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1
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
2
3
CV="White"
4
5
	p = game.Players.LocalPlayer
6
	char = p.Character
7
	local txt = Instance.new("BillboardGui", char)
8
	txt.Adornee = char .Head
9
	txt.Name = "_status"
10
	txt.Size = UDim2.new(2, 0, 1.2, 0)
11
	txt.StudsOffset = Vector3.new(-9, 8, 0)
12
	local text = Instance.new("TextLabel", txt)
13
	text.Size = UDim2.new(10, 0, 7, 0)
14
	text.FontSize = "Size24"
15
	text.TextScaled = true
16
	text.TextTransparency = 0
17
	text.BackgroundTransparency = 1 
18
	text.TextTransparency = 0
19
	text.TextStrokeTransparency = 1
20
	text.Font = "Arcade"
21
	text.TextStrokeColor3 = Color3.new(0,0,255)
22
23
	v=Instance.new("Part")
24
	v.Name = "ColorBrick"
25
	v.Parent=p.Character
26
	v.FormFactor="Symmetric"
27
	v.Anchored=true
28
	v.CanCollide=false
29
	v.BottomSurface="Smooth"
30
	v.TopSurface="Smooth"
31
	v.Size=Vector3.new(10,5,3)
32
	v.Transparency=1
33
	v.CFrame=char.Torso.CFrame
34
	v.BrickColor=BrickColor.new(CV)
35
	v.Transparency=1
36
	text.TextColor3 = Color3.new(255,255,0)
37
	v.Shape="Block"
38-
	text.Text = "An dude that he Buy "the kitchen gun""
38+
39
wait(1 / 60)
40
Effects = { }
41
local Player = game.Players.localPlayer
42
local Character = Player.Character
43
local Humanoid = Character.Humanoid
44
local mouse = Player:GetMouse()
45
local m = Instance.new('Model', Character)
46
m.Name = "WeaponModel"
47
local LeftArm = Character["Left Arm"]
48
local RightArm = Character["Right Arm"]
49
local LeftLeg = Character["Left Leg"]
50
local RightLeg = Character["Right Leg"]
51
local Head = Character.Head
52
local Torso = Character.Torso
53
local cam = game.Workspace.CurrentCamera
54
local RootPart = Character.HumanoidRootPart
55
local RootJoint = RootPart.RootJoint
56
local equipped = false
57
local attack = false
58
local Anim = 'Idle'
59
local idle = 0
60
local attacktype = 1
61
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
62
local velocity = RootPart.Velocity.y
63
local sine = 0
64
local change = 1
65
local grabbed = false
66
local cn = CFrame.new
67
local mr = math.rad
68
local angles = CFrame.Angles
69
local ud = UDim2.new
70
local c3 = Color3.new
71
72
Humanoid.Animator.Parent = nil
73
Character.Animate.Parent = nil
74
75
local newMotor = function(part0, part1, c0, c1)
76
	local w = Instance.new('Motor', part0)
77
	w.Part0 = part0
78
	w.Part1 = part1
79
	w.C0 = c0
80
	w.C1 = c1
81
	return w
82
end
83
84
function clerp(a, b, t)
85
	return a:lerp(b, t)
86
end
87
88
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
89
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
90
91
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
92
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
93
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
94
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
95
RootJoint.C1 = CFrame.new(0, 0, 0)
96
RootJoint.C0 = CFrame.new(0, 0, 0)
97
Torso.Neck.C1 = CFrame.new(0, 0, 0)
98
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
99
100
local rarmc1 = RW.C1
101
local larmc1 = LW.C1
102
local rlegc1 = RH.C1
103
local llegc1 = LH.C1
104
105
local resetc1 = false
106
107
function PlayAnimationFromTable(table, speed, bool)
108
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
109
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
110
	RW.C0 = clerp(RW.C0, table[3], speed) 
111
	LW.C0 = clerp(LW.C0, table[4], speed) 
112
	RH.C0 = clerp(RH.C0, table[5], speed) 
113
	LH.C0 = clerp(LH.C0, table[6], speed) 
114
	if bool == true then
115
		if resetc1 == false then
116
			resetc1 = true
117
			RootJoint.C1 = RootJoint.C1
118
			Torso.Neck.C1 = Torso.Neck.C1
119
			RW.C1 = rarmc1
120
			LW.C1 = larmc1
121
			RH.C1 = rlegc1
122
			LH.C1 = llegc1
123
		end
124
	end
125
end
126
127
--[[Credits to SazErenos for his Artificial Heartbeat]]--
128
129
ArtificialHB = Instance.new("BindableEvent", script)
130
ArtificialHB.Name = "Heartbeat"
131
132
script:WaitForChild("Heartbeat")
133
134
frame = 1 / 30
135
tf = 0
136
allowframeloss = false
137
tossremainder = false
138
lastframe = tick()
139
script.Heartbeat:Fire()
140
141
game:GetService("RunService").Heartbeat:connect(function(s, p)
142
	tf = tf + s
143
	if tf >= frame then
144
		if allowframeloss then
145
			script.Heartbeat:Fire()
146
			lastframe = tick()
147
		else
148
			for i = 1, math.floor(tf / frame) do
149
				script.Heartbeat:Fire()
150
			end
151
			lastframe = tick()
152
		end
153
		if tossremainder then
154
			tf = 0
155
		else
156
			tf = tf - frame * math.floor(tf / frame)
157
		end
158
	end
159
end)
160
161
function swait(num)
162
	if num == 0 or num == nil then
163
		ArtificialHB.Event:wait()
164
	else
165
		for i = 0, num do
166
			ArtificialHB.Event:wait()
167
		end
168
	end
169
end
170
171
local RbxUtility = LoadLibrary("RbxUtility")
172
local Create = RbxUtility.Create
173
174
function RemoveOutlines(part)
175
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
176
end
177
	
