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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	local rp = RealPlayer
6
	script.Parent = rp.Character
7
	
8
	--RemoteEvent for communicating
9
	local Event = Instance.new("RemoteEvent")
10
	Event.Name = "UserInput_Event"
11
12
	--Fake event to make stuff like Mouse.KeyDown work
13
	local function fakeEvent()
14
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
15
		t.connect = t.Connect
16
		return t
17
	end
18
19
	--Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
	end}
25
	--Merged 2 functions into one by checking amount of arguments
26
	CAS.UnbindAction = CAS.BindAction
27
28
	--This function will trigger the events that have been :Connect()'ed
29
	local function te(self,ev,...)
30
		local t = m[ev]
31
		if t and t._fakeEvent then
32
			for _,f in pairs(t.Functions) do
33
				f(...)
34
			end
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=rp then return end
42
		m.Target = io.Target
43
		m.Hit = io.Hit
44
		if not io.isMouse then
45
			local b = io.UserInputState == Enum.UserInputState.Begin
46
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
			end
49
			for _,t in pairs(CAS.Actions) do
50
				for _,k in pairs(t.Keys) do
51
					if k==io.KeyCode then
52
						t.Function(t.Name,io.UserInputState,io)
53
					end
54
				end
55
			end
56
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
	    end
59
	end)
60
	Event.Parent = NLS([==[
61
	local Player = game:GetService("Players").LocalPlayer
62
	local Event = script:WaitForChild("UserInput_Event")
63
64
	local Mouse = Player:GetMouse()
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
84
	----Sandboxed game object that allows the usage of client-side methods and services
85
	--Real game object
86
	local _rg = game
87
88
	--Metatable for fake service
89
	local fsmt = {
90
		__index = function(self,k)
91
			local s = rawget(self,"_RealService")
92
			if s then return s[k] end
93
		end,
94
		__newindex = function(self,k,v)
95
			local s = rawget(self,"_RealService")
96
			if s then s[k]=v end
97
		end,
98
		__call = function(self,...)
99
			local s = rawget(self,"_RealService")
100
			if s then return s(...) end
101
		end
102
	}
103
	local function FakeService(t,RealService)
104
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
105
		return setmetatable(t,fsmt)
106
	end
107
108
	--Fake game object
109
	local g = {
110
		GetService = function(self,s)
111
			return self[s]
112
		end,
113
		Players = FakeService({
114
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
115
		},"Players"),
116
		UserInputService = FakeService(UIS,"UserInputService"),
117
		ContextActionService = FakeService(CAS,"ContextActionService"),
118
	}
119
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
120
	g.service = g.GetService
121
	
122
	g.RunService = FakeService({
123
		RenderStepped = _rg:GetService("RunService").Heartbeat,
124
		BindToRenderStep = function(self,name,_,fun)
125
			self._btrs[name] = self.Heartbeat:Connect(fun)
126
		end,
127
		UnbindFromRenderStep = function(self,name)
128
			self._btrs[name]:Disconnect()
129
		end,
130
	},"RunService")
131
132
	setmetatable(g,{
133
		__index=function(self,s)
134
			return _rg:GetService(s) or typeof(_rg[s])=="function"
135
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
136
		end,
137
		__newindex = fsmt.__newindex,
138
		__call = fsmt.__call
139
	})
140
	--Changing owner to fake player object to support owner:GetMouse()
141
	game,owner = g,g.Players.LocalPlayer
142
end
143
144
Player = owner
145
PlayerGui = Player.PlayerGui
146
Cam = workspace.CurrentCamera
147
Backpack = Player.Backpack
148
Character = Player.Character
149
Humanoid = Character.Humanoid
150
Mouse = Player:GetMouse()
151
RootPart = Character["HumanoidRootPart"]
152
Torso = Character["Torso"]
153
Head = Character["Head"]
154
RightArm = Character["Right Arm"]
155
LeftArm = Character["Left Arm"]
156
RightLeg = Character["Right Leg"]
157
LeftLeg = Character["Left Leg"]
158
RootJoint = RootPart["RootJoint"]
159
Neck = Torso["Neck"]
160
RightShoulder = Torso["Right Shoulder"]
161
LeftShoulder = Torso["Left Shoulder"]
162
RightHip = Torso["Right Hip"]
163
LeftHip = Torso["Left Hip"]
164
165
Character = Player.Character
166
Humanoid = Character.Humanoid
167
168
-------------------------------------------------------
169
170
local FavIDs = {
171
	340106355, --Nefl Crystals
172
	927529620, --Dimension
173
	876981900, --Fantasy
174
	398987889, --Ordinary Days
175
	1117396305, --Oh wait, it's you.
176
	885996042, --Action Winter Journey
177
	919231299, --Sprawling Idiot Effigy
178
	743466274, --Good Day Sunshine
179
	727411183, --Knife Fight
180
	1402748531, --The Earth Is Counting On You!
181
	595230126 --Robot Language
182
	}
183
184
185
186
wait(0.2)
187
local plr = game:service'Players'.LocalPlayer
188
local char = plr.Character
189
local hum = char.Humanoid
190
local hed = char.Head
191
local root = char.HumanoidRootPart
192
local rootj = root.RootJoint
193
local tors = char.Torso
194
local ra = char["Right Arm"]
195
local la = char["Left Arm"]
196
local rl = char["Right Leg"]
197
local ll = char["Left Leg"]
198
local neck = tors["Neck"]
199
local mouse = plr:GetMouse()
200
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
201
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
202
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
203
local maincolor = BrickColor.new("Institutional white")
204
205
-------------------------------------------------------
206
--Start Good Stuff--
207
-------------------------------------------------------
208
cam = game.Workspace.CurrentCamera
209
CF = CFrame.new
210
angles = CFrame.Angles
211
attack = false
212
Euler = CFrame.fromEulerAnglesXYZ
213
Rad = math.rad
214
IT = Instance.new
215
BrickC = BrickColor.new
216
Cos = math.cos
217
Acos = math.acos
218
Sin = math.sin
219
Asin = math.asin
220
Abs = math.abs
221
Mrandom = math.random
222
Floor = math.floor
223
-------------------------------------------------------
224
--End Good Stuff--
225
-------------------------------------------------------
226
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
227
RSH, LSH = nil, nil 
228
RW = Instance.new("Weld") 
229
LW = Instance.new("Weld")
230
RH = tors["Right Hip"]
231
LH = tors["Left Hip"]
232
RSH = tors["Right Shoulder"] 
233
LSH = tors["Left Shoulder"] 
234
RSH.Parent = nil 
235
LSH.Parent = nil 
236
RW.Name = "RW"
237
RW.Part0 = tors 
238
RW.C0 = CF(1.5, 0.5, 0)
239
RW.C1 = CF(0, 0.5, 0) 
240
RW.Part1 = ra
241
RW.Parent = tors 
242
LW.Name = "LW"
243
LW.Part0 = tors 
244
LW.C0 = CF(-1.5, 0.5, 0)
245
LW.C1 = CF(0, 0.5, 0) 
246
LW.Part1 = la
247
LW.Parent = tors
248
Effects = {}
249
-------------------------------------------------------
250
--Start HeartBeat--
251
-------------------------------------------------------
252
ArtificialHB = Instance.new("BindableEvent", script)
253
ArtificialHB.Name = "Heartbeat"
254
script:WaitForChild("Heartbeat")
255
256
frame = 1 / 60
257
tf = 0
258
allowframeloss = false
259
tossremainder = false
260
261
262
lastframe = tick()
263
script.Heartbeat:Fire()
264
265
266
game:GetService("RunService").Heartbeat:connect(function(s, p)
267
	tf = tf + s
268
	if tf >= frame then
269
		if allowframeloss then
270
			script.Heartbeat:Fire()
271
			lastframe = tick()
272
		else
273
			for i = 1, math.floor(tf / frame) do
274
				script.Heartbeat:Fire()
275
			end
276
			lastframe = tick()
277
		end
278
		if tossremainder then
279
			tf = 0
280
		else
281
			tf = tf - frame * math.floor(tf / frame)
282
		end
283
	end
284
end)
285
-------------------------------------------------------
286
--End HeartBeat--
287
-------------------------------------------------------
288
289
-------------------------------------------------------
290
--Start Important Functions--
291
-------------------------------------------------------
292
function swait(num)
293
	if num == 0 or num == nil then
294
		game:service("RunService").Stepped:wait(0)
295
	else
296
		for i = 0, num do
297
			game:service("RunService").Stepped:wait(0)
298
		end
299
	end
300
end
301
function thread(f)
302
	coroutine.resume(coroutine.create(f))
303
end
304
function clerp(a, b, t)
305
	local qa = {
306
		QuaternionFromCFrame(a)
307
	}
308
	local qb = {
309
		QuaternionFromCFrame(b)
310
	}
311
	local ax, ay, az = a.x, a.y, a.z
312
	local bx, by, bz = b.x, b.y, b.z
313
	local _t = 1 - t
314
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
315
end
316
function QuaternionFromCFrame(cf)
317
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
318
	local trace = m00 + m11 + m22
319
	if trace > 0 then
320
		local s = math.sqrt(1 + trace)
321
		local recip = 0.5 / s
322
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
323
	else
324
		local i = 0
325
		if m00 < m11 then
326
			i = 1
327
		end
328
		if m22 > (i == 0 and m00 or m11) then
329
			i = 2
330
		end
331
		if i == 0 then
332
			local s = math.sqrt(m00 - m11 - m22 + 1)
333
			local recip = 0.5 / s
334
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
335
		elseif i == 1 then
336
			local s = math.sqrt(m11 - m22 - m00 + 1)
337
			local recip = 0.5 / s
338
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
339
		elseif i == 2 then
340
			local s = math.sqrt(m22 - m00 - m11 + 1)
341
			local recip = 0.5 / s
342
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
343
		end
344
	end
345
end
346
function QuaternionToCFrame(px, py, pz, x, y, z, w)
347
	local xs, ys, zs = x + x, y + y, z + z
348
	local wx, wy, wz = w * xs, w * ys, w * zs
349
	local xx = x * xs
350
	local xy = x * ys
351
	local xz = x * zs
352
	local yy = y * ys
353
	local yz = y * zs
354
	local zz = z * zs
355
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
356
end
357
function QuaternionSlerp(a, b, t)
358
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
359
	local startInterp, finishInterp
360
	if cosTheta >= 1.0E-4 then
361
		if 1 - cosTheta > 1.0E-4 then
362
			local theta = math.acos(cosTheta)
363
			local invSinTheta = 1 / Sin(theta)
364
			startInterp = Sin((1 - t) * theta) * invSinTheta
365
			finishInterp = Sin(t * theta) * invSinTheta
366
		else
367
			startInterp = 1 - t
368
			finishInterp = t
369
		end
370
	elseif 1 + cosTheta > 1.0E-4 then
371
		local theta = math.acos(-cosTheta)
372
		local invSinTheta = 1 / Sin(theta)
373
		startInterp = Sin((t - 1) * theta) * invSinTheta
374
		finishInterp = Sin(t * theta) * invSinTheta
375
	else
376
		startInterp = t - 1
377
		finishInterp = t
378
	end
379
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
380
end
381
function rayCast(Position, Direction, Range, Ignore)
382
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
383
end
384
local RbxUtility = LoadLibrary("RbxUtility")
385
local Create = RbxUtility.Create
386
----------------------------------------------------------------------------------
387
local AddInstance = function(Object, ...)
388
local Obj = Instance.new(Object)
389
for i,v in next,(...) do
390
Obj[i] = v
391
end
392
return Obj
393
end
394
----------------------------------------------------
395
-------------------------------------------------------
396
  local Hair = AddInstance("Part",{
397
            Parent = hed,
398
            CFrame = hed.CFrame,
399
            formFactor = "Symmetric",
400
            Size = Vector3.new(1, 1, 1),
401
            CanCollide = false,
402
            TopSurface = "Smooth",
403
            BottomSurface = "Smooth",
404
            Locked = true,
405
        })
406
        local Weld = AddInstance("Weld",{
407
            Parent = Hair,
408
            Part0 = hed,
409
            C0 = CFrame.new(-0.05, 0.35, 0.4)*CFrame.Angles(0, 0, 0),
410
            Part1 = Hair,
411
        })
412
        local Mesh = AddInstance("SpecialMesh",{
413
            Parent = Hair,
414
            MeshId = "rbxassetid://1138830322",
415
            TextureId = "rbxassetid://869796655",
416
            Scale = Vector3.new(0.6,0.6,0.6),
417
            VertexColor = Vector3.new(1, 1, 1),
418
        })
419
-------------------------------------------------------
420
-------------------------------------------------------
421
--Start Damage Function--
422
-------------------------------------------------------
423
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
424
	if hit.Parent == nil then
425
		return
426
	end
427
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
428
	for _, v in pairs(hit.Parent:children()) do
429
		if v:IsA("Humanoid") then
430
			h = v
431
		end
432
	end
433
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
434
	
435
         hit.Parent:FindFirstChild("Head"):BreakJoints()
436
         end
437
438
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
439
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
440
			if hit.Parent.DebounceHit.Value == true then
441
				return
442
			end
443
		end
444
         if insta == true then
445
         hit.Parent:FindFirstChild("Head"):BreakJoints()
446
         end
447
		local c = Create("ObjectValue"){
448
			Name = "creator",
449
			Value = game:service("Players").LocalPlayer,
450
			Parent = h,
451
		}
452
		game:GetService("Debris"):AddItem(c, .5)
453
		local Damage = math.random(minim, maxim)
454
		local blocked = false
455
		local block = hit.Parent:findFirstChild("Block")
456
		if block ~= nil then
457
			if block.className == "IntValue" then
458
				if block.Value > 0 then
459
					blocked = true
460
					block.Value = block.Value - 1
461
					print(block.Value)
462
				end
463
			end
464
		end
465
		if blocked == false then
466
			h.Health = h.Health - Damage
467
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
468
		else
469
			h.Health = h.Health - (Damage / 2)
470
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
471
		end
472
		if Type == "Knockdown" then
473
			local hum = hit.Parent.Humanoid
474
			hum.PlatformStand = true
475
			coroutine.resume(coroutine.create(function(HHumanoid)
476
				swait(1)
477
				HHumanoid.PlatformStand = false
478
			end), hum)
479
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
480
			local bodvol = Create("BodyVelocity"){
481
				velocity = angle * knockback,
482
				P = 5000,
483
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
484
				Parent = hit,
485
			}
486
			local rl = Create("BodyAngularVelocity"){
487
				P = 3000,
488
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
489
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
490
				Parent = hit,
491
			}
492
			game:GetService("Debris"):AddItem(bodvol, .5)
493
			game:GetService("Debris"):AddItem(rl, .5)
494
		elseif Type == "Normal" then
495
			local vp = Create("BodyVelocity"){
496
				P = 500,
497
				maxForce = Vector3.new(math.huge, 0, math.huge),
498
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
499
			}
500
			if knockback > 0 then
501
				vp.Parent = hit.Parent.Torso
502
			end
503
			game:GetService("Debris"):AddItem(vp, .5)
504
		elseif Type == "Up" then
505
			local bodyVelocity = Create("BodyVelocity"){
506
				velocity = Vector3.new(0, 20, 0),
507
				P = 5000,
508
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
509
				Parent = hit,
510
			}
511
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
512
		elseif Type == "DarkUp" then
513
			coroutine.resume(coroutine.create(function()
514
				for i = 0, 1, 0.1 do
515
					swait()
516
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
517
				end
518
			end))
519
			local bodyVelocity = Create("BodyVelocity"){
520
				velocity = Vector3.new(0, 20, 0),
521
				P = 5000,
522
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
523
				Parent = hit,
524
			}
525
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
526
		elseif Type == "Snare" then
527
			local bp = Create("BodyPosition"){
528
				P = 2000,
529
				D = 100,
530
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
531
				position = hit.Parent.Torso.Position,
532
				Parent = hit.Parent.Torso,
533
			}
534
			game:GetService("Debris"):AddItem(bp, 1)
535
		elseif Type == "Freeze" then
536
			local BodPos = Create("BodyPosition"){
537
				P = 50000,
538
				D = 1000,
539
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
540
				position = hit.Parent.Torso.Position,
541
				Parent = hit.Parent.Torso,
542
			}
543
			local BodGy = Create("BodyGyro") {
544
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
545
				P = 20e+003,
546
				Parent = hit.Parent.Torso,
547
				cframe = hit.Parent.Torso.CFrame,
548
			}
549
			hit.Parent.Torso.Anchored = true
550
			coroutine.resume(coroutine.create(function(Part) 
551
				swait(1.5)
552
				Part.Anchored = false
553
			end), hit.Parent.Torso)
554
			game:GetService("Debris"):AddItem(BodPos, 3)
555
			game:GetService("Debris"):AddItem(BodGy, 3)
556
		end
557
		local debounce = Create("BoolValue"){
558
			Name = "DebounceHit",
559
			Parent = hit.Parent,
560
			Value = true,
561
		}
562
		game:GetService("Debris"):AddItem(debounce, Delay)
563
		c = Create("ObjectValue"){
564
			Name = "creator",
565
			Value = Player,
566
			Parent = h,
567
		}
568
		game:GetService("Debris"):AddItem(c, .5)
569
	end
570
end
571
-------------------------------------------------------
572
--End Damage Function--
573
-------------------------------------------------------
574
575
-------------------------------------------------------
576
--Start Damage Function Customization--
577
-------------------------------------------------------
578
function ShowDamage(Pos, Text, Time, Color)
579
	local Rate = (1 / 30)
580
	local Pos = (Pos or Vector3.new(0, 0, 0))
581
	local Text = (Text or "")
582
	local Time = (Time or 2)
583
	local Color = (Color or Color3.new(232, 186, 200))
584
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
585
	EffectPart.Anchored = true
586
	local BillboardGui = Create("BillboardGui"){
587
		Size = UDim2.new(3, 0, 3, 0),
588
		Adornee = EffectPart,
589
		Parent = EffectPart,
590
	}
591
	local TextLabel = Create("TextLabel"){
592
		BackgroundTransparency = 1,
593
		Size = UDim2.new(1, 0, 1, 0),
594
		Text = Text,
595
		Font = "Bodoni",
596
		TextColor3 = Color,
597
		TextScaled = true,
598
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
599
		Parent = BillboardGui,
600
	}
601
	game.Debris:AddItem(EffectPart, (Time))
602
	EffectPart.Parent = game:GetService("Workspace")
603
	delay(0, function()
604
		local Frames = (Time / Rate)
605
		for Frame = 1, Frames do
606
			wait(Rate)
607
			local Percent = (Frame / Frames)
608
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
609
			TextLabel.TextTransparency = Percent
610
		end
611
		if EffectPart and EffectPart.Parent then
612
			EffectPart:Destroy()
613
		end
614
	end)
615
end
616
-------------------------------------------------------
617
--End Damage Function Customization--
618
-------------------------------------------------------
619
620
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
621
  for _, c in pairs(workspace:children()) do
622
    local hum = c:findFirstChild("Humanoid")
623
    if hum ~= nil then
624
      local head = c:findFirstChild("Head")
625
      if head ~= nil then
626
        local targ = head.Position - Part.Position
627
        local mag = targ.magnitude
628
        if magni >= mag and c.Name ~= plr.Name then
629
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
630
        end
631
      end
632
    end
633
  end
634
end
635
636
637
CFuncs = {
638
	Part = {
639
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
640
			local Part = Create("Part")({
641
				Parent = Parent,
642
				Reflectance = Reflectance,
643
				Transparency = Transparency,
644
				CanCollide = false,
645
				Locked = true,
646
				BrickColor = BrickColor.new(tostring(BColor)),
647
				Name = Name,
648
				Size = Size,
649
				Material = Material
650
			})
651
			RemoveOutlines(Part)
652
			return Part
653
		end
654
	},
655
	Mesh = {
656
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
657
			local Msh = Create(Mesh)({
658
				Parent = Part,
659
				Offset = OffSet,
660
				Scale = Scale
661
			})
662
			if Mesh == "SpecialMesh" then
663
				Msh.MeshType = MeshType
664
				Msh.MeshId = MeshId
665
			end
666
			return Msh
667
		end
668
	},
669
	Mesh = {
670
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
671
			local Msh = Create(Mesh)({
672
				Parent = Part,
673
				Offset = OffSet,
674
				Scale = Scale
675
			})
676
			if Mesh == "SpecialMesh" then
677
				Msh.MeshType = MeshType
678
				Msh.MeshId = MeshId
679
			end
680
			return Msh
681
		end
682
	},
683
	Weld = {
684
		Create = function(Parent, Part0, Part1, C0, C1)
685
			local Weld = Create("Weld")({
686
				Parent = Parent,
687
				Part0 = Part0,
688
				Part1 = Part1,
689
				C0 = C0,
690
				C1 = C1
691
			})
692
			return Weld
693
		end
694
	},
695
	Sound = {
696
		Create = function(id, par, vol, pit)
697
			coroutine.resume(coroutine.create(function()
698
				local S = Create("Sound")({
699
					Volume = vol,
700
					Pitch = pit or 1,
701
					SoundId = id,
702
					Parent = par or workspace
703
				})
704
				wait()
705
				S:play()
706
				game:GetService("Debris"):AddItem(S, 6)
707
			end))
708
		end
709
	},
710
	ParticleEmitter = {
711
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
712
			local fp = Create("ParticleEmitter")({
713
				Parent = Parent,
714
				Color = ColorSequence.new(Color1, Color2),
715
				LightEmission = LightEmission,
716
				Size = Size,
717
				Texture = Texture,
718
				Transparency = Transparency,
719
				ZOffset = ZOffset,
720
				Acceleration = Accel,
721
				Drag = Drag,
722
				LockedToPart = LockedToPart,
723
				VelocityInheritance = VelocityInheritance,
724
				EmissionDirection = EmissionDirection,
725
				Enabled = Enabled,
726
				Lifetime = LifeTime,
727
				Rate = Rate,
728
				Rotation = Rotation,
729
				RotSpeed = RotSpeed,
730
				Speed = Speed,
731
				VelocitySpread = VelocitySpread
732
			})
733
			return fp
734
		end
735
	}
736
}
737
function RemoveOutlines(part)
738
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
739
end
740
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
741
