SHOW:
|
|
- or go back to the newest paste.
1 | --[[Nocturna_A._Alteriano_Night.Owl.Inc]]-- | |
2 | ||
3 | CV="White" | |
4 | ||
5 | p = game.Players.LocalPlayer | |
6 | char = p.Character | |
7 | local txt = Instance.new("BillboardGui", char) | |
8 | txt.Adornee = char .Head | |
9 | txt.Name = "_status" | |
10 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
11 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
12 | local text = Instance.new("TextLabel", txt) | |
13 | text.Size = UDim2.new(10, 0, 7, 0) | |
14 | text.FontSize = "Size24" | |
15 | text.TextScaled = true | |
16 | text.TextTransparency = 0 | |
17 | text.BackgroundTransparency = 1 | |
18 | text.TextTransparency = 0 | |
19 | text.TextStrokeTransparency = 1 | |
20 | text.Font = "Arcade" | |
21 | text.TextStrokeColor3 = Color3.new(0,0,255) | |
22 | ||
23 | v=Instance.new("Part") | |
24 | v.Name = "ColorBrick" | |
25 | v.Parent=p.Character | |
26 | v.FormFactor="Symmetric" | |
27 | v.Anchored=true | |
28 | v.CanCollide=false | |
29 | v.BottomSurface="Smooth" | |
30 | v.TopSurface="Smooth" | |
31 | v.Size=Vector3.new(10,5,3) | |
32 | v.Transparency=1 | |
33 | v.CFrame=char.Torso.CFrame | |
34 | v.BrickColor=BrickColor.new(CV) | |
35 | v.Transparency=1 | |
36 | text.TextColor3 = Color3.new(255,255,0) | |
37 | v.Shape="Block" | |
38 | - | text.Text = "An dude that he Buy "the kitchen gun"" |
38 | + | |
39 | wait(1 / 60) | |
40 | Effects = { } | |
41 | local Player = game.Players.localPlayer | |
42 | local Character = Player.Character | |
43 | local Humanoid = Character.Humanoid | |
44 | local mouse = Player:GetMouse() | |
45 | local m = Instance.new('Model', Character) | |
46 | m.Name = "WeaponModel" | |
47 | local LeftArm = Character["Left Arm"] | |
48 | local RightArm = Character["Right Arm"] | |
49 | local LeftLeg = Character["Left Leg"] | |
50 | local RightLeg = Character["Right Leg"] | |
51 | local Head = Character.Head | |
52 | local Torso = Character.Torso | |
53 | local cam = game.Workspace.CurrentCamera | |
54 | local RootPart = Character.HumanoidRootPart | |
55 | local RootJoint = RootPart.RootJoint | |
56 | local equipped = false | |
57 | local attack = false | |
58 | local Anim = 'Idle' | |
59 | local idle = 0 | |
60 | local attacktype = 1 | |
61 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
62 | local velocity = RootPart.Velocity.y | |
63 | local sine = 0 | |
64 | local change = 1 | |
65 | local grabbed = false | |
66 | local cn = CFrame.new | |
67 | local mr = math.rad | |
68 | local angles = CFrame.Angles | |
69 | local ud = UDim2.new | |
70 | local c3 = Color3.new | |
71 | ||
72 | Humanoid.Animator.Parent = nil | |
73 | Character.Animate.Parent = nil | |
74 | ||
75 | local newMotor = function(part0, part1, c0, c1) | |
76 | local w = Instance.new('Motor', part0) | |
77 | w.Part0 = part0 | |
78 | w.Part1 = part1 | |
79 | w.C0 = c0 | |
80 | w.C1 = c1 | |
81 | return w | |
82 | end | |
83 | ||
84 | function clerp(a, b, t) | |
85 | return a:lerp(b, t) | |
86 | end | |
87 | ||
88 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
89 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
90 | ||
91 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
92 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
93 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
94 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
95 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
96 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
97 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
98 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
99 | ||
100 | local rarmc1 = RW.C1 | |
101 | local larmc1 = LW.C1 | |
102 | local rlegc1 = RH.C1 | |
103 | local llegc1 = LH.C1 | |
104 | ||
105 | local resetc1 = false | |
106 | ||
107 | function PlayAnimationFromTable(table, speed, bool) | |
108 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
109 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
110 | RW.C0 = clerp(RW.C0, table[3], speed) | |
111 | LW.C0 = clerp(LW.C0, table[4], speed) | |
112 | RH.C0 = clerp(RH.C0, table[5], speed) | |
