ericdesouza

Banish gloves FIXED

Apr 17th, 2018
2,371
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 107.01 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| EDIT by ericdesouza
  3. --\\====================================================//--
  4. --//====================================================\\--
  5. --|| CREATED BY SHACKLUSTER
  6. --\\====================================================//--
  7.  
  8.  
  9.  
  10. wait(0.2)
  11.  
  12.  
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",Character)
  35. sick.SoundId = "http://www.roblox.com/asset/?id=277784505"
  36. sick.Looped = true
  37. sick.Pitch = 1
  38. sick.Volume = 3
  39. sick:Play()
  40.  
  41. IT = Instance.new
  42. local Decal = IT("Decal")
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58.  
  59. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  60. local NEWMESH = IT(MESH)
  61. if MESH == "SpecialMesh" then
  62. NEWMESH.MeshType = MESHTYPE
  63. if MESHID ~= "nil" and MESHID ~= "" then
  64. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  65. end
  66. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  67. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  68. end
  69. end
  70. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  71. NEWMESH.Scale = SCALE
  72. NEWMESH.Parent = PARENT
  73. return NEWMESH
  74. end
  75.  
  76. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  77. local NEWPART = IT("Part")
  78. NEWPART.formFactor = FORMFACTOR
  79. NEWPART.Reflectance = REFLECTANCE
  80. NEWPART.Transparency = TRANSPARENCY
  81. NEWPART.CanCollide = false
  82. NEWPART.Locked = true
  83. NEWPART.Anchored = true
  84. if ANCHOR == false then
  85. NEWPART.Anchored = false
  86. end
  87. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  88. NEWPART.Name = NAME
  89. NEWPART.Size = SIZE
  90. NEWPART.Position = Torso.Position
  91. NEWPART.Material = MATERIAL
  92. NEWPART:BreakJoints()
  93. NEWPART.Parent = PARENT
  94. return NEWPART
  95. end
  96.  
  97. --//=================================\\
  98. --|| CUSTOMIZATION
  99. --\\=================================//
  100.  
  101. Player_Size = 1 --Size of the player.
  102. Animation_Speed = 3
  103. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  104.  
  105. local Speed = 55
  106. local Effects2 = {}
  107.  
  108. --//=================================\\
  109. --|| END OF CUSTOMIZATION
  110. --\\=================================//
  111.  
  112. local function weldBetween(a, b)
  113. local weldd = Instance.new("ManualWeld")
  114. weldd.Part0 = a
  115. weldd.Part1 = b
  116. weldd.C0 = CFrame.new()
  117. weldd.C1 = b.CFrame:inverse() * a.CFrame
  118. weldd.Parent = a
  119. return weldd
  120. end
  121.  
  122. --//=================================\\
  123. --|| USEFUL VALUES
  124. --\\=================================//
  125.  
  126. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  128. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  129. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  130. local CHANGEDEFENSE = 0
  131. local CHANGEDAMAGE = 0
  132. local CHANGEMOVEMENT = 0
  133. local ANIM = "Idle"
  134. local ATTACK = false
  135. local EQUIPPED = false
  136. local HOLD = false
  137. local COMBO = 1
  138. local Rooted = false
  139. local SINE = 0
  140. local KEYHOLD = false
  141. local CHANGE = 1 / Animation_Speed
  142. local WALKINGANIM = false
  143. local WALK = 0
  144. local VALUE1 = false
  145. local VALUE2 = false
  146. local ROBLOXIDLEANIMATION = IT("Animation")
  147. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  148. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  149. --ROBLOXIDLEANIMATION.Parent = Humanoid
  150. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  151. WEAPONGUI.Name = "Weapon GUI"
  152. local Weapon = IT("Model")
  153. Weapon.Name = "Adds"
  154. local HITFLOOR = nil
  155. local Effects = IT("Folder", Weapon)
  156. Effects.Name = "Effects"
  157. local ANIMATOR = Humanoid.Animator
  158. local ANIMATE = Character.Animate
  159. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  160. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  161. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  162. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  163. local UNANCHOR = true
  164.  
  165. local SKILLTEXTCOLOR = C3(0/0, 0/0, 0/0)
  166.  
  167. --//=================================\\
  168. --\\=================================//
  169.  
  170.  
  171. --//=================================\\
  172. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  173. --\\=================================//
  174.  
  175. ArtificialHB = Instance.new("BindableEvent", script)
  176. ArtificialHB.Name = "ArtificialHB"
  177.  
  178. script:WaitForChild("ArtificialHB")
  179.  
  180. frame = Frame_Speed
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184. lastframe = tick()
  185. script.ArtificialHB:Fire()
  186.  
  187. game:GetService("RunService").Heartbeat:connect(function(s, p)
  188. tf = tf + s
  189. if tf >= frame then
  190. if allowframeloss then
  191. script.ArtificialHB:Fire()
  192. lastframe = tick()
  193. else
  194. for i = 1, math.floor(tf / frame) do
  195. script.ArtificialHB:Fire()
  196. end
  197. lastframe = tick()
  198. end
  199. if tossremainder then
  200. tf = 0
  201. else
  202. tf = tf - frame * math.floor(tf / frame)
  203. end
  204. end
  205. end)
  206.  
  207. --//=================================\\
  208. --\\=================================//
  209.  
  210.  
  211.  
  212.  
  213.  
  214. --//=================================\\
  215. --|| SOME FUNCTIONS
  216. --\\=================================//
  217.  
  218. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  219. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  220. end
  221.  
  222. function PositiveAngle(NUMBER)
  223. if NUMBER >= 0 then
  224. NUMBER = 0
  225. end
  226. return NUMBER
  227. end
  228.  
  229. function NegativeAngle(NUMBER)
  230. if NUMBER <= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235.  
  236. function Swait(NUMBER)
  237. if NUMBER == 0 or NUMBER == nil then
  238. ArtificialHB.Event:wait()
  239. else
  240. for i = 1, NUMBER do
  241. ArtificialHB.Event:wait()
  242. end
  243. end
  244. end
  245.  
  246. function QuaternionFromCFrame(cf)
  247. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  248. local trace = m00 + m11 + m22
  249. if trace > 0 then
  250. local s = math.sqrt(1 + trace)
  251. local recip = 0.5 / s
  252. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  253. else
  254. local i = 0
  255. if m11 > m00 then
  256. i = 1
  257. end
  258. if m22 > (i == 0 and m00 or m11) then
  259. i = 2
  260. end
  261. if i == 0 then
  262. local s = math.sqrt(m00 - m11 - m22 + 1)
  263. local recip = 0.5 / s
  264. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  265. elseif i == 1 then
  266. local s = math.sqrt(m11 - m22 - m00 + 1)
  267. local recip = 0.5 / s
  268. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  269. elseif i == 2 then
  270. local s = math.sqrt(m22 - m00 - m11 + 1)
  271. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  272. end
  273. end
  274. end
  275.  
  276. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  277. local xs, ys, zs = x + x, y + y, z + z
  278. local wx, wy, wz = w * xs, w * ys, w * zs
  279. local xx = x * xs
  280. local xy = x * ys
  281. local xz = x * zs
  282. local yy = y * ys
  283. local yz = y * zs
  284. local zz = z * zs
  285. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  286. end
  287.  
