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1 | -- _ _ _ _ _ | |
2 | -- (_) (_) | (_) | | |
3 | -- _ _____ __ _ __ _ ___ _ __ ___ ___ __| |_| |_ | |
4 | -- | |_ / |/ _` |/ _` |/ _ \ '_ ` _ \ / _ \/ _` | | __| | |
5 | -- | |/ /| | (_| | (_| | __/ | | | | | | __/ (_| | | |_ | |
6 | -- |_/___|_|\__, |\__,_|\___|_| |_| |_| \___|\__,_|_|\__| | |
7 | -- __/ | | |
8 | -- |___/ ★·.·´¯`·.·★ ᴛʜᴇ ᴠᴏɪᴅ ᴡᴀʀᴅᴇɴ ★·.·´¯`·.·★ | |
9 | ||
10 | wait(0.2) | |
11 | ||
12 | Player = game:GetService("Players").LocalPlayer | |
13 | PlayerGui = Player.PlayerGui | |
14 | Cam = workspace.CurrentCamera | |
15 | Backpack = Player.Backpack | |
16 | Character = Player.Character | |
17 | Humanoid = Character.Humanoid | |
18 | Mouse = Player:GetMouse() | |
19 | RootPart = Character["HumanoidRootPart"] | |
20 | Torso = Character["Torso"] | |
21 | Head = Character["Head"] | |
22 | RightArm = Character["Right Arm"] | |
23 | LeftArm = Character["Left Arm"] | |
24 | RightLeg = Character["Right Leg"] | |
25 | LeftLeg = Character["Left Leg"] | |
26 | RootJoint = RootPart["RootJoint"] | |
27 | Neck = Torso["Neck"] | |
28 | RightShoulder = Torso["Right Shoulder"] | |
29 | LeftShoulder = Torso["Left Shoulder"] | |
30 | RightHip = Torso["Right Hip"] | |
31 | LeftHip = Torso["Left Hip"] | |
32 | local sick = Instance.new("Sound",Character) | |
33 | sick.SoundId = "rbxassetid://1427189017" | |
34 | sick.Looped = true | |
35 | sick.Pitch = 1 | |
36 | sick.Volume = 1 | |
37 | sick:Play() | |
38 | ||
39 | IT = Instance.new | |
40 | CF = CFrame.new | |
41 | VT = Vector3.new | |
42 | RAD = math.rad | |
43 | C3 = Color3.new | |
44 | UD2 = UDim2.new | |
45 | BRICKC = BrickColor.new | |
46 | ANGLES = CFrame.Angles | |
47 | EULER = CFrame.fromEulerAnglesXYZ | |
48 | COS = math.cos | |
49 | ACOS = math.acos | |
50 | SIN = math.sin | |
51 | ASIN = math.asin | |
52 | ABS = math.abs | |
53 | MRANDOM = math.random | |
54 | FLOOR = math.floor | |
55 | ||
56 | --//=================================\\ | |
57 | --|| USEFUL VALUES | |
58 | --\\=================================// | |
59 | ||
60 | Animation_Speed = 3 | |
61 | Player_Size = 1 --Size of the player. | |
62 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
63 | local Speed = 25 | |
64 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
65 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
66 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
67 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
68 | local DAMAGEMULTIPLIER = 1 | |
69 | local ANIM = "Idle" | |
70 | local ATTACK = false | |
71 | local EQUIPPED = false | |
72 | local HOLD = false | |
73 | local COMBO = 1 | |
74 | local Rooted = false | |
75 | local SINE = 0 | |
76 | local KEYHOLD = false | |
77 | local CHANGE = 2 / Animation_Speed | |
78 | local WALKINGANIM = false | |
79 | local VALUE1 = false | |
80 | local VALUE2 = false | |
81 | local ROBLOXIDLEANIMATION = IT("Animation") | |
82 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
83 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
84 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
85 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
86 | WEAPONGUI.Name = "Weapon GUI" | |
87 | local Effects = IT("Folder", Character) | |
88 | Effects.Name = "Effects" | |
89 | local ANIMATOR = Humanoid.Animator | |
90 | local ANIMATE = Character.Animate | |
91 | local UNANCHOR = true | |
92 | local PLAYMAINANIM = true | |
93 | local BOLTSOUNDS = {419011101,305734380} | |
94 | local SIZE = 1 | |
95 | local UNANCHOR = true | |
96 | local TRUEFORM = false | |
97 | local HITFLOOR, HITPOS = nil | |
98 | local FLIGHT = false | |
99 | --//=================================\\ | |
100 | --\\=================================// | |
101 | ||
102 | ||
103 | ||
104 | --//=================================\\ | |
105 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
106 | --\\=================================// | |
107 | ||
108 | ArtificialHB = Instance.new("BindableEvent", script) | |
109 | ArtificialHB.Name = "ArtificialHB" | |
110 | ||
111 | script:WaitForChild("ArtificialHB") | |
112 | ||
113 | frame = Frame_Speed | |
114 | tf = 0 | |
115 | allowframeloss = false | |
116 | tossremainder = false | |
117 | lastframe = tick() | |
118 | script.ArtificialHB:Fire() | |
119 | ||
120 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
121 | tf = tf + s | |
122 | if tf >= frame then | |
123 | if allowframeloss then | |
124 | script.ArtificialHB:Fire() | |
125 | lastframe = tick() | |
126 | else | |
127 | for i = 1, math.floor(tf / frame) do | |
128 | script.ArtificialHB:Fire() | |
129 | end | |
130 | lastframe = tick() | |
131 | end | |
132 | if tossremainder then | |
133 | tf = 0 | |
134 | else | |
135 | tf = tf - frame * math.floor(tf / frame) | |
136 | end | |
137 | end | |
138 | end) | |
139 | ||
140 | --//=================================\\ | |
141 | --\\=================================// | |
142 | ||
143 | --//=================================\\ | |
144 | --|| SOME FUNCTIONS | |
145 | --\\=================================// | |
146 | ||
147 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
148 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
149 | end | |
150 | ||
151 | function PositiveAngle(NUMBER) | |
152 | if NUMBER >= 0 then | |
153 | NUMBER = 0 | |
154 | end | |
155 | return NUMBER | |
156 | end | |
157 | ||
158 | function NegativeAngle(NUMBER) | |
159 | if NUMBER <= 0 then | |
160 | NUMBER = 0 | |
161 | end | |
162 | return NUMBER | |
163 | end | |
164 | ||
165 | function Swait(NUMBER) | |
166 | if NUMBER == 0 or NUMBER == nil then | |
167 | ArtificialHB.Event:wait() | |
168 | else | |
169 | for i = 1, NUMBER do | |
170 | ArtificialHB.Event:wait() | |
171 | end | |
172 | end | |
173 | end | |
174 | ||
175 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
176 | local NEWMESH = IT(MESH) | |
177 | if MESH == "SpecialMesh" then | |
178 | NEWMESH.MeshType = MESHTYPE | |
179 | if MESHID ~= "nil" and MESHID ~= "" then | |
180 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
181 | end | |
182 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
183 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
184 | end | |
185 | end | |
186 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
187 | NEWMESH.Scale = SCALE | |
188 | NEWMESH.Parent = PARENT | |
189 | return NEWMESH | |
190 | end | |
191 | ||
192 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
193 | local NEWPART = IT("Part") | |
194 | NEWPART.formFactor = FORMFACTOR | |
195 | NEWPART.Reflectance = REFLECTANCE | |
196 | NEWPART.Transparency = TRANSPARENCY | |
197 | NEWPART.CanCollide = false | |
198 | NEWPART.Locked = true | |
199 | NEWPART.Anchored = true | |
200 | if ANCHOR == false then | |
201 | NEWPART.Anchored = false | |
202 | end | |
203 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
204 | NEWPART.Name = NAME | |
205 | NEWPART.Size = SIZE | |
206 | NEWPART.Position = Torso.Position | |
207 | NEWPART.Material = MATERIAL | |
208 | NEWPART:BreakJoints() | |
209 | NEWPART.Parent = PARENT | |
210 | return NEWPART | |
211 | end | |
212 | ||
213 | local function weldBetween(a, b) | |
214 | local weldd = Instance.new("ManualWeld") | |
215 | weldd.Part0 = a | |
216 | weldd.Part1 = b | |
217 | weldd.C0 = CFrame.new() | |
218 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
219 | weldd.Parent = a | |
220 | return weldd | |
221 | end | |
222 | ||
223 | ||
224 | function QuaternionFromCFrame(cf) | |
225 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
226 | local trace = m00 + m11 + m22 | |
227 | if trace > 0 then | |
228 | local s = math.sqrt(1 + trace) | |
229 | local recip = 0.5 / s | |
230 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
231 | else | |
232 | local i = 0 | |
233 | if m11 > m00 then | |
234 | i = 1 | |
235 | end | |
236 | if m22 > (i == 0 and m00 or m11) then | |
237 | i = 2 | |
238 | end | |
239 | if i == 0 then | |
240 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
241 | local recip = 0.5 / s | |
242 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
243 | elseif i == 1 then | |
244 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
245 | local recip = 0.5 / s | |
246 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
247 | elseif i == 2 then | |
248 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
249 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
250 | end | |
251 | end | |
252 | end | |
253 | ||
254 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
255 | local xs, ys, zs = x + x, y + y, z + z | |
256 | local wx, wy, wz = w * xs, w * ys, w * zs | |
257 | local xx = x * xs | |
258 | local xy = x * ys | |
259 | local xz = x * zs | |
260 | local yy = y * ys | |
261 | local yz = y * zs | |
262 | local zz = z * zs | |
263 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
264 | end | |
265 | ||
266 | function QuaternionSlerp(a, b, t) | |
267 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
268 | local startInterp, finishInterp; | |
269 | if cosTheta >= 0.0001 then | |
270 | if (1 - cosTheta) > 0.0001 then | |
271 | local theta = ACOS(cosTheta) | |
272 | local invSinTheta = 1 / SIN(theta) | |
273 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
274 | finishInterp = SIN(t * theta) * invSinTheta | |
275 | else | |
276 | startInterp = 1 - t | |
277 | finishInterp = t | |
278 | end | |
279 | else | |
280 | if (1 + cosTheta) > 0.0001 then | |
281 | local theta = ACOS(-cosTheta) | |
282 | local invSinTheta = 1 / SIN(theta) | |
283 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
284 | finishInterp = SIN(t * theta) * invSinTheta | |
285 | else | |
286 | startInterp = t - 1 | |
287 | finishInterp = t | |
288 | end | |
289 | end | |
290 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
291 | end | |
292 | ||
293 | function Clerp(a, b, t) | |
294 | local qa = {QuaternionFromCFrame(a)} | |
295 | local qb = {QuaternionFromCFrame(b)} | |
296 | local ax, ay, az = a.x, a.y, a.z | |
297 | local bx, by, bz = b.x, b.y, b.z | |
298 | local _t = 1 - t | |
299 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
300 | end | |
301 | ||
302 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
303 | local frame = IT("Frame") | |
304 | frame.BackgroundTransparency = TRANSPARENCY | |
305 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
306 | frame.Position = POSITION | |
307 | frame.Size = SIZE | |
308 | frame.BackgroundColor3 = COLOR | |
309 | frame.BorderColor3 = BORDERCOLOR | |
310 | frame.Name = NAME | |
311 | frame.Parent = PARENT | |
312 | return frame | |
313 | end | |
314 | ||
315 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
316 | local label = IT("TextLabel") | |
317 | label.BackgroundTransparency = 1 | |
318 | label.Size = UD2(1, 0, 1, 0) | |
319 | label.Position = UD2(0, 0, 0, 0) | |
320 | label.TextColor3 = TEXTCOLOR | |
321 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
322 | label.TextTransparency = TRANSPARENCY | |
323 | label.FontSize = TEXTFONTSIZE | |
324 | label.Font = TEXTFONT | |
325 | label.BorderSizePixel = BORDERSIZEPIXEL | |
326 | label.TextScaled = false | |
327 | label.Text = TEXT | |
328 | label.Name = NAME | |
329 | label.Parent = PARENT | |
330 | return label | |
331 | end | |
332 | ||
333 | function NoOutlines(PART) | |
334 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
335 | end | |
336 | ||
337 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
338 | local NEWWELD = IT(TYPE) | |
339 | NEWWELD.Part0 = PART0 | |
340 | NEWWELD.Part1 = PART1 | |
341 | NEWWELD.C0 = C0 | |
342 | NEWWELD.C1 = C1 | |
343 | NEWWELD.Parent = PARENT | |
344 | return NEWWELD | |
345 | end | |
346 | ||
347 | local S = IT("Sound") | |
348 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
349 | local NEWSOUND = nil | |
350 | coroutine.resume(coroutine.create(function() | |
351 | NEWSOUND = S:Clone() | |
352 | NEWSOUND.Parent = PARENT | |
353 | NEWSOUND.Volume = VOLUME | |
354 | NEWSOUND.Pitch = PITCH | |
355 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
356 | NEWSOUND:play() | |
357 | if DOESLOOP == true then | |
358 | NEWSOUND.Looped = true | |
359 | else | |
360 | repeat wait(1) until NEWSOUND.Playing == false | |
361 | NEWSOUND:remove() | |
362 | end | |
363 | end)) | |
364 | return NEWSOUND | |
365 | end | |
366 | ||
367 | function CFrameFromTopBack(at, top, back) | |
368 | local right = top:Cross(back) | |
369 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
370 | end | |
371 | ||
372 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
373 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
374 | local mesh = IT("SpecialMesh",wave) | |
375 | mesh.MeshType = "FileMesh" | |
376 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
377 | mesh.Scale = VT(size,size,size) | |
378 | mesh.Offset = VT(0,0,-size/8) | |
379 | wave.CFrame = cframe | |
380 | coroutine.resume(coroutine.create(function(PART) | |
381 | for i = 1, waitt do | |
382 | Swait() | |
383 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
384 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
385 | if doesrotate == true then | |
386 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
387 | end | |
388 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
389 | if wave.Transparency > 0.99 then | |
390 | wave:remove() | |
391 | end | |
392 | end | |
393 | end)) | |
394 | end | |
395 | ||
396 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
397 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
398 | local mesh = IT("SpecialMesh",wave) | |
399 | mesh.MeshType = "FileMesh" | |
400 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
401 | mesh.Scale = VT(size,size,size) | |
402 | wave.CFrame = cframe | |
403 | coroutine.resume(coroutine.create(function(PART) | |
404 | for i = 1, waitt do | |
405 | Swait() | |
406 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
407 | if doesrotate == true then | |
408 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
409 | end | |
410 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
411 | if wave.Transparency > 0.99 then | |
412 | wave:remove() | |
413 | end | |
414 | end | |
415 | end)) | |
416 | end | |
417 | ||
418 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
419 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
420 | local mesh = IT("SpecialMesh",wave) | |
421 | mesh.MeshType = "FileMesh" | |
422 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
423 | mesh.Scale = VT(size,size,size) | |
424 | wave.CFrame = cframe | |
425 | coroutine.resume(coroutine.create(function(PART) | |
426 | for i = 1, waitt do | |
427 | Swait() | |
428 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
429 | if doesrotate == true then | |
430 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
431 | end | |
432 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
433 | if wave.Transparency > 0.99 then | |
434 | wave:remove() | |
435 | end | |
436 | end | |
437 | end)) | |
438 | end | |
439 | ||
440 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
441 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
442 | local mesh = IT("SpecialMesh",wave) | |
443 | mesh.MeshType = "FileMesh" | |
444 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
445 | mesh.Scale = SIZE | |
446 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
447 | wave.CFrame = CFRAME | |
448 | coroutine.resume(coroutine.create(function(PART) | |
449 | for i = 1, WAIT do | |
450 | Swait() | |
