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doryna2281337

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Aug 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. Player = owner
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. Mouse = Player:GetMouse()
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164.  
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167.  
  168. -------------------------------------------------------
  169.  
  170. local FavIDs = {
  171. 340106355, --Nefl Crystals
  172. 927529620, --Dimension
  173. 876981900, --Fantasy
  174. 398987889, --Ordinary Days
  175. 1117396305, --Oh wait, it's you.
  176. 885996042, --Action Winter Journey
  177. 919231299, --Sprawling Idiot Effigy
  178. 743466274, --Good Day Sunshine
  179. 727411183, --Knife Fight
  180. 1402748531, --The Earth Is Counting On You!
  181. 595230126 --Robot Language
  182. }
  183.  
  184.  
  185.  
  186. wait(0.2)
  187. local plr = game:service'Players'.LocalPlayer
  188. local char = plr.Character
  189. local hum = char.Humanoid
  190. local hed = char.Head
  191. local root = char.HumanoidRootPart
  192. local rootj = root.RootJoint
  193. local tors = char.Torso
  194. local ra = char["Right Arm"]
  195. local la = char["Left Arm"]
  196. local rl = char["Right Leg"]
  197. local ll = char["Left Leg"]
  198. local neck = tors["Neck"]
  199. local mouse = plr:GetMouse()
  200. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  201. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  202. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  203. local maincolor = BrickColor.new("Institutional white")
  204.  
  205. -------------------------------------------------------
  206. --Start Good Stuff--
  207. -------------------------------------------------------
  208. cam = game.Workspace.CurrentCamera
  209. CF = CFrame.new
  210. angles = CFrame.Angles
  211. attack = false
  212. Euler = CFrame.fromEulerAnglesXYZ
  213. Rad = math.rad
  214. IT = Instance.new
  215. BrickC = BrickColor.new
  216. Cos = math.cos
  217. Acos = math.acos
  218. Sin = math.sin
  219. Asin = math.asin
  220. Abs = math.abs
  221. Mrandom = math.random
  222. Floor = math.floor
  223. -------------------------------------------------------
  224. --End Good Stuff--
  225. -------------------------------------------------------
  226. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  227. RSH, LSH = nil, nil
  228. RW = Instance.new("Weld")
  229. LW = Instance.new("Weld")
  230. RH = tors["Right Hip"]
  231. LH = tors["Left Hip"]
  232. RSH = tors["Right Shoulder"]
  233. LSH = tors["Left Shoulder"]
  234. RSH.Parent = nil
  235. LSH.Parent = nil
  236. RW.Name = "RW"
  237. RW.Part0 = tors
  238. RW.C0 = CF(1.5, 0.5, 0)
  239. RW.C1 = CF(0, 0.5, 0)
  240. RW.Part1 = ra
  241. RW.Parent = tors
  242. LW.Name = "LW"
  243. LW.Part0 = tors
  244. LW.C0 = CF(-1.5, 0.5, 0)
  245. LW.C1 = CF(0, 0.5, 0)
  246. LW.Part1 = la
  247. LW.Parent = tors
  248. Effects = {}
  249. -------------------------------------------------------
  250. --Start HeartBeat--
  251. -------------------------------------------------------
  252. ArtificialHB = Instance.new("BindableEvent", script)
  253. ArtificialHB.Name = "Heartbeat"
  254. script:WaitForChild("Heartbeat")
  255.  
  256. frame = 1 / 60
  257. tf = 0
  258. allowframeloss = false
  259. tossremainder = false
  260.  
  261.  
  262. lastframe = tick()
  263. script.Heartbeat:Fire()
  264.  
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.Heartbeat:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.Heartbeat:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285. -------------------------------------------------------
  286. --End HeartBeat--
  287. -------------------------------------------------------
  288.  
  289. -------------------------------------------------------
  290. --Start Important Functions--
  291. -------------------------------------------------------
  292. function swait(num)
  293. if num == 0 or num == nil then
  294. game:service("RunService").Stepped:wait(0)
  295. else
  296. for i = 0, num do
  297. game:service("RunService").Stepped:wait(0)
  298. end
  299. end
  300. end
  301. function thread(f)
  302. coroutine.resume(coroutine.create(f))
  303. end
  304. function clerp(a, b, t)
  305. local qa = {
  306. QuaternionFromCFrame(a)
  307. }
  308. local qb = {
  309. QuaternionFromCFrame(b)
  310. }
  311. local ax, ay, az = a.x, a.y, a.z
  312. local bx, by, bz = b.x, b.y, b.z
  313. local _t = 1 - t
  314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316. function QuaternionFromCFrame(cf)
  317. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  318. local trace = m00 + m11 + m22
  319. if trace > 0 then
  320. local s = math.sqrt(1 + trace)
  321. local recip = 0.5 / s
  322. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  323. else
  324. local i = 0
  325. if m00 < m11 then
  326. i = 1
  327. end
  328. if m22 > (i == 0 and m00 or m11) then
  329. i = 2
  330. end
  331. if i == 0 then
  332. local s = math.sqrt(m00 - m11 - m22 + 1)
  333. local recip = 0.5 / s
  334. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  335. elseif i == 1 then
  336. local s = math.sqrt(m11 - m22 - m00 + 1)
  337. local recip = 0.5 / s
  338. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  339. elseif i == 2 then
  340. local s = math.sqrt(m22 - m00 - m11 + 1)
  341. local recip = 0.5 / s
  342. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  343. end
  344. end
  345. end
  346. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  347. local xs, ys, zs = x + x, y + y, z + z
  348. local wx, wy, wz = w * xs, w * ys, w * zs
  349. local xx = x * xs
  350. local xy = x * ys
  351. local xz = x * zs
  352. local yy = y * ys
  353. local yz = y * zs
  354. local zz = z * zs
  355. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  356. end
  357. function QuaternionSlerp(a, b, t)
  358. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  359. local startInterp, finishInterp
  360. if cosTheta >= 1.0E-4 then
  361. if 1 - cosTheta > 1.0E-4 then
  362. local theta = math.acos(cosTheta)
  363. local invSinTheta = 1 / Sin(theta)
  364. startInterp = Sin((1 - t) * theta) * invSinTheta
  365. finishInterp = Sin(t * theta) * invSinTheta
  366. else
  367. startInterp = 1 - t
  368. finishInterp = t
  369. end
  370. elseif 1 + cosTheta > 1.0E-4 then
  371. local theta = math.acos(-cosTheta)
  372. local invSinTheta = 1 / Sin(theta)
  373. startInterp = Sin((t - 1) * theta) * invSinTheta
  374. finishInterp = Sin(t * theta) * invSinTheta
  375. else
  376. startInterp = t - 1
  377. finishInterp = t
  378. end
  379. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  380. end
  381. function rayCast(Position, Direction, Range, Ignore)
  382. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  383. end
  384. local RbxUtility = LoadLibrary("RbxUtility")
  385. local Create = RbxUtility.Create
  386. ----------------------------------------------------------------------------------
  387. local AddInstance = function(Object, ...)
  388. local Obj = Instance.new(Object)
  389. for i,v in next,(...) do
  390. Obj[i] = v
  391. end
  392. return Obj
  393. end
  394. ----------------------------------------------------
  395. -------------------------------------------------------
  396. local Hair = AddInstance("Part",{
  397. Parent = hed,
  398. CFrame = hed.CFrame,
  399. formFactor = "Symmetric",
  400. Size = Vector3.new(1, 1, 1),
  401. CanCollide = false,
  402. TopSurface = "Smooth",
  403. BottomSurface = "Smooth",
  404. Locked = true,
  405. })
  406. local Weld = AddInstance("Weld",{
  407. Parent = Hair,
  408. Part0 = hed,
  409. C0 = CFrame.new(-0.05, 0.35, 0.4)*CFrame.Angles(0, 0, 0),
  410. Part1 = Hair,
  411. })
  412. local Mesh = AddInstance("SpecialMesh",{
  413. Parent = Hair,
  414. MeshId = "rbxassetid://1138830322",
  415. TextureId = "rbxassetid://869796655",
  416. Scale = Vector3.new(0.6,0.6,0.6),
  417. VertexColor = Vector3.new(1, 1, 1),
  418. })
  419. -------------------------------------------------------
  420. -------------------------------------------------------
  421. --Start Damage Function--
  422. -------------------------------------------------------
  423. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  424. if hit.Parent == nil then
  425. return
  426. end
  427. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  428. for _, v in pairs(hit.Parent:children()) do
  429. if v:IsA("Humanoid") then
  430. h = v
  431. end
  432. end
  433. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  434.  
  435. hit.Parent:FindFirstChild("Head"):BreakJoints()
  436. end
  437.  
  438. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  439. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  440. if hit.Parent.DebounceHit.Value == true then
  441. return
  442. end
  443. end
  444. if insta == true then
  445. hit.Parent:FindFirstChild("Head"):BreakJoints()
  446. end
  447. local c = Create("ObjectValue"){
  448. Name = "creator",
  449. Value = game:service("Players").LocalPlayer,
  450. Parent = h,
  451. }
  452. game:GetService("Debris"):AddItem(c, .5)
  453. local Damage = math.random(minim, maxim)
  454. local blocked = false
  455. local block = hit.Parent:findFirstChild("Block")
  456. if block ~= nil then
  457. if block.className == "IntValue" then
  458. if block.Value > 0 then
  459. blocked = true
  460. block.Value = block.Value - 1
  461. print(block.Value)
  462. end
  463. end
  464. end
  465. if blocked == false then
  466. h.Health = h.Health - Damage
  467. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  468. else
  469. h.Health = h.Health - (Damage / 2)
  470. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  471. end
  472. if Type == "Knockdown" then
  473. local hum = hit.Parent.Humanoid
  474. hum.PlatformStand = true
  475. coroutine.resume(coroutine.create(function(HHumanoid)
  476. swait(1)
  477. HHumanoid.PlatformStand = false
  478. end), hum)
  479. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  480. local bodvol = Create("BodyVelocity"){
  481. velocity = angle * knockback,
  482. P = 5000,
  483. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  484. Parent = hit,
  485. }
  486. local rl = Create("BodyAngularVelocity"){
  487. P = 3000,
  488. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  489. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  490. Parent = hit,
  491. }
  492. game:GetService("Debris"):AddItem(bodvol, .5)
  493. game:GetService("Debris"):AddItem(rl, .5)
  494. elseif Type == "Normal" then
  495. local vp = Create("BodyVelocity"){
  496. P = 500,
  497. maxForce = Vector3.new(math.huge, 0, math.huge),
  498. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  499. }
  500. if knockback > 0 then
  501. vp.Parent = hit.Parent.Torso
  502. end
  503. game:GetService("Debris"):AddItem(vp, .5)
  504. elseif Type == "Up" then
  505. local bodyVelocity = Create("BodyVelocity"){
  506. velocity = Vector3.new(0, 20, 0),
  507. P = 5000,
  508. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  509. Parent = hit,
  510. }
  511. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  512. elseif Type == "DarkUp" then
  513. coroutine.resume(coroutine.create(function()
  514. for i = 0, 1, 0.1 do
  515. swait()
  516. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  517. end
  518. end))
  519. local bodyVelocity = Create("BodyVelocity"){
  520. velocity = Vector3.new(0, 20, 0),
  521. P = 5000,
  522. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  523. Parent = hit,
  524. }
  525. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  526. elseif Type == "Snare" then
  527. local bp = Create("BodyPosition"){
  528. P = 2000,
  529. D = 100,
  530. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  531. position = hit.Parent.Torso.Position,
  532. Parent = hit.Parent.Torso,
  533. }
  534. game:GetService("Debris"):AddItem(bp, 1)
  535. elseif Type == "Freeze" then
  536. local BodPos = Create("BodyPosition"){
  537. P = 50000,
  538. D = 1000,
  539. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  540. position = hit.Parent.Torso.Position,
  541. Parent = hit.Parent.Torso,
  542. }
  543. local BodGy = Create("BodyGyro") {
  544. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  545. P = 20e+003,
  546. Parent = hit.Parent.Torso,
  547. cframe = hit.Parent.Torso.CFrame,
  548. }
  549. hit.Parent.Torso.Anchored = true
  550. coroutine.resume(coroutine.create(function(Part)
  551. swait(1.5)
  552. Part.Anchored = false
  553. end), hit.Parent.Torso)
  554. game:GetService("Debris"):AddItem(BodPos, 3)
  555. game:GetService("Debris"):AddItem(BodGy, 3)
  556. end
  557. local debounce = Create("BoolValue"){
  558. Name = "DebounceHit",
  559. Parent = hit.Parent,
  560. Value = true,
  561. }
  562. game:GetService("Debris"):AddItem(debounce, Delay)
  563. c = Create("ObjectValue"){
  564. Name = "creator",
  565. Value = Player,
  566. Parent = h,
  567. }
  568. game:GetService("Debris"):AddItem(c, .5)
  569. end
  570. end
  571. -------------------------------------------------------
  572. --End Damage Function--
  573. -------------------------------------------------------
  574.  
  575. -------------------------------------------------------
  576. --Start Damage Function Customization--
  577. -------------------------------------------------------
  578. function ShowDamage(Pos, Text, Time, Color)
  579. local Rate = (1 / 30)
  580. local Pos = (Pos or Vector3.new(0, 0, 0))
  581. local Text = (Text or "")
  582. local Time = (Time or 2)
  583. local Color = (Color or Color3.new(232, 186, 200))
  584. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  585. EffectPart.Anchored = true
  586. local BillboardGui = Create("BillboardGui"){
  587. Size = UDim2.new(3, 0, 3, 0),
  588. Adornee = EffectPart,
  589. Parent = EffectPart,
  590. }
  591. local TextLabel = Create("TextLabel"){
  592. BackgroundTransparency = 1,
  593. Size = UDim2.new(1, 0, 1, 0),
  594. Text = Text,
  595. Font = "Bodoni",
  596. TextColor3 = Color,
  597. TextScaled = true,
  598. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  599. Parent = BillboardGui,
  600. }
  601. game.Debris:AddItem(EffectPart, (Time))
  602. EffectPart.Parent = game:GetService("Workspace")
  603. delay(0, function()
  604. local Frames = (Time / Rate)
  605. for Frame = 1, Frames do
  606. wait(Rate)
  607. local Percent = (Frame / Frames)
  608. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  609. TextLabel.TextTransparency = Percent
  610. end
  611. if EffectPart and EffectPart.Parent then
  612. EffectPart:Destroy()
  613. end
  614. end)
  615. end
  616. -------------------------------------------------------
  617. --End Damage Function Customization--
  618. -------------------------------------------------------
  619.  
  620. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  621. for _, c in pairs(workspace:children()) do
  622. local hum = c:findFirstChild("Humanoid")
  623. if hum ~= nil then
  624. local head = c:findFirstChild("Head")
  625. if head ~= nil then
  626. local targ = head.Position - Part.Position
  627. local mag = targ.magnitude
  628. if magni >= mag and c.Name ~= plr.Name then
  629. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  630. end
  631. end
  632. end
  633. end
  634. end
  635.  
  636.  
  637. CFuncs = {
  638. Part = {
  639. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  640. local Part = Create("Part")({
  641. Parent = Parent,
  642. Reflectance = Reflectance,
  643. Transparency = Transparency,
  644. CanCollide = false,
  645. Locked = true,
  646. BrickColor = BrickColor.new(tostring(BColor)),
  647. Name = Name,
  648. Size = Size,
  649. Material = Material
  650. })
  651. RemoveOutlines(Part)
  652. return Part
  653. end
  654. },
  655. Mesh = {
  656. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  657. local Msh = Create(Mesh)({
  658. Parent = Part,
  659. Offset = OffSet,
  660. Scale = Scale
  661. })
  662. if Mesh == "SpecialMesh" then
  663. Msh.MeshType = MeshType
  664. Msh.MeshId = MeshId
  665. end
  666. return Msh
  667. end
  668. },
  669. Mesh = {
  670. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  671. local Msh = Create(Mesh)({
  672. Parent = Part,
  673. Offset = OffSet,
  674. Scale = Scale
  675. })
  676. if Mesh == "SpecialMesh" then
  677. Msh.MeshType = MeshType
  678. Msh.MeshId = MeshId
  679. end
  680. return Msh
  681. end
  682. },
  683. Weld = {
  684. Create = function(Parent, Part0, Part1, C0, C1)
  685. local Weld = Create("Weld")({
  686. Parent = Parent,
  687. Part0 = Part0,
  688. Part1 = Part1,
  689. C0 = C0,
  690. C1 = C1
  691. })
  692. return Weld
  693. end
  694. },
  695. Sound = {
  696. Create = function(id, par, vol, pit)
  697. coroutine.resume(coroutine.create(function()
  698. local S = Create("Sound")({
  699. Volume = vol,
  700. Pitch = pit or 1,
  701. SoundId = id,
  702. Parent = par or workspace
  703. })
  704. wait()
  705. S:play()
  706. game:GetService("Debris"):AddItem(S, 6)
  707. end))
  708. end
  709. },
  710. ParticleEmitter = {
  711. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  712. local fp = Create("ParticleEmitter")({
  713. Parent = Parent,
  714. Color = ColorSequence.new(Color1, Color2),
  715. LightEmission = LightEmission,
  716. Size = Size,
  717. Texture = Texture,
  718. Transparency = Transparency,
  719. ZOffset = ZOffset,
  720. Acceleration = Accel,
  721. Drag = Drag,
  722. LockedToPart = LockedToPart,
  723. VelocityInheritance = VelocityInheritance,
  724. EmissionDirection = EmissionDirection,
  725. Enabled = Enabled,
  726. Lifetime = LifeTime,
  727. Rate = Rate,
  728. Rotation = Rotation,
  729. RotSpeed = RotSpeed,
  730. Speed = Speed,
  731. VelocitySpread = VelocitySpread
  732. })
  733. return fp
  734. end
  735. }
  736. }
  737. function RemoveOutlines(part)
  738. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  739. end
  740. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  741. local Part = Create("Part")({
  742. formFactor = FormFactor,
  743. Parent = Parent,
  744. Reflectance = Reflectance,
  745. Transparency = Transparency,
  746. CanCollide = false,
  747. Locked = true,
  748. BrickColor = BrickColor.new(tostring(BColor)),
  749. Name = Name,
  750. Size = Size,
  751. Material = Material
  752. })
  753. RemoveOutlines(Part)
  754. return Part
  755. end
  756. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  757. local Msh = Create(Mesh)({
  758. Parent = Part,
  759. Offset = OffSet,
  760. Scale = Scale
  761. })
  762. if Mesh == "SpecialMesh" then
  763. Msh.MeshType = MeshType
  764. Msh.MeshId = MeshId
  765. end
  766. return Msh
  767. end
  768. function CreateWeld(Parent, Part0, Part1, C0, C1)
  769. local Weld = Create("Weld")({
  770. Parent = Parent,
  771. Part0 = Part0,
  772. Part1 = Part1,
  773. C0 = C0,
  774. C1 = C1
  775. })
  776. return Weld
  777. end
  778.  
  779.  
  780. -------------------------------------------------------
  781. --Start Effect Function--
  782. -------------------------------------------------------
  783. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  784. local NEWWELD = IT(TYPE)
  785. NEWWELD.Part0 = PART0
  786. NEWWELD.Part1 = PART1
  787. NEWWELD.C0 = C0
  788. NEWWELD.C1 = C1
  789. NEWWELD.Parent = PARENT
  790. return NEWWELD
  791. end
  792. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  793. local NEWMESH = IT(MESH)
  794. if MESH == "SpecialMesh" then
  795. NEWMESH.MeshType = MESHTYPE
  796. if MESHID ~= "nil" and MESHID ~= "" then
  797. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  798. end
  799. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  800. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  801. end
  802. end
  803. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  804. NEWMESH.Scale = SCALE
  805. NEWMESH.Parent = PARENT
  806. return NEWMESH
  807. end
  808.  
  809.  
  810. EffectModel = Instance.new("Model", char)
  811. Effects = {
  812. Block = {
  813. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  814. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  815. prt.Anchored = true
  816. prt.CFrame = cframe
  817. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  818. game:GetService("Debris"):AddItem(prt, 10)
  819. if Type == 1 or Type == nil then
  820. table.insert(Effects, {
  821. prt,
  822. "Block1",
  823. delay,
  824. x3,
  825. y3,
  826. z3,
  827. msh
  828. })
  829. elseif Type == 2 then
  830. table.insert(Effects, {
  831. prt,
  832. "Block2",
  833. delay,
  834. x3,
  835. y3,
  836. z3,
  837. msh
  838. })
  839. else
  840. table.insert(Effects, {
  841. prt,
  842. "Block3",
  843. delay,
  844. x3,
  845. y3,
  846. z3,
  847. msh
  848. })
  849. end
  850. end
  851. },
  852. Sphere = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. },
  870. Cylinder = {
  871. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  872. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  873. prt.Anchored = true
  874. prt.CFrame = cframe
  875. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  876. game:GetService("Debris"):AddItem(prt, 10)
  877. table.insert(Effects, {
  878. prt,
  879. "Cylinder",
  880. delay,
  881. x3,
  882. y3,
  883. z3,
  884. msh
  885. })
  886. end
  887. },
  888. Wave = {
  889. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  890. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  891. prt.Anchored = true
  892. prt.CFrame = cframe
  893. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  894. Cso("158037267", tors, 10, 1)
  895. wait(0,35)
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Cylinder",
  900. delay,
  901. x3 / 60,
  902. y3 / 60,
  903. z3 / 60,
  904. msh
  905. })
  906. end
  907. },
  908. Ring = {
  909. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  910. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  911. prt.Anchored = true
  912. prt.CFrame = cframe
  913. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  914. game:GetService("Debris"):AddItem(prt, 10)
  915. table.insert(Effects, {
  916. prt,
  917. "Cylinder",
  918. delay,
  919. x3,
  920. y3,
  921. z3,
  922. msh
  923. })
  924. end
  925. },
  926. Break = {
  927. Create = function(brickcolor, cframe, x1, y1, z1)
  928. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  929. prt.Anchored = true
  930. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  931. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. local num = math.random(10, 50) / 1000
  933. game:GetService("Debris"):AddItem(prt, 10)
  934. table.insert(Effects, {
  935. prt,
  936. "Shatter",
  937. num,
  938. prt.CFrame,
  939. math.random() - math.random(),
  940. 0,
  941. math.random(50, 100) / 100
  942. })
  943. end
  944. },
  945. Spiral = {
  946. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  947. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  948. prt.Anchored = true
  949. prt.CFrame = cframe
  950. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  951. game:GetService("Debris"):AddItem(prt, 10)
  952. table.insert(Effects, {
  953. prt,
  954. "Cylinder",
  955. delay,
  956. x3,
  957. y3,
  958. z3,
  959. msh
  960. })
  961. end
  962. },
  963. Push = {
  964. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  965. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  966. prt.Anchored = true
  967. prt.CFrame = cframe
  968. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. game:GetService("Debris"):AddItem(prt, 10)
  970. table.insert(Effects, {
  971. prt,
  972. "Cylinder",
  973. delay,
  974. x3,
  975. y3,
  976. z3,
  977. msh
  978. })
  979. end
  980. }
  981. }
  982. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  983. local fp = IT("Part")
  984. fp.formFactor = formfactor
  985. fp.Parent = parent
  986. fp.Reflectance = reflectance
  987. fp.Transparency = transparency
  988. fp.CanCollide = false
  989. fp.Locked = true
  990. fp.BrickColor = brickcolor
  991. fp.Name = name
  992. fp.Size = size
  993. fp.Position = tors.Position
  994. RemoveOutlines(fp)
  995. fp.Material = "SmoothPlastic"
  996. fp:BreakJoints()
  997. return fp
  998. end
  999.  
