, z1)
1159
	local scaler2 = 1
1160
	local speeder = FastSpeed
1161
	if type == "Add" then
1162
		scaler2 = 1 * value
1163
	elseif type == "Divide" then
1164
		scaler2 = 1 / value
1165
	end
1166
	coroutine.resume(coroutine.create(function()
1167
		for i = 0, 10 / bonuspeed, 0.1 do
1168
			swait()
1169
			if type == "Add" then
1170
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1171
			elseif type == "Divide" then
1172
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1173
			end
1174
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1175
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1176
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1177
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1178
		end
1179
		rng:Destroy()
1180
	end))
1181
end
1182
1183
function SoulSteal(dude)
1184
if dude.Name ~= char then
1185
local bgf = IT("BodyGyro", dude.Head)
1186
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1187
local val = IT("BoolValue", dude)
1188
val.Name = "IsHit"
1189
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1190
local soulst = coroutine.wrap(function()
1191
local soul = Instance.new("Part",dude)
1192
soul.Size = Vector3.new(1,1,1)
1193
soul.CanCollide = false
1194
soul.Anchored = false
1195
soul.Position = torso.Position
1196
soul.Transparency = 1
1197
local PartEmmit1 = IT("ParticleEmitter", soul)
1198
PartEmmit1.LightEmission = 1
1199
PartEmmit1.Texture = "rbxassetid://243160943"
1200
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1201
PartEmmit1.Rate = 250
1202
PartEmmit1.Lifetime = NumberRange.new(1.6)
1203
PartEmmit1.Size = NumberSequence.new({
1204
	NumberSequenceKeypoint.new(0, 1, 0),
1205
	NumberSequenceKeypoint.new(1, 0, 0)
1206
})
1207
PartEmmit1.Transparency = NumberSequence.new({
1208
	NumberSequenceKeypoint.new(0, 0, 0),
1209
	NumberSequenceKeypoint.new(1, 1, 0)
1210
})
1211
PartEmmit1.Speed = NumberRange.new(0, 0)
1212
PartEmmit1.VelocitySpread = 30000
1213
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1214
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1215
local BodPoss = IT("BodyPosition", soul)
1216
BodPoss.P = 3000
1217
BodPoss.D = 1000
1218
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1219
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1220
wait(1.6)
1221
soul.Touched:connect(function(hit)
1222
	if hit.Parent == char then
1223
	soul:Destroy()
1224
	end
1225
end)
1226
wait(1.2)
1227
while soul do
1228
	swait()
1229
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1230
	BodPoss.Position = tors.Position
1231
end
1232
end)
1233
	soulst()
1234
	end
1235
end
1236
function FaceMouse()
1237
local	Cam = workspace.CurrentCamera
1238
	return {
1239
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1240
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1241
	}
1242
end
1243
1244
BTAUNT = Instance.new("Sound", tors)
1245
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
1246
BTAUNT.Volume = 10
1247
BTAUNT.Pitch = 1
1248
BTAUNT.Looped = true
1249
BTAUNT.TimePosition = 0.2
1250
1251
BTAUNT1 = Instance.new("Sound", tors)
1252
BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720"
1253
BTAUNT1.Volume = 10
1254
BTAUNT1.Pitch = 1
1255
BTAUNT1.Looped = true
1256
BTAUNT1.TimePosition = 0.2
1257
1258
BTAUNT2 = Instance.new("Sound", tors)
1259
BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
1260
BTAUNT2.Volume = 10
1261
BTAUNT2.Pitch = 1
1262
BTAUNT2.Looped = true
1263
BTAUNT2.TimePosition = 0.2
1264
1265
1266
BTAUNT3 = Instance.new("Sound", tors)
1267
BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
1268
BTAUNT3.Volume = 10
1269
BTAUNT3.Pitch = 1
1270
BTAUNT3.Looped = true
1271
BTAUNT3.TimePosition = 0.2
1272
1273
BTAUNT4 = Instance.new("Sound", tors)
1274
BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2455369690"
1275
BTAUNT4.Volume = 10
1276
BTAUNT4.Pitch = 1
1277
BTAUNT4.Looped = true
1278
BTAUNT4.TimePosition = 0.2
1279
1280
BTAUNT5 = Instance.new("Sound", tors)
1281
BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=452118167"
1282
BTAUNT5.Volume = 10
1283
BTAUNT5.Pitch = 1
1284
BTAUNT5.Looped = true
1285
BTAUNT5.TimePosition = 0.2
1286
1287
BTAUNT6 = Instance.new("Sound", tors)
1288
BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=3080683313"
1289
BTAUNT6.Volume = 10
1290
BTAUNT6.Pitch = 1
1291
BTAUNT6.Looped = true
1292
BTAUNT6.TimePosition = 0.2
1293
1294
------------------------------------------------------
1295
--End Effect Function--
1296
-------------------------------------------------------
1297
function Cso(ID, PARENT, VOLUME, PITCH)
1298
	local NSound = nil
1299
	coroutine.resume(coroutine.create(function()
1300
		NSound = IT("Sound", PARENT)
1301
		NSound.Volume = VOLUME
1302
		NSound.Pitch = PITCH
1303
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1304
		swait()
1305
		NSound:play()
1306
		game:GetService("Debris"):AddItem(NSound, 50)
1307
	end))
1308
	return NSound
1309
end
1310
function CameraEnshaking(Length, Intensity)
1311
	coroutine.resume(coroutine.create(function()
1312
		local intensity = 1 * Intensity
1313
		local rotM = 0.01 * Intensity
1314
		for i = 0, Length, 0.1 do
1315
			swait()
1316
			intensity = intensity - 0.05 * Intensity / Length
1317
			rotM = rotM - 5.0E-4 * Intensity / Length
1318
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1319
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1320
		end
1321
		hum.CameraOffset = Vector3.new(0, 0, 0)
1322
	end))
1323
end
1324
-------------------------------------------------------
1325
--End Important Functions--
1326
-------------------------------------------------------
1327
1328
1329
-------------------------------------------------------
1330
--Start Customization--
1331
-------------------------------------------------------
1332
local Player_Size = 1
1333
if Player_Size ~= 1 then
1334
root.Size = root.Size * Player_Size
1335
tors.Size = tors.Size * Player_Size
1336
hed.Size = hed.Size * Player_Size
1337
ra.Size = ra.Size * Player_Size
1338
la.Size = la.Size * Player_Size
1339
rl.Size = rl.Size * Player_Size
1340
ll.Size = ll.Size * Player_Size
1341
----------------------------------------------------------------------------------
1342
rootj.Parent = root
1343
neck.Parent = tors
1344
RW.Parent = tors
1345
LW.Parent = tors
1346
RH.Parent = tors
1347
LH.Parent = tors
1348
----------------------------------------------------------------------------------
1349
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1350
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1351
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1352
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1353
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1354
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1355
----------------------------------------------------------------------------------
1356
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1357
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1358
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1359
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1360
--hat.Parent = Character
1361
end
1362
----------------------------------------------------------------------------------
1363
----------------------------------------------------------------------------------
1364
local equipped = false
1365
local idle = 0
1366
local change = 1
1367
local val = 0
1368
local toim = 0
1369
local idleanim = 0.4
1370
local sine = 0
1371
local Sit = 1
1372
----------------------------------------------------------------------------------
1373
hum.WalkSpeed = 50
1374
hum.JumpPower = 100
1375
hum.Animator.Parent = nil
1376
----------------------------------------------------------------------------------
1377
local Blob = Instance.new("Part", char)
1378
Blob.Name = "Bloby"
1379
Blob.CanCollide = false
1380
Blob.BrickColor = BrickColor.new("Really black")
1381
Blob.Transparency = 0
1382
Blob.Material = "Plastic"
1383
Blob.Size = Vector3.new(1, 1, 2)
1384
Blob.TopSurface = Enum.SurfaceType.Smooth
1385
Blob.BottomSurface = Enum.SurfaceType.Smooth
1386
1387
local Weld = Instance.new("Weld", Blob)
1388
Weld.Part0 = ra
1389
Weld.Part1 = Blob
1390
Weld.C1 = CFrame.new(0, -2, 1.1)
1391
Weld.C0 = CFrame.Angles(Rad(-86),0,0)
1392
1393
local M2 = Instance.new("SpecialMesh")
1394
M2.Parent = Blob
1395
M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
1396
M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
1397
M2.Scale = Vector3.new(2, 2, 2)
1398
1399
--[[local naeeym2 = Instance.new("BillboardGui",char)
1400
naeeym2.AlwaysOnTop = true
1401
naeeym2.Size = UDim2.new(5,35,2,15)
1402
naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
1403
naeeym2.Adornee = hed
1404
naeeym2.Name = "Name"
1405
--naeeym2.PlayerToHideFrom = Player
1406
local tecks2 = Instance.new("TextLabel",naeeym2)
1407
tecks2.BackgroundTransparency = 1
1408
tecks2.TextScaled = true
1409
tecks2.BorderSizePixel = 0
1410
tecks2.Text = "Fight Me"
1411
tecks2.Font = Enum.Font.Bodoni
1412
tecks2.TextSize = 30
1413
tecks2.TextStrokeTransparency = 0
1414
tecks2.TextColor3 = Color3.new(0, 0, 0)
1415
tecks2.TextStrokeColor3 = Color3.new(232, 186, 200)
1416
tecks2.Size = UDim2.new(1,0,0.5,0)
1417
tecks2.Parent = naeeym2]]
1418
-------------------------------------------------------
1419
--End Customization--
1420
-------------------------------------------------------
1421
1422
-------------------------------------------------------
1423
--Start Attacks N Stuff--
1424
-------------------------------------------------------
1425
local naeeym2 = Instance.new("BillboardGui",char)
1426
naeeym2.AlwaysOnTop = true
1427
naeeym2.Size = UDim2.new(5,35,2,35)
1428
naeeym2.StudsOffset = Vector3.new(0,2,0)
1429
naeeym2.Adornee = hed
1430
naeeym2.Name = "Name"
1431
        local tecks2 = Instance.new("TextLabel",naeeym2)
1432
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1433
tecks2.BackgroundTransparency = 1
1434
tecks2.TextScaled = true
1435
tecks2.BorderSizePixel = 0
1436
tecks2.Text = ""
1437
tecks2.Font = "Fantasy"
1438
tecks2.TextSize = 30
1439
tecks2.TextStrokeTransparency = 0
1440
tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
1441
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1442
tecks2.Size = UDim2.new(1,0,0.5,0)
1443
tecks2.Parent = naeeym2
1444
textfag = tecks2
1445
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1446
tecks2.Text = ""
1447
CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
1448-
tecks2.Text = "script by doryna2281337"
1448+
tecks2.Text = "script by xdielivex"
1449
wait(2)
1450
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1451
tecks2.Text = ""
1452
local tecks2 = Instance.new("TextLabel",naeeym2)
1453
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1454
tecks2.BackgroundTransparency = 1
1455
tecks2.TextScaled = true
1456
tecks2.BorderSizePixel = 0
1457
tecks2.Text = ""
1458
tecks2.Font = "Fantasy"
1459
tecks2.TextSize = 30
1460
tecks2.TextStrokeTransparency = 0
1461
tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
1462
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1463
tecks2.Size = UDim2.new(1,0,0.5,0)
1464
tecks2.Parent = naeeym2
1465
textfag = tecks2
1466
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1467
tecks2.Text = "The Lost Samurai"
1468
BTAUNT:Remove()
1469
BTAUNT5:Play()
1470
wait(2)
1471
evadecooldown = false
1472
hed.face.Texture = "rbxassetid://1093202441"
1473
hum.WalkSpeed = 50
1474
hum.JumpPower = 100
1475
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1476
tecks2.Text = ""
1477
function sandbox(var,func)
1478
	local env = getfenv(func)
1479
	local newenv = setmetatable({},{
1480
		__index = function(self,k)
1481
			if k=="script" then
1482
				return var
1483
			else
1484
				return env[k]
1485
			end
1486
		end,
1487
	})
1488
	setfenv(func,newenv)
1489
	return func
1490
end
1491
cors = {}
1492
mas = Instance.new("Model",game:GetService("Lighting"))
1493
Model0 = Instance.new("Model")
1494
Script1 = Instance.new("Script")
1495
Part2 = Instance.new("Part")
1496
Weld3 = Instance.new("Weld")
1497
Weld4 = Instance.new("Weld")
1498
Weld5 = Instance.new("Weld")
1499
Weld6 = Instance.new("Weld")
1500
Weld7 = Instance.new("Weld")
1501
Weld8 = Instance.new("Weld")
1502
Weld9 = Instance.new("Weld")
1503
Weld10 = Instance.new("Weld")
1504
Weld11 = Instance.new("Weld")
1505
Weld12 = Instance.new("Weld")
1506
Weld13 = Instance.new("Weld")
1507
Weld14 = Instance.new("Weld")
1508
Weld15 = Instance.new("Weld")
1509
Weld16 = Instance.new("Weld")
1510
Weld17 = Instance.new("Weld")
1511
Weld18 = Instance.new("Weld")
1512
Part19 = Instance.new("Part")
1513
Part20 = Instance.new("Part")
1514
Part21 = Instance.new("Part")
1515
Part22 = Instance.new("Part")
1516
Part23 = Instance.new("Part")
1517
Part24 = Instance.new("Part")
1518
Part25 = Instance.new("Part")
1519
Part26 = Instance.new("Part")
1520
Part27 = Instance.new("Part")
1521
Part28 = Instance.new("Part")
1522
Part29 = Instance.new("Part")
1523
Part30 = Instance.new("Part")
1524
Part31 = Instance.new("Part")
1525
Part32 = Instance.new("Part")
1526
Part33 = Instance.new("Part")
1527
Part34 = Instance.new("Part")
1528
Model0.Name = "Katana"
1529
Model0.Parent = mas
1530
Script1.Name = "1"
1531
Script1.Parent = Model0
1532
table.insert(cors,sandbox(Script1,function()
1533
how = 1
1534
for i,v in pairs(script.Parent:GetChildren()) do
1535
	v.Name = how
1536
	how = how + 1
1537
	for q,w in pairs(v:GetChildren()) do
1538
		w.Name = how
1539
		how = how + 1
1540
	end
1541
end
1542
end))
1543
Part2.Name = "2"
1544
Part2.Parent = Model0
1545
Part2.Material = Enum.Material.Metal
1546
Part2.BrickColor = BrickColor.new("Rust")
1547
Part2.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1548
Part2.Size = Vector3.new(0.0500000007, 0.0700000003, 0.200000107)
1549
Part2.CFrame = CFrame.new(7.61394024, 1.68914151, 28.8409805, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1550
Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
1551
Part2.Position = Vector3.new(7.61394024, 1.68914151, 28.8409805)
1552
Part2.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1553
Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
1554
Weld3.Name = "3"
1555
Weld3.Parent = Part2
1556
Weld3.C0 = CFrame.new(-0.624299288, -1.20320392, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1557
Weld3.Part0 = Part2
1558
Weld3.Part1 = Part25
1559
Weld4.Name = "4"
1560
Weld4.Parent = Part2
1561
Weld4.C0 = CFrame.new(-0.633573651, 4.76224995, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1562
Weld4.Part0 = Part2
1563
Weld4.Part1 = Part31
1564
Weld5.Name = "5"
1565
Weld5.Parent = Part2
1566
Weld5.C0 = CFrame.new(-0.753573596, 5.00227404, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1567
Weld5.Part0 = Part2
1568
Weld5.Part1 = Part28
1569
Weld6.Name = "6"
1570
Weld6.Parent = Part2
1571
Weld6.C0 = CFrame.new(-0.668573618, 4.84224367, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1572
Weld6.Part0 = Part2
1573
Weld6.Part1 = Part30
1574
Weld7.Name = "7"
1575
Weld7.Parent = Part2
1576
Weld7.C0 = CFrame.new(-0.624299347, -0.813958466, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1577
Weld7.Part0 = Part2
1578
Weld7.Part1 = Part24
1579
Weld8.Name = "8"
1580
Weld8.Parent = Part2
1581
Weld8.C0 = CFrame.new(-0.813573599, 5.08226967, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1582
Weld8.Part0 = Part2
1583
Weld8.Part1 = Part27
1584
Weld9.Name = "9"
1585
Weld9.Parent = Part2
1586
Weld9.C0 = CFrame.new(-0.624299347, -0.372724652, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1587
Weld9.Part0 = Part2
1588
Weld9.Part1 = Part22
1589
Weld10.Name = "10"
1590
Weld10.Parent = Part2
1591
Weld10.C0 = CFrame.new(-0.624299347, -0.794195056, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1592
Weld10.Part0 = Part2
1593
Weld10.Part1 = Part21
1594
Weld11.Name = "11"
1595
Weld11.Parent = Part2
1596
Weld11.C0 = CFrame.new(-0.624299347, -1.18344116, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1597
Weld11.Part0 = Part2
1598
Weld11.Part1 = Part20
1599
Weld12.Name = "12"
1600
Weld12.Parent = Part2
1601
Weld12.C0 = CFrame.new(-0.624299347, -0.392485619, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1602
Weld12.Part0 = Part2
1603
Weld12.Part1 = Part23
1604
Weld13.Name = "13"
1605
Weld13.Parent = Part2
1606
Weld13.C0 = CFrame.new(-0.633573651, 2.38222027, 0.0079665184, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1607
Weld13.Part0 = Part2
1608
Weld13.Part1 = Part32
1609
Weld14.Name = "14"
1610
Weld14.Parent = Part2
1611
Weld14.C0 = CFrame.new(-0.708573639, 4.92227697, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1612
Weld14.Part0 = Part2
1613
Weld14.Part1 = Part29
1614
Weld15.Name = "15"
1615
Weld15.Parent = Part2
1616
Weld15.C0 = CFrame.new(-0.858573616, 5.16230297, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1617
Weld15.Part0 = Part2
1618
Weld15.Part1 = Part26
1619
Weld16.Name = "16"
1620
Weld16.Parent = Part2
1621
Weld16.C0 = CFrame.new(-0.633573651, -0.777779102, 0.0105156898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1622
Weld16.Part0 = Part2
1623
Weld16.Part1 = Part34
1624
Weld17.Name = "17"
1625
Weld17.Parent = Part2
1626
Weld17.C0 = CFrame.new(-0.728573561, 0.00222086906, 0.0184280872, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1627
Weld17.Part0 = Part2
1628
Weld17.Part1 = Part33
1629
Weld18.Name = "18"
1630
Weld18.Parent = Part2
1631
Weld18.C0 = CFrame.new(-0.0485734642, 0, 0.0199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1632
Weld18.Part0 = Part2
1633
Weld18.Part1 = Part19
1634
Part19.Name = "19"
1635
Part19.Parent = Model0
1636
Part19.Material = Enum.Material.Metal
1637
Part19.BrickColor = BrickColor.new("Rust")
1638
Part19.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1639
Part19.Size = Vector3.new(0.0500000007, 0.0700000003, 0.340000063)
1640