113 | LH.C0 = clerp(LH.C0, table[6], speed) | |
114 | if bool == true then | |
115 | if resetc1 == false then | |
116 | resetc1 = true | |
117 | RootJoint.C1 = RootJoint.C1 | |
118 | Torso.Neck.C1 = Torso.Neck.C1 | |
119 | RW.C1 = rarmc1 | |
120 | LW.C1 = larmc1 | |
121 | RH.C1 = rlegc1 | |
122 | LH.C1 = llegc1 | |
123 | end | |
124 | end | |
125 | end | |
126 | ||
127 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
128 | ||
129 | ArtificialHB = Instance.new("BindableEvent", script) | |
130 | ArtificialHB.Name = "Heartbeat" | |
131 | ||
132 | script:WaitForChild("Heartbeat") | |
133 | ||
134 | frame = 1 / 30 | |
135 | tf = 0 | |
136 | allowframeloss = false | |
137 | tossremainder = false | |
138 | lastframe = tick() | |
139 | script.Heartbeat:Fire() | |
140 | ||
141 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
142 | tf = tf + s | |
143 | if tf >= frame then | |
144 | if allowframeloss then | |
145 | script.Heartbeat:Fire() | |
146 | lastframe = tick() | |
147 | else | |
148 | for i = 1, math.floor(tf / frame) do | |
149 | script.Heartbeat:Fire() | |
150 | end | |
151 | lastframe = tick() | |
152 | end | |
153 | if tossremainder then | |
154 | tf = 0 | |
155 | else | |
156 | tf = tf - frame * math.floor(tf / frame) | |
157 | end | |
158 | end | |
159 | end) | |
160 | ||
161 | function swait(num) | |
162 | if num == 0 or num == nil then | |
163 | ArtificialHB.Event:wait() | |
164 | else | |
165 | for i = 0, num do | |
166 | ArtificialHB.Event:wait() | |
167 | end | |
168 | end | |
169 | end | |
170 | ||
171 | local RbxUtility = LoadLibrary("RbxUtility") | |
172 | local Create = RbxUtility.Create | |
173 | ||
174 | function RemoveOutlines(part) | |
175 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
176 | end | |
177 | ||
178 | CFuncs = { | |
179 | ["Part"] = { | |
180 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
181 | local Part = Create("Part"){ | |
182 | Parent = Parent, | |
183 | Reflectance = Reflectance, | |
184 | Transparency = Transparency, | |
185 | CanCollide = false, | |
186 | Locked = true, | |
187 | BrickColor = BrickColor.new(tostring(BColor)), | |
188 | Name = Name, | |
189 | Size = Size, | |
190 | Material = Material, | |
191 | } | |
192 | RemoveOutlines(Part) | |
193 | return Part | |
194 | end; | |
195 | }; | |
196 | ||
197 | ["Mesh"] = { | |
198 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
199 | local Msh = Create(Mesh){ | |
200 | Parent = Part, | |
201 | Offset = OffSet, | |
202 | Scale = Scale, | |
203 | } | |
204 | if Mesh == "SpecialMesh" then | |
205 | Msh.MeshType = MeshType | |
206 | Msh.MeshId = MeshId | |
207 | end | |
208 | return Msh | |
209 | end; | |
210 | }; | |
211 | ||
212 | ["Mesh"] = { | |
213 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
214 | local Msh = Create(Mesh){ | |
215 | Parent = Part, | |
216 | Offset = OffSet, | |
217 | Scale = Scale, | |
218 | } | |
219 | if Mesh == "SpecialMesh" then | |
220 | Msh.MeshType = MeshType | |
221 | Msh.MeshId = MeshId | |
222 | end | |
223 | return Msh | |
224 | end; | |
225 | }; | |
226 | ||
227 | ["Weld"] = { | |
228 | Create = function(Parent, Part0, Part1, C0, C1) | |
229 | local Weld = Create("Weld"){ | |
230 | Parent = Parent, | |
231 | Part0 = Part0, | |
232 | Part1 = Part1, | |
233 | C0 = C0, | |
234 | C1 = C1, | |
235 | } | |
236 | return Weld | |
237 | end; | |
238 | }; | |
239 | ||
240 | ["Sound"] = { | |
241 | Create = function(id, par, vol, pit) | |
242 | coroutine.resume(coroutine.create(function() | |
243 | local S = Create("Sound"){ | |
244 | Volume = vol, | |
245 | Pitch = pit or 1, | |
246 | SoundId = id, | |
247 | Parent = par or workspace, | |
248 | } | |
249 | Instance.new("DistortionSoundEffect", S).Level = 1 | |
250 | wait() | |
251 | S:play() | |
252 | game:GetService("Debris"):AddItem(S, 10) | |
253 | end)) | |
254 | end; | |
255 | }; | |
256 | ||
257 | ["ParticleEmitter"] = { | |
258 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
259 | local fp = Create("ParticleEmitter"){ | |
260 | Parent = Parent, | |
261 | Color = ColorSequence.new(Color1, Color2), | |
262 | LightEmission = LightEmission, | |