178
CFuncs = {	
179
	["Part"] = {
180
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
181
			local Part = Create("Part"){
182
				Parent = Parent,
183
				Reflectance = Reflectance,
184
				Transparency = Transparency,
185
				CanCollide = false,
186
				Locked = true,
187
				BrickColor = BrickColor.new(tostring(BColor)),
188
				Name = Name,
189
				Size = Size,
190
				Material = Material,
191
			}
192
			RemoveOutlines(Part)
193
			return Part
194
		end;
195
	};
196
	
197
	["Mesh"] = {
198
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
199
			local Msh = Create(Mesh){
200
				Parent = Part,
201
				Offset = OffSet,
202
				Scale = Scale,
203
			}
204
			if Mesh == "SpecialMesh" then
205
				Msh.MeshType = MeshType
206
				Msh.MeshId = MeshId
207
			end
208
			return Msh
209
		end;
210
	};
211
	
212
	["Mesh"] = {
213
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
214
			local Msh = Create(Mesh){
215
				Parent = Part,
216
				Offset = OffSet,
217
				Scale = Scale,
218
			}
219
			if Mesh == "SpecialMesh" then
220
				Msh.MeshType = MeshType
221
				Msh.MeshId = MeshId
222
			end
223
			return Msh
224
		end;
225
	};
226
	
227
	["Weld"] = {
228
		Create = function(Parent, Part0, Part1, C0, C1)
229
			local Weld = Create("Weld"){
230
				Parent = Parent,
231
				Part0 = Part0,
232
				Part1 = Part1,
233
				C0 = C0,
234
				C1 = C1,
235
			}
236
			return Weld
237
		end;
238
	};
239
240
	["Sound"] = {
241
		Create = function(id, par, vol, pit) 
242
			coroutine.resume(coroutine.create(function()
243
				local S = Create("Sound"){
244
					Volume = vol,
245
					Pitch = pit or 1,
246
					SoundId = id,
247
					Parent = par or workspace,
248
				}
249
				Instance.new("DistortionSoundEffect", S).Level = 1
250
				wait() 
251
				S:play() 
252
				game:GetService("Debris"):AddItem(S, 10)
253
			end))
254
		end;
255
	};
256
	
