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oh yee a skid are here!

Jul 21st, 2018
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  1. -- _ _ _ _ _
  2. -- (_) (_) | (_) |
  3. -- _ _____ __ _ __ _ ___ _ __ ___ ___ __| |_| |_
  4. -- | |_ / |/ _` |/ _` |/ _ \ '_ ` _ \ / _ \/ _` | | __|
  5. -- | |/ /| | (_| | (_| | __/ | | | | | | __/ (_| | | |_
  6. -- |_/___|_|\__, |\__,_|\___|_| |_| |_| \___|\__,_|_|\__|
  7. -- __/ |
  8. -- |___/ ★·.·´¯`·.·★ ᴛʜᴇ ᴠᴏɪᴅ ᴡᴀʀᴅᴇɴ ★·.·´¯`·.·★
  9.  
  10. wait(0.2)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Character)
  33. sick.SoundId = "rbxassetid://1427189017"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 1
  37. sick:Play()
  38.  
  39. IT = Instance.new
  40. CF = CFrame.new
  41. VT = Vector3.new
  42. RAD = math.rad
  43. C3 = Color3.new
  44. UD2 = UDim2.new
  45. BRICKC = BrickColor.new
  46. ANGLES = CFrame.Angles
  47. EULER = CFrame.fromEulerAnglesXYZ
  48. COS = math.cos
  49. ACOS = math.acos
  50. SIN = math.sin
  51. ASIN = math.asin
  52. ABS = math.abs
  53. MRANDOM = math.random
  54. FLOOR = math.floor
  55.  
  56. --//=================================\\
  57. --|| USEFUL VALUES
  58. --\\=================================//
  59.  
  60. Animation_Speed = 3
  61. Player_Size = 1 --Size of the player.
  62. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  63. local Speed = 25
  64. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  65. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  67. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  68. local DAMAGEMULTIPLIER = 1
  69. local ANIM = "Idle"
  70. local ATTACK = false
  71. local EQUIPPED = false
  72. local HOLD = false
  73. local COMBO = 1
  74. local Rooted = false
  75. local SINE = 0
  76. local KEYHOLD = false
  77. local CHANGE = 2 / Animation_Speed
  78. local WALKINGANIM = false
  79. local VALUE1 = false
  80. local VALUE2 = false
  81. local ROBLOXIDLEANIMATION = IT("Animation")
  82. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  83. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  84. --ROBLOXIDLEANIMATION.Parent = Humanoid
  85. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  86. WEAPONGUI.Name = "Weapon GUI"
  87. local Effects = IT("Folder", Character)
  88. Effects.Name = "Effects"
  89. local ANIMATOR = Humanoid.Animator
  90. local ANIMATE = Character.Animate
  91. local UNANCHOR = true
  92. local PLAYMAINANIM = true
  93. local BOLTSOUNDS = {419011101,305734380}
  94. local SIZE = 1
  95. local UNANCHOR = true
  96. local TRUEFORM = false
  97. local HITFLOOR, HITPOS = nil
  98. local FLIGHT = false
  99. --//=================================\\
  100. --\\=================================//
  101.  
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextScaled = false
  327. label.Text = TEXT
  328. label.Name = NAME
  329. label.Parent = PARENT
  330. return label
  331. end
  332.  
  333. function NoOutlines(PART)
  334. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  338. local NEWWELD = IT(TYPE)
  339. NEWWELD.Part0 = PART0
  340. NEWWELD.Part1 = PART1
  341. NEWWELD.C0 = C0
  342. NEWWELD.C1 = C1
  343. NEWWELD.Parent = PARENT
  344. return NEWWELD
  345. end
  346.  
  347. local S = IT("Sound")
  348. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  349. local NEWSOUND = nil
  350. coroutine.resume(coroutine.create(function()
  351. NEWSOUND = S:Clone()
  352. NEWSOUND.Parent = PARENT
  353. NEWSOUND.Volume = VOLUME
  354. NEWSOUND.Pitch = PITCH
  355. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  356. NEWSOUND:play()
  357. if DOESLOOP == true then
  358. NEWSOUND.Looped = true
  359. else
  360. repeat wait(1) until NEWSOUND.Playing == false
  361. NEWSOUND:remove()
  362. end
  363. end))
  364. return NEWSOUND
  365. end
  366.  
  367. function CFrameFromTopBack(at, top, back)
  368. local right = top:Cross(back)
  369. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  370. end
  371.  
  372. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  373. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  374. local mesh = IT("SpecialMesh",wave)
  375. mesh.MeshType = "FileMesh"
  376. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  377. mesh.Scale = VT(size,size,size)
  378. mesh.Offset = VT(0,0,-size/8)
  379. wave.CFrame = cframe
  380. coroutine.resume(coroutine.create(function(PART)
  381. for i = 1, waitt do
  382. Swait()
  383. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  384. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  385. if doesrotate == true then
  386. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  387. end
  388. wave.Transparency = wave.Transparency + (0.5/waitt)
  389. if wave.Transparency > 0.99 then
  390. wave:remove()
  391. end
  392. end
  393. end))
  394. end
  395.  
  396. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  397. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  398. local mesh = IT("SpecialMesh",wave)
  399. mesh.MeshType = "FileMesh"
  400. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  401. mesh.Scale = VT(size,size,size)
  402. wave.CFrame = cframe
  403. coroutine.resume(coroutine.create(function(PART)
  404. for i = 1, waitt do
  405. Swait()
  406. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  407. if doesrotate == true then
  408. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  409. end
  410. wave.Transparency = wave.Transparency + (0.5/waitt)
  411. if wave.Transparency > 0.99 then
  412. wave:remove()
  413. end
  414. end
  415. end))
  416. end
  417.  
  418. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  419. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  420. local mesh = IT("SpecialMesh",wave)
  421. mesh.MeshType = "FileMesh"
  422. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  423. mesh.Scale = VT(size,size,size)
  424. wave.CFrame = cframe
  425. coroutine.resume(coroutine.create(function(PART)
  426. for i = 1, waitt do
  427. Swait()
  428. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  429. if doesrotate == true then
  430. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  431. end
  432. wave.Transparency = wave.Transparency + (0.5/waitt)
  433. if wave.Transparency > 0.99 then
  434. wave:remove()
  435. end
  436. end
  437. end))
  438. end
  439.  
  440. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  441. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  442. local mesh = IT("SpecialMesh",wave)
  443. mesh.MeshType = "FileMesh"
  444. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  445. mesh.Scale = SIZE
  446. mesh.Offset = VT(0,0,-SIZE.X/8)
  447. wave.CFrame = CFRAME
  448. coroutine.resume(coroutine.create(function(PART)
  449. for i = 1, WAIT do
  450. Swait()
  451. mesh.Scale = mesh.Scale + GROW
  452. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  453. if DOESROT == true then
  454. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  455. end
  456. wave.Transparency = wave.Transparency + (0.5/WAIT)
  457. if wave.Transparency > 0.99 then
  458. wave:remove()
  459. end
  460. end
  461. end))
  462. end
  463.  
  464. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  465. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  466. local mesh = IT("SpecialMesh",wave)
  467. mesh.MeshType = "FileMesh"
  468. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  469. mesh.Scale = SIZE
  470. mesh.Offset = VT(0,0,0)
  471. wave.CFrame = CFRAME
  472. coroutine.resume(coroutine.create(function(PART)
  473. for i = 1, WAIT do
  474. Swait()
  475. mesh.Scale = mesh.Scale + GROW
  476. if DOESROT == true then
  477. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  478. end
  479. wave.Transparency = wave.Transparency + (0.5/WAIT)
  480. if wave.Transparency > 0.99 then
  481. wave:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  488. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  489. local mesh = IT("SpecialMesh",wave)
  490. mesh.MeshType = "Sphere"
  491. mesh.Scale = SIZE
  492. mesh.Offset = VT(0,0,0)
  493. wave.CFrame = CFRAME
  494. coroutine.resume(coroutine.create(function(PART)
  495. for i = 1, WAIT do
  496. Swait()
  497. mesh.Scale = mesh.Scale + GROW
  498. wave.Transparency = wave.Transparency + (1/WAIT)
  499. if wave.Transparency > 0.99 then
  500. wave:remove()
  501. end
  502. end
  503. end))
  504. end
  505.  
  506.  
  507. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  508. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  509. local mesh = IT("SpecialMesh",wave)
  510. mesh.MeshType = "FileMesh"
  511. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  512. mesh.Scale = VT(size,size,size)
  513. mesh.Offset = VT(0,0,0)
  514. wave.CFrame = cframe
  515. coroutine.resume(coroutine.create(function(PART)
  516. for i = 1, waitt do
  517. Swait()
  518. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  519. if doesrotate == true then
  520. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  521. end
  522. wave.Transparency = wave.Transparency + (0.5/waitt)
  523. if wave.Transparency > 0.99 then
  524. wave:remove()
  525. end
  526. end
  527. end))
  528. end
  529.  
  530. function MagicSphere(size,waitt,cframe,color)
  531. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  532. local mesh = IT("SpecialMesh",wave)
  533. mesh.MeshType = "Sphere"
  534. mesh.Scale = VT(size,size,size)
  535. mesh.Offset = VT(0,0,0)
  536. wave.CFrame = cframe
  537. coroutine.resume(coroutine.create(function(PART)
  538. for i = 1, waitt do
  539. Swait()
  540. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  541. wave.Transparency = wave.Transparency + (1/waitt)
  542. if wave.Transparency > 0.99 then
  543. wave:remove()
  544. end
  545. end
  546. end))
  547. end
  548.  
  549. function MagicSphere2(size,waitt,cframe,color)
  550. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  551. local mesh = IT("SpecialMesh",wave)
  552. mesh.MeshType = "Sphere"
  553. mesh.Scale = VT(size,size,size)
  554. mesh.Offset = VT(0,0,0)
  555. wave.CFrame = cframe
  556. coroutine.resume(coroutine.create(function(PART)
  557. for i = 1, waitt do
  558. Swait()
  559. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  560. wave.Transparency = wave.Transparency - (1/waitt)
  561. end
  562. wave:remove()
  563. end))
  564. end
  565.  
  566. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  567. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  568. prt.Anchored=true
  569. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  570. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  571. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  572. CF=Part.CFrame
  573. Numbb=0
  574. randnumb=math.random()-math.random()
  575. for i=0,1,0.05 do
  576. wait()
  577. CF=CF*CF(0,1,0)
  578. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  579. Part.CFrame=CF*EULER(Numbb,0,0)
  580. Part.Transparency=i
  581. Numbb=Numbb+randnumb
  582. end
  583. Part.Parent=nil
  584. end),prt)
  585. end
  586.  
  587. function MagicBlock(size,waitt,cframe,color)
  588. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  589. local mesh = IT("BlockMesh",wave)
  590. wave.CFrame = cframe
  591. coroutine.resume(coroutine.create(function(PART)
  592. for i = 1, waitt do
  593. Swait()
  594. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  595. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  596. wave.Transparency = wave.Transparency + (1/waitt)
  597. if wave.Transparency > 0.99 then
  598. wave:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function checkfriendlist(model)
  605. local friend = false
  606. local target = nil
  607. if model.ClassName == "Player" then
  608. target = model
  609. else
  610. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  611. end
  612. if target ~= nil then
  613. if target:IsFriendsWith(479948747) then friend = true end
  614. end
  615. return friend
  616. end
  617. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  618. warn('This is fixed by tamloveeif02 so good luck!')
  619. end
  620.  
  621. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  622. warn('Really? ')
  623. warn('Sorry! if you want to run this script fix this by you safe!)' ..plr.Name)
  624. end
  625.  
  626. local EyeSizes={
  627. NumberSequenceKeypoint.new(0,2,0),
  628. NumberSequenceKeypoint.new(1,0,0)
  629. }
  630. local EyeTrans={
  631. NumberSequenceKeypoint.new(0,0.5,0),
  632. NumberSequenceKeypoint.new(1,1,0)
  633. }
  634. local PE=Instance.new("ParticleEmitter",nil)
  635. PE.LightEmission=.8
  636. PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Eggplant").Color)
  637. PE.Size=NumberSequence.new(EyeSizes)
  638. PE.Transparency=NumberSequence.new(EyeTrans)
  639. PE.Lifetime=NumberRange.new(0.35,1)
  640. PE.Rotation=NumberRange.new(0,360)
  641. PE.Rate=100
  642. PE.VelocitySpread = 10000
  643. PE.Acceleration = Vector3.new(0,85,0)
  644. PE.Drag = 5
  645. PE.Speed = NumberRange.new(0.1,5)
  646. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  647. PE.ZOffset = 0.5
  648. PE.Name = "PE"
  649. PE.Enabled = false
  650.  