263 | Size = Size, | |
264 | Texture = Texture, | |
265 | Transparency = Transparency, | |
266 | ZOffset = ZOffset, | |
267 | Acceleration = Accel, | |
268 | Drag = Drag, | |
269 | LockedToPart = LockedToPart, | |
270 | VelocityInheritance = VelocityInheritance, | |
271 | EmissionDirection = EmissionDirection, | |
272 | Enabled = Enabled, | |
273 | Lifetime = LifeTime, | |
274 | Rate = Rate, | |
275 | Rotation = Rotation, | |
276 | RotSpeed = RotSpeed, | |
277 | Speed = Speed, | |
278 | VelocitySpread = VelocitySpread, | |
279 | } | |
280 | return fp | |
281 | end; | |
282 | }; | |
283 | } | |
284 | ||
285 | function rayCast(Position, Direction, Range, Ignore) | |
286 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
287 | end | |
288 | ||
289 | local function GetNearest(obj, distance) | |
290 | local last, lastx = distance + 1 | |
291 | for i, v in pairs(workspace:GetChildren()) do | |
292 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
293 | local t = v.Torso | |
294 | local dist = (t.Position - obj.Position).magnitude | |
295 | if dist <= distance then | |
296 | if dist < last then | |
297 | last = dist | |
298 | lastx = v | |
299 | end | |
300 | end | |
301 | end | |
302 | end | |
303 | return lastx | |
304 | end | |
305 | ||
306 | --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- | |
307 | ||
308 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
309 | for i, v in pairs(hit:GetChildren()) do | |
310 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
311 | local find = v:FindFirstChild("DebounceHit") | |
312 | if not find then | |
313 | if v.Parent:findFirstChild("Head") then | |
314 | local BillG = Create("BillboardGui"){ | |
315 | Parent = v.Parent.Head, | |
316 | Size = UDim2.new(1, 0, 1, 0), | |
317 | Adornee = v.Parent.Head, | |
318 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
319 | } | |
320 | local TL = Create("TextLabel"){ | |
321 | Parent = BillG, | |
322 | Size = UDim2.new(3, 3, 3, 3), | |
323 | BackgroundTransparency = 1, | |
324 | Text = tostring(damage).."-", | |
325 | TextColor3 = Color1.Color, | |
326 | TextStrokeColor3 = Color2.Color, | |
327 | TextStrokeTransparency = 0, | |
328 | TextXAlignment = Enum.TextXAlignment.Center, | |
329 | TextYAlignment = Enum.TextYAlignment.Center, | |
330 | FontSize = Enum.FontSize.Size18, | |
331 | Font = "ArialBold", | |
332 | } | |
333 | coroutine.resume(coroutine.create(function() | |
334 | swait(1) | |
335 | for i = 0, 1, .1 do | |
336 | swait(.1) | |
337 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
338 | end | |
339 | BillG:Destroy() | |
340 | end)) | |
341 | end | |
342 | v.Health = v.Health - damage | |
343 | local bool = Create("BoolValue"){ | |
344 | Parent = v, | |
345 | Name = "DebounceHit", | |
346 | } | |
347 | if HSound ~= nil and HPitch ~= nil then | |
348 | CFuncs["Sound"].Create(HSound, hit, 1, HPitch) | |
349 | end | |
350 | game:GetService("Debris"):AddItem(bool, cooldown) | |
351 | end | |
352 | end | |
353 | end | |
354 | end | |
355 | ||
356 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) | |
357 | for _, c in pairs(workspace:children()) do | |
358 | local hum = c:findFirstChild("Humanoid") | |
359 | if hum ~= nil then | |
360 | local head = c:findFirstChild("Torso") | |
361 | if head ~= nil then | |
362 | local targ = head.Position - Part.Position | |
363 | local mag = targ.magnitude | |
364 | if mag <= magni and c.Name ~= Player.Name then | |
365 | Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) | |
366 | end | |
367 | end | |
368 | end | |
369 | end | |
370 | end | |
371 | ||
372 | Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095)) | |
373 | HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0)) | |
374 | FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095)) | |
375 | FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
376 | Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095)) | |
377 | BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
378 | Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095)) | |
379 | PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