Part19.CFrame = CFrame.new(7.60914183, 1.73390079, 28.8139076, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1641
Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
1642
Part19.Position = Vector3.new(7.60914183, 1.73390079, 28.8139076)
1643
Part19.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1644
Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
1645
Part20.Name = "20"
1646
Part20.Parent = Model0
1647
Part20.BrickColor = BrickColor.new("Mid gray")
1648
Part20.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1649
Part20.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1650
Part20.CFrame = CFrame.new(8.47027397, 1.90645087, 27.8267384, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1651
Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
1652
Part20.Position = Vector3.new(8.47027397, 1.90645087, 27.8267384)
1653
Part20.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1654
Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
1655
Part21.Name = "21"
1656
Part21.Parent = Model0
1657
Part21.BrickColor = BrickColor.new("Mid gray")
1658
Part21.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1659
Part21.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1660
Part21.CFrame = CFrame.new(8.19518757, 2.02678919, 28.0744457, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1661
Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
1662
Part21.Position = Vector3.new(8.19518757, 2.02678919, 28.0744457)
1663
Part21.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1664
Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
1665
Part22.Name = "22"
1666
Part22.Parent = Model0
1667
Part22.BrickColor = BrickColor.new("Mid gray")
1668
Part22.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1669
Part22.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1670
Part22.CFrame = CFrame.new(7.89732742, 2.15708971, 28.342659, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1671
Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
1672
Part22.Position = Vector3.new(7.89732742, 2.15708971, 28.342659)
1673
Part22.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1674
Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
1675
Part23.Name = "23"
1676
Part23.Parent = Model0
1677
Part23.BrickColor = BrickColor.new("Mid gray")
1678
Part23.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1679
Part23.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1680
Part23.CFrame = CFrame.new(8.08166313, 2.16746688, 28.5112762, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1681
Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
1682
Part23.Position = Vector3.new(8.08166313, 2.16746688, 28.5112762)
1683
Part23.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1684
Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
1685
Part24.Name = "24"
1686
Part24.Parent = Model0
1687
Part24.BrickColor = BrickColor.new("Mid gray")
1688
Part24.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1689
Part24.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1690
Part24.CFrame = CFrame.new(8.37952518, 2.0371654, 28.2430611, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1691
Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
1692
Part24.Position = Vector3.new(8.37952518, 2.0371654, 28.2430611)
1693
Part24.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1694
Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
1695
Part25.Name = "25"
1696
Part25.Parent = Model0
1697
Part25.BrickColor = BrickColor.new("Mid gray")
1698
Part25.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1699
Part25.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1700
Part25.CFrame = CFrame.new(8.65461159, 1.91682744, 27.9953537, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1701
Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
1702
Part25.Position = Vector3.new(8.65461159, 1.91682744, 27.9953537)
1703
Part25.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1704
Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
1705
Part26.Name = "26"
1706
Part26.Parent = Model0
1707
Part26.Material = Enum.Material.SmoothPlastic
1708
Part26.BrickColor = BrickColor.new("Institutional white")
1709
Part26.Reflectance = 0.80000001192093
1710
Part26.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1711
Part26.Size = Vector3.new(0.0500000007, 0.0799999982, 0.0500000007)
1712
Part26.CFrame = CFrame.new(4.11702347, 4.09911585, 31.8988037, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1713
Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
1714
Part26.Position = Vector3.new(4.11702347, 4.09911585, 31.8988037)
1715
Part26.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1716
Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
1717
Part27.Name = "27"
1718
Part27.Parent = Model0
1719
Part27.Material = Enum.Material.SmoothPlastic
1720
Part27.BrickColor = BrickColor.new("Institutional white")
1721
Part27.Reflectance = 0.80000001192093
1722
Part27.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1723
Part27.Size = Vector3.new(0.139999971, 0.0799999982, 0.0500000007)
1724
Part27.CFrame = CFrame.new(4.16536522, 4.03168106, 31.8594837, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1725
Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
1726
Part27.Position = Vector3.new(4.16536522, 4.03168106, 31.8594837)
1727
Part27.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1728
Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
1729
Part28.Name = "28"
1730
Part28.Parent = Model0
1731
Part28.Material = Enum.Material.SmoothPlastic
1732
Part28.BrickColor = BrickColor.new("Institutional white")
1733
Part28.Reflectance = 0.80000001192093
1734
Part28.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1735
Part28.Size = Vector3.new(0.25999999, 0.0799999982, 0.0500000007)
1736
Part28.CFrame = CFrame.new(4.21094084, 3.95002723, 31.8240604, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1737
Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
1738
Part28.Position = Vector3.new(4.21094084, 3.95002723, 31.8240604)
1739
Part28.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1740
Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
1741
Part29.Name = "29"
1742
Part29.Parent = Model0
1743
Part29.Material = Enum.Material.SmoothPlastic
1744
Part29.BrickColor = BrickColor.new("Institutional white")
1745
Part29.Reflectance = 0.80000001192093
1746
Part29.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1747
Part29.Size = Vector3.new(0.349999994, 0.0799999982, 0.0500000007)
1748
Part29.CFrame = CFrame.new(4.25925732, 3.88260341, 31.7847652, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1749
Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
1750
Part29.Position = Vector3.new(4.25925732, 3.88260341, 31.7847652)
1751
Part29.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1752
Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
1753
Part30.Name = "30"
1754
Part30.Parent = Model0
1755
Part30.Material = Enum.Material.SmoothPlastic
1756
Part30.BrickColor = BrickColor.new("Institutional white")
1757
Part30.Reflectance = 0.80000001192093
1758
Part30.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1759
Part30.Size = Vector3.new(0.429999977, 0.0799999982, 0.0500000007)
1760
Part30.CFrame = CFrame.new(4.30851221, 3.8199122, 31.7441559, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1761
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1762
Part30.Position = Vector3.new(4.30851221, 3.8199122, 31.7441559)
1763
Part30.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1764
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1765
Part31.Name = "31"
1766
Part31.Parent = Model0
1767
Part31.Material = Enum.Material.SmoothPlastic
1768
Part31.BrickColor = BrickColor.new("Institutional white")
1769
Part31.Reflectance = 0.80000001192093
1770
Part31.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1771
Part31.Size = Vector3.new(0.5, 0.0799999982, 0.0500000007)
1772
Part31.CFrame = CFrame.new(4.35865259, 3.76197672, 31.702282, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1773
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
1774
Part31.Position = Vector3.new(4.35865259, 3.76197672, 31.702282)
1775
Part31.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1776
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
1777
Part32.Name = "32"
1778
Part32.Parent = Model0
1779
Part32.Material = Enum.Material.SmoothPlastic
1780
Part32.BrickColor = BrickColor.new("Institutional white")
1781
Part32.Reflectance = 0.80000001192093
1782
Part32.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1783
Part32.Size = Vector3.new(0.5, 4.68000031, 0.0500000007)
1784
Part32.CFrame = CFrame.new(6.04065943, 3.02617335, 30.1876831, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1785
Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
1786
Part32.Position = Vector3.new(6.04065943, 3.02617335, 30.1876831)
1787
Part32.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1788
Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
1789
Part33.Name = "33"
1790
Part33.Parent = Model0
1791
Part33.Material = Enum.Material.Metal
1792
Part33.BrickColor = BrickColor.new("Rust")
1793
Part33.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1794
Part33.Size = Vector3.new(1.31000018, 0.0700000003, 0.5)
1795
Part33.CFrame = CFrame.new(7.73284435, 2.37981486, 28.6409836, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1796
Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
1797
Part33.Position = Vector3.new(7.73284435, 2.37981486, 28.6409836)
1798
Part33.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1799
Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
1800
Part34.Name = "34"
1801
Part34.Parent = Model0
1802
Part34.BrickColor = BrickColor.new("Black")
1803
Part34.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1804
Part34.Size = Vector3.new(0.518810749, 1.55643225, 0.238810867)
1805
Part34.CFrame = CFrame.new(8.2721405, 2.04906797, 28.1748772, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1806
Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
1807
Part34.Position = Vector3.new(8.2721405, 2.04906797, 28.1748772)
1808
Part34.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1809
Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
1810
local weld = Instance.new("Weld", Part34)
1811
weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
1812
weld.Part1 = Part34
1813
weld.C0 = CFrame.new(-0.131607056, -0.861706018, -0.131599426, 0.0869438723, -0.0199763775, 0.996020675, -0.99057883, 0.104452573, 0.0885638446, -0.105806068, -0.994336903, -0.0107065737)
1814
for i,v in pairs(mas:GetChildren()) do
1815
	v.Parent = game:GetService("Players").LocalPlayer.Character
1816
	pcall(function() v:MakeJoints() end)
1817
end
1818
mas:Destroy()
1819
for i,v in pairs(cors) do
1820
	spawn(function()
1821
		pcall(v)
1822
	end)
1823
end
1824
for i,v in pairs(Model0:GetChildren()) do
1825
	if v.ClassName == "Part" then
1826
		v.CanCollide = false
1827
	end
1828
end
1829
1830
coroutine.resume(coroutine.create(function()
1831
    while textfag ~= nil do
1832
        swait()
1833
        textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
1834
        textfag.Rotation = math.random(-3,3)
1835
    end
1836
end))
1837
1838
---------------------------------------------------------------
1839
plr = game.Players.LocalPlayer
1840
char = plr.Character
1841
mouse = plr:GetMouse()
1842
whitecolor = Color3.new(255,255,1)
1843
epicmode = false
1844
normal = true
1845
local bdycolors = char["Body Colors"]
1846
bdycolors.HeadColor3 = whitecolor
1847
bdycolors.LeftArmColor3 = whitecolor
1848
bdycolors.LeftLegColor3 = whitecolor
1849
bdycolors.RightArmColor3 = whitecolor
1850
bdycolors.RightLegColor3 = whitecolor
1851
bdycolors.TorsoColor3 = whitecolor
1852
for i,v in pairs(char:GetChildren()) do
1853
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1854
        v:Destroy()
1855
    end
1856
end
1857
1858
1859
1860
local BC = Character["Body Colors"]
1861
BC.HeadColor = BrickColor.new("Pastel brown")
1862
BC.LeftArmColor = BrickColor.new("Pastel brown")
1863
BC.LeftLegColor = BrickColor.new("Pastel brown")
1864
BC.RightArmColor = BrickColor.new("Pastel brown")
1865
BC.RightLegColor = BrickColor.new("Pastel brown")
1866
BC.TorsoColor = BrickColor.new("Pastel brown")
1867
1868
-----------------------------------------------
1869
local Weld = Instance.new("Weld", Hair2)
1870
Weld.Part0 = hed
1871
Weld.Part1 = Hair2
1872
Weld.C1 = CFrame.new(0,-0.1,0.60)
1873
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
1874
 
1875
local M2 = Instance.new("SpecialMesh")
1876
M2.Parent = Hair2
1877
M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
1878
M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
1879
M2.Scale = Vector3.new(1, 1, 1)
1880
----------------------------------------------------------------------------------
1881
godmode = coroutine.wrap(function()
1882
for i,v in pairs(Character:GetChildren()) do
1883
if v:IsA("BasePart") and v ~= Root then
1884
v.Anchored = false
1885
end
1886
end
1887
while true do
1888
hum.MaxHealth = math.huge
1889
wait(0.0000001)
1890
hum.Health = math.huge
1891
wait()
1892
end
1893
end)
1894
godmode()
1895
ff = Instance.new("ForceField", Character)
1896
ff.Visible = false
1897
1898
coroutine.wrap(function()
1899
for i,v in pairs(Character:GetChildren()) do
1900
if v.Name == "Animate" then v:Remove()
1901
end
1902
end
1903
end)()
1904
----------------------------------------------------------------------------------
1905
wait()
1906
player = game.Players.LocalPlayer
1907
torso = player.Character:WaitForChild("Torso")
1908
mouse = player:GetMouse()
1909
 
1910
mouse.KeyDown:connect(function(key)
1911
    if key == "t" then
1912
                  	Cso("143858925", tors, 10, 1)
1913
        wait()
1914
        dist = (torso.Position - mouse.Hit.p).magnitude
1915
        if dist <= 10000 then
1916
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
1917
        end
1918
    end
1919
end)
1920
----------------------------------------------------------------------------------
1921
local AddInstance = function(Object, ...)
1922
local Obj = Instance.new(Object)
1923
for i,v in next,(...) do
1924
Obj[i] = v
1925
end
1926
return Obj
1927
end
1928
----------------------------------------------------
1929
		local Reaper = AddInstance("Part",{
1930
			Parent = hed,
1931
			CFrame = hed.CFrame,
1932
			formFactor = "Symmetric",
1933
			Size = Vector3.new(1, 1, 1),
1934
			CanCollide = false,
1935
			TopSurface = "Smooth",
1936
			BottomSurface = "Smooth",
1937
			Locked = true,
1938
		})
1939
		local Weld = AddInstance("Weld",{
1940
			Parent = Reaper,
1941
			Part0 = hed,
1942
			C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
1943
			Part1 = Reaper,
1944
		})
1945
		local Mesh = AddInstance("SpecialMesh",{
1946
			Parent = Reaper,
1947
			MeshId = "rbxassetid://0",
1948
			TextureId = "rbxassetid://0",
1949
			Scale = Vector3.new(1.1, 1.1, 1.1),
1950
			VertexColor = Vector3.new(0.3, 0.3, 0.3),
1951
		})
1952
-------------------------------------------------------
1953
wait()
1954
plr = game.Players.LocalPlayer
1955
char = plr.Character
1956
mouse = plr:GetMouse()
1957
whitecolor = Color3.new(1,1,1)
1958
epicmode = false
1959
normal = true
1960
for i,v in pairs(char:GetChildren()) do
1961
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
1962
      v:Destroy()
1963
     end
1964
end
1965
local shirt = Instance.new("Shirt",char)
1966
shirt.ShirtTemplate = "rbxassetid://460500101"
1967
local pants = Instance.new("Pants",char)
1968
pants.PantsTemplate = "rbxassetid://460500209"
1969
local bdycolors = char["Body Colors"]
1970
for i,v in pairs(char:GetChildren()) do
1971
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1972
        v:Destroy()
1973
    end
1974
end
1975
----------------------------------------------------------------------
1976
Circle = nil
1977
CircleParts = {}
1978
Equipped = false
1979
 
1980
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1981
    return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
1982
end
1983
    Equipped = true
1984
    Circle = Instance.new("Model")
1985
    Circle.Name = "Circle"
1986
    Angle = 0
1987
    for i = 1, 1 do
1988
        local CirclePart = Instance.new("Part")
1989
        CirclePart.Name = "CirclePart"
1990
        CirclePart.Transparency = 1
1991
        CirclePart.BrickColor = BrickColor.new("Really black")
1992
        CirclePart.Material = Enum.Material.Plastic
1993
        CirclePart.Shape = Enum.PartType.Block
1994
        CirclePart.FormFactor = Enum.FormFactor.Custom
1995
        CirclePart.TopSurface = Enum.SurfaceType.Smooth
1996
        CirclePart.BottomSurface = Enum.SurfaceType.Smooth
1997
        CirclePart.Anchored = true
1998
        CirclePart.CanCollide = false
1999
        CirclePart.Locked = true
2000
        CirclePart.Size = Vector3.new(10, 0.2, 10)
2001
local Aura = Instance.new('ParticleEmitter')
2002
Aura.Name = "Aura"
2003
Aura.Texture = "rbxassetid://0"
2004
Aura.Parent = CirclePart
2005
Aura.LightEmission = 0
2006
Aura.Transparency = NumberSequence.new(0.2,0.4,1)
2007
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
2008
Aura.Size = NumberSequence.new(0.9,0.5,0.3)
2009
Aura.LockedToPart = false
2010
Aura.Lifetime = NumberRange.new(1)
2011
Aura.Rate = 50
2012
Aura.Speed = NumberRange.new(2.5)
2013
Aura.SpreadAngle = Vector2.new(80,80)
2014
        local BlockMesh = Instance.new("BlockMesh")
2015
        BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
2016
        BlockMesh.Parent = CirclePart
2017
        CirclePart.Parent = Circle
2018
        local Star = Instance.new("Decal", CirclePart)
2019
        Star.Texture = "http://www.roblox.com/asset/?id=0"
2020
        Star.Face = "Top"
2021
        local Light = Instance.new("PointLight", CirclePart)
2022
        Light.Color = Color3.new(.20,0,0)