  1000. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1001. local mesh = IT(Mesh)
  1002. mesh.Parent = part
  1003. if Mesh == "SpecialMesh" then
  1004. mesh.MeshType = meshtype
  1005. if meshid ~= "nil" then
  1006. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1007. end
  1008. end
  1009. mesh.Offset = offset
  1010. mesh.Scale = scale
  1011. return mesh
  1012. end
  1013.  
  1014. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1015. local type = type
  1016. local rng = Instance.new("Part", char)
  1017. rng.Anchored = true
  1018. rng.BrickColor = color
  1019. rng.CanCollide = false
  1020. rng.FormFactor = 3
  1021. rng.Name = "Ring"
  1022. rng.Material = "Neon"
  1023. rng.Size = Vector3.new(1, 1, 1)
  1024. rng.Transparency = 0
  1025. rng.TopSurface = 0
  1026. rng.BottomSurface = 0
  1027. rng.CFrame = pos
  1028. local rngm = Instance.new("SpecialMesh", rng)
  1029. rngm.MeshType = MType
  1030. rngm.Scale = scale
  1031. local scaler2 = 1
  1032. if type == "Add" then
  1033. scaler2 = 1 * value
  1034. elseif type == "Divide" then
  1035. scaler2 = 1 / value
  1036. end
  1037. coroutine.resume(coroutine.create(function()
  1038. for i = 0, 10 / bonuspeed, 0.1 do
  1039. swait()
  1040. if type == "Add" then
  1041. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1042. elseif type == "Divide" then
  1043. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1044. end
  1045. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1046. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1047. end
  1048. rng:Destroy()
  1049. end))
  1050. end
  1051.  
  1052. function Eviscerate(dude)
  1053. if dude.Name ~= char then
  1054. local bgf = IT("BodyGyro", dude.Head)
  1055. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1056. local val = IT("BoolValue", dude)
  1057. val.Name = "IsHit"
  1058. local ds = coroutine.wrap(function()
  1059. dude:WaitForChild("Head"):BreakJoints()
  1060. wait(0.5)
  1061. target = nil
  1062. coroutine.resume(coroutine.create(function()
  1063. for i, v in pairs(dude:GetChildren()) do
  1064. if v:IsA("Accessory") then
  1065. v:Destroy()
  1066. end
  1067. if v:IsA("Humanoid") then
  1068. v:Destroy()
  1069. end
  1070. if v:IsA("CharacterMesh") then
  1071. v:Destroy()
  1072. end
  1073. if v:IsA("Model") then
  1074. v:Destroy()
  1075. end
  1076. if v:IsA("Part") or v:IsA("MeshPart") then
  1077. for x, o in pairs(v:GetChildren()) do
  1078. if o:IsA("Decal") then
  1079. o:Destroy()
  1080. end
  1081. end
  1082. coroutine.resume(coroutine.create(function()
  1083. v.Material = "Neon"
  1084. v.CanCollide = false
  1085. local PartEmmit1 = IT("ParticleEmitter", v)
  1086. PartEmmit1.LightEmission = 1
  1087. PartEmmit1.Texture = "rbxassetid://243160943"
  1088. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1089. PartEmmit1.Rate = 150
  1090. PartEmmit1.Lifetime = NumberRange.new(1)
  1091. PartEmmit1.Size = NumberSequence.new({
  1092. NumberSequenceKeypoint.new(0, 0.75, 0),
  1093. NumberSequenceKeypoint.new(1, 0, 0)
  1094. })
  1095. PartEmmit1.Transparency = NumberSequence.new({
  1096. NumberSequenceKeypoint.new(0, 0, 0),
  1097. NumberSequenceKeypoint.new(1, 1, 0)
  1098. })
  1099. PartEmmit1.Speed = NumberRange.new(0, 0)
  1100. PartEmmit1.VelocitySpread = 30000
  1101. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1102. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1103. local BodPoss = IT("BodyPosition", v)
  1104. BodPoss.P = 3000
  1105. BodPoss.D = 1000
  1106. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1107. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1108. v.Color = maincolor.Color
  1109. coroutine.resume(coroutine.create(function()
  1110. for i = 0, 49 do
  1111. swait(1)
  1112. v.Transparency = v.Transparency + 0.08
  1113. end
  1114. wait(0.5)
  1115. PartEmmit1.Enabled = false
  1116. wait(3)
  1117. v:Destroy()
  1118. dude:Destroy()
  1119. end))
  1120. end))
  1121. end
  1122. end
  1123. end))
  1124. end)
  1125. ds()
  1126. end
  1127. end
  1128.  
  1129. function FindNearestHead(Position, Distance, SinglePlayer)
  1130. if SinglePlayer then
  1131. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1132. end
  1133. local List = {}
  1134. for i, v in pairs(workspace:GetChildren()) do
  1135. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1136. table.insert(List, v)
  1137. end
  1138. end
  1139. return List
  1140. end
  1141. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1142. local type = type
  1143. local rng = Instance.new("Part", char)
  1144. rng.Anchored = true
  1145. rng.BrickColor = color
  1146. rng.CanCollide = false
  1147. rng.FormFactor = 3
  1148. rng.Name = "Ring"
  1149. rng.Material = "Neon"
  1150. rng.Size = Vector3.new(1, 1, 1)
  1151. rng.Transparency = 0
  1152. rng.TopSurface = 0
  1153. rng.BottomSurface = 0
  1154. rng.CFrame = pos
  1155. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1156. local rngm = Instance.new("SpecialMesh", rng)
  1157. rngm.MeshType = MType
  1158. rngm.Scale = Vector3.new(x1, y1, z1)
  1159. local scaler2 = 1
  1160. local speeder = FastSpeed
  1161. if type == "Add" then
  1162. scaler2 = 1 * value
  1163. elseif type == "Divide" then
  1164. scaler2 = 1 / value
  1165. end
  1166. coroutine.resume(coroutine.create(function()
  1167. for i = 0, 10 / bonuspeed, 0.1 do
  1168. swait()
  1169. if type == "Add" then
  1170. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1171. elseif type == "Divide" then
  1172. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1173. end
  1174. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1175. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1176. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1177. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1178. end
  1179. rng:Destroy()
  1180. end))
  1181. end
  1182.  
  1183. function SoulSteal(dude)
  1184. if dude.Name ~= char then
  1185. local bgf = IT("BodyGyro", dude.Head)
  1186. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1187. local val = IT("BoolValue", dude)
  1188. val.Name = "IsHit"
  1189. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1190. local soulst = coroutine.wrap(function()
  1191. local soul = Instance.new("Part",dude)
  1192. soul.Size = Vector3.new(1,1,1)
  1193. soul.CanCollide = false
  1194. soul.Anchored = false
  1195. soul.Position = torso.Position
  1196. soul.Transparency = 1
  1197. local PartEmmit1 = IT("ParticleEmitter", soul)
  1198. PartEmmit1.LightEmission = 1
  1199. PartEmmit1.Texture = "rbxassetid://243160943"
  1200. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1201. PartEmmit1.Rate = 250
  1202. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1203. PartEmmit1.Size = NumberSequence.new({
  1204. NumberSequenceKeypoint.new(0, 1, 0),
  1205. NumberSequenceKeypoint.new(1, 0, 0)
  1206. })
  1207. PartEmmit1.Transparency = NumberSequence.new({
  1208. NumberSequenceKeypoint.new(0, 0, 0),
  1209. NumberSequenceKeypoint.new(1, 1, 0)
  1210. })
  1211. PartEmmit1.Speed = NumberRange.new(0, 0)
  1212. PartEmmit1.VelocitySpread = 30000
  1213. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1214. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1215. local BodPoss = IT("BodyPosition", soul)
  1216. BodPoss.P = 3000
  1217. BodPoss.D = 1000
  1218. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1219. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1220. wait(1.6)
  1221. soul.Touched:connect(function(hit)
  1222. if hit.Parent == char then
  1223. soul:Destroy()
  1224. end
  1225. end)
  1226. wait(1.2)
  1227. while soul do
  1228. swait()
  1229. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1230. BodPoss.Position = tors.Position
  1231. end
  1232. end)
  1233. soulst()
  1234. end
  1235. end
  1236. function FaceMouse()
  1237. local Cam = workspace.CurrentCamera
  1238. return {
  1239. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1240. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1241. }
  1242. end
  1243.  
  1244. BTAUNT = Instance.new("Sound", tors)
  1245. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
  1246. BTAUNT.Volume = 10
  1247. BTAUNT.Pitch = 1
  1248. BTAUNT.Looped = true
  1249. BTAUNT.TimePosition = 0.2
  1250.  
  1251. BTAUNT1 = Instance.new("Sound", tors)
  1252. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720"
  1253. BTAUNT1.Volume = 10
  1254. BTAUNT1.Pitch = 1
  1255. BTAUNT1.Looped = true
  1256. BTAUNT1.TimePosition = 0.2
  1257.  
  1258. BTAUNT2 = Instance.new("Sound", tors)
  1259. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
  1260. BTAUNT2.Volume = 10
  1261. BTAUNT2.Pitch = 1
  1262. BTAUNT2.Looped = true
  1263. BTAUNT2.TimePosition = 0.2
  1264.  
  1265.  
  1266. BTAUNT3 = Instance.new("Sound", tors)
  1267. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
  1268. BTAUNT3.Volume = 10
  1269. BTAUNT3.Pitch = 1
  1270. BTAUNT3.Looped = true
  1271. BTAUNT3.TimePosition = 0.2
  1272.  
  1273. BTAUNT4 = Instance.new("Sound", tors)
  1274. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2455369690"
  1275. BTAUNT4.Volume = 10
  1276. BTAUNT4.Pitch = 1
  1277. BTAUNT4.Looped = true
  1278. BTAUNT4.TimePosition = 0.2
  1279.  
  1280. BTAUNT5 = Instance.new("Sound", tors)
  1281. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=452118167"
  1282. BTAUNT5.Volume = 10
  1283. BTAUNT5.Pitch = 1
  1284. BTAUNT5.Looped = true
  1285. BTAUNT5.TimePosition = 0.2
  1286.  
  1287. BTAUNT6 = Instance.new("Sound", tors)
  1288. BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=3080683313"
  1289. BTAUNT6.Volume = 10
  1290. BTAUNT6.Pitch = 1
  1291. BTAUNT6.Looped = true
  1292. BTAUNT6.TimePosition = 0.2
  1293.  
  1294. ------------------------------------------------------
  1295. --End Effect Function--
  1296. -------------------------------------------------------
  1297. function Cso(ID, PARENT, VOLUME, PITCH)
  1298. local NSound = nil
  1299. coroutine.resume(coroutine.create(function()
  1300. NSound = IT("Sound", PARENT)
  1301. NSound.Volume = VOLUME
  1302. NSound.Pitch = PITCH
  1303. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1304. swait()
  1305. NSound:play()
  1306. game:GetService("Debris"):AddItem(NSound, 50)
  1307. end))
  1308. return NSound
  1309. end
  1310. function CameraEnshaking(Length, Intensity)
  1311. coroutine.resume(coroutine.create(function()
  1312. local intensity = 1 * Intensity
  1313. local rotM = 0.01 * Intensity
  1314. for i = 0, Length, 0.1 do
  1315. swait()
  1316. intensity = intensity - 0.05 * Intensity / Length
  1317. rotM = rotM - 5.0E-4 * Intensity / Length
  1318. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1319. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1320. end
  1321. hum.CameraOffset = Vector3.new(0, 0, 0)
  1322. end))
  1323. end
  1324. -------------------------------------------------------
  1325. --End Important Functions--
  1326. -------------------------------------------------------
  1327.  
  1328.  
  1329. -------------------------------------------------------
  1330. --Start Customization--
  1331. -------------------------------------------------------
  1332. local Player_Size = 1
  1333. if Player_Size ~= 1 then
  1334. root.Size = root.Size * Player_Size
  1335. tors.Size = tors.Size * Player_Size
  1336. hed.Size = hed.Size * Player_Size
  1337. ra.Size = ra.Size * Player_Size
  1338. la.Size = la.Size * Player_Size
  1339. rl.Size = rl.Size * Player_Size
  1340. ll.Size = ll.Size * Player_Size
  1341. ----------------------------------------------------------------------------------
  1342. rootj.Parent = root
  1343. neck.Parent = tors
  1344. RW.Parent = tors
  1345. LW.Parent = tors
  1346. RH.Parent = tors
  1347. LH.Parent = tors
  1348. ----------------------------------------------------------------------------------
  1349. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1350. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1351. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1352. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1353. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1354. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1355. ----------------------------------------------------------------------------------
  1356. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1357. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1358. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1359. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1360. --hat.Parent = Character
  1361. end
  1362. ----------------------------------------------------------------------------------
  1363. ----------------------------------------------------------------------------------
  1364. local equipped = false
  1365. local idle = 0
  1366. local change = 1
  1367. local val = 0
  1368. local toim = 0
  1369. local idleanim = 0.4
  1370. local sine = 0
  1371. local Sit = 1
  1372. ----------------------------------------------------------------------------------
  1373. hum.WalkSpeed = 50
  1374. hum.JumpPower = 100
  1375. hum.Animator.Parent = nil
  1376. ----------------------------------------------------------------------------------
  1377. local Blob = Instance.new("Part", char)
  1378. Blob.Name = "Bloby"
  1379. Blob.CanCollide = false
  1380. Blob.BrickColor = BrickColor.new("Really black")
  1381. Blob.Transparency = 0
  1382. Blob.Material = "Plastic"
  1383. Blob.Size = Vector3.new(1, 1, 2)
  1384. Blob.TopSurface = Enum.SurfaceType.Smooth
  1385. Blob.BottomSurface = Enum.SurfaceType.Smooth
  1386.  
  1387. local Weld = Instance.new("Weld", Blob)
  1388. Weld.Part0 = ra
  1389. Weld.Part1 = Blob
  1390. Weld.C1 = CFrame.new(0, -2, 1.1)
  1391. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1392.  
  1393. local M2 = Instance.new("SpecialMesh")
  1394. M2.Parent = Blob
  1395. M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
  1396. M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
  1397. M2.Scale = Vector3.new(2, 2, 2)
  1398.  
  1399. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1400. naeeym2.AlwaysOnTop = true
  1401. naeeym2.Size = UDim2.new(5,35,2,15)
  1402. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1403. naeeym2.Adornee = hed
  1404. naeeym2.Name = "Name"
  1405. --naeeym2.PlayerToHideFrom = Player
  1406. local tecks2 = Instance.new("TextLabel",naeeym2)
  1407. tecks2.BackgroundTransparency = 1
  1408. tecks2.TextScaled = true
  1409. tecks2.BorderSizePixel = 0
  1410. tecks2.Text = "Fight Me"
  1411. tecks2.Font = Enum.Font.Bodoni
  1412. tecks2.TextSize = 30
  1413. tecks2.TextStrokeTransparency = 0
  1414. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1415. tecks2.TextStrokeColor3 = Color3.new(232, 186, 200)
  1416. tecks2.Size = UDim2.new(1,0,0.5,0)
  1417. tecks2.Parent = naeeym2]]
  1418. -------------------------------------------------------
  1419. --End Customization--
  1420. -------------------------------------------------------
  1421.  