257
	["ParticleEmitter"] = {
258
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
259
			local fp = Create("ParticleEmitter"){
260
				Parent = Parent,
261
				Color = ColorSequence.new(Color1, Color2),
262
				LightEmission = LightEmission,
263
				Size = Size,
264
				Texture = Texture,
265
				Transparency = Transparency,
266
				ZOffset = ZOffset,
267
				Acceleration = Accel,
268
				Drag = Drag,
269
				LockedToPart = LockedToPart,
270
				VelocityInheritance = VelocityInheritance,
271
				EmissionDirection = EmissionDirection,
272
				Enabled = Enabled,
273
				Lifetime = LifeTime,
274
				Rate = Rate,
275
				Rotation = Rotation,
276
				RotSpeed = RotSpeed,
277
				Speed = Speed,
278
				VelocitySpread = VelocitySpread,
279
			}
280
			return fp
281
		end;
282
	};
283
}
284
285
function rayCast(Position, Direction, Range, Ignore)
286
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
287
end 
288
289
local function GetNearest(obj, distance)
290
	local last, lastx = distance + 1
291
	for i, v in pairs(workspace:GetChildren()) do
292
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
293
			local t = v.Torso
294
			local dist = (t.Position - obj.Position).magnitude
295
			if dist <= distance then
296
				if dist < last then
297
					last = dist
298
					lastx = v
299
				end
300
			end
301
		end
302
	end
303
	return lastx
304
end
305
306
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
307
308
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
309
	for i, v in pairs(hit:GetChildren()) do 
310
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
311
			local find = v:FindFirstChild("DebounceHit")
312
			if not find then
313
				if v.Parent:findFirstChild("Head") then
314
					local BillG = Create("BillboardGui"){
315
						Parent = v.Parent.Head,
316
						Size = UDim2.new(1, 0, 1, 0),
317
						Adornee = v.Parent.Head,
318
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
319
					}
320
					local TL = Create("TextLabel"){
321
						Parent = BillG,
322
						Size = UDim2.new(3, 3, 3, 3),
323
						BackgroundTransparency = 1,
324
						Text = tostring(damage).."-",
325
						TextColor3 = Color1.Color,
326
						TextStrokeColor3 = Color2.Color,
327
						TextStrokeTransparency = 0,
328
						TextXAlignment = Enum.TextXAlignment.Center,
329
						TextYAlignment = Enum.TextYAlignment.Center,
330
						FontSize = Enum.FontSize.Size18,
331
						Font = "ArialBold",
332
					}
333
					coroutine.resume(coroutine.create(function()
334
						swait(1)
335
						for i = 0, 1, .1 do
336
							swait(.1)
337
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
338
						end
339
						BillG:Destroy()
340
					end))
341
				end
342
				v.Health = v.Health - damage
343
				local bool = Create("BoolValue"){
344
					Parent = v,
345
					Name = "DebounceHit",
346
				}
347
				if HSound ~= nil and HPitch ~= nil then
348
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
349
				end
350
				game:GetService("Debris"):AddItem(bool, cooldown)
351
			end
352
		end
353
	end
354
end
355
356
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
357
	for _, c in pairs(workspace:children()) do
358
		local hum = c:findFirstChild("Humanoid")
359
		if hum ~= nil then
360
			local head = c:findFirstChild("Torso")
361
			if head ~= nil then
362
				local targ = head.Position - Part.Position
363
				local mag = targ.magnitude
364
				if mag <= magni and c.Name ~= Player.Name then 
365
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
366
				end
367
			end
368
		end
369
	end
370
end
371
372
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
373
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
374
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
375
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
376
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
377
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
378
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
379
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
380
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
381
Part.Mesh.TextureId = "rbxassetid://435840335"
382
383
EffectModel = Instance.new("Model", Character)
384
EffectModel.Name = "Effects"
385
386
Effects = {
387
	["Block"] = {
388
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
389
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
390
			prt.Anchored = true
391
			prt.CFrame = cframe
392
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
393
			game:GetService("Debris"):AddItem(prt, 10)
394
			if Type == 1 or Type == nil then
395
				table.insert(Effects, {
396
					prt,
397
					"Block1",
398
					delay,
399
					x3,
400
					y3,
401
					z3,
402
					msh
403
				})
404
			elseif Type == 2 then
405
				table.insert(Effects, {
406
					prt,
407
					"Block2",
408
					delay,
409
					x3,
410
					y3,
411
					z3,
412
					msh
413
				})
414
			end
415
		end;
416
	};
417
	
418
	["Cylinder"] = {
419
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
420
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
421
			prt.Anchored = true
422
			prt.CFrame = cframe
423
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
424
			game:GetService("Debris"):AddItem(prt, 2)
425
			Effects[#Effects + 1] = {
426
				prt,
427
				"Cylinder",
428
				delay,
429
				x3,
430
				y3,
431
				z3
432
			}
433
		end;
434
	};
435
	
436
	["Sphere"] = {
437
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
438
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
439
			prt.Anchored = true
440
			prt.CFrame = cframe
441
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
442
			game:GetService("Debris"):AddItem(prt, 10)
443
			table.insert(Effects, {
444
				prt,
445
				"Cylinder",
446
				delay,
447
				x3,
448
				y3,
449
				z3,
450
				msh
451
			})
452
		end;
453
	};
454
	
