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1
 --//====================================================\\--
2
--||			  EDIT by ericdesouza
3
--\\====================================================//--
4
--//====================================================\\--
5
--||			   CREATED BY SHACKLUSTER
6
--\\====================================================//--
7
8
game:GetService("StarterGui"):SetCore("SendNotification", {
9
	Title = "The unstoppable Gloves...";
10
	Text = "Edit by ericdesouza";
11
})
12
13
14
wait(0.2)
15
16
17
18
Player = game:GetService("Players").LocalPlayer
19
PlayerGui = Player.PlayerGui
20
Cam = workspace.CurrentCamera
21
Backpack = Player.Backpack
22
Character = Player.Character
23
Humanoid = Character.Humanoid
24
Mouse = Player:GetMouse()
25
RootPart = Character["HumanoidRootPart"]
26
Torso = Character["Torso"]
27
Head = Character["Head"]
28
RightArm = Character["Right Arm"]
29
LeftArm = Character["Left Arm"]
30
RightLeg = Character["Right Leg"]
31
LeftLeg = Character["Left Leg"]
32
RootJoint = RootPart["RootJoint"]
33
Neck = Torso["Neck"]
34
RightShoulder = Torso["Right Shoulder"]
35-
sick.SoundId = "http://www.roblox.com/asset/?id=277784505"
35+
36
RightHip = Torso["Right Hip"]
37
LeftHip = Torso["Left Hip"]
38-
sick.Volume = 3
38+
39
sick.SoundId = "http://www.roblox.com/asset/?id=971457500"
40
sick.Looped = true
41
sick.Pitch = 1
42
sick.Volume = 1.3
43
sick:Play()
44
45
IT = Instance.new
46
local Decal = IT("Decal")
47
CF = CFrame.new
48
VT = Vector3.new
49
RAD = math.rad
50
C3 = Color3.new
51
UD2 = UDim2.new
52
BRICKC = BrickColor.new
53
ANGLES = CFrame.Angles
54
EULER = CFrame.fromEulerAnglesXYZ
55
COS = math.cos
56
ACOS = math.acos
57
SIN = math.sin
58
ASIN = math.asin
59
ABS = math.abs
60
MRANDOM = math.random
61
FLOOR = math.floor
62
63
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
64
	local NEWMESH = IT(MESH)
65
	if MESH == "SpecialMesh" then
66
		NEWMESH.MeshType = MESHTYPE
67
		if MESHID ~= "nil" and MESHID ~= "" then
68
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
69
		end
70
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
71
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
72
		end
73
	end
74
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
75
	NEWMESH.Scale = SCALE
76
	NEWMESH.Parent = PARENT
77
	return NEWMESH
78
end
79
80
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
81
	local NEWPART = IT("Part")
82
	NEWPART.formFactor = FORMFACTOR
83
	NEWPART.Reflectance = REFLECTANCE
84
	NEWPART.Transparency = TRANSPARENCY
85
	NEWPART.CanCollide = false
86
	NEWPART.Locked = true
87
	NEWPART.Anchored = true
88
	if ANCHOR == false then
89
		NEWPART.Anchored = false
90
	end
91
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
92
	NEWPART.Name = NAME
93
	NEWPART.Size = SIZE
94
	NEWPART.Position = Torso.Position
95
	NEWPART.Material = MATERIAL
96
	NEWPART:BreakJoints()
97
	NEWPART.Parent = PARENT
98
	return NEWPART
99
end
100
101
--//=================================\\
102-
Animation_Speed = 3
102+
103
--\\=================================//
104
105
Player_Size = 1 --Size of the player.
106
Animation_Speed = 2
107
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
108
109
local Speed = 55
110
local Effects2 = {}
111
112
--//=================================\\
113
--|| 	  END OF CUSTOMIZATION
114
--\\=================================//
115
116
	local function weldBetween(a, b)
117
	    local weldd = Instance.new("ManualWeld")
118
	    weldd.Part0 = a
119
	    weldd.Part1 = b
120
	    weldd.C0 = CFrame.new()
121
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
122
	    weldd.Parent = a
123
	    return weldd
124
	end
125
126
--//=================================\\
127
--|| 	      USEFUL VALUES
128
--\\=================================//
129
130
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
131
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
132
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
133
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
134
local CHANGEDEFENSE = 0
135
local CHANGEDAMAGE = 0
136
local CHANGEMOVEMENT = 0
137
local ANIM = "Idle"
138
local ATTACK = false
139
local EQUIPPED = false
140
local HOLD = false
141
local COMBO = 1
142
local Rooted = false
143
local SINE = 0
144
local KEYHOLD = false
145
local CHANGE = 1 / Animation_Speed
146
local WALKINGANIM = false
147
local WALK = 0
148
local VALUE1 = false
149
local VALUE2 = false
150
local ROBLOXIDLEANIMATION = IT("Animation")
151
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
152
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
153
--ROBLOXIDLEANIMATION.Parent = Humanoid
154
local WEAPONGUI = IT("ScreenGui", PlayerGui)
155
WEAPONGUI.Name = "Weapon GUI"
156
local Weapon = IT("Model")
157
Weapon.Name = "Adds"
158
local HITFLOOR = nil
159
local Effects = IT("Folder", Weapon)
160
Effects.Name = "Effects"
161
local ANIMATOR = Humanoid.Animator
162
local ANIMATE = Character.Animate
163
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
164
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
165
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
166
local HITBLOCKSOUNDS = {"199148933", "199148947"}
167
local UNANCHOR = true
168
169
local SKILLTEXTCOLOR = C3(0/0, 0/0, 0/0)
170
171
--//=================================\\
172
--\\=================================//
173
174
175
--//=================================\\
176
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
177
--\\=================================//
178
179
ArtificialHB = Instance.new("BindableEvent", script)
180
ArtificialHB.Name = "ArtificialHB"
181
182
script:WaitForChild("ArtificialHB")
183
184
frame = Frame_Speed
185
tf = 0
186
allowframeloss = false
187
tossremainder = false
188
lastframe = tick()
189
script.ArtificialHB:Fire()
190
191
game:GetService("RunService").Heartbeat:connect(function(s, p)
192
	tf = tf + s
193
	if tf >= frame then
194
		if allowframeloss then
195
			script.ArtificialHB:Fire()
196
			lastframe = tick()
197
		else
198
			for i = 1, math.floor(tf / frame) do
199
				script.ArtificialHB:Fire()
200
			end
201
		lastframe = tick()
202
		end
203
		if tossremainder then
204
			tf = 0
205
		else
206
			tf = tf - frame * math.floor(tf / frame)
207
		end
208
	end
209
end)
210
211
--//=================================\\
212
--\\=================================//
213
214
215
216
217
218
--//=================================\\
219
--|| 	      SOME FUNCTIONS
220
--\\=================================//
221
222
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
223
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
224
end
225
226
function PositiveAngle(NUMBER)
227
	if NUMBER >= 0 then
228
		NUMBER = 0
229
	end
230
	return NUMBER
231
end
232
233
function NegativeAngle(NUMBER)
234
	if NUMBER <= 0 then
235
		NUMBER = 0
236
	end
237
	return NUMBER
238
end
239
240
function Swait(NUMBER)
241
	if NUMBER == 0 or NUMBER == nil then
242
		ArtificialHB.Event:wait()
243
	else
244
		for i = 1, NUMBER do
245
			ArtificialHB.Event:wait()
246
		end
247
	end
248
end
249
250
function QuaternionFromCFrame(cf)
251
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
252
	local trace = m00 + m11 + m22
253
	if trace > 0 then 
254
		local s = math.sqrt(1 + trace)
255
		local recip = 0.5 / s
256
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
257
	else
258
		local i = 0
259
		if m11 > m00 then
260
			i = 1
261
		end
262
		if m22 > (i == 0 and m00 or m11) then
263
			i = 2
264
		end
265
		if i == 0 then
266
			local s = math.sqrt(m00 - m11 - m22 + 1)
267
			local recip = 0.5 / s
268
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
269
		elseif i == 1 then
270
			local s = math.sqrt(m11 - m22 - m00 + 1)
271
			local recip = 0.5 / s
272
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
273
		elseif i == 2 then
274
			local s = math.sqrt(m22 - m00 - m11 + 1)
275
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
276
		end
277
	end
278
end
279
 