  1422. -------------------------------------------------------
  1423. --Start Attacks N Stuff--
  1424. -------------------------------------------------------
  1425. local naeeym2 = Instance.new("BillboardGui",char)
  1426. naeeym2.AlwaysOnTop = true
  1427. naeeym2.Size = UDim2.new(5,35,2,35)
  1428. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1429. naeeym2.Adornee = hed
  1430. naeeym2.Name = "Name"
  1431. local tecks2 = Instance.new("TextLabel",naeeym2)
  1432. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1433. tecks2.BackgroundTransparency = 1
  1434. tecks2.TextScaled = true
  1435. tecks2.BorderSizePixel = 0
  1436. tecks2.Text = ""
  1437. tecks2.Font = "Fantasy"
  1438. tecks2.TextSize = 30
  1439. tecks2.TextStrokeTransparency = 0
  1440. tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
  1441. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1442. tecks2.Size = UDim2.new(1,0,0.5,0)
  1443. tecks2.Parent = naeeym2
  1444. textfag = tecks2
  1445. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1446. tecks2.Text = ""
  1447. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  1448. tecks2.Text = "script by doryna2281337"
  1449. wait(2)
  1450. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1451. tecks2.Text = ""
  1452. local tecks2 = Instance.new("TextLabel",naeeym2)
  1453. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1454. tecks2.BackgroundTransparency = 1
  1455. tecks2.TextScaled = true
  1456. tecks2.BorderSizePixel = 0
  1457. tecks2.Text = ""
  1458. tecks2.Font = "Fantasy"
  1459. tecks2.TextSize = 30
  1460. tecks2.TextStrokeTransparency = 0
  1461. tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
  1462. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1463. tecks2.Size = UDim2.new(1,0,0.5,0)
  1464. tecks2.Parent = naeeym2
  1465. textfag = tecks2
  1466. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1467. tecks2.Text = "The Lost Samurai"
  1468. BTAUNT:Remove()
  1469. BTAUNT5:Play()
  1470. wait(2)
  1471. evadecooldown = false
  1472. hed.face.Texture = "rbxassetid://1093202441"
  1473. hum.WalkSpeed = 50
  1474. hum.JumpPower = 100
  1475. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1476. tecks2.Text = ""
  1477. function sandbox(var,func)
  1478. local env = getfenv(func)
  1479. local newenv = setmetatable({},{
  1480. __index = function(self,k)
  1481. if k=="script" then
  1482. return var
  1483. else
  1484. return env[k]
  1485. end
  1486. end,
  1487. })
  1488. setfenv(func,newenv)
  1489. return func
  1490. end
  1491. cors = {}
  1492. mas = Instance.new("Model",game:GetService("Lighting"))
  1493. Model0 = Instance.new("Model")
  1494. Script1 = Instance.new("Script")
  1495. Part2 = Instance.new("Part")
  1496. Weld3 = Instance.new("Weld")
  1497. Weld4 = Instance.new("Weld")
  1498. Weld5 = Instance.new("Weld")
  1499. Weld6 = Instance.new("Weld")
  1500. Weld7 = Instance.new("Weld")
  1501. Weld8 = Instance.new("Weld")
  1502. Weld9 = Instance.new("Weld")
  1503. Weld10 = Instance.new("Weld")
  1504. Weld11 = Instance.new("Weld")
  1505. Weld12 = Instance.new("Weld")
  1506. Weld13 = Instance.new("Weld")
  1507. Weld14 = Instance.new("Weld")
  1508. Weld15 = Instance.new("Weld")
  1509. Weld16 = Instance.new("Weld")
  1510. Weld17 = Instance.new("Weld")
  1511. Weld18 = Instance.new("Weld")
  1512. Part19 = Instance.new("Part")
  1513. Part20 = Instance.new("Part")
  1514. Part21 = Instance.new("Part")
  1515. Part22 = Instance.new("Part")
  1516. Part23 = Instance.new("Part")
  1517. Part24 = Instance.new("Part")
  1518. Part25 = Instance.new("Part")
  1519. Part26 = Instance.new("Part")
  1520. Part27 = Instance.new("Part")
  1521. Part28 = Instance.new("Part")
  1522. Part29 = Instance.new("Part")
  1523. Part30 = Instance.new("Part")
  1524. Part31 = Instance.new("Part")
  1525. Part32 = Instance.new("Part")
  1526. Part33 = Instance.new("Part")
  1527. Part34 = Instance.new("Part")
  1528. Model0.Name = "Katana"
  1529. Model0.Parent = mas
  1530. Script1.Name = "1"
  1531. Script1.Parent = Model0
  1532. table.insert(cors,sandbox(Script1,function()
  1533. how = 1
  1534. for i,v in pairs(script.Parent:GetChildren()) do
  1535. v.Name = how
  1536. how = how + 1
  1537. for q,w in pairs(v:GetChildren()) do
  1538. w.Name = how
  1539. how = how + 1
  1540. end
  1541. end
  1542. end))
  1543. Part2.Name = "2"
  1544. Part2.Parent = Model0
  1545. Part2.Material = Enum.Material.Metal
  1546. Part2.BrickColor = BrickColor.new("Rust")
  1547. Part2.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1548. Part2.Size = Vector3.new(0.0500000007, 0.0700000003, 0.200000107)
  1549. Part2.CFrame = CFrame.new(7.61394024, 1.68914151, 28.8409805, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1550. Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1551. Part2.Position = Vector3.new(7.61394024, 1.68914151, 28.8409805)
  1552. Part2.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1553. Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1554. Weld3.Name = "3"
  1555. Weld3.Parent = Part2
  1556. Weld3.C0 = CFrame.new(-0.624299288, -1.20320392, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1557. Weld3.Part0 = Part2
  1558. Weld3.Part1 = Part25
  1559. Weld4.Name = "4"
  1560. Weld4.Parent = Part2
  1561. Weld4.C0 = CFrame.new(-0.633573651, 4.76224995, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1562. Weld4.Part0 = Part2
  1563. Weld4.Part1 = Part31
  1564. Weld5.Name = "5"
  1565. Weld5.Parent = Part2
  1566. Weld5.C0 = CFrame.new(-0.753573596, 5.00227404, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1567. Weld5.Part0 = Part2
  1568. Weld5.Part1 = Part28
  1569. Weld6.Name = "6"
  1570. Weld6.Parent = Part2
  1571. Weld6.C0 = CFrame.new(-0.668573618, 4.84224367, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1572. Weld6.Part0 = Part2
  1573. Weld6.Part1 = Part30
  1574. Weld7.Name = "7"
  1575. Weld7.Parent = Part2
  1576. Weld7.C0 = CFrame.new(-0.624299347, -0.813958466, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1577. Weld7.Part0 = Part2
  1578. Weld7.Part1 = Part24
  1579. Weld8.Name = "8"
  1580. Weld8.Parent = Part2
  1581. Weld8.C0 = CFrame.new(-0.813573599, 5.08226967, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1582. Weld8.Part0 = Part2
  1583. Weld8.Part1 = Part27
  1584. Weld9.Name = "9"
  1585. Weld9.Parent = Part2
  1586. Weld9.C0 = CFrame.new(-0.624299347, -0.372724652, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1587. Weld9.Part0 = Part2
  1588. Weld9.Part1 = Part22
  1589. Weld10.Name = "10"
  1590. Weld10.Parent = Part2
  1591. Weld10.C0 = CFrame.new(-0.624299347, -0.794195056, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1592. Weld10.Part0 = Part2
  1593. Weld10.Part1 = Part21
  1594. Weld11.Name = "11"
  1595. Weld11.Parent = Part2
  1596. Weld11.C0 = CFrame.new(-0.624299347, -1.18344116, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1597. Weld11.Part0 = Part2
  1598. Weld11.Part1 = Part20
  1599. Weld12.Name = "12"
  1600. Weld12.Parent = Part2
  1601. Weld12.C0 = CFrame.new(-0.624299347, -0.392485619, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1602. Weld12.Part0 = Part2
  1603. Weld12.Part1 = Part23
  1604. Weld13.Name = "13"
  1605. Weld13.Parent = Part2
  1606. Weld13.C0 = CFrame.new(-0.633573651, 2.38222027, 0.0079665184, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1607. Weld13.Part0 = Part2
  1608. Weld13.Part1 = Part32
  1609. Weld14.Name = "14"
  1610. Weld14.Parent = Part2
  1611. Weld14.C0 = CFrame.new(-0.708573639, 4.92227697, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1612. Weld14.Part0 = Part2
  1613. Weld14.Part1 = Part29
  1614. Weld15.Name = "15"
  1615. Weld15.Parent = Part2
  1616. Weld15.C0 = CFrame.new(-0.858573616, 5.16230297, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1617. Weld15.Part0 = Part2
  1618. Weld15.Part1 = Part26
  1619. Weld16.Name = "16"
  1620. Weld16.Parent = Part2
  1621. Weld16.C0 = CFrame.new(-0.633573651, -0.777779102, 0.0105156898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1622. Weld16.Part0 = Part2
  1623. Weld16.Part1 = Part34
  1624. Weld17.Name = "17"
  1625. Weld17.Parent = Part2
  1626. Weld17.C0 = CFrame.new(-0.728573561, 0.00222086906, 0.0184280872, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1627. Weld17.Part0 = Part2
  1628. Weld17.Part1 = Part33
  1629. Weld18.Name = "18"
  1630. Weld18.Parent = Part2
  1631. Weld18.C0 = CFrame.new(-0.0485734642, 0, 0.0199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1632. Weld18.Part0 = Part2
  1633. Weld18.Part1 = Part19
  1634. Part19.Name = "19"
  1635. Part19.Parent = Model0
  1636. Part19.Material = Enum.Material.Metal
  1637. Part19.BrickColor = BrickColor.new("Rust")
  1638. Part19.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1639. Part19.Size = Vector3.new(0.0500000007, 0.0700000003, 0.340000063)
  1640. Part19.CFrame = CFrame.new(7.60914183, 1.73390079, 28.8139076, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1641. Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1642. Part19.Position = Vector3.new(7.60914183, 1.73390079, 28.8139076)
  1643. Part19.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1644. Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1645. Part20.Name = "20"
  1646. Part20.Parent = Model0
  1647. Part20.BrickColor = BrickColor.new("Mid gray")
  1648. Part20.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1649. Part20.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1650. Part20.CFrame = CFrame.new(8.47027397, 1.90645087, 27.8267384, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1651. Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1652. Part20.Position = Vector3.new(8.47027397, 1.90645087, 27.8267384)
  1653. Part20.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1654. Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1655. Part21.Name = "21"
  1656. Part21.Parent = Model0
  1657. Part21.BrickColor = BrickColor.new("Mid gray")
  1658. Part21.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1659. Part21.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1660. Part21.CFrame = CFrame.new(8.19518757, 2.02678919, 28.0744457, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1661. Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1662. Part21.Position = Vector3.new(8.19518757, 2.02678919, 28.0744457)
  1663. Part21.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1664. Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1665. Part22.Name = "22"
  1666. Part22.Parent = Model0
  1667. Part22.BrickColor = BrickColor.new("Mid gray")
  1668. Part22.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1669. Part22.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1670. Part22.CFrame = CFrame.new(7.89732742, 2.15708971, 28.342659, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1671. Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1672. Part22.Position = Vector3.new(7.89732742, 2.15708971, 28.342659)
  1673. Part22.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1674. Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1675. Part23.Name = "23"
  1676. Part23.Parent = Model0
  1677. Part23.BrickColor = BrickColor.new("Mid gray")
  1678. Part23.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1679. Part23.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1680. Part23.CFrame = CFrame.new(8.08166313, 2.16746688, 28.5112762, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1681. Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1682. Part23.Position = Vector3.new(8.08166313, 2.16746688, 28.5112762)
  1683. Part23.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1684. Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1685. Part24.Name = "24"
  1686. Part24.Parent = Model0
  1687. Part24.BrickColor = BrickColor.new("Mid gray")
  1688. Part24.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1689. Part24.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1690. Part24.CFrame = CFrame.new(8.37952518, 2.0371654, 28.2430611, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1691. Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1692. Part24.Position = Vector3.new(8.37952518, 2.0371654, 28.2430611)
  1693. Part24.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1694. Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1695. Part25.Name = "25"
  1696. Part25.Parent = Model0
  1697. Part25.BrickColor = BrickColor.new("Mid gray")
  1698. Part25.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1699. Part25.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1700. Part25.CFrame = CFrame.new(8.65461159, 1.91682744, 27.9953537, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1701. Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1702. Part25.Position = Vector3.new(8.65461159, 1.91682744, 27.9953537)
  1703. Part25.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1704. Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1705. Part26.Name = "26"
  1706. Part26.Parent = Model0
  1707. Part26.Material = Enum.Material.SmoothPlastic
  1708. Part26.BrickColor = BrickColor.new("Institutional white")
  1709. Part26.Reflectance = 0.80000001192093
  1710. Part26.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1711. Part26.Size = Vector3.new(0.0500000007, 0.0799999982, 0.0500000007)
  1712. Part26.CFrame = CFrame.new(4.11702347, 4.09911585, 31.8988037, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1713. Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1714. Part26.Position = Vector3.new(4.11702347, 4.09911585, 31.8988037)
  1715. Part26.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1716. Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1717. Part27.Name = "27"
  1718. Part27.Parent = Model0
  1719. Part27.Material = Enum.Material.SmoothPlastic
  1720. Part27.BrickColor = BrickColor.new("Institutional white")
  1721. Part27.Reflectance = 0.80000001192093
  1722. Part27.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1723. Part27.Size = Vector3.new(0.139999971, 0.0799999982, 0.0500000007)
  1724. Part27.CFrame = CFrame.new(4.16536522, 4.03168106, 31.8594837, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1725. Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1726. Part27.Position = Vector3.new(4.16536522, 4.03168106, 31.8594837)
  1727. Part27.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1728. Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1729. Part28.Name = "28"
  1730. Part28.Parent = Model0
  1731. Part28.Material = Enum.Material.SmoothPlastic
  1732. Part28.BrickColor = BrickColor.new("Institutional white")
  1733. Part28.Reflectance = 0.80000001192093
  1734. Part28.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1735. Part28.Size = Vector3.new(0.25999999, 0.0799999982, 0.0500000007)
  1736. Part28.CFrame = CFrame.new(4.21094084, 3.95002723, 31.8240604, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1737. Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1738. Part28.Position = Vector3.new(4.21094084, 3.95002723, 31.8240604)
  1739. Part28.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1740. Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1741. Part29.Name = "29"
  1742. Part29.Parent = Model0
  1743. Part29.Material = Enum.Material.SmoothPlastic
  1744. Part29.BrickColor = BrickColor.new("Institutional white")
  1745. Part29.Reflectance = 0.80000001192093
  1746. Part29.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1747. Part29.Size = Vector3.new(0.349999994, 0.0799999982, 0.0500000007)
  1748. Part29.CFrame = CFrame.new(4.25925732, 3.88260341, 31.7847652, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1749. Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1750. Part29.Position = Vector3.new(4.25925732, 3.88260341, 31.7847652)
  1751. Part29.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1752. Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1753. Part30.Name = "30"
  1754. Part30.Parent = Model0
  1755. Part30.Material = Enum.Material.SmoothPlastic
  1756. Part30.BrickColor = BrickColor.new("Institutional white")
  1757. Part30.Reflectance = 0.80000001192093
  1758. Part30.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1759. Part30.Size = Vector3.new(0.429999977, 0.0799999982, 0.0500000007)
  1760. Part30.CFrame = CFrame.new(4.30851221, 3.8199122, 31.7441559, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1761. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1762. Part30.Position = Vector3.new(4.30851221, 3.8199122, 31.7441559)
  1763. Part30.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1764. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1765. Part31.Name = "31"
  1766. Part31.Parent = Model0
  1767. Part31.Material = Enum.Material.SmoothPlastic
  1768. Part31.BrickColor = BrickColor.new("Institutional white")
  1769. Part31.Reflectance = 0.80000001192093
  1770. Part31.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1771. Part31.Size = Vector3.new(0.5, 0.0799999982, 0.0500000007)
  1772. Part31.CFrame = CFrame.new(4.35865259, 3.76197672, 31.702282, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1773. Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1774. Part31.Position = Vector3.new(4.35865259, 3.76197672, 31.702282)
  1775. Part31.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1776. Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1777. Part32.Name = "32"
  1778. Part32.Parent = Model0
  1779. Part32.Material = Enum.Material.SmoothPlastic
  1780. Part32.BrickColor = BrickColor.new("Institutional white")
  1781. Part32.Reflectance = 0.80000001192093
  1782. Part32.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1783. Part32.Size = Vector3.new(0.5, 4.68000031, 0.0500000007)
  1784. Part32.CFrame = CFrame.new(6.04065943, 3.02617335, 30.1876831, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1785. Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1786. Part32.Position = Vector3.new(6.04065943, 3.02617335, 30.1876831)
  1787. Part32.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1788. Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1789. Part33.Name = "33"
  1790. Part33.Parent = Model0
  1791. Part33.Material = Enum.Material.Metal
  1792. Part33.BrickColor = BrickColor.new("Rust")
  1793. Part33.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1794. Part33.Size = Vector3.new(1.31000018, 0.0700000003, 0.5)
  1795. Part33.CFrame = CFrame.new(7.73284435, 2.37981486, 28.6409836, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1796. Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1797. Part33.Position = Vector3.new(7.73284435, 2.37981486, 28.6409836)
  1798. Part33.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1799. Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1800. Part34.Name = "34"
  1801. Part34.Parent = Model0
  1802. Part34.BrickColor = BrickColor.new("Black")
  1803. Part34.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1804. Part34.Size = Vector3.new(0.518810749, 1.55643225, 0.238810867)
  1805. Part34.CFrame = CFrame.new(8.2721405, 2.04906797, 28.1748772, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1806. Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1807. Part34.Position = Vector3.new(8.2721405, 2.04906797, 28.1748772)
  1808. Part34.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1809. Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1810. local weld = Instance.new("Weld", Part34)
  1811. weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  1812. weld.Part1 = Part34
  1813. weld.C0 = CFrame.new(-0.131607056, -0.861706018, -0.131599426, 0.0869438723, -0.0199763775, 0.996020675, -0.99057883, 0.104452573, 0.0885638446, -0.105806068, -0.994336903, -0.0107065737)
  1814. for i,v in pairs(mas:GetChildren()) do
  1815. v.Parent = game:GetService("Players").LocalPlayer.Character
  1816. pcall(function() v:MakeJoints() end)
  1817. end
  1818. mas:Destroy()
  1819. for i,v in pairs(cors) do
  1820. spawn(function()
  1821. pcall(v)
  1822. end)
  1823. end
  1824. for i,v in pairs(Model0:GetChildren()) do
  1825. if v.ClassName == "Part" then
  1826. v.CanCollide = false
  1827. end
  1828. end
  1829.  
  1830. coroutine.resume(coroutine.create(function()
  1831. while textfag ~= nil do
  1832. swait()
  1833. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1834. textfag.Rotation = math.random(-3,3)
  1835. end
  1836. end))
  1837.  
  1838. ---------------------------------------------------------------
  1839. plr = game.Players.LocalPlayer
  1840. char = plr.Character
  1841. mouse = plr:GetMouse()
  1842. whitecolor = Color3.new(255,255,1)
  1843. epicmode = false
  1844. normal = true
  1845. local bdycolors = char["Body Colors"]
  1846. bdycolors.HeadColor3 = whitecolor
  1847. bdycolors.LeftArmColor3 = whitecolor
  1848. bdycolors.LeftLegColor3 = whitecolor
  1849. bdycolors.RightArmColor3 = whitecolor
  1850. bdycolors.RightLegColor3 = whitecolor
  1851. bdycolors.TorsoColor3 = whitecolor
  1852. for i,v in pairs(char:GetChildren()) do
  1853. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1854. v:Destroy()
  1855. end
  1856. end
  1857.  
  1858.  
  1859.  
  1860. local BC = Character["Body Colors"]
  1861. BC.HeadColor = BrickColor.new("Pastel brown")
  1862. BC.LeftArmColor = BrickColor.new("Pastel brown")
  1863. BC.LeftLegColor = BrickColor.new("Pastel brown")
  1864. BC.RightArmColor = BrickColor.new("Pastel brown")
  1865. BC.RightLegColor = BrickColor.new("Pastel brown")
  1866. BC.TorsoColor = BrickColor.new("Pastel brown")
  1867.  
  1868. -----------------------------------------------
  1869. local Weld = Instance.new("Weld", Hair2)
  1870. Weld.Part0 = hed
  1871. Weld.Part1 = Hair2
  1872. Weld.C1 = CFrame.new(0,-0.1,0.60)
  1873. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1874.  
  1875. local M2 = Instance.new("SpecialMesh")
  1876. M2.Parent = Hair2
  1877. M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
  1878. M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
  1879. M2.Scale = Vector3.new(1, 1, 1)
  1880. ----------------------------------------------------------------------------------
  1881. godmode = coroutine.wrap(function()
  1882. for i,v in pairs(Character:GetChildren()) do
  1883. if v:IsA("BasePart") and v ~= Root then
  1884. v.Anchored = false
  1885. end
  1886. end
  1887. while true do
  1888. hum.MaxHealth = math.huge
  1889. wait(0.0000001)
  1890. hum.Health = math.huge
  1891. wait()
  1892. end
  1893. end)
  1894. godmode()
  1895. ff = Instance.new("ForceField", Character)
  1896. ff.Visible = false
  1897.  
  1898. coroutine.wrap(function()
  1899. for i,v in pairs(Character:GetChildren()) do
  1900. if v.Name == "Animate" then v:Remove()
  1901. end
  1902. end
  1903. end)()
  1904. ----------------------------------------------------------------------------------
  1905. wait()
  1906. player = game.Players.LocalPlayer
  1907. torso = player.Character:WaitForChild("Torso")
  1908. mouse = player:GetMouse()
  1909.  
  1910. mouse.KeyDown:connect(function(key)
  1911. if key == "t" then
  1912. Cso("143858925", tors, 10, 1)
  1913. wait()
  1914. dist = (torso.Position - mouse.Hit.p).magnitude
  1915. if dist <= 10000 then
  1916. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1917. end
  1918. end
  1919. end)
  1920. ----------------------------------------------------------------------------------
  1921. local AddInstance = function(Object, ...)
  1922. local Obj = Instance.new(Object)
  1923. for i,v in next,(...) do
  1924. Obj[i] = v
  1925. end
  1926. return Obj
  1927. end
  1928. ----------------------------------------------------
  1929. local Reaper = AddInstance("Part",{
  1930. Parent = hed,
  1931. CFrame = hed.CFrame,
  1932. formFactor = "Symmetric",
  1933. Size = Vector3.new(1, 1, 1),
  1934. CanCollide = false,
  1935. TopSurface = "Smooth",
  1936. BottomSurface = "Smooth",
  1937. Locked = true,
  1938. })
  1939. local Weld = AddInstance("Weld",{
  1940. Parent = Reaper,
  1941. Part0 = hed,
  1942. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1943. Part1 = Reaper,
  1944. })
  1945. local Mesh = AddInstance("SpecialMesh",{
  1946. Parent = Reaper,
  1947. MeshId = "rbxassetid://0",
  1948. TextureId = "rbxassetid://0",
  1949. Scale = Vector3.new(1.1, 1.1, 1.1),
  1950. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  1951. })
  1952. -------------------------------------------------------
  1953. wait()
  1954. plr = game.Players.LocalPlayer
  1955. char = plr.Character
  1956. mouse = plr:GetMouse()
  1957. whitecolor = Color3.new(1,1,1)
  1958. epicmode = false
  1959. normal = true
  1960. for i,v in pairs(char:GetChildren()) do
  1961. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1962. v:Destroy()
  1963. end
  1964. end
  1965. local shirt = Instance.new("Shirt",char)
  1966. shirt.ShirtTemplate = "rbxassetid://460500101"
  1967. local pants = Instance.new("Pants",char)
  1968. pants.PantsTemplate = "rbxassetid://460500209"
  1969. local bdycolors = char["Body Colors"]
  1970. for i,v in pairs(char:GetChildren()) do
  1971. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1972. v:Destroy()
  1973. end
  1974. end
  1975. ----------------------------------------------------------------------
  1976. Circle = nil
  1977. CircleParts = {}
  1978. Equipped = false
  1979.  
  1980. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1981. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1982. end
  1983. Equipped = true
  1984. Circle = Instance.new("Model")
  1985. Circle.Name = "Circle"
  1986. Angle = 0
  1987. for i = 1, 1 do
  1988. local CirclePart = Instance.new("Part")
  1989. CirclePart.Name = "CirclePart"
  1990. CirclePart.Transparency = 1
  1991. CirclePart.BrickColor = BrickColor.new("Really black")
  1992. CirclePart.Material = Enum.Material.Plastic
  1993. CirclePart.Shape = Enum.PartType.Block
  1994. CirclePart.FormFactor = Enum.FormFactor.Custom
  1995. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1996. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1997. CirclePart.Anchored = true
  1998. CirclePart.CanCollide = false
  1999. CirclePart.Locked = true
  2000. CirclePart.Size = Vector3.new(10, 0.2, 10)
  2001. local Aura = Instance.new('ParticleEmitter')
  2002. Aura.Name = "Aura"
  2003. Aura.Texture = "rbxassetid://0"
  2004. Aura.Parent = CirclePart
  2005. Aura.LightEmission = 0
  2006. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  2007. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  2008. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  2009. Aura.LockedToPart = false
  2010. Aura.Lifetime = NumberRange.new(1)
  2011. Aura.Rate = 50
  2012. Aura.Speed = NumberRange.new(2.5)
  2013. Aura.SpreadAngle = Vector2.new(80,80)
  2014. local BlockMesh = Instance.new("BlockMesh")
  2015. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  2016. BlockMesh.Parent = CirclePart
  2017. CirclePart.Parent = Circle
  2018. local Star = Instance.new("Decal", CirclePart)
  2019. Star.Texture = "http://www.roblox.com/asset/?id=0"
  2020. Star.Face = "Top"
  2021. local Light = Instance.new("PointLight", CirclePart)
  2022. Light.Color = Color3.new(.20,0,0)
  2023. Light.Brightness = 100
  2024. Light.Range = 15
  2025. table.insert(CircleParts, CirclePart)
  2026. end
  2027. Spawn(function()
  2028. while Equipped and Humanoid.Parent and Torso.Parent do
  2029. if Angle == 360 then
  2030. Angle = 0
  2031. end
  2032. Angle = Angle + 0.05
  2033. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2034. if Hit then
  2035. if not Circle.Parent then
  2036. Circle.Parent = Character
  2037. end
  2038. for i, v in pairs(CircleParts) do
  2039. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2040. end
  2041. else
  2042. Circle.Parent = nil
  2043. end
  2044. wait()
  2045. end
  2046. end)
  2047.  