	local Part = Create("Part")({
742
		formFactor = FormFactor,
743
		Parent = Parent,
744
		Reflectance = Reflectance,
745
		Transparency = Transparency,
746
		CanCollide = false,
747
		Locked = true,
748
		BrickColor = BrickColor.new(tostring(BColor)),
749
		Name = Name,
750
		Size = Size,
751
		Material = Material
752
	})
753
	RemoveOutlines(Part)
754
	return Part
755
end
756
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
757
	local Msh = Create(Mesh)({
758
		Parent = Part,
759
		Offset = OffSet,
760
		Scale = Scale
761
	})
762
	if Mesh == "SpecialMesh" then
763
		Msh.MeshType = MeshType
764
		Msh.MeshId = MeshId
765
	end
766
	return Msh
767
end
768
function CreateWeld(Parent, Part0, Part1, C0, C1)
769
	local Weld = Create("Weld")({
770
		Parent = Parent,
771
		Part0 = Part0,
772
		Part1 = Part1,
773
		C0 = C0,
774
		C1 = C1
775
	})
776
	return Weld
777
end
778
779
780
-------------------------------------------------------
781
--Start Effect Function--
782
-------------------------------------------------------
783
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
784
    local NEWWELD = IT(TYPE)
785
    NEWWELD.Part0 = PART0
786
    NEWWELD.Part1 = PART1
787
    NEWWELD.C0 = C0
788
    NEWWELD.C1 = C1
789
    NEWWELD.Parent = PARENT
790
    return NEWWELD
791
end
792
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
793
    local NEWMESH = IT(MESH)
794
    if MESH == "SpecialMesh" then
795
        NEWMESH.MeshType = MESHTYPE
796
        if MESHID ~= "nil" and MESHID ~= "" then
797
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
798
        end
799
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
800
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
801
        end
802
    end
803
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
804
    NEWMESH.Scale = SCALE
805
    NEWMESH.Parent = PARENT
806
    return NEWMESH
807
end
808
809
810
EffectModel = Instance.new("Model", char)
811
Effects = {
812
  Block = {
813
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
814
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
815
      prt.Anchored = true
816
      prt.CFrame = cframe
817
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
818
      game:GetService("Debris"):AddItem(prt, 10)
819
      if Type == 1 or Type == nil then
820
        table.insert(Effects, {
821
          prt,
822
          "Block1",
823
          delay,
824
          x3,
825
          y3,
826
          z3,
827
          msh
828
        })
829
      elseif Type == 2 then
830
        table.insert(Effects, {
831
          prt,
832
          "Block2",
833
          delay,
834
          x3,
835
          y3,
836
          z3,
837
          msh
838
        })
839
      else
840
        table.insert(Effects, {
841
          prt,
842
          "Block3",
843
          delay,
844
          x3,
845
          y3,
846
          z3,
847
          msh
848
        })
849
      end
850
    end
851
  },
852
  Sphere = {
853
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
854
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
855
      prt.Anchored = true
856
      prt.CFrame = cframe
857
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
858
      game:GetService("Debris"):AddItem(prt, 10)
859
      table.insert(Effects, {
860
        prt,
861
        "Cylinder",
862
        delay,
863
        x3,
864
        y3,
865
        z3,
866
        msh
867
      })
868
    end
869
  },
870
  Cylinder = {
871
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
872
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
873
      prt.Anchored = true
874
      prt.CFrame = cframe
875
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
876
      game:GetService("Debris"):AddItem(prt, 10)
877
      table.insert(Effects, {
878
        prt,
879
        "Cylinder",
880
        delay,
881
        x3,
882
        y3,
883
        z3,
884
        msh
885
      })
886
    end
887
  },
888
  Wave = {
889
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
890
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
891
      prt.Anchored = true
892
      prt.CFrame = cframe
893
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
894
                  	Cso("158037267", tors, 10, 1)
895-
        chatfunc("Slash", BrickColor.new("Light reddish violet").Color)
895+
896
      game:GetService("Debris"):AddItem(prt, 10)
897
      table.insert(Effects, {
898
        prt,
899
        "Cylinder",
900
        delay,
901
        x3 / 60,
902
        y3 / 60,
903
        z3 / 60,
904
        msh
905
      })
906
    end
907
  },
908
  Ring = {
909
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
910
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
911
      prt.Anchored = true
912
      prt.CFrame = cframe
913
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
914
      game:GetService("Debris"):AddItem(prt, 10)
915
      table.insert(Effects, {
916
        prt,
917
        "Cylinder",
918
        delay,
919
        x3,
920
        y3,
921
        z3,
922
        msh
923
      })
924
    end
925
  },
926
  Break = {
927
    Create = function(brickcolor, cframe, x1, y1, z1)
928
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
929
      prt.Anchored = true
930
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
931
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
932
      local num = math.random(10, 50) / 1000
933
      game:GetService("Debris"):AddItem(prt, 10)
934
      table.insert(Effects, {
935
        prt,
936
        "Shatter",
937
        num,
938
        prt.CFrame,
939
        math.random() - math.random(),
940
        0,
941
        math.random(50, 100) / 100
942
      })
943
    end
944
  },
945
Spiral = {
946
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
947
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
948
      prt.Anchored = true
949
      prt.CFrame = cframe
950
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
951
      game:GetService("Debris"):AddItem(prt, 10)
952
      table.insert(Effects, {
953
        prt,
954
        "Cylinder",
955
        delay,
956
        x3,
957
        y3,
958
        z3,
959
        msh
960
      })
961
    end
962
  },
963
Push = {
964
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
965
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
966
      prt.Anchored = true
967
      prt.CFrame = cframe
968
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
969
      game:GetService("Debris"):AddItem(prt, 10)
970
      table.insert(Effects, {
971
        prt,
972
        "Cylinder",
973
        delay,
974
        x3,
975
        y3,
976
        z3,
977
        msh
978
      })
979
    end
980
  }
981
}
982
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
983
	local fp = IT("Part")
984
	fp.formFactor = formfactor 
985
	fp.Parent = parent
986
	fp.Reflectance = reflectance
987
	fp.Transparency = transparency
988
	fp.CanCollide = false 
989
	fp.Locked = true
990
	fp.BrickColor = brickcolor
991
	fp.Name = name
992
	fp.Size = size
993
	fp.Position = tors.Position 
994
	RemoveOutlines(fp)
995
	fp.Material = "SmoothPlastic"
996
	fp:BreakJoints()
997
	return fp 
998
end 
999
 
1000
function mesh(Mesh,part,meshtype,meshid,offset,scale)
1001
	local mesh = IT(Mesh) 
1002
	mesh.Parent = part
1003
	if Mesh == "SpecialMesh" then
1004
		mesh.MeshType = meshtype
1005
	if meshid ~= "nil" then
1006
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
1007
		end
1008
	end
1009
	mesh.Offset = offset
1010
	mesh.Scale = scale
1011
	return mesh
1012
end
1013
1014
function Magic(bonuspeed, type, pos, scale, value, color, MType)
1015
	local type = type
1016
	local rng = Instance.new("Part", char)
1017
	rng.Anchored = true
1018
	rng.BrickColor = color
1019
	rng.CanCollide = false
1020
	rng.FormFactor = 3
1021
	rng.Name = "Ring"
1022
	rng.Material = "Neon"
1023
	rng.Size = Vector3.new(1, 1, 1)
1024
	rng.Transparency = 0
1025
	rng.TopSurface = 0
1026
	rng.BottomSurface = 0
1027
	rng.CFrame = pos
1028
	local rngm = Instance.new("SpecialMesh", rng)
1029
	rngm.MeshType = MType
1030
	rngm.Scale = scale
1031
	local scaler2 = 1
1032
	if type == "Add" then
1033
		scaler2 = 1 * value
1034
	elseif type == "Divide" then
1035
		scaler2 = 1 / value
1036
	end
1037
	coroutine.resume(coroutine.create(function()
1038
		for i = 0, 10 / bonuspeed, 0.1 do
1039
			swait()
1040
			if type == "Add" then
1041
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1042
			elseif type == "Divide" then
1043
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1044
			end
1045
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1046
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
1047
		end
1048
		rng:Destroy()
1049
	end))
1050
end
1051
1052
function Eviscerate(dude)
1053
	if dude.Name ~= char then
1054
		local bgf = IT("BodyGyro", dude.Head)
1055
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1056
		local val = IT("BoolValue", dude)
1057
		val.Name = "IsHit"
1058
		local ds = coroutine.wrap(function()
1059
			dude:WaitForChild("Head"):BreakJoints()
1060
			wait(0.5)
1061
			target = nil
1062
			coroutine.resume(coroutine.create(function()
1063
				for i, v in pairs(dude:GetChildren()) do
1064
					if v:IsA("Accessory") then
1065
						v:Destroy()
1066
					end
1067
					if v:IsA("Humanoid") then
1068
						v:Destroy()
1069
					end
1070
					if v:IsA("CharacterMesh") then
1071
						v:Destroy()
1072
					end
1073
					if v:IsA("Model") then
1074
						v:Destroy()
1075
					end
1076
					if v:IsA("Part") or v:IsA("MeshPart") then
1077
						for x, o in pairs(v:GetChildren()) do
1078
							if o:IsA("Decal") then
1079
								o:Destroy()
1080
							end
1081
						end
1082
						coroutine.resume(coroutine.create(function()
1083
							v.Material = "Neon"
1084
							v.CanCollide = false
1085
							local PartEmmit1 = IT("ParticleEmitter", v)
1086
							PartEmmit1.LightEmission = 1
1087
							PartEmmit1.Texture = "rbxassetid://243160943"
1088
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1089
							PartEmmit1.Rate = 150
1090
							PartEmmit1.Lifetime = NumberRange.new(1)
1091
							PartEmmit1.Size = NumberSequence.new({
1092
								NumberSequenceKeypoint.new(0, 0.75, 0),
1093
								NumberSequenceKeypoint.new(1, 0, 0)
1094
							})
1095
							PartEmmit1.Transparency = NumberSequence.new({
1096
								NumberSequenceKeypoint.new(0, 0, 0),
1097
								NumberSequenceKeypoint.new(1, 1, 0)
1098
							})
1099
							PartEmmit1.Speed = NumberRange.new(0, 0)
1100
							PartEmmit1.VelocitySpread = 30000
1101
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1102
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1103
							local BodPoss = IT("BodyPosition", v)
1104
							BodPoss.P = 3000
1105
							BodPoss.D = 1000
1106
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1107
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1108
							v.Color = maincolor.Color
1109
							coroutine.resume(coroutine.create(function()
1110
								for i = 0, 49 do
1111
									swait(1)
1112
									v.Transparency = v.Transparency + 0.08
1113
								end
1114
								wait(0.5)
1115
								PartEmmit1.Enabled = false
1116
								wait(3)
1117
								v:Destroy()
1118
								dude:Destroy()
1119
							end))
1120
						end))
1121
					end
1122
				end
1123
			end))
1124
		end)
1125
		ds()
1126
	end
1127
end
1128
1129
function FindNearestHead(Position, Distance, SinglePlayer)
1130
	if SinglePlayer then
1131
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1132
	end
1133
	local List = {}
1134
	for i, v in pairs(workspace:GetChildren()) do
1135
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1136
			table.insert(List, v)
1137
		end
1138
	end
1139
	return List
1140
end
1141
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1142
	local type = type
1143
	local rng = Instance.new("Part", char)
1144
	rng.Anchored = true
1145
	rng.BrickColor = color
1146
	rng.CanCollide = false
1147
	rng.FormFactor = 3
1148
	rng.Name = "Ring"
1149
	rng.Material = "Neon"
1150
	rng.Size = Vector3.new(1, 1, 1)
1151
	rng.Transparency = 0
1152
	rng.TopSurface = 0
1153
	rng.BottomSurface = 0
1154
	rng.CFrame = pos
1155
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1156
	local rngm = Instance.new("SpecialMesh", rng)
1157
	rngm.MeshType = MType
1158
	rngm.Scale = Vector3.new(x1, y1, z1)
1159
	local scaler2 = 1
1160
	local speeder = FastSpeed
1161
	if type == "Add" then
1162
		scaler2 = 1 * value
1163
	elseif type == "Divide" then
1164
		scaler2 = 1 / value
1165
	end
1166
	coroutine.resume(coroutine.create(function()
1167
		for i = 0, 10 / bonuspeed, 0.1 do
1168
			swait()
1169
			if type == "Add" then
1170
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1171
			elseif type == "Divide" then
1172
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1173
			end
1174
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1175
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1176
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1177
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1178
		end
1179
		rng:Destroy()
1180
	end))
1181
end
1182
1183
function SoulSteal(dude)
1184
if dude.Name ~= char then
1185
local bgf = IT("BodyGyro", dude.Head)
1186
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1187
local val = IT("BoolValue", dude)
1188
val.Name = "IsHit"
1189
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1190
local soulst = coroutine.wrap(function()
1191
local soul = Instance.new("Part",dude)
1192
soul.Size = Vector3.new(1,1,1)
1193
soul.CanCollide = false
1194
soul.Anchored = false
1195
soul.Position = torso.Position
1196
soul.Transparency = 1
1197
local PartEmmit1 = IT("ParticleEmitter", soul)
1198
PartEmmit1.LightEmission = 1
1199
PartEmmit1.Texture = "rbxassetid://243160943"
1200
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1201
PartEmmit1.Rate = 250
1202
PartEmmit1.Lifetime = NumberRange.new(1.6)
1203
PartEmmit1.Size = NumberSequence.new({
1204
	NumberSequenceKeypoint.new(0, 1, 0),
1205
	NumberSequenceKeypoint.new(1, 0, 0)
1206
})
1207
PartEmmit1.Transparency = NumberSequence.new({
1208
	NumberSequenceKeypoint.new(0, 0, 0),
1209
	NumberSequenceKeypoint.new(1, 1, 0)
1210
})
1211
PartEmmit1.Speed = NumberRange.new(0, 0)
1212
PartEmmit1.VelocitySpread = 30000
1213
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1214
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1215
local BodPoss = IT("BodyPosition", soul)
1216
BodPoss.P = 3000
1217
BodPoss.D = 1000
1218
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1219
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1220
wait(1.6)
1221
soul.Touched:connect(function(hit)
1222
	if hit.Parent == char then
1223
	soul:Destroy()
1224
	end
1225
end)
1226
wait(1.2)
1227
while soul do
1228
	swait()
1229
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1230
	BodPoss.Position = tors.Position
1231
end
1232
end)
1233
	soulst()
1234
	end
1235
end
1236
function FaceMouse()
1237
local	Cam = workspace.CurrentCamera
1238
	return {
1239
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1240
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1241
	}
1242
end
1243
1244
BTAUNT = Instance.new("Sound", tors)
1245
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
1246
BTAUNT.Volume = 10
1247
BTAUNT.Pitch = 1
1248
BTAUNT.Looped = true
1249
BTAUNT.TimePosition = 0.2
1250
1251
BTAUNT1 = Instance.new("Sound", tors)
1252
BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720"
1253
BTAUNT1.Volume = 10
1254
BTAUNT1.Pitch = 1
1255
BTAUNT1.Looped = true
1256
BTAUNT1.TimePosition = 0.2
1257
1258
BTAUNT2 = Instance.new("Sound", tors)
1259
BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
1260
BTAUNT2.Volume = 10
1261
BTAUNT2.Pitch = 1
1262
BTAUNT2.Looped = true
1263
BTAUNT2.TimePosition = 0.2
1264
1265
1266
BTAUNT3 = Instance.new("Sound", tors)
1267
BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
1268
BTAUNT3.Volume = 10
1269
BTAUNT3.Pitch = 1
1270
BTAUNT3.Looped = true
1271
BTAUNT3.TimePosition = 0.2
1272
1273
BTAUNT4 = Instance.new("Sound", tors)
1274
BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2455369690"
1275
BTAUNT4.Volume = 10
1276
BTAUNT4.Pitch = 1
1277
BTAUNT4.Looped = true
1278
BTAUNT4.TimePosition = 0.2
1279
1280
BTAUNT5 = Instance.new("Sound", tors)
1281
BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=452118167"
1282
BTAUNT5.Volume = 10
1283
BTAUNT5.Pitch = 1
1284
BTAUNT5.Looped = true
1285
BTAUNT5.TimePosition = 0.2
1286
1287
BTAUNT6 = Instance.new("Sound", tors)
1288
BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=3080683313"
1289
BTAUNT6.Volume = 10
1290
BTAUNT6.Pitch = 1
1291
BTAUNT6.Looped = true
1292
BTAUNT6.TimePosition = 0.2
1293
1294
------------------------------------------------------
1295
--End Effect Function--
1296
-------------------------------------------------------
1297
function Cso(ID, PARENT, VOLUME, PITCH)
1298
	local NSound = nil
1299
	coroutine.resume(coroutine.create(function()
1300
		NSound = IT("Sound", PARENT)
1301
		NSound.Volume = VOLUME
1302
		NSound.Pitch = PITCH
1303
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1304
		swait()
1305
		NSound:play()
1306
		game:GetService("Debris"):AddItem(NSound, 50)
1307
	end))
1308
	return NSound
1309
end
1310
function CameraEnshaking(Length, Intensity)
1311
	coroutine.resume(coroutine.create(function()
1312
		local intensity = 1 * Intensity
1313
		local rotM = 0.01 * Intensity
1314
		for i = 0, Length, 0.1 do
1315
			swait()
1316
			intensity = intensity - 0.05 * Intensity / Length
1317
			rotM = rotM - 5.0E-4 * Intensity / Length
1318
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1319
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1320
		end
1321
		hum.CameraOffset = Vector3.new(0, 0, 0)
1322
	end))
1323
end
1324
-------------------------------------------------------
1325
--End Important Functions--
1326
-------------------------------------------------------
1327
1328
1329
-------------------------------------------------------
1330
--Start Customization--
1331
-------------------------------------------------------
1332
local Player_Size = 1
1333
if Player_Size ~= 1 then
1334
root.Size = root.Size * Player_Size
1335
tors.Size = tors.Size * Player_Size
1336
hed.Size = hed.Size * Player_Size
1337
ra.Size = ra.Size * Player_Size
1338
la.Size = la.Size * Player_Size
1339
rl.Size = rl.Size * Player_Size
1340
ll.Size = ll.Size * Player_Size
1341
----------------------------------------------------------------------------------
1342
rootj.Parent = root
1343
neck.Parent = tors
1344
RW.Parent = tors
1345
LW.Parent = tors
1346
RH.Parent = tors
1347
LH.Parent = tors
1348
----------------------------------------------------------------------------------
1349
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1350
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1351
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1352
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1353
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1354
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1355
----------------------------------------------------------------------------------
1356
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1357
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1358
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1359
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1360
--hat.Parent = Character
1361
end
1362
----------------------------------------------------------------------------------
1363
----------------------------------------------------------------------------------
1364
local equipped = false
1365
local idle = 0
1366
local change = 1
1367
local val = 0
1368
local toim = 0
1369
local idleanim = 0.4
1370
local sine = 0
1371
local Sit = 1
1372
----------------------------------------------------------------------------------
1373
hum.WalkSpeed = 50
1374
hum.JumpPower = 100
1375
hum.Animator.Parent = nil
1376
----------------------------------------------------------------------------------
1377
local Blob = Instance.new("Part", char)
1378
Blob.Name = "Bloby"
1379
Blob.CanCollide = false
1380
Blob.BrickColor = BrickColor.new("Really black")
1381
Blob.Transparency = 0
1382
Blob.Material = "Plastic"
1383
Blob.Size = Vector3.new(1, 1, 2)
1384
Blob.TopSurface = Enum.SurfaceType.Smooth
1385
Blob.BottomSurface = Enum.SurfaceType.Smooth
1386
1387
local Weld = Instance.new("Weld", Blob)
1388
Weld.Part0 = ra
1389
Weld.Part1 = Blob
1390
Weld.C1 = CFrame.new(0, -2, 1.1)
1391
Weld.C0 = CFrame.Angles(Rad(-86),0,0)
1392
1393
local M2 = Instance.new("SpecialMesh")
1394
M2.Parent = Blob
1395
M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
1396
M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
1397
M2.Scale = Vector3.new(2, 2, 2)
1398
1399
--[[local naeeym2 = Instance.new("BillboardGui",char)
1400
naeeym2.AlwaysOnTop = true
1401
naeeym2.Size = UDim2.new(5,35,2,15)
1402
naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
1403
naeeym2.Adornee = hed
1404
naeeym2.Name = "Name"
1405
--naeeym2.PlayerToHideFrom = Player
1406
local tecks2 = Instance.new("TextLabel",naeeym2)
1407
tecks2.BackgroundTransparency = 1
1408
tecks2.TextScaled = true
1409
tecks2.BorderSizePixel = 0
1410
tecks2.Text = "Fight Me"
1411
tecks2.Font = Enum.Font.Bodoni
1412
tecks2.TextSize = 30
1413
tecks2.TextStrokeTransparency = 0
1414
tecks2.TextColor3 = Color3.new(0, 0, 0)
1415
tecks2.TextStrokeColor3 = Color3.new(232, 186, 200)
1416
tecks2.Size = UDim2.new(1,0,0.5,0)
1417
tecks2.Parent = naeeym2]]
1418
-------------------------------------------------------
1419
--End Customization--
1420
-------------------------------------------------------
1421
1422
-------------------------------------------------------
1423
--Start Attacks N Stuff--
1424
-------------------------------------------------------
1425
local naeeym2 = Instance.new("BillboardGui",char)
1426
naeeym2.AlwaysOnTop = true
1427
naeeym2.Size = UDim2.new(5,35,2,35)
1428
naeeym2.StudsOffset = Vector3.new(0,2,0)
1429
naeeym2.Adornee = hed
1430
naeeym2.Name = "Name"
1431
        local tecks2 = Instance.new("TextLabel",naeeym2)