280
function QuaternionToCFrame(px, py, pz, x, y, z, w)
281
	local xs, ys, zs = x + x, y + y, z + z
282
	local wx, wy, wz = w * xs, w * ys, w * zs
283
	local xx = x * xs
284
	local xy = x * ys
285
	local xz = x * zs
286
	local yy = y * ys
287
	local yz = y * zs
288
	local zz = z * zs
289
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
290
end
291
 
292
function QuaternionSlerp(a, b, t)
293
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
294
	local startInterp, finishInterp;
295
	if cosTheta >= 0.0001 then
296
		if (1 - cosTheta) > 0.0001 then
297
			local theta = ACOS(cosTheta)
298
			local invSinTheta = 1 / SIN(theta)
299
			startInterp = SIN((1 - t) * theta) * invSinTheta
300
			finishInterp = SIN(t * theta) * invSinTheta
301
		else
302
			startInterp = 1 - t
303
			finishInterp = t
304
		end
305
	else
306
		if (1 + cosTheta) > 0.0001 then
307
			local theta = ACOS(-cosTheta)
308
			local invSinTheta = 1 / SIN(theta)
309
			startInterp = SIN((t - 1) * theta) * invSinTheta
310
			finishInterp = SIN(t * theta) * invSinTheta
311
		else
312
			startInterp = t - 1
313
			finishInterp = t
314
		end
315
	end
316
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
317
end
318
319
function Clerp(a, b, t)
320
	local qa = {QuaternionFromCFrame(a)}
321
	local qb = {QuaternionFromCFrame(b)}
322
	local ax, ay, az = a.x, a.y, a.z
323
	local bx, by, bz = b.x, b.y, b.z
324
	local _t = 1 - t
325
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
326
end
327
328
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
329
    local frame = IT("Frame")
330
    frame.BackgroundTransparency = TRANSPARENCY
331
    frame.BorderSizePixel = BORDERSIZEPIXEL
332
    frame.Position = POSITION
333
    frame.Size = SIZE
334
    frame.BackgroundColor3 = COLOR
335
    frame.BorderColor3 = BORDERCOLOR
336
    frame.Name = NAME
337
    frame.Parent = PARENT
338
    return frame
339
end
340
 
341
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
342
    local label = IT("TextLabel")
343
    label.BackgroundTransparency = 1
344
    label.Size = UD2(1, 0, 1, 0)
345
    label.Position = UD2(0, 0, 0, 0)
346
    label.TextColor3 = TEXTCOLOR
347
    label.TextStrokeTransparency = STROKETRANSPARENCY
348
    label.TextTransparency = TRANSPARENCY
349
    label.FontSize = TEXTFONTSIZE
350
    label.Font = TEXTFONT
351
    label.BorderSizePixel = BORDERSIZEPIXEL
352
    label.TextScaled = false
353
    label.Text = TEXT
354
    label.Name = NAME
355
    label.Parent = PARENT
356
    return label
357
end
358
 
359
function NoOutlines(PART)
360
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
361
end
362
 
363
 
364
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
365
    local NEWWELD = IT(TYPE)
366
    NEWWELD.Part0 = PART0
367
    NEWWELD.Part1 = PART1
368
    NEWWELD.C0 = C0
369
    NEWWELD.C1 = C1
370
    NEWWELD.Parent = PARENT
371
    return NEWWELD
372
end
373
 
374
function CreateSound(ID, PARENT, VOLUME, PITCH)
375
    local NEWSOUND = nil
376
    coroutine.resume(coroutine.create(function()
377
        NEWSOUND = IT("Sound", PARENT)
378
        NEWSOUND.Volume = VOLUME
379
        NEWSOUND.Pitch = PITCH
380
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
381
        Swait()
382
        NEWSOUND:play()
383
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
384
    end))
385
    return NEWSOUND
386
end
387
 
388
function CFrameFromTopBack(at, top, back)
389
    local right = top:Cross(back)
390
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
391
end
392
 
393
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
394
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
395
    local mesh = IT("SpecialMesh",wave)
396
    mesh.MeshType = "FileMesh"
397
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
398
    mesh.Scale = SIZE
399
    mesh.Offset = VT(0,0,-SIZE.X/8)
400
    wave.CFrame = CFRAME
401
    coroutine.resume(coroutine.create(function(PART)
402
        for i = 1, WAIT do
403
            Swait()
404
            mesh.Scale = mesh.Scale + GROW
405
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
406
            if DOESROT == true then
407
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
408
            end
409
            wave.Transparency = wave.Transparency + (0.5/WAIT)
410
            if wave.Transparency > 0.99 then
411
                wave:remove()
412
            end
413
        end
414
    end))
415
end
416
 
417
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
418
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
419
    local mesh = IT("SpecialMesh",wave)
420
    mesh.MeshType = "FileMesh"
421
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
422
    mesh.Scale = SIZE
423
    --mesh.Offset = VT(0,0,-SIZE.X/8)
424
    wave.CFrame = CFRAME
425
    coroutine.resume(coroutine.create(function(PART)
426
        for i = 1, WAIT do
427
            Swait()
428
            mesh.Scale = mesh.Scale + GROW
429
            --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
430
            if DOESROT == true then
431
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
432
            end
433
            wave.Transparency = wave.Transparency + (0.5/WAIT)
434
            if wave.Transparency > 0.99 then
435
                wave:remove()
436
            end
437
        end
438
    end))
439
end
440
 
441
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
442
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
443
    local mesh = IT("SpecialMesh",wave)
444
    mesh.MeshType = "FileMesh"
445
    mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
446
    mesh.Scale = SIZE
447
    wave.CFrame = CFRAME
448
    coroutine.resume(coroutine.create(function(PART)
449
        for i = 1, WAIT do
450
            Swait()
451
            mesh.Scale = mesh.Scale + GROW
452
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
453
            if DOESROT == true then
454
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
455
            end
456
            wave.Transparency = wave.Transparency + (0.5/WAIT)
457
            if wave.Transparency > 0.99 then
458
                wave:remove()
459
            end
460
        end
461
    end))
462
end
463
 
464
 
465
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
466
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
467
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
468
    wave.CFrame = CFRAME
469
    coroutine.resume(coroutine.create(function(PART)
470
        for i = 1, WAIT do
471
            Swait()
472
            mesh.Scale = mesh.Scale * GROW
473
            wave.Transparency = wave.Transparency + (0.5/WAIT)
474
            if wave.Transparency > 0.99 then
475
                wave:remove()
476
            end
477
        end
478
    end))
479
end
480
 