  288. function QuaternionSlerp(a, b, t)
  289. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  290. local startInterp, finishInterp;
  291. if cosTheta >= 0.0001 then
  292. if (1 - cosTheta) > 0.0001 then
  293. local theta = ACOS(cosTheta)
  294. local invSinTheta = 1 / SIN(theta)
  295. startInterp = SIN((1 - t) * theta) * invSinTheta
  296. finishInterp = SIN(t * theta) * invSinTheta
  297. else
  298. startInterp = 1 - t
  299. finishInterp = t
  300. end
  301. else
  302. if (1 + cosTheta) > 0.0001 then
  303. local theta = ACOS(-cosTheta)
  304. local invSinTheta = 1 / SIN(theta)
  305. startInterp = SIN((t - 1) * theta) * invSinTheta
  306. finishInterp = SIN(t * theta) * invSinTheta
  307. else
  308. startInterp = t - 1
  309. finishInterp = t
  310. end
  311. end
  312. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  313. end
  314.  
  315. function Clerp(a, b, t)
  316. local qa = {QuaternionFromCFrame(a)}
  317. local qb = {QuaternionFromCFrame(b)}
  318. local ax, ay, az = a.x, a.y, a.z
  319. local bx, by, bz = b.x, b.y, b.z
  320. local _t = 1 - t
  321. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  322. end
  323.  
  324. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  325. local frame = IT("Frame")
  326. frame.BackgroundTransparency = TRANSPARENCY
  327. frame.BorderSizePixel = BORDERSIZEPIXEL
  328. frame.Position = POSITION
  329. frame.Size = SIZE
  330. frame.BackgroundColor3 = COLOR
  331. frame.BorderColor3 = BORDERCOLOR
  332. frame.Name = NAME
  333. frame.Parent = PARENT
  334. return frame
  335. end
  336.  
  337. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  338. local label = IT("TextLabel")
  339. label.BackgroundTransparency = 1
  340. label.Size = UD2(1, 0, 1, 0)
  341. label.Position = UD2(0, 0, 0, 0)
  342. label.TextColor3 = TEXTCOLOR
  343. label.TextStrokeTransparency = STROKETRANSPARENCY
  344. label.TextTransparency = TRANSPARENCY
  345. label.FontSize = TEXTFONTSIZE
  346. label.Font = TEXTFONT
  347. label.BorderSizePixel = BORDERSIZEPIXEL
  348. label.TextScaled = false
  349. label.Text = TEXT
  350. label.Name = NAME
  351. label.Parent = PARENT
  352. return label
  353. end
  354.  
  355. function NoOutlines(PART)
  356. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  357. end
  358.  
  359.  
  360. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  361. local NEWWELD = IT(TYPE)
  362. NEWWELD.Part0 = PART0
  363. NEWWELD.Part1 = PART1
  364. NEWWELD.C0 = C0
  365. NEWWELD.C1 = C1
  366. NEWWELD.Parent = PARENT
  367. return NEWWELD
  368. end
  369.  
  370. function CreateSound(ID, PARENT, VOLUME, PITCH)
  371. local NEWSOUND = nil
  372. coroutine.resume(coroutine.create(function()
  373. NEWSOUND = IT("Sound", PARENT)
  374. NEWSOUND.Volume = VOLUME
  375. NEWSOUND.Pitch = PITCH
  376. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  377. Swait()
  378. NEWSOUND:play()
  379. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  380. end))
  381. return NEWSOUND
  382. end
  383.  
  384. function CFrameFromTopBack(at, top, back)
  385. local right = top:Cross(back)
  386. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  387. end
  388.  
  389. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  390. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  391. local mesh = IT("SpecialMesh",wave)
  392. mesh.MeshType = "FileMesh"
  393. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  394. mesh.Scale = SIZE
  395. mesh.Offset = VT(0,0,-SIZE.X/8)
  396. wave.CFrame = CFRAME
  397. coroutine.resume(coroutine.create(function(PART)
  398. for i = 1, WAIT do
  399. Swait()
  400. mesh.Scale = mesh.Scale + GROW
  401. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  402. if DOESROT == true then
  403. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  404. end
  405. wave.Transparency = wave.Transparency + (0.5/WAIT)
  406. if wave.Transparency > 0.99 then
  407. wave:remove()
  408. end
  409. end
  410. end))
  411. end
  412.  
  413. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  414. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
  415. local mesh = IT("SpecialMesh",wave)
  416. mesh.MeshType = "FileMesh"
  417. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  418. mesh.Scale = SIZE
  419. --mesh.Offset = VT(0,0,-SIZE.X/8)
  420. wave.CFrame = CFRAME
  421. coroutine.resume(coroutine.create(function(PART)
  422. for i = 1, WAIT do
  423. Swait()
  424. mesh.Scale = mesh.Scale + GROW
  425. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  426. if DOESROT == true then
  427. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  428. end
  429. wave.Transparency = wave.Transparency + (0.5/WAIT)
  430. if wave.Transparency > 0.99 then
  431. wave:remove()
  432. end
  433. end
  434. end))
  435. end
  436.  
  437. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  438. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  439. local mesh = IT("SpecialMesh",wave)
  440. mesh.MeshType = "FileMesh"
  441. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  442. mesh.Scale = SIZE
  443. wave.CFrame = CFRAME
  444. coroutine.resume(coroutine.create(function(PART)
  445. for i = 1, WAIT do
  446. Swait()
  447. mesh.Scale = mesh.Scale + GROW
  448. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  449. if DOESROT == true then
  450. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  451. end
  452. wave.Transparency = wave.Transparency + (0.5/WAIT)
  453. if wave.Transparency > 0.99 then
  454. wave:remove()
  455. end
  456. end
  457. end))
  458. end
  459.  
  460.  
  461. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  462. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
  463. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  464. wave.CFrame = CFRAME
  465. coroutine.resume(coroutine.create(function(PART)
  466. for i = 1, WAIT do
  467. Swait()
  468. mesh.Scale = mesh.Scale * GROW
  469. wave.Transparency = wave.Transparency + (0.5/WAIT)
  470. if wave.Transparency > 0.99 then
  471. wave:remove()
  472. end
  473. end
  474. end))
  475. end
  476.  
  477. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  478. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
  479. local mesh = IT("SpecialMesh",wave)
  480. mesh.MeshType = "Sphere"
  481. mesh.Scale = SIZE
  482. mesh.Offset = VT(0,0,0)
  483. wave.CFrame = CFRAME
  484. coroutine.resume(coroutine.create(function(PART)
  485. for i = 1, WAIT do
  486. Swait()
  487. mesh.Scale = mesh.Scale + GROW
  488. wave.Transparency = wave.Transparency + (1/WAIT)
  489. if wave.Transparency > 0.99 then
  490. wave:remove()
  491. end
  492. end
  493. end))
  494. end
  495.  
  496. function MakeForm(PART,TYPE)
  497. if TYPE == "Cyl" then
  498. local MSH = IT("CylinderMesh",PART)
  499. elseif TYPE == "Ball" then
  500. local MSH = IT("SpecialMesh",PART)
  501. MSH.MeshType = "Sphere"
  502. elseif TYPE == "Wedge" then
  503. local MSH = IT("SpecialMesh",PART)
  504. MSH.MeshType = "Wedge"
  505. end
  506. end
  507.  
  508. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  509. if FLOOR ~= nil then
  510. coroutine.resume(coroutine.create(function()
  511. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  512. PART.CFrame = CF(POSITION)
  513. for i = 1, 45 do
  514. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  515. RingPiece.Material = FLOOR.Material
  516. RingPiece.Color = FLOOR.Color
  517. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  518. Debris:AddItem(RingPiece,SWAIT/100)
  519. end
  520. PART:remove()
  521. end))
  522. end
  523. end
  524.  