  651. function Fire(art)
  652. local PARTICLES = PE:Clone()
  653. PARTICLES.Parent = art
  654. PARTICLES.Enabled = true
  655. return PARTICLES
  656. end
  657.  
  658. function CFrameFromTopBack(at, top, back)
  659. local right = top:Cross(back)
  660. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  661. end
  662.  
  663. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  664. function WACKYEFFECT(Table)
  665. local TYPE = (Table.EffectType or "Sphere")
  666. local SIZE = (Table.Size or VT(1,1,1))
  667. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  668. local TRANSPARENCY = (Table.Transparency or 0)
  669. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  670. local CFRAME = (Table.CFrame or Torso.CFrame)
  671. local MOVEDIRECTION = (Table.MoveToPos or nil)
  672. local ROTATION1 = (Table.RotationX or 0)
  673. local ROTATION2 = (Table.RotationY or 0)
  674. local ROTATION3 = (Table.RotationZ or 0)
  675. local MATERIAL = (Table.Material or "Neon")
  676. local COLOR = (Table.Color or C3(1,1,1))
  677. local TIME = (Table.Time or 45)
  678. local SOUNDID = (Table.SoundID or nil)
  679. local SOUNDPITCH = (Table.SoundPitch or nil)
  680. local SOUNDVOLUME = (Table.SoundVolume or nil)
  681. coroutine.resume(coroutine.create(function()
  682. local PLAYSSOUND = false
  683. local SOUND = nil
  684. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  685. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  686. PLAYSSOUND = true
  687. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  688. end
  689. EFFECT.Color = COLOR
  690. local MSH = nil
  691. if TYPE == "Sphere" then
  692. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  693. elseif TYPE == "Block" or TYPE == "Box" then
  694. MSH = IT("BlockMesh",EFFECT)
  695. MSH.Scale = SIZE
  696. elseif TYPE == "Wave" then
  697. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  698. elseif TYPE == "Ring" then
  699. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  700. elseif TYPE == "Slash" then
  701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  702. elseif TYPE == "Round Slash" then
  703. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  704. elseif TYPE == "Swirl" then
  705. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  706. elseif TYPE == "Skull" then
  707. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  708. elseif TYPE == "Crystal" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  710. end
  711. if MSH ~= nil then
  712. local MOVESPEED = nil
  713. if MOVEDIRECTION ~= nil then
  714. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  715. end
  716. local GROWTH = SIZE - ENDSIZE
  717. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  718. if TYPE == "Block" then
  719. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  720. else
  721. EFFECT.CFrame = CFRAME
  722. end
  723. for LOOP = 1, TIME+1 do
  724. Swait()
  725. MSH.Scale = MSH.Scale - GROWTH/TIME
  726. if TYPE == "Wave" then
  727. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  728. end
  729. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  730. if TYPE == "Block" then
  731. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  732. else
  733. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  734. end
  735. if MOVEDIRECTION ~= nil then
  736. local ORI = EFFECT.Orientation
  737. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  738. EFFECT.Orientation = ORI
  739. end
  740. end
  741. if PLAYSSOUND == false then
  742. EFFECT:remove()
  743. else
  744. repeat wait(1) until SOUND.Playing == false
  745. EFFECT:remove()
  746. end
  747. else
  748. if PLAYSSOUND == false then
  749. EFFECT:remove()
  750. else
  751. repeat Swait() until SOUND.Playing == false
  752. EFFECT:remove()
  753. end
  754. end
  755. end))
  756. end
  757.  
  758. function MakeForm(PART,TYPE)
  759. if TYPE == "Cyl" then
  760. local MSH = IT("CylinderMesh",PART)
  761. elseif TYPE == "Ball" then
  762. local MSH = IT("SpecialMesh",PART)
  763. MSH.MeshType = "Sphere"
  764. elseif TYPE == "Wedge" then
  765. local MSH = IT("SpecialMesh",PART)
  766. MSH.MeshType = "Wedge"
  767. end
  768. end
  769.  
  770. function createaddongen(limb,position,size)
  771. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  772. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  774. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  775. end
  776.  
  777. function creategauntlet(limb)
  778. --main--
  779. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  780. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  781. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  782. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  783. MakeForm(part,"Wedge")
  784. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  785. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  786. MakeForm(part,"Wedge")
  787. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  788. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  789. --neon addons
  790. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  791. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  792. --misc--
  793. createaddongen(limb,0.25,0.75)
  794. createaddongen(limb,-0.2,0.25)
  795. createaddongen(limb,-0.35,0.25)
  796. createaddongen(limb,-0.65,0.45)
  797. end
  798.  
  799.  
  800. Debris = game:GetService("Debris")
  801.  
  802. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  803. local DIRECTION = CF(StartPos,EndPos).lookVector
  804. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  805. end
  806.  
  807. local HATWELD = nil
  808. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  809. PLAYMAINANIM = false
  810. if WhichPose == "Cast1" then
  811. for i=0, Time, 0.1 / Animation_Speed do
  812. Swait()
  813. if Magic == true then
  814. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  815. end
  816. if Gyro ~= nil and Gyro ~= false then
  817. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  818. end
  819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  825. end
  826. elseif WhichPose == "Cast2" then
  827. for i=0, Time, 0.1 / Animation_Speed do
  828. Swait()
  829. if Magic == true then
  830. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  831. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  832. end
  833. if Gyro ~= nil and Gyro ~= false then
  834. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  835. end
  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  842. end
  843. elseif WhichPose == "RightArmUp" then
  844. for i=0, Time, 0.1 / Animation_Speed do
  845. Swait()
  846. if Magic == true then
  847. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  848. end
  849. if Gyro ~= nil and Gyro ~= false then
  850. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  851. end
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  858. end
  859. elseif WhichPose == "Taunt" then
  860. for i=0, Time, 0.1 / Animation_Speed do
  861. Swait()
  862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  868. end
  869. HATWELD.Part0 = RightArm
  870. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  871. CreateSound(319332735,Torso,10,1,false)
  872. for i=0, Time*2, 0.1 / Animation_Speed do
  873. Swait()
  874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  880. end
  881. for i=0, Time, 0.1 / Animation_Speed do
  882. Swait()
  883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  889. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  890. end
  891. HATWELD.Part0 = Head
  892. HATWELD.C0 = CF(0,0.35,0)
  893. elseif WhichPose == "Prepare key" then
  894. for i=0, Time, 0.1 / Animation_Speed do
  895. Swait()
  896. if Gyro ~= nil and Gyro ~= false then
  897. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  898. end
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  905. end
  906. elseif WhichPose == "Turn key" then
  907. for i=0, Time, 0.1 / Animation_Speed do
  908. Swait()
  909. if Gyro ~= nil and Gyro ~= false then
  910. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  911. end
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  918. end
  919. end
  920. PLAYMAINANIM = true
  921. end
  922.  
  923. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
  924. function Lightning(Table)
  925. local Color = Table.Color or C3(1,1,1)
  926. local StartPos = Table.Start or Torso.Position
  927. local EndPos = Table.End or Mouse.Hit.p
  928. local SegmentLength = Table.SegmentL or 2
  929. local Thickness = Table.Thickness or 0.1
  930. local Dissapear = Table.DoesFade or false
  931. local Parent = Table.Ignore or Character
  932. local MaxDist = Table.MaxDist or 400
  933. local Branches = Table.Branches or false
  934. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  935. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  936. local LIGHTNINGMODEL = IT("Model",Effects)
  937. LIGHTNINGMODEL.Name = "Lightning"
  938. local LastBolt = nil
  939. for E = 1, DISTANCE do
  940. local ExtraSize = (DISTANCE-E)/15
  941. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  942. PART.Color = Color
  943. MakeForm(PART,"Cyl")
  944. if LastBolt == nil then
  945. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  946. else
  947. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  948. end
  949. LastBolt = PART
  950. if Branches == true then
  951. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  952. if CHOICE == 1 then
  953. local LASTBRANCH = nil
  954. for i = 1, MRANDOM(2,5) do
  955. local ExtraSize2 = ((DISTANCE-E)/25)/i
  956. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  957. PART.Color = Color
  958. MakeForm(PART,"Cyl")
  959. if LASTBRANCH == nil then
  960. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  961. else
  962. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  963. end
  964. LASTBRANCH = PART
  965. end
  966. end
  967. end
  968. end
  969. if Dissapear == true then
  970. coroutine.resume(coroutine.create(function()
  971. for i = 1, 10 do
  972. Swait()
  973. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  974. if c.ClassName == "Part" then
  975. c.Transparency = i/10
  976. end
  977. end
  978. end
  979. LIGHTNINGMODEL:remove()
  980. end))
  981. elseif Dissapear == false then
  982. Debris:AddItem(LIGHTNINGMODEL,0.1)
  983. end
  984. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  985. end
  986.  
  987. --//=================================\\
  988. --|| WEAPON CREATION
  989. --\\=================================//
  990. for i = 1, 15 do
  991. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  992. FACE.Color = C3(0,0,0)
  993. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  994. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  995. end
  996. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  997. MakeForm(HAT1,"Cyl")
  998. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  999. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  1000. BELT.Color = C3(15/255,15/255,15/255)
  1001. MakeForm(BELT,"Cyl")
  1002. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  1003. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  1004. MakeForm(HAT2,"Cyl")
  1005. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1006. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  1007. BELT.Color = C3(15/255,15/255,15/255)
  1008. MakeForm(BELT,"Cyl")
  1009. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  1010. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false)
  1011. MakeForm(GEM,"Ball")
  1012. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  1013. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false)
  1014. MakeForm(GEM,"Ball")
  1015. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  1016. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false)
  1017. MakeForm(GEM,"Ball")
  1018. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  1019. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false)
  1020. MakeForm(GEM,"Ball")
  1021. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  1022. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1023. BELT.Color = C3(15/255,15/255,15/255)
  1024. MakeForm(BELT,"Cyl")
  1025. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  1026. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1027. BELT.Color = C3(15/255,15/255,15/255)
  1028. MakeForm(BELT,"Cyl")
  1029. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  1030. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1031. BELT.Color = C3(15/255,15/255,15/255)
  1032. MakeForm(BELT,"Cyl")
  1033. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  1034. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1035. BELT.Color = C3(15/255,15/255,15/255)
  1036. MakeForm(BELT,"Cyl")
  1037. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  1038. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  1039. MakeForm(BELT,"Ball")
  1040. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  1041.  
  1042. local lightning = Instance.new("ParticleEmitter",Torso)
  1043. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  1044. lightning.LightEmission = 0
  1045. lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1046. lightning.LockedToPart = true
  1047. lightning.Rate = 20
  1048. lightning.Lifetime = NumberRange.new(0.1,0.10)
  1049. lightning.Rotation = NumberRange.new(0,360)
  1050. lightning.Size = NumberSequence.new(3,3,3)
  1051. lightning.Transparency = NumberSequence.new(0,0)
  1052. lightning.Speed = NumberRange.new(0,0)
  1053. lightning.RotSpeed = NumberRange.new(0,0)
  1054. lightning.ZOffset = 5
  1055. lightning.Parent = Character.Torso
  1056. lightning.Enabled = false
  1057.  
  1058. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  1059. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  1060. eeeffecto.LightEmission = 0
  1061. eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1062. eeeffecto.LockedToPart = true
  1063. eeeffecto.Rate = 10
  1064. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  1065. eeeffecto.Rotation = NumberRange.new(0,0)
  1066. eeeffecto.Size = NumberSequence.new(9,9,9)
  1067. eeeffecto.Transparency = NumberSequence.new(0,0)
  1068. eeeffecto.Speed = NumberRange.new(0,0)
  1069. eeeffecto.RotSpeed = NumberRange.new(0,0)
  1070. eeeffecto.Parent = Character.Torso
  1071. eeeffecto.Enabled = false
  1072.  