1432
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1433
tecks2.BackgroundTransparency = 1
1434
tecks2.TextScaled = true
1435
tecks2.BorderSizePixel = 0
1436
tecks2.Text = ""
1437
tecks2.Font = "Fantasy"
1438
tecks2.TextSize = 30
1439
tecks2.TextStrokeTransparency = 0
1440
tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
1441
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1442
tecks2.Size = UDim2.new(1,0,0.5,0)
1443
tecks2.Parent = naeeym2
1444
textfag = tecks2
1445
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1446
tecks2.Text = ""
1447
CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
1448
tecks2.Text = "script by doryna2281337"
1449
wait(2)
1450
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1451
tecks2.Text = ""
1452
local tecks2 = Instance.new("TextLabel",naeeym2)
1453
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1454
tecks2.BackgroundTransparency = 1
1455
tecks2.TextScaled = true
1456
tecks2.BorderSizePixel = 0
1457
tecks2.Text = ""
1458
tecks2.Font = "Fantasy"
1459
tecks2.TextSize = 30
1460
tecks2.TextStrokeTransparency = 0
1461
tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
1462
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1463
tecks2.Size = UDim2.new(1,0,0.5,0)
1464
tecks2.Parent = naeeym2
1465
textfag = tecks2
1466
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1467
tecks2.Text = "The Lost Samurai"
1468
BTAUNT:Remove()
1469
BTAUNT5:Play()
1470
wait(2)
1471
evadecooldown = false
1472
hed.face.Texture = "rbxassetid://1093202441"
1473
hum.WalkSpeed = 50
1474
hum.JumpPower = 100
1475
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1476
tecks2.Text = ""
1477
function sandbox(var,func)
1478
	local env = getfenv(func)
1479
	local newenv = setmetatable({},{
1480
		__index = function(self,k)
1481
			if k=="script" then
1482
				return var
1483
			else
1484
				return env[k]
1485
			end
1486
		end,
1487
	})
1488
	setfenv(func,newenv)
1489
	return func
1490
end
1491
cors = {}
1492
mas = Instance.new("Model",game:GetService("Lighting"))
1493
Model0 = Instance.new("Model")
1494
Script1 = Instance.new("Script")
1495
Part2 = Instance.new("Part")
1496
Weld3 = Instance.new("Weld")
1497
Weld4 = Instance.new("Weld")
1498
Weld5 = Instance.new("Weld")
1499
Weld6 = Instance.new("Weld")
1500
Weld7 = Instance.new("Weld")
1501
Weld8 = Instance.new("Weld")
1502
Weld9 = Instance.new("Weld")
1503
Weld10 = Instance.new("Weld")
1504
Weld11 = Instance.new("Weld")
1505
Weld12 = Instance.new("Weld")
1506
Weld13 = Instance.new("Weld")
1507
Weld14 = Instance.new("Weld")
1508
Weld15 = Instance.new("Weld")
1509
Weld16 = Instance.new("Weld")
1510
Weld17 = Instance.new("Weld")
1511
Weld18 = Instance.new("Weld")
1512
Part19 = Instance.new("Part")
1513
Part20 = Instance.new("Part")
1514
Part21 = Instance.new("Part")
1515
Part22 = Instance.new("Part")
1516
Part23 = Instance.new("Part")
1517
Part24 = Instance.new("Part")
1518
Part25 = Instance.new("Part")
1519
Part26 = Instance.new("Part")
1520
Part27 = Instance.new("Part")
1521
Part28 = Instance.new("Part")
1522
Part29 = Instance.new("Part")
1523
Part30 = Instance.new("Part")
1524
Part31 = Instance.new("Part")
1525
Part32 = Instance.new("Part")
1526
Part33 = Instance.new("Part")
1527
Part34 = Instance.new("Part")
1528
Model0.Name = "Katana"
1529
Model0.Parent = mas
1530
Script1.Name = "1"
1531
Script1.Parent = Model0
1532
table.insert(cors,sandbox(Script1,function()
1533
how = 1
1534
for i,v in pairs(script.Parent:GetChildren()) do
1535
	v.Name = how
1536
	how = how + 1
1537
	for q,w in pairs(v:GetChildren()) do
1538
		w.Name = how
1539
		how = how + 1
1540
	end
1541
end
1542
end))
1543
Part2.Name = "2"
1544
Part2.Parent = Model0
1545
Part2.Material = Enum.Material.Metal
1546
Part2.BrickColor = BrickColor.new("Rust")
1547
Part2.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1548
Part2.Size = Vector3.new(0.0500000007, 0.0700000003, 0.200000107)
1549
Part2.CFrame = CFrame.new(7.61394024, 1.68914151, 28.8409805, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1550
Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
1551
Part2.Position = Vector3.new(7.61394024, 1.68914151, 28.8409805)
1552
Part2.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1553
Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
1554
Weld3.Name = "3"
1555
Weld3.Parent = Part2
1556
Weld3.C0 = CFrame.new(-0.624299288, -1.20320392, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1557
Weld3.Part0 = Part2
1558
Weld3.Part1 = Part25
1559
Weld4.Name = "4"
1560
Weld4.Parent = Part2
1561
Weld4.C0 = CFrame.new(-0.633573651, 4.76224995, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1562
Weld4.Part0 = Part2
1563
Weld4.Part1 = Part31
1564
Weld5.Name = "5"
1565
Weld5.Parent = Part2
1566
Weld5.C0 = CFrame.new(-0.753573596, 5.00227404, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1567
Weld5.Part0 = Part2
1568
Weld5.Part1 = Part28
1569
Weld6.Name = "6"
1570
Weld6.Parent = Part2
1571
Weld6.C0 = CFrame.new(-0.668573618, 4.84224367, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1572
Weld6.Part0 = Part2
1573
Weld6.Part1 = Part30
1574
Weld7.Name = "7"
1575
Weld7.Parent = Part2
1576
Weld7.C0 = CFrame.new(-0.624299347, -0.813958466, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1577
Weld7.Part0 = Part2
1578
Weld7.Part1 = Part24
1579
Weld8.Name = "8"
1580
Weld8.Parent = Part2
1581
Weld8.C0 = CFrame.new(-0.813573599, 5.08226967, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1582
Weld8.Part0 = Part2
1583
Weld8.Part1 = Part27
1584
Weld9.Name = "9"
1585
Weld9.Parent = Part2
1586
Weld9.C0 = CFrame.new(-0.624299347, -0.372724652, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1587
Weld9.Part0 = Part2
1588
Weld9.Part1 = Part22
1589
Weld10.Name = "10"
1590
Weld10.Parent = Part2
1591
Weld10.C0 = CFrame.new(-0.624299347, -0.794195056, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1592
Weld10.Part0 = Part2
1593
Weld10.Part1 = Part21
1594
Weld11.Name = "11"
1595
Weld11.Parent = Part2
1596
Weld11.C0 = CFrame.new(-0.624299347, -1.18344116, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1597
Weld11.Part0 = Part2
1598
Weld11.Part1 = Part20
1599
Weld12.Name = "12"
1600
Weld12.Parent = Part2
1601
Weld12.C0 = CFrame.new(-0.624299347, -0.392485619, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1602
Weld12.Part0 = Part2
1603
Weld12.Part1 = Part23
1604
Weld13.Name = "13"
1605
Weld13.Parent = Part2
1606
Weld13.C0 = CFrame.new(-0.633573651, 2.38222027, 0.0079665184, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1607
Weld13.Part0 = Part2
1608
Weld13.Part1 = Part32
1609
Weld14.Name = "14"
1610
Weld14.Parent = Part2
1611
Weld14.C0 = CFrame.new(-0.708573639, 4.92227697, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1612
Weld14.Part0 = Part2
1613
Weld14.Part1 = Part29
1614
Weld15.Name = "15"
1615
Weld15.Parent = Part2
1616
Weld15.C0 = CFrame.new(-0.858573616, 5.16230297, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1617
Weld15.Part0 = Part2
1618
Weld15.Part1 = Part26
1619
Weld16.Name = "16"
1620
Weld16.Parent = Part2
1621
Weld16.C0 = CFrame.new(-0.633573651, -0.777779102, 0.0105156898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1622
Weld16.Part0 = Part2
1623
Weld16.Part1 = Part34
1624
Weld17.Name = "17"
1625
Weld17.Parent = Part2
1626
Weld17.C0 = CFrame.new(-0.728573561, 0.00222086906, 0.0184280872, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1627
Weld17.Part0 = Part2
1628
Weld17.Part1 = Part33
1629
Weld18.Name = "18"
1630
Weld18.Parent = Part2
1631
Weld18.C0 = CFrame.new(-0.0485734642, 0, 0.0199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1632
Weld18.Part0 = Part2
1633
Weld18.Part1 = Part19
1634
Part19.Name = "19"
1635
Part19.Parent = Model0
1636
Part19.Material = Enum.Material.Metal
1637
Part19.BrickColor = BrickColor.new("Rust")
1638
Part19.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1639
Part19.Size = Vector3.new(0.0500000007, 0.0700000003, 0.340000063)
1640
Part19.CFrame = CFrame.new(7.60914183, 1.73390079, 28.8139076, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1641
Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
1642
Part19.Position = Vector3.new(7.60914183, 1.73390079, 28.8139076)
1643
Part19.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1644
Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
1645
Part20.Name = "20"
1646
Part20.Parent = Model0
1647
Part20.BrickColor = BrickColor.new("Mid gray")
1648
Part20.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1649
Part20.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1650
Part20.CFrame = CFrame.new(8.47027397, 1.90645087, 27.8267384, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1651
Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
1652
Part20.Position = Vector3.new(8.47027397, 1.90645087, 27.8267384)
1653
Part20.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1654
Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
1655
Part21.Name = "21"
1656
Part21.Parent = Model0
1657
Part21.BrickColor = BrickColor.new("Mid gray")
1658
Part21.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1659
Part21.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1660
Part21.CFrame = CFrame.new(8.19518757, 2.02678919, 28.0744457, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1661
Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
1662
Part21.Position = Vector3.new(8.19518757, 2.02678919, 28.0744457)
1663
Part21.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1664
Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
1665
Part22.Name = "22"
1666
Part22.Parent = Model0
1667
Part22.BrickColor = BrickColor.new("Mid gray")
1668
Part22.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1669
Part22.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1670
Part22.CFrame = CFrame.new(7.89732742, 2.15708971, 28.342659, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1671
Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
1672
Part22.Position = Vector3.new(7.89732742, 2.15708971, 28.342659)
1673
Part22.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1674
Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
1675
Part23.Name = "23"
1676
Part23.Parent = Model0
1677
Part23.BrickColor = BrickColor.new("Mid gray")
1678
Part23.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1679
Part23.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1680
Part23.CFrame = CFrame.new(8.08166313, 2.16746688, 28.5112762, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1681
Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
1682
Part23.Position = Vector3.new(8.08166313, 2.16746688, 28.5112762)
1683
Part23.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1684
Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
1685
Part24.Name = "24"
1686
Part24.Parent = Model0
1687
Part24.BrickColor = BrickColor.new("Mid gray")
1688
Part24.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1689
Part24.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1690
Part24.CFrame = CFrame.new(8.37952518, 2.0371654, 28.2430611, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1691
Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
1692
Part24.Position = Vector3.new(8.37952518, 2.0371654, 28.2430611)
1693
Part24.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1694
Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
1695
Part25.Name = "25"
1696
Part25.Parent = Model0
1697
Part25.BrickColor = BrickColor.new("Mid gray")
1698
Part25.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1699
Part25.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1700
Part25.CFrame = CFrame.new(8.65461159, 1.91682744, 27.9953537, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1701
Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
1702
Part25.Position = Vector3.new(8.65461159, 1.91682744, 27.9953537)
1703
Part25.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1704
Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
1705
Part26.Name = "26"
1706
Part26.Parent = Model0
1707
Part26.Material = Enum.Material.SmoothPlastic
1708
Part26.BrickColor = BrickColor.new("Institutional white")
1709
Part26.Reflectance = 0.80000001192093
1710
Part26.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1711
Part26.Size = Vector3.new(0.0500000007, 0.0799999982, 0.0500000007)
1712
Part26.CFrame = CFrame.new(4.11702347, 4.09911585, 31.8988037, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1713
Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
1714
Part26.Position = Vector3.new(4.11702347, 4.09911585, 31.8988037)
1715
Part26.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1716
Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
1717
Part27.Name = "27"
1718
Part27.Parent = Model0
1719
Part27.Material = Enum.Material.SmoothPlastic
1720
Part27.BrickColor = BrickColor.new("Institutional white")
1721
Part27.Reflectance = 0.80000001192093
1722
Part27.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1723
Part27.Size = Vector3.new(0.139999971, 0.0799999982, 0.0500000007)
1724
Part27.CFrame = CFrame.new(4.16536522, 4.03168106, 31.8594837, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1725
Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
1726
Part27.Position = Vector3.new(4.16536522, 4.03168106, 31.8594837)
1727
Part27.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1728
Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
1729
Part28.Name = "28"
1730
Part28.Parent = Model0
1731
Part28.Material = Enum.Material.SmoothPlastic
1732
Part28.BrickColor = BrickColor.new("Institutional white")
1733
Part28.Reflectance = 0.80000001192093
1734
Part28.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1735
Part28.Size = Vector3.new(0.25999999, 0.0799999982, 0.0500000007)
1736
Part28.CFrame = CFrame.new(4.21094084, 3.95002723, 31.8240604, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1737
Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
1738
Part28.Position = Vector3.new(4.21094084, 3.95002723, 31.8240604)
1739
Part28.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1740
Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
1741
Part29.Name = "29"
1742
Part29.Parent = Model0
1743
Part29.Material = Enum.Material.SmoothPlastic
1744
Part29.BrickColor = BrickColor.new("Institutional white")
1745
Part29.Reflectance = 0.80000001192093
1746
Part29.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1747
Part29.Size = Vector3.new(0.349999994, 0.0799999982, 0.0500000007)
1748
Part29.CFrame = CFrame.new(4.25925732, 3.88260341, 31.7847652, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1749
Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
1750
Part29.Position = Vector3.new(4.25925732, 3.88260341, 31.7847652)
1751
Part29.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1752
Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
1753
Part30.Name = "30"
1754
Part30.Parent = Model0
1755
Part30.Material = Enum.Material.SmoothPlastic
1756
Part30.BrickColor = BrickColor.new("Institutional white")
1757
Part30.Reflectance = 0.80000001192093
1758
Part30.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1759
Part30.Size = Vector3.new(0.429999977, 0.0799999982, 0.0500000007)
1760
Part30.CFrame = CFrame.new(4.30851221, 3.8199122, 31.7441559, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1761
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1762
Part30.Position = Vector3.new(4.30851221, 3.8199122, 31.7441559)
1763
Part30.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1764
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1765
Part31.Name = "31"
1766
Part31.Parent = Model0
1767
Part31.Material = Enum.Material.SmoothPlastic
1768
Part31.BrickColor = BrickColor.new("Institutional white")
1769
Part31.Reflectance = 0.80000001192093
1770
Part31.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1771
Part31.Size = Vector3.new(0.5, 0.0799999982, 0.0500000007)
1772
Part31.CFrame = CFrame.new(4.35865259, 3.76197672, 31.702282, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1773
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
1774
Part31.Position = Vector3.new(4.35865259, 3.76197672, 31.702282)
1775
Part31.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1776
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
1777
Part32.Name = "32"
1778
Part32.Parent = Model0
1779
Part32.Material = Enum.Material.SmoothPlastic
1780
Part32.BrickColor = BrickColor.new("Institutional white")
1781
Part32.Reflectance = 0.80000001192093
1782
Part32.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1783
Part32.Size = Vector3.new(0.5, 4.68000031, 0.0500000007)
1784
Part32.CFrame = CFrame.new(6.04065943, 3.02617335, 30.1876831, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1785
Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
1786
Part32.Position = Vector3.new(6.04065943, 3.02617335, 30.1876831)
1787
Part32.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1788
Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
1789
Part33.Name = "33"
1790
Part33.Parent = Model0
1791
Part33.Material = Enum.Material.Metal
1792
Part33.BrickColor = BrickColor.new("Rust")
1793
Part33.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1794
Part33.Size = Vector3.new(1.31000018, 0.0700000003, 0.5)
1795
Part33.CFrame = CFrame.new(7.73284435, 2.37981486, 28.6409836, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1796
Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
1797
Part33.Position = Vector3.new(7.73284435, 2.37981486, 28.6409836)
1798
Part33.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1799
Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
1800
Part34.Name = "34"
1801
Part34.Parent = Model0
1802
Part34.BrickColor = BrickColor.new("Black")
1803
Part34.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1804
Part34.Size = Vector3.new(0.518810749, 1.55643225, 0.238810867)
1805
Part34.CFrame = CFrame.new(8.2721405, 2.04906797, 28.1748772, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1806
Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
1807
Part34.Position = Vector3.new(8.2721405, 2.04906797, 28.1748772)
1808
Part34.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1809
Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
1810
local weld = Instance.new("Weld", Part34)
1811
weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
1812
weld.Part1 = Part34
1813
weld.C0 = CFrame.new(-0.131607056, -0.861706018, -0.131599426, 0.0869438723, -0.0199763775, 0.996020675, -0.99057883, 0.104452573, 0.0885638446, -0.105806068, -0.994336903, -0.0107065737)
1814
for i,v in pairs(mas:GetChildren()) do
1815
	v.Parent = game:GetService("Players").LocalPlayer.Character
1816
	pcall(function() v:MakeJoints() end)
1817
end
1818
mas:Destroy()
1819
for i,v in pairs(cors) do
1820
	spawn(function()
1821
		pcall(v)
1822
	end)
1823
end
1824
for i,v in pairs(Model0:GetChildren()) do
1825
	if v.ClassName == "Part" then
1826
		v.CanCollide = false
1827
	end
1828
end
1829
1830
coroutine.resume(coroutine.create(function()
1831
    while textfag ~= nil do
1832
        swait()
1833
        textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
1834
        textfag.Rotation = math.random(-3,3)
1835
    end
1836
end))
1837
1838
---------------------------------------------------------------
1839
plr = game.Players.LocalPlayer
1840
char = plr.Character
1841
mouse = plr:GetMouse()
1842
whitecolor = Color3.new(255,255,1)
1843
epicmode = false
1844
normal = true
1845
local bdycolors = char["Body Colors"]
1846
bdycolors.HeadColor3 = whitecolor
1847
bdycolors.LeftArmColor3 = whitecolor
1848
bdycolors.LeftLegColor3 = whitecolor
1849
bdycolors.RightArmColor3 = whitecolor
1850
bdycolors.RightLegColor3 = whitecolor
1851
bdycolors.TorsoColor3 = whitecolor
1852
for i,v in pairs(char:GetChildren()) do
1853
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1854
        v:Destroy()
1855
    end
1856
end
1857
1858
1859
1860
local BC = Character["Body Colors"]
1861
BC.HeadColor = BrickColor.new("Pastel brown")
1862
BC.LeftArmColor = BrickColor.new("Pastel brown")
1863
BC.LeftLegColor = BrickColor.new("Pastel brown")
1864
BC.RightArmColor = BrickColor.new("Pastel brown")
1865
BC.RightLegColor = BrickColor.new("Pastel brown")
1866
BC.TorsoColor = BrickColor.new("Pastel brown")
1867
1868
-----------------------------------------------
1869
local Weld = Instance.new("Weld", Hair2)
1870
Weld.Part0 = hed
1871
Weld.Part1 = Hair2
1872
Weld.C1 = CFrame.new(0,-0.1,0.60)
1873
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
1874
 
1875
local M2 = Instance.new("SpecialMesh")
1876
M2.Parent = Hair2
1877
M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
1878
M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
1879
M2.Scale = Vector3.new(1, 1, 1)
1880
----------------------------------------------------------------------------------
1881
godmode = coroutine.wrap(function()
1882
for i,v in pairs(Character:GetChildren()) do
1883
if v:IsA("BasePart") and v ~= Root then
1884
v.Anchored = false
1885
end
1886
end
1887
while true do
1888
hum.MaxHealth = math.huge
1889
wait(0.0000001)
1890
hum.Health = math.huge
1891
wait()
1892
end
1893
end)
1894
godmode()
1895
ff = Instance.new("ForceField", Character)
1896
ff.Visible = false
1897
1898
coroutine.wrap(function()
1899
for i,v in pairs(Character:GetChildren()) do
1900
if v.Name == "Animate" then v:Remove()
1901
end
1902
end
1903
end)()
1904
----------------------------------------------------------------------------------
1905
wait()
1906
player = game.Players.LocalPlayer
1907
torso = player.Character:WaitForChild("Torso")
1908
mouse = player:GetMouse()
1909
 
1910
mouse.KeyDown:connect(function(key)
1911
    if key == "t" then
1912
                  	Cso("143858925", tors, 10, 1)
1913
        wait()
1914
        dist = (torso.Position - mouse.Hit.p).magnitude
1915
        if dist <= 10000 then
1916
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
1917
        end
1918
    end
1919
end)
1920
----------------------------------------------------------------------------------
1921
local AddInstance = function(Object, ...)