  525. function CheckTableForString(Table, String)
  526. for i, v in pairs(Table) do
  527. if string.find(string.lower(String), string.lower(v)) then
  528. return true
  529. end
  530. end
  531. return false
  532. end
  533.  
  534. function CheckIntangible(Hit)
  535. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  536. if Hit and Hit.Parent then
  537. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  538. return true
  539. end
  540. end
  541. return false
  542. end
  543.  
  544. Debris = game:GetService("Debris")
  545.  
  546. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  547. local Direction = CFrame.new(StartPos, Vec).lookVector
  548. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  549. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  550. if RayHit and CheckIntangible(RayHit) then
  551. if DelayIfHit then
  552. wait()
  553. end
  554. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  555. end
  556. return RayHit, RayPos, RayNormal
  557. end
  558.  
  559. function turnto(position)
  560. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  561. end
  562.  
  563. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  564. local frame = IT("Frame")
  565. frame.BackgroundTransparency = TRANSPARENCY
  566. frame.BorderSizePixel = BORDERSIZEPIXEL
  567. frame.Position = POSITION
  568. frame.Size = SIZE
  569. frame.BackgroundColor3 = COLOR
  570. frame.BorderColor3 = BORDERCOLOR
  571. frame.Name = NAME
  572. frame.Parent = PARENT
  573. return frame
  574. end
  575.  
  576. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  577. local label = IT("TextLabel")
  578. label.BackgroundTransparency = 1
  579. label.Size = UD2(1, 0, 1, 0)
  580. label.Position = UD2(0, 0, 0, 0)
  581. label.TextColor3 = TEXTCOLOR
  582. label.TextStrokeTransparency = STROKETRANSPARENCY
  583. label.TextTransparency = TRANSPARENCY
  584. label.FontSize = TEXTFONTSIZE
  585. label.Font = TEXTFONT
  586. label.BorderSizePixel = BORDERSIZEPIXEL
  587. label.TextScaled = false
  588. label.Text = TEXT
  589. label.Name = NAME
  590. label.Parent = PARENT
  591. return label
  592. end
  593.  
  594. function NoOutlines(PART)
  595. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  596. end
  597.  
  598.  
  599.  
  600.  
  601.  
  602.  
  603.  
  604. function MakeForm(PART,TYPE)
  605. if TYPE == "Cyl" then
  606. local MSH = IT("CylinderMesh",PART)
  607. elseif TYPE == "Ball" then
  608. local MSH = IT("SpecialMesh",PART)
  609. MSH.MeshType = "Sphere"
  610. elseif TYPE == "Wedge" then
  611. local MSH = IT("SpecialMesh",PART)
  612. MSH.MeshType = "Wedge"
  613. end
  614. end
  615.  
  616. function CheckTableForString(Table, String)
  617. for i, v in pairs(Table) do
  618. if string.find(string.lower(String), string.lower(v)) then
  619. return true
  620. end
  621. end
  622. return false
  623. end
  624.  
  625. function CheckIntangible(Hit)
  626. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  627. if Hit and Hit.Parent then
  628. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  629. return true
  630. end
  631. end
  632. return false
  633. end
  634.  
  635. Debris = game:GetService("Debris")
  636.  
  637. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  638. local Direction = CFrame.new(StartPos, Vec).lookVector
  639. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  640. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  641. if RayHit and CheckIntangible(RayHit) then
  642. if DelayIfHit then
  643. wait()
  644. end
  645. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  646. end
  647. return RayHit, RayPos, RayNormal
  648. end
  649.  
  650. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  651. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  652. local mesh = nil
  653. if KIND == "Base" then
  654. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  655. elseif KIND == "Thin" then
  656. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  657. elseif KIND == "Round" then
  658. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  659. end
  660. coroutine.resume(coroutine.create(function(PART)
  661. for i = 1, WAIT do
  662. Swait()
  663. mesh.Scale = mesh.Scale + GROW/10
  664. wave.Transparency = wave.Transparency + (0.5/WAIT)
  665. if wave.Transparency > 0.99 then
  666. wave:remove()
  667. end
  668. end
  669. end))
  670. end
  671.  
  672. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  673. if DoesCourontine == false then
  674. local Direction = CF(Part.Position,ToLocation)
  675. local Distance = (Part.Position - ToLocation).magnitude
  676. for i = 1, AmountOfTime do
  677. Swait()
  678. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  679. Direction = Part.CFrame
  680. end
  681. Part:remove()
  682. elseif DoesCourontine == true then
  683. coroutine.resume(coroutine.create(function()
  684. local Direction = CF(Part.Position,ToLocation)
  685. local Distance = (Part.Position - ToLocation).magnitude
  686. for i = 1, AmountOfTime do
  687. Swait()
  688. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  689. Direction = Part.CFrame
  690. end
  691. Part:remove()
  692. end))
  693. end
  694. end
  695.  
  696.  
  697.  
  698. --//=================================\\
  699. --|| SPEECH
  700. --\\=================================//
  701.  
  702. function chatfunc(text,waitt)
  703. local chat = coroutine.wrap(function()
  704. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  705. Character:FindFirstChild("TalkingBillBoard"):destroy()
  706. end
  707. local naeeym2 = Instance.new("BillboardGui",Character)
  708. naeeym2.Size = UDim2.new(0,100,0,40)
  709. naeeym2.StudsOffset = Vector3.new(0,5,0)
  710. naeeym2.Adornee = Character.Head
  711. naeeym2.Name = "TalkingBillBoard"
  712. naeeym2.AlwaysOnTop = true
  713. local tecks2 = Instance.new("TextLabel",naeeym2)
  714. tecks2.BackgroundTransparency = 1
  715. tecks2.BorderSizePixel = 0
  716. tecks2.Text = ""
  717. tecks2.Font = "SciFi"
  718. tecks2.TextSize = 30
  719. tecks2.TextStrokeTransparency = 1
  720. tecks2.TextColor3 = SKILLTEXTCOLOR
  721. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  722. tecks2.Size = UDim2.new(1,0,0.5,0)
  723. for i = 1,string.len(text),1 do
  724. tecks2.Text = string.sub(text,1,i)
  725. Swait()
  726. end
  727. wait(waitt)
  728. coroutine.resume(coroutine.create(function()
  729. for i = 1, 10 do
  730. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  731. Swait()
  732. end
  733. naeeym2:Destroy()
  734. end))
  735. end)
  736. chat()
  737. end
  738.  
  739.  
  740.  
  741. local asd = Instance.new("ParticleEmitter")
  742. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  743. asd.LightEmission = .1
  744. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  745. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  746. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  747. asd.Transparency = bbb
  748. asd.Size = aaa
  749. asd.ZOffset = .9
  750. asd.Acceleration = Vector3.new(0, -15, 0)
  751. asd.LockedToPart = false
  752. asd.EmissionDirection = "Back"
  753. asd.Lifetime = NumberRange.new(1, 2)
  754. asd.Rotation = NumberRange.new(-100, 100)
  755. asd.RotSpeed = NumberRange.new(-100, 100)
  756. asd.Speed = NumberRange.new(10)
  757. asd.Enabled = false
  758. asd.VelocitySpread = 999
  759.  
  760. function getbloody(victim,amount)
  761. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  762. PART.CFrame = victim.CFrame
  763. local HITPLAYERSOUNDS = {"356551938","264486467"}
  764. Debris:AddItem(PART,5)
  765. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  766. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  767. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  768. local prtcl = asd:Clone()
  769. prtcl.Parent = PART
  770. prtcl:Emit(amount*10)
  771. end
  772.  
