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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- LocalScript0 = Instance.new("LocalScript")
- Script1 = Instance.new("Script")
- Model2 = Instance.new("Model")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Script18 = Instance.new("Script")
- Part19 = Instance.new("Part")
- Script20 = Instance.new("Script")
- ParticleEmitter21 = Instance.new("ParticleEmitter")
- Part22 = Instance.new("Part")
- LocalScript0.Name = "SKYDIVE ANIMATIONN"
- LocalScript0.Parent = mas
- table.insert(cors,sandbox(LocalScript0,function()
- wait(1)
- Character = game.Players.LocalPlayer.Character
- Camera = game.Workspace.CurrentCamera
- Mouse = game.Players.LocalPlayer:GetMouse()
- Tilt = 0
- TiltConvergence = 0
- Twist = 0
- TwistConvergence = 0
- Speed = 0.975
- SpeedConvergence = 0.975
- SD = 0.95
- Flat = Vector3.new(1, 0, 1)
- CurrentCameraLV = nil
- MinVelocity = -100
- HasReset = false
- Flying = false
- function KeyPressed(Key)
- if Key == "d" then
- TwistConvergence = 1
- elseif Key == "a" then
- TwistConvergence = -1
- elseif Key == "w" then
- TiltConvergence = 1
- elseif Key == "s" then
- TiltConvergence = -1
- elseif Key == " " then
- SD = 0.95
- SpeedConvergence = 0.66
- end
- print(3)
- end
- function KeyUnpressed(Key)
- if Key == "d" or Key == "a" then
- TwistConvergence = 0
- elseif Key == "w" or Key == "s" then
- TiltConvergence = 0
- elseif Key == " " then
- SD = 0.975
- SpeedConvergence = 1
- end
- print(4)
- end
- Mouse.KeyDown:connect(KeyPressed)
- Mouse.KeyUp:connect(KeyUnpressed)
- function ChangeWeld(Weld, C0, C1)
- Weld.C0, Weld.C1 = C0, C1
- end
- function MakeRay(From, To)
- local Hit, Position = game.Workspace:FindPartOnRay(Ray.new(From, To - From), Character)
- return {Hit = Hit, Position = Position}
- end
- while true do
- wait()
- Twist = (Twist * 31 + TwistConvergence) / 32
- Tilt = (Tilt * 31 + TiltConvergence) / 32
- Speed = (Speed * 15 + SpeedConvergence) / 16
- if Character.Torso.Velocity.y < MinVelocity and not Character.Humanoid.Sit then
- Character.Animate.Disabled = true
- VMag = math.sqrt(Character.Torso.Velocity.magnitude / 48)
- DMag = ((Character.Torso.CFrame * CFrame.Angles(1.57, 0, 0)).lookVector - Character.Torso.Velocity.unit).magnitude
- MinVelocity = -50
- HasReset = false
- Character.Humanoid.PlatformStand = true
- Raise = math.max(math.min(Character.Torso.Velocity.y / 800 - (DMag * VMag / 4), 1), -1)
- CurrentCameraLV = (game.Workspace.CurrentCamera.CoordinateFrame.lookVector * Flat).unit
- Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Character.Torso.Position + ((Character.Torso.CFrame * CFrame.Angles(1.57, 0, 0)).lookVector * Flat * 15 + CurrentCameraLV)/16) * CFrame.Angles(-Tilt - 1.57, Twist, 0)
- Character.Torso.Velocity = Character.Torso.Velocity*SD + CurrentCameraLV*Tilt*5 + Vector3.new(-CurrentCameraLV.z, 0, CurrentCameraLV.x)*Twist*5
- Character.Torso.RotVelocity = Vector3.new(0, 0, 0)
- elseif not HasReset then
- Character.Animate.Disabled = false
- MinVelocity = -100
- Character.Humanoid.PlatformStand = false
- HasReset = true
- end
- end
- end))
- Script1.Parent = LocalScript0
- table.insert(cors,sandbox(Script1,function()
- if script.Parent.Parent ~= game.StarterPack or script.Parent.Parent.Parent.Parent ~= game.Players then
- script.Parent.Parent = game.StarterPack
- end
- script:Remove()
- end))
- Model2.Name = "hole"
- Model2.Parent = mas
- Part3.Name = "Smooth Block Model"
- Part3.Parent = Model2
- Part3.CFrame = CFrame.new(234.944046, 350.500092, 196.823502, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part3.Orientation = Vector3.new(0, 180, 90)
- Part3.Position = Vector3.new(234.944046, 350.500092, 196.823502)
- Part3.Rotation = Vector3.new(-180, 0, -90)
- Part3.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part3.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Dark grey")