2023
        Light.Brightness = 100
2024
        Light.Range = 15
2025
        table.insert(CircleParts, CirclePart)
2026
    end
2027
    Spawn(function()
2028
        while Equipped and Humanoid.Parent and Torso.Parent do
2029
            if Angle == 360 then
2030
                Angle = 0
2031
            end
2032
            Angle = Angle + 0.05
2033
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
2034
            if Hit then
2035
                if not Circle.Parent then
2036
                    Circle.Parent = Character
2037
                end
2038
                for i, v in pairs(CircleParts) do
2039
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
2040
                end
2041
            else
2042
                Circle.Parent = nil
2043
            end
2044
            wait()
2045
        end
2046
    end)
2047
2048
function chatfunc(text, color)
2049
	local chat = coroutine.wrap(function()
2050
		if char:FindFirstChild("TalkingBillBoard") ~= nil then
2051
			char:FindFirstChild("TalkingBillBoard"):destroy()
2052
		end
2053
		local naeeym2 = Instance.new("BillboardGui", char)
2054
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
2055
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
2056
		naeeym2.Adornee = hed
2057
		naeeym2.Name = "TalkingBillBoard"
2058
		local tecks2 = Instance.new("TextLabel", naeeym2)
2059
		tecks2.BackgroundTransparency = 1
2060
		tecks2.BorderSizePixel = 0
2061
		tecks2.Text = ""
2062
		tecks2.Font = "Fantasy"
2063
		tecks2.TextSize = 30
2064
		tecks2.TextStrokeTransparency = 0
2065
		tecks2.TextColor3 = color
2066
		tecks2.TextStrokeColor3 = Color3.new(232, 186, 200)
2067
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
2068
		local tecks3 = Instance.new("TextLabel", naeeym2)
2069
		tecks3.BackgroundTransparency = 1
2070
		tecks3.BorderSizePixel = 0
2071
		tecks3.Text = ""
2072
		tecks3.Font = "Fantasy"
2073
		tecks3.TextSize = 30
2074
		tecks3.TextStrokeTransparency = 0
2075
		tecks3.TextColor3 = Color3.new(0, 0, 0)
2076
		tecks3.TextStrokeColor3 = color
2077
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
2078
		coroutine.resume(coroutine.create(function()
2079
			while true do
2080
				swait(1)
2081
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
2082
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
2083
				tecks2.Rotation = math.random(-5, 5)
2084
				tecks3.Rotation = math.random(-5, 5)
2085
			end
2086
		end))
2087
		for i = 1, string.len(text) do
2088
			tecks2.Text = string.sub(text, 1, i)
2089
			tecks3.Text = string.sub(text, 1, i)
2090
			swait(1)
2091
		end
2092
		wait(1)
2093
		local randomrot = math.random(1, 2)
2094
		if randomrot == 1 then
2095
			for i = 1, 50 do
2096
				swait()
2097
				tecks2.Rotation = tecks2.Rotation - 0.75
2098
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2099
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
2100
				tecks3.Rotation = tecks2.Rotation + 0.75
2101
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2102
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
2103
			end
2104
		elseif randomrot == 2 then
2105
			for i = 1, 50 do
2106
				swait()
2107
				tecks2.Rotation = tecks2.Rotation + 0.75
2108
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2109
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
2110
				tecks3.Rotation = tecks2.Rotation - 0.75
2111
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2112
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
2113
			end
2114
		end
2115
		naeeym2:Destroy()
2116
	end)
2117
	chat()
2118
end
2119
2120
function Ban()
2121
	attack = true
2122
	for i = 0, 2.6, 0.2 do
2123
		swait()
2124
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
2125
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
2126
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
2127
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
2128
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
2129
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
2130
	end
2131
 	for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do
2132
		if v:FindFirstChild("Head") then
2133
			Eviscerate(v)
2134
		end
2135
	end
2136
		swait()
2137
    Cso("158037267", tors, 10, 1)
2138
		swait()
2139
	for i = 0, 3, 0.3 do
2140
                                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
2141
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.2)
2142
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
2143
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
2144
                                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(10), Rad(-6), Rad(-20)), 0.2)
2145
                                LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(40)), 0.2)
2146
swait()
2147
	end
2148
	attack = false
2149
end
2150
function fail()
2151
CFuncs.Sound.Create("rbxassetid://3052200129", root, 1.85, 1)
2152
        chatfunc("you are not a true samurai", BrickColor.new("Light reddish violet").Color)
2153
	attack = true
2154
	hum.WalkSpeed = 2.01
2155
	for i = 0,1.2,0.1 do
2156
		swait()
2157
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2158
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2159
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2160
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2161
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2162
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2163
	end
2164
	for i = 0,1.2,0.1 do
2165
		swait()
2166
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2167
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2168
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2169
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2170
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2171
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2172
	end
2173
	for i = 0,1.2,0.1 do
2174
		swait()
2175
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2176
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2177
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2178
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2179
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2180
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2181
	end
2182
	for i = 0,1.2,0.1 do
2183
		swait()
2184
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2185
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2186
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2187
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2188
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2189
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2190
	end
2191
	for i = 0,1.2,0.1 do
2192
		swait()
2193
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2194
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2195
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2196
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2197
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2198
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2199
	end
2200
	for i = 0,1.2,0.1 do
2201
		swait()
2202
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2203
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2204
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2205
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2206
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2207
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2208
	end
2209
	hum.WalkSpeed = 50
2210
	attack = false
2211
end
2212
2213
function Bdash()
2214
    Cso("1087802599", tors, 10, 1)
2215
    evadecooldown = true
2216
    attack = true
2217
    for i = 0, 8.4, 0.21 do
2218
                 swait()
2219
        RootPart.Velocity = RootPart.CFrame.lookVector * -90
2220
        Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
2221
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
2222
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
2223
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2224
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2225
end
2226
wait(2)
2227
    for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
2228
        if v:FindFirstChild("Head") then
2229
            Eviscerate(v)
2230
    end
2231
    end
2232
    attack = false
2233
    wait(0.9)
2234
    evadecooldown = false
2235
end
2236
2237
function shash()
2238
dashing = true
2239
attack = true
2240
  local bv = Instance.new("BodyVelocity")
2241
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2242
  bv.velocity = root.CFrame.lookVector*-200
2243
  bv.Parent = root
2244
for i = 0,1,0.1 do
2245
		swait()
2246
bv.velocity = root.CFrame.lookVector*-200
2247
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(-50),math.rad(0),math.rad(0)),0.5)
2248
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.5)
2249
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
2250
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
2251
RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(5),math.rad(0),math.rad(-20)),.1)
2252
LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(5),math.rad(0),math.rad(20)),.1)
2253
	end
2254
bv:Destroy()
2255
attack = false
2256
dashing = false
2257
end
2258
2259
function dash()
2260
dashing = true
2261
attack = true
2262
  local bv = Instance.new("BodyVelocity")
2263
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2264
  bv.velocity = root.CFrame.lookVector*200
2265
  bv.Parent = root
2266
for i = 0,1,0.1 do
2267
		swait()
2268
bv.velocity = root.CFrame.lookVector*200
2269
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
2270
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
2271
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
2272
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
2273
RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
2274
LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
2275
	end
2276
bv:Destroy()
2277
attack = false
2278
dashing = false
2279
end
2280
function ultra()
2281
        attack = true
2282
	hum.WalkSpeed = 0
2283
local Fire = IT("Sound",Character.Torso)
2284
local fire = Instance.new("ParticleEmitter", Character.Torso)
2285
fire.Lifetime = NumberRange.new(0.5)
2286
fire.Speed = NumberRange.new(1, 3)
2287
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
2288
fire.Rate = 0
2289
fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
2290
fire.LightEmission = 0.6
2291
fire.Texture = "http://www.roblox.com/asset/?id=329614058"
2292
fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(232, 186, 200))
2293
Fire:Play()
2294
fire.Enabled = true
2295
fire.Rate =2000
2296
                  	Cso("2440692776", tors, 10, 1)
2297
        wait(1)
2298
	for i = 0,18,0.1 do
2299
        swait()
2300
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2301
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2302
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2303
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2304
        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2305
        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2306
	end
2307
swait()
2308
                  	Cso("2440692550", tors, 10, 1)
2309
        wait(1)
2310
	for i = 0,1.2,0.1 do
2311
		swait()
2312
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2313
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2314
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2315
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2316
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2317
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2318
	end
2319
	for i = 0,1.2,0.1 do
2320
		swait()
2321
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2322
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2323
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2324
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2325
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2326
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2327
	end
2328
        tecks2:Remove()
2329
        fire:Remove()
2330
        Fire:Stop()
2331
-------------------
2332
    Spawn(function()
2333
        while Equipped and Humanoid.Parent and Torso.Parent do
2334
            if Angle == 360 then
2335
                Angle = 0
2336
            end
2337
            Angle = Angle + 0.05
2338
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
2339
            if Hit then
2340
                if not Circle.Parent then
2341
                    Circle.Parent = Character
2342
                end
2343
                for i, v in pairs(CircleParts) do
2344
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
2345
                end
2346
            else
2347
                Circle.Parent = nil
2348
            end
2349
            wait()
2350
        end
2351
    end)
2352
	attack = false
2353
	hum.WalkSpeed = 50
2354
end
2355
2356
2357
-------------------------------------------------------
2358
--End Attacks N Stuff--
2359
-------------------------------------------------------
2360
mouse.KeyDown:connect(function(key)
2361
	if attack == false then
2362
		if key == "y" then
2363
                  	Cso("138258242", tors, 10, 1)
2364
        chatfunc("The true Samurai can forgive anyone", BrickColor.new("Light reddish violet").Color)
2365
        wait(2)
2366
		elseif key == 'r' then
2367
                        fail()
2368
		elseif key == 'e' then
2369
                        dash()
2370
                  	Cso("158037267", tors, 10, 1)
2371
		elseif key == 'f' then
2372
                        Bdash()
2373
		elseif key == 'q' then
2374
                        shash()
2375
                  	Cso("158037267", tors, 10, 1)
2376
		elseif key == 'u' then
2377
                        ultra()
2378
		elseif key == 'z' then
2379
BTAUNT5:Remove()
2380
                  	Cso("138258242", tors, 10, 1)
2381
                  	Cso("2440693317", tors, 10, 1)
2382
wait(3)
2383
--Converted with ttyyuu12345's model to script plugin v4
2384
function sandbox(var,func)
2385
	local env = getfenv(func)
2386
	local newenv = setmetatable({},{
2387
		__index = function(self,k)
2388
			if k=="script" then
2389
				return var
2390
			else
2391
				return env[k]
2392
			end
2393
		end,
2394
	})
2395
	setfenv(func,newenv)
2396
	return func
2397
end
2398
cors = {}
2399
mas = Instance.new("Model",game:GetService("Lighting"))
2400
Model0 = Instance.new("Model")
2401
Model1 = Instance.new("Model")
2402
UnionOperation2 = Instance.new("UnionOperation")
2403
Part3 = Instance.new("Part")
2404
Part4 = Instance.new("Part")
2405
Part5 = Instance.new("Part")
2406
Part6 = Instance.new("Part")
2407
Part7 = Instance.new("Part")
2408
Part8 = Instance.new("Part")
2409
Part9 = Instance.new("Part")
2410
Part10 = Instance.new("Part")
2411
Part11 = Instance.new("Part")
2412
PointLight12 = Instance.new("PointLight")
2413
Part13 = Instance.new("Part")
2414
ParticleEmitter14 = Instance.new("ParticleEmitter")
2415
PointLight15 = Instance.new("PointLight")
2416
Part16 = Instance.new("Part")
2417
Part17 = Instance.new("Part")
2418
Part18 = Instance.new("Part")
2419
Part19 = Instance.new("Part")
2420
Part20 = Instance.new("Part")
2421
Part21 = Instance.new("Part")
2422
Part22 = Instance.new("Part")
2423
Part23 = Instance.new("Part")
2424
Part24 = Instance.new("Part")
2425
Part25 = Instance.new("Part")
2426
Part26 = Instance.new("Part")
2427
Model27 = Instance.new("Model")
2428
UnionOperation28 = Instance.new("UnionOperation")
2429
Part29 = Instance.new("Part")
2430
Part30 = Instance.new("Part")
2431
Part31 = Instance.new("Part")
2432
Part32 = Instance.new("Part")
2433
Part33 = Instance.new("Part")
2434
Part34 = Instance.new("Part")
2435
Part35 = Instance.new("Part")
2436
Part36 = Instance.new("Part")
2437
Part37 = Instance.new("Part")
2438
PointLight38 = Instance.new("PointLight")
2439
Part39 = Instance.new("Part")
2440
ParticleEmitter40 = Instance.new("ParticleEmitter")
2441
PointLight41 = Instance.new("PointLight")
2442
Part42 = Instance.new("Part")
2443
Part43 = Instance.new("Part")
2444
Part44 = Instance.new("Part")
2445
Part45 = Instance.new("Part")
2446
Part46 = Instance.new("Part")
2447
Part47 = Instance.new("Part")
2448
Part48 = Instance.new("Part")
2449
Part49 = Instance.new("Part")
2450
Part50 = Instance.new("Part")
2451
Part51 = Instance.new("Part")
2452
Part52 = Instance.new("Part")
2453
Model53 = Instance.new("Model")
2454
UnionOperation54 = Instance.new("UnionOperation")
2455
Part55 = Instance.new("Part")
2456
Part56 = Instance.new("Part")
2457
Part57 = Instance.new("Part")
2458
Part58 = Instance.new("Part")
2459
Part59 = Instance.new("Part")
2460
Part60 = Instance.new("Part")
2461
Part61 = Instance.new("Part")
2462
Part62 = Instance.new("Part")
2463
Part63 = Instance.new("Part")
2464
PointLight64 = Instance.new("PointLight")
2465
Part65 = Instance.new("Part")
2466
ParticleEmitter66 = Instance.new("ParticleEmitter")
2467
PointLight67 = Instance.new("PointLight")
2468
Part68 = Instance.new("Part")
2469
Part69 = Instance.new("Part")
2470
Part70 = Instance.new("Part")
2471
Part71 = Instance.new("Part")
2472
Part72 = Instance.new("Part")
2473
Part73 = Instance.new("Part")
2474
Part74 = Instance.new("Part")
2475
Part75 = Instance.new("Part")
2476
Part76 = Instance.new("Part")
2477
Part77 = Instance.new("Part")
2478
Part78 = Instance.new("Part")
2479
Model79 = Instance.new("Model")
2480
UnionOperation80 = Instance.new("UnionOperation")
2481
Part81 = Instance.new("Part")
2482
Part82 = Instance.new("Part")
2483
Part83 = Instance.new("Part")
2484
Part84 = Instance.new("Part")
2485
Part85 = Instance.new("Part")
2486
Part86 = Instance.new("Part")
2487
Part87 = Instance.new("Part")
2488
Part88 = Instance.new("Part")
2489
Part89 = Instance.new("Part")
2490
PointLight90 = Instance.new("PointLight")
2491
Part91 = Instance.new("Part")
2492