451 | mesh.Scale = mesh.Scale + GROW | |
452 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
453 | if DOESROT == true then | |
454 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
455 | end | |
456 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
457 | if wave.Transparency > 0.99 then | |
458 | wave:remove() | |
459 | end | |
460 | end | |
461 | end)) | |
462 | end | |
463 | ||
464 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
465 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
466 | local mesh = IT("SpecialMesh",wave) | |
467 | mesh.MeshType = "FileMesh" | |
468 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
469 | mesh.Scale = SIZE | |
470 | mesh.Offset = VT(0,0,0) | |
471 | wave.CFrame = CFRAME | |
472 | coroutine.resume(coroutine.create(function(PART) | |
473 | for i = 1, WAIT do | |
474 | Swait() | |
475 | mesh.Scale = mesh.Scale + GROW | |
476 | if DOESROT == true then | |
477 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
478 | end | |
479 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
480 | if wave.Transparency > 0.99 then | |
481 | wave:remove() | |
482 | end | |
483 | end | |
484 | end)) | |
485 | end | |
486 | ||
487 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
488 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
489 | local mesh = IT("SpecialMesh",wave) | |
490 | mesh.MeshType = "Sphere" | |
491 | mesh.Scale = SIZE | |
492 | mesh.Offset = VT(0,0,0) | |
493 | wave.CFrame = CFRAME | |
494 | coroutine.resume(coroutine.create(function(PART) | |
495 | for i = 1, WAIT do | |
496 | Swait() | |
497 | mesh.Scale = mesh.Scale + GROW | |
498 | wave.Transparency = wave.Transparency + (1/WAIT) | |
499 | if wave.Transparency > 0.99 then | |
500 | wave:remove() | |
501 | end | |
502 | end | |
503 | end)) | |
504 | end | |
505 | ||
506 | ||
507 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) | |
508 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
509 | local mesh = IT("SpecialMesh",wave) | |
510 | mesh.MeshType = "FileMesh" | |
511 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
512 | mesh.Scale = VT(size,size,size) | |
513 | mesh.Offset = VT(0,0,0) | |
514 | wave.CFrame = cframe | |
515 | coroutine.resume(coroutine.create(function(PART) | |
516 | for i = 1, waitt do | |
517 | Swait() | |
518 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
519 | if doesrotate == true then | |
520 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
521 | end | |
522 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
523 | if wave.Transparency > 0.99 then | |
524 | wave:remove() | |
525 | end | |
526 | end | |
527 | end)) | |
528 | end | |
529 | ||
530 | function MagicSphere(size,waitt,cframe,color) | |
531 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
532 | local mesh = IT("SpecialMesh",wave) | |
533 | mesh.MeshType = "Sphere" | |
534 | mesh.Scale = VT(size,size,size) | |
535 | mesh.Offset = VT(0,0,0) | |
536 | wave.CFrame = cframe | |
537 | coroutine.resume(coroutine.create(function(PART) | |
538 | for i = 1, waitt do | |
539 | Swait() | |
540 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
541 | wave.Transparency = wave.Transparency + (1/waitt) | |
542 | if wave.Transparency > 0.99 then | |
543 | wave:remove() | |
544 | end | |
545 | end | |
546 | end)) | |
547 | end | |
548 | ||
549 | function MagicSphere2(size,waitt,cframe,color) | |
550 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
551 | local mesh = IT("SpecialMesh",wave) | |
552 | mesh.MeshType = "Sphere" | |
553 | mesh.Scale = VT(size,size,size) | |
554 | mesh.Offset = VT(0,0,0) | |
555 | wave.CFrame = cframe | |
556 | coroutine.resume(coroutine.create(function(PART) | |
557 | for i = 1, waitt do | |
558 | Swait() | |
559 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
560 | wave.Transparency = wave.Transparency - (1/waitt) | |
561 | end | |
562 | wave:remove() | |
563 | end)) | |
564 | end | |
565 | ||
566 | function BreakEffect(brickcolor,cframe,x1,y1,z1,material) | |
567 | local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5)) | |
568 | prt.Anchored=true | |
569 | prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
570 | local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1)) | |
571 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
572 | CF=Part.CFrame | |
573 | Numbb=0 | |
574 | randnumb=math.random()-math.random() | |
575 | for i=0,1,0.05 do | |
576 | wait() | |
577 | CF=CF*CF(0,1,0) | |
578 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
579 | Part.CFrame=CF*EULER(Numbb,0,0) | |
580 | Part.Transparency=i | |
581 | Numbb=Numbb+randnumb | |
582 | end | |
583 | Part.Parent=nil | |
584 | end),prt) | |
585 | end | |
586 | ||
587 | function MagicBlock(size,waitt,cframe,color) | |
588 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
589 | local mesh = IT("BlockMesh",wave) | |
590 | wave.CFrame = cframe | |
591 | coroutine.resume(coroutine.create(function(PART) | |
592 | for i = 1, waitt do | |
593 | Swait() | |
594 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
595 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
596 | wave.Transparency = wave.Transparency + (1/waitt) | |
597 | if wave.Transparency > 0.99 then | |
598 | wave:remove() | |
599 | end | |
600 | end | |
601 | end)) | |
602 | end | |
603 | local EyeSizes={ | |
604 | - | function checkfriendlist(model) |
604 | + | |
605 | - | local friend = false |
605 | + | |
606 | - | local target = nil |
606 | + | |
607 | - | if model.ClassName == "Player" then |
607 | + | |
608 | - | target = model |
608 | + | |
609 | NumberSequenceKeypoint.new(1,1,0) | |
610 | - | target = game:GetService("Players"):GetPlayerFromCharacter(model) |
610 | + | |
611 | local PE=Instance.new("ParticleEmitter",nil) | |
612 | - | if target ~= nil then |
612 | + | |
613 | - | if target:IsFriendsWith(479948747) then friend = true end |
613 | + | |
614 | PE.Size=NumberSequence.new(EyeSizes) | |
615 | - | return friend |
615 | + | |
616 | PE.Lifetime=NumberRange.new(0.35,1) | |
617 | - | if checkfriendlist(game:GetService("Players").LocalPlayer) == true then |
617 | + | |
618 | - | warn('This is fixed by tamloveeif02 so good luck!') |
618 | + | |
619 | PE.VelocitySpread = 10000 | |
620 | PE.Acceleration = Vector3.new(0,85,0) | |
621 | - | if checkfriendlist(game:GetService("Players").LocalPlayer) == false then |
621 | + | |
622 | - | warn('Really? ') |
622 | + | |
623 | - | warn('Sorry! if you want to run this script fix this by you safe!)' ..plr.Name) |
623 | + | |
624 | PE.ZOffset = 0.5 | |
625 | PE.Name = "PE" | |
626 | PE.Enabled = false | |
627 | ||
628 | function Fire(art) | |
629 | local PARTICLES = PE:Clone() | |
630 | PARTICLES.Parent = art | |
631 | PARTICLES.Enabled = true | |
632 | return PARTICLES | |
633 | end | |
634 | ||
635 | function CFrameFromTopBack(at, top, back) | |
636 | local right = top:Cross(back) | |
637 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
638 | end | |
639 | ||
640 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
641 | function WACKYEFFECT(Table) | |
642 | local TYPE = (Table.EffectType or "Sphere") | |
643 | local SIZE = (Table.Size or VT(1,1,1)) | |
644 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
645 | local TRANSPARENCY = (Table.Transparency or 0) | |
646 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
647 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
648 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
649 | local ROTATION1 = (Table.RotationX or 0) | |
650 | local ROTATION2 = (Table.RotationY or 0) | |
651 | local ROTATION3 = (Table.RotationZ or 0) | |
652 | local MATERIAL = (Table.Material or "Neon") | |
653 | local COLOR = (Table.Color or C3(1,1,1)) | |
654 | local TIME = (Table.Time or 45) | |
655 | local SOUNDID = (Table.SoundID or nil) | |
656 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
657 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
658 | coroutine.resume(coroutine.create(function() | |
659 | local PLAYSSOUND = false | |
660 | local SOUND = nil | |
661 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
662 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
663 | PLAYSSOUND = true | |
664 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
665 | end | |
666 | EFFECT.Color = COLOR | |
667 | local MSH = nil | |
668 | if TYPE == "Sphere" then | |
669 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
670 | elseif TYPE == "Block" or TYPE == "Box" then | |
671 | MSH = IT("BlockMesh",EFFECT) | |
672 | MSH.Scale = SIZE | |
673 | elseif TYPE == "Wave" then | |
674 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
675 | elseif TYPE == "Ring" then | |
676 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
677 | elseif TYPE == "Slash" then | |
678 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
679 | elseif TYPE == "Round Slash" then | |
680 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
681 | elseif TYPE == "Swirl" then | |
682 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
683 | elseif TYPE == "Skull" then | |
684 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
685 | elseif TYPE == "Crystal" then | |
686 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
687 | end | |
688 | if MSH ~= nil then | |
689 | local MOVESPEED = nil | |
690 | if MOVEDIRECTION ~= nil then | |
691 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
692 | end | |
693 | local GROWTH = SIZE - ENDSIZE | |
694 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
695 | if TYPE == "Block" then | |
696 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
697 | else | |
698 | EFFECT.CFrame = CFRAME | |
699 | end | |
700 | for LOOP = 1, TIME+1 do | |
701 | Swait() | |
702 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
703 | if TYPE == "Wave" then | |
704 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
705 | end | |
706 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
707 | if TYPE == "Block" then | |
708 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
709 | else | |
710 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
711 | end | |
712 | if MOVEDIRECTION ~= nil then | |
713 | local ORI = EFFECT.Orientation | |
714 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
715 | EFFECT.Orientation = ORI | |
716 | end | |
717 | end | |
718 | if PLAYSSOUND == false then | |
719 | EFFECT:remove() | |
720 | else | |
721 | repeat wait(1) until SOUND.Playing == false | |
722 | EFFECT:remove() | |
723 | end | |
724 | else | |
725 | if PLAYSSOUND == false then | |
726 | EFFECT:remove() | |
727 | else | |
728 | repeat Swait() until SOUND.Playing == false | |
729 | EFFECT:remove() | |
730 | end | |
731 | end | |
732 | end)) | |
733 | end | |
734 | ||
735 | function MakeForm(PART,TYPE) | |
736 | if TYPE == "Cyl" then | |
737 | local MSH = IT("CylinderMesh",PART) | |
738 | elseif TYPE == "Ball" then | |
739 | local MSH = IT("SpecialMesh",PART) | |
740 | MSH.MeshType = "Sphere" | |
741 | elseif TYPE == "Wedge" then | |
742 | local MSH = IT("SpecialMesh",PART) | |
743 | MSH.MeshType = "Wedge" | |
744 | end | |
745 | end | |
746 | ||
747 | function createaddongen(limb,position,size) | |
748 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false) | |
749 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
750 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false) | |
751 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
752 | end | |
753 | ||
754 | function creategauntlet(limb) | |
755 | --main-- | |
756 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false) | |
757 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
758 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false) | |
759 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
760 | MakeForm(part,"Wedge") | |
761 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false) | |
762 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
763 | MakeForm(part,"Wedge") | |
764 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false) | |
765 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
766 | --neon addons | |
767 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false) | |
768 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
769 | --misc-- | |
770 | createaddongen(limb,0.25,0.75) | |
771 | createaddongen(limb,-0.2,0.25) | |
772 | createaddongen(limb,-0.35,0.25) | |
773 | createaddongen(limb,-0.65,0.45) | |
774 | end | |
775 | ||
776 | ||
777 | Debris = game:GetService("Debris") | |
778 | ||
779 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
780 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
781 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
782 | end | |
783 | ||
784 | local HATWELD = nil | |
785 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
786 | PLAYMAINANIM = false | |
787 | if WhichPose == "Cast1" then | |
788 | for i=0, Time, 0.1 / Animation_Speed do | |
789 | Swait() | |
790 | if Magic == true then | |
791 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
792 | end | |
793 | if Gyro ~= nil and Gyro ~= false then | |
794 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
795 | end | |
796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
802 | end | |
803 | elseif WhichPose == "Cast2" then | |
804 | for i=0, Time, 0.1 / Animation_Speed do | |
805 | Swait() | |
806 | if Magic == true then | |
807 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
808 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
809 | end | |
810 | if Gyro ~= nil and Gyro ~= false then | |
811 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
812 | end | |
813 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
814 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
815 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
816 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
817 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
818 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
819 | end | |
820 | elseif WhichPose == "RightArmUp" then | |
821 | for i=0, Time, 0.1 / Animation_Speed do | |
822 | Swait() | |
823 | if Magic == true then | |
824 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
825 | end | |
826 | if Gyro ~= nil and Gyro ~= false then | |
827 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
828 | end | |
829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
833 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
835 | end | |
836 | elseif WhichPose == "Taunt" then | |
837 | for i=0, Time, 0.1 / Animation_Speed do | |
838 | Swait() | |
839 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
843 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
845 | end | |
846 | HATWELD.Part0 = RightArm | |
847 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
848 | CreateSound(319332735,Torso,10,1,false) | |
849 | for i=0, Time*2, 0.1 / Animation_Speed do | |
850 | Swait() | |
851 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
852 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
853 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
854 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
855 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
856 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
857 | end | |
858 | for i=0, Time, 0.1 / Animation_Speed do | |
859 | Swait() | |
860 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
864 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