481
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
482
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
483
    local mesh = IT("SpecialMesh",wave)
484
    mesh.MeshType = "Sphere"
485
    mesh.Scale = SIZE
486
    mesh.Offset = VT(0,0,0)
487
    wave.CFrame = CFRAME
488
    coroutine.resume(coroutine.create(function(PART)
489
        for i = 1, WAIT do
490
            Swait()
491
            mesh.Scale = mesh.Scale + GROW
492
            wave.Transparency = wave.Transparency + (1/WAIT)
493
            if wave.Transparency > 0.99 then
494
                wave:remove()
495
            end
496
        end
497
    end))
498
end
499
 
500
function MakeForm(PART,TYPE)
501
    if TYPE == "Cyl" then
502
        local MSH = IT("CylinderMesh",PART)
503
    elseif TYPE == "Ball" then
504
        local MSH = IT("SpecialMesh",PART)
505
        MSH.MeshType = "Sphere"
506
    elseif TYPE == "Wedge" then
507
        local MSH = IT("SpecialMesh",PART)
508
        MSH.MeshType = "Wedge"
509
    end
510
end
511
 
512
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
513
    if FLOOR ~= nil then
514
        coroutine.resume(coroutine.create(function()
515
            local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
516
            PART.CFrame = CF(POSITION)
517
            for i = 1, 45 do
518
                local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
519
                RingPiece.Material = FLOOR.Material
520
                RingPiece.Color = FLOOR.Color
521
                RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
522
                Debris:AddItem(RingPiece,SWAIT/100)
523
            end
524
            PART:remove()
525
        end))
526
    end
527
end
528
 
529
function CheckTableForString(Table, String)
530
    for i, v in pairs(Table) do
531
        if string.find(string.lower(String), string.lower(v)) then
532
            return true
533
        end
534
    end
535
    return false
536
end
537
 
538
function CheckIntangible(Hit)
539
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
540
    if Hit and Hit.Parent then
541
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
542
            return true
543
        end
544
    end
545
    return false
546
end
547
 
548
Debris = game:GetService("Debris")
549
 
550
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
551
    local Direction = CFrame.new(StartPos, Vec).lookVector
552
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
553
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
554
    if RayHit and CheckIntangible(RayHit) then
555
        if DelayIfHit then
556
            wait()
557
        end
558
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
559
    end
560
    return RayHit, RayPos, RayNormal
561
end
562
 
563
function turnto(position)
564
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
565
end
566
567
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
568
    local frame = IT("Frame")
569
    frame.BackgroundTransparency = TRANSPARENCY
570
    frame.BorderSizePixel = BORDERSIZEPIXEL
571
    frame.Position = POSITION
572
    frame.Size = SIZE
573
    frame.BackgroundColor3 = COLOR
574
    frame.BorderColor3 = BORDERCOLOR
575
    frame.Name = NAME
576
    frame.Parent = PARENT
577
    return frame
578
end
579
 
580
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
581
    local label = IT("TextLabel")
582
    label.BackgroundTransparency = 1
583
    label.Size = UD2(1, 0, 1, 0)
584
    label.Position = UD2(0, 0, 0, 0)
585
    label.TextColor3 = TEXTCOLOR
586
    label.TextStrokeTransparency = STROKETRANSPARENCY
587
    label.TextTransparency = TRANSPARENCY
588
    label.FontSize = TEXTFONTSIZE
589
    label.Font = TEXTFONT
590
    label.BorderSizePixel = BORDERSIZEPIXEL
591
    label.TextScaled = false
592
    label.Text = TEXT
593
    label.Name = NAME
594
    label.Parent = PARENT
595
    return label
596
end
597
 
598
function NoOutlines(PART)
599
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
600
end
601
 
602
 
603
604
 
605
606
607
 
608
function MakeForm(PART,TYPE)
609
    if TYPE == "Cyl" then
610
        local MSH = IT("CylinderMesh",PART)
611
    elseif TYPE == "Ball" then
612
        local MSH = IT("SpecialMesh",PART)
613
        MSH.MeshType = "Sphere"
614
    elseif TYPE == "Wedge" then
615
        local MSH = IT("SpecialMesh",PART)
616
        MSH.MeshType = "Wedge"
617
    end
618
end
619
 
620
function CheckTableForString(Table, String)
621
    for i, v in pairs(Table) do
622
        if string.find(string.lower(String), string.lower(v)) then
623
            return true
624
        end
625
    end
626
    return false
627
end
628
 
629
function CheckIntangible(Hit)
630
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
631
    if Hit and Hit.Parent then
632
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
633
            return true
634
        end
635
    end
636
    return false
637
end
638
 
639
Debris = game:GetService("Debris")
640
 
641
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
642
    local Direction = CFrame.new(StartPos, Vec).lookVector
643
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
644
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
645
    if RayHit and CheckIntangible(RayHit) then
646
        if DelayIfHit then
647
            wait()
648
        end
649
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
650
    end
651
    return RayHit, RayPos, RayNormal
652
end
653
654
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
655
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
656
    local mesh = nil
657
    if KIND == "Base" then
658
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
659
    elseif KIND == "Thin" then
660
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
661
    elseif KIND == "Round" then
662
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
663
    end 
664
    coroutine.resume(coroutine.create(function(PART)
665
        for i = 1, WAIT do
666
            Swait()
667
            mesh.Scale = mesh.Scale + GROW/10
668
            wave.Transparency = wave.Transparency + (0.5/WAIT)
669
            if wave.Transparency > 0.99 then
670
                wave:remove()
671
            end
672
        end
673
    end))
674
end
675
 
676
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
677
    if DoesCourontine == false then
678
        local Direction = CF(Part.Position,ToLocation)
679
        local Distance = (Part.Position - ToLocation).magnitude
680
        for i = 1, AmountOfTime do
681
            Swait()
682
            Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
683
            Direction = Part.CFrame
684
        end
685
        Part:remove()
686
    elseif DoesCourontine == true then
687
        coroutine.resume(coroutine.create(function()
688
            local Direction = CF(Part.Position,ToLocation)
689
            local Distance = (Part.Position - ToLocation).magnitude
690
            for i = 1, AmountOfTime do
691
                Swait()
692
                Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
693
                Direction = Part.CFrame
694
            end
695
            Part:remove()
696
        end))
697
    end
698
end
699
 
700
701
702
--//=================================\\
703
--||            SPEECH
704
--\\=================================//
705
 