- Part3.Material = Enum.Material.Slate
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Dark grey")
- Part4.Name = "Smooth Block Model"
- Part4.Parent = Model2
- Part4.CFrame = CFrame.new(221.179352, 350.499939, 210.588196, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part4.Orientation = Vector3.new(0, 180, 90)
- Part4.Position = Vector3.new(221.179352, 350.499939, 210.588196)
- Part4.Rotation = Vector3.new(-180, 0, -90)
- Part4.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part4.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Dark grey")
- Part4.Material = Enum.Material.Slate
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Dark grey")
- Part5.Name = "Smooth Block Model"
- Part5.Parent = Model2
- Part5.CFrame = CFrame.new(179.885254, 350.499969, 224.35289, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part5.Orientation = Vector3.new(0, 180, 90)
- Part5.Position = Vector3.new(179.885254, 350.499969, 224.35289)
- Part5.Rotation = Vector3.new(-180, 0, -90)
- Part5.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part5.Size = Vector3.new(701.999695, 66.0705566, 13.7646999)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Dark grey")
- Part5.Material = Enum.Material.Slate
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Dark grey")
- Part6.Name = "Smooth Block Model"
- Part6.Parent = Model2
- Part6.CFrame = CFrame.new(251.461212, 350.499786, 128, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part6.Orientation = Vector3.new(0, 180, 90)
- Part6.Position = Vector3.new(251.461212, 350.499786, 128)
- Part6.Rotation = Vector3.new(-180, 0, -90)
- Part6.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part6.Size = Vector3.new(701.999695, 16.5176392, 123.882301)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Dark grey")
- Part6.Material = Enum.Material.Slate
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Dark grey")
- Part7.Name = "Smooth Block Model"
- Part7.Parent = Model2
- Part7.CFrame = CFrame.new(138.59137, 350.499939, 210.588196, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part7.Orientation = Vector3.new(0, 180, 90)
- Part7.Position = Vector3.new(138.59137, 350.499939, 210.588196)
- Part7.Rotation = Vector3.new(-180, 0, -90)
- Part7.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part7.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Dark grey")
- Part7.Material = Enum.Material.Slate
- Part7.brickColor = BrickColor.new("Dark grey")
- Part8.Name = "Smooth Block Model"
- Part8.Parent = Model2
- Part8.CFrame = CFrame.new(122.073555, 350.499908, 196.823502, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part8.Orientation = Vector3.new(0, 180, 90)
- Part8.Position = Vector3.new(122.073555, 350.499908, 196.823502)
- Part8.Rotation = Vector3.new(-180, 0, -90)
- Part8.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part8.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Dark grey")
- Part8.Material = Enum.Material.Slate
- Part8.brickColor = BrickColor.new("Dark grey")
- Part9.Name = "Smooth Block Model"
- Part9.Parent = Model2
- Part9.CFrame = CFrame.new(105.554909, 350.499786, 72.9412079, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part9.Orientation = Vector3.new(0, 180, 90)
- Part9.Position = Vector3.new(105.554909, 350.499786, 72.9412079)
- Part9.Rotation = Vector3.new(-180, 0, -90)
- Part9.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part9.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
- Part9.Anchored = true
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Dark grey")
- Part9.Material = Enum.Material.Slate
- Part9.brickColor = BrickColor.new("Dark grey")
- Part10.Name = "Smooth Block Model"
- Part10.Parent = Model2
- Part10.CFrame = CFrame.new(105.554909, 350.499786, 183.058807, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part10.Orientation = Vector3.new(0, 180, 90)