866 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
867 | end | |
868 | HATWELD.Part0 = Head | |
869 | HATWELD.C0 = CF(0,0.35,0) | |
870 | elseif WhichPose == "Prepare key" then | |
871 | for i=0, Time, 0.1 / Animation_Speed do | |
872 | Swait() | |
873 | if Gyro ~= nil and Gyro ~= false then | |
874 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
875 | end | |
876 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
879 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
880 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
882 | end | |
883 | elseif WhichPose == "Turn key" then | |
884 | for i=0, Time, 0.1 / Animation_Speed do | |
885 | Swait() | |
886 | if Gyro ~= nil and Gyro ~= false then | |
887 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
888 | end | |
889 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
893 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
895 | end | |
896 | end | |
897 | PLAYMAINANIM = true | |
898 | end | |
899 | ||
900 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false}) | |
901 | function Lightning(Table) | |
902 | local Color = Table.Color or C3(1,1,1) | |
903 | local StartPos = Table.Start or Torso.Position | |
904 | local EndPos = Table.End or Mouse.Hit.p | |
905 | local SegmentLength = Table.SegmentL or 2 | |
906 | local Thickness = Table.Thickness or 0.1 | |
907 | local Dissapear = Table.DoesFade or false | |
908 | local Parent = Table.Ignore or Character | |
909 | local MaxDist = Table.MaxDist or 400 | |
910 | local Branches = Table.Branches or false | |
911 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
912 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
913 | local LIGHTNINGMODEL = IT("Model",Effects) | |
914 | LIGHTNINGMODEL.Name = "Lightning" | |
915 | local LastBolt = nil | |
916 | for E = 1, DISTANCE do | |
917 | local ExtraSize = (DISTANCE-E)/15 | |
918 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
919 | PART.Color = Color | |
920 | MakeForm(PART,"Cyl") | |
921 | if LastBolt == nil then | |
922 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
923 | else | |
924 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
925 | end | |
926 | LastBolt = PART | |
927 | if Branches == true then | |
928 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
929 | if CHOICE == 1 then | |
930 | local LASTBRANCH = nil | |
931 | for i = 1, MRANDOM(2,5) do | |
932 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
933 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
934 | PART.Color = Color | |
935 | MakeForm(PART,"Cyl") | |
936 | if LASTBRANCH == nil then | |
937 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
938 | else | |
939 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
940 | end | |
941 | LASTBRANCH = PART | |
942 | end | |
943 | end | |
944 | end | |
945 | end | |
946 | if Dissapear == true then | |
947 | coroutine.resume(coroutine.create(function() | |
948 | for i = 1, 10 do | |
949 | Swait() | |
950 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
951 | if c.ClassName == "Part" then | |
952 | c.Transparency = i/10 | |
953 | end | |
954 | end | |
955 | end | |
956 | LIGHTNINGMODEL:remove() | |
957 | end)) | |
958 | elseif Dissapear == false then | |
959 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
960 | end | |
961 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
962 | end | |
963 | ||
964 | --//=================================\\ | |
965 | --|| WEAPON CREATION | |
966 | --\\=================================// | |
967 | for i = 1, 15 do | |
968 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
969 | FACE.Color = C3(0,0,0) | |
970 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
971 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
972 | end | |
973 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
974 | MakeForm(HAT1,"Cyl") | |
975 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
976 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
977 | BELT.Color = C3(15/255,15/255,15/255) | |
978 | MakeForm(BELT,"Cyl") | |
979 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
980 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
981 | MakeForm(HAT2,"Cyl") | |
982 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
983 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
984 | BELT.Color = C3(15/255,15/255,15/255) | |
985 | MakeForm(BELT,"Cyl") | |
986 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
987 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false) | |
988 | MakeForm(GEM,"Ball") | |
989 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
990 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false) | |
991 | MakeForm(GEM,"Ball") | |
992 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
993 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false) | |
994 | MakeForm(GEM,"Ball") | |
995 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
996 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false) | |
997 | MakeForm(GEM,"Ball") | |
998 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
999 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1000 | BELT.Color = C3(15/255,15/255,15/255) | |
1001 | MakeForm(BELT,"Cyl") | |
1002 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
1003 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1004 | BELT.Color = C3(15/255,15/255,15/255) | |
1005 | MakeForm(BELT,"Cyl") | |
1006 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
1007 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1008 | BELT.Color = C3(15/255,15/255,15/255) | |
1009 | MakeForm(BELT,"Cyl") | |
1010 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
1011 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1012 | BELT.Color = C3(15/255,15/255,15/255) | |
1013 | MakeForm(BELT,"Cyl") | |
1014 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
1015 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
1016 | MakeForm(BELT,"Ball") | |
1017 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
1018 | ||
1019 | local lightning = Instance.new("ParticleEmitter",Torso) | |
1020 | lightning.Texture = "http://www.roblox.com/asset/?id=348321827" | |
1021 | lightning.LightEmission = 0 | |
1022 | lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
1023 | lightning.LockedToPart = true | |
1024 | lightning.Rate = 20 | |
1025 | lightning.Lifetime = NumberRange.new(0.1,0.10) | |
1026 | lightning.Rotation = NumberRange.new(0,360) | |
1027 | lightning.Size = NumberSequence.new(3,3,3) | |
1028 | lightning.Transparency = NumberSequence.new(0,0) | |
1029 | lightning.Speed = NumberRange.new(0,0) | |
1030 | lightning.RotSpeed = NumberRange.new(0,0) | |
1031 | lightning.ZOffset = 5 | |
1032 | lightning.Parent = Character.Torso | |
1033 | lightning.Enabled = false | |
1034 | ||
1035 | local eeeffecto = Instance.new("ParticleEmitter",Torso) | |
1036 | eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" | |
1037 | eeeffecto.LightEmission = 0 | |
1038 | eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
1039 | eeeffecto.LockedToPart = true | |
1040 | eeeffecto.Rate = 10 | |
1041 | eeeffecto.Lifetime = NumberRange.new(0.1,0.1) | |
1042 | eeeffecto.Rotation = NumberRange.new(0,0) | |
1043 | eeeffecto.Size = NumberSequence.new(9,9,9) | |
1044 | eeeffecto.Transparency = NumberSequence.new(0,0) | |
1045 | eeeffecto.Speed = NumberRange.new(0,0) | |
1046 | eeeffecto.RotSpeed = NumberRange.new(0,0) | |
1047 | eeeffecto.Parent = Character.Torso | |
1048 | eeeffecto.Enabled = false | |
1049 | ||
1050 | Humanoid.DisplayDistanceType = "None" | |
1051 | local naeeym2 = IT("BillboardGui",Character) | |
1052 | naeeym2.AlwaysOnTop = true | |
1053 | naeeym2.Size = UDim2.new(6,40,3,20) | |
1054 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
1055 | naeeym2.MaxDistance = 200 | |
1056 | naeeym2.Adornee = Character.Head | |
1057 | naeeym2.Name = "Name" | |
1058 | local tecks2 = IT("TextLabel",naeeym2) | |
1059 | tecks2.BackgroundTransparency = 1 | |
1060 | tecks2.TextScaled = true | |
1061 | tecks2.BorderSizePixel = 0 | |
1062 | tecks2.Text = "Warden of the Void" | |
1063 | tecks2.Font = "Antique" | |
1064 | tecks2.TextSize = 40 | |
1065 | tecks2.TextStrokeTransparency = 0.5 | |
1066 | tecks2.TextColor3 = Color3.new(0,0,0) | |
1067 | tecks2.TextStrokeColor3 = BRICKC"Eggplant".Color | |
1068 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1069 | tecks2.Parent = naeeym2 | |
1070 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.15,0.15,0.15),false) | |
1071 | MakeForm(EYE,"Ball") | |
1072 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0)) | |
1073 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.05,0.14,0.05),false) | |
1074 | EYE.Color = C3(0,0,0) | |
1075 | MakeForm(EYE,"Ball") | |
1076 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0)) | |
1077 | local top = Instance.new("Shirt") | |
1078 | top.ShirtTemplate = "rbxassetid://476542397" | |
1079 | top.Parent = Character | |
1080 | top.Name = "Cloth" | |
1081 | local bottom = Instance.new("Pants") | |
1082 | bottom.PantsTemplate = "rbxassetid://476542637" | |
1083 | bottom.Parent = Character | |
1084 | bottom.Name = "Cloth" | |
1085 | for _, c in pairs(Character:GetChildren()) do | |
1086 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
1087 | c.Material = "Neon" | |
1088 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1089 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1090 | end | |
1091 | c.Color = C3(1,1,1) | |
1092 | if c == Head then | |
1093 | if c:FindFirstChild("face") then | |
1094 | c.face:remove() | |
1095 | end | |
1096 | end | |
1097 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1098 | c:remove() | |
1099 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1100 | c:remove() | |
1101 | end | |
1102 | end | |
1103 | local BODY = {} | |
1104 | for _, c in pairs(Character:GetDescendants()) do | |
1105 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1106 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1107 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1108 | end | |
1109 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1110 | elseif c:IsA("JointInstance") then | |
1111 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1112 | end | |
1113 | end | |
1114 | for e = 1, #BODY do | |
1115 | if BODY[e] ~= nil then | |
1116 | local STUFF = BODY[e] | |
1117 | local PART = STUFF[1] | |
1118 | local PARENT = STUFF[2] | |
1119 | local MATERIAL = STUFF[3] | |
1120 | local COLOR = STUFF[4] | |
1121 | local TRANSPARENCY = STUFF[5] | |
1122 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1123 | PART.Material = MATERIAL | |
1124 | PART.Color = COLOR | |
1125 | PART.Transparency = TRANSPARENCY | |
1126 | end | |
1127 | PART.AncestryChanged:Connect(function() | |
1128 | PART.Parent = PARENT | |
1129 | end) | |
1130 | end | |
1131 | end | |
1132 | function refit() | |
1133 | Character.Parent = workspace | |
1134 | for e = 1, #BODY do | |
1135 | if BODY[e] ~= nil then | |
1136 | local STUFF = BODY[e] | |
1137 | local PART = STUFF[1] | |
1138 | local PARENT = STUFF[2] | |
1139 | local MATERIAL = STUFF[3] | |
1140 | local COLOR = STUFF[4] | |
1141 | local TRANSPARENCY = STUFF[5] | |
1142 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1143 | PART.Material = MATERIAL | |
1144 | PART.Color = COLOR | |
1145 | PART.Transparency = TRANSPARENCY | |
1146 | end | |
1147 | if PART.Parent ~= PARENT then | |
1148 | Humanoid:remove() | |
1149 | PART.Parent = PARENT | |
1150 | Humanoid = IT("Humanoid",Character) | |
1151 | end | |
1152 | end | |
1153 | end | |
1154 | end | |
1155 | local SKILLTEXTCOLOR = BRICKC"Eggplant".Color | |
1156 | local SKILLFONT = "Bodoni" | |
1157 | local SKILLTEXTSIZE = 7 | |
1158 | ||
1159 | local SKILLTEXTCOLOR2 = BRICKC"Royal purple".Color | |
1160 | local SKILLFONT = "Bodoni" | |
1161 | local SKILLTEXTSIZE = 7 | |
1162 | ||
1163 | Humanoid.Died:connect(function() | |
1164 | refit() | |
1165 | end) | |
1166 | ||
1167 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1168 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1169 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1170 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1171 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1172 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1173 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
1174 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
1175 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
1176 | local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame") | |
1177 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
1178 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
1179 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1180 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1181 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
1182 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Void Hop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
1183 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[G] Trap into the Void", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
1184 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[P] Rift World", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
1185 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") | |
1186 | local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Q] Void Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 10") | |
1187 | ||
1188 | --//=================================\\ | |
1189 | --|| DAMAGING | |
1190 | --\\=================================// | |
1191 | ||
1192 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
1193 | local CHILDREN = workspace:GetDescendants() | |
1194 | for index, CHILD in pairs(CHILDREN) do | |
1195 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1196 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1197 | if HUM then | |
1198 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1199 | if TORSO then | |
1200 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1201 | CHILD:BreakJoints() | |
1202 | if FLING ~= 0 then | |
1203 | for _, c in pairs(CHILD:GetChildren()) do | |
1204 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1205 | if BURN == true then | |
1206 | Fire(c) | |
1207 | end | |
1208 | local bv = Instance.new("BodyVelocity") | |
1209 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1210 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1211 | bv.Parent = c | |
1212 | Debris:AddItem(bv,0.05) | |
1213 | end | |
1214 | end | |
1215 | end | |
1216 | end | |
1217 | end | |
1218 | end | |
1219 | end | |
1220 | end | |
1221 | end | |
1222 | ||
1223 | --//=================================\\ | |
1224 | --|| text above head lel | |
1225 | --\\=================================// | |
1226 | ||
1227 | function chatfunc(text) | |
1228 | local chat = coroutine.wrap(function() | |
1229 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1230 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1231 | end | |
1232 | local Bill = Instance.new("BillboardGui",Character) | |
1233 | Bill.Size = UDim2.new(0,100,0,40) | |
1234 | Bill.StudsOffset = Vector3.new(0,5.5,0) | |
1235 | Bill.Adornee = Character.Head | |
1236 | Bill.Name = "TalkingBillBoard" | |
1237 | local Hehe = Instance.new("TextLabel",Bill) | |
1238 | Hehe.BackgroundTransparency = 1 | |
1239 | Hehe.BorderSizePixel = 0 | |
1240 | Hehe.Text = "" | |
1241 | Hehe.Font = "Antique" | |