1922
local Obj = Instance.new(Object)
1923
for i,v in next,(...) do
1924
Obj[i] = v
1925
end
1926
return Obj
1927
end
1928
----------------------------------------------------
1929
		local Reaper = AddInstance("Part",{
1930
			Parent = hed,
1931
			CFrame = hed.CFrame,
1932
			formFactor = "Symmetric",
1933
			Size = Vector3.new(1, 1, 1),
1934
			CanCollide = false,
1935
			TopSurface = "Smooth",
1936
			BottomSurface = "Smooth",
1937
			Locked = true,
1938
		})
1939
		local Weld = AddInstance("Weld",{
1940
			Parent = Reaper,
1941
			Part0 = hed,
1942
			C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
1943
			Part1 = Reaper,
1944
		})
1945
		local Mesh = AddInstance("SpecialMesh",{
1946
			Parent = Reaper,
1947
			MeshId = "rbxassetid://0",
1948
			TextureId = "rbxassetid://0",
1949
			Scale = Vector3.new(1.1, 1.1, 1.1),
1950
			VertexColor = Vector3.new(0.3, 0.3, 0.3),
1951
		})
1952
-------------------------------------------------------
1953
wait()
1954
plr = game.Players.LocalPlayer
1955
char = plr.Character
1956
mouse = plr:GetMouse()
1957
whitecolor = Color3.new(1,1,1)
1958
epicmode = false
1959
normal = true
1960
for i,v in pairs(char:GetChildren()) do
1961
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
1962
      v:Destroy()
1963
     end
1964
end
1965
local shirt = Instance.new("Shirt",char)
1966
shirt.ShirtTemplate = "rbxassetid://460500101"
1967
local pants = Instance.new("Pants",char)
1968
pants.PantsTemplate = "rbxassetid://460500209"
1969
local bdycolors = char["Body Colors"]
1970
for i,v in pairs(char:GetChildren()) do
1971
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1972
        v:Destroy()
1973
    end
1974
end
1975
----------------------------------------------------------------------
1976
Circle = nil
1977
CircleParts = {}
1978
Equipped = false
1979
 
1980
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1981
    return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
1982
end
1983
    Equipped = true
1984
    Circle = Instance.new("Model")
1985
    Circle.Name = "Circle"
1986
    Angle = 0
1987
    for i = 1, 1 do
1988
        local CirclePart = Instance.new("Part")
1989
        CirclePart.Name = "CirclePart"
1990
        CirclePart.Transparency = 1
1991
        CirclePart.BrickColor = BrickColor.new("Really black")
1992
        CirclePart.Material = Enum.Material.Plastic
1993
        CirclePart.Shape = Enum.PartType.Block
1994
        CirclePart.FormFactor = Enum.FormFactor.Custom
1995
        CirclePart.TopSurface = Enum.SurfaceType.Smooth
1996
        CirclePart.BottomSurface = Enum.SurfaceType.Smooth
1997
        CirclePart.Anchored = true
1998
        CirclePart.CanCollide = false
1999
        CirclePart.Locked = true
2000
        CirclePart.Size = Vector3.new(10, 0.2, 10)
2001
local Aura = Instance.new('ParticleEmitter')
2002
Aura.Name = "Aura"
2003
Aura.Texture = "rbxassetid://0"
2004
Aura.Parent = CirclePart
2005
Aura.LightEmission = 0
2006
Aura.Transparency = NumberSequence.new(0.2,0.4,1)
2007
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
2008
Aura.Size = NumberSequence.new(0.9,0.5,0.3)
2009
Aura.LockedToPart = false
2010
Aura.Lifetime = NumberRange.new(1)
2011
Aura.Rate = 50
2012
Aura.Speed = NumberRange.new(2.5)
2013
Aura.SpreadAngle = Vector2.new(80,80)
2014
        local BlockMesh = Instance.new("BlockMesh")
2015
        BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
2016
        BlockMesh.Parent = CirclePart
2017
        CirclePart.Parent = Circle
2018
        local Star = Instance.new("Decal", CirclePart)
2019
        Star.Texture = "http://www.roblox.com/asset/?id=0"
2020
        Star.Face = "Top"
2021
        local Light = Instance.new("PointLight", CirclePart)
2022
        Light.Color = Color3.new(.20,0,0)
2023
        Light.Brightness = 100
2024
        Light.Range = 15
2025
        table.insert(CircleParts, CirclePart)
2026
    end
2027
    Spawn(function()
2028
        while Equipped and Humanoid.Parent and Torso.Parent do
2029
            if Angle == 360 then
2030
                Angle = 0
2031
            end
2032
            Angle = Angle + 0.05
2033
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
2034
            if Hit then
2035
                if not Circle.Parent then
2036
                    Circle.Parent = Character
2037
                end
2038
                for i, v in pairs(CircleParts) do
2039
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
2040
                end
2041
            else
2042
                Circle.Parent = nil
2043
            end
2044
            wait()
2045
        end
2046
    end)
2047
2048
function chatfunc(text, color)
2049
	local chat = coroutine.wrap(function()
2050
		if char:FindFirstChild("TalkingBillBoard") ~= nil then
2051
			char:FindFirstChild("TalkingBillBoard"):destroy()
2052
		end
2053
		local naeeym2 = Instance.new("BillboardGui", char)
2054
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
2055
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
2056
		naeeym2.Adornee = hed
2057
		naeeym2.Name = "TalkingBillBoard"
2058
		local tecks2 = Instance.new("TextLabel", naeeym2)
2059
		tecks2.BackgroundTransparency = 1
2060
		tecks2.BorderSizePixel = 0
2061
		tecks2.Text = ""
2062
		tecks2.Font = "Fantasy"
2063
		tecks2.TextSize = 30
2064
		tecks2.TextStrokeTransparency = 0
2065
		tecks2.TextColor3 = color
2066
		tecks2.TextStrokeColor3 = Color3.new(232, 186, 200)
2067
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
2068
		local tecks3 = Instance.new("TextLabel", naeeym2)
2069
		tecks3.BackgroundTransparency = 1
2070
		tecks3.BorderSizePixel = 0
2071
		tecks3.Text = ""
2072
		tecks3.Font = "Fantasy"
2073
		tecks3.TextSize = 30
2074
		tecks3.TextStrokeTransparency = 0
2075
		tecks3.TextColor3 = Color3.new(0, 0, 0)
2076
		tecks3.TextStrokeColor3 = color
2077
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
2078
		coroutine.resume(coroutine.create(function()
2079
			while true do
2080
				swait(1)
2081
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
2082
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
2083
				tecks2.Rotation = math.random(-5, 5)
2084
				tecks3.Rotation = math.random(-5, 5)
2085
			end
2086
		end))
2087
		for i = 1, string.len(text) do
2088
			tecks2.Text = string.sub(text, 1, i)
2089
			tecks3.Text = string.sub(text, 1, i)
2090
			swait(1)
2091
		end
2092
		wait(1)
2093
		local randomrot = math.random(1, 2)
2094
		if randomrot == 1 then
2095
			for i = 1, 50 do
2096
				swait()
2097
				tecks2.Rotation = tecks2.Rotation - 0.75
2098
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2099-
	for i = 0, 2.6, 0.1 do
2099+
2100
				tecks3.Rotation = tecks2.Rotation + 0.75
2101-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.3)
2101+
2102-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.3)
2102+
2103-
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
2103+
2104-
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.3)
2104+
2105
			for i = 1, 50 do
2106-
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
2106+
2107
				tecks2.Rotation = tecks2.Rotation + 0.75
2108-
	CameraEnshaking(2, 15)
2108+
2109-
	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2109+
2110-
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2110+
2111-
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2111+
2112
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
2113
			end
2114
		end
2115
		naeeym2:Destroy()
2116
	end)
2117-
	for i = 0, 3, 0.1 do
2117+
2118
end
2119
2120
function Ban()
2121
	attack = true
2122
	for i = 0, 2.6, 0.2 do
2123-
                                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(20), Rad(-6), Rad(-40)), 0.4)
2123+
2124-
                                LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(40)), 0.08)
2124+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
2125
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
2126
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
2127
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
2128
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
2129
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
2130
	end
2131
 	for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do
2132
		if v:FindFirstChild("Head") then
2133
			Eviscerate(v)
2134
		end
2135
	end
2136
		swait()
2137
    Cso("158037267", tors, 10, 1)
2138
		swait()
2139
	for i = 0, 3, 0.3 do
2140
                                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
2141
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.2)
2142
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
2143
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
2144
                                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(10), Rad(-6), Rad(-20)), 0.2)
2145
                                LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(40)), 0.2)
2146
swait()
2147
	end
2148
	attack = false
2149
end
2150
function fail()
2151
CFuncs.Sound.Create("rbxassetid://3052200129", root, 1.85, 1)
2152
        chatfunc("you are not a true samurai", BrickColor.new("Light reddish violet").Color)
2153
	attack = true
2154
	hum.WalkSpeed = 2.01
2155
	for i = 0,1.2,0.1 do
2156
		swait()
2157
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2158
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2159
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2160
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2161
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2162
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2163
	end
2164
	for i = 0,1.2,0.1 do
2165
		swait()
2166
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2167
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2168
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2169
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2170
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2171
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2172
	end
2173
	for i = 0,1.2,0.1 do
2174
		swait()
2175
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2176
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2177
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2178
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2179
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2180
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2181
	end
2182
	for i = 0,1.2,0.1 do
2183
		swait()
2184
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2185
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2186
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2187
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2188
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2189
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2190
	end
2191
	for i = 0,1.2,0.1 do
2192
		swait()
2193
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2194
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2195
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2196
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2197
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2198
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2199
	end
2200
	for i = 0,1.2,0.1 do
2201
		swait()
2202
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2203
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2204
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2205
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2206
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2207
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2208
	end
2209
	hum.WalkSpeed = 50
2210
	attack = false
2211
end
2212
2213
function Bdash()
2214
    Cso("1087802599", tors, 10, 1)
2215
    evadecooldown = true
2216
    attack = true
2217
    for i = 0, 8.4, 0.21 do
2218
                 swait()
2219
        RootPart.Velocity = RootPart.CFrame.lookVector * -90
2220
        Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
2221
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
2222
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
2223
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2224
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2225
    end
2226
    attack = false
2227
    wait(0.9)
2228
    evadecooldown = false
2229
end
2230
2231
function shash()
2232
dashing = true
2233-
hed.face.Texture = "http://www.roblox.com/asset/?id=1093202441"
2233+
2234
  local bv = Instance.new("BodyVelocity")
2235
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2236
  bv.velocity = root.CFrame.lookVector*-200
2237
  bv.Parent = root
2238
for i = 0,1,0.1 do
2239
		swait()
2240
bv.velocity = root.CFrame.lookVector*-200
2241
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(-50),math.rad(0),math.rad(0)),0.5)
2242
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.5)
2243
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
2244
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
2245
RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(5),math.rad(0),math.rad(-20)),.1)
2246
LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(5),math.rad(0),math.rad(20)),.1)
2247-
	chatfunc("I'l slash you down", BrickColor.new("Light reddish violet").Color)
2247+
2248
bv:Destroy()
2249
attack = false
2250
dashing = false
2251
end
2252
2253
function dash()
2254
dashing = true
2255
attack = true
2256
  local bv = Instance.new("BodyVelocity")
2257
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2258-
	chatfunc("you're too miserable to die", BrickColor.new("Light reddish violet").Color)
2258+
2259
  bv.Parent = root
2260
for i = 0,1,0.1 do
2261
		swait()
2262
bv.velocity = root.CFrame.lookVector*200
2263
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
2264
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
2265
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
2266
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
2267
RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
2268
LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
2269
	end
2270
bv:Destroy()
2271
attack = false
2272
dashing = false
2273
end
2274
function ultra()
2275
        attack = true
2276
	hum.WalkSpeed = 0
2277
local Fire = IT("Sound",Character.Torso)
2278
local fire = Instance.new("ParticleEmitter", Character.Torso)
2279
fire.Lifetime = NumberRange.new(0.5)
2280
fire.Speed = NumberRange.new(1, 3)
2281
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
2282
fire.Rate = 0
2283
fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
2284
fire.LightEmission = 0.6
2285
fire.Texture = "http://www.roblox.com/asset/?id=329614058"
2286
fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(232, 186, 200))
2287
Fire:Play()
2288
fire.Enabled = true
2289
fire.Rate =2000
2290
                  	Cso("2440692776", tors, 10, 1)
2291
        wait(1)
2292
	for i = 0,18,0.1 do
2293
        swait()
2294
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2295
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2296
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2297
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2298
        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2299
        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2300
	end
2301
swait()
2302
                  	Cso("2440692550", tors, 10, 1)
2303
        wait(1)
2304
	for i = 0,1.2,0.1 do
2305
		swait()
2306
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2307
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2308
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2309
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2310
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2311
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2312
	end
2313
	for i = 0,1.2,0.1 do
2314
		swait()
2315
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2316
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2317
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2318
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2319
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2320
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2321
	end
2322
        tecks2:Remove()
2323
        fire:Remove()
2324
        Fire:Stop()
2325
-------------------
2326
    Spawn(function()
2327
        while Equipped and Humanoid.Parent and Torso.Parent do
2328
            if Angle == 360 then
2329
                Angle = 0
2330
            end
2331
            Angle = Angle + 0.05
2332
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
2333
            if Hit then
2334
                if not Circle.Parent then
2335
                    Circle.Parent = Character
2336
                end
2337
                for i, v in pairs(CircleParts) do
2338
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
2339
                end
2340
            else
2341
                Circle.Parent = nil
2342
            end
2343
            wait()
2344-
tecks2.Text = "have you ever known zen?"
2344+
2345
    end)
2346
	attack = false
2347
	hum.WalkSpeed = 50
2348
end
2349
2350
2351
-------------------------------------------------------
2352
--End Attacks N Stuff--
2353
-------------------------------------------------------
2354
mouse.KeyDown:connect(function(key)
2355
	if attack == false then
2356
		if key == "y" then
2357
                  	Cso("138258242", tors, 10, 1)
2358
        chatfunc("The true Samurai can forgive anyone", BrickColor.new("Light reddish violet").Color)
2359
        wait(2)
2360
		elseif key == 'r' then
2361
                        fail()
2362
		elseif key == 'e' then
2363
                        dash()
2364
                  	Cso("158037267", tors, 10, 1)
2365
		elseif key == 'f' then
2366
                        Bdash()
2367
		elseif key == 'q' then
2368
                        shash()
2369
                  	Cso("158037267", tors, 10, 1)
2370
		elseif key == 'u' then
2371
                        ultra()
2372
		elseif key == 'z' then
2373
BTAUNT5:Remove()
2374
                  	Cso("138258242", tors, 10, 1)
2375
                  	Cso("2440693317", tors, 10, 1)
2376
wait(3)
2377
--Converted with ttyyuu12345's model to script plugin v4
2378
function sandbox(var,func)
2379
	local env = getfenv(func)
2380
	local newenv = setmetatable({},{
2381
		__index = function(self,k)
2382
			if k=="script" then
2383
				return var
2384
			else
2385
				return env[k]
2386
			end
2387
		end,
2388
	})
2389
	setfenv(func,newenv)
2390
	return func
2391
end
2392
cors = {}
2393
mas = Instance.new("Model",game:GetService("Lighting"))
2394
Model0 = Instance.new("Model")
2395
Model1 = Instance.new("Model")
2396
UnionOperation2 = Instance.new("UnionOperation")
2397
Part3 = Instance.new("Part")
2398
Part4 = Instance.new("Part")
2399
Part5 = Instance.new("Part")
2400
Part6 = Instance.new("Part")
2401
Part7 = Instance.new("Part")
2402
Part8 = Instance.new("Part")
2403
Part9 = Instance.new("Part")
2404
Part10 = Instance.new("Part")
2405
Part11 = Instance.new("Part")
2406
PointLight12 = Instance.new("PointLight")
2407
Part13 = Instance.new("Part")
2408
ParticleEmitter14 = Instance.new("ParticleEmitter")
2409
PointLight15 = Instance.new("PointLight")
2410
Part16 = Instance.new("Part")
2411
Part17 = Instance.new("Part")
2412
Part18 = Instance.new("Part")
2413
Part19 = Instance.new("Part")
2414
Part20 = Instance.new("Part")
2415
Part21 = Instance.new("Part")
2416
Part22 = Instance.new("Part")
2417
Part23 = Instance.new("Part")
2418
Part24 = Instance.new("Part")
2419
Part25 = Instance.new("Part")
2420
Part26 = Instance.new("Part")
2421
Model27 = Instance.new("Model")
2422
UnionOperation28 = Instance.new("UnionOperation")
2423
Part29 = Instance.new("Part")
2424
Part30 = Instance.new("Part")
2425
Part31 = Instance.new("Part")
2426
Part32 = Instance.new("Part")
2427
Part33 = Instance.new("Part")
2428
Part34 = Instance.new("Part")
2429
Part35 = Instance.new("Part")
2430
Part36 = Instance.new("Part")
2431
Part37 = Instance.new("Part")
2432
PointLight38 = Instance.new("PointLight")
2433
Part39 = Instance.new("Part")
2434
ParticleEmitter40 = Instance.new("ParticleEmitter")
2435
PointLight41 = Instance.new("PointLight")
2436
Part42 = Instance.new("Part")
2437
Part43 = Instance.new("Part")
2438
Part44 = Instance.new("Part")
2439
Part45 = Instance.new("Part")
2440
Part46 = Instance.new("Part")
2441
Part47 = Instance.new("Part")
2442
Part48 = Instance.new("Part")
2443
Part49 = Instance.new("Part")
2444
Part50 = Instance.new("Part")
2445
Part51 = Instance.new("Part")
2446
Part52 = Instance.new("Part")
2447
Model53 = Instance.new("Model")
2448
UnionOperation54 = Instance.new("UnionOperation")
2449
Part55 = Instance.new("Part")
2450
Part56 = Instance.new("Part")
2451
Part57 = Instance.new("Part")
2452
Part58 = Instance.new("Part")
2453
Part59 = Instance.new("Part")
2454
Part60 = Instance.new("Part")
2455
Part61 = Instance.new("Part")
2456
Part62 = Instance.new("Part")
2457
Part63 = Instance.new("Part")
2458
PointLight64 = Instance.new("PointLight")
2459
Part65 = Instance.new("Part")
2460
ParticleEmitter66 = Instance.new("ParticleEmitter")
2461
PointLight67 = Instance.new("PointLight")
2462
Part68 = Instance.new("Part")
2463
Part69 = Instance.new("Part")
2464
Part70 = Instance.new("Part")
2465
Part71 = Instance.new("Part")
2466
Part72 = Instance.new("Part")
2467
Part73 = Instance.new("Part")
2468
Part74 = Instance.new("Part")
2469
Part75 = Instance.new("Part")
2470
Part76 = Instance.new("Part")
2471
Part77 = Instance.new("Part")
2472
Part78 = Instance.new("Part")
2473
Model79 = Instance.new("Model")
2474
UnionOperation80 = Instance.new("UnionOperation")
2475
Part81 = Instance.new("Part")
2476
Part82 = Instance.new("Part")
2477
Part83 = Instance.new("Part")
2478
Part84 = Instance.new("Part")
2479
Part85 = Instance.new("Part")
2480
Part86 = Instance.new("Part")
2481
Part87 = Instance.new("Part")
2482
Part88 = Instance.new("Part")
2483
Part89 = Instance.new("Part")
2484
PointLight90 = Instance.new("PointLight")
2485
Part91 = Instance.new("Part")
2486
ParticleEmitter92 = Instance.new("ParticleEmitter")
2487
PointLight93 = Instance.new("PointLight")
2488
Part94 = Instance.new("Part")
2489
Part95 = Instance.new("Part")
2490
Part96 = Instance.new("Part")
2491
Part97 = Instance.new("Part")
2492