  2048. function chatfunc(text, color)
  2049. local chat = coroutine.wrap(function()
  2050. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  2051. char:FindFirstChild("TalkingBillBoard"):destroy()
  2052. end
  2053. local naeeym2 = Instance.new("BillboardGui", char)
  2054. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  2055. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  2056. naeeym2.Adornee = hed
  2057. naeeym2.Name = "TalkingBillBoard"
  2058. local tecks2 = Instance.new("TextLabel", naeeym2)
  2059. tecks2.BackgroundTransparency = 1
  2060. tecks2.BorderSizePixel = 0
  2061. tecks2.Text = ""
  2062. tecks2.Font = "Fantasy"
  2063. tecks2.TextSize = 30
  2064. tecks2.TextStrokeTransparency = 0
  2065. tecks2.TextColor3 = color
  2066. tecks2.TextStrokeColor3 = Color3.new(232, 186, 200)
  2067. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  2068. local tecks3 = Instance.new("TextLabel", naeeym2)
  2069. tecks3.BackgroundTransparency = 1
  2070. tecks3.BorderSizePixel = 0
  2071. tecks3.Text = ""
  2072. tecks3.Font = "Fantasy"
  2073. tecks3.TextSize = 30
  2074. tecks3.TextStrokeTransparency = 0
  2075. tecks3.TextColor3 = Color3.new(0, 0, 0)
  2076. tecks3.TextStrokeColor3 = color
  2077. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  2078. coroutine.resume(coroutine.create(function()
  2079. while true do
  2080. swait(1)
  2081. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2082. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2083. tecks2.Rotation = math.random(-5, 5)
  2084. tecks3.Rotation = math.random(-5, 5)
  2085. end
  2086. end))
  2087. for i = 1, string.len(text) do
  2088. tecks2.Text = string.sub(text, 1, i)
  2089. tecks3.Text = string.sub(text, 1, i)
  2090. swait(1)
  2091. end
  2092. wait(1)
  2093. local randomrot = math.random(1, 2)
  2094. if randomrot == 1 then
  2095. for i = 1, 50 do
  2096. swait()
  2097. tecks2.Rotation = tecks2.Rotation - 0.75
  2098. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2099. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2100. tecks3.Rotation = tecks2.Rotation + 0.75
  2101. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2102. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2103. end
  2104. elseif randomrot == 2 then
  2105. for i = 1, 50 do
  2106. swait()
  2107. tecks2.Rotation = tecks2.Rotation + 0.75
  2108. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2109. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2110. tecks3.Rotation = tecks2.Rotation - 0.75
  2111. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2112. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2113. end
  2114. end
  2115. naeeym2:Destroy()
  2116. end)
  2117. chat()
  2118. end
  2119.  
  2120. function Ban()
  2121. attack = true
  2122. for i = 0, 2.6, 0.2 do
  2123. swait()
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  2125. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2126. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  2127. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  2128. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2129. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2130. end
  2131. for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do
  2132. if v:FindFirstChild("Head") then
  2133. Eviscerate(v)
  2134. end
  2135. end
  2136. swait()
  2137. Cso("158037267", tors, 10, 1)
  2138. swait()
  2139. for i = 0, 3, 0.3 do
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2141. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.2)
  2142. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  2143. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  2144. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(10), Rad(-6), Rad(-20)), 0.2)
  2145. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(40)), 0.2)
  2146. swait()
  2147. end
  2148. attack = false
  2149. end
  2150. function fail()
  2151. CFuncs.Sound.Create("rbxassetid://3052200129", root, 1.85, 1)
  2152. chatfunc("you are not a true samurai", BrickColor.new("Light reddish violet").Color)
  2153. attack = true
  2154. hum.WalkSpeed = 2.01
  2155. for i = 0,1.2,0.1 do
  2156. swait()
  2157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2163. end
  2164. for i = 0,1.2,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2172. end
  2173. for i = 0,1.2,0.1 do
  2174. swait()
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2181. end
  2182. for i = 0,1.2,0.1 do
  2183. swait()
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2190. end
  2191. for i = 0,1.2,0.1 do
  2192. swait()
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2199. end
  2200. for i = 0,1.2,0.1 do
  2201. swait()
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2208. end
  2209. hum.WalkSpeed = 50
  2210. attack = false
  2211. end
  2212.  
  2213. function Bdash()
  2214. Cso("1087802599", tors, 10, 1)
  2215. evadecooldown = true
  2216. attack = true
  2217. for i = 0, 8.4, 0.21 do
  2218. swait()
  2219. RootPart.Velocity = RootPart.CFrame.lookVector * -90
  2220. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  2221. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
  2222. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
  2223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2225. end
  2226. attack = false
  2227. wait(0.9)
  2228. evadecooldown = false
  2229. end
  2230.  
  2231. function shash()
  2232. dashing = true
  2233. attack = true
  2234. local bv = Instance.new("BodyVelocity")
  2235. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2236. bv.velocity = root.CFrame.lookVector*-200
  2237. bv.Parent = root
  2238. for i = 0,1,0.1 do
  2239. swait()
  2240. bv.velocity = root.CFrame.lookVector*-200
  2241. RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(-50),math.rad(0),math.rad(0)),0.5)
  2242. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.5)
  2243. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
  2244. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
  2245. RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(5),math.rad(0),math.rad(-20)),.1)
  2246. LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(5),math.rad(0),math.rad(20)),.1)
  2247. end
  2248. bv:Destroy()
  2249. attack = false
  2250. dashing = false
  2251. end
  2252.  
  2253. function dash()
  2254. dashing = true
  2255. attack = true
  2256. local bv = Instance.new("BodyVelocity")
  2257. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2258. bv.velocity = root.CFrame.lookVector*200
  2259. bv.Parent = root
  2260. for i = 0,1,0.1 do
  2261. swait()
  2262. bv.velocity = root.CFrame.lookVector*200
  2263. RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
  2264. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
  2265. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
  2266. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
  2267. RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2268. LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2269. end
  2270. bv:Destroy()
  2271. attack = false
  2272. dashing = false
  2273. end
  2274. function ultra()
  2275. attack = true
  2276. hum.WalkSpeed = 0
  2277. local Fire = IT("Sound",Character.Torso)
  2278. local fire = Instance.new("ParticleEmitter", Character.Torso)
  2279. fire.Lifetime = NumberRange.new(0.5)
  2280. fire.Speed = NumberRange.new(1, 3)
  2281. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  2282. fire.Rate = 0
  2283. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  2284. fire.LightEmission = 0.6
  2285. fire.Texture = "http://www.roblox.com/asset/?id=329614058"
  2286. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(232, 186, 200))
  2287. Fire:Play()
  2288. fire.Enabled = true
  2289. fire.Rate =2000
  2290. Cso("2440692776", tors, 10, 1)
  2291. wait(1)
  2292. for i = 0,18,0.1 do
  2293. swait()
  2294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2298. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2299. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2300. end
  2301. swait()
  2302. Cso("2440692550", tors, 10, 1)
  2303. wait(1)
  2304. for i = 0,1.2,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2312. end
  2313. for i = 0,1.2,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2321. end
  2322. tecks2:Remove()
  2323. fire:Remove()
  2324. Fire:Stop()
  2325. -------------------
  2326. Spawn(function()
  2327. while Equipped and Humanoid.Parent and Torso.Parent do
  2328. if Angle == 360 then
  2329. Angle = 0
  2330. end
  2331. Angle = Angle + 0.05
  2332. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2333. if Hit then
  2334. if not Circle.Parent then
  2335. Circle.Parent = Character
  2336. end
  2337. for i, v in pairs(CircleParts) do
  2338. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2339. end
  2340. else
  2341. Circle.Parent = nil
  2342. end
  2343. wait()
  2344. end
  2345. end)
  2346. attack = false
  2347. hum.WalkSpeed = 50
  2348. end
  2349.  
  2350.  
  2351. -------------------------------------------------------
  2352. --End Attacks N Stuff--
  2353. -------------------------------------------------------
  2354. mouse.KeyDown:connect(function(key)
  2355. if attack == false then
  2356. if key == "y" then
  2357. Cso("138258242", tors, 10, 1)
  2358. chatfunc("The true Samurai can forgive anyone", BrickColor.new("Light reddish violet").Color)
  2359. wait(2)
  2360. elseif key == 'r' then
  2361. fail()
  2362. elseif key == 'e' then
  2363. dash()
  2364. Cso("158037267", tors, 10, 1)
  2365. elseif key == 'f' then
  2366. Bdash()
  2367. elseif key == 'q' then
  2368. shash()
  2369. Cso("158037267", tors, 10, 1)
  2370. elseif key == 'u' then
  2371. ultra()
  2372. elseif key == 'z' then
  2373. BTAUNT5:Remove()
  2374. Cso("138258242", tors, 10, 1)
  2375. Cso("2440693317", tors, 10, 1)
  2376. wait(3)
  2377. --Converted with ttyyuu12345's model to script plugin v4
  2378. function sandbox(var,func)
  2379. local env = getfenv(func)
  2380. local newenv = setmetatable({},{
  2381. __index = function(self,k)
  2382. if k=="script" then
  2383. return var
  2384. else
  2385. return env[k]
  2386. end
  2387. end,
  2388. })
  2389. setfenv(func,newenv)
  2390. return func
  2391. end
  2392. cors = {}
  2393. mas = Instance.new("Model",game:GetService("Lighting"))
  2394. Model0 = Instance.new("Model")
  2395. Model1 = Instance.new("Model")
  2396. UnionOperation2 = Instance.new("UnionOperation")
  2397. Part3 = Instance.new("Part")
  2398. Part4 = Instance.new("Part")
  2399. Part5 = Instance.new("Part")
  2400. Part6 = Instance.new("Part")
  2401. Part7 = Instance.new("Part")
  2402. Part8 = Instance.new("Part")
  2403. Part9 = Instance.new("Part")
  2404. Part10 = Instance.new("Part")
  2405. Part11 = Instance.new("Part")
  2406. PointLight12 = Instance.new("PointLight")
  2407. Part13 = Instance.new("Part")
  2408. ParticleEmitter14 = Instance.new("ParticleEmitter")
  2409. PointLight15 = Instance.new("PointLight")
  2410. Part16 = Instance.new("Part")
  2411. Part17 = Instance.new("Part")
  2412. Part18 = Instance.new("Part")
  2413. Part19 = Instance.new("Part")
  2414. Part20 = Instance.new("Part")
  2415. Part21 = Instance.new("Part")
  2416. Part22 = Instance.new("Part")
  2417. Part23 = Instance.new("Part")
  2418. Part24 = Instance.new("Part")
  2419. Part25 = Instance.new("Part")
  2420. Part26 = Instance.new("Part")
  2421. Model27 = Instance.new("Model")
  2422. UnionOperation28 = Instance.new("UnionOperation")
  2423. Part29 = Instance.new("Part")
  2424. Part30 = Instance.new("Part")
  2425. Part31 = Instance.new("Part")
  2426. Part32 = Instance.new("Part")
  2427. Part33 = Instance.new("Part")
  2428. Part34 = Instance.new("Part")
  2429. Part35 = Instance.new("Part")
  2430. Part36 = Instance.new("Part")
  2431. Part37 = Instance.new("Part")
  2432. PointLight38 = Instance.new("PointLight")
  2433. Part39 = Instance.new("Part")
  2434. ParticleEmitter40 = Instance.new("ParticleEmitter")
  2435. PointLight41 = Instance.new("PointLight")
  2436. Part42 = Instance.new("Part")
  2437. Part43 = Instance.new("Part")
  2438. Part44 = Instance.new("Part")
  2439. Part45 = Instance.new("Part")
  2440. Part46 = Instance.new("Part")
  2441. Part47 = Instance.new("Part")
  2442. Part48 = Instance.new("Part")
  2443. Part49 = Instance.new("Part")
  2444. Part50 = Instance.new("Part")
  2445. Part51 = Instance.new("Part")
  2446. Part52 = Instance.new("Part")
  2447. Model53 = Instance.new("Model")
  2448. UnionOperation54 = Instance.new("UnionOperation")
  2449. Part55 = Instance.new("Part")
  2450. Part56 = Instance.new("Part")
  2451. Part57 = Instance.new("Part")
  2452. Part58 = Instance.new("Part")
  2453. Part59 = Instance.new("Part")
  2454. Part60 = Instance.new("Part")
  2455. Part61 = Instance.new("Part")
  2456. Part62 = Instance.new("Part")
  2457. Part63 = Instance.new("Part")
  2458. PointLight64 = Instance.new("PointLight")
  2459. Part65 = Instance.new("Part")
  2460. ParticleEmitter66 = Instance.new("ParticleEmitter")
  2461. PointLight67 = Instance.new("PointLight")
  2462. Part68 = Instance.new("Part")
  2463. Part69 = Instance.new("Part")
  2464. Part70 = Instance.new("Part")
  2465. Part71 = Instance.new("Part")
  2466. Part72 = Instance.new("Part")
  2467. Part73 = Instance.new("Part")
  2468. Part74 = Instance.new("Part")
  2469. Part75 = Instance.new("Part")
  2470. Part76 = Instance.new("Part")
  2471. Part77 = Instance.new("Part")
  2472. Part78 = Instance.new("Part")
  2473. Model79 = Instance.new("Model")
  2474. UnionOperation80 = Instance.new("UnionOperation")
  2475. Part81 = Instance.new("Part")
  2476. Part82 = Instance.new("Part")
  2477. Part83 = Instance.new("Part")
  2478. Part84 = Instance.new("Part")
  2479. Part85 = Instance.new("Part")
  2480. Part86 = Instance.new("Part")
  2481. Part87 = Instance.new("Part")
  2482. Part88 = Instance.new("Part")
  2483. Part89 = Instance.new("Part")
  2484. PointLight90 = Instance.new("PointLight")
  2485. Part91 = Instance.new("Part")
  2486. ParticleEmitter92 = Instance.new("ParticleEmitter")
  2487. PointLight93 = Instance.new("PointLight")
  2488. Part94 = Instance.new("Part")
  2489. Part95 = Instance.new("Part")
  2490. Part96 = Instance.new("Part")
  2491. Part97 = Instance.new("Part")
  2492. Part98 = Instance.new("Part")
  2493. Part99 = Instance.new("Part")
  2494. Part100 = Instance.new("Part")
  2495. Part101 = Instance.new("Part")
  2496. Part102 = Instance.new("Part")
  2497. Part103 = Instance.new("Part")
  2498. Part104 = Instance.new("Part")
  2499. Model0.Parent = mas
  2500. Model1.Name = "Sakura Tree"
  2501. Model1.Parent = Model0
  2502. UnionOperation2.Parent = Model1
  2503. UnionOperation2.CFrame = CFrame.new(34.4729347, 1.65263367, 31.0592842, 1, -4.78992388e-06, -1.25096331e-05, 4.79065693e-06, 1, 5.85905655e-05, 1.2509352e-05, -5.85906237e-05, 1)
  2504. UnionOperation2.Position = Vector3.new(34.4729347, 1.65263367, 31.0592842)
  2505. UnionOperation2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2506. UnionOperation2.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
  2507. UnionOperation2.Anchored = true
  2508. UnionOperation2.BrickColor = BrickColor.new("Pine Cone")
  2509. UnionOperation2.Material = Enum.Material.Wood
  2510. UnionOperation2.brickColor = BrickColor.new("Pine Cone")
  2511. Part3.Parent = Model1
  2512. Part3.CFrame = CFrame.new(35.3274956, 11.1624689, 29.3547249, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
  2513. Part3.Orientation = Vector3.new(0, -120, 45)
  2514. Part3.Position = Vector3.new(35.3274956, 11.1624689, 29.3547249)
  2515. Part3.Rotation = Vector3.new(180, -60, -135)
  2516. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2517. Part3.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
  2518. Part3.Anchored = true
  2519. Part3.BottomSurface = Enum.SurfaceType.Smooth
  2520. Part3.BrickColor = BrickColor.new("Pine Cone")
  2521. Part3.Material = Enum.Material.Wood
  2522. Part3.TopSurface = Enum.SurfaceType.Smooth
  2523. Part3.brickColor = BrickColor.new("Pine Cone")
  2524. Part3.FormFactor = Enum.FormFactor.Custom
  2525. Part3.formFactor = Enum.FormFactor.Custom
  2526. Part4.Parent = Model1
  2527. Part4.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, -0.641467571, -0.612367034, -0.462088764, -0.18296954, 0.707086623, -0.683045149, 0.745011091, -0.353603125, -0.565617681)
  2528. Part4.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
  2529. Part4.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
  2530. Part4.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
  2531. Part4.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2532. Part4.Transparency = 0.39999997615814
  2533. Part4.Size = Vector3.new(6, 6, 6)
  2534. Part4.Anchored = true
  2535. Part4.BottomSurface = Enum.SurfaceType.Smooth
  2536. Part4.BrickColor = BrickColor.new("Light reddish violet")
  2537. Part4.TopSurface = Enum.SurfaceType.Smooth
  2538. Part4.brickColor = BrickColor.new("Light reddish violet")
  2539. Part4.FormFactor = Enum.FormFactor.Custom
  2540. Part4.formFactor = Enum.FormFactor.Custom
  2541. Part5.Parent = Model1
  2542. Part5.CFrame = CFrame.new(39.4901733, 15.0976267, 35.0231247, 0.324485332, 0.720908403, 0.612372756, -0.183071867, 0.683026552, -0.707078099, -0.928005338, 0.117328256, 0.353610128)
  2543. Part5.Orientation = Vector3.new(45, 60, -15)
  2544. Part5.Position = Vector3.new(39.4901733, 15.0976267, 35.0231247)
  2545. Part5.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
  2546. Part5.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2547. Part5.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
  2548. Part5.Anchored = true
  2549. Part5.BottomSurface = Enum.SurfaceType.Smooth
  2550. Part5.BrickColor = BrickColor.new("Pine Cone")
  2551. Part5.Material = Enum.Material.Wood
  2552. Part5.TopSurface = Enum.SurfaceType.Smooth
  2553. Part5.brickColor = BrickColor.new("Pine Cone")
  2554. Part5.FormFactor = Enum.FormFactor.Custom
  2555. Part5.formFactor = Enum.FormFactor.Custom
  2556. Part6.Parent = Model1
  2557. Part6.CFrame = CFrame.new(38.9173431, 16.3269081, 36.1957855, -0.641467988, 0.462080508, -0.612372756, -0.182970434, 0.683053613, 0.707078159, 0.745010436, 0.565614164, -0.353609979)
  2558. Part6.Orientation = Vector3.new(-45, -120, -15)
  2559. Part6.Position = Vector3.new(38.9173431, 16.3269081, 36.1957855)
  2560. Part6.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
  2561. Part6.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2562. Part6.Transparency = 0.39999997615814
  2563. Part6.Size = Vector3.new(6, 6, 6)
  2564. Part6.Anchored = true
  2565. Part6.BottomSurface = Enum.SurfaceType.Smooth
  2566. Part6.BrickColor = BrickColor.new("Light reddish violet")
  2567. Part6.TopSurface = Enum.SurfaceType.Smooth
  2568. Part6.brickColor = BrickColor.new("Light reddish violet")
  2569. Part6.FormFactor = Enum.FormFactor.Custom
  2570. Part6.formFactor = Enum.FormFactor.Custom
  2571. Part7.Parent = Model1
  2572. Part7.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, 0.727485895, -0.684353352, 0.0492424294, 0.615594864, 0.619329274, -0.487313211, 0.302997142, 0.384826869, 0.871837735)
  2573. Part7.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
  2574. Part7.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
  2575. Part7.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
  2576. Part7.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2577. Part7.Transparency = 0.39999997615814
  2578. Part7.Size = Vector3.new(7, 7, 7)
  2579. Part7.Anchored = true
  2580. Part7.BottomSurface = Enum.SurfaceType.Smooth
  2581. Part7.BrickColor = BrickColor.new("Light reddish violet")
  2582. Part7.TopSurface = Enum.SurfaceType.Smooth
  2583. Part7.brickColor = BrickColor.new("Light reddish violet")
  2584. Part7.FormFactor = Enum.FormFactor.Custom
  2585. Part7.formFactor = Enum.FormFactor.Custom
  2586. Part8.Parent = Model1
  2587. Part8.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.453510553, -0.15399766, 0.877845705, -0.842828989, 0.394342721, -0.366242051, -0.289771616, -0.905968368, -0.308632255)
  2588. Part8.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
  2589. Part8.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
  2590. Part8.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
  2591. Part8.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2592. Part8.Transparency = 0.39999997615814
  2593. Part8.Size = Vector3.new(6, 6, 6)
  2594. Part8.Anchored = true
  2595. Part8.BottomSurface = Enum.SurfaceType.Smooth
  2596. Part8.BrickColor = BrickColor.new("Light reddish violet")
  2597. Part8.TopSurface = Enum.SurfaceType.Smooth
  2598. Part8.brickColor = BrickColor.new("Light reddish violet")
  2599. Part8.FormFactor = Enum.FormFactor.Custom
  2600. Part8.formFactor = Enum.FormFactor.Custom
  2601. Part9.Parent = Model1
  2602. Part9.CFrame = CFrame.new(31.684206, 11.7713642, 31.3649635, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
  2603. Part9.Orientation = Vector3.new(-30, 60, 0)
  2604. Part9.Position = Vector3.new(31.684206, 11.7713642, 31.3649635)
  2605. Part9.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  2606. Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2607. Part9.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
  2608. Part9.Anchored = true