380 | CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009)) | |
381 | Part.Mesh.TextureId = "rbxassetid://435840335" | |
382 | ||
383 | EffectModel = Instance.new("Model", Character) | |
384 | EffectModel.Name = "Effects" | |
385 | ||
386 | Effects = { | |
387 | ["Block"] = { | |
388 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
389 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
390 | prt.Anchored = true | |
391 | prt.CFrame = cframe | |
392 | local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
393 | game:GetService("Debris"):AddItem(prt, 10) | |
394 | if Type == 1 or Type == nil then | |
395 | table.insert(Effects, { | |
396 | prt, | |
397 | "Block1", | |
398 | delay, | |
399 | x3, | |
400 | y3, | |
401 | z3, | |
402 | msh | |
403 | }) | |
404 | elseif Type == 2 then | |
405 | table.insert(Effects, { | |
406 | prt, | |
407 | "Block2", | |
408 | delay, | |
409 | x3, | |
410 | y3, | |
411 | z3, | |
412 | msh | |
413 | }) | |
414 | end | |
415 | end; | |
416 | }; | |
417 | ||
418 | ["Cylinder"] = { | |
419 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
420 | local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
421 | prt.Anchored = true | |
422 | prt.CFrame = cframe | |
423 | local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
424 | game:GetService("Debris"):AddItem(prt, 2) | |
425 | Effects[#Effects + 1] = { | |
426 | prt, | |
427 | "Cylinder", | |
428 | delay, | |
429 | x3, | |
430 | y3, | |
431 | z3 | |
432 | } | |
433 | end; | |
434 | }; | |
435 | ||
436 | ["Sphere"] = { | |
437 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
438 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
439 | prt.Anchored = true | |
440 | prt.CFrame = cframe | |
441 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
442 | game:GetService("Debris"):AddItem(prt, 10) | |
443 | table.insert(Effects, { | |
444 | prt, | |
445 | "Cylinder", | |
446 | delay, | |
447 | x3, | |
448 | y3, | |
449 | z3, | |
450 | msh | |
451 | }) | |
452 | end; | |
453 | }; | |
454 | ||
455 | ["Elec"] = { | |
456 | Create = function(cff, x, y, z) | |
457 | local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
458 | prt.Anchored = true | |
459 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
460 | prt.CFrame = CFrame.new(prt.Position) | |
461 | game:GetService("Debris"):AddItem(prt, 2) | |
462 | local xval = math.random() / 2 | |
463 | local yval = math.random() / 2 | |
464 | local zval = math.random() / 2 | |
465 | local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
466 | table.insert(Effects, { | |
467 | prt, | |
468 | "Elec", | |
469 | 0.1, | |
470 | x, | |
471 | y, | |
472 | z, | |
473 | xval, | |
474 | yval, | |
475 | zval | |
476 | }) | |
477 | end; | |
478 | ||
479 | }; | |
480 | ||
481 | ["Ring"] = { | |
482 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
483 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
484 | prt.Anchored = true | |
485 | prt.CFrame = cframe | |
486 | local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
487 | game:GetService("Debris"):AddItem(prt, 10) | |
488 | table.insert(Effects, { | |
489 | prt, | |
490 | "Cylinder", | |
491 | delay, | |
492 | x3, | |
493 | y3, | |
494 | z3, | |
495 | msh | |
496 | }) | |
497 | end; | |
498 | }; | |
499 | ||
500 | ||
501 | ["Wave"] = { | |
502 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
503 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
504 | prt.Anchored = true | |
505 | prt.CFrame = cframe | |
506 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
507 | game:GetService("Debris"):AddItem(prt, 10) | |
508 | table.insert(Effects, { | |
509 | prt, | |
510 | "Cylinder", | |
511 | delay, | |
512 | x3, | |
513 | y3, | |
514 | z3, | |
515 | msh | |
516 | }) | |
517 | end; | |
518 | }; | |
519 | ||
520 | ["Break"] = { | |
521 | Create = function(brickcolor, cframe, x1, y1, z1) | |
522 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
523 | prt.Anchored = true | |
524 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
525 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