  773. local Particle = IT("ParticleEmitter",nil)
  774. Particle.Enabled = false
  775. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  776. Particle.LightEmission = 0.5
  777. Particle.Rate = 150
  778. Particle.ZOffset = 1
  779. Particle.Rotation = NumberRange.new(-180, 180)
  780. Particle.RotSpeed = NumberRange.new(-180, 180)
  781. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  782. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  783.  
  784. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  785. function ParticleEmitter(Table)
  786. local PRTCL = Particle:Clone()
  787. local Speed = Table.Speed or 5
  788. local Drag = Table.Drag or 0
  789. local Size1 = Table.Size1 or 1
  790. local Size2 = Table.Size2 or 5
  791. local Lifetime1 = Table.Lifetime1 or 1
  792. local Lifetime2 = Table.Lifetime2 or 1.5
  793. local Parent = Table.Parent or Torso
  794. local Emit = Table.Emit or 100
  795. local Offset = Table.Offset or 360
  796. local Acel = Table.Acel or VT(0,0,0)
  797. local Enabled = Table.Enabled or false
  798. PRTCL.Parent = Parent
  799. PRTCL.Size = NumberSequence.new(Size1,Size2)
  800. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  801. PRTCL.Speed = NumberRange.new(Speed)
  802. PRTCL.VelocitySpread = Offset
  803. PRTCL.Drag = Drag
  804. PRTCL.Acceleration = Acel
  805. if Enabled == false then
  806. PRTCL:Emit(Emit)
  807. Debris:AddItem(PRTCL,Lifetime2)
  808. else
  809. PRTCL.Enabled = true
  810. end
  811. return PRTCL
  812. end
  813. --//=================================\\
  814. --|| WEAPON CREATION
  815. --\\=================================//
  816.  
  817. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  818. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  820. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  821.  
  822. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  823. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  825. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  827. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  829. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  830.  
  831. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  832. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  833. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  834. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  835. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  836. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  837. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  838. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  840. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  841.  
  842.  
  843. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  844. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  845. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  846. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  847.  
  848. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  849. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  851. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  852. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  853. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  854. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  855. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  856.  
  857. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  858. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  859. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  860. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  861. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  862. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  863. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  864. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  866. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) *
  867. ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  868. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  869. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  870. MakeForm(Eye,"Ball")
  871. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  872. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  873. MakeForm(Eye,"Ball")
  874. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  875. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  876. MakeForm(Eye,"Ball")
  877. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  878. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  879. MakeForm(Eye,"Ball")
  880. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  881. local A = IT("Attachment",Torso)
  882. A.Position = VT(1,1.3,0)
  883. A.Orientation = VT(-0.098, -89.999, 0.227)
  884. local B = IT("Attachment",Torso)
  885. B.Position = VT(-1.3,-0.6,0)
  886. B.Orientation = VT(-88.911, -68.808, 158.782)
  887. local ChainLink = IT("Beam",Torso)
  888. ChainLink.Texture = "rbxassetid://343533707"
  889. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  890. ChainLink.TextureSpeed = 1
  891. ChainLink.FaceCamera = true
  892. ChainLink.Width0 = 1
  893. ChainLink.Width1 = 1
  894. ChainLink.TextureLength = 3
  895. ChainLink.Attachment0 = A
  896. ChainLink.Attachment1 = B
  897. ChainLink.CurveSize0 = 1.6
  898. ChainLink.CurveSize1 = 1.6
  899. ChainLink.FaceCamera = true
  900. ChainLink.Transparency = NumberSequence.new(0)
  901. local ChainLink = IT("Beam",Torso)
  902. ChainLink.Texture = "rbxassetid://343533707"
  903. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  904. ChainLink.TextureSpeed = 1
  905. ChainLink.FaceCamera = true
  906. ChainLink.Width0 = 1
  907. ChainLink.Width1 = 1
  908. ChainLink.TextureLength = 3
  909. ChainLink.Attachment0 = B
  910. ChainLink.Attachment1 = A
  911. ChainLink.CurveSize0 = 1.6
  912. ChainLink.CurveSize1 = 1.6
  913. ChainLink.FaceCamera = true
  914. ChainLink.Transparency = NumberSequence.new(0)
  915. local A = IT("Attachment",Torso)
  916. A.Position = VT(1.3,-0.85,0)
  917. A.Orientation = VT(-0.098, -89.999, 0.227)
  918. local B = IT("Attachment",Torso)
  919. B.Position = VT(-1,2,0)
  920. B.Orientation = VT(-88.911, -68.808, 158.782)
  921. local ChainLink = IT("Beam",Torso)
  922. ChainLink.Texture = "rbxassetid://343533707"
  923. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  924. ChainLink.TextureSpeed = 1
  925. ChainLink.FaceCamera = true
  926. ChainLink.Width0 = 1
  927. ChainLink.Width1 = 1
  928. ChainLink.TextureLength = 3
  929. ChainLink.Attachment0 = A
  930. ChainLink.Attachment1 = B
  931. ChainLink.CurveSize0 = 1.3
  932. ChainLink.CurveSize1 = 1.3
  933. ChainLink.FaceCamera = true
  934. ChainLink.Transparency = NumberSequence.new(0)
  935. local ChainLink = IT("Beam",Torso)
  936. ChainLink.Texture = "rbxassetid://343533707"
  937. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  938. ChainLink.TextureSpeed = 1
  939. ChainLink.FaceCamera = true
  940. ChainLink.Width0 = 1
  941. ChainLink.Width1 = 1
  942. ChainLink.TextureLength = 3
  943. ChainLink.Attachment0 = B
  944. ChainLink.Attachment1 = A
  945. ChainLink.CurveSize0 = 1.3
  946. ChainLink.CurveSize1 = 1.3
  947. ChainLink.FaceCamera = true
  948. ChainLink.Transparency = NumberSequence.new(0)
  949.  
  950. local A = IT("Attachment",RightBarrel)
  951. A.Position = VT(0,-2.5,0)
  952. local B = IT("Attachment",RightBarrel)
  953. B.Position = VT(0,2.5,0)
  954. local Trail = IT("Trail",RightBarrel)
  955. Trail.Attachment0 = A
  956. Trail.Attachment1 = B
  957. Trail.Lifetime = 0.2
  958. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  959. Trail.Transparency = NumberSequence.new(0, 1)
  960. Trail.Enabled = false
  961.  
  962. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  963. PRT.LockedToPart = true
  964. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  965. PRT.LockedToPart = true
  966. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  967. PRT.LockedToPart = true
  968. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  969. PRT.LockedToPart = true
  970. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  971. PRT.LockedToPart = true
  972.  