ParticleEmitter92 = Instance.new("ParticleEmitter")
2493
PointLight93 = Instance.new("PointLight")
2494
Part94 = Instance.new("Part")
2495
Part95 = Instance.new("Part")
2496
Part96 = Instance.new("Part")
2497
Part97 = Instance.new("Part")
2498
Part98 = Instance.new("Part")
2499
Part99 = Instance.new("Part")
2500
Part100 = Instance.new("Part")
2501
Part101 = Instance.new("Part")
2502
Part102 = Instance.new("Part")
2503
Part103 = Instance.new("Part")
2504
Part104 = Instance.new("Part")
2505
Model0.Parent = mas
2506
Model1.Name = "Sakura Tree"
2507
Model1.Parent = Model0
2508
UnionOperation2.Parent = Model1
2509
UnionOperation2.CFrame = CFrame.new(34.4729347, 1.65263367, 31.0592842, 1, -4.78992388e-06, -1.25096331e-05, 4.79065693e-06, 1, 5.85905655e-05, 1.2509352e-05, -5.85906237e-05, 1)
2510
UnionOperation2.Position = Vector3.new(34.4729347, 1.65263367, 31.0592842)
2511
UnionOperation2.Color = Color3.new(0.423529, 0.345098, 0.294118)
2512
UnionOperation2.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
2513
UnionOperation2.Anchored = true
2514
UnionOperation2.BrickColor = BrickColor.new("Pine Cone")
2515
UnionOperation2.Material = Enum.Material.Wood
2516
UnionOperation2.brickColor = BrickColor.new("Pine Cone")
2517
Part3.Parent = Model1
2518
Part3.CFrame = CFrame.new(35.3274956, 11.1624689, 29.3547249, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
2519
Part3.Orientation = Vector3.new(0, -120, 45)
2520
Part3.Position = Vector3.new(35.3274956, 11.1624689, 29.3547249)
2521
Part3.Rotation = Vector3.new(180, -60, -135)
2522
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
2523
Part3.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
2524
Part3.Anchored = true
2525
Part3.BottomSurface = Enum.SurfaceType.Smooth
2526
Part3.BrickColor = BrickColor.new("Pine Cone")
2527
Part3.Material = Enum.Material.Wood
2528
Part3.TopSurface = Enum.SurfaceType.Smooth
2529
Part3.brickColor = BrickColor.new("Pine Cone")
2530
Part3.FormFactor = Enum.FormFactor.Custom
2531
Part3.formFactor = Enum.FormFactor.Custom
2532
Part4.Parent = Model1
2533
Part4.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, -0.641467571, -0.612367034, -0.462088764, -0.18296954, 0.707086623, -0.683045149, 0.745011091, -0.353603125, -0.565617681)
2534
Part4.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
2535
Part4.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
2536
Part4.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
2537
Part4.Color = Color3.new(0.909804, 0.729412, 0.784314)
2538
Part4.Transparency = 0.39999997615814
2539
Part4.Size = Vector3.new(6, 6, 6)
2540
Part4.Anchored = true
2541
Part4.BottomSurface = Enum.SurfaceType.Smooth
2542
Part4.BrickColor = BrickColor.new("Light reddish violet")
2543
Part4.TopSurface = Enum.SurfaceType.Smooth
2544
Part4.brickColor = BrickColor.new("Light reddish violet")
2545
Part4.FormFactor = Enum.FormFactor.Custom
2546
Part4.formFactor = Enum.FormFactor.Custom
2547
Part5.Parent = Model1
2548
Part5.CFrame = CFrame.new(39.4901733, 15.0976267, 35.0231247, 0.324485332, 0.720908403, 0.612372756, -0.183071867, 0.683026552, -0.707078099, -0.928005338, 0.117328256, 0.353610128)
2549
Part5.Orientation = Vector3.new(45, 60, -15)
2550
Part5.Position = Vector3.new(39.4901733, 15.0976267, 35.0231247)
2551
Part5.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
2552
Part5.Color = Color3.new(0.423529, 0.345098, 0.294118)
2553
Part5.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
2554
Part5.Anchored = true
2555
Part5.BottomSurface = Enum.SurfaceType.Smooth
2556
Part5.BrickColor = BrickColor.new("Pine Cone")
2557
Part5.Material = Enum.Material.Wood
2558
Part5.TopSurface = Enum.SurfaceType.Smooth
2559
Part5.brickColor = BrickColor.new("Pine Cone")
2560
Part5.FormFactor = Enum.FormFactor.Custom
2561
Part5.formFactor = Enum.FormFactor.Custom
2562
Part6.Parent = Model1
2563
Part6.CFrame = CFrame.new(38.9173431, 16.3269081, 36.1957855, -0.641467988, 0.462080508, -0.612372756, -0.182970434, 0.683053613, 0.707078159, 0.745010436, 0.565614164, -0.353609979)
2564
Part6.Orientation = Vector3.new(-45, -120, -15)
2565
Part6.Position = Vector3.new(38.9173431, 16.3269081, 36.1957855)
2566
Part6.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
2567
Part6.Color = Color3.new(0.909804, 0.729412, 0.784314)
2568
Part6.Transparency = 0.39999997615814
2569
Part6.Size = Vector3.new(6, 6, 6)
2570
Part6.Anchored = true
2571
Part6.BottomSurface = Enum.SurfaceType.Smooth
2572
Part6.BrickColor = BrickColor.new("Light reddish violet")
2573
Part6.TopSurface = Enum.SurfaceType.Smooth
2574
Part6.brickColor = BrickColor.new("Light reddish violet")
2575
Part6.FormFactor = Enum.FormFactor.Custom
2576
Part6.formFactor = Enum.FormFactor.Custom
2577
Part7.Parent = Model1
2578
Part7.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, 0.727485895, -0.684353352, 0.0492424294, 0.615594864, 0.619329274, -0.487313211, 0.302997142, 0.384826869, 0.871837735)
2579
Part7.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
2580
Part7.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
2581
Part7.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
2582
Part7.Color = Color3.new(0.909804, 0.729412, 0.784314)
2583
Part7.Transparency = 0.39999997615814
2584
Part7.Size = Vector3.new(7, 7, 7)
2585
Part7.Anchored = true
2586
Part7.BottomSurface = Enum.SurfaceType.Smooth
2587
Part7.BrickColor = BrickColor.new("Light reddish violet")
2588
Part7.TopSurface = Enum.SurfaceType.Smooth
2589
Part7.brickColor = BrickColor.new("Light reddish violet")
2590
Part7.FormFactor = Enum.FormFactor.Custom
2591
Part7.formFactor = Enum.FormFactor.Custom
2592
Part8.Parent = Model1
2593
Part8.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.453510553, -0.15399766, 0.877845705, -0.842828989, 0.394342721, -0.366242051, -0.289771616, -0.905968368, -0.308632255)
2594
Part8.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
2595
Part8.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
2596
Part8.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
2597
Part8.Color = Color3.new(0.909804, 0.729412, 0.784314)
2598
Part8.Transparency = 0.39999997615814
2599
Part8.Size = Vector3.new(6, 6, 6)
2600
Part8.Anchored = true
2601
Part8.BottomSurface = Enum.SurfaceType.Smooth
2602
Part8.BrickColor = BrickColor.new("Light reddish violet")
2603
Part8.TopSurface = Enum.SurfaceType.Smooth
2604
Part8.brickColor = BrickColor.new("Light reddish violet")
2605
Part8.FormFactor = Enum.FormFactor.Custom
2606
Part8.formFactor = Enum.FormFactor.Custom
2607
Part9.Parent = Model1
2608
Part9.CFrame = CFrame.new(31.684206, 11.7713642, 31.3649635, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
2609
Part9.Orientation = Vector3.new(-30, 60, 0)
2610
Part9.Position = Vector3.new(31.684206, 11.7713642, 31.3649635)
2611
Part9.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2612
Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
2613
Part9.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
2614
Part9.Anchored = true
2615
Part9.BottomSurface = Enum.SurfaceType.Smooth
2616
Part9.BrickColor = BrickColor.new("Pine Cone")
2617
Part9.Material = Enum.Material.Wood
2618
Part9.TopSurface = Enum.SurfaceType.Smooth
2619
Part9.brickColor = BrickColor.new("Pine Cone")
2620
Part9.FormFactor = Enum.FormFactor.Custom
2621
Part9.formFactor = Enum.FormFactor.Custom
2622
Part10.Parent = Model1
2623
Part10.CFrame = CFrame.new(32.3895912, 10.9111729, 34.1569176, -0.265156537, -0.347215503, 0.899518371, 0.435547322, 0.789176106, 0.433012158, -0.860227048, 0.50659883, -0.0580264218)
2624
Part10.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
2625
Part10.Position = Vector3.new(32.3895912, 10.9111729, 34.1569176)
2626
Part10.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
2627
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
2628
Part10.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
2629
Part10.Anchored = true
2630
Part10.BottomSurface = Enum.SurfaceType.Smooth
2631
Part10.BrickColor = BrickColor.new("Pine Cone")
2632
Part10.Material = Enum.Material.Wood
2633
Part10.TopSurface = Enum.SurfaceType.Smooth
2634
Part10.brickColor = BrickColor.new("Pine Cone")
2635
Part10.FormFactor = Enum.FormFactor.Custom
2636
Part10.formFactor = Enum.FormFactor.Custom
2637
Part11.Parent = Model1
2638
Part11.CFrame = CFrame.new(33.810791, 4.896101, 31.9821053, 0.482976019, -0.129420429, 0.866016448, 0.25877142, 0.965938628, 3.6722573e-05, -0.836523533, 0.224082574, 0.500015438)
2639
Part11.Orientation = Vector3.new(0, 60, 15)
2640
Part11.Position = Vector3.new(33.810791, 4.896101, 31.9821053)
2641
Part11.Rotation = Vector3.new(0, 60, 15)
2642
Part11.Color = Color3.new(0.423529, 0.345098, 0.294118)
2643
Part11.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
2644
Part11.Anchored = true
2645
Part11.BottomSurface = Enum.SurfaceType.Smooth
2646
Part11.BrickColor = BrickColor.new("Pine Cone")
2647
Part11.Material = Enum.Material.Wood
2648
Part11.TopSurface = Enum.SurfaceType.Smooth
2649
Part11.brickColor = BrickColor.new("Pine Cone")
2650
Part11.FormFactor = Enum.FormFactor.Custom
2651
Part11.formFactor = Enum.FormFactor.Custom
2652
PointLight12.Parent = Part11
2653
PointLight12.Color = Color3.new(0.984314, 0.760784, 1)
2654
PointLight12.Range = 15
2655
Part13.Parent = Model1
2656
Part13.CFrame = CFrame.new(33.0094604, 17.2584705, 33.1690559, 0.866021097, 7.89422484e-06, 0.50000751, 3.60604135e-05, -1, -4.66689889e-05, 0.50000757, 5.84468071e-05, -0.866021037)
2657
Part13.Orientation = Vector3.new(0, 150, 180)
2658
Part13.Position = Vector3.new(33.0094604, 17.2584705, 33.1690559)
2659
Part13.Rotation = Vector3.new(180, 30, 0)
2660
Part13.Color = Color3.new(0.423529, 0.345098, 0.294118)
2661
Part13.Transparency = 1
2662
Part13.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
2663
Part13.Anchored = true
2664
Part13.BottomSurface = Enum.SurfaceType.Smooth
2665
Part13.BrickColor = BrickColor.new("Pine Cone")
2666
Part13.CanCollide = false
2667
Part13.TopSurface = Enum.SurfaceType.Smooth
2668
Part13.brickColor = BrickColor.new("Pine Cone")
2669
Part13.FormFactor = Enum.FormFactor.Custom
2670
Part13.formFactor = Enum.FormFactor.Custom
2671
ParticleEmitter14.Parent = Part13
2672
ParticleEmitter14.Speed = NumberRange.new(1, 2)
2673
ParticleEmitter14.Rotation = NumberRange.new(40, 50)
2674
ParticleEmitter14.LightEmission = 0.10000000149012
2675
ParticleEmitter14.Texture = "rbxassetid://243160943"
2676
ParticleEmitter14.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
2677
ParticleEmitter14.ZOffset = 0.5
2678
ParticleEmitter14.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
2679
ParticleEmitter14.Lifetime = NumberRange.new(10, 10)
2680
ParticleEmitter14.Rate = 6
2681
ParticleEmitter14.RotSpeed = NumberRange.new(10, 15)
2682
ParticleEmitter14.SpreadAngle = Vector2.new(10, 30)
2683
ParticleEmitter14.VelocitySpread = 10
2684
PointLight15.Parent = Part13
2685
PointLight15.Color = Color3.new(0.984314, 0.760784, 1)
2686
PointLight15.Range = 15
2687
Part16.Parent = Model1
2688
Part16.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.940295339, 0.315758348, 0.127049103, 0.277229726, 0.927082419, -0.252313256, -0.197454989, -0.202027187, -0.959268808)
2689
Part16.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
2690
Part16.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
2691
Part16.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
2692
Part16.Color = Color3.new(0.909804, 0.729412, 0.784314)
2693
Part16.Transparency = 0.39999997615814
2694
Part16.Size = Vector3.new(6, 6, 6)
2695
Part16.Anchored = true
2696
Part16.BottomSurface = Enum.SurfaceType.Smooth
2697
Part16.BrickColor = BrickColor.new("Light reddish violet")
2698
Part16.TopSurface = Enum.SurfaceType.Smooth
2699
Part16.brickColor = BrickColor.new("Light reddish violet")
2700
Part16.FormFactor = Enum.FormFactor.Custom
2701
Part16.formFactor = Enum.FormFactor.Custom
2702
Part17.Parent = Model1
2703
Part17.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, -0.757518113, 0.352868557, 0.549226761, -0.365727365, -0.926292181, 0.0906989425, 0.540749311, -0.132161155, 0.830736816)
2704
Part17.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
2705
Part17.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
2706
Part17.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
2707
Part17.Color = Color3.new(0.909804, 0.729412, 0.784314)
2708
Part17.Transparency = 0.39999997615814
2709
Part17.Size = Vector3.new(6.19999981, 5.80000019, 7)
2710
Part17.Anchored = true
2711
Part17.BottomSurface = Enum.SurfaceType.Smooth
2712
Part17.BrickColor = BrickColor.new("Light reddish violet")
2713
Part17.TopSurface = Enum.SurfaceType.Smooth
2714
Part17.brickColor = BrickColor.new("Light reddish violet")
2715
Part17.FormFactor = Enum.FormFactor.Custom
2716
Part17.formFactor = Enum.FormFactor.Custom
2717
Part18.Parent = Model1
2718
Part18.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, 0.987374365, 0.0794508308, -0.137038186, -0.0794634596, -0.499951631, -0.862400115, -0.13703087, 0.862401247, -0.487325966)
2719
Part18.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
2720
Part18.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
2721
Part18.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
2722
Part18.Color = Color3.new(0.909804, 0.729412, 0.784314)
2723
Part18.Transparency = 0.39999997615814
2724
Part18.Size = Vector3.new(6, 6, 6)
2725
Part18.Anchored = true
2726
Part18.BottomSurface = Enum.SurfaceType.Smooth
2727
Part18.BrickColor = BrickColor.new("Light reddish violet")
2728
Part18.TopSurface = Enum.SurfaceType.Smooth
2729
Part18.brickColor = BrickColor.new("Light reddish violet")
2730
Part18.FormFactor = Enum.FormFactor.Custom
2731
Part18.formFactor = Enum.FormFactor.Custom
2732
Part19.Parent = Model1
2733
Part19.CFrame = CFrame.new(29.8550491, 18.3271084, 37.8916855, -0.208377033, 0.972198486, -0.10681355, 0.689264774, 0.223454073, 0.689189672, 0.693897128, 0.0699884668, -0.716664851)
2734
Part19.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
2735
Part19.Position = Vector3.new(29.8550491, 18.3271084, 37.8916855)
2736
Part19.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
2737
Part19.Color = Color3.new(0.909804, 0.729412, 0.784314)
2738
Part19.Transparency = 0.39999997615814
2739
Part19.Size = Vector3.new(6, 6, 6)
2740
Part19.Anchored = true
2741
Part19.BottomSurface = Enum.SurfaceType.Smooth
2742
Part19.BrickColor = BrickColor.new("Light reddish violet")
2743
Part19.TopSurface = Enum.SurfaceType.Smooth
2744
Part19.brickColor = BrickColor.new("Light reddish violet")
2745
Part19.FormFactor = Enum.FormFactor.Custom
2746
Part19.formFactor = Enum.FormFactor.Custom
2747
Part20.Parent = Model1
2748
Part20.CFrame = CFrame.new(35.7050476, 11.1510296, 33.6864548, 0.500014186, 0.612360239, 0.612373114, -5.28092605e-05, 0.707135856, -0.707077742, -0.866017163, 0.353516638, 0.353610247)
2749
Part20.Orientation = Vector3.new(45, 60, 0)
2750
Part20.Position = Vector3.new(35.7050476, 11.1510296, 33.6864548)
2751
Part20.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
2752
Part20.Color = Color3.new(0.423529, 0.345098, 0.294118)
2753
Part20.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
2754
Part20.Anchored = true
2755
Part20.BottomSurface = Enum.SurfaceType.Smooth
2756
Part20.BrickColor = BrickColor.new("Pine Cone")
2757
Part20.Material = Enum.Material.Wood
2758
Part20.TopSurface = Enum.SurfaceType.Smooth
2759
Part20.brickColor = BrickColor.new("Pine Cone")
2760
Part20.FormFactor = Enum.FormFactor.Custom
2761
Part20.formFactor = Enum.FormFactor.Custom
2762
Part21.Parent = Model1
2763
Part21.CFrame = CFrame.new(37.5213432, 15.1263618, 26.6140938, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
2764
Part21.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
2765
Part21.Position = Vector3.new(37.5213432, 15.1263618, 26.6140938)
2766
Part21.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
2767
Part21.Color = Color3.new(0.909804, 0.729412, 0.784314)
2768
Part21.Transparency = 0.39999997615814
2769
Part21.Size = Vector3.new(6, 6, 6)
2770
Part21.Anchored = true
2771
Part21.BottomSurface = Enum.SurfaceType.Smooth
2772
Part21.BrickColor = BrickColor.new("Light reddish violet")
2773
Part21.TopSurface = Enum.SurfaceType.Smooth
2774
Part21.brickColor = BrickColor.new("Light reddish violet")
2775
Part21.FormFactor = Enum.FormFactor.Custom
2776
Part21.formFactor = Enum.FormFactor.Custom
2777
Part22.Parent = Model1
2778
Part22.CFrame = CFrame.new(34.5143127, 9.5361948, 30.7632713, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
2779
Part22.Orientation = Vector3.new(0, -120, 45)
2780
Part22.Position = Vector3.new(34.5143127, 9.5361948, 30.7632713)
2781
Part22.Rotation = Vector3.new(180, -60, -135)
2782
Part22.Color = Color3.new(0.423529, 0.345098, 0.294118)
2783
Part22.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
2784
Part22.Anchored = true
2785
Part22.BottomSurface = Enum.SurfaceType.Smooth
2786
Part22.BrickColor = BrickColor.new("Pine Cone")
2787
Part22.Material = Enum.Material.Wood
2788
Part22.TopSurface = Enum.SurfaceType.Smooth
2789
Part22.brickColor = BrickColor.new("Pine Cone")
2790
Part22.FormFactor = Enum.FormFactor.Custom
2791
Part22.formFactor = Enum.FormFactor.Custom
2792
Part23.Parent = Model1
2793
Part23.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
2794
Part23.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
2795
Part23.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
2796
Part23.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
2797
Part23.Color = Color3.new(0.909804, 0.729412, 0.784314)
2798
Part23.Transparency = 0.39999997615814
2799
Part23.Size = Vector3.new(6, 6, 6)
2800
Part23.Anchored = true
2801
Part23.BottomSurface = Enum.SurfaceType.Smooth
2802
Part23.BrickColor = BrickColor.new("Light reddish violet")
2803
Part23.TopSurface = Enum.SurfaceType.Smooth
2804