526 | local num = math.random(10, 50) / 1000 | |
527 | game:GetService("Debris"):AddItem(prt, 10) | |
528 | table.insert(Effects, { | |
529 | prt, | |
530 | "Shatter", | |
531 | num, | |
532 | prt.CFrame, | |
533 | math.random() - math.random(), | |
534 | 0, | |
535 | math.random(50, 100) / 100 | |
536 | }) | |
537 | end; | |
538 | }; | |
539 | } | |
540 | ||
541 | Shoot2 = function(orgpos) | |
542 | local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p) | |
543 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1) | |
544 | table.insert(Effects, { | |
545 | MouseLook.lookVector, | |
546 | "Shoot2", | |
547 | 50, | |
548 | orgpos, | |
549 | 5, | |
550 | 7, | |
551 | 0, | |
552 | 1, | |
553 | 2 | |
554 | }) | |
555 | end | |
556 | ||
557 | function attackone() | |
558 | attack = true | |
559 | CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) | |
560 | for i = 0, 1, 0.025 do | |
561 | swait() | |
562 | PlayAnimationFromTable({ | |
563 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
564 | CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
565 | CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
566 | CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
567 | CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
568 | CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
569 | }, .3, false) | |
570 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
571 | end | |
572 | CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3) | |
573 | CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9) | |
574 | CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9) | |
575 | Shoot2(Barrel.Position) | |
576 | for i = 0, 1, 0.15 do | |
577 | swait() | |
578 | RootPart.Velocity = RootPart.CFrame.lookVector * -50 | |
579 | PlayAnimationFromTable({ | |
580 | CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
581 | CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
582 | CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
583 | CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
584 | CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
585 | CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
586 | }, .6, false) | |
587 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3) | |
588 | end | |
589 | for i = 0, 1, 0.15 do | |
590 | swait() | |
591 | RootPart.Velocity = RootPart.CFrame.lookVector * -100 | |
592 | PlayAnimationFromTable({ | |
593 | CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
594 | CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
595 | CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
596 | CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
597 | CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
598 | CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
599 | }, .2, false) | |
600 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
601 | end | |
602 | for i = 0, 1, 0.05 do | |
603 | swait() | |
604 | RootPart.Velocity = RootPart.CFrame.lookVector * -50 | |
605 | PlayAnimationFromTable({ | |
606 | CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
607 | CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
608 | CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
609 | CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
610 | CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
611 | CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
612 | }, .3, false) | |
613 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3) | |
614 | end | |
615 | for i = 0, 1, 0.13 do | |
616 | swait() | |
617 | PlayAnimationFromTable({ | |
618 | CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
619 | CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
620 | CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
621 | CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
622 | CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
623 | CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
624 | }, .3, false) | |
625 | end | |
626 | attack = false | |
627 | end | |
628 | ||
629 | --[[Attacks]]-- | |
630 | ||
631 | mouse.Button1Down:connect(function() | |