  2609. Part9.BottomSurface = Enum.SurfaceType.Smooth
  2610. Part9.BrickColor = BrickColor.new("Pine Cone")
  2611. Part9.Material = Enum.Material.Wood
  2612. Part9.TopSurface = Enum.SurfaceType.Smooth
  2613. Part9.brickColor = BrickColor.new("Pine Cone")
  2614. Part9.FormFactor = Enum.FormFactor.Custom
  2615. Part9.formFactor = Enum.FormFactor.Custom
  2616. Part10.Parent = Model1
  2617. Part10.CFrame = CFrame.new(32.3895912, 10.9111729, 34.1569176, -0.265156537, -0.347215503, 0.899518371, 0.435547322, 0.789176106, 0.433012158, -0.860227048, 0.50659883, -0.0580264218)
  2618. Part10.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
  2619. Part10.Position = Vector3.new(32.3895912, 10.9111729, 34.1569176)
  2620. Part10.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
  2621. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2622. Part10.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
  2623. Part10.Anchored = true
  2624. Part10.BottomSurface = Enum.SurfaceType.Smooth
  2625. Part10.BrickColor = BrickColor.new("Pine Cone")
  2626. Part10.Material = Enum.Material.Wood
  2627. Part10.TopSurface = Enum.SurfaceType.Smooth
  2628. Part10.brickColor = BrickColor.new("Pine Cone")
  2629. Part10.FormFactor = Enum.FormFactor.Custom
  2630. Part10.formFactor = Enum.FormFactor.Custom
  2631. Part11.Parent = Model1
  2632. Part11.CFrame = CFrame.new(33.810791, 4.896101, 31.9821053, 0.482976019, -0.129420429, 0.866016448, 0.25877142, 0.965938628, 3.6722573e-05, -0.836523533, 0.224082574, 0.500015438)
  2633. Part11.Orientation = Vector3.new(0, 60, 15)
  2634. Part11.Position = Vector3.new(33.810791, 4.896101, 31.9821053)
  2635. Part11.Rotation = Vector3.new(0, 60, 15)
  2636. Part11.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2637. Part11.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
  2638. Part11.Anchored = true
  2639. Part11.BottomSurface = Enum.SurfaceType.Smooth
  2640. Part11.BrickColor = BrickColor.new("Pine Cone")
  2641. Part11.Material = Enum.Material.Wood
  2642. Part11.TopSurface = Enum.SurfaceType.Smooth
  2643. Part11.brickColor = BrickColor.new("Pine Cone")
  2644. Part11.FormFactor = Enum.FormFactor.Custom
  2645. Part11.formFactor = Enum.FormFactor.Custom
  2646. PointLight12.Parent = Part11
  2647. PointLight12.Color = Color3.new(0.984314, 0.760784, 1)
  2648. PointLight12.Range = 15
  2649. Part13.Parent = Model1
  2650. Part13.CFrame = CFrame.new(33.0094604, 17.2584705, 33.1690559, 0.866021097, 7.89422484e-06, 0.50000751, 3.60604135e-05, -1, -4.66689889e-05, 0.50000757, 5.84468071e-05, -0.866021037)
  2651. Part13.Orientation = Vector3.new(0, 150, 180)
  2652. Part13.Position = Vector3.new(33.0094604, 17.2584705, 33.1690559)
  2653. Part13.Rotation = Vector3.new(180, 30, 0)
  2654. Part13.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2655. Part13.Transparency = 1
  2656. Part13.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
  2657. Part13.Anchored = true
  2658. Part13.BottomSurface = Enum.SurfaceType.Smooth
  2659. Part13.BrickColor = BrickColor.new("Pine Cone")
  2660. Part13.CanCollide = false
  2661. Part13.TopSurface = Enum.SurfaceType.Smooth
  2662. Part13.brickColor = BrickColor.new("Pine Cone")
  2663. Part13.FormFactor = Enum.FormFactor.Custom
  2664. Part13.formFactor = Enum.FormFactor.Custom
  2665. ParticleEmitter14.Parent = Part13
  2666. ParticleEmitter14.Speed = NumberRange.new(1, 2)
  2667. ParticleEmitter14.Rotation = NumberRange.new(40, 50)
  2668. ParticleEmitter14.LightEmission = 0.10000000149012
  2669. ParticleEmitter14.Texture = "rbxassetid://243160943"
  2670. ParticleEmitter14.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
  2671. ParticleEmitter14.ZOffset = 0.5
  2672. ParticleEmitter14.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
  2673. ParticleEmitter14.Lifetime = NumberRange.new(10, 10)
  2674. ParticleEmitter14.Rate = 6
  2675. ParticleEmitter14.RotSpeed = NumberRange.new(10, 15)
  2676. ParticleEmitter14.SpreadAngle = Vector2.new(10, 30)
  2677. ParticleEmitter14.VelocitySpread = 10
  2678. PointLight15.Parent = Part13
  2679. PointLight15.Color = Color3.new(0.984314, 0.760784, 1)
  2680. PointLight15.Range = 15
  2681. Part16.Parent = Model1
  2682. Part16.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.940295339, 0.315758348, 0.127049103, 0.277229726, 0.927082419, -0.252313256, -0.197454989, -0.202027187, -0.959268808)
  2683. Part16.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
  2684. Part16.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
  2685. Part16.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
  2686. Part16.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2687. Part16.Transparency = 0.39999997615814
  2688. Part16.Size = Vector3.new(6, 6, 6)
  2689. Part16.Anchored = true
  2690. Part16.BottomSurface = Enum.SurfaceType.Smooth
  2691. Part16.BrickColor = BrickColor.new("Light reddish violet")
  2692. Part16.TopSurface = Enum.SurfaceType.Smooth
  2693. Part16.brickColor = BrickColor.new("Light reddish violet")
  2694. Part16.FormFactor = Enum.FormFactor.Custom
  2695. Part16.formFactor = Enum.FormFactor.Custom
  2696. Part17.Parent = Model1
  2697. Part17.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, -0.757518113, 0.352868557, 0.549226761, -0.365727365, -0.926292181, 0.0906989425, 0.540749311, -0.132161155, 0.830736816)
  2698. Part17.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
  2699. Part17.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
  2700. Part17.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
  2701. Part17.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2702. Part17.Transparency = 0.39999997615814
  2703. Part17.Size = Vector3.new(6.19999981, 5.80000019, 7)
  2704. Part17.Anchored = true
  2705. Part17.BottomSurface = Enum.SurfaceType.Smooth
  2706. Part17.BrickColor = BrickColor.new("Light reddish violet")
  2707. Part17.TopSurface = Enum.SurfaceType.Smooth
  2708. Part17.brickColor = BrickColor.new("Light reddish violet")
  2709. Part17.FormFactor = Enum.FormFactor.Custom
  2710. Part17.formFactor = Enum.FormFactor.Custom
  2711. Part18.Parent = Model1
  2712. Part18.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, 0.987374365, 0.0794508308, -0.137038186, -0.0794634596, -0.499951631, -0.862400115, -0.13703087, 0.862401247, -0.487325966)
  2713. Part18.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
  2714. Part18.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
  2715. Part18.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
  2716. Part18.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2717. Part18.Transparency = 0.39999997615814
  2718. Part18.Size = Vector3.new(6, 6, 6)
  2719. Part18.Anchored = true
  2720. Part18.BottomSurface = Enum.SurfaceType.Smooth
  2721. Part18.BrickColor = BrickColor.new("Light reddish violet")
  2722. Part18.TopSurface = Enum.SurfaceType.Smooth
  2723. Part18.brickColor = BrickColor.new("Light reddish violet")
  2724. Part18.FormFactor = Enum.FormFactor.Custom
  2725. Part18.formFactor = Enum.FormFactor.Custom
  2726. Part19.Parent = Model1
  2727. Part19.CFrame = CFrame.new(29.8550491, 18.3271084, 37.8916855, -0.208377033, 0.972198486, -0.10681355, 0.689264774, 0.223454073, 0.689189672, 0.693897128, 0.0699884668, -0.716664851)
  2728. Part19.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
  2729. Part19.Position = Vector3.new(29.8550491, 18.3271084, 37.8916855)
  2730. Part19.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
  2731. Part19.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2732. Part19.Transparency = 0.39999997615814
  2733. Part19.Size = Vector3.new(6, 6, 6)
  2734. Part19.Anchored = true
  2735. Part19.BottomSurface = Enum.SurfaceType.Smooth
  2736. Part19.BrickColor = BrickColor.new("Light reddish violet")
  2737. Part19.TopSurface = Enum.SurfaceType.Smooth
  2738. Part19.brickColor = BrickColor.new("Light reddish violet")
  2739. Part19.FormFactor = Enum.FormFactor.Custom
  2740. Part19.formFactor = Enum.FormFactor.Custom
  2741. Part20.Parent = Model1
  2742. Part20.CFrame = CFrame.new(35.7050476, 11.1510296, 33.6864548, 0.500014186, 0.612360239, 0.612373114, -5.28092605e-05, 0.707135856, -0.707077742, -0.866017163, 0.353516638, 0.353610247)
  2743. Part20.Orientation = Vector3.new(45, 60, 0)
  2744. Part20.Position = Vector3.new(35.7050476, 11.1510296, 33.6864548)
  2745. Part20.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
  2746. Part20.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2747. Part20.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
  2748. Part20.Anchored = true
  2749. Part20.BottomSurface = Enum.SurfaceType.Smooth
  2750. Part20.BrickColor = BrickColor.new("Pine Cone")
  2751. Part20.Material = Enum.Material.Wood
  2752. Part20.TopSurface = Enum.SurfaceType.Smooth
  2753. Part20.brickColor = BrickColor.new("Pine Cone")
  2754. Part20.FormFactor = Enum.FormFactor.Custom
  2755. Part20.formFactor = Enum.FormFactor.Custom
  2756. Part21.Parent = Model1
  2757. Part21.CFrame = CFrame.new(37.5213432, 15.1263618, 26.6140938, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
  2758. Part21.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  2759. Part21.Position = Vector3.new(37.5213432, 15.1263618, 26.6140938)
  2760. Part21.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  2761. Part21.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2762. Part21.Transparency = 0.39999997615814
  2763. Part21.Size = Vector3.new(6, 6, 6)
  2764. Part21.Anchored = true
  2765. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2766. Part21.BrickColor = BrickColor.new("Light reddish violet")
  2767. Part21.TopSurface = Enum.SurfaceType.Smooth
  2768. Part21.brickColor = BrickColor.new("Light reddish violet")
  2769. Part21.FormFactor = Enum.FormFactor.Custom
  2770. Part21.formFactor = Enum.FormFactor.Custom
  2771. Part22.Parent = Model1
  2772. Part22.CFrame = CFrame.new(34.5143127, 9.5361948, 30.7632713, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
  2773. Part22.Orientation = Vector3.new(0, -120, 45)
  2774. Part22.Position = Vector3.new(34.5143127, 9.5361948, 30.7632713)
  2775. Part22.Rotation = Vector3.new(180, -60, -135)
  2776. Part22.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2777. Part22.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
  2778. Part22.Anchored = true
  2779. Part22.BottomSurface = Enum.SurfaceType.Smooth
  2780. Part22.BrickColor = BrickColor.new("Pine Cone")
  2781. Part22.Material = Enum.Material.Wood
  2782. Part22.TopSurface = Enum.SurfaceType.Smooth
  2783. Part22.brickColor = BrickColor.new("Pine Cone")
  2784. Part22.FormFactor = Enum.FormFactor.Custom
  2785. Part22.formFactor = Enum.FormFactor.Custom
  2786. Part23.Parent = Model1
  2787. Part23.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
  2788. Part23.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  2789. Part23.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
  2790. Part23.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  2791. Part23.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2792. Part23.Transparency = 0.39999997615814
  2793. Part23.Size = Vector3.new(6, 6, 6)
  2794. Part23.Anchored = true
  2795. Part23.BottomSurface = Enum.SurfaceType.Smooth
  2796. Part23.BrickColor = BrickColor.new("Light reddish violet")
  2797. Part23.TopSurface = Enum.SurfaceType.Smooth
  2798. Part23.brickColor = BrickColor.new("Light reddish violet")
  2799. Part23.FormFactor = Enum.FormFactor.Custom
  2800. Part23.formFactor = Enum.FormFactor.Custom
  2801. Part24.Parent = Model1
  2802. Part24.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, -0.324485153, 0.720908582, -0.612372577, 0.183072731, 0.683026373, 0.70707798, 0.928005219, 0.117327593, -0.353610635)
  2803. Part24.Orientation = Vector3.new(-45, -120, 15)
  2804. Part24.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
  2805. Part24.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
  2806. Part24.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2807. Part24.Transparency = 0.39999997615814
  2808. Part24.Size = Vector3.new(6, 6, 6)
  2809. Part24.Anchored = true
  2810. Part24.BottomSurface = Enum.SurfaceType.Smooth
  2811. Part24.BrickColor = BrickColor.new("Light reddish violet")
  2812. Part24.TopSurface = Enum.SurfaceType.Smooth
  2813. Part24.brickColor = BrickColor.new("Light reddish violet")
  2814. Part24.FormFactor = Enum.FormFactor.Custom
  2815. Part24.formFactor = Enum.FormFactor.Custom
  2816. Part25.Parent = Model1
  2817. Part25.CFrame = CFrame.new(30.0897999, 15.9999094, 36.4794388, -0.16625385, -0.404012322, 0.899518549, 0.216449335, 0.875014544, 0.43301183, -0.962033927, 0.266690105, -0.0580263436)
  2818. Part25.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
  2819. Part25.Position = Vector3.new(30.0897999, 15.9999094, 36.4794388)
  2820. Part25.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
  2821. Part25.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2822. Part25.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
  2823. Part25.Anchored = true
  2824. Part25.BottomSurface = Enum.SurfaceType.Smooth
  2825. Part25.BrickColor = BrickColor.new("Brown")
  2826. Part25.Material = Enum.Material.Wood
  2827. Part25.TopSurface = Enum.SurfaceType.Smooth
  2828. Part25.brickColor = BrickColor.new("Brown")
  2829. Part25.FormFactor = Enum.FormFactor.Custom
  2830. Part25.formFactor = Enum.FormFactor.Custom
  2831. Part26.Parent = Model1
  2832. Part26.CFrame = CFrame.new(28.826292, 17.4874382, 29.7146034, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
  2833. Part26.Orientation = Vector3.new(-30, 60, 0)
  2834. Part26.Position = Vector3.new(28.826292, 17.4874382, 29.7146034)
  2835. Part26.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  2836. Part26.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2837. Part26.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
  2838. Part26.Anchored = true
  2839. Part26.BottomSurface = Enum.SurfaceType.Smooth
  2840. Part26.BrickColor = BrickColor.new("Pine Cone")
  2841. Part26.Material = Enum.Material.Wood
  2842. Part26.TopSurface = Enum.SurfaceType.Smooth
  2843. Part26.brickColor = BrickColor.new("Pine Cone")
  2844. Part26.FormFactor = Enum.FormFactor.Custom
  2845. Part26.formFactor = Enum.FormFactor.Custom
  2846. Model27.Name = "Sakura Tree"
  2847. Model27.Parent = Model0
  2848. UnionOperation28.Parent = Model27
  2849. UnionOperation28.CFrame = CFrame.new(32.0731964, 1.65110779, 7.09924507, 1, -5.74361729e-06, -1.23756172e-05, 5.7443367e-06, 1, 5.81435925e-05, 1.23752834e-05, -5.81436616e-05, 1)
  2850. UnionOperation28.Position = Vector3.new(32.0731964, 1.65110779, 7.09924507)
  2851. UnionOperation28.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2852. UnionOperation28.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
  2853. UnionOperation28.Anchored = true
  2854. UnionOperation28.BrickColor = BrickColor.new("Pine Cone")
  2855. UnionOperation28.Material = Enum.Material.Wood
  2856. UnionOperation28.brickColor = BrickColor.new("Pine Cone")
  2857. Part29.Parent = Model27
  2858. Part29.CFrame = CFrame.new(32.9277802, 11.1609354, 5.39470196, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
  2859. Part29.Orientation = Vector3.new(0, -120, 45)
  2860. Part29.Position = Vector3.new(32.9277802, 11.1609354, 5.39470196)
  2861. Part29.Rotation = Vector3.new(180, -60, -135)
  2862. Part29.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2863. Part29.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
  2864. Part29.Anchored = true
  2865. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2866. Part29.BrickColor = BrickColor.new("Pine Cone")
  2867. Part29.Material = Enum.Material.Wood
  2868. Part29.TopSurface = Enum.SurfaceType.Smooth
  2869. Part29.brickColor = BrickColor.new("Pine Cone")
  2870. Part29.FormFactor = Enum.FormFactor.Custom
  2871. Part29.formFactor = Enum.FormFactor.Custom
  2872. Part30.Parent = Model27
  2873. Part30.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, -0.641471386, -0.612377226, -0.462092906, -0.182971254, 0.707091689, -0.683055878, 0.745015025, -0.353598595, -0.565618455)
  2874. Part30.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
  2875. Part30.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
  2876. Part30.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
  2877. Part30.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2878. Part30.Transparency = 0.39999997615814
  2879. Part30.Size = Vector3.new(6, 6, 6)
  2880. Part30.Anchored = true
  2881. Part30.BottomSurface = Enum.SurfaceType.Smooth
  2882. Part30.BrickColor = BrickColor.new("Light reddish violet")
  2883. Part30.TopSurface = Enum.SurfaceType.Smooth
  2884. Part30.brickColor = BrickColor.new("Light reddish violet")
  2885. Part30.FormFactor = Enum.FormFactor.Custom
  2886. Part30.formFactor = Enum.FormFactor.Custom
  2887. Part31.Parent = Model27
  2888. Part31.CFrame = CFrame.new(37.0904465, 15.0960941, 11.0630817, 0.324485004, 0.720907927, 0.612373531, -0.183072537, 0.683027267, -0.707077265, -0.928005397, 0.117327213, 0.353610516)
  2889. Part31.Orientation = Vector3.new(45, 60, -15)
  2890. Part31.Position = Vector3.new(37.0904465, 15.0960941, 11.0630817)
  2891. Part31.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
  2892. Part31.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2893. Part31.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
  2894. Part31.Anchored = true
  2895. Part31.BottomSurface = Enum.SurfaceType.Smooth
  2896. Part31.BrickColor = BrickColor.new("Pine Cone")
  2897. Part31.Material = Enum.Material.Wood
  2898. Part31.TopSurface = Enum.SurfaceType.Smooth
  2899. Part31.brickColor = BrickColor.new("Pine Cone")
  2900. Part31.FormFactor = Enum.FormFactor.Custom
  2901. Part31.formFactor = Enum.FormFactor.Custom
  2902. Part32.Parent = Model27
  2903. Part32.CFrame = CFrame.new(36.5176239, 16.3253708, 12.2357349, -0.641471684, 0.462086946, -0.61238122, -0.182972163, 0.683061719, 0.707085907, 0.745014429, 0.56561631, -0.353603184)
  2904. Part32.Orientation = Vector3.new(-45, -120, -15)
  2905. Part32.Position = Vector3.new(36.5176239, 16.3253708, 12.2357349)
  2906. Part32.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
  2907. Part32.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2908. Part32.Transparency = 0.39999997615814
  2909. Part32.Size = Vector3.new(6, 6, 6)
  2910. Part32.Anchored = true
  2911. Part32.BottomSurface = Enum.SurfaceType.Smooth
  2912. Part32.BrickColor = BrickColor.new("Light reddish violet")
  2913. Part32.TopSurface = Enum.SurfaceType.Smooth
  2914. Part32.brickColor = BrickColor.new("Light reddish violet")
  2915. Part32.FormFactor = Enum.FormFactor.Custom
  2916. Part32.formFactor = Enum.FormFactor.Custom
  2917. Part33.Parent = Model27
  2918. Part33.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, 0.727485299, -0.684353948, 0.0492431335, 0.615596056, 0.619328976, -0.487312198, 0.302996367, 0.384826303, 0.871838212)
  2919. Part33.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
  2920. Part33.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
  2921. Part33.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
  2922. Part33.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2923. Part33.Transparency = 0.39999997615814
  2924. Part33.Size = Vector3.new(7, 7, 7)
  2925. Part33.Anchored = true
  2926. Part33.BottomSurface = Enum.SurfaceType.Smooth
  2927. Part33.BrickColor = BrickColor.new("Light reddish violet")
  2928. Part33.TopSurface = Enum.SurfaceType.Smooth
  2929. Part33.brickColor = BrickColor.new("Light reddish violet")
  2930. Part33.FormFactor = Enum.FormFactor.Custom
  2931. Part33.formFactor = Enum.FormFactor.Custom
  2932. Part34.Parent = Model27
  2933. Part34.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.453510702, -0.153998047, 0.877845466, -0.842829227, 0.394342124, -0.3662422, -0.289770871, -0.905968547, -0.308632404)
  2934. Part34.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
  2935. Part34.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
  2936. Part34.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
  2937. Part34.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2938. Part34.Transparency = 0.39999997615814
  2939. Part34.Size = Vector3.new(6, 6, 6)
  2940. Part34.Anchored = true
  2941. Part34.BottomSurface = Enum.SurfaceType.Smooth
  2942. Part34.BrickColor = BrickColor.new("Light reddish violet")
  2943. Part34.TopSurface = Enum.SurfaceType.Smooth
  2944. Part34.brickColor = BrickColor.new("Light reddish violet")
  2945. Part34.FormFactor = Enum.FormFactor.Custom
  2946. Part34.formFactor = Enum.FormFactor.Custom
  2947. Part35.Parent = Model27
  2948. Part35.CFrame = CFrame.new(29.2845039, 11.7698431, 7.40492582, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
  2949. Part35.Orientation = Vector3.new(-30, 60, 0)
  2950. Part35.Position = Vector3.new(29.2845039, 11.7698431, 7.40492582)
  2951. Part35.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  2952. Part35.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2953. Part35.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
  2954. Part35.Anchored = true
  2955. Part35.BottomSurface = Enum.SurfaceType.Smooth
  2956. Part35.BrickColor = BrickColor.new("Pine Cone")
  2957. Part35.Material = Enum.Material.Wood
  2958. Part35.TopSurface = Enum.SurfaceType.Smooth