706
function chatfunc(text,waitt)
707
local chat = coroutine.wrap(function()
708
if Character:FindFirstChild("TalkingBillBoard")~= nil then
709
Character:FindFirstChild("TalkingBillBoard"):destroy()
710
end
711
local naeeym2 = Instance.new("BillboardGui",Character)
712
naeeym2.Size = UDim2.new(0,100,0,40)
713
naeeym2.StudsOffset = Vector3.new(0,5,0)
714
naeeym2.Adornee = Character.Head
715
naeeym2.Name = "TalkingBillBoard"
716
naeeym2.AlwaysOnTop = true
717
local tecks2 = Instance.new("TextLabel",naeeym2)
718
tecks2.BackgroundTransparency = 1
719
tecks2.BorderSizePixel = 0
720
tecks2.Text = ""
721
tecks2.Font = "SciFi"
722
tecks2.TextSize = 30
723
tecks2.TextStrokeTransparency = 1
724
tecks2.TextColor3 = SKILLTEXTCOLOR
725
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
726
tecks2.Size = UDim2.new(1,0,0.5,0)
727
for i = 1,string.len(text),1 do
728
tecks2.Text = string.sub(text,1,i)
729
Swait()
730
end
731
wait(waitt)
732
coroutine.resume(coroutine.create(function()
733
    for i = 1, 10 do
734
        tecks2.TextTransparency = tecks2.TextTransparency + 0.1
735
        Swait()
736
    end
737
    naeeym2:Destroy()
738
end))
739
end)
740
chat()
741
end
742
743
744
745
local asd = Instance.new("ParticleEmitter")
746
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
747
asd.LightEmission = .1
748
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
749
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
750
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
751
asd.Transparency = bbb
752
asd.Size = aaa
753
asd.ZOffset = .9
754
asd.Acceleration = Vector3.new(0, -15, 0)
755
asd.LockedToPart = false
756
asd.EmissionDirection = "Back"
757
asd.Lifetime = NumberRange.new(1, 2)
758
asd.Rotation = NumberRange.new(-100, 100)
759
asd.RotSpeed = NumberRange.new(-100, 100)
760
asd.Speed = NumberRange.new(10)
761
asd.Enabled = false
762
asd.VelocitySpread = 999
763
764
function getbloody(victim,amount)
765
	local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
766
	PART.CFrame = victim.CFrame
767
	local HITPLAYERSOUNDS = {"356551938","264486467"}
768
	Debris:AddItem(PART,5)
769
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
770
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
771
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
772
	local prtcl = asd:Clone()
773
	prtcl.Parent = PART
774
	prtcl:Emit(amount*10)
775
end
776
777
local Particle = IT("ParticleEmitter",nil)
778
Particle.Enabled = false
779
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
780
Particle.LightEmission = 0.5
781
Particle.Rate = 150
782
Particle.ZOffset = 1
783
Particle.Rotation = NumberRange.new(-180, 180)
784
Particle.RotSpeed = NumberRange.new(-180, 180)
785
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
786
Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
787
788
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
789
function ParticleEmitter(Table)
790
	local PRTCL = Particle:Clone()
791
	local Speed = Table.Speed or 5
792
	local Drag = Table.Drag or 0
793
	local Size1 = Table.Size1 or 1
794
	local Size2 = Table.Size2 or 5
795
	local Lifetime1 = Table.Lifetime1 or 1
796
	local Lifetime2 = Table.Lifetime2 or 1.5
797
	local Parent = Table.Parent or Torso
798
	local Emit = Table.Emit or 100
799
	local Offset = Table.Offset or 360
800
	local Acel = Table.Acel or VT(0,0,0)
801
	local Enabled = Table.Enabled or false
802
	PRTCL.Parent = Parent
803
	PRTCL.Size = NumberSequence.new(Size1,Size2)
804
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
805
	PRTCL.Speed = NumberRange.new(Speed)
806
	PRTCL.VelocitySpread = Offset
807
	PRTCL.Drag = Drag
808
	PRTCL.Acceleration = Acel
809
	if Enabled == false then
810
		PRTCL:Emit(Emit)
811
		Debris:AddItem(PRTCL,Lifetime2)
812
	else
813
		PRTCL.Enabled = true
814
	end
815
	return PRTCL
816
end
817
--//=================================\\
818
--||	     WEAPON CREATION
819
--\\=================================//
820
821
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
822
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
823
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
824
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
825
 
826
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
827
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
828
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
829
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
830
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
831
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
832
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
833
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
834
 
835
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
836
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
837
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
838
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
839
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
840
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
841
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
842
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
843
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
844
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
845
 
846
 
847
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
848
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
849
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
850
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
851
 
852
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
853
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
854
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
855
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
856
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
857
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
858
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
859
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
860
 
861
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
862
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
863
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
864
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
865
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
866
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
867
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
868
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
869-
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
869+
870-
MakeForm(Eye,"Ball")
870+
871-
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
871+
872-
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
872+
873-
MakeForm(Eye,"Ball")
873+
874-
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
874+
875-
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
875+
876-
MakeForm(Eye,"Ball")
876+
877-
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
877+
878-
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
878+
879-
MakeForm(Eye,"Ball")
879+
880-
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
880+
881-
local A = IT("Attachment",Torso)
881+
882-
A.Position = VT(1,1.3,0)
882+
883-
A.Orientation = VT(-0.098, -89.999, 0.227)
883+
884-
local B = IT("Attachment",Torso)
884+
885-
B.Position = VT(-1.3,-0.6,0)
885+
886-
B.Orientation = VT(-88.911, -68.808, 158.782)
886+
887-
local ChainLink = IT("Beam",Torso)
887+
888-
ChainLink.Texture = "rbxassetid://343533707"
888+
889-
ChainLink.Color = ColorSequence.new(C3(1,0,0))
889+
890-
ChainLink.TextureSpeed = 1
890+
891-
ChainLink.FaceCamera = true
891+
892-
ChainLink.Width0 = 1
892+
893-
ChainLink.Width1 = 1
893+
894-
ChainLink.TextureLength = 3
894+
895-
ChainLink.Attachment0 = A
895+
896-
ChainLink.Attachment1 = B
896+
897-
ChainLink.CurveSize0 = 1.6
897+
898-
ChainLink.CurveSize1 = 1.6
898+
899-
ChainLink.FaceCamera = true
899+
900-
ChainLink.Transparency = NumberSequence.new(0)
900+
901-
local ChainLink = IT("Beam",Torso)
901+
902-
ChainLink.Texture = "rbxassetid://343533707"
902+
903-
ChainLink.Color = ColorSequence.new(C3(1,0,0))
903+
904-
ChainLink.TextureSpeed = 1
904+
905-
ChainLink.FaceCamera = true
905+
906-
ChainLink.Width0 = 1
906+
907-
ChainLink.Width1 = 1
907+
908-
ChainLink.TextureLength = 3
908+
909-
ChainLink.Attachment0 = B
909+
910-
ChainLink.Attachment1 = A
910+
911-
ChainLink.CurveSize0 = 1.6
911+
912-
ChainLink.CurveSize1 = 1.6
912+
913-
ChainLink.FaceCamera = true
913+
914-
ChainLink.Transparency = NumberSequence.new(0)
914+
915-
local A = IT("Attachment",Torso)
915+
916-
A.Position = VT(1.3,-0.85,0)
916+
917-
A.Orientation = VT(-0.098, -89.999, 0.227)
917+
918-
local B = IT("Attachment",Torso)
918+
919-
B.Position = VT(-1,2,0)
919+
920-
B.Orientation = VT(-88.911, -68.808, 158.782)
920+
921-
local ChainLink = IT("Beam",Torso)
921+
922-
ChainLink.Texture = "rbxassetid://343533707"
922+
923-
ChainLink.Color = ColorSequence.new(C3(1,0,0))
923+
924-
ChainLink.TextureSpeed = 1
924+
925-
ChainLink.FaceCamera = true
925+
926-
ChainLink.Width0 = 1
926+
927-
ChainLink.Width1 = 1
927+
928-
ChainLink.TextureLength = 3
928+
929-
ChainLink.Attachment0 = A
929+
930-
ChainLink.Attachment1 = B
930+
931-
ChainLink.CurveSize0 = 1.3
931+
932-
ChainLink.CurveSize1 = 1.3
932+
933-
ChainLink.FaceCamera = true
933+
934-
ChainLink.Transparency = NumberSequence.new(0)
934+
935-
local ChainLink = IT("Beam",Torso)
935+
936-
ChainLink.Texture = "rbxassetid://343533707"
936+
937-
ChainLink.Color = ColorSequence.new(C3(1,0,0))
937+
938-
ChainLink.TextureSpeed = 1
938+
939-
ChainLink.FaceCamera = true
939+
940-
ChainLink.Width0 = 1
940+
941-
ChainLink.Width1 = 1
941+
942-
ChainLink.TextureLength = 3
942+
943-
ChainLink.Attachment0 = B
943+
944-
ChainLink.Attachment1 = A
944+
945-
ChainLink.CurveSize0 = 1.3
945+
946-
ChainLink.CurveSize1 = 1.3
946+
947-
ChainLink.FaceCamera = true
947+
948-
ChainLink.Transparency = NumberSequence.new(0)
948+
949
				PART.Name = NAME
950
			end
951
			if PART.Parent ~= PARENT then
952
				Humanoid:remove()
953
				PART.Parent = PARENT
954
				Humanoid = IT("Humanoid",Character)
955
			end
956
		end
957
	end
958
end
959
960
Humanoid.Died:connect(function()
961
	Humanoid.Parent = nil
962
    Humanoid.MaxHealth = "inf"
963
    Humanoid.Health = "inf"
964
    refit()
965
    Humanoid.Parent = Character
966
    CreateSound("907330011", Head, 10, 1.2)
967
    