1242 | Hehe.TextSize = 50 | |
1243 | Hehe.TextStrokeTransparency = 0 | |
1244 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1245 | coroutine.resume(coroutine.create(function() | |
1246 | while Hehe ~= nil do | |
1247 | Swait() | |
1248 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1249 | Hehe.Rotation = math.random(-5,5) | |
1250 | Hehe.TextColor3 = Color3.new(0,0,0) | |
1251 | Hehe.TextStrokeColor3 = BRICKC"Eggplant".Color | |
1252 | end | |
1253 | end)) | |
1254 | for i = 1,string.len(text),1 do | |
1255 | Swait() | |
1256 | Hehe.Text = string.sub(text,1,i) | |
1257 | end | |
1258 | Swait(90)--Re[math.random(1, 93)] | |
1259 | for i = 0, 1, .025 do | |
1260 | Swait() | |
1261 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1262 | Hehe.TextStrokeTransparency = i | |
1263 | Hehe.TextTransparency = i | |
1264 | end | |
1265 | Bill:Destroy() | |
1266 | end) | |
1267 | chat() | |
1268 | end | |
1269 | ||
1270 | function onChatted(msg) | |
1271 | chatfunc(msg) | |
1272 | end | |
1273 | ||
1274 | Player.Chatted:connect(onChatted) | |
1275 | ||
1276 | ||
1277 | --//=================================\\ | |
1278 | --|| ATTACK FUNCTIONS AND STUFF | |
1279 | --\\=================================// | |
1280 | ||
1281 | --------------VOID BOX------------------- | |
1282 | ||
1283 | function VoidBox() | |
1284 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1285 | if HITFLOOR ~= nil then | |
1286 | ATTACK = false | |
1287 | Rooted = false | |
1288 | local RINGSPIN = true | |
1289 | local CONSTRUCTING = true | |
1290 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0)) | |
1291 | RING.Color = C3(0,0,0) | |
1292 | MakeForm(RING,"Cyl") | |
1293 | RING.CFrame = CF(HITPOS) | |
1294 | CreateSound(402981977, RING, 5, 1.2, false) | |
1295 | coroutine.resume(coroutine.create(function() | |
1296 | repeat | |
1297 | Swait() | |
1298 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1299 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1303 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1305 | until CONSTRUCTING == false | |
1306 | repeat | |
1307 | Swait() | |
1308 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1309 | until RINGSPIN == false | |
1310 | for i = 1, 25 do | |
1311 | Swait() | |
1312 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1313 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
1314 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
1315 | RING.Transparency = RING.Transparency + 1/25 | |
1316 | end | |
1317 | RING:remove() | |
1318 | end)) | |
1319 | for i = 1, 15 do | |
1320 | Swait() | |
1321 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
1322 | RING.Transparency = RING.Transparency - 1/15 | |
1323 | end | |
1324 | local BOXSPIN = true | |
1325 | local PANDORASBOX = IT("Model",Effects2) | |
1326 | PANDORASBOX.Name = "Pandora's Box" | |
1327 | local BOX = IT("Model",PANDORASBOX) | |
1328 | BOX.Name = "Body" | |
1329 | local LID = IT("Model",PANDORASBOX) | |
1330 | LID.Name = "Lid" | |
1331 | --BUILDING THE BOX-- | |
1332 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2)) | |
1333 | BASE.Color = C3(0,0,0) | |
1334 | PANDORASBOX.PrimaryPart = BASE | |
1335 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
1336 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2)) | |
1337 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
1338 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2)) | |
1339 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
1340 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2)) | |
1341 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
1342 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2)) | |
1343 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
1344 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) | |
1345 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
1346 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) | |
1347 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
1348 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) | |
1349 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
1350 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) | |
1351 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
1352 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) | |
1353 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
1354 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) | |
1355 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
1356 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) | |
1357 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
1358 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) | |
1359 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
1360 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1)) | |
1361 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
1362 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1)) | |
1363 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
1364 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1)) | |
1365 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
1366 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1)) | |
1367 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
1368 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1)) | |
1369 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
1370 | ------------- | |
1371 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1)) | |
1372 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
1373 | LID.PrimaryPart = LIDPART | |
1374 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) | |
1375 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
1376 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2)) | |
1377 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
1378 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) | |
1379 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
1380 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1)) | |
1381 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
1382 | local DECAL = IT("Decal",LIDPART) | |
1383 | DECAL.Face = "Top" | |
1384 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
1385 | DECAL.Color3 = C3(0,0,0) | |
1386 | --BUILDING THE BOX-- | |
1387 | coroutine.resume(coroutine.create(function() | |
1388 | repeat | |
1389 | Swait() | |
1390 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
1391 | until BOXSPIN == false | |
1392 | end)) | |
1393 | for i = 1, 25 do | |
1394 | Swait() | |
1395 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
1396 | end | |
1397 | wait(0.5) | |
1398 | BOXSPIN = false | |
1399 | CONSTRUCTING = false | |
1400 | coroutine.resume(coroutine.create(function() | |
1401 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
1402 | --[[for i = 1, 45 do | |
1403 | Swait() | |
1404 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
1405 | end- | |
1406 | LID:remove()]]-- | |
1407 | for _, c in pairs(LID:GetChildren()) do | |
1408 | if c.ClassName == "Part" then | |
1409 | c.Anchored = false | |
1410 | c.CanCollide = true | |
1411 | if c ~= LIDPART then | |
1412 | weldBetween(LIDPART,c) | |
1413 | end | |
1414 | end | |
1415 | end | |
1416 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
1417 | Debris:AddItem(LID,15) | |
1418 | wait(0.5) | |
1419 | local RANDOMEFFECT = MRANDOM(1,4) | |
1420 | if RANDOMEFFECT == 1 then | |
1421 | for i = 1, 45 do | |
1422 | wait((2-(i/15))/15) | |
1423 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
1424 | end | |
1425 | wait(1) | |
1426 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1427 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
1428 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1429 | for i = 1, 5 do | |
1430 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1431 | end | |
1432 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
1433 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
1434 | elseif RANDOMEFFECT == 2 then | |
1435 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Field", VT(0.3,0.3,0.3)) | |
1436 | FIELD.CFrame = BASE.CFrame | |
1437 | MakeForm(FIELD,"Ball") | |
1438 | for i = 1, 50 do | |
1439 | Swait() | |
1440 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
1441 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
1442 | end | |
1443 | wait(0.2) | |
1444 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
1445 | coroutine.resume(coroutine.create(function() | |
1446 | for i = 1, 75 do | |
1447 | Swait() | |
1448 | LOOP.Volume = LOOP.Volume + 10/75 | |
1449 | LOOP.Parent = FIELD | |
1450 | local CHILDREN = workspace:GetDescendants() | |
1451 | for index, CHILD in pairs(CHILDREN) do | |
1452 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1453 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1454 | if HUM then | |
1455 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1456 | if TORSO then | |
1457 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
1458 | HUM.Health = HUM.Health - 0.1 | |
1459 | TORSO.Velocity = VT(0,5,0) | |
1460 | HUM.PlatformStand = true | |
1461 | if TORSO.RotVelocity.Magnitude < 15 then | |
1462 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | end | |
1468 | end | |
1469 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
1470 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
1471 | end | |
1472 | for i = 1, 500 do | |
1473 | Swait() | |
1474 | LOOP.Parent = FIELD | |
1475 | local CHILDREN = workspace:GetDescendants() | |
1476 | for index, CHILD in pairs(CHILDREN) do | |
1477 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1478 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1479 | if HUM then | |
1480 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1481 | if TORSO then | |
1482 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
1483 | TORSO.Velocity = VT(0,5,0) | |
1484 | HUM.Health = HUM.Health - 0.1 | |
1485 | HUM.PlatformStand = true | |
1486 | if TORSO.RotVelocity.Magnitude < 15 then | |
1487 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
1488 | end | |
1489 | end | |
1490 | end | |
1491 | end | |
1492 | end | |
1493 | end | |
1494 | end | |
1495 | for i = 1, 25 do | |
1496 | Swait() | |
1497 | LOOP.Volume = LOOP.Volume + 10/25 | |
1498 | LOOP.Parent = FIELD | |
1499 | local CHILDREN = workspace:GetDescendants() | |
1500 | for index, CHILD in pairs(CHILDREN) do | |
1501 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1502 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1503 | if HUM then | |
1504 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1505 | if TORSO then | |
1506 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
1507 | TORSO.Velocity = VT(0,5,0) | |
1508 | HUM.Health = HUM.Health - 0.1 | |
1509 | HUM.PlatformStand = false | |
1510 | if TORSO.RotVelocity.Magnitude < 15 then | |
1511 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
1512 | end | |
1513 | end | |
1514 | end | |
1515 | end | |
1516 | end | |
1517 | end | |
1518 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
1519 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
1520 | end | |
1521 | FIELD:remove() | |
1522 | end)) | |
1523 | elseif RANDOMEFFECT == 3 then | |
1524 | for i = 1, 10 do | |
1525 | wait(0.15) | |
1526 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
1527 | coroutine.resume(coroutine.create(function() | |
1528 | local MINION = CLONE:Clone() | |
1529 | MINION.Parent = Effects | |
1530 | MINION.Name = "Shadow" | |
1531 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
1532 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
1533 | for _, c in pairs(MINION:GetChildren()) do | |
1534 | if c.ClassName == "Part" then | |
1535 | c.Material = "Neon" | |
1536 | c.Color = C3(0,0,0) | |
1537 | c.Transparency = 0.25 | |
1538 | if c.Name == "Head" then | |
1539 | c:ClearAllChildren() | |
1540 | local MSH = IT("BlockMesh",c) | |
1541 | MSH.Scale = VT(0.5,1,1) | |
1542 | end | |
1543 | end | |
1544 | end | |
1545 | local TORSO = MINION.Torso | |
1546 | local HUMAN = MINION.Humanoid | |
1547 | HUMAN.WalkSpeed = 100 | |
1548 | HUMAN.MaxHealth = math.huge | |
1549 | HUMAN.Health = math.huge | |
1550 | HUMAN.DisplayDistanceType = "None" | |
1551 | HUMAN.Died:connect(function() | |
1552 | MINION:remove() | |
1553 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
1554 | end) | |
1555 | wait(1) | |
1556 | local findNearestTorso = function(POS) | |
1557 | local list = game.Workspace:GetDescendants() | |
1558 | local torso = nil | |
1559 | local dist = 9999 | |
1560 | local temp = nil | |
1561 | local human = nil | |
1562 | local temp2 = nil | |
1563 | for x = 1, #list do | |
1564 | temp2 = list[x] | |
1565 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
1566 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
1567 | human = temp2:findFirstChildOfClass("Humanoid") | |
1568 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1569 | if (temp.Position - POS).magnitude < dist then | |
1570 | torso = temp | |
1571 | dist = (temp.Position - POS).magnitude | |
1572 | end | |
1573 | end | |
1574 | end | |
1575 | end | |
1576 | return torso, dist | |
1577 | end | |
1578 | for i = 1, 40 do | |
1579 | if HUMAN.Health == 0 then | |
1580 | break | |
1581 | end | |
1582 | wait(0.3) | |
1583 | local target,dist= findNearestTorso(TORSO.Position) | |
1584 | if target then | |
1585 | HUMAN:MoveTo(target.Position) | |
1586 | if dist < 999 then | |
1587 | CreateSound(348663022, TORSO, 10, 1, true) | |
1588 | wait(0.5) | |
1589 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
1590 | --ANIM:Play() | |
1591 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
1592 | ApplyAoE(TORSO.Position,10,0,0,85,false) | |
1593 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
1594 | for i = 1, 5 do | |
1595 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1596 | end | |
1597 | break | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | MINION:remove() | |
1602 | end)) | |
1603 | end | |
1604 | elseif RANDOMEFFECT == 4 then | |
1605 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
1606 | FIELD.Color = C3(0,0,0) | |
1607 | FIELD.CFrame = BASE.CFrame | |
1608 | MakeForm(FIELD,"Ball") | |
1609 | FIELD.CanCollide = true | |
1610 | for i = 1, 50 do | |
1611 | Swait() | |
1612 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
1613 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
1614 | end | |
1615 | wait(0.2) | |
1616 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
1617 | coroutine.resume(coroutine.create(function() | |
1618 | local E = 0 | |
1619 | for i = 1, 75 do | |
1620 | E = E + 1 | |
1621 | Swait() | |
1622 | if E >= 35 then | |
1623 | E = 0 | |
1624 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
1625 | end | |
1626 | LOOP.Volume = LOOP.Volume + 10/75 | |
1627 | LOOP.Parent = FIELD | |
1628 | local CHILDREN = workspace:GetDescendants() | |
1629 | for index, CHILD in pairs(CHILDREN) do | |
1630 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1631 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1632 | if HUM then | |
1633 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1634 | if TORSO then | |
1635 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
1636 | for _, c in pairs(CHILD:GetChildren()) do | |
1637 | if c:IsA("BasePart") then | |
1638 | local bv = Instance.new("BodyVelocity") | |
1639 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1640 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