Part98 = Instance.new("Part")
2493
Part99 = Instance.new("Part")
2494
Part100 = Instance.new("Part")
2495
Part101 = Instance.new("Part")
2496
Part102 = Instance.new("Part")
2497
Part103 = Instance.new("Part")
2498
Part104 = Instance.new("Part")
2499
Model0.Parent = mas
2500
Model1.Name = "Sakura Tree"
2501
Model1.Parent = Model0
2502
UnionOperation2.Parent = Model1
2503
UnionOperation2.CFrame = CFrame.new(34.4729347, 1.65263367, 31.0592842, 1, -4.78992388e-06, -1.25096331e-05, 4.79065693e-06, 1, 5.85905655e-05, 1.2509352e-05, -5.85906237e-05, 1)
2504
UnionOperation2.Position = Vector3.new(34.4729347, 1.65263367, 31.0592842)
2505
UnionOperation2.Color = Color3.new(0.423529, 0.345098, 0.294118)
2506
UnionOperation2.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
2507
UnionOperation2.Anchored = true
2508
UnionOperation2.BrickColor = BrickColor.new("Pine Cone")
2509
UnionOperation2.Material = Enum.Material.Wood
2510
UnionOperation2.brickColor = BrickColor.new("Pine Cone")
2511
Part3.Parent = Model1
2512
Part3.CFrame = CFrame.new(35.3274956, 11.1624689, 29.3547249, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
2513
Part3.Orientation = Vector3.new(0, -120, 45)
2514
Part3.Position = Vector3.new(35.3274956, 11.1624689, 29.3547249)
2515
Part3.Rotation = Vector3.new(180, -60, -135)
2516
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
2517
Part3.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
2518
Part3.Anchored = true
2519
Part3.BottomSurface = Enum.SurfaceType.Smooth
2520
Part3.BrickColor = BrickColor.new("Pine Cone")
2521
Part3.Material = Enum.Material.Wood
2522
Part3.TopSurface = Enum.SurfaceType.Smooth
2523
Part3.brickColor = BrickColor.new("Pine Cone")
2524
Part3.FormFactor = Enum.FormFactor.Custom
2525
Part3.formFactor = Enum.FormFactor.Custom
2526
Part4.Parent = Model1
2527
Part4.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, -0.641467571, -0.612367034, -0.462088764, -0.18296954, 0.707086623, -0.683045149, 0.745011091, -0.353603125, -0.565617681)
2528
Part4.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
2529
Part4.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
2530
Part4.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
2531
Part4.Color = Color3.new(0.909804, 0.729412, 0.784314)
2532
Part4.Transparency = 0.39999997615814
2533
Part4.Size = Vector3.new(6, 6, 6)
2534
Part4.Anchored = true
2535
Part4.BottomSurface = Enum.SurfaceType.Smooth
2536
Part4.BrickColor = BrickColor.new("Light reddish violet")
2537
Part4.TopSurface = Enum.SurfaceType.Smooth
2538
Part4.brickColor = BrickColor.new("Light reddish violet")
2539
Part4.FormFactor = Enum.FormFactor.Custom
2540
Part4.formFactor = Enum.FormFactor.Custom
2541
Part5.Parent = Model1
2542
Part5.CFrame = CFrame.new(39.4901733, 15.0976267, 35.0231247, 0.324485332, 0.720908403, 0.612372756, -0.183071867, 0.683026552, -0.707078099, -0.928005338, 0.117328256, 0.353610128)
2543
Part5.Orientation = Vector3.new(45, 60, -15)
2544
Part5.Position = Vector3.new(39.4901733, 15.0976267, 35.0231247)
2545
Part5.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
2546
Part5.Color = Color3.new(0.423529, 0.345098, 0.294118)
2547
Part5.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
2548
Part5.Anchored = true
2549
Part5.BottomSurface = Enum.SurfaceType.Smooth
2550
Part5.BrickColor = BrickColor.new("Pine Cone")
2551
Part5.Material = Enum.Material.Wood
2552
Part5.TopSurface = Enum.SurfaceType.Smooth
2553
Part5.brickColor = BrickColor.new("Pine Cone")
2554
Part5.FormFactor = Enum.FormFactor.Custom
2555
Part5.formFactor = Enum.FormFactor.Custom
2556
Part6.Parent = Model1
2557
Part6.CFrame = CFrame.new(38.9173431, 16.3269081, 36.1957855, -0.641467988, 0.462080508, -0.612372756, -0.182970434, 0.683053613, 0.707078159, 0.745010436, 0.565614164, -0.353609979)
2558
Part6.Orientation = Vector3.new(-45, -120, -15)
2559
Part6.Position = Vector3.new(38.9173431, 16.3269081, 36.1957855)
2560
Part6.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
2561
Part6.Color = Color3.new(0.909804, 0.729412, 0.784314)
2562
Part6.Transparency = 0.39999997615814
2563
Part6.Size = Vector3.new(6, 6, 6)
2564
Part6.Anchored = true
2565
Part6.BottomSurface = Enum.SurfaceType.Smooth
2566
Part6.BrickColor = BrickColor.new("Light reddish violet")
2567
Part6.TopSurface = Enum.SurfaceType.Smooth
2568
Part6.brickColor = BrickColor.new("Light reddish violet")
2569
Part6.FormFactor = Enum.FormFactor.Custom
2570
Part6.formFactor = Enum.FormFactor.Custom
2571
Part7.Parent = Model1
2572
Part7.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, 0.727485895, -0.684353352, 0.0492424294, 0.615594864, 0.619329274, -0.487313211, 0.302997142, 0.384826869, 0.871837735)
2573
Part7.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
2574
Part7.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
2575
Part7.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
2576
Part7.Color = Color3.new(0.909804, 0.729412, 0.784314)
2577
Part7.Transparency = 0.39999997615814
2578
Part7.Size = Vector3.new(7, 7, 7)
2579
Part7.Anchored = true
2580
Part7.BottomSurface = Enum.SurfaceType.Smooth
2581
Part7.BrickColor = BrickColor.new("Light reddish violet")
2582
Part7.TopSurface = Enum.SurfaceType.Smooth
2583
Part7.brickColor = BrickColor.new("Light reddish violet")
2584
Part7.FormFactor = Enum.FormFactor.Custom
2585
Part7.formFactor = Enum.FormFactor.Custom
2586
Part8.Parent = Model1
2587
Part8.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.453510553, -0.15399766, 0.877845705, -0.842828989, 0.394342721, -0.366242051, -0.289771616, -0.905968368, -0.308632255)
2588
Part8.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
2589
Part8.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
2590
Part8.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
2591
Part8.Color = Color3.new(0.909804, 0.729412, 0.784314)
2592
Part8.Transparency = 0.39999997615814
2593
Part8.Size = Vector3.new(6, 6, 6)
2594
Part8.Anchored = true
2595
Part8.BottomSurface = Enum.SurfaceType.Smooth
2596
Part8.BrickColor = BrickColor.new("Light reddish violet")
2597
Part8.TopSurface = Enum.SurfaceType.Smooth
2598
Part8.brickColor = BrickColor.new("Light reddish violet")
2599
Part8.FormFactor = Enum.FormFactor.Custom
2600
Part8.formFactor = Enum.FormFactor.Custom
2601
Part9.Parent = Model1
2602
Part9.CFrame = CFrame.new(31.684206, 11.7713642, 31.3649635, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
2603
Part9.Orientation = Vector3.new(-30, 60, 0)
2604
Part9.Position = Vector3.new(31.684206, 11.7713642, 31.3649635)
2605
Part9.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2606
Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
2607
Part9.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
2608
Part9.Anchored = true
2609
Part9.BottomSurface = Enum.SurfaceType.Smooth
2610
Part9.BrickColor = BrickColor.new("Pine Cone")
2611
Part9.Material = Enum.Material.Wood
2612
Part9.TopSurface = Enum.SurfaceType.Smooth
2613
Part9.brickColor = BrickColor.new("Pine Cone")
2614
Part9.FormFactor = Enum.FormFactor.Custom
2615
Part9.formFactor = Enum.FormFactor.Custom
2616
Part10.Parent = Model1
2617
Part10.CFrame = CFrame.new(32.3895912, 10.9111729, 34.1569176, -0.265156537, -0.347215503, 0.899518371, 0.435547322, 0.789176106, 0.433012158, -0.860227048, 0.50659883, -0.0580264218)
2618
Part10.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
2619
Part10.Position = Vector3.new(32.3895912, 10.9111729, 34.1569176)
2620
Part10.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
2621
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
2622
Part10.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
2623
Part10.Anchored = true
2624
Part10.BottomSurface = Enum.SurfaceType.Smooth
2625
Part10.BrickColor = BrickColor.new("Pine Cone")
2626
Part10.Material = Enum.Material.Wood
2627
Part10.TopSurface = Enum.SurfaceType.Smooth
2628
Part10.brickColor = BrickColor.new("Pine Cone")
2629
Part10.FormFactor = Enum.FormFactor.Custom
2630
Part10.formFactor = Enum.FormFactor.Custom
2631
Part11.Parent = Model1
2632
Part11.CFrame = CFrame.new(33.810791, 4.896101, 31.9821053, 0.482976019, -0.129420429, 0.866016448, 0.25877142, 0.965938628, 3.6722573e-05, -0.836523533, 0.224082574, 0.500015438)
2633
Part11.Orientation = Vector3.new(0, 60, 15)
2634
Part11.Position = Vector3.new(33.810791, 4.896101, 31.9821053)
2635
Part11.Rotation = Vector3.new(0, 60, 15)
2636
Part11.Color = Color3.new(0.423529, 0.345098, 0.294118)
2637
Part11.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
2638
Part11.Anchored = true
2639
Part11.BottomSurface = Enum.SurfaceType.Smooth
2640
Part11.BrickColor = BrickColor.new("Pine Cone")
2641
Part11.Material = Enum.Material.Wood
2642
Part11.TopSurface = Enum.SurfaceType.Smooth
2643
Part11.brickColor = BrickColor.new("Pine Cone")
2644
Part11.FormFactor = Enum.FormFactor.Custom
2645
Part11.formFactor = Enum.FormFactor.Custom
2646
PointLight12.Parent = Part11
2647
PointLight12.Color = Color3.new(0.984314, 0.760784, 1)
2648
PointLight12.Range = 15
2649
Part13.Parent = Model1
2650
Part13.CFrame = CFrame.new(33.0094604, 17.2584705, 33.1690559, 0.866021097, 7.89422484e-06, 0.50000751, 3.60604135e-05, -1, -4.66689889e-05, 0.50000757, 5.84468071e-05, -0.866021037)
2651
Part13.Orientation = Vector3.new(0, 150, 180)
2652
Part13.Position = Vector3.new(33.0094604, 17.2584705, 33.1690559)
2653
Part13.Rotation = Vector3.new(180, 30, 0)
2654
Part13.Color = Color3.new(0.423529, 0.345098, 0.294118)
2655
Part13.Transparency = 1
2656
Part13.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
2657
Part13.Anchored = true
2658
Part13.BottomSurface = Enum.SurfaceType.Smooth
2659
Part13.BrickColor = BrickColor.new("Pine Cone")
2660
Part13.CanCollide = false
2661
Part13.TopSurface = Enum.SurfaceType.Smooth
2662
Part13.brickColor = BrickColor.new("Pine Cone")
2663
Part13.FormFactor = Enum.FormFactor.Custom
2664
Part13.formFactor = Enum.FormFactor.Custom
2665
ParticleEmitter14.Parent = Part13
2666
ParticleEmitter14.Speed = NumberRange.new(1, 2)
2667
ParticleEmitter14.Rotation = NumberRange.new(40, 50)
2668
ParticleEmitter14.LightEmission = 0.10000000149012
2669
ParticleEmitter14.Texture = "rbxassetid://243160943"
2670
ParticleEmitter14.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
2671
ParticleEmitter14.ZOffset = 0.5
2672
ParticleEmitter14.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
2673
ParticleEmitter14.Lifetime = NumberRange.new(10, 10)
2674
ParticleEmitter14.Rate = 6
2675
ParticleEmitter14.RotSpeed = NumberRange.new(10, 15)
2676
ParticleEmitter14.SpreadAngle = Vector2.new(10, 30)
2677
ParticleEmitter14.VelocitySpread = 10
2678
PointLight15.Parent = Part13
2679
PointLight15.Color = Color3.new(0.984314, 0.760784, 1)
2680
PointLight15.Range = 15
2681
Part16.Parent = Model1
2682
Part16.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.940295339, 0.315758348, 0.127049103, 0.277229726, 0.927082419, -0.252313256, -0.197454989, -0.202027187, -0.959268808)
2683
Part16.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
2684
Part16.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
2685
Part16.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
2686
Part16.Color = Color3.new(0.909804, 0.729412, 0.784314)
2687
Part16.Transparency = 0.39999997615814
2688
Part16.Size = Vector3.new(6, 6, 6)
2689
Part16.Anchored = true
2690
Part16.BottomSurface = Enum.SurfaceType.Smooth
2691
Part16.BrickColor = BrickColor.new("Light reddish violet")
2692
Part16.TopSurface = Enum.SurfaceType.Smooth
2693
Part16.brickColor = BrickColor.new("Light reddish violet")
2694
Part16.FormFactor = Enum.FormFactor.Custom
2695
Part16.formFactor = Enum.FormFactor.Custom
2696
Part17.Parent = Model1
2697
Part17.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, -0.757518113, 0.352868557, 0.549226761, -0.365727365, -0.926292181, 0.0906989425, 0.540749311, -0.132161155, 0.830736816)
2698
Part17.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
2699
Part17.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
2700
Part17.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
2701
Part17.Color = Color3.new(0.909804, 0.729412, 0.784314)
2702
Part17.Transparency = 0.39999997615814
2703
Part17.Size = Vector3.new(6.19999981, 5.80000019, 7)
2704
Part17.Anchored = true
2705
Part17.BottomSurface = Enum.SurfaceType.Smooth
2706
Part17.BrickColor = BrickColor.new("Light reddish violet")
2707
Part17.TopSurface = Enum.SurfaceType.Smooth
2708
Part17.brickColor = BrickColor.new("Light reddish violet")
2709
Part17.FormFactor = Enum.FormFactor.Custom
2710
Part17.formFactor = Enum.FormFactor.Custom
2711
Part18.Parent = Model1
2712
Part18.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, 0.987374365, 0.0794508308, -0.137038186, -0.0794634596, -0.499951631, -0.862400115, -0.13703087, 0.862401247, -0.487325966)
2713
Part18.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
2714
Part18.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
2715
Part18.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
2716
Part18.Color = Color3.new(0.909804, 0.729412, 0.784314)
2717
Part18.Transparency = 0.39999997615814
2718
Part18.Size = Vector3.new(6, 6, 6)
2719
Part18.Anchored = true
2720
Part18.BottomSurface = Enum.SurfaceType.Smooth
2721
Part18.BrickColor = BrickColor.new("Light reddish violet")
2722
Part18.TopSurface = Enum.SurfaceType.Smooth
2723
Part18.brickColor = BrickColor.new("Light reddish violet")
2724
Part18.FormFactor = Enum.FormFactor.Custom
2725
Part18.formFactor = Enum.FormFactor.Custom
2726
Part19.Parent = Model1
2727
Part19.CFrame = CFrame.new(29.8550491, 18.3271084, 37.8916855, -0.208377033, 0.972198486, -0.10681355, 0.689264774, 0.223454073, 0.689189672, 0.693897128, 0.0699884668, -0.716664851)
2728
Part19.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
2729
Part19.Position = Vector3.new(29.8550491, 18.3271084, 37.8916855)
2730
Part19.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
2731
Part19.Color = Color3.new(0.909804, 0.729412, 0.784314)
2732
Part19.Transparency = 0.39999997615814
2733
Part19.Size = Vector3.new(6, 6, 6)
2734
Part19.Anchored = true
2735
Part19.BottomSurface = Enum.SurfaceType.Smooth
2736
Part19.BrickColor = BrickColor.new("Light reddish violet")
2737
Part19.TopSurface = Enum.SurfaceType.Smooth
2738
Part19.brickColor = BrickColor.new("Light reddish violet")
2739
Part19.FormFactor = Enum.FormFactor.Custom
2740
Part19.formFactor = Enum.FormFactor.Custom
2741
Part20.Parent = Model1
2742
Part20.CFrame = CFrame.new(35.7050476, 11.1510296, 33.6864548, 0.500014186, 0.612360239, 0.612373114, -5.28092605e-05, 0.707135856, -0.707077742, -0.866017163, 0.353516638, 0.353610247)
2743
Part20.Orientation = Vector3.new(45, 60, 0)
2744
Part20.Position = Vector3.new(35.7050476, 11.1510296, 33.6864548)
2745
Part20.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
2746
Part20.Color = Color3.new(0.423529, 0.345098, 0.294118)
2747
Part20.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
2748
Part20.Anchored = true
2749
Part20.BottomSurface = Enum.SurfaceType.Smooth
2750
Part20.BrickColor = BrickColor.new("Pine Cone")
2751
Part20.Material = Enum.Material.Wood
2752
Part20.TopSurface = Enum.SurfaceType.Smooth
2753
Part20.brickColor = BrickColor.new("Pine Cone")
2754
Part20.FormFactor = Enum.FormFactor.Custom
2755
Part20.formFactor = Enum.FormFactor.Custom
2756
Part21.Parent = Model1
2757
Part21.CFrame = CFrame.new(37.5213432, 15.1263618, 26.6140938, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
2758
Part21.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
2759
Part21.Position = Vector3.new(37.5213432, 15.1263618, 26.6140938)
2760
Part21.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
2761
Part21.Color = Color3.new(0.909804, 0.729412, 0.784314)
2762
Part21.Transparency = 0.39999997615814
2763
Part21.Size = Vector3.new(6, 6, 6)
2764
Part21.Anchored = true
2765
Part21.BottomSurface = Enum.SurfaceType.Smooth
2766
Part21.BrickColor = BrickColor.new("Light reddish violet")
2767
Part21.TopSurface = Enum.SurfaceType.Smooth
2768
Part21.brickColor = BrickColor.new("Light reddish violet")
2769
Part21.FormFactor = Enum.FormFactor.Custom
2770
Part21.formFactor = Enum.FormFactor.Custom
2771
Part22.Parent = Model1
2772
Part22.CFrame = CFrame.new(34.5143127, 9.5361948, 30.7632713, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
2773
Part22.Orientation = Vector3.new(0, -120, 45)
2774
Part22.Position = Vector3.new(34.5143127, 9.5361948, 30.7632713)
2775
Part22.Rotation = Vector3.new(180, -60, -135)
2776
Part22.Color = Color3.new(0.423529, 0.345098, 0.294118)
2777
Part22.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
2778
Part22.Anchored = true
2779
Part22.BottomSurface = Enum.SurfaceType.Smooth
2780
Part22.BrickColor = BrickColor.new("Pine Cone")
2781
Part22.Material = Enum.Material.Wood
2782
Part22.TopSurface = Enum.SurfaceType.Smooth
2783
Part22.brickColor = BrickColor.new("Pine Cone")
2784
Part22.FormFactor = Enum.FormFactor.Custom
2785
Part22.formFactor = Enum.FormFactor.Custom
2786
Part23.Parent = Model1
2787
Part23.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
2788
Part23.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
2789
Part23.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
2790
Part23.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
2791
Part23.Color = Color3.new(0.909804, 0.729412, 0.784314)
2792
Part23.Transparency = 0.39999997615814
2793
Part23.Size = Vector3.new(6, 6, 6)
2794
Part23.Anchored = true
2795
Part23.BottomSurface = Enum.SurfaceType.Smooth
2796
Part23.BrickColor = BrickColor.new("Light reddish violet")
2797
Part23.TopSurface = Enum.SurfaceType.Smooth
2798
Part23.brickColor = BrickColor.new("Light reddish violet")
2799
Part23.FormFactor = Enum.FormFactor.Custom
2800
Part23.formFactor = Enum.FormFactor.Custom
2801
Part24.Parent = Model1
2802
Part24.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, -0.324485153, 0.720908582, -0.612372577, 0.183072731, 0.683026373, 0.70707798, 0.928005219, 0.117327593, -0.353610635)
2803
Part24.Orientation = Vector3.new(-45, -120, 15)
2804
Part24.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
2805
Part24.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
2806
Part24.Color = Color3.new(0.909804, 0.729412, 0.784314)
2807
Part24.Transparency = 0.39999997615814
2808
Part24.Size = Vector3.new(6, 6, 6)
2809
Part24.Anchored = true
2810
Part24.BottomSurface = Enum.SurfaceType.Smooth
2811
Part24.BrickColor = BrickColor.new("Light reddish violet")
2812
Part24.TopSurface = Enum.SurfaceType.Smooth
2813
Part24.brickColor = BrickColor.new("Light reddish violet")
2814
Part24.FormFactor = Enum.FormFactor.Custom
2815
Part24.formFactor = Enum.FormFactor.Custom
2816
Part25.Parent = Model1
2817
Part25.CFrame = CFrame.new(30.0897999, 15.9999094, 36.4794388, -0.16625385, -0.404012322, 0.899518549, 0.216449335, 0.875014544, 0.43301183, -0.962033927, 0.266690105, -0.0580263436)
2818
Part25.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
2819
Part25.Position = Vector3.new(30.0897999, 15.9999094, 36.4794388)
2820
Part25.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
2821
Part25.Color = Color3.new(0.486275, 0.360784, 0.27451)
2822
Part25.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
2823
Part25.Anchored = true
2824
Part25.BottomSurface = Enum.SurfaceType.Smooth
2825
Part25.BrickColor = BrickColor.new("Brown")
2826
Part25.Material = Enum.Material.Wood
2827
Part25.TopSurface = Enum.SurfaceType.Smooth
2828
Part25.brickColor = BrickColor.new("Brown")
2829
Part25.FormFactor = Enum.FormFactor.Custom
2830
Part25.formFactor = Enum.FormFactor.Custom
2831
Part26.Parent = Model1
2832
Part26.CFrame = CFrame.new(28.826292, 17.4874382, 29.7146034, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
2833
Part26.Orientation = Vector3.new(-30, 60, 0)
2834
Part26.Position = Vector3.new(28.826292, 17.4874382, 29.7146034)
2835
Part26.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2836
Part26.Color = Color3.new(0.423529, 0.345098, 0.294118)
2837
Part26.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
2838
Part26.Anchored = true
2839
Part26.BottomSurface = Enum.SurfaceType.Smooth
2840
Part26.BrickColor = BrickColor.new("Pine Cone")
2841
Part26.Material = Enum.Material.Wood
2842
Part26.TopSurface = Enum.SurfaceType.Smooth
2843
Part26.brickColor = BrickColor.new("Pine Cone")
2844
Part26.FormFactor = Enum.FormFactor.Custom
2845
Part26.formFactor = Enum.FormFactor.Custom
2846
Model27.Name = "Sakura Tree"
2847
Model27.Parent = Model0
2848
UnionOperation28.Parent = Model27
2849
UnionOperation28.CFrame = CFrame.new(32.0731964, 1.65110779, 7.09924507, 1, -5.74361729e-06, -1.23756172e-05, 5.7443367e-06, 1, 5.81435925e-05, 1.23752834e-05, -5.81436616e-05, 1)
2850
UnionOperation28.Position = Vector3.new(32.0731964, 1.65110779, 7.09924507)
2851
UnionOperation28.Color = Color3.new(0.423529, 0.345098, 0.294118)
2852
UnionOperation28.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
2853
UnionOperation28.Anchored = true
2854
UnionOperation28.BrickColor = BrickColor.new("Pine Cone")
2855
UnionOperation28.Material = Enum.Material.Wood
2856
UnionOperation28.brickColor = BrickColor.new("Pine Cone")
2857
Part29.Parent = Model27
2858
Part29.CFrame = CFrame.new(32.9277802, 11.1609354, 5.39470196, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
2859
Part29.Orientation = Vector3.new(0, -120, 45)
2860
Part29.Position = Vector3.new(32.9277802, 11.1609354, 5.39470196)
2861
Part29.Rotation = Vector3.new(180, -60, -135)
2862
Part29.Color = Color3.new(0.423529, 0.345098, 0.294118)
2863
Part29.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
2864
Part29.Anchored = true
2865
Part29.BottomSurface = Enum.SurfaceType.Smooth
2866
Part29.BrickColor = BrickColor.new("Pine Cone")
2867
Part29.Material = Enum.Material.Wood
2868
Part29.TopSurface = Enum.SurfaceType.Smooth
2869
Part29.brickColor = BrickColor.new("Pine Cone")
2870
Part29.FormFactor = Enum.FormFactor.Custom
2871
Part29.formFactor = Enum.FormFactor.Custom
2872
Part30.Parent = Model27
2873
Part30.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, -0.641471386, -0.612377226, -0.462092906, -0.182971254, 0.707091689, -0.683055878, 0.745015025, -0.353598595, -0.565618455)
2874
Part30.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