  973. for _, c in pairs(Character:GetDescendants()) do
  974. if c and c.Parent then
  975. if c.Name == "FIST" and c.Parent.ClassName == "Accessory" then
  976. local ACCESSORY = c.Parent
  977. c.Parent = Character
  978. if c then
  979. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  980. weldBetween(Head,c)
  981. else
  982. weldBetween(Torso,c)
  983. end
  984. end
  985. ACCESSORY:remove()
  986. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  987. c.Material = "Neon"
  988. c.Color = C3(0,0,0)
  989. if c:FindFirstChildOfClass("SpecialMesh") then
  990. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  991. end
  992. if c == Head then
  993. if c:FindFirstChild("face") then
  994. c.face:remove()
  995. end
  996. end
  997. elseif c.ClassName == "Part" and c.Name == "Eye" then
  998. c.Color = C3(1,0,0)
  999. c.Material = "Neon"
  1000. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1001. c:remove()
  1002. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1003. c:remove()
  1004. end
  1005. end
  1006. end
  1007. local BODY = {}
  1008. for _, c in pairs(Character:GetDescendants()) do
  1009. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1010. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1011. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1012. end
  1013. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1014. elseif c:IsA("JointInstance") then
  1015. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1016. end
  1017. end
  1018. function refit()
  1019. Character.Parent = workspace
  1020. for e = 1, #BODY do
  1021. if BODY[e] ~= nil then
  1022. local STUFF = BODY[e]
  1023. local PART = STUFF[1]
  1024. local PARENT = STUFF[2]
  1025. local MATERIAL = STUFF[3]
  1026. local COLOR = STUFF[4]
  1027. local TRANSPARENCY = STUFF[5]
  1028. --local SIZE = STUFF[6]
  1029. local NAME = STUFF[7]
  1030. if PART.ClassName == "Part" and PART ~= RootPart then
  1031. PART.Material = MATERIAL
  1032. PART.Transparency = TRANSPARENCY
  1033. PART.Name = NAME
  1034. end
  1035. if PART.Parent ~= PARENT then
  1036. Humanoid:remove()
  1037. PART.Parent = PARENT
  1038. Humanoid = IT("Humanoid",Character)
  1039. end
  1040. end
  1041. end
  1042. end
  1043.  
  1044. Humanoid.Died:connect(function()
  1045. Humanoid.Parent = nil
  1046. Humanoid.MaxHealth = "inf"
  1047. Humanoid.Health = "inf"
  1048. refit()
  1049. Humanoid.Parent = Character
  1050. CreateSound("907330011", Head, 10, 1.2)
  1051.  
  1052. end)
  1053.  
  1054.  
  1055.  
  1056.  
  1057.  
  1058.  
  1059. for _, c in pairs(Weapon:GetChildren()) do
  1060. if c.ClassName == "Part" then
  1061. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1062. end
  1063. end
  1064.  
  1065. Weapon.Parent = Character
  1066.  
  1067.  
  1068.  
  1069. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  1070. local SKILLFONT = "Bodoni"
  1071. local SKILLTEXTSIZE = 7
  1072.  
  1073. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1074. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1075. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1076. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1077. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1078.  
  1079. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1080. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishment Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1081. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1082. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The Ultimate Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1083. local SKILL5TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 5")
  1084. --//=================================\\
  1085. --|| DAMAGE FUNCTIONS
  1086. --\\=================================//
  1087.  
  1088. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1089. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1090. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1091. local BODYGYRO = IT("BodyGyro", STATPART)
  1092. local BODYPOSITION = IT("BodyPosition", STATPART)
  1093. BODYPOSITION.P = 2000
  1094. BODYPOSITION.D = 100
  1095. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1096. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1097. game:GetService("Debris"):AddItem(STATPART ,5)
  1098. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1099. BILLBOARDGUI.Adornee = STATPART
  1100. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1101. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1102. BILLBOARDGUI.AlwaysOnTop = false
  1103. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1104. TEXTLABEL.BackgroundTransparency = 1
  1105. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1106. TEXTLABEL.Text = TEXT
  1107. TEXTLABEL.Font = "SciFi"
  1108. TEXTLABEL.FontSize="Size42"
  1109. TEXTLABEL.TextColor3 = COLOR
  1110. TEXTLABEL.TextStrokeTransparency = 1
  1111. TEXTLABEL.TextScaled = true
  1112. TEXTLABEL.TextWrapped = true
  1113. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1114. if LABELTYPE == "Normal" then
  1115. for i = 1, 30 do
  1116. Swait()
  1117. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1118. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1119. end
  1120. elseif LABELTYPE == "Debuff" then
  1121. for i = 1, 30 do
  1122. Swait()
  1123. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1124. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1125. end
  1126. elseif LABELTYPE == "Shock" then
  1127. local ORIGIN = STATPART.Position
  1128. for i = 1, 30 do
  1129. Swait()
  1130. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1131. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1132. end
  1133. end
  1134. THEPART.Parent = nil
  1135. end),STATPART, BODYPOSITION, TEXTLABEL)
  1136. end
  1137.  
  1138. --//=================================\\
  1139. --|| DAMAGING
  1140. --\\=================================//
  1141.  
  1142. function killnearest(position,range,maxstrength,direction)
  1143. for i,v in ipairs(workspace:GetChildren()) do
  1144. local body = v:GetChildren()
  1145. for part = 1, #body do
  1146. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1147. if(body[part].Position - position).Magnitude < range then
  1148. if v.ClassName == "Model" then
  1149. --v:BreakJoints()
  1150. end
  1151. local POS = position
  1152. coroutine.resume(coroutine.create(function()
  1153. body[part].Anchored = true
  1154. body[part].Parent = Effects
  1155. body[part].CanCollide = true
  1156. local SIZE = body[part].Size
  1157. body[part].Material = "Glass"
  1158. CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
  1159. for i = 1, 75 do
  1160. Swait()
  1161.  
  1162. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1163. end
  1164. coroutine.resume(coroutine.create(function()
  1165. while true do
  1166. Swait()
  1167.  
  1168. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1169. end
  1170. end))
  1171. body[part].Anchored = true
  1172.  
  1173. end))
  1174. end
  1175. end
  1176. end
  1177. if v.ClassName == "Part" then
  1178. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1179. local POS = position
  1180. coroutine.resume(coroutine.create(function()
  1181. v.Anchored = true
  1182. v.Parent = Effects
  1183. v.CanCollide = true
  1184. local SIZE = v.Size
  1185. v.Material = "Glass"
  1186. CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
  1187. for i = 1, 75 do
  1188. Swait()
  1189.  
  1190. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1191. end
  1192. coroutine.resume(coroutine.create(function()
  1193. while true do
  1194. Swait()
  1195.  
  1196. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1197. end
  1198. end))
  1199. v.Anchored = true
  1200.  
  1201. end))
  1202. end
  1203. end
  1204. end
  1205. end
  1206.  
  1207. --//=================================\\
  1208. --|| ATTACK FUNCTIONS AND STUFF
  1209. --\\=================================//
  1210.  
  1211.  
  1212. function Supernova()
  1213. VALUE1 = 1
  1214. SKILL1TEXT.Text = "[Z] Nova Blast"
  1215. SKILL2TEXT.Text = "[X] Super nova"
  1216. SKILL3TEXT.Text = "[B] Sky Cutter"
  1217. SKILL4TEXT.Text = "[C] Teleport"
  1218. end
  1219.  
  1220. function Hellish()
  1221. VALUE1 = 2
  1222. SKILL1TEXT.Text = "[Z] Banish Punch"
  1223. SKILL2TEXT.Text = "[X] The Ultimate Destruction"
  1224. SKILL3TEXT.Text = "[B] Banishment Grab"
  1225. SKILL4TEXT.Text = "[C] Teleportion"
  1226. end
  1227.  