  1073. Humanoid.DisplayDistanceType = "None"
  1074. local naeeym2 = IT("BillboardGui",Character)
  1075. naeeym2.AlwaysOnTop = true
  1076. naeeym2.Size = UDim2.new(6,40,3,20)
  1077. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1078. naeeym2.MaxDistance = 200
  1079. naeeym2.Adornee = Character.Head
  1080. naeeym2.Name = "Name"
  1081. local tecks2 = IT("TextLabel",naeeym2)
  1082. tecks2.BackgroundTransparency = 1
  1083. tecks2.TextScaled = true
  1084. tecks2.BorderSizePixel = 0
  1085. tecks2.Text = "Warden of the Void"
  1086. tecks2.Font = "Antique"
  1087. tecks2.TextSize = 40
  1088. tecks2.TextStrokeTransparency = 0.5
  1089. tecks2.TextColor3 = Color3.new(0,0,0)
  1090. tecks2.TextStrokeColor3 = BRICKC"Eggplant".Color
  1091. tecks2.Size = UDim2.new(1,0,0.5,0)
  1092. tecks2.Parent = naeeym2
  1093. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.15,0.15,0.15),false)
  1094. MakeForm(EYE,"Ball")
  1095. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  1096. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.05,0.14,0.05),false)
  1097. EYE.Color = C3(0,0,0)
  1098. MakeForm(EYE,"Ball")
  1099. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  1100. local top = Instance.new("Shirt")
  1101. top.ShirtTemplate = "rbxassetid://476542397"
  1102. top.Parent = Character
  1103. top.Name = "Cloth"
  1104. local bottom = Instance.new("Pants")
  1105. bottom.PantsTemplate = "rbxassetid://476542637"
  1106. bottom.Parent = Character
  1107. bottom.Name = "Cloth"
  1108. for _, c in pairs(Character:GetChildren()) do
  1109. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1110. c.Material = "Neon"
  1111. if c:FindFirstChildOfClass("ParticleEmitter") then
  1112. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1113. end
  1114. c.Color = C3(1,1,1)
  1115. if c == Head then
  1116. if c:FindFirstChild("face") then
  1117. c.face:remove()
  1118. end
  1119. end
  1120. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1121. c:remove()
  1122. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1123. c:remove()
  1124. end
  1125. end
  1126. local BODY = {}
  1127. for _, c in pairs(Character:GetDescendants()) do
  1128. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1129. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1130. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1131. end
  1132. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1133. elseif c:IsA("JointInstance") then
  1134. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1135. end
  1136. end
  1137. for e = 1, #BODY do
  1138. if BODY[e] ~= nil then
  1139. local STUFF = BODY[e]
  1140. local PART = STUFF[1]
  1141. local PARENT = STUFF[2]
  1142. local MATERIAL = STUFF[3]
  1143. local COLOR = STUFF[4]
  1144. local TRANSPARENCY = STUFF[5]
  1145. if PART.ClassName == "Part" and PART ~= RootPart then
  1146. PART.Material = MATERIAL
  1147. PART.Color = COLOR
  1148. PART.Transparency = TRANSPARENCY
  1149. end
  1150. PART.AncestryChanged:Connect(function()
  1151. PART.Parent = PARENT
  1152. end)
  1153. end
  1154. end
  1155. function refit()
  1156. Character.Parent = workspace
  1157. for e = 1, #BODY do
  1158. if BODY[e] ~= nil then
  1159. local STUFF = BODY[e]
  1160. local PART = STUFF[1]
  1161. local PARENT = STUFF[2]
  1162. local MATERIAL = STUFF[3]
  1163. local COLOR = STUFF[4]
  1164. local TRANSPARENCY = STUFF[5]
  1165. if PART.ClassName == "Part" and PART ~= RootPart then
  1166. PART.Material = MATERIAL
  1167. PART.Color = COLOR
  1168. PART.Transparency = TRANSPARENCY
  1169. end
  1170. if PART.Parent ~= PARENT then
  1171. Humanoid:remove()
  1172. PART.Parent = PARENT
  1173. Humanoid = IT("Humanoid",Character)
  1174. end
  1175. end
  1176. end
  1177. end
  1178. local SKILLTEXTCOLOR = BRICKC"Eggplant".Color
  1179. local SKILLFONT = "Bodoni"
  1180. local SKILLTEXTSIZE = 7
  1181.  
  1182. local SKILLTEXTCOLOR2 = BRICKC"Royal purple".Color
  1183. local SKILLFONT = "Bodoni"
  1184. local SKILLTEXTSIZE = 7
  1185.  
  1186. Humanoid.Died:connect(function()
  1187. refit()
  1188. end)
  1189.  
  1190. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1191. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1192. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1193. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1194. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1195. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1196. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1197. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1198. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1199. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1200. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1201. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1202. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1203. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1204. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1205. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Void Hop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1206. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[G] Trap into the Void", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1207. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[P] Rift World", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  1208. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  1209. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Q] Void Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 10")
  1210.  
  1211. --//=================================\\
  1212. --|| DAMAGING
  1213. --\\=================================//
  1214.  
  1215. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1216. local CHILDREN = workspace:GetDescendants()
  1217. for index, CHILD in pairs(CHILDREN) do
  1218. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1219. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1220. if HUM then
  1221. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1222. if TORSO then
  1223. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1224. CHILD:BreakJoints()
  1225. if FLING ~= 0 then
  1226. for _, c in pairs(CHILD:GetChildren()) do
  1227. if c:IsA("BasePart") and c.Transparency == 0 then
  1228. if BURN == true then
  1229. Fire(c)
  1230. end
  1231. local bv = Instance.new("BodyVelocity")
  1232. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1233. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1234. bv.Parent = c
  1235. Debris:AddItem(bv,0.05)
  1236. end
  1237. end
  1238. end
  1239. end
  1240. end
  1241. end
  1242. end
  1243. end
  1244. end
  1245.  
  1246. --//=================================\\
  1247. --|| text above head lel
  1248. --\\=================================//
  1249.  
  1250. function chatfunc(text)
  1251. local chat = coroutine.wrap(function()
  1252. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1253. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1254. end
  1255. local Bill = Instance.new("BillboardGui",Character)
  1256. Bill.Size = UDim2.new(0,100,0,40)
  1257. Bill.StudsOffset = Vector3.new(0,5.5,0)
  1258. Bill.Adornee = Character.Head
  1259. Bill.Name = "TalkingBillBoard"
  1260. local Hehe = Instance.new("TextLabel",Bill)
  1261. Hehe.BackgroundTransparency = 1
  1262. Hehe.BorderSizePixel = 0
  1263. Hehe.Text = ""
  1264. Hehe.Font = "Antique"
  1265. Hehe.TextSize = 50
  1266. Hehe.TextStrokeTransparency = 0
  1267. Hehe.Size = UDim2.new(1,0,0.5,0)
  1268. coroutine.resume(coroutine.create(function()
  1269. while Hehe ~= nil do
  1270. Swait()
  1271. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1272. Hehe.Rotation = math.random(-5,5)
  1273. Hehe.TextColor3 = Color3.new(0,0,0)
  1274. Hehe.TextStrokeColor3 = BRICKC"Eggplant".Color
  1275. end
  1276. end))
  1277. for i = 1,string.len(text),1 do
  1278. Swait()
  1279. Hehe.Text = string.sub(text,1,i)
  1280. end
  1281. Swait(90)--Re[math.random(1, 93)]
  1282. for i = 0, 1, .025 do
  1283. Swait()
  1284. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1285. Hehe.TextStrokeTransparency = i
  1286. Hehe.TextTransparency = i
  1287. end
  1288. Bill:Destroy()
  1289. end)
  1290. chat()
  1291. end
  1292.  
  1293. function onChatted(msg)
  1294. chatfunc(msg)
  1295. end
  1296.  
  1297. Player.Chatted:connect(onChatted)
  1298.  
  1299.  
  1300. --//=================================\\
  1301. --|| ATTACK FUNCTIONS AND STUFF
  1302. --\\=================================//
  1303.  
  1304. --------------VOID BOX-------------------
  1305.  
  1306. function VoidBox()
  1307. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1308. if HITFLOOR ~= nil then
  1309. ATTACK = false
  1310. Rooted = false
  1311. local RINGSPIN = true
  1312. local CONSTRUCTING = true
  1313. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0))
  1314. RING.Color = C3(0,0,0)
  1315. MakeForm(RING,"Cyl")
  1316. RING.CFrame = CF(HITPOS)
  1317. CreateSound(402981977, RING, 5, 1.2, false)
  1318. coroutine.resume(coroutine.create(function()
  1319. repeat
  1320. Swait()
  1321. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. until CONSTRUCTING == false
  1329. repeat
  1330. Swait()
  1331. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1332. until RINGSPIN == false
  1333. for i = 1, 25 do
  1334. Swait()
  1335. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1336. RING.Size = RING.Size - VT(0.15,0,0.15)
  1337. --DECAL.Transparency = DECAL.Transparency + 1/25
  1338. RING.Transparency = RING.Transparency + 1/25
  1339. end
  1340. RING:remove()
  1341. end))
  1342. for i = 1, 15 do
  1343. Swait()
  1344. RING.Size = RING.Size + VT(0.75,0,0.75)
  1345. RING.Transparency = RING.Transparency - 1/15
  1346. end
  1347. local BOXSPIN = true
  1348. local PANDORASBOX = IT("Model",Effects2)
  1349. PANDORASBOX.Name = "Pandora's Box"
  1350. local BOX = IT("Model",PANDORASBOX)
  1351. BOX.Name = "Body"
  1352. local LID = IT("Model",PANDORASBOX)
  1353. LID.Name = "Lid"
  1354. --BUILDING THE BOX--
  1355. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2))
  1356. BASE.Color = C3(0,0,0)
  1357. PANDORASBOX.PrimaryPart = BASE
  1358. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1359. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1360. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1361. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1362. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1363. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1364. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1365. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1366. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1367. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1368. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1369. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1370. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1371. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1372. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1373. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1374. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1375. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1376. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1377. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1378. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1379. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1380. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1381. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1382. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1383. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1))
  1384. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1385. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1))
  1386. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1387. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1))
  1388. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1389. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1))
  1390. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1391. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1))
  1392. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1393. -------------
  1394. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1))
  1395. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1396. LID.PrimaryPart = LIDPART
  1397. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1398. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1399. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1400. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1401. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1402. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1403. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1404. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1405. local DECAL = IT("Decal",LIDPART)
  1406. DECAL.Face = "Top"
  1407. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1408. DECAL.Color3 = C3(0,0,0)
  1409. --BUILDING THE BOX--
  1410. coroutine.resume(coroutine.create(function()
  1411. repeat
  1412. Swait()
  1413. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1414. until BOXSPIN == false
  1415. end))
  1416. for i = 1, 25 do
  1417. Swait()
  1418. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1419. end
  1420. wait(0.5)
  1421. BOXSPIN = false
  1422. CONSTRUCTING = false
  1423. coroutine.resume(coroutine.create(function()
  1424. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1425. --[[for i = 1, 45 do
  1426. Swait()
  1427. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1428. end-
  1429. LID:remove()]]--
  1430. for _, c in pairs(LID:GetChildren()) do
  1431. if c.ClassName == "Part" then
  1432. c.Anchored = false
  1433. c.CanCollide = true
  1434. if c ~= LIDPART then
  1435. weldBetween(LIDPART,c)
  1436. end
  1437. end
  1438. end
  1439. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1440. Debris:AddItem(LID,15)
  1441. wait(0.5)
  1442. local RANDOMEFFECT = MRANDOM(1,4)
  1443. if RANDOMEFFECT == 1 then
  1444. for i = 1, 45 do
  1445. wait((2-(i/15))/15)
  1446. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1447. end
  1448. wait(1)
  1449. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1450. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1451. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1452. for i = 1, 5 do