2875
Part30.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
2876
Part30.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
2877
Part30.Color = Color3.new(0.909804, 0.729412, 0.784314)
2878
Part30.Transparency = 0.39999997615814
2879
Part30.Size = Vector3.new(6, 6, 6)
2880
Part30.Anchored = true
2881
Part30.BottomSurface = Enum.SurfaceType.Smooth
2882
Part30.BrickColor = BrickColor.new("Light reddish violet")
2883
Part30.TopSurface = Enum.SurfaceType.Smooth
2884
Part30.brickColor = BrickColor.new("Light reddish violet")
2885
Part30.FormFactor = Enum.FormFactor.Custom
2886
Part30.formFactor = Enum.FormFactor.Custom
2887
Part31.Parent = Model27
2888
Part31.CFrame = CFrame.new(37.0904465, 15.0960941, 11.0630817, 0.324485004, 0.720907927, 0.612373531, -0.183072537, 0.683027267, -0.707077265, -0.928005397, 0.117327213, 0.353610516)
2889
Part31.Orientation = Vector3.new(45, 60, -15)
2890
Part31.Position = Vector3.new(37.0904465, 15.0960941, 11.0630817)
2891
Part31.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
2892
Part31.Color = Color3.new(0.423529, 0.345098, 0.294118)
2893
Part31.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
2894
Part31.Anchored = true
2895
Part31.BottomSurface = Enum.SurfaceType.Smooth
2896
Part31.BrickColor = BrickColor.new("Pine Cone")
2897
Part31.Material = Enum.Material.Wood
2898
Part31.TopSurface = Enum.SurfaceType.Smooth
2899
Part31.brickColor = BrickColor.new("Pine Cone")
2900
Part31.FormFactor = Enum.FormFactor.Custom
2901
Part31.formFactor = Enum.FormFactor.Custom
2902
Part32.Parent = Model27
2903
Part32.CFrame = CFrame.new(36.5176239, 16.3253708, 12.2357349, -0.641471684, 0.462086946, -0.61238122, -0.182972163, 0.683061719, 0.707085907, 0.745014429, 0.56561631, -0.353603184)
2904
Part32.Orientation = Vector3.new(-45, -120, -15)
2905
Part32.Position = Vector3.new(36.5176239, 16.3253708, 12.2357349)
2906
Part32.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
2907
Part32.Color = Color3.new(0.909804, 0.729412, 0.784314)
2908
Part32.Transparency = 0.39999997615814
2909
Part32.Size = Vector3.new(6, 6, 6)
2910
Part32.Anchored = true
2911
Part32.BottomSurface = Enum.SurfaceType.Smooth
2912
Part32.BrickColor = BrickColor.new("Light reddish violet")
2913
Part32.TopSurface = Enum.SurfaceType.Smooth
2914
Part32.brickColor = BrickColor.new("Light reddish violet")
2915
Part32.FormFactor = Enum.FormFactor.Custom
2916
Part32.formFactor = Enum.FormFactor.Custom
2917
Part33.Parent = Model27
2918
Part33.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, 0.727485299, -0.684353948, 0.0492431335, 0.615596056, 0.619328976, -0.487312198, 0.302996367, 0.384826303, 0.871838212)
2919
Part33.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
2920
Part33.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
2921
Part33.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
2922
Part33.Color = Color3.new(0.909804, 0.729412, 0.784314)
2923
Part33.Transparency = 0.39999997615814
2924
Part33.Size = Vector3.new(7, 7, 7)
2925
Part33.Anchored = true
2926
Part33.BottomSurface = Enum.SurfaceType.Smooth
2927
Part33.BrickColor = BrickColor.new("Light reddish violet")
2928
Part33.TopSurface = Enum.SurfaceType.Smooth
2929
Part33.brickColor = BrickColor.new("Light reddish violet")
2930
Part33.FormFactor = Enum.FormFactor.Custom
2931
Part33.formFactor = Enum.FormFactor.Custom
2932
Part34.Parent = Model27
2933
Part34.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.453510702, -0.153998047, 0.877845466, -0.842829227, 0.394342124, -0.3662422, -0.289770871, -0.905968547, -0.308632404)
2934
Part34.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
2935
Part34.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
2936
Part34.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
2937
Part34.Color = Color3.new(0.909804, 0.729412, 0.784314)
2938
Part34.Transparency = 0.39999997615814
2939
Part34.Size = Vector3.new(6, 6, 6)
2940
Part34.Anchored = true
2941
Part34.BottomSurface = Enum.SurfaceType.Smooth
2942
Part34.BrickColor = BrickColor.new("Light reddish violet")
2943
Part34.TopSurface = Enum.SurfaceType.Smooth
2944
Part34.brickColor = BrickColor.new("Light reddish violet")
2945
Part34.FormFactor = Enum.FormFactor.Custom
2946
Part34.formFactor = Enum.FormFactor.Custom
2947
Part35.Parent = Model27
2948
Part35.CFrame = CFrame.new(29.2845039, 11.7698431, 7.40492582, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
2949
Part35.Orientation = Vector3.new(-30, 60, 0)
2950
Part35.Position = Vector3.new(29.2845039, 11.7698431, 7.40492582)
2951
Part35.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2952
Part35.Color = Color3.new(0.423529, 0.345098, 0.294118)
2953
Part35.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
2954
Part35.Anchored = true
2955
Part35.BottomSurface = Enum.SurfaceType.Smooth
2956
Part35.BrickColor = BrickColor.new("Pine Cone")
2957
Part35.Material = Enum.Material.Wood
2958
Part35.TopSurface = Enum.SurfaceType.Smooth
2959
Part35.brickColor = BrickColor.new("Pine Cone")
2960
Part35.FormFactor = Enum.FormFactor.Custom
2961
Part35.formFactor = Enum.FormFactor.Custom
2962
Part36.Parent = Model27
2963
Part36.CFrame = CFrame.new(29.9898911, 10.9096336, 10.1968746, -0.265156209, -0.347213507, 0.899519324, 0.435547888, 0.789176881, 0.43301031, -0.86022687, 0.506599069, -0.0580270328)
2964
Part36.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
2965
Part36.Position = Vector3.new(29.9898911, 10.9096336, 10.1968746)
2966
Part36.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
2967
Part36.Color = Color3.new(0.423529, 0.345098, 0.294118)
2968
Part36.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
2969
Part36.Anchored = true
2970
Part36.BottomSurface = Enum.SurfaceType.Smooth
2971
Part36.BrickColor = BrickColor.new("Pine Cone")
2972
Part36.Material = Enum.Material.Wood
2973
Part36.TopSurface = Enum.SurfaceType.Smooth
2974
Part36.brickColor = BrickColor.new("Pine Cone")
2975
Part36.FormFactor = Enum.FormFactor.Custom
2976
Part36.formFactor = Enum.FormFactor.Custom
2977
Part37.Parent = Model27
2978
Part37.CFrame = CFrame.new(31.4110546, 4.89457512, 8.02206135, 0.482976258, -0.129419386, 0.866016507, 0.258772016, 0.965938449, 3.51321796e-05, -0.836523116, 0.224083856, 0.500015438)
2979
Part37.Orientation = Vector3.new(0, 60, 15)
2980
Part37.Position = Vector3.new(31.4110546, 4.89457512, 8.02206135)
2981
Part37.Rotation = Vector3.new(0, 60, 15)
2982
Part37.Color = Color3.new(0.423529, 0.345098, 0.294118)
2983
Part37.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
2984
Part37.Anchored = true
2985
Part37.BottomSurface = Enum.SurfaceType.Smooth
2986
Part37.BrickColor = BrickColor.new("Pine Cone")
2987
Part37.Material = Enum.Material.Wood
2988
Part37.TopSurface = Enum.SurfaceType.Smooth
2989
Part37.brickColor = BrickColor.new("Pine Cone")
2990
Part37.FormFactor = Enum.FormFactor.Custom
2991
Part37.formFactor = Enum.FormFactor.Custom
2992
PointLight38.Parent = Part37
2993
PointLight38.Color = Color3.new(0.984314, 0.760784, 1)
2994
PointLight38.Range = 15
2995
Part39.Parent = Model27
2996
Part39.CFrame = CFrame.new(30.6097755, 17.2569256, 9.2090168, 0.866021276, 8.63119658e-06, 0.500007212, 3.71632123e-05, -1, -4.71051899e-05, 0.500007212, 5.93759723e-05, -0.866021216)
2997
Part39.Orientation = Vector3.new(0, 150, 180)
2998
Part39.Position = Vector3.new(30.6097755, 17.2569256, 9.2090168)
2999
Part39.Rotation = Vector3.new(180, 30, 0)
3000
Part39.Color = Color3.new(0.423529, 0.345098, 0.294118)
3001
Part39.Transparency = 1
3002
Part39.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3003
Part39.Anchored = true
3004
Part39.BottomSurface = Enum.SurfaceType.Smooth
3005
Part39.BrickColor = BrickColor.new("Pine Cone")
3006
Part39.CanCollide = false
3007
Part39.TopSurface = Enum.SurfaceType.Smooth
3008
Part39.brickColor = BrickColor.new("Pine Cone")
3009
Part39.FormFactor = Enum.FormFactor.Custom
3010
Part39.formFactor = Enum.FormFactor.Custom
3011
ParticleEmitter40.Parent = Part39
3012
ParticleEmitter40.Speed = NumberRange.new(1, 2)
3013
ParticleEmitter40.Rotation = NumberRange.new(40, 50)
3014
ParticleEmitter40.LightEmission = 0.10000000149012
3015
ParticleEmitter40.Texture = "rbxassetid://243160943"
3016
ParticleEmitter40.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3017
ParticleEmitter40.ZOffset = 0.5
3018
ParticleEmitter40.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3019
ParticleEmitter40.Lifetime = NumberRange.new(10, 10)
3020
ParticleEmitter40.Rate = 6
3021
ParticleEmitter40.RotSpeed = NumberRange.new(10, 15)
3022
ParticleEmitter40.SpreadAngle = Vector2.new(10, 30)
3023
ParticleEmitter40.VelocitySpread = 10
3024
PointLight41.Parent = Part39
3025
PointLight41.Color = Color3.new(0.984314, 0.760784, 1)
3026
PointLight41.Range = 15
3027
Part42.Parent = Model27
3028
Part42.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.940304637, 0.31576243, 0.127053201, 0.27723226, 0.927091241, -0.252323061, -0.197456717, -0.202028036, -0.959269941)
3029
Part42.Orientation = Vector3.new(14.6199999, 172.460007, 16.6499996)
3030
Part42.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
3031
Part42.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
3032
Part42.Color = Color3.new(0.909804, 0.729412, 0.784314)
3033
Part42.Transparency = 0.39999997615814
3034
Part42.Size = Vector3.new(6, 6, 6)
3035
Part42.Anchored = true
3036
Part42.BottomSurface = Enum.SurfaceType.Smooth
3037
Part42.BrickColor = BrickColor.new("Light reddish violet")
3038
Part42.TopSurface = Enum.SurfaceType.Smooth
3039
Part42.brickColor = BrickColor.new("Light reddish violet")
3040
Part42.FormFactor = Enum.FormFactor.Custom
3041
Part42.formFactor = Enum.FormFactor.Custom
3042
Part43.Parent = Model27
3043
Part43.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, -0.757518053, 0.352868885, 0.54922682, -0.365728587, -0.926291883, 0.0906976387, 0.540748656, -0.132162839, 0.830736995)
3044
Part43.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
3045
Part43.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
3046
Part43.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
3047
Part43.Color = Color3.new(0.909804, 0.729412, 0.784314)
3048
Part43.Transparency = 0.39999997615814
3049
Part43.Size = Vector3.new(6.19999981, 5.80000019, 7)
3050
Part43.Anchored = true
3051
Part43.BottomSurface = Enum.SurfaceType.Smooth
3052
Part43.BrickColor = BrickColor.new("Light reddish violet")
3053
Part43.TopSurface = Enum.SurfaceType.Smooth
3054
Part43.brickColor = BrickColor.new("Light reddish violet")
3055
Part43.FormFactor = Enum.FormFactor.Custom
3056
Part43.formFactor = Enum.FormFactor.Custom
3057
Part44.Parent = Model27
3058
Part44.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, 0.987374425, 0.0794511586, -0.137037843, -0.0794628337, -0.499952585, -0.862399638, -0.137031078, 0.862400651, -0.487327009)
3059
Part44.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
3060
Part44.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
3061
Part44.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
3062
Part44.Color = Color3.new(0.909804, 0.729412, 0.784314)
3063
Part44.Transparency = 0.39999997615814
3064
Part44.Size = Vector3.new(6, 6, 6)
3065
Part44.Anchored = true
3066
Part44.BottomSurface = Enum.SurfaceType.Smooth
3067
Part44.BrickColor = BrickColor.new("Light reddish violet")
3068
Part44.TopSurface = Enum.SurfaceType.Smooth
3069
Part44.brickColor = BrickColor.new("Light reddish violet")
3070
Part44.FormFactor = Enum.FormFactor.Custom
3071
Part44.formFactor = Enum.FormFactor.Custom
3072
Part45.Parent = Model27
3073
Part45.CFrame = CFrame.new(27.4553719, 18.3255768, 13.9316282, -0.208375499, 0.972198725, -0.10681431, 0.689265966, 0.223453641, 0.6891886, 0.693896234, 0.0699865445, -0.716665804)
3074
Part45.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
3075
Part45.Position = Vector3.new(27.4553719, 18.3255768, 13.9316282)
3076
Part45.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
3077
Part45.Color = Color3.new(0.909804, 0.729412, 0.784314)
3078
Part45.Transparency = 0.39999997615814
3079
Part45.Size = Vector3.new(6, 6, 6)
3080
Part45.Anchored = true
3081
Part45.BottomSurface = Enum.SurfaceType.Smooth
3082
Part45.BrickColor = BrickColor.new("Light reddish violet")
3083
Part45.TopSurface = Enum.SurfaceType.Smooth
3084
Part45.brickColor = BrickColor.new("Light reddish violet")
3085
Part45.FormFactor = Enum.FormFactor.Custom
3086
Part45.formFactor = Enum.FormFactor.Custom
3087
Part46.Parent = Model27
3088
Part46.CFrame = CFrame.new(33.3053284, 11.1495037, 9.72641182, 0.500014126, 0.612359583, 0.612373769, -5.27796619e-05, 0.707136571, -0.707077026, -0.866017282, 0.353516191, 0.353610575)
3089
Part46.Orientation = Vector3.new(45, 60, 0)
3090
Part46.Position = Vector3.new(33.3053284, 11.1495037, 9.72641182)
3091
Part46.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
3092
Part46.Color = Color3.new(0.423529, 0.345098, 0.294118)
3093
Part46.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3094
Part46.Anchored = true
3095
Part46.BottomSurface = Enum.SurfaceType.Smooth
3096
Part46.BrickColor = BrickColor.new("Pine Cone")
3097
Part46.Material = Enum.Material.Wood
3098
Part46.TopSurface = Enum.SurfaceType.Smooth
3099
Part46.brickColor = BrickColor.new("Pine Cone")
3100
Part46.FormFactor = Enum.FormFactor.Custom
3101
Part46.formFactor = Enum.FormFactor.Custom
3102
Part47.Parent = Model27
3103
Part47.CFrame = CFrame.new(35.1216393, 15.124814, 2.65409184, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
3104
Part47.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3105
Part47.Position = Vector3.new(35.1216393, 15.124814, 2.65409184)
3106
Part47.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3107
Part47.Color = Color3.new(0.909804, 0.729412, 0.784314)
3108
Part47.Transparency = 0.39999997615814
3109
Part47.Size = Vector3.new(6, 6, 6)
3110
Part47.Anchored = true
3111
Part47.BottomSurface = Enum.SurfaceType.Smooth
3112
Part47.BrickColor = BrickColor.new("Light reddish violet")
3113
Part47.TopSurface = Enum.SurfaceType.Smooth
3114
Part47.brickColor = BrickColor.new("Light reddish violet")
3115
Part47.FormFactor = Enum.FormFactor.Custom
3116
Part47.formFactor = Enum.FormFactor.Custom
3117
Part48.Parent = Model27
3118
Part48.CFrame = CFrame.new(32.1146011, 9.53465748, 6.80323696, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
3119
Part48.Orientation = Vector3.new(0, -120, 45)
3120
Part48.Position = Vector3.new(32.1146011, 9.53465748, 6.80323696)
3121
Part48.Rotation = Vector3.new(180, -60, -135)
3122
Part48.Color = Color3.new(0.423529, 0.345098, 0.294118)
3123
Part48.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3124
Part48.Anchored = true
3125
Part48.BottomSurface = Enum.SurfaceType.Smooth
3126
Part48.BrickColor = BrickColor.new("Pine Cone")
3127
Part48.Material = Enum.Material.Wood
3128
Part48.TopSurface = Enum.SurfaceType.Smooth
3129
Part48.brickColor = BrickColor.new("Pine Cone")
3130
Part48.FormFactor = Enum.FormFactor.Custom
3131
Part48.formFactor = Enum.FormFactor.Custom
3132
Part49.Parent = Model27
3133
Part49.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
3134
Part49.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3135
Part49.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
3136
Part49.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3137
Part49.Color = Color3.new(0.909804, 0.729412, 0.784314)
3138
Part49.Transparency = 0.39999997615814
3139
Part49.Size = Vector3.new(6, 6, 6)
3140
Part49.Anchored = true
3141
Part49.BottomSurface = Enum.SurfaceType.Smooth
3142
Part49.BrickColor = BrickColor.new("Light reddish violet")
3143
Part49.TopSurface = Enum.SurfaceType.Smooth
3144
Part49.brickColor = BrickColor.new("Light reddish violet")
3145
Part49.FormFactor = Enum.FormFactor.Custom
3146
Part49.formFactor = Enum.FormFactor.Custom
3147
Part50.Parent = Model27
3148
Part50.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, -0.324484915, 0.720908225, -0.612373173, 0.18307355, 0.683027029, 0.707077205, 0.928005219, 0.117326543, -0.353611171)
3149
Part50.Orientation = Vector3.new(-45, -120, 15)
3150
Part50.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
3151
Part50.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
3152
Part50.Color = Color3.new(0.909804, 0.729412, 0.784314)
3153
Part50.Transparency = 0.39999997615814
3154
Part50.Size = Vector3.new(6, 6, 6)
3155
Part50.Anchored = true
3156
Part50.BottomSurface = Enum.SurfaceType.Smooth
3157
Part50.BrickColor = BrickColor.new("Light reddish violet")
3158
Part50.TopSurface = Enum.SurfaceType.Smooth
3159
Part50.brickColor = BrickColor.new("Light reddish violet")
3160
Part50.FormFactor = Enum.FormFactor.Custom
3161
Part50.formFactor = Enum.FormFactor.Custom
3162
Part51.Parent = Model27
3163
Part51.CFrame = CFrame.new(27.6901188, 15.9983521, 12.5193825, -0.166253865, -0.404010355, 0.899519503, 0.21644935, 0.875015497, 0.433009923, -0.962033987, 0.266689986, -0.0580269173)
3164
Part51.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
3165
Part51.Position = Vector3.new(27.6901188, 15.9983521, 12.5193825)
3166
Part51.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
3167
Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
3168
Part51.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3169
Part51.Anchored = true
3170
Part51.BottomSurface = Enum.SurfaceType.Smooth
3171
Part51.BrickColor = BrickColor.new("Brown")
3172
Part51.Material = Enum.Material.Wood
3173
Part51.TopSurface = Enum.SurfaceType.Smooth
3174
Part51.brickColor = BrickColor.new("Brown")
3175
Part51.FormFactor = Enum.FormFactor.Custom
3176
Part51.formFactor = Enum.FormFactor.Custom
3177
Part52.Parent = Model27
3178
Part52.CFrame = CFrame.new(26.4266109, 17.4859085, 5.7545805, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
3179
Part52.Orientation = Vector3.new(-30, 60, 0)
3180
Part52.Position = Vector3.new(26.4266109, 17.4859085, 5.7545805)
3181
Part52.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3182
Part52.Color = Color3.new(0.423529, 0.345098, 0.294118)
3183
Part52.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3184
Part52.Anchored = true
3185
Part52.BottomSurface = Enum.SurfaceType.Smooth
3186
Part52.BrickColor = BrickColor.new("Pine Cone")
3187
Part52.Material = Enum.Material.Wood
3188
Part52.TopSurface = Enum.SurfaceType.Smooth
3189
Part52.brickColor = BrickColor.new("Pine Cone")
3190
Part52.FormFactor = Enum.FormFactor.Custom
3191
Part52.formFactor = Enum.FormFactor.Custom
3192
Model53.Name = "Sakura Tree"
3193
Model53.Parent = Model0
3194
UnionOperation54.Parent = Model53
3195
UnionOperation54.CFrame = CFrame.new(0.093126297, 1.64999962, -7.05124378, 1, -7.48705315e-06, -1.21670082e-05, 7.48771299e-06, 1, 5.4239521e-05, 1.21666026e-05, -5.42396156e-05, 1)
3196
UnionOperation54.Position = Vector3.new(0.093126297, 1.64999962, -7.05124378)
3197
UnionOperation54.Color = Color3.new(0.423529, 0.345098, 0.294118)
3198
UnionOperation54.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
3199
UnionOperation54.Anchored = true
3200
UnionOperation54.BrickColor = BrickColor.new("Pine Cone")
3201
UnionOperation54.Material = Enum.Material.Wood
3202
UnionOperation54.brickColor = BrickColor.new("Pine Cone")
3203
Part55.Parent = Model53
3204
Part55.CFrame = CFrame.new(0.947710037, 11.1598177, -8.75574589, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
3205
Part55.Orientation = Vector3.new(0, -120, 45)
3206
Part55.Position = Vector3.new(0.947710037, 11.1598177, -8.75574589)
3207
Part55.Rotation = Vector3.new(180, -60, -135)
3208
Part55.Color = Color3.new(0.423529, 0.345098, 0.294118)
3209
Part55.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
3210
Part55.Anchored = true
3211
Part55.BottomSurface = Enum.SurfaceType.Smooth
3212
Part55.BrickColor = BrickColor.new("Pine Cone")
3213
Part55.Material = Enum.Material.Wood
3214
Part55.TopSurface = Enum.SurfaceType.Smooth
3215
Part55.brickColor = BrickColor.new("Pine Cone")
3216
Part55.FormFactor = Enum.FormFactor.Custom
3217
Part55.formFactor = Enum.FormFactor.Custom
3218
Part56.Parent = Model53
3219
Part56.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, -0.641473055, -0.612372696, -0.462090641, -0.182968944, 0.707090676, -0.683053613, 0.745012045, -0.353602797, -0.565618694)
3220
Part56.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
3221
Part56.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
3222
Part56.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
3223
Part56.Color = Color3.new(0.909804, 0.729412, 0.784314)
3224
Part56.Transparency = 0.39999997615814
3225
Part56.Size = Vector3.new(6, 6, 6)
3226
Part56.Anchored = true
3227
Part56.BottomSurface = Enum.SurfaceType.Smooth
3228
Part56.BrickColor = BrickColor.new("Light reddish violet")
3229
Part56.TopSurface = Enum.SurfaceType.Smooth
3230
Part56.brickColor = BrickColor.new("Light reddish violet")
3231
Part56.FormFactor = Enum.FormFactor.Custom
3232
Part56.formFactor = Enum.FormFactor.Custom
3233
Part57.Parent = Model53
3234
Part57.CFrame = CFrame.new(5.11038971, 15.0950203, -3.08735371, 0.324486077, 0.720909655, 0.612370908, -0.183075488, 0.68302542, -0.707078278, -0.928004384, 0.117326945, 0.353613138)
3235
Part57.Orientation = Vector3.new(45, 60, -15)
3236
Part57.Position = Vector3.new(5.11038971, 15.0950203, -3.08735371)
3237
Part57.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
3238
Part57.Color = Color3.new(0.423529, 0.345098, 0.294118)
3239
Part57.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
3240
Part57.Anchored = true
3241
Part57.BottomSurface = Enum.SurfaceType.Smooth
3242
Part57.BrickColor = BrickColor.new("Pine Cone")
3243
Part57.Material = Enum.Material.Wood
3244
Part57.TopSurface = Enum.SurfaceType.Smooth
3245
Part57.brickColor = BrickColor.new("Pine Cone")
3246
Part57.FormFactor = Enum.FormFactor.Custom
3247
Part57.formFactor = Enum.FormFactor.Custom
3248
Part58.Parent = Model53
3249
Part58.CFrame = CFrame.new(4.53756332, 16.324276, -1.91470337, -0.641473591, 0.462084711, -0.61237675, -0.182969764, 0.683059573, 0.707084656, 0.745011449, 0.565616488, -0.353607625)
3250
Part58.Orientation = Vector3.new(-45, -120, -15)
3251
Part58.Position = Vector3.new(4.53756332, 16.324276, -1.91470337)
3252
Part58.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
3253