968
end)
969
970
971
972
973
974
 
975
for _, c in pairs(Weapon:GetChildren()) do
976
    if c.ClassName == "Part" then
977
        c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
978
    end
979
end
980
 
981
Weapon.Parent = Character
982
 
983
984
 
985-
			ACCESSORY:remove()
985+
986
local SKILLFONT = "Bodoni"
987-
			c.Material = "Neon"
987+
988-
			c.Color = C3(0,0,0)
988+
989
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
990
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
991
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
992
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
993
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
994-
					c.face:remove()
994+
995
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ultimate Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
996
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]  Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
997
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
998-
			c.Color = C3(1,0,0)
998+
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The End", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
999-
			c.Material = "Neon"
999+
1000
--//=================================\\
1001-
			c:remove()
1001+
1002
--\\=================================//
1003-
			c:remove()
1003+
1004
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
1005
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
1006
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
1007
	local BODYGYRO = IT("BodyGyro", STATPART)
1008
	local BODYPOSITION = IT("BodyPosition", STATPART)
1009
	BODYPOSITION.P = 2000
1010
	BODYPOSITION.D = 100
1011
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
1012
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
1013
	game:GetService("Debris"):AddItem(STATPART ,5)
1014
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
1015
	BILLBOARDGUI.Adornee = STATPART
1016
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
1017
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
1018
	BILLBOARDGUI.AlwaysOnTop = false
1019
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
1020
	TEXTLABEL.BackgroundTransparency = 1
1021
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
1022
	TEXTLABEL.Text = TEXT
1023
	TEXTLABEL.Font = "SciFi"
1024
	TEXTLABEL.FontSize="Size42"
1025
	TEXTLABEL.TextColor3 = COLOR
1026
	TEXTLABEL.TextStrokeTransparency = 1
1027
	TEXTLABEL.TextScaled = true
1028
	TEXTLABEL.TextWrapped = true
1029
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
1030
		if LABELTYPE == "Normal" then
1031
			for i = 1, 30 do
1032
				Swait()
1033
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
1034
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
1035
			end
1036
		elseif LABELTYPE == "Debuff" then
1037
			for i = 1, 30 do
1038
				Swait()
1039
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
1040
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
1041
			end
1042
		elseif LABELTYPE == "Shock" then
1043
			local ORIGIN = STATPART.Position
1044
			for i = 1, 30 do
1045
				Swait()
1046
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
1047
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
1048
			end
1049
		end
1050
		THEPART.Parent = nil
1051
	end),STATPART, BODYPOSITION, TEXTLABEL)
1052
end
1053
1054
--//=================================\\
1055
--||			DAMAGING
1056
--\\=================================//
1057
1058
function killnearest(position,range,maxstrength,direction)
1059
    for i,v in ipairs(workspace:GetChildren()) do
1060
    local body = v:GetChildren()
1061
        for part = 1, #body do
1062
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1063
                if(body[part].Position - position).Magnitude < range then
1064
                    if v.ClassName == "Model" then
1065
                        --v:BreakJoints()
1066
                    end
1067
                    local POS = position
1068
                    coroutine.resume(coroutine.create(function()
1069
                        body[part].Anchored = false
1070
                        body[part].Parent = Effects
1071
                        body[part].CanCollide = true
1072
                        local SIZE = body[part].Size
1073
                        body[part].Material = "Neon"
1074
                        CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
1075
                        for i = 1, 75 do
1076
                            Swait()
1077
                            
1078
                            body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
1079-
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
1079+
1080-
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishment Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
1080+
1081
                            while true do
1082-
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The Ultimate Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
1082+
1083
                               
1084
                                body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
1085
                            end
1086
                        end))
1087
                        body[part].Anchored = true
1088
                        
1089
                    end))
1090
                end
1091
            end
1092
        end
1093
        if v.ClassName == "Part" then
1094
            if v.Anchored == false and (v.Position - position).Magnitude < range then
1095
                local POS = position
1096
                coroutine.resume(coroutine.create(function()
1097
                    v.Anchored = true
1098
                    v.Parent = Effects
1099
                    v.CanCollide = true
1100
                    local SIZE = v.Size
1101
                    v.Material = "Glass"
1102
                    CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
1103
                    for i = 1, 75 do
1104
                        Swait()
1105
                        
1106
                        v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
1107
                    end
1108
                    coroutine.resume(coroutine.create(function()
1109
                        while true do
1110
                            Swait()
1111
                            
1112
                            v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
1113
                        end
1114
                    end))
1115
                    v.Anchored = true
1116
                    
1117
                end))
1118
            end
1119
        end
1120
    end
1121
end
1122
1123
--//=================================\\
1124
--||	ATTACK FUNCTIONS AND STUFF
1125
--\\=================================//
1126
1127
1128
function Supernova()
1129
    VALUE1 = 1
1130
    SKILL1TEXT.Text = "[Z] Nova Blast"
1131
    SKILL2TEXT.Text = "[X] Super nova"
1132
    SKILL3TEXT.Text = "[B] Sky Cutter"
1133
    SKILL4TEXT.Text = "[C] Teleport"
1134
end
1135
    