  1453. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1454. end
  1455. ApplyAoE(BASE.Position,50,1,200,375,false)
  1456. ApplyAoE(BASE.Position,250,35,75,175,false)
  1457. elseif RANDOMEFFECT == 2 then
  1458. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Field", VT(0.3,0.3,0.3))
  1459. FIELD.CFrame = BASE.CFrame
  1460. MakeForm(FIELD,"Ball")
  1461. for i = 1, 50 do
  1462. Swait()
  1463. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1464. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1465. end
  1466. wait(0.2)
  1467. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1468. coroutine.resume(coroutine.create(function()
  1469. for i = 1, 75 do
  1470. Swait()
  1471. LOOP.Volume = LOOP.Volume + 10/75
  1472. LOOP.Parent = FIELD
  1473. local CHILDREN = workspace:GetDescendants()
  1474. for index, CHILD in pairs(CHILDREN) do
  1475. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1476. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1477. if HUM then
  1478. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1479. if TORSO then
  1480. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1481. HUM.Health = HUM.Health - 0.1
  1482. TORSO.Velocity = VT(0,5,0)
  1483. HUM.PlatformStand = true
  1484. if TORSO.RotVelocity.Magnitude < 15 then
  1485. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1486. end
  1487. end
  1488. end
  1489. end
  1490. end
  1491. end
  1492. FIELD.Size = FIELD.Size + VT(3,3,3)
  1493. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1494. end
  1495. for i = 1, 500 do
  1496. Swait()
  1497. LOOP.Parent = FIELD
  1498. local CHILDREN = workspace:GetDescendants()
  1499. for index, CHILD in pairs(CHILDREN) do
  1500. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1501. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1502. if HUM then
  1503. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1504. if TORSO then
  1505. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1506. TORSO.Velocity = VT(0,5,0)
  1507. HUM.Health = HUM.Health - 0.1
  1508. HUM.PlatformStand = true
  1509. if TORSO.RotVelocity.Magnitude < 15 then
  1510. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1511. end
  1512. end
  1513. end
  1514. end
  1515. end
  1516. end
  1517. end
  1518. for i = 1, 25 do
  1519. Swait()
  1520. LOOP.Volume = LOOP.Volume + 10/25
  1521. LOOP.Parent = FIELD
  1522. local CHILDREN = workspace:GetDescendants()
  1523. for index, CHILD in pairs(CHILDREN) do
  1524. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1525. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1526. if HUM then
  1527. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1528. if TORSO then
  1529. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1530. TORSO.Velocity = VT(0,5,0)
  1531. HUM.Health = HUM.Health - 0.1
  1532. HUM.PlatformStand = false
  1533. if TORSO.RotVelocity.Magnitude < 15 then
  1534. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1535. end
  1536. end
  1537. end
  1538. end
  1539. end
  1540. end
  1541. FIELD.Size = FIELD.Size - VT(3,3,3)
  1542. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1543. end
  1544. FIELD:remove()
  1545. end))
  1546. elseif RANDOMEFFECT == 3 then
  1547. for i = 1, 10 do
  1548. wait(0.15)
  1549. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1550. coroutine.resume(coroutine.create(function()
  1551. local MINION = CLONE:Clone()
  1552. MINION.Parent = Effects
  1553. MINION.Name = "Shadow"
  1554. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1555. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1556. for _, c in pairs(MINION:GetChildren()) do
  1557. if c.ClassName == "Part" then
  1558. c.Material = "Neon"
  1559. c.Color = C3(0,0,0)
  1560. c.Transparency = 0.25
  1561. if c.Name == "Head" then
  1562. c:ClearAllChildren()
  1563. local MSH = IT("BlockMesh",c)
  1564. MSH.Scale = VT(0.5,1,1)
  1565. end
  1566. end
  1567. end
  1568. local TORSO = MINION.Torso
  1569. local HUMAN = MINION.Humanoid
  1570. HUMAN.WalkSpeed = 100
  1571. HUMAN.MaxHealth = math.huge
  1572. HUMAN.Health = math.huge
  1573. HUMAN.DisplayDistanceType = "None"
  1574. HUMAN.Died:connect(function()
  1575. MINION:remove()
  1576. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1577. end)
  1578. wait(1)
  1579. local findNearestTorso = function(POS)
  1580. local list = game.Workspace:GetDescendants()
  1581. local torso = nil
  1582. local dist = 9999
  1583. local temp = nil
  1584. local human = nil
  1585. local temp2 = nil
  1586. for x = 1, #list do
  1587. temp2 = list[x]
  1588. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1589. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1590. human = temp2:findFirstChildOfClass("Humanoid")
  1591. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1592. if (temp.Position - POS).magnitude < dist then
  1593. torso = temp
  1594. dist = (temp.Position - POS).magnitude
  1595. end
  1596. end
  1597. end
  1598. end
  1599. return torso, dist
  1600. end
  1601. for i = 1, 40 do
  1602. if HUMAN.Health == 0 then
  1603. break
  1604. end
  1605. wait(0.3)
  1606. local target,dist= findNearestTorso(TORSO.Position)
  1607. if target then
  1608. HUMAN:MoveTo(target.Position)
  1609. if dist < 999 then
  1610. CreateSound(348663022, TORSO, 10, 1, true)
  1611. wait(0.5)
  1612. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1613. --ANIM:Play()
  1614. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1615. ApplyAoE(TORSO.Position,10,0,0,85,false)
  1616. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1617. for i = 1, 5 do
  1618. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1619. end
  1620. break
  1621. end
  1622. end
  1623. end
  1624. MINION:remove()
  1625. end))
  1626. end
  1627. elseif RANDOMEFFECT == 4 then
  1628. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1629. FIELD.Color = C3(0,0,0)
  1630. FIELD.CFrame = BASE.CFrame
  1631. MakeForm(FIELD,"Ball")
  1632. FIELD.CanCollide = true
  1633. for i = 1, 50 do
  1634. Swait()
  1635. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1636. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1637. end
  1638. wait(0.2)
  1639. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1640. coroutine.resume(coroutine.create(function()
  1641. local E = 0
  1642. for i = 1, 75 do
  1643. E = E + 1
  1644. Swait()
  1645. if E >= 35 then
  1646. E = 0
  1647. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1648. end
  1649. LOOP.Volume = LOOP.Volume + 10/75
  1650. LOOP.Parent = FIELD
  1651. local CHILDREN = workspace:GetDescendants()
  1652. for index, CHILD in pairs(CHILDREN) do
  1653. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1654. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1655. if HUM then
  1656. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1657. if TORSO then
  1658. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1659. for _, c in pairs(CHILD:GetChildren()) do
  1660. if c:IsA("BasePart") then
  1661. local bv = Instance.new("BodyVelocity")
  1662. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1663. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1664. bv.Parent = c
  1665. Debris:AddItem(bv,0.05)
  1666. end
  1667. end
  1668. HUM.Health = HUM.Health - 0.3
  1669. end
  1670. end
  1671. end
  1672. end
  1673. end
  1674. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1675. end
  1676. for i = 1, 180 do
  1677. E = E + 1
  1678. Swait()
  1679. if E >= 35 then
  1680. E = 0
  1681. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1682. end
  1683. LOOP.Parent = FIELD
  1684. local CHILDREN = workspace:GetDescendants()
  1685. for index, CHILD in pairs(CHILDREN) do
  1686. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1687. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1688. if HUM then
  1689. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1690. if TORSO then
  1691. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1692. for _, c in pairs(CHILD:GetChildren()) do
  1693. if c:IsA("BasePart") then
  1694. local bv = Instance.new("BodyVelocity")
  1695. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1696. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1697. bv.Parent = c
  1698. Debris:AddItem(bv,0.05)
  1699. end
  1700. end
  1701. HUM.Health = HUM.Health - 0.3
  1702. end
  1703. end
  1704. end
  1705. end
  1706. end
  1707. end
  1708. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1709. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1710. for i = 1, 5 do
  1711. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1712. end
  1713. FIELD:remove()
  1714. end))
  1715. elseif RANDOMEFFECT == 5 then
  1716. end
  1717. wait(0.5)
  1718. for i = 1, 25 do
  1719. Swait()
  1720. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1721. end
  1722. PANDORASBOX:remove()
  1723. RINGSPIN = false
  1724. end))
  1725. ATTACK = false
  1726. Rooted = false
  1727. end
  1728. end
  1729. --------------VOID STAR-------------------
  1730.  
  1731. --Explosion--
  1732. function Expld(rad,pos)
  1733. local ex = Instance.new("Explosion",game.Workspace)
  1734. ex.BlastRadius = rad
  1735. ex.BlastPressure = 0
  1736. ex.Position = pos
  1737. ex.Visible = false
  1738. ex.Hit:connect(function(hit)
  1739. if hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~= nil then
  1740. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - rad
  1741. end
  1742. end)
  1743. end
  1744.  
  1745. local asd = Instance.new("ParticleEmitter")
  1746. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1747. asd.LightEmission = .1
  1748. asd.Texture = "http://www.roblox.com/asset/?ID=249481494"
  1749. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1750. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1751. asd.Transparency = bbb
  1752. asd.Size = aaa
  1753. asd.ZOffset = .9
  1754. asd.Acceleration = Vector3.new(0, -15, 0)
  1755. asd.LockedToPart = false
  1756. asd.EmissionDirection = "Back"
  1757. asd.Lifetime = NumberRange.new(1, 2)
  1758. asd.Rotation = NumberRange.new(-100, 100)
  1759. asd.RotSpeed = NumberRange.new(-100, 100)
  1760. asd.Speed = NumberRange.new(10)
  1761. asd.Enabled = false
  1762. asd.VelocitySpread = 999
  1763.  
  1764. function getbloody(victim,amount)
  1765. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1766. PART.CFrame = victim.CFrame
  1767. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1768. Debris:AddItem(PART,5)
  1769. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1770. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1771. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1772. local prtcl = asd:Clone()
  1773. prtcl.Parent = PART
  1774. prtcl:Emit(amount*10)
  1775. end
  1776.  
  1777. function Kill(Char)
  1778. local NewCharacter = IT("Model",Effects)
  1779. NewCharacter.Name = "Ow im ded lul ;-;"
  1780. for _, c in pairs(Char:GetDescendants()) do
  1781. if c:IsA("BasePart") and c.Transparency == 0 then
  1782. if c.Parent == Char then
  1783. getbloody(c,5)
  1784. end
  1785. c:BreakJoints()
  1786. c.Material = "Glass"
  1787. c.Color = C3(0.5,0,0)
  1788. c.CanCollide = true
  1789. c.Transparency = 0.3
  1790. if c:FindFirstChildOfClass("SpecialMesh") then
  1791. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1792. end
  1793. if c.Name == "Head" then
  1794. c:ClearAllChildren()
  1795. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1796. end
  1797. if c.ClassName == "MeshPart" then
  1798. c.TextureID = ""
  1799. end
  1800. if c:FindFirstChildOfClass("BodyPosition") then
  1801. c:FindFirstChildOfClass("BodyPosition"):remove()
  1802. end
  1803. if c:FindFirstChildOfClass("ParticleEmitter") then
  1804. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1805. end
  1806. c.Parent = NewCharacter
  1807. c.Name = "DeadPart"
  1808. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1809. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1810. end
  1811. end
  1812. Char:remove()
  1813. Debris:AddItem(NewCharacter,5)
  1814. end
  1815.  
  1816.  
  1817. function ApplyAoE3(POSITION,RANGE,BRUTAL)
  1818. local CHILDREN = workspace:GetDescendants()
  1819. for index, CHILD in pairs(CHILDREN) do
  1820. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1821. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1822. if HUM then
  1823. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1824. if TORSO then
  1825. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1826. if BRUTAL == true then
  1827. Kill(CHILD)
  1828. else
  1829. CHILD:BreakJoints()
  1830. end
  1831. end
  1832. end
  1833. end
  1834. end
  1835. end
  1836. end
  1837.  
  1838. function VoidStar()
  1839. ATTACK = true
  1840. Rooted = true
  1841. for i=0, 1, 0.1 / Animation_Speed do
  1842. Swait()
  1843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. end
  1850. coroutine.resume(coroutine.create(function()
  1851. local POS = Mouse.Hit.p
  1852. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,2000,0))
  1853. MakeForm(RAY,"Cyl")
  1854. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,0,0))
  1855. MakeForm(SPHERE,"Ball")
  1856. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1857. MakeForm(SHIELD,"Ball")
  1858. SHIELD.CFrame = CF(POS)
  1859. RAY.CFrame = CF(POS)
  1860. SPHERE.CFrame = CF(POS)
  1861. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1862. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1863. for i = 1, 200 do
  1864. Swait()
  1865. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(123,0,123), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1866. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1867. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1868. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1869. ApplyAoE3(SPHERE.Position,SPHERE.Size.X/2,true)
  1870. end
  1871. for i = 1, 45 do
  1872. Swait()
  1873. RAY.Transparency = RAY.Transparency + 1/45
  1874. SPHERE.Transparency = RAY.Transparency
  1875. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1876. end
  1877. RAY:remove()
  1878. SHIELD:remove()
  1879. SPHERE:remove()
  1880. end))
  1881. for i=0, 1, 0.1 / Animation_Speed do
  1882. Swait()
  1883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. end
  1890. ATTACK = false
  1891. Rooted = false
  1892. end
  1893.  
  1894. --------------RIFT WORLD-------------------
  1895.  