- Part10.Position = Vector3.new(105.554909, 350.499786, 183.058807)
- Part10.Rotation = Vector3.new(-180, 0, -90)
- Part10.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part10.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Dark grey")
- Part10.Material = Enum.Material.Slate
- Part10.brickColor = BrickColor.new("Dark grey")
- Part11.Name = "Smooth Block Model"
- Part11.Parent = Model2
- Part11.CFrame = CFrame.new(122.073555, 350.499908, 59.1764984, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part11.Orientation = Vector3.new(0, 180, 90)
- Part11.Position = Vector3.new(122.073555, 350.499908, 59.1764984)
- Part11.Rotation = Vector3.new(-180, 0, -90)
- Part11.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part11.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
- Part11.Anchored = true
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Dark grey")
- Part11.Material = Enum.Material.Slate
- Part11.brickColor = BrickColor.new("Dark grey")
- Part12.Name = "Smooth Block Model"
- Part12.Parent = Model2
- Part12.CFrame = CFrame.new(237.696533, 350.499908, 59.1764984, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part12.Orientation = Vector3.new(0, 180, 90)
- Part12.Position = Vector3.new(237.696533, 350.499908, 59.1764984)
- Part12.Rotation = Vector3.new(-180, 0, -90)
- Part12.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part12.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
- Part12.Anchored = true
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Dark grey")
- Part12.Material = Enum.Material.Slate
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Dark grey")
- Part13.Name = "Smooth Block Model"
- Part13.Parent = Model2
- Part13.CFrame = CFrame.new(138.59137, 350.499939, 45.4118042, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part13.Orientation = Vector3.new(0, 180, 90)
- Part13.Position = Vector3.new(138.59137, 350.499939, 45.4118042)
- Part13.Rotation = Vector3.new(-180, 0, -90)
- Part13.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part13.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
- Part13.Anchored = true
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.BrickColor = BrickColor.new("Dark grey")
- Part13.Material = Enum.Material.Slate
- Part13.brickColor = BrickColor.new("Dark grey")
- Part14.Name = "Smooth Block Model"
- Part14.Parent = Model2
- Part14.CFrame = CFrame.new(221.179352, 350.499939, 45.4118042, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part14.Orientation = Vector3.new(0, 180, 90)
- Part14.Position = Vector3.new(221.179352, 350.499939, 45.4118042)
- Part14.Rotation = Vector3.new(-180, 0, -90)
- Part14.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part14.Size = Vector3.new(701.999695, 16.5176392, 13.7646999)
- Part14.Anchored = true
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Dark grey")
- Part14.Material = Enum.Material.Slate
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Dark grey")
- Part15.Name = "Smooth Block Model"
- Part15.Parent = Model2
- Part15.CFrame = CFrame.new(89.0387726, 350.499969, 128, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part15.Orientation = Vector3.new(0, 180, 90)
- Part15.Position = Vector3.new(89.0387726, 350.499969, 128)
- Part15.Rotation = Vector3.new(-180, 0, -90)
- Part15.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part15.Size = Vector3.new(701.999695, 16.5176392, 96.3528976)
- Part15.Anchored = true
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Dark grey")
- Part15.Material = Enum.Material.Slate
- Part15.brickColor = BrickColor.new("Dark grey")
- Part16.Name = "Smooth Block Model"
- Part16.Parent = Model2
- Part16.CFrame = CFrame.new(179.885254, 350.499969, 31.6471024, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part16.Orientation = Vector3.new(0, 180, 90)
- Part16.Position = Vector3.new(179.885254, 350.499969, 31.6471024)