632 | if attack == false and attacktype == 1 then | |
633 | attackone() | |
634 | end | |
635 | end) | |
636 | ||
637 | mouse.KeyDown:connect(function(k) | |
638 | k = k:lower() | |
639 | if attack == false and k == '' then | |
640 | ||
641 | end | |
642 | end) | |
643 | ||
644 | while true do | |
645 | swait() | |
646 | for i, v in pairs(Character:GetChildren()) do | |
647 | if v:IsA("Part") then | |
648 | v.Material = "SmoothPlastic" | |
649 | elseif v:IsA("Accessory") then | |
650 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
651 | end | |
652 | end | |
653 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
654 | velocity = RootPart.Velocity.y | |
655 | sine = sine + change | |
656 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
657 | if equipped == true or equipped == false then | |
658 | if RootPart.Velocity.y > 1 and hit == nil then | |
659 | Anim = "Jump" | |
660 | if attack == false then | |
661 | PlayAnimationFromTable({ | |
662 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
663 | CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
664 | CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
665 | CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
666 | CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
667 | CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
668 | }, .3, false) | |
669 | end | |
670 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
671 | Anim = "Fall" | |
672 | if attack == false then | |
673 | PlayAnimationFromTable({ | |
674 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
675 | CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
676 | CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
677 | CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
678 | CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
679 | CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
680 | }, .3, false) | |
681 | end | |
682 | elseif Torsovelocity < 1 and hit ~= nil then | |
683 | Anim = "Idle" | |
684 | if attack == false then | |
685 | change = 1 | |
686 | PlayAnimationFromTable({ | |
687 | CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
688 | CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
689 | CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
690 | CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
691 | CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
692 | CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
693 | }, .3, false) | |
694 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
695 | end | |
696 | elseif Torsovelocity > 2 and hit ~= nil then | |
697 | Anim = "Walk" | |
698 | if attack == false then | |
699 | change = 3 | |
700 | PlayAnimationFromTable({ | |
701 | CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
702 | CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
703 | CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
704 | CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
705 | CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)), | |
706 | CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)), | |
707 | }, .3, false) | |
708 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3) | |
709 | end | |
710 | end | |
711 | end | |
712 | if 0 < #Effects then | |
713 | for e = 1, #Effects do | |
714 | if Effects[e] ~= nil then | |
715 | local Thing = Effects[e] | |
716 | if Thing ~= nil then | |
717 | local Part = Thing[1] | |
718 | local Mode = Thing[2] | |
719 | local Delay = Thing[3] | |
720 | local IncX = Thing[4] | |
721 | local IncY = Thing[5] | |
722 | local IncZ = Thing[6] | |
723 | if Thing[2] == "Shoot" then | |
724 | local Look = Thing[1] | |
725 | local hit, pos = rayCast(Thing[4], Look, 15, Character) | |
726 | local mag = (Thing[4] - pos).magnitude | |
727 | Thing[9] = Thing[9] + 0.5 | |
728 | Thing[5] = Thing[5] + 0.2 | |
729 | Thing[6] = Thing[6] + 0.2 | |
730 | Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1) | |
731 | Thing[4] = Thing[4] + Look * 15 | |
732 | Thing[3] = Thing[3] - 1 | |
733 | if hit ~= nil then | |
734 | Thing[3] = 0 | |