  1896. function RiftForm()
  1897. ATTACK = true
  1898. Rooted = false
  1899. UNANCHOR = false
  1900. RootPart.Anchored = true
  1901. for i=0, 5, 0.1 / Animation_Speed do
  1902. Swait()
  1903. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1910. end
  1911. CreateSound("1368598393", Effects, 10, 1)
  1912. for i=0, 2, 0.1 / Animation_Speed do
  1913. Swait()
  1914. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1915. MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1916. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1923. end
  1924. CreateSound("1368583274", Effects, 10, 1)
  1925. for i=0, 6, 0.1 / Animation_Speed do
  1926. Swait()
  1927. CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0))
  1928. CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3)
  1929. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1930. MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,55))
  1931. MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(2,2,2))
  1932. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,55))
  1933. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1939. end
  1940. CreateSound("907329532", Effects, 10, 0.9)
  1941. Swait(175)
  1942. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(7,7,0))
  1943. CreateSound("1368605755", Effects, 10, 1)
  1944. CreateSound("1368637781", Effects, 10, 1)
  1945. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(5,5,5))
  1946. TRUEFORM = true
  1947. for i=0, 1, 0.1 / Animation_Speed do
  1948. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(4,4,0))
  1949. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0))
  1950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1956. end
  1957. UNANCHOR = true
  1958. RootPart.Anchored = false
  1959. ATTACK = false
  1960. Rooted = false
  1961. end
  1962.  
  1963. -- LIMIT BROKEN
  1964.  
  1965. local DECAL = IT("Decal")
  1966. function MakeRing()
  1967. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  1968. local MSH = IT("BlockMesh", RING)
  1969. local TOP = DECAL:Clone()
  1970. local BOTTOM = DECAL:Clone()
  1971. TOP.Parent = RING
  1972. BOTTOM.Parent = RING
  1973. TOP.Face = "Top"
  1974. BOTTOM.Face = "Bottom"
  1975. TOP.Texture = "http://www.roblox.com/asset/?id=1259031636"
  1976. BOTTOM.Texture = "http://www.roblox.com/asset/?id=1259031636"
  1977. local function REMOVE()
  1978. coroutine.resume(coroutine.create(function()
  1979. local SIZE = MSH.Scale.X
  1980. for i = 1, 35 do
  1981. Swait()
  1982. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  1983. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  1984. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  1985. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  1986. end
  1987. RING:remove()
  1988. end))
  1989. end
  1990. return RING, MSH, REMOVE
  1991. end
  1992.  
  1993. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1994. local TORSO = Torso
  1995. local HUM = Humanoid
  1996. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1997. coroutine.wrap(function()
  1998. VT = Vector3.new
  1999. MRANDOM = math.random
  2000. local A = TIME
  2001. local B = INTENSITY
  2002. local C = true
  2003. local HUMANOID = Humanoid
  2004. local TIMER = A or 35
  2005. local SHAKE = B or 5
  2006. local FADE = C or true
  2007. if HUMANOID then
  2008. local FADER = SHAKE / TIMER
  2009. for i = 1, TIMER do
  2010. wait()
  2011. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  2012. end
  2013. HUMANOID.CameraOffset = VT(0, 0, 0)
  2014. end
  2015.  
  2016. end)()
  2017. end
  2018. end
  2019.  
  2020. function NS(...)
  2021. local tab = {...}
  2022. local fat = {}
  2023. for i = 1, #tab do
  2024. local v = tab[i]
  2025. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  2026. end
  2027. return NumberSequence.new(fat);
  2028. end
  2029.  
  2030. local hed = Character:WaitForChild("Head")
  2031.  
  2032. cors = {}
  2033. mas = Instance.new("Model",game:GetService("Lighting"))
  2034. ParticleEmitter1 = Instance.new("ParticleEmitter")
  2035. ParticleEmitter1.Name = "Death"
  2036. ParticleEmitter1.Texture = "rbxassetid://249481494"
  2037. ParticleEmitter1.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  2038. ParticleEmitter1.EmissionDirection = "Top"
  2039. ParticleEmitter1.Parent = mas
  2040. ParticleEmitter1.Enabled = false
  2041. ParticleEmitter1.Speed = NumberRange.new(8)
  2042. ParticleEmitter1.Size = NumberSequence.new(8,0)
  2043. ParticleEmitter1.Transparency = NumberSequence.new(0,1)
  2044. ParticleEmitter1.Drag = 1.2
  2045. ParticleEmitter1.LockedToPart = true
  2046. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  2047. ParticleEmitter1.Rate = 195
  2048. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2049. ParticleEmitter1.LightEmission = 0
  2050. ParticleEmitter1.Rotation = NumberRange.new(-360,360)
  2051. ParticleEmitter1.VelocitySpread = 100.2
  2052. ParticleEmitter1.ZOffset = 2.5
  2053.  
  2054.  
  2055. for i,v in pairs(mas:GetChildren()) do
  2056. v.Parent = script
  2057. pcall(function() v:MakeJoints() end)
  2058. end
  2059. mas:Destroy()
  2060. for i,v in pairs(cors) do
  2061. spawn(function()
  2062. pcall(v)
  2063. end)
  2064. end
  2065.  
  2066. local DParticles = script.Death
  2067. DParticles:remove()
  2068. DParticles.Name = "ArchangelDeathParticles"
  2069. local BODY = {}
  2070. for _, c in pairs(Character:GetDescendants()) do
  2071. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2072. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2073. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2074. end
  2075. table.insert(BODY, {
  2076. c,
  2077. c.Parent,
  2078. c.Material,
  2079. c.Color,
  2080. c.Transparency
  2081. })
  2082. elseif c:IsA("JointInstance") then
  2083. table.insert(BODY, {
  2084. c,
  2085. c.Parent,
  2086. nil,
  2087. nil,
  2088. nil
  2089. })
  2090. end
  2091. end
  2092.  
  2093. function ApplyAoE2(POSITION, RANGE)
  2094. local PARTS = {}
  2095. for index, CHILD in pairs(workspace:GetDescendants()) do
  2096. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2097. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2098. if HUM then
  2099. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2100. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2101. CHILD:BreakJoints()
  2102. for index, PART in pairs(CHILD:GetChildren()) do
  2103. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  2104. local P = DParticles:Clone()
  2105. P.Parent = PART
  2106. P.Enabled = true
  2107. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  2108. PART.Anchored = true
  2109. table.insert(PARTS, {PART, P})
  2110. end
  2111. end
  2112. end
  2113. end
  2114. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  2115. local FOLDER = IT("Folder", CHILD)
  2116. FOLDER.Name = "ewdfrfgrwefd"
  2117. local P = DParticles:Clone()
  2118. P.Parent = CHILD
  2119. P.Enabled = true
  2120. CHILD:BreakJoints()
  2121. CHILD.CanCollide = false
  2122. CHILD.Anchored = true
  2123. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  2124. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  2125. table.insert(PARTS, {CHILD, P})
  2126. end
  2127. end
  2128. coroutine.resume(coroutine.create(function()
  2129. if #PARTS > 0 then
  2130. for i = 1, 85 do
  2131. Swait()
  2132. for E = 1, #PARTS do
  2133. local F = PARTS[E]
  2134. local A = F[1]
  2135. local B = F[2]
  2136. A.Transparency = A.Transparency + 0.011764705882352941
  2137. B.Rate = math.ceil(B.Rate * 1.2)
  2138. for index, E in pairs(A:GetChildren()) do
  2139. if E:IsA("Decal") or E:IsA("Texture") then
  2140. E.Transparency = E.Transparency + 0.011764705882352941
  2141. elseif E:IsA("JointInstance") then
  2142. E:remove()
  2143. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  2144. E.Enabled = false
  2145. end
  2146. end
  2147. end
  2148. end
  2149. for E = 1, #PARTS do
  2150. local F = PARTS[E]
  2151. local A = F[1]
  2152. local B = F[2]
  2153. B.Enabled = false
  2154. Debris:AddItem(A, 3)
  2155. end
  2156. end
  2157. end))
  2158. end
  2159.  
  2160. function VoidThunder2()
  2161. ATTACK = true
  2162. Rooted = true
  2163. local GYRO = IT("BodyGyro", RootPart)
  2164. GYRO.D = 20
  2165. GYRO.P = 4000
  2166. GYRO.MaxTorque = VT(0, 40000, 0)
  2167. local RING, MESH, DELET = MakeRing()
  2168. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2169. RING.CFrame = CF(HITPOS)
  2170. for i = 0, 0.6, 0.1 / Animation_Speed do
  2171. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2172. Swait()
  2173. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2174. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. end
  2182. coroutine.resume(coroutine.create(function()
  2183. local CFRAME = RootPart.CFrame
  2184. for i = 1, 100 do
  2185. CFRAME = CFRAME * CF(0, 0, -35)
  2186. do
  2187. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2188. if HITFLOOR then
  2189. Swait()
  2190. do
  2191. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  2192. coroutine.resume(coroutine.create(function()
  2193. local RING, MESH, DELET = MakeRing()
  2194. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  2195. for i = 1, 25 do
  2196. Swait()
  2197. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  2198. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2199. end
  2200. ApplyAoE2(RING.Position, 65)
  2201. SHAKECAM(RING.Position, 80, 12, 15)
  2202. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2203. WACKYEFFECT({
  2204. Time = 25,
  2205. EffectType = "Sphere",
  2206. Size = VT(22, 22, 22),
  2207. Size2 = VT(85, 85, 85),
  2208. Transparency = 0,
  2209. Transparency2 = 1,
  2210. CFrame = CF(RING.Position),
  2211. MoveToPos = nil,
  2212. RotationX = 0,
  2213. RotationY = 0,
  2214. RotationZ = 0,
  2215. Material = "Neon",
  2216. Color = C3(0,0,0),
  2217. })
  2218. for e = 1, 3 do
  2219. WACKYEFFECT({
  2220. EffectType = "Wave",
  2221. Size = VT(25, 0, 25),
  2222. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2223. Transparency = 0,
  2224. Transparency2 = 1,
  2225. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2226. MoveToPos = nil,
  2227. RotationX = 0,
  2228. RotationY = 3,
  2229. RotationZ = 0,
  2230. Material = "Neon",
  2231. Color = C3(0,0,0),
  2232. SoundID = nil,
  2233. SoundPitch = nil,
  2234. SoundVolume = nil
  2235. })
  2236. WACKYEFFECT({
  2237. Time = 35,
  2238. EffectType = "Sphere",
  2239. Size = VT(22, 45, 22),
  2240. Size2 = VT(25, 45 + e * 75, 25),
  2241. Transparency = 0,
  2242. Transparency2 = 1,
  2243. CFrame = CF(RING.Position) * TURN,
  2244. MoveToPos = nil,
  2245. RotationX = 0,
  2246. RotationY = 0,
  2247. RotationZ = 0,
  2248. Material = "Neon",
  2249. Color = C3(0,0,0),
  2250. SoundID = nil,
  2251. SoundPitch = MRANDOM(9, 12) / 10,
  2252. SoundVolume = 10
  2253. })
  2254. end
  2255. wait(0.3)
  2256. DELET()
  2257. end))
  2258. end
  2259. end
  2260. end
  2261. end
  2262. end))
  2263. Rooted = false
  2264. for i = 0, 0.2, 0.1 / Animation_Speed do
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. end
  2273. DELET()
  2274. GYRO:remove()
  2275. ATTACK = false
  2276. Rooted = false
  2277. end
  2278.  