1641 | bv.Parent = c | |
1642 | Debris:AddItem(bv,0.05) | |
1643 | end | |
1644 | end | |
1645 | HUM.Health = HUM.Health - 0.3 | |
1646 | end | |
1647 | end | |
1648 | end | |
1649 | end | |
1650 | end | |
1651 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
1652 | end | |
1653 | for i = 1, 180 do | |
1654 | E = E + 1 | |
1655 | Swait() | |
1656 | if E >= 35 then | |
1657 | E = 0 | |
1658 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
1659 | end | |
1660 | LOOP.Parent = FIELD | |
1661 | local CHILDREN = workspace:GetDescendants() | |
1662 | for index, CHILD in pairs(CHILDREN) do | |
1663 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1664 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1665 | if HUM then | |
1666 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1667 | if TORSO then | |
1668 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
1669 | for _, c in pairs(CHILD:GetChildren()) do | |
1670 | if c:IsA("BasePart") then | |
1671 | local bv = Instance.new("BodyVelocity") | |
1672 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1673 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
1674 | bv.Parent = c | |
1675 | Debris:AddItem(bv,0.05) | |
1676 | end | |
1677 | end | |
1678 | HUM.Health = HUM.Health - 0.3 | |
1679 | end | |
1680 | end | |
1681 | end | |
1682 | end | |
1683 | end | |
1684 | end | |
1685 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
1686 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
1687 | for i = 1, 5 do | |
1688 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1689 | end | |
1690 | FIELD:remove() | |
1691 | end)) | |
1692 | elseif RANDOMEFFECT == 5 then | |
1693 | end | |
1694 | wait(0.5) | |
1695 | for i = 1, 25 do | |
1696 | Swait() | |
1697 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
1698 | end | |
1699 | PANDORASBOX:remove() | |
1700 | RINGSPIN = false | |
1701 | end)) | |
1702 | ATTACK = false | |
1703 | Rooted = false | |
1704 | end | |
1705 | end | |
1706 | --------------VOID STAR------------------- | |
1707 | ||
1708 | --Explosion-- | |
1709 | function Expld(rad,pos) | |
1710 | local ex = Instance.new("Explosion",game.Workspace) | |
1711 | ex.BlastRadius = rad | |
1712 | ex.BlastPressure = 0 | |
1713 | ex.Position = pos | |
1714 | ex.Visible = false | |
1715 | ex.Hit:connect(function(hit) | |
1716 | if hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~= nil then | |
1717 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - rad | |
1718 | end | |
1719 | end) | |
1720 | end | |
1721 | ||
1722 | local asd = Instance.new("ParticleEmitter") | |
1723 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
1724 | asd.LightEmission = .1 | |
1725 | asd.Texture = "http://www.roblox.com/asset/?ID=249481494" | |
1726 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
1727 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1728 | asd.Transparency = bbb | |
1729 | asd.Size = aaa | |
1730 | asd.ZOffset = .9 | |
1731 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1732 | asd.LockedToPart = false | |
1733 | asd.EmissionDirection = "Back" | |
1734 | asd.Lifetime = NumberRange.new(1, 2) | |
1735 | asd.Rotation = NumberRange.new(-100, 100) | |
1736 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1737 | asd.Speed = NumberRange.new(10) | |
1738 | asd.Enabled = false | |
1739 | asd.VelocitySpread = 999 | |
1740 | ||
1741 | function getbloody(victim,amount) | |
1742 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1743 | PART.CFrame = victim.CFrame | |
1744 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1745 | Debris:AddItem(PART,5) | |
1746 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1747 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1748 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1749 | local prtcl = asd:Clone() | |
1750 | prtcl.Parent = PART | |
1751 | prtcl:Emit(amount*10) | |
1752 | end | |
1753 | ||
1754 | function Kill(Char) | |
1755 | local NewCharacter = IT("Model",Effects) | |
1756 | NewCharacter.Name = "Ow im ded lul ;-;" | |
1757 | for _, c in pairs(Char:GetDescendants()) do | |
1758 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1759 | if c.Parent == Char then | |
1760 | getbloody(c,5) | |
1761 | end | |
1762 | c:BreakJoints() | |
1763 | c.Material = "Glass" | |
1764 | c.Color = C3(0.5,0,0) | |
1765 | c.CanCollide = true | |
1766 | c.Transparency = 0.3 | |
1767 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1768 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1769 | end | |
1770 | if c.Name == "Head" then | |
1771 | c:ClearAllChildren() | |
1772 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1773 | end | |
1774 | if c.ClassName == "MeshPart" then | |
1775 | c.TextureID = "" | |
1776 | end | |
1777 | if c:FindFirstChildOfClass("BodyPosition") then | |
1778 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1779 | end | |
1780 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1781 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1782 | end | |
1783 | c.Parent = NewCharacter | |
1784 | c.Name = "DeadPart" | |
1785 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1786 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1787 | end | |
1788 | end | |
1789 | Char:remove() | |
1790 | Debris:AddItem(NewCharacter,5) | |
1791 | end | |
1792 | ||
1793 | ||
1794 | function ApplyAoE3(POSITION,RANGE,BRUTAL) | |
1795 | local CHILDREN = workspace:GetDescendants() | |
1796 | for index, CHILD in pairs(CHILDREN) do | |
1797 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1798 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1799 | if HUM then | |
1800 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1801 | if TORSO then | |
1802 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1803 | if BRUTAL == true then | |
1804 | Kill(CHILD) | |
1805 | else | |
1806 | CHILD:BreakJoints() | |
1807 | end | |
1808 | end | |
1809 | end | |
1810 | end | |
1811 | end | |
1812 | end | |
1813 | end | |
1814 | ||
1815 | function VoidStar() | |
1816 | ATTACK = true | |
1817 | Rooted = true | |
1818 | for i=0, 1, 0.1 / Animation_Speed do | |
1819 | Swait() | |
1820 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1824 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1826 | end | |
1827 | coroutine.resume(coroutine.create(function() | |
1828 | local POS = Mouse.Hit.p | |
1829 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,2000,0)) | |
1830 | MakeForm(RAY,"Cyl") | |
1831 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,0,0)) | |
1832 | MakeForm(SPHERE,"Ball") | |
1833 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
1834 | MakeForm(SHIELD,"Ball") | |
1835 | SHIELD.CFrame = CF(POS) | |
1836 | RAY.CFrame = CF(POS) | |
1837 | SPHERE.CFrame = CF(POS) | |
1838 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1839 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1840 | for i = 1, 200 do | |
1841 | Swait() | |
1842 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(123,0,123), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1843 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1844 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1845 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1846 | ApplyAoE3(SPHERE.Position,SPHERE.Size.X/2,true) | |
1847 | end | |
1848 | for i = 1, 45 do | |
1849 | Swait() | |
1850 | RAY.Transparency = RAY.Transparency + 1/45 | |
1851 | SPHERE.Transparency = RAY.Transparency | |
1852 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1853 | end | |
1854 | RAY:remove() | |
1855 | SHIELD:remove() | |
1856 | SPHERE:remove() | |
1857 | end)) | |
1858 | for i=0, 1, 0.1 / Animation_Speed do | |
1859 | Swait() | |
1860 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1864 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1866 | end | |
1867 | ATTACK = false | |
1868 | Rooted = false | |
1869 | end | |
1870 | ||
1871 | --------------RIFT WORLD------------------- | |
1872 | ||
1873 | function RiftForm() | |
1874 | ATTACK = true | |
1875 | Rooted = false | |
1876 | UNANCHOR = false | |
1877 | RootPart.Anchored = true | |
1878 | for i=0, 5, 0.1 / Animation_Speed do | |
1879 | Swait() | |
1880 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
1881 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
1886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
1887 | end | |
1888 | CreateSound("1368598393", Effects, 10, 1) | |
1889 | for i=0, 2, 0.1 / Animation_Speed do | |
1890 | Swait() | |
1891 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1892 | MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
1893 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
1894 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1897 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1898 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1899 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1900 | end | |
1901 | CreateSound("1368583274", Effects, 10, 1) | |
1902 | for i=0, 6, 0.1 / Animation_Speed do | |
1903 | Swait() | |
1904 | CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)) | |
1905 | CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3) | |
1906 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1907 | MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,55)) | |
1908 | MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(2,2,2)) | |
1909 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,55)) | |
1910 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1911 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1912 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1913 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1914 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1915 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1916 | end | |
1917 | CreateSound("907329532", Effects, 10, 0.9) | |
1918 | Swait(175) | |
1919 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(7,7,0)) | |
1920 | CreateSound("1368605755", Effects, 10, 1) | |
1921 | CreateSound("1368637781", Effects, 10, 1) | |
1922 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(5,5,5)) | |
1923 | TRUEFORM = true | |
1924 | for i=0, 1, 0.1 / Animation_Speed do | |
1925 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(4,4,0)) | |
1926 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0)) | |
1927 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
1932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
1933 | end | |
1934 | UNANCHOR = true | |
1935 | RootPart.Anchored = false | |
1936 | ATTACK = false | |
1937 | Rooted = false | |
1938 | end | |
1939 | ||
1940 | -- LIMIT BROKEN | |
1941 | ||
1942 | local DECAL = IT("Decal") | |
1943 | function MakeRing() | |
1944 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
1945 | local MSH = IT("BlockMesh", RING) | |
1946 | local TOP = DECAL:Clone() | |
1947 | local BOTTOM = DECAL:Clone() | |
1948 | TOP.Parent = RING | |
1949 | BOTTOM.Parent = RING | |
1950 | TOP.Face = "Top" | |
1951 | BOTTOM.Face = "Bottom" | |
1952 | TOP.Texture = "http://www.roblox.com/asset/?id=1259031636" | |
1953 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=1259031636" | |
1954 | local function REMOVE() | |
1955 | coroutine.resume(coroutine.create(function() | |
1956 | local SIZE = MSH.Scale.X | |
1957 | for i = 1, 35 do | |
1958 | Swait() | |
1959 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
1960 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
1961 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
1962 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
1963 | end | |
1964 | RING:remove() | |
1965 | end)) | |
1966 | end | |
1967 | return RING, MSH, REMOVE | |
1968 | end | |
1969 | ||
1970 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1971 | local TORSO = Torso | |
1972 | local HUM = Humanoid | |
1973 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1974 | coroutine.wrap(function() | |
1975 | VT = Vector3.new | |
1976 | MRANDOM = math.random | |
1977 | local A = TIME | |
1978 | local B = INTENSITY | |
1979 | local C = true | |
1980 | local HUMANOID = Humanoid | |
1981 | local TIMER = A or 35 | |
1982 | local SHAKE = B or 5 | |
1983 | local FADE = C or true | |
1984 | if HUMANOID then | |
1985 | local FADER = SHAKE / TIMER | |
1986 | for i = 1, TIMER do | |
1987 | wait() | |
1988 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1989 | end | |
1990 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1991 | end | |
1992 | ||
1993 | end)() | |
1994 | end | |
1995 | end | |
1996 | ||
1997 | function NS(...) | |
1998 | local tab = {...} | |
1999 | local fat = {} | |
2000 | for i = 1, #tab do | |
2001 | local v = tab[i] | |
2002 | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) | |
2003 | end | |
2004 | return NumberSequence.new(fat); | |
2005 | end | |
2006 | ||
2007 | local hed = Character:WaitForChild("Head") | |
2008 | ||
2009 | cors = {} | |
2010 | mas = Instance.new("Model",game:GetService("Lighting")) | |
2011 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
2012 | ParticleEmitter1.Name = "Death" | |
2013 | ParticleEmitter1.Texture = "rbxassetid://249481494" | |
2014 | ParticleEmitter1.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255)) | |
2015 | ParticleEmitter1.EmissionDirection = "Top" | |
2016 | ParticleEmitter1.Parent = mas | |
2017 | ParticleEmitter1.Enabled = false | |
2018 | ParticleEmitter1.Speed = NumberRange.new(8) | |
2019 | ParticleEmitter1.Size = NumberSequence.new(8,0) | |
2020 | ParticleEmitter1.Transparency = NumberSequence.new(0,1) | |
2021 | ParticleEmitter1.Drag = 1.2 | |
2022 | ParticleEmitter1.LockedToPart = true | |
2023 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
2024 | ParticleEmitter1.Rate = 195 | |
2025 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
2026 | ParticleEmitter1.LightEmission = 0 | |
2027 | ParticleEmitter1.Rotation = NumberRange.new(-360,360) | |
2028 | ParticleEmitter1.VelocitySpread = 100.2 | |
2029 | ParticleEmitter1.ZOffset = 2.5 | |
2030 | ||
2031 | ||
2032 | for i,v in pairs(mas:GetChildren()) do | |
2033 | v.Parent = script | |
2034 | pcall(function() v:MakeJoints() end) | |
2035 | end | |
2036 | mas:Destroy() | |
2037 | for i,v in pairs(cors) do | |
2038 | spawn(function() | |
2039 | pcall(v) | |
2040 | end) | |
2041 | end | |
2042 | ||
2043 | local DParticles = script.Death | |
2044 | DParticles:remove() | |
2045 | DParticles.Name = "ArchangelDeathParticles" | |
2046 | local BODY = {} | |
2047 | for _, c in pairs(Character:GetDescendants()) do | |
2048 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
2049 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2050 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2051 | end | |
2052 | table.insert(BODY, { | |
2053 | c, | |
2054 | c.Parent, | |
2055 | c.Material, | |
2056 | c.Color, | |
2057 | c.Transparency | |
2058 | }) | |
2059 | elseif c:IsA("JointInstance") then | |
2060 | table.insert(BODY, { | |
2061 | c, | |
2062 | c.Parent, | |
2063 | nil, | |
2064 | nil, | |
2065 | nil | |
2066 | }) | |
2067 | end | |
2068 | end | |
2069 | ||
2070 | function ApplyAoE2(POSITION, RANGE) | |
2071 | local PARTS = {} | |
2072 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
2073 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2074 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2075 | if HUM then | |
2076 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2077 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