455
	["Elec"] = {
456
		Create = function(cff, x, y, z)
457
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
458
			prt.Anchored = true
459
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
460
			prt.CFrame = CFrame.new(prt.Position)
461
			game:GetService("Debris"):AddItem(prt, 2)
462
			local xval = math.random() / 2
463
			local yval = math.random() / 2
464
			local zval = math.random() / 2
465
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
466
			table.insert(Effects, {
467
				prt,
468
				"Elec",
469
				0.1,
470
				x,
471
				y,
472
				z,
473
				xval,
474
				yval,
475
				zval
476
			})
477
		end;
478
479
	};
480
	
481
	["Ring"] = {
482
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
483
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
484
			prt.Anchored = true
485
			prt.CFrame = cframe
486
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
487
			game:GetService("Debris"):AddItem(prt, 10)
488
			table.insert(Effects, {
489
				prt,
490
				"Cylinder",
491
				delay,
492
				x3,
493
				y3,
494
				z3,
495
				msh
496
			})
497
		end;
498
	};
499
500
501
	["Wave"] = {
502
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
503
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
504
			prt.Anchored = true
505
			prt.CFrame = cframe
506
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
507
			game:GetService("Debris"):AddItem(prt, 10)
508
			table.insert(Effects, {
509
				prt,
510
				"Cylinder",
511
				delay,
512
				x3,
513
				y3,
514
				z3,
515
				msh
516
			})
517
		end;
518
	};
519
520
	["Break"] = {
521
		Create = function(brickcolor, cframe, x1, y1, z1)
522
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
523
			prt.Anchored = true
524
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
525
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
526
			local num = math.random(10, 50) / 1000
527
			game:GetService("Debris"):AddItem(prt, 10)
528
			table.insert(Effects, {
529
				prt,
530
				"Shatter",
531
				num,
532
				prt.CFrame,
533
				math.random() - math.random(),
534
				0,
535
				math.random(50, 100) / 100
536
			})
537
		end;
538
	};
539
}
540
541
Shoot2 = function(orgpos)
542
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
543
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
544
	table.insert(Effects, {
545
		MouseLook.lookVector,
546
		"Shoot2",
547
		50,
548
		orgpos,
549
		5,
550
		7,
551
		0,
552
		1,
553
		2
554
	})
555
end
556
557
function attackone()
558
	attack = true
559
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
560
	for i = 0, 1, 0.025 do
561
		swait()
562
		PlayAnimationFromTable({
563
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
564
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
565
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
566
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
567
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
568
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
569
		}, .3, false)
570
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
571
	end
572
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
573
	CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
574
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
575
	Shoot2(Barrel.Position)
576
	for i = 0, 1, 0.15 do
577
		swait()
578
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
579
		PlayAnimationFromTable({
580
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
581
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
582
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
583
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
584
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
585
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
586
		}, .6, false)
587
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
588
	end
589
	for i = 0, 1, 0.15 do
590
		swait()
591
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
592
		PlayAnimationFromTable({
593
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
594
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
595
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
596
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
597
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
598
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
599
		}, .2, false)
600
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
601
	end
602
	for i = 0, 1, 0.05 do
603
		swait()
604
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
605
		PlayAnimationFromTable({
606
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
607
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
608
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
609
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
610
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
611
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
612
		}, .3, false)
613
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
614
	end
615
	for i = 0, 1, 0.13 do
616
		swait()
617
		PlayAnimationFromTable({
618
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
619
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
620
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
621
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
622
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
623
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
624
		}, .3, false)
625
	end
626
	attack = false
627
end
628
629
--[[Attacks]]--
630
631
mouse.Button1Down:connect(function()
632
	if attack == false and attacktype == 1 then
633
		attackone()
634
	end
635
end)
636
637
mouse.KeyDown:connect(function(k)
638
	k = k:lower()
639
	if attack == false and k == '' then
640
	