  1228. function Sky_Cutter()
  1229. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1230. if HITFLOOR ~= nil then
  1231. ATTACK = true
  1232. Rooted = true
  1233. local GYRO = IT("BodyGyro",RootPart)
  1234. GYRO.D = 100
  1235. GYRO.P = 2000
  1236. GYRO.MaxTorque = VT(0,4000000,0)
  1237. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1238. CreateSound("429459101", RightArm, 10, 0.8)
  1239. for i=0, 3.5, 0.1 / Animation_Speed do
  1240. Swait()
  1241. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1242. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. end
  1250. GYRO:remove()
  1251. for i=0, 0.15, 0.1 / Animation_Speed do
  1252. Swait()
  1253. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1254. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. end
  1262. local BOMBSPOTS = {}
  1263. for i = 1, 25 do
  1264. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1265. SPOT.Color = SKILLTEXTCOLOR
  1266. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1267. table.insert(BOMBSPOTS,SPOT)
  1268. MakeForm(SPOT,"Cyl")
  1269. end
  1270. for i=0, 0.2, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. end
  1279. ATTACK = false
  1280. Rooted = false
  1281. coroutine.resume(coroutine.create(function()
  1282. Swait(3)
  1283. for i = 1, #BOMBSPOTS do
  1284. if BOMBSPOTS[i] ~= nil then
  1285. local E = BOMBSPOTS[i]
  1286. coroutine.resume(coroutine.create(function()
  1287. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1288. BLADE.Color = SKILLTEXTCOLOR
  1289. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1290. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1291. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1292. for i = 1, 10 do
  1293. Swait()
  1294. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1295. killnearest(BLADE.Position,6,80)
  1296. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1297. BLADE.Transparency = BLADE.Transparency - 0.1
  1298. end
  1299. Swait(45)
  1300. for i = 1, 100 do
  1301. Swait()
  1302. BLADE.Transparency = BLADE.Transparency + 0.01
  1303. E.Transparency = E.Transparency + 0.01
  1304. end
  1305. BLADE:remove()
  1306. E:remove()
  1307. end))
  1308. end
  1309. end
  1310. end))
  1311. end
  1312. end
  1313.  
  1314. function Nova_Blast()
  1315. local HITBODIES = {}
  1316. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0))
  1317. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  1318. CENTER.CFrame = CF(ECH)
  1319. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25))
  1320. RAY.Color = C3(0.05,0.05,0.15)
  1321. MakeForm(RAY,"Cyl")
  1322. RAY.CFrame = CF(ECH)
  1323. for i = 1, 75 do
  1324. Swait()
  1325. RAY.Transparency = RAY.Transparency - 1/75
  1326. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  1327. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  1328. end
  1329. killnearest(ECH,25,25)
  1330. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  1331. for i = 1, 25 do
  1332. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1333. end
  1334. CreateSound("168586621", CENTER, 10, 0.8)
  1335. RAY:remove()
  1336. Debris:AddItem(CENTER,5)
  1337. end
  1338.  
  1339. function Teleport()
  1340. ATTACK = true
  1341. Rooted = false
  1342. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1343. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1344. local decal = Decal:Clone()
  1345. decal.Parent = O1
  1346. decal.Face = "Top"
  1347. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  1348. local decal2 = Decal:Clone()
  1349. decal2.Parent = O1
  1350. decal2.Face = "Bottom"
  1351. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  1352. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1353. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1354. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1355. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1356. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1357. local decal = Decal:Clone()
  1358. decal.Parent = O2
  1359. decal.Face = "Top"
  1360. decal.Texture = "http://www.roblox.com/asset/?id=341277531"
  1361. local decal2 = Decal:Clone()
  1362. decal2.Parent = O2
  1363. decal2.Face = "Bottom"
  1364. decal2.Texture = "http://www.roblox.com/asset/?id=341277531"
  1365. CreateSound("84005018", O1, 10, 0.7)
  1366. CreateSound("84005018", O2, 10, 0.7)
  1367. for i = 1, 75 do
  1368. Swait()
  1369. O1.Size = O1.Size + VT(0.1,0,0.1)
  1370. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1371. O2.Size = O2.Size + VT(0.1,0,0.1)
  1372. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. end
  1380. Rooted = true
  1381. UNANCHOR = false
  1382. RootPart.Anchored = true
  1383. VALUE1 = true
  1384. for i = 1, 15 do
  1385. Transparency(i/15)
  1386. Swait()
  1387. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. end
  1395. RootPart.CFrame = ROOT.CFrame
  1396. ROOT:remove()
  1397. for i = 1, 15 do
  1398. Transparency(1-(i/15))
  1399. Swait()
  1400. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. end
  1408. VALUE1 = false
  1409. coroutine.resume(coroutine.create(function()
  1410. for i = 1, 75 do
  1411. Swait()
  1412. O1.Size = O1.Size - VT(0.1,0,0.1)
  1413. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1414. O2.Size = O2.Size - VT(0.1,0,0.1)
  1415. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1416. end
  1417. O1:remove()
  1418. O2:remove()
  1419. end))
  1420. UNANCHOR = true
  1421. RootPart.Anchored = false
  1422. ATTACK = false
  1423. Rooted = false
  1424. end
  1425.  
  1426. function Super_Nova()
  1427. chatfunc("If you desire to die...",2)
  1428. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1429. if HITFLOOR ~= nil then
  1430. local HITBODIES = {}
  1431. ATTACK = true
  1432. Rooted = true
  1433. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Star", VT(0,0,0))
  1434. MakeForm(ABSOLUTE,"Ball")
  1435. CreateSound("429459101", ABSOLUTE, 10, 1)
  1436. for i=0, 4, 0.1 / Animation_Speed do
  1437. Swait()
  1438. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1439. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1440. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1441. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1442. MakeForm(CHARGE,"Ball")
  1443. CHARGE.Color = C3(1,1,1)
  1444. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1445. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. end
  1453. CreateSound("907330103", Head, 10, 1.2)
  1454. for i = 1, 75 do
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. end
  1463. coroutine.resume(coroutine.create(function()
  1464. for i = 1, 13 do
  1465. for e = 1, 8 do
  1466. Swait()
  1467. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1468. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Gold".Color,VT(i,0.3,i)*2)
  1469. end
  1470. for i = 1, 5 do
  1471. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1472. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1473. end
  1474. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Gold".Color,VT(i,i*2,i))
  1475. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1476. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1477. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1478. killnearest(ABSOLUTE.Position,i*18,i)
  1479. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1480. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1)
  1481. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1482. end
  1483. ABSOLUTE.Transparency = 1
  1484. Debris:AddItem(ABSOLUTE,10)
  1485. end))
  1486. ATTACK = false
  1487. Rooted = false
  1488. end
  1489. end
  1490.  