2078 | CHILD:BreakJoints() | |
2079 | for index, PART in pairs(CHILD:GetChildren()) do | |
2080 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
2081 | local P = DParticles:Clone() | |
2082 | P.Parent = PART | |
2083 | P.Enabled = true | |
2084 | P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) | |
2085 | PART.Anchored = true | |
2086 | table.insert(PARTS, {PART, P}) | |
2087 | end | |
2088 | end | |
2089 | end | |
2090 | end | |
2091 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then | |
2092 | local FOLDER = IT("Folder", CHILD) | |
2093 | FOLDER.Name = "ewdfrfgrwefd" | |
2094 | local P = DParticles:Clone() | |
2095 | P.Parent = CHILD | |
2096 | P.Enabled = true | |
2097 | CHILD:BreakJoints() | |
2098 | CHILD.CanCollide = false | |
2099 | CHILD.Anchored = true | |
2100 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
2101 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) | |
2102 | table.insert(PARTS, {CHILD, P}) | |
2103 | end | |
2104 | end | |
2105 | coroutine.resume(coroutine.create(function() | |
2106 | if #PARTS > 0 then | |
2107 | for i = 1, 85 do | |
2108 | Swait() | |
2109 | for E = 1, #PARTS do | |
2110 | local F = PARTS[E] | |
2111 | local A = F[1] | |
2112 | local B = F[2] | |
2113 | A.Transparency = A.Transparency + 0.011764705882352941 | |
2114 | B.Rate = math.ceil(B.Rate * 1.2) | |
2115 | for index, E in pairs(A:GetChildren()) do | |
2116 | if E:IsA("Decal") or E:IsA("Texture") then | |
2117 | E.Transparency = E.Transparency + 0.011764705882352941 | |
2118 | elseif E:IsA("JointInstance") then | |
2119 | E:remove() | |
2120 | elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then | |
2121 | E.Enabled = false | |
2122 | end | |
2123 | end | |
2124 | end | |
2125 | end | |
2126 | for E = 1, #PARTS do | |
2127 | local F = PARTS[E] | |
2128 | local A = F[1] | |
2129 | local B = F[2] | |
2130 | B.Enabled = false | |
2131 | Debris:AddItem(A, 3) | |
2132 | end | |
2133 | end | |
2134 | end)) | |
2135 | end | |
2136 | ||
2137 | function VoidThunder2() | |
2138 | ATTACK = true | |
2139 | Rooted = true | |
2140 | local GYRO = IT("BodyGyro", RootPart) | |
2141 | GYRO.D = 20 | |
2142 | GYRO.P = 4000 | |
2143 | GYRO.MaxTorque = VT(0, 40000, 0) | |
2144 | local RING, MESH, DELET = MakeRing() | |
2145 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
2146 | RING.CFrame = CF(HITPOS) | |
2147 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
2148 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
2149 | Swait() | |
2150 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
2151 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2152 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2156 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2158 | end | |
2159 | coroutine.resume(coroutine.create(function() | |
2160 | local CFRAME = RootPart.CFrame | |
2161 | for i = 1, 100 do | |
2162 | CFRAME = CFRAME * CF(0, 0, -35) | |
2163 | do | |
2164 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
2165 | if HITFLOOR then | |
2166 | Swait() | |
2167 | do | |
2168 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
2169 | coroutine.resume(coroutine.create(function() | |
2170 | local RING, MESH, DELET = MakeRing() | |
2171 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
2172 | for i = 1, 25 do | |
2173 | Swait() | |
2174 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
2175 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2176 | end | |
2177 | ApplyAoE2(RING.Position, 65) | |
2178 | SHAKECAM(RING.Position, 80, 12, 15) | |
2179 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
2180 | WACKYEFFECT({ | |
2181 | Time = 25, | |
2182 | EffectType = "Sphere", | |
2183 | Size = VT(22, 22, 22), | |
2184 | Size2 = VT(85, 85, 85), | |
2185 | Transparency = 0, | |
2186 | Transparency2 = 1, | |
2187 | CFrame = CF(RING.Position), | |
2188 | MoveToPos = nil, | |
2189 | RotationX = 0, | |
2190 | RotationY = 0, | |
2191 | RotationZ = 0, | |
2192 | Material = "Neon", | |
2193 | Color = C3(0,0,0), | |
2194 | }) | |
2195 | for e = 1, 3 do | |
2196 | WACKYEFFECT({ | |
2197 | EffectType = "Wave", | |
2198 | Size = VT(25, 0, 25), | |
2199 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
2200 | Transparency = 0, | |
2201 | Transparency2 = 1, | |
2202 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
2203 | MoveToPos = nil, | |
2204 | RotationX = 0, | |
2205 | RotationY = 3, | |
2206 | RotationZ = 0, | |
2207 | Material = "Neon", | |
2208 | Color = C3(0,0,0), | |
2209 | SoundID = nil, | |
2210 | SoundPitch = nil, | |
2211 | SoundVolume = nil | |
2212 | }) | |
2213 | WACKYEFFECT({ | |
2214 | Time = 35, | |
2215 | EffectType = "Sphere", | |
2216 | Size = VT(22, 45, 22), | |
2217 | Size2 = VT(25, 45 + e * 75, 25), | |
2218 | Transparency = 0, | |
2219 | Transparency2 = 1, | |
2220 | CFrame = CF(RING.Position) * TURN, | |
2221 | MoveToPos = nil, | |
2222 | RotationX = 0, | |
2223 | RotationY = 0, | |
2224 | RotationZ = 0, | |
2225 | Material = "Neon", | |
2226 | Color = C3(0,0,0), | |
2227 | SoundID = nil, | |
2228 | SoundPitch = MRANDOM(9, 12) / 10, | |
2229 | SoundVolume = 10 | |
2230 | }) | |
2231 | end | |
2232 | wait(0.3) | |
2233 | DELET() | |
2234 | end)) | |
2235 | end | |
2236 | end | |
2237 | end | |
2238 | end | |
2239 | end)) | |
2240 | Rooted = false | |
2241 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2242 | Swait() | |
2243 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed) | |
2244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
2245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2249 | end | |
2250 | DELET() | |
2251 | GYRO:remove() | |
2252 | ATTACK = false | |
2253 | Rooted = false | |
2254 | end | |
2255 | ||
2256 | function Nuke() | |
2257 | ATTACK = true | |
2258 | Rooted = true | |
2259 | local CHARGE = false | |
2260 | local BLASTS = {468991944, 468991990} | |
2261 | coroutine.resume(coroutine.create(function() | |
2262 | repeat | |
2263 | Swait() | |
2264 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
2265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
2266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
2267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
2268 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2270 | until CHARGE == true | |
2271 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
2272 | Swait() | |
2273 | WACKYEFFECT({ | |
2274 | Time = 15, | |
2275 | EffectType = "Sphere", | |
2276 | Size = VT(120, 120, 120), | |
2277 | Size2 = VT(0, 0, 0), | |
2278 | Transparency = 1, | |
2279 | Transparency2 = 0.7, | |
2280 | CFrame = CF(RootPart.Position), | |
2281 | MoveToPos = nil, | |
2282 | RotationX = 0, | |
2283 | RotationY = 0, | |
2284 | RotationZ = 0, | |
2285 | Material = "Neon", | |
2286 | Color = C3(123, 0, 123), | |
2287 | SoundID = nil, | |
2288 | SoundPitch = nil, | |
2289 | SoundVolume = nil | |
2290 | }) | |
2291 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2297 | end | |
2298 | coroutine.resume(coroutine.create(function() | |
2299 | local POS = RootPart.Position | |
2300 | wait(0.2) | |
2301 | for i = 1, 5 do | |
2302 | WACKYEFFECT({ | |
2303 | Time = 65, | |
2304 | EffectType = "Sphere", | |
2305 | Size = VT(4, 4, 4), | |
2306 | Size2 = VT(0, 0, 1000), | |
2307 | Transparency = 1, | |
2308 | Transparency2 = 0, | |
2309 | CFrame = CF(POS), | |
2310 | MoveToPos = nil, | |
2311 | RotationX = MRANDOM(-2, 2), | |
2312 | RotationY = MRANDOM(-12, 12), | |
2313 | RotationZ = MRANDOM(-2, 2), | |
2314 | Material = "Neon", | |
2315 | Color = C3(123, 0, 123), | |
2316 | SoundID = nil, | |
2317 | SoundPitch = nil, | |
2318 | SoundVolume = nil | |
2319 | }) | |
2320 | end | |
2321 | wait(1) | |
2322 | SHAKECAM(POS, 9999999999, 25, 25) | |
2323 | ApplyAoE2(POS, 450) | |
2324 | WACKYEFFECT({ | |
2325 | Time = 85, | |
2326 | EffectType = "Sphere", | |
2327 | Size = VT(240, 240, 240), | |
2328 | Size2 = VT(700, 700, 700), | |
2329 | Transparency = 0, | |
2330 | Transparency2 = 1, | |
2331 | CFrame = CF(POS), | |
2332 | MoveToPos = nil, | |
2333 | RotationX = 0, | |
2334 | RotationY = 0, | |
2335 | RotationZ = 0, | |
2336 | Material = "Neon", | |
2337 | Color = C3(123, 0, 123), | |
2338 | SoundID = nil, | |
2339 | SoundPitch = 1, | |
2340 | SoundVolume = 10 | |
2341 | }) | |
2342 | for i = 1, 20 do | |
2343 | WACKYEFFECT({ | |
2344 | Time = 85, | |
2345 | EffectType = "Sphere", | |
2346 | Size = VT(240, 240, 240), | |
2347 | Size2 = VT(240, 240, 288) + VT(i * 3, i * 3, i * 3), | |
2348 | Transparency = 0.8, | |
2349 | Transparency2 = 1, | |
2350 | CFrame = CF(POS), | |
2351 | MoveToPos = nil, | |
2352 | RotationX = 0, | |
2353 | RotationY = 0, | |
2354 | RotationZ = 0, | |
2355 | Material = "Neon", | |
2356 | Color = C3(123, 0, 123), | |
2357 | SoundID = nil, | |
2358 | SoundPitch = 1, | |
2359 | SoundVolume = 10 | |
2360 | }) | |
2361 | WACKYEFFECT({ | |
2362 | Time = 100, | |
2363 | EffectType = "Wave", | |
2364 | Size = VT(50, 4, 50), | |
2365 | Size2 = VT(800, 0, 800) * 1.2, | |
2366 | Transparency = 0, | |
2367 | Transparency2 = 1, | |
2368 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
2369 | MoveToPos = nil, | |
2370 | RotationX = 0, | |
2371 | RotationY = 0, | |
2372 | RotationZ = 0, | |
2373 | Material = "Neon", | |
2374 | Color = C3(123, 0, 123), | |
2375 | SoundID = nil, | |
2376 | SoundPitch = nil, | |
2377 | SoundVolume = nil | |
2378 | }) | |
2379 | end | |
2380 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
2381 | for i = 1, 5 do | |
2382 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
2383 | WACKYEFFECT({ | |
2384 | Time = 120, | |
2385 | EffectType = "Wave", | |
2386 | Size = VT(300, 2, 300), | |
2387 | Size2 = VT(600 + i * 340, 0, 600 + i * 340) * 1.2, | |
2388 | Transparency = 0, | |
2389 | Transparency2 = 1, | |
2390 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
2391 | MoveToPos = nil, | |
2392 | RotationX = 0, | |
2393 | RotationY = 0, | |
2394 | RotationZ = 0, | |
2395 | Material = "Neon", | |
2396 | Color = C3(123, 0, 123), | |
2397 | SoundID = nil, | |
2398 | SoundPitch = nil, | |
2399 | SoundVolume = nil | |
2400 | }) | |
2401 | end | |
2402 | end)) | |
2403 | for i = 0, 1, 0.1 / Animation_Speed do | |
2404 | Swait() | |
2405 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2408 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2409 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2410 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2411 | end | |
2412 | ATTACK = false | |
2413 | Rooted = false | |
2414 | end)) | |
2415 | for i = 1, 30 do | |
2416 | wait(0.01) | |
2417 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
2418 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
2419 | if HITFLOOR then | |
2420 | ApplyAoE2(HITPOS, 65) | |
2421 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
2422 | WACKYEFFECT({ | |
2423 | Time = 25, | |
2424 | EffectType = "Sphere", | |
2425 | Size = VT(44, 44, 44), | |
2426 | Size2 = VT(170, 170, 170), | |
2427 | Transparency = 0, | |
2428 | Transparency2 = 1, | |
2429 | CFrame = CF(HITPOS), | |
2430 | MoveToPos = nil, | |
2431 | RotationX = 0, | |
2432 | RotationY = 0, | |
2433 | RotationZ = 0, | |
2434 | Material = "Neon", | |
2435 | Color = C3(123, 0, 123), | |
2436 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
2437 | SoundPitch = MRANDOM(9, 12) / 10, | |
2438 | SoundVolume = 10 | |
2439 | }) | |
2440 | for e = 1, 3 do | |
2441 | WACKYEFFECT({ | |
2442 | EffectType = "Wave", | |
2443 | Size = VT(50, 0, 50), | |
2444 | Size2 = VT(80, 0, 80) + VT(e * 6, e / 5, e * 6), | |
2445 | Transparency = 0, | |
2446 | Transparency2 = 1, | |
2447 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
2448 | MoveToPos = nil, | |
2449 | RotationX = 0, | |
2450 | RotationY = 3, | |
2451 | RotationZ = 0, | |
2452 | Material = "Neon", | |
2453 | Color = C3(123, 0, 123), | |
2454 | SoundID = nil, | |
2455 | SoundPitch = nil, | |
2456 | SoundVolume = nil | |
2457 | }) | |
2458 | WACKYEFFECT({ | |
2459 | Time = 35, | |
2460 | EffectType = "Sphere", | |
2461 | Size = VT(44, 90, 44), | |
2462 | Size2 = VT(50, 90 + e * 150, 50), | |
2463 | Transparency = 0, | |
2464 | Transparency2 = 1, | |
2465 | CFrame = CF(HITPOS) * TURN, | |
2466 | MoveToPos = nil, | |
2467 | RotationX = 0, | |
2468 | RotationY = 0, | |
2469 | RotationZ = 0, | |
2470 | Material = "Neon", | |
2471 | Color = C3(123, 0, 123), | |
2472 | SoundID = nil, | |
2473 | SoundPitch = MRANDOM(9, 12) / 10, | |
2474 | SoundVolume = 10 | |
2475 | }) | |
2476 | end | |
2477 | end | |
2478 | end | |
2479 | CHARGE = true | |
2480 | end | |
2481 | ||
2482 | function Beam() | |
2483 | ATTACK = true | |
2484 | Rooted = true | |
2485 | local GYRO = IT("BodyGyro", RootPart) | |
2486 | GYRO.D = 20 | |
2487 | GYRO.P = 4000 | |
2488 | GYRO.MaxTorque = VT(0, 40000, 0) | |
2489 | local RING, MESH, DELET = MakeRing() | |
2490 | local POS = RootPart.Position + VT(0, 25, 0) | |
2491 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2492 | CreateSound(459523787, RING, 8, 1, false) | |
2493 | local BLASTS = {468991944, 468991990} | |
2494 | coroutine.resume(coroutine.create(function() | |
2495 | local E = 0 | |
2496 | repeat | |
2497 | E = E + 5 | |
2498 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
2499 | Swait() | |
2500 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
2501 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
2502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
2503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2507 | until ATTACK == false | |
2508 | GYRO:remove() | |
2509 | DELET() | |
2510 | end)) | |
2511 | for i = 1, 50 do | |
2512 | Swait() | |
2513 | MESH.Scale = MESH.Scale + VT(33, 0, 33) | |
2514 | end | |
2515 | for i = 1, 25 do | |
2516 | Swait() | |
2517 | WACKYEFFECT({ | |
2518 | Time = 15, | |
2519 | EffectType = "Sphere", | |
2520 | Size = VT(16, 16, 16), | |
2521 | Size2 = VT(0, 0, 0), | |
2522 | Transparency = 1, | |
2523 | Transparency2 = 0, | |
2524 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
2525 | MoveToPos = RING.Position, | |
2526 | RotationX = 0, | |
2527 | RotationY = 0, | |
2528 | RotationZ = 0, | |
2529 | Material = "Neon", | |
2530 | Color = C3(123, 0, 123), | |
2531 | SoundID = nil, | |
2532 | SoundPitch = nil, | |
2533 | SoundVolume = nil | |
2534 | }) | |
2535 | end | |
2536 | local LOOP = 0 | |
2537 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Eggplant"), "Beam", VT(0, 0, 0), true) | |
2538 | MakeForm(BEAM, "Cyl") | |
2539 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
2540 | repeat | |
2541 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
2542 | if DISTANCE < 2000 then | |
2543 | BEAM.Size = VT(40 + 8 * COS(SINE / 4), DISTANCE, 40 + 8 * COS(SINE / 4)) | |
2544 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2545 | ApplyAoE2(Mouse.Hit.p, 35) | |
2546 | WACKYEFFECT({ | |
2547 | Time = 35, | |
2548 | EffectType = "Sphere", | |
2549 | Size = VT(40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4)) * 2, | |
2550 | Size2 = VT(20, 300, 20), | |
2551 | Transparency = 0, | |
2552 | Transparency2 = 1, | |
2553 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
2554 | MoveToPos = nil, | |
2555 | RotationX = 0, | |
2556 | RotationY = 0, | |
2557 | RotationZ = 0, | |
2558 | Material = "Neon", | |
2559 | Color = C3(123, 0, 123), | |
2560 | SoundID = nil, | |
2561 | SoundPitch = MRANDOM(9, 12) / 10, | |