  2959. Part35.brickColor = BrickColor.new("Pine Cone")
  2960. Part35.FormFactor = Enum.FormFactor.Custom
  2961. Part35.formFactor = Enum.FormFactor.Custom
  2962. Part36.Parent = Model27
  2963. Part36.CFrame = CFrame.new(29.9898911, 10.9096336, 10.1968746, -0.265156209, -0.347213507, 0.899519324, 0.435547888, 0.789176881, 0.43301031, -0.86022687, 0.506599069, -0.0580270328)
  2964. Part36.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
  2965. Part36.Position = Vector3.new(29.9898911, 10.9096336, 10.1968746)
  2966. Part36.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
  2967. Part36.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2968. Part36.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
  2969. Part36.Anchored = true
  2970. Part36.BottomSurface = Enum.SurfaceType.Smooth
  2971. Part36.BrickColor = BrickColor.new("Pine Cone")
  2972. Part36.Material = Enum.Material.Wood
  2973. Part36.TopSurface = Enum.SurfaceType.Smooth
  2974. Part36.brickColor = BrickColor.new("Pine Cone")
  2975. Part36.FormFactor = Enum.FormFactor.Custom
  2976. Part36.formFactor = Enum.FormFactor.Custom
  2977. Part37.Parent = Model27
  2978. Part37.CFrame = CFrame.new(31.4110546, 4.89457512, 8.02206135, 0.482976258, -0.129419386, 0.866016507, 0.258772016, 0.965938449, 3.51321796e-05, -0.836523116, 0.224083856, 0.500015438)
  2979. Part37.Orientation = Vector3.new(0, 60, 15)
  2980. Part37.Position = Vector3.new(31.4110546, 4.89457512, 8.02206135)
  2981. Part37.Rotation = Vector3.new(0, 60, 15)
  2982. Part37.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2983. Part37.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
  2984. Part37.Anchored = true
  2985. Part37.BottomSurface = Enum.SurfaceType.Smooth
  2986. Part37.BrickColor = BrickColor.new("Pine Cone")
  2987. Part37.Material = Enum.Material.Wood
  2988. Part37.TopSurface = Enum.SurfaceType.Smooth
  2989. Part37.brickColor = BrickColor.new("Pine Cone")
  2990. Part37.FormFactor = Enum.FormFactor.Custom
  2991. Part37.formFactor = Enum.FormFactor.Custom
  2992. PointLight38.Parent = Part37
  2993. PointLight38.Color = Color3.new(0.984314, 0.760784, 1)
  2994. PointLight38.Range = 15
  2995. Part39.Parent = Model27
  2996. Part39.CFrame = CFrame.new(30.6097755, 17.2569256, 9.2090168, 0.866021276, 8.63119658e-06, 0.500007212, 3.71632123e-05, -1, -4.71051899e-05, 0.500007212, 5.93759723e-05, -0.866021216)
  2997. Part39.Orientation = Vector3.new(0, 150, 180)
  2998. Part39.Position = Vector3.new(30.6097755, 17.2569256, 9.2090168)
  2999. Part39.Rotation = Vector3.new(180, 30, 0)
  3000. Part39.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3001. Part39.Transparency = 1
  3002. Part39.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
  3003. Part39.Anchored = true
  3004. Part39.BottomSurface = Enum.SurfaceType.Smooth
  3005. Part39.BrickColor = BrickColor.new("Pine Cone")
  3006. Part39.CanCollide = false
  3007. Part39.TopSurface = Enum.SurfaceType.Smooth
  3008. Part39.brickColor = BrickColor.new("Pine Cone")
  3009. Part39.FormFactor = Enum.FormFactor.Custom
  3010. Part39.formFactor = Enum.FormFactor.Custom
  3011. ParticleEmitter40.Parent = Part39
  3012. ParticleEmitter40.Speed = NumberRange.new(1, 2)
  3013. ParticleEmitter40.Rotation = NumberRange.new(40, 50)
  3014. ParticleEmitter40.LightEmission = 0.10000000149012
  3015. ParticleEmitter40.Texture = "rbxassetid://243160943"
  3016. ParticleEmitter40.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
  3017. ParticleEmitter40.ZOffset = 0.5
  3018. ParticleEmitter40.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
  3019. ParticleEmitter40.Lifetime = NumberRange.new(10, 10)
  3020. ParticleEmitter40.Rate = 6
  3021. ParticleEmitter40.RotSpeed = NumberRange.new(10, 15)
  3022. ParticleEmitter40.SpreadAngle = Vector2.new(10, 30)
  3023. ParticleEmitter40.VelocitySpread = 10
  3024. PointLight41.Parent = Part39
  3025. PointLight41.Color = Color3.new(0.984314, 0.760784, 1)
  3026. PointLight41.Range = 15
  3027. Part42.Parent = Model27
  3028. Part42.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.940304637, 0.31576243, 0.127053201, 0.27723226, 0.927091241, -0.252323061, -0.197456717, -0.202028036, -0.959269941)
  3029. Part42.Orientation = Vector3.new(14.6199999, 172.460007, 16.6499996)
  3030. Part42.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
  3031. Part42.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
  3032. Part42.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3033. Part42.Transparency = 0.39999997615814
  3034. Part42.Size = Vector3.new(6, 6, 6)
  3035. Part42.Anchored = true
  3036. Part42.BottomSurface = Enum.SurfaceType.Smooth
  3037. Part42.BrickColor = BrickColor.new("Light reddish violet")
  3038. Part42.TopSurface = Enum.SurfaceType.Smooth
  3039. Part42.brickColor = BrickColor.new("Light reddish violet")
  3040. Part42.FormFactor = Enum.FormFactor.Custom
  3041. Part42.formFactor = Enum.FormFactor.Custom
  3042. Part43.Parent = Model27
  3043. Part43.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, -0.757518053, 0.352868885, 0.54922682, -0.365728587, -0.926291883, 0.0906976387, 0.540748656, -0.132162839, 0.830736995)
  3044. Part43.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
  3045. Part43.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
  3046. Part43.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
  3047. Part43.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3048. Part43.Transparency = 0.39999997615814
  3049. Part43.Size = Vector3.new(6.19999981, 5.80000019, 7)
  3050. Part43.Anchored = true
  3051. Part43.BottomSurface = Enum.SurfaceType.Smooth
  3052. Part43.BrickColor = BrickColor.new("Light reddish violet")
  3053. Part43.TopSurface = Enum.SurfaceType.Smooth
  3054. Part43.brickColor = BrickColor.new("Light reddish violet")
  3055. Part43.FormFactor = Enum.FormFactor.Custom
  3056. Part43.formFactor = Enum.FormFactor.Custom
  3057. Part44.Parent = Model27
  3058. Part44.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, 0.987374425, 0.0794511586, -0.137037843, -0.0794628337, -0.499952585, -0.862399638, -0.137031078, 0.862400651, -0.487327009)
  3059. Part44.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
  3060. Part44.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
  3061. Part44.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
  3062. Part44.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3063. Part44.Transparency = 0.39999997615814
  3064. Part44.Size = Vector3.new(6, 6, 6)
  3065. Part44.Anchored = true
  3066. Part44.BottomSurface = Enum.SurfaceType.Smooth
  3067. Part44.BrickColor = BrickColor.new("Light reddish violet")
  3068. Part44.TopSurface = Enum.SurfaceType.Smooth
  3069. Part44.brickColor = BrickColor.new("Light reddish violet")
  3070. Part44.FormFactor = Enum.FormFactor.Custom
  3071. Part44.formFactor = Enum.FormFactor.Custom
  3072. Part45.Parent = Model27
  3073. Part45.CFrame = CFrame.new(27.4553719, 18.3255768, 13.9316282, -0.208375499, 0.972198725, -0.10681431, 0.689265966, 0.223453641, 0.6891886, 0.693896234, 0.0699865445, -0.716665804)
  3074. Part45.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
  3075. Part45.Position = Vector3.new(27.4553719, 18.3255768, 13.9316282)
  3076. Part45.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
  3077. Part45.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3078. Part45.Transparency = 0.39999997615814
  3079. Part45.Size = Vector3.new(6, 6, 6)
  3080. Part45.Anchored = true
  3081. Part45.BottomSurface = Enum.SurfaceType.Smooth
  3082. Part45.BrickColor = BrickColor.new("Light reddish violet")
  3083. Part45.TopSurface = Enum.SurfaceType.Smooth
  3084. Part45.brickColor = BrickColor.new("Light reddish violet")
  3085. Part45.FormFactor = Enum.FormFactor.Custom
  3086. Part45.formFactor = Enum.FormFactor.Custom
  3087. Part46.Parent = Model27
  3088. Part46.CFrame = CFrame.new(33.3053284, 11.1495037, 9.72641182, 0.500014126, 0.612359583, 0.612373769, -5.27796619e-05, 0.707136571, -0.707077026, -0.866017282, 0.353516191, 0.353610575)
  3089. Part46.Orientation = Vector3.new(45, 60, 0)
  3090. Part46.Position = Vector3.new(33.3053284, 11.1495037, 9.72641182)
  3091. Part46.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
  3092. Part46.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3093. Part46.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
  3094. Part46.Anchored = true
  3095. Part46.BottomSurface = Enum.SurfaceType.Smooth
  3096. Part46.BrickColor = BrickColor.new("Pine Cone")
  3097. Part46.Material = Enum.Material.Wood
  3098. Part46.TopSurface = Enum.SurfaceType.Smooth
  3099. Part46.brickColor = BrickColor.new("Pine Cone")
  3100. Part46.FormFactor = Enum.FormFactor.Custom
  3101. Part46.formFactor = Enum.FormFactor.Custom
  3102. Part47.Parent = Model27
  3103. Part47.CFrame = CFrame.new(35.1216393, 15.124814, 2.65409184, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
  3104. Part47.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  3105. Part47.Position = Vector3.new(35.1216393, 15.124814, 2.65409184)
  3106. Part47.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  3107. Part47.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3108. Part47.Transparency = 0.39999997615814
  3109. Part47.Size = Vector3.new(6, 6, 6)
  3110. Part47.Anchored = true
  3111. Part47.BottomSurface = Enum.SurfaceType.Smooth
  3112. Part47.BrickColor = BrickColor.new("Light reddish violet")
  3113. Part47.TopSurface = Enum.SurfaceType.Smooth
  3114. Part47.brickColor = BrickColor.new("Light reddish violet")
  3115. Part47.FormFactor = Enum.FormFactor.Custom
  3116. Part47.formFactor = Enum.FormFactor.Custom
  3117. Part48.Parent = Model27
  3118. Part48.CFrame = CFrame.new(32.1146011, 9.53465748, 6.80323696, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
  3119. Part48.Orientation = Vector3.new(0, -120, 45)
  3120. Part48.Position = Vector3.new(32.1146011, 9.53465748, 6.80323696)
  3121. Part48.Rotation = Vector3.new(180, -60, -135)
  3122. Part48.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3123. Part48.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
  3124. Part48.Anchored = true
  3125. Part48.BottomSurface = Enum.SurfaceType.Smooth
  3126. Part48.BrickColor = BrickColor.new("Pine Cone")
  3127. Part48.Material = Enum.Material.Wood
  3128. Part48.TopSurface = Enum.SurfaceType.Smooth
  3129. Part48.brickColor = BrickColor.new("Pine Cone")
  3130. Part48.FormFactor = Enum.FormFactor.Custom
  3131. Part48.formFactor = Enum.FormFactor.Custom
  3132. Part49.Parent = Model27
  3133. Part49.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
  3134. Part49.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  3135. Part49.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
  3136. Part49.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  3137. Part49.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3138. Part49.Transparency = 0.39999997615814
  3139. Part49.Size = Vector3.new(6, 6, 6)
  3140. Part49.Anchored = true
  3141. Part49.BottomSurface = Enum.SurfaceType.Smooth
  3142. Part49.BrickColor = BrickColor.new("Light reddish violet")
  3143. Part49.TopSurface = Enum.SurfaceType.Smooth
  3144. Part49.brickColor = BrickColor.new("Light reddish violet")
  3145. Part49.FormFactor = Enum.FormFactor.Custom
  3146. Part49.formFactor = Enum.FormFactor.Custom
  3147. Part50.Parent = Model27
  3148. Part50.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, -0.324484915, 0.720908225, -0.612373173, 0.18307355, 0.683027029, 0.707077205, 0.928005219, 0.117326543, -0.353611171)
  3149. Part50.Orientation = Vector3.new(-45, -120, 15)
  3150. Part50.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
  3151. Part50.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
  3152. Part50.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3153. Part50.Transparency = 0.39999997615814
  3154. Part50.Size = Vector3.new(6, 6, 6)
  3155. Part50.Anchored = true
  3156. Part50.BottomSurface = Enum.SurfaceType.Smooth
  3157. Part50.BrickColor = BrickColor.new("Light reddish violet")
  3158. Part50.TopSurface = Enum.SurfaceType.Smooth
  3159. Part50.brickColor = BrickColor.new("Light reddish violet")
  3160. Part50.FormFactor = Enum.FormFactor.Custom
  3161. Part50.formFactor = Enum.FormFactor.Custom
  3162. Part51.Parent = Model27
  3163. Part51.CFrame = CFrame.new(27.6901188, 15.9983521, 12.5193825, -0.166253865, -0.404010355, 0.899519503, 0.21644935, 0.875015497, 0.433009923, -0.962033987, 0.266689986, -0.0580269173)
  3164. Part51.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
  3165. Part51.Position = Vector3.new(27.6901188, 15.9983521, 12.5193825)
  3166. Part51.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
  3167. Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
  3168. Part51.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
  3169. Part51.Anchored = true
  3170. Part51.BottomSurface = Enum.SurfaceType.Smooth
  3171. Part51.BrickColor = BrickColor.new("Brown")
  3172. Part51.Material = Enum.Material.Wood
  3173. Part51.TopSurface = Enum.SurfaceType.Smooth
  3174. Part51.brickColor = BrickColor.new("Brown")
  3175. Part51.FormFactor = Enum.FormFactor.Custom
  3176. Part51.formFactor = Enum.FormFactor.Custom
  3177. Part52.Parent = Model27
  3178. Part52.CFrame = CFrame.new(26.4266109, 17.4859085, 5.7545805, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
  3179. Part52.Orientation = Vector3.new(-30, 60, 0)
  3180. Part52.Position = Vector3.new(26.4266109, 17.4859085, 5.7545805)
  3181. Part52.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  3182. Part52.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3183. Part52.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
  3184. Part52.Anchored = true
  3185. Part52.BottomSurface = Enum.SurfaceType.Smooth
  3186. Part52.BrickColor = BrickColor.new("Pine Cone")
  3187. Part52.Material = Enum.Material.Wood
  3188. Part52.TopSurface = Enum.SurfaceType.Smooth
  3189. Part52.brickColor = BrickColor.new("Pine Cone")
  3190. Part52.FormFactor = Enum.FormFactor.Custom
  3191. Part52.formFactor = Enum.FormFactor.Custom
  3192. Model53.Name = "Sakura Tree"
  3193. Model53.Parent = Model0
  3194. UnionOperation54.Parent = Model53
  3195. UnionOperation54.CFrame = CFrame.new(0.093126297, 1.64999962, -7.05124378, 1, -7.48705315e-06, -1.21670082e-05, 7.48771299e-06, 1, 5.4239521e-05, 1.21666026e-05, -5.42396156e-05, 1)
  3196. UnionOperation54.Position = Vector3.new(0.093126297, 1.64999962, -7.05124378)
  3197. UnionOperation54.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3198. UnionOperation54.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
  3199. UnionOperation54.Anchored = true
  3200. UnionOperation54.BrickColor = BrickColor.new("Pine Cone")
  3201. UnionOperation54.Material = Enum.Material.Wood
  3202. UnionOperation54.brickColor = BrickColor.new("Pine Cone")
  3203. Part55.Parent = Model53
  3204. Part55.CFrame = CFrame.new(0.947710037, 11.1598177, -8.75574589, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
  3205. Part55.Orientation = Vector3.new(0, -120, 45)
  3206. Part55.Position = Vector3.new(0.947710037, 11.1598177, -8.75574589)
  3207. Part55.Rotation = Vector3.new(180, -60, -135)
  3208. Part55.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3209. Part55.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
  3210. Part55.Anchored = true
  3211. Part55.BottomSurface = Enum.SurfaceType.Smooth
  3212. Part55.BrickColor = BrickColor.new("Pine Cone")
  3213. Part55.Material = Enum.Material.Wood
  3214. Part55.TopSurface = Enum.SurfaceType.Smooth
  3215. Part55.brickColor = BrickColor.new("Pine Cone")
  3216. Part55.FormFactor = Enum.FormFactor.Custom
  3217. Part55.formFactor = Enum.FormFactor.Custom
  3218. Part56.Parent = Model53
  3219. Part56.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, -0.641473055, -0.612372696, -0.462090641, -0.182968944, 0.707090676, -0.683053613, 0.745012045, -0.353602797, -0.565618694)
  3220. Part56.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
  3221. Part56.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
  3222. Part56.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
  3223. Part56.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3224. Part56.Transparency = 0.39999997615814
  3225. Part56.Size = Vector3.new(6, 6, 6)
  3226. Part56.Anchored = true
  3227. Part56.BottomSurface = Enum.SurfaceType.Smooth
  3228. Part56.BrickColor = BrickColor.new("Light reddish violet")
  3229. Part56.TopSurface = Enum.SurfaceType.Smooth
  3230. Part56.brickColor = BrickColor.new("Light reddish violet")
  3231. Part56.FormFactor = Enum.FormFactor.Custom
  3232. Part56.formFactor = Enum.FormFactor.Custom
  3233. Part57.Parent = Model53
  3234. Part57.CFrame = CFrame.new(5.11038971, 15.0950203, -3.08735371, 0.324486077, 0.720909655, 0.612370908, -0.183075488, 0.68302542, -0.707078278, -0.928004384, 0.117326945, 0.353613138)
  3235. Part57.Orientation = Vector3.new(45, 60, -15)
  3236. Part57.Position = Vector3.new(5.11038971, 15.0950203, -3.08735371)
  3237. Part57.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
  3238. Part57.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3239. Part57.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
  3240. Part57.Anchored = true
  3241. Part57.BottomSurface = Enum.SurfaceType.Smooth
  3242. Part57.BrickColor = BrickColor.new("Pine Cone")
  3243. Part57.Material = Enum.Material.Wood
  3244. Part57.TopSurface = Enum.SurfaceType.Smooth
  3245. Part57.brickColor = BrickColor.new("Pine Cone")
  3246. Part57.FormFactor = Enum.FormFactor.Custom
  3247. Part57.formFactor = Enum.FormFactor.Custom
  3248. Part58.Parent = Model53
  3249. Part58.CFrame = CFrame.new(4.53756332, 16.324276, -1.91470337, -0.641473591, 0.462084711, -0.61237675, -0.182969764, 0.683059573, 0.707084656, 0.745011449, 0.565616488, -0.353607625)
  3250. Part58.Orientation = Vector3.new(-45, -120, -15)
  3251. Part58.Position = Vector3.new(4.53756332, 16.324276, -1.91470337)
  3252. Part58.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
  3253. Part58.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3254. Part58.Transparency = 0.39999997615814
  3255. Part58.Size = Vector3.new(6, 6, 6)
  3256. Part58.Anchored = true
  3257. Part58.BottomSurface = Enum.SurfaceType.Smooth
  3258. Part58.BrickColor = BrickColor.new("Light reddish violet")
  3259. Part58.TopSurface = Enum.SurfaceType.Smooth
  3260. Part58.brickColor = BrickColor.new("Light reddish violet")
  3261. Part58.FormFactor = Enum.FormFactor.Custom
  3262. Part58.formFactor = Enum.FormFactor.Custom
  3263. Part59.Parent = Model53
  3264. Part59.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, 0.727485657, -0.68435353, 0.04924367, 0.615595281, 0.619328439, -0.487313867, 0.302996933, 0.384827971, 0.871837378)
  3265. Part59.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
  3266. Part59.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
  3267. Part59.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
  3268. Part59.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3269. Part59.Transparency = 0.39999997615814
  3270. Part59.Size = Vector3.new(7, 7, 7)
  3271. Part59.Anchored = true
  3272. Part59.BottomSurface = Enum.SurfaceType.Smooth
  3273. Part59.BrickColor = BrickColor.new("Light reddish violet")
  3274. Part59.TopSurface = Enum.SurfaceType.Smooth
  3275. Part59.brickColor = BrickColor.new("Light reddish violet")
  3276. Part59.FormFactor = Enum.FormFactor.Custom
  3277. Part59.formFactor = Enum.FormFactor.Custom
  3278. Part60.Parent = Model53
  3279. Part60.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.453511745, -0.153996497, 0.877845228, -0.842827857, 0.394343913, -0.366243154, -0.289772749, -0.905967951, -0.308632165)
  3280. Part60.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
  3281. Part60.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
  3282. Part60.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
  3283. Part60.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3284. Part60.Transparency = 0.39999997615814
  3285. Part60.Size = Vector3.new(6, 6, 6)
  3286. Part60.Anchored = true
  3287. Part60.BottomSurface = Enum.SurfaceType.Smooth
  3288. Part60.BrickColor = BrickColor.new("Light reddish violet")
  3289. Part60.TopSurface = Enum.SurfaceType.Smooth
  3290. Part60.brickColor = BrickColor.new("Light reddish violet")
  3291. Part60.FormFactor = Enum.FormFactor.Custom
  3292. Part60.formFactor = Enum.FormFactor.Custom
  3293. Part61.Parent = Model53
  3294. Part61.CFrame = CFrame.new(-2.69558907, 11.7687454, -6.74550724, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
  3295. Part61.Orientation = Vector3.new(-30, 60, 0)
  3296. Part61.Position = Vector3.new(-2.69558907, 11.7687454, -6.74550724)
  3297. Part61.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  3298. Part61.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3299. Part61.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
  3300. Part61.Anchored = true
  3301. Part61.BottomSurface = Enum.SurfaceType.Smooth
  3302. Part61.BrickColor = BrickColor.new("Pine Cone")
  3303. Part61.Material = Enum.Material.Wood
  3304. Part61.TopSurface = Enum.SurfaceType.Smooth
  3305. Part61.brickColor = BrickColor.new("Pine Cone")
  3306. Part61.FormFactor = Enum.FormFactor.Custom