641
	end
642
end)
643
644
while true do
645
	swait()
646
	for i, v in pairs(Character:GetChildren()) do
647
		if v:IsA("Part") then
648
			v.Material = "SmoothPlastic"
649
		elseif v:IsA("Accessory") then
650
			v:WaitForChild("Handle").Material = "SmoothPlastic"
651
		end
652
	end
653
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
654
	velocity = RootPart.Velocity.y
655
	sine = sine + change
656
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
657
	if equipped == true or equipped == false then
658
		if RootPart.Velocity.y > 1 and hit == nil then 
659
			Anim = "Jump"
660
			if attack == false then
661
				PlayAnimationFromTable({
662
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
663
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
664
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
665
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
666
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
667
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
668
				}, .3, false)
669
			end
670
		elseif RootPart.Velocity.y < -1 and hit == nil then 
671
			Anim = "Fall"
672
			if attack == false then
673
				PlayAnimationFromTable({
674
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
675
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
676
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
677
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
678
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
679
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
680
				}, .3, false)
681
			end
682
		elseif Torsovelocity < 1 and hit ~= nil then
683
			Anim = "Idle"
684
			if attack == false then
685
				change = 1
686
				PlayAnimationFromTable({
687
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
688
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
689
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
690
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
691
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
692
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
693
				}, .3, false)
694
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
695
			end
696
		elseif Torsovelocity > 2 and hit ~= nil then
697
			Anim = "Walk"
698
			if attack == false then
699
				change = 3
700
				PlayAnimationFromTable({
701
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
702
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
703
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
704
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
705
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
706
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
707
				}, .3, false)
708
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
709
			end
710
		end
711
	end
712
	if 0 < #Effects then
713
		for e = 1, #Effects do
714
			if Effects[e] ~= nil then
715
				local Thing = Effects[e]
716
				if Thing ~= nil then
717
					local Part = Thing[1]
718
					local Mode = Thing[2]
719
					local Delay = Thing[3]
720
					local IncX = Thing[4]
721
					local IncY = Thing[5]
722
					local IncZ = Thing[6]
723
					if Thing[2] == "Shoot" then
724
						local Look = Thing[1]
725
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
726
						local mag = (Thing[4] - pos).magnitude
727
						Thing[9] = Thing[9] + 0.5
728
						Thing[5] = Thing[5] + 0.2
729
						Thing[6] = Thing[6] + 0.2
730
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
731
						Thing[4] = Thing[4] + Look * 15
732
						Thing[3] = Thing[3] - 1
733
						if hit ~= nil then
734
							Thing[3] = 0
735
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
736
							ref.Anchored = true
737
							ref.CFrame = CFrame.new(pos)
738
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
739
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
740
							game:GetService("Debris"):AddItem(ref, 1)
741
						end
742
						if Thing[3] <= 0 then
743
							table.remove(Effects, e)
744
						end
745
					end
746
					do
747
						if Thing[2] == "Shoot2" then
748
							local Look = Thing[1]
749
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
750
							local mag = (Thing[4] - pos).magnitude
751
							Thing[9] = Thing[9] + 0.5
752
							Thing[5] = Thing[5] + 0.2
753
							Thing[6] = Thing[6] + 0.2
754
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
755
							Thing[4] = Thing[4] + Look * 3
756
							Thing[3] = Thing[3] + 5
757
							if hit ~= nil then
758
								Thing[3] = 0
759
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
760
								ref.Anchored = true
761
								ref.CFrame = CFrame.new(pos)
762
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
763
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
764
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
765
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
766
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
767
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
768
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
769
								local e = Instance.new("Explosion", ref)
770
								e.Position = ref.Position
771
								e.BlastRadius = 400
772
								e.DestroyJointRadiusPercent = 20
773
								e.Visible = false
774
								e.ExplosionType = "CratersAndDebris"
775
								game:GetService("Debris"):AddItem(ref, 10)
776
							end
777
							if Thing[3] <= 0 then
778
								table.remove(Effects, e)
779
							end
780
						end
781
						do
782
							do
783
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
784
									if Thing[1].Transparency <= 1 then
785
										if Thing[2] == "Block1" then
786
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
787
											Mesh = Thing[7]
788
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
789
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
790
										else
791
											if Thing[2] == "Block2" then
792
												Thing[1].CFrame = Thing[1].CFrame
793
												Mesh = Thing[7]
794
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
795
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
796
											else
797
												if Thing[2] == "Block3" then
798
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
799
													Mesh = Thing[7]
800
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
801
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
802
												else
803
													if Thing[2] == "Cylinder" then
804
														Mesh = Thing[7]
805
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
806
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
807
													else
808
														if Thing[2] == "Cylinder2" then
809
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
810
															Mesh = Thing[7]
811
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
812
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
813
														else
814
															if Thing[2] == "Blood" then
815
																Mesh = Thing[7]
816
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
817
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
818
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
819
															else
820
																if Thing[2] == "Elec" then
821
																	Mesh = Thing[10]
822
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
823
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
824
																else
825
																	if Thing[2] == "Disappear" then
826
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
827
																	end
828
																end
829
															end
830
														end
831
													end
832
												end
833
											end
834
										end
835
									else
836
										Part.Parent = nil
837
										table.remove(Effects, e)
838
									end
839
								end
840
							end
841
						end
842
					end
843
				end
844
			end
845
		end
846
	end
847
end