1136
function Hellish()
1137
    VALUE1 = 2
1138
    SKILL1TEXT.Text = "[Z] Banish Punch"
1139
    SKILL2TEXT.Text = "[X] The Ultimate Destruction"
1140
    SKILL3TEXT.Text = "[B] Banishment Grab"
1141
    SKILL4TEXT.Text = "[C] Teleportion"
1142
end
1143
1144
function Sky_Cutter()
1145
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1146
	if HITFLOOR ~= nil then
1147
		ATTACK = true
1148
		Rooted = true
1149
		local GYRO = IT("BodyGyro",RootPart)
1150
		GYRO.D = 100
1151
		GYRO.P = 2000
1152
		GYRO.MaxTorque = VT(0,4000000,0)
1153
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1154
		CreateSound("429459101", RightArm, 10, 0.8)
1155
		for i=0, 3.5, 0.1 / Animation_Speed do
1156
			Swait()
1157-
                        body[part].Material = "Glass"
1157+
1158
			Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
1159
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1160
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1161
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1162
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1163
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1164
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1165
		end
1166
		GYRO:remove()
1167
		for i=0, 0.15, 0.1 / Animation_Speed do
1168
			Swait()
1169
			GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1170
			Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
1171
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1172
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1173
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1174
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1175
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1176
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1177
		end
1178
		local BOMBSPOTS = {}
1179
		for i = 1, 25 do
1180
			local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
1181
			SPOT.Color = SKILLTEXTCOLOR
1182
			SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
1183
			table.insert(BOMBSPOTS,SPOT)
1184
			MakeForm(SPOT,"Cyl")
1185
		end
1186
		for i=0, 0.2, 0.1 / Animation_Speed do
1187
			Swait()
1188
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1189
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1190
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1191
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1192
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1193
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1194
		end
1195
		ATTACK = false
1196
		Rooted = false
1197
		coroutine.resume(coroutine.create(function()
1198
			Swait(3)
1199
			for i = 1, #BOMBSPOTS do
1200
				if BOMBSPOTS[i] ~= nil then
1201
					local E = BOMBSPOTS[i]
1202
					coroutine.resume(coroutine.create(function()
1203
						local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
1204
						BLADE.Color = SKILLTEXTCOLOR
1205
						CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
1206
						CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
1207
						BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
1208
						for i = 1, 10 do
1209
							Swait()
1210
							MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
1211
							killnearest(BLADE.Position,6,80)
1212
							BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
1213
							BLADE.Transparency = BLADE.Transparency - 0.1
1214
						end
1215
						Swait(45)
1216
						for i = 1, 100 do
1217
							Swait()
1218
							BLADE.Transparency = BLADE.Transparency + 0.01
1219
							E.Transparency = E.Transparency + 0.01
1220
						end
1221
						BLADE:remove()
1222
						E:remove()
1223
					end))
1224
				end
1225
			end
1226
		end))
1227
	end
1228
end
1229
1230
function Nova_Blast()
1231
	local HITBODIES = {}
1232
	local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0))
1233
	local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
1234
	CENTER.CFrame = CF(ECH)
1235
	local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25))
1236
	RAY.Color = C3(0.05,0.05,0.15)
1237
	MakeForm(RAY,"Cyl")
1238
	RAY.CFrame = CF(ECH)
1239
	for i = 1, 75 do
1240
		Swait()
1241
		RAY.Transparency = RAY.Transparency - 1/75
1242
		RAY.Size = RAY.Size - VT(25/75,0,25/75)
1243
		MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
1244
	end
1245
	killnearest(ECH,25,25)
1246
	MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
1247
	for i = 1, 25 do
1248
		MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
1249
	end
1250
	CreateSound("168586621", CENTER, 10, 0.8)
1251
	RAY:remove()
1252
	Debris:AddItem(CENTER,5)
1253
end
1254
1255
function Teleport()
1256
	ATTACK = true
1257
	Rooted = false
1258
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
1259
	O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
1260
	local decal = Decal:Clone()
1261
	decal.Parent = O1
1262
	decal.Face = "Top"
1263
	decal.Texture = "http://www.roblox.com/asset/?id=349165228"
1264
	local decal2 = Decal:Clone()
1265
	decal2.Parent = O1
1266
	decal2.Face = "Bottom"
1267
	decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
1268
	local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
1269
	local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
1270
	O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
1271
	local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
1272
	ROOT.CFrame = CF(O2.Position,RootPart.Position)
1273
	local decal = Decal:Clone()
1274
	decal.Parent = O2
1275
	decal.Face = "Top"
1276
	decal.Texture = "http://www.roblox.com/asset/?id=341277531"
1277
	local decal2 = Decal:Clone()
1278
	decal2.Parent = O2
1279
	decal2.Face = "Bottom"
1280
	decal2.Texture = "http://www.roblox.com/asset/?id=341277531"
1281
	CreateSound("84005018", O1, 10, 0.7)
1282
	CreateSound("84005018", O2, 10, 0.7)
1283
	for i = 1, 75 do
1284
		Swait()
1285
		O1.Size = O1.Size + VT(0.1,0,0.1)
1286
		O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
1287
		O2.Size = O2.Size + VT(0.1,0,0.1)
1288
		O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1289
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1290
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1291
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1292
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1293
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1294
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1295
	end
1296
	Rooted = true
1297
	UNANCHOR = false
1298
	RootPart.Anchored = true
1299
	VALUE1 = true
1300
	for i = 1, 15 do
1301
		Transparency(i/15)
1302
		Swait()
1303
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
1304
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1305
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1306
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1307
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1308
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1309
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1310
	end
1311
	RootPart.CFrame = ROOT.CFrame
1312
	ROOT:remove()
1313
	for i = 1, 15 do
1314
		Transparency(1-(i/15))
1315
		Swait()
1316
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
1317
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1318
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1319
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1320
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1321
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1322
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1323
	end
1324
	VALUE1 = false
1325
	coroutine.resume(coroutine.create(function()
1326
		for i = 1, 75 do
1327
			Swait()
1328
			O1.Size = O1.Size - VT(0.1,0,0.1)
1329
			O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1330
			O2.Size = O2.Size - VT(0.1,0,0.1)
1331
			O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1332
		end
1333
		O1:remove()
1334
		O2:remove()
1335
	end))
1336
	UNANCHOR = true
1337
	RootPart.Anchored = false
1338
	ATTACK = false
1339
	Rooted = false
1340
end
1341
1342
function Super_Nova()
1343
     chatfunc("If you desire to die...",2)
1344
     local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1345
    if HITFLOOR ~= nil then
1346
        local HITBODIES = {}
1347
        ATTACK = true
1348
        Rooted = true
1349
        local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Star", VT(0,0,0))
1350
        MakeForm(ABSOLUTE,"Ball")
1351
        CreateSound("429459101", ABSOLUTE, 10, 1)
1352
        for i=0, 4, 0.1 / Animation_Speed do
1353
            Swait()
1354
            ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
1355
            ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
1356
            ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
1357
            local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
1358
            MakeForm(CHARGE,"Ball")
1359
            CHARGE.Color = C3(1,1,1)
1360
            CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
1361
            FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
1362
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1363
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1364
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1365
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1366
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1367
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1368
        end
1369
        CreateSound("907330103", Head, 10, 1.2)
1370
        for i = 1, 75 do
1371
            Swait()
1372
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1373
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1374
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1375
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1376
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1377
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1378
        end
1379
        coroutine.resume(coroutine.create(function()
1380
            for i = 1, 13 do
1381
                for e = 1, 8 do
1382
                    Swait()
1383
                    MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
1384
                    CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Gold".Color,VT(i,0.3,i)*2)
1385
                end
1386
                for i = 1, 5 do
1387
                    Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
1388
                    Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
1389
                end
1390
                CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Gold".Color,VT(i,i*2,i))
1391
                CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
1392
                CreateSound("168586621", ABSOLUTE, 4, 0.8)
1393
                CreateSound("201858144", ABSOLUTE, 10, 0.8)
1394
                killnearest(ABSOLUTE.Position,i*18,i)
1395
                ABSOLUTE.Size = ABSOLUTE.Size*0.9
1396
                MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1)
1397
                MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
1398
            end
1399
            ABSOLUTE.Transparency = 1
1400
            Debris:AddItem(ABSOLUTE,10)
1401
        end))
1402
        ATTACK = false
1403
        Rooted = false
1404
    end
1405
end
1406
1407
function Sky_Cutter()
1408
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1409
    if HITFLOOR ~= nil then
1410
        ATTACK = true
1411
        Rooted = true
1412
        local GYRO = IT("BodyGyro",RootPart)
1413
        GYRO.D = 100
1414
        GYRO.P = 2000
1415
        GYRO.MaxTorque = VT(0,4000000,0)
1416
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1417
        CreateSound("429459101", RightArm, 10, 0.8)
1418
        for i=0, 3.5, 0.1 / Animation_Speed do
1419
            Swait()
1420
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1421
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
1422
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1423
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1424
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1425
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1426
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1427
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1428
        end
1429
        GYRO:remove()
1430
        for i=0, 0.15, 0.1 / Animation_Speed do
1431
            Swait()
1432
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1433
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
1434
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1435
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1436
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1437
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1438
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1439
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1440
        end
1441
        local BOMBSPOTS = {}
1442
        for i = 1, 25 do
1443
            local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
1444
            SPOT.Color = SKILLTEXTCOLOR
1445
            SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
1446
            table.insert(BOMBSPOTS,SPOT)
1447
            MakeForm(SPOT,"Cyl")
1448
        end
1449
        for i=0, 0.2, 0.1 / Animation_Speed do
1450
            Swait()
1451
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1452
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1453
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1454
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1455
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1456
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1457
        end
1458
        ATTACK = false
1459
        Rooted = false
1460
        coroutine.resume(coroutine.create(function()
1461
            Swait(3)
1462
            for i = 1, #BOMBSPOTS do
1463
                if BOMBSPOTS[i] ~= nil then
1464
                    local E = BOMBSPOTS[i]
1465
                    coroutine.resume(coroutine.create(function()
1466
                        local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
1467
                        BLADE.Color = SKILLTEXTCOLOR
1468
                        CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0))
1469
                        CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
1470
                        BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
1471
                        for i = 1, 10 do
1472
                            Swait()
1473
                            MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
1474
                            killnearest(BLADE.Position,6,80)
1475
                            BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
1476
                            BLADE.Transparency = BLADE.Transparency - 0.1
1477
                        end
1478
                        Swait(45)
1479
                        for i = 1, 100 do
1480
                            Swait()
1481
                            BLADE.Transparency = BLADE.Transparency + 0.01
1482
                            E.Transparency = E.Transparency + 0.01
1483
                        end
1484
                        BLADE:remove()
1485
                        E:remove()
1486
                    end))
1487
                end
1488
            end
1489
        end))
1490
    end
1491
end
1492
 