Part58.Color = Color3.new(0.909804, 0.729412, 0.784314)
3254
Part58.Transparency = 0.39999997615814
3255
Part58.Size = Vector3.new(6, 6, 6)
3256
Part58.Anchored = true
3257
Part58.BottomSurface = Enum.SurfaceType.Smooth
3258
Part58.BrickColor = BrickColor.new("Light reddish violet")
3259
Part58.TopSurface = Enum.SurfaceType.Smooth
3260
Part58.brickColor = BrickColor.new("Light reddish violet")
3261
Part58.FormFactor = Enum.FormFactor.Custom
3262
Part58.formFactor = Enum.FormFactor.Custom
3263
Part59.Parent = Model53
3264
Part59.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, 0.727485657, -0.68435353, 0.04924367, 0.615595281, 0.619328439, -0.487313867, 0.302996933, 0.384827971, 0.871837378)
3265
Part59.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
3266
Part59.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
3267
Part59.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
3268
Part59.Color = Color3.new(0.909804, 0.729412, 0.784314)
3269
Part59.Transparency = 0.39999997615814
3270
Part59.Size = Vector3.new(7, 7, 7)
3271
Part59.Anchored = true
3272
Part59.BottomSurface = Enum.SurfaceType.Smooth
3273
Part59.BrickColor = BrickColor.new("Light reddish violet")
3274
Part59.TopSurface = Enum.SurfaceType.Smooth
3275
Part59.brickColor = BrickColor.new("Light reddish violet")
3276
Part59.FormFactor = Enum.FormFactor.Custom
3277
Part59.formFactor = Enum.FormFactor.Custom
3278
Part60.Parent = Model53
3279
Part60.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.453511745, -0.153996497, 0.877845228, -0.842827857, 0.394343913, -0.366243154, -0.289772749, -0.905967951, -0.308632165)
3280
Part60.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
3281
Part60.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
3282
Part60.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
3283
Part60.Color = Color3.new(0.909804, 0.729412, 0.784314)
3284
Part60.Transparency = 0.39999997615814
3285
Part60.Size = Vector3.new(6, 6, 6)
3286
Part60.Anchored = true
3287
Part60.BottomSurface = Enum.SurfaceType.Smooth
3288
Part60.BrickColor = BrickColor.new("Light reddish violet")
3289
Part60.TopSurface = Enum.SurfaceType.Smooth
3290
Part60.brickColor = BrickColor.new("Light reddish violet")
3291
Part60.FormFactor = Enum.FormFactor.Custom
3292
Part60.formFactor = Enum.FormFactor.Custom
3293
Part61.Parent = Model53
3294
Part61.CFrame = CFrame.new(-2.69558907, 11.7687454, -6.74550724, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
3295
Part61.Orientation = Vector3.new(-30, 60, 0)
3296
Part61.Position = Vector3.new(-2.69558907, 11.7687454, -6.74550724)
3297
Part61.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3298
Part61.Color = Color3.new(0.423529, 0.345098, 0.294118)
3299
Part61.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3300
Part61.Anchored = true
3301
Part61.BottomSurface = Enum.SurfaceType.Smooth
3302
Part61.BrickColor = BrickColor.new("Pine Cone")
3303
Part61.Material = Enum.Material.Wood
3304
Part61.TopSurface = Enum.SurfaceType.Smooth
3305
Part61.brickColor = BrickColor.new("Pine Cone")
3306
Part61.FormFactor = Enum.FormFactor.Custom
3307
Part61.formFactor = Enum.FormFactor.Custom
3308
Part62.Parent = Model53
3309
Part62.CFrame = CFrame.new(-1.99020386, 10.9085484, -3.95357227, -0.265157998, -0.34721458, 0.89951843, 0.435545534, 0.789177299, 0.433011949, -0.860227525, 0.506597757, -0.0580289103)
3310
Part62.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
3311
Part62.Position = Vector3.new(-1.99020386, 10.9085484, -3.95357227)
3312
Part62.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
3313
Part62.Color = Color3.new(0.423529, 0.345098, 0.294118)
3314
Part62.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3315
Part62.Anchored = true
3316
Part62.BottomSurface = Enum.SurfaceType.Smooth
3317
Part62.BrickColor = BrickColor.new("Pine Cone")
3318
Part62.Material = Enum.Material.Wood
3319
Part62.TopSurface = Enum.SurfaceType.Smooth
3320
Part62.brickColor = BrickColor.new("Pine Cone")
3321
Part62.FormFactor = Enum.FormFactor.Custom
3322
Part62.formFactor = Enum.FormFactor.Custom
3323
Part63.Parent = Model53
3324
Part63.CFrame = CFrame.new(-0.569030762, 4.89347172, -6.12839794, 0.482979357, -0.129416481, 0.866015255, 0.258769482, 0.965939105, 3.247317e-05, -0.836522162, 0.224082619, 0.500017703)
3325
Part63.Orientation = Vector3.new(0, 60, 15)
3326
Part63.Position = Vector3.new(-0.569030762, 4.89347172, -6.12839794)
3327
Part63.Rotation = Vector3.new(0, 60, 15)
3328
Part63.Color = Color3.new(0.423529, 0.345098, 0.294118)
3329
Part63.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3330
Part63.Anchored = true
3331
Part63.BottomSurface = Enum.SurfaceType.Smooth
3332
Part63.BrickColor = BrickColor.new("Pine Cone")
3333
Part63.Material = Enum.Material.Wood
3334
Part63.TopSurface = Enum.SurfaceType.Smooth
3335
Part63.brickColor = BrickColor.new("Pine Cone")
3336
Part63.FormFactor = Enum.FormFactor.Custom
3337
Part63.formFactor = Enum.FormFactor.Custom
3338
PointLight64.Parent = Part63
3339
PointLight64.Color = Color3.new(0.984314, 0.760784, 1)
3340
PointLight64.Range = 15
3341
Part65.Parent = Model53
3342
Part65.CFrame = CFrame.new(-1.37030983, 17.2558289, -4.94139767, 0.866022527, 1.31771949e-05, 0.500005007, 4.06797008e-05, -1, -4.41042394e-05, 0.500005066, 5.85353191e-05, -0.866022468)
3343
Part65.Orientation = Vector3.new(0, 150, 180)
3344
Part65.Position = Vector3.new(-1.37030983, 17.2558289, -4.94139767)
3345
Part65.Rotation = Vector3.new(180, 30, 0)
3346
Part65.Color = Color3.new(0.423529, 0.345098, 0.294118)
3347
Part65.Transparency = 1
3348
Part65.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3349
Part65.Anchored = true
3350
Part65.BottomSurface = Enum.SurfaceType.Smooth
3351
Part65.BrickColor = BrickColor.new("Pine Cone")
3352
Part65.CanCollide = false
3353
Part65.TopSurface = Enum.SurfaceType.Smooth
3354
Part65.brickColor = BrickColor.new("Pine Cone")
3355
Part65.FormFactor = Enum.FormFactor.Custom
3356
Part65.formFactor = Enum.FormFactor.Custom
3357
ParticleEmitter66.Parent = Part65
3358
ParticleEmitter66.Speed = NumberRange.new(1, 2)
3359
ParticleEmitter66.Rotation = NumberRange.new(40, 50)
3360
ParticleEmitter66.LightEmission = 0.10000000149012
3361
ParticleEmitter66.Texture = "rbxassetid://243160943"
3362
ParticleEmitter66.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3363
ParticleEmitter66.ZOffset = 0.5
3364
ParticleEmitter66.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3365
ParticleEmitter66.Lifetime = NumberRange.new(10, 10)
3366
ParticleEmitter66.Rate = 6
3367
ParticleEmitter66.RotSpeed = NumberRange.new(10, 15)
3368
ParticleEmitter66.SpreadAngle = Vector2.new(10, 30)
3369
ParticleEmitter66.VelocitySpread = 10
3370
PointLight67.Parent = Part65
3371
PointLight67.Color = Color3.new(0.984314, 0.760784, 1)
3372
PointLight67.Range = 15
3373
Part68.Parent = Model53
3374
Part68.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.940296769, 0.315753937, 0.127048969, 0.277226299, 0.927084625, -0.252309054, -0.197452709, -0.202024087, -0.959269881)
3375
Part68.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
3376
Part68.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
3377
Part68.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
3378
Part68.Color = Color3.new(0.909804, 0.729412, 0.784314)
3379
Part68.Transparency = 0.39999997615814
3380
Part68.Size = Vector3.new(6, 6, 6)
3381
Part68.Anchored = true
3382
Part68.BottomSurface = Enum.SurfaceType.Smooth
3383
Part68.BrickColor = BrickColor.new("Light reddish violet")
3384
Part68.TopSurface = Enum.SurfaceType.Smooth
3385
Part68.brickColor = BrickColor.new("Light reddish violet")
3386
Part68.FormFactor = Enum.FormFactor.Custom
3387
Part68.formFactor = Enum.FormFactor.Custom
3388
Part69.Parent = Model53
3389
Part69.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, -0.757520735, 0.352865934, 0.549224973, -0.365726948, -0.926292837, 0.0906940699, 0.540746033, -0.132163748, 0.830738485)
3390
Part69.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
3391
Part69.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
3392
Part69.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
3393
Part69.Color = Color3.new(0.909804, 0.729412, 0.784314)
3394
Part69.Transparency = 0.39999997615814
3395
Part69.Size = Vector3.new(6.19999981, 5.80000019, 7)
3396
Part69.Anchored = true
3397
Part69.BottomSurface = Enum.SurfaceType.Smooth
3398
Part69.BrickColor = BrickColor.new("Light reddish violet")
3399
Part69.TopSurface = Enum.SurfaceType.Smooth
3400
Part69.brickColor = BrickColor.new("Light reddish violet")
3401
Part69.FormFactor = Enum.FormFactor.Custom
3402
Part69.formFactor = Enum.FormFactor.Custom
3403
Part70.Parent = Model53
3404
Part70.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, 0.987374544, 0.0794520229, -0.13703616, -0.0794612169, -0.499950975, -0.862400711, -0.13703084, 0.862401545, -0.48732549)
3405
Part70.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
3406
Part70.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
3407
Part70.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
3408
Part70.Color = Color3.new(0.909804, 0.729412, 0.784314)
3409
Part70.Transparency = 0.39999997615814
3410
Part70.Size = Vector3.new(6, 6, 6)
3411
Part70.Anchored = true
3412
Part70.BottomSurface = Enum.SurfaceType.Smooth
3413
Part70.BrickColor = BrickColor.new("Light reddish violet")
3414
Part70.TopSurface = Enum.SurfaceType.Smooth
3415
Part70.brickColor = BrickColor.new("Light reddish violet")
3416
Part70.FormFactor = Enum.FormFactor.Custom
3417
Part70.formFactor = Enum.FormFactor.Custom
3418
Part71.Parent = Model53
3419
Part71.CFrame = CFrame.new(-4.5247364, 18.3244629, -0.218792915, -0.208375439, 0.972198725, -0.106814675, 0.689266086, 0.22345385, 0.68918848, 0.693896353, 0.0699862093, -0.716665864)
3420
Part71.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
3421
Part71.Position = Vector3.new(-4.5247364, 18.3244629, -0.218792915)
3422
Part71.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
3423
Part71.Color = Color3.new(0.909804, 0.729412, 0.784314)
3424
Part71.Transparency = 0.39999997615814
3425
Part71.Size = Vector3.new(6, 6, 6)
3426
Part71.Anchored = true
3427
Part71.BottomSurface = Enum.SurfaceType.Smooth
3428
Part71.BrickColor = BrickColor.new("Light reddish violet")
3429
Part71.TopSurface = Enum.SurfaceType.Smooth
3430
Part71.brickColor = BrickColor.new("Light reddish violet")
3431
Part71.FormFactor = Enum.FormFactor.Custom
3432
Part71.formFactor = Enum.FormFactor.Custom
3433
Part72.Parent = Model53
3434
Part72.CFrame = CFrame.new(1.32525253, 11.1484013, -4.42403507, 0.500016272, 0.612360418, 0.612371206, -5.54319704e-05, 0.707135677, -0.70707792, -0.866015971, 0.353516579, 0.353613287)
3435
Part72.Orientation = Vector3.new(45, 60, 0)
3436
Part72.Position = Vector3.new(1.32525253, 11.1484013, -4.42403507)
3437
Part72.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
3438
Part72.Color = Color3.new(0.423529, 0.345098, 0.294118)
3439
Part72.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3440
Part72.Anchored = true
3441
Part72.BottomSurface = Enum.SurfaceType.Smooth
3442
Part72.BrickColor = BrickColor.new("Pine Cone")
3443
Part72.Material = Enum.Material.Wood
3444
Part72.TopSurface = Enum.SurfaceType.Smooth
3445
Part72.brickColor = BrickColor.new("Pine Cone")
3446
Part72.FormFactor = Enum.FormFactor.Custom
3447
Part72.formFactor = Enum.FormFactor.Custom
3448
Part73.Parent = Model53
3449
Part73.CFrame = CFrame.new(3.14157295, 15.1236887, -11.4963427, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
3450
Part73.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3451
Part73.Position = Vector3.new(3.14157295, 15.1236887, -11.4963427)
3452
Part73.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3453
Part73.Color = Color3.new(0.909804, 0.729412, 0.784314)
3454
Part73.Transparency = 0.39999997615814
3455
Part73.Size = Vector3.new(6, 6, 6)
3456
Part73.Anchored = true
3457
Part73.BottomSurface = Enum.SurfaceType.Smooth
3458
Part73.BrickColor = BrickColor.new("Light reddish violet")
3459
Part73.TopSurface = Enum.SurfaceType.Smooth
3460
Part73.brickColor = BrickColor.new("Light reddish violet")
3461
Part73.FormFactor = Enum.FormFactor.Custom
3462
Part73.formFactor = Enum.FormFactor.Custom
3463
Part74.Parent = Model53
3464
Part74.CFrame = CFrame.new(0.134508133, 9.53353882, -7.34720707, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
3465
Part74.Orientation = Vector3.new(0, -120, 45)
3466
Part74.Position = Vector3.new(0.134508133, 9.53353882, -7.34720707)
3467
Part74.Rotation = Vector3.new(180, -60, -135)
3468
Part74.Color = Color3.new(0.423529, 0.345098, 0.294118)
3469
Part74.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3470
Part74.Anchored = true
3471
Part74.BottomSurface = Enum.SurfaceType.Smooth
3472
Part74.BrickColor = BrickColor.new("Pine Cone")
3473
Part74.Material = Enum.Material.Wood
3474
Part74.TopSurface = Enum.SurfaceType.Smooth
3475
Part74.brickColor = BrickColor.new("Pine Cone")
3476
Part74.FormFactor = Enum.FormFactor.Custom
3477
Part74.formFactor = Enum.FormFactor.Custom
3478
Part75.Parent = Model53
3479
Part75.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
3480
Part75.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3481
Part75.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
3482
Part75.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3483
Part75.Color = Color3.new(0.909804, 0.729412, 0.784314)
3484
Part75.Transparency = 0.39999997615814
3485
Part75.Size = Vector3.new(6, 6, 6)
3486
Part75.Anchored = true
3487
Part75.BottomSurface = Enum.SurfaceType.Smooth
3488
Part75.BrickColor = BrickColor.new("Light reddish violet")
3489
Part75.TopSurface = Enum.SurfaceType.Smooth
3490
Part75.brickColor = BrickColor.new("Light reddish violet")
3491
Part75.FormFactor = Enum.FormFactor.Custom
3492
Part75.formFactor = Enum.FormFactor.Custom
3493
Part76.Parent = Model53
3494
Part76.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, -0.324486047, 0.720909953, -0.61237061, 0.183076486, 0.683025301, 0.707078218, 0.928004265, 0.117326356, -0.353613824)
3495
Part76.Orientation = Vector3.new(-45, -120, 15)
3496
Part76.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
3497
Part76.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
3498
Part76.Color = Color3.new(0.909804, 0.729412, 0.784314)
3499
Part76.Transparency = 0.39999997615814
3500
Part76.Size = Vector3.new(6, 6, 6)
3501
Part76.Anchored = true
3502
Part76.BottomSurface = Enum.SurfaceType.Smooth
3503
Part76.BrickColor = BrickColor.new("Light reddish violet")
3504
Part76.TopSurface = Enum.SurfaceType.Smooth
3505
Part76.brickColor = BrickColor.new("Light reddish violet")
3506
Part76.FormFactor = Enum.FormFactor.Custom
3507
Part76.formFactor = Enum.FormFactor.Custom
3508
Part77.Parent = Model53
3509
Part77.CFrame = CFrame.new(-4.28998184, 15.9972582, -1.63103867, -0.166254833, -0.404012024, 0.899518549, 0.216445625, 0.875015616, 0.433011562, -0.962034643, 0.266687095, -0.0580289364)
3510
Part77.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
3511
Part77.Position = Vector3.new(-4.28998184, 15.9972582, -1.63103867)
3512
Part77.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
3513
Part77.Color = Color3.new(0.486275, 0.360784, 0.27451)
3514
Part77.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3515
Part77.Anchored = true
3516
Part77.BottomSurface = Enum.SurfaceType.Smooth
3517
Part77.BrickColor = BrickColor.new("Brown")
3518
Part77.Material = Enum.Material.Wood
3519
Part77.TopSurface = Enum.SurfaceType.Smooth
3520
Part77.brickColor = BrickColor.new("Brown")
3521
Part77.FormFactor = Enum.FormFactor.Custom
3522
Part77.formFactor = Enum.FormFactor.Custom
3523
Part78.Parent = Model53
3524
Part78.CFrame = CFrame.new(-5.55350494, 17.484787, -8.39584064, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
3525
Part78.Orientation = Vector3.new(-30, 60, 0)
3526
Part78.Position = Vector3.new(-5.55350494, 17.484787, -8.39584064)
3527
Part78.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3528
Part78.Color = Color3.new(0.423529, 0.345098, 0.294118)
3529
Part78.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3530
Part78.Anchored = true
3531
Part78.BottomSurface = Enum.SurfaceType.Smooth
3532
Part78.BrickColor = BrickColor.new("Pine Cone")
3533
Part78.Material = Enum.Material.Wood
3534
Part78.TopSurface = Enum.SurfaceType.Smooth
3535
Part78.brickColor = BrickColor.new("Pine Cone")
3536
Part78.FormFactor = Enum.FormFactor.Custom
3537
Part78.formFactor = Enum.FormFactor.Custom
3538
Model79.Name = "Sakura Tree"
3539
Model79.Parent = Model0
3540
UnionOperation80.Parent = Model79
3541
UnionOperation80.CFrame = CFrame.new(5.38146019, 1.65250778, 25.5488281, 1, 0.000136744449, -0.000190204155, -0.000136724149, 1, 0.000106716965, 0.000190218751, -0.000106690954, 1)
3542
UnionOperation80.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
3543
UnionOperation80.Position = Vector3.new(5.38146019, 1.65250778, 25.5488281)
3544
UnionOperation80.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
3545
UnionOperation80.Color = Color3.new(0.423529, 0.345098, 0.294118)
3546
UnionOperation80.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
3547
UnionOperation80.Anchored = true
3548
UnionOperation80.BrickColor = BrickColor.new("Pine Cone")
3549
UnionOperation80.Material = Enum.Material.Wood
3550
UnionOperation80.brickColor = BrickColor.new("Pine Cone")
3551
Part81.Parent = Model79
3552
Part81.CFrame = CFrame.new(6.23774147, 11.1621094, 23.8439865, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
3553
Part81.Orientation = Vector3.new(0, -120.010002, 45.0099983)
3554
Part81.Position = Vector3.new(6.23774147, 11.1621094, 23.8439865)
3555
Part81.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
3556
Part81.Color = Color3.new(0.423529, 0.345098, 0.294118)
3557
Part81.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
3558
Part81.Anchored = true
3559
Part81.BottomSurface = Enum.SurfaceType.Smooth
3560
Part81.BrickColor = BrickColor.new("Pine Cone")
3561
Part81.Material = Enum.Material.Wood
3562
Part81.TopSurface = Enum.SurfaceType.Smooth
3563
Part81.brickColor = BrickColor.new("Pine Cone")
3564
Part81.FormFactor = Enum.FormFactor.Custom
3565
Part81.formFactor = Enum.FormFactor.Custom
3566
Part82.Parent = Model79
3567
Part82.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, -0.641636312, -0.612206936, -0.46208936, -0.182831138, 0.707161009, -0.683021605, 0.744907141, -0.35375464, -0.565662682)
3568
Part82.Orientation = Vector3.new(43.0800018, -140.75, -14.5)
3569
Part82.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
3570
Part82.Rotation = Vector3.new(129.630005, -27.5200005, 136.339996)
3571
Part82.Color = Color3.new(0.909804, 0.729412, 0.784314)
3572
Part82.Transparency = 0.39999997615814
3573
Part82.Size = Vector3.new(6, 6, 6)
3574
Part82.Anchored = true
3575
Part82.BottomSurface = Enum.SurfaceType.Smooth
3576
Part82.BrickColor = BrickColor.new("Light reddish violet")
3577
Part82.TopSurface = Enum.SurfaceType.Smooth
3578
Part82.brickColor = BrickColor.new("Light reddish violet")
3579
Part82.FormFactor = Enum.FormFactor.Custom
3580
Part82.formFactor = Enum.FormFactor.Custom
3581
Part83.Parent = Model79
3582
Part83.CFrame = CFrame.new(10.4000282, 15.0970669, 29.5129204, 0.324626058, 0.720990121, 0.612201989, -0.18317838, 0.682924986, -0.707148612, -0.927935123, 0.117416687, 0.35376507)
3583
Part83.Orientation = Vector3.new(45, 59.9799995, -15.0100002)
3584
Part83.Position = Vector3.new(10.4000282, 15.0970669, 29.5129204)
3585
Part83.Rotation = Vector3.new(63.4199982, 37.75, -65.7600021)
3586
Part83.Color = Color3.new(0.423529, 0.345098, 0.294118)
3587
Part83.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
3588
Part83.Anchored = true
3589
Part83.BottomSurface = Enum.SurfaceType.Smooth
3590
Part83.BrickColor = BrickColor.new("Pine Cone")
3591
Part83.Material = Enum.Material.Wood
3592
Part83.TopSurface = Enum.SurfaceType.Smooth
3593
Part83.brickColor = BrickColor.new("Pine Cone")
3594
Part83.FormFactor = Enum.FormFactor.Custom
3595
Part83.formFactor = Enum.FormFactor.Custom
3596
Part84.Parent = Model79
3597
Part84.CFrame = CFrame.new(9.82717514, 16.3264847, 30.6854095, -0.641636908, 0.462085098, -0.612209737, -0.182832092, 0.68302542, 0.707157135, 0.744906664, 0.56566143, -0.353757799)
3598
Part84.Orientation = Vector3.new(-45, -120.019997, -14.9899998)
3599
Part84.Position = Vector3.new(9.82717514, 16.3264847, 30.6854095)
3600
Part84.Rotation = Vector3.new(-116.580002, -37.75, -144.240005)
3601
Part84.Color = Color3.new(0.909804, 0.729412, 0.784314)
3602
Part84.Transparency = 0.39999997615814
3603
Part84.Size = Vector3.new(6, 6, 6)
3604
Part84.Anchored = true
3605
Part84.BottomSurface = Enum.SurfaceType.Smooth
3606
Part84.BrickColor = BrickColor.new("Light reddish violet")
3607
Part84.TopSurface = Enum.SurfaceType.Smooth
3608
Part84.brickColor = BrickColor.new("Light reddish violet")
3609
Part84.FormFactor = Enum.FormFactor.Custom
3610
Part84.formFactor = Enum.FormFactor.Custom
3611
Part85.Parent = Model79
3612
Part85.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, 0.727521837, -0.684331357, 0.0490177423, 0.615505517, 0.619449377, -0.487273484, 0.30309251, 0.384672761, 0.871872604)
3613
Part85.Orientation = Vector3.new(29.1599998, 3.22000003, 44.8199997)
3614
Part85.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
3615
Part85.Rotation = Vector3.new(29.2000008, 2.80999994, 43.25)
3616
Part85.Color = Color3.new(0.909804, 0.729412, 0.784314)
3617
Part85.Transparency = 0.39999997615814
3618
Part85.Size = Vector3.new(7, 7, 7)
3619
Part85.Anchored = true
3620
Part85.BottomSurface = Enum.SurfaceType.Smooth
3621
Part85.BrickColor = BrickColor.new("Light reddish violet")
3622
Part85.TopSurface = Enum.SurfaceType.Smooth
3623
Part85.brickColor = BrickColor.new("Light reddish violet")
3624
Part85.FormFactor = Enum.FormFactor.Custom
3625
Part85.formFactor = Enum.FormFactor.Custom
3626
Part86.Parent = Model79
3627
Part86.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.453584313, -0.153775796, 0.877846479, -0.842776775, 0.39431715, -0.366389662, -0.289808035, -0.906017125, -0.308454752)
3628
Part86.Orientation = Vector3.new(21.4899998, 109.360001, -64.9300003)
3629