  2279. function Nuke()
  2280. ATTACK = true
  2281. Rooted = true
  2282. local CHARGE = false
  2283. local BLASTS = {468991944, 468991990}
  2284. coroutine.resume(coroutine.create(function()
  2285. repeat
  2286. Swait()
  2287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2293. until CHARGE == true
  2294. for i = 0, 0.4, 0.1 / Animation_Speed do
  2295. Swait()
  2296. WACKYEFFECT({
  2297. Time = 15,
  2298. EffectType = "Sphere",
  2299. Size = VT(120, 120, 120),
  2300. Size2 = VT(0, 0, 0),
  2301. Transparency = 1,
  2302. Transparency2 = 0.7,
  2303. CFrame = CF(RootPart.Position),
  2304. MoveToPos = nil,
  2305. RotationX = 0,
  2306. RotationY = 0,
  2307. RotationZ = 0,
  2308. Material = "Neon",
  2309. Color = C3(123, 0, 123),
  2310. SoundID = nil,
  2311. SoundPitch = nil,
  2312. SoundVolume = nil
  2313. })
  2314. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2320. end
  2321. coroutine.resume(coroutine.create(function()
  2322. local POS = RootPart.Position
  2323. wait(0.2)
  2324. for i = 1, 5 do
  2325. WACKYEFFECT({
  2326. Time = 65,
  2327. EffectType = "Sphere",
  2328. Size = VT(4, 4, 4),
  2329. Size2 = VT(0, 0, 1000),
  2330. Transparency = 1,
  2331. Transparency2 = 0,
  2332. CFrame = CF(POS),
  2333. MoveToPos = nil,
  2334. RotationX = MRANDOM(-2, 2),
  2335. RotationY = MRANDOM(-12, 12),
  2336. RotationZ = MRANDOM(-2, 2),
  2337. Material = "Neon",
  2338. Color = C3(123, 0, 123),
  2339. SoundID = nil,
  2340. SoundPitch = nil,
  2341. SoundVolume = nil
  2342. })
  2343. end
  2344. wait(1)
  2345. SHAKECAM(POS, 9999999999, 25, 25)
  2346. ApplyAoE2(POS, 450)
  2347. WACKYEFFECT({
  2348. Time = 85,
  2349. EffectType = "Sphere",
  2350. Size = VT(240, 240, 240),
  2351. Size2 = VT(700, 700, 700),
  2352. Transparency = 0,
  2353. Transparency2 = 1,
  2354. CFrame = CF(POS),
  2355. MoveToPos = nil,
  2356. RotationX = 0,
  2357. RotationY = 0,
  2358. RotationZ = 0,
  2359. Material = "Neon",
  2360. Color = C3(123, 0, 123),
  2361. SoundID = nil,
  2362. SoundPitch = 1,
  2363. SoundVolume = 10
  2364. })
  2365. for i = 1, 20 do
  2366. WACKYEFFECT({
  2367. Time = 85,
  2368. EffectType = "Sphere",
  2369. Size = VT(240, 240, 240),
  2370. Size2 = VT(240, 240, 288) + VT(i * 3, i * 3, i * 3),
  2371. Transparency = 0.8,
  2372. Transparency2 = 1,
  2373. CFrame = CF(POS),
  2374. MoveToPos = nil,
  2375. RotationX = 0,
  2376. RotationY = 0,
  2377. RotationZ = 0,
  2378. Material = "Neon",
  2379. Color = C3(123, 0, 123),
  2380. SoundID = nil,
  2381. SoundPitch = 1,
  2382. SoundVolume = 10
  2383. })
  2384. WACKYEFFECT({
  2385. Time = 100,
  2386. EffectType = "Wave",
  2387. Size = VT(50, 4, 50),
  2388. Size2 = VT(800, 0, 800) * 1.2,
  2389. Transparency = 0,
  2390. Transparency2 = 1,
  2391. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2392. MoveToPos = nil,
  2393. RotationX = 0,
  2394. RotationY = 0,
  2395. RotationZ = 0,
  2396. Material = "Neon",
  2397. Color = C3(123, 0, 123),
  2398. SoundID = nil,
  2399. SoundPitch = nil,
  2400. SoundVolume = nil
  2401. })
  2402. end
  2403. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2404. for i = 1, 5 do
  2405. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2406. WACKYEFFECT({
  2407. Time = 120,
  2408. EffectType = "Wave",
  2409. Size = VT(300, 2, 300),
  2410. Size2 = VT(600 + i * 340, 0, 600 + i * 340) * 1.2,
  2411. Transparency = 0,
  2412. Transparency2 = 1,
  2413. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2414. MoveToPos = nil,
  2415. RotationX = 0,
  2416. RotationY = 0,
  2417. RotationZ = 0,
  2418. Material = "Neon",
  2419. Color = C3(123, 0, 123),
  2420. SoundID = nil,
  2421. SoundPitch = nil,
  2422. SoundVolume = nil
  2423. })
  2424. end
  2425. end))
  2426. for i = 0, 1, 0.1 / Animation_Speed do
  2427. Swait()
  2428. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434. end
  2435. ATTACK = false
  2436. Rooted = false
  2437. end))
  2438. for i = 1, 30 do
  2439. wait(0.01)
  2440. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2441. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2442. if HITFLOOR then
  2443. ApplyAoE2(HITPOS, 65)
  2444. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2445. WACKYEFFECT({
  2446. Time = 25,
  2447. EffectType = "Sphere",
  2448. Size = VT(44, 44, 44),
  2449. Size2 = VT(170, 170, 170),
  2450. Transparency = 0,
  2451. Transparency2 = 1,
  2452. CFrame = CF(HITPOS),
  2453. MoveToPos = nil,
  2454. RotationX = 0,
  2455. RotationY = 0,
  2456. RotationZ = 0,
  2457. Material = "Neon",
  2458. Color = C3(123, 0, 123),
  2459. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2460. SoundPitch = MRANDOM(9, 12) / 10,
  2461. SoundVolume = 10
  2462. })
  2463. for e = 1, 3 do
  2464. WACKYEFFECT({
  2465. EffectType = "Wave",
  2466. Size = VT(50, 0, 50),
  2467. Size2 = VT(80, 0, 80) + VT(e * 6, e / 5, e * 6),
  2468. Transparency = 0,
  2469. Transparency2 = 1,
  2470. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2471. MoveToPos = nil,
  2472. RotationX = 0,
  2473. RotationY = 3,
  2474. RotationZ = 0,
  2475. Material = "Neon",
  2476. Color = C3(123, 0, 123),
  2477. SoundID = nil,
  2478. SoundPitch = nil,
  2479. SoundVolume = nil
  2480. })
  2481. WACKYEFFECT({
  2482. Time = 35,
  2483. EffectType = "Sphere",
  2484. Size = VT(44, 90, 44),
  2485. Size2 = VT(50, 90 + e * 150, 50),
  2486. Transparency = 0,
  2487. Transparency2 = 1,
  2488. CFrame = CF(HITPOS) * TURN,
  2489. MoveToPos = nil,
  2490. RotationX = 0,
  2491. RotationY = 0,
  2492. RotationZ = 0,
  2493. Material = "Neon",
  2494. Color = C3(123, 0, 123),
  2495. SoundID = nil,
  2496. SoundPitch = MRANDOM(9, 12) / 10,
  2497. SoundVolume = 10
  2498. })
  2499. end
  2500. end
  2501. end
  2502. CHARGE = true
  2503. end
  2504.  
  2505. function Beam()
  2506. ATTACK = true
  2507. Rooted = true
  2508. local GYRO = IT("BodyGyro", RootPart)
  2509. GYRO.D = 20
  2510. GYRO.P = 4000
  2511. GYRO.MaxTorque = VT(0, 40000, 0)
  2512. local RING, MESH, DELET = MakeRing()
  2513. local POS = RootPart.Position + VT(0, 25, 0)
  2514. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2515. CreateSound(459523787, RING, 8, 1, false)
  2516. local BLASTS = {468991944, 468991990}
  2517. coroutine.resume(coroutine.create(function()
  2518. local E = 0
  2519. repeat
  2520. E = E + 5
  2521. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2522. Swait()
  2523. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  2524. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  2526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. until ATTACK == false
  2531. GYRO:remove()
  2532. DELET()
  2533. end))
  2534. for i = 1, 50 do
  2535. Swait()
  2536. MESH.Scale = MESH.Scale + VT(33, 0, 33)
  2537. end
  2538. for i = 1, 25 do
  2539. Swait()
  2540. WACKYEFFECT({
  2541. Time = 15,
  2542. EffectType = "Sphere",
  2543. Size = VT(16, 16, 16),
  2544. Size2 = VT(0, 0, 0),
  2545. Transparency = 1,
  2546. Transparency2 = 0,
  2547. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2548. MoveToPos = RING.Position,
  2549. RotationX = 0,
  2550. RotationY = 0,
  2551. RotationZ = 0,
  2552. Material = "Neon",
  2553. Color = C3(123, 0, 123),
  2554. SoundID = nil,
  2555. SoundPitch = nil,
  2556. SoundVolume = nil
  2557. })
  2558. end
  2559. local LOOP = 0
  2560. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Eggplant"), "Beam", VT(0, 0, 0), true)
  2561. MakeForm(BEAM, "Cyl")
  2562. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  2563. repeat
  2564. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  2565. if DISTANCE < 2000 then
  2566. BEAM.Size = VT(40 + 8 * COS(SINE / 4), DISTANCE, 40 + 8 * COS(SINE / 4))
  2567. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2568. ApplyAoE2(Mouse.Hit.p, 35)
  2569. WACKYEFFECT({
  2570. Time = 35,
  2571. EffectType = "Sphere",
  2572. Size = VT(40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4)) * 2,
  2573. Size2 = VT(20, 300, 20),
  2574. Transparency = 0,
  2575. Transparency2 = 1,
  2576. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2577. MoveToPos = nil,
  2578. RotationX = 0,
  2579. RotationY = 0,
  2580. RotationZ = 0,
  2581. Material = "Neon",
  2582. Color = C3(123, 0, 123),
  2583. SoundID = nil,
  2584. SoundPitch = MRANDOM(9, 12) / 10,
  2585. SoundVolume = 10
  2586. })
  2587. Swait()
  2588. LOOP = LOOP + 1
  2589. end
  2590. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2591. coroutine.resume(coroutine.create(function()
  2592. for i = 1, 15 do
  2593. Swait()
  2594. BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8)
  2595. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2596. end
  2597. BEAM:remove()
  2598. end))
  2599. ATTACK = false
  2600. Rooted = false
  2601. end
  2602. --
  2603.  
  2604. function RiftWorld()
  2605. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2606. CHOICE = 6
  2607. back = CreateSound(395371531, Character, 9999, 0.7, true)
  2608. chatfunc("Welcome to my w o r l d...")
  2609. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2610. sillsky.SkyboxBk = "rbxassetid://149397692"
  2611. sillsky.SkyboxDn = "rbxassetid://149397686"
  2612. sillsky.SkyboxFt = "rbxassetid://149397697"
  2613. sillsky.SkyboxLf = "rbxassetid://149397684"
  2614. sillsky.SkyboxRt = "rbxassetid://149397688"
  2615. sillsky.SkyboxUp = "rbxassetid://149397702"
  2616. sillsky.StarCount = 0
  2617. sillsky.SunAngularSize = 0
  2618. sillsky.MoonAngularSize = 0
  2619. sillsky.MoonTextureId = ""
  2620. sillsky.CelestialBodiesShown = false
  2621. game.Lighting.FogColor = Color3.new(0,0,0)
  2622. game.Lighting.FogEnd = 1400
  2623. if HITFLOOR ~= nil then
  2624. ATTACK = false
  2625. Rooted = false
  2626. local RINGSPIN = true
  2627. local CONSTRUCTING = true
  2628. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0))
  2629. RING.Color = C3(0,0,0)
  2630. MakeForm(RING,"Cyl")
  2631. RING.CFrame = CF(HITPOS)
  2632. coroutine.resume(coroutine.create(function()
  2633. repeat
  2634. Swait()
  2635. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2636. until CONSTRUCTING == false
  2637. repeat
  2638. Swait()
  2639. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2640. until RINGSPIN == false
  2641. for i = 1, 25 do
  2642. Swait()
  2643. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2644. RING.Size = RING.Size - VT(0.15,0,0.15)
  2645. --DECAL.Transparency = DECAL.Transparency + 1/25
  2646. RING.Transparency = RING.Transparency + 1/25
  2647. end
  2648. RING:remove()
  2649. end))
  2650. for i = 1, 15 do
  2651. Swait()
  2652. RING.Size = RING.Size + VT(0,0,0)
  2653. RING.Transparency = RING.Transparency - 1/15
  2654. end
  2655. end
  2656. local RANDOMEFFECT = MRANDOM(1)
  2657. local BASE = CreatePart(3, Character, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2))
  2658. BASE.Color = C3(0,0,0)
  2659. BASE.Transparency = 1
  2660. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2661. if RANDOMEFFECT == 1 then
  2662. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3))
  2663. FIELD.CFrame = BASE.CFrame
  2664. MakeForm(FIELD,"Ball")
  2665. for i = 1, 50 do
  2666. Swait()
  2667. FIELD.Size = VT(0,0,0)
  2668. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2669. end
  2670. end
  2671. wait(0.2)
  2672. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3))
  2673. FIELD.CFrame = BASE.CFrame
  2674. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2675. coroutine.resume(coroutine.create(function()
  2676. for i = 1, 75 do
  2677. Swait()
  2678. LOOP.Volume = LOOP.Volume + 10/75
  2679. LOOP.Parent = FIELD
  2680. local CHILDREN = workspace:GetDescendants()
  2681. for index, CHILD in pairs(CHILDREN) do
  2682. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2683. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2684. if HUM then
  2685. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2686. if TORSO then
  2687. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2688. HUM.Health = HUM.Health - 0
  2689. TORSO.Velocity = VT(0,5,0)
  2690. HUM.PlatformStand = true
  2691. if TORSO.RotVelocity.Magnitude < 15 then
  2692. TORSO.Anchored = true
  2693. end
  2694. end
  2695. end
  2696. end
  2697. end
  2698. end
  2699. FIELD.Size = FIELD.Size + VT(90,90,90)
  2700. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2701. end
  2702. for i = 1, 500 do
  2703. Swait()
  2704. LOOP.Parent = FIELD
  2705. local CHILDREN = workspace:GetDescendants()
  2706. for index, CHILD in pairs(CHILDREN) do
  2707. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2708. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2709. if HUM then
  2710. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2711. if TORSO then
  2712. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2713. TORSO.Velocity = VT(0,5,0)
  2714. HUM.Health = HUM.Health - 0
  2715. HUM.PlatformStand = true
  2716. if TORSO.RotVelocity.Magnitude < 15 then
  2717. TORSO.Anchored = false
  2718. end
  2719. end
  2720. end
  2721. end
  2722. end
  2723. end
  2724. end
  2725. CHOICE = MRANDOM (1,5)
  2726. for i = 1, 25 do
  2727. Swait()
  2728. LOOP.Volume = LOOP.Volume + 10/25
  2729. LOOP.Parent = FIELD
  2730. local CHILDREN = workspace:GetDescendants()
  2731. for index, CHILD in pairs(CHILDREN) do
  2732. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2733. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2734. if HUM then
  2735. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2736. if TORSO then
  2737. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2738. TORSO.Velocity = VT(0,5,0)
  2739. HUM.Health = HUM.Health - 0
  2740. HUM.PlatformStand = false
  2741. if TORSO.RotVelocity.Magnitude < 15 then
  2742. TORSO.Anchored = false
  2743. end
  2744. end
  2745. end
  2746. end
  2747. end
  2748. FIELD.Size = FIELD.Size - VT(3,3,3)
  2749. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2750. end
  2751. end
  2752. end))
  2753. FIELD:Remove()
  2754. ATTACK = false
  2755. Rooted = false
  2756. end
  2757.  