  1491. function Sky_Cutter()
  1492. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1493. if HITFLOOR ~= nil then
  1494. ATTACK = true
  1495. Rooted = true
  1496. local GYRO = IT("BodyGyro",RootPart)
  1497. GYRO.D = 100
  1498. GYRO.P = 2000
  1499. GYRO.MaxTorque = VT(0,4000000,0)
  1500. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1501. CreateSound("429459101", RightArm, 10, 0.8)
  1502. for i=0, 3.5, 0.1 / Animation_Speed do
  1503. Swait()
  1504. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1505. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. end
  1513. GYRO:remove()
  1514. for i=0, 0.15, 0.1 / Animation_Speed do
  1515. Swait()
  1516. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1517. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. end
  1525. local BOMBSPOTS = {}
  1526. for i = 1, 25 do
  1527. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1528. SPOT.Color = SKILLTEXTCOLOR
  1529. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1530. table.insert(BOMBSPOTS,SPOT)
  1531. MakeForm(SPOT,"Cyl")
  1532. end
  1533. for i=0, 0.2, 0.1 / Animation_Speed do
  1534. Swait()
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. end
  1542. ATTACK = false
  1543. Rooted = false
  1544. coroutine.resume(coroutine.create(function()
  1545. Swait(3)
  1546. for i = 1, #BOMBSPOTS do
  1547. if BOMBSPOTS[i] ~= nil then
  1548. local E = BOMBSPOTS[i]
  1549. coroutine.resume(coroutine.create(function()
  1550. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1551. BLADE.Color = SKILLTEXTCOLOR
  1552. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0))
  1553. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1554. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1555. for i = 1, 10 do
  1556. Swait()
  1557. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1558. killnearest(BLADE.Position,6,80)
  1559. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1560. BLADE.Transparency = BLADE.Transparency - 0.1
  1561. end
  1562. Swait(45)
  1563. for i = 1, 100 do
  1564. Swait()
  1565. BLADE.Transparency = BLADE.Transparency + 0.01
  1566. E.Transparency = E.Transparency + 0.01
  1567. end
  1568. BLADE:remove()
  1569. E:remove()
  1570. end))
  1571. end
  1572. end
  1573. end))
  1574. end
  1575. end
  1576.  
  1577.  
  1578. function AttackTemplate()
  1579. ATTACK = true
  1580. Rooted = false
  1581. for i=0, 0, 0.1 / Animation_Speed do
  1582. Swait()
  1583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1589. end
  1590. ATTACK = false
  1591. Rooted = false
  1592. end
  1593.  
  1594. function GoldenPunch()
  1595. ATTACK = true
  1596. Rooted = false
  1597. local SPEED = Speed
  1598. Speed = 8
  1599. CreateSound("169445572", RightArm, 10, 1.1)
  1600. for i=0, 0, 0.1 / Animation_Speed do
  1601. Swait()
  1602. turnto(Mouse.Hit.p)
  1603. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1604. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1611. end
  1612. for i=0, 0, 0.1 / Animation_Speed do
  1613. Swait()
  1614. turnto(Mouse.Hit.p)
  1615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. end
  1622. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
  1623. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1624. PART.Shape = "Ball"
  1625. local bv = Instance.new("BodyVelocity")
  1626. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1627. bv.velocity = RootPart.CFrame.lookVector*600
  1628. bv.Parent = PART
  1629. bv.Name = "PROJECTILEVELOCITY"
  1630. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1631. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1632. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1633. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
  1634. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1635. coroutine.resume(coroutine.create(function()
  1636. for i = 1, 10 do
  1637. Swait()
  1638. PART.Transparency = PART.Transparency + 0/0
  1639. PART.Size = PART.Size + VT(5,5,5)
  1640. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1641. end
  1642. PART:Destroy()
  1643. end))
  1644. for i=0, 0, 0.1 / Animation_Speed do
  1645. Swait()
  1646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1652. end
  1653. Speed = SPEED
  1654. ATTACK = false
  1655. Rooted = false
  1656. end
  1657.  
  1658. function GoldenGrasp()
  1659. ATTACK = true
  1660. Rooted = false
  1661. local HASGRABBED = false
  1662. local WELD = nil
  1663. local TORS = nil
  1664. local hitting = FIST.Touched:connect(function(hit)
  1665. if hit.Parent:FindFirstChild("Humanoid") then
  1666. if hit.Parent.Humanoid.Health ~= 0 then
  1667. UNANCHOR = false
  1668. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1669. TORS.Anchored = true
  1670. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1671. WELD = weldBetween(RightArm,TORS)
  1672. HASGRABBED = true
  1673. Rooted = true
  1674. end
  1675. end
  1676. end)
  1677. for i=0, 1, 0.1 / Animation_Speed do
  1678. Swait()
  1679. if HASGRABBED == true then
  1680. break
  1681. end
  1682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1688. end
  1689. hitting:disconnect()
  1690. if HASGRABBED == true then
  1691. TORS.Anchored = false
  1692. RootPart.Anchored = true
  1693. for i=0, 1, 0.5 / Animation_Speed do
  1694. Swait()
  1695. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1701. end
  1702. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
  1703. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
  1704. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
  1705. SOUNDPART.CFrame = RootPart.CFrame
  1706. Debris:AddItem(SOUNDPART,5)
  1707. CreateSound("1295446488", SOUNDPART, 2, 1)
  1708. for i = 1, 7 do
  1709. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
  1710. end
  1711. for i=0, 1, 0 / Animation_Speed do
  1712. Swait()
  1713. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1719. end
  1720. for i=0, 1, 0 / Animation_Speed do
  1721. Swait()
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1728. end
  1729. if HITFLOOR ~= nil then
  1730. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1731. end
  1732. chatfunc("Begone thought",2)
  1733. CreateSound("949916584", Head, 10, 1.01)
  1734. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1735. WELD:remove()
  1736. for i = 1, 12 do
  1737. Swait()
  1738. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1739. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
  1740. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
  1741. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
  1742. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1743. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  1744. end
  1745. end
  1746. UNANCHOR = true
  1747. ATTACK = false
  1748. Rooted = false
  1749. end
  1750.  
  1751. function Mach20()
  1752. local ORIGIN = RootPart.Position
  1753. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1754. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1755. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1756. SOUNDPART.CFrame = RootPart.CFrame
  1757. Debris:AddItem(SOUNDPART,5)
  1758. CreateSound("1295446488", SOUNDPART, 2, 1)
  1759. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1760. Swait()
  1761. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1762. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1763. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1764. SOUNDPART.CFrame = RootPart.CFrame
  1765. Debris:AddItem(SOUNDPART,5)
  1766. CreateSound("1295446488", SOUNDPART, 2, 1)
  1767. if MRANDOM(1,8) == 1 then
  1768. ATTACK = true
  1769. Rooted = true
  1770. local FRUITSTABLE = {
  1771. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1772. {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
  1773. {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
  1774. }
  1775. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1776. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1777. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1778. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1779. weldBetween(RightArm,FRUITMODEL)
  1780. for i=0, 0, 0.1 / Animation_Speed do
  1781. Swait()
  1782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1788. end
  1789. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1790. FRUITMODEL:remove()
  1791. for i = 1, 15 do
  1792. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1793. end
  1794. for i=0, 0, 0.1 / Animation_Speed do
  1795. Swait()
  1796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1802. end
  1803. ATTACK = false
  1804. Rooted = false
  1805. end
  1806. end
  1807.  
  1808. function ImplosionCollision()
  1809. chatfunc("I'll show you no mercy.",2)
  1810. ATTACK = true
  1811. Rooted = true
  1812. CreateSound("169445572", RightArm, 10, 0.8)
  1813. for i=0, 0, 0.1 / Animation_Speed do
  1814. Swait()
  1815. turnto(Mouse.Hit.p)
  1816. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1817. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
  1818. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
  1819. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1820. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1821. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  1822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1828. end
  1829. for i=0, 0, 0.1 / Animation_Speed do
  1830. Swait()
  1831. turnto(Mouse.Hit.p)
  1832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. end
  1839. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
  1840. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
  1841. coroutine.resume(coroutine.create(function()
  1842. Swait(100)
  1843. for i = 1, 5 do
  1844. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1845. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  1846. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  1847. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  1848. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  1849. end
  1850. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1851. for i = 1, 5 do
  1852. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1853. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1854. end
  1855. coroutine.resume(coroutine.create(function()
  1856. for i = 1, 10 do
  1857. Swait()
  1858. for i = 1, 1 do
  1859. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1860. end
  1861. for i = 1, 4 do
  1862. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
  1863. end
  1864. end
  1865. end))
  1866. end))
  1867. for i=0, 0, 0.01 / Animation_Speed do
  1868. Swait()
  1869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1875. end
  1876. ATTACK = false
  1877. Rooted = false
  1878. end
  1879.  