2562 | SoundVolume = 10 | |
2563 | }) | |
2564 | Swait() | |
2565 | LOOP = LOOP + 1 | |
2566 | end | |
2567 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
2568 | coroutine.resume(coroutine.create(function() | |
2569 | for i = 1, 15 do | |
2570 | Swait() | |
2571 | BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8) | |
2572 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
2573 | end | |
2574 | BEAM:remove() | |
2575 | end)) | |
2576 | ATTACK = false | |
2577 | Rooted = false | |
2578 | end | |
2579 | -- | |
2580 | ||
2581 | function RiftWorld() | |
2582 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2583 | CHOICE = 6 | |
2584 | back = CreateSound(395371531, Character, 9999, 0.7, true) | |
2585 | chatfunc("Welcome to my w o r l d...") | |
2586 | local sillsky = Instance.new('Sky', game:GetService'Lighting') | |
2587 | sillsky.SkyboxBk = "rbxassetid://149397692" | |
2588 | sillsky.SkyboxDn = "rbxassetid://149397686" | |
2589 | sillsky.SkyboxFt = "rbxassetid://149397697" | |
2590 | sillsky.SkyboxLf = "rbxassetid://149397684" | |
2591 | sillsky.SkyboxRt = "rbxassetid://149397688" | |
2592 | sillsky.SkyboxUp = "rbxassetid://149397702" | |
2593 | sillsky.StarCount = 0 | |
2594 | sillsky.SunAngularSize = 0 | |
2595 | sillsky.MoonAngularSize = 0 | |
2596 | sillsky.MoonTextureId = "" | |
2597 | sillsky.CelestialBodiesShown = false | |
2598 | game.Lighting.FogColor = Color3.new(0,0,0) | |
2599 | game.Lighting.FogEnd = 1400 | |
2600 | if HITFLOOR ~= nil then | |
2601 | ATTACK = false | |
2602 | Rooted = false | |
2603 | local RINGSPIN = true | |
2604 | local CONSTRUCTING = true | |
2605 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0)) | |
2606 | RING.Color = C3(0,0,0) | |
2607 | MakeForm(RING,"Cyl") | |
2608 | RING.CFrame = CF(HITPOS) | |
2609 | coroutine.resume(coroutine.create(function() | |
2610 | repeat | |
2611 | Swait() | |
2612 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2613 | until CONSTRUCTING == false | |
2614 | repeat | |
2615 | Swait() | |
2616 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2617 | until RINGSPIN == false | |
2618 | for i = 1, 25 do | |
2619 | Swait() | |
2620 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2621 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2622 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2623 | RING.Transparency = RING.Transparency + 1/25 | |
2624 | end | |
2625 | RING:remove() | |
2626 | end)) | |
2627 | for i = 1, 15 do | |
2628 | Swait() | |
2629 | RING.Size = RING.Size + VT(0,0,0) | |
2630 | RING.Transparency = RING.Transparency - 1/15 | |
2631 | end | |
2632 | end | |
2633 | local RANDOMEFFECT = MRANDOM(1) | |
2634 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2)) | |
2635 | BASE.Color = C3(0,0,0) | |
2636 | BASE.Transparency = 1 | |
2637 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
2638 | if RANDOMEFFECT == 1 then | |
2639 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3)) | |
2640 | FIELD.CFrame = BASE.CFrame | |
2641 | MakeForm(FIELD,"Ball") | |
2642 | for i = 1, 50 do | |
2643 | Swait() | |
2644 | FIELD.Size = VT(0,0,0) | |
2645 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2646 | end | |
2647 | end | |
2648 | wait(0.2) | |
2649 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3)) | |
2650 | FIELD.CFrame = BASE.CFrame | |
2651 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
2652 | coroutine.resume(coroutine.create(function() | |
2653 | for i = 1, 75 do | |
2654 | Swait() | |
2655 | LOOP.Volume = LOOP.Volume + 10/75 | |
2656 | LOOP.Parent = FIELD | |
2657 | local CHILDREN = workspace:GetDescendants() | |
2658 | for index, CHILD in pairs(CHILDREN) do | |
2659 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2660 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2661 | if HUM then | |
2662 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2663 | if TORSO then | |
2664 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2665 | HUM.Health = HUM.Health - 0 | |
2666 | TORSO.Velocity = VT(0,5,0) | |
2667 | HUM.PlatformStand = true | |
2668 | if TORSO.RotVelocity.Magnitude < 15 then | |
2669 | TORSO.Anchored = true | |
2670 | end | |
2671 | end | |
2672 | end | |
2673 | end | |
2674 | end | |
2675 | end | |
2676 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
2677 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
2678 | end | |
2679 | for i = 1, 500 do | |
2680 | Swait() | |
2681 | LOOP.Parent = FIELD | |
2682 | local CHILDREN = workspace:GetDescendants() | |
2683 | for index, CHILD in pairs(CHILDREN) do | |
2684 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2685 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2686 | if HUM then | |
2687 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2688 | if TORSO then | |
2689 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2690 | TORSO.Velocity = VT(0,5,0) | |
2691 | HUM.Health = HUM.Health - 0 | |
2692 | HUM.PlatformStand = true | |
2693 | if TORSO.RotVelocity.Magnitude < 15 then | |
2694 | TORSO.Anchored = false | |
2695 | end | |
2696 | end | |
2697 | end | |
2698 | end | |
2699 | end | |
2700 | end | |
2701 | end | |
2702 | CHOICE = MRANDOM (1,5) | |
2703 | for i = 1, 25 do | |
2704 | Swait() | |
2705 | LOOP.Volume = LOOP.Volume + 10/25 | |
2706 | LOOP.Parent = FIELD | |
2707 | local CHILDREN = workspace:GetDescendants() | |
2708 | for index, CHILD in pairs(CHILDREN) do | |
2709 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2710 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2711 | if HUM then | |
2712 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2713 | if TORSO then | |
2714 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
2715 | TORSO.Velocity = VT(0,5,0) | |
2716 | HUM.Health = HUM.Health - 0 | |
2717 | HUM.PlatformStand = false | |
2718 | if TORSO.RotVelocity.Magnitude < 15 then | |
2719 | TORSO.Anchored = false | |
2720 | end | |
2721 | end | |
2722 | end | |
2723 | end | |
2724 | end | |
2725 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
2726 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
2727 | end | |
2728 | end | |
2729 | end)) | |
2730 | FIELD:Remove() | |
2731 | ATTACK = false | |
2732 | Rooted = false | |
2733 | end | |
2734 | ||
2735 | --------------VOID BEAM------------------- | |
2736 | ||
2737 | function killnearest(position,range,maxstrength) | |
2738 | for i,v in ipairs(workspace:GetChildren()) do | |
2739 | local body = v:GetChildren() | |
2740 | for part = 1, #body do | |
2741 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2742 | if(body[part].Position - position).Magnitude < range then | |
2743 | if v.ClassName == "Model" then | |
2744 | v:BreakJoints() | |
2745 | end | |
2746 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
2747 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
2748 | end | |
2749 | end | |
2750 | end | |
2751 | if v.ClassName == "Part" then | |
2752 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
2753 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
2754 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
2755 | end | |
2756 | end | |
2757 | end | |
2758 | end | |
2759 | ||
2760 | function CheckTableForString(Table, String) | |
2761 | for i, v in pairs(Table) do | |
2762 | if string.find(string.lower(String), string.lower(v)) then | |
2763 | return true | |
2764 | end | |
2765 | end | |
2766 | return false | |
2767 | end | |
2768 | ||
2769 | function CheckIntangible(Hit) | |
2770 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
2771 | if Hit and Hit.Parent then | |
2772 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
2773 | return true | |
2774 | end | |
2775 | end | |
2776 | return false | |
2777 | end | |
2778 | ||
2779 | Debris = game:GetService("Debris") | |
2780 | ||
2781 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
2782 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
2783 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
2784 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
2785 | if RayHit and CheckIntangible(RayHit) then | |
2786 | if DelayIfHit then | |
2787 | wait() | |
2788 | end | |
2789 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
2790 | end | |
2791 | return RayHit, RayPos, RayNormal | |
2792 | end | |
2793 | ||
2794 | function turnto(position) | |
2795 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
2796 | end | |
2797 | ||
2798 | function VoidBeam() | |
2799 | ATTACK = true | |
2800 | Rooted = true | |
2801 | for i=0, 1, 0.1 / Animation_Speed do | |
2802 | Swait() | |
2803 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2807 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2809 | end | |
2810 | CreateSound("348663022", Torso, 5, 1) | |
2811 | local StartPos = RootPart.CFrame * CF(0,10,0).p | |
2812 | for i = 1, 5 do | |
2813 | MagicSphere2(25,25,CF(StartPos),"Eggplant") | |
2814 | Swait(15) | |
2815 | end | |
2816 | local soundeffect = IT("Sound",Torso) | |
2817 | soundeffect.SoundId = "rbxassetid://487186990" | |
2818 | soundeffect.Looped = true | |
2819 | soundeffect.Volume = 10 | |
2820 | soundeffect.Playing = true | |
2821 | repeat | |
2822 | turnto(Mouse.Hit.p) | |
2823 | MagicSphere2(25,25,CF(StartPos),"Eggplant") | |
2824 | MagicSphere(25/10,25,CF(StartPos),"Eggplant") | |
2825 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
2826 | local distance = (StartPos - RayPos).magnitude | |
2827 | local RayBeam = IT("Part",Effects) | |
2828 | RayBeam.Material = "Neon" | |
2829 | RayBeam.Anchored = true | |
2830 | RayBeam.BrickColor = BRICKC"Eggplant" | |
2831 | local mesh = IT("SpecialMesh",RayBeam) | |
2832 | mesh.MeshType = "Cylinder" | |
2833 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
2834 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
2835 | MagicSphere(15,5,CF(RayPos),"Eggplant") | |
2836 | killnearest(RayPos,15,100) | |
2837 | for i = 1, 3 do | |
2838 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
2839 | end | |
2840 | Swait() | |
2841 | if KEYHOLD == false then | |
2842 | coroutine.resume(coroutine.create(function() | |
2843 | for i = 1, 5 do | |
2844 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
2845 | Swait() | |
2846 | end | |
2847 | RayBeam:remove() | |
2848 | end)) | |
2849 | else | |
2850 | RayBeam:remove() | |
2851 | end | |
2852 | until KEYHOLD == false | |
2853 | soundeffect:remove() | |
2854 | ATTACK = false | |
2855 | Rooted = false | |
2856 | end | |
2857 | ---------------------------------- | |
2858 | function Teleport() | |
2859 | ATTACK = true | |
2860 | Rooted = false | |
2861 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2862 | Swait() | |
2863 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2864 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2865 | end | |
2866 | for e = 1, #BODY do | |
2867 | if BODY[e] ~= nil then | |
2868 | local STUFF = BODY[e] | |
2869 | local PART = STUFF[1] | |
2870 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
2871 | local PRT = PART:Clone() | |
2872 | PRT.Anchored = true | |
2873 | PRT.CanCollide = false | |
2874 | PRT.Material = "Neon" | |
2875 | PRT.Color = C3(123,0,123) | |
2876 | PRT.Name = "WarpEffect" | |
2877 | PRT.Parent = Effects | |
2878 | PRT.CFrame = PART.CFrame | |
2879 | PRT:BreakJoints() | |
2880 | if PRT:FindFirstChildOfClass("Sound") then | |
2881 | PRT:FindFirstChildOfClass("Sound"):remove() | |
2882 | end | |
2883 | if PRT:FindFirstChildOfClass("Decal") then | |
2884 | PRT:FindFirstChildOfClass("Decal"):remove() | |
2885 | end | |
2886 | coroutine.resume(coroutine.create(function() | |
2887 | for i = 1, 100 do | |
2888 | Swait() | |
2889 | PRT.Transparency = PRT.Transparency + 1/100 | |
2890 | end | |
2891 | PRT:remove() | |
2892 | end)) | |
2893 | end | |
2894 | end | |
2895 | end | |
2896 | CreateSound(289556450, Torso, 10, 1) | |
2897 | local POS = RootPart.Orientation | |
2898 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
2899 | RootPart.Orientation = POS | |
2900 | RootJoint.Parent = RootPart | |
2901 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2902 | Swait() | |
2903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2905 | end | |
2906 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2907 | Swait() | |
2908 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
2909 | end | |
2910 | ATTACK = false | |
2911 | Rooted = false | |
2912 | end | |
2913 | ||
2914 | function Warden_Zap() | |
2915 | ATTACK = true | |
2916 | Rooted = false | |
2917 | local GYRO = IT("BodyGyro",RootPart) | |
2918 | GYRO.D = 750 | |
2919 | GYRO.P = 20000 | |
2920 | GYRO.MaxTorque = VT(0,40000000,0) | |
2921 | CreateSound(348663022,RightArm,1.5,2,false) | |
2922 | Pose("Cast1",0.8,1,true,GYRO) | |
2923 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 9999, Branches = false}) | |
2924 | local Hitpos = LightningTable.End | |
2925 | ApplyAoE(Hitpos,10,35) | |
2926 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
2927 | for i = 1, 4 do | |
2928 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2929 | end | |
2930 | Pose("Cast1",0.8,1,true) | |
2931 | GYRO:remove() | |
2932 | ATTACK = false | |
2933 | Rooted = false | |
2934 | end | |
2935 | ||
2936 | function VoidThunder() | |
2937 | ATTACK = true | |
2938 | Rooted = false | |
2939 | local GYRO = IT("BodyGyro",RootPart) | |
2940 | GYRO.D = 750 | |
2941 | GYRO.P = 20000 | |
2942 | GYRO.MaxTorque = VT(0,40000000,0) | |
2943 | CreateSound(469345336,Torso,3,2,false) | |
2944 | Pose("Cast2",1.5,2,true,GYRO) | |
2945 | coroutine.resume(coroutine.create(function() | |
2946 | local FRAME = RootPart.CFrame | |
2947 | for i = 1, 25 do | |
2948 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
2949 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
2950 | local Hitpos = LightningTable.End | |
2951 | ApplyAoE(Hitpos,20,15) | |
2952 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
2953 | for i = 1, 4 do | |
2954 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2955 | end | |
2956 | wait(0.05) | |
2957 | end | |
2958 | end)) | |
2959 | Pose("Cast2",1.5,0.7,true) | |
2960 | GYRO:remove() | |
2961 | ATTACK = false | |
2962 | Rooted = false | |
2963 | end | |
2964 | ||
2965 | function Inferno_Ring() | |
2966 | ATTACK = true | |
2967 | Rooted = false | |
2968 | local GYRO = IT("BodyGyro",RootPart) | |
2969 | GYRO.D = 750 | |
2970 | GYRO.P = 20000 | |
2971 | GYRO.MaxTorque = VT(0,40000000,0) | |
2972 | local FIRE = IT("Model",Effects) | |
2973 | FIRE.Name = "Fire" | |
2974 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Magenta", "Center", VT(0,0,0)) | |
2975 | FIRE.PrimaryPart = MAIN | |
2976 | local FIRES = {} | |
2977 | for i = 1, 45 do | |
2978 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark indigo", "RingPart", VT(3,3,3)) | |
2979 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
2980 | local F = Fire(PRT) | |
2981 | table.insert(FIRES,F) | |
2982 | end | |
2983 | repeat | |
2984 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
2985 | Pose("Cast1",1.5,0.01,false,GYRO) | |
2986 | until HOLD == true | |
2987 | coroutine.resume(coroutine.create(function() | |
2988 | for i = 1, 4 do | |
2989 | ApplyAoE(MAIN.Position,21,-15,true) | |
2990 | CreateSound(463598785,MAIN,3,1,false) | |
2991 | for E = 1, #FIRES do | |
2992 | if FIRES[E] ~= nil then | |
2993 | FIRES[E].Acceleration = VT(0,300,0) | |
2994 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
2995 | end | |
2996 | end | |
2997 | wait(0.3) | |