Part23.brickColor = BrickColor.new("Light reddish violet")
2805
Part23.FormFactor = Enum.FormFactor.Custom
2806
Part23.formFactor = Enum.FormFactor.Custom
2807
Part24.Parent = Model1
2808
Part24.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, -0.324485153, 0.720908582, -0.612372577, 0.183072731, 0.683026373, 0.70707798, 0.928005219, 0.117327593, -0.353610635)
2809
Part24.Orientation = Vector3.new(-45, -120, 15)
2810
Part24.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
2811
Part24.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
2812
Part24.Color = Color3.new(0.909804, 0.729412, 0.784314)
2813
Part24.Transparency = 0.39999997615814
2814
Part24.Size = Vector3.new(6, 6, 6)
2815
Part24.Anchored = true
2816
Part24.BottomSurface = Enum.SurfaceType.Smooth
2817
Part24.BrickColor = BrickColor.new("Light reddish violet")
2818
Part24.TopSurface = Enum.SurfaceType.Smooth
2819
Part24.brickColor = BrickColor.new("Light reddish violet")
2820
Part24.FormFactor = Enum.FormFactor.Custom
2821
Part24.formFactor = Enum.FormFactor.Custom
2822
Part25.Parent = Model1
2823
Part25.CFrame = CFrame.new(30.0897999, 15.9999094, 36.4794388, -0.16625385, -0.404012322, 0.899518549, 0.216449335, 0.875014544, 0.43301183, -0.962033927, 0.266690105, -0.0580263436)
2824
Part25.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
2825
Part25.Position = Vector3.new(30.0897999, 15.9999094, 36.4794388)
2826
Part25.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
2827
Part25.Color = Color3.new(0.486275, 0.360784, 0.27451)
2828
Part25.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
2829
Part25.Anchored = true
2830
Part25.BottomSurface = Enum.SurfaceType.Smooth
2831
Part25.BrickColor = BrickColor.new("Brown")
2832
Part25.Material = Enum.Material.Wood
2833
Part25.TopSurface = Enum.SurfaceType.Smooth
2834
Part25.brickColor = BrickColor.new("Brown")
2835
Part25.FormFactor = Enum.FormFactor.Custom
2836
Part25.formFactor = Enum.FormFactor.Custom
2837
Part26.Parent = Model1
2838
Part26.CFrame = CFrame.new(28.826292, 17.4874382, 29.7146034, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
2839
Part26.Orientation = Vector3.new(-30, 60, 0)
2840
Part26.Position = Vector3.new(28.826292, 17.4874382, 29.7146034)
2841
Part26.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2842
Part26.Color = Color3.new(0.423529, 0.345098, 0.294118)
2843
Part26.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
2844
Part26.Anchored = true
2845
Part26.BottomSurface = Enum.SurfaceType.Smooth
2846
Part26.BrickColor = BrickColor.new("Pine Cone")
2847
Part26.Material = Enum.Material.Wood
2848
Part26.TopSurface = Enum.SurfaceType.Smooth
2849
Part26.brickColor = BrickColor.new("Pine Cone")
2850
Part26.FormFactor = Enum.FormFactor.Custom
2851
Part26.formFactor = Enum.FormFactor.Custom
2852
Model27.Name = "Sakura Tree"
2853
Model27.Parent = Model0
2854
UnionOperation28.Parent = Model27
2855
UnionOperation28.CFrame = CFrame.new(32.0731964, 1.65110779, 7.09924507, 1, -5.74361729e-06, -1.23756172e-05, 5.7443367e-06, 1, 5.81435925e-05, 1.23752834e-05, -5.81436616e-05, 1)
2856
UnionOperation28.Position = Vector3.new(32.0731964, 1.65110779, 7.09924507)
2857
UnionOperation28.Color = Color3.new(0.423529, 0.345098, 0.294118)
2858
UnionOperation28.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
2859
UnionOperation28.Anchored = true
2860
UnionOperation28.BrickColor = BrickColor.new("Pine Cone")
2861
UnionOperation28.Material = Enum.Material.Wood
2862
UnionOperation28.brickColor = BrickColor.new("Pine Cone")
2863
Part29.Parent = Model27
2864
Part29.CFrame = CFrame.new(32.9277802, 11.1609354, 5.39470196, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
2865
Part29.Orientation = Vector3.new(0, -120, 45)
2866
Part29.Position = Vector3.new(32.9277802, 11.1609354, 5.39470196)
2867
Part29.Rotation = Vector3.new(180, -60, -135)
2868
Part29.Color = Color3.new(0.423529, 0.345098, 0.294118)
2869
Part29.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
2870
Part29.Anchored = true
2871
Part29.BottomSurface = Enum.SurfaceType.Smooth
2872
Part29.BrickColor = BrickColor.new("Pine Cone")
2873
Part29.Material = Enum.Material.Wood
2874
Part29.TopSurface = Enum.SurfaceType.Smooth
2875
Part29.brickColor = BrickColor.new("Pine Cone")
2876
Part29.FormFactor = Enum.FormFactor.Custom
2877
Part29.formFactor = Enum.FormFactor.Custom
2878
Part30.Parent = Model27
2879
Part30.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, -0.641471386, -0.612377226, -0.462092906, -0.182971254, 0.707091689, -0.683055878, 0.745015025, -0.353598595, -0.565618455)
2880
Part30.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
2881
Part30.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
2882
Part30.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
2883
Part30.Color = Color3.new(0.909804, 0.729412, 0.784314)
2884
Part30.Transparency = 0.39999997615814
2885
Part30.Size = Vector3.new(6, 6, 6)
2886
Part30.Anchored = true
2887
Part30.BottomSurface = Enum.SurfaceType.Smooth
2888
Part30.BrickColor = BrickColor.new("Light reddish violet")
2889
Part30.TopSurface = Enum.SurfaceType.Smooth
2890
Part30.brickColor = BrickColor.new("Light reddish violet")
2891
Part30.FormFactor = Enum.FormFactor.Custom
2892
Part30.formFactor = Enum.FormFactor.Custom
2893
Part31.Parent = Model27
2894
Part31.CFrame = CFrame.new(37.0904465, 15.0960941, 11.0630817, 0.324485004, 0.720907927, 0.612373531, -0.183072537, 0.683027267, -0.707077265, -0.928005397, 0.117327213, 0.353610516)
2895
Part31.Orientation = Vector3.new(45, 60, -15)
2896
Part31.Position = Vector3.new(37.0904465, 15.0960941, 11.0630817)
2897
Part31.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
2898
Part31.Color = Color3.new(0.423529, 0.345098, 0.294118)
2899
Part31.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
2900
Part31.Anchored = true
2901
Part31.BottomSurface = Enum.SurfaceType.Smooth
2902
Part31.BrickColor = BrickColor.new("Pine Cone")
2903
Part31.Material = Enum.Material.Wood
2904
Part31.TopSurface = Enum.SurfaceType.Smooth
2905
Part31.brickColor = BrickColor.new("Pine Cone")
2906
Part31.FormFactor = Enum.FormFactor.Custom
2907
Part31.formFactor = Enum.FormFactor.Custom
2908
Part32.Parent = Model27
2909
Part32.CFrame = CFrame.new(36.5176239, 16.3253708, 12.2357349, -0.641471684, 0.462086946, -0.61238122, -0.182972163, 0.683061719, 0.707085907, 0.745014429, 0.56561631, -0.353603184)
2910
Part32.Orientation = Vector3.new(-45, -120, -15)
2911
Part32.Position = Vector3.new(36.5176239, 16.3253708, 12.2357349)
2912
Part32.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
2913
Part32.Color = Color3.new(0.909804, 0.729412, 0.784314)
2914
Part32.Transparency = 0.39999997615814
2915
Part32.Size = Vector3.new(6, 6, 6)
2916
Part32.Anchored = true
2917
Part32.BottomSurface = Enum.SurfaceType.Smooth
2918
Part32.BrickColor = BrickColor.new("Light reddish violet")
2919
Part32.TopSurface = Enum.SurfaceType.Smooth
2920
Part32.brickColor = BrickColor.new("Light reddish violet")
2921
Part32.FormFactor = Enum.FormFactor.Custom
2922
Part32.formFactor = Enum.FormFactor.Custom
2923
Part33.Parent = Model27
2924
Part33.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, 0.727485299, -0.684353948, 0.0492431335, 0.615596056, 0.619328976, -0.487312198, 0.302996367, 0.384826303, 0.871838212)
2925
Part33.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
2926
Part33.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
2927
Part33.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
2928
Part33.Color = Color3.new(0.909804, 0.729412, 0.784314)
2929
Part33.Transparency = 0.39999997615814
2930
Part33.Size = Vector3.new(7, 7, 7)
2931
Part33.Anchored = true
2932
Part33.BottomSurface = Enum.SurfaceType.Smooth
2933
Part33.BrickColor = BrickColor.new("Light reddish violet")
2934
Part33.TopSurface = Enum.SurfaceType.Smooth
2935
Part33.brickColor = BrickColor.new("Light reddish violet")
2936
Part33.FormFactor = Enum.FormFactor.Custom
2937
Part33.formFactor = Enum.FormFactor.Custom
2938
Part34.Parent = Model27
2939
Part34.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.453510702, -0.153998047, 0.877845466, -0.842829227, 0.394342124, -0.3662422, -0.289770871, -0.905968547, -0.308632404)
2940
Part34.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
2941
Part34.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
2942
Part34.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
2943
Part34.Color = Color3.new(0.909804, 0.729412, 0.784314)
2944
Part34.Transparency = 0.39999997615814
2945
Part34.Size = Vector3.new(6, 6, 6)
2946
Part34.Anchored = true
2947
Part34.BottomSurface = Enum.SurfaceType.Smooth
2948
Part34.BrickColor = BrickColor.new("Light reddish violet")
2949
Part34.TopSurface = Enum.SurfaceType.Smooth
2950
Part34.brickColor = BrickColor.new("Light reddish violet")
2951
Part34.FormFactor = Enum.FormFactor.Custom
2952
Part34.formFactor = Enum.FormFactor.Custom
2953
Part35.Parent = Model27
2954
Part35.CFrame = CFrame.new(29.2845039, 11.7698431, 7.40492582, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
2955
Part35.Orientation = Vector3.new(-30, 60, 0)
2956
Part35.Position = Vector3.new(29.2845039, 11.7698431, 7.40492582)
2957
Part35.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2958
Part35.Color = Color3.new(0.423529, 0.345098, 0.294118)
2959
Part35.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
2960
Part35.Anchored = true
2961
Part35.BottomSurface = Enum.SurfaceType.Smooth
2962
Part35.BrickColor = BrickColor.new("Pine Cone")
2963
Part35.Material = Enum.Material.Wood
2964
Part35.TopSurface = Enum.SurfaceType.Smooth
2965
Part35.brickColor = BrickColor.new("Pine Cone")
2966
Part35.FormFactor = Enum.FormFactor.Custom
2967
Part35.formFactor = Enum.FormFactor.Custom
2968
Part36.Parent = Model27
2969
Part36.CFrame = CFrame.new(29.9898911, 10.9096336, 10.1968746, -0.265156209, -0.347213507, 0.899519324, 0.435547888, 0.789176881, 0.43301031, -0.86022687, 0.506599069, -0.0580270328)
2970
Part36.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
2971
Part36.Position = Vector3.new(29.9898911, 10.9096336, 10.1968746)
2972
Part36.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
2973
Part36.Color = Color3.new(0.423529, 0.345098, 0.294118)
2974
Part36.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
2975
Part36.Anchored = true
2976
Part36.BottomSurface = Enum.SurfaceType.Smooth
2977
Part36.BrickColor = BrickColor.new("Pine Cone")
2978
Part36.Material = Enum.Material.Wood
2979
Part36.TopSurface = Enum.SurfaceType.Smooth
2980
Part36.brickColor = BrickColor.new("Pine Cone")
2981
Part36.FormFactor = Enum.FormFactor.Custom
2982
Part36.formFactor = Enum.FormFactor.Custom
2983
Part37.Parent = Model27
2984
Part37.CFrame = CFrame.new(31.4110546, 4.89457512, 8.02206135, 0.482976258, -0.129419386, 0.866016507, 0.258772016, 0.965938449, 3.51321796e-05, -0.836523116, 0.224083856, 0.500015438)
2985
Part37.Orientation = Vector3.new(0, 60, 15)
2986
Part37.Position = Vector3.new(31.4110546, 4.89457512, 8.02206135)
2987
Part37.Rotation = Vector3.new(0, 60, 15)
2988
Part37.Color = Color3.new(0.423529, 0.345098, 0.294118)
2989
Part37.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
2990
Part37.Anchored = true
2991
Part37.BottomSurface = Enum.SurfaceType.Smooth
2992
Part37.BrickColor = BrickColor.new("Pine Cone")
2993
Part37.Material = Enum.Material.Wood
2994
Part37.TopSurface = Enum.SurfaceType.Smooth
2995
Part37.brickColor = BrickColor.new("Pine Cone")
2996
Part37.FormFactor = Enum.FormFactor.Custom
2997
Part37.formFactor = Enum.FormFactor.Custom
2998
PointLight38.Parent = Part37
2999
PointLight38.Color = Color3.new(0.984314, 0.760784, 1)
3000
PointLight38.Range = 15
3001
Part39.Parent = Model27
3002
Part39.CFrame = CFrame.new(30.6097755, 17.2569256, 9.2090168, 0.866021276, 8.63119658e-06, 0.500007212, 3.71632123e-05, -1, -4.71051899e-05, 0.500007212, 5.93759723e-05, -0.866021216)
3003
Part39.Orientation = Vector3.new(0, 150, 180)
3004
Part39.Position = Vector3.new(30.6097755, 17.2569256, 9.2090168)
3005
Part39.Rotation = Vector3.new(180, 30, 0)
3006
Part39.Color = Color3.new(0.423529, 0.345098, 0.294118)
3007
Part39.Transparency = 1
3008
Part39.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3009
Part39.Anchored = true
3010
Part39.BottomSurface = Enum.SurfaceType.Smooth
3011
Part39.BrickColor = BrickColor.new("Pine Cone")
3012
Part39.CanCollide = false
3013
Part39.TopSurface = Enum.SurfaceType.Smooth
3014
Part39.brickColor = BrickColor.new("Pine Cone")
3015
Part39.FormFactor = Enum.FormFactor.Custom
3016
Part39.formFactor = Enum.FormFactor.Custom
3017
ParticleEmitter40.Parent = Part39
3018
ParticleEmitter40.Speed = NumberRange.new(1, 2)
3019
ParticleEmitter40.Rotation = NumberRange.new(40, 50)
3020
ParticleEmitter40.LightEmission = 0.10000000149012
3021
ParticleEmitter40.Texture = "rbxassetid://243160943"
3022
ParticleEmitter40.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3023
ParticleEmitter40.ZOffset = 0.5
3024
ParticleEmitter40.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3025
ParticleEmitter40.Lifetime = NumberRange.new(10, 10)
3026
ParticleEmitter40.Rate = 6
3027
ParticleEmitter40.RotSpeed = NumberRange.new(10, 15)
3028
ParticleEmitter40.SpreadAngle = Vector2.new(10, 30)
3029
ParticleEmitter40.VelocitySpread = 10
3030
PointLight41.Parent = Part39
3031
PointLight41.Color = Color3.new(0.984314, 0.760784, 1)
3032
PointLight41.Range = 15
3033
Part42.Parent = Model27
3034
Part42.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.940304637, 0.31576243, 0.127053201, 0.27723226, 0.927091241, -0.252323061, -0.197456717, -0.202028036, -0.959269941)
3035
Part42.Orientation = Vector3.new(14.6199999, 172.460007, 16.6499996)
3036
Part42.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
3037
Part42.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
3038
Part42.Color = Color3.new(0.909804, 0.729412, 0.784314)
3039
Part42.Transparency = 0.39999997615814
3040
Part42.Size = Vector3.new(6, 6, 6)
3041
Part42.Anchored = true
3042
Part42.BottomSurface = Enum.SurfaceType.Smooth
3043
Part42.BrickColor = BrickColor.new("Light reddish violet")
3044
Part42.TopSurface = Enum.SurfaceType.Smooth
3045
Part42.brickColor = BrickColor.new("Light reddish violet")
3046
Part42.FormFactor = Enum.FormFactor.Custom
3047
Part42.formFactor = Enum.FormFactor.Custom
3048
Part43.Parent = Model27
3049
Part43.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, -0.757518053, 0.352868885, 0.54922682, -0.365728587, -0.926291883, 0.0906976387, 0.540748656, -0.132162839, 0.830736995)
3050
Part43.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
3051
Part43.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
3052
Part43.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
3053
Part43.Color = Color3.new(0.909804, 0.729412, 0.784314)
3054
Part43.Transparency = 0.39999997615814
3055
Part43.Size = Vector3.new(6.19999981, 5.80000019, 7)
3056
Part43.Anchored = true
3057
Part43.BottomSurface = Enum.SurfaceType.Smooth
3058
Part43.BrickColor = BrickColor.new("Light reddish violet")
3059
Part43.TopSurface = Enum.SurfaceType.Smooth
3060
Part43.brickColor = BrickColor.new("Light reddish violet")
3061
Part43.FormFactor = Enum.FormFactor.Custom
3062
Part43.formFactor = Enum.FormFactor.Custom
3063
Part44.Parent = Model27
3064
Part44.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, 0.987374425, 0.0794511586, -0.137037843, -0.0794628337, -0.499952585, -0.862399638, -0.137031078, 0.862400651, -0.487327009)
3065
Part44.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
3066
Part44.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
3067
Part44.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
3068
Part44.Color = Color3.new(0.909804, 0.729412, 0.784314)
3069
Part44.Transparency = 0.39999997615814
3070
Part44.Size = Vector3.new(6, 6, 6)
3071
Part44.Anchored = true
3072
Part44.BottomSurface = Enum.SurfaceType.Smooth
3073
Part44.BrickColor = BrickColor.new("Light reddish violet")
3074
Part44.TopSurface = Enum.SurfaceType.Smooth
3075
Part44.brickColor = BrickColor.new("Light reddish violet")
3076
Part44.FormFactor = Enum.FormFactor.Custom
3077
Part44.formFactor = Enum.FormFactor.Custom
3078
Part45.Parent = Model27
3079
Part45.CFrame = CFrame.new(27.4553719, 18.3255768, 13.9316282, -0.208375499, 0.972198725, -0.10681431, 0.689265966, 0.223453641, 0.6891886, 0.693896234, 0.0699865445, -0.716665804)
3080
Part45.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
3081
Part45.Position = Vector3.new(27.4553719, 18.3255768, 13.9316282)
3082
Part45.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
3083
Part45.Color = Color3.new(0.909804, 0.729412, 0.784314)
3084
Part45.Transparency = 0.39999997615814
3085
Part45.Size = Vector3.new(6, 6, 6)
3086
Part45.Anchored = true
3087
Part45.BottomSurface = Enum.SurfaceType.Smooth
3088
Part45.BrickColor = BrickColor.new("Light reddish violet")
3089
Part45.TopSurface = Enum.SurfaceType.Smooth
3090
Part45.brickColor = BrickColor.new("Light reddish violet")
3091
Part45.FormFactor = Enum.FormFactor.Custom
3092
Part45.formFactor = Enum.FormFactor.Custom
3093
Part46.Parent = Model27
3094
Part46.CFrame = CFrame.new(33.3053284, 11.1495037, 9.72641182, 0.500014126, 0.612359583, 0.612373769, -5.27796619e-05, 0.707136571, -0.707077026, -0.866017282, 0.353516191, 0.353610575)
3095
Part46.Orientation = Vector3.new(45, 60, 0)
3096
Part46.Position = Vector3.new(33.3053284, 11.1495037, 9.72641182)
3097
Part46.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
3098
Part46.Color = Color3.new(0.423529, 0.345098, 0.294118)
3099
Part46.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3100
Part46.Anchored = true
3101
Part46.BottomSurface = Enum.SurfaceType.Smooth
3102
Part46.BrickColor = BrickColor.new("Pine Cone")
3103
Part46.Material = Enum.Material.Wood
3104
Part46.TopSurface = Enum.SurfaceType.Smooth
3105