735 | ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
736 | ref.Anchored = true | |
737 | ref.CFrame = CFrame.new(pos) | |
738 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
739 | CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1) | |
740 | game:GetService("Debris"):AddItem(ref, 1) | |
741 | end | |
742 | if Thing[3] <= 0 then | |
743 | table.remove(Effects, e) | |
744 | end | |
745 | end | |
746 | do | |
747 | if Thing[2] == "Shoot2" then | |
748 | local Look = Thing[1] | |
749 | local hit, pos = rayCast(Thing[4], Look, 3, Character) | |
750 | local mag = (Thing[4] - pos).magnitude | |
751 | Thing[9] = Thing[9] + 0.5 | |
752 | Thing[5] = Thing[5] + 0.2 | |
753 | Thing[6] = Thing[6] + 0.2 | |
754 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2) | |
755 | Thing[4] = Thing[4] + Look * 3 | |
756 | Thing[3] = Thing[3] + 5 | |
757 | if hit ~= nil then | |
758 | Thing[3] = 0 | |
759 | ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
760 | ref.Anchored = true | |
761 | ref.CFrame = CFrame.new(pos) | |
762 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01) | |
763 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01) | |
764 | Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1) | |
765 | Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01) | |
766 | CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3) | |
767 | CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9) | |
768 | CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9) | |
769 | local e = Instance.new("Explosion", ref) | |
770 | e.Position = ref.Position | |
771 | e.BlastRadius = 400 | |
772 | e.DestroyJointRadiusPercent = 20 | |
773 | e.Visible = false | |
774 | e.ExplosionType = "CratersAndDebris" | |
775 | game:GetService("Debris"):AddItem(ref, 10) | |
776 | end | |
777 | if Thing[3] <= 0 then | |
778 | table.remove(Effects, e) | |
779 | end | |
780 | end | |
781 | do | |
782 | do | |
783 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then | |
784 | if Thing[1].Transparency <= 1 then | |
785 | if Thing[2] == "Block1" then | |
786 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
787 | Mesh = Thing[7] | |
788 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
789 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
790 | else | |
791 | if Thing[2] == "Block2" then | |
792 | Thing[1].CFrame = Thing[1].CFrame | |
793 | Mesh = Thing[7] | |
794 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
795 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
796 | else | |
797 | if Thing[2] == "Block3" then | |
798 | Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9] | |
799 | Mesh = Thing[7] | |
800 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
801 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
802 | else | |
803 | if Thing[2] == "Cylinder" then | |
804 | Mesh = Thing[7] | |
805 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
806 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
807 | else | |
808 | if Thing[2] == "Cylinder2" then | |
809 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0) | |
810 | Mesh = Thing[7] | |
811 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
812 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
813 | else | |
814 | if Thing[2] == "Blood" then | |
815 | Mesh = Thing[7] | |
816 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
817 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
818 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
819 | else | |
820 | if Thing[2] == "Elec" then | |
821 | Mesh = Thing[10] | |
822 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
823 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
824 | else | |
825 | if Thing[2] == "Disappear" then | |
826 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
827 | end | |
828 | end | |
829 | end | |
830 | end | |
831 | end | |
832 | end | |
833 | end | |
834 | end | |
835 | else | |
836 | Part.Parent = nil | |
837 | table.remove(Effects, e) | |
838 | end | |
839 | end | |
840 | end | |
841 | end | |
842 | end | |
843 | end | |
844 | end | |
845 | end | |
846 | end | |
847 | end |