- Part16.Rotation = Vector3.new(-180, 0, -90)
- Part16.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part16.Size = Vector3.new(701.999695, 66.0705566, 13.7646999)
- Part16.Anchored = true
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Dark grey")
- Part16.Material = Enum.Material.Slate
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.brickColor = BrickColor.new("Dark grey")
- Part17.Name = "Lava Stick"
- Part17.Parent = Model2
- Part17.CFrame = CFrame.new(169.955002, 0.689999998, 128.014999, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part17.Orientation = Vector3.new(0, -180, 0)
- Part17.Position = Vector3.new(169.955002, 0.689999998, 128.014999)
- Part17.Rotation = Vector3.new(180, 0, -180)
- Part17.Color = Color3.new(1, 0, 0)
- Part17.Size = Vector3.new(147.410004, 1.38, 179.519989)
- Part17.Anchored = true
- Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.BrickColor = BrickColor.new("Really red")
- Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.brickColor = BrickColor.new("Really red")
- Script18.Parent = Part17
- table.insert(cors,sandbox(Script18,function()
- function onTouched(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = 0
- end
- end
- if (script.Parent ~= nil) and (script.Parent.className == "Part") then
- connection = script.Parent.Touched:connect(onTouched)
- end
- end))
- Part19.Name = "Lentilkac58-Easy-Teleport-1"
- Part19.Parent = Model2
- Part19.CFrame = CFrame.new(-7.5, 0.200001001, -14.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part19.Position = Vector3.new(-7.5, 0.200001001, -14.75)
- Part19.Color = Color3.new(0, 0, 1)
- Part19.Size = Vector3.new(4, 0.400000006, 4)
- Part19.Anchored = true
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.BrickColor = BrickColor.new("Really blue")
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.brickColor = BrickColor.new("Really blue")
- Part19.FormFactor = Enum.FormFactor.Plate
- Part19.formFactor = Enum.FormFactor.Plate
- Script20.Parent = Part19
- table.insert(cors,sandbox(Script20,function()
- -- YouTube: Lentilkač 58 ( http://youtube.com/channel/UCGW_ltdykdCjQE6kHRn7sPw/ )
- -- Skype: Lentilkac58
- -- By: Lentilkac58 ( https://www.roblox.com/users/171327977/profile )
- -- Date: 30.8.2017
- local Teleport = "Lentilkac58-Easy-Teleport-2" --Put the name of the Part between the ""s.
- function Touch(hit) --Indicates that the Part has been Touched.
- if script.Parent.Locked == false and script.Parent.Parent:findFirstChild(Teleport).Locked == false then script.Parent.Locked = true script.Parent.Parent:findFirstChild(Teleport).Locked = true --Checks Debounce.
- local Pos = script.Parent.Parent:findFirstChild(Teleport) --Gets the Part to teleport to.
- hit.Parent:moveTo(Pos.Position) wait(1) script.Parent.Locked = false script.Parent.Parent:findFirstChild(Teleport).Locked = false end end --Takes you there and Ends the Function.
- script.Parent.Touched:connect(Touch) --Listens out for Touchers.
- end))
- ParticleEmitter21.Parent = Part19
- ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 1, 0.498039),Color3.new(1, 1, 0.498039))
- ParticleEmitter21.LightInfluence = 1
- ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter21.Rate = 5
- Part22.Name = "Lentilkac58-Easy-Teleport-2"
- Part22.Parent = Model2
- Part22.CFrame = CFrame.new(189.5, 782.700012, 127, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part22.Position = Vector3.new(189.5, 782.700012, 127)
- Part22.Color = Color3.new(1, 0, 0)
- Part22.Size = Vector3.new(4, 0.400000006, 4)
- Part22.Anchored = true
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Really red")
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Really red")
- Part22.FormFactor = Enum.FormFactor.Plate
- Part22.formFactor = Enum.FormFactor.Plate
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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