Part46.brickColor = BrickColor.new("Pine Cone")
3106
Part46.FormFactor = Enum.FormFactor.Custom
3107
Part46.formFactor = Enum.FormFactor.Custom
3108
Part47.Parent = Model27
3109
Part47.CFrame = CFrame.new(35.1216393, 15.124814, 2.65409184, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
3110
Part47.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3111
Part47.Position = Vector3.new(35.1216393, 15.124814, 2.65409184)
3112
Part47.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3113
Part47.Color = Color3.new(0.909804, 0.729412, 0.784314)
3114
Part47.Transparency = 0.39999997615814
3115
Part47.Size = Vector3.new(6, 6, 6)
3116
Part47.Anchored = true
3117
Part47.BottomSurface = Enum.SurfaceType.Smooth
3118
Part47.BrickColor = BrickColor.new("Light reddish violet")
3119
Part47.TopSurface = Enum.SurfaceType.Smooth
3120
Part47.brickColor = BrickColor.new("Light reddish violet")
3121
Part47.FormFactor = Enum.FormFactor.Custom
3122
Part47.formFactor = Enum.FormFactor.Custom
3123
Part48.Parent = Model27
3124
Part48.CFrame = CFrame.new(32.1146011, 9.53465748, 6.80323696, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
3125
Part48.Orientation = Vector3.new(0, -120, 45)
3126
Part48.Position = Vector3.new(32.1146011, 9.53465748, 6.80323696)
3127
Part48.Rotation = Vector3.new(180, -60, -135)
3128
Part48.Color = Color3.new(0.423529, 0.345098, 0.294118)
3129
Part48.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3130
Part48.Anchored = true
3131
Part48.BottomSurface = Enum.SurfaceType.Smooth
3132
Part48.BrickColor = BrickColor.new("Pine Cone")
3133
Part48.Material = Enum.Material.Wood
3134
Part48.TopSurface = Enum.SurfaceType.Smooth
3135
Part48.brickColor = BrickColor.new("Pine Cone")
3136
Part48.FormFactor = Enum.FormFactor.Custom
3137
Part48.formFactor = Enum.FormFactor.Custom
3138
Part49.Parent = Model27
3139
Part49.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
3140
Part49.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3141
Part49.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
3142
Part49.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3143
Part49.Color = Color3.new(0.909804, 0.729412, 0.784314)
3144
Part49.Transparency = 0.39999997615814
3145
Part49.Size = Vector3.new(6, 6, 6)
3146
Part49.Anchored = true
3147
Part49.BottomSurface = Enum.SurfaceType.Smooth
3148
Part49.BrickColor = BrickColor.new("Light reddish violet")
3149
Part49.TopSurface = Enum.SurfaceType.Smooth
3150
Part49.brickColor = BrickColor.new("Light reddish violet")
3151
Part49.FormFactor = Enum.FormFactor.Custom
3152
Part49.formFactor = Enum.FormFactor.Custom
3153
Part50.Parent = Model27
3154
Part50.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, -0.324484915, 0.720908225, -0.612373173, 0.18307355, 0.683027029, 0.707077205, 0.928005219, 0.117326543, -0.353611171)
3155
Part50.Orientation = Vector3.new(-45, -120, 15)
3156
Part50.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
3157
Part50.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
3158
Part50.Color = Color3.new(0.909804, 0.729412, 0.784314)
3159
Part50.Transparency = 0.39999997615814
3160
Part50.Size = Vector3.new(6, 6, 6)
3161
Part50.Anchored = true
3162
Part50.BottomSurface = Enum.SurfaceType.Smooth
3163
Part50.BrickColor = BrickColor.new("Light reddish violet")
3164
Part50.TopSurface = Enum.SurfaceType.Smooth
3165
Part50.brickColor = BrickColor.new("Light reddish violet")
3166
Part50.FormFactor = Enum.FormFactor.Custom
3167
Part50.formFactor = Enum.FormFactor.Custom
3168
Part51.Parent = Model27
3169
Part51.CFrame = CFrame.new(27.6901188, 15.9983521, 12.5193825, -0.166253865, -0.404010355, 0.899519503, 0.21644935, 0.875015497, 0.433009923, -0.962033987, 0.266689986, -0.0580269173)
3170
Part51.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
3171
Part51.Position = Vector3.new(27.6901188, 15.9983521, 12.5193825)
3172
Part51.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
3173
Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
3174
Part51.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3175
Part51.Anchored = true
3176
Part51.BottomSurface = Enum.SurfaceType.Smooth
3177
Part51.BrickColor = BrickColor.new("Brown")
3178
Part51.Material = Enum.Material.Wood
3179
Part51.TopSurface = Enum.SurfaceType.Smooth
3180
Part51.brickColor = BrickColor.new("Brown")
3181
Part51.FormFactor = Enum.FormFactor.Custom
3182
Part51.formFactor = Enum.FormFactor.Custom
3183
Part52.Parent = Model27
3184
Part52.CFrame = CFrame.new(26.4266109, 17.4859085, 5.7545805, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
3185
Part52.Orientation = Vector3.new(-30, 60, 0)
3186
Part52.Position = Vector3.new(26.4266109, 17.4859085, 5.7545805)
3187
Part52.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3188
Part52.Color = Color3.new(0.423529, 0.345098, 0.294118)
3189
Part52.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3190
Part52.Anchored = true
3191
Part52.BottomSurface = Enum.SurfaceType.Smooth
3192
Part52.BrickColor = BrickColor.new("Pine Cone")
3193
Part52.Material = Enum.Material.Wood
3194
Part52.TopSurface = Enum.SurfaceType.Smooth
3195
Part52.brickColor = BrickColor.new("Pine Cone")
3196
Part52.FormFactor = Enum.FormFactor.Custom
3197
Part52.formFactor = Enum.FormFactor.Custom
3198
Model53.Name = "Sakura Tree"
3199
Model53.Parent = Model0
3200
UnionOperation54.Parent = Model53
3201
UnionOperation54.CFrame = CFrame.new(0.093126297, 1.64999962, -7.05124378, 1, -7.48705315e-06, -1.21670082e-05, 7.48771299e-06, 1, 5.4239521e-05, 1.21666026e-05, -5.42396156e-05, 1)
3202
UnionOperation54.Position = Vector3.new(0.093126297, 1.64999962, -7.05124378)
3203
UnionOperation54.Color = Color3.new(0.423529, 0.345098, 0.294118)
3204
UnionOperation54.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
3205
UnionOperation54.Anchored = true
3206
UnionOperation54.BrickColor = BrickColor.new("Pine Cone")
3207
UnionOperation54.Material = Enum.Material.Wood
3208
UnionOperation54.brickColor = BrickColor.new("Pine Cone")
3209
Part55.Parent = Model53
3210
Part55.CFrame = CFrame.new(0.947710037, 11.1598177, -8.75574589, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
3211
Part55.Orientation = Vector3.new(0, -120, 45)
3212
Part55.Position = Vector3.new(0.947710037, 11.1598177, -8.75574589)
3213
Part55.Rotation = Vector3.new(180, -60, -135)
3214
Part55.Color = Color3.new(0.423529, 0.345098, 0.294118)
3215
Part55.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
3216
Part55.Anchored = true
3217
Part55.BottomSurface = Enum.SurfaceType.Smooth
3218
Part55.BrickColor = BrickColor.new("Pine Cone")
3219
Part55.Material = Enum.Material.Wood
3220
Part55.TopSurface = Enum.SurfaceType.Smooth
3221
Part55.brickColor = BrickColor.new("Pine Cone")
3222
Part55.FormFactor = Enum.FormFactor.Custom
3223
Part55.formFactor = Enum.FormFactor.Custom
3224
Part56.Parent = Model53
3225
Part56.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, -0.641473055, -0.612372696, -0.462090641, -0.182968944, 0.707090676, -0.683053613, 0.745012045, -0.353602797, -0.565618694)
3226
Part56.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
3227
Part56.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
3228
Part56.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
3229
Part56.Color = Color3.new(0.909804, 0.729412, 0.784314)
3230
Part56.Transparency = 0.39999997615814
3231
Part56.Size = Vector3.new(6, 6, 6)
3232
Part56.Anchored = true
3233
Part56.BottomSurface = Enum.SurfaceType.Smooth
3234
Part56.BrickColor = BrickColor.new("Light reddish violet")
3235
Part56.TopSurface = Enum.SurfaceType.Smooth
3236
Part56.brickColor = BrickColor.new("Light reddish violet")
3237
Part56.FormFactor = Enum.FormFactor.Custom
3238
Part56.formFactor = Enum.FormFactor.Custom
3239
Part57.Parent = Model53
3240
Part57.CFrame = CFrame.new(5.11038971, 15.0950203, -3.08735371, 0.324486077, 0.720909655, 0.612370908, -0.183075488, 0.68302542, -0.707078278, -0.928004384, 0.117326945, 0.353613138)
3241
Part57.Orientation = Vector3.new(45, 60, -15)
3242
Part57.Position = Vector3.new(5.11038971, 15.0950203, -3.08735371)
3243
Part57.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
3244
Part57.Color = Color3.new(0.423529, 0.345098, 0.294118)
3245
Part57.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
3246
Part57.Anchored = true
3247
Part57.BottomSurface = Enum.SurfaceType.Smooth
3248
Part57.BrickColor = BrickColor.new("Pine Cone")
3249
Part57.Material = Enum.Material.Wood
3250
Part57.TopSurface = Enum.SurfaceType.Smooth
3251
Part57.brickColor = BrickColor.new("Pine Cone")
3252
Part57.FormFactor = Enum.FormFactor.Custom
3253
Part57.formFactor = Enum.FormFactor.Custom
3254
Part58.Parent = Model53
3255
Part58.CFrame = CFrame.new(4.53756332, 16.324276, -1.91470337, -0.641473591, 0.462084711, -0.61237675, -0.182969764, 0.683059573, 0.707084656, 0.745011449, 0.565616488, -0.353607625)
3256
Part58.Orientation = Vector3.new(-45, -120, -15)
3257
Part58.Position = Vector3.new(4.53756332, 16.324276, -1.91470337)
3258
Part58.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
3259
Part58.Color = Color3.new(0.909804, 0.729412, 0.784314)
3260
Part58.Transparency = 0.39999997615814
3261
Part58.Size = Vector3.new(6, 6, 6)
3262
Part58.Anchored = true
3263
Part58.BottomSurface = Enum.SurfaceType.Smooth
3264
Part58.BrickColor = BrickColor.new("Light reddish violet")
3265
Part58.TopSurface = Enum.SurfaceType.Smooth
3266
Part58.brickColor = BrickColor.new("Light reddish violet")
3267
Part58.FormFactor = Enum.FormFactor.Custom
3268
Part58.formFactor = Enum.FormFactor.Custom
3269
Part59.Parent = Model53
3270
Part59.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, 0.727485657, -0.68435353, 0.04924367, 0.615595281, 0.619328439, -0.487313867, 0.302996933, 0.384827971, 0.871837378)
3271
Part59.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
3272
Part59.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
3273
Part59.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
3274
Part59.Color = Color3.new(0.909804, 0.729412, 0.784314)
3275
Part59.Transparency = 0.39999997615814
3276
Part59.Size = Vector3.new(7, 7, 7)
3277
Part59.Anchored = true
3278
Part59.BottomSurface = Enum.SurfaceType.Smooth
3279
Part59.BrickColor = BrickColor.new("Light reddish violet")
3280
Part59.TopSurface = Enum.SurfaceType.Smooth
3281
Part59.brickColor = BrickColor.new("Light reddish violet")
3282
Part59.FormFactor = Enum.FormFactor.Custom
3283
Part59.formFactor = Enum.FormFactor.Custom
3284
Part60.Parent = Model53
3285
Part60.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.453511745, -0.153996497, 0.877845228, -0.842827857, 0.394343913, -0.366243154, -0.289772749, -0.905967951, -0.308632165)
3286
Part60.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
3287
Part60.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
3288
Part60.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
3289
Part60.Color = Color3.new(0.909804, 0.729412, 0.784314)
3290
Part60.Transparency = 0.39999997615814
3291
Part60.Size = Vector3.new(6, 6, 6)
3292
Part60.Anchored = true
3293
Part60.BottomSurface = Enum.SurfaceType.Smooth
3294
Part60.BrickColor = BrickColor.new("Light reddish violet")
3295
Part60.TopSurface = Enum.SurfaceType.Smooth
3296
Part60.brickColor = BrickColor.new("Light reddish violet")
3297
Part60.FormFactor = Enum.FormFactor.Custom
3298
Part60.formFactor = Enum.FormFactor.Custom
3299
Part61.Parent = Model53
3300
Part61.CFrame = CFrame.new(-2.69558907, 11.7687454, -6.74550724, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
3301
Part61.Orientation = Vector3.new(-30, 60, 0)
3302
Part61.Position = Vector3.new(-2.69558907, 11.7687454, -6.74550724)
3303
Part61.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3304
Part61.Color = Color3.new(0.423529, 0.345098, 0.294118)
3305
Part61.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3306
Part61.Anchored = true
3307
Part61.BottomSurface = Enum.SurfaceType.Smooth
3308
Part61.BrickColor = BrickColor.new("Pine Cone")
3309
Part61.Material = Enum.Material.Wood
3310
Part61.TopSurface = Enum.SurfaceType.Smooth
3311
Part61.brickColor = BrickColor.new("Pine Cone")
3312
Part61.FormFactor = Enum.FormFactor.Custom
3313
Part61.formFactor = Enum.FormFactor.Custom
3314
Part62.Parent = Model53
3315
Part62.CFrame = CFrame.new(-1.99020386, 10.9085484, -3.95357227, -0.265157998, -0.34721458, 0.89951843, 0.435545534, 0.789177299, 0.433011949, -0.860227525, 0.506597757, -0.0580289103)
3316
Part62.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
3317
Part62.Position = Vector3.new(-1.99020386, 10.9085484, -3.95357227)
3318
Part62.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
3319
Part62.Color = Color3.new(0.423529, 0.345098, 0.294118)
3320
Part62.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3321
Part62.Anchored = true
3322
Part62.BottomSurface = Enum.SurfaceType.Smooth
3323
Part62.BrickColor = BrickColor.new("Pine Cone")
3324
Part62.Material = Enum.Material.Wood
3325
Part62.TopSurface = Enum.SurfaceType.Smooth
3326
Part62.brickColor = BrickColor.new("Pine Cone")
3327
Part62.FormFactor = Enum.FormFactor.Custom
3328
Part62.formFactor = Enum.FormFactor.Custom
3329
Part63.Parent = Model53
3330
Part63.CFrame = CFrame.new(-0.569030762, 4.89347172, -6.12839794, 0.482979357, -0.129416481, 0.866015255, 0.258769482, 0.965939105, 3.247317e-05, -0.836522162, 0.224082619, 0.500017703)
3331
Part63.Orientation = Vector3.new(0, 60, 15)
3332
Part63.Position = Vector3.new(-0.569030762, 4.89347172, -6.12839794)
3333
Part63.Rotation = Vector3.new(0, 60, 15)
3334
Part63.Color = Color3.new(0.423529, 0.345098, 0.294118)
3335
Part63.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3336
Part63.Anchored = true
3337
Part63.BottomSurface = Enum.SurfaceType.Smooth
3338
Part63.BrickColor = BrickColor.new("Pine Cone")
3339
Part63.Material = Enum.Material.Wood
3340
Part63.TopSurface = Enum.SurfaceType.Smooth
3341
Part63.brickColor = BrickColor.new("Pine Cone")
3342
Part63.FormFactor = Enum.FormFactor.Custom
3343
Part63.formFactor = Enum.FormFactor.Custom
3344
PointLight64.Parent = Part63
3345
PointLight64.Color = Color3.new(0.984314, 0.760784, 1)
3346
PointLight64.Range = 15
3347
Part65.Parent = Model53
3348
Part65.CFrame = CFrame.new(-1.37030983, 17.2558289, -4.94139767, 0.866022527, 1.31771949e-05, 0.500005007, 4.06797008e-05, -1, -4.41042394e-05, 0.500005066, 5.85353191e-05, -0.866022468)
3349
Part65.Orientation = Vector3.new(0, 150, 180)
3350
Part65.Position = Vector3.new(-1.37030983, 17.2558289, -4.94139767)
3351
Part65.Rotation = Vector3.new(180, 30, 0)
3352
Part65.Color = Color3.new(0.423529, 0.345098, 0.294118)
3353
Part65.Transparency = 1
3354
Part65.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3355
Part65.Anchored = true
3356
Part65.BottomSurface = Enum.SurfaceType.Smooth
3357
Part65.BrickColor = BrickColor.new("Pine Cone")
3358
Part65.CanCollide = false
3359
Part65.TopSurface = Enum.SurfaceType.Smooth
3360
Part65.brickColor = BrickColor.new("Pine Cone")
3361
Part65.FormFactor = Enum.FormFactor.Custom
3362
Part65.formFactor = Enum.FormFactor.Custom
3363
ParticleEmitter66.Parent = Part65
3364
ParticleEmitter66.Speed = NumberRange.new(1, 2)
3365
ParticleEmitter66.Rotation = NumberRange.new(40, 50)
3366
ParticleEmitter66.LightEmission = 0.10000000149012
3367
ParticleEmitter66.Texture = "rbxassetid://243160943"
3368
ParticleEmitter66.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3369
ParticleEmitter66.ZOffset = 0.5
3370
ParticleEmitter66.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3371
ParticleEmitter66.Lifetime = NumberRange.new(10, 10)
3372
ParticleEmitter66.Rate = 6
3373
ParticleEmitter66.RotSpeed = NumberRange.new(10, 15)
3374
ParticleEmitter66.SpreadAngle = Vector2.new(10, 30)
3375
ParticleEmitter66.VelocitySpread = 10
3376
PointLight67.Parent = Part65
3377
PointLight67.Color = Color3.new(0.984314, 0.760784, 1)
3378
PointLight67.Range = 15
3379
Part68.Parent = Model53
3380
Part68.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.940296769, 0.315753937, 0.127048969, 0.277226299, 0.927084625, -0.252309054, -0.197452709, -0.202024087, -0.959269881)
3381
Part68.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
3382
Part68.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
3383
Part68.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
3384
Part68.Color = Color3.new(0.909804, 0.729412, 0.784314)
3385
Part68.Transparency = 0.39999997615814
3386
Part68.Size = Vector3.new(6, 6, 6)
3387
Part68.Anchored = true
3388
Part68.BottomSurface = Enum.SurfaceType.Smooth
3389
Part68.BrickColor = BrickColor.new("Light reddish violet")
3390
Part68.TopSurface = Enum.SurfaceType.Smooth
3391
Part68.brickColor = BrickColor.new("Light reddish violet")
3392
Part68.FormFactor = Enum.FormFactor.Custom
3393
Part68.formFactor = Enum.FormFactor.Custom
3394
Part69.Parent = Model53
3395
Part69.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, -0.757520735, 0.352865934, 0.549224973, -0.365726948, -0.926292837, 0.0906940699, 0.540746033, -0.132163748, 0.830738485)
3396
Part69.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
3397
Part69.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
3398
Part69.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
3399
Part69.Color = Color3.new(0.909804, 0.729412, 0.784314)
3400
Part69.Transparency = 0.39999997615814
3401
Part69.Size = Vector3.new(6.19999981, 5.80000019, 7)
3402
Part69.Anchored = true
3403
Part69.BottomSurface = Enum.SurfaceType.Smooth
3404
Part69.BrickColor = BrickColor.new("Light reddish violet")
3405
Part69.TopSurface = Enum.SurfaceType.Smooth
3406
Part69.brickColor = BrickColor.new("Light reddish violet")
3407
Part69.FormFactor = Enum.FormFactor.Custom
3408
Part69.formFactor = Enum.FormFactor.Custom
3409
Part70.Parent = Model53
3410
Part70.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, 0.987374544, 0.0794520229, -0.13703616, -0.0794612169, -0.499950975, -0.862400711, -0.13703084, 0.862401545, -0.48732549)