1493
1494
function AttackTemplate()
1495
	ATTACK = true
1496
	Rooted = false
1497
	for i=0, 0, 0.1 / Animation_Speed do
1498
		Swait()
1499
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1500
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1501
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1502
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1503
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1504
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1505
	end
1506
	ATTACK = false
1507
	Rooted = false
1508
end
1509
1510
function GoldenPunch()
1511
	ATTACK = true
1512
	Rooted = false
1513
	local SPEED = Speed
1514
	Speed = 8
1515
	CreateSound("169445572", RightArm, 10, 1.1)
1516
	for i=0, 0, 0.1 / Animation_Speed do
1517
		Swait()
1518
		turnto(Mouse.Hit.p)
1519
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
1520
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
1521
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1522
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1523
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1524
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1525
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1526
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1527
	end
1528
	for i=0, 0, 0.1 / Animation_Speed do
1529
		Swait()
1530
		turnto(Mouse.Hit.p)
1531
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1532
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1533
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1534
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1535
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1536
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1537
	end
1538
	local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
1539
	PART.CFrame = RootPart.CFrame * CF(0,0,-25)
1540
	PART.Shape = "Ball"
1541
	local bv = Instance.new("BodyVelocity") 
1542
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1543
	bv.velocity = RootPart.CFrame.lookVector*600
1544
	bv.Parent = PART
1545
	bv.Name = "PROJECTILEVELOCITY"
1546
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
1547
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
1548
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
1549
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
1550
	CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
1551
	coroutine.resume(coroutine.create(function()
1552
		for i = 1, 10 do
1553
			Swait()
1554
			PART.Transparency = PART.Transparency + 0/0
1555
			PART.Size = PART.Size + VT(5,5,5)
1556
			killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
1557
		end
1558
		PART:Destroy()
1559
	end))
1560
	for i=0, 0, 0.1 / Animation_Speed do
1561
		Swait()
1562
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1563
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1564
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1565
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1566
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1567
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1568
	end
1569
	Speed = SPEED
1570
	ATTACK = false
1571
	Rooted = false
1572
end
1573
1574
function GoldenGrasp()
1575
	ATTACK = true
1576
	Rooted = false
1577
	local HASGRABBED = false
1578
	local WELD = nil
1579
	local TORS = nil
1580
	local hitting = FIST.Touched:connect(function(hit) 
1581
		if hit.Parent:FindFirstChild("Humanoid") then
1582
			if hit.Parent.Humanoid.Health ~= 0 then
1583
				UNANCHOR = false
1584
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1585
				TORS.Anchored = true
1586
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1587
           		WELD = weldBetween(RightArm,TORS)
1588
				HASGRABBED = true
1589
				Rooted = true
1590
			end
1591
		end
1592
	end)
1593
	for i=0, 1, 0.1 / Animation_Speed do
1594
		Swait()
1595
		if HASGRABBED == true then
1596
			break
1597
		end
1598
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
1599
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
1600
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1601
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1602
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1603
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1604
	end
1605
	hitting:disconnect()
1606
	if HASGRABBED == true then
1607
		TORS.Anchored = false
1608
        RootPart.Anchored = true
1609
		for i=0, 1, 0.5 / Animation_Speed do
1610
			Swait()
1611
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1612
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1613
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1614
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1615
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1616
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1617
		end
1618
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
1619
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
1620
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
1621
		SOUNDPART.CFrame = RootPart.CFrame
1622
		Debris:AddItem(SOUNDPART,5)
1623
		CreateSound("1295446488", SOUNDPART, 2, 1)
1624
		for i = 1, 7 do
1625
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
1626
		end
1627
		for i=0, 1, 0 / Animation_Speed do
1628
			Swait()
1629
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1630
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1631
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1632
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1633
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1634
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1635
		end
1636
		for i=0, 1, 0 / Animation_Speed do
1637
			Swait()
1638
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
1639
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
1640
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1641
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1642
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1643
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1644
		end
1645
		if HITFLOOR ~= nil then
1646
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
1647
		end
1648
        chatfunc("Begone thought",2)
1649
        CreateSound("949916584", Head, 10, 1.01)
1650
		CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
1651
		WELD:remove()
1652
		for i = 1, 12 do
1653
			Swait()
1654
			killnearest(RootPart.Position,45,100,Torso.CFrame)
1655
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
1656
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
1657
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
1658
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
1659
			Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
1660
		end
1661
	end
1662
	UNANCHOR = true
1663
	ATTACK = false
1664
	Rooted = false
1665
end
1666
1667
function Mach20()
1668
	local ORIGIN = RootPart.Position
1669
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
1670
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
1671
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
1672
	SOUNDPART.CFrame = RootPart.CFrame
1673
	Debris:AddItem(SOUNDPART,5)
1674
	CreateSound("1295446488", SOUNDPART, 2, 1)
1675
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
1676
	Swait()
1677
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
1678
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
1679
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
1680
	SOUNDPART.CFrame = RootPart.CFrame
1681
	Debris:AddItem(SOUNDPART,5)
1682
	CreateSound("1295446488", SOUNDPART, 2, 1)
1683
	if MRANDOM(1,8) == 1 then
1684
		ATTACK = true
1685
		Rooted = true
1686
		local FRUITSTABLE = {
1687
			{MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
1688
			{MeshId = "119574562", TextureId = "64374853", Color = "Black"},
1689
			{MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
1690
		}
1691
		local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
1692
		local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
1693
 		CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
1694
		FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
1695
		weldBetween(RightArm,FRUITMODEL)
1696
		for i=0, 0, 0.1 / Animation_Speed do
1697
			Swait()
1698
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1699
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1700
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1701
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1702
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1703
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1704
		end
1705
		CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
1706
		FRUITMODEL:remove()
1707
		for i = 1, 15 do
1708
			Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
1709
		end
1710
		for i=0, 0, 0.1 / Animation_Speed do
1711
			Swait()
1712
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1713
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1714
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1715
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1716
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1717
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1718
		end
1719
		ATTACK = false
1720
		Rooted = false
1721
	end
1722
end
1723
1724
function ImplosionCollision()
1725
	ATTACK = true
1726
	Rooted = true
1727
	CreateSound("169445572", RightArm, 10, 0.8)
1728
	for i=0, 0, 0.1 / Animation_Speed do
1729
		Swait()
1730
		turnto(Mouse.Hit.p)
1731
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
1732
		Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
1733
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
1734
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
1735
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
1736
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
1737
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1738
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1739
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1740
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1741
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1742
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1743
	end
1744
	for i=0, 0, 0.1 / Animation_Speed do
1745
		Swait()
1746
		turnto(Mouse.Hit.p)
1747
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1748
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1749
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1750
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1751
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1752
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1753
	end
1754
	MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
1755
	MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
1756
	coroutine.resume(coroutine.create(function()
1757
		Swait(100)
1758
		for i = 1, 5 do
1759
			MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1760
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
1761
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
1762
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
1763
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
1764
		end
1765
		killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1766
		for i = 1, 5 do
1767
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1768
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1769
		end
1770
		coroutine.resume(coroutine.create(function()
1771
			for i = 1, 10 do
1772
				Swait()
1773
				for i = 1, 1 do
1774
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
1775
				end
1776
				for i = 1, 4 do
1777
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
1778
				end
1779
			end
1780
		end))
1781
	end))
1782
	for i=0, 0, 0.01 / Animation_Speed do
1783
		Swait()
1784
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1785
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1786
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1787
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1788
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1789
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1790
	end
1791
	ATTACK = false
1792
	Rooted = false
1793
end
1794
1795
function Taunt()
1796
    ATTACK = true
1797
    Rooted = true
1798
    CreateSound("649634100", Head, 10, 0.5)
1799
    for i = 1, 3 do
1800
        for i = 0, 0.7, 0.1 / Animation_Speed do
1801
            Swait()
1802
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1803
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1804
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1805
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
1806
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1807
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1808
        end
1809-
chatfunc("I'll show you no mercy.",2)
1809+
        for i = 0, 0.7, 0.1 / Animation_Speed do
1810
            Swait()
1811
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1812
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1813
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1814
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
1815
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1816
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1817
        end
1818
    end
1819
    ATTACK = false
1820
    Rooted = false
1821
end
1822
1823
--//=================================\\
1824
--||	  ASSIGN THINGS TO KEYS
1825
--\\=================================//
1826
1827
function MouseDown(Mouse)
1828
    if ATTACK == false then
1829
    end
1830
end
1831
 