  2758. --------------VOID BEAM-------------------
  2759.  
  2760. function killnearest(position,range,maxstrength)
  2761. for i,v in ipairs(workspace:GetChildren()) do
  2762. local body = v:GetChildren()
  2763. for part = 1, #body do
  2764. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2765. if(body[part].Position - position).Magnitude < range then
  2766. if v.ClassName == "Model" then
  2767. v:BreakJoints()
  2768. end
  2769. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2770. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2771. end
  2772. end
  2773. end
  2774. if v.ClassName == "Part" then
  2775. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2776. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  2777. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  2778. end
  2779. end
  2780. end
  2781. end
  2782.  
  2783. function CheckTableForString(Table, String)
  2784. for i, v in pairs(Table) do
  2785. if string.find(string.lower(String), string.lower(v)) then
  2786. return true
  2787. end
  2788. end
  2789. return false
  2790. end
  2791.  
  2792. function CheckIntangible(Hit)
  2793. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  2794. if Hit and Hit.Parent then
  2795. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  2796. return true
  2797. end
  2798. end
  2799. return false
  2800. end
  2801.  
  2802. Debris = game:GetService("Debris")
  2803.  
  2804. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  2805. local Direction = CFrame.new(StartPos, Vec).lookVector
  2806. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2807. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  2808. if RayHit and CheckIntangible(RayHit) then
  2809. if DelayIfHit then
  2810. wait()
  2811. end
  2812. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  2813. end
  2814. return RayHit, RayPos, RayNormal
  2815. end
  2816.  
  2817. function turnto(position)
  2818. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2819. end
  2820.  
  2821. function VoidBeam()
  2822. ATTACK = true
  2823. Rooted = true
  2824. for i=0, 1, 0.1 / Animation_Speed do
  2825. Swait()
  2826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2830. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2832. end
  2833. CreateSound("348663022", Torso, 5, 1)
  2834. local StartPos = RootPart.CFrame * CF(0,10,0).p
  2835. for i = 1, 5 do
  2836. MagicSphere2(25,25,CF(StartPos),"Eggplant")
  2837. Swait(15)
  2838. end
  2839. local soundeffect = IT("Sound",Torso)
  2840. soundeffect.SoundId = "rbxassetid://487186990"
  2841. soundeffect.Looped = true
  2842. soundeffect.Volume = 10
  2843. soundeffect.Playing = true
  2844. repeat
  2845. turnto(Mouse.Hit.p)
  2846. MagicSphere2(25,25,CF(StartPos),"Eggplant")
  2847. MagicSphere(25/10,25,CF(StartPos),"Eggplant")
  2848. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  2849. local distance = (StartPos - RayPos).magnitude
  2850. local RayBeam = IT("Part",Effects)
  2851. RayBeam.Material = "Neon"
  2852. RayBeam.Anchored = true
  2853. RayBeam.BrickColor = BRICKC"Eggplant"
  2854. local mesh = IT("SpecialMesh",RayBeam)
  2855. mesh.MeshType = "Cylinder"
  2856. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  2857. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  2858. MagicSphere(15,5,CF(RayPos),"Eggplant")
  2859. killnearest(RayPos,15,100)
  2860. for i = 1, 3 do
  2861. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  2862. end
  2863. Swait()
  2864. if KEYHOLD == false then
  2865. coroutine.resume(coroutine.create(function()
  2866. for i = 1, 5 do
  2867. RayBeam.Transparency = RayBeam.Transparency + 1/5
  2868. Swait()
  2869. end
  2870. RayBeam:remove()
  2871. end))
  2872. else
  2873. RayBeam:remove()
  2874. end
  2875. until KEYHOLD == false
  2876. soundeffect:remove()
  2877. ATTACK = false
  2878. Rooted = false
  2879. end
  2880. ----------------------------------
  2881. function Teleport()
  2882. ATTACK = true
  2883. Rooted = false
  2884. for i=0, 0.5, 0.1 / Animation_Speed do
  2885. Swait()
  2886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2888. end
  2889. for e = 1, #BODY do
  2890. if BODY[e] ~= nil then
  2891. local STUFF = BODY[e]
  2892. local PART = STUFF[1]
  2893. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2894. local PRT = PART:Clone()
  2895. PRT.Anchored = true
  2896. PRT.CanCollide = false
  2897. PRT.Material = "Neon"
  2898. PRT.Color = C3(123,0,123)
  2899. PRT.Name = "WarpEffect"
  2900. PRT.Parent = Effects
  2901. PRT.CFrame = PART.CFrame
  2902. PRT:BreakJoints()
  2903. if PRT:FindFirstChildOfClass("Sound") then
  2904. PRT:FindFirstChildOfClass("Sound"):remove()
  2905. end
  2906. if PRT:FindFirstChildOfClass("Decal") then
  2907. PRT:FindFirstChildOfClass("Decal"):remove()
  2908. end
  2909. coroutine.resume(coroutine.create(function()
  2910. for i = 1, 100 do
  2911. Swait()
  2912. PRT.Transparency = PRT.Transparency + 1/100
  2913. end
  2914. PRT:remove()
  2915. end))
  2916. end
  2917. end
  2918. end
  2919. CreateSound(289556450, Torso, 10, 1)
  2920. local POS = RootPart.Orientation
  2921. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2922. RootPart.Orientation = POS
  2923. RootJoint.Parent = RootPart
  2924. for i=0, 0.5, 0.1 / Animation_Speed do
  2925. Swait()
  2926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2928. end
  2929. for i=0, 0.1, 0.1 / Animation_Speed do
  2930. Swait()
  2931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2932. end
  2933. ATTACK = false
  2934. Rooted = false
  2935. end
  2936.  
  2937. function Warden_Zap()
  2938. ATTACK = true
  2939. Rooted = false
  2940. local GYRO = IT("BodyGyro",RootPart)
  2941. GYRO.D = 750
  2942. GYRO.P = 20000
  2943. GYRO.MaxTorque = VT(0,40000000,0)
  2944. CreateSound(348663022,RightArm,1.5,2,false)
  2945. Pose("Cast1",0.8,1,true,GYRO)
  2946. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 9999, Branches = false})
  2947. local Hitpos = LightningTable.End
  2948. ApplyAoE(Hitpos,10,35)
  2949. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2950. for i = 1, 4 do
  2951. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2952. end
  2953. Pose("Cast1",0.8,1,true)
  2954. GYRO:remove()
  2955. ATTACK = false
  2956. Rooted = false
  2957. end
  2958.  
  2959. function VoidThunder()
  2960. ATTACK = true
  2961. Rooted = false
  2962. local GYRO = IT("BodyGyro",RootPart)
  2963. GYRO.D = 750
  2964. GYRO.P = 20000
  2965. GYRO.MaxTorque = VT(0,40000000,0)
  2966. CreateSound(469345336,Torso,3,2,false)
  2967. Pose("Cast2",1.5,2,true,GYRO)
  2968. coroutine.resume(coroutine.create(function()
  2969. local FRAME = RootPart.CFrame
  2970. for i = 1, 25 do
  2971. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  2972. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  2973. local Hitpos = LightningTable.End
  2974. ApplyAoE(Hitpos,20,15)
  2975. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2976. for i = 1, 4 do
  2977. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2978. end
  2979. wait(0.05)
  2980. end
  2981. end))
  2982. Pose("Cast2",1.5,0.7,true)
  2983. GYRO:remove()
  2984. ATTACK = false
  2985. Rooted = false
  2986. end
  2987.  
  2988. function Inferno_Ring()
  2989. ATTACK = true
  2990. Rooted = false
  2991. local GYRO = IT("BodyGyro",RootPart)
  2992. GYRO.D = 750
  2993. GYRO.P = 20000
  2994. GYRO.MaxTorque = VT(0,40000000,0)
  2995. local FIRE = IT("Model",Effects)
  2996. FIRE.Name = "Fire"
  2997. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Magenta", "Center", VT(0,0,0))
  2998. FIRE.PrimaryPart = MAIN
  2999. local FIRES = {}
  3000. for i = 1, 45 do
  3001. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark indigo", "RingPart", VT(3,3,3))
  3002. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  3003. local F = Fire(PRT)
  3004. table.insert(FIRES,F)
  3005. end
  3006. repeat
  3007. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  3008. Pose("Cast1",1.5,0.01,false,GYRO)
  3009. until HOLD == true
  3010. coroutine.resume(coroutine.create(function()
  3011. for i = 1, 4 do
  3012. ApplyAoE(MAIN.Position,21,-15,true)
  3013. CreateSound(463598785,MAIN,3,1,false)
  3014. for E = 1, #FIRES do
  3015. if FIRES[E] ~= nil then
  3016. FIRES[E].Acceleration = VT(0,300,0)
  3017. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  3018. end
  3019. end
  3020. wait(0.3)
  3021. end
  3022. for E = 1, #FIRES do
  3023. if FIRES[E] ~= nil then
  3024. FIRES[E].Enabled = false
  3025. end
  3026. end
  3027. Debris:AddItem(FIRE,5)
  3028. end))
  3029. CreateSound(138474143,RightArm,3,1,false)
  3030. Pose("RightArmUp",1.5,0.5,true)
  3031. GYRO:remove()
  3032. ATTACK = false
  3033. Rooted = false
  3034. end
  3035.  
  3036. function Warden_Wall()
  3037. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  3038. if HITFLOOR ~= nil then
  3039. if HITFLOOR.Anchored == true then
  3040. local WALL = HITFLOOR:Clone()
  3041. WALL.Size = VT(45,45,5)
  3042. WALL.Parent = Effects
  3043. WALL.Name = "Wall"
  3044. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  3045. CreateSound(130972023,WALL,5,0.8,false)
  3046. ATTACK = true
  3047. Rooted = true
  3048. local HIT = WALL.Touched:Connect(function(hit)
  3049. if hit.Parent ~= Character then
  3050. hit:BreakJoints()
  3051. end
  3052. end)
  3053. coroutine.resume(coroutine.create(function()
  3054. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3055. for i = 1, 90 do
  3056. Swait()
  3057. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  3058. end
  3059. HIT:disconnect()
  3060. wait(5)
  3061. for i = 1, 46 do
  3062. Swait()
  3063. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  3064. end
  3065. WALL:remove()
  3066. end))
  3067. Pose("RightArmUp",1.5,1.2,true)
  3068. ATTACK = false
  3069. Rooted = false
  3070. end
  3071. end
  3072. end
  3073.  