3411
Part70.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
3412
Part70.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
3413
Part70.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
3414
Part70.Color = Color3.new(0.909804, 0.729412, 0.784314)
3415
Part70.Transparency = 0.39999997615814
3416
Part70.Size = Vector3.new(6, 6, 6)
3417
Part70.Anchored = true
3418
Part70.BottomSurface = Enum.SurfaceType.Smooth
3419
Part70.BrickColor = BrickColor.new("Light reddish violet")
3420
Part70.TopSurface = Enum.SurfaceType.Smooth
3421
Part70.brickColor = BrickColor.new("Light reddish violet")
3422
Part70.FormFactor = Enum.FormFactor.Custom
3423
Part70.formFactor = Enum.FormFactor.Custom
3424
Part71.Parent = Model53
3425
Part71.CFrame = CFrame.new(-4.5247364, 18.3244629, -0.218792915, -0.208375439, 0.972198725, -0.106814675, 0.689266086, 0.22345385, 0.68918848, 0.693896353, 0.0699862093, -0.716665864)
3426
Part71.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
3427
Part71.Position = Vector3.new(-4.5247364, 18.3244629, -0.218792915)
3428
Part71.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
3429
Part71.Color = Color3.new(0.909804, 0.729412, 0.784314)
3430
Part71.Transparency = 0.39999997615814
3431
Part71.Size = Vector3.new(6, 6, 6)
3432
Part71.Anchored = true
3433
Part71.BottomSurface = Enum.SurfaceType.Smooth
3434
Part71.BrickColor = BrickColor.new("Light reddish violet")
3435
Part71.TopSurface = Enum.SurfaceType.Smooth
3436
Part71.brickColor = BrickColor.new("Light reddish violet")
3437
Part71.FormFactor = Enum.FormFactor.Custom
3438
Part71.formFactor = Enum.FormFactor.Custom
3439
Part72.Parent = Model53
3440
Part72.CFrame = CFrame.new(1.32525253, 11.1484013, -4.42403507, 0.500016272, 0.612360418, 0.612371206, -5.54319704e-05, 0.707135677, -0.70707792, -0.866015971, 0.353516579, 0.353613287)
3441
Part72.Orientation = Vector3.new(45, 60, 0)
3442
Part72.Position = Vector3.new(1.32525253, 11.1484013, -4.42403507)
3443
Part72.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
3444
Part72.Color = Color3.new(0.423529, 0.345098, 0.294118)
3445
Part72.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3446
Part72.Anchored = true
3447
Part72.BottomSurface = Enum.SurfaceType.Smooth
3448
Part72.BrickColor = BrickColor.new("Pine Cone")
3449
Part72.Material = Enum.Material.Wood
3450
Part72.TopSurface = Enum.SurfaceType.Smooth
3451
Part72.brickColor = BrickColor.new("Pine Cone")
3452
Part72.FormFactor = Enum.FormFactor.Custom
3453
Part72.formFactor = Enum.FormFactor.Custom
3454
Part73.Parent = Model53
3455
Part73.CFrame = CFrame.new(3.14157295, 15.1236887, -11.4963427, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
3456
Part73.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3457
Part73.Position = Vector3.new(3.14157295, 15.1236887, -11.4963427)
3458
Part73.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3459
Part73.Color = Color3.new(0.909804, 0.729412, 0.784314)
3460
Part73.Transparency = 0.39999997615814
3461
Part73.Size = Vector3.new(6, 6, 6)
3462
Part73.Anchored = true
3463
Part73.BottomSurface = Enum.SurfaceType.Smooth
3464
Part73.BrickColor = BrickColor.new("Light reddish violet")
3465
Part73.TopSurface = Enum.SurfaceType.Smooth
3466
Part73.brickColor = BrickColor.new("Light reddish violet")
3467
Part73.FormFactor = Enum.FormFactor.Custom
3468
Part73.formFactor = Enum.FormFactor.Custom
3469
Part74.Parent = Model53
3470
Part74.CFrame = CFrame.new(0.134508133, 9.53353882, -7.34720707, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
3471
Part74.Orientation = Vector3.new(0, -120, 45)
3472
Part74.Position = Vector3.new(0.134508133, 9.53353882, -7.34720707)
3473
Part74.Rotation = Vector3.new(180, -60, -135)
3474
Part74.Color = Color3.new(0.423529, 0.345098, 0.294118)
3475
Part74.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3476
Part74.Anchored = true
3477
Part74.BottomSurface = Enum.SurfaceType.Smooth
3478
Part74.BrickColor = BrickColor.new("Pine Cone")
3479
Part74.Material = Enum.Material.Wood
3480
Part74.TopSurface = Enum.SurfaceType.Smooth
3481
Part74.brickColor = BrickColor.new("Pine Cone")
3482
Part74.FormFactor = Enum.FormFactor.Custom
3483
Part74.formFactor = Enum.FormFactor.Custom
3484
Part75.Parent = Model53
3485
Part75.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
3486
Part75.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3487
Part75.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
3488
Part75.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3489
Part75.Color = Color3.new(0.909804, 0.729412, 0.784314)
3490
Part75.Transparency = 0.39999997615814
3491
Part75.Size = Vector3.new(6, 6, 6)
3492
Part75.Anchored = true
3493
Part75.BottomSurface = Enum.SurfaceType.Smooth
3494
Part75.BrickColor = BrickColor.new("Light reddish violet")
3495
Part75.TopSurface = Enum.SurfaceType.Smooth
3496
Part75.brickColor = BrickColor.new("Light reddish violet")
3497
Part75.FormFactor = Enum.FormFactor.Custom
3498
Part75.formFactor = Enum.FormFactor.Custom
3499
Part76.Parent = Model53
3500
Part76.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, -0.324486047, 0.720909953, -0.61237061, 0.183076486, 0.683025301, 0.707078218, 0.928004265, 0.117326356, -0.353613824)
3501
Part76.Orientation = Vector3.new(-45, -120, 15)
3502
Part76.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
3503
Part76.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
3504
Part76.Color = Color3.new(0.909804, 0.729412, 0.784314)
3505
Part76.Transparency = 0.39999997615814
3506
Part76.Size = Vector3.new(6, 6, 6)
3507
Part76.Anchored = true
3508
Part76.BottomSurface = Enum.SurfaceType.Smooth
3509
Part76.BrickColor = BrickColor.new("Light reddish violet")
3510
Part76.TopSurface = Enum.SurfaceType.Smooth
3511
Part76.brickColor = BrickColor.new("Light reddish violet")
3512
Part76.FormFactor = Enum.FormFactor.Custom
3513
Part76.formFactor = Enum.FormFactor.Custom
3514
Part77.Parent = Model53
3515
Part77.CFrame = CFrame.new(-4.28998184, 15.9972582, -1.63103867, -0.166254833, -0.404012024, 0.899518549, 0.216445625, 0.875015616, 0.433011562, -0.962034643, 0.266687095, -0.0580289364)
3516
Part77.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
3517
Part77.Position = Vector3.new(-4.28998184, 15.9972582, -1.63103867)
3518
Part77.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
3519
Part77.Color = Color3.new(0.486275, 0.360784, 0.27451)
3520
Part77.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3521
Part77.Anchored = true
3522
Part77.BottomSurface = Enum.SurfaceType.Smooth
3523
Part77.BrickColor = BrickColor.new("Brown")
3524
Part77.Material = Enum.Material.Wood
3525
Part77.TopSurface = Enum.SurfaceType.Smooth
3526
Part77.brickColor = BrickColor.new("Brown")
3527
Part77.FormFactor = Enum.FormFactor.Custom
3528
Part77.formFactor = Enum.FormFactor.Custom
3529
Part78.Parent = Model53
3530
Part78.CFrame = CFrame.new(-5.55350494, 17.484787, -8.39584064, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
3531
Part78.Orientation = Vector3.new(-30, 60, 0)
3532
Part78.Position = Vector3.new(-5.55350494, 17.484787, -8.39584064)
3533
Part78.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3534
Part78.Color = Color3.new(0.423529, 0.345098, 0.294118)
3535
Part78.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3536
Part78.Anchored = true
3537
Part78.BottomSurface = Enum.SurfaceType.Smooth
3538
Part78.BrickColor = BrickColor.new("Pine Cone")
3539
Part78.Material = Enum.Material.Wood
3540
Part78.TopSurface = Enum.SurfaceType.Smooth
3541
Part78.brickColor = BrickColor.new("Pine Cone")
3542
Part78.FormFactor = Enum.FormFactor.Custom
3543
Part78.formFactor = Enum.FormFactor.Custom
3544
Model79.Name = "Sakura Tree"
3545
Model79.Parent = Model0
3546
UnionOperation80.Parent = Model79
3547
UnionOperation80.CFrame = CFrame.new(5.38146019, 1.65250778, 25.5488281, 1, 0.000136744449, -0.000190204155, -0.000136724149, 1, 0.000106716965, 0.000190218751, -0.000106690954, 1)
3548
UnionOperation80.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
3549
UnionOperation80.Position = Vector3.new(5.38146019, 1.65250778, 25.5488281)
3550
UnionOperation80.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
3551
UnionOperation80.Color = Color3.new(0.423529, 0.345098, 0.294118)
3552
UnionOperation80.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
3553
UnionOperation80.Anchored = true
3554
UnionOperation80.BrickColor = BrickColor.new("Pine Cone")
3555
UnionOperation80.Material = Enum.Material.Wood
3556
UnionOperation80.brickColor = BrickColor.new("Pine Cone")
3557
Part81.Parent = Model79
3558
Part81.CFrame = CFrame.new(6.23774147, 11.1621094, 23.8439865, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
3559
Part81.Orientation = Vector3.new(0, -120.010002, 45.0099983)
3560
Part81.Position = Vector3.new(6.23774147, 11.1621094, 23.8439865)
3561
Part81.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
3562
Part81.Color = Color3.new(0.423529, 0.345098, 0.294118)
3563
Part81.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
3564
Part81.Anchored = true
3565
Part81.BottomSurface = Enum.SurfaceType.Smooth
3566
Part81.BrickColor = BrickColor.new("Pine Cone")
3567
Part81.Material = Enum.Material.Wood
3568
Part81.TopSurface = Enum.SurfaceType.Smooth
3569
Part81.brickColor = BrickColor.new("Pine Cone")
3570
Part81.FormFactor = Enum.FormFactor.Custom
3571
Part81.formFactor = Enum.FormFactor.Custom
3572
Part82.Parent = Model79
3573
Part82.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, -0.641636312, -0.612206936, -0.46208936, -0.182831138, 0.707161009, -0.683021605, 0.744907141, -0.35375464, -0.565662682)
3574
Part82.Orientation = Vector3.new(43.0800018, -140.75, -14.5)
3575
Part82.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
3576
Part82.Rotation = Vector3.new(129.630005, -27.5200005, 136.339996)
3577
Part82.Color = Color3.new(0.909804, 0.729412, 0.784314)
3578
Part82.Transparency = 0.39999997615814
3579
Part82.Size = Vector3.new(6, 6, 6)
3580
Part82.Anchored = true
3581
Part82.BottomSurface = Enum.SurfaceType.Smooth
3582
Part82.BrickColor = BrickColor.new("Light reddish violet")
3583
Part82.TopSurface = Enum.SurfaceType.Smooth
3584
Part82.brickColor = BrickColor.new("Light reddish violet")
3585
Part82.FormFactor = Enum.FormFactor.Custom
3586
Part82.formFactor = Enum.FormFactor.Custom
3587
Part83.Parent = Model79
3588
Part83.CFrame = CFrame.new(10.4000282, 15.0970669, 29.5129204, 0.324626058, 0.720990121, 0.612201989, -0.18317838, 0.682924986, -0.707148612, -0.927935123, 0.117416687, 0.35376507)
3589
Part83.Orientation = Vector3.new(45, 59.9799995, -15.0100002)
3590
Part83.Position = Vector3.new(10.4000282, 15.0970669, 29.5129204)
3591
Part83.Rotation = Vector3.new(63.4199982, 37.75, -65.7600021)
3592
Part83.Color = Color3.new(0.423529, 0.345098, 0.294118)
3593
Part83.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
3594
Part83.Anchored = true
3595
Part83.BottomSurface = Enum.SurfaceType.Smooth
3596
Part83.BrickColor = BrickColor.new("Pine Cone")
3597
Part83.Material = Enum.Material.Wood
3598
Part83.TopSurface = Enum.SurfaceType.Smooth
3599
Part83.brickColor = BrickColor.new("Pine Cone")
3600
Part83.FormFactor = Enum.FormFactor.Custom
3601
Part83.formFactor = Enum.FormFactor.Custom
3602
Part84.Parent = Model79
3603
Part84.CFrame = CFrame.new(9.82717514, 16.3264847, 30.6854095, -0.641636908, 0.462085098, -0.612209737, -0.182832092, 0.68302542, 0.707157135, 0.744906664, 0.56566143, -0.353757799)
3604
Part84.Orientation = Vector3.new(-45, -120.019997, -14.9899998)
3605
Part84.Position = Vector3.new(9.82717514, 16.3264847, 30.6854095)
3606
Part84.Rotation = Vector3.new(-116.580002, -37.75, -144.240005)
3607
Part84.Color = Color3.new(0.909804, 0.729412, 0.784314)
3608
Part84.Transparency = 0.39999997615814
3609
Part84.Size = Vector3.new(6, 6, 6)
3610
Part84.Anchored = true
3611
Part84.BottomSurface = Enum.SurfaceType.Smooth
3612
Part84.BrickColor = BrickColor.new("Light reddish violet")
3613
Part84.TopSurface = Enum.SurfaceType.Smooth
3614
Part84.brickColor = BrickColor.new("Light reddish violet")
3615
Part84.FormFactor = Enum.FormFactor.Custom
3616
Part84.formFactor = Enum.FormFactor.Custom
3617
Part85.Parent = Model79
3618
Part85.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, 0.727521837, -0.684331357, 0.0490177423, 0.615505517, 0.619449377, -0.487273484, 0.30309251, 0.384672761, 0.871872604)
3619
Part85.Orientation = Vector3.new(29.1599998, 3.22000003, 44.8199997)
3620
Part85.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
3621
Part85.Rotation = Vector3.new(29.2000008, 2.80999994, 43.25)
3622
Part85.Color = Color3.new(0.909804, 0.729412, 0.784314)
3623
Part85.Transparency = 0.39999997615814
3624
Part85.Size = Vector3.new(7, 7, 7)
3625
Part85.Anchored = true
3626
Part85.BottomSurface = Enum.SurfaceType.Smooth
3627
Part85.BrickColor = BrickColor.new("Light reddish violet")
3628
Part85.TopSurface = Enum.SurfaceType.Smooth
3629
Part85.brickColor = BrickColor.new("Light reddish violet")
3630
Part85.FormFactor = Enum.FormFactor.Custom
3631
Part85.formFactor = Enum.FormFactor.Custom
3632
Part86.Parent = Model79
3633
Part86.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.453584313, -0.153775796, 0.877846479, -0.842776775, 0.39431715, -0.366389662, -0.289808035, -0.906017125, -0.308454752)
3634
Part86.Orientation = Vector3.new(21.4899998, 109.360001, -64.9300003)
3635
Part86.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
3636
Part86.Rotation = Vector3.new(130.089996, 61.3800011, 161.270004)
3637
Part86.Color = Color3.new(0.909804, 0.729412, 0.784314)
3638
Part86.Transparency = 0.39999997615814
3639
Part86.Size = Vector3.new(6, 6, 6)
3640
Part86.Anchored = true
3641
Part86.BottomSurface = Enum.SurfaceType.Smooth
3642
Part86.BrickColor = BrickColor.new("Light reddish violet")
3643
Part86.TopSurface = Enum.SurfaceType.Smooth
3644
Part86.brickColor = BrickColor.new("Light reddish violet")
3645
Part86.FormFactor = Enum.FormFactor.Custom
3646
Part86.formFactor = Enum.FormFactor.Custom
3647
Part87.Parent = Model79
3648
Part87.CFrame = CFrame.new(2.59416389, 11.7716579, 25.8535347, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
3649
Part87.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
3650
Part87.Position = Vector3.new(2.59416389, 11.7716579, 25.8535347)
3651
Part87.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
3652
Part87.Color = Color3.new(0.423529, 0.345098, 0.294118)
3653
Part87.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3654
Part87.Anchored = true
3655
Part87.BottomSurface = Enum.SurfaceType.Smooth
3656
Part87.BrickColor = BrickColor.new("Pine Cone")
3657
Part87.Material = Enum.Material.Wood
3658
Part87.TopSurface = Enum.SurfaceType.Smooth
3659
Part87.brickColor = BrickColor.new("Pine Cone")
3660
Part87.FormFactor = Enum.FormFactor.Custom
3661
Part87.formFactor = Enum.FormFactor.Custom
3662
Part88.Parent = Model79
3663
Part88.CFrame = CFrame.new(3.29893494, 10.9115381, 28.6456451, -0.264942944, -0.347190768, 0.899590909, 0.435532957, 0.78925705, 0.43287915, -0.860300183, 0.506489754, -0.0578950681)
3664
Part88.Orientation = Vector3.new(-25.6499996, 93.6800003, 28.8899994)
3665
Part88.Position = Vector3.new(3.29893494, 10.9115381, 28.6456451)
3666
Part88.Rotation = Vector3.new(-97.6200027, 64.0999985, 127.349998)
3667
Part88.Color = Color3.new(0.423529, 0.345098, 0.294118)
3668
Part88.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3669
Part88.Anchored = true
3670
Part88.BottomSurface = Enum.SurfaceType.Smooth
3671
Part88.BrickColor = BrickColor.new("Pine Cone")
3672
Part88.Material = Enum.Material.Wood
3673
Part88.TopSurface = Enum.SurfaceType.Smooth
3674
Part88.brickColor = BrickColor.new("Pine Cone")
3675
Part88.FormFactor = Enum.FormFactor.Custom
3676
Part88.formFactor = Enum.FormFactor.Custom
3677
Part89.Parent = Model79
3678
Part89.CFrame = CFrame.new(4.7196312, 4.89612961, 26.471386, 0.483169317, -0.129312471, 0.865924835, 0.25864923, 0.965971351, -6.83894104e-05, -0.836449742, 0.224003822, 0.500174284)
3679
Part89.Orientation = Vector3.new(0, 59.9900017, 14.9899998)
3680
Part89.Position = Vector3.new(4.7196312, 4.89612961, 26.471386)
3681
Part89.Rotation = Vector3.new(0.00999999978, 59.9900017, 14.9799995)
3682
Part89.Color = Color3.new(0.423529, 0.345098, 0.294118)
3683
Part89.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3684
Part89.Anchored = true
3685
Part89.BottomSurface = Enum.SurfaceType.Smooth
3686
Part89.BrickColor = BrickColor.new("Pine Cone")
3687
Part89.Material = Enum.Material.Wood
3688
Part89.TopSurface = Enum.SurfaceType.Smooth
3689
Part89.brickColor = BrickColor.new("Pine Cone")
3690
Part89.FormFactor = Enum.FormFactor.Custom
3691
Part89.formFactor = Enum.FormFactor.Custom
3692
PointLight90.Parent = Part89
3693
PointLight90.Color = Color3.new(0.984314, 0.760784, 1)
3694
PointLight90.Range = 15
3695
Part91.Parent = Model79
3696
Part91.CFrame = CFrame.new(3.91993332, 17.2586594, 27.6576004, 0.86593467, -0.000128113825, 0.500157118, -5.38821878e-05, -1, -0.000162859564, 0.500157118, 0.000114076167, -0.86593467)
3697
Part91.Orientation = Vector3.new(0.00999999978, 149.990005, -180)
3698
Part91.Position = Vector3.new(3.91993332, 17.2586594, 27.6576004)
3699
Part91.Rotation = Vector3.new(179.990005, 30.0100002, 0.00999999978)
3700
Part91.Color = Color3.new(0.423529, 0.345098, 0.294118)
3701
Part91.Transparency = 1
3702
Part91.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3703
Part91.Anchored = true
3704
Part91.BottomSurface = Enum.SurfaceType.Smooth
3705
Part91.BrickColor = BrickColor.new("Pine Cone")
3706
Part91.CanCollide = false
3707
Part91.TopSurface = Enum.SurfaceType.Smooth
3708
Part91.brickColor = BrickColor.new("Pine Cone")
3709
Part91.FormFactor = Enum.FormFactor.Custom
3710
Part91.formFactor = Enum.FormFactor.Custom