2998 | end | |
2999 | for E = 1, #FIRES do | |
3000 | if FIRES[E] ~= nil then | |
3001 | FIRES[E].Enabled = false | |
3002 | end | |
3003 | end | |
3004 | Debris:AddItem(FIRE,5) | |
3005 | end)) | |
3006 | CreateSound(138474143,RightArm,3,1,false) | |
3007 | Pose("RightArmUp",1.5,0.5,true) | |
3008 | GYRO:remove() | |
3009 | ATTACK = false | |
3010 | Rooted = false | |
3011 | end | |
3012 | ||
3013 | function Warden_Wall() | |
3014 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
3015 | if HITFLOOR ~= nil then | |
3016 | if HITFLOOR.Anchored == true then | |
3017 | local WALL = HITFLOOR:Clone() | |
3018 | WALL.Size = VT(45,45,5) | |
3019 | WALL.Parent = Effects | |
3020 | WALL.Name = "Wall" | |
3021 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
3022 | CreateSound(130972023,WALL,5,0.8,false) | |
3023 | ATTACK = true | |
3024 | Rooted = true | |
3025 | local HIT = WALL.Touched:Connect(function(hit) | |
3026 | if hit.Parent ~= Character then | |
3027 | hit:BreakJoints() | |
3028 | end | |
3029 | end) | |
3030 | coroutine.resume(coroutine.create(function() | |
3031 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3032 | for i = 1, 90 do | |
3033 | Swait() | |
3034 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
3035 | end | |
3036 | HIT:disconnect() | |
3037 | wait(5) | |
3038 | for i = 1, 46 do | |
3039 | Swait() | |
3040 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
3041 | end | |
3042 | WALL:remove() | |
3043 | end)) | |
3044 | Pose("RightArmUp",1.5,1.2,true) | |
3045 | ATTACK = false | |
3046 | Rooted = false | |
3047 | end | |
3048 | end | |
3049 | end | |
3050 | ||
3051 | function Prison_Key() | |
3052 | if Mouse.Target ~= nil then | |
3053 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3054 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3055 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
3056 | local GYRO = IT("BodyGyro",RootPart) | |
3057 | GYRO.D = 750 | |
3058 | GYRO.P = 20000 | |
3059 | GYRO.MaxTorque = VT(0,40000000,0) | |
3060 | local grav = Instance.new("BodyPosition",TORSO) | |
3061 | grav.D = 15 | |
3062 | grav.P = 20000 | |
3063 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3064 | grav.position = TORSO.Position | |
3065 | local GYRO2 = IT("BodyGyro",TORSO) | |
3066 | GYRO2.D = 750 | |
3067 | GYRO2.P = 20000 | |
3068 | GYRO2.MaxTorque = VT(0,40000000,0) | |
3069 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3070 | grav.Name = "Jail" | |
3071 | local LOCKPARTS = {} | |
3072 | ATTACK = true | |
3073 | Rooted = false | |
3074 | local LOCK = IT("Model",Effects) | |
3075 | LOCK.Name = "Lock" | |
3076 | local LOCK2 = IT("Model",LOCK) | |
3077 | LOCK2.Name = "Metal" | |
3078 | --CREATE LOCK-- | |
3079 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
3080 | LOCK.PrimaryPart = BASE | |
3081 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
3082 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
3083 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
3084 | MakeForm(PRT,"Cyl") | |
3085 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
3086 | PRT.Color = C3(0,0,0) | |
3087 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
3088 | MakeForm(PRT,"Cyl") | |
3089 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
3090 | PRT.Color = C3(0,0,0) | |
3091 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
3092 | for i = 1, 45 do | |
3093 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
3094 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
3095 | end | |
3096 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
3097 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
3098 | LOCK2.PrimaryPart = PRT | |
3099 | --------------- | |
3100 | local CHILDREN = LOCK:GetDescendants() | |
3101 | for index, CHILD in pairs(CHILDREN) do | |
3102 | if CHILD:IsA("BasePart") then | |
3103 | CHILD.Transparency = 1 | |
3104 | end | |
3105 | end | |
3106 | for i = 1, 75 do | |
3107 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
3108 | Swait() | |
3109 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3110 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
3111 | local CHILDREN = LOCK:GetDescendants() | |
3112 | for index, CHILD in pairs(CHILDREN) do | |
3113 | if CHILD:IsA("BasePart") then | |
3114 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
3115 | end | |
3116 | end | |
3117 | end | |
3118 | HUM.DisplayDistanceType = "None" | |
3119 | local KEY = IT("Model",Effects) | |
3120 | KEY.Name = "Key" | |
3121 | --CREATE KEY-- | |
3122 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "KeyBase", VT(0.1, 1, 0.1),false) | |
3123 | KEY.PrimaryPart = KBASE | |
3124 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
3125 | local WLD = weldBetween(RightArm,KBASE) | |
3126 | for i = 1, 45 do | |
3127 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.1, 0.1, 0.1),false) | |
3128 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
3129 | weldBetween(KBASE,PRT) | |
3130 | end | |
3131 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false) | |
3132 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
3133 | weldBetween(KBASE,PRT) | |
3134 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false) | |
3135 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
3136 | weldBetween(KBASE,PRT) | |
3137 | -------------- | |
3138 | Rooted = true | |
3139 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
3140 | coroutine.resume(coroutine.create(function() | |
3141 | for i = 1, 10 do | |
3142 | Swait() | |
3143 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3144 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
3145 | end | |
3146 | CreateSound(1149318312,BASE,5,1,false) | |
3147 | CreateSound(160772554,BASE,3,1,false) | |
3148 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
3149 | for i = 1, 4 do | |
3150 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3151 | end | |
3152 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
3153 | wait(1) | |
3154 | TORSO.Parent.Parent = LOCK | |
3155 | for i = 1, 75 do | |
3156 | Swait() | |
3157 | local CHILDREN = KEY:GetDescendants() | |
3158 | for index, CHILD in pairs(CHILDREN) do | |
3159 | if CHILD:IsA("BasePart") then | |
3160 | CHILD.Transparency = i/25 | |
3161 | end | |
3162 | end | |
3163 | local CHILDREN = LOCK:GetDescendants() | |
3164 | for index, CHILD in pairs(CHILDREN) do | |
3165 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
3166 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
3167 | elseif CHILD.ClassName == "Decal" then | |
3168 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
3169 | end | |
3170 | end | |
3171 | end | |
3172 | TORSO.Parent:ClearAllChildren() | |
3173 | KEY:remove() | |
3174 | LOCK:remove() | |
3175 | end)) | |
3176 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
3177 | GYRO:remove() | |
3178 | ATTACK = false | |
3179 | Rooted = false | |
3180 | end | |
3181 | end | |
3182 | end | |
3183 | ||
3184 | function Hat() | |
3185 | ATTACK = true | |
3186 | Rooted = false | |
3187 | Pose("Taunt",0.4,1.2,false) | |
3188 | ATTACK = false | |
3189 | Rooted = false | |
3190 | end | |
3191 | ||
3192 | --//=================================\\ | |
3193 | --|| ASSIGN THINGS TO KEYS | |
3194 | --\\=================================// | |
3195 | ||
3196 | function MouseDown(Mouse) | |
3197 | HOLD = true | |
3198 | if ATTACK == false then | |
3199 | end | |
3200 | end | |
3201 | ||
3202 | function CastProperRay2(StartPos, Vec, Length, Ignore) | |
3203 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
3204 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
3205 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
3206 | return RayHit, RayPos, RayNormal | |
3207 | end | |
3208 | ||
3209 | function MouseUp(Mouse) | |
3210 | HOLD = false | |
3211 | end | |
3212 | ||
3213 | function KeyDown(Key) | |
3214 | KEYHOLD = true | |
3215 | if TRUEFORM == false then | |
3216 | ||
3217 | if Key == "z" and ATTACK == false then | |
3218 | Warden_Zap() | |
3219 | end | |
3220 | ||
3221 | if Key == "f" and ATTACK == false then | |
3222 | Teleport() | |
3223 | end | |
3224 | ||
3225 | if Key == "g" and ATTACK == false then | |
3226 | Prison_Key() | |
3227 | end | |
3228 | ||
3229 | if Key == "e" and ATTACK == false then | |
3230 | VoidStar() | |
3231 | end | |
3232 | ||
3233 | if Key == "q" and ATTACK == false then | |
3234 | VoidBox() | |
3235 | end | |
3236 | ||
3237 | if Key == "b" and ATTACK == false then | |
3238 | VoidThunder() | |
3239 | end | |
3240 | ||
3241 | if Key == "c" and ATTACK == false then | |
3242 | Inferno_Ring() | |
3243 | end | |
3244 | ||
3245 | if Key == "v" and ATTACK == false then | |
3246 | Warden_Wall() | |
3247 | end | |
3248 | ||
3249 | if Key == "x" and ATTACK == false then | |
3250 | VoidBeam() | |
3251 | end | |
3252 | ||
3253 | if Key == "t" and ATTACK == false then | |
3254 | Hat() | |
3255 | end | |
3256 | ||
3257 | if Key == "p" and ATTACK == false then | |
3258 | RiftForm() | |
3259 | lightning.Enabled = true | |
3260 | eeeffecto.Enabled = true | |
3261 | SKILL2TEXT:remove() | |
3262 | SKILL5TEXT:remove() | |
3263 | SKILL9TEXT:remove() | |
3264 | SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rift Thunder", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
3265 | SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Rift Beam", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
3266 | SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Rift Star", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") | |
3267 | RiftWorld() | |
3268 | end | |
3269 | else | |
3270 | if Key == "p" and ATTACK == false then | |
3271 | TRUEFORM = false | |
3272 | lightning.Enabled = false | |
3273 | eeeffecto.Enabled = false | |
3274 | SKILL2TEXT:remove() | |
3275 | SKILL5TEXT:remove() | |
3276 | SKILL9TEXT:remove() | |
3277 | SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
3278 | SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
3279 | SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") | |
3280 | local sillsky = Instance.new('Sky', game:GetService'Lighting') | |
3281 | back:remove() | |
3282 | sillsky:remove() | |
3283 | game.Lighting.FogEnd = 90000000 | |
3284 | CreateSound(464600985, Character, 99999, 0.8, false) | |
3285 | end | |
3286 | ||
3287 | if Key == "z" and ATTACK == false then | |
3288 | Warden_Zap() | |
3289 | end | |
3290 | ||
3291 | if Key == "f" and ATTACK == false then | |
3292 | Teleport() | |
3293 | end | |
3294 | ||
3295 | if Key == "g" and ATTACK == false then | |
3296 | Prison_Key() | |
3297 | end | |
3298 | ||
3299 | if Key == "e" and ATTACK == false then | |
3300 | Nuke() | |
3301 | end | |
3302 | ||
3303 | if Key == "q" and ATTACK == false then | |
3304 | VoidBox() | |
3305 | end | |
3306 | ||
3307 | if Key == "b" and ATTACK == false then | |
3308 | VoidThunder2() | |
3309 | end | |
3310 | ||
3311 | if Key == "c" and ATTACK == false then | |
3312 | Inferno_Ring() | |
3313 | end | |
3314 | ||
3315 | if Key == "v" and ATTACK == false then | |
3316 | Warden_Wall() | |
3317 | end | |
3318 | ||
3319 | if Key == "x" and ATTACK == false then | |
3320 | Beam() | |
3321 | end | |
3322 | ||
3323 | if Key == "t" and ATTACK == false then | |
3324 | Hat() | |
3325 | end | |
3326 | end | |
3327 | end | |
3328 | ||
3329 | function KeyUp(Key) | |
3330 | KEYHOLD = false | |
3331 | end | |
3332 | ||
3333 | Mouse.Button1Down:connect(function(NEWKEY) | |
3334 | MouseDown(NEWKEY) | |
3335 | end) | |
3336 | Mouse.Button1Up:connect(function(NEWKEY) | |
3337 | MouseUp(NEWKEY) | |
3338 | end) | |
3339 | Mouse.KeyDown:connect(function(NEWKEY) | |
3340 | KeyDown(NEWKEY) | |
3341 | end) | |
3342 | Mouse.KeyUp:connect(function(NEWKEY) | |
3343 | KeyUp(NEWKEY) | |
3344 | end) | |
3345 | ||
3346 | --//=================================\\ | |
3347 | --\\=================================// | |
3348 | ||
3349 | ||
3350 | function unanchor() | |
3351 | if UNANCHOR == true then | |
3352 | g = Character:GetChildren() | |
3353 | for i = 1, #g do | |
3354 | if g[i].ClassName == "Part" then | |
3355 | g[i].Anchored = false | |
3356 | end | |
3357 | end | |
3358 | end | |
3359 | end | |
3360 | ||
3361 | ||
3362 | ||
3363 | --//=================================\\ | |
3364 | --|| WRAP THE WHOLE SCRIPT UP | |
3365 | --\\=================================// | |
3366 | ||
3367 | local FF = IT("ForceField",Character) | |
3368 | FF.Visible = false | |
3369 | ||
3370 | Humanoid.Changed:connect(function(Jump) | |
3371 | if Jump == "Jump" and (Disable_Jump == true) then | |
3372 | Humanoid.Jump = false | |
3373 | end | |
3374 | end) | |
3375 | ||
3376 | while true do | |
3377 | Swait() | |
3378 | script.Parent = WEAPONGUI | |
3379 | Humanoid.Parent = Character | |
3380 | if Humanoid then | |
3381 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
3382 | IDLEANIMATION:Play() | |
3383 | end | |
3384 | if ANIMATE.Parent == Character then | |
3385 | ANIMATE:Destroy() | |
3386 | end | |
3387 | SINE = SINE + CHANGE | |
3388 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3389 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3390 | Humanoid.HipHeight = 1 | |
3391 | Humanoid.Name = "VoidWarden" | |
3392 | Humanoid.PlatformStand = false | |
3393 | if PLAYMAINANIM == true then | |
3394 | if TORSOVELOCITY < 1 then | |
3395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3401 | elseif TORSOVELOCITY > 1 then | |
3402 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3403 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3406 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
3408 | end | |
3409 | end | |
3410 | unanchor() | |
3411 | Humanoid.MaxHealth = 1.0E298 | |
3412 | Humanoid.Health = 1.0E298 | |
3413 | if Rooted == false then | |
3414 | Disable_Jump = false | |
3415 | Humanoid.WalkSpeed = Speed | |
3416 | elseif Rooted == true then | |
3417 | Disable_Jump = true | |
3418 | Humanoid.WalkSpeed = 0 | |
3419 | end | |
3420 | for _, c in pairs(Character:GetChildren()) do | |
3421 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
3422 | c.Material = "Neon" | |
3423 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
3424 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
3425 | end | |
3426 | c.Color = C3(1,1,1) | |
3427 | if c == Head then | |
3428 | if c:FindFirstChild("face") then | |
3429 | c.face:remove() | |
3430 | end | |
3431 | end | |
3432 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
3433 | c:remove() | |
3434 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
3435 | c:remove() | |
3436 | end | |
3437 | end | |
3438 | sick.SoundId = "rbxassetid://1427189017" | |
3439 | sick.Looped = true | |
3440 | sick.Pitch = 1 | |
3441 | sick.Volume = 3 | |
3442 | sick:Resume() | |
3443 | sick.Parent = Torso | |
3444 | refit() | |
3445 | if Head:FindFirstChildOfClass("Sound") then | |
3446 | Head:FindFirstChildOfClass("Sound"):remove() | |
3447 | end | |
3448 | end | |
3449 | ||
3450 | if Humanoid.Health < 1.0E298 then | |
3451 | refit() | |
3452 | Humanoid.MaxHealth = 1.0E298 | |
3453 | Humanoid.Health = Humanoid.Health + 1.0E298 | |
3454 | ||
3455 | end | |
3456 | ||
3457 | ||
3458 | --//=================================\\ | |
3459 | --\\=================================// | |
3460 | ||
3461 | ||
3462 | ||
3463 | ||
3464 | ||
3465 | --//====================================================\\-- | |
3466 | --|| END OF SCRIPT | |
3467 | --\\====================================================//-- |