  3074. function Prison_Key()
  3075. if Mouse.Target ~= nil then
  3076. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3077. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3078. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3079. local GYRO = IT("BodyGyro",RootPart)
  3080. GYRO.D = 750
  3081. GYRO.P = 20000
  3082. GYRO.MaxTorque = VT(0,40000000,0)
  3083. local grav = Instance.new("BodyPosition",TORSO)
  3084. grav.D = 15
  3085. grav.P = 20000
  3086. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3087. grav.position = TORSO.Position
  3088. local GYRO2 = IT("BodyGyro",TORSO)
  3089. GYRO2.D = 750
  3090. GYRO2.P = 20000
  3091. GYRO2.MaxTorque = VT(0,40000000,0)
  3092. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3093. grav.Name = "Jail"
  3094. local LOCKPARTS = {}
  3095. ATTACK = true
  3096. Rooted = false
  3097. local LOCK = IT("Model",Effects)
  3098. LOCK.Name = "Lock"
  3099. local LOCK2 = IT("Model",LOCK)
  3100. LOCK2.Name = "Metal"
  3101. --CREATE LOCK--
  3102. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  3103. LOCK.PrimaryPart = BASE
  3104. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3105. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  3106. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3107. MakeForm(PRT,"Cyl")
  3108. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3109. PRT.Color = C3(0,0,0)
  3110. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3111. MakeForm(PRT,"Cyl")
  3112. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3113. PRT.Color = C3(0,0,0)
  3114. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3115. for i = 1, 45 do
  3116. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3117. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3118. end
  3119. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3120. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3121. LOCK2.PrimaryPart = PRT
  3122. ---------------
  3123. local CHILDREN = LOCK:GetDescendants()
  3124. for index, CHILD in pairs(CHILDREN) do
  3125. if CHILD:IsA("BasePart") then
  3126. CHILD.Transparency = 1
  3127. end
  3128. end
  3129. for i = 1, 75 do
  3130. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3131. Swait()
  3132. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3133. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3134. local CHILDREN = LOCK:GetDescendants()
  3135. for index, CHILD in pairs(CHILDREN) do
  3136. if CHILD:IsA("BasePart") then
  3137. CHILD.Transparency = CHILD.Transparency - 1/75
  3138. end
  3139. end
  3140. end
  3141. HUM.DisplayDistanceType = "None"
  3142. local KEY = IT("Model",Effects)
  3143. KEY.Name = "Key"
  3144. --CREATE KEY--
  3145. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "KeyBase", VT(0.1, 1, 0.1),false)
  3146. KEY.PrimaryPart = KBASE
  3147. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3148. local WLD = weldBetween(RightArm,KBASE)
  3149. for i = 1, 45 do
  3150. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.1, 0.1, 0.1),false)
  3151. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3152. weldBetween(KBASE,PRT)
  3153. end
  3154. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false)
  3155. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3156. weldBetween(KBASE,PRT)
  3157. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false)
  3158. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3159. weldBetween(KBASE,PRT)
  3160. --------------
  3161. Rooted = true
  3162. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3163. coroutine.resume(coroutine.create(function()
  3164. for i = 1, 10 do
  3165. Swait()
  3166. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3167. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3168. end
  3169. CreateSound(1149318312,BASE,5,1,false)
  3170. CreateSound(160772554,BASE,3,1,false)
  3171. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3172. for i = 1, 4 do
  3173. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3174. end
  3175. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3176. wait(1)
  3177. TORSO.Parent.Parent = LOCK
  3178. for i = 1, 75 do
  3179. Swait()
  3180. local CHILDREN = KEY:GetDescendants()
  3181. for index, CHILD in pairs(CHILDREN) do
  3182. if CHILD:IsA("BasePart") then
  3183. CHILD.Transparency = i/25
  3184. end
  3185. end
  3186. local CHILDREN = LOCK:GetDescendants()
  3187. for index, CHILD in pairs(CHILDREN) do
  3188. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3189. CHILD.Transparency = CHILD.Transparency + 1/75
  3190. elseif CHILD.ClassName == "Decal" then
  3191. CHILD.Transparency = CHILD.Transparency + 1/75
  3192. end
  3193. end
  3194. end
  3195. TORSO.Parent:ClearAllChildren()
  3196. KEY:remove()
  3197. LOCK:remove()
  3198. end))
  3199. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3200. GYRO:remove()
  3201. ATTACK = false
  3202. Rooted = false
  3203. end
  3204. end
  3205. end
  3206.  
  3207. function Hat()
  3208. ATTACK = true
  3209. Rooted = false
  3210. Pose("Taunt",0.4,1.2,false)
  3211. ATTACK = false
  3212. Rooted = false
  3213. end
  3214.  
  3215. --//=================================\\
  3216. --|| ASSIGN THINGS TO KEYS
  3217. --\\=================================//
  3218.  
  3219. function MouseDown(Mouse)
  3220. HOLD = true
  3221. if ATTACK == false then
  3222. end
  3223. end
  3224.  
  3225. function CastProperRay2(StartPos, Vec, Length, Ignore)
  3226. local Direction = CFrame.new(StartPos, Vec).lookVector
  3227. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3228. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3229. return RayHit, RayPos, RayNormal
  3230. end
  3231.  
  3232. function MouseUp(Mouse)
  3233. HOLD = false
  3234. end
  3235.  
  3236. function KeyDown(Key)
  3237. KEYHOLD = true
  3238. if TRUEFORM == false then
  3239.  
  3240. if Key == "z" and ATTACK == false then
  3241. Warden_Zap()
  3242. end
  3243.  
  3244. if Key == "f" and ATTACK == false then
  3245. Teleport()
  3246. end
  3247.  
  3248. if Key == "g" and ATTACK == false then
  3249. Prison_Key()
  3250. end
  3251.  
  3252. if Key == "e" and ATTACK == false then
  3253. VoidStar()
  3254. end
  3255.  
  3256. if Key == "q" and ATTACK == false then
  3257. VoidBox()
  3258. end
  3259.  
  3260. if Key == "b" and ATTACK == false then
  3261. VoidThunder()
  3262. end
  3263.  
  3264. if Key == "c" and ATTACK == false then
  3265. Inferno_Ring()
  3266. end
  3267.  
  3268. if Key == "v" and ATTACK == false then
  3269. Warden_Wall()
  3270. end
  3271.  
  3272. if Key == "x" and ATTACK == false then
  3273. VoidBeam()
  3274. end
  3275.  
  3276. if Key == "t" and ATTACK == false then
  3277. Hat()
  3278. end
  3279.  
  3280. if Key == "p" and ATTACK == false then
  3281. RiftForm()
  3282. lightning.Enabled = true
  3283. eeeffecto.Enabled = true
  3284. SKILL2TEXT:remove()
  3285. SKILL5TEXT:remove()
  3286. SKILL9TEXT:remove()
  3287. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rift Thunder", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  3288. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Rift Beam", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  3289. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Rift Star", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  3290. RiftWorld()
  3291. end
  3292. else
  3293. if Key == "p" and ATTACK == false then
  3294. TRUEFORM = false
  3295. lightning.Enabled = false
  3296. eeeffecto.Enabled = false
  3297. SKILL2TEXT:remove()
  3298. SKILL5TEXT:remove()
  3299. SKILL9TEXT:remove()
  3300. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  3301. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  3302. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  3303. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  3304. back:remove()
  3305. sillsky:remove()
  3306. game.Lighting.FogEnd = 90000000
  3307. CreateSound(464600985, Character, 99999, 0.8, false)
  3308. end
  3309.  
  3310. if Key == "z" and ATTACK == false then
  3311. Warden_Zap()
  3312. end
  3313.  
  3314. if Key == "f" and ATTACK == false then
  3315. Teleport()
  3316. end
  3317.  
  3318. if Key == "g" and ATTACK == false then
  3319. Prison_Key()
  3320. end
  3321.  
  3322. if Key == "e" and ATTACK == false then
  3323. Nuke()
  3324. end
  3325.  
  3326. if Key == "q" and ATTACK == false then
  3327. VoidBox()
  3328. end
  3329.  
  3330. if Key == "b" and ATTACK == false then
  3331. VoidThunder2()
  3332. end
  3333.  
  3334. if Key == "c" and ATTACK == false then
  3335. Inferno_Ring()
  3336. end
  3337.  
  3338. if Key == "v" and ATTACK == false then
  3339. Warden_Wall()
  3340. end
  3341.  
  3342. if Key == "x" and ATTACK == false then
  3343. Beam()
  3344. end
  3345.  
  3346. if Key == "t" and ATTACK == false then
  3347. Hat()
  3348. end
  3349. end
  3350. end
  3351.  
  3352. function KeyUp(Key)
  3353. KEYHOLD = false
  3354. end
  3355.  
  3356. Mouse.Button1Down:connect(function(NEWKEY)
  3357. MouseDown(NEWKEY)
  3358. end)
  3359. Mouse.Button1Up:connect(function(NEWKEY)
  3360. MouseUp(NEWKEY)
  3361. end)
  3362. Mouse.KeyDown:connect(function(NEWKEY)
  3363. KeyDown(NEWKEY)
  3364. end)
  3365. Mouse.KeyUp:connect(function(NEWKEY)
  3366. KeyUp(NEWKEY)
  3367. end)
  3368.  
  3369. --//=================================\\
  3370. --\\=================================//
  3371.  
  3372.  
  3373. function unanchor()
  3374. if UNANCHOR == true then
  3375. g = Character:GetChildren()
  3376. for i = 1, #g do
  3377. if g[i].ClassName == "Part" then
  3378. g[i].Anchored = false
  3379. end
  3380. end
  3381. end
  3382. end
  3383.  
  3384.  
  3385.  
  3386. --//=================================\\
  3387. --|| WRAP THE WHOLE SCRIPT UP
  3388. --\\=================================//
  3389.  
  3390. local FF = IT("ForceField",Character)
  3391. FF.Visible = false
  3392.  
  3393. Humanoid.Changed:connect(function(Jump)
  3394. if Jump == "Jump" and (Disable_Jump == true) then
  3395. Humanoid.Jump = false
  3396. end
  3397. end)
  3398.  
  3399. while true do
  3400. Swait()
  3401. script.Parent = WEAPONGUI
  3402. Humanoid.Parent = Character
  3403. if Humanoid then
  3404. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3405. IDLEANIMATION:Play()
  3406. end
  3407. if ANIMATE.Parent == Character then
  3408. ANIMATE:Destroy()
  3409. end
  3410. SINE = SINE + CHANGE
  3411. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3412. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3413. Humanoid.HipHeight = 1
  3414. Humanoid.Name = "VoidWarden"
  3415. Humanoid.PlatformStand = false
  3416. if PLAYMAINANIM == true then
  3417. if TORSOVELOCITY < 1 then
  3418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3424. elseif TORSOVELOCITY > 1 then
  3425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  3431. end
  3432. end
  3433. unanchor()
  3434. Humanoid.MaxHealth = 1.0E298
  3435. Humanoid.Health = 1.0E298
  3436. if Rooted == false then
  3437. Disable_Jump = false
  3438. Humanoid.WalkSpeed = Speed
  3439. elseif Rooted == true then
  3440. Disable_Jump = true
  3441. Humanoid.WalkSpeed = 0
  3442. end
  3443. for _, c in pairs(Character:GetChildren()) do
  3444. if c.ClassName == "Part" and c.Name ~= "Eye" then
  3445. c.Material = "Neon"
  3446. if c:FindFirstChildOfClass("ParticleEmitter") then
  3447. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3448. end
  3449. c.Color = C3(1,1,1)
  3450. if c == Head then
  3451. if c:FindFirstChild("face") then
  3452. c.face:remove()
  3453. end
  3454. end
  3455. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  3456. c:remove()
  3457. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3458. c:remove()
  3459. end
  3460. end
  3461. sick.SoundId = "rbxassetid://1427189017"
  3462. sick.Looped = true
  3463. sick.Pitch = 1
  3464. sick.Volume = 3
  3465. sick:Resume()
  3466. sick.Parent = Torso
  3467. refit()
  3468. if Head:FindFirstChildOfClass("Sound") then
  3469. Head:FindFirstChildOfClass("Sound"):remove()
  3470. end
  3471. end
  3472.  
  3473. if Humanoid.Health < 1.0E298 then
  3474. refit()
  3475. Humanoid.MaxHealth = 1.0E298
  3476. Humanoid.Health = Humanoid.Health + 1.0E298
  3477.  
  3478. end
  3479.  
  3480.  
  3481. --//=================================\\
  3482. --\\=================================//
  3483.  
  3484.  
  3485.  
  3486.  
  3487.  
  3488. --//====================================================\\--
  3489. --|| END OF SCRIPT
  3490. --\\====================================================//--
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