  1880.  
  1881. function MaxSpeed()
  1882. local ORIGIN = RootPart.Position
  1883. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1884. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1885. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1886. SOUNDPART.CFrame = RootPart.CFrame
  1887. Debris:AddItem(SOUNDPART,5)
  1888. CreateSound("357202032", SOUNDPART, 2, 1)
  1889. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1890. Swait()
  1891. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1892. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1893. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1894. SOUNDPART.CFrame = RootPart.CFrame
  1895. Debris:AddItem(SOUNDPART,5)
  1896. CreateSound("1295446488", SOUNDPART, 2, 1)
  1897. ATTACK = false
  1898. Rooted = false
  1899. end
  1900.  
  1901.  
  1902. --//=================================\\
  1903. --|| ASSIGN THINGS TO KEYS
  1904. --\\=================================//
  1905.  
  1906. function MouseDown(Mouse)
  1907. if ATTACK == false then
  1908. end
  1909. end
  1910.  
  1911. function MouseUp(Mouse)
  1912. HOLD = false
  1913. end
  1914.  
  1915. function KeyDown(Key)
  1916. KEYHOLD = true
  1917. if Key == "z" and ATTACK == false then
  1918. GoldenPunch()
  1919. end
  1920.  
  1921. if Key == "b" and ATTACK == false then
  1922. GoldenGrasp()
  1923. end
  1924.  
  1925. if Key == "1" and ATTACK == false then
  1926. Nova_Blast()
  1927. end
  1928.  
  1929. if Key == "2" and ATTACK == false then
  1930. CreateSound("649634100", Head, 10, 0.6)
  1931. end
  1932.  
  1933. if Key == "3" and ATTACK == false then
  1934. Sky_Cutter()
  1935. end
  1936.  
  1937. if Key == "4" and ATTACK == false then
  1938. Super_Nova()
  1939. end
  1940.  
  1941. if Key == "c" and ATTACK == false then
  1942. MaxSpeed()
  1943. end
  1944.  
  1945. if Key == "x" and ATTACK == false then
  1946. ImplosionCollision()
  1947. end
  1948.  
  1949. if Key == "p" and ATTACK == false then
  1950. if Speed == 16 then
  1951. Speed = 150
  1952. elseif Speed == 150 then
  1953. Speed = 16
  1954. end
  1955. end
  1956. end
  1957.  
  1958. function KeyUp(Key)
  1959. KEYHOLD = false
  1960. end
  1961.  
  1962.  
  1963.  
  1964. Mouse.Button1Down:connect(function(NEWKEY)
  1965. MouseDown(NEWKEY)
  1966. end)
  1967. Mouse.Button1Up:connect(function(NEWKEY)
  1968. MouseUp(NEWKEY)
  1969. end)
  1970. Mouse.KeyDown:connect(function(NEWKEY)
  1971. KeyDown(NEWKEY)
  1972. end)
  1973. Mouse.KeyUp:connect(function(NEWKEY)
  1974. KeyUp(NEWKEY)
  1975. end)
  1976.  
  1977. --//=================================\\
  1978. --\\=================================//
  1979.  
  1980.  
  1981. function unanchor()
  1982. if UNANCHOR == true then
  1983. g = Character:GetChildren()
  1984. for i = 1, #g do
  1985. if g[i].ClassName == "Part" then
  1986. g[i].Anchored = false
  1987. end
  1988. end
  1989. end
  1990. end
  1991.  
  1992.  
  1993. --//=================================\\
  1994. --|| WRAP THE WHOLE SCRIPT UP
  1995. --\\=================================//
  1996.  
  1997. Humanoid.Changed:connect(function(Jump)
  1998. if Jump == "Jump" and (Disable_Jump == true) then
  1999. Humanoid.Jump = false
  2000. end
  2001. end)
  2002.  
  2003. while true do
  2004. Swait()
  2005. refit()
  2006. ANIMATE.Parent = nil
  2007. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2008. IDLEANIMATION:Play()
  2009. SINE = SINE + CHANGE
  2010. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2011. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2012. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2013. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2014. local WALKSPEEDVALUE = 0
  2015. if Speed < 35 then
  2016. WALKSPEEDVALUE = 6
  2017. else
  2018. WALKSPEEDVALUE = 3
  2019. end
  2020. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  2021. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  2022. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2023. if Speed < 35 then
  2024. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2025. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2026. else
  2027. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2028. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2029. end
  2030. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  2031. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2032. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2033. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2034. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2035. end
  2036. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2037. ANIM = "Jump"
  2038. if ATTACK == false then
  2039. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2045. end
  2046. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2047. ANIM = "Fall"
  2048. if ATTACK == false then
  2049. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2055. end
  2056. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2057. ANIM = "Idle"
  2058. if ATTACK == false then
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2065. end
  2066. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  2067. ANIM = "Walk"
  2068. WALK = WALK + 1 / Animation_Speed
  2069. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2070. WALK = 0
  2071. if WALKINGANIM == true then
  2072. WALKINGANIM = false
  2073. elseif WALKINGANIM == false then
  2074. WALKINGANIM = true
  2075. end
  2076. end
  2077. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2078. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2079. if ATTACK == false then
  2080. if Speed < 35 then
  2081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2085. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2087. else
  2088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2092. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2094. end
  2095. end
  2096. end
  2097.  
  2098. unanchor()
  2099. Humanoid.MaxHealth = "inf"
  2100. Humanoid.Health = "inf"
  2101. if Rooted == false then
  2102. Disable_Jump = false
  2103. Humanoid.WalkSpeed = Speed
  2104. elseif Rooted == true then
  2105. Disable_Jump = true
  2106. Humanoid.WalkSpeed = 0
  2107. end
  2108. for _, c in pairs(Character:GetDescendants()) do
  2109. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2110. c.Material = "Neon"
  2111. c.Color = C3(0,0,0)
  2112. if c:FindFirstChildOfClass("SpecialMesh") then
  2113. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2114. end
  2115. if c == Head then
  2116. if c:FindFirstChild("face") then
  2117. c.face:remove()
  2118. end
  2119. end
  2120. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2121. c.Color = C3(1,0,0)
  2122. c.Material = "Neon"
  2123. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2124. c:remove()
  2125. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2126. c:remove()
  2127. end
  2128. end
  2129. sick.SoundId = "rbxassetid://277784505"
  2130. sick.Looped = true
  2131. sick.Pitch = 1
  2132. sick.Volume = 3
  2133. sick:Resume()
  2134. sick.Parent = Torso
  2135. refit()
  2136. if Head:FindFirstChildOfClass("Sound") then
  2137. Head:FindFirstChildOfClass("Sound"):remove()
  2138. end
  2139. end
  2140.  
  2141. local MATHS = {"0","1"}
  2142. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2143. Humanoid.PlatformStand = false
  2144.  
  2145.  
  2146. --//=================================\\
  2147. --\\=================================//
  2148.  
  2149.  
  2150.  
  2151.  
  2152.  
  2153. --//====================================================\\--
  2154. --|| END OF SCRIPT
  2155. --\\====================================================//--
Add Comment
Please, Sign In to add comment