1832
function MouseUp(Mouse)
1833
HOLD = false
1834
end
1835
 
1836
function KeyDown(Key)
1837
    KEYHOLD = true
1838
    if Key == "z" and ATTACK == false then
1839
        GoldenPunch()
1840
    end
1841
 
1842
    if Key == "1" and ATTACK == false then
1843
        Nova_Blast()
1844
    end
1845
   
1846
    if Key == "t" and ATTACK == false then
1847
        Taunt()
1848
    end
1849
 
1850
    if Key == "2" and ATTACK == false then
1851
       CreateSound("649634100", Head, 10, 0.6)
1852
    end
1853
1854
    if Key == "3" and ATTACK == false then
1855
        Sky_Cutter()
1856
    end
1857
1858
    if Key == "4" and ATTACK == false then
1859
        Super_Nova()
1860
    end
1861
 
1862
    if Key == "c" and ATTACK == false then
1863
        Mach20()
1864
    end
1865
 
1866
    if Key == "x" and ATTACK == false then
1867
        ImplosionCollision()
1868
    end
1869
    if Key == "b" and ATTACK == false then
1870
        GoldenGrasp()
1871
    end
1872
 
1873
    if Key == "p" and ATTACK == false then
1874
        if Speed == 16 then
1875
            Speed = 150
1876
        elseif Speed == 150 then
1877
            Speed = 16
1878
        end
1879
    end
1880
end
1881-
function MaxSpeed()
1881+
1882
function KeyUp(Key)
1883-
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
1883+
1884-
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
1884+
1885
1886
1887
 
1888-
	CreateSound("357202032", SOUNDPART, 2, 1)
1888+
1889
        MouseDown(NEWKEY)
1890
    end)
1891-
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
1891+
1892-
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
1892+
1893
    end)
1894
    Mouse.KeyDown:connect(function(NEWKEY)
1895
        KeyDown(NEWKEY)
1896
    end)
1897
    Mouse.KeyUp:connect(function(NEWKEY)
1898
        KeyUp(NEWKEY)
1899
    end)
1900
1901
--//=================================\\
1902
--\\=================================//
1903
1904
1905
function unanchor()
1906
	if UNANCHOR == true then
1907
		g = Character:GetChildren()
1908
		for i = 1, #g do
1909
			if g[i].ClassName == "Part" then
1910
				g[i].Anchored = false
1911
			end
1912
		end
1913
	end
1914
end
1915
1916
1917
--//=================================\\
1918
--||	WRAP THE WHOLE SCRIPT UP
1919
--\\=================================//
1920-
     
1920+
1921
Humanoid.Changed:connect(function(Jump)
1922
	if Jump == "Jump" and (Disable_Jump == true) then
1923
		Humanoid.Jump = false
1924
	end
1925
end)
1926
1927
while true do
1928
    Swait()
1929
    refit()
1930
    ANIMATE.Parent = nil
1931
    local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1932
    IDLEANIMATION:Play()
1933
    SINE = SINE + CHANGE
1934
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1935
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1936
    local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1937
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1938
    if ATTACK == false then
1939
        if TORSOVELOCITY < 1 then
1940
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1941
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1942-
        MaxSpeed()
1942+
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1943
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1944
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1945
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1946
        elseif TORSOVELOCITY > 1 then
1947
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1948
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1949
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1950
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1951
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1952
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1953
        end
1954
    end
1955
	
1956
	unanchor()
1957
	Humanoid.MaxHealth = "inf"
1958
	Humanoid.Health = "inf"
1959
	if Rooted == false then
1960
		Disable_Jump = false
1961
		Humanoid.WalkSpeed = Speed
1962
	elseif Rooted == true then
1963
		Disable_Jump = true
1964
		Humanoid.WalkSpeed = 0
1965
	end
1966
	for _, c in pairs(Character:GetDescendants()) do
1967
		if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
1968
			if c:FindFirstChildOfClass("SpecialMesh") then
1969
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
1970
			end
1971
			if c == Head then
1972
				if c:FindFirstChild("face") then
1973
				end
1974
			end
1975
		elseif c.ClassName == "Part" and c.Name == "Eye" then
1976
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1977
		end
1978
	end
1979
	sick.SoundId = "rbxassetid://971457500"
1980
	sick.Looped = true
1981
	sick.Pitch = 1
1982
	sick.Volume = 3
1983
	sick:Resume()
1984
	sick.Parent = Torso
1985
	refit()
1986
	if Head:FindFirstChildOfClass("Sound") then
1987
		Head:FindFirstChildOfClass("Sound"):remove()
1988
	end
1989
end
1990
1991
	local MATHS = {"0","1"}
1992
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1993
	Humanoid.PlatformStand = false
1994
1995
1996
--//=================================\\
1997
--\\=================================//
1998
1999
2000
2001
2002
2003
--//====================================================\\--
2004
--||			  		 END OF SCRIPT
2005
--\\====================================================//--