3711
ParticleEmitter92.Parent = Part91
3712
ParticleEmitter92.Speed = NumberRange.new(1, 2)
3713
ParticleEmitter92.Rotation = NumberRange.new(40, 50)
3714
ParticleEmitter92.LightEmission = 0.10000000149012
3715
ParticleEmitter92.Texture = "rbxassetid://243160943"
3716
ParticleEmitter92.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3717
ParticleEmitter92.ZOffset = 0.5
3718
ParticleEmitter92.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3719
ParticleEmitter92.Lifetime = NumberRange.new(10, 10)
3720
ParticleEmitter92.Rate = 6
3721
ParticleEmitter92.RotSpeed = NumberRange.new(10, 15)
3722
ParticleEmitter92.SpreadAngle = Vector2.new(10, 30)
3723
ParticleEmitter92.VelocitySpread = 10
3724
PointLight93.Parent = Part91
3725
PointLight93.Color = Color3.new(0.984314, 0.760784, 1)
3726
PointLight93.Range = 15
3727
Part94.Parent = Model79
3728
Part94.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.94023186, 0.31592536, 0.127186954, 0.277351618, 0.927037477, -0.252388984, -0.197635829, -0.202019453, -0.959234953)
3729
Part94.Orientation = Vector3.new(14.6199999, 172.449997, 16.6599998)
3730
Part94.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
3731
Part94.Rotation = Vector3.new(165.259995, 7.30999994, -161.429993)
3732
Part94.Color = Color3.new(0.909804, 0.729412, 0.784314)
3733
Part94.Transparency = 0.39999997615814
3734
Part94.Size = Vector3.new(6, 6, 6)
3735
Part94.Anchored = true
3736
Part94.BottomSurface = Enum.SurfaceType.Smooth
3737
Part94.BrickColor = BrickColor.new("Light reddish violet")
3738
Part94.TopSurface = Enum.SurfaceType.Smooth
3739
Part94.brickColor = BrickColor.new("Light reddish violet")
3740
Part94.FormFactor = Enum.FormFactor.Custom
3741
Part94.formFactor = Enum.FormFactor.Custom
3742
Part95.Parent = Model79
3743
Part95.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, -0.757673085, 0.352751255, 0.549088418, -0.365584195, -0.926352859, 0.0906571448, 0.54062897, -0.132049546, 0.830832958)
3744
Part95.Orientation = Vector3.new(-5.19999981, 33.4599991, -158.460007)
3745
Part95.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
3746
Part95.Rotation = Vector3.new(-6.23000002, 33.2999992, -155.029999)
3747
Part95.Color = Color3.new(0.909804, 0.729412, 0.784314)
3748
Part95.Transparency = 0.39999997615814
3749
Part95.Size = Vector3.new(6.19999981, 5.80000019, 7)
3750
Part95.Anchored = true
3751
Part95.BottomSurface = Enum.SurfaceType.Smooth
3752
Part95.BrickColor = BrickColor.new("Light reddish violet")
3753
Part95.TopSurface = Enum.SurfaceType.Smooth
3754
Part95.brickColor = BrickColor.new("Light reddish violet")
3755
Part95.FormFactor = Enum.FormFactor.Custom
3756
Part95.formFactor = Enum.FormFactor.Custom
3757
Part96.Parent = Model79
3758
Part96.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, 0.987387478, 0.0792261139, -0.137073606, -0.0796115771, -0.499912024, -0.862409353, -0.136850074, 0.862444878, -0.487299591)
3759
Part96.Orientation = Vector3.new(59.5900002, -164.289993, -170.949997)
3760
Part96.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
3761
Part96.Rotation = Vector3.new(119.470001, -7.88000011, -4.59000015)
3762
Part96.Color = Color3.new(0.909804, 0.729412, 0.784314)
3763
Part96.Transparency = 0.39999997615814
3764
Part96.Size = Vector3.new(6, 6, 6)
3765
Part96.Anchored = true
3766
Part96.BottomSurface = Enum.SurfaceType.Smooth
3767
Part96.BrickColor = BrickColor.new("Light reddish violet")
3768
Part96.TopSurface = Enum.SurfaceType.Smooth
3769
Part96.brickColor = BrickColor.new("Light reddish violet")
3770
Part96.FormFactor = Enum.FormFactor.Custom
3771
Part96.formFactor = Enum.FormFactor.Custom
3772
Part97.Parent = Model79
3773
Part97.CFrame = CFrame.new(0.764810562, 18.3280697, 32.3795929, -0.208398417, 0.972218871, -0.106586657, 0.689335644, 0.223316118, 0.689163446, 0.693820119, 0.0701466203, -0.7167238)
3774
Part97.Orientation = Vector3.new(-43.5600014, -171.539993, 72.0500031)
3775
Part97.Position = Vector3.new(0.764810562, 18.3280697, 32.3795929)
3776
Part97.Rotation = Vector3.new(-136.119995, -6.11999989, -102.099998)
3777
Part97.Color = Color3.new(0.909804, 0.729412, 0.784314)
3778
Part97.Transparency = 0.39999997615814
3779
Part97.Size = Vector3.new(6, 6, 6)
3780
Part97.Anchored = true
3781
Part97.BottomSurface = Enum.SurfaceType.Smooth
3782
Part97.BrickColor = BrickColor.new("Light reddish violet")
3783
Part97.TopSurface = Enum.SurfaceType.Smooth
3784
Part97.brickColor = BrickColor.new("Light reddish violet")
3785
Part97.FormFactor = Enum.FormFactor.Custom
3786
Part97.formFactor = Enum.FormFactor.Custom
3787
Part98.Parent = Model79
3788
Part98.CFrame = CFrame.new(6.61453247, 11.1509018, 28.1757622, 0.500172853, 0.612401545, 0.612202108, -0.000180183983, 0.707065225, -0.707148314, -0.86592555, 0.353586107, 0.35376516)
3789
Part98.Orientation = Vector3.new(45, 59.9799995, -0.00999999978)
3790
Part98.Position = Vector3.new(6.61453247, 11.1509018, 28.1757622)
3791
Part98.Rotation = Vector3.new(63.4199982, 37.75, -50.7599983)
3792
Part98.Color = Color3.new(0.423529, 0.345098, 0.294118)
3793
Part98.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3794
Part98.Anchored = true
3795
Part98.BottomSurface = Enum.SurfaceType.Smooth
3796
Part98.BrickColor = BrickColor.new("Pine Cone")
3797
Part98.Material = Enum.Material.Wood
3798
Part98.TopSurface = Enum.SurfaceType.Smooth
3799
Part98.brickColor = BrickColor.new("Pine Cone")
3800
Part98.FormFactor = Enum.FormFactor.Custom
3801
Part98.formFactor = Enum.FormFactor.Custom
3802
Part99.Parent = Model79
3803
Part99.CFrame = CFrame.new(8.43269539, 15.1255054, 21.1035709, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
3804
Part99.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
3805
Part99.Position = Vector3.new(8.43269539, 15.1255054, 21.1035709)
3806
Part99.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
3807
Part99.Color = Color3.new(0.909804, 0.729412, 0.784314)
3808
Part99.Transparency = 0.39999997615814
3809
Part99.Size = Vector3.new(6, 6, 6)
3810
Part99.Anchored = true
3811
Part99.BottomSurface = Enum.SurfaceType.Smooth
3812
Part99.BrickColor = BrickColor.new("Light reddish violet")
3813
Part99.TopSurface = Enum.SurfaceType.Smooth
3814
Part99.brickColor = BrickColor.new("Light reddish violet")
3815
Part99.FormFactor = Enum.FormFactor.Custom
3816
Part99.formFactor = Enum.FormFactor.Custom
3817
Part100.Parent = Model79
3818
Part100.CFrame = CFrame.new(5.42405128, 9.53604126, 25.2524567, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
3819
Part100.Orientation = Vector3.new(0, -120.010002, 45.0099983)
3820
Part100.Position = Vector3.new(5.42405128, 9.53604126, 25.2524567)
3821
Part100.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
3822
Part100.Color = Color3.new(0.423529, 0.345098, 0.294118)
3823
Part100.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3824
Part100.Anchored = true
3825
Part100.BottomSurface = Enum.SurfaceType.Smooth
3826
Part100.BrickColor = BrickColor.new("Pine Cone")
3827
Part100.Material = Enum.Material.Wood
3828
Part100.TopSurface = Enum.SurfaceType.Smooth
3829
Part100.brickColor = BrickColor.new("Pine Cone")
3830
Part100.FormFactor = Enum.FormFactor.Custom
3831
Part100.formFactor = Enum.FormFactor.Custom
3832
Part101.Parent = Model79
3833
Part101.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
3834
Part101.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
3835
Part101.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
3836
Part101.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
3837
Part101.Color = Color3.new(0.909804, 0.729412, 0.784314)
3838
Part101.Transparency = 0.39999997615814
3839
Part101.Size = Vector3.new(6, 6, 6)
3840
Part101.Anchored = true
3841
Part101.BottomSurface = Enum.SurfaceType.Smooth
3842
Part101.BrickColor = BrickColor.new("Light reddish violet")
3843
Part101.TopSurface = Enum.SurfaceType.Smooth
3844
Part101.brickColor = BrickColor.new("Light reddish violet")
3845
Part101.FormFactor = Enum.FormFactor.Custom
3846
Part101.formFactor = Enum.FormFactor.Custom
3847
Part102.Parent = Model79
3848
Part102.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, -0.324625909, 0.72099036, -0.61220175, 0.183179334, 0.682924867, 0.707148433, 0.927935004, 0.117416017, -0.353765637)
3849
Part102.Orientation = Vector3.new(-45, -120.019997, 15.0100002)
3850
Part102.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
3851
Part102.Rotation = Vector3.new(-116.580002, -37.75, -114.239998)
3852
Part102.Color = Color3.new(0.909804, 0.729412, 0.784314)
3853
Part102.Transparency = 0.39999997615814
3854
Part102.Size = Vector3.new(6, 6, 6)
3855
Part102.Anchored = true
3856
Part102.BottomSurface = Enum.SurfaceType.Smooth
3857
Part102.BrickColor = BrickColor.new("Light reddish violet")
3858
Part102.TopSurface = Enum.SurfaceType.Smooth
3859
Part102.brickColor = BrickColor.new("Light reddish violet")
3860
Part102.FormFactor = Enum.FormFactor.Custom
3861
Part102.formFactor = Enum.FormFactor.Custom
3862
Part103.Parent = Model79
3863
Part103.CFrame = CFrame.new(0.99946785, 16.0007248, 30.9675064, -0.166052595, -0.403933734, 0.899591088, 0.216411591, 0.875089765, 0.432878792, -0.9620772, 0.266562611, -0.0578949898)
3864
Part103.Orientation = Vector3.new(-25.6499996, 93.6800003, 13.8900003)
3865
Part103.Position = Vector3.new(0.99946785, 16.0007248, 30.9675064)
3866
Part103.Rotation = Vector3.new(-97.6200027, 64.0999985, 112.349998)
3867
Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
3868
Part103.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3869
Part103.Anchored = true
3870
Part103.BottomSurface = Enum.SurfaceType.Smooth
3871
Part103.BrickColor = BrickColor.new("Brown")
3872
Part103.Material = Enum.Material.Wood
3873
Part103.TopSurface = Enum.SurfaceType.Smooth
3874
Part103.brickColor = BrickColor.new("Brown")
3875
Part103.FormFactor = Enum.FormFactor.Custom
3876
Part103.formFactor = Enum.FormFactor.Custom
3877
Part104.Parent = Model79
3878
Part104.CFrame = CFrame.new(-0.262626648, 17.4880276, 24.202404, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
3879
Part104.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
3880
Part104.Position = Vector3.new(-0.262626648, 17.4880276, 24.202404)
3881
Part104.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
3882
Part104.Color = Color3.new(0.423529, 0.345098, 0.294118)
3883
Part104.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3884
Part104.Anchored = true
3885
Part104.BottomSurface = Enum.SurfaceType.Smooth
3886
Part104.BrickColor = BrickColor.new("Pine Cone")
3887
Part104.Material = Enum.Material.Wood
3888
Part104.TopSurface = Enum.SurfaceType.Smooth
3889
Part104.brickColor = BrickColor.new("Pine Cone")
3890
Part104.FormFactor = Enum.FormFactor.Custom
3891
Part104.formFactor = Enum.FormFactor.Custom
3892
for i,v in pairs(mas:GetChildren()) do
3893
	v.Parent = script
3894
	pcall(function() v:MakeJoints() end)
3895
end
3896
mas:Destroy()
3897
for i,v in pairs(cors) do
3898
	spawn(function()
3899
		pcall(v)
3900
	end)
3901
end
3902
3903
hum.WalkSpeed = 50
3904
hum.JumpPower = 100
3905
local killsky = Instance.new('Sky', game:GetService'Lighting')
3906
killsky.StarCount = 0
3907
killsky.SunAngularSize = 0
3908
killsky.MoonAngularSize = 0
3909
killsky.MoonTextureId = ""
3910
killsky.CelestialBodiesShown = false
3911
game.Lighting.FogColor = Color3.new(0,0,0)
3912
game.Lighting.FogEnd = 100
3913
local l = game.Lighting
3914
local sky = Instance.new("Sky",l)
3915
l.TimeOfDay = "05:00:00"
3916
l.Brightness = 1
3917
l.Ambient = Color3.new(0.25, 0.5, 0.75)
3918
BTAUNT6:Play()
3919
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
3920
tecks2.Text = "Zen"
3921
    hed.face.Texture = "rbxassetid://0"
3922
        local BC = char["Body Colors"]
3923
        BC.HeadColor = BrickColor.new("Really black")
3924
        BC.LeftArmColor = BrickColor.new("Really black")
3925
        BC.LeftLegColor = BrickColor.new("Really black")
3926
        BC.RightArmColor = BrickColor.new("Really black")
3927
        BC.RightLegColor = BrickColor.new("Really black")
3928
        BC.TorsoColor = BrickColor.new("Really black")
3929
3930
 		end
3931
	end
3932
end)
3933
mouse.Button1Down:connect(function(key)
3934
	if attack == false then
3935
		Ban()
3936
	end
3937
end)
3938
3939
-------------------------------------------------------
3940
--Start Animations--
3941
-------------------------------------------------------
3942
while true do
3943
	swait()
3944
	sine = sine + change
3945
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
3946
	local velderp = root.Velocity.y
3947
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
3948
	if equipped == true or equipped == false then
3949
		if attack == false then
3950
			idle = idle + 1
3951
		else
3952
			idle = 0
3953
		end
3954
		if 1 < root.Velocity.y and hitfloor == nil then
3955
			Anim = "Jump"
3956
			if attack == false then
3957
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
3958
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3959
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
3960
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
3961
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
3962
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
3963
			end
3964
		elseif -1 > root.Velocity.y and hitfloor == nil then
3965
			Anim = "Fall"
3966
			if attack == false then
3967
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
3968
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3969
				RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
3970
				LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
3971
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
3972
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
3973
			end
3974
		elseif torvel < 1 and hitfloor ~= nil then
3975
			Anim = "Idle"
3976
			change = 1
3977
			if attack == false then
3978
                                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
3979
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.1)
3980
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3981
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3982
                                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(30), Rad(-6), Rad(-40)), 0.08)
3983
                                LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
3984
			end
3985
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
3986
			Anim = "Walk"
3987
			change = 1
3988
			if attack == false then
3989
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
3990
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
3991
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3992
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3993
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
3994
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
3995
            end
3996
		elseif torvel >= 25 and hitfloor ~= nil then
3997
			Anim = "Sprint"
3998
			change = 1.35
3999
			if attack == false then
4000
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
4001
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
4002
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
4003
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
4004
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
4005
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
4006
			end
4007
		end
4008
	end
4009
	if 0 < #Effects then
4010
		for e = 1, #Effects do
4011
			if Effects[e] ~= nil then
4012
				local Thing = Effects[e]
4013
				if Thing ~= nil then
4014
					local Part = Thing[1]
4015
					local Mode = Thing[2]
4016
					local Delay = Thing[3]
4017
					local IncX = Thing[4]
4018
					local IncY = Thing[5]
4019
					local IncZ = Thing[6]
4020
					if 1 >= Thing[1].Transparency then
4021
						if Thing[2] == "Block1" then
4022
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4023
							local Mesh = Thing[1].Mesh
4024
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4025
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4026
						elseif Thing[2] == "Block2" then
4027
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
4028
							local Mesh = Thing[7]
4029
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4030
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4031
						elseif Thing[2] == "Block3" then
4032
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
4033
							local Mesh = Thing[7]
4034
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4035
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4036
						elseif Thing[2] == "Cylinder" then
4037
							local Mesh = Thing[1].Mesh
4038
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4039
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4040
						elseif Thing[2] == "Blood" then
4041
							local Mesh = Thing[7]
4042
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
4043
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4044
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4045
						elseif Thing[2] == "Elec" then
4046
							local Mesh = Thing[1].Mesh
4047
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
4048
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4049
						elseif Thing[2] == "Disappear" then
4050
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4051
						elseif Thing[2] == "Shatter" then
4052
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4053
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
4054
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
4055
							Thing[6] = Thing[6] + Thing[5]
4056
						end
4057
					else
4058
						Part.Parent = nil
4059
						table.remove(Effects, e)
4060
					end
4061
				end
4062
			end
4063
		end
4064
	end
4065
end
4066
-------------------------------------------------------
4067
--End Animations And Script--
4068
-------------------------------------------------------