  3307. Part61.formFactor = Enum.FormFactor.Custom
  3308. Part62.Parent = Model53
  3309. Part62.CFrame = CFrame.new(-1.99020386, 10.9085484, -3.95357227, -0.265157998, -0.34721458, 0.89951843, 0.435545534, 0.789177299, 0.433011949, -0.860227525, 0.506597757, -0.0580289103)
  3310. Part62.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
  3311. Part62.Position = Vector3.new(-1.99020386, 10.9085484, -3.95357227)
  3312. Part62.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
  3313. Part62.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3314. Part62.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
  3315. Part62.Anchored = true
  3316. Part62.BottomSurface = Enum.SurfaceType.Smooth
  3317. Part62.BrickColor = BrickColor.new("Pine Cone")
  3318. Part62.Material = Enum.Material.Wood
  3319. Part62.TopSurface = Enum.SurfaceType.Smooth
  3320. Part62.brickColor = BrickColor.new("Pine Cone")
  3321. Part62.FormFactor = Enum.FormFactor.Custom
  3322. Part62.formFactor = Enum.FormFactor.Custom
  3323. Part63.Parent = Model53
  3324. Part63.CFrame = CFrame.new(-0.569030762, 4.89347172, -6.12839794, 0.482979357, -0.129416481, 0.866015255, 0.258769482, 0.965939105, 3.247317e-05, -0.836522162, 0.224082619, 0.500017703)
  3325. Part63.Orientation = Vector3.new(0, 60, 15)
  3326. Part63.Position = Vector3.new(-0.569030762, 4.89347172, -6.12839794)
  3327. Part63.Rotation = Vector3.new(0, 60, 15)
  3328. Part63.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3329. Part63.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
  3330. Part63.Anchored = true
  3331. Part63.BottomSurface = Enum.SurfaceType.Smooth
  3332. Part63.BrickColor = BrickColor.new("Pine Cone")
  3333. Part63.Material = Enum.Material.Wood
  3334. Part63.TopSurface = Enum.SurfaceType.Smooth
  3335. Part63.brickColor = BrickColor.new("Pine Cone")
  3336. Part63.FormFactor = Enum.FormFactor.Custom
  3337. Part63.formFactor = Enum.FormFactor.Custom
  3338. PointLight64.Parent = Part63
  3339. PointLight64.Color = Color3.new(0.984314, 0.760784, 1)
  3340. PointLight64.Range = 15
  3341. Part65.Parent = Model53
  3342. Part65.CFrame = CFrame.new(-1.37030983, 17.2558289, -4.94139767, 0.866022527, 1.31771949e-05, 0.500005007, 4.06797008e-05, -1, -4.41042394e-05, 0.500005066, 5.85353191e-05, -0.866022468)
  3343. Part65.Orientation = Vector3.new(0, 150, 180)
  3344. Part65.Position = Vector3.new(-1.37030983, 17.2558289, -4.94139767)
  3345. Part65.Rotation = Vector3.new(180, 30, 0)
  3346. Part65.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3347. Part65.Transparency = 1
  3348. Part65.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
  3349. Part65.Anchored = true
  3350. Part65.BottomSurface = Enum.SurfaceType.Smooth
  3351. Part65.BrickColor = BrickColor.new("Pine Cone")
  3352. Part65.CanCollide = false
  3353. Part65.TopSurface = Enum.SurfaceType.Smooth
  3354. Part65.brickColor = BrickColor.new("Pine Cone")
  3355. Part65.FormFactor = Enum.FormFactor.Custom
  3356. Part65.formFactor = Enum.FormFactor.Custom
  3357. ParticleEmitter66.Parent = Part65
  3358. ParticleEmitter66.Speed = NumberRange.new(1, 2)
  3359. ParticleEmitter66.Rotation = NumberRange.new(40, 50)
  3360. ParticleEmitter66.LightEmission = 0.10000000149012
  3361. ParticleEmitter66.Texture = "rbxassetid://243160943"
  3362. ParticleEmitter66.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
  3363. ParticleEmitter66.ZOffset = 0.5
  3364. ParticleEmitter66.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
  3365. ParticleEmitter66.Lifetime = NumberRange.new(10, 10)
  3366. ParticleEmitter66.Rate = 6
  3367. ParticleEmitter66.RotSpeed = NumberRange.new(10, 15)
  3368. ParticleEmitter66.SpreadAngle = Vector2.new(10, 30)
  3369. ParticleEmitter66.VelocitySpread = 10
  3370. PointLight67.Parent = Part65
  3371. PointLight67.Color = Color3.new(0.984314, 0.760784, 1)
  3372. PointLight67.Range = 15
  3373. Part68.Parent = Model53
  3374. Part68.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.940296769, 0.315753937, 0.127048969, 0.277226299, 0.927084625, -0.252309054, -0.197452709, -0.202024087, -0.959269881)
  3375. Part68.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
  3376. Part68.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
  3377. Part68.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
  3378. Part68.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3379. Part68.Transparency = 0.39999997615814
  3380. Part68.Size = Vector3.new(6, 6, 6)
  3381. Part68.Anchored = true
  3382. Part68.BottomSurface = Enum.SurfaceType.Smooth
  3383. Part68.BrickColor = BrickColor.new("Light reddish violet")
  3384. Part68.TopSurface = Enum.SurfaceType.Smooth
  3385. Part68.brickColor = BrickColor.new("Light reddish violet")
  3386. Part68.FormFactor = Enum.FormFactor.Custom
  3387. Part68.formFactor = Enum.FormFactor.Custom
  3388. Part69.Parent = Model53
  3389. Part69.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, -0.757520735, 0.352865934, 0.549224973, -0.365726948, -0.926292837, 0.0906940699, 0.540746033, -0.132163748, 0.830738485)
  3390. Part69.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
  3391. Part69.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
  3392. Part69.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
  3393. Part69.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3394. Part69.Transparency = 0.39999997615814
  3395. Part69.Size = Vector3.new(6.19999981, 5.80000019, 7)
  3396. Part69.Anchored = true
  3397. Part69.BottomSurface = Enum.SurfaceType.Smooth
  3398. Part69.BrickColor = BrickColor.new("Light reddish violet")
  3399. Part69.TopSurface = Enum.SurfaceType.Smooth
  3400. Part69.brickColor = BrickColor.new("Light reddish violet")
  3401. Part69.FormFactor = Enum.FormFactor.Custom
  3402. Part69.formFactor = Enum.FormFactor.Custom
  3403. Part70.Parent = Model53
  3404. Part70.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, 0.987374544, 0.0794520229, -0.13703616, -0.0794612169, -0.499950975, -0.862400711, -0.13703084, 0.862401545, -0.48732549)
  3405. Part70.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
  3406. Part70.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
  3407. Part70.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
  3408. Part70.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3409. Part70.Transparency = 0.39999997615814
  3410. Part70.Size = Vector3.new(6, 6, 6)
  3411. Part70.Anchored = true
  3412. Part70.BottomSurface = Enum.SurfaceType.Smooth
  3413. Part70.BrickColor = BrickColor.new("Light reddish violet")
  3414. Part70.TopSurface = Enum.SurfaceType.Smooth
  3415. Part70.brickColor = BrickColor.new("Light reddish violet")
  3416. Part70.FormFactor = Enum.FormFactor.Custom
  3417. Part70.formFactor = Enum.FormFactor.Custom
  3418. Part71.Parent = Model53
  3419. Part71.CFrame = CFrame.new(-4.5247364, 18.3244629, -0.218792915, -0.208375439, 0.972198725, -0.106814675, 0.689266086, 0.22345385, 0.68918848, 0.693896353, 0.0699862093, -0.716665864)
  3420. Part71.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
  3421. Part71.Position = Vector3.new(-4.5247364, 18.3244629, -0.218792915)
  3422. Part71.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
  3423. Part71.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3424. Part71.Transparency = 0.39999997615814
  3425. Part71.Size = Vector3.new(6, 6, 6)
  3426. Part71.Anchored = true
  3427. Part71.BottomSurface = Enum.SurfaceType.Smooth
  3428. Part71.BrickColor = BrickColor.new("Light reddish violet")
  3429. Part71.TopSurface = Enum.SurfaceType.Smooth
  3430. Part71.brickColor = BrickColor.new("Light reddish violet")
  3431. Part71.FormFactor = Enum.FormFactor.Custom
  3432. Part71.formFactor = Enum.FormFactor.Custom
  3433. Part72.Parent = Model53
  3434. Part72.CFrame = CFrame.new(1.32525253, 11.1484013, -4.42403507, 0.500016272, 0.612360418, 0.612371206, -5.54319704e-05, 0.707135677, -0.70707792, -0.866015971, 0.353516579, 0.353613287)
  3435. Part72.Orientation = Vector3.new(45, 60, 0)
  3436. Part72.Position = Vector3.new(1.32525253, 11.1484013, -4.42403507)
  3437. Part72.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
  3438. Part72.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3439. Part72.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
  3440. Part72.Anchored = true
  3441. Part72.BottomSurface = Enum.SurfaceType.Smooth
  3442. Part72.BrickColor = BrickColor.new("Pine Cone")
  3443. Part72.Material = Enum.Material.Wood
  3444. Part72.TopSurface = Enum.SurfaceType.Smooth
  3445. Part72.brickColor = BrickColor.new("Pine Cone")
  3446. Part72.FormFactor = Enum.FormFactor.Custom
  3447. Part72.formFactor = Enum.FormFactor.Custom
  3448. Part73.Parent = Model53
  3449. Part73.CFrame = CFrame.new(3.14157295, 15.1236887, -11.4963427, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
  3450. Part73.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  3451. Part73.Position = Vector3.new(3.14157295, 15.1236887, -11.4963427)
  3452. Part73.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  3453. Part73.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3454. Part73.Transparency = 0.39999997615814
  3455. Part73.Size = Vector3.new(6, 6, 6)
  3456. Part73.Anchored = true
  3457. Part73.BottomSurface = Enum.SurfaceType.Smooth
  3458. Part73.BrickColor = BrickColor.new("Light reddish violet")
  3459. Part73.TopSurface = Enum.SurfaceType.Smooth
  3460. Part73.brickColor = BrickColor.new("Light reddish violet")
  3461. Part73.FormFactor = Enum.FormFactor.Custom
  3462. Part73.formFactor = Enum.FormFactor.Custom
  3463. Part74.Parent = Model53
  3464. Part74.CFrame = CFrame.new(0.134508133, 9.53353882, -7.34720707, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
  3465. Part74.Orientation = Vector3.new(0, -120, 45)
  3466. Part74.Position = Vector3.new(0.134508133, 9.53353882, -7.34720707)
  3467. Part74.Rotation = Vector3.new(180, -60, -135)
  3468. Part74.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3469. Part74.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
  3470. Part74.Anchored = true
  3471. Part74.BottomSurface = Enum.SurfaceType.Smooth
  3472. Part74.BrickColor = BrickColor.new("Pine Cone")
  3473. Part74.Material = Enum.Material.Wood
  3474. Part74.TopSurface = Enum.SurfaceType.Smooth
  3475. Part74.brickColor = BrickColor.new("Pine Cone")
  3476. Part74.FormFactor = Enum.FormFactor.Custom
  3477. Part74.formFactor = Enum.FormFactor.Custom
  3478. Part75.Parent = Model53
  3479. Part75.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
  3480. Part75.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  3481. Part75.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
  3482. Part75.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  3483. Part75.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3484. Part75.Transparency = 0.39999997615814
  3485. Part75.Size = Vector3.new(6, 6, 6)
  3486. Part75.Anchored = true
  3487. Part75.BottomSurface = Enum.SurfaceType.Smooth
  3488. Part75.BrickColor = BrickColor.new("Light reddish violet")
  3489. Part75.TopSurface = Enum.SurfaceType.Smooth
  3490. Part75.brickColor = BrickColor.new("Light reddish violet")
  3491. Part75.FormFactor = Enum.FormFactor.Custom
  3492. Part75.formFactor = Enum.FormFactor.Custom
  3493. Part76.Parent = Model53
  3494. Part76.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, -0.324486047, 0.720909953, -0.61237061, 0.183076486, 0.683025301, 0.707078218, 0.928004265, 0.117326356, -0.353613824)
  3495. Part76.Orientation = Vector3.new(-45, -120, 15)
  3496. Part76.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
  3497. Part76.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
  3498. Part76.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3499. Part76.Transparency = 0.39999997615814
  3500. Part76.Size = Vector3.new(6, 6, 6)
  3501. Part76.Anchored = true
  3502. Part76.BottomSurface = Enum.SurfaceType.Smooth
  3503. Part76.BrickColor = BrickColor.new("Light reddish violet")
  3504. Part76.TopSurface = Enum.SurfaceType.Smooth
  3505. Part76.brickColor = BrickColor.new("Light reddish violet")
  3506. Part76.FormFactor = Enum.FormFactor.Custom
  3507. Part76.formFactor = Enum.FormFactor.Custom
  3508. Part77.Parent = Model53
  3509. Part77.CFrame = CFrame.new(-4.28998184, 15.9972582, -1.63103867, -0.166254833, -0.404012024, 0.899518549, 0.216445625, 0.875015616, 0.433011562, -0.962034643, 0.266687095, -0.0580289364)
  3510. Part77.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
  3511. Part77.Position = Vector3.new(-4.28998184, 15.9972582, -1.63103867)
  3512. Part77.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
  3513. Part77.Color = Color3.new(0.486275, 0.360784, 0.27451)
  3514. Part77.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
  3515. Part77.Anchored = true
  3516. Part77.BottomSurface = Enum.SurfaceType.Smooth
  3517. Part77.BrickColor = BrickColor.new("Brown")
  3518. Part77.Material = Enum.Material.Wood
  3519. Part77.TopSurface = Enum.SurfaceType.Smooth
  3520. Part77.brickColor = BrickColor.new("Brown")
  3521. Part77.FormFactor = Enum.FormFactor.Custom
  3522. Part77.formFactor = Enum.FormFactor.Custom
  3523. Part78.Parent = Model53
  3524. Part78.CFrame = CFrame.new(-5.55350494, 17.484787, -8.39584064, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
  3525. Part78.Orientation = Vector3.new(-30, 60, 0)
  3526. Part78.Position = Vector3.new(-5.55350494, 17.484787, -8.39584064)
  3527. Part78.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  3528. Part78.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3529. Part78.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
  3530. Part78.Anchored = true
  3531. Part78.BottomSurface = Enum.SurfaceType.Smooth
  3532. Part78.BrickColor = BrickColor.new("Pine Cone")
  3533. Part78.Material = Enum.Material.Wood
  3534. Part78.TopSurface = Enum.SurfaceType.Smooth
  3535. Part78.brickColor = BrickColor.new("Pine Cone")
  3536. Part78.FormFactor = Enum.FormFactor.Custom
  3537. Part78.formFactor = Enum.FormFactor.Custom
  3538. Model79.Name = "Sakura Tree"
  3539. Model79.Parent = Model0
  3540. UnionOperation80.Parent = Model79
  3541. UnionOperation80.CFrame = CFrame.new(5.38146019, 1.65250778, 25.5488281, 1, 0.000136744449, -0.000190204155, -0.000136724149, 1, 0.000106716965, 0.000190218751, -0.000106690954, 1)
  3542. UnionOperation80.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
  3543. UnionOperation80.Position = Vector3.new(5.38146019, 1.65250778, 25.5488281)
  3544. UnionOperation80.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
  3545. UnionOperation80.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3546. UnionOperation80.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
  3547. UnionOperation80.Anchored = true
  3548. UnionOperation80.BrickColor = BrickColor.new("Pine Cone")
  3549. UnionOperation80.Material = Enum.Material.Wood
  3550. UnionOperation80.brickColor = BrickColor.new("Pine Cone")
  3551. Part81.Parent = Model79
  3552. Part81.CFrame = CFrame.new(6.23774147, 11.1621094, 23.8439865, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
  3553. Part81.Orientation = Vector3.new(0, -120.010002, 45.0099983)
  3554. Part81.Position = Vector3.new(6.23774147, 11.1621094, 23.8439865)
  3555. Part81.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
  3556. Part81.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3557. Part81.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
  3558. Part81.Anchored = true
  3559. Part81.BottomSurface = Enum.SurfaceType.Smooth
  3560. Part81.BrickColor = BrickColor.new("Pine Cone")
  3561. Part81.Material = Enum.Material.Wood
  3562. Part81.TopSurface = Enum.SurfaceType.Smooth
  3563. Part81.brickColor = BrickColor.new("Pine Cone")
  3564. Part81.FormFactor = Enum.FormFactor.Custom
  3565. Part81.formFactor = Enum.FormFactor.Custom
  3566. Part82.Parent = Model79
  3567. Part82.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, -0.641636312, -0.612206936, -0.46208936, -0.182831138, 0.707161009, -0.683021605, 0.744907141, -0.35375464, -0.565662682)
  3568. Part82.Orientation = Vector3.new(43.0800018, -140.75, -14.5)
  3569. Part82.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
  3570. Part82.Rotation = Vector3.new(129.630005, -27.5200005, 136.339996)
  3571. Part82.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3572. Part82.Transparency = 0.39999997615814
  3573. Part82.Size = Vector3.new(6, 6, 6)
  3574. Part82.Anchored = true
  3575. Part82.BottomSurface = Enum.SurfaceType.Smooth
  3576. Part82.BrickColor = BrickColor.new("Light reddish violet")
  3577. Part82.TopSurface = Enum.SurfaceType.Smooth
  3578. Part82.brickColor = BrickColor.new("Light reddish violet")
  3579. Part82.FormFactor = Enum.FormFactor.Custom
  3580. Part82.formFactor = Enum.FormFactor.Custom
  3581. Part83.Parent = Model79
  3582. Part83.CFrame = CFrame.new(10.4000282, 15.0970669, 29.5129204, 0.324626058, 0.720990121, 0.612201989, -0.18317838, 0.682924986, -0.707148612, -0.927935123, 0.117416687, 0.35376507)
  3583. Part83.Orientation = Vector3.new(45, 59.9799995, -15.0100002)
  3584. Part83.Position = Vector3.new(10.4000282, 15.0970669, 29.5129204)
  3585. Part83.Rotation = Vector3.new(63.4199982, 37.75, -65.7600021)
  3586. Part83.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3587. Part83.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
  3588. Part83.Anchored = true
  3589. Part83.BottomSurface = Enum.SurfaceType.Smooth
  3590. Part83.BrickColor = BrickColor.new("Pine Cone")
  3591. Part83.Material = Enum.Material.Wood
  3592. Part83.TopSurface = Enum.SurfaceType.Smooth
  3593. Part83.brickColor = BrickColor.new("Pine Cone")
  3594. Part83.FormFactor = Enum.FormFactor.Custom
  3595. Part83.formFactor = Enum.FormFactor.Custom
  3596. Part84.Parent = Model79
  3597. Part84.CFrame = CFrame.new(9.82717514, 16.3264847, 30.6854095, -0.641636908, 0.462085098, -0.612209737, -0.182832092, 0.68302542, 0.707157135, 0.744906664, 0.56566143, -0.353757799)
  3598. Part84.Orientation = Vector3.new(-45, -120.019997, -14.9899998)
  3599. Part84.Position = Vector3.new(9.82717514, 16.3264847, 30.6854095)
  3600. Part84.Rotation = Vector3.new(-116.580002, -37.75, -144.240005)
  3601. Part84.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3602. Part84.Transparency = 0.39999997615814
  3603. Part84.Size = Vector3.new(6, 6, 6)
  3604. Part84.Anchored = true
  3605. Part84.BottomSurface = Enum.SurfaceType.Smooth
  3606. Part84.BrickColor = BrickColor.new("Light reddish violet")
  3607. Part84.TopSurface = Enum.SurfaceType.Smooth
  3608. Part84.brickColor = BrickColor.new("Light reddish violet")
  3609. Part84.FormFactor = Enum.FormFactor.Custom
  3610. Part84.formFactor = Enum.FormFactor.Custom
  3611. Part85.Parent = Model79
  3612. Part85.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, 0.727521837, -0.684331357, 0.0490177423, 0.615505517, 0.619449377, -0.487273484, 0.30309251, 0.384672761, 0.871872604)
  3613. Part85.Orientation = Vector3.new(29.1599998, 3.22000003, 44.8199997)
  3614. Part85.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
  3615. Part85.Rotation = Vector3.new(29.2000008, 2.80999994, 43.25)
  3616. Part85.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3617. Part85.Transparency = 0.39999997615814
  3618. Part85.Size = Vector3.new(7, 7, 7)
  3619. Part85.Anchored = true
  3620. Part85.BottomSurface = Enum.SurfaceType.Smooth
  3621. Part85.BrickColor = BrickColor.new("Light reddish violet")
  3622. Part85.TopSurface = Enum.SurfaceType.Smooth
  3623. Part85.brickColor = BrickColor.new("Light reddish violet")
  3624. Part85.FormFactor = Enum.FormFactor.Custom
  3625. Part85.formFactor = Enum.FormFactor.Custom
  3626. Part86.Parent = Model79
  3627. Part86.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.453584313, -0.153775796, 0.877846479, -0.842776775, 0.39431715, -0.366389662, -0.289808035, -0.906017125, -0.308454752)
  3628. Part86.Orientation = Vector3.new(21.4899998, 109.360001, -64.9300003)
  3629. Part86.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
  3630. Part86.Rotation = Vector3.new(130.089996, 61.3800011, 161.270004)
  3631. Part86.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3632. Part86.Transparency = 0.39999997615814
  3633. Part86.Size = Vector3.new(6, 6, 6)
  3634. Part86.Anchored = true
  3635. Part86.BottomSurface = Enum.SurfaceType.Smooth
  3636. Part86.BrickColor = BrickColor.new("Light reddish violet")
  3637. Part86.TopSurface = Enum.SurfaceType.Smooth
  3638. Part86.brickColor = BrickColor.new("Light reddish violet")
  3639. Part86.FormFactor = Enum.FormFactor.Custom
  3640. Part86.formFactor = Enum.FormFactor.Custom
  3641. Part87.Parent = Model79
  3642. Part87.CFrame = CFrame.new(2.59416389, 11.7716579, 25.8535347, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
  3643. Part87.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
  3644. Part87.Position = Vector3.new(2.59416389, 11.7716579, 25.8535347)
  3645. Part87.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
  3646. Part87.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3647. Part87.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
  3648. Part87.Anchored = true
  3649. Part87.BottomSurface = Enum.SurfaceType.Smooth
  3650. Part87.BrickColor = BrickColor.new("Pine Cone")
  3651. Part87.Material = Enum.Material.Wood
  3652. Part87.TopSurface = Enum.SurfaceType.Smooth