Part86.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
3630
Part86.Rotation = Vector3.new(130.089996, 61.3800011, 161.270004)
3631
Part86.Color = Color3.new(0.909804, 0.729412, 0.784314)
3632
Part86.Transparency = 0.39999997615814
3633
Part86.Size = Vector3.new(6, 6, 6)
3634
Part86.Anchored = true
3635
Part86.BottomSurface = Enum.SurfaceType.Smooth
3636
Part86.BrickColor = BrickColor.new("Light reddish violet")
3637
Part86.TopSurface = Enum.SurfaceType.Smooth
3638
Part86.brickColor = BrickColor.new("Light reddish violet")
3639
Part86.FormFactor = Enum.FormFactor.Custom
3640
Part86.formFactor = Enum.FormFactor.Custom
3641
Part87.Parent = Model79
3642
Part87.CFrame = CFrame.new(2.59416389, 11.7716579, 25.8535347, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
3643
Part87.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
3644
Part87.Position = Vector3.new(2.59416389, 11.7716579, 25.8535347)
3645
Part87.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
3646
Part87.Color = Color3.new(0.423529, 0.345098, 0.294118)
3647
Part87.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3648
Part87.Anchored = true
3649
Part87.BottomSurface = Enum.SurfaceType.Smooth
3650
Part87.BrickColor = BrickColor.new("Pine Cone")
3651
Part87.Material = Enum.Material.Wood
3652
Part87.TopSurface = Enum.SurfaceType.Smooth
3653
Part87.brickColor = BrickColor.new("Pine Cone")
3654
Part87.FormFactor = Enum.FormFactor.Custom
3655
Part87.formFactor = Enum.FormFactor.Custom
3656
Part88.Parent = Model79
3657
Part88.CFrame = CFrame.new(3.29893494, 10.9115381, 28.6456451, -0.264942944, -0.347190768, 0.899590909, 0.435532957, 0.78925705, 0.43287915, -0.860300183, 0.506489754, -0.0578950681)
3658
Part88.Orientation = Vector3.new(-25.6499996, 93.6800003, 28.8899994)
3659
Part88.Position = Vector3.new(3.29893494, 10.9115381, 28.6456451)
3660
Part88.Rotation = Vector3.new(-97.6200027, 64.0999985, 127.349998)
3661
Part88.Color = Color3.new(0.423529, 0.345098, 0.294118)
3662
Part88.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3663
Part88.Anchored = true
3664
Part88.BottomSurface = Enum.SurfaceType.Smooth
3665
Part88.BrickColor = BrickColor.new("Pine Cone")
3666
Part88.Material = Enum.Material.Wood
3667
Part88.TopSurface = Enum.SurfaceType.Smooth
3668
Part88.brickColor = BrickColor.new("Pine Cone")
3669
Part88.FormFactor = Enum.FormFactor.Custom
3670
Part88.formFactor = Enum.FormFactor.Custom
3671
Part89.Parent = Model79
3672
Part89.CFrame = CFrame.new(4.7196312, 4.89612961, 26.471386, 0.483169317, -0.129312471, 0.865924835, 0.25864923, 0.965971351, -6.83894104e-05, -0.836449742, 0.224003822, 0.500174284)
3673
Part89.Orientation = Vector3.new(0, 59.9900017, 14.9899998)
3674
Part89.Position = Vector3.new(4.7196312, 4.89612961, 26.471386)
3675
Part89.Rotation = Vector3.new(0.00999999978, 59.9900017, 14.9799995)
3676
Part89.Color = Color3.new(0.423529, 0.345098, 0.294118)
3677
Part89.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3678
Part89.Anchored = true
3679
Part89.BottomSurface = Enum.SurfaceType.Smooth
3680
Part89.BrickColor = BrickColor.new("Pine Cone")
3681
Part89.Material = Enum.Material.Wood
3682
Part89.TopSurface = Enum.SurfaceType.Smooth
3683
Part89.brickColor = BrickColor.new("Pine Cone")
3684
Part89.FormFactor = Enum.FormFactor.Custom
3685
Part89.formFactor = Enum.FormFactor.Custom
3686
PointLight90.Parent = Part89
3687
PointLight90.Color = Color3.new(0.984314, 0.760784, 1)
3688
PointLight90.Range = 15
3689
Part91.Parent = Model79
3690
Part91.CFrame = CFrame.new(3.91993332, 17.2586594, 27.6576004, 0.86593467, -0.000128113825, 0.500157118, -5.38821878e-05, -1, -0.000162859564, 0.500157118, 0.000114076167, -0.86593467)
3691
Part91.Orientation = Vector3.new(0.00999999978, 149.990005, -180)
3692
Part91.Position = Vector3.new(3.91993332, 17.2586594, 27.6576004)
3693
Part91.Rotation = Vector3.new(179.990005, 30.0100002, 0.00999999978)
3694
Part91.Color = Color3.new(0.423529, 0.345098, 0.294118)
3695
Part91.Transparency = 1
3696
Part91.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3697
Part91.Anchored = true
3698
Part91.BottomSurface = Enum.SurfaceType.Smooth
3699
Part91.BrickColor = BrickColor.new("Pine Cone")
3700
Part91.CanCollide = false
3701
Part91.TopSurface = Enum.SurfaceType.Smooth
3702
Part91.brickColor = BrickColor.new("Pine Cone")
3703
Part91.FormFactor = Enum.FormFactor.Custom
3704
Part91.formFactor = Enum.FormFactor.Custom
3705
ParticleEmitter92.Parent = Part91
3706
ParticleEmitter92.Speed = NumberRange.new(1, 2)
3707
ParticleEmitter92.Rotation = NumberRange.new(40, 50)
3708
ParticleEmitter92.LightEmission = 0.10000000149012
3709
ParticleEmitter92.Texture = "rbxassetid://243160943"
3710
ParticleEmitter92.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3711
ParticleEmitter92.ZOffset = 0.5
3712
ParticleEmitter92.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3713
ParticleEmitter92.Lifetime = NumberRange.new(10, 10)
3714
ParticleEmitter92.Rate = 6
3715
ParticleEmitter92.RotSpeed = NumberRange.new(10, 15)
3716
ParticleEmitter92.SpreadAngle = Vector2.new(10, 30)
3717
ParticleEmitter92.VelocitySpread = 10
3718
PointLight93.Parent = Part91
3719
PointLight93.Color = Color3.new(0.984314, 0.760784, 1)
3720
PointLight93.Range = 15
3721
Part94.Parent = Model79
3722
Part94.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.94023186, 0.31592536, 0.127186954, 0.277351618, 0.927037477, -0.252388984, -0.197635829, -0.202019453, -0.959234953)
3723
Part94.Orientation = Vector3.new(14.6199999, 172.449997, 16.6599998)
3724
Part94.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
3725
Part94.Rotation = Vector3.new(165.259995, 7.30999994, -161.429993)
3726
Part94.Color = Color3.new(0.909804, 0.729412, 0.784314)
3727
Part94.Transparency = 0.39999997615814
3728
Part94.Size = Vector3.new(6, 6, 6)
3729
Part94.Anchored = true
3730
Part94.BottomSurface = Enum.SurfaceType.Smooth
3731
Part94.BrickColor = BrickColor.new("Light reddish violet")
3732
Part94.TopSurface = Enum.SurfaceType.Smooth
3733
Part94.brickColor = BrickColor.new("Light reddish violet")
3734
Part94.FormFactor = Enum.FormFactor.Custom
3735
Part94.formFactor = Enum.FormFactor.Custom
3736
Part95.Parent = Model79
3737
Part95.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, -0.757673085, 0.352751255, 0.549088418, -0.365584195, -0.926352859, 0.0906571448, 0.54062897, -0.132049546, 0.830832958)
3738
Part95.Orientation = Vector3.new(-5.19999981, 33.4599991, -158.460007)
3739
Part95.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
3740
Part95.Rotation = Vector3.new(-6.23000002, 33.2999992, -155.029999)
3741
Part95.Color = Color3.new(0.909804, 0.729412, 0.784314)
3742
Part95.Transparency = 0.39999997615814
3743
Part95.Size = Vector3.new(6.19999981, 5.80000019, 7)
3744
Part95.Anchored = true
3745
Part95.BottomSurface = Enum.SurfaceType.Smooth
3746
Part95.BrickColor = BrickColor.new("Light reddish violet")
3747
Part95.TopSurface = Enum.SurfaceType.Smooth
3748
Part95.brickColor = BrickColor.new("Light reddish violet")
3749
Part95.FormFactor = Enum.FormFactor.Custom
3750
Part95.formFactor = Enum.FormFactor.Custom
3751
Part96.Parent = Model79
3752
Part96.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, 0.987387478, 0.0792261139, -0.137073606, -0.0796115771, -0.499912024, -0.862409353, -0.136850074, 0.862444878, -0.487299591)
3753
Part96.Orientation = Vector3.new(59.5900002, -164.289993, -170.949997)
3754
Part96.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
3755
Part96.Rotation = Vector3.new(119.470001, -7.88000011, -4.59000015)
3756
Part96.Color = Color3.new(0.909804, 0.729412, 0.784314)
3757
Part96.Transparency = 0.39999997615814
3758
Part96.Size = Vector3.new(6, 6, 6)
3759
Part96.Anchored = true
3760
Part96.BottomSurface = Enum.SurfaceType.Smooth
3761
Part96.BrickColor = BrickColor.new("Light reddish violet")
3762
Part96.TopSurface = Enum.SurfaceType.Smooth
3763
Part96.brickColor = BrickColor.new("Light reddish violet")
3764
Part96.FormFactor = Enum.FormFactor.Custom
3765
Part96.formFactor = Enum.FormFactor.Custom
3766
Part97.Parent = Model79
3767
Part97.CFrame = CFrame.new(0.764810562, 18.3280697, 32.3795929, -0.208398417, 0.972218871, -0.106586657, 0.689335644, 0.223316118, 0.689163446, 0.693820119, 0.0701466203, -0.7167238)
3768
Part97.Orientation = Vector3.new(-43.5600014, -171.539993, 72.0500031)
3769
Part97.Position = Vector3.new(0.764810562, 18.3280697, 32.3795929)
3770
Part97.Rotation = Vector3.new(-136.119995, -6.11999989, -102.099998)
3771
Part97.Color = Color3.new(0.909804, 0.729412, 0.784314)
3772
Part97.Transparency = 0.39999997615814
3773
Part97.Size = Vector3.new(6, 6, 6)
3774
Part97.Anchored = true
3775
Part97.BottomSurface = Enum.SurfaceType.Smooth
3776
Part97.BrickColor = BrickColor.new("Light reddish violet")
3777
Part97.TopSurface = Enum.SurfaceType.Smooth
3778
Part97.brickColor = BrickColor.new("Light reddish violet")
3779
Part97.FormFactor = Enum.FormFactor.Custom
3780
Part97.formFactor = Enum.FormFactor.Custom
3781
Part98.Parent = Model79
3782
Part98.CFrame = CFrame.new(6.61453247, 11.1509018, 28.1757622, 0.500172853, 0.612401545, 0.612202108, -0.000180183983, 0.707065225, -0.707148314, -0.86592555, 0.353586107, 0.35376516)
3783
Part98.Orientation = Vector3.new(45, 59.9799995, -0.00999999978)
3784
Part98.Position = Vector3.new(6.61453247, 11.1509018, 28.1757622)
3785
Part98.Rotation = Vector3.new(63.4199982, 37.75, -50.7599983)
3786
Part98.Color = Color3.new(0.423529, 0.345098, 0.294118)
3787
Part98.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3788
Part98.Anchored = true
3789
Part98.BottomSurface = Enum.SurfaceType.Smooth
3790
Part98.BrickColor = BrickColor.new("Pine Cone")
3791
Part98.Material = Enum.Material.Wood
3792
Part98.TopSurface = Enum.SurfaceType.Smooth
3793
Part98.brickColor = BrickColor.new("Pine Cone")
3794
Part98.FormFactor = Enum.FormFactor.Custom
3795
Part98.formFactor = Enum.FormFactor.Custom
3796
Part99.Parent = Model79
3797
Part99.CFrame = CFrame.new(8.43269539, 15.1255054, 21.1035709, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
3798
Part99.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
3799
Part99.Position = Vector3.new(8.43269539, 15.1255054, 21.1035709)
3800
Part99.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
3801
Part99.Color = Color3.new(0.909804, 0.729412, 0.784314)
3802
Part99.Transparency = 0.39999997615814
3803
Part99.Size = Vector3.new(6, 6, 6)
3804
Part99.Anchored = true
3805
Part99.BottomSurface = Enum.SurfaceType.Smooth
3806
Part99.BrickColor = BrickColor.new("Light reddish violet")
3807
Part99.TopSurface = Enum.SurfaceType.Smooth
3808
Part99.brickColor = BrickColor.new("Light reddish violet")
3809
Part99.FormFactor = Enum.FormFactor.Custom
3810
Part99.formFactor = Enum.FormFactor.Custom
3811
Part100.Parent = Model79
3812
Part100.CFrame = CFrame.new(5.42405128, 9.53604126, 25.2524567, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
3813
Part100.Orientation = Vector3.new(0, -120.010002, 45.0099983)
3814
Part100.Position = Vector3.new(5.42405128, 9.53604126, 25.2524567)
3815
Part100.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
3816
Part100.Color = Color3.new(0.423529, 0.345098, 0.294118)
3817
Part100.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3818
Part100.Anchored = true
3819
Part100.BottomSurface = Enum.SurfaceType.Smooth
3820
Part100.BrickColor = BrickColor.new("Pine Cone")
3821
Part100.Material = Enum.Material.Wood
3822
Part100.TopSurface = Enum.SurfaceType.Smooth
3823
Part100.brickColor = BrickColor.new("Pine Cone")
3824
Part100.FormFactor = Enum.FormFactor.Custom
3825
Part100.formFactor = Enum.FormFactor.Custom
3826
Part101.Parent = Model79
3827
Part101.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
3828
Part101.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
3829
Part101.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
3830
Part101.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
3831
Part101.Color = Color3.new(0.909804, 0.729412, 0.784314)
3832
Part101.Transparency = 0.39999997615814
3833
Part101.Size = Vector3.new(6, 6, 6)
3834
Part101.Anchored = true
3835
Part101.BottomSurface = Enum.SurfaceType.Smooth
3836
Part101.BrickColor = BrickColor.new("Light reddish violet")
3837
Part101.TopSurface = Enum.SurfaceType.Smooth
3838
Part101.brickColor = BrickColor.new("Light reddish violet")
3839
Part101.FormFactor = Enum.FormFactor.Custom
3840
Part101.formFactor = Enum.FormFactor.Custom
3841
Part102.Parent = Model79
3842
Part102.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, -0.324625909, 0.72099036, -0.61220175, 0.183179334, 0.682924867, 0.707148433, 0.927935004, 0.117416017, -0.353765637)
3843
Part102.Orientation = Vector3.new(-45, -120.019997, 15.0100002)
3844
Part102.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
3845
Part102.Rotation = Vector3.new(-116.580002, -37.75, -114.239998)
3846
Part102.Color = Color3.new(0.909804, 0.729412, 0.784314)
3847
Part102.Transparency = 0.39999997615814
3848
Part102.Size = Vector3.new(6, 6, 6)
3849
Part102.Anchored = true
3850
Part102.BottomSurface = Enum.SurfaceType.Smooth
3851
Part102.BrickColor = BrickColor.new("Light reddish violet")
3852
Part102.TopSurface = Enum.SurfaceType.Smooth
3853
Part102.brickColor = BrickColor.new("Light reddish violet")
3854
Part102.FormFactor = Enum.FormFactor.Custom
3855
Part102.formFactor = Enum.FormFactor.Custom
3856
Part103.Parent = Model79
3857
Part103.CFrame = CFrame.new(0.99946785, 16.0007248, 30.9675064, -0.166052595, -0.403933734, 0.899591088, 0.216411591, 0.875089765, 0.432878792, -0.9620772, 0.266562611, -0.0578949898)
3858
Part103.Orientation = Vector3.new(-25.6499996, 93.6800003, 13.8900003)
3859
Part103.Position = Vector3.new(0.99946785, 16.0007248, 30.9675064)
3860
Part103.Rotation = Vector3.new(-97.6200027, 64.0999985, 112.349998)
3861
Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
3862
Part103.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3863
Part103.Anchored = true
3864
Part103.BottomSurface = Enum.SurfaceType.Smooth
3865
Part103.BrickColor = BrickColor.new("Brown")
3866
Part103.Material = Enum.Material.Wood
3867
Part103.TopSurface = Enum.SurfaceType.Smooth
3868
Part103.brickColor = BrickColor.new("Brown")
3869
Part103.FormFactor = Enum.FormFactor.Custom
3870
Part103.formFactor = Enum.FormFactor.Custom
3871
Part104.Parent = Model79
3872
Part104.CFrame = CFrame.new(-0.262626648, 17.4880276, 24.202404, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
3873
Part104.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
3874
Part104.Position = Vector3.new(-0.262626648, 17.4880276, 24.202404)
3875
Part104.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
3876
Part104.Color = Color3.new(0.423529, 0.345098, 0.294118)
3877
Part104.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3878
Part104.Anchored = true
3879
Part104.BottomSurface = Enum.SurfaceType.Smooth
3880
Part104.BrickColor = BrickColor.new("Pine Cone")
3881
Part104.Material = Enum.Material.Wood
3882
Part104.TopSurface = Enum.SurfaceType.Smooth
3883
Part104.brickColor = BrickColor.new("Pine Cone")
3884
Part104.FormFactor = Enum.FormFactor.Custom
3885
Part104.formFactor = Enum.FormFactor.Custom
3886
for i,v in pairs(mas:GetChildren()) do
3887
	v.Parent = script
3888
	pcall(function() v:MakeJoints() end)
3889
end
3890
mas:Destroy()
3891
for i,v in pairs(cors) do
3892
	spawn(function()
3893
		pcall(v)
3894
	end)
3895
end
3896
3897
hum.WalkSpeed = 50
3898
hum.JumpPower = 100
3899
local killsky = Instance.new('Sky', game:GetService'Lighting')
3900
killsky.StarCount = 0
3901
killsky.SunAngularSize = 0
3902
killsky.MoonAngularSize = 0
3903
killsky.MoonTextureId = ""
3904
killsky.CelestialBodiesShown = false
3905
game.Lighting.FogColor = Color3.new(0,0,0)
3906
game.Lighting.FogEnd = 100
3907
local l = game.Lighting
3908
local sky = Instance.new("Sky",l)
3909
l.TimeOfDay = "05:00:00"
3910
l.Brightness = 1
3911
l.Ambient = Color3.new(0.25, 0.5, 0.75)
3912
BTAUNT6:Play()
3913
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
3914
tecks2.Text = "Zen"
3915
    hed.face.Texture = "rbxassetid://0"
3916
        local BC = char["Body Colors"]
3917
        BC.HeadColor = BrickColor.new("Really black")
3918
        BC.LeftArmColor = BrickColor.new("Really black")
3919
        BC.LeftLegColor = BrickColor.new("Really black")
3920
        BC.RightArmColor = BrickColor.new("Really black")
3921
        BC.RightLegColor = BrickColor.new("Really black")
3922
        BC.TorsoColor = BrickColor.new("Really black")
3923
3924
 		end
3925
	end
3926
end)
3927
mouse.Button1Down:connect(function(key)
3928
	if attack == false then
3929
		Ban()
3930
	end
3931
end)
3932
3933
-------------------------------------------------------
3934
--Start Animations--
3935
-------------------------------------------------------
3936
while true do
3937
	swait()
3938
	sine = sine + change
3939
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
3940
	local velderp = root.Velocity.y
3941
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
3942
	if equipped == true or equipped == false then
3943
		if attack == false then
3944
			idle = idle + 1
3945
		else
3946
			idle = 0
3947
		end
3948
		if 1 < root.Velocity.y and hitfloor == nil then
3949
			Anim = "Jump"
3950
			if attack == false then
3951
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
3952
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3953
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
3954
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
3955
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
3956
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
3957
			end
3958
		elseif -1 > root.Velocity.y and hitfloor == nil then
3959
			Anim = "Fall"
3960
			if attack == false then
3961
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
3962
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3963
				RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
3964
				LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
3965
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
3966
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
3967
			end
3968
		elseif torvel < 1 and hitfloor ~= nil then
3969
			Anim = "Idle"
3970
			change = 1
3971
			if attack == false then
3972
                                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
3973
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.1)
3974
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3975
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3976
                                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(30), Rad(-6), Rad(-40)), 0.08)
3977
                                LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
3978
			end
3979
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
3980
			Anim = "Walk"
3981
			change = 1
3982
			if attack == false then
3983
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
3984
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
3985
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3986
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3987
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
3988
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
3989
            end
3990
		elseif torvel >= 25 and hitfloor ~= nil then
3991
			Anim = "Sprint"
3992
			change = 1.35
3993
			if attack == false then
3994
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
3995
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
3996
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3997
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3998
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
3999
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
4000
			end
4001
		end
4002
	end
4003
	if 0 < #Effects then
4004
		for e = 1, #Effects do
4005
			if Effects[e] ~= nil then
4006
				local Thing = Effects[e]
4007
				if Thing ~= nil then
4008
					local Part = Thing[1]
4009
					local Mode = Thing[2]
4010
					local Delay = Thing[3]
4011
					local IncX = Thing[4]
4012
					local IncY = Thing[5]
4013
					local IncZ = Thing[6]
4014
					if 1 >= Thing[1].Transparency then
4015
						if Thing[2] == "Block1" then
4016
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4017
							local Mesh = Thing[1].Mesh
4018
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4019
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4020
						elseif Thing[2] == "Block2" then
4021
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
4022
							local Mesh = Thing[7]
4023
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4024
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4025
						elseif Thing[2] == "Block3" then
4026
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
4027
							local Mesh = Thing[7]
4028
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4029
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4030
						elseif Thing[2] == "Cylinder" then
4031
							local Mesh = Thing[1].Mesh
4032
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4033
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4034
						elseif Thing[2] == "Blood" then
4035
							local Mesh = Thing[7]
4036
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
4037
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4038
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4039
						elseif Thing[2] == "Elec" then
4040
							local Mesh = Thing[1].Mesh
4041
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
4042
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4043
						elseif Thing[2] == "Disappear" then
4044
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4045
						elseif Thing[2] == "Shatter" then
4046
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4047
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
4048
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
4049
							Thing[6] = Thing[6] + Thing[5]
4050
						end
4051
					else
4052
						Part.Parent = nil
4053
						table.remove(Effects, e)
4054
					end
4055
				end
4056
			end
4057
		end
4058
	end
4059
end
4060
-------------------------------------------------------
4061
--End Animations And Script--
4062
-------------------------------------------------------