  3653. Part87.brickColor = BrickColor.new("Pine Cone")
  3654. Part87.FormFactor = Enum.FormFactor.Custom
  3655. Part87.formFactor = Enum.FormFactor.Custom
  3656. Part88.Parent = Model79
  3657. Part88.CFrame = CFrame.new(3.29893494, 10.9115381, 28.6456451, -0.264942944, -0.347190768, 0.899590909, 0.435532957, 0.78925705, 0.43287915, -0.860300183, 0.506489754, -0.0578950681)
  3658. Part88.Orientation = Vector3.new(-25.6499996, 93.6800003, 28.8899994)
  3659. Part88.Position = Vector3.new(3.29893494, 10.9115381, 28.6456451)
  3660. Part88.Rotation = Vector3.new(-97.6200027, 64.0999985, 127.349998)
  3661. Part88.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3662. Part88.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
  3663. Part88.Anchored = true
  3664. Part88.BottomSurface = Enum.SurfaceType.Smooth
  3665. Part88.BrickColor = BrickColor.new("Pine Cone")
  3666. Part88.Material = Enum.Material.Wood
  3667. Part88.TopSurface = Enum.SurfaceType.Smooth
  3668. Part88.brickColor = BrickColor.new("Pine Cone")
  3669. Part88.FormFactor = Enum.FormFactor.Custom
  3670. Part88.formFactor = Enum.FormFactor.Custom
  3671. Part89.Parent = Model79
  3672. Part89.CFrame = CFrame.new(4.7196312, 4.89612961, 26.471386, 0.483169317, -0.129312471, 0.865924835, 0.25864923, 0.965971351, -6.83894104e-05, -0.836449742, 0.224003822, 0.500174284)
  3673. Part89.Orientation = Vector3.new(0, 59.9900017, 14.9899998)
  3674. Part89.Position = Vector3.new(4.7196312, 4.89612961, 26.471386)
  3675. Part89.Rotation = Vector3.new(0.00999999978, 59.9900017, 14.9799995)
  3676. Part89.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3677. Part89.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
  3678. Part89.Anchored = true
  3679. Part89.BottomSurface = Enum.SurfaceType.Smooth
  3680. Part89.BrickColor = BrickColor.new("Pine Cone")
  3681. Part89.Material = Enum.Material.Wood
  3682. Part89.TopSurface = Enum.SurfaceType.Smooth
  3683. Part89.brickColor = BrickColor.new("Pine Cone")
  3684. Part89.FormFactor = Enum.FormFactor.Custom
  3685. Part89.formFactor = Enum.FormFactor.Custom
  3686. PointLight90.Parent = Part89
  3687. PointLight90.Color = Color3.new(0.984314, 0.760784, 1)
  3688. PointLight90.Range = 15
  3689. Part91.Parent = Model79
  3690. Part91.CFrame = CFrame.new(3.91993332, 17.2586594, 27.6576004, 0.86593467, -0.000128113825, 0.500157118, -5.38821878e-05, -1, -0.000162859564, 0.500157118, 0.000114076167, -0.86593467)
  3691. Part91.Orientation = Vector3.new(0.00999999978, 149.990005, -180)
  3692. Part91.Position = Vector3.new(3.91993332, 17.2586594, 27.6576004)
  3693. Part91.Rotation = Vector3.new(179.990005, 30.0100002, 0.00999999978)
  3694. Part91.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3695. Part91.Transparency = 1
  3696. Part91.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
  3697. Part91.Anchored = true
  3698. Part91.BottomSurface = Enum.SurfaceType.Smooth
  3699. Part91.BrickColor = BrickColor.new("Pine Cone")
  3700. Part91.CanCollide = false
  3701. Part91.TopSurface = Enum.SurfaceType.Smooth
  3702. Part91.brickColor = BrickColor.new("Pine Cone")
  3703. Part91.FormFactor = Enum.FormFactor.Custom
  3704. Part91.formFactor = Enum.FormFactor.Custom
  3705. ParticleEmitter92.Parent = Part91
  3706. ParticleEmitter92.Speed = NumberRange.new(1, 2)
  3707. ParticleEmitter92.Rotation = NumberRange.new(40, 50)
  3708. ParticleEmitter92.LightEmission = 0.10000000149012
  3709. ParticleEmitter92.Texture = "rbxassetid://243160943"
  3710. ParticleEmitter92.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
  3711. ParticleEmitter92.ZOffset = 0.5
  3712. ParticleEmitter92.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
  3713. ParticleEmitter92.Lifetime = NumberRange.new(10, 10)
  3714. ParticleEmitter92.Rate = 6
  3715. ParticleEmitter92.RotSpeed = NumberRange.new(10, 15)
  3716. ParticleEmitter92.SpreadAngle = Vector2.new(10, 30)
  3717. ParticleEmitter92.VelocitySpread = 10
  3718. PointLight93.Parent = Part91
  3719. PointLight93.Color = Color3.new(0.984314, 0.760784, 1)
  3720. PointLight93.Range = 15
  3721. Part94.Parent = Model79
  3722. Part94.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.94023186, 0.31592536, 0.127186954, 0.277351618, 0.927037477, -0.252388984, -0.197635829, -0.202019453, -0.959234953)
  3723. Part94.Orientation = Vector3.new(14.6199999, 172.449997, 16.6599998)
  3724. Part94.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
  3725. Part94.Rotation = Vector3.new(165.259995, 7.30999994, -161.429993)
  3726. Part94.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3727. Part94.Transparency = 0.39999997615814
  3728. Part94.Size = Vector3.new(6, 6, 6)
  3729. Part94.Anchored = true
  3730. Part94.BottomSurface = Enum.SurfaceType.Smooth
  3731. Part94.BrickColor = BrickColor.new("Light reddish violet")
  3732. Part94.TopSurface = Enum.SurfaceType.Smooth
  3733. Part94.brickColor = BrickColor.new("Light reddish violet")
  3734. Part94.FormFactor = Enum.FormFactor.Custom
  3735. Part94.formFactor = Enum.FormFactor.Custom
  3736. Part95.Parent = Model79
  3737. Part95.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, -0.757673085, 0.352751255, 0.549088418, -0.365584195, -0.926352859, 0.0906571448, 0.54062897, -0.132049546, 0.830832958)
  3738. Part95.Orientation = Vector3.new(-5.19999981, 33.4599991, -158.460007)
  3739. Part95.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
  3740. Part95.Rotation = Vector3.new(-6.23000002, 33.2999992, -155.029999)
  3741. Part95.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3742. Part95.Transparency = 0.39999997615814
  3743. Part95.Size = Vector3.new(6.19999981, 5.80000019, 7)
  3744. Part95.Anchored = true
  3745. Part95.BottomSurface = Enum.SurfaceType.Smooth
  3746. Part95.BrickColor = BrickColor.new("Light reddish violet")
  3747. Part95.TopSurface = Enum.SurfaceType.Smooth
  3748. Part95.brickColor = BrickColor.new("Light reddish violet")
  3749. Part95.FormFactor = Enum.FormFactor.Custom
  3750. Part95.formFactor = Enum.FormFactor.Custom
  3751. Part96.Parent = Model79
  3752. Part96.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, 0.987387478, 0.0792261139, -0.137073606, -0.0796115771, -0.499912024, -0.862409353, -0.136850074, 0.862444878, -0.487299591)
  3753. Part96.Orientation = Vector3.new(59.5900002, -164.289993, -170.949997)
  3754. Part96.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
  3755. Part96.Rotation = Vector3.new(119.470001, -7.88000011, -4.59000015)
  3756. Part96.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3757. Part96.Transparency = 0.39999997615814
  3758. Part96.Size = Vector3.new(6, 6, 6)
  3759. Part96.Anchored = true
  3760. Part96.BottomSurface = Enum.SurfaceType.Smooth
  3761. Part96.BrickColor = BrickColor.new("Light reddish violet")
  3762. Part96.TopSurface = Enum.SurfaceType.Smooth
  3763. Part96.brickColor = BrickColor.new("Light reddish violet")
  3764. Part96.FormFactor = Enum.FormFactor.Custom
  3765. Part96.formFactor = Enum.FormFactor.Custom
  3766. Part97.Parent = Model79
  3767. Part97.CFrame = CFrame.new(0.764810562, 18.3280697, 32.3795929, -0.208398417, 0.972218871, -0.106586657, 0.689335644, 0.223316118, 0.689163446, 0.693820119, 0.0701466203, -0.7167238)
  3768. Part97.Orientation = Vector3.new(-43.5600014, -171.539993, 72.0500031)
  3769. Part97.Position = Vector3.new(0.764810562, 18.3280697, 32.3795929)
  3770. Part97.Rotation = Vector3.new(-136.119995, -6.11999989, -102.099998)
  3771. Part97.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3772. Part97.Transparency = 0.39999997615814
  3773. Part97.Size = Vector3.new(6, 6, 6)
  3774. Part97.Anchored = true
  3775. Part97.BottomSurface = Enum.SurfaceType.Smooth
  3776. Part97.BrickColor = BrickColor.new("Light reddish violet")
  3777. Part97.TopSurface = Enum.SurfaceType.Smooth
  3778. Part97.brickColor = BrickColor.new("Light reddish violet")
  3779. Part97.FormFactor = Enum.FormFactor.Custom
  3780. Part97.formFactor = Enum.FormFactor.Custom
  3781. Part98.Parent = Model79
  3782. Part98.CFrame = CFrame.new(6.61453247, 11.1509018, 28.1757622, 0.500172853, 0.612401545, 0.612202108, -0.000180183983, 0.707065225, -0.707148314, -0.86592555, 0.353586107, 0.35376516)
  3783. Part98.Orientation = Vector3.new(45, 59.9799995, -0.00999999978)
  3784. Part98.Position = Vector3.new(6.61453247, 11.1509018, 28.1757622)
  3785. Part98.Rotation = Vector3.new(63.4199982, 37.75, -50.7599983)
  3786. Part98.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3787. Part98.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
  3788. Part98.Anchored = true
  3789. Part98.BottomSurface = Enum.SurfaceType.Smooth
  3790. Part98.BrickColor = BrickColor.new("Pine Cone")
  3791. Part98.Material = Enum.Material.Wood
  3792. Part98.TopSurface = Enum.SurfaceType.Smooth
  3793. Part98.brickColor = BrickColor.new("Pine Cone")
  3794. Part98.FormFactor = Enum.FormFactor.Custom
  3795. Part98.formFactor = Enum.FormFactor.Custom
  3796. Part99.Parent = Model79
  3797. Part99.CFrame = CFrame.new(8.43269539, 15.1255054, 21.1035709, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
  3798. Part99.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
  3799. Part99.Position = Vector3.new(8.43269539, 15.1255054, 21.1035709)
  3800. Part99.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
  3801. Part99.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3802. Part99.Transparency = 0.39999997615814
  3803. Part99.Size = Vector3.new(6, 6, 6)
  3804. Part99.Anchored = true
  3805. Part99.BottomSurface = Enum.SurfaceType.Smooth
  3806. Part99.BrickColor = BrickColor.new("Light reddish violet")
  3807. Part99.TopSurface = Enum.SurfaceType.Smooth
  3808. Part99.brickColor = BrickColor.new("Light reddish violet")
  3809. Part99.FormFactor = Enum.FormFactor.Custom
  3810. Part99.formFactor = Enum.FormFactor.Custom
  3811. Part100.Parent = Model79
  3812. Part100.CFrame = CFrame.new(5.42405128, 9.53604126, 25.2524567, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
  3813. Part100.Orientation = Vector3.new(0, -120.010002, 45.0099983)
  3814. Part100.Position = Vector3.new(5.42405128, 9.53604126, 25.2524567)
  3815. Part100.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
  3816. Part100.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3817. Part100.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
  3818. Part100.Anchored = true
  3819. Part100.BottomSurface = Enum.SurfaceType.Smooth
  3820. Part100.BrickColor = BrickColor.new("Pine Cone")
  3821. Part100.Material = Enum.Material.Wood
  3822. Part100.TopSurface = Enum.SurfaceType.Smooth
  3823. Part100.brickColor = BrickColor.new("Pine Cone")
  3824. Part100.FormFactor = Enum.FormFactor.Custom
  3825. Part100.formFactor = Enum.FormFactor.Custom
  3826. Part101.Parent = Model79
  3827. Part101.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
  3828. Part101.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
  3829. Part101.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
  3830. Part101.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
  3831. Part101.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3832. Part101.Transparency = 0.39999997615814
  3833. Part101.Size = Vector3.new(6, 6, 6)
  3834. Part101.Anchored = true
  3835. Part101.BottomSurface = Enum.SurfaceType.Smooth
  3836. Part101.BrickColor = BrickColor.new("Light reddish violet")
  3837. Part101.TopSurface = Enum.SurfaceType.Smooth
  3838. Part101.brickColor = BrickColor.new("Light reddish violet")
  3839. Part101.FormFactor = Enum.FormFactor.Custom
  3840. Part101.formFactor = Enum.FormFactor.Custom
  3841. Part102.Parent = Model79
  3842. Part102.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, -0.324625909, 0.72099036, -0.61220175, 0.183179334, 0.682924867, 0.707148433, 0.927935004, 0.117416017, -0.353765637)
  3843. Part102.Orientation = Vector3.new(-45, -120.019997, 15.0100002)
  3844. Part102.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
  3845. Part102.Rotation = Vector3.new(-116.580002, -37.75, -114.239998)
  3846. Part102.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3847. Part102.Transparency = 0.39999997615814
  3848. Part102.Size = Vector3.new(6, 6, 6)
  3849. Part102.Anchored = true
  3850. Part102.BottomSurface = Enum.SurfaceType.Smooth
  3851. Part102.BrickColor = BrickColor.new("Light reddish violet")
  3852. Part102.TopSurface = Enum.SurfaceType.Smooth
  3853. Part102.brickColor = BrickColor.new("Light reddish violet")
  3854. Part102.FormFactor = Enum.FormFactor.Custom
  3855. Part102.formFactor = Enum.FormFactor.Custom
  3856. Part103.Parent = Model79
  3857. Part103.CFrame = CFrame.new(0.99946785, 16.0007248, 30.9675064, -0.166052595, -0.403933734, 0.899591088, 0.216411591, 0.875089765, 0.432878792, -0.9620772, 0.266562611, -0.0578949898)
  3858. Part103.Orientation = Vector3.new(-25.6499996, 93.6800003, 13.8900003)
  3859. Part103.Position = Vector3.new(0.99946785, 16.0007248, 30.9675064)
  3860. Part103.Rotation = Vector3.new(-97.6200027, 64.0999985, 112.349998)
  3861. Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
  3862. Part103.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
  3863. Part103.Anchored = true
  3864. Part103.BottomSurface = Enum.SurfaceType.Smooth
  3865. Part103.BrickColor = BrickColor.new("Brown")
  3866. Part103.Material = Enum.Material.Wood
  3867. Part103.TopSurface = Enum.SurfaceType.Smooth
  3868. Part103.brickColor = BrickColor.new("Brown")
  3869. Part103.FormFactor = Enum.FormFactor.Custom
  3870. Part103.formFactor = Enum.FormFactor.Custom
  3871. Part104.Parent = Model79
  3872. Part104.CFrame = CFrame.new(-0.262626648, 17.4880276, 24.202404, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
  3873. Part104.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
  3874. Part104.Position = Vector3.new(-0.262626648, 17.4880276, 24.202404)
  3875. Part104.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
  3876. Part104.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3877. Part104.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
  3878. Part104.Anchored = true
  3879. Part104.BottomSurface = Enum.SurfaceType.Smooth
  3880. Part104.BrickColor = BrickColor.new("Pine Cone")
  3881. Part104.Material = Enum.Material.Wood
  3882. Part104.TopSurface = Enum.SurfaceType.Smooth
  3883. Part104.brickColor = BrickColor.new("Pine Cone")
  3884. Part104.FormFactor = Enum.FormFactor.Custom
  3885. Part104.formFactor = Enum.FormFactor.Custom
  3886. for i,v in pairs(mas:GetChildren()) do
  3887. v.Parent = script
  3888. pcall(function() v:MakeJoints() end)
  3889. end
  3890. mas:Destroy()
  3891. for i,v in pairs(cors) do
  3892. spawn(function()
  3893. pcall(v)
  3894. end)
  3895. end
  3896.  
  3897. hum.WalkSpeed = 50
  3898. hum.JumpPower = 100
  3899. local killsky = Instance.new('Sky', game:GetService'Lighting')
  3900. killsky.StarCount = 0
  3901. killsky.SunAngularSize = 0
  3902. killsky.MoonAngularSize = 0
  3903. killsky.MoonTextureId = ""
  3904. killsky.CelestialBodiesShown = false
  3905. game.Lighting.FogColor = Color3.new(0,0,0)
  3906. game.Lighting.FogEnd = 100
  3907. local l = game.Lighting
  3908. local sky = Instance.new("Sky",l)
  3909. l.TimeOfDay = "05:00:00"
  3910. l.Brightness = 1
  3911. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  3912. BTAUNT6:Play()
  3913. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  3914. tecks2.Text = "Zen"
  3915. hed.face.Texture = "rbxassetid://0"
  3916. local BC = char["Body Colors"]
  3917. BC.HeadColor = BrickColor.new("Really black")
  3918. BC.LeftArmColor = BrickColor.new("Really black")
  3919. BC.LeftLegColor = BrickColor.new("Really black")
  3920. BC.RightArmColor = BrickColor.new("Really black")
  3921. BC.RightLegColor = BrickColor.new("Really black")
  3922. BC.TorsoColor = BrickColor.new("Really black")
  3923.  
  3924. end
  3925. end
  3926. end)
  3927. mouse.Button1Down:connect(function(key)
  3928. if attack == false then
  3929. Ban()
  3930. end
  3931. end)
  3932.  
  3933. -------------------------------------------------------
  3934. --Start Animations--
  3935. -------------------------------------------------------
  3936. while true do
  3937. swait()
  3938. sine = sine + change
  3939. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3940. local velderp = root.Velocity.y
  3941. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3942. if equipped == true or equipped == false then
  3943. if attack == false then
  3944. idle = idle + 1
  3945. else
  3946. idle = 0
  3947. end
  3948. if 1 < root.Velocity.y and hitfloor == nil then
  3949. Anim = "Jump"
  3950. if attack == false then
  3951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  3952. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3953. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3954. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3955. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3956. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3957. end
  3958. elseif -1 > root.Velocity.y and hitfloor == nil then
  3959. Anim = "Fall"
  3960. if attack == false then
  3961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3962. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3963. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3964. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3965. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3966. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3967. end
  3968. elseif torvel < 1 and hitfloor ~= nil then
  3969. Anim = "Idle"
  3970. change = 1
  3971. if attack == false then
  3972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3973. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.1)
  3974. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3975. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3976. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(30), Rad(-6), Rad(-40)), 0.08)
  3977. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3978. end
  3979. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3980. Anim = "Walk"
  3981. change = 1
  3982. if attack == false then
  3983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  3985. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3986. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3987. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3988. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3989. end
  3990. elseif torvel >= 25 and hitfloor ~= nil then
  3991. Anim = "Sprint"
  3992. change = 1.35
  3993. if attack == false then
  3994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  3996. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3997. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3998. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3999. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  4000. end
  4001. end
  4002. end
  4003. if 0 < #Effects then
  4004. for e = 1, #Effects do
  4005. if Effects[e] ~= nil then
  4006. local Thing = Effects[e]
  4007. if Thing ~= nil then
  4008. local Part = Thing[1]
  4009. local Mode = Thing[2]
  4010. local Delay = Thing[3]
  4011. local IncX = Thing[4]
  4012. local IncY = Thing[5]
  4013. local IncZ = Thing[6]
  4014. if 1 >= Thing[1].Transparency then
  4015. if Thing[2] == "Block1" then
  4016. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4017. local Mesh = Thing[1].Mesh
  4018. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4019. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4020. elseif Thing[2] == "Block2" then
  4021. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4022. local Mesh = Thing[7]
  4023. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4024. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4025. elseif Thing[2] == "Block3" then
  4026. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4027. local Mesh = Thing[7]
  4028. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4029. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4030. elseif Thing[2] == "Cylinder" then
  4031. local Mesh = Thing[1].Mesh
  4032. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4033. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4034. elseif Thing[2] == "Blood" then
  4035. local Mesh = Thing[7]
  4036. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4037. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4038. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4039. elseif Thing[2] == "Elec" then
  4040. local Mesh = Thing[1].Mesh
  4041. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4042. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4043. elseif Thing[2] == "Disappear" then
  4044. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4045. elseif Thing[2] == "Shatter" then
  4046. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4047. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4048. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4049. Thing[6] = Thing[6] + Thing[5]
  4050. end
  4051. else
  4052. Part.Parent = nil
  4053. table.remove(Effects, e)
  4054. end
  4055. end
  4056. end
  4057. end
  4058. end
  4059. end
  4060. -------------------------------------------------------
  4061. --End Animations And Script--
  4062. -------------